2.7 TNP (Titan Net Processor)......................................................................................................................43
2.8 Pearl Expert and Touch Wing................................................................................................................. 44
3. Connecting up and Titan basics 49
3.1 Connecting up ................................................................................................................................................ 49
3.1.2 Connecting mains power .................................................................................................................................................... 49
3.1.3 Starting up and shutting down .......................................................................................................................................... 49
3.1.5 Connecting up Titan Mobile and Titan One................................................................................................................50
3.1.8 Connecting a monitor...........................................................................................................................................................52
3.1.9 Other connections.................................................................................................................................................................53
3.2.4 Compatibility windows for Pearl Expert shows.........................................................................................................63
3.2.5 Quick record ............................................................................................................................................................................63
3.2.6 Legends and picture legends ..............................................................................................................................................63
3.3 Other parts of the touch screen............................................................................................................ 65
3.3.1 The Menu/Softkeys ................................................................................................................................................................ 65
3.3.2 The toolbar ...............................................................................................................................................................................67
3.3.3 The Heads-Up Display (HUD)..........................................................................................................................................69
3.4 Front panel buttons...................................................................................................................................... 71
3.4.4 Locking the console...............................................................................................................................................................74
3.5.3 Linking to other TitanNet sessions .................................................................................................................................75
3.6.3 Using Virtual Panel with a console .................................................................................................................................. 78
3.7 Show Library ...................................................................................................................................................78
3.7.1 Show Library tab..................................................................................................................................................................... 78
3.7.2 Mapping shows for import..................................................................................................................................................79
3.8 Loading and saving shows.......................................................................................................................... 80
3.8.1 Saving the show.......................................................................................................................................................................80
3.8.2 Loading a show........................................................................................................................................................................81
3.8.3 Importing parts of other shows........................................................................................................................................82
3.8.5 Recover show .......................................................................................................................................................................... 84
3.8.6 Backing up existing show files to USB pen drive ....................................................................................................... 84
3.9 Clearing the console .................................................................................................................................... 84
4.1.4 Capture Visualiser Auto Patch..........................................................................................................................................92
4.1.5 Patching fixtures with multiple cells (sub fixtures)....................................................................................................93
4.1.6 Patching by RDM.................................................................................................................................................................... 93
4.1.7 Finding a lost fixture ..............................................................................................................................................................94
4.2 Changing the patch....................................................................................................................................... 95
4.2.3 Changing DMX addressing using Patch View.............................................................................................................. 96
4.2.4 Changing DMX address using Patch menu .................................................................................................................. 97
4.3 Copying, moving and deleting fixtures ...............................................................................................103
4.3.1 Copying or moving a patched fixture.......................................................................................................................... 103
4.3.2 Deleting a patched fixture................................................................................................................................................ 104
4.4.1 Swap pan and tilt................................................................................................................................................................. 104
4.4.6 Freeze fixtures or attributes............................................................................................................................................ 107
4.4.7 Editing the personality ....................................................................................................................................................... 107
5. Controlling dimmers and fixtures 109
5.1 Using the select buttons and wheels ..................................................................................................109
5.1.1 Selecting fixtures and dimmers for control............................................................................................................... 109
5.1.2 Setting fixtures to a start position (Locate).............................................................................................................. 110
5.1.4 Fixtures with multiple cells/subfixtures....................................................................................................................... 112
5.1.5 Changing attributes using the wheels.......................................................................................................................... 113
5.1.8 Setting attributes from the softkeys............................................................................................................................. 120
5.1.9 Adjusting attributes with the @ buttons.................................................................................................................... 121
5.1.10 Selecting fixtures and dimmers by number (Channel)....................................................................................... 121
5.1.11 Selecting fixtures using a pattern................................................................................................................................ 122
5.1.12 Selecting fixtures which are in a palette or playback.......................................................................................... 124
5.1.13 Attribute groups – IPCGBES-FX ................................................................................................................................ 124
5.1.14 Stepping through selected fixtures one at a time................................................................................................ 125
5.1.15 Highlighting the selected fixture with Prev/Next................................................................................................. 125
5.1.16 Turn off unselected fixtures (Remainder Dim)..................................................................................................... 125
5.1.19 Fan mode.............................................................................................................................................................................. 126
5.3.1 Using fixture groups ........................................................................................................................................................... 134
5.3.2 Fixture Order and Fixture Layout in groups............................................................................................................ 135
5.4.1 The ML Menu button ....................................................................................................................................................... 137
5.4.2 Lamping fixtures on and off............................................................................................................................................. 137
6.1.1 Which attributes are stored in palettes ..................................................................................................................... 140
6.1.2 Storing a palette ................................................................................................................................................................... 140
6.1.4 Quick record ......................................................................................................................................................................... 143
6.1.5 Setting legends for palettes.............................................................................................................................................. 144
6.1.6 Creating an effects palette (shape or pixel mapper)............................................................................................. 145
6.1.7 Creating a time palette...................................................................................................................................................... 145
6.2 Using palettes................................................................................................................................................146
6.2.1 Recalling a palette value.................................................................................................................................................... 146
6.2.3 Only showing relevant palettes...................................................................................................................................... 147
6.2.4 Quick palettes with no fixtures selected.................................................................................................................... 147
6.2.5 Setting palettes to all fixtures in a playback .............................................................................................................. 147
6.3.1 Viewing and editing the content of palettes............................................................................................................. 147
6.3.2 Changing the content of palettes.................................................................................................................................. 148
6.3.3 Updating palettes used in a playback........................................................................................................................... 149
6.4 Copying, moving and deleting palettes...............................................................................................149
6.4.1 Copying or moving a palette........................................................................................................................................... 149
6.5 Timing with palettes...................................................................................................................................150
6.5.1 Palettes with saved times ................................................................................................................................................. 150
6.5.2 Manually overriding palette times ................................................................................................................................. 150
6.5.3 Manual fixture overlap when recalling palettes ....................................................................................................... 151
6.5.4 Master Time for palettes.................................................................................................................................................. 151
7.1.1 Selecting a shape.................................................................................................................................................................. 154
7.1.2 Changing size and speed of a shape............................................................................................................................. 155
7.1.3 Changing the spread of a shape across multiple fixtures .................................................................................... 156
7.1.5 Beat AND CYCLES ............................................................................................................................................................ 157
7.1.6 Using shapes in cues........................................................................................................................................................... 158
7.2.1 Creating a key frame shape ............................................................................................................................................. 158
7.2.2 Changing shape parameters in the Effect Editor..................................................................................................... 159
7.2.3 Saving a key frame shape to a cue................................................................................................................................ 163
7.4 Editing shapes and effects ........................................................................................................................170
7.4.1 Editing a live running shape.............................................................................................................................................. 170
7.4.2 Editing shapes and effects in cues ................................................................................................................................. 170
7.4.3 Editing a shape in a cue using include.......................................................................................................................... 171
7.4.5 Changing fixture order in a shape................................................................................................................................. 171
7.4.6 Shapes linked to Groups................................................................................................................................................... 171
7.4.7 Removing or adding fixtures ........................................................................................................................................... 172
7.4.8 Reversing a shape................................................................................................................................................................ 172
7.6.3 Creative use of fixture layouts....................................................................................................................................... 179
7.6.4 Other Layout Editor tools............................................................................................................................................... 183
7.6.5 Playback Order and Priorities......................................................................................................................................... 184
7.6.6 Displacement and Layer Properties............................................................................................................................. 188
7.6.7 Spawn and Pre-Spool......................................................................................................................................................... 191
8. Cues 195
8.1 Creating a cue...............................................................................................................................................195
8.1.1 How Titan works when programming........................................................................................................................ 195
8.1.2 Creating a cue....................................................................................................................................................................... 196
8.1.4 Using shapes/effects in cues............................................................................................................................................. 197
8.1.6 Recording cue with a mask.............................................................................................................................................. 197
8.1.7 Convert cue to chase or cue list................................................................................................................................... 197
8.2 Using a cue .....................................................................................................................................................198
8.2.1 Combining cues with HTP and LTP............................................................................................................................. 198
8.2.2 Playing back a cue................................................................................................................................................................ 198
8.2.7 Releasing a whole page of playbacks............................................................................................................................ 201
8.2.9 Programming the Release / Power On state............................................................................................................ 202
8.2.10 Auto Run playbacks on power up.............................................................................................................................. 202
8.2.11 Turning off individual fixtures....................................................................................................................................... 203
8.3.1 Editing a cue by merging................................................................................................................................................... 203
8.3.2 Updating stored values and palettes used in a cue ................................................................................................ 203
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8.3.3 Playback and Cue view...................................................................................................................................................... 204
8.3.4 Using parts of existing cues - the Include function................................................................................................ 206
8.3.5 Removing attributes from cues using “Off” .............................................................................................................. 207
8.4 Copying, moving, linking and deleting.................................................................................................208
8.4.1 Copying or moving a cue ................................................................................................................................................. 208
8.4.2 Deleting a cue....................................................................................................................................................................... 208
8.5.1 Setting fade times and Overlap for a cue................................................................................................................... 209
8.5.2 Changing fixture order ...................................................................................................................................................... 211
8.5.3 Setting attribute fade times for a cue.......................................................................................................................... 212
8.5.4 Editing times in the programmer .................................................................................................................................. 213
9.1 Creating a chase...........................................................................................................................................219
9.1.1 Programming a chase......................................................................................................................................................... 219
9.1.2 Creating a chase with Quick Build................................................................................................................................ 220
9.2.1 Playing back a chase............................................................................................................................................................ 220
9.2.2 Connecting a chase for control ..................................................................................................................................... 221
9.2.3 Setting speed and crossfade for a chase..................................................................................................................... 221
9.2.4 Manually controlling the steps of a chase .................................................................................................................. 222
9.2.6 Jumping to a step................................................................................................................................................................. 223
9.3 Editing a chase...............................................................................................................................................223
9.3.1 Opening a chase for editing............................................................................................................................................. 223
9.3.2 Editing a chase using Unfold............................................................................................................................................ 224
9.3.3 Extracting a step from a chase with Include............................................................................................................. 224
9.4 Copying, moving, linking and deleting.................................................................................................224
9.4.1 Copying or moving a chase............................................................................................................................................. 224
9.4.2 Deleting a chase................................................................................................................................................................... 225
9.4.3 Deleting a step from a chase .......................................................................................................................................... 225
9.5.1 Global timings for chases.................................................................................................................................................. 225
9.5.2 Individual cue times in chases ......................................................................................................................................... 226
9.5.3 Setting attribute fade times for a cue in a chase..................................................................................................... 227
9.5.4 Rate and BPM masters....................................................................................................................................................... 228
9.6.5 Renumber All Cues............................................................................................................................................................. 229
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10. Cue Lists 231
10.1 Creating a cue list........................................................................................................................................231
10.1.1 Programming a cue list.................................................................................................................................................... 231
10.1.2 Changing legends for cues in a cue list..................................................................................................................... 232
10.1.3 Shape tracking in cue lists .............................................................................................................................................. 233
10.1.4 Autoloading a playback within a cue list.................................................................................................................. 233
10.1.5 Running a key macro from a cue list......................................................................................................................... 234
10.1.6 Keyboard shortcuts/syntax for cue lists................................................................................................................... 235
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10.2 Cue List playback.........................................................................................................................................235
10.2.1 Running a cue list .............................................................................................................................................................. 235
10.2.2 Killing a cue list................................................................................................................................................................... 237
10.2.4 Move In Dark (MID) functions..................................................................................................................................... 238
10.2.5 Key profile options for Cue Lists................................................................................................................................ 239
10.3.2 Editing values in Cue View window........................................................................................................................... 239
10.3.3 Moving and copying cues ............................................................................................................................................... 240
10.3.4 Editing a cue list using Unfold ...................................................................................................................................... 241
10.3.5 Using Update to change tracked cues...................................................................................................................... 241
10.3.6 Editing a cue list which is running............................................................................................................................... 242
10.3.7 Editing a cue list while recording ................................................................................................................................ 243
10.3.8 Updating values in a range of cues............................................................................................................................. 243
10.3.9 Disabling a cue.................................................................................................................................................................... 243
10.3.10 Extracting a cue from a cue list with Include ...................................................................................................... 244
10.4 Copying, moving, linking and deleting.................................................................................................244
10.4.1 Copying or moving a cue list........................................................................................................................................ 244
10.4.2 Deleting a cue list.............................................................................................................................................................. 244
10.4.3 Moving a cue in a cue list............................................................................................................................................... 244
10.4.4 Deleting a cue from a cue list ...................................................................................................................................... 244
10.5 Cue list timing ...............................................................................................................................................245
10.5.1 Time and fade options for Cue Lists......................................................................................................................... 245
10.5.2 Cue linking & Link Offset............................................................................................................................................... 245
10.5.5 Running a cue list to timecode.................................................................................................................................... 248
10.6 Cue list options ............................................................................................................................................249
10.6.1 Cue List options – Playback tab.................................................................................................................................. 250
10.6.2 Cue list options – Handle tab...................................................................................................................................... 250
10.6.3 Cue list options – Fader tab......................................................................................................................................... 250
10.6.4 Cue list options – Effects tab....................................................................................................................................... 250
10.6.5 Cue list options – Release tab ..................................................................................................................................... 250
10.6.6 Renumber all cues............................................................................................................................................................. 251
11.1 Setting up the rig .........................................................................................................................................253
11.1.1 Setting up the stage and rigging................................................................................................................................... 253
11.1.2 Setting up fixtures............................................................................................................................................................. 254
11.1.3 Setting up cameras (views)............................................................................................................................................ 255
11.2 Visualising using Capture..........................................................................................................................257
11.2.2 Camera views ..................................................................................................................................................................... 257
11.3 Capture Show files......................................................................................................................................258
12.1.1 Back up the show.............................................................................................................................................................. 261
12.1.2 Label the console .............................................................................................................................................................. 261
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12.1.3 Grand Master fader and assignable masters........................................................................................................... 261
12.1.4 Speed and Size Masters .................................................................................................................................................. 262
12.1.5 Group Masters ................................................................................................................................................................... 264
12.1.6 Scene Master....................................................................................................................................................................... 265
12.1.7 Flash and swop buttons.................................................................................................................................................. 266
12.1.10 Locking a playback onto the same handle on every page .............................................................................. 267
12.1.11 Viewing active playbacks.............................................................................................................................................. 267
12.1.13 Busking with palettes..................................................................................................................................................... 268
12.2 Using multiple on-screen workspaces................................................................................................269
12.3 Organising the console .............................................................................................................................270
12.3.1 Using the Move function................................................................................................................................................ 270
12.4 Set List window............................................................................................................................................270
12.4.1 Creating a Set List............................................................................................................................................................. 271
12.5.2 Setting up remote triggering......................................................................................................................................... 273
12.5.3 MIDI show control ........................................................................................................................................................... 275
12.5.4 Audio control (sound to light)..................................................................................................................................... 276
12.6 Linking consoles for multi-user or backup .......................................................................................276
12.6.1 Setting up consoles for multi-user ............................................................................................................................. 277
12.6.2 Setting up consoles for backup.................................................................................................................................... 277
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13. Remote control 279
13.1 Setting up the remote ...............................................................................................................................279
13.1.1 Using an existing network ............................................................................................................................................. 280
13.1.2 Network setup using a dedicated access point..................................................................................................... 280
13.2 Operating the remote...............................................................................................................................281
13.2.3 Recording groups and palettes .................................................................................................................................... 283
14.1.2 Locking the TNP................................................................................................................................................................ 287
14.2.2 Setting the View................................................................................................................................................................. 288
14.2.3 Locking the panel .............................................................................................................................................................. 289
14.2.4 Loading and saving shows, and other Setup........................................................................................................... 290
15. System Menu and User Settings 293
15.1 The System menu .......................................................................................................................................293
15.1.3 User Settings....................................................................................................................................................................... 293
15.3.1 Creating and editing key profiles ................................................................................................................................ 295
15.3.2 Selecting a Key Profile..................................................................................................................................................... 297
15.3.3 Individual Key profiles for playbacks.......................................................................................................................... 297
15.4 User Settings..................................................................................................................................................297
15.7 Upgrading the software............................................................................................................................310
15.8 Recovering/reinstalling the console .....................................................................................................311
16.1.1 Downloading fixture personalities from Avolites ................................................................................................ 313
16.1.2 Updating the personality library on the console.................................................................................................. 314
16.1.4 Requesting a new fixture personality........................................................................................................................ 315
16.1.5 Reporting a personality bug to Avolites................................................................................................................... 315
16.1.6 In an emergency................................................................................................................................................................. 315
17. Networking the console 317
17.1 Connecting the Arena to a network ..................................................................................................317
17.1.3 Changing the IP address of the network switch (TNS)..................................................................................... 318
17.1.4 Power and UPS behaviour ............................................................................................................................................ 319
17.2 Controlling fixtures over a network...................................................................................................319
17.2.1 Setting the console’s IP address .................................................................................................................................. 319
17.2.2 Setting up DMX outputs................................................................................................................................................ 319
17.2.3 A simple Art-Net system............................................................................................................................................... 319
17.2.4 Setting up an Art-Net system...................................................................................................................................... 321
17.3 Using Active Fixtures with CITP...........................................................................................................322
17.3.1 Example CITP setup ........................................................................................................................................................ 323
17.4 A quick guide to IP addressing...............................................................................................................323
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17.4.1 Setting your IP address ................................................................................................................................................... 323
17.4.3 Choosing an IP address and Subnet Mask............................................................................................................... 324
17.4.4 Automatically assigning IP addresses (DHCP)....................................................................................................... 325
17.4.5 Private IP address ranges................................................................................................................................................ 325
18.1.3 Record ................................................................................................................................................................................... 328
18.1.4 Copy, Move in cue list..................................................................................................................................................... 329
Thank you for buying an Avolites product. A lot of time and energy has gone into the development and manufacture of this product, so we
really hope that you enjoy using it.
We have developed some resources to ensure that you get the most from your Avolites product.
Training
Titan Webinars
you can’t attend
Training
be arranged for Ai
Tutorials
To find out more, please email training@Avolites.com or visit Avolites.com/training.
Avolites Forums
Post a question or search for an answer on any Avolites product - forum.Avolites.com
Facebook User Groups
There are many Avolites user groups on Facebook in different countries and languages, but the most active groups are; Avolites Programmers
and Users (search on Facebook), and Titan One Programmers and Users (search on Facebook).
Personality Files
Download the latest set of personality files for your console, if you can’t find the personality you need you can also request it on the same page
- personalities.Avolites.com
Monthly Newsletter
Visit Avolites.com/newsletters to view past newsletters and sign up.
Licensing
We always strive to look after our customers, so protect your investment in our products we have implemented a licensing system to guard
against counterfeit consoles.
- free online webinars every Thursday with Q&A sessions, which are recorded and can be watched at Avolites.com/training if
- beginner and advanced Titan training sessions, including a goodie bag, a tour of head office and lunch. Bespoke training sessions can
- there are tutorials on almost every topic on our YouTube channel in multiple languages
If you have any licensing issues please contact software support, shown below.