• The watch automatically returns to the Timekeeping Mode if you do not perform any button operation for two or three minutes in any other mode.
Timekeeping Mode
BB
B Button
BB
Hold down to
display the time
setting screen.
XX
X Button
XX
Illuminates
the display.
CC
C Button
CC
Advances to the
Meter Mode.
TIME
TIME
P
10:58
Hour
35
Seconds
Minutes
EL backlight
Turns on the EL
backlight to
illuminate the
display for about
three seconds.
AA
A Button
AA
Switches
between 12 and
24-hour format.
Alarm Mode
A
7:30
Hour
ALARM
ALARM
Minutes
AA
A Button
AA
Turns the alarm
and hourly time
signal on and
off. Holding
down this button
sounds the
alarm.
BB
B Button
BB
Hold down to
display the
alarm setting
screen.
XX
X Button
XX
Illuminates the
display.
CC
C Button
CC
Advances to the
Timekeeping
Mode.
• Use this mode to set an alarm time.
• It can also be used to turn the hourly time signal (which sounds at
the top of each hour) on and off.
• Holding down the A button sounds the alarm.
Game Mode
12
Wins
GAME
GAME
–
9
Losses
RANK
20
Sound on indicator
RANK
AA
A Button
AA
Displays the
number of KOs.
BB
B Button
BB
Turns sound on
and off.
XX
X Button
XX
Starts the
game.
CC
C Button
CC
Advances to the
Alarm Mode.
This game is a virtual boxing match where you test your punch power
and reaction in a battle against the watch’s built-in computer. You
start out ranked 30th, and try to work your way up to the top where
you are crowned the Champion of the World.
• Holding down the A button displays the number of KO wins and
KO losses.
21
Meter Mode (Memory P-1)
BB
B Button
BB
Hold down to
display the
personal data
setting screen.
XX
X Button
XX
Starts
measurement
operation.
CC
C Button
CC
Advances to P-2,
P-3, and the
Game Mode.
A built-in shock sensor can be used to measure the power (destructive force) and speed of a punch, kick, throw, swing, or other action.
3
6
Meter Mode
POWER
POWER
2 98
POWER SPEED
Power
53
Speed
AA
A Button
AA
Displays the
maximum
measured
value screen.
(Memory P-2)
POWER
0
0
POWER SPEED
• The Meter Mode can be used to
measure the power and speed of
a punch or kick.
• The Meter Mode has three memories, named P-1, P-2, and P-3.
Measured data is automatically
saved to the memory whose indicator is on the display when the
measurement is performed.
45
Meter Mode
(Memory P-3)
POWER
3 65
POWER SPEED
POWER
6 06
POWER SPEED
MAX
59
MAX
76
• When you press the C button to
change to another Meter Mode
memory, any power and speed
data already stored in that memory appears on the display.
• Whenever you display a Meter
Mode memory’s contents, a
wave graph moves across the
display. The height of the wave
is according to the size of the
measurement data stored in the
memory.
• Holding down the A button while
in the Meter Mode displays the
maximum measured power value.
• Pressing the A and B buttons at
the same time while in the Meter
Mode clears the measured data
from the memory whose screen
is displayed (P-1, P-2, P-3), and
the maximum measured power
value.
— 2 —
USING THE METER MODE
The built-in sensor used to measure power and speed is preset to measure in the direction of a punch motion. This means that the values
produced in the Meter Mode cannot be used to compare the relative power and speed between two different motions (between punching
and kicking, for example).
Select a Meter Mode memory.
POWER
0
0
CC
C
CC
Punch, Kick
POWER SPEED
Start a measurement operation.
XX
X
XX
2
1
43
Look at the display.
POWER
Countdown
POWER
4 16
POWER SPEED
Power Speed
3
63
To perform a measurement in the Meter Mode
In the Timekeeping Mode, press the
1
twice (P-2) or three times (P-3) to display the Meter Mode
memory screen you want to use.
Press the
2
down, with each second indicated by a beep and the numbers 3, 2, 1, 0 appearing successively on the display. After
the fourth beep, perform a punching or kicking motion.
• Measurement is performed for about two seconds after the
Be sure to read the “SAFETY PRECAUTIONS” and “Impor-
3
tant!” before performing a punching or kicking motion.
Measured power and speed values are expressed in special
4
units defined by CASIO.
• If you want to compare your power with a friend’s,
XX
X button and the watch performs a 4-second count-
XX
fourth beep.
you need to input some personal data. See “To
Input Personal Data”.
• For punching, affix the watch securely
to either your left or right wrist. The
watch should be high enough on your
Wrist
Side
Front
arm and tightened snug enough so it
does not ride down to the back of your
hand when you punch.
• For kicking, affix the watch securely
to either your left or right ankle. The
body of the watch should be located
so it is either at the front or side of
your leg. The watch should be high
enough on your leg and tightened
snug enough so it does not ride down
to the top of your foot when you kick.
CC
C button once (for P-1),
CC
Important!
Note the following important precautions before performing any operations in the Meter Mode or
before using the Game Mode.
• Always warm up for about five
minutes before punching, kicking, or any other strenuous activity. Punching or kicking without warming up can result in injury. Take special care to warm
up and stretch your shoulders,
arms, and back. Do not overdo
punching and kicking, and
avoid performing too many
punches or kicks during the
same session.
• When punching and kicking,
take care to avoid hitting any
people, animals, or objects
nearby. Hitting another person
or object can result in personal
injury to you or another person.
Remember those around you.....
• Fully extending your arm or leg
when punching or kicking can
produce pain in your joints,
bones, and muscles. To avoid
this, you should stop your
punch or kick just of full extension so your arm or leg joints
are still relaxed and slightly
Slightly bent
When using the Meter Mode or Game Mode, never hit or kick another
person, an animal, or an object, and never throw an object or this watch.
bent.
• Should you experience any
pain when performing a measurement, immediately stop the
activity you are performing and
consult a physician.
• Whenever performing a measurement with the watch affixed
to your ankle, take particular
care that you do not lose your
balance and fall over, possibly
injuring yourself or others. Do
not try to raise your leg too high
when kicking.
— 3 —
Rules
USING THE GAME MODE /1
Each game has three rounds.
12
About 4
seconds
Start
• Respond to the attack signals and block signals the watch emits
during the fight time with an attack movement or block movement.
Anywhere from three to six signals are produced during each round.
• During the rest time between rounds, the result of the last round is
indicated by an animated figure on the display.
When you hear the block signal, block.The result of the game is determined by stamina.
34
• The block signal is a two-beep sound. Defend by pulling back on your arm where you
are wearing the watch. The speed that you
pull back your arm determines how many
stamina points you lose.
• At the end of the round, a series of animated displays appear on the screen to shows
you whether each of your block motions
were winners or losers.
Fight time
(10 to 15 seconds)
Repeats 3 times.
Rest time
(about 5 seconds)
Losing block
animation
When you hear the attack signal, punch.
• The attack signal is a short beep. The
amount of power produced by your punch
determines how many stamina points the
computer loses.
• The power of your punch is not affected by
the body weight you set for your personal
data settings.
• At the end of the round, a series of animated displays appear on the screen to shows
you whether each of your punch motions
were hit or misses.
• A game ends with a graph
that shows how much
stamina you and the computer have left. The winner
of the game is the one with
more stamina remaining.
• Each side starts out with 50
stamina points.
Computer wins
You win
Winning punch
animation
GAME
25–15
Computer’s staminaYour stamina
To play the game
Enter the Game Mode.
–
CC
C
CC
Punch and block.
12
GAME
9
RANK
20
Start the game.
2
1
4
3
XX
X
XX
- 1 -
Game over display
GAME
25–15
Computer’s staminaYour stamina
GAME
Round
Win indicator
3
In the Timekeeping Mode, press the C button four times.
1
Press the X button to start the game. The first round starts
2
about four seconds after you press the X button.
Be sure to read the “SAFETY PRECAUTIONS” and “Impor-
3
tant!” before performing a punching or blocking motion.
• Whenever your ranking is in the top ten in the world, the computer
will start to use feints. The signals that indicate a feint are lower
pitch than normal, so watch out so you don’t get fooled.
• Be sure to perform the procedure under “To Input Personal Data” to
tell the watch whether you will wear the watch on your left wrist or
right wrist before playing the game. Otherwise, the sensor will not
be able to detect your punch and block motions correctly.
After three rounds are done, the display shows how much
4
stamina you and the computer have remaining, and who is
the winner.
Knockouts
A knockout (KO) is scored whenever the
other party’s stamina becomes zero. A running count of KOs is stored in memory.
World Champion
Your rank is indicated by “C” (champion) on the display when you
reach the World Champion ranking. The number of times you have
defended your title is also indicated by stars as shown below.
* : 1 to 10
** : 11 to 20
*** : 21 or more
Example: KO
— 4 —
Loading...
+ 4 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.