Avolites Tiger Touch Operator's Manual

Tiger Touch
Operator’s Manual
Version 5.0
Useful Avolites phone numbers:­Avolites England Sales and service* (+44) (0) 20 8965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax (+44) (0) 20 8965 0290 Email support@avolites.com Website http://www.avolites.com
Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version. The serial number can be found on the back of the desk; the software version is displayed on the menu prompt when
the Tiger Touch is switched to
System mode. The latest version of this manual and console Software can be
downloaded from the Avolites website.
The small print : No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such the detail within this manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or inability to use the console even if Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
Avolites Ltd recognise that all trademarks within the manual are the property of their respective owners.
Reprint and revision history:
Titan Universal Manual v5: Aug 2011
This manual was written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
Reference Manual Contents - Page 5
SECTIONS
1.
QUICK START 13
2. SETTING UP AND USING THE CONSOLE 17
3. PATCHING 37
4. CONTROLLING DIMMERS AND FIXTURES 49
5. PALETTES 69
6. SHAPES AND PIXEL MAPPER EFFECTS 79
7. CUES 109
8. CHASES 123
9. CUE LISTS 133
10. RUNNING THE SHOW 147
11. REMOTE CONTROL 153
12. USER SETTINGS AND OTHER OPTIONS 159
13. WORKING WITH FIXTURE PERSONALITIES 175
14. NETWORKING THE CONSOLE 179
15. USING DIFFERENT AVOLITES CONSOLES 189
16. RELEASE NOTES 193
17. GLOSSARY OF TERMS 201
This icon shows important information which you sh ould know about to avoid damage to your console or loss of important data.
This icon shows information which is useful to kn ow.
This icon shows handy tips which will help you use t he console more efficiently.
Page 6 – Reference Manual Contents
Reference Manual Contents - Page 7
CONTENTS
1. Quick Start 13
1.1 Patching fixtures ................................................................... 13
1.2 Controlling fixtures ................................................................ 13
1.3 Programming cues and chases.................................................14
1.4 Programming palettes ............................................................ 14
1.5 DMX / network setup ............................................................. 15
2. Setting up and using the console 17
2.1 Guide to the Tiger Touch ........................................................ 17
2.2 Connecting up....................................................................... 21
2.2.1 Cautions ............................................................................................ 21
2.2.2 Connecting mains power...................................................................... 21
2.2.3 Starting up and shutting down.............................................................. 21
2.2.4 Connecting DMX lines.......................................................................... 21
2.2.5 Connecting a monitor .......................................................................... 22
2.2.6 Other connections............................................................................... 22
2.3 Using the touch screen and monitor ......................................... 23
2.3.1 Workspace windows ............................................................................ 23
2.3.2 The menu area of the touch screen ....................................................... 27
2.3.3 The toolbar ........................................................................................ 28
2.3.4 The Heads-Up Display (HUD) ................................................................ 29
2.3.5 Visualiser........................................................................................... 30
2.3.6 Key profiles........................................................................................ 30
2.3.7 Undo/Redo......................................................................................... 31
2.3.8 Key macro buttons.............................................................................. 31
2.3.9 Keyboard shortcuts ............................................................................. 32
2.3.10 Locking the console........................................................................... 33
2.4 Titan Simulator .....................................................................33
2.4.1 Installing Titan Simulator..................................................................... 33
2.4.2 Running Titan Simulator ...................................................................... 34
2.5 Loading and saving shows ...................................................... 34
2.5.1 Manual save and load.......................................................................... 34
2.5.2 Autosave ........................................................................................... 35
2.5.3 Backing up existing show files to USB pen drive...................................... 35
2.6 Clearing the console............................................................... 36
3. Patching 37
3.1 Patching new fixtures or dimmers............................................ 37
3.1.1 Fixture select buttons and handles ........................................................ 37
3.1.2 Patching dimmers ............................................................................... 38
3.1.3 Patching moving light fixtures............................................................... 39
3.1.4 Visualiser Auto Patch........................................................................... 41
3.1.5 Sub fixtures ....................................................................................... 41
3.2 Changing the patch................................................................41
3.2.1 Changing the DMX address of a fixture .................................................. 41
3.2.2 Setting legends................................................................................... 42
3.2.3 View Fixture Patch .............................................................................. 42
3.2.4 DMX view window............................................................................... 43
3.2.5 Fixture Exchange ................................................................................ 44
3.2.6 Update personalities............................................................................ 45
3.3 Copying, moving and deleting fixtures...................................... 45
3.3.1 Copying or moving a patched fixture ..................................................... 45
3.3.2 Using copied fixtures........................................................................... 46
3.3.3 Deleting a patched fixture.................................................................... 46
3.4 Advanced options.................................................................. 47
3.4.1 Swap pan and tilt................................................................................ 47
3.4.2 Invert attributes ................................................................................. 47
3.4.3 Freeze fixtures or attributes ................................................................. 48
3.4.4 Editing the personality......................................................................... 48
4. Controlling dimmers and fixtures 49
4.1 Using the select buttons and wheels......................................... 49
4.1.1 Selecting fixtures and dimmers for control ............................................. 49
4.1.2 Setting fixtures to a start position (Locate)............................................. 50
4.1.3 Clearing selection................................................................................ 51
Page 8 – Reference Manual Contents
4.1.4 Changing attributes using the wheels .................................................... 52
4.1.5 Setting attributes using the touch screen ............................................... 53
4.1.6 Setting attributes from the softkeys ...................................................... 56
4.1.7 Selecting fixtures and dimmers by number (Channel).............................. 56
4.1.8 Selecting using a pattern ..................................................................... 57
4.1.9 Selecting fixtures which are in a palette or playback................................ 58
4.1.10 Attribute groups – IPCGBES-FX........................................................... 58
4.1.11 Using fixture groups .......................................................................... 59
4.1.12 Fixture Order and Fixture Layout in groups........................................... 60
4.1.13 Stepping through selected fixtures one at a time................................... 61
4.1.14 Highlighting the selected fixture with Prev/Next .................................... 62
4.1.15 Align fixtures.................................................................................... 62
4.1.16 Flip.................................................................................................. 62
4.1.17 Fan mode......................................................................................... 63
4.2 Viewing and using numerical values ......................................... 66
4.2.1 The Channel Grid window..................................................................... 66
4.3 Advanced options.................................................................. 67
4.3.1 The Fixture Tools / Menu Latch button................................................... 67
4.3.2 Lamping fixtures on and off.................................................................. 67
5. Palettes
69
5.1 Creating palettes................................................................... 70
5.1.1 Which attributes are stored in palettes................................................... 70
5.1.2 Storing a palette................................................................................. 70
5.1.3 Quick record....................................................................................... 72
5.1.4 Setting legends for palettes.................................................................. 72
5.2 Recalling palettes .................................................................. 73
5.2.1 Recalling a palette value ...................................................................... 73
5.2.2 Palette pages ..................................................................................... 74
5.2.3 Quick palettes with no fixtures selected ................................................. 74
5.2.4 Setting palettes to all fixtures in a playback ........................................... 74
5.3 Editing palettes ..................................................................... 74
5.3.1 Viewing and editing the content of palettes ............................................ 74
5.3.2 Changing the content of palettes........................................................... 75
5.3.3 Updating palettes used in a playback..................................................... 75
5.4 Copying, moving and deleting palettes .....................................76
5.4.1 Copying or moving a palette................................................................. 76
5.4.2 Deleting palettes................................................................................. 76
5.5 Timing palettes .....................................................................77
5.5.1 Fading a palette.................................................................................. 77
5.5.2 Fixture overlap when recalling palettes .................................................. 77
5.5.3 Master Time for palettes ...................................................................... 77
6. Shapes and Pixel Mapper effects 79
6.1 Creating effects..................................................................... 80
6.1.1 Creating a shape................................................................................. 80
6.1.2 Changing size and speed of a shape...................................................... 81
6.1.3 Changing the phase of a shape across multiple fixtures............................ 82
6.1.4 Creating pixel mapper effects ............................................................... 83
6.2 Editing running shapes........................................................... 85
6.2.1 Selecting which shape to edit ............................................................... 85
6.2.2 Editing a shape stored in a cue............................................................. 85
6.2.3 Changing fixture order in a shape ......................................................... 85
6.2.4 Removing or adding fixtures................................................................. 86
6.2.5 Reversing a shape............................................................................... 86
6.2.6 Deleting shapes.................................................................................. 86
6.3 Advanced options.................................................................. 86
6.3.1 Fading shape size and speed ................................................................ 86
6.4 Pixel mapper examples........................................................... 87
6.4.1 Randomising effects ............................................................................ 87
6.4.2 Randomising effects ............................................................................ 90
6.4.3 Creative use of fixture layouts .............................................................. 92
6.4.4 Other Layout Editor tools ..................................................................... 96
6.4.5 Playback Order and Priorities................................................................ 97
6.4.6 Displacement and Layer Properties.......................................................101
6.4.7 Spawn and Pre-Spool .........................................................................104
7. Cues 109
7.1 Creating a cue..................................................................... 109
Reference Manual Contents - Page 9
7.1.1 How the Tiger Touch works when programming.....................................109
7.1.2 Creating a cue...................................................................................110
7.1.3 Quick Build cues ................................................................................111
7.1.4 Using shapes in cues ..........................................................................111
7.1.5 Blind mode........................................................................................111
7.2 Using a cue......................................................................... 112
7.2.1 HTP and LTP......................................................................................112
7.2.2 Playing back a cue .............................................................................112
7.2.3 Changing playback pages....................................................................112
7.2.4 Releasing running playbacks................................................................113
7.3 Editing cues........................................................................ 113
7.3.1 Editing a cue by merging ....................................................................113
7.3.2 Updating stored values and palettes used in a cue .................................114
7.3.3 Playback and Cue view .......................................................................114
7.3.4 Using parts of existing cues - the Include function..................................115
7.3.5 Removing attributes from cues using “Off” ............................................116
7.4 Copying, moving, linking and deleting .................................... 117
7.4.1 Copying or moving a cue ....................................................................117
7.4.2 Deleting a cue ...................................................................................117
7.5 Cue timing.......................................................................... 118
7.5.1 Setting fade times and Overlap for a cue ..............................................118
7.5.2 Changing fixture order........................................................................120
7.5.3 Setting attribute fade times for a cue ...................................................120
7.6 Advanced options................................................................ 121
7.6.1 Release mask....................................................................................121
7.6.2 Shape size/speed on fader ..................................................................121
7.6.3 Curve...............................................................................................121
7.6.4 Handle Paging ...................................................................................121
7.6.5 Playback priority................................................................................122
7.6.6 Blind mode........................................................................................122
7.6.7 Key Profile ........................................................................................122
8. Chases 123
8.1 Creating a chase ................................................................. 123
8.1.1 Programming a chase.........................................................................123
8.1.2 Creating a chase with Quick Build ........................................................124
8.2 Playback ............................................................................ 124
8.2.1 Playing back a chase ..........................................................................124
8.2.2 Connecting a chase for control.............................................................125
8.2.3 Setting speed and crossfade for a Chase...............................................125
8.2.4 Manually controlling the steps of a chase ..............................................126
8.2.5 Changing chase direction ....................................................................126
8.2.6 Jumping to a step ..............................................................................126
8.3 Editing a chase.................................................................... 126
8.3.1 Opening a chase for editing.................................................................126
8.3.2 Editing a chase using Unfold................................................................127
8.4 Copying, moving, linking and deleting .................................... 128
8.4.1 Copying or moving a chase .................................................................128
8.4.2 Deleting a chase ................................................................................128
8.4.3 Deleting a step from a chase...............................................................128
8.5 Chase timing....................................................................... 128
8.5.1 Global timings for chases....................................................................128
8.5.2 Individual cue times in chases .............................................................130
8.5.3 Setting attribute fade times for a cue in a chase ....................................131
8.6 Advanced options................................................................ 131
8.6.1 Loop/Stop on Final Cue.......................................................................131
8.6.2 Forwards/backwards/bounce/random ...................................................131
8.6.3 Cue linking........................................................................................131
8.6.4 Renumber cues..................................................................................132
9. Cue Lists
9.1 Creating a cue list................................................................ 133
9.1.1 Programming a cue-list.......................................................................133
9.1.2 Changing legends for cues in a cue list .................................................135
9.1.3 Autoloading a playback within a cue list................................................135
9.1.4 Running a key macro from a cue list.....................................................136
9.2 Cue List playback ................................................................ 136
9.2.1 Running a cue list ..............................................................................136
9.2.2 Killing a cue list .................................................................................137
133
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9.3 Editing cue lists................................................................... 137
9.3.1 Editing a cue list using Unfold..............................................................137
9.3.2 Using Update to change tracked cues ...................................................138
9.3.3 Editing a cue list which is running ........................................................138
9.3.4 Editing a cue list while recording..........................................................139
9.4 Copying, moving, linking and deleting .................................... 140
9.4.1 Copying or moving a cue list ...............................................................140
9.4.2 Deleting a cue list ..............................................................................140
9.4.3 Deleting a cue from a cue list ..............................................................140
9.5 Cue list timing..................................................................... 140
9.5.1 Time and fade options for Cue Lists......................................................140
9.5.2 Cue linking & Link Offset.....................................................................141
9.5.3 Individual attribute fade times.............................................................142
9.5.4 Fixture overlap ..................................................................................143
9.5.5 Running a cue list to timecode.............................................................144
9.6 Advanced options................................................................ 145
9.6.1 Release mask....................................................................................145
9.6.2 Fader mode.......................................................................................145
9.6.3 Handle Paging ...................................................................................145
9.6.4 Cue Options ......................................................................................145
9.6.5 Autoload...........................................................................................146
9.6.6 Macro Links.......................................................................................146
9.6.7 Key Profile ........................................................................................146
9.6.8 Shape Size/Shape Speed ....................................................................146
9.6.9 Tracking ...........................................................................................146
10. Running the show 147
10.1 Playback controls................................................................. 147
10.1.1 Back up the show.............................................................................147
10.1.2 Label the console .............................................................................147
10.1.3 Run mode .......................................................................................147
10.1.4 Flash and swop buttons ....................................................................147
10.1.5 Playback priority ..............................................................................147
10.1.6 Preset playbacks..............................................................................148
10.1.7 Blind mode......................................................................................148
10.1.8 Manual control during a show (“busking”) ...........................................148
10.2 Using multiple on-screen workspaces ..................................... 149
10.2.1 View menu......................................................................................149
10.3 Organising the console......................................................... 149
10.3.1 Using the Move function....................................................................149
10.4 MIDI or DMX remote triggering.............................................. 150
10.4.1 Connecting remote trigger sources .....................................................150
10.4.2 Setting up remote triggering..............................................................150
10.4.3 Classic Pearl MIDI triggers.................................................................151
11. Remote control 153
11.1 Setting up the remote.......................................................... 153
11.1.1 Network setup .................................................................................153
11.1.2 Console setup..................................................................................154
11.2 Operating the remote........................................................... 155
11.2.1 Keypad ...........................................................................................155
11.2.2 Fixture List......................................................................................156
11.2.3 Playback List ...................................................................................156
11.2.4 Settings screen................................................................................157
11.3 Troubleshooting .................................................................. 157
12. User Settings and other options 159
12.1 Configuring the Workspace ................................................... 159
12.1.1 Opening workspace windows .............................................................159
12.1.2 Selecting and positioning workspace windows......................................159
12.1.3 Saving workspaces...........................................................................159
12.1.4 Compatibility view............................................................................160
12.1.5 Configuring an external monitor.........................................................161
12.2 Key Profiles ........................................................................ 162
12.2.1 Creating and editing key profiles........................................................162
12.2.2 Selecting a key profile ......................................................................164
12.2.3 Individual Key profiles for playbacks...................................................164
12.3 The System menu ............................................................... 165
Reference Manual Contents - Page 11
12.3.1 Avotalk Security...............................................................................165
12.3.2 Network Settings .............................................................................165
12.3.3 User Settings...................................................................................165
12.3.4 Key Profiles .....................................................................................166
12.3.5 Wipe...............................................................................................166
12.3.6 Display Setup ..................................................................................167
12.4 DMX output mapping ........................................................... 167
12.4.1 Configuring DMX outputs...................................................................167
12.5 Curves............................................................................... 168
12.6 Upgrading the software ........................................................ 172
12.7 Recovering/reinstalling the system......................................... 172
12.7.1 Booting from USB recovery stick ........................................................173
12.7.2 Installation Instructions ....................................................................173
12.7.3 After Installation..............................................................................173
12.7.4 Front panel button mapping for BIOS..................................................174
13. Working with Fixture Personalities 175
13.1.1 Downloading fixture personalities from Avolites.................................... 175
13.1.2 Updating the personality library on the console....................................176
13.1.3 Requesting a new fixture personality ..................................................176
13.1.4 Reporting a personality bug to Avolites ...............................................176
13.1.5 In an emergency..............................................................................176
14. Networking the console 179
14.1 Controlling fixtures over a network......................................... 179
14.1.1 Setting IP address............................................................................179
14.1.2 Setting up DMX outputs ....................................................................179
14.1.3 A simple ArtNet system.....................................................................180
14.1.4 Setting up an ArtNet system..............................................................181
14.1.5 Additional ArtNet Resources...............................................................182
14.2 Connecting to a simulator with ACDI ...................................... 182
14.2.1 ACDI ..............................................................................................183
14.3 Module Setup...................................................................... 184
14.4 Using Active Fixtures with CITP ............................................. 184
14.4.1 Example CITP setup .........................................................................184
14.5 All about IP addressing......................................................... 185
14.5.1 Setting your IP address.....................................................................185
14.5.2 Subnet Masks..................................................................................186
14.5.3 Choosing an IP address and Subnet Mask............................................186
14.5.4 Automatically assigning IP addresses (DHCP).......................................187
14.5.5 Private IP address ranges..................................................................188
14.6 Repairing a Network Connection ............................................ 188
15. Using different Avolites consoles
189
15.1 The console controls ............................................................ 189
15.2 Programming features in Titan .............................................. 190
16. Release notes
193
16.1 Version 5.0......................................................................... 193
16.1.1 Upgrading from: 3.1:........................................................................193
16.1.2 Upgrading from: 4.0:........................................................................193
16.1.3 New features in v.5.0 .......................................................................193
16.1.4 Improvements in v.5.0 .....................................................................197
16.1.5 Bugs fixed in v.5.0 ...........................................................................198
16.1.6 Bugs fixed in v.4.1 ...........................................................................199
17. Glossary of terms 201
INDEX 207
Page 12 – Reference Manual Contents

1. Quick Start

This section is a quick guide on how to do most things on the Tiger Touch. Each section has a link to take you to the appropriate manual section for more details.
Softkeys are shown in square brackets like [This].

1.1 Patching fixtures

Press Patch, [Dimmers] or [Fixtures]. For Fixtures, fom the softkeys choose fixture manufacturer (type on
keyboard to filter the list) then fixture type, then fixture mode. Set [DMX Line], [Address], [User Number], and [Legend]. Console
will automatically set all these if you don’t change them. Press buttons in the Fixtures window to patch the fixture. (Section
3.1.3, p39). To patch a number of dimmers or fixtures at once, drag over buttons
to draw a selection box on the screen. Or, set [Quantity] in the patch menu.
1. Quick Start - Page 13
To change DMX address or line, use [Repatch Fixtures]. (Section
41).
p
Setting fixture options
Press Patch, [Edit Fixtures]

1.2 Controlling fixtures

Select fixtures for control by pressing select buttons. Press Locate to “home” selected fixtures with lamp on. . (Section
4.1.2. p50). Hold locate and press attribute button to remove that attribute from the locate (e.g. to locate without changing pan/tilt, hold Locate and press Pan/Tilt).
Select attribute to control using attribute bank buttons (right hand edge of console) , then turn the wheels to set fixture. Display shows which attribute each wheel is controlling. (Section
Open Attribute window onscreen ( attributes from buttons. (Section
Use Palettes to store often-used colours, positions etc. for instant recall., see next page.
Shapes (effects)
3.2,
4.1.4, p52).
View, Attribute Options) to select
4.1.5, p53).
Select fixtures. The order of fixture selection is used by shapes. At top menu press [Shapes and Effects], [Shape Generator],
[Create]. Select attribute of shape then select a shape to run. (Section
Or from the Shape Library window ( [Shape Library]) you can select a shape directly. Filter the list of shapes using the attribute buttons.
6.1.1, p80). View, [Open Workspace Window],
Page 14 – 1. Quick Start
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase, Spread and Offset] to configure the shape.
Fixture Groups
Fixtures may be grouped for quick selection, press Group, [Record Group], select fixtures for group, set legend using [Provide a legend], press [Store]. Order of fixture selection is remembered for use with shapes. (Section
4.1.11, p59).

1.3 Programming cues and chases

Cues
Set up the look to be recorded. Press Record Cue. Set [Record Mode] to Channel (saves only modified attributes),
Fixture (saves all attributes of modified fixtures), Stage (saves all attributes of all fixtures with nonzero dimmer), or Quick Build (saves palettes and playbacks when you select them).
To store, press blue Select button on playback fader, or press button in Playbacks window. (Section
7.1.2, 110).
Chases
Press Record Chase. Press blue Select button on a playback fader, or press button in
Playbacks window. Set up the look for the first step, press playback select button to
store. Repeat until all steps stored. Press Exit to finish storing chase steps. (Section
8.1.1, 123)
Fade timing
For chases, speed and fade can be set with wheels A and B when the chase is running.
At top level menu press [Edit Times] then the select button for the playback. Timing options are set from softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for previous one to complete).
[Attribute times] sets individual fade times for different attributes. [Fixture order] changes sequence for shapes and Overlap. (Section
8.5, p128).
Cue Lists
Cues may be stored in a Cue List which allows a full show to be run from a Go button. Chases can be included using Autoload.

1.4 Programming palettes

Set up the attributes to be recorded. If attribute is the same for all fixtures of one type (e.g. colour), only one fixture need be set up and palette will be “shared”.
Press Record Palette.
1. Quick Start - Page 15
Use [Set Mask] to choose attributes to record/exclude. Press a grey palette button to store, or press a button in one of the
Colours/Positions/Gobos windows. (Section
5.1.2, p70).
To recall palette, select fixtures, select recall mask using Attribute Bank buttons, press palette button.
To set a legend, press [Set Legend] then the palette’s button. Press [Picture] to draw a picture legend.
Quick Record
Press an unused button in one of the windows – the button turns red with a +. Press again to save the palette. The mask is automatically set to match the window (e.g. Positions window is masked for only position attributes).
Busking with palettes
To fade palettes when busking a show, select fixtures, type fade time on the keypad then recall the palette (you have to do this each time). If no fixtures selected, palette will recall to all applicable fixtures.
To set fixture overlap, type 0-100 then press [Set Overlap], then recall the palette.
To set a fade time for all palettes, press Palette then [Master Time]. (Section
5.5, p77). Faded palettes do not go into the programmer so
don’t use fades when programming.

1.5 DMX / network setup

The 12 DMX lines may be routed to the 4 XLR sockets or over Ethernet.
Switch to System mode, press [DMX Settings]. Select a Node on the left (where the DMX is going to), click the blue
arrow. On the right, select the DMX line it will be fed by. The ‘i’ buttons set properties for Nodes/Lines. (Section
To change the IP address of the console, press [Network Settings] in System mode (Section
To change User Settings which let you personalise how the console works, hold down Avo and select [User Settings] (Section.
165).
p
14.1.1, p179).
5.5, p167).
12.3.3,
Page 16 – 2. Setting up and using the console
2. Setting up and using the console - Page 17
2. Setting up and using the console
Welcome to the Tiger Touch from Avolites. This manual is a reference guide to all the functions of the console.
We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.

2.1 Guide to the Tiger Touch

Touch screen
Preset playbacks and macro buttons
Playback faders and master
Programming and setup controls
The Tiger Touch has four main control areas: The Touch screen contains fixture, palette and group select buttons.
It also shows legends for the playback faders and shows the current menu page and softkey buttons on the top right of the screen.
The Playback faders select and control cues and programs The Preset playbacks give you additional (unpaged) playbacks and
the macro buttons allow storage of frequent key sequences. The Programming and setup controls configure and program the
console
Page 18 – 2. Setting up and using the console
Power switch
Playback legends
and info
Playback page select buttons
DBO (blackout) button
Workspace windows with touch buttons
System display and menu softkeys
Attribute display
Preset playbacks
Macro buttons
Master fader
Playback faders
Control wheels
Window scroll button
Mode switch
Chase control buttons
Numeric keypad and controls
The main controls
The Workspace windows on the touch screen contain touch buttons for fixtures, palettes, groups, playbacks, macros and more. You can also set fixture attributes and show information windows.
The System display and menu area of the touch screen is the nerve centre of the console and shows you what is going on. This part of the display shows various screens of information depending on what you are currently doing.
The Menu Softkeys (labelled A – G) are used to select control options. The display next to the buttons shows wh at each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: [Edit Times]
The Preset Playbacks are used to store and play back cues or chases that you need frequently. These playbacks are not changed by the page select buttons.
The Macro Buttons store frequently used sequences of keypresses which can be replayed with a single button press. Playbacks can also be stored here.
Attribute select buttons
Function buttons
The Master fader controls the overall output of the console. You will normally have this set at Full. The DBO button allows y o u to blackout the whole console.
2. Setting up and using the console - Page 19
The Playback faders are used to store and play back cues or chases. The Page Select buttons let you change to a different page of playbacks. The touch screen above the faders shows information about each playback.
The Mode switch selects Programming, Run or System modes of operation.
The Control wheels are used to set control values (attributes) for the fixtures, and to set chase speeds and fades. The touch screen above the wheels shows information about the attributes being controlled. Press the Window Scroll Button to switch the wheels into scroll mode – this is used to move a selection box around the screen when editing.
The Numeric keypad and other control buttons are used to enter values and change controls on the console.
The blue Function buttons are used to carry out functions such as storing cues, copying, saving to disk, etc. These buttons have lights on to indicate when they are active.
The Attribute select buttons are used to select which attributes of a fixture (e.g. colour, gobo, pan, focus) are going to be controlled using the Control wheels. The buttons have lights on to show you which attributes are active. The bottom (red) button allows you to locate fixtures, which sets them to a known start position while programming.
MIDI in and out
Desk lamp socket
Mains inlet
VDU socket (blue)
Ethernet socket (top) and 2x USB
Panel reset switch
Audio in (blue)
VDU mounting
point USB reserve socket and switch
The back panel
All the connections required for the console are found on the back panel. Most are self-explanatory.
The Panel reset switch may be pressed to restart the front panel electronics if something odd happens with the switches and faders. The main board will continue running but the DMX output will be interrupted until the restart is completed.
The USB reserve socket and switches are for future expansion. The switch should be set to 'Normal operation'.
DMX outputs (4)
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2.2 Connecting up

2.2.1 Cautions

Radio transmitters may affect the operation of the console and we recommend that they are not placed on or above or behind the console. If you are wearing one it is best placed in a back pocket or behind you when attached to a belt.

2.2.2 Connecting mains power

You can safely connect the Tiger Touch to any voltage from 80 to 260V.
We recommend that you run the console from a computer UPS (uninterruptible power supply) . If the console unexpectedly loses power, you can lose data (up to the last Autosave) and the console may want to check its disks on startup which can cause delays. The UPS will protect you from most power problems and give you chance to shut down the console normally.
2. Setting up and using the console - Page 21

2.2.3 Starting up and shutting down

The console runs a Windows-based operating system internally, so you need to make sure it is shut down properly rather than just turning off its power.
Start up the console by pressing and releasing the Power switch at the left hand side of the touch screen. The console display and external screen (if you are using one) should come alive. The console takes about 1 min 30 seconds to start up.
Shut down the console by pressing and releasing the Power switch again. The console will perform a controlled shutdown. Wait until the Power light has gone off (about 30 seconds) before you disconnect power from the console.
To carry out a Forced Shutdown of the console, if the normal shut down does not work, hold down the power switch for 5 seconds. You will lose any changes to your show since the last save.
Do not use the power switch on the rear of the console to switch off the console as this would not close down the console properly and you will lose any changes to your show.

2.2.4 Connecting DMX lines

The console communicates with lighting fixtures using the DMX512 system. It can produce 12 universes of DMX (each 512 control channels). It has 4 physical DMX outputs for direct connection to fixtures and dimmers, and can also send DMX over Ethernet and
Page 22 – 2. Setting up and using the console
wireless Ethernet systems to allow connection to remote DMX Ethernet nodes, media servers, and so on.
When you patch a dimmer or fixture you tell
the Tiger Touch which of the 12 DMX universes it is on. Each universe can be configured to come out of one or more of the 4 standard DMX outputs on the back of the console, or over an Ethernet protocol (see section
14 on page
179.) By default, DMX Lines 1-4 are connected to the four XLRs on the
console. The four 5 pin XLR sockets on the console are wired like this:
Pin 1 Earth Pin 2 Data ­Pin 3 Data + Pin 4 Not used Pin 5 Not used
Each DMX line should pass through all the fixtures to be connected on that line one after the other and have a DMX terminator fitted at the end (120 ohm resistor between pins 2 and 3). You should not split the DMX lines using passive splitters (Y-splits) as this can corrupt the data.

2.2.5 Connecting a monitor

You can optionally connect a VGA computer monitor to the console. The monitor gives you extra screen space for workspace windows which can be handy for showing Visualiser or other information windows.
The external monitor is disabled by default and will show a 'disabled' message. To enable it, switch to System mode and select [Display Setup] then press [External Display Disconnected]. The option will change to [External Display Connected] and the display w ill be enabled.
If you need to change the VDU resolution or settings, touch 'Tools' at the very top of the screen and select 'Control Panel', then 'External Monitor', then select the option to match the resolution of your monitor.
There are more details about setting up an external monitor, including troubleshooting help, on page 180.

2.2.6 Other connections

You can connect an external keyboard and mouse to the pc connectors on the rear of the console if you don’t like the touch keyboard which pops up on the touch screen. If you are using an external VDU you will need to connect a mouse.
The console provides MIDI connections which can be used to connect MIDI timecode to the console for timecode-controlled cue lists.
You can connect the console to a LAN (local area network) using the RJ45 socket on the rear. This allows you to link to a DMX- over­ethernet system.
2. Setting up and using the console - Page 23
A 3-pin XLR socket for a desk lamp is provided on the rear edge of the console. Suitable lamps are available from Avolites. The lamps are 12 volt, wired from pins 1 and 2 of the XLR.

2.3 Using the touch screen and monitor

The heart of the Tiger Touch is its large touch screen.

2.3.1 Workspace windows

The main area of the screen contains the workspace windows. These contain buttons for selecting fixtures, groups, palettes, playbacks and so on. Information windows such as Playback View and the integrated Visualiser application can also appear as a workspace window.
4 window positions
Context buttons
Up to 4 windows can be shown on the screen in a 2x2 grid, but if you need a larger view, you can make a window twice as big, or it can take up the whole area. You can also move windows to the external screen which can show a further 4 windows. Some possible window sizes/positions are shown below.
Quarter size
Double wide
Some windows have associated control buttons, these are positioned in the “context buttons” area on the top right of the screen.
Double height
Maximised
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Selecting and positioning workspace windows
You select which workspace windows you want to see using the [Open Workspace Window] menu command on the root menu. , or by pressing the Window Selection buttons just to the right of the touch screen.
Window control buttons
AVO shift button
Window selection buttons
You can change the positions and sizes of the windows by using the Window Control buttons above the numeric keypad. The min/max button swaps the active window between full screen and quarter size. The size/position button moves the active window around the possible positions. You make a window active by clicking/touching its header bar.
You can move the active window to the external monitor by pressing Avo and the Size/Position button, or View then [Window Options] then [Move Screen].
Window shortcuts
Press
View then an Attribute Bank button to open the Palette window
for that attribute. Press Press Press
View then Patch to open the DMX output window. View then Connect to open the View Cue window. View then Macro to open the Macro window.
2. Setting up and using the console - Page 25
Workspace window options
You can change the window sizes and positions by clicking the small ‘i’ button in the top right corner of the window. These options also allow you to set the button size and the text size of the window.
Saving workspaces
You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) by pressing
View then [Record Workspace], then touching one of the Workspaces buttons. This allows you to reconfigure the workspace at the touch of a button.
Workspaces are saved with the show. Setting up and recording workspaces is described in more detail in
section
12.1 on page 159.
Quick record
Some windows – Groups, Workspaces, Playbacks, and all the Palette windows - have a Quick Record function. Set up what you want to record, then touch or click the button once. The button will light up red with a + sign. At this point you can enter a legend. Touch or click again to store the item.
The Quick Record function can be disabled using Key Profiles (see section
12.2.1 on page 162).
Legends and picture legends
All touch buttons can have legends set to remind you what they do. In addition, you can draw picture legends on the buttons. To do this, select [Set Legend] then press [Picture]. A drawing space will open on the touch screen for you to draw the legend. There is also a library of pictures to choose from including popular gobo designs.
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Touch Keyboard
At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard.
Keyboard button
The touch keyboard can be switched between large and small size using the Max/Min button and you close it using the large X button in the top right hand corner. It can be set to pop up automatically when text input is required, using the Man/Auto button. You can also move it on the screen by touching and dragging the blank area of the keyboard at the top.
The small version of the keyboard (pictured) does not have some of the less frequently used buttons.
Manual/Auto Change size Close
2. Setting up and using the console - Page 27

2.3.2 The menu area of the touch screen

The right hand side of the touch screen is used for the operating menu display.
Information window
Menu softkeys
Workspace selection buttons
Attribute groups
Wheel attributes
Current selection
Current menu name
Touch to change up or down
Down the right hand side of the screen, the functions of the A-G menu softkeys are listed. If there are more functions than will fit on one screen, [Previous] and [Next] buttons are provided to page through the functions. You can either press the real button or touch the key on screen.
The vertical bar to the left of the softkeys shows you which menu you are currently in. You can 'latch' the menu (so that you don’t have to keep reselecting it) by pressing the Menu Latch button. The menu bar turns red when latched.
At the bottom of the screen, the current function of the wheels is shown. If fixture attributes are being set, this shows the possible
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settings which are available on the fixtures. Above the roller image a legend shows which attributes are being controlled by each wheel and the centre of the roller shows the current attribute. If a chase is being controlled, information about the chase is shown here.
Above this, the screen shows which attribute group (Intensity, Position, Colour, Gobo, Beam, Effect and Special) is selected (grey box) and which are currently modified (blue circle).
The area at the top of the screen shows instructions to the user and information from the console.
The appearance of the softkeys varies to indicate the type of actions available:
Action button: console will carry out the action shown

2.3.3 The toolbar

Across the very top of the screen is the toolbar. If you click/touch at the left hand side on 'Tools', you will get a menu givin g you access to some configuration functions.
Option button: cycles through a range of options
New menu button: jumps to a new menu
Text entry button: press and enter text using the touch keyboard
About gives you information about the software version. Help shows you the online manual. Control Panel opens a sub-menu allowing changes to monitor
settings and to the USB expert console which links the front panel controls to the system. The 'More…' option opens Windows Control Panel allowing you to change the operating system configuration.
2. Setting up and using the console - Page 29
Touch Screen Setup opens the setup utility for the touch screen
which among other things allows you to align the touch positions. Usb Expert Console sets up the connection between the front panel
controls and the software. If you are having problems this can be used to troubleshoot.
Folders opens the file explorer. You might need this when backing up show files or when updating the operating software.
Switch Task allows you to show other programs (such as Titan, for setting up DMX outputs) on the touch screen or move them to the external VDU screen. Touch the Switch Screen icon to swap the program between the touch screen and the external VDU. Touch the Centre icon to centre the window on the screen. Touch Close to close the program.
Switch screen Centre Close
Additional Programs allows you to run some diagnostic programs which might help Avolites Support find problems you’re having.
Restart and Shutdown Software restarts and closes the Titan software. You would normally only use these when upgrading the software.

2.3.4 The Heads-Up Display (HUD)

The HUD window is shown as one of the workspace windows. Most of the HUD information is now shown in other windows, but if you’re used to using it you might like to hav e it displayed.
Fixtures are highlighted in dark blue if in the programmer and in light blue if selected.
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2.3.5 Visualiser

The console runs Avolites Visualiser internally. T his allows you to view the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show.
Visualiser is shown in a workspace window, either on the touch screen or on the external monitor. Press [Window Options] then [Move Screen] on the View menu to move it between the touch screen and external monitor.
Configuration buttons for Visualiser are provided in the context button area to the left of the menu buttons.
The operation of Visualiser is not covered in this manual, please refer to the Visualiser manual.
Auto Patch
The Auto Patch function automatically creates a Visualiser rig from your show as you patch fixtures. When you start Visualiser, it will open with an automatic representation of your patch.
You will see the fixtures laid out on screen with 60 fixtures in a row, sorted by handle number.
The Visualiser will start in run mode, with the simulator t a b selected so you can start controlling lights immediately.
Multiple dimmers patched to one handle will appear as a singe fixture in Visualiser.
Fixture selection
When a fixture is selected on the console, it is highlight ed in blue in Visualiser.

2.3.6 Key profiles

The console allows you to change the function of the blue select and grey flash panel buttons. You can also change the way some of the touch keys work. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the
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