Avolites Titan v10.1 Service Manual

Titan v10.1
User Manual
TitanUniversal_v10_1_d.doc 13 April 2017
Useful Avolites phone numbers:-
Avolites England
Sales and service* (+44) (0) 20 8965 8522
Service out of hours* (+44) (0) 7831 178 888
Fax (+44) (0) 20 8965 0290
Email support@Avolites.com
Website http://www.Avolites.com
Before contacting Avolites for service enquiry please ensure that you have the product
serial number and the software version. The serial number can be found on the back of
the desk; the software version is displayed on the menu prompt when the console is
switched to System mode.
The latest version of this manual and console software can be downloaded from the
Avolites website.
The small print :
No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such the detail within this
manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or consequential damages or loss
whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary
loss) arising out of the use or inability to use the console even if Avolites Ltd. has been advised of the possibility
of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for
consequential or incidental damages, the above limitation may not apply to you.
Avolites Ltd recognise that all trademarks within the manual are the property of their respective owners.
Reprint and revision history:
Titan Universal Manual v10.1: February 2017
TitanUniversal_v10_1_d.doc 13 April 2017
Written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
with examples by Nic Morris
TitanUniversal_v10_1_d.doc 13 April 2017
SECTIONS
1.
QUICK START 17
2. ABOUT THE CONSOLES 21
3. CONNECTING UP AND TITAN BASICS 45
4. PATCHING 81
5. CONTROLLING DIMMERS AND FIXTURES 101
6. PALETTES 127
7. SHAPES AND PIXEL MAPPER EFFECTS 141
8. CUES 181
9. CHASES 203
10. CUE LISTS 215
11. CAPTURE VISUALISER 235
Page 5
12. RUNNING THE SHOW 241
13. REMOTE CONTROL 259
14. TITAN NET PROCESSOR OPERATION 265
15. SYSTEM MENU AND USER SETTINGS 273
16. FIXTURE PERSONALITIES 293
17. NETWORKING THE CONSOLE 297
18. TITAN COMMANDS QUICK REFERENCE 307
19. INDEX 311
This icon shows important information which you should know about
to avoid damage to your console or loss of important data.
This icon shows information which is useful to know.
This icon shows handy tips which will help you use the console more
efficiently.
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Page 6.
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CONTENTS
1. Quick Start 17
1.1 Patching fixtures............................................................................................................................................. 17
1.2 Controlling fixtures....................................................................................................................................... 17
1.3 Programming cues and chases................................................................................................................. 18
1.4 Programming palettes.................................................................................................................................. 19
1.5 DMX / network setup................................................................................................................................. 20
2. About the consoles 21
2.1 Sapphire Touch .............................................................................................................................................. 21
2.2 Arena .................................................................................................................................................................. 25
2.3 Tiger Touch ..................................................................................................................................................... 29
2.4 Quartz................................................................................................................................................................ 32
2.5 Titan Mobile..................................................................................................................................................... 35
2.6 Titan One.......................................................................................................................................................... 38
2.7 TNP (Titan Net Processor)......................................................................................................................39
2.8 Pearl Expert and Touch Wing.................................................................................................................40
Page 7
3. Connecting up and Titan basics 45
3.1 Connecting up ................................................................................................................................................ 45
3.1.1 Cautions.....................................................................................................................................................................................45
3.1.2 Connecting mains power .................................................................................................................................................... 45
3.1.3 Starting up and shutting down .......................................................................................................................................... 45
3.1.4 Connecting up Titan Mobile and Titan One................................................................................................................46
3.1.5 Titan Healthcheck...................................................................................................................................................................47
3.1.6 Connecting DMX lines .........................................................................................................................................................47
3.1.7 Connecting a monitor...........................................................................................................................................................48
3.1.8 Other connections.................................................................................................................................................................48
3.1.9 Connecting console wings...................................................................................................................................................49
3.2 Workspace windows................................................................................................................................... 51
3.2.1 Opening and positioning workspace windows........................................................................................................... 52
3.2.2 Mini Screen (Arena only)..................................................................................................................................................... 56
3.2.3 Saving workspace layout......................................................................................................................................................57
3.2.4 Quick record ............................................................................................................................................................................59
3.2.5 Legends and picture legends ..............................................................................................................................................59
3.2.6 Button Halo...............................................................................................................................................................................59
3.2.7 Trackball (Sapphire Touch only).......................................................................................................................................60
3.2.8 Touch Keyboard ..................................................................................................................................................................... 60
3.3 Other parts of the touch screen............................................................................................................ 61
3.3.1 The Menu/Softkeys ................................................................................................................................................................ 61
3.3.2 The toolbar ...............................................................................................................................................................................62
3.3.3 The Heads-Up Display (HUD)..........................................................................................................................................64
3.3.4 Visualiser.....................................................................................................................................................................................65
3.3.5 Undo/Redo................................................................................................................................................................................65
3.4 Front panel buttons...................................................................................................................................... 66
3.4.1 Key profiles...............................................................................................................................................................................66
3.4.2 Key macro buttons ................................................................................................................................................................ 67
3.4.3 Keyboard shortcuts ............................................................................................................................................................... 67
3.4.4 Locking the console...............................................................................................................................................................69
3.5 Multi-user operation .................................................................................................................................... 69
3.5.1 Users............................................................................................................................................................................................69
3.5.2 Handle Worlds ........................................................................................................................................................................70
3.5.3 Linking to other TitanNet sessions .................................................................................................................................70
3.6 Titan Simulator............................................................................................................................................... 72
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3.6.1 Installing Titan Simulator......................................................................................................................................................72
3.6.2 Running Titan Simulator.......................................................................................................................................................73
3.6.3 Using Virtual Panel with a console .................................................................................................................................. 73
3.7 Show Library ...................................................................................................................................................73
3.7.1 Show Library tab..................................................................................................................................................................... 73
3.7.2 Mapping shows for import..................................................................................................................................................74
3.7.3 Users tab....................................................................................................................................................................................74
3.7.4 Key profiles view..................................................................................................................................................................... 74
3.8 Loading and saving shows.......................................................................................................................... 75
3.8.1 Saving the show.......................................................................................................................................................................75
3.8.2 Loading a show........................................................................................................................................................................76
3.8.3 Importing parts of other shows........................................................................................................................................77
3.8.4 Autosave.....................................................................................................................................................................................78
3.8.5 Backing up existing show files to USB pen drive .......................................................................................................79
3.9 Clearing the console .................................................................................................................................... 79
3.10 Creating reports ............................................................................................................................................ 79
4. Patching 81
4.1 Patching new fixtures or dimmers.........................................................................................................81
4.1.1 Fixture select buttons and handles.................................................................................................................................. 81
4.1.2 Patching dimmers...................................................................................................................................................................82
4.1.3 Patching moving light fixtures............................................................................................................................................83
4.1.4 Capture Visualiser Auto Patch..........................................................................................................................................86
4.1.5 Patching fixtures with multiple cells (sub fixtures)....................................................................................................86
4.1.6 Patching by RDM.................................................................................................................................................................... 87
4.1.7 Finding a lost fixture ..............................................................................................................................................................87
4.2 Changing the patch....................................................................................................................................... 88
4.2.1 Patch View................................................................................................................................................................................. 88
4.2.2 View detailed fixture information....................................................................................................................................89
4.2.3 Changing DMX addressing using Patch View.............................................................................................................. 90
4.2.4 Changing DMX address using Patch menu .................................................................................................................. 90
4.2.5 Setting legends......................................................................................................................................................................... 91
4.2.6 Fixture button halo................................................................................................................................................................92
4.2.7 DMX view window................................................................................................................................................................ 93
4.2.8 Fixture Exchange.....................................................................................................................................................................93
4.2.9 Exchange Mapping..................................................................................................................................................................94
4.2.10 Update personalities ...........................................................................................................................................................96
4.3 Copying, moving and deleting fixtures ................................................................................................. 96
4.3.1 Copying or moving a patched fixture.............................................................................................................................96
4.3.2 Deleting a patched fixture...................................................................................................................................................97
4.4 Advanced options.......................................................................................................................................... 97
4.4.1 Swap pan and tilt....................................................................................................................................................................97
4.4.2 Invert attributes....................................................................................................................................................................... 98
4.4.3 Attribute limits.........................................................................................................................................................................98
4.4.4 Fixture Offset...........................................................................................................................................................................99
4.4.5 Fixture / Attribute curves....................................................................................................................................................99
4.4.6 Freeze fixtures or attributes............................................................................................................................................ 100
4.4.7 Editing the personality ....................................................................................................................................................... 100
5. Controlling dimmers and fixtures 101
5.1 Using the select buttons and wheels ..................................................................................................101
5.1.1 Selecting fixtures and dimmers for control............................................................................................................... 101
5.1.2 Setting fixtures to a start position (Locate).............................................................................................................. 102
5.1.3 Clearing selection................................................................................................................................................................. 103
5.1.4 Fixtures with multiple cells/subfixtures....................................................................................................................... 104
5.1.5 Changing attributes using the wheels.......................................................................................................................... 105
5.1.6 Setting attributes on the touch screen ....................................................................................................................... 107
5.1.7 Setting attributes from the softkeys............................................................................................................................. 110
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5.1.8 Adjusting attributes with the @ buttons.................................................................................................................... 110
5.1.9 Selecting fixtures and dimmers by number (Channel).......................................................................................... 111
5.1.10 Selecting using a pattern................................................................................................................................................. 112
5.1.11 Selecting fixtures which are in a palette or playback.......................................................................................... 113
5.1.12 Attribute groups – IPCGBES-FX ................................................................................................................................ 113
5.1.13 Stepping through selected fixtures one at a time................................................................................................ 114
5.1.14 Highlighting the selected fixture with Prev/Next................................................................................................. 114
5.1.15 Flash selected fixtures to full ........................................................................................................................................ 114
5.1.16 Turn off unselected fixtures (Remainder Dim)..................................................................................................... 114
5.1.17 Align fixtures....................................................................................................................................................................... 114
5.1.18 Flip........................................................................................................................................................................................... 115
5.1.19 Fan mode.............................................................................................................................................................................. 116
5.1.20 Setting fixture/attribute times...................................................................................................................................... 119
5.2 Viewing and editing fixture values........................................................................................................119
5.2.1 The Channel Grid window.............................................................................................................................................. 119
5.2.2 Intensity window.................................................................................................................................................................. 120
5.3 Fixture groups...............................................................................................................................................123
5.3.1 Using fixture groups ........................................................................................................................................................... 123
5.3.2 Fixture Order and Fixture Layout in groups............................................................................................................ 124
5.4 Advanced options........................................................................................................................................125
5.4.1 The ML Menu button ....................................................................................................................................................... 125
5.4.2 Lamping fixtures on and off............................................................................................................................................. 126
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6. Palettes 127
6.1 Creating palettes..........................................................................................................................................128
6.1.1 Which attributes are stored in palettes ..................................................................................................................... 128
6.1.2 Storing a palette................................................................................................................................................................... 128
6.1.3 Nested palettes .................................................................................................................................................................... 131
6.1.4 Quick record ......................................................................................................................................................................... 131
6.1.5 Setting legends for palettes.............................................................................................................................................. 132
6.1.6 Creating an effects palette (shape or pixel mapper)............................................................................................. 133
6.1.7 Creating a time palette...................................................................................................................................................... 133
6.2 Using palettes................................................................................................................................................134
6.2.1 Recalling a palette value.................................................................................................................................................... 134
6.2.2 Palette pages.......................................................................................................................................................................... 135
6.2.3 Only showing relevant palettes...................................................................................................................................... 135
6.2.4 Quick palettes with no fixtures selected.................................................................................................................... 135
6.2.5 Setting palettes to all fixtures in a playback .............................................................................................................. 135
6.3 Editing palettes..............................................................................................................................................135
6.3.1 Viewing and editing the content of palettes............................................................................................................. 135
6.3.2 Changing the content of palettes.................................................................................................................................. 136
6.3.3 Updating palettes used in a playback........................................................................................................................... 137
6.4 Copying, moving and deleting palettes...............................................................................................137
6.4.1 Copying or moving a palette........................................................................................................................................... 137
6.4.2 Deleting palettes .................................................................................................................................................................. 138
6.5 Timing with palettes...................................................................................................................................138
6.5.1 Palettes with saved times ................................................................................................................................................. 138
6.5.2 Manually overriding palette times ................................................................................................................................. 138
6.5.3 Manual fixture overlap when recalling palettes ....................................................................................................... 139
6.5.4 Master Time for palettes.................................................................................................................................................. 139
7. Shapes and Pixel Mapper effects 141
7.1 Shape generator...........................................................................................................................................141
7.1.1 Selecting a shape.................................................................................................................................................................. 142
7.1.2 Changing size and speed of a shape............................................................................................................................. 143
7.1.3 Changing the phase of a shape across multiple fixtures ...................................................................................... 144
7.1.4 Shape direction..................................................................................................................................................................... 145
7.1.5 Beat Count............................................................................................................................................................................. 145
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7.1.6 Using shapes in cues........................................................................................................................................................... 146
7.2 Key frame shapes.........................................................................................................................................146
7.2.1 Creating a key frame shape ............................................................................................................................................. 146
7.2.2 Changing shape parameters in the Effect Editor..................................................................................................... 147
7.2.3 Saving a key frame shape to a cue................................................................................................................................ 150
7.3 Pixel mapper..................................................................................................................................................151
7.3.1 Creating Pixel Mapper effects......................................................................................................................................... 151
7.3.2 Pixel mapper Layer Masters............................................................................................................................................ 155
7.4 Editing shapes and effects ........................................................................................................................155
7.4.1 Editing shapes and effects in cues ................................................................................................................................. 155
7.4.2 Selecting a running shape to edit................................................................................................................................... 156
7.4.3 Resynchronise shapes ........................................................................................................................................................ 156
7.4.4 Changing fixture order in a shape................................................................................................................................. 156
7.4.5 Shapes linked to Groups................................................................................................................................................... 156
7.4.6 Removing or adding fixtures ........................................................................................................................................... 156
7.4.7 Reversing a shape................................................................................................................................................................ 157
7.4.8 Deleting shapes.....................................................................................................................................................................157
7.5 Advanced options........................................................................................................................................157
7.5.1 Fading shape size and speed............................................................................................................................................ 157
7.6 Pixel Mapper examples.............................................................................................................................158
7.6.1 Randomising effects ............................................................................................................................................................ 158
7.6.2 Overlaying effects ................................................................................................................................................................ 161
7.6.3 Creative use of fixture layouts....................................................................................................................................... 164
7.6.4 Other Layout Editor tools............................................................................................................................................... 168
7.6.5 Playback Order and Priorities......................................................................................................................................... 169
7.6.6 Displacement and Layer Properties............................................................................................................................. 173
7.6.7 Spawn and Pre-Spool......................................................................................................................................................... 176
8. Cues 181
8.1 Creating a cue...............................................................................................................................................181
8.1.1 How Titan works when programming........................................................................................................................ 181
8.1.2 Creating a cue....................................................................................................................................................................... 182
8.1.3 Quick Build cues................................................................................................................................................................... 183
8.1.4 Using shapes/effects in cues............................................................................................................................................. 183
8.1.5 Blind mode............................................................................................................................................................................. 183
8.1.6 Recording cue with a mask.............................................................................................................................................. 183
8.1.7 Convert cue to chase or cue list................................................................................................................................... 183
8.2 Using a cue .....................................................................................................................................................184
8.2.1 Combining cues with HTP and LTP............................................................................................................................. 184
8.2.2 Playing back a cue................................................................................................................................................................ 184
8.2.3 Changing playback pages...................................................................................................................................................185
8.2.4 Viewing active playbacks ................................................................................................................................................... 186
8.2.5 Speed and Size Masters..................................................................................................................................................... 186
8.2.6 Releasing running playbacks............................................................................................................................................. 186
8.2.7 Releasing a whole page of playbacks............................................................................................................................ 187
8.2.8 Release mask - releasing individual attributes........................................................................................................... 187
8.2.9 Programming the Release / Power On state............................................................................................................ 188
8.2.10 Auto Run playbacks on power up.............................................................................................................................. 188
8.2.11 Turning off individual fixtures....................................................................................................................................... 189
8.3 Editing cues ....................................................................................................................................................189
8.3.1 Editing a cue by merging................................................................................................................................................... 189
8.3.2 Updating stored values and palettes used in a cue ................................................................................................ 189
8.3.3 Playback and Cue view...................................................................................................................................................... 190
8.3.4 Using parts of existing cues - the Include function................................................................................................ 192
8.3.5 Removing attributes from cues using “Off” .............................................................................................................. 193
8.4 Copying, moving, linking and deleting.................................................................................................194
8.4.1 Copying or moving a cue ................................................................................................................................................. 194
8.4.2 Deleting a cue....................................................................................................................................................................... 194
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8.5 Cue timing ......................................................................................................................................................195
8.5.1 Setting fade times and Overlap for a cue................................................................................................................... 195
8.5.2 Changing fixture order ...................................................................................................................................................... 197
8.5.3 Setting attribute fade times for a cue.......................................................................................................................... 198
8.5.4 Editing times in the programmer .................................................................................................................................. 199
8.6 Playback options ..........................................................................................................................................199
8.6.1 Playback options – Playback tab.................................................................................................................................... 200
8.6.2 Playback options – Handle TAB .................................................................................................................................... 201
8.6.3 Playback options – Fader tab.......................................................................................................................................... 201
8.6.4 Playback options – Effects tab........................................................................................................................................ 202
8.6.5 Playback options – Release tab...................................................................................................................................... 202
9. Chases 203
9.1 Creating a chase...........................................................................................................................................203
9.1.1 Programming a chase......................................................................................................................................................... 203
9.1.2 Creating a chase with Quick Build................................................................................................................................ 204
9.2 Playback ...........................................................................................................................................................204
9.2.1 Playing back a chase............................................................................................................................................................ 204
9.2.2 Connecting a chase for control ..................................................................................................................................... 205
9.2.3 Setting speed and crossfade for a chase..................................................................................................................... 205
9.2.4 Manually controlling the steps of a chase .................................................................................................................. 206
9.2.5 Changing chase direction.................................................................................................................................................. 207
9.2.6 Jumping to a step................................................................................................................................................................. 207
9.3 Editing a chase...............................................................................................................................................207
9.3.1 Opening a chase for editing............................................................................................................................................. 207
9.3.2 Editing a chase using Unfold............................................................................................................................................ 208
9.3.3 Extracting a step from a chase with Include............................................................................................................. 208
9.4 Copying, moving, linking and deleting.................................................................................................208
9.4.1 Copying or moving a chase............................................................................................................................................. 208
9.4.2 Deleting a chase................................................................................................................................................................... 209
9.4.3 Deleting a step from a chase .......................................................................................................................................... 209
9.5 Chase timing ..................................................................................................................................................209
9.5.1 Global timings for chases.................................................................................................................................................. 209
9.5.2 Individual cue times in chases ......................................................................................................................................... 210
9.5.3 Setting attribute fade times for a cue in a chase..................................................................................................... 211
9.5.4 Speed MultiplierS ................................................................................................................................................................. 212
9.6 Chase options ...............................................................................................................................................212
9.6.1 Chase options – Playback tab......................................................................................................................................... 213
9.6.2 Chase options – Handle tab............................................................................................................................................ 213
9.6.3 Chase Options – Effects tab ........................................................................................................................................... 213
9.6.4 Chase Options – Release tab.......................................................................................................................................... 213
9.6.5 Renumber All Cues............................................................................................................................................................. 213
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10. Cue Lists 215
10.1 Creating a cue list........................................................................................................................................215
10.1.1 Programming a cue list.................................................................................................................................................... 215
10.1.2 Changing legends for cues in a cue list..................................................................................................................... 216
10.1.3 Shape tracking in cue lists .............................................................................................................................................. 217
10.1.4 Autoloading a playback within a cue list.................................................................................................................. 217
10.1.5 Running a key macro from a cue list......................................................................................................................... 218
10.1.6 Keyboard shortcuts/syntax for cue lists................................................................................................................... 219
10.2 Cue List playback.........................................................................................................................................219
10.2.1 Running a cue list .............................................................................................................................................................. 219
10.2.2 Killing a cue list................................................................................................................................................................... 221
10.2.3 Tracking................................................................................................................................................................................. 221
10.2.4 Move In Dark (MID) functions..................................................................................................................................... 222
10.3 Editing cue lists .............................................................................................................................................223
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Page 12.
10.3.1 Playback View window.................................................................................................................................................... 223
10.3.2 Editing values in Cue View window........................................................................................................................... 223
10.3.3 Moving and copying cues ............................................................................................................................................... 223
10.3.4 Editing a cue list using Unfold ...................................................................................................................................... 224
10.3.5 Using Update to change tracked cues...................................................................................................................... 225
10.3.6 Editing a cue list which is running............................................................................................................................... 225
10.3.7 Editing a cue list while recording ................................................................................................................................ 226
10.3.8 Updating values in a range of cues............................................................................................................................. 226
10.3.9 Disabling a cue.................................................................................................................................................................... 227
10.3.10 Extracting a cue from a cue list with Include ...................................................................................................... 227
10.4 Copying, moving, linking and deleting.................................................................................................227
10.4.1 Copying or moving a cue list........................................................................................................................................ 227
10.4.2 Deleting a cue list.............................................................................................................................................................. 227
10.4.3 Moving a cue in a cue list............................................................................................................................................... 227
10.4.4 Deleting a cue from a cue list ...................................................................................................................................... 228
10.5 Cue list timing ...............................................................................................................................................228
10.5.1 Time and fade options for Cue Lists......................................................................................................................... 228
10.5.2 Cue linking & Link Offset............................................................................................................................................... 229
10.5.3 Individual attribute fade times...................................................................................................................................... 230
10.5.4 Fixture overlap ................................................................................................................................................................... 230
10.5.5 Running a cue list to timecode.................................................................................................................................... 231
10.6 Cue list options ............................................................................................................................................232
10.6.1 Cue List options – Playback tab.................................................................................................................................. 232
10.6.2 Cue list options – Handle tab...................................................................................................................................... 233
10.6.3 Cue list options – Fader tab......................................................................................................................................... 233
10.6.4 Cue list options – Effects tab....................................................................................................................................... 233
10.6.5 Cue list options – Release tab ..................................................................................................................................... 233
10.6.6 Renumber all cues............................................................................................................................................................. 233
10.6.7 Cue Options ....................................................................................................................................................................... 233
11. Capture visualiser 235
11.1 Setting up the rig .........................................................................................................................................235
11.1.1 Setting up the stage and rigging................................................................................................................................... 235
11.1.2 Setting up fixtures............................................................................................................................................................. 236
11.1.3 Setting up cameras (views)............................................................................................................................................ 237
11.1.4 Capture Appearance options....................................................................................................................................... 238
11.2 Visualising using Capture..........................................................................................................................239
11.2.1 Fixture selection ................................................................................................................................................................ 239
11.2.2 Camera views ..................................................................................................................................................................... 239
11.3 Capture Show files......................................................................................................................................240
11.3.1 Exporting shows................................................................................................................................................................ 240
11.3.2 Importing shows................................................................................................................................................................ 240
11.3.3 Clearing the capture show............................................................................................................................................ 240
12. Running the show 241
12.1 Playback controls.........................................................................................................................................241
12.1.1 Back up the show.............................................................................................................................................................. 241
12.1.2 Label the console .............................................................................................................................................................. 241
12.1.3 Grand Master fader and assignable masters........................................................................................................... 241
12.1.4 Speed and Size Masters .................................................................................................................................................. 242
12.1.5 Group Masters ................................................................................................................................................................... 244
12.1.1 Scene Master....................................................................................................................................................................... 244
12.1.2 Flash and swop buttons.................................................................................................................................................. 246
12.1.3 Playback priority ................................................................................................................................................................ 246
12.1.4 Preset playbacks (Tiger Touch only)......................................................................................................................... 246
12.1.5 Locking a playback onto the same handle on every page................................................................................. 246
12.1.6 Viewing active playbacks................................................................................................................................................. 247
12.1.7 Blind mode........................................................................................................................................................................... 247
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12.1.8 Busking with palettes ....................................................................................................................................................... 248
12.2 Using multiple on-screen workspaces................................................................................................249
12.2.1 View menu........................................................................................................................................................................... 249
12.3 Organising the console .............................................................................................................................249
12.3.1 Using the Move function................................................................................................................................................ 249
12.4 Set List window............................................................................................................................................250
12.4.1 Creating a Set List............................................................................................................................................................. 250
12.4.2 Configuring tracks............................................................................................................................................................. 250
12.4.3 Track Workspace and Macro links ............................................................................................................................ 251
12.4.4 Playback control Macros ................................................................................................................................................ 251
12.5 MIDI, DMX or audio triggering.............................................................................................................252
12.5.1 Connecting remote trigger sources........................................................................................................................... 252
12.5.2 Setting up remote triggering......................................................................................................................................... 252
12.5.3 MIDI show control ........................................................................................................................................................... 254
12.5.4 Audio control (sound to light)..................................................................................................................................... 255
12.6 Linking consoles for multi-user or backup .......................................................................................255
12.6.1 Setting up consoles for multi-user ............................................................................................................................. 256
12.6.2 Setting up consoles for backup.................................................................................................................................... 256
13. Remote control 259
13.1 Setting up the remote ...............................................................................................................................259
13.1.1 Using an existing network ............................................................................................................................................. 260
13.1.2 Network setup using a dedicated access point..................................................................................................... 260
13.2 Operating the remote...............................................................................................................................261
13.2.1 Keypad................................................................................................................................................................................... 261
13.2.2 Controlling fixtures .......................................................................................................................................................... 262
13.2.3 Recording groups and palettes .................................................................................................................................... 263
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14. Titan Net Processor operation 265
14.1 TNP Slave mode..........................................................................................................................................265
14.1.1 Setup...................................................................................................................................................................................... 265
14.1.2 Locking the TNP................................................................................................................................................................ 266
14.1.3 Tools...................................................................................................................................................................................... 267
14.2 TNP console mode ....................................................................................................................................267
14.2.1 Running Playbacks............................................................................................................................................................. 267
14.2.2 Setting the View................................................................................................................................................................. 268
14.2.3 Locking the panel .............................................................................................................................................................. 269
14.2.4 Loading and saving shows, and other Setup........................................................................................................... 269
15. System Menu and User Settings 273
15.1 The System menu .......................................................................................................................................273
15.1.1 TitanNet Security.............................................................................................................................................................. 273
15.1.2 Network Settings .............................................................................................................................................................. 273
15.1.3 User Settings....................................................................................................................................................................... 273
15.1.4 Key Profiles.......................................................................................................................................................................... 273
15.1.5 Wipe.......................................................................................................................................................................................273
15.1.6 DMX settings...................................................................................................................................................................... 274
15.1.7 DMX Merge Settings ....................................................................................................................................................... 274
15.1.8 Triggers.................................................................................................................................................................................. 274
15.1.9 Display Setup...................................................................................................................................................................... 274
15.1.10 Assign mastering............................................................................................................................................................. 274
15.2 External displays...........................................................................................................................................274
15.3 Key Profiles ....................................................................................................................................................275
15.3.1 Creating and editing key profiles ................................................................................................................................ 275
15.3.2 Selecting a Key Profile..................................................................................................................................................... 277
15.3.3 Individual Key profiles for playbacks.......................................................................................................................... 277
15.4 User Settings..................................................................................................................................................277
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Page 14.
15.4.1 General.................................................................................................................................................................................. 278
15.4.2 Handles..................................................................................................................................................................................278
15.4.3 Key Profiles.......................................................................................................................................................................... 279
15.4.4 Patching................................................................................................................................................................................. 279
15.4.5 Times......................................................................................................................................................................................279
15.4.6 Formatting............................................................................................................................................................................ 279
15.4.7 Palettes.................................................................................................................................................................................. 280
15.4.8 Release................................................................................................................................................................................... 280
15.4.9 Clear....................................................................................................................................................................................... 280
15.4.10 Effects.................................................................................................................................................................................. 281
15.4.11 LEDs..................................................................................................................................................................................... 281
15.4.12 Timecode ........................................................................................................................................................................... 281
15.4.13 Wheels................................................................................................................................................................................ 281
15.5 DMX output mapping...............................................................................................................................282
15.5.1 Configuring DMX outputs............................................................................................................................................. 282
15.5.2 Module Properties............................................................................................................................................................ 283
15.5.3 TitanNet Overview .......................................................................................................................................................... 285
15.5.4 DMX merge........................................................................................................................................................................ 286
15.6 Curves ..............................................................................................................................................................286
15.7 Upgrading the software............................................................................................................................290
15.8 Recovering/reinstalling the console .....................................................................................................291
15.8.1 Installation Instructions................................................................................................................................................... 291
15.8.2 Software licensing.............................................................................................................................................................. 291
15.9 Release notes ................................................................................................................................................292
16. Fixture Personalities 293
16.1.1 Downloading fixture personalities from Avolites ................................................................................................ 293
16.1.2 Updating the personality library on the console.................................................................................................. 294
16.1.3 User/custom personalities............................................................................................................................................. 294
16.1.4 Requesting a new fixture personality........................................................................................................................ 295
16.1.5 Reporting a personality bug to Avolites................................................................................................................... 295
16.1.6 In an emergency................................................................................................................................................................. 295
17. Networking the console 297
17.1 Connecting the Arena to a network ..................................................................................................297
17.1.1 Optical connections ......................................................................................................................................................... 297
17.1.2 Wired ethernet outputs................................................................................................................................................. 297
17.1.3 Changing the IP address of the network switch (TNS)..................................................................................... 298
17.1.4 Power and UPS behaviour ............................................................................................................................................ 299
17.2 Controlling fixtures over a network...................................................................................................299
17.2.1 Setting the console’s IP address .................................................................................................................................. 299
17.2.2 Setting up DMX outputs................................................................................................................................................ 299
17.2.3 A simple Art-Net system............................................................................................................................................... 299
17.2.4 Setting up an Art-Net system...................................................................................................................................... 301
17.2.5 Additional Art-Net Resources..................................................................................................................................... 302
17.3 Using Active Fixtures with CITP...........................................................................................................302
17.3.1 Example CITP setup ........................................................................................................................................................ 303
17.4 A quick guide to IP addressing...............................................................................................................303
17.4.1 Setting your IP address ................................................................................................................................................... 303
17.4.2 Subnet Masks...................................................................................................................................................................... 304
17.4.3 Choosing an IP address and Subnet Mask............................................................................................................... 304
17.4.4 Automatically assigning IP addresses (DHCP)....................................................................................................... 305
17.4.5 Private IP address ranges................................................................................................................................................ 305
18. Titan Commands quick reference 307
18.1.1 Fixtures.................................................................................................................................................................................. 307
18.1.2 Select If.................................................................................................................................................................................. 308
18.1.3 Record ................................................................................................................................................................................... 308
TitanUniversal_v10_1_d.doc 13 April 2017
18.1.4 Copy, Move in cue list..................................................................................................................................................... 309
18.1.5 Delete.................................................................................................................................................................................... 309
18.1.6 Include....................................................................................................................................................................................309
18.1.7 Times......................................................................................................................................................................................309
18.1.8 Cue Lists ............................................................................................................................................................................... 310
19. Index 311
Page 15
TitanUniversal_v10_1_d.doc 13 April 2017
Page 16.
Dear Customer,
Thank you for buying an Avolites product. A lot of time and energy has gone into the development and manufacture of this product, so we really hope that you enjoy using it.
We have developed some resources to ensure that you get the most from your Avolites product.
Training
Titan Webinars
you can’t attend
Training
be arranged for Ai
Tutorials
To find out more, please email training@Avolites.com or visit Avolites.com/training.
Avolites Forums
Post a question or search for an answer on any Avolites product - forum.Avolites.com
Facebook User Groups
There are many Avolites user groups on Facebook in different countries and languages, but the most active groups are; Avolites Programmers and Users (search on Facebook), and Titan One Programmers and Users (search on Facebook).
Personality Files
Download the latest set of personality files for your console, if you can’t find the personality you need you can also request it on the same page
- personalities.Avolites.com
Monthly Newsletter
Visit Avolites.com/newsletters to view past newsletters and sign up.
Licensing
We always strive to look after our customers, so protect your investment in our products we have implemented a licensing system to guard against counterfeit consoles.
- free online webinars every Thursday with Q&A sessions, which are recorded and can be watched at Avolites.com/training if
- beginner and advanced Titan training sessions, including a goodie bag, a tour of head office and lunch. Bespoke training sessions can
- there are tutorials on almost every topic on our YouTube channel in multiple languages
If you have any licensing issues please contact software support, shown below.
Support
Titan Support:
- +44 (0)208 955 9232 (10am - 6pm UK)
Software
Hardware
Urgent Out of Hours
Titan One
- +44 (0)208 955 9230 (10am - 6pm UK)
- +44 (0)7831 178 888
- forum.Avolites.com
Ai Support:
aisupport@Avolites.com +44 (0)208 965 8522 (10am - 6pm UK)
Urgent Out of Hours - +44 (0)7415 066 915
Happy programming,
The Avolites Directors
TitanUniversal_v10_1_d.doc 13 April 2017

1. QUICK START

This section is a quick guide on how to do most things on Avolites Titan consoles. Each section
has a link to take you to the appropriate manual section for more details.
Softkeys (the A-G menu buttons next to the screen) are shown in square brackets like [This].
Physical labelled buttons on the console are shown like <This>.

1.1 PATCHING FIXTURES

Press <Patch>, [Dimmers] or [Fixtures].
For Fixtures, from the softkeys choose fixture manufacturer (type on keyboard to filter the list)
then fixture type, then fixture mode.
Set [DMX Line] and [Address]. Console will automatically set these if you don’t change them.
Press buttons in the Fixtures window to patch the fixture, or patch fixtures on faders (except the
main playback faders) by pressing the blue select button (Section 4.1.3, p83).
1. Quick Start - Page 17
To patch a number of dimmers or fixtures at once, draw a selection box over buttons on the
screen, or on physical buttons hold down first select button and press last in range. Or
[Quantity] in the patch menu.
To change DMX address or line, use [Repatch Fixtures]. (Section 4.2, p88).
VIEW FIXTURE PATCH
To see an overview screen of how the console is patched, press <View/Open> then <Patch>
(Section 4.2.1 , p88).
SETTING FIXTURE OPTIONS
Press <Patch>, [Edit Fixtures], or use the Patch View screen.

1.2 CONTROLLING FIXTURES

Select fixtures for control by pressing select buttons.
Press <Locate> to “home” selected fixtures with lamp on. If fixture is patched on a fader, the
fader controls the dimmer. (Section 5.1.2. p102). Hold <Locate> and press attribute button to
remove that attribute from the locate (e.g. to locate without changing pan/tilt, hold <Locate> and
press <Position>).
, set
Select attribute to control using attribute bank buttons (labelled Intensity/Dimmer, Colour, Gobo
etc), then turn the wheels to set fixture. Display shows which attribute each wheel is controlling.
(Section 5.1.5, p105).
Open Attribute window onscreen (<View/Open> then one of the attribute bank buttons such as
<Position> or <Intensity>) to select attributes from buttons and to control subfixtures of
battens/arrays. (Section 5.1.6, p107).
Use Palettes to store often-used colours, positions etc. for instant recall, see next page.
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Page 18 – 1. Quick Start
FIXTURE GROUPS
Fixtures may be grouped for quick selection, press <Group>, [Record Group], select fixtures for
group, set legend using [Provide a legend], press a handle to store. If the handle has a fader it
becomes a master fader for the group. Order of fixture selection is remembered for use with
shapes. (Section 5.3.1, p123).
Shapes / effec
Titan can use preset shapes, patterns you create yourself (key frame shapes) or pixel mapped
patterns.
Select fixtures. The order of fixture selection is used by shapes.
At top menu press [Shapes and Effects], [Shape Generator], [Create]. Select attribute of shape
then select a shape to run. (Section 7.1.1, p142).
Or from the Shape Libra
Library]) you can select a shape directly. Filter the list of shapes using the attribute buttons.
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase, Spread and Offset] to configure
the shape. Spread distributes the shape across a number of fixtures.
Key frame shapes are similar to a chase but you can spread the sequence across fixtures (Section
7.2, p146).
To use Pixel Mapper, save fixtures to a group, select the group. Use Layout Editor to set the real-
world layout of the fixtures. Then use Effects Editor to create effects on the pixels. (Section 7.6,
p158 ).
s
t
ry window (<Open/View>, [Open Workspace Window], [Shape

1.3 PROGRAMMING CUES AND CHASES

CUES
Set up the look to be recorded.
Press <Record>.
Set [Record Mode] to [Channel](saves only modified attributes), [Fixture] (saves all attributes of
fixtures which have been modified or are selected), [Stage] (saves all attributes of all fixtures with
nonzero dimmer), or [Quick Build] (merges palettes and playbacks into the cue when you select
them).
To store, press blue Select button on fader, or press button in Playbacks window. (Section 8.1.2,
on p182).
CHASES
Press <Record> twice (or <Record> then [Create Chase].
Press blue Select button on a fader, or press button in Playbacks window.
Set up the look for the first step, press playback select button to store. Repeat until all steps
stored. Quick Build mode can be used to merge palettes and cues into chase steps.
Press <<Exit>> to finish storing chase steps. (Section 9.1.1, p203).
TitanUniversal_v10_1_d.doc 13 April 2017
1. Quick Start - Page 19
TIMINGS
All times (cue times and fixture attribute times) are stored in the programmer and are saved
when you store a cue.
To edit times in the programmer before saving, press the <Times> button (previously labelled
<Set> on Quartz/Titan Mobile/Sapphire Touch/Tiger Touch and <Next Time> on Pearl
Expert/Tiger Touch mk1).
For chases, speed and fade can be set with wheels A and B when the chase is running.
To edit times in a saved cue, at top level menu press [Edit Times] then the select button for the
playback. Timing options are set from softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for
previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section 9.5, p209).
CUE LISTS
Cues may be stored in a Cue List which allows a full show to be run from a Go button. C
can be included using Autoload. Cue lists can run in tracking or non-tracking mode, set from
[Playback Options].

1.4 PROGRAMMING PALETTES

Set up the attributes to be recorded. If attribute is the same for all fixtures of one type (e.g.
colour), only one fixture need be set up and palette will be “shared”.
Press <Record>, <Palette> (See also Quick Record below).
Use [Set Mask] to choose attributes to record/exclude. If you are storing in a palette touch
button the mask is automatically set.
Press a grey handle button to store (except on the main playbacks), or touch a button in one of
the Colours/Positions/Gobos windows. (Section 6.1.2, p128).
To
recall palette, select fixtures, select recall mask using Attribute Bank buttons, press palette
button.
To set a legend, press [Set Legend] then the palette’s button. Press [Picture] to draw a picture
legend.
ases
h
QUICK RECORD
Press an unused button in one of the palette windows – the button turns red with a +. Press
again to save the palette. The mask is automatically set to match the window (e.g. Positions
window is masked for only position attributes).
BUSKING WITH PALETTES
To fade palettes when busking a show, select fixtures, type fade time on the keypad then recall
the palette (you have to do this each time). If no fixtures selected, palette will recall to all
TitanUniversal_v10_1_d.doc 13 April 2017
Page 20 – 1. Quick Start
applicable fixtures (called a Quick Palette. – Quick Palettes do not go into the programmer so
don’t use when programming).
To set fixture overlap, type 0-100 then press [Set Overlap], then recall the palette.
To set a fade time for all palettes, press Palette then [Master Time]. (Section 6.5, p138).

1.5 DMX / NETWORK SETUP

The console can output up to 16 universes of DMX (called DMX Lines) which may be routed to
the XLR sockets on the console or over Ethernet (The Titan One dongle is limited to a single
universe.) By connecting further Titan Network Processors (TNP) to the network using TitanNet,
you can control up to 64 universes.
Multiple consoles can be linked by Ethernet to provide a multi-user system, or to provide tracking
backup (Section 12.6, p255).
Switch to System mode (hold <Avo>, press <Disk>), press [D
Select a Node on the left (where the DMX is going to), click the blue arrow. On the right, select
the DMX line it will be fed by. The ‘i’ buttons set properties for Nodes/Lines. (Section 6.5, p282).
To change the IP address of the console, press [Network Settings] in System mode (Section
17.2.1, p299).
To change User Settings which let you personalise how the console works, hold down <<Avo>>
and select [U
ser Settings] (Section.15.1.3, p273).
MX Settings].
TitanUniversal_v10_1_d.doc 13 April 2017

2. ABOUT THE CONSOLES

This manual is a reference guide to all the functions of Titan consoles.
We explain things in the order you’re most likely to use them, so we start with how to
set up the console, then look at patching lights, controlling lights and how to program
cues.
As this manual covers all types of console, this section has details about each individual
console design in turn; where the controls are and where the connections are.

2.1 SAPPHIRE TOUCH

Preset playbacks
2. About the consoles - Page 21
Touch screens
Playback faders
Programming and setup controls
The Sapphire Touch has four main control areas:
The two Touch screens contains fixture, palette and group select buttons. They also
shows legends for the playback faders and shows the current menu page and softkey
buttons on the top right of the right hand screen.
The Playback faders select and control cues and programs
The Preset playbacks are used for patching fixtures or for additional playbacks.
The Programming and setup controls configure and program the console and the
macro/executor buttons allow storage of frequent key sequences, screen layouts,
groups or programs.
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Page 22 - 2. About the consoles
Workspace windows
Preset playbacks
Playback faders
System display
Wrist rest (lift for power switch)
The main controls
The Workspace windows on the touch screens contain touch buttons for fixtures,
palettes, groups, playbacks, macros and more. You can also set fixture attributes and
show information windows.
The System display area of the touch screen is the nerve centre of the console and
shows you what is going on. This part of the display shows various screens of
information depending on what you are currently doing.
The Menu Softkeys (labelled A – G) are used to select control options. The options
for each key change depending on what the console is doing. Softkey commands are
shown in the manual with square brackets like this: [Edit Times]
The Preset Playbacks at the top are used to patch fixtures, and store and play back
cues or chases. The Preset Page Select buttons in the centre of the faders let you
change to a different page.
The Macro Buttons store frequently used sequences of keypresses which can be
replayed with a single button press. Playbacks can also be stored here. The display
immediately above the buttons shows legends for the buttons
Macro buttons
Menu softkeys
The Playback faders are used to store and play back cues or chases. The Playback
Page Select buttons let you change to a different page of playbacks. The touch
screen above the faders shows information about each playback.
TitanUniversal_v10_1_d.doc 13 April 2017
2. About the consoles - Page 23
Control wheels Attribute information Attribute select buttons
Function buttons
The Control wheels are used to set control values (attributes) for the fixtures, and to
set chase speeds and fades. The touch screen above the wheels shows information about
the attributes being controlled.
The trackball controls pan and tilt of fixtures, and can also be used to control the
mouse pointer for the screens.
The Numeric keypad and other control buttons are used to enter values and change
controls on the console.
The Function buttons are used to carry out functions such as storing cues, copying,
patching, saving to disk, etc.
The Attribute select buttons are used to select which attributes of a fixture (e.g.
colour, gobo, pan, focus) are going to be controlled using the Control wheels. The
buttons have lights on to show you which attributes are active. The bottom (red) button
allows you to locate fixtures, which sets them to a known start position while
programming.
Numeric keypad
Trackball
TitanUniversal_v10_1_d.doc 13 April 2017
Page 24 - 2. About the consoles
The Wrist Rest across the front of the console lifts to reveal a handy storage tray. On
the left hand end is a USB socket for saving shows and power/disk indicator lights. Near
the right hand side is the power switch.
The back panel
All the connections required for the console are found on the back panel.
On the left hand side are connectors for eight DMX512 outputs, MIDI, ethernet, and a
DVI/USB connection for an external touch screen.
On the right hand side are DVI/USB connections for another external touch screen
(screen 3) and a general purpose USB connector.
Power is connected in the middle of the rear panel
TitanUniversal_v10_1_d.doc 13 April 2017
r

2.2 ARENA

The Arena has five main control areas:
2. About the consoles - Page 25
Touch screen
Additional playback faders
The Touch screen contains fixture, palette and group select buttons. It also shows
legends for the playback faders and shows the current menu page and softkey buttons
on the top right of the screen.
The Playback faders select and control cues and programs. The additional
playback faders provide further positions for storing cues, programs, fixtures and
other elements.
Playback faders & maste
Programming and setup controls
Mini screen & macro buttons
The Mini screen gives you another touch screen and additional masters or playbacks
using four rotary encoders.The macro buttons allow storage of frequent key
sequences.
The Programming and setup controls configure and program the console
TitanUniversal_v10_1_d.doc 13 April 2017
Page 26 - 2. About the consoles
r
Page select buttons
for additional
playbacks
Additional playbacks
Workspace windows with touch buttons
Playback legends and
info
Main playback page
select buttons
DBO (blackout) button
Master fade
System display and menu softkeys
Attribute display
Main playback faders
Control wheels
Mini screen
Power switch
Chase/cuelist control buttons
Rotary encoders
Function buttons
Numeric keypad
Macro buttons
Attribute select buttons
The main controls
The Workspace windows on the touch screen contain touch buttons for fixtures,
palettes, groups, playbacks, macros and more. You can also set fixture attributes and
show information windows.
The System display and menu area of the touch screen is the nerve centre of the
console and shows you what is going on. This part of the display shows various screens
of information depending on what you are currently doing.
The Menu Softkeys (labelled A – G) are used to select control options. The display
next to the buttons shows what each one will do. The options for each key change
depending on what the console is doing. Softkey commands are shown in the manual
with square brackets like this: [Edit Times]
The Mini screen displays additional workspace windows. The four rotary encoders
act like normal handles and can be allocated as masters or playbacks. Pressing the
encoder is like pressing the blue button on a handle.
The Macro Buttons store frequently used sequences of keypresses which can be
replayed with a single button press. Playbacks can also be stored here.
The Master fader controls the overall output of the console. You will normally have
this set at Full. The DBO button allows you to blackout the whole console.
TitanUniversal_v10_1_d.doc 13 April 2017
2. About the consoles - Page 27
The Playback faders are used to store and play back cues or chases. The Page
Select buttons let you change to a different page of playbacks. The touch screen
above the faders shows information about each playback. The Additional playback
faders in two banks of 15 allow you to store more cues and chases, or store palettes,
groups, or fixtures. Each bank of 15 has separate page select buttons and displays above
the faders show what they are.
The Control wheels are used to set control values (attributes) for the fixtures, and to
set chase speeds and fades. The touch screen above the wheels shows information about
the attributes being controlled. Press the Window Scroll Button to switch the
wheels into scroll mode – this is used to move a selection box around the screen when
editing.
The Numeric keypad and other control buttons are used to enter values and change
controls on the console.
The Function buttons are used to carry out functions such as storing cues, copying,
saving to disk, etc. These buttons have lights on to indicate when they are active.
The Attribute select buttons are used to select which attributes of a fixture (e.g.
colour, gobo, pan, focus) are going to be controlled using the Control wheels. The
buttons have lights on to show you which attributes are active. The bottom (red) button
allows you to locate fixtures, which sets them to a known start position while
programming.
The back panel (shown split into 3 parts)
USB and reset buttons
Monitor and network
TitanUniversal_v10_1_d.doc 13 April 2017
Page 28 - 2. About the consoles
DMX and MIDI
All the connections required for the console are found on the back panel. There are 8
DMX outputs on 5-pin XLR, MIDI in/out/thru on 5-pin DIN, two desk lamp sockets,
four Ethernet sockets from the internal Ethernet switch, an Opticon Duo optical
terminal for fibre network, a DVI connector for external monitor, three USB sockets,
SMPTE input, audio input on 1/4 inch jack and remote trigger terminal on 1/4 inch jack.
The Panel reset switch may be pressed to restart the front panel electronics if something
odd happens with the switches and faders. The main processor will continue running but
the DMX output will be interrupted until the restart is completed.
The UPS battery disconnect switch cuts off the power to the console when it is running
on UPS, in the unlikely event of a complete lock up that can't be recovered by holding
down the power switch.
Using the battery disconnect switch will also power down the inbuilt
network switch (TNS). Be aware of this if you are running from a
backup console connected via the network switch.
The Arena console has adjustable legs to angle the console for easier operation. Lift the
rear of the console and press the Leg Release button at each side to set the leg to the
desired height. Make sure you support the rear of the console when adjusting the height.
TitanUniversal_v10_1_d.doc 13 April 2017
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2.3 TIGER TOUCH

2. About the consoles - Page 29
Touch screen and menu buttons
Playback faders and maste
The Tiger Touch has four main control areas:
The Touch screen contains fixture, palette and group select buttons. It also shows
legends for the playback faders and shows the current menu page and softkey buttons
on the top right of the screen.
Programming and setup controls
Preset playbacks and macro buttons
The Playback faders select and control cues and programs
The Preset playbacks give you additional (unpaged) playbacks and the macro
buttons allow storage of frequent key sequences.
The Programming and setup controls configure and program the console
TitanUniversal_v10_1_d.doc 13 April 2017
Page 30 - 2. About the consoles
r
Playback legends and info
Playback page select buttons
DBO (blackout) button
Workspace windows with touch buttons
Attribute display
System display and menu softkeys
USB
Power switch
Preset playbacks
Macro buttons
Numeric
Master fade
The main controls
The Workspace windows on the touch screen contain touch buttons for fixtures,
palettes, groups, playbacks, macros and more. You can also set fixture attributes and
show information windows.
The System display and menu area of the touch screen is the nerve centre of the
console and shows you what is going on. This part of the display shows various screens
of information depending on what you are currently doing.
The Menu Softkeys (labelled A – G) are used to select control options. The display
next to the buttons shows what each one will do. The options for each key change
depending on what the console is doing. Softkey commands are shown in the manual
with square brackets like this: [Edit Times]
The Preset Playbacks are used to store and play back cues or chases that you need
frequently. These playbacks are not changed by the page select buttons, but you can
assign macro buttons to change pages (see section
The Macro Buttons store frequently used sequences of keypresses which can be
replayed with a single button press. Playbacks can also be stored here.
Playback faders
Control wheels
Chase control buttons
8.1.2 on page 182).
keypad
Function buttons
Attribute select buttons
The Master fader controls the overall output of the console. You will normally have
this set at Full. Th
The Playback faders are used to store and play back cues or chases. The Page
Select buttons let you change to a different page of playbacks. The touch screen
above the faders shows information about each playback.
TitanUniversal_v10_1_d.doc 13 April 2017
e DBO button allows you to blackout the whole console.
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