Casio 1456 Owner's Manual

Casio 1456 Owner's Manual

2. OPERATION CHART: QW-1456

CHANGING BETWEEN MODES

Press the C button to change from mode to mode.

The watch automatically returns to the Timekeeping Mode if you do not perform any button operation for two or three minutes in any other mode.

Timekeeping Mode

 

1

2

Meter Mode (Memory P-1)

 

 

 

B Button

TIME

EL backlight

 

B Button

POWER

Turns on the EL

 

 

 

Hold down to

 

Hold down to

 

backlight to

 

 

 

 

display the

 

display the time

 

illuminate the

 

 

 

 

personal data

 

setting screen.

 

display for about

 

 

 

 

setting screen.

 

 

TIME

three seconds.

 

POWER

 

 

 

X Button

 

 

 

X Button

 

 

 

 

 

 

Starts

 

 

A Button

Illuminates

P 10:58 35

 

2 98 53

 

measurement

Displays the

the display.

 

 

A Button

 

operation.

POWER

SPEED

maximum

 

 

 

 

 

 

 

Switches

 

C Button

 

 

measured

C Button

 

between 12 and

 

 

 

value screen.

 

 

Advances to P-2,

 

 

 

24-hour format.

 

 

 

 

Advances to the

 

 

 

 

 

 

 

P-3, and the

 

 

 

Hour

Seconds

 

 

 

 

Meter Mode.

 

Power

Speed

 

 

Minutes

 

Game Mode.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A built-in shock sensor can be used to measure the power (destruc-

 

 

 

 

tive force) and speed of a punch, kick, throw, swing, or other action.

Alarm Mode

 

6

3

Meter Mode

 

 

 

 

 

 

 

 

 

B Button

 

ALARM

 

(Memory P-2)

 

 

 

 

 

 

 

 

 

Hold down to

 

 

 

 

 

 

 

display the

 

 

 

 

 

 

 

alarm setting

 

 

 

 

 

 

 

screen.

 

ALARM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

POWER

 

 

 

X Button

A 7:30

A Button

 

 

 

 

Illuminates the

 

 

 

 

Turns the alarm

 

0 0

 

display.

 

 

and hourly time

 

 

 

 

 

 

POWER

SPEED

 

C Button

 

 

signal on and

 

 

 

 

 

 

off. Holding

 

 

 

The Meter Mode can be used to

Advances to the

Hour Minutes

down this button

 

 

 

 

 

 

measure the power and speed of

Timekeeping

sounds the

 

 

 

 

 

 

 

 

 

 

 

 

 

a punch or kick.

Mode.

 

 

alarm.

 

 

 

 

 

 

 

 

The Meter Mode has three mem-

 

 

 

 

 

 

 

Use this mode to set an alarm time.

 

 

 

 

ories, named P-1, P-2, and P-3.

 

 

 

 

Measured data is automatically

It can also be used to turn the hourly time signal (which sounds at

 

 

 

 

 

 

saved to the memory whose in-

the top of each hour) on and off.

 

 

 

 

 

 

 

 

 

 

dicator is on the display when the

Holding down the A button sounds the alarm.

 

 

 

 

 

 

measurement is performed.

 

 

 

 

 

 

 

 

 

 

5

4

 

 

When you press the C button to

Game Mode

 

 

Meter Mode

 

change to another Meter Mode

 

 

 

 

 

 

 

 

 

 

(Memory P-3)

memory, any power and speed

 

GAME

 

 

data already stored in that mem-

 

 

 

 

 

B Button

Sound on indicator

 

 

 

ory appears on the display.

 

 

 

 

 

Turns sound on

 

 

 

 

 

 

Whenever you display a Meter

and off.

 

 

 

 

 

 

Mode memory’s contents, a

 

 

 

 

 

 

 

wave graph moves across the

X Button

GAME

 

 

 

 

display. The height of the wave

 

 

RANK

 

POWER

 

is according to the size of the

Starts the

 

 

 

 

 

 

 

 

 

 

 

 

measurement data stored in the

game.

12

RANK

 

 

 

 

 

 

 

 

 

 

9 20

A Button

 

3 6559

memory.

C Button

 

 

Displays the

 

Holding down the Abutton while

 

 

 

POWER

SPEED

in the Meter Mode displays the

 

 

number of KOs.

 

 

 

Advances to the

 

 

 

 

 

maximum measured power val-

 

 

 

 

 

 

Alarm Mode.

 

 

 

 

 

 

ue.

 

Wins

Losses

 

 

 

 

Pressing the A and B buttons at

This game is a virtual boxing match where you test your punch power

 

 

MAX

the same time while in the Meter

 

 

Mode clears the measured data

and reaction in a battle against the watch’s built-in computer. You

 

 

 

MAX

from the memory whose screen

start out ranked 30th, and try to work your way up to the top where

 

POWER

 

 

 

is displayed (P-1, P-2, P-3), and

 

 

 

you are crowned the Champion of the World.

 

 

 

 

 

 

 

 

the maximum measured power

Holding down the A button displays the number of KO wins and

 

 

 

 

6 06

76

value.

KO losses.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

POWER SPEED

 

— 2 —

USING THE METER MODE

The built-in sensor used to measure power and speed is preset to measure in the direction of a punch motion. This means that the values produced in the Meter Mode cannot be used to compare the relative power and speed between two different motions (between punching and kicking, for example).

Select a Meter Mode memory.

Start a measurement operation.

POWER

X

POWER

 

 

 

0 0

3

POWER

SPEED

C

 

 

Countdown

1 2

Punch, Kick

3

4

Look at the display.

POWER

4 1663

POWER

SPEED

Power

Speed

To perform a measurement in the Meter Mode

 

In the Timekeeping Mode, press the C button once (for P-1),

1

twice (P-2) or three times (P-3) to display the Meter Mode

 

memory screen you want to use.

 

Press the Xbutton and the watch performs a 4-second count-

2

down, with each second indicated by a beep and the num-

 

bers 3, 2, 1, 0 appearing successively on the display. After the fourth beep, perform a punching or kicking motion.

Measurement is performed for about two seconds after the fourth beep.

3

Be sure to read the “SAFETY PRECAUTIONS” and “Impor-

tant!” before performing a punching or kicking motion.

 

 

Measured power and speed values are expressed in special

4

units defined by CASIO.

 

 

 

 

 

 

 

If you want to compare your power with a friend’s,

 

 

 

you need to input some personal data. See “To

 

 

 

Input Personal Data”.

 

 

 

 

 

For punching, affix the watch securely to either your left or right wrist. The watch should be high enough on your

 

 

Wrist

arm and tightened snug enough so it

 

 

 

 

 

does not ride down to the back of your

 

 

 

hand when you punch.

 

 

 

For kicking, affix the watch securely

 

 

 

to either your left or right ankle. The

Side

body of the watch should be located

so it is either at the front or side of

Front

your leg. The watch should be high

 

 

 

enough on your leg and tightened

 

 

 

snug enough so it does not ride down

 

 

 

to the top of your foot when you kick.

Important!

Note the following important precautions before performing any operations in the Meter Mode or

before using the Game Mode.

 

 

Always warm up for about five minutes before punching, kicking, or any other strenuous activity. Punching or kicking without warming up can result in injury. Take special care to warm up and stretch your shoulders, arms, and back. Do not overdo punching and kicking, and avoid performing too many punches or kicks during the same session.

When punching and kicking, take care to avoid hitting any people, animals, or objects nearby. Hitting another person or object can result in personal injury to you or another person.

Fully extending your arm or leg when punching or kicking can produce pain in your joints, bones, and muscles. To avoid

this, you should stop your punch or kick just of full extension so your arm or leg joints

are still relaxed and slightly

bent.

Slightly bent

Should you experience any pain when performing a measurement, immediately stop the activity you are performing and consult a physician.

Whenever performing a measurement with the watch affixed to your ankle, take particular care that you do not lose your balance and fall over, possibly injuring yourself or others. Do not try to raise your leg too high when kicking.

Remember those around you.....

When using the Meter Mode or Game Mode, never hit or kick another person, an animal, or an object, and never throw an object or this watch.

— 3 —

USING THE GAME MODE /1

Rules

1

Each game has three rounds.

 

 

 

 

 

 

2

When you hear the attack signal, punch.

 

 

 

 

 

 

 

 

 

 

 

About 4

 

 

 

 

 

 

 

The attack signal is a short beep. The

 

 

 

 

 

 

 

 

 

 

 

seconds

Fight time

 

Rest time

amount of power produced by your punch

 

 

 

 

 

 

 

 

 

Start

 

 

 

 

 

 

 

 

 

 

 

 

(10 to 15 seconds)

(about 5 seconds)

determines how many stamina points the

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

computer loses.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The power of your punch is not affected by

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

the body weight you set for your personal

 

 

 

 

 

 

 

 

 

 

 

 

Repeats 3 times.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

data settings.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Respond to the attack signals and block signals the watch emits

At the end of the round, a series of animat-

 

 

 

 

 

 

 

 

during the fight time with an attack movement or block movement.

ed displays appear on the screen to shows

 

 

 

 

 

 

 

 

you whether each of your punch motions

Winning punch

Anywhere from three to six signals are produced during each round.

were hit or misses.

 

animation

During the rest time between rounds, the result of the last round is

 

 

 

 

 

 

 

 

 

 

indicated by an animated figure on the display.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3

When you hear the block signal, block.

 

 

 

 

 

 

4

The result of the game is determined by stamina.

The block signal is a two-beep sound. De-

 

 

 

 

 

 

A game ends with a graph

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

fend by pulling back on your arm where you

 

 

 

 

 

 

that

shows how much

You win

 

 

 

 

 

 

 

 

are wearing the watch. The speed that you

 

 

 

 

 

 

stamina you and the com-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

pull back your arm determines how many

 

 

 

 

 

 

puter have left. The winner

 

 

GAME

stamina points you lose.

 

 

 

 

 

 

of the game is the one with

 

 

 

 

 

 

 

 

 

At the end of the round, a series of animat-

 

 

 

 

 

 

more stamina remaining.

 

 

2515

ed displays appear on the screen to shows

 

 

 

 

 

 

Each side starts out with 50

 

 

you whether each of your block motions

 

 

 

 

 

 

stamina points.

 

 

 

 

 

 

 

 

 

were winners or losers.

 

 

Losing block

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

animation

 

 

Computer wins

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Your stamina

 

Computer’s stamina

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To play the game

Enter the Game Mode.

Start the game.

GAME

X

GAME

129

RANK

- 1 - 3

20

C

 

 

 

1

Round

 

2

Punch and block.

3

4 Game over display

Win indicator

GAME

2515

Your stamina Computer’s stamina

1

In the Timekeeping Mode, press the C button four times.

 

Press the X button to start the game. The first round starts

2

about four seconds after you press the X button.

 

3

Be sure to read the “SAFETY PRECAUTIONS” and “Impor-

tant!” before performing a punching or blocking motion.

 

 

Whenever your ranking is in the top ten in the world, the computer

 

will start to use feints. The signals that indicate a feint are lower

 

pitch than normal, so watch out so you don’t get fooled.

 

Be sure to perform the procedure under “To Input Personal Data” to

 

tell the watch whether you will wear the watch on your left wrist or

 

right wrist before playing the game. Otherwise, the sensor will not

 

be able to detect your punch and block motions correctly.

 

After three rounds are done, the display shows how much

4

stamina you and the computer have remaining, and who is

 

 

the winner.

Knockouts

Example: KO

A knockout (KO) is scored whenever the

 

 

other party’s stamina becomes zero. A run-

 

ning count of KOs is stored in memory.

 

World Champion

Your rank is indicated by “C” (champion) on the display when you reach the World Champion ranking. The number of times you have defended your title is also indicated by stars as shown below.

*: 1 to 10

**: 11 to 20

***: 21 or more

— 4 —

Loading...
+ 4 hidden pages