Casio CLASSPAD II Quick Reference Manual

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ClassPad II
Quick
Reference Guide
Press these keys for numbers, basic operations, and the most common variables
Tap any icon to select the application.
Tap m at any time to return to the menu screen.
Tap M at any time to return to the Main menu.
Tap to advance to the next page.
In any menu application, press k for the onscreen keyboard.
Press these keys for numbers, basic operations, and the most common variables
Press E to execute commands.
Press these keys for numbers, basic operations, and the most common variables
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ClassPad II
Chapter 1 Main Menu ………….. ...............Page 3
Chapter 2 Numerical Solve Menu ……. ......Page 13
Chapter 3 Graph and Table Menu …… .......Page 15
Chapter 4 Conic Menu …….. .....................Page 25
Chapter 5 Statistics Menu …. .....................Page 32
Quick
Reference Guide
Author:
John Diehl Casio Teacher Advisory Council Editors: Nathan Austin, Amber Branch, Amy Chow Casio Education, Curriculum and Training Department
Page 3
Main Menu
If an object, such as a ball, is dropped from a initial height, c, the height, h, in feet, as a
2
function of time, t, in seconds, can be modeled by h = -16t
If the object is tossed upwards with an initial velocity, v, then the model becomes h = -16t2 + vt + c. These models ignore air resistance.
1. If a ball is dropped from a height of 120 feet, compute the height after 2 seconds.
Tap M for the Main menu.
Press: z16*2^2+120E.
+ c.
For a more mathematical display, the raised exponent template can be used from the Math1 Keyboard.
Press:
z16*2kO2:+120 E.
This expression can also be evaluated using a variable for substitution. A command in the form expression | variable = value means evaluate the expression with the given value(s) substituted for the variable(s).
Press
z16k_[)O2:+12 0-U_[=2E.
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2. Compute the time when the height of the ball is 84 feet.
The value can be computed using the square root and fraction templates from Math1.
Tap
k5N84­120Cz16E.
The value can also be computed using a solve command from Math1. The format is (equation,variable) even if there is only one variable in the equation.
Main Menu
Tap
)`z16_)O2 :+120=84,_ [)E.
3. A ball is tossed upwards with an initial velocity of 56 feet/second, from an initial height of 120 feet. Compute the time and the height when the ball is at a maximum height.
Commands such as fMax are found under the
Interactive and the Action menus. The Interac­tive commands open a dialogue box which gives
prompts for the input. The fMax command uses x as the default variable, but another variable such as t can be used.
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Tap Interactive, Calculation, fMin/fMax, fMax
and complete the inputs as shown. (Part of the rst coefcient, -16, has scrolled off the screen.)
Then tap OK.
Main Menu
4. Rewrite the expression from Question 3 in factored form.
Tap Interactive, Transformation, factor, factor.
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Enter the expression in the box. Then tap OK.
Main Menu
5. This model expresses height, or position, as a function of time. Construct a model for velocity as a function of time.
The velocity would be the derivative of the position function.
Tap Interactive, Calculation, diff.
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Enter the expression in the box. (Again, part of the
rst coefcient, -16, has scrolled off the screen.)
Then tap OK.
Main Menu
Alternately, the template for a derivative from Math2 can be used; the result will look the same.
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6. Compute the instantaneous velocity at time 2 seconds.
The only difference is to tap the bullet for Derivative at value, and to enter the value in the last box.
Main Menu
For a more intuitive display, use the derivative template from Math2 and the “with” ( on Math3.
8
U) command
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7. Compute the total net distance that the ball travels.
The ball had an initial height of 120 and fell to height of 0, so the net distance should be -120.
For a calculus connection, integrate the velocity function.
Tap k9P.
Enter the integrand, the variable, and the limits. The variable t can be found at
9, then tap
E.
Main Menu
8. Compute the total distance that the ball travels.
The initial height and the maximum height are known, so the total distance can be easily computed.
For another calculus connection, another integral can be used. The traditional approach is to use two integrals, but it is quicker to use the absolute value template. The template is also in
9.
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Main Menu
The ClassPad has a symbolic algebra system, sometimes called a computer algebra system, or CAS. An important distinction is a calculator using symbolic algebra can manipulate unde­clared variables. The factoring example from Question 4 was an illustration. It is usually a good idea to tap Edit, then Clear All Variables to ensure that the variables do not have a value stored in memory. The next 2 questions illustrate additional symbolic algebra.
9. If a model for the height of a ball thrown upwards
2
as a function of time is given by h = -16t compute an expression for the time when the ball hits the ground.
Tap Interactive, Equation, solve.
+ vt + c,
Enter the equation in the box by pressing k and tap sign is to the left of 16 and has scrolled off.
Enter the variable in the second box and tap E, or press the
10
0 to view the variables. The negative
E key; then tap OK.
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Both solutions are shown; the rst solution would be
negative and is not in the domain.
10. If a model for the height of a ball, thrown upwards, as a function of time, is given by
2
h = -16t velocity as a function of time.
+ vt + c, compute an expression for
Main Menu
Press
k and tap 9].
Enter the expression and the variable and tap E, or press the
E key.
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Numerical Solve
Menu
To use the Numerical Solve menu, tap the icon, enter the equation in the box, then enter val­ues for the variables. Tap the bullet for the unknown variable and tap
1. If a ball is tossed upwards with an initial velocity of 56 ft/sec, from an initial height of 120 feet, compute the times when the ball is at height 150 feet.
Enter the equation. Note that a times symbol is needed between v and t to distinguish the product from a single variable named vt.
Enter the values of 150, 56, and 120, select the bullet for t and tap
1.
1.
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To compute the second value for t, enter an initial estimate, say 4, for t and tap
2. If a ball is tossed upwards from an initial height of 120 feet, and has height of 160 feet after 2 seconds,
1.
Numerical Solve
Menu
compute the initial velocity.
Enter the values of 160, 2, and 120, select the bullet for v and tap
1.
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1. If a ball is tossed upwards with an initial velocity of 56 ft/sec from an initial height of 120 feet, graph the height of the ball, as a function of time.
From the Menu, select the Graph & Table icon.
Enter the function as y1.
To set a window tap 6, enter the values and tap OK.
Graph & Table
Menu
14
$ to graph.
Tap
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Tap r to plot the graph in a full screen. To adjust the window, use the four directions, to zoom out.
#"23 to scroll in any of
+ to zoom in, and -
Graph & Table
Menu
2. Compute the height of the ball at time 4 seconds.
To trace, tap one of the number keys; this will open a dialogue box. Then tap OK.
=. To nd a specic value, press any
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Graph & Table
Menu
Press coordinates on the display.
E to mark the point and keep the
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3. Compute the times when the ball is at height 150 feet.
Tap Analysis, G-Solve, x-Cal/y-Cal, x-Cal.
Graph & Table
Menu
Enter the value for y and tap OK.
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Press E to mark the point and keep the coordi­nates on the display.
Press 3 to move to the second point.
Graph & Table
Menu
4. Compute the time when the ball hits the ground.
To compute an x-intercept, tap the top of the screen, then tap
Y.
3 icon at the
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5. Compute the coordinates of the maximum point.
Graph & Table
Menu
For a maximum point, tap the the screen, then tap
6. Construct a table of values for times
U.
3 icon at the top of
{0, 1, 2, 3, 4, 5}.
To set the table, tap
Enter the values and tap OK.
8.
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To view the table, tap #.
Graph & Table
Menu
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Graph & Table
1
2
Menu
These examples have used the coefcient of -16 for the t2 term. The value of that coefcient
could be different, based on conditions such as altitude. It would also be different on the moon or another planet, and of course, if different units for distance and/or time were used.
A more general equation for the model would be h =
2
the general quadratic y = ax
7. Explore the transformations of the graph of the function y = ax2 + bx + c as the coefcients a, b, c are changed.
Enter the function y1 = 1x2 + 0x + 0. The three
coefcients are needed, as explained later.
Set the window to Default.
+ bx + c.
gt2 + vt + c. This is an application of
Graph the equation.
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Tap Analysis, Modify.
Enter 1 for the Step size and tap OK.
Graph & Table
Menu
The word Modify appears on the graph screen, the graph is thicker, and the function rule appears in a dialogue box at the bottom. To explore the
transformations, tap any one of the 3 coefcients
and highlight it. Tap on the graph screen. Now use 3 and 2 to increase or decrease the coefcient, respectively, and see the graph transform.
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Alternately, to make changes without a step size, tap
any one of the 3 coefcients, highlight it, enter a new
value and press
E.
Graph & Table
Menu
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Conic Menu
The Conic Menu will graph conics in an (H, K) form, such as x = A(y – K )2 + H, a standard
2
form such as x = Ay The general form includes rotated conics. The easiest way to input the equation for the
relation is to insert a form, and edit the coefcients.
The G-Solve commands will display important features related to conics, such as a center, vertices, foci, and asymptotes.
1. Graph .
Tap m, then the Conics icon.
Tap
q.
+ By + C, or the general form, Ax2 + Bxy + Cy2 + Dx + Ey + F = 0.
Select the form for this hyperbola, and tap OK.
Edit the coefcients A, B, H, and K. Highlight the letter and press the key for the number. For K, also change from subtraction to addition.
6 to set the window, or use shortcuts after
Tap graphing.
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Tap ^ to graph.
Conic Menu
r to plot the graph in a full screen. You may
Tap wish to adjust the window.
The window can be easily changed by using #
"23
to scroll in any of the four directions,
+ to zoom in, and - to zoom out.
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2. Display the vertices, foci, and asymptotes.
For vertices, tap Analysis, G-Solve, Vertex.
Conic Menu
Press nates on the display. Press vertex.
Use G-Solve in the same manner for foci and asymptotes.
E to mark the point and keep the coordi-
w to display the other
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3. Convert the equation to a standard form.
Tap
r, then tap the equation window.
Tap
w, then select the bullet for general form, then
tap OK.
Conic Menu
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4. Graph the rotated conic
2
– 3xy +4y2 – 5x + 6y – 7 = 0.
2x
Tap
q.
Tap the bullet for general form, then tap OK.
Conic Menu
Edit the coefcients and the signs. The addition sign
and the number can be highlighted together.
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Tap ^ to graph.
Conic Menu
Again, you may tap screen.You may wish to adjust the window.
The window can be easily changed by using
#"23 to scroll in any of the four directions,
+ to zoom in, and- to zoom out.
r to plot the graph in a full
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G-Solve commands may be used on rotated conics.
Conic Menu
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Statistics Menu
Suppose one of the questions asked on a survey was “What type of pet do you have?”, and the results from 50 people are shown in this table.
Pet Category Dog Cat Fish Bird Other None Frequency 14 12 9 6 4 5
1. Construct a pie chart of these data.
It is easiest to work with categorical data from a spreadsheet. Tap
Enter the frequencies in the rst column. Press
to move to the next cell.
m, then the Spreadsheet icon.
E
To construct the chart, tap Column A so it is select­ed. If the graph icon is
Z, tap it. Otherwise tap the
# near the top-right to open the graph menu and
then tap
Z from the drop down list.
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Statistics Menu
Tap any section of the chart to display the frequency.
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Tap the chart and drag to Cell B1 to display the relative frequencies, shown as percents. (tap-and­drag is similar to click-and-drag with a mouse.)
Statistics Menu
2. Construct a bar chart for these data.
Select Column A again. Tap the # near the upper­right corner to access the graph drop down menu.
Then tap H to construct a bar chart.
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The bar graph is displayed.
Statistics Menu
Tap any bar to display the frequency.
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Statistics Menu
Plots and statistics for quantitative data can be created in either the spreadsheet or statistics menu. The statistics menu will be used for this example.
The number of games won (out of 162) by a certain baseball team for the years 2002 – 2013 are shown in the table.
67 88 89 79 66 85 97 83 75 71 61 66
1. Construct a histogram for these data.
m, then the Statistics icon. Enter the frequen-
Tap cies in list1. Press
E to move to the next value.
Tap
G to setup the plot. Select On, and use the
drop down menus to select Histogram, list1, and 1 as shown. Then tap Set.
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Tap y. Enter values for the starting value (HStart) and the step (Hstep), the width of each bin; then tap OK.
Statistics Menu
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Tap Analysis, Trace to display the frequencies, using the directional pad to move through the data values.
Statistics Menu
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2. Construct a box and whisker plot for these data.
Tap the list editor window.
Tap
G to setup the plot. Tap Off for StatGraph1,
then tap the 2 tab to select StatGraph2.
Select On, Medbox, list1, and 1 as shown. Tap the
Statistics Menu
box to Show Outliers and tap Set.
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Tap y to view the box and whisker plot.
Statistics Menu
Tap Analysis, Trace and use the directional pad to
view the ve number summary.
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3. Compute summary statistics for these data.
When the list editor window is selected (note the bold border) the Calc command is the second command. When the plot window is selected, the Calc com­mand is the third command.
In either case, tap Calc, One-Variable.
Select list1 and 1, then tap OK.
Statistics Menu
One variable statistics are displayed; use the scroll bar to see additional information.
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Notes
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Notes
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Notes
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