GUIDELINES LAID DOWN BY FCC RULES FOR USE OF THE UNIT IN THE U.S.A. (not applicable to other areas).
NOTICE
This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses
and can radiate radio frequency energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the interference by one or more of
the following measures:
•Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
•Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
•Consult the dealer or an experienced radio/TV technician for help.
FCC WARNING
Changes or modifications not expressly approved by the party responsible for compliance could
void the user’s authority to operate the equipment.
Proper connectors must be used for connection to host computer and/or peripherals in order to
meet FCC emission limits.
Connector SB-62ClassPad to ClassPad
Connector SB-300ClassPad to Windows PC
Connector SB-305ClassPad to Windows PC
Declaration of Conformity
Model Number:ClassPad 300
Trade Name:CASIO COMPUTER CO., LTD.
Responsible party: CASIO, INC.
Address:570 MT. PLEASANT AVENUE, DOVER, NEW JERSEY 07801
Te lephone number: 973-361-5400
This device complies with Part 15 of the FCC Rules. Operation is subject to the
following two conditions: (1) This device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that may
cause undesired operation.
This section contains important information you need to know before using the ClassPad for the
first time.
1. Unpacking
When unpacking your ClassPad, check to make sure that all of the items shown here are
included. If anything is missing, contact your original retailer immediately.
ClassPad
Keyboard
ON/OFF
Clear
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Stylus (Inserted in ClassPad.)
Touch Screen Protector
(The protector is already installed on
the touch screen when you purchase
your ClassPad.)
CD-ROM
3-pin Cable (SB-62)
Two Name Stickers
NAME/NOM
NAME/NOM
Front Cover
(Attached to
ClassPad.)
USB Cable (SB-300)
Four AAA-size Batteries LR03
(AM4)
Quick Start Guide
20021201
20030201
2
Getting Ready
2. Attaching and Removing the Front Cover
u To remove the front cover
Before using the ClassPad, remove the front cover and attach it to the back.
u To attach the front cover
When you are not using the ClassPad, attach the front cover to the front.
Important!
•Always attach the front cover to the ClassPad whenever you are not using it. Otherwise,
accidental operation of the touch screen or the o key can cause the power to turn on and
run down the batteries.
3. Installing the Touch Screen Protector
Your ClassPad comes with a special sheet that protects the touch screen against scratching and
other damage. Be sure to use the following procedure to install the touch screen protector before
using the ClassPad. (The protector is already installed on the touch screen when you purchase
your ClassPad.)
Important!
•Do not apply too much pressure when installing the touch screen protector. Doing so can
damage the touch screen.
20021201
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3
Getting Ready
u ClassPad Operation
(1) Using a clean dry cloth, wipe the touch screen clean of any dirt, dust, or other foreign matter.
(2) Peel the green colored film from the back of the protector.
Film
Film
Pull
Tape
Pull
• If you have a hard time peeling the film from the protector, use a piece of tape as shown in
the illustration above.
•Do not touch the surface of the protector that is exposed when you peel off the film.
(3) With the exposed surface of the protector facing the ClassPad touch screen, insert the tabs
on the top, bottom, left, and right edges of the protector into the slots along the edges of the
touch screen.
Note
The upper and lower right corners of the screen
protector are bent to keep the screen protector from
moving while it is installed on the ClassPad. Do not
change the bend of these corners either by pressing
them down or flattening them out. Doing so will cause
movement of the screen protector while it is installed on
the ClassPad.
Make sure the exposed surface is facing the touch screen.
•Be careful so that no dirt, dust, or other foreign matter gets between the touch screen and
protector. Foreign matter can cause damage to the touch screen as you use the
ClassPad.
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4
Getting Ready
4. Using the Stylus
Slide the stylus from the slot provided for it on the ClassPad, and then use it to perform touch
panel operations.
Important!
•Be careful so that you do not misplace or lose the stylus. When you are not using it, always
keep the stylus in the slot provided for it on the ClassPad.
•Be careful so that you do not damage the tip of the stylus. A damaged tip can scratch or
otherwise damage the ClassPad touch panel.
•Use only the supplied stylus or a similar instrument to perform touch panel operations. Never
use a pen, pencil, or other writing instrument.
5. Replacing Batteries and Setting Up the
ClassPad
u ClassPad Operation
(1) Making sure that you do not accidentally press the o key, attach the front cover to the
ClassPad and then turn the ClassPad over. Remove the battery cover from the ClassPad by
pulling with your finger at the point marked 1.
1
P
(2) Load the four batteries that come with ClassPad.
•Make sure that the positive (+) and negative (–) ends of
the batteries are facing correctly.
20021201
5
2
Getting Ready
(3) Replace the battery cover, making sure that its tabs enter
the holes marked 2 and turn the ClassPad front side up.
(4) Remove the front cover from the ClassPad.
(5) Align the touch panel.
a. Your ClassPad should turn on automatically and
display the Touch Panel Alignment screen.
b. Tap the center of each of the four cross marks as they
appear on the display.
• If the Touch Panel Alignment screen dose not appear, use
the stylus to press the P button on the back of the
ClassPad.
Important!
• It may take a little time for your ClassPad to start up after
you press the P button.
P
P button
(6) Adjust the display contrast.
a. Tap the button to make contrast darker, or the
button to make it lighter.
b. After the contrast setting is the way you want, tap [Set].
•Tapping [Initial] on the Contrast dialog box returns contrast to its initial factory default
setting.
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6
Getting Ready
(7) Specify the display language.
a. On the list that appears, tap the language you want to use.
•You can select German, English, Spanish, French, or
Portuguese.
b. When the language you want is selected, tap [Set].
•Tapping [Cancel] selects English and advances to the next dialog box.
(8) Specify the soft keyboard key arrangement.
a. On the list that appears, tap the key arrangement
you want to use.
b. When the key arrangement you want is selected, tap [Set].
•Tapping [Cancel] selects QWERTY arrangement and finalizes the setup operation.
6. User Registration
Before using your ClassPad 300 or RM-ClassPad, be sure to read the contents of the file named
Readme.html, which is on the bundled CD-ROM. There you will find the URL for a Website where
you can register as an official user.
http://world.casio.com/edu_e/cp300_regist/
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7
Getting Ready
Handling Precautions
•Your ClassPad is made of precision components. Never try to take it apart.
•Avoid dropping your ClassPad and subjecting it to strong impact.
•Do not store the ClassPad or leave it in areas exposed to high temperatures or humidity, or
large amounts of dust. When exposed to low temperatures, the ClassPad may require more
time to display results and may even fail to operate. Correct operation will resume once the
ClassPad is brought back to normal temperature.
•Replace the batteries once every 6 months regardless of how much the ClassPad is used
during that period. Never leave dead batteries in the battery compartment. They can leak and
damage the ClassPad.
•Keep batteries out of the reach of small children. If swallowed, consult a physician immediately.
•Avoid using volatile liquids such as thinners or benzine to clean the ClassPad. Wipe it with a
soft, dry cloth, or with a cloth that has been moistened with a solution of water and a neutral
detergent and wrung out.
•Always be gentle when wiping dust off the display to avoid scratching it.
• In no event will the manufacturer and its suppliers be liable to you or any other person for any
damages, expenses, lost profits, lost savings or any other damages caused by loss of data
and/or formulas arising out of malfunction, repairs, or battery replacement. It is up to you to
prepare physical records of data to protect against such data loss.
•Never dispose of batteries, the liquid crystal panel, or other components by burning them.
•When the “Batteries are extremely low!” message appears on the display, replace the batteries
as soon as possible.
•Be sure to turn off the ClassPad before replacing the batteries.
• If the ClassPad is exposed to a strong electrostatic charge, its memory contents may be
damaged or the keys may stop working. In such a case, perform the reset operation to clear the
memory and restore normal key operation.
• If the ClassPad stops operating correctly for some reason, use the stylus to press the P button
on the back of the ClassPad. Note, however, that this clears all the data in ClassPad memory.
•Note that strong vibration or impact during program execution can cause execution to stop or
can damage the ClassPad’s memory contents.
•Using the ClassPad near a television or radio can cause interference with TV or radio reception.
•Before assuming malfunction of the ClassPad, be sure to carefully reread this user’s guide to
ensure that the problem is not due to insufficient battery power, programming, or operational
errors.
•Make sure nothing gets between the front cover and the touch screen. Besides creating the risk
of scratching the touch screen, an object coming into contact with the screen can cause the
power to turn on and run down the batteries.
•Always attach the front cover to the ClassPad whenever you are not using it. Otherwise,
accidental operation of the touch screen or the o key can cause the power to turn on and
run down the batteries.
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8
Getting Ready
Be sure to keep physical records of all important data!
Low battery power or incorrect replacement of the batteries that power the ClassPad can cause
the data stored in memory to be corrupted or even lost entirely. Stored data can also be affected
by strong electrostatic charge or strong impact. It is up to you to keep back up copies of data to
protect against its loss.
Backing Up Data
Your ClassPad comes bundled with a special USB cable (SB-300) and ProgramLink software,
which you can use to backup data to a computer running Windows® 98, Me, XP, or 2000.
• The ProgramLink software is on the CD-ROM.
In no event shall CASIO Computer Co., Ltd. be liable to anyone for special, collateral, incidental,
or consequential damages in connection with or arising out of the purchase or use of these
materials. Moreover, CASIO Computer Co., Ltd. shall not be liable for any claim of any kind
whatsoever against the use of these materials by any other party.
• The contents of this user’s guide are subject to change without notice.
•No part of this user’s guide may be reproduced in any form without the express written
consent of the manufacturer.
• The options described in Chapter 15 of this user’s guide may not be available in certain
geographic areas. For full details on availability in your area, contact your nearest CASIO
dealer or distributor.
This section explains the symbols that are used in this user’s guide to represent keys, stylus
operations, display elements, and other items you encounter while operating your ClassPad.
ClassPad Keypad and Icon Panel
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1 Keypad
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1 Keypad
ClassPad keypad keys are represented by illustrations that look like the keys you need to
press.
Example 1: Key within text
Press the k to show the soft keyboard.
Example 2: A series of key operations
c2+3-4+10E
2 Icon panel
3 Cursor key
0
When you see something like the above, simply press the keys in the indicated sequence,
from left to right.
2 Icon panel
An operation that requires tapping an icon on the icon panel is indicated by an illustration of
the icon.
Example 1: Tap m to display the application menu.
Example 2: Tap to cancel an ongoing operation.
3 Cursor key
Operation of the cursor key is represented by arrow buttons that indicate which part of the
cursor key you need to press: f, c, d, e.
Example 1: Use d or e to move the cursor around the display.
Example 2: dddd
The above example means that you should press d four times.
20021201
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About This User’s Guide
0-1-2
On-screen Keys, Menus, and Other Controllers
4 Menu bar
5 Toolbar
Tabs
6 Soft keyboard
4 Menu bar
Menu names and commands are indicated in text by enclosing them inside of brackets.
The following examples show typical menu operations.
Example 1: Tap the
OO
O menu and then tap [Keyboard].
OO
Example 2: Tap [Analysis], [Sketch], and then [Line].
20021201
About This User’s Guide
1-4-2
Built-in Applications
20021201
Starting a Built-in Application
Perform the steps below to start a built-in application.
uClassPad Operation
(1)On the icon panel, tap m to display the application menu.
(2)If you cannot see the icon of the application you want on the menu, tap the scroll
buttons or drag the scroll bar to bring other icons into view.
(3)Tap an icon to start its application.
Tip
•You can also start the Main application by tapping M on the icon panel. See “1-3 Using the Icon
Panel” for details.
Application Menu Operations
The following describes the various types of operations you can perform while the
application menu is on the display.
•Starting an application
See “Starting a Built-in Application” above.
•Displaying applications according to group (Educational Applications, Additional
Applications, All Applications)
See “Using Application Groups” on page 1-4-3.
•Moving or swapping icons
See “Moving an Icon” on page 1-4-3, and “Swapping Two Icons” on page 1-4-4.
•Deleting an application
See “Deleting an Application” on page
∼
-2-1.
Application Menu
Scroll down button
Scrollbar
Scroll up button
0-1-3
5 Toolbar
Toolbar button operations are indicated by illustrations that look like the button you need to
tap.
Example 1: Tap $ to graph the functions.
Example 2: Tap ( to open the List Editor window.
6 Soft keyboard
Key operations on the soft keyboards that appear when you press the k key are
indicated by illustrations that look like the keyboard keys.
You can change from one keyboard type to another by tapping one of the tabs along the top
of the soft keyboard.
Example 1: baa/gw
Example 2: )
NN
Ngce*fw
NN
Important!
• If a procedure in this User’s Guide requires use of a soft keyboard, press the k key to
display the soft keyboard. The k key operation is not included as one of the procedure
steps. For more details about how to input data on the ClassPad, see “1-6 Input”.
Page Contents
Three-part page numbers are centered at the top of each
page. The page number “1-4-2”, for example, indicates
Chapter 1, Section 4, page 2.
Note
Display examples shown in this User’s Guide are intended for illustrative purposes only.
The actual text and values that appear on display may differ from the examples shown in this
User’s Guide.
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Chapter
Getting Acquainted
1-1General Guide
1-2Turning Power On and Off
1-3Using the Icon Panel
1-4Built-in Applications
1-5Built-in Application Basic Operations
1-6Input
1-7Variables and Folders
1-8Using the Variable Manager
1
20021201
1-1 General Guide
1-1-1
General Guide
Front
1
3
6
7
8
9
Back
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20021201
1-1-2
General Guide
General Guide
The numbers next to each of the items below correspond to the numbers in the illustration on
page 1-1-1.
Front
1 Touch screen
The touch screen shows calculation formulas, calculation results, graphs and other
information. The stylus that comes with the ClassPad can be used to input data and perform
other operations by tapping directly on the touch screen.
2 Stylus
This stylus is specially designed for performing touch screen operations. The stylus slips into
a holder on the right side of the ClassPad for storage when it is not in use. For more
information, see “Using the Stylus” on page 1-1-4.
3 Icon panel
Tapping an icon executes the function assigned to it. See “1-3 Using the Icon Panel” for
details.
4 o key
Press this key to toggle ClassPad power on and off. See “1-2 Turning Power On and Off” for
details.
5 c key
•Pressing this key while inputting data clears all of the data you have input up to that point.
For details, see “Input Basics” on page 1-6-3.
•Pressing the c key while a calculation operation is in progress interrupts the
calculation. For details, see “Pausing and Terminating an Operation” on page 1-5-10.
6 Cursor key (fcde)
Use the cursor key to move the text cursor, selection highlighting, and other selection tools
around the display.
7 k key
Press this key to toggle display of the soft keyboard on and off. For details, see “Using the
Soft Keyboard” on page 1-6-1.
8 K key
•Pressing this key while inputting numeric, expression, or text data deletes one character to
the left of the current cursor position. For details, see “Input Basics” on page 1-6-3.
•Pressing the K key while a calculation operation is in progress pauses the calculation.
For details, see “Pausing and Terminating an Operation” on page 1-5-10.
20021201
1-1-3
General Guide
9 Keypad
Use these keys to input the values and operators marked on them. See “1-6 Input” for
details.
0 E key
Press this key to execute a calculation operation.
Side
! 3-pin data communication port
Connect the data communication cable here to communicate with another ClassPad unit or a
CASIO Data Analyzer. See “Chapter 15 – Performing Data Communication” for details.
@ 20-pin data communication port
Connect the data communication cable here to exchange data with a computer. See
“Chapter 15 – Performing Data Communication” for details.
Back
# Battery compartment
Holds the four AAA-size batteries that power the ClassPad. For details, see “Power Supply”
on page α-3-1.
$ P button
Press this button to reset the ClassPad. For details, see “Performing the RAM Reset
Operation” on page α-1-2.
20021201
1-1-4
General Guide
Using the Stylus
Most value and formula input, command executions, and other operations can be performed
using the stylus.
kk
k Things you can do with the stylus
kk
• This is equivalent to clicking with a mouse.
•To perform a tap operation, tap lightly with the
stylus on the ClassPad’s touch screen.
Tap
Drag
•Tapping is used to display a menu, execute an
on-screen button operation, make a window
active, etc.
• This is equivalent to dragging with a mouse.
•To perform a drag operation, hold the tip of
the stylus on the touch screen as you move
the stylus to another location.
•Dragging is used to change the setting of a
slider or some other on-screen controller, to
move a formula, etc.
Important!
•Be sure that you do not misplace or lose the stylus. Keep the stylus in the holder on the
right side of the ClassPad whenever you are not using it.
•Do not allow the tip of the stylus to become damaged. Using a stylus with a damaged tip to
perform touch screen operations can damage the touch screen.
•Use only the stylus that comes with your ClassPad or some other similar instrument to
perform touch screen operations. Never use a pen, pencil or other writing instrument, which
can damage the touch screen.
20021201
Turning Power On and Off
1-2-1
1-2 Turning Power On and Off
Turning Power On
You can turn on the ClassPad either by pressing the o key or by tapping the touch
screen with the stylus.
•Turning on the ClassPad (while it is in the sleep state) displays the window that was on the
display when you last turned it off. See “Resume Function” below.
•Note that you need to perform a few initial setup operations when you turn on the ClassPad
the first time after purchasing it. For details, see “Getting Ready” at the beginning of this
user’s guide (page 1).
Turning Power Off
To turn off the ClassPad, hold down the o key for about two seconds, or until the ending
screen appears. For details about the ending screen, see “14-10 Specifying the Ending
Screen Image”.
Important!
The ClassPad also has an Auto Power Off feature. This feature automatically turns the
ClassPad off when it is idle for a specified amount of time. For details, see “Auto Power Off”
on page 14-6-1.
Though the screen of your ClassPad goes blank when you turn it off, it continues to perform
certain internal processes for a short while. Because of this, you should always wait for a
minute or so after turning off the ClassPad before turning it back on again.
Resume Function
Any time the ClassPad powers down (because you turn off power or because of Auto Power
Off), the Resume function automatically backs up its current operational status and any data
in RAM, and the ClassPad enters a “sleep state”. If you turn ClassPad power back on while it
is in the sleep state, the Resume function restores the backed up operational status and
RAM data.
20021201
Turning Power On and Off
1-2-2
Limiting the Duration of the Sleep State
You can use the [Power Save Mode] setting (page 14-6-1) to limit the duration of the sleep
state that is entered by the Resume function. If you have “1 day” specified for [Power Save
Mode], for example, the ClassPad remains in the sleep state for one day after power is
turned off. After that, the ClassPad powers down completely, which deletes all data that was
backed up by the Resume function.
The following describes the difference between powering up from the sleep state and
powering up after the ClassPad powers down completely.
k Powering Up from the Sleep State
Power comes on immediately, with all data backed up by the Resume function restored.
k Powering Up after Complete Power Down
1. Press the o key or tap the ClassPad screen.
• This causes the ClassPad to perform it startup routine, which takes a little time to
complete.
2. The application menu will appear after you finish the touch panel alignment procedure.
Tip
• See “14-6 Configuring Power Properties” for information about changing the [Power Save Mode]
setting.
20021201
1-3-1
Using the Icon Panel
1-3 Using the Icon Panel
The icon panel of seven permanent icons is located below the touch screen.
Tapping an icon executes the function assigned to it.
The table below explains what you can do with the icon panel icons.
Function
When you want to do this:Tap this icon:
Display the [Settings] menu to set up the ClassPad
See “Using the Settings Menu” on page 1-5-8.
Display the application menu
See “1-4 Built-in Applications” for details.
Start the Main application
See “Chapter 2 – Using the Main Application” for details.
Resize the currently active window (when there are two windows
displayed) so it fills the entire display, or return to the dual window
display again
See “Using a Dual Window Display” on page 1-5-1.
Swap the upper window and lower window (when there are two
windows displayed)
See “Using a Dual Window Display” on page 1-5-1.
Capture the currently displayed screen for transfer to a computer or for
use with the ClassPad’s presentation application
See “Chapter 11 – Using the Presentation Application” and
“Chapter 15 – Performing Data Communication”.
Perform the same operation as a computer’s ESC key
The actual operation performed when this icon is tapped depends on
the application you are currently using.
s
m
M
r
S
h
20021201
1-4-1
Built-in Applications
1-4 Built-in Applications
Tapping m on the icon panel displays the application menu.
The table below shows the icon menu names of the built-in applications, and explains what
you can do with each application.
To perform this type of operation:Select this icon: See Chapter:
•General calculations, including function calculations
•Matrix calculations
•Computer Algebra System
•
Access the eActivity function
•Create a list of data
•Perform statistical calculations
•Draw a statistical graph
•Register a function and create a table of solutions by
substituting different values for the function’s variables
•Draw a graph
•Perform sequence calculations
•Solve recursion expressions
J
A
I
T
H
2
10
7
3
6
•Draw the graph of a conics section
•Graph the 3D function
•Draw geometric figures
•Build animated figures
•Obtain the value of any variable in an equation,
without transforming or simplifying the equation
•Create and run a presentation using ClassPad
application window
•Register a file name in the programming area
• Input a program or run a program
•Exchange data with another ClassPad, a computer,
or another device
•Clear the memory
•Adjust contrast
•Configure other system settings
Tip
• Built-in applications are also called “educational applications”. In addition to the built-in
educational applications, you can also install “add-in applications” as required.
z = f(x,y)
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C
D
G
N
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p
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9
11
12
15
14
1-4-2
Built-in Applications
Starting a Built-in Application
Perform the steps below to start a built-in application.
u ClassPad Operation
(1) On the icon panel, tap m to display the application menu.
Scroll up button
Scrollbar
Scroll down button
Application Menu
(2) If you cannot see the icon of the application you want on the menu, tap the scroll
buttons or drag the scroll bar to bring other icons into view.
(3) Tap an icon to start its application.
Tip
•You can also start the Main application by tapping M on the icon panel. See “1-3 Using the Icon
Panel” for details.
Application Menu Operations
The following describes the various types of operations you can perform while the
application menu is on the display.
•Starting an application
See “Starting a Built-in Application” above.
•Displaying applications according to group (Educational Applications, Additional
Applications, All Applications)
See “Using Application Groups” on page 1-4-3.
•Moving or swapping icons
See “Moving an Icon” on page 1-4-3, and “Swapping Two Icons” on page 1-4-4.
•Deleting an application
See “Deleting an Application” on page α-2-1.
20021201
1-4-3
Built-in Applications
k Using Application Groups
You can use application groups to specify the type of applications that appear on the
application menu.
To select an application group, tap the box in the upper right of the application menu, and
then select the group you want from the list that appears.
To display these icons:Select this application group:
Educational application icons onlyEducational
Add-in applications onlyAdditional
Both educational applications and add-in applicationsAll
Tip
• Nothing appears on the application menu if you select the “Additional” group while there are no
add-in applications installed on the ClassPad.
k Moving an Icon
You can use the procedure below to move an icon to a different location on the application
menu.
20021201
1-4-4
Built-in Applications
u ClassPad Operation
(1) On the icon panel, tap m to display the application menu.
(2) Tap s to display the [Settings] menu.
(3) Tap [Move Icon].
(4) Tap the icon you want to move (J in this example).
• This selects the icon.
(5) Tap the icon that you want the first icon to follow (C in this example).
• This moves the icon.
k Swapping Two Icons
Perform the following steps to swap two icons on the application menu.
u ClassPad Operation
(1) On the icon panel, tap m to display the application menu.
(2) Tap s to display the [Settings] menu.
(3) Tap [Swap Icon].
(4) Tap one of the icons.
• This selects the icon.
(5) Tap the other icon (the one you want to swap with).
• This swaps the icons.
20021201
Built-in Application Basic Operations
1-5-1
1-5 Built-in Application Basic Operations
This section explains basic information and operations that are common to all of the built-in
applications.
Application Window
The following shows the basic configuration of a built-in application window.
}
Menu bar
}
Toolbar
Application window
Soft keyboard (page 1-6-1)
}
Status bar
Using a Dual Window Display
Many applications split the display between an upper window and a lower window, each of
which shows different information. The sample screenshot below is from the Conics
application, which uses the upper window for input of expressions, and the lower window for
graphing.
Upper window
Lower window
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When using two windows, the currently selected window (the one where you can perform
operations) is called the “active window”. The menu bar, toolbar, and status bar contents are
all applicable to the active window. The active window is indicated by a thick boundary
around it.
u To switch the active window
While a dual window is on the display, tap anywhere inside the window that does not have a
thick boundary around it to make it the active window.
•Note that you cannot switch the active window while an operation is being performed in the
current active window.
u To resize the active window so it fills the display
While a dual window is on the display, tap r. This causes the active window to fill the
display. To return to the dual window display, tap r again.
u To s wap the upper and lower windows
While a dual window is on the display, tap S. This causes the upper window to become the
lower window, and vice versa. Swapping windows does not have any affect on their active
status. If the upper window is active when you tap S for example, the window will remain
active after it becomes the lower window.
Using the Menu Bar
The menu bar appears along the top of the window of each application. It shows the menus
that you can access for the currently active window.
}
Menu bar
Tapping the menu bar menu displays its commands, options, and settings from which you
can choose the one you want. Some menu items have a single selection as shown in
Example 1, below, while other menu items display a submenu of selections from which you
can choose as shown in Example 2.
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Example 1: Choosing the [Edit] menu’s [Copy] item
u ClassPad Operation
(1) Tap [Edit].(2) Tap [Copy].
• This displays the contents of the• This performs a copy operation.
[Edit] menu.
Example 2: Choosing [lim], which is on the [Calculation] submenu of the [Action] menu.
u ClassPad Operation
(1) Tap [Action].(2) Tap [Calculation].
• This displays the contents of the• This displays the contents of the
[Action] menu.[Calculation] submenu.
(3) Tap [lim].
• This inputs “lim(”.
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Using the
The O menu appears at the top left of the window of each application, except for the
System application.
OO
O Menu
OO
k O Menu Items
The following describes all of the items that appear on the O menu.
1
2
3
4
1 Tapping [Settings] displays the [Setup] submenu, which you can use to configure
ClassPad settings. For more information, see “Using the Settings Menu” on page 1-5-8.
2 Tap [Keyboard] to toggle display of the soft keyboard on and off.
3 This area shows a list of all of the windows that can be accessed from the current
application (Graph & Table application in this example). Tapping a menu selection
displays the corresponding window and makes it active. For details, see “Using the O
Menu to Access Windows” on page 1-5-5.
4 Tapping [Close] closes the currently active window, except in the following cases.
•When only one window is on the display
•When the currently active window cannot be closed by the application being used
You cannot, for example, close the Graph Editor window from the Graph & Table
application.
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k Using the O Menu to Access Windows
Most ClassPad applications support simultaneous display of two windows. When two
windows are on the display, the one with a thick selection boundary around it is the active
window. The displayed menu and toolbar are the ones for the currently active window.
You can use the O menu to change the active window and to display the window you want.
u Window Selection Example (Graph & Table)
e
(1) Graph window is active.
e
(2) Tap O and then [Graph
Editor].
ee
(4) Tap O and then
[List Editor].
(5) List Editor window
appears and
becomes active.
(3) Graph Editor window
becomes active.
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Using Check Boxes
A check box shows the current status of a dialog box option that can be turned on or off. An
option is turned on (selected) when its check box has a check mark inside it. An option is
turned off when a check box is cleared.
Tapping a check box toggles the option on (checked) and off (cleared).
Option turned offOption turned on
Check boxes also appear on menus. Menu check boxes operate the same way as dialog
box check boxes.
Option turned onOption turned off
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Using Option Buttons
Option buttons are used on dialog boxes that present you with a list of options from which
you can select only one. A black option button indicates the currently selected option, while
the buttons of the options that are not selected are white.
Tap “Français”.This selects “Français” and
deselects “English”.
Option buttons also appear on menus. Menu option buttons operate the same way as dialog
box option buttons.
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Using the Settings Menu
You can access the [Settings] menu by tapping s on the icon panel, or by tapping the
menu bar’s O menu and then selecting the [Settings] submenu.
The [Settings] menu contains a number of basic preferences that are applied globally to all of
the ClassPad’s built-in applications. The table below shows all of the submenus and
commands that are included on the [Settings] menu.
Submenus/Menu ItemsDescription
Basic Format
Graph Format
3D Format
Setup
Presentation
Communication
Default Setup
View Window
Variable Manager
Full Screen
Half Screen
Window
Form
Swap Screen
Default Screen State
Displays a dialog box for configuring the
corresponding setup settings. See “13-3 Setup
Menu Settings” for details.
Returns all settings to their initial defaults (except
for the current folder setting). See “13-3 Setup
Menu Settings” for details.
Displays a dialog box for configuring the display
range and other graph settings. For details, see
the explanations for the various applications with
graphing capabilities (Graph & Table, Conics, 3D
Graph, Statistics, etc.)
Starts up the Variable Manager. See “1-8 Using
the Variable Manager” for details.
Resizes the currently active window, when a dual
window is on the display, to fill the entire display.
Switches the display to a dual window with two
windows, when a single window fills the entire
screen, in an application that supports dual
window.
Switches the windows, when a dual window is on
the display, to make the upper window the lower
window, and vice versa. This item performs the
same function as the icon panel’s icon.
Returns the window display status to the initial
default for the current application.
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Using the Toolbar
The toolbar is located directly underneath the menu bar of an application window. It contains
the buttons for the currently active window.
}
Toolbar
k Toolbar Buttons
Normally, you tap a button to execute the command assigned to it. Some buttons, however,
have a down arrow v next to them. Tapping the arrow displays a list of options from which
you can select.
List of options
k Toggling between Multiple Toolbars
With some applications, not all of the buttons can fit on a single toolbar. When this happens,
the buttons that cannot fit are placed onto a second toolbar. When there are two toolbars,
each of them has an arrow button on the far right. Toolbar 1 has a u button while toolbar 2
has a t button. Tapping an arrow button toggles between the two toolbars.
Tap here to toggle
Tip
• The explanations in this manual make no distinction between toolbar 1 and toolbar 2.
Even if a button is located on toolbar 2 (like the
instructed simply to “tap
”.
button in the above example) you will be
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Interpreting Status Bar Information
The status bar appears along the bottom of the window of each application.
Status bar
1
1 Information about current application
2 Battery level indicator
....................... full
....................... medium
....................... low
3 This indicator flashes between and while an operation is being performed.
appears here to indicate when an operation is paused.
2
3
Important!
•Be sure to replace batteries as soon as possible whenever the battery level indicator
shows (medium).
•Replace batteries immediately whenever the battery level indicator shows (low). At
this level, you will not be able to perform data communication or other functions.
• The following message indicates that batteries are about to die. Replace batteries
immediately whenever this message appears.
Batteries are extremely low!
Replace batteries immediately!
•See page α-3-2 for details about replacing batteries.
Pausing and Terminating an Operation
Many of the built-in applications provide operations to pause and terminate (break)
expression processing, graphing, and other operations.
k Pausing an Operation
Pressing the K key while an expression processing, graphing, or other operation is
being performed pauses the operation. Pressing K again resumes the operation.
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Example: To pause a graphing operation and then resume it
u ClassPad Operation
(1) Use the Graph & Table application to draw a graph.
• For details about graphing, see “Chapter 3 – Using the Graph & Table Application”.
(2) While the graph is being drawn, press the K key.
• This pauses the draw operation and displays on
the right side of the status bar.
Draw is paused at the point
where K is pressed.
(3) To resume the operation, press the K key again.
• This resumes the draw operation, which continues
until the graph is complete.
k Terminating an Operation (Break)
Pressing the c key while an expression processing, graphing, or other operation is
being performed terminates the operation.
Example: To terminate a graphing operation
u ClassPad Operation
(1) Use the Graph & Table application to draw a graph.
• For details about graphing, see “Chapter 3 – Using the Graph & Table Application”.
(2) While the graph is being drawn, press the c key.
• This terminates the draw operation and displays the Break dialog box, indicating the
Break state.
Break dialog box
(3) To exit the Break state, tap the [OK] button.
• This returns the ClassPad to its status before you started the graphing operation.
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Input
1-6 Input
You can input data on the ClassPad using its keypad or by using the on-screen soft
keyboard.
Virtually all data input required by your ClassPad can be performed using the soft keyboard.
The keypad keys are used for input of frequently used data like numbers, arithmetic
operators, etc.
Using the Soft Keyboard
The soft keyboard is displayed in the lower part of the touch screen. A variety of different
special-purpose soft keyboard styles help to take much of the work out of data input.
u To display the soft keyboard
When the soft keyboard is not on the touch screen, press the k key, or tap the O
menu and then tap [Keyboard]. This causes the soft keyboard to appear.
Press k.
The soft
keyboard
appears.
•Pressing the k key again hides the soft keyboard.
•The icon panel’s r and S icons are disabled while the soft keyboard is on the display.
For details about r and S, see “Using a Dual Window Display” on page 1-5-1.
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k Soft Keyboard Styles
There are four different soft keyboard styles as described below.
•Math (mth) Keyboard
Pressing k will display the keyboard that you last
displayed while working in that application. If you quit the
application and go into another application, then the 9
(default) soft keyboard appears.
You can use the math (mth) keyboard to input values,
variables, and expressions. Tap each lower button to see
additional characters, for example tap [CALC]. For more
information, see “Using the Math (mth) Keyboard” on page
1-6-8.
•Alphabet (abc) Keyboard
Use this keyboard to input alphabetic characters, Greek
characters, and other characters, as well as logical
symbols and other numeric symbols. Tap one of the
buttons along the bottom of the keyboard to see additional
characters, for example, tap [MATH]. For more information,
see “Using the Alphabet (abc) Keyboard” on page 1-6-10.
•Catalog (cat) Keyboard
This keyboard provides a scrollable list that can be used to
input built-in functions, built-in commands, system
variables, and user-defined functions. Tap a command to
select it and then tap it again to insert it. Selecting an item
from the Form list changes the available commands. For
more information, see “Using the Catalog (cat) Keyboard”
on page 1-6-13.
•2D Keyboard
This keyboard displays various templates for natural input
of fractions, exponential values, matrices, differential and
integral calculus expressions, etc. Note that natural input is
available in most ClassPad applications. Natural input
cannot be used in the geometry measurement box or when
entering data into a list. For more information, see “Using
the 2D Keyboard” on page 1-6-15.
Tip
• 2D math symbols are easy to use. Just tap the image of the symbol you would like to use and it
will appear in your application.
• 2D math symbols can be used in most applications.
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Input
k Selecting a Soft Keyboard Style
Tap one of the tabs along the top of the soft keyboard (9, 0, (, or )) to select
the keyboard style you want.
Tap here.
To display the 2D
keyboard
Input Basics
This section includes a number of examples that illustrate how to perform basic input
procedures. All of the procedures assume the following.
•The Main application is running.
For details, see “Starting a Built-in Application” on page 1-4-2.
•The soft keyboard is displayed.
For details, see “Using the Soft Keyboard” on page 1-6-1.
k Inputting a Calculation Expression
You can input a calculation expression just as it is written, and press the E key to execute
it. The ClassPad automatically determines the priority sequence of addition, subtraction,
multiplication, division, and parenthetical expressions.
•Before starting any calculation, be sure to clear the ClassPad by pressing c.
See Chapter 2 for more information about inputting expressions.
•Use the z or - key to input the minus sign before a negative value.
Example 1: To simplify –2 + 3 – 4 + 10
u ClassPad Operation
Using the keypad keys
cz2+3-4+10E
Using the soft keyboard
Tap the keys of the math (mth) keyboard or the 2D keyboard to input the calculation
expression.
c9-c+d-e+baw
When the soft keyboard is not on the touch screen, press the k key, or tap the O
menu and then tap [Keyboard]. This causes the soft keyboard to appear on the display.
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Input
Example 2: To simplify 2 (5 + 4) ÷ (23 × 5)
u ClassPad Operation
Using the keypad keys
c2(5+4)/(23*5)E
Using the soft keyboard
Tap the keys of the math (mth) keyboard or the 2D keyboard to input the calculation
expression.
c9 (or )) c(f+e)/(cd*f)w
Tip
• As shown in Example 1 and Example 2, you can input simple arithmetic calculations using either
the keypad keys or the soft keyboard. Input using the soft keyboard is required to input higher
level calculation expressions, functions, variables, etc.
k Editing Input
The following are the different techniques you can use to edit your input.
u To change something right after you input it
When the cursor is located at the end of your input, press K to delete the character or
operator you want to edit.
Example: To change the expression 369 × 3 to 369 × 2
(1) c369*3
(2) K
(3) 2
Tip
•Or, drag your stylus across 3 to select it and input 2.
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Input
u To delete an unneeded key operation
Use dand e to move the cursor to the location immediately to the right of the key
operation you want to delete, and then press K. Each press of K deletes one
command to the left of the cursor.
Example: To change the expression 369 × × 2 to 369 × 2
(1) c369**2
(2) dK
Tip
•You can move the cursor without using the cursor key by tapping at the destination with the
stylus. This causes the cursor to jump to the location where you tap.
u To correct a calculation expression
Use d and e to move the cursor to the location immediately to the right of the location
you want to correct, and then press K.
Example: To correct cos(60) so it becomes sin(60)
(1) Use the mathematics (mth) keyboard to input “cos(60)”.
c9Tcga)
Tapping the T key causes it to
change to I and displays a key set
for inputting trigonometric functions.
(2) Move the cursor to the location immediately to the right of “cos(”.
ddd
(3) Delete “cos(”.
KKKK
(4) Input “sin(”.
s
(5) Tap I to return to the initial math (mth) key set. See “Using the Math (mth)
Keyboard” on page 1-6-8 for details.
Tip
•Or, drag your stylus across “cos(” to select it and input “sin(”.
After you make all of the changes you want, press E to calculate the result. To continue
inputting the calculation, press e to move the cursor to the end of the calculation, and input
what you want.
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Input
u To insert new input into the middle of an existing calculation expression
Use d or e to move the cursor to the location where you want to insert new input, and
then input what you want.
Example: To change 2.362 to sin(2.362)
(1) c9c.dgx
(2) dddddd
(3) Ts
Tip
•You can move the cursor without using the cursor key by tapping at the destination with the
stylus. This causes the cursor to jump to the location where you tap.
u To replace a range of input with new input
After you drag the stylus across the range of input that you want to replace, enter the new
input.
Example: To replace the “234” of “1234567” with “0”.
(1) Input “1234567”.
c1234567
(2) Drag the stylus across “234” to select it.
(3) Input “0”.
0
Tip
•You can perform d and K key operations by pressing the corresponding keypad key or soft
key.
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Input
k Using the Clipboard for Copy and Paste
You can copy (or cut) a function, command, or other input to the ClassPad’s clipboard, and
then paste the clipboard contents at another location.
u To copy characters
(1) Drag the stylus across the characters you
want to copy to select them.
(2) On the soft keyboard, tap G.
•This puts a copy of the selected characters onto
the clipboard.
The selected characters are not
changed when you copy them.
Tip
•You can also copy characters by tapping the [Edit] menu and then tap [Copy].
u To cut characters
(1) Drag the stylus across the characters you want to
cut to select them.
(2) On the soft keyboard, tap .
•This moves the selected characters onto
the clipboard.
Cutting causes the original
characters to be deleted.
Tip
• Performing a copy or cut operation causes the clipboard contents to be replaced by the newly
copied or cut characters.
•You can also cut characters by tapping the [Edit] menu and then tap [Cut].
u To paste the clipboard contents
(1) Move the cursor to the location where you want to
paste the clipboard contents.
(2) On the soft keyboard, tap H.
•This pastes the clipboard contents at the current
cursor location.
Tip
• The clipboard contents remain on the clipboard after you paste them. This means you can paste
the current contents as many times as you like.
•You can also paste the clipboard contents by tapping the [Edit] menu and then tap [Paste].
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Input
u Copying and pasting in the message box
The “message box” is a 1-line input and display area under the Graph window (see Chapter
3).
Message box
You can use the two buttons to the right of the message box to copy the message box
contents (G button), or to paste the clipboard contents to the message box (H button).
Copy and paste are performed the same way as the copy and paste operations using the
soft keyboard.
Advanced Soft Keyboard Operations
As explained in “Using the Soft Keyboard” on page 1-6-1, there are four soft keyboard types:
the math (mth) keyboard, the alphabet (abc) keyboard, the catalog (cat) keyboard, and the
2D math (2D) keyboard. This section provides more detailed information about soft
keyboard operations and the various key sets available with each soft keyboard.
•All of the explanations in this section start from the initial key set of each keyboard.
k Using the Math (mth) Keyboard
The math (mth) keyboard is for inputting calculation expressions and numeric expressions.
In addition to the initial math (mth) key set, you can also select from among four other key
sets named T (trigonometry), - (calculus), K (option), and V (variable).
u Initial math (mth) keyboard key set
If you stay in the same application, the keyboard that you used last will appear when you
press the k key.
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Input
u T key set
Tapping the T key displays keys for inputting trigonometric functions, and changes the
T softkey to I. You can tap this key to toggle between T and the default 9
keyboard. Tapping the = (hyperbolic) key switches to a key set for inputting hyperbolic
functions. Tap the = key again to return to the regular T key set.
← = →
u - key set
Tapping the - key displays keys for inputting differential and integral calculus expressions,
permutations, etc., and changes the - softkey to I. You can tap this key to toggle
between - and the default 9 keyboard.
Tip
•Tapping the key inputs the “solve” function, while tapping the key inputs the “dSolve”
function. See page 2-7-39 for information about these functions.
• For information about each of functions or symbols, see “2-4 Function Calculations”.
u K key set
Tapping the K key displays keys for inputting “<”, “≠”, and other special operators, and
changes the K softkey to I. You can tap this key to toggle between K and the default
9 keyboard.
Tip
•Tapping the key inputs the “rSolve” function. See page 2-7-40 for information about this
function.
• For information about each of the functions and symbols, see “2-4 Function Calculations”.
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Input
u V key set
Tapping the V key displays keys for inputting single-character variables, and changes the
V softkey to I. You can tap this key to toggle between V and the default 9
keyboard. Tapping the E key switches to a key set for inputting upper-case single-
character variables.
← E →
Tip
• As its name suggests, a single-character variable is a variable name that consists of a single
character like “a” or “x”. Each character you input on the V keyboard is treated as a singlecharacter variable. To input multiple-character variable names like “ab” or multiple-character
strings, you must use the alphabet (abc) keyboard. For more information, see “Using Singlecharacter Variables” on page 1-6-12.
• For information about the D key that appears in the lower right of all of the math (mth)
keyboard key sets, see “Using the Answer Variable (ans)” on page 2-2-2.
k Using the Alphabet (abc) Keyboard
In addition of the initial alphabet (abc) key set, you can also select from among three other
key sets, within alphabet (abc), named M (character symbols), n (mathematics
symbols), and S (extra symbols).
u Initial alphabet (abc) keyboard key set
This keyboard is for inputting lower-case alphabetic characters. Tap L to shift the keyboard
or E to caps lock the keyboard when you want to input upper-case characters.
•Note that the initial alphabet (abc) keyboard uses the qwerty key arrangement, which is
similar to a computer keyboard. You can also change to an azerty or qwertz arrangement.
See “14-8 Specifying the Alphabetic Keyboard Arrangement”.
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Input
u M key set
Use the M key set to input Greek characters, Cyrillic characters, and accented characters.
Tap the J and K buttons to scroll to additional keys. Tapping E caps locks the keyboard
for input of upper-case characters.
•Tap I to return to the initial alphabet (abc) key set.
u n key set
This key set contains some of the mathematical expression symbols that are also available
on the math (mth) keyboard. Tap the J and K buttons to scroll to additional keys.
•Tap I to return to the initial alphabet (abc) key set.
u S key set
Use this key set to input punctuation and symbols. Tap the J and K buttons to scroll to
additional keys.
•Tap I to return to the initial alphabet (abc) key set.
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Input
k Using Single-character Variables
As its name suggests, a single-character variable is a variable name that consists of a single
character like “a” or “x”. Input of single-character variable names is subject to different rules
than input of a series of multiple characters (like “abc”).
u To input a single-character variable name
Any character you input using any one of the following techniques is always treated as a
single-character variable.
•Tapping any key in the math (mth) keyboard’s V key set (page 1-6-10)
•Tapping any key in the 2D keyboard’s V key set (page 1-6-15)
•Tapping the X, Y, Z or [ key to the left of the 9 key of the math (mth) keyboard or
2D keyboard
•Pressing the x, y, or Z keypad key
If you use the above key operations to input a series of characters, each one is treated as a
single-character variable. Inputting A, B, C, for example, is treated as the mathematical
expression a × b × c, and not as the characters “abc”.
Tip
• The single-character variables described above make it possible for you to perform calculations
as they are written in your textbook.
Example 1: 9VABCw
Example 2: 2xyE
Tip
• When you input a single-character variable, its name appears on the display as an italicized bold
character. This is simply to let you know that the letter is a single-character variable name.
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Input
u To input a series of multiple characters
A series of multiple characters (like “list1”) can be used for variable names, program
commands, comment text, etc. Always use the alphabet (abc) keyboard when you want to
input a series of characters.
Example:0abcw
You can also use the alphabet (abc) keyboard to input single-character variable names. To do
so, simply input a single character, or follow a single character with a mathematical operator.
Example: 0a*b+cw
Tip
•A single-character variable you input using the alphabet (abc) keyboard is identical to a singlecharacter variable you input using the math (mth) keyboard.
k Using the Catalog (cat) Keyboard
The “Form” menu of the catalog keyboard lets you select one of the following five categories:
[Func] (built-in functions on pages 2-4-2 and 2-7-1), [Cmd] (built-in commands and operators
on pages 1-7-4 and 12-6-1), [Sys] (system variables on page α-7-1), [User] (user-defined
functions on page 12-5-1), and [All] (all commands, functions, etc.). After selecting a
category, you can choose the item you want from the alphabetized list that appears on the
catalog (cat) keyboard.
Tip
• Note that user-defined variables and user-defined programs cannot be input using the catalog
(cat) keyboard. Use the Variable Manager (page 1-8-1) instead.
•A user-defined function must be stored in the “library” folder to appear in the catalog (cat)
keyboard list when the [User] category is selected.
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u Catalog (cat) keyboard configuration
This is an alphabetized list of commands,
functions, and other items available in the
category currently selected with “Form”.
1-6-14
Input
Tap the down button and then select the
category you want ([Func], [Cmd], [Sys],
[User], or [All]) from the list that appears.
Tapping a letter button displays the
commands, functions, or other items that
Tap this key to input the item that is
currently selected in the alphabetized list.
begin with that letter.
u To use the catalog (cat) keyboard
Example: To input the built-in “Plot” command
(1) Tap ( to display the catalog (cat) keyboard.
(2) Tap the “Form” down arrow button v and then select [Cmd] from the list of categories
that appears.
(3) Tap the u button in the lower right corner until the P key is visible.
(4) Tap P.
(5) In the alphabetized list, tap “Plot”.
(6) Tap [INPUT] to input the command.
Tip
• Instead of tapping [INPUT] in step (6), you could also tap the command you selected in step (5) a
second time to input the command.
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Input
k Using the 2D Keyboard
The 2D keyboard provides you with a number of templates that let you input fractions,
exponential values, nth roots, matrices, differentials, integrals, and other complex
expressions as they are written.
It also includes a V key set that you can use to input single-character variables like the
ones you can input with the math (mth) keyboard.
u Initial 2D keyboard key set
This key set lets you input mathematical expressions as they are written. Tap the J and K
keys to scroll between the menus of available templates.
K →
←
J
u V key set
Tapping the V key displays keys for inputting single-character variables, and changes the
V softkey to I. You can tap this key to toggle between V and the initial 2D keyboard.
Tapping the E key switches to a key set for inputting upper-case single-character
variables.
← E →
Tip
• As its name suggests, a single-character variable is a variable name that consists of a single
character like “
character variable. You cannot use the V keyboard to input multiple-character variable names
like “ab” or multiple-character strings. You must use the alphabet (abc) keyboard when you want
to input a multiple-character string. For more information, see “Using Single-character Variables”
on page 1-6-12.
• For information about the D key that appears in the lower right of all of the 2D keyboard key
sets, see “Using the Answer Variable (ans)” on page 2-2-2.
• Note that natural input is available in most applications of the ClassPad. Natural input cannot be
used in the geometry measurement box or when entering data into a list.
a” or “x”. Each character you input on the V keyboard is treated as a single-
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Input
u To use the initial 2D key set for natural input
Example 1: To input +
(1) On the application menu, tap J to start the Main application.
(2) Press the c key.
(3) Press the k key, and then tap ) to display the 2D keyboard.
(4) Tap N and then tap b to input the numerator.
(5) Tap the input box of the denominator to move the
cursor there, or press c and then tap f.
(6) Press e to move the cursor to the right side of 1/5.
• Instead of using e to move the cursor, you could
also tap with the stylus at the cursor destination.
(7) Tap +.
(8) Tap N, and then repeat steps (4) through (6) to
input 3/7.
(9) After everything is the way you want, press E.
153
7
Tip
• If you want your ClassPad to evaluate a calculation expression and display a result in the
eActivity application, you must input the calculation in a calculation row. See “Inserting a
Calculation Row” on page 10-3-3.
n
Example 2: To input
(1) Tap ) to display the 2D keyboard and then tap K.
(2) Tap .
(3) In the input box below Σ, input “k=1”.
Vkeb
(4) Tap with the stylus to move the cursor to the other
input locations and input the required information.
In the input box above Σ, tap L.
2
k
Σ
k
= 1
Initially, the cursor
appears here.
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Input
(5) Input the part of the expression that comes to the right of Σ.
kIJc
(6) After everything is the way you want, press E.
1
2
(1–
x
)
Example 3: To input
∫
0
ex dx
(1) Tap ) to display the 2D keyboard and then tap K.
(2) Tap P.
Initially, the cursor appears in the
input box to the right of
(3) Input the part of the expression that comes to the right of ∫.
(b-XJce)
QXeeX
•Or you can use 2D math symbols to enter the
expression.
(4) Tap with the stylus to move the cursor to the other input locations to enter the
limits of integration.
In the input box above ∫, tap b.
In the input box below ∫, tap a.
∫.
(5) After everything is the way you want, press E.
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Variables and Folders
1-7 Variables and Folders
Your ClassPad lets you register text strings as
a value, expression, string, list, matrix, etc. A variable can be recalled by a calculation to
access its contents.
Variables are stored in
automatically, you can also create your own user folders. You can create user folders as
required to group variables by type or any other criteria.
folders
. In addition to the default folders that are provided
variables
. You can then use a variable to store
Folder Types
Your ClassPad stores variables in one of four types of folders described below.
Folder Type
“system” Folder
“library” Folder
“main” Folder
This is one of the ClassPad’s reserved folders, which is provided by
default. It is used for storage of
defined variables used by ClassPad applications and other system
operations.
Some examples of system variables are “list1” through “list6”, View
Window parameters “xmin” and “xmax”, etc. A system variable can be
accessed by any application simply by specifying the applicable
variable name.
Also a ClassPad reserved folder, the “library” folder can be used for
storing user-created variables. Variables stored in the “library” folder
can be accessed without specifying a path, regardless of the current
folder setting (see next page).
The “main” folder is also a ClassPad reserved folder, and acts as the
default current folder. While the “main” folder is the current folder, all
variables created by ClassPad application operations are stored here
when you do not specify a path for variable storage.
Description
system variables
, which are pre-
User Folder
This is a folder created and named by you. You can make a user
folder the current folder, move variables to a user folder, etc. You can
also delete and rename a user folder as required. You can have up to
87 user folders in ClassPad memory at one time.
Tip
•You cannot put a folder inside of another folder.
•You can view the contents of a folder, other than “system”, using the Variable Manager (page
1-8-1). Note, however, that you cannot open the “system” folder for viewing.
• The “system” folder contents are listed within the ( page of the keyboard when “Sys” is
selected for “Form”.
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Variables and Folders
k Current Folder
The
current folder
is the folder where the variables created by applications (excluding
eActivity) are stored and from which such variables can be accessed. The initial default
current folder is the “main” folder.
You can also select a user folder you created as the current folder. For more information
about how to do this, see “Specifying the Current Folder” on page 1-8-3.
Variable Types
ClassPad variables can be broadly grouped into three types: general variables, system
variables, and local variables.
Variable Type
General Variables
System Variables
Local Variables
general variable
A
is one you create using any name you want.
Unless you specify otherwise when you are creating it, a general
variable is stored in the current folder. You can use the same name for
multiple variables, as long as each of them is stored in a different
folder. General variables can be deleted, renamed, etc.
System variables are pre-defined reserved variables used by
ClassPad applications and other system operations. They are stored
in the “system” folder. System variables can be accessed without
specifying the folder name, and can even be accessed from another
folder. Since system variable names are reserved words, they cannot
be renamed. Whether you are allowed to delete or change the
contents of a system variable depends on each variable.
• For the names of and detailed information about system variables,
see the “System Variable Table” on page α-7-1.
A local variable is a variable that is temporarily created by a defining
function, program, or other operation for a particular purpose. A local
variable is deleted automatically when execution of the program or
user-defined function that created it is complete. You can create a
local variable by including the “Local” command in a program. Any
variable specified as the argument of a program or a user-defined
function is automatically treated as a local variable.
Description
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Variables and Folders
k Variable Data Types
ClassPad variables support a number of
is indicated by a
data type name
. Data type names are shown on the Variable Manager
variable list, and on the Select Data dialog box that appears when you are specifying a
variable in any ClassPad application or using the [Setup] menu (page 13-2-1). The following
table lists all of the variable data type names and explains the meaning of each.
Data Type Name
EXPR
STR
LIST
MAT
PRGM*
EXE*
Real number, complex number or expression data
String data
List data created using the Statistics application, Main application, etc.
Matrix data created using the Main application, etc.
General program
Executable program
• This type of program cannot be edited.
TEXT*
FUNC*
PICT*
Te xt data
User-defined function
Image data
• ClassPad image data includes graph image data saved using the
Store function, and image data captured using the Presentation
application.
GMEM*
Graph memory data saved using the Graph & Table application
• For more information, see “Saving Graph Editor Data to Graph
Memory” on page 3-3-9.
GEO*
MEM*
OTHR
Geometry application data
General-purpose data
Data other than that described above
data types
. The type of data assigned to a variable
Data Type
* Protected variable types
Some data types are
protected
. A variable whose data type is protected cannot be
overwritten with another variable, which “protects” variable contents from being inadvertently
altered. Data types whose names are marked with an asterisk in the above table are
protected.
Tip
• Note that whether or not a data type is protected is determined by the system. You cannot
change the protect status of a data type.
• Even when a variable is a protected data type, you can rename, delete, or move it. To disable
these operations, you need to lock the variable. For more information, see “Locking a Variable or
Folder” on page 1-7-10.
• The elements of the LIST data type can contain EXPR or STR type data only. The elements of
the MAT data type can contain EXPR type data only.
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Variables and Folders
Creating a Folder
You can have up to 87 user folders in memory at the same time. This section explains how to
create a user folder and explains the rules that cover folder names.
You can create a folder using either the Variable Manager or the “NewFolder” command.
k Creating a folder using the Variable Manager
On the Variable Manager window, tap [Edit] and then [Create Folder]. For more information,
see “1-8 Using the Variable Manager”.
k Creating a folder using the “NewFolder” command
In the Main application or in a program, execute the “NewFolder” command.
Example: To create a new folder named “Test”
u ClassPad Operation
(1) Tap m to display the application menu, and then tap J to start the Main application.
(2) Display the catalog (cat) keyboard, and then input the “NewFolder” command.
a. In the [Form] menu, select [Cmd].
b. Tap u and the [N] to display the first command that starts with the letter “N”.
c. In the command list, tap “NewFolder” to select it.
d. Tap [INPUT].
“NewFolder”
command
(3) Following the “NewFolder” command you just input, enter “Test”.
0L T est
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Variables and Folders
(4) Tap w to execute the command.
•The message “done” appears on the display to let you know that command execution
is complete.
Tip
•You can use the Variable Manager to view the contents of a folder you create. For more
information, see “1-8 Using the Variable Manager”.
• For information about commands you can use to perform folder operations, see “12-6 Program
Command Reference”.
k Folder Name Rules
The following are the rules that apply to folder names.
•Folder names can be up to 8 bytes long.
•The following characters are allowed in a folder name.
Upper-case and lower-case unaccented characters (character codes 65 to 90, 97 to 122)
Upper-case and lower-case accented characters (character codes 257 to 416, 513 to 672)
Subscript characters (character codes 480 to 491, 496 to 512, 737 to 746, 752 to 766)
Numbers (character codes 48 to 57)
Underscore (character code 95)
•Folder names are case-sensitive.
For example, each of the following is treated as a different folder name: abc, Abc, aBc,
ABC.
•A reserved word (system variable names, built-in function names, command names, etc.)
cannot be used as a folder name.
•A number, subscript characters or the underscore (_) cannot be used as the first character
of a folder name.
Creating and Using Variables
This section explains how to create a new variable (general variable), and provides a simple
sample calculation that illustrates how to use a variable.
k Variable Name Rules
The rules for naming variables are identical to those that cover folder names. For more
information, see “Folder Name Rules” above.
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Variables and Folders
k Single-character Variable Precautions
Your ClassPad supports the use of
names consist of a single character like “a” or “x”. Some ClassPad keys (x, y, Z
keypad keys, math (mth) soft keyboard X, Y, Z, [ keys, V key set keys, etc.) are
dedicated single-character variable name input keys. You cannot use such a key to input a
variable name that has more than one character.
For example, pressing the keypad keys x and y in succession is interpreted by the
ClassPad as the multiplication expression “x × y”, and not as the characters “xy”. In order to
input a variable name made up of two or more characters, use the alphabet (abc) keyboard.
For more information, see “Using Single-character Variables” on page 1-6-12.
single-character variables
, which are variables whose
k Creating a New Variable
The most common way to create a new variable is assigning a value or expression to the
applicable variable name. Use the variable assignment key (W) to assign data to a variable.
Assign key
This key is included on the math
(mth) and 2D soft keyboards.
The following is an example of assignment to a variable while “main” is specified as the
current folder.
Example: To create a new variable named “eq1” and assign the expression 2x + 1 to it
The following assumes that there are no variables named “eq1” or “x” currently in
the “main” folder.
u ClassPad Operation
(1) On the application menu, tap J to start the Main application.
(2) Press k to display the soft keyboard, and then perform the following key
operation.
9cX+bW 0eqbw
•This creates a variable named “eq1” in the current folder (the “main” folder in this
example), and assigns the expression 2x + 1 to it.
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Variables and Folders
Tip
• As shown in the above example, assigning something to a variable with a name that does not yet
exist in the current folder causes a new variable with that name to be created. If a variable with
the specified name already exists in the current folder, the contents of the existing variable are
replaced with the newly assigned data, unless the existing variable is protected. For more
information about protected variables, see “Protected variable types” on page 1-7-3.
•To store the newly created variable in a folder other than the current folder, specify the variable
name as follows: <folder name>\<variable name>.
•You can use the Variable Manager to view the contents of a variable you create. For more
information, see “1-8 Using the Variable Manager”.
k Variable Usage Example
The following example uses the variable we created in the example under “Creating a New
Variable” above.
Example: To copy the variable “eq1” and then paste it into the following two equations:
eq1 + x – 2 and eq1 × 2
u ClassPad Operation
(1) First, check the current contents of variable “eq1”.
0eqbw
(2) Copy the variable by dragging the stylus across “eq1” and then tapping G, or tap
[Edit] [Copy].
•Copy and paste comes in handy when you need to input the same variable into
multiple expressions. You can also drag “eq1” to another line.
(3) Perform the key operation below to input and execute the first expression:
eq1 + x – 2.
H (or [Edit] [Paste]) 9+X-cw
(4) Perform the key operation below to replace the current contents of “eq1” with the list
{1, 2, 3}.
9{b,c,d}W Hw
(5) Perform the key operation below to input and execute the second expression:
eq1 × 2
H9*cw
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Variables and Folders
k “library” Folder Variables
Variables in the “library” folder can be accessed without specifying a path name, regardless
of the current folder.
Example: To create and access two variables, one located in the “library” folder and one
located in another folder
u ClassPad Operation
(1) With “main” specified as the current folder (the default), perform the following operation
to create a variable named “eq1” and assign the indicated list data to it.
{1, 2, 3} S eq1w
(2) Keeping “main” specified as the current folder, perform the following operation to create
a variable named “eq2” in the “library” folder, and assign the indicated list data to it.
{4, 5, 6} S library \ eq2 w
Specifies the “library” folder.
(3) Check the contents of the two variables.
eq1 w
eq2 w
Since variable “eq2” is stored in the
“library” folder, you do not need to
indicate a path to access it.
(4) Change the current folder specification to “Test”.
•Use the Basic Format dialog box (page 13-3-1) or the Variable Manager (page 1-8-1)
to change the current folder specification.
(5) Perform the following operations to view the contents of variables “eq1” and “eq2”.
eq1 w
Since this key operation does not access the
“main” folder, the variable name (“eq1”) is
displayed without showing the variable contents.
main\eq1 w
Specifying the path to the “main” folder
where “eq1” is located displays the
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contents of the variable.
1-7-9
Variables and Folders
eq2 w
Since variable “eq2” is stored in the
“library” folder, you do not need to
indicate a path to access it.
Tip
• Specifying a variable name that exists in both the current folder and the “library” folder causes the
variable in the current folder to be accessed. For details about the variable access priority
sequence and how to access variables in particular folders, see “Rules Governing Variable
Access” on page 1-7-11.
•You can use the Variable Manager (page 1-8-1) to move existing variables from the “main” folder
or a user folder to the “library” folder, or from the “library” folder to other folders.
k Using List Editor to Create a LIST Variable
List Editor makes creation of LIST variables (variables that contain list data) quick and easy.
This capability really comes in handy when you need to perform a calculation (statistical
calculations, etc.) that involves a large number of LIST variables.
List Editor appears as the initial screen when you start up the Statistics application. You can
also access the List Editor window from the Main, Graph & Table, and eActivity applications.
1
2
Input a variable name like “list_t” into the title cell at the top of the list on the List Editor
window (1), and then input values into the list (2). This creates a LIST variable with the
name list_t that is assigned the contents of the list of data (2). The above example creates a
LIST variable named “list_t” and assigns it the list data “{12, 24, 36}”.
Tip
• For details about using List Editor, see “7-2 Using List Editor”.
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Variables and Folders
Assigning Values and Other Data to a System Variable
As its name suggests, a
(page 1-7-5). Some system variables allow you to assign values and other data to them,
while some system variables do not. For more information about which variables allow you to
control their contents, see the “System Variable Table” on page α-7-1.
system variable
is a variable that is created and used by the system
Locking a Variable or Folder
Locking a variable or folder protects against inadvertently deleting it or changing its contents.
You can unlock a locked variable or folder to re-enable deletion and data assignment.
• Locking a variable disables the following operations on it: delete, overwrite, rename, and
move (to another folder).
• Locking a folder makes it impossible to delete or rename the folder.
Tip
• In terms of ClassPad variables, “lock” is completely different from “protect”. For more information
about “protect”, see “Variable Data Types” on page 1-7-3.
You can lock and unlock a variable or folder using either the Variable Manager or
commands.
u To lock or unlock a variable or folder using the Variable Manager
In the Variable Manager, select the folder or variable you want to lock or unlock and then tap
[Edit] - [Lock] or [Edit] - [Unlock]. For more information, see “1-8 Using the Variable
Manager”.
u To lock or unlock a variable or folder using commands
In the Main application or in a program, execute one of the commands described below.
To do this:
Lock a variable
Unlock a variable
Lock a folder
Unlock a folder
For information about commands, see “12-6 Program Command Reference”.
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Variables and Folders
Rules Governing Variable Access
Normally, you access a variable by specifying its variable name. The rules in this section
apply when you need to reference a variable that is not located in the current folder or to
access a variable that has the same name as one or more variables located in other folders.
k Variable Search Priority Sequence
Specifying a variable name to access a variable, searches variables in the following
sequence.
(1) Local Variables
(2) Current Folder Variables
(3) “library” Folder Variables
•Multiple variables with the same name can exist simultaneously as a local variable, as a
variable in the current folder, and as a variable in the “library” folder. In this case, the
ClassPad searches folders according to the sequence shown above and accesses the first
instance of the variable that it finds. If you want to access such a variable when it occurs
lower in the above priority sequence, you need to specify the folder name along with the
variable name as shown in “Specifying a Variable in a Particular Folder” below.
• If a variable you specify cannot be found, it is treated as an “undefined variable”.
•Note that the “system” folder is not included in the above variable search. When accessing
a variable in the system folder, you need to specify the variable name only, without
specifying the folder name.
Tip
• Local variables exist only as long as the program or user-defined function for which it was
created in being executed.
• When a variable search is required during a subroutine called by a program or user-defined
function, the local variable search range includes only the local variables of the subroutine
currently being executed.
• For information about programs and user-defined functions, see Chapter 12.
• Only local variables and current folder variables are searched in the case of an operation that
stores variable data or a command that performs an operation on a variable (like “DelVar”).
Normally, “library” folder variables are not searched. If you want to include “library” folders in the
search, you need to specify the “library” folder as the variable location as explained below.
k Specifying a Variable in a Particular Folder
You can access a variable located inside the “main” folder, “library” folder, or a particular user
folder by specifying the folder name along with the variable name. Use the following syntax
when specifying a folder name:
<folder name>\<variable name>
Example: To specify variable “abc” located in the “main” folder
main\abc
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Using the Variable Manager
1-8-1
1-8 Using the Variable Manager
The Variable Manager is a tool for managing user variables, programs, user functions, and
other types of data. Though this section uses only the term “variables”, the explanations
provided here also refer to the other types of data that can be managed by the Variable
Manager.
Variable Manager Overview
This section explains how to start up and exit the Variable Manager. It also provides
information about the configuration of the Variable Manager.
With the Variable Manager you can:
•Create, delete, rename, lock, and unlock folders for storing variables, and configure current
folder settings.
•Delete, copy, rename, move, lock, unlock, search for variables, and view the contents of
variables.
Starting Up the Variable Manager
You can start up the Variable Manager using the O menu or by using an application’s
toolbar.
u To start up the Variable Manager using the O menu
Tap O, [Settings], and then [Variable Manager].
u To start up the Variable Manager using the toolbar
On the toolbar of the application you are using, tap 5.
•Starting up the Variable Manager initially displays the folder list, which is described on the
next page.
•Starting up the Variable Manager while a soft keyboard is on the display causes the soft
keyboard to close.
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Using the Variable Manager
1-8-2
Variable Manager Views
The Variable Manager uses two views, a folder list and a variable list.
• The folder list always appears first whenever you start up the Variable Manager.
Current folder
Folder namesNumber of variables contained
in the folder
Folder List
•Tapping a folder name on the folder list selects it. Tapping the folder name again displays
the folder’s contents; a variable list.
Folder name
Variable namesVariable types (page 1-7-3) and
Number of variables contained
in the folder
sizes (bytes)
Variable List
•To close the variable list and return to the folder list, tap [Close].
Exiting the Variable Manager
To exit the Variable Manager, tap the [Close] button.
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Using the Variable Manager
1-8-3
Variable Manager Folder Operations
This section describes the various folder operations you can perform using the Variable
Manager.
k Specifying the Current Folder
The “current folder” is the folder where the variables created by applications (excluding
eActivity) are stored and from which such variables can be accessed. The initial default
current folder is the “main” folder.
You can also select a folder you created yourself as the current folder.
u ClassPad Operation
(1) Start up the Variable Manager and display the folder list.
Current folder
(2) Tap the [Current] down arrow button. On the list that appears, select the folder that you
want to specify as the current folder.
(3) Tap [Close] to close the folder list.
k Creating a New Folder
You can use the following procedure to create up to 87 folders, as you need them.
u ClassPad Operation
(1) Start up the Variable Manager, which causes the folder list to appear.
(2) On the folder list, tap [Edit] and then [Create Folder].
• This displays a dialog box for inputting a folder name.
(3) Enter the folder name, and then tap [OK].
• This creates the new folder and returns to the folder list.
• Normally, a folder name can contain up to eight bytes. If your folder name includes 2-byte
characters, you may not be able to input eight characters for the folder name. For details
about folder names, see page 1-7-5.
Tip
• An error message appears and your folder is not created if there is already a folder with the same
name you input. Tap [OK] to close the error message dialog box, and then specify a different
name for the folder you are creating.
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Using the Variable Manager
1-8-4
k Selecting and Deselecting Folders
The folder operations you perform are performed on the currently selected folders. The
folders that are currently selected on the folder list are those whose check boxes are
selected (checked). You can use the following operations to select and deselect folders as
required.
To do this:Do this:
Select a single folderSelect the check box next to the folder name.
Deselect a single folderClear the check box next to the folder name.
Select all the folders in the listTap [All] and then [Select All].
Deselect all the folders in the listTap [All] and then [Deselect All].
Tip
• If no check box is currently selected on the folder list, any folder operation that is performed
affects the folder whose name is currently highlighted on the list. If any folder check box is
currently selected, only that folder is affected by a folder operation, and the folder whose name is
highlighted on the list is not affected.
• Selecting the check box of a folder causes the check boxes of all of the variables inside of it also
to become selected.
• When renaming a folder, only the folder whose name is highlighted on the folder list is renamed.
Other folders whose check boxes are selected are not affected.
k Deleting a Folder
Warning!
Before deleting a folder, make sure you no longer need any of the variables contained inside it.
It is probably a good idea to first delete the variables you don’t need and move the variables
you do need to another folder, and then delete the empty folder.
u ClassPad Operation
(1) Start up the Variable Manager and display the folder list.
(2) Open the folder you want to delete and check its contents.
•Make sure you no longer need any of the variables in the folder. If any of the variables
are locked, unlock them.
•After checking the contents of the folder, close it to return to the folder list.
(3) Select the check box next to the folder you want to delete.
•You can select and delete multiple folders, if you want.
(4) On the folder list, tap [Edit] and then [Delete].
(5) In response to the confirmation dialog box that appears, tap [OK] to delete the folder or
[Cancel] to exit the dialog box without deleting the folder.
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Using the Variable Manager
1-8-5
Tip
•You cannot delete the “library” folder or the “main” folder.
• If no check box is currently selected on the folder list, the folder whose name is currently
highlighted on the list is deleted when you tap [Edit] and then [Delete].
• An error message appears and the folder is not deleted if any one of the following conditions
exists.
• The folder is locked.
• Any variable inside the folder is locked.
• There are still variables inside the folder.
k Renaming a Folder
You can use the following procedure to change the name of an existing folder.
u ClassPad Operation
(1) Start up the Variable Manager and display the folder list.
(2) Tap the name of the folder you want to rename so it is highlighted.
(3) Tap [Edit] and then [Rename].
• This displays a dialog box for inputting a new folder name.
(4) Input the new folder name.
(5) When the name is the way you want, tap [OK] to save it, or tap [Cancel] to cancel the
rename procedure.
Tip
• When renaming a folder, only the folder whose name is highlighted on the folder list is renamed.
Other folders whose check boxes are selected are not affected.
•A folder that is locked cannot be renamed.
k Locking and Unlocking a Folder
A folder cannot be deleted or renamed while it is locked. Lock any folder that you want to
protect against accidental deletion.
u To lock a folder
(1) Start up the Variable Manager and display the folder list.
(2) Select the check box next to the folder you want to lock.
• If you want to lock multiple folders, select all of their check boxes.
(3) Tap [Edit] and then [Lock].
• This locks the currently selected folder, and adds a b icon to the left of its name to
indicate that it is locked.
u To unlock a folder
(1) Start up the Variable Manager and display the folder list.
(2) Select the check box next to the folder you want to unlock.
(3) Tap [Edit] and then [Unlock].
20021201
Using the Variable Manager
1-8-6
k Inputting a Folder Name into an Application
Perform the procedure below when you want to input the name of a folder displayed on the
Variable Manager window into the application from which you started up the Variable
Manager.
u ClassPad Operation
(1) In the Main application, Graph & Table application, or
some other application, move the cursor to the location
where you want to input the folder name.
(2) Start up the Variable Manager to display the list of
folders.
(3) Tap the folder whose name you want to input, so the name is highlighted.
(4) Tap [INPUT].
• This exits the Variable Manager and inputs the name
of the folder you selected in step (3) into the
application at the current cursor position.
20021201
Using the Variable Manager
1-8-7
Variable Operations
This section explains the various operations you can perform on the Variable Manager
variables.
k Opening a Folder
Perform the steps below to open a folder and display the variables contained inside it.
u ClassPad Operation
(1) Start up the Variable Manager and display the folder list.
(2) Tap the name of the folder you want to open so it is highlighted, and then tap it again.
• This opens the folder and displays a variable list showing its contents.
(3) To return to the folder list, tap [Close].
k Opening the “library” Folder
Note that the procedure you need to use to open the “library” folder is different from the
procedure for opening other folders.
u ClassPad Operation
(1) Start up the Variable Manager and display the folder list.
(2) Tap [View] and then [“library” Folder].
• This opens the “library” folder and displays a variable list showing its contents.
(3) To return to the folder list, tap [Close].
Tip
•You can also open the “library” folder (by tapping [View] and then [“library” Folder]) while the
variable list is on the display.
k Displaying a List of a Particular Type of Variable
You can use the variable list to produce a list of a particular type of variable only.
u ClassPad Operation
(1) In the Variable Manager, open any folder to display a variable list of its contents.
(2) Tap [View] and then [Variable Type].
• This displays the Variable Type dialog box for
specifying the variable data type.
20021201
Using the Variable Manager
1-8-8
(3) On the dialog box, tap the down arrow button and then select the data type from the list
that appears.
•To display variables for all data types, select [All].
• For details about data type names and variables, see "Variable Data Types" on page
1-7-3.
(4) After selecting the data type you want, tap [OK] to apply it or [Cancel] to exit the
selection dialog box without changing the current setting.
Tip
• Returning to the folder list or exiting the Variable Manager causes the data type to change to the
initial default setting, which is [All].
• Performing this operation clears the check boxes for all of the variables inside the applicable
folder.
k Selecting a Variable
Before you can copy, delete, or perform any other operation on a variable, you must first
select it.
u To select or deselect a variable
(1) In the Variable Manager, open any folder to display a variable list of its contents.
(2) Perform one of the operations described below to select or deselect a variable.
To do this:Do this:
Select a single variableSelect the check box next to the variable name.
Deselect a single variableClear the check box next to the variable name.
Select all the variables in the listTap [All] and then [Select All].
Deselect all the variables in the list Tap [All] and then [Deselect All].
Tip
• If no check box is currently selected on the variable list, any variable operation that is performed
affects the variable whose name is currently highlighted on the list. If any variable check box is
currently selected, only that variable is affected by a variable operation, and the variable whose
name is highlighted on the list is not affected.
• The selected/deselected status of a variable is retained, even when you return from the variable
list to the folder list. Exiting the Variable Manager or changing the data type selection, however,
causes all variables to be deselected.
• When renaming a variable, only the variable whose name is highlighted on the variable list is
renamed. If other variables are selected (checked), they will not be affected.
20021201
Using the Variable Manager
1-8-9
k Deleting a Variable
Perform the following steps when you want to delete a variable.
u ClassPad Operation
(1) Open the folder that contains the variable you want to delete and display the variable
list.
(2) Select the check box next to the variable you want to delete.
•To delete multiple variables, select all of their check boxes.
(3) Tap [Edit] and then [Delete].
(4) In response to the confirmation dialog box that appears, tap [OK] to delete the selected
variable or [Cancel] to cancel the delete operation.
Tip
• If no check box is selected on the variable list, the variable whose name is currently highlighted
on the list is deleted when you tap [Edit] and then [Delete].
• If the currently selected variable is locked, an error message appears and the variable is not
deleted.
k Copying and Moving a Variable
You can use the procedure below to copy or move a variable to another folder.
u ClassPad Operation
(1) Open the folder that contains the variable you want to copy or move, and display the
variable list.
(2) Select the check box next to the variable you want to copy or move.
•To copy or move multiple variables, select all of their check boxes.
(3) Perform the copy operation or the move operation.
To do this:Perform this operation:
Copy the variableTap [Edit] and then [Copy].
Move the variableTap [Edit] and then [Move].
• This causes a dialog box for selecting the destination
folder to appear.
(4) On the dialog box, tap the down arrow button and then select the destination folder
from the list that appears.
(5) When the destination folder you want is selected, tap [OK] to perform the copy or move
operation, or tap [Cancel] to cancel the procedure.
20021201
Using the Variable Manager
1-8-10
Tip
• If no check box is currently selected on the variable list, the variable whose name is currently
highlighted on the list is copied or moved.
• If a variable with the same name already exists in the destination folder, the variable in the
destination folder is replaced with the one that you are copying or moving.
• An error message appears and the variable is not copied or moved if a variable with the same
name already exists in the destination folder and that variable is locked or protected.
•A variable that is locked cannot be moved.
k Renaming a Variable
Perform the following steps when you want to rename a variable.
u ClassPad Operation
(1) Open the folder that contains the variable you want to rename and display the variable
list.
(2) Tap the name of the variable you want to rename so it is highlighted.
(3) Tap [Edit] and then [Rename].
• This displays a dialog box for inputting a new variable name.
(4) Input the new variable name.
(5) When the name is the way you want, tap [OK] to save it, or tap [Cancel] to cancel the
rename procedure.
Tip
• When renaming a variable, only the variable whose name is highlighted on the variable list is
renamed. Other variables whose check boxes are selected are not affected.
•A variable that is locked cannot be renamed.
k Locking and Unlocking a Variable
A locked variable cannot be deleted, moved, or renamed. A locked variable also cannot be
overwritten by a variable with the same name being moved or copied into its folder. Lock any
variable that you want to protect against accidental deletion.
u To lock a variable
(1) Open the folder that contains the variable you want to lock and display the variable list.
(2) Select the check box next to the variable you want to lock.
• If you want to lock multiple variables, select all of their check boxes.
(3) Tap [Edit] and then [Lock].
• This locks the currently selected variable, and adds a b icon to the left of its name to
indicate that it is locked.
20021201
Using the Variable Manager
1-8-11
u To unlock a variable
(1) Open the folder that contains the variable you want to unlock and display the variable
list.
(2) Select the check box next to the variable you want to unlock.
(3) Tap [Edit] and then [Unlock].
k Searching for a Variable
You can use the following procedure to search the “main” folder or a user defined folder for a
particular variable name. Note that you cannot search the “library” folder.
u ClassPad Operation
(1) Start up the Variable Manager and display the folder list.
(2) On the folder list, tap [Search] and then [Search].
• This displays a dialog box for inputting a search string.
(3) Enter the variable name you want to find and then tap
[OK].
•An exclamation point ( ) appears in front of all
folders containing a variable name that matches
the name in your search.
Tip
• The message “Not Found” appears on the display if a match cannot be found.
• The exclamation point ( ) remains on the folder list until you exit the Variable Manager or
perform another search operation. Also note that the exclamation point ( ) remains in front of the
folder name, even if you delete or rename the found variable.
20021201
Using the Variable Manager
1-8-12
k Viewing the Contents of a Variable
You can use the Variable Manager to view the contents of a particular variable.
u ClassPad Operation
(1) Open the folder that contains the variable whose contents you want to view and display
on the variable list.
(2) Tap the name of the variable whose contents you want to view so it is highlighted, and
then tap it again.
• This displays a dialog box that shows the contents of the variable.
Example of EXPR variable contents
(3) To close the dialog box, tap [OK].
Tip
•You can use this procedure to display the contents of the following variable types only: EXPR,
STR, LIST, MAT, FUNC, PRGM, TEXT, PICT.
20021201
Using the Variable Manager
1-8-13
k Inputting a Variable Name into an Application
Perform the procedure below when you want to input the name of a variable from the
Variable Manager window into the application from which you started up the Variable
Manager.
u ClassPad Operation
(1) In the Main application, Graph & Table application, or
some other application, move the cursor to the
location where you want to input the variable name.
(2) Start up the Variable Manager to display the folder list.
(3) Find the name of the folder that contains the variable whose name you want to input,
and tap it twice.
(4) Tap the variable whose name you want to input, so its name is highlighted.
(5) Tap [INPUT].
• This exits the Variable Manager and inputs the name
of the variable you selected in step (4) into the
application at the current cursor position.
• In this example, the variable is located in a folder
(bio) that is not the current folder, so the folder name
needs to be specified (bio\list02). If the variable is
located in the current folder, you do not need to
specify the folder name (list02).
20021201
Chapter
Using the Main
Application
The Main application is a general-purpose numerical and
mathematical calculation application that you can use to study
mathematics and solve mathematical problems. You can use the Main
application to perform general operations from basic arithmetic
calculations, to calculations that involve lists, matrices, etc.
The Main application also provides you with an [Action] menu and
[Interactive] menu from which you can select approximately 120
different commands for working with mathematical expressions.
2
2-1Main Application Overview
2-2Basic Calculations
2-3Using the Calculation History
2-4Function Calculations
2-5List Calculations
2-6Matrix and Vector Calculations
2-7Using the Action Menu
2-8Using the Interactive Menu
2-9Using the Main Application in Combination with
Other Applications
20021201
Main Application Overview
2-1-1
2-1 Main Application Overview
This section provides information about the following.
•Main application windows
•Modes that determine how calculations and their results are displayed
•Menus and their commands
Starting Up the Main Application
Use the following procedure to start up the Main application.
u ClassPad Operation
On the application menu, tap J.
This starts the Main application and displays the work area.
Main Application Window
Starting up the Main application displays a large white work area.
Menu bar
The [Action] menu and
[Interactive] menu are for
executing mathematical
expressions.
Work area
Use this area for inputting
operations and commands.
ClassPad also uses this
area to output calculation
results.
Toolbar
Status bar
This area shows the current
mode settings for the Main
application.
20021201
Main Application Overview
2-1-2
•Basic Main application operations consist of inputting a calculation expression into the work
area and pressing E. This performs the calculation and then displays its result on the
right side of the work area.
Input
expression
Calculation
result
•Calculation results are displayed in natural format, with mathematical expressions appearing just as they do in your textbook. You can also input expressions in natural format using
the ) soft keyboard.
• The Main application also has a calculation history feature, which saves calculation
expressions you input and their calculated results. As long you do not clear the record, this
information is available for later recall. This way you can recall a past calculation, make
changes to it, and recalculate.
20021201
Main Application Overview
2-1-3
Main Application Menus and Buttons
This section explains the operations you can perform using the menus and buttons of the
Main application.
• For information about the O menu, see “Using the O Menu” on page 1-5-4.
Menu Commands
To do this:
Undo the last operation or redo an operation that was just undone
Cut the selected character string and place it onto the clipboardEdit - Cut
Copy the selected character string and place it onto the clipboardEdit - Copy
Paste the contents of the clipboard at the current cursor position in
the work area
Select the entire row (input expression or value, or result) where the
cursor is located in the work area
Delete the input expression and its result where the cursor is located
in the work area
Clear all work area contents (calculation history) Edit - Clear All
Insert a command into the work area (page 2-7-1)
Execute an Interactive command for the expression selected in the
work area (page 2-8-1)
Select this
menu item:
Edit - Undo/Redo
Edit - Paste
Edit - Select All
Edit - Delete
Action
Interactive
Button Functions
To do this:Tap this button:
Toggle calculation result display between the Standard mode and
Decimal mode
Output an input expression as-is*
Display the Variable Manager (page 1-8-1)
Access ClassPad application windows from the Main application
*Normally, inputting and executing an expression like ∫ (x × sin(x), x) integrates x × sin(x)
and displays the result sin(x) – x × cos(x). Tapping 0 displays ∫ (x × sin(x), x) as-is, in a
natural math format without performing any calculation.
20021201
u
0
5
!
Main Application Overview
2-1-4
Using Main Application Modes
The Main application has a number of different modes that control how calculation results
are displayed, as well as other factors. The current mode is indicated in the status bar.
k Status Bar Mode Indicators
1234
Settings that are marked with an asterisk (*) in the following tables are initial defaults.
Status Bar
Location
IndicatorDescriptionSettingStatus
Assist
1
Decimal
2
Standard
Assistant mode: Does not automatically
simplify expressions.
Algebra mode: Automatically simplifies
Alg
expressions.
Decimal mode: Converts result to a
decimal (approximate value).
Standard mode: Displays result in exact
form (fractional format). If a result cannot
be displayed in exact form, however, it will
Assistant
Decimal
Calculation
On
Off*
On
Off*
be displayed as a decimal approximation.
3
Cplx
RealReal mode: For real number calculations.
RadRadian mode: Angles displayed in radians.
4
Deg
Complex mode: For complex number
calculations.
Degree mode: Angles displayed in
degrees.
Complex
Format
Angle
On*
Off
Radian*
Degree
•Use the [Setup] menu’s [Basic Format] command to change the setting of each mode. For
details about the [Setup] menu, see “13-2 Using the Setup Menu”.
• For details about the calculations and result displays produced in each of the above
modes, see “Calculation Modes” on page 2-2-5.
20021201
Main Application Overview
2-1-5
Accessing ClassPad Application Windows from the Main Application
Tapping the down arrow button on the toolbar displays a palette of 10 icons that you can use
to access certain windows of other ClassPad applications. Tapping the ( button, for
example, splits the display into two windows, with the List Editor window of the Statistics
application in the lower window.
Main application
work area
List Editor window
The following table displays the application you can access with each of the buttons.
To display this window:
Graph & Table application Graph Editor window
Graph & Table application Graph window
Conics application Conics Editor window
Graph & Table application Table window
Sequence application Sequence Editor window
Geometry application Geometry window
3D Graph application 3D Graph Editor window
3D Graph application 3D Graph window
Statistics application List Editor window
Numeric Solver application Numeric Solver window
•You can perform drag and drop operations with expressions between the Main application
work area and the currently displayed window. For example, you could drag an expression
from the Main application work area to the Graph window, and graph the expression. For
details, see “2-9 Using the Main Application in Combination with Other Applications”.
• For details about how to use each type of window, see the chapter for the appropriate
application.
• For details about swapping the
positions of the two windows,
activating a window, closing a
window, etc, see “Using a Dual
Window Display” on page 1-5-1.
Tap this
button:
!
$
*
#
&
3
@
%
(
1
See Chapter:
3
3
4
3
6
8
5
5
7
9
20021201
Main Application Overview
2-1-6
Accessing the Main Application Window from Another ClassPad
Application
Almost all of the ClassPad applications allow you to access the Main application window by
tapping O and then [Main]. In the Statistics application and some other applications,
you can also access the Main application window by tapping the ~ button.
The following are examples of what you can do after opening the Main application window
within another application.
•Using the Main application window as a calculator to perform a simple calculation
•Using drag and drop to copy expressions and values between windows
Example: To drag an expression from the Graph Editor window to the Main application work
area
For full details about individual operations, see the chapters that cover each application.
Tip
•You cannot access the Main application window from the Geometry, Presentation, Communication, or System application.
•You can access the Geometry application from the Main application.
20021201
2-2-1
Basic Calculations
2-2 Basic Calculations
This section explains how to perform basic mathematical operations in the Main application.
Arithmetic Calculations and Parentheses Calculations
•You can perform arithmetic calculations by inputting expressions as they are written. All of
the example calculations shown below are performed using the 9 soft keyboard, unless
noted otherwise.
•To input a negative value, tap - or - before entering the value.
• The order of operations is followed when a calculation consists of mixed arithmetic
operations (multiplication and division are given priority over addition and subtraction).
• The example calculations are all performed using the Decimal mode. Using the Standard
mode causes results to be displayed as fractions. For details about the Decimal mode and
Standard mode, see “Status Bar Mode Indicators” on page 2-1-4.
CalculationKey Operation
23 + 4.5 – 53 = –25.5cd+e.f-fdw
56 × (–12) ÷ (–2.5) = 268.8fg*(-bc)/(-c.f)w
(2 + 3) × 102 = 500(c+d)Ecw
1 + 2 – 3 × 4 ÷ 5 + 6 = 6.6b+c-d*e/f+gw
100 – (2 + 3) × 4 = 80baa-(c+d)*ew
2 + 3 × (4 + 5) = 29c+d*(e+f)w
(7 – 2) × (8 + 5) = 65(h-c)*(i+f)w
6
= 0.3
4 × 5
(1 + 2i) + (2 + 3i) = 3 + 5i(b+cP)+(c+dP)w
(2 + i) × (2 – i ) = 5(c+P)*(c-P)w
g/(e*f)w or
) Ngce*fw
Tip
• For details about the calculations and result displays produced in each mode, see “Calculation
Modes” on page 2-2-5.
•To toggle a result between decimal and fractional format, tap u before pressing E.
20021201
2-2-2
Basic Calculations
Using the e Key
Use the e key to input exponential values. You can also input exponential values using the
E key on the 9 and ) keyboards.
Examples: 2.54 × 103 = 2540
c.feedw
1600 × 10–4 = 0.16
bgaaE-ew
Omitting the Multiplication Sign
You can omit the multiplication sign in any of the following cases.
• In front of a function
Examples: 2sin (30), 10log (1.2)
• In front of a constant or variable
Examples: aπ, 2ab, 3ans
• In front of an open parenthesis
Examples: 3(5 + 6), (a + 1)(b – 1)
Note that you must use a multiplication sign when the expression directly in front of the
open parenthesis is a literal variable. Example: ab (3 + b) must be written ab × (3 + b).
Otherwise, your input is considered to be in function notation (
• In front of the e key or E key (See “Using the e Key” above.)
• In front of a matrix or list
Examples: a {1, 2, 3}, 3 [[1,2] [3,4]]
f (x)).
Using the Answer Variable (ans)
Any time you execute a calculation in the Main application work area, the last result is
assigned automatically to a variable named “ans” (answer). You can even recall current “ans”
variable contents and input them into another calculation by pressing the D key as shown
below.
Example: 123 + 456 = 579bcd+efgw
789 – 579 = 210hij-Dw
210 ÷ 7 = 30D/hw
20021201
2-2-3
Basic Calculations
Tip
• The “ans” variable is a system variable. For details about system variables, see “1-7 Variables
and Folders”.
• Since “ans” is a variable name, you can specify the “ans” variable by inputting [a][n][s] on the
0 (alphabet) keyboard, or by tapping the D key on the 9 or the ) keyboard.
• The “ans” variable stores the result of your last or most recent calculation.
• The work area maintains a calculation history of the calculations you perform (page 2-3-1). Any
instance of the “ans” variable in the calculation history contains the result of the calculation
immediately prior to that instance. You can use “ans” as many times as you want in calculations,
as long as you remember that the value or expression assigned to each “ans” variable in the
calculation history is determined by the calculation immediately preceding it.
• Using the “ans” variable in a calculation results in an error if the previous calculation produced an
error display or after a program produces the “done” message on the display.
• The format of the calculation result value assigned to the “ans” variable depends on the Basic
Format dialog box [Display] setting (page 13-3-2). The following illustrates the format used when
“Fix2” is selected for the [Display] setting.
approx (1/3) w 0.33
ans × 3 w0.99
See “Standard Mode and Decimal Mode” on page 2-2-5.
Calculation Error
An error message dialog box, like the one shown below, appears when there is a problem
with the syntax of an input expression or value, when the number of decimal places of a
calculation result in the Standard mode (page 2-2-5) exceeds a specified range, etc. Tap
[OK] to close the dialog box and return to the calculation.
Tip
• The text of the error message dialog box depends on the type of error that occurred. For details,
see the “Error Message Table” on page α-10-1.
• If you perform a calculation that is mathematically undefined (such as division by zero), the
message “Undefined” appears in place of the calculation result, without display of an error
message.
20021201
2-2-4
Basic Calculations
Calculation Priority Sequence
Your ClassPad automatically performs calculations in the following sequence.
1 Commands with parentheses (sin(, diff(, etc.)
2 Factorials (x!), degree specifications (o, r ), percents (%)
3 Powers
4 π, memory, and variable multiplication operations that omit the multiplication sign (2π, 5A,
etc.)
Command with parentheses multiplication operations that omit the multiplication sign (2 3,
etc.)
• In cases where a series of calculations in the same expression includes more than one of the
operators 4 through 9 that are the same priority sequence level, the same level operations are
performed from left to right. A series of power calculations 3 (example: 5^2^3) is performed from
right to left (5^(2^3)).
20021201
20030201
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