Avolites PEARL EXPER TTITAN User Manual V3.0

0 (0)

Pearl Expert Titan

Operator’s Manual

Version 3.0

 

 

Limited

2010

 

Avolites

 

Copyright

 

 

 

 

 

PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00

Useful Avolites phone numbers:-

 

 

2010

Avolites England

 

 

 

 

Sales and service*

(+44)

(0)

20 8965 8522

Service out of hours*

(+44)

(0)

831 17 8888

Fax

 

(+44) (0) 20

8965 0290

be downloaded from the

 

website.Limited

Email

name@avolites.com

 

Website

http://www.avolites.com

 

*Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version. The serial number can be found on the back of the desk near the power socket and on the keyboard drawer; the software version is displayed on the title bar of the Pearl application on the VDU.

The latest version of this manual and Pearl Expert Titan Software can

The small print :

No Liability for Consequential Damages

Avolites has a policy of continuous product and documentation improvement. As such the detail within this manual may not match the operation of the Pearl Expert Titan.

In no event shall

be liable

for any direct, indirect, special, incidental, or

consequential damages or loss whatsoever (including, without limitation, damages for

loss of profits, business interruption, or other pecuniary loss) arising out of the use or

inability to use the Pearl even if

 

Ltd. has been advised of the possibility of such

damages. Because some jurisdictions do not allow the exclusion or limitation of liability

for consequential or incidental damages, the above limitation may not apply to you.

Avolites Ltd recognise that all trademarks within the manual are the property of their

respective owners.

Avolites

 

Copyright

 

Reprint and revision history:

 

 

 

First produced September 2008

Revised for v1.1 April 2009 by TM

Revised for v1.2 June 2009 by TM

Revised for v2.0 September 2009 by TM

Revised for v3.0 March 2010 by TM

PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00

 

 

Limited

2010

 

Avolites

 

Copyright

 

 

 

 

 

This manual was written by Tim Mitchell, Sabre Technology Ltd

http://www.sabretechnology.co.uk

PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00

Reference Manual Contents - Page 5

S E C T I O N S

1.

SETTING UP THE CONSOLE

 

2.

PATCHING

 

 

3.

CONTROLLING DIMMERS AND FIXTURES

4.

PALETTES

 

 

5.

SHAPES

 

Limited

6.

CUES

 

 

 

7.

CHASES

 

 

8.

CUE LISTS

 

 

9.

RUNNING THE SHOW

 

 

10.

REMOTE CONTROL

 

 

11.

USER SETTINGS AND OTHER OPTIONS

 

12.

WORKING WITH FIXTURE PERSONALITIES

13.

NETWORKING

 

 

14.

TITAN FOR PEARL USERS

 

15.

RELEASE NOTES

Avolites

 

 

 

16.

GLOSSARY OF TERMS

 

 

 

Copyright

 

 

PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00

2010

13

29

39

51

59

65

79

89

103

107

113

129

133

145

147

159

Page 6 – Reference Manual Contents

 

 

Limited

2010

 

Avolites

 

Copyright

 

 

 

 

 

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Reference Manual Contents - Page 7

C O N T E N T S

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1.

 

Setting up the console

 

2010

13

 

1.1

Guide to the console ..............................................................

 

13

 

1.2

Connecting up.......................................................................

 

17

 

 

 

 

1.2.1

Connecting mains power ......................................................................

 

17

 

 

 

 

1.2.2 Starting up and shutting down..............................................................

 

17

 

 

 

 

1.2.3

Connecting DMX lines ..........................................................................

 

17

 

 

 

 

1.2.4

Connecting VDU monitors ....................................................................

 

18

 

 

 

 

1.2.5 Connecting the Touch Wing ..................................................................

 

18

 

 

 

 

1.2.6

Other connections ...............................................................................

 

18

 

1.3

Using the displays and menus .................................................

 

19

 

 

 

 

1.3.1

The onboard display ............................................................................

 

19

 

 

 

 

1.3.2 Workspace windows on the VDU and Touch Wing

20

 

 

 

 

 

 

 

 

 

 

 

 

1.3.3

The Tools menu ..................................................................................

 

 

 

 

 

22

 

 

 

 

1.3.4

Visualiser ...........................................................................................

 

 

 

 

 

23

 

 

 

 

1.3.5 The Heads-Up Display (HUD)................................................................

 

 

 

 

 

24

 

 

 

 

1.3.6

Key profiles........................................................................................

 

 

 

 

 

25

 

 

 

 

1.3.7

Key macro recording ...........................................................................

 

 

 

 

 

25

 

 

 

 

1.3.8 The Pearl Expert Titan application .........................................................

 

 

 

 

 

25

 

1.4

Loading and saving shows ......................................................

 

 

 

 

 

25

 

 

 

 

1.4.1

Autosave ...........................................................................................

 

 

 

 

 

25

 

 

 

 

1.4.2 Manual save and load ..........................................................................

 

 

 

 

 

26

 

1.5

Backing up a show to USB drive ..............................................

 

 

 

 

 

26

 

 

 

 

1.5.1 Backup existing show files to USB pen drive ...........................................

 

 

 

 

27

 

1.6

Clearing the console...............................................................

 

 

 

 

 

27

 

1.7

Rebooting into original Pearl Expert mode .................................

 

 

 

 

28

 

2.

 

Patching

Limited

 

 

 

 

29

 

2.1

Create

 

 

 

 

 

29

 

.................................................................................

 

 

 

 

 

 

 

 

 

2.1.1

Preset faders (handles)........................................................................

 

 

 

 

 

29

 

 

 

 

2.1.2

Patching dimmers ...............................................................................

 

 

 

 

 

30

 

 

 

 

2.1.3 Patching moving light fixtures...............................................................

 

 

 

 

 

31

 

 

 

 

2.1.4

Visualiser Auto Patch ...........................................................................

 

 

 

 

 

33

 

2.2

Edit .....................................................................................

 

 

 

 

 

 

33

 

 

 

 

2.2.1 Changing the DMX address of a fixture ..................................................

 

 

 

 

33

 

 

 

 

2.2.2

Setting legends...................................................................................

 

 

 

 

 

34

 

 

 

 

2.2.3

View Fixture Patch ..............................................................................

 

 

 

 

 

34

 

 

 

 

2.2.4

Fixture Exchange ................................................................................

 

 

 

 

 

35

 

 

 

 

2.2.5

Update personalities............................................................................

 

 

 

 

 

35

 

2.3

Copy and Move .....................................................................

 

 

 

 

 

36

 

 

 

 

2.3.1 Copying or moving a patched fixture .....................................................

 

 

 

 

36

 

 

 

 

2.3.2

Using copied fixtures ...........................................................................

 

 

 

 

 

36

 

2.4

Delete..................................................................................

 

 

 

 

 

 

37

 

 

 

 

2.4.1 Deleting a patched fixture ....................................................................

 

 

 

 

 

37

 

2.5

Advanced optionsAvolites..................................................................

 

 

 

 

 

37

 

 

 

 

2.5.1 Swap pan and tilt................................................................................

 

 

 

 

 

37

 

 

 

 

2.5.2

Invert attributes .................................................................................

 

 

 

 

 

37

 

3.

 

Controlling dimmers and fixtures

 

 

 

 

39

 

3.1

Create

.................................................................................

 

 

 

 

 

39

 

 

 

 

3.1.1 Selecting fixtures and dimmers for control .............................................

 

 

 

 

39

 

 

 

 

3.1.2 Setting fixtures to a start position .........................................................

 

 

 

 

 

40

 

 

 

 

3.1.3

Clearing selection................................................................................

 

 

 

 

 

41

 

 

 

 

3.1.4 Changing attributes using the wheels ....................................................

 

 

 

 

42

 

 

 

 

3.1.5 Setting attributes using the Touch Wing.................................................

 

 

 

 

43

 

 

 

 

3.1.6 Setting attributes by number................................................................

 

 

 

 

 

45

 

 

 

 

3.1.7 Selecting fixtures and dimmers by number (Channel) ..............................

 

 

 

 

45

 

 

 

 

3.1.8 Selecting using a pattern .....................................................................

 

 

 

 

 

46

 

 

 

 

3.1.9

Attribute groups - IPCGBES..................................................................

 

 

 

 

 

46

 

 

 

 

3.1.10

Using fixture groups ..........................................................................

 

 

 

 

 

47

 

 

 

 

3.1.11 Stepping through selected fixtures one at a time...................................

 

 

 

 

48

 

 

 

 

3.1.12 Highlighting the selected fixture ..........................................................

 

 

 

 

 

48

 

 

 

 

3.1.13

Align fixtures ....................................................................................

 

 

 

 

 

48

 

 

 

 

3.1.14

Flip..................................................................................................

 

 

 

 

 

49

 

 

 

 

3.1.15

Fan mode.........................................................................................

 

 

 

 

 

49

 

 

 

Copyright

 

 

 

 

 

49

 

3.2

Edit .....................................................................................

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Page 8 – Reference Manual Contents

 

3.2.1

The Channel Grid window.....................................................................

49

3.3

Advanced options ..................................................................

50

 

3.3.1

The ML menu button ...........................................................................

50

4.

Palettes

 

 

 

2010

51

4.1

Create

.................................................................................

 

51

 

4.1.1 Palette values stored as a reference ......................................................

51

 

4.1.2 Which attributes are stored in palettes...................................................

51

 

4.1.3

 

Storing a palette.................................................................................

52

 

4.1.4 Quick record on the Touch Wing ...........................................................

53

4.2

Playback ..............................................................................

 

53

 

4.2.1 Recalling a palette value ......................................................................

53

 

4.2.2

 

Palette pages .....................................................................................

53

 

4.2.3 Quick palettes with no fixtures selected .................................................

54

 

4.2.4

 

Setting palettes to fixtures in a playback................................................

54

4.3

Edit .....................................................................................

 

 

 

 

 

 

 

54

 

4.3.1

 

Editing palettes...................................................................................

 

 

 

 

54

 

4.3.2 Setting legends for palettes..................................................................

 

 

 

 

55

4.4

Copy and Move

.....................................................................

 

 

 

 

55

 

4.4.1 Copying or moving a palette.................................................................

 

 

 

 

55

4.5

Delete..................................................................................

 

 

 

 

 

 

56

 

4.5.1

 

Deleting palettes.................................................................................

 

 

 

 

56

4.6

Timing .................................................................................

 

 

 

 

 

56

 

4.6.1 Fading a palette and fixture overlap ......................................................

 

 

 

 

56

 

4.6.2 Master Time for palettes ......................................................................

 

 

 

 

57

5.

Shapes

 

 

 

 

 

 

 

59

5.1

Playback ..............................................................................

 

 

 

 

 

60

 

5.1.1

 

Creating a shape.................................................................................

 

 

 

 

60

 

5.1.2 Changing size and speed of a shape ......................................................Limited

 

 

 

 

61

 

5.1.3 Changing the phase of a shape across multiple fixtures............................

 

 

 

 

62

5.2

Edit .....................................................................................

 

 

 

 

 

 

 

63

 

5.2.1 Editing shapes which are running ..........................................................

 

 

 

 

63

 

5.2.2

 

Reversing a shape...............................................................................

 

 

 

 

63

5.3

Delete..................................................................................

 

 

 

 

 

 

63

 

5.3.1

 

Deleting shapes ..................................................................................

 

 

 

 

63

5.4

Advanced options ..................................................................

 

 

 

 

63

 

5.4.1

 

Shape fade mode................................................................................

 

 

 

 

63

6.

Cues

 

 

 

 

 

 

 

65

6.1

Create

.................................................................................

 

 

 

 

 

65

 

6.1.1 How the Pearl works when programming ...............................................

 

 

 

 

65

 

6.1.2

 

Creating a cue ....................................................................................

 

 

 

 

66

 

6.1.3 Using shapes in cues ...........................................................................

 

 

 

 

67

6.2

Playback ..............................................................................

 

 

 

 

 

67

 

6.2.1

 

HTP and LTP.......................................................................................

 

 

 

 

67

 

 

 

 

Avolites

 

 

 

 

67

 

6.2.2 Playing back a cue ..............................................................................

 

 

 

 

 

6.2.3

 

Changing playback pages.....................................................................

 

 

 

 

68

 

6.2.4

 

Releasing running playbacks.................................................................

 

 

 

 

68

6.3

Edit .....................................................................................

 

 

 

 

 

 

 

68

 

6.3.1

 

Editing a cue ......................................................................................

 

 

 

 

68

 

6.3.2 Playback and Cue view ........................................................................

 

 

 

 

69

 

6.3.3

 

The Include function............................................................................

 

 

 

 

70

 

6.3.4 Removing attributes from cues using “Off” .............................................

 

 

 

 

71

6.4

Copy, Move and Link..............................................................

 

 

 

 

71

 

6.4.1 Copying or moving a cue .....................................................................

 

 

 

 

71

6.5

Delete..................................................................................

 

 

 

 

 

 

72

 

6.5.1

 

Deleting a cue ....................................................................................

 

 

 

 

72

6.6

Timing .................................................................................

 

 

 

 

 

72

 

6.6.1 Setting fade times and Overlap for a cue ...............................................

 

 

 

 

72

 

6.6.2

 

Changing fixture order.........................................................................

 

 

 

 

74

 

6.6.3 Setting attribute fade times for a cue ....................................................

 

 

 

 

75

6.7

Advanced options ..................................................................

 

 

 

 

76

 

6.7.1

 

Release mask .....................................................................................

 

 

 

 

76

 

6.7.2 Shape size/speed on fader ...................................................................

 

 

 

 

76

 

6.7.3

 

Curve ................................................................................................

 

 

 

 

 

76

Copyright

 

 

 

 

 

76

 

6.7.4

 

Handle Paging ....................................................................................

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Reference Manual Contents - Page 9

 

 

 

6.7.5

Playback priority .................................................................................

 

 

 

 

 

76

 

 

 

 

6.7.6

Key Profile .........................................................................................

 

2010

76

 

7.

 

Chases

 

 

79

 

7.1

Create

.................................................................................

 

79

 

 

 

 

7.1.1

Programming a chase..........................................................................

 

79

 

7.2

Playback ..............................................................................

 

80

 

 

 

 

7.2.1 Playing back a chase ...........................................................................

 

80

 

 

 

 

7.2.2 Connecting a chase for control..............................................................

 

80

 

 

 

 

7.2.3 Setting speed and crossfade for a Chase................................................

81

 

 

 

 

7.2.4 Manually controlling the steps of a chase ...............................................

82

 

 

 

 

7.2.5

Changing chase direction .....................................................................

 

82

 

 

 

 

7.2.6 Jumping to a step ...............................................................................

 

82

 

7.3

Edit .....................................................................................

 

 

82

 

 

 

 

7.3.1 Opening a chase for editing..................................................................

 

82

 

 

 

 

7.3.2 Editing a chase using Unfold.................................................................

 

 

 

 

 

83

 

7.4

Copy, Move and Link..............................................................

 

 

 

 

 

84

 

 

 

 

7.4.1 Copying or moving a chase ..................................................................

 

 

 

 

 

84

 

7.5

Delete..................................................................................

 

 

 

 

 

 

84

 

 

 

 

7.5.1

Deleting a chase .................................................................................

 

 

 

 

 

84

 

 

 

 

7.5.2 Deleting a step from a chase ................................................................

 

 

 

 

 

84

 

7.6

Timing .................................................................................

 

 

 

 

 

85

 

 

 

 

7.6.1 Global timings for chases .....................................................................

 

 

 

 

 

85

 

 

 

 

7.6.2 Individual cue times in chases ..............................................................

 

 

 

 

 

86

 

 

 

 

7.6.3 Setting attribute fade times for a cue in a chase .....................................

 

 

 

 

87

 

7.7

Advanced options ..................................................................

 

 

 

 

 

88

 

 

 

 

7.7.1 Loop/Stop on Final Cue........................................................................

 

 

 

 

 

88

 

 

 

 

7.7.2

Forwards/backwards/bounce/random ....................................................

 

 

 

 

88

 

 

 

 

7.7.3

Cue linking.........................................................................................

Limited

 

 

 

 

88

 

 

 

 

7.7.4

Renumber cues...................................................................................

 

 

 

 

88

 

8.

 

Cue Lists

 

 

 

 

89

 

 

 

 

 

 

 

 

8.1

Create

.................................................................................

 

 

 

 

 

90

 

 

 

 

8.1.1

Programming a cue-list........................................................................

 

 

 

 

 

90

 

 

 

 

8.1.2 Changing legends for cues in a cue list ..................................................

 

 

 

 

91

 

 

 

 

8.1.3 Autoloading a playback within a cue list .................................................

 

 

 

 

91

 

8.2

Playback ..............................................................................

 

 

 

 

 

92

 

 

 

 

8.2.1 Running a cue list ...............................................................................

 

 

 

 

 

92

 

 

 

 

8.2.2 Killing a cue list ..................................................................................

 

 

 

 

 

92

 

8.3

Edit .....................................................................................

 

 

 

 

 

 

93

 

 

 

 

8.3.1

Editing a cue lis using Unfold ...............................................................

 

 

 

 

 

93

 

 

 

 

8.3.2 Editing a cue list which is running .........................................................

 

 

 

 

 

93

 

 

 

 

8.3.3 Editing a cue list while recording ...........................................................

 

 

 

 

 

94

 

8.4

Copy, Move and Link..............................................................

 

 

 

 

 

95

 

 

 

 

8.4.1 Copying or moving a cue list ................................................................

 

 

 

 

 

95

 

8.5

Delete..................................................................................

Deleting a cueAvoliteslist

 

 

 

 

 

95

 

 

 

 

8.5.1

 

 

 

 

 

95

 

 

 

 

8.5.2 Deleting a cue from a cue list ...............................................................

 

 

 

 

 

95

 

8.6

Timing .................................................................................

 

 

 

 

 

96

 

 

 

 

8.6.1 Time and fade options for Cue Lists.......................................................

 

 

 

 

 

96

 

 

 

 

8.6.2 Cue linking & Link Offset......................................................................

 

 

 

 

 

96

 

 

 

 

8.6.3 Individual attribute fade times ..............................................................

 

 

 

 

 

98

 

 

 

 

8.6.4

Fixture overlap ...................................................................................

 

 

 

 

 

98

 

 

 

 

8.6.5 Running a cue list to timecode ..............................................................

 

 

 

 

 

99

 

8.7

Advanced options ..................................................................

 

 

 

 

 

99

 

 

 

 

8.7.1

Release mask ....................................................................................

 

 

 

 

 

100

 

 

 

 

8.7.2

Fader mode.......................................................................................

 

 

 

 

 

100

 

 

 

 

8.7.3

Handle Paging ...................................................................................

 

 

 

 

 

100

 

 

 

 

8.7.4

Cue Options ......................................................................................

 

 

 

 

 

100

 

 

 

 

8.7.5

Autoload ...........................................................................................

 

 

 

 

 

100

 

 

 

 

8.7.6

Key Profile ........................................................................................

 

 

 

 

 

101

 

9.

 

Running the show

 

 

 

 

 

103

 

9.1

Playback ............................................................................

 

 

 

 

 

103

 

 

 

 

9.1.1 Back up the show ..............................................................................

 

 

 

 

 

103

 

 

 

 

9.1.2

Operating modes ...............................................................................

 

 

 

 

 

103

 

 

 

 

9.1.3

Master faders ....................................................................................

 

 

 

 

 

103

 

 

 

Copyright

 

 

 

 

 

103

 

 

 

 

9.1.4 Flash and swop buttons ......................................................................

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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9.1.5

Playback priority ................................................................................

 

 

 

 

 

104

 

 

9.1.6 Manual control during a show (“busking”) .............................................

2010

104

9.2

 

Workspaces on touch screen and VDU ....................................

105

 

 

9.2.1

View menu

........................................................................................

 

 

 

 

 

105

 

 

9.2.2 Pearl Titan .............................................................application window

 

 

 

 

 

105

9.3

 

Organising the console .........................................................

 

 

 

 

 

105

 

 

9.3.1 Using the Move ......................................................................function

 

 

 

 

 

105

10.

Remote control

 

 

 

 

 

 

107

10.1

Setting up the remote ..........................................................

 

 

 

 

 

107

 

 

10.1.1

 

Network setup .................................................................................

 

 

 

 

 

107

 

 

10.1.2

 

Console setup ..................................................................................

Limited

 

 

 

 

108

10.2

Operating the remote...........................................................

 

 

 

 

109

 

 

10.2.1

 

Keypad

 

 

 

 

 

109

 

 

 

 

 

 

 

 

 

 

 

10.2.2

 

Fixture List ......................................................................................

 

 

 

 

 

110

 

 

10.2.3

 

Playback List ...................................................................................

 

 

 

 

 

110

 

 

10.2.4

 

Settings screen ................................................................................

 

 

 

 

 

111

10.3

Troubleshooting ..................................................................

 

 

 

 

 

111

11. User Settings and other options

 

 

 

 

113

11.1

Workspace setup ...............................on VDU and Touch Wing

 

 

 

 

113

 

 

11.1.1

 

Opening workspace ............................................................. windows

 

 

 

 

 

113

 

 

11.1.2 Selecting and ......................................positioning workspace windows

 

 

 

 

113

 

 

11.1.3

 

Saving workspaces ...........................................................................

 

 

 

 

 

114

 

 

11.1.4

 

Compatibility ............................................................................ view

 

 

 

 

 

115

 

 

11.1.5 Configuring ........................................................the external monitor

 

 

 

 

 

115

11.2

Key Profiles ........................................................................

 

 

 

 

 

 

117

 

 

11.2.1 Creating and ........................................................editing key profiles

 

 

 

 

 

117

 

 

 

 

 

Avolites

 

 

 

 

 

 

 

 

 

11.2.2 Selecting a ......................................................................key profile

 

 

 

 

 

118

 

 

11.2.3 Individual ...................................................Key profiles for playbacks

 

 

 

 

118

11.3

The System menu ...............................................................

 

 

 

 

 

118

 

 

11.3.1

 

Avotalk Security ...............................................................................

 

 

 

 

 

118

 

 

11.3.2

 

Network Settings .............................................................................

 

 

 

 

 

118

 

 

11.3.3

 

User Settings ...................................................................................

 

 

 

 

 

118

 

 

11.3.4

 

Key Profiles .....................................................................................

 

 

 

 

 

119

 

 

11.3.5 Contrast And ...........................................Brightness (Lamp Intensity)

 

 

 

 

119

 

 

11.3.6

 

Wipe ...............................................................................................

 

 

 

 

 

 

120

 

 

11.3.7

 

Display Setup ..................................................................................

 

 

 

 

 

120

11.4

Titan Tools menu.................................................................

 

 

 

 

 

120

 

 

11.4.1

 

Virtual Panel ....................................................................................

 

 

 

 

 

120

 

 

11.4.2

 

Visualiser ........................................................................................

 

 

 

 

 

 

120

 

 

11.4.3

 

VDU User ............................................................................ settings

 

 

 

 

 

120

 

 

11.4.4

 

Factory settings ...............................................................................

 

 

 

 

 

122

 

 

11.4.5

 

Exchange .............................................................................. fixture

 

 

 

 

 

122

 

 

11.4.6

 

Setup DMX .......................................................................... outputs

 

 

 

 

 

123

 

 

11.4.7

 

Hotkeys ..........................................................................................

 

 

 

 

 

 

123

Copyright

 

 

 

 

 

 

 

 

11.5

Curves

...............................................................................

 

 

 

 

 

 

124

11.6

Upgrading ........................................................the software

 

 

 

 

 

127

12.

Working with Fixture Personalities

 

 

 

 

129

 

 

12.1.1 ....................................Downloading fixture personalities from Avolites

 

 

 

 

129

 

 

12.1.2 .....................................Updating the personality cache on the console

 

 

 

 

130

 

 

12.1.3 ..................................................Requesting a new fixture personality

 

 

 

 

130

 

 

12.1.4 ...............................................Reporting a personality bug to Avolites

 

 

 

 

130

 

 

12.1.5

..............................................................................

In an emergency

 

 

 

 

 

130

13.

Networking

 

 

 

 

 

 

133

13.1

Setting ................................................the Pearl’s IP address

 

 

 

 

 

133

 

 

13.1.1

............................................................................

Setting IP address

 

 

 

 

 

133

13.2

Setting ........................................................up DMX outputs

 

 

 

 

 

133

 

 

13.2.1 ................................................................Setup DMX outputs screen

 

 

 

 

 

134

13.3

ArtNet................................................................................

 

 

 

 

 

 

 

134

 

 

13.3.1 .....................................................................A simple ArtNet system

 

 

 

 

 

135

 

 

13.3.2 ..............................................................Setting up an ArtNet system

 

 

 

 

 

136

 

 

13.3.3

...............................................................

Additional ArtNet Resources

 

 

 

 

 

137

13.4

Connecting ......................................to a simulator with ACDI

 

 

 

 

137

 

 

13.4.1

..............................................................................................

ACDI

 

 

 

 

 

 

137

13.5

Module ......................................................................Setup

 

 

 

 

 

 

139

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Reference Manual Contents - Page 11

 

 

13.5.1

Installing additional Modules..............................................................

 

 

 

 

 

139

 

13.6

AvoTalk..............................................................................

 

 

2010

139

 

 

 

13.6.1

Example AvoTalk setup .....................................................................

 

140

 

13.7

All about IP addressing.........................................................

 

141

 

 

 

13.7.1 Setting your IP address.....................................................................

 

141

 

 

 

13.7.2

Subnet Masks ..................................................................................

 

142

 

 

 

13.7.3 Choosing an IP address and Subnet Mask............................................

142

 

 

 

13.7.4 Automatically assigning IP addresses (DHCP).......................................

143

 

 

 

13.7.5 Private IP address ranges..................................................................

 

143

 

13.8

Repairing a Network Connection ............................................

 

144

 

 

14. Titan for Pearl users

Limited

145

 

14.1

The controls and LCD ...........................................................

145

 

14.2

New programming features...................................................

146

 

 

15. Release notes

 

147

 

 

 

 

 

 

 

 

15.1

Version 3.0.........................................................................

 

 

 

 

 

147

 

 

 

15.1.1

Upgrading from: 2.0:........................................................................

 

 

 

 

147

 

 

 

15.1.2 New features in v3.0 ........................................................................

 

 

 

 

147

 

 

 

15.1.3

Improvements in v3.0 ......................................................................

 

 

 

 

153

 

 

 

15.1.4

Changes in v3.0...............................................................................

 

 

 

 

155

 

 

 

15.1.5 Bugs fixed in v3.0 ............................................................................

 

 

 

 

155

 

 

16. Glossary of terms

 

 

 

 

159

 

 

 

 

 

Avolites

 

 

 

 

 

 

 

Copyright

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Page 12 – 1. Setting up the console

 

 

Limited

2010

 

Avolites

 

Copyright

 

 

 

 

 

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Master faders

1. Setting up the console - Page 13

1.Setting up the console

This chapter contains: Connecting mains power, DMX lines,2010VDUs;

configuring the console and the various VDU windows; guide to where everything is on the console; loading and saving shows.

This manual applies only to the Pearl Expert Titan console but we’ll

refer to it simply as “the Pearl”. If you are using the classic Pearl Expert, or the Pearl 2008, 2004 or 2000Limitedconsoles, they have their own manuals as the operation is significantly different.

This manual includes instructions for the optional Expert Touch Wing.

Note: You can also operate the Pearl Expert Titan in “classic” Pearl Expert mode by rebooting the console into the desired mode. See section 1.7 on page 28.

1.1Guide to the console

Preset faders / handles

 

 

 

 

Copyright

 

Programming and

Playback faders and

 

 

page select rollers

 

setup controls

The Pearl has four main control areas:

The Master faders set overall levels on the console

The Preset faders/handles select and control individual fixtures (and you can store cues and chases here too)

The Playback faders and rollers select and control cues and programs

The Programming and setup controls configure and program the console

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Avolites PEARL EXPER TTITAN User Manual V3.0

Page 14 – 1. Setting up the console

The main controls

Mode select keyswitch

Preset faders / handles

Master faders

Playback page select rollers

Main display

 

Menu

Command

Control

softkeys

Numeric buttons

 

Playback faders &

 

flash buttons

wheels

Fixture page

keypad and

Attribute

buttons

 

 

controls

select buttons

 

 

 

The Preset Faders are used to control individual dimmer channels

 

and fixture intensities. Cues and chases can also be stored on these

 

Copyright

 

 

 

 

faders. The 2 buttons below the faders are used to select and flash

 

whatever is stored on the fader. Each fader and buttons is called a “Handle”.

The Mode select keyswitch selects Programming, Run or System modes of operation.

The Page select rollers let you select different pages of playbacks, and you can write the playback names on the rollers so you know what’s in them. There are 2 rollers each controlling 10 playback faders

The Master faders control the overall output of the various parts of the console. You will normally have these set at Full.

The Playback faders and flash buttons are used to play back cues or chases you have programmed, when you are running a show.

The Main display is the nerve centre of the console and shows you what is going on. The display can show various screens of information.

The Control wheels are used to set control values on the fixtures, and to set chase speeds and fades.

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1. Setting up the console - Page 15

MIDI in

USB reserve sockets and switches (2)

The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: A [Edit Times]

The Numeric keypad and other control buttons are used to enter values and change controls on the console.

The Fixture Page buttons are above the keypad, and allow selection

The blue Command buttons are used to carry out functions2010such as storing cues, copying, saving to disk, etc. These buttons have lights on to indicate when they are active.

of 4 pages for the Preset Faders.

The Attribute select buttons are used to select which attributes of a fixture (e.g. colour, gobo, pan, focus) are going to be controlled using the Control wheels. The buttons have lights on to show you which attributes are active. The bottom (red) button allows you to locate fixtures, which sets them to a known start position while programming.

A QWERTY keyboard and mouse touchpad is provided in a drawer on the front of the console.

Limited

 

Expansion sockets

Ethernet socket (top)

 

for touch wing

Desk lamp socket

MIDI out

 

 

and 2x rear USB

 

 

Audio in (blue)

 

 

 

 

DMX outputs (4)

 

VDU mounting Mains inlet

 

 

Floppy disk

Panel reset switch

 

 

point

VDU socket (blue)

 

Avolites

 

The back panel

All the connections required for the console are found on the back panel. Most are self-explanatory.

The Panel reset switch may be pressed to restart the front panel electronics if something odd happens with the switches and faders. The main board will continue running but the DMX output will be interrupted until the restart is completed.

The USB reserve sockets and switches are for future expansion. The switches should be set to “Normal operation”.

Copyright

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Page 16 – 1. Setting up the console

The Touch Wing

Context touch buttons

Workspace windows

Playback info

 

 

Workspace

 

 

save/recall

 

 

touch

Window selection

 

buttons

 

 

buttons

 

 

Macro buttons

Window size/position

Attribute display

 

buttons

 

 

 

Attribute wheels

 

The optional Touch Wing uses a touch screen and additional wheels to provide a user-friendly interface for selecting fixtures, palettes, groups and setting attributes.

The main area of the Touch Wing shows up to 4 workspace

 

windows. You can select the content and configure the size

 

and layout of these windows using the Window Selection and

 

Size/Position buttons below the screen.

The arrangement of windows can be saved and recalled using

 

the Workspaces touch buttons on the right of the screen.

Some windows have additional command buttons which are

 

 

Avolites

 

displayed in the Context touch buttons area on the top right

 

of the screen when the window is active.

The three Attribute Wheels take over attribute control from

 

the wheels on the console, which are then used for speed/fade

 

control of chases. Below the wheels the Scroll Mode Button to

 

switch the wheels into scroll mode – this is used to move a

 

selection box around the screen when editing.

The Attribute Display shows which attributes are being

 

controlled by the wheels, and the current settings. Touching the

 

roller graphic will set the attributes to min or max.

Across the bottom of the screen there is an area showing

 

information about the playbacks on the current roller pages.

Copyright

 

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1. Setting up the console - Page 17

1.2

Connecting up

 

 

1.2.1

Connecting mains power

 

 

 

You can safely connect the Pearl to any voltage from 80 to 260V.

 

We recommend that you run the console from a computer UPS

 

(uninterruptible power supply) . If the console unexpectedly loses

 

power, you can lose data (up to the last Autosave) and the console

 

may want to check its disks on startup which can cause delays. The

 

UPS will protect you from most power problems and give you chance

 

to shut down the console normally.

 

2010

1.2.2

Starting up and shutting down

 

 

The Pearl runs a Windows-based operating system internally, so you

 

need to make sure it is shut down properly rather than just turning

 

off its power.

 

 

 

Start up the console by pressing and releasing the Power switch at

 

the left hand side of the front edge. The console display and VDU

 

screen (if you are using one) should come alive. The Pearl takes

 

about 30 seconds to start up and a progress count is shown on the

 

console display.

 

 

 

Shut down the console by pressing an releasing the Power switch

 

Avolites

Limited

 

again. The console will perform a controlled shutdown. Wait until the Power light has gone off (about 15 seconds) before you disconnect power from the console.

To carry out a Forced Shutdown of the console, if the normal shut down does not work, hold down the power switch for 5 seconds.

Note: Do not use the power switch on the rear of the console to switch off the console as this would not close down the console properly.

1.2.3Connecting DMX lines

The Pearl communicates with lighting fixtures using the DMX512 system. It can produce 12 universes of DMX (each 512 control channels). It has 4 physical DMX outputs for direct connection to fixtures and dimmers, and can also send DMX over Ethernet and wireless Ethernet systems to allow connection to remote DMX Ethernet nodes and to the Avolites Console DMX Interface (ACDI) system which is used to connect visualiser applications.

When you patch a dimmer or fixture you tell the Pearl which of the 12 DMX universes it is on. Each universe can be configured to come out of one or more of the 4 standard DMX outputs on the back of the console, or over an Ethernet protocol (see section 13 on page 133.)

The 4 standard DMX outputs come out of the 5 pin XLR sockets on the back of the console. They are wired like this:Copyright

Pin 1

Earth

Pin 2

Data -

Pin 3

Data +

Pin 4

Not used

Pin 5

Not used

Each DMX line should pass through all the fixtures to be connected on

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1.2.4 Connecting VDU monitors

Page 18 – 1. Setting up the console

that line one after the other and have a DMX terminator fitted at the end (120 ohm resistor between pins 2 and 3). You should not split

the DMX lines using passive splitters (Y-splits) as this can mess up the data.

You should connect a computer VDU monitor to the Pearl, which is plugged into the VGA port on the rear of the console.

2010

The external VDU can be disabled and if so will show a

 

“disabled” message. To enable it, switch to System mode and

 

 

Limited

 

select [Display Setup] then press [External Display

 

Disconnected]. The option will change to [External Display

 

Connected] and the display will be enabled.

If you need to change the VDU resolution or settings, click on

 

“Tools” at the very top of the screen and select “Control Panel”,

 

then “External Monitor”, then select the option to match the

 

resolution of your monitor.

 

There are more details about setting up an external monitor, including troubleshooting help, in section 11.1.5 on page 115.

1.2.5Connecting the Touch Wing

The Touch Wing connects to the DVI port and the 9-pin D connector on the rear of the console, just above the panel with the rear USB/network sockets.

1.2.6Other connections

You can connect an external keyboard and mouse to the pc connectors on the rear of the console if for some reason you don’t like the keyboard with touchpad in the drawer on the front.

The console provides MIDI connections which can be used to connect MIDI timecode to the console for timecode-controlled cue lists.

You can connect the console to a LAN (local area network) using the RJ45 socket on the rear. This allows you to back up the console to another machine, or to link to a DMX-over-ethernet system.

A 3-pin XLR socket for a desk lamp is provided on the rear edge of the console. Suitable lamps are available from Avolites. The lamps are 12 volt, wired from pins 1 and 2 of the XLR.

Copyright

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29/03/2010 13:28:00
Current
Current menu name
Menu softkeys
AvolitesList of
selection settings
Down the right hand side of the display, the functions of the A-G menu softkeys are listed. In this manual these are shown in square brackets [Like This]. If there are more functions than will fit on one screen, [Previous] and [Next] buttons are provided to page through the functions.
The vertical bar to the left of the softkeys shows you which menu you
are currently in. You can “latch” the menu (so that you don’t have to Copyrightkeep reselecting it) by pressing the ML Menu button.
At the bottom left of the screen, the current function of the wheels is shown. If fixture attributes are being set, this shows the possible settings which are available on the fixtures. The horizontal bar shows which attributes are being controlled by each wheel and the boxes show the current attribute. If a chase is being controlled, information about the chase is shown here.
Above this, the current fixture intensity is shown in a grid arranged by handle number. A dot shows a fixture that is not lit, otherwise a percentage brightness is shown, with “FL” for full. If the fixture is selected then it is shown inverted (blue-on-white), and if it has been changed (is in the programmer) it is shown underlined.
The area at the top left of the screen shows instructions to the user and information from the console.
The appearance of the softkeys varies to indicate the type of actions available:
Wheel A/B attributes
Fixture intensities
1. Setting up the console

- Page 19

1.3

Using the displays and menus

 

 

The Pearl Expert has many useful features on its onboard display and

 

on the VDU.

2010

1.3.1

The onboard display

 

Information

 

window

 

 

PearlExpertTitan_Man_v3.doc

Page 20 – 1. Setting up the console

Action button:

Option button:

New menu

2010

Text entry

console will carry

cycles through a

button: jumps to

button: press

out the action

range of options

a new menu

and enter text

shown

 

 

using the

 

 

 

keyboard

1.3.2 Workspace windows on the VDULimitedand Touch Wing

The VDU screen and, if you are using it, the Touch Wing, show the workspace windows. These contain buttons for selecting fixtures, groups, palettes, playbacks and so on. Information windows such as Playback View, Channel Grid and the integrated Visualiser application can also appear as a workspace window.

4 window positions Context buttons

CopyrightUp to 4 windows can be shown on each screen in a 2x2 grid, but if you need a larger view, you can make a window twice as big, or it

can take up the whole area. You can move windows freely between the external VDU screen and the Touch Wing. Some possible window sizes/positions are shown below.

Quarter size Double wide Double height Maximised

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1. Setting up the console - Page 21

Some workspace windows have option settings or commands associated with them. If the Touch Wing is connected, these are positioned in the “context buttons” area on the right of the Touch Wing as shown in the picture above. If the Touch Wing is not connected, a drop down context menu is available at the top right of each window.

Selecting and positioning workspace windows

You select which workspace windows

you want to see using the [Open Workspace Window] menu command

on the root menu, or by pressing the Window Selection buttons on the Touch Wing just below the screen.

You can change the positions and sizes of the windows by using [Window Options] on the View menu. The Touch Wing also has pushbuttons for these functions. [Min or Max] swaps the active window between full screen and quarter size. [Size and Position] moves the active window around the possible positions. [Select Window] gives you a list of windows to choose the active one, or on

the Touch Wing you can make a window active by touching its header

bar. Avolites

Limited

You can move the active window between the Touch Wing and the external VDU monitor by pressing View then [Window Options] then [Move Screen], or for the Touch Wing hold down the Avo button (on the main console) and press the Size/Position button.

If a window shown on the VDU contains touch buttons, you can click them using the mouse trackpad on the keyboard.

The function buttons (F1-F12) on the QWERTY keyboard can be used to select and move workspace windows. See the list in section 11.1.2 on page 113.

Saving workspaces

CopyrightYou can save different workspace setups to the Workspaces touch buttons on the Touch Wing or to grey handle buttons on the console.

This is done by pressing View then [Record Workspace], then touching one of the Workspaces buttons or pressing a grey button. This allows you to reconfigure the workspace at the touch of a button.

Workspaces are saved with the show.

Setting up and recording workspaces is described in more detail in section 11.1 on page 113.

Quick record

Some windows – Groups, Workspaces, Playbacks, and all the Palette windows - have a Quick Record function. Set up what

you want to record, then touch or click the button once. The button will light up red with a + sign. At this point you can enter a legend. Touch or click again to store the item.

The Quick Record function can be disabled using Key Profiles (see section 11.2.1 on page 117).

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Page 22 – 1. Setting up the console

1.3.3

The Tools menu

 

 

The Tools menu on the top left corner of

 

 

the screen (or the Touch Wing) allows you

 

 

to access Windows functions such as File

 

 

explorer (to move files around), Control

 

 

Panel (to setup hardware), and to stop or

 

 

restart the Pearl application or run other

 

 

show files or when updating the operatingLimitedsoftware.

 

programs.

 

 

 

About gives you information about the

 

 

software version.

 

 

 

Help shows you the online manual.

 

 

Control Panel opens a sub-menu allowing

 

 

changes to monitor settings and to the USB

 

expert console which links the front panel

 

 

controls to the system. The “More…” option

 

 

opens Windows Control Panel allowing you

 

 

to change the operating system

 

 

configuration.

Avolites

 

 

 

 

 

Folders opens the file explorer. You ght need this when backing up

 

Switch Task allows you to bring programs in front of the Pearl

 

windows and move them between the Touch Wing and the external

 

VDU screen. Click or touch the Switch Screen icon to swap the

 

program between the Touch Wing and the external VDU. Click or

 

touch the Centre icon to centre the window on the screen. Click or

 

touch Close to close the program.

 

Copyright

 

Switch screen Centre Close

 

 

Additional Programs allows you to run some diagnostic programs which might help Avolites Support find problems you’re having.

Switch Software allows you to run the Pearl Expert in “Classic” Pearl mode rather than Titan mode.

Restart and Shutdown Software restarts and closes the Titan and Pearl Expert software. You would normally only use these when upgrading the software.

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At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard. This duplicates the function of the keyboard in the drawer, but can be more convenient for quick text entry.

1. Setting up the console - Page 23

Keyboard button

The touch keyboard can be switched between large and2010small size using the Max/Min button and you close it using the large X button in the top right hand corner. It can be set to pop up automatically when

Manual/Auto Change size Close

keyboard at the top.

text input is required,Avolitesusing the Man/Auto button. You can also move it on the screen by touching and dragging the blank area of the

The small version of the keyboard (pictured) does not have some of the less frequently used buttons.

1.3.4Visualiser

The Pearl Expert runs Avolites Visualiser internally. This allows you to view the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel.

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Page 24 – 1. Setting up the console

 

Visualiser is shown in a workspace window, either on the touch

 

screen or on the external monitor. Press [Window Options] then

 

 

 

 

 

2010

 

[Move Screen] on the View menu to move it between the touch

 

screen and external monitor.

 

 

 

Configuration buttons for Visualiser are provided in the context button

 

area in the top right of the Touch Wing screen, or on the context

 

menu at the top right of the window if you aren’t using the Touch

 

Wing.

 

 

 

 

 

The operation of Visualiser is not covered in this manual, please

 

 

refer to the Visualiser manual.

 

 

 

Auto Patch

 

 

 

 

The Auto Patch function automatically creates a Visualiser rig from

 

your Pearl show. When you start Visualiser using softkey A on the

 

View menu, Visualiser will open with an automatic representation of

 

your patch.

 

 

 

 

You will see the fixtures laid out on screen as they are on the console,

 

so any spaces between fixtures will be preserved and fixtures patched

 

to the top row of presets will be shown above fixtures patched to the

 

bottom row of presets.

 

 

 

The Visualiser will start in run mode, with the simulator tab selected

 

so you can start controlling lights immediately.

 

 

Multiple dimmers patched to one handle will appear as a singe fixture

 

in Visualiser.

 

Limited

 

 

 

 

 

 

Fixture selection

 

 

 

When a fixture is selected on the console, it is highlighted in blue in

 

Visualiser.

 

 

 

1.3.5

The Heads-Up Display (HUD)

 

 

 

The HUD window shows you what is stored in each fader and button

 

on the console: cues, chases, fixtures, dimmers, palettes, and fixture

 

groups. Any legends you enter are shown here.

 

 

The HUD window is a workspace window and is displayed by pressing

 

View then [Open Workspace Window] then [HUD]. It may be moved

 

around and resized using the normal workspace window controls.

Copyright

Avolites

 

 

Fixtures are highlighted in dark blue if in the programmer and in light blue if selected. Only fixtures, palettes and groups stored in the preset handles on the console are shown, handles on the Touch Wing are not shown on the HUD.

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1.3.7 Key macro recording
1.3.6 Key profiles

1. Setting up the console - Page 25

The Pearl allows you to reconfigure how the front panel2010buttons work to suit your method of working. You can also change the way some of the touch keys work on the Touch Wing. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the operation of the console for a particular use. See section 13.2 on page 133 for details.

Lighting programming can sometimesLimitedrequire a repeated sequence of button presses. You can record sequences of keypresses and play them back with a single keypress – this is called a macro. To record a macro:

1> Press the blue Macro (previously Insert) button (to the right of the numeric keys).

2> Press [Record]

3> Press a vacant preset Flash button. Recording starts. The Macro button flashes during recording.

4> Press the sequence of buttons you want to record.

5> Press Macro to finish recording.

(with no delay or timing between the presses).

To play back the macro,Avolitesjust press the grey Flash button where you recorded the macro. The macro will repeat all your button presses

When using the Touch Wing, macros may also be recorded into 10 dedicated buttons on the Wing. In addition you can display a workspace window with further macro touch buttons. The 10 hardware buttons are allocated to the first 10 macros in the window.

1.3.8The Pearl Expert Titan application

The Pearl Expert Titan application is the “engine room” of the console. The main reason you will need to use it is to configure DMX outputs. Use the Tools → Switch Tasks menu to bring the application window to the front.

Setting up DMX outputs is described in section 11.4.6 on page 123.

1.4Loading and saving shows

CopyrightYou can save any number of different shows on a USB drive or the Pearl’s internal hard disk. The Pearl will also autosave the show

periodically.

Note: You cannot transfer shows between the Pearl Expert Titan and other versions of the Pearl or Pearl Expert as the showfile format is different. You can load shows to/from other Titan consoles such as the Tiger Touch.

1.4.1Autosave

The Pearl will automatically save your show to its internal hard disk

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Page 26 – 1. Setting up the console

when you shut it down. It will also autosave the show every 30 minutes in case the console loses power. The time remaining to the next auto save is shown on the status bar of the Titan application.

 

 

 

You can disable Autosave or alter the time between saves using

 

 

 

option D [Auto Save] on the Disk menu (selected using the blue Disk

 

 

 

button). Softkey A enables or disables autosave and Softkey B sets

 

 

 

the time between saves. We recommend that you have autosave

 

 

 

enabled while programming in case the console power fails, but

 

 

 

disable it while running a show as it can cause the console to pause

 

 

 

slightly at inconvenient moments.

 

2010

1.4.2

Manual save and load

 

 

 

 

You can save your show at any time either with its current name or

 

 

 

with a new name.

 

 

 

 

 

 

 

 

 

 

1> Press the blue Disk button (bottom right).

 

 

 

2>

Press [Save Show].

 

 

 

 

 

3> If you have a USB drive connected, use the softkeys to select

 

 

 

 

whether to save on “Removable Disk” or the internal hard drive.

 

 

 

4> Enter a name for the show on the keyboard (the screen shows

 

 

 

 

a list of shows which already exist).

 

 

 

 

5> Press Enter or [Save]. The show will be saved.

 

 

 

 

6> Press Exit or [OK] to leave Disk mode.

 

 

 

 

 

 

Limited

 

 

 

 

If you save to hard drive, shows are saved in the C:/Program

 

 

 

Files/Avolites/Titan/ShowData folder, unless you change this in the

 

 

 

User Settings.

 

 

 

 

 

The Pearl will automatically load the last show when it is turned on.

 

 

 

If you want to load a different show:

 

 

 

 

 

 

 

 

 

 

 

1> Press the blue Disk button.

 

 

 

 

2>

Press [Load Show].

 

 

 

 

 

3> If you have a USB drive connected, select which drive you want

 

 

 

 

to load from.

 

 

 

 

 

4> Available shows are listed on the softkeys; press the key to load

 

 

 

 

the show (the F and G keys show more pages). If you type the

 

 

 

 

first few lettersAvolitesof the show name on the Qwerty keyboard, the

 

 

 

 

list will only include shows starting with those letters, which can

 

 

 

 

make it easier to locate the show you want.

 

 

 

 

5> Press Exit to leave Disk mode.

 

 

 

 

 

 

 

 

 

You can save any number of different shows on the Pearl’s internal

 

 

 

hard disk.

 

 

1.5

 

Backing up a show to USB drive

 

 

 

 

If you save to the internal hard drive, it’s a good idea to regularly

 

 

 

copy a backup of the show to an external storage device such as a

 

 

 

USB pen drive just in case something bad happens to the console.

 

 

 

One way to do this is to load the show from the hard disk then save it

 

 

 

to the removable disk using the Disk button as described in the

 

 

 

previous section.

 

 

 

 

 

You can also use the VDU and mousepad to select options from the

 

CopyrightPearl Expert Titan window on the VDU as described below.

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1. Setting up the console - Page 27

1.5.1Backup existing show files to USB pen drive

To backup existing show files to USB drive you need to copy the showfile across

using Windows functions.

 

 

1>

On the

 

 

 

 

 

Tools

 

 

 

 

 

menu,

 

 

 

 

 

click on

 

 

 

 

 

the

 

 

 

 

 

Folders

 

 

 

 

 

icon.

 

 

 

2>

Double

 

 

 

 

 

click on

 

 

 

 

 

“Local

 

 

 

 

 

Disk (C:)”

 

 

 

3>

Double

 

 

 

 

 

click on the “Program Files” folder.

 

4>

Double click on the “Avolites” folder, then double click the

 

 

 

“Titan” folder, then double click the “ShowData” folder.

 

5>

The VDU screen will show a list of the saved shows.

 

6>

Click on the show you want to backup. If you want to backup

 

 

 

more than one, hold down the Ctrl button on the keyboard

 

 

 

while clicking them.

Limited

 

 

 

 

 

7>

Right click on a selected file, and select “Send to” from the pop

 

 

 

up menu which appears.

 

 

8>

Select the removable USB drive where you want to make a

 

 

 

backup of the show file(s). The file will be copied.

 

 

9>

You cannot burn files to CD-R, you must use a USB drive.

1.6

Clearing the console

 

 

 

When you start a new show on the Pearl it is usually a good idea to

 

 

clear the console. All programming and patching is deleted, but user

 

 

options are not changed.

 

 

 

 

 

 

 

1>

Press the blue Disk button.

 

 

 

 

 

Avolites

 

 

2>

Press [New Show].

 

 

3>

Press [OK] to confirm.

 

 

 

4>

Press Exit to leave Disk mode.

 

 

There is also an option E [Wipe] in the System menu (when the

 

 

 

key is turned to System) which has the same function, and is

 

 

 

located in the same place as on the “classic” Pearl versions.

 

Copyright

 

 

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Page 28 – 1. Setting up the console

1.7

Rebooting into original Pearl Expert mode

 

2010

You can run the Pearl Expert in either Titan mode or the original Pearl Expert mode. Click the [Switch Software] button on the VDU tools menu to reboot the console into the desired mode.

 

 

Limited

 

Reboot into different

 

mode

 

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Avolites

 

 

 

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2. Patching - Page 29

2.Patching

This chapter contains: patching dimmers; patching moving light fixtures; checking the patching; changing the DMX address; deleting a patched fixture; patching options.

Patching is the process where you tell the Pearl

 

What type of lighting units you have connected to it

 

What DMX addresses they are operating at

 

2010

 

 

 

 

 

 

 

 

 

Which DMX line (universe) each unit is connected to (there are

 

 

12)

 

 

 

 

 

 

 

Which Preset Faders you want to use to access them

 

You should normally plan out the lighting rig in advance to allow the

 

DMX addresses on your fixtures to be set up before they are rigged.

 

The easiest way to do this is to patch the fixtures on the console,

 

then read off the DMX addresses from the console (using the DMX

 

window on the VDU) and use them to set up the addresses on the

 

actual fixtures.

 

 

 

 

 

 

 

Alternatively you can allocate the DMX addresses to the fixtures

 

yourself, and set up the console to match.

 

 

 

 

 

 

 

Limited

 

 

 

The Pearl’s key must be set to Program before you can patch.

2.1

Create

 

 

 

 

 

 

2.1.1

Preset faders (handles)

 

 

 

 

 

 

To control intelligent fixtures or

 

 

Handles (Preset faders)

 

dimmer channels, they must be

 

 

 

 

 

 

 

 

 

patched to a Preset, or to a

 

 

 

 

 

 

 

 

 

 

 

 

Fixture button on the Touch Wing.

 

 

 

 

 

 

Presets are the faders, buttons

 

 

 

 

 

 

and displays located in 2 rows

 

 

 

 

 

 

along the top of the console. Each

 

 

 

 

 

 

 

 

 

 

 

 

preset consists of:

 

 

 

 

 

 

 

 

Avolites

 

 

 

 

 

a fader, used to set the intensity of the fixture or dimmer

a blue Select button which is used to select the fixture

a grey Palette button which is used to store and select Palettes, Groups and various other

things

Copyright

 

The fader and buttons are

 

together referred to as a handle.

 

There are 4 pages of presets

 

controlled by the fixture page

 

buttons, located just above the

 

numeric keypad. Fixtures 1-60 are

 

on page 0--, Fixtures 101-160 on

 

page 1--, 201-260 on page 2—

Pages of fixtures buttons

 

PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00

 

and 301-360 on page 3--. You can change the fixture page at any time.
On the Touch Wing, you can patch fixtures into the Fixtures workspace window .

Page 30 – 2. Patching

If the Fixtures window is not shown, press View then [Open Workspace Window] then [Fixtures] to show it, or press the

Fixtures button on the Touch Wing.

Fixture touch buttons can be shown either in pages with Page buttons, or you can use the scroll bar to show different pages. Use the [Pages Show/Hide] touch button on the right of the screen to select between page buttons and scrolling mode. on the left of the screen. You can change the fixture page at any time.

 

Note: Fixture touch buttons on the Touch Wing are completely

 

 

separate from fixtures patched onto the preset faders, unless

 

 

 

 

Limited

 

 

the Compatibility View workspace is used – this view

 

 

duplicates the blue/grey preset buttons on the touch screen.

 

 

See section 11.1.4 on page 115 for more details.

 

The Pearl also allows you to allocate fixtures and dimmers to Groups,

 

which can be useful if you usually select the same set of fixtures

 

together. Groups are described in the next chapter.

2.1.2

Patching dimmers

 

 

Each dimmer channel is allocated to one fader.

 

 

 

 

1>

Press Patch (one of the blue command buttons bottom right),

 

 

then [Dimmers].

 

 

2>

 

Avolites

 

 

Softkey A [Line=] shows you which of the 12 DMX output lines

 

 

you are patching onto. Press A then enter a new number (1-12)

 

 

to change the line. [Address=xx] shows the DMX address about

 

 

to be patched. You can change this by pressing [Address=xx],

 

 

typing in the new address on the numeric keypad and pressing

 

 

Enter.

 

 

 

3>

To patch a single dimmer, press a preset Select button or a

 

 

fixture touch button. To patch a range of dimmers, hold down

 

 

the Select button for the first dimmer in the range, then press

 

 

the last Select button in the range. On the Touch Wing, run

 

 

your finger along the buttons. The range of dimmers will be

 

 

patched to sequential DMX addresses.

 

4>

The Select buttons light up dimly to show that they are

 

 

patched. Fixture Touch buttons turn dark blue and show fixture

 

 

details.

 

 

 

5>

Repeat from step 2 for other dimmers.

Copyright

 

 

 

When setting the DMX address using Softkey B, you can set the

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