Avolites Titan v11 User Manual

Titan v11
User Manual
TitanUniversal_v11.doc 23 April 2018
Avolites England
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serial number and the software version. The serial number can be found on the back of
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switched to System mode.
The latest version of this manual and console software can be downloaded from the
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TitanUniversal_v11.doc 23 April 2018
Reprint and revision history:
Titan Universal Manual v11: April 2018
TitanUniversal_v11.doc 23 April 2018
Written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
with thanks to Nic Morris and Sebastian Beutel
www.carlosmendoza.com.mx
SECTIONS
Page 5
PRODUCT SAFETY INFORMATION 17
1. QUICK START 21
2. ABOUT THE CONSOLES 25
3. CONNECTING UP AND TITAN BASICS 49
4. PATCHING 87
5. CONTROLLING DIMMERS AND FIXTURES 109
6. PALETTES 139
7. SHAPES AND PIXEL MAPPER EFFECTS 153
8. CUES 195
9. CHASES 219
10. CUE LISTS 231
11. CAPTURE VISUALISER 253
12. RUNNING THE SHOW 261
13. REMOTE CONTROL 279
14. TITAN NET PROCESSOR OPERATION 285
15. SYSTEM MENU AND USER SETTINGS 293
16. FIXTURE PERSONALITIES 313
17. NETWORKING THE CONSOLE 317
18. TITAN COMMANDS QUICK REFERENCE 327
19. INDEX 331
This icon shows important information which you should know about
to avoid damage to your console or loss of important data.
This icon shows information which is useful to know.
This icon shows handy tips which will help you use the console more
efficiently.
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CONTENTS
Page 7
PRODUCT SAFETY INFORMATION 17
1. Quick Start 21
1.1 Patching fixtures............................................................................................................................................. 21
1.2 Controlling fixtures....................................................................................................................................... 21
1.3 Programming cues and chases.................................................................................................................22
1.4 Programming palettes.................................................................................................................................. 23
1.5 DMX / network setup................................................................................................................................. 24
2. About the consoles 25
2.1 Sapphire Touch ..............................................................................................................................................25
2.2 Arena .................................................................................................................................................................. 29
2.3 Tiger Touch ..................................................................................................................................................... 33
2.4 Quartz................................................................................................................................................................ 36
2.5 Titan Mobile..................................................................................................................................................... 39
2.6 Titan One.......................................................................................................................................................... 42
2.7 TNP (Titan Net Processor)......................................................................................................................43
2.8 Pearl Expert and Touch Wing................................................................................................................. 44
3. Connecting up and Titan basics 49
3.1 Connecting up ................................................................................................................................................ 49
3.1.1 Cautions.....................................................................................................................................................................................49
3.1.2 Connecting mains power .................................................................................................................................................... 49
3.1.3 Starting up and shutting down .......................................................................................................................................... 49
3.1.4 Forced shutdown.................................................................................................................................................................... 50
3.1.5 Connecting up Titan Mobile and Titan One................................................................................................................50
3.1.6 Titan Healthcheck...................................................................................................................................................................51
3.1.7 Connecting DMX lines .........................................................................................................................................................51
3.1.8 Connecting a monitor...........................................................................................................................................................52
3.1.9 Other connections.................................................................................................................................................................53
3.1.10 Connecting console wings................................................................................................................................................ 53
3.2 Workspace windows................................................................................................................................... 55
3.2.1 Opening and positioning workspace windows........................................................................................................... 56
3.2.2 Mini Screen (Arena only)..................................................................................................................................................... 61
3.2.3 Saving workspace layout......................................................................................................................................................62
3.2.4 Compatibility windows for Pearl Expert shows.........................................................................................................63
3.2.5 Quick record ............................................................................................................................................................................63
3.2.6 Legends and picture legends ..............................................................................................................................................63
3.2.7 Button Halo...............................................................................................................................................................................64
3.2.8 Trackball (Sapphire Touch only).......................................................................................................................................64
3.2.9 Touch Keyboard ..................................................................................................................................................................... 64
3.3 Other parts of the touch screen............................................................................................................ 65
3.3.1 The Menu/Softkeys ................................................................................................................................................................ 65
3.3.2 The toolbar ...............................................................................................................................................................................67
3.3.3 The Heads-Up Display (HUD)..........................................................................................................................................69
3.3.4 Visualiser.....................................................................................................................................................................................70
3.3.5 Undo/Redo................................................................................................................................................................................70
3.4 Front panel buttons...................................................................................................................................... 71
3.4.1 Key profiles...............................................................................................................................................................................71
3.4.2 Key macro buttons ................................................................................................................................................................ 72
3.4.3 Keyboard shortcuts ............................................................................................................................................................... 72
3.4.4 Locking the console...............................................................................................................................................................74
3.5 Multi-user operation .................................................................................................................................... 74
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3.5.1 Users............................................................................................................................................................................................74
3.5.2 Handle Worlds ........................................................................................................................................................................75
3.5.3 Linking to other TitanNet sessions .................................................................................................................................75
3.6 Titan Simulator............................................................................................................................................... 77
3.6.1 Installing Titan Simulator......................................................................................................................................................77
3.6.2 Running Titan Simulator.......................................................................................................................................................78
3.6.3 Using Virtual Panel with a console .................................................................................................................................. 78
3.7 Show Library ...................................................................................................................................................78
3.7.1 Show Library tab..................................................................................................................................................................... 78
3.7.2 Mapping shows for import..................................................................................................................................................79
3.7.3 Users tab....................................................................................................................................................................................79
3.7.4 Key profiles view..................................................................................................................................................................... 79
3.8 Loading and saving shows.......................................................................................................................... 80
3.8.1 Saving the show.......................................................................................................................................................................80
3.8.2 Loading a show........................................................................................................................................................................81
3.8.3 Importing parts of other shows........................................................................................................................................82
3.8.4 Autosave.....................................................................................................................................................................................83
3.8.5 Recover show .......................................................................................................................................................................... 84
3.8.6 Backing up existing show files to USB pen drive ....................................................................................................... 84
3.9 Clearing the console .................................................................................................................................... 84
3.10 Creating reports ............................................................................................................................................ 85
4. Patching 87
4.1 Patching new fixtures or dimmers.........................................................................................................87
4.1.1 Fixture select buttons and handles.................................................................................................................................. 87
4.1.2 Patching dimmers...................................................................................................................................................................88
4.1.3 Patching moving light fixtures............................................................................................................................................89
4.1.4 Capture Visualiser Auto Patch..........................................................................................................................................92
4.1.5 Patching fixtures with multiple cells (sub fixtures)....................................................................................................93
4.1.6 Patching by RDM.................................................................................................................................................................... 93
4.1.7 Finding a lost fixture ..............................................................................................................................................................94
4.2 Changing the patch....................................................................................................................................... 95
4.2.1 Patch View................................................................................................................................................................................. 95
4.2.2 View detailed fixture information....................................................................................................................................96
4.2.3 Changing DMX addressing using Patch View.............................................................................................................. 96
4.2.4 Changing DMX address using Patch menu .................................................................................................................. 97
4.2.5 Setting legends......................................................................................................................................................................... 98
4.2.6 Fixture button halo................................................................................................................................................................98
4.2.7 DMX view window................................................................................................................................................................ 99
4.2.8 Fixture Exchange.................................................................................................................................................................. 100
4.2.9 Exchange Mapping............................................................................................................................................................... 101
4.2.10 Updating patched personalities ................................................................................................................................... 103
4.3 Copying, moving and deleting fixtures ...............................................................................................103
4.3.1 Copying or moving a patched fixture.......................................................................................................................... 103
4.3.2 Deleting a patched fixture................................................................................................................................................ 104
4.4 Fixture personality options .....................................................................................................................104
4.4.1 Swap pan and tilt................................................................................................................................................................. 104
4.4.2 Invert attributes.................................................................................................................................................................... 104
4.4.3 Attribute limits...................................................................................................................................................................... 105
4.4.4 Fixture Offset........................................................................................................................................................................ 106
4.4.5 Fixture / Attribute curves................................................................................................................................................. 106
4.4.6 Freeze fixtures or attributes............................................................................................................................................ 107
4.4.7 Editing the personality ....................................................................................................................................................... 107
5. Controlling dimmers and fixtures 109
5.1 Using the select buttons and wheels ..................................................................................................109
5.1.1 Selecting fixtures and dimmers for control............................................................................................................... 109
5.1.2 Setting fixtures to a start position (Locate).............................................................................................................. 110
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5.1.3 Clearing selection................................................................................................................................................................. 111
5.1.4 Fixtures with multiple cells/subfixtures....................................................................................................................... 112
5.1.5 Changing attributes using the wheels.......................................................................................................................... 113
5.1.6 ATTRIBUTE WHEEL DISPLAY..................................................................................................................................... 115
5.1.7 attribute EDITOR WINDOW....................................................................................................................................... 115
5.1.8 Setting attributes from the softkeys............................................................................................................................. 120
5.1.9 Adjusting attributes with the @ buttons.................................................................................................................... 121
5.1.10 Selecting fixtures and dimmers by number (Channel)....................................................................................... 121
5.1.11 Selecting fixtures using a pattern................................................................................................................................ 122
5.1.12 Selecting fixtures which are in a palette or playback.......................................................................................... 124
5.1.13 Attribute groups – IPCGBES-FX ................................................................................................................................ 124
5.1.14 Stepping through selected fixtures one at a time................................................................................................ 125
5.1.15 Highlighting the selected fixture with Prev/Next................................................................................................. 125
5.1.16 Turn off unselected fixtures (Remainder Dim)..................................................................................................... 125
5.1.17 Align fixtures....................................................................................................................................................................... 125
5.1.18 Flip........................................................................................................................................................................................... 126
5.1.19 Fan mode.............................................................................................................................................................................. 126
5.1.20 Setting fixture/attribute times...................................................................................................................................... 130
5.2 Viewing and editing fixture values........................................................................................................131
5.2.1 The Channel Grid window.............................................................................................................................................. 131
5.2.2 Intensity window.................................................................................................................................................................. 132
5.3 Fixture groups...............................................................................................................................................134
5.3.1 Using fixture groups ........................................................................................................................................................... 134
5.3.2 Fixture Order and Fixture Layout in groups............................................................................................................ 135
5.4 Advanced options........................................................................................................................................137
5.4.1 The ML Menu button ....................................................................................................................................................... 137
5.4.2 Lamping fixtures on and off............................................................................................................................................. 137
Page 9
6. Palettes 139
6.1 Creating palettes..........................................................................................................................................140
6.1.1 Which attributes are stored in palettes ..................................................................................................................... 140
6.1.2 Storing a palette ................................................................................................................................................................... 140
6.1.3 Nested palettes .................................................................................................................................................................... 143
6.1.4 Quick record ......................................................................................................................................................................... 143
6.1.5 Setting legends for palettes.............................................................................................................................................. 144
6.1.6 Creating an effects palette (shape or pixel mapper)............................................................................................. 145
6.1.7 Creating a time palette...................................................................................................................................................... 145
6.2 Using palettes................................................................................................................................................146
6.2.1 Recalling a palette value.................................................................................................................................................... 146
6.2.2 Palette pages.......................................................................................................................................................................... 147
6.2.3 Only showing relevant palettes...................................................................................................................................... 147
6.2.4 Quick palettes with no fixtures selected.................................................................................................................... 147
6.2.5 Setting palettes to all fixtures in a playback .............................................................................................................. 147
6.3 Editing palettes..............................................................................................................................................147
6.3.1 Viewing and editing the content of palettes............................................................................................................. 147
6.3.2 Changing the content of palettes.................................................................................................................................. 148
6.3.3 Updating palettes used in a playback........................................................................................................................... 149
6.4 Copying, moving and deleting palettes...............................................................................................149
6.4.1 Copying or moving a palette........................................................................................................................................... 149
6.4.2 Deleting palettes .................................................................................................................................................................. 150
6.5 Timing with palettes...................................................................................................................................150
6.5.1 Palettes with saved times ................................................................................................................................................. 150
6.5.2 Manually overriding palette times ................................................................................................................................. 150
6.5.3 Manual fixture overlap when recalling palettes ....................................................................................................... 151
6.5.4 Master Time for palettes.................................................................................................................................................. 151
7. Shapes and Pixel Mapper effects 153
7.1 Shape generator...........................................................................................................................................153
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7.1.1 Selecting a shape.................................................................................................................................................................. 154
7.1.2 Changing size and speed of a shape............................................................................................................................. 155
7.1.3 Changing the spread of a shape across multiple fixtures .................................................................................... 156
7.1.4 Shape direction..................................................................................................................................................................... 157
7.1.5 Beat AND CYCLES ............................................................................................................................................................ 157
7.1.6 Using shapes in cues........................................................................................................................................................... 158
7.2 Key frame shapes.........................................................................................................................................158
7.2.1 Creating a key frame shape ............................................................................................................................................. 158
7.2.2 Changing shape parameters in the Effect Editor..................................................................................................... 159
7.2.3 Saving a key frame shape to a cue................................................................................................................................ 163
7.3 Pixel mapper..................................................................................................................................................164
7.3.1 Creating Pixel Mapper effects......................................................................................................................................... 164
7.3.2 Pixel mapper Layer Masters............................................................................................................................................ 169
7.4 Editing shapes and effects ........................................................................................................................170
7.4.1 Editing a live running shape.............................................................................................................................................. 170
7.4.2 Editing shapes and effects in cues ................................................................................................................................. 170
7.4.3 Editing a shape in a cue using include.......................................................................................................................... 171
7.4.4 Resynchronise shapes ........................................................................................................................................................ 171
7.4.5 Changing fixture order in a shape................................................................................................................................. 171
7.4.6 Shapes linked to Groups................................................................................................................................................... 171
7.4.7 Removing or adding fixtures ........................................................................................................................................... 172
7.4.8 Reversing a shape................................................................................................................................................................ 172
7.4.9 Deleting shapes.....................................................................................................................................................................172
7.5 Advanced options........................................................................................................................................172
7.5.1 Fading shape size and speed............................................................................................................................................ 172
7.6 Pixel Mapper examples.............................................................................................................................173
7.6.1 Randomising effects ............................................................................................................................................................ 173
7.6.2 Overlaying effects ................................................................................................................................................................ 176
7.6.3 Creative use of fixture layouts....................................................................................................................................... 179
7.6.4 Other Layout Editor tools............................................................................................................................................... 183
7.6.5 Playback Order and Priorities......................................................................................................................................... 184
7.6.6 Displacement and Layer Properties............................................................................................................................. 188
7.6.7 Spawn and Pre-Spool......................................................................................................................................................... 191
8. Cues 195
8.1 Creating a cue...............................................................................................................................................195
8.1.1 How Titan works when programming........................................................................................................................ 195
8.1.2 Creating a cue....................................................................................................................................................................... 196
8.1.3 Quick Build cues................................................................................................................................................................... 197
8.1.4 Using shapes/effects in cues............................................................................................................................................. 197
8.1.5 Blind mode............................................................................................................................................................................. 197
8.1.6 Recording cue with a mask.............................................................................................................................................. 197
8.1.7 Convert cue to chase or cue list................................................................................................................................... 197
8.2 Using a cue .....................................................................................................................................................198
8.2.1 Combining cues with HTP and LTP............................................................................................................................. 198
8.2.2 Playing back a cue................................................................................................................................................................ 198
8.2.3 Changing playback pages...................................................................................................................................................199
8.2.4 Viewing active playbacks ................................................................................................................................................... 200
8.2.5 Speed and Size Masters..................................................................................................................................................... 200
8.2.6 Releasing running playbacks............................................................................................................................................. 200
8.2.7 Releasing a whole page of playbacks............................................................................................................................ 201
8.2.8 Release mask - releasing individual attributes........................................................................................................... 201
8.2.9 Programming the Release / Power On state............................................................................................................ 202
8.2.10 Auto Run playbacks on power up.............................................................................................................................. 202
8.2.11 Turning off individual fixtures....................................................................................................................................... 203
8.3 Editing cues ....................................................................................................................................................203
8.3.1 Editing a cue by merging................................................................................................................................................... 203
8.3.2 Updating stored values and palettes used in a cue ................................................................................................ 203
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8.3.3 Playback and Cue view...................................................................................................................................................... 204
8.3.4 Using parts of existing cues - the Include function................................................................................................ 206
8.3.5 Removing attributes from cues using “Off” .............................................................................................................. 207
8.4 Copying, moving, linking and deleting.................................................................................................208
8.4.1 Copying or moving a cue ................................................................................................................................................. 208
8.4.2 Deleting a cue....................................................................................................................................................................... 208
8.5 Cue timing ......................................................................................................................................................209
8.5.1 Setting fade times and Overlap for a cue................................................................................................................... 209
8.5.2 Changing fixture order ...................................................................................................................................................... 211
8.5.3 Setting attribute fade times for a cue.......................................................................................................................... 212
8.5.4 Editing times in the programmer .................................................................................................................................. 213
8.6 Playback options ..........................................................................................................................................214
8.6.1 Playback options – Playback tab.................................................................................................................................... 215
8.6.2 Playback options – Handle TAB .................................................................................................................................... 216
8.6.3 Playback options – Fader tab.......................................................................................................................................... 216
8.6.4 Playback options – Effects tab........................................................................................................................................ 217
8.6.5 Playback options – Release tab...................................................................................................................................... 217
9. Chases 219
9.1 Creating a chase...........................................................................................................................................219
9.1.1 Programming a chase......................................................................................................................................................... 219
9.1.2 Creating a chase with Quick Build................................................................................................................................ 220
9.2 Playback ...........................................................................................................................................................220
9.2.1 Playing back a chase............................................................................................................................................................ 220
9.2.2 Connecting a chase for control ..................................................................................................................................... 221
9.2.3 Setting speed and crossfade for a chase..................................................................................................................... 221
9.2.4 Manually controlling the steps of a chase .................................................................................................................. 222
9.2.5 Changing chase direction.................................................................................................................................................. 223
9.2.6 Jumping to a step................................................................................................................................................................. 223
9.3 Editing a chase...............................................................................................................................................223
9.3.1 Opening a chase for editing............................................................................................................................................. 223
9.3.2 Editing a chase using Unfold............................................................................................................................................ 224
9.3.3 Extracting a step from a chase with Include............................................................................................................. 224
9.4 Copying, moving, linking and deleting.................................................................................................224
9.4.1 Copying or moving a chase............................................................................................................................................. 224
9.4.2 Deleting a chase................................................................................................................................................................... 225
9.4.3 Deleting a step from a chase .......................................................................................................................................... 225
9.5 Chase timing ..................................................................................................................................................225
9.5.1 Global timings for chases.................................................................................................................................................. 225
9.5.2 Individual cue times in chases ......................................................................................................................................... 226
9.5.3 Setting attribute fade times for a cue in a chase..................................................................................................... 227
9.5.4 Rate and BPM masters....................................................................................................................................................... 228
9.5.5 Speed Multipliers.................................................................................................................................................................. 228
9.6 Chase options ...............................................................................................................................................228
9.6.1 Chase options – Playback tab......................................................................................................................................... 229
9.6.2 Chase options – Handle tab............................................................................................................................................ 229
9.6.3 Chase Options – Effects tab ........................................................................................................................................... 229
9.6.4 Chase Options – Release tab.......................................................................................................................................... 229
9.6.5 Renumber All Cues............................................................................................................................................................. 229
Page 11
10. Cue Lists 231
10.1 Creating a cue list........................................................................................................................................231
10.1.1 Programming a cue list.................................................................................................................................................... 231
10.1.2 Changing legends for cues in a cue list..................................................................................................................... 232
10.1.3 Shape tracking in cue lists .............................................................................................................................................. 233
10.1.4 Autoloading a playback within a cue list.................................................................................................................. 233
10.1.5 Running a key macro from a cue list......................................................................................................................... 234
10.1.6 Keyboard shortcuts/syntax for cue lists................................................................................................................... 235
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10.2 Cue List playback.........................................................................................................................................235
10.2.1 Running a cue list .............................................................................................................................................................. 235
10.2.2 Killing a cue list................................................................................................................................................................... 237
10.2.3 Tracking................................................................................................................................................................................. 237
10.2.4 Move In Dark (MID) functions..................................................................................................................................... 238
10.2.5 Key profile options for Cue Lists................................................................................................................................ 239
10.3 Editing cue lists .............................................................................................................................................239
10.3.1 Playback View window.................................................................................................................................................... 239
10.3.2 Editing values in Cue View window........................................................................................................................... 239
10.3.3 Moving and copying cues ............................................................................................................................................... 240
10.3.4 Editing a cue list using Unfold ...................................................................................................................................... 241
10.3.5 Using Update to change tracked cues...................................................................................................................... 241
10.3.6 Editing a cue list which is running............................................................................................................................... 242
10.3.7 Editing a cue list while recording ................................................................................................................................ 243
10.3.8 Updating values in a range of cues............................................................................................................................. 243
10.3.9 Disabling a cue.................................................................................................................................................................... 243
10.3.10 Extracting a cue from a cue list with Include ...................................................................................................... 244
10.4 Copying, moving, linking and deleting.................................................................................................244
10.4.1 Copying or moving a cue list........................................................................................................................................ 244
10.4.2 Deleting a cue list.............................................................................................................................................................. 244
10.4.3 Moving a cue in a cue list............................................................................................................................................... 244
10.4.4 Deleting a cue from a cue list ...................................................................................................................................... 244
10.5 Cue list timing ...............................................................................................................................................245
10.5.1 Time and fade options for Cue Lists......................................................................................................................... 245
10.5.2 Cue linking & Link Offset............................................................................................................................................... 245
10.5.3 Individual attribute fade times...................................................................................................................................... 246
10.5.4 Fixture overlap ................................................................................................................................................................... 247
10.5.5 Running a cue list to timecode.................................................................................................................................... 248
10.6 Cue list options ............................................................................................................................................249
10.6.1 Cue List options – Playback tab.................................................................................................................................. 250
10.6.2 Cue list options – Handle tab...................................................................................................................................... 250
10.6.3 Cue list options – Fader tab......................................................................................................................................... 250
10.6.4 Cue list options – Effects tab....................................................................................................................................... 250
10.6.5 Cue list options – Release tab ..................................................................................................................................... 250
10.6.6 Renumber all cues............................................................................................................................................................. 251
10.6.7 Cue Options ....................................................................................................................................................................... 251
11. Capture visualiser 253
11.1 Setting up the rig .........................................................................................................................................253
11.1.1 Setting up the stage and rigging................................................................................................................................... 253
11.1.2 Setting up fixtures............................................................................................................................................................. 254
11.1.3 Setting up cameras (views)............................................................................................................................................ 255
11.1.4 Capture Appearance options....................................................................................................................................... 256
11.2 Visualising using Capture..........................................................................................................................257
11.2.1 Fixture selection ................................................................................................................................................................ 257
11.2.2 Camera views ..................................................................................................................................................................... 257
11.3 Capture Show files......................................................................................................................................258
11.3.1 Exporting shows................................................................................................................................................................ 258
11.3.2 Importing shows................................................................................................................................................................ 258
11.3.3 Clearing the capture show............................................................................................................................................ 258
11.4 Linking the console to stand-alone Capture ...................................................................................258
11.4.1 Patching console fixtures into Capture.................................................................................................................... 259
11.4.2 Patching Capture fixtures onto the console.......................................................................................................... 259
12. Running the show 261
12.1 Playback controls.........................................................................................................................................261
12.1.1 Back up the show.............................................................................................................................................................. 261
12.1.2 Label the console .............................................................................................................................................................. 261
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12.1.3 Grand Master fader and assignable masters........................................................................................................... 261
12.1.4 Speed and Size Masters .................................................................................................................................................. 262
12.1.5 Group Masters ................................................................................................................................................................... 264
12.1.6 Scene Master....................................................................................................................................................................... 265
12.1.7 Flash and swop buttons.................................................................................................................................................. 266
12.1.8 Playback priority ................................................................................................................................................................ 266
12.1.9 Preset playbacks (Tiger Touch only)......................................................................................................................... 267
12.1.10 Locking a playback onto the same handle on every page .............................................................................. 267
12.1.11 Viewing active playbacks.............................................................................................................................................. 267
12.1.12 Blind mode........................................................................................................................................................................ 268
12.1.13 Busking with palettes..................................................................................................................................................... 268
12.2 Using multiple on-screen workspaces................................................................................................269
12.2.1 View menu........................................................................................................................................................................... 269
12.3 Organising the console .............................................................................................................................270
12.3.1 Using the Move function................................................................................................................................................ 270
12.4 Set List window............................................................................................................................................270
12.4.1 Creating a Set List............................................................................................................................................................. 271
12.4.2 Configuring tracks............................................................................................................................................................. 271
12.4.3 Track Workspace and Macro links ............................................................................................................................ 272
12.4.4 Playback control Macros ................................................................................................................................................ 272
12.5 MIDI, DMX or audio triggering.............................................................................................................273
12.5.1 Connecting remote trigger sources........................................................................................................................... 273
12.5.2 Setting up remote triggering......................................................................................................................................... 273
12.5.3 MIDI show control ........................................................................................................................................................... 275
12.5.4 Audio control (sound to light)..................................................................................................................................... 276
12.6 Linking consoles for multi-user or backup .......................................................................................276
12.6.1 Setting up consoles for multi-user ............................................................................................................................. 277
12.6.2 Setting up consoles for backup.................................................................................................................................... 277
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13. Remote control 279
13.1 Setting up the remote ...............................................................................................................................279
13.1.1 Using an existing network ............................................................................................................................................. 280
13.1.2 Network setup using a dedicated access point..................................................................................................... 280
13.2 Operating the remote...............................................................................................................................281
13.2.1 Keypad................................................................................................................................................................................... 281
13.2.2 Controlling fixtures .......................................................................................................................................................... 282
13.2.3 Recording groups and palettes .................................................................................................................................... 283
14. Titan Net Processor operation 285
14.1 TNP Slave mode..........................................................................................................................................285
14.1.1 Setup...................................................................................................................................................................................... 286
14.1.2 Locking the TNP................................................................................................................................................................ 287
14.1.3 Tools...................................................................................................................................................................................... 287
14.2 TNP console mode ....................................................................................................................................288
14.2.1 Running Playbacks............................................................................................................................................................. 288
14.2.2 Setting the View................................................................................................................................................................. 288
14.2.3 Locking the panel .............................................................................................................................................................. 289
14.2.4 Loading and saving shows, and other Setup........................................................................................................... 290
15. System Menu and User Settings 293
15.1 The System menu .......................................................................................................................................293
15.1.1 TitanNet Security.............................................................................................................................................................. 293
15.1.2 Network Settings .............................................................................................................................................................. 293
15.1.3 User Settings....................................................................................................................................................................... 293
15.1.4 Key Profiles.......................................................................................................................................................................... 293
15.1.5 Wipe.......................................................................................................................................................................................293
15.1.6 DMX settings...................................................................................................................................................................... 294
15.1.7 DMX Merge Settings ....................................................................................................................................................... 294
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15.1.8 Triggers.................................................................................................................................................................................. 294
15.1.9 Display Setup...................................................................................................................................................................... 294
15.1.10 Assign mastering............................................................................................................................................................. 294
15.2 External displays...........................................................................................................................................294
15.3 Key Profiles ....................................................................................................................................................295
15.3.1 Creating and editing key profiles ................................................................................................................................ 295
15.3.2 Selecting a Key Profile..................................................................................................................................................... 297
15.3.3 Individual Key profiles for playbacks.......................................................................................................................... 297
15.4 User Settings..................................................................................................................................................297
15.4.1 General.................................................................................................................................................................................. 298
15.4.2 Handles..................................................................................................................................................................................298
15.4.3 Key Profiles.......................................................................................................................................................................... 299
15.4.4 Patching................................................................................................................................................................................. 299
15.4.5 Times......................................................................................................................................................................................299
15.4.6 Formatting............................................................................................................................................................................ 299
15.4.7 Palettes.................................................................................................................................................................................. 300
15.4.8 Release................................................................................................................................................................................... 300
15.4.9 Clear....................................................................................................................................................................................... 300
15.4.10 Effects.................................................................................................................................................................................. 301
15.4.11 LEDs..................................................................................................................................................................................... 301
15.4.12 Timecode ........................................................................................................................................................................... 301
15.4.13 Wheels................................................................................................................................................................................ 301
15.5 DMX output mapping...............................................................................................................................302
15.5.1 Configuring DMX outputs............................................................................................................................................. 302
15.5.2 Module Properties............................................................................................................................................................ 303
15.5.3 TitanNet Overview .......................................................................................................................................................... 305
15.5.4 DMX merge........................................................................................................................................................................ 306
15.6 Curves ..............................................................................................................................................................306
15.7 Upgrading the software............................................................................................................................310
15.8 Recovering/reinstalling the console .....................................................................................................311
15.8.1 Installation Instructions................................................................................................................................................... 311
15.8.2 Software licensing.............................................................................................................................................................. 311
15.9 Release notes ................................................................................................................................................312
16. Fixture Personalities 313
16.1.1 Downloading fixture personalities from Avolites ................................................................................................ 313
16.1.2 Updating the personality library on the console.................................................................................................. 314
16.1.3 User/custom personalities............................................................................................................................................. 314
16.1.4 Requesting a new fixture personality........................................................................................................................ 315
16.1.5 Reporting a personality bug to Avolites................................................................................................................... 315
16.1.6 In an emergency................................................................................................................................................................. 315
17. Networking the console 317
17.1 Connecting the Arena to a network ..................................................................................................317
17.1.1 Optical connections ......................................................................................................................................................... 317
17.1.2 Wired ethernet outputs................................................................................................................................................. 317
17.1.3 Changing the IP address of the network switch (TNS)..................................................................................... 318
17.1.4 Power and UPS behaviour ............................................................................................................................................ 319
17.2 Controlling fixtures over a network...................................................................................................319
17.2.1 Setting the console’s IP address .................................................................................................................................. 319
17.2.2 Setting up DMX outputs................................................................................................................................................ 319
17.2.3 A simple Art-Net system............................................................................................................................................... 319
17.2.4 Setting up an Art-Net system...................................................................................................................................... 321
17.2.5 Additional Art-Net Resources..................................................................................................................................... 322
17.3 Using Active Fixtures with CITP...........................................................................................................322
17.3.1 Example CITP setup ........................................................................................................................................................ 323
17.4 A quick guide to IP addressing...............................................................................................................323
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17.4.1 Setting your IP address ................................................................................................................................................... 323
17.4.2 Subnet Masks...................................................................................................................................................................... 324
17.4.3 Choosing an IP address and Subnet Mask............................................................................................................... 324
17.4.4 Automatically assigning IP addresses (DHCP)....................................................................................................... 325
17.4.5 Private IP address ranges................................................................................................................................................ 325
18. Titan Commands quick reference 327
18.1.1 Fixtures.................................................................................................................................................................................. 327
18.1.2 Select If.................................................................................................................................................................................. 328
18.1.3 Record ................................................................................................................................................................................... 328
18.1.4 Copy, Move in cue list..................................................................................................................................................... 329
18.1.5 Delete.................................................................................................................................................................................... 329
18.1.6 Include....................................................................................................................................................................................329
18.1.7 Times......................................................................................................................................................................................329
18.1.8 Cue Lists ............................................................................................................................................................................... 330
19. Index 331
Page 15
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Dear Customer,
Thank you for buying an Avolites product. A lot of time and energy has gone into the development and manufacture of this product, so we really hope that you enjoy using it.
We have developed some resources to ensure that you get the most from your Avolites product.
Training
Titan Webinars
you can’t attend
Training
be arranged for Ai
Tutorials
To find out more, please email training@Avolites.com or visit Avolites.com/training.
Avolites Forums
Post a question or search for an answer on any Avolites product - forum.Avolites.com
Facebook User Groups
There are many Avolites user groups on Facebook in different countries and languages, but the most active groups are; Avolites Programmers and Users (search on Facebook), and Titan One Programmers and Users (search on Facebook).
Personality Files
Download the latest set of personality files for your console, if you can’t find the personality you need you can also request it on the same page
- personalities.Avolites.com
Monthly Newsletter
Visit Avolites.com/newsletters to view past newsletters and sign up.
Licensing
We always strive to look after our customers, so protect your investment in our products we have implemented a licensing system to guard against counterfeit consoles.
- free online webinars every Thursday with Q&A sessions, which are recorded and can be watched at Avolites.com/training if
- beginner and advanced Titan training sessions, including a goodie bag, a tour of head office and lunch. Bespoke training sessions can
- there are tutorials on almost every topic on our YouTube channel in multiple languages
If you have any licensing issues please contact software support, shown below.
Support
Titan Support:
- +44 (0)208 955 9232 (10am - 6pm UK)
Software
Hardware
Urgent Out of Hours
Titan One
- +44 (0)208 955 9230 (10am - 6pm UK)
- +44 (0)7831 178 888
- forum.Avolites.com
Ai Support:
aisupport@Avolites.com +44 (0)208 965 8522 (10am - 6pm UK)
Urgent Out of Hours - +44 (0)7415 066 915
Happy programming,
The Avolites Directors
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Product Safety Information. - Page 17
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PRODUCT SAFETY INFORMATION
Please read the following text regarding product safety information
PRODUCT WEIGHTS AND SAFETY
Take care when lifting the product, see approximate product weights and handling guide
below
Product Approximate
product weight
Quartz 11 Kg / 25 lbs 20 Kg / 44 lbs
Tiger touch 2 20 Kg / 44 lbs 32.5 Kg / 72 lbs Take care when lifting
Arena 23 Kg / 51 lbs 21 Kg / 47 lbs Two person lift
Sapphire 51 Kg / 113 lbs 85 kg / 188 lbs Two person lift
TNP 15 Kg / 33 lbs NA
ENVIRONMENTAL MAXIMUMS
Do not operate the consoles if the humidity and ambient temperature cause condensation
on the product, allow the product to dry first before connecting to the mains.
Max humidity is 95% relative humidity non-condensing
Operating temperature range 0-40 °C or 32-104°F
Storing temperatures -15- 50°C or 5-122°F
ELECTRICAL SAFETY
Approximate
weight in Avolites
flight-case
Handling instructions
All Avolites mains operated consoles must be connected to protective earth (PE) when
energized.
Do not use the product if the mains inlet is damaged
Do not use the product if the mains system is not in accordance to the below information
Do not open the product while connected to mains unless qualified to do so.
MAINS VOLTAGES:
The minimum and maximum voltage ratings are:
90-240V AC ±10%
Single phase with the following connections: Phase, Neutral and PE (protective earth)
Mains frequency 50-60hz ±10%
POWER CONSUMPTION:
Product Power Currents @
110~240V
Quartz 40 W 2.5~1A
Tiger touch 2 100W 5~2.5A
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Arena 130W 5~2.5A
Sapphire 250W 5~2.5A
TNP 80W 5~2.5A
UPS BATTERY
The TT2, Arena, TNP and Sapphire products contain a Sealed Lead Acid battery for the UPS.
Observe the following safety precautions when handling the batteries
Do not short the terminals of the lead acid battery.
Do not cover the vent hole
Do not use the product with a damaged UPS battery
Do not alter the charging circuit or charge the battery from an external source
Replace the lead acid battery with the correct type see below
Product Fitted battery Avolites PN
Tiger touch 2 12V 3.4 AH 11-03-0092
Arena 12V 3.4 AH 11-03-0092
Sapphire 2x 12V 3.4 AH 11-03-0092
TNP 12V 3.4 AH 11-03-0092
UPS BATTERY CARE AND MAINTENANCE
The Ups battery is a consumable and in most cases needs to be replaced every 3 years,
however this depends on the usage and environmental conditions of the console.
Allow the UPS to run of the battery at least once every 2 months of usage to prevent
reduction in capacity due to crystallization process inside lead acid batteries.
If the battery is damaged take care not to touch the acid gel or parts that may have acid
gel on them.
If the battery terminals are corroded replace the battery and fit new terminals
Recycle the UPS battery in accordance with local law
CMOS BATTERY
The product motherboard contains a Lithium Ion button cell for CMOS data retention.
This battery is used to maintain CMOS data when the product is not powered, this battery will
need to be replaced at least every five years. If the product is mostly off for long periods or in
cold environments then it may need an earlier replacement.
Product PN
Quartz 11-03-0018
Tiger touch 2 11-03-0017
Arena 11-03-0017
Sapphire 11-03-0017
TNP 11-03-0017
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Product Safety Information. - Page 19
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Recycle the CMOS battery in accordance with local law
Please be aware that Lithium ion button cells are a particular danger to small children.
TOUCH SENSOR GLASS SAFETY
Do NOT operate the console if the touch sensor is broken as glass particles may be released by
the sensor.
SERVICING THE PRODUCT
Leave repairs and service to qualified personnel.
Hazardous voltage may be present inside the PSU for up to one minute
Do not operate the Quartz console without the PSU cover.
Replace safety critical parts like PSU, Battery, Fuses and Mains Connectors with original
parts.
Take care when replacing the battery to not short the outputs of the battery or UPS
board connections
Take care not to obstruct the CPU or PSU fan
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1. QUICK START

This section is a quick guide on how to do most things on Avolites Titan consoles. Each section
has a link to take you to the appropriate manual section for more details.
Softkeys (the A-G menu buttons next to the screen) are shown in square brackets like [This].
Physical labelled buttons on the console are shown like <This>.

1.1 PATCHING FIXTURES

Press <Patch>, [Dimmers] or [Fixtures].
For Fixtures, from the softkeys choose fixture manufacturer (type on keyboard to filter the list)
then fixture type, then fixture mode.
Set [DMX Line] and [Address]. Console will automatically set these if you don’t change them.
Press buttons in the Fixtures window to patch the fixture, or patch fixtures on faders (except the
main playback faders) by pressing the blue select button (Section 4.1.3, p89).
1. Quick Start - Page 21
To patch a number of dimmers or fixtures at once, draw a selection box over buttons on the
screen, or on physical buttons hold down first select button and press last in range. Or
[Quantity] in the patch menu.
To change DMX address or line, use [Repatch Fixtures]. (Section 4.2, p95).
VIEW FIXTURE PATCH
To see an overview screen of how the console is patched, press <View/Open> then <Patch>
(Section 4.2.1 , p95).
SETTING FIXTURE OPTIONS
Press <Patch>, [Edit Fixtures], or use the Patch View screen.

1.2 CONTROLLING FIXTURES

Select fixtures for control by pressing select buttons. Fixture buttons turn blue when selected.
Press <Locate> to “home” selected fixtures with lamp on. If fixture is patched on a fader, the
fader controls the dimmer. (Section 5.1.2. p110). Hold <Locate> and press attribute button to
remove that attribute from the locate (e.g. to locate without changing pan/tilt, hold <Locate> and
press <Position>).
, set
Select attribute to control using attribute bank buttons (labelled Intensity/Dimmer, Colour, Gobo
etc), then turn the wheels to set fixture. Display shows which attribute each wheel is controlling.
(Section 5.1.5, p113).
Open Attribute window onscreen (<View/Open> then one of the attribute bank buttons such as
<Position> or <Intensity>) to select attributes from buttons and to control subfixtures of
battens/arrays. (Section 5.1.4, p112).
Use Palettes to store often-used colours, positions etc. for instant recall, see next page.
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FIXTURE GROUPS
Fixtures may be grouped for quick selection, press <Group>, [Record Group], select fixtures for
group, set legend using [Provide a legend], press a handle to store. If the handle has a fader it
becomes a master fader for the group. Order of fixture selection is remembered for use with
shapes. (Section 5.3.1, p134).
Shapes / effects
Titan can use preset shapes, patterns you create yourself (key frame shapes) or pixel mapped
patterns.
Select fixtures. T
At top menu press [Shapes and Effects], [Shape Generator], [Create]. Select attribute of shape
then select a shape to run. (Section 7.1.1, p154).
Or from the Shape Libra
Library]) you can select a shape directly. Filter the list of shapes using the attribute buttons.
Use the wheels and [Adjust Speed, Size and Spread]/[Adjust Phase, Spread and Offset] to
configure the shape. Spread distributes the shape across a number of fixtures.
Key frame shapes are similar to a chase but you can spread the sequence across fixtures (Section
7.2, p158).
To use Pixel Mapper, save fixtures to a group, select the group. Use Layout Editor to set the real-
world layout of the fixtures. Then use Effects Editor to create effects on the pixels. (Section 7.6,
p173 ).
e order in which you select the fixtures is used by shapes.
h
ry window (<Open/View>, [Open Workspace Window], [Shape

1.3 PROGRAMMING CUES AND CHASES

CUES
Set up the look to be recorded.
Press <Record>.
Set [Record Mode] to [Channel] (saves only modified attributes), [Fixture] (saves all attributes of
fixtures which have been modified or are selected), [Stage] (saves all attributes of all fixtures with
nonzero dimmer), or [Quick Build] (merges palettes and playbacks into the cue when you select
them).
To store, press a blue Select button on fader, or press button in Playbacks window. (Section
8.1.2, on p196).
CHASES
Press <Record> twice (or <Record> then [Create Chase].
Press blue Select button on a fader, or press button in Playbacks window.
Set up the look for the first step, press playback select button to store. Repeat until all steps
stored. Quick Build mode can be used to merge palettes and cues into chase steps.
Press <Exit> to finish storing chase steps. (Section 9.1.1, p219).
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TIMINGS
All times (cue times and fixture attribute times) are stored in the programmer and are saved
when you store a cue.
To edit times in the programmer before saving, press the <Times> button (previously labelled
<Set> on Quartz/Titan Mobile/Sapphire Touch/Tiger Touch and <Next Time> on Pearl
Expert/Tiger Touch mk1).
For chases, speed and fade can be set with wheels A and B when the chase is running.
To edit times in a saved cue, at top level menu press [Edit Times] then the select button for the
playback. Timing options are set from softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for
previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section 9.5, p225).
CUE LISTS
Cues may be stored in a Cue List which allows a full show to be run from a Go button. C
can be included using Autoload. Cue lists can run in tracking or non-tracking mode, set from
[Playback Options].

1.4 PROGRAMMING PALETTES

Set up the attributes to be recorded. If attribute is the same for all fixtures of one type (e.g.
colour), only one fixture need be set up and palette will be “shared”.
Press <Record>, <Palette> (See also Quick Record below).
Use [Set Mask] to choose attributes to record/exclude. If you are storing in a palette touch
button the mask is automatically set.
Press a grey handle button to store (except on the main playbacks), or touch a button in one of
the Colours/Positions/Gobos windows. (Section 6.1.2, p140).
To
recall palette, select fixtures, select recall mask using Attribute Bank buttons, press palette
button.
To set a legend, press [Set Legend] then the palette’s button. Press [Picture] to draw a picture
legend.
ases
h
QUICK RECORD
Press an unused button in one of the palette windows – the button turns red with a +. Press
again to save the palette. The mask is automatically set to match the window (e.g. Positions
window is masked for only position attributes).
BUSKING WITH PALETTES
To fade palettes when busking a show, select fixtures, type fade time on the keypad then recall
the palette (you have to do this each time). If no fixtures selected, palette will recall to all
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applicable fixtures (called a Quick Palette. – Quick Palettes do not go into the programmer so
don’t use when programming).
To set fixture overlap, type 0-100 then press [Set Overlap], then recall the palette.
To set a fade time for all palettes, press Palette then [Master Time]. (Section 6.5, p150).

1.5 DMX / NETWORK SETUP

The console can output up to 16 universes of DMX (called DMX Lines) which may be routed to
the XLR sockets on the console or over Ethernet (The Titan One dongle is limited to a single
universe.) By connecting further Titan Network Processors (TNP) to the network using TitanNet,
you can control up to 64 universes.
Multiple consoles can be linked by Ethernet to provide a multi-user system, or to provide tracking
backup (Section 12.6, p276).
Switch to System mode (hold <Avo>, press <Disk>), press [D
Select a Node on the left (where the DMX is going to), click the blue arrow. On the right, select
the DMX line it will be fed by. The ‘i’ buttons set properties for Nodes/Lines. (Section 6.5, p302).
To change the IP address of the console, press [Network Settings] in System mode (Section
17.2.1, p319).
To
change User Settings which let you personalise how the console works, hold down <Avo> and
select [User Settings] (Section.15.1.3, p293).
MX Settings].
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2. ABOUT THE CONSOLES

This manual is a reference guide to all the functions of Titan consoles.
We explain things in the order you’re most likely to use them, so we start with how to
set up the console, then look at patching lights, controlling lights and how to program
cues.
As this manual covers all types of console, this section has details about each individual
console design in turn; where the controls are and where the connections are.

2.1 SAPPHIRE TOUCH

Preset playbacks
2. About the consoles - Page 25
Touch screens
Playback faders
Programming and setup controls
The Sapphire Touch has four main control areas:
The two Touch screens contain fixture, palette and group select buttons. They also
show legends for the playback faders and shows the current menu page and softkey
buttons on the top right of the right hand screen.
The Playback faders select and control cues and programs
The Preset playbacks are used for patching fixtures or for additional playbacks.
The Programming and setup controls configure and program the console and the
macro/executor buttons allow storage of frequent key sequences, screen layouts,
groups or programs.
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Workspace windows
Preset playbacks
Playback faders
Menu softkeys
System display
Wrist rest (lift for power switch)
The main controls
The Workspace windows on the touch screens contain touch buttons for fixtures,
palettes, groups, playbacks, macros and more. You can also set fixture attributes and
show information windows.
The System display area of the touch screen is the nerve centre of the console and
shows you what is going on. This part of the display shows various screens of
information depending on what you are currently doing.
The Menu Softkeys (labelled A – G) are used to select control options. The options for
each key change depending on what the console is doing. Softkey commands are shown
in the manual with square brackets like this: [Edit Times]
The Preset Playbacks at the top are used to patch fixtures, and store and play back cues
or chases. The Preset Page Select buttons in the centre of the faders let you change to
a different page.
The Macro Buttons store frequently used sequences of keypresses which can be
replayed with a single button press. Playbacks can also be stored here. The display
immediately above the buttons shows legends for the buttons
Macro buttons
The Playback faders are used to store and play back cues or chases. The Playback Page
Select buttons let you change to a different page of playbacks. The touch screen above
the faders shows information about each playback.
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Control wheels Attribute information Attribute select buttons
Function buttons
The Control wheels are used to set control values (attributes) for the fixtures, and to
set chase speeds and fades. The touch screen above the wheels shows information about
the attributes being controlled.
The trackball controls pan and tilt of fixtures, and can also be used to control the mouse
pointer for the screens.
The Numeric keypad and other control buttons are used to enter values and change
controls on the console.
The Function buttons are used to carry out functions such as storing cues, copying,
patching, saving to disk, etc.
The Attribute select buttons are used to select which attributes of a fixture (e.g.
colour, gobo, pan, focus) are going to be controlled using the Control wheels. The
buttons have lights on to show you which attributes are active. The bottom (red) button
allows you to locate fixtures, which sets them to a known start position while
programming.
Numeric keypad
Trackball
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The Wrist Rest across the front of the console lifts to reveal a handy storage tray. On
the left hand end is a USB socket for saving shows and power/disk indicator lights. Near
the right hand side is the power switch.
The back panel
All the connections required for the console are found on the back panel.
On the left hand side are connectors for eight DMX512 outputs, MIDI, ethernet, and a
DVI/USB connection for an external touch screen.
On the right hand side are DVI/USB connections for another external touch screen
(screen 3) and a general purpose USB connector.
Power is connected in the middle of the rear panel
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2.2 ARENA

The Arena has five main control areas:
2. About the consoles - Page 29
Touch screen
Additional playback faders
The Touch screen contains fixture, palette and group select buttons. It also shows
legends for the playback faders and shows the current menu page and softkey buttons
on the top right of the screen.
The Playback faders select and control cues and programs. The additional playback
faders provide further positions for storing cues, programs, fixtures and other elements.
Playback faders & maste
Programming and setup controls
Mini screen & macro buttons
The Mini screen gives you another touch screen and additional masters or playbacks
using four rotary encoders. The macro buttons allow storage of frequent key
sequences.
The Programming and setup controls configure and program the console
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Page select buttons
for additional
playbacks
Additional playbacks
Workspace windows with touch buttons
Playback legends and
info
Main playback page
select buttons
DBO (blackout) button
Master fade
System display and menu softkeys
Attribute display
Main playback faders
Control wheels
Mini screen
Power switch
Chase/cuelist control buttons
Rotary encoders
Function buttons
Numeric keypad
Macro buttons
Attribute select buttons
The main controls
The Workspace windows on the touch screen contain touch buttons for fixtures,
palettes, groups, playbacks, macros and more. You can also set fixture attributes and
show information windows.
The System display and menu area of the touch screen is the nerve centre of the
console and shows you what is going on. This part of the display shows various screens
of information depending on what you are currently doing.
The Menu Softkeys (labelled A – G) are used to select control options. The display next
to the buttons shows what each one will do. The options for each key change depending
on what the console is doing. Softkey commands are shown in the manual with square
brackets like this: [Edit Times]
The Mini screen displays additional workspace windows. The four rotary encoders act
like normal handles and can be allocated as masters or playbacks. Pressing the encoder is
like pressing the blue button on a handle.
The Macro Buttons store frequently used sequences of keypresses which can be
replayed with a single button press. Playbacks can also be stored here.
The Master fader controls the overall output of the console. You will normally have this
set at Full. The DBO button allows you to blackout the whole console.
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