Useful Avolites phone numbers:Avolites England
Sales and service* (+44) (0) 20 8965 8522
Service out of hours* (+44) (0) 831 17 8888
Fax (+44) (0) 20 8965 0290
Email support@avolites.com
Website http://www.avolites.com
Before contacting Avolites for service enquiry please ensure that you
have the product serial number and the Software version. The serial
number can be found on the back of the desk; the software version is
displayed on the menu prompt when
the Tiger Touch is switched to
System mode.
The latest version of this manual and console Software can be
downloaded from the Avolites website.
The small print :
No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such
the detail within this manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or
consequential damages or loss whatsoever (including, without limitation, damages for
loss of profits, business interruption, or other pecuniary loss) arising out of the use or
inability to use the console even if Avolites Ltd. has been advised of the possibility of
such damages. Because some jurisdictions do not allow the exclusion or limitation of
liability for consequential or incidental damages, the above limitation may not apply to
you.
Avolites Ltd recognise that all trademarks within the manual are the property of their
respective owners.
Reprint and revision history:
Titan Universal Manual v5: Aug 2011
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
This manual was written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
Reference Manual Contents - Page 5
SECTIONS
1.
QUICK START 13
2. SETTING UP AND USING THE CONSOLE 17
3. PATCHING 37
4. CONTROLLING DIMMERS AND FIXTURES 49
5. PALETTES 69
6. SHAPES AND PIXEL MAPPER EFFECTS 79
7. CUES 109
8. CHASES 123
9. CUE LISTS 133
10. RUNNING THE SHOW 147
11. REMOTE CONTROL 153
12. USER SETTINGS AND OTHER OPTIONS 159
13. WORKING WITH FIXTURE PERSONALITIES 175
14. NETWORKING THE CONSOLE 179
15. USING DIFFERENT AVOLITES CONSOLES 189
16. RELEASE NOTES 193
17. GLOSSARY OF TERMS 201
This icon shows important information which you sh ould
know about to avoid damage to your console or loss of
important data.
This icon shows information which is useful to kn ow.
This icon shows handy tips which will help you use t he
console more efficiently.
16.1.3 New features in v.5.0 .......................................................................193
16.1.4 Improvements in v.5.0 .....................................................................197
16.1.5 Bugs fixed in v.5.0 ...........................................................................198
16.1.6 Bugs fixed in v.4.1 ...........................................................................199
17. Glossary of terms 201
INDEX 207
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Page 12 – Reference Manual Contents
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
1. Quick Start
This section is a quick guide on how to do most things on the Tiger
Touch. Each section has a link to take you to the appropriate manual
section for more details.
Softkeys are shown in square brackets like [This].
1.1 Patching fixtures
Press Patch, [Dimmers] or [Fixtures].
For Fixtures, fom the softkeys choose fixture manufacturer (type on
keyboard to filter the list) then fixture type, then fixture mode.
Set [DMX Line], [Address], [User Number], and [Legend]. Console
will automatically set all these if you don’t change them.
Press buttons in the Fixtures window to patch the fixture. (Section
3.1.3, p39).
To patch a number of dimmers or fixtures at once, drag over buttons
to draw a selection box on the screen. Or, set [Quantity] in the patch
menu.
1. Quick Start - Page 13
To change DMX address or line, use [Repatch Fixtures]. (Section
41).
p
Setting fixture options
Press Patch, [Edit Fixtures]
1.2 Controlling fixtures
Select fixtures for control by pressing select buttons.
Press Locate to “home” selected fixtures with lamp on. . (Section
4.1.2. p50). Hold locate and press attribute button to remove that
attribute from the locate (e.g. to locate without changing pan/tilt,
hold Locate and press Pan/Tilt).
Select attribute to control using attribute bank buttons (right hand
edge of console) , then turn the wheels to set fixture. Display shows
which attribute each wheel is controlling. (Section
Open Attribute window onscreen (
attributes from buttons. (Section
Use Palettes to store often-used colours, positions etc. for instant
recall., see next page.
Shapes (effects)
3.2,
4.1.4, p52).
View, Attribute Options) to select
4.1.5, p53).
Select fixtures. The order of fixture selection is used by shapes.
At top menu press [Shapes and Effects], [Shape Generator],
[Create]. Select attribute of shape then select a shape to run.
(Section
Or from the Shape Library window (
[Shape Library]) you can select a shape directly. Filter the list of
shapes using the attribute buttons.
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
6.1.1, p80).
View, [Open Workspace Window],
Page 14 – 1. Quick Start
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase,
Spread and Offset] to configure the shape.
Fixture Groups
Fixtures may be grouped for quick selection, press Group, [Record
Group], select fixtures for group, set legend using [Provide a legend],
press [Store]. Order of fixture selection is remembered for use with
shapes. (Section
4.1.11, p59).
1.3 Programming cues and chases
Cues
Set up the look to be recorded.
Press Record Cue.
Set [Record Mode] to Channel (saves only modified attributes),
Fixture (saves all attributes of modified fixtures), Stage (saves all
attributes of all fixtures with nonzero dimmer), or Quick Build (saves
palettes and playbacks when you select them).
To store, press blue Select button on playback fader, or press button
in Playbacks window. (Section
7.1.2, 110).
Chases
Press Record Chase.
Press blue Select button on a playback fader, or press button in
Playbacks window.
Set up the look for the first step, press playback select button to
store. Repeat until all steps stored.
Press Exit to finish storing chase steps. (Section
8.1.1, 123)
Fade timing
For chases, speed and fade can be set with wheels A and B when the
chase is running.
At top level menu press [Edit Times] then the select button for the
playback. Timing options are set from softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all
together, 0%=fixture waits for previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section
8.5, p128).
Cue Lists
Cues may be stored in a Cue List which allows a full show to be run
from a Go button. Chases can be included using Autoload.
1.4 Programming palettes
Set up the attributes to be recorded. If attribute is the same for all
fixtures of one type (e.g. colour), only one fixture need be set up and
palette will be “shared”.
Press Record Palette.
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1. Quick Start - Page 15
Use [Set Mask] to choose attributes to record/exclude.
Press a grey palette button to store, or press a button in one of the
Colours/Positions/Gobos windows. (Section
5.1.2, p70).
To recall palette, select fixtures, select recall mask using Attribute
Bank buttons, press palette button.
To set a legend, press [Set Legend] then the palette’s button. Press
[Picture] to draw a picture legend.
Quick Record
Press an unused button in one of the windows – the button turns red
with a +. Press again to save the palette. The mask is automatically
set to match the window (e.g. Positions window is masked for only
position attributes).
Busking with palettes
To fade palettes when busking a show, select fixtures, type fade time
on the keypad then recall the palette (you have to do this each time).
If no fixtures selected, palette will recall to all applicable fixtures.
To set fixture overlap, type 0-100 then press [Set Overlap], then
recall the palette.
To set a fade time for all palettes, press Palette then [Master Time].
(Section
5.5, p77). Faded palettes do not go into the programmer so
don’t use fades when programming.
1.5 DMX / network setup
The 12 DMX lines may be routed to the 4 XLR sockets or over
Ethernet.
Switch to System mode, press [DMX Settings].
Select a Node on the left (where the DMX is going to), click the blue
arrow. On the right, select the DMX line it will be fed by. The ‘i’
buttons set properties for Nodes/Lines. (Section
To change the IP address of the console, press [Network Settings] in
System mode (Section
To change User Settings which let you personalise how the console
works, hold down Avo and select [User Settings] (Section.
165).
p
14.1.1, p179).
5.5, p167).
12.3.3,
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Page 16 – 2. Setting up and using the console
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2. Setting up and using the console - Page 17
2. Setting up and using the console
Welcome to the Tiger Touch from Avolites. This manual is a reference
guide to all the functions of the console.
We explain things in the order you’re most likely to use them, so we
start with how to set up the console, then look at patching lights,
controlling lights and how to program cues.
2.1 Guide to the Tiger Touch
Touch screen
Preset playbacks and macro buttons
Playback faders and master
Programming and setup controls
The Tiger Touch has four main control areas:
The Touch screen contains fixture, palette and group select buttons.
It also shows legends for the playback faders and shows the current
menu page and softkey buttons on the top right of the screen.
The Playback faders select and control cues and programs
The Preset playbacks give you additional (unpaged) playbacks and
the macro buttons allow storage of frequent key sequences.
The Programming and setup controls configure and program the
console
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Page 18 – 2. Setting up and using the console
Power switch
Playback legends
and info
Playback page
select buttons
DBO (blackout)
button
Workspace windows with
touch buttons
System display
and menu softkeys
Attribute display
Preset playbacks
Macro buttons
Master fader
Playback faders
Control
wheels
Window scroll
button
Mode
switch
Chase control
buttons
Numeric
keypad and
controls
The main controls
The Workspace windows on the touch screen contain touch buttons
for fixtures, palettes, groups, playbacks, macros and more. You can
also set fixture attributes and show information windows.
The System display and menu area of the touch screen is the
nerve centre of the console and shows you what is going on. This part
of the display shows various screens of information depending on
what you are currently doing.
The Menu Softkeys (labelled A – G) are used to select control
options. The display next to the buttons shows wh at each one will do.
The options for each key change depending on what the console is
doing. Softkey commands are shown in the manual with square
brackets like this: [Edit Times]
The Preset Playbacks are used to store and play back cues or
chases that you need frequently. These playbacks are not changed by
the page select buttons.
The Macro Buttons store frequently used sequences of keypresses
which can be replayed with a single button press. Playbacks can also
be stored here.
Attribute
select buttons
Function
buttons
The Master fader controls the overall output of the console. You will
normally have this set at Full. The DBO button allows y o u to
blackout the whole console.
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2. Setting up and using the console - Page 19
The Playback faders are used to store and play back cues or
chases. The Page Select buttons let you change to a different page
of playbacks. The touch screen above the faders shows information
about each playback.
The Mode switch selects Programming, Run or System modes of
operation.
The Control wheels are used to set control values (attributes) for
the fixtures, and to set chase speeds and fades. The touch screen
above the wheels shows information about the attributes being
controlled. Press the Window Scroll Button to switch the wheels
into scroll mode – this is used to move a selection box around the
screen when editing.
The Numeric keypad and other control buttons are used to enter
values and change controls on the console.
The blue Function buttons are used to carry out functions such as
storing cues, copying, saving to disk, etc. These buttons have lights
on to indicate when they are active.
The Attribute select buttons are used to select which attributes of
a fixture (e.g. colour, gobo, pan, focus) are going to be controlled
using the Control wheels. The buttons have lights on to show you
which attributes are active. The bottom (red) button allows you to
locate fixtures, which sets them to a known start position while
programming.
MIDI in and out
Desk lamp socket
Mains inlet
VDU socket (blue)
Ethernet socket (top)
and 2x USB
Panel reset switch
Audio in (blue)
VDU mounting
point
USB reserve socket
and switch
The back panel
All the connections required for the console are found on the back
panel. Most are self-explanatory.
The Panel reset switch may be pressed to restart the front panel
electronics if something odd happens with the switches and faders.
The main board will continue running but the DMX output will be
interrupted until the restart is completed.
The USB reserve socket and switches are for future expansion. The
switch should be set to 'Normal operation'.
DMX outputs (4)
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Page 20 – 2. Setting up and using the console
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
2.2 Connecting up
2.2.1 Cautions
Radio transmitters may affect the operation of the
console and we recommend that they are not placed on
or above or behind the console. If you are wearing one
it is best placed in a back pocket or behind you when
attached to a belt.
2.2.2 Connecting mains power
You can safely connect the Tiger Touch to any voltage from 80 to
260V.
We recommend that you run the console from a computer UPS
(uninterruptible power supply) . If the console unexpectedly loses
power, you can lose data (up to the last Autosave) and the console
may want to check its disks on startup which can cause delays. The
UPS will protect you from most power problems and give you chance
to shut down the console normally.
2. Setting up and using the console - Page 21
2.2.3 Starting up and shutting down
The console runs a Windows-based operating system internally, so
you need to make sure it is shut down properly rather than just
turning off its power.
Start up the console by pressing and releasing the Power switch at
the left hand side of the touch screen. The console display and
external screen (if you are using one) should come alive. The console
takes about 1 min 30 seconds to start up.
Shut down the console by pressing and releasing the Power switch
again. The console will perform a controlled shutdown. Wait until the
Power light has gone off (about 30 seconds) before you disconnect
power from the console.
To carry out a Forced Shutdown of the console, if the normal shut
down does not work, hold down the power switch for 5 seconds. You
will lose any changes to your show since the last save.
Do not use the power switch on the rear of the console
to switch off the console as this would not close down
the console properly and you will lose any changes to
your show.
2.2.4 Connecting DMX lines
The console communicates with lighting fixtures using the DMX512
system. It can produce 12 universes of DMX (each 512 control
channels). It has 4 physical DMX outputs for direct connection to
fixtures and dimmers, and can also send DMX over Ethernet and
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Page 22 – 2. Setting up and using the console
wireless Ethernet systems to allow connection to remote DMX
Ethernet nodes, media servers, and so on.
When you patch a dimmer or fixture you tell
the Tiger Touch which of
the 12 DMX universes it is on. Each universe can be configured to
come out of one or more of the 4 standard DMX outputs on the back
of the console, or over an Ethernet protocol (see section
14 on page
179.)
By default, DMX Lines 1-4 are connected to the four XLRs on the
console.
The four 5 pin XLR sockets on the console are wired like this:
Pin 1 Earth
Pin 2 Data Pin 3 Data +
Pin 4 Not used
Pin 5 Not used
Each DMX line should pass through all the fixtures to be connected on
that line one after the other and have a DMX terminator fitted at the
end (120 ohm resistor between pins 2 and 3). You should not split
the DMX lines using passive splitters (Y-splits) as this can corrupt the
data.
2.2.5 Connecting a monitor
You can optionally connect a VGA computer monitor to the console.
The monitor gives you extra screen space for workspace windows
which can be handy for showing Visualiser or other information
windows.
The external monitor is disabled by default and will show a 'disabled'
message. To enable it, switch to System mode and select [Display
Setup] then press [External Display Disconnected]. The option will
change to [External Display Connected] and the display w ill be
enabled.
If you need to change the VDU resolution or settings, touch 'Tools' at
the very top of the screen and select 'Control Panel', then 'External
Monitor', then select the option to match the resolution of your
monitor.
There are more details about setting up an external monitor,
including troubleshooting help, on page 180.
2.2.6 Other connections
You can connect an external keyboard and mouse to the pc
connectors on the rear of the console if you don’t like the touch
keyboard which pops up on the touch screen. If you are using an
external VDU you will need to connect a mouse.
The console provides MIDI connections which can be used to connect
MIDI timecode to the console for timecode-controlled cue lists.
You can connect the console to a LAN (local area network) using the
RJ45 socket on the rear. This allows you to link to a DMX- overethernet system.
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
2. Setting up and using the console - Page 23
A 3-pin XLR socket for a desk lamp is provided on the rear edge of
the console. Suitable lamps are available from Avolites. The lamps
are 12 volt, wired from pins 1 and 2 of the XLR.
2.3 Using the touch screen and monitor
The heart of the Tiger Touch is its large touch screen.
2.3.1 Workspace windows
The main area of the screen contains the workspace windows. These
contain buttons for selecting fixtures, groups, palettes, playbacks and
so on. Information windows such as Playback View and the integrated
Visualiser application can also appear as a workspace window.
4 window positions
Context buttons
Up to 4 windows can be shown on the screen in a 2x2 grid, but if you
need a larger view, you can make a window twice as big, or it can
take up the whole area. You can also move windows to the external
screen which can show a further 4 windows. Some possible window
sizes/positions are shown below.
Quarter size
Double wide
Some windows have associated control buttons, these are positioned in
the “context buttons” area on the top right of the screen.
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
Double height
Maximised
Page 24 – 2. Setting up and using the console
Selecting and positioning workspace windows
You select which workspace windows you want to see using the
[Open Workspace Window] menu command on the root menu. , or by
pressing the Window Selection buttons just to the right of the touch
screen.
Window control
buttons
AVO shift button
Window selection
buttons
You can change the positions and sizes of the windows by using the
Window Control buttons above the numeric keypad. The min/max
button swaps the active window between full screen and quarter size.
The size/position button moves the active window around the possible
positions. You make a window active by clicking/touching its header
bar.
You can move the active window to the external monitor by pressing
Avo and the Size/Position button, or View then [Window Options]
then [Move Screen].
Window shortcuts
Press
View then an Attribute Bank button to open the Palette window
for that attribute.
Press
Press
Press
View then Patch to open the DMX output window.
View then Connect to open the View Cue window.
View then Macro to open the Macro window.
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2. Setting up and using the console - Page 25
Workspace window options
You can change the window sizes and positions by clicking the small
‘i’ button in the top right corner of the window. These options also
allow you to set the button size and the text size of the window.
Saving workspaces
You can save different workspace setups to the Workspaces touch
buttons (to the left of the menu) by pressing
View then [Record
Workspace], then touching one of the Workspaces buttons. This
allows you to reconfigure the workspace at the touch of a button.
Workspaces are saved with the show.
Setting up and recording workspaces is described in more detail in
section
12.1 on page 159.
Quick record
Some windows – Groups, Workspaces, Playbacks, and
all the Palette windows - have a Quick Record function.
Set up what you want to record, then touch or click the
button once. The button will light up red with a + sign.
At this point you can enter a legend. Touch or click again to store the
item.
The Quick Record function can be disabled using Key Profiles (see
section
12.2.1 on page 162).
Legends and picture legends
All touch buttons can have legends set to remind you what they do.
In addition, you can draw picture legends on the buttons. To do this,
select [Set Legend] then press [Picture]. A drawing space will open
on the touch screen for you to draw the legend. There is also a library
of pictures to choose from including popular gobo designs.
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Page 26 – 2. Setting up and using the console
Touch Keyboard
At the right hand end of the toolbar is the keyboard popup button
which will open the touch keyboard.
Keyboard button
The touch keyboard can be switched between large and small size
using the Max/Min button and you close it using the large X button in
the top right hand corner. It can be set to pop up automatically when
text input is required, using the Man/Auto button. You can also move
it on the screen by touching and dragging the blank area of the
keyboard at the top.
The small version of the keyboard (pictured) does not have some of
the less frequently used buttons.
Manual/Auto Change size Close
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2. Setting up and using the console - Page 27
2.3.2 The menu area of the touch screen
The right hand side of the touch screen is used for the operating
menu display.
Information
window
Menu
softkeys
Workspace
selection
buttons
Attribute
groups
Wheel
attributes
Current
selection
Current
menu name
Touch to
change up
or down
Down the right hand side of the screen, the functions of the A-G
menu softkeys are listed. If there are more functions than will fit on
one screen, [Previous] and [Next] buttons are provided to page
through the functions. You can either press the real button or touch
the key on screen.
The vertical bar to the left of the softkeys shows you which menu you
are currently in. You can 'latch' the menu (so that you don’t have to
keep reselecting it) by pressing the Menu Latch button. The menu bar
turns red when latched.
At the bottom of the screen, the current function of the wheels is
shown. If fixture attributes are being set, this shows the possible
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
Page 28 – 2. Setting up and using the console
settings which are available on the fixtures. Above the roller image a
legend shows which attributes are being controlled by each wheel and
the centre of the roller shows the current attribute. If a chase is being
controlled, information about the chase is shown here.
Above this, the screen shows which attribute group (Intensity,
Position, Colour, Gobo, Beam, Effect and Special) is selected (grey
box) and which are currently modified (blue circle).
The area at the top of the screen shows instructions to the user and
information from the console.
The appearance of the softkeys varies to indicate the type of actions
available:
Action button:
console will carry
out the action
shown
2.3.3 The toolbar
Across the very top of the screen is the toolbar. If you click/touch at
the left hand side on 'Tools', you will get a menu givin g you access to
some configuration functions.
Option button:
cycles through a
range of options
New menu
button: jumps to
a new menu
Text entry
button: press
and enter text
using the touch
keyboard
About gives you information about the software version.
Help shows you the online manual.
Control Panel opens a sub-menu allowing changes to monitor
settings and to the USB expert console which links the front panel
controls to the system. The 'More…' option opens Windows Control
Panel allowing you to change the operating system configuration.
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2. Setting up and using the console - Page 29
Touch Screen Setup opens the setup utility for the touch screen
which among other things allows you to align the touch positions.
Usb Expert Console sets up the connection between the front panel
controls and the software. If you are having problems this can be
used to troubleshoot.
Folders opens the file explorer. You might need this when backing up
show files or when updating the operating software.
Switch Task allows you to show other programs (such as Titan, for
setting up DMX outputs) on the touch screen or move them to the
external VDU screen. Touch the Switch Screen icon to swap the
program between the touch screen and the external VDU. Touch the
Centre icon to centre the window on the screen. Touch Close to close
the program.
Switch screen Centre Close
Additional Programs allows you to run some diagnostic programs
which might help Avolites Support find problems you’re having.
Restart and Shutdown Software restarts and closes the Titan
software. You would normally only use these when upgrading the
software.
2.3.4 The Heads-Up Display (HUD)
The HUD window is shown as one of the workspace windows. Most of
the HUD information is now shown in other windows, but if you’re
used to using it you might like to hav e it displayed.
Fixtures are highlighted in dark blue if in the programmer and in light
blue if selected.
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Page 30 – 2. Setting up and using the console
2.3.5 Visualiser
The console runs Avolites Visualiser internally. T his allows you to view
the output of the console if you can’t use the real lights, enabling you
to make changes to your show at home or in your hotel. It can also
be used in Blind mode for programming during a show.
Visualiser is shown in a workspace window, either on the touch
screen or on the external monitor. Press [Window Options] then
[Move Screen] on the View menu to move it between the touch
screen and external monitor.
Configuration buttons for Visualiser are provided in the context button
area to the left of the menu buttons.
The operation of Visualiser is not covered in this manual, please refer
to the Visualiser manual.
Auto Patch
The Auto Patch function automatically creates a Visualiser rig from
your show as you patch fixtures. When you start Visualiser, it will
open with an automatic representation of your patch.
You will see the fixtures laid out on screen with 60 fixtures in a row,
sorted by handle number.
The Visualiser will start in run mode, with the simulator t a b selected
so you can start controlling lights immediately.
Multiple dimmers patched to one handle will appear as a singe fixture
in Visualiser.
Fixture selection
When a fixture is selected on the console, it is highlight ed in blue in
Visualiser.
2.3.6 Key profiles
The console allows you to change the function of the blue select and
grey flash panel buttons. You can also change the way some of the
touch keys work. You can save your settings as a Key Profile.
Different profiles can be selected for different users or to enhance the
TitanUniversal_Man_v5-0_TT.doc 23 September 2011
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