Useful Avolites phone numbers:Avolites England
Sales and service* (+44) (0) 20 8965 8522
Service out of hours* (+44) (0) 831 17 8888
Fax (+44) (0) 20 8965 0290
Email support@avolites.com
Website http://www.avolites.com
Before contacting Avolites for service enquiry please ensure that you
have the product serial number and the software version. The serial
number can be found on the back of the desk; the software version is
displayed on the menu prompt when
the Sapphire Touch is switched
to System mode.
The latest version of this manual and console software can be
downloaded from the Avolites website.
The small print :
No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such
the detail within this manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or
consequential damages or loss whatsoever (including, without limitation, damages for
loss of profits, business interruption, or other pecuniary loss) arising out of the use or
inability to use the console even if Avolites Ltd. has been advised of the possibility of
such damages. Because some jurisdictions do not allow the exclusion or limitation of
liability for consequential or incidental damages, the above limitation may not apply to
you.
Avolites Ltd recognise that all trademarks within the manual are the property of their
respective owners.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Reprint and revision history:
Titan Universal Manual v9: March 2015
Written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
with examples by Nic Morris
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Reference Manual Contents - Page 5
SECTIONS
1.
QUICK START 13
2. SETTING UP AND USING THE CONSOLE 17
3. PATCHING 48
4. CONTROLLING DIMMERS AND FIXTURES 68
5. PALETTES 92
6. SHAPES AND PIXEL MAPPER EFFECTS 106
7. CUES 144
8. CHASES 164
9. CUE LISTS 175
10. RUNNING THE SHOW 193
11. REMOTE CONTROL 206
12. USER SETTINGS AND OTHER OPTIONS 212
13. WORKING WITH FIXTURE PERSONALITIES 230
14. NETWORKING THE CONSOLE 234
15. USING DIFFERENT AVOLITES CONSOLES 244
16. RELEASE NOTES 246
17. TITAN COMMANDS QUICK REFERENCE 262
18. GLOSSARY OF WORDS 266
This icon shows important information which you sh ould
know about to avoid damage to your console or loss of
important data.
This icon shows information which is useful to kn ow.
This icon shows handy tips which will help you use t he
console more efficiently.
This section is a quick guide on how to do most things on the
Sapphire Touch. Each section has a link to take you to the
appropriate manual section for more details.
Softkeys are shown in square brackets like [This].
The trackball can be used to control the mouse pointer on the screens
or to control fixtures. For mouse mode, hold Assign and click the 'Left'
mouse button (the ring will scroll windows up and dow n). For pan-tilt
fixture control, press the Assign button on its own (the ring will
control fine tilt).
1.1 Patching fixtures
Press Patch, [Dimmers] or [Fixtures].
For Fixtures, from the softkeys choose fixture manufacturer (type on
keyboard to filter the list) then fixture type, then fixture mode.
1. Quick Start - Page 13
Set [DMX Line] and [Address]. Console will automatically set these if
you don’t change them.
Press buttons in the Fixtures window to patch the fixture. You can
also patch fixtures on the top preset playbacks using the blue select
buttons. (Section
To patch a number of dimmers or fixtures at once, drag over buttons
to draw a selection box on the screen. On the preset playbacks hold
first select button and press last in range. Or, set [Quantity] in the
patch menu.
To change DMX address or line, use [Repatch Fixtures]. (Section
55).
p
View fixture patch
To see an overview screen of how the console is patched, press
then Patch (Section
Setting fixture options
Press Patch, [Edit Fixtures], or use the Patch View screen.
3.1.3, p50).
3.2.1 , p55).
1.2 Controlling fixtures
Select fixtures for control by pressing select buttons.
3.2,
View
Press Locate to “home” selected fixtures with lamp on. If fixture is on
a preset playback, the fader controls the dimmer. . (Section
69). Hold locate and press attribute button to remove that attribute
p
from the locate (e.g. to locate without changing pan/tilt, hold Locate
and press Pan/Tilt).
Select attribute to control using attribute bank buttons (below the
wheels, or right hand edge of console for Tiger Touch mk1) , then
turn the wheels to set fixture. Display shows which attribute each
wheel is controlling. (Section
Open Attribute window onscreen (
attributes from buttons. (Section
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
4.1.2.
4.1.5, p73).
View, Attribute Options) to select
4.1.6, p74).
Page 14 – 1. Quick Start
Use Palettes to store often-used colours, positions etc. for instant
recall, see next page.
Fixture Groups
Fixtures may be grouped for quick selection, press Group, [Record
Group], select fixtures for group, set legend using [Provide a legend],
press a handle to store. If the handle has a fader it becomes a master
fader for the group. Order of fixture selection is remembered for use
with shapes. (Section
Shapes / effects
Titan can use preset shapes, patterns you create yourself (key frame
shapes) or pixel mapped patterns.
Select fixtures. The order of fixture selection is used by shapes.
At top menu press [Shapes and Effects], [Shape Generator],
[Create]. Select attribute of shape then select a shape to run.
(Section
4.1.13, p80).
6.1.1, p106).
Or from the Shape Library window (
View, [Open Workspace Window],
[Shape Library]) you can select a shape directly. Filter the list of
shapes using the attribute buttons.
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase,
Spread and Offset] to configure the shape. Spread distributes the
shape across a number of fixtures.
Key frame shapes are similar but you can program the sequence of
effects in the shape (Section
6.2, p110).
To use Pixel Mapper, save fixtures to a group, select the group. Use
Layout Editor to set the real-world layout of the fixtures. Then use
Effects Editor to create effects on the pixels. (Section
1.3 Programming cues and chases
Cues
Set up the look to be recorded.
Press Record.
Set [Record Mode] to Channel (saves only modified attributes),
Fixture (saves all attributes of fixtures which have been modified or
are selected), Stage (saves all attributes of all fixtures with nonzero
dimmer), or Quick Build (merges palettes and playbacks into the cue
when you select them).
6.6,p121 ).
To store, press blue Select button on playback fader, or press button
in Playbacks window. (Section
Chases
Press Record twice (or Record then [Create Chase]) .
Press blue Select button on a playback fader, or press button in
Playbacks window.
Set up the look for the first step, press playback select button to
store. Repeat until all steps stored. Quick Build mode can be used to
merge palettes and cues into chase steps.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
7.1.2, 145).
1. Quick Start - Page 15
Press Exit to finish storing chase steps. (Section 8.1.1, 164).
Timings
All times (cue times and fixture attribute times) are stored in the
programmer and are saved when you store a cue.
To edit times in the programmer before saving, press the Times
button (previously labelled “Set” on Quartz/Tit an Mobile/Sapphire
Touch/Tiger Touch and “Next Time” on Pearl Expert/Tiger Touch
mk1).
For chases, speed and fade can be set with wheels A and B when the
chase is running.
To edit times in a saved cue, at top level menu press [Edit Times]
then the select button for the playback. Timing options are set from
softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all
together, 0%=fixture waits for previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section
8.5, p169).
Cue Lists
Cues may be stored in a Cue List which allows a full show to be run
from a Go button. Chases can be included using Autoload. Cue lists
can run in tracking or non-tracking mode.
1.4 Programming palettes
Set up the attributes to be recorded. If attribute is the same for all
fixtures of one type (e.g. colour), only one fixture need be set up and
palette will be “shared”.
Press Record, Palette.
Use [Set Mask] to choose attributes to record/exclude.
Press a grey palette button to store, or press a button in one of the
Colours/Positions/Gobos windows. (Section
To recall palette, select fixtures, select recall mask using Attribute
Bank buttons, press palette button.
To set a legend, press [Set Legend] then the palette’s button. Press
[Picture] to draw a picture legend.
Quick Record
Press an unused button in one of the windows – the button turns red
with a +. Press again to save the palette. The mask is automatically
set to match the window (e.g. Positions window is masked for only
position attributes).
5.1.2, p93).
Busking with palettes
To fade palettes when busking a show, select fixtures, type fade time
on the keypad then recall the palette (you have to do this each time).
If no fixtures selected, palette will recall to all applicable fixtures.
To set fixture overlap, type 0-100 then press [Set Overlap], then
recall the palette.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Page 16 – 1. Quick Start
To set a fade time for all palettes, press Palette then [Master Time].
(Section
5.5, p103). Faded palettes do not go into the programmer so
don’t use fades when programming.
1.5 DMX / network setup
The console can output up to 16 universes of DMX (called DMX Lines)
which may be routed to the 8 XLR sockets or over Ethernet. The Pro
versions of Pearl Expert and Tiger Touch can output 16 Universes.
The Titan One dongle is limited to a single universe. By conn ecting
further DMX processing nodes to the network using TitanNet, you can
control up to 64 universes.
Multiple consoles can be linked by Ethernet to provide a mu lti-user
system, or to provide tracking backup (Section
Switch to System mode by holding Avo and pressing Disk, press
[DMX Settings].
Select a Node on the left (where the DMX is going to), click the blue
arrow. On the right, select the DMX line it will be fed by. The ‘i’
buttons set properties for Nodes/Lines. (Section
10.6,p203).
5.5, p220).
To change the IP address of the console, press [Network Settings] in
System mode (Section
14.1.1, p234).
To change User Settings which let you personalise how the console
works, hold down Avo and select [User Settings] (Section.
217).
p
12.3.3,
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
2. Setting up and using the console - Page 17
2. Setting up and using the console
Welcome to the Sapphire Touch from Avolites. This manual is a
reference guide to all the functions of the console.
We explain things in the order you’re most likely to use them, so we
start with how to set up the console, then look at patching lights,
controlling lights and how to program cues.
2.1 Guide to the Sapphire Touch
Preset playbacks
Touch screens
Playback faders
Programming and setup
The Sapphire Touch has four main control areas:
The two Touch screens contains fixture, palette and group select
buttons. They also shows legends for the playback faders and shows
the current menu page and softkey buttons on the top right of the
right hand screen.
The Playback faders select and control cues and programs
The Preset playbacks are used for patching fixtures or for additional
playbacks.
The Programming and setup controls configure and program the
console and the macro/executor buttons allow storage of frequent
key sequences, screen layouts, groups or programs.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Page 18 – 2. Setting up and using the console
p
)
play
Workspace
windows
Preset
backs
Playback faders
System display
Wrist rest (lift for
ower switch
Macro buttons
The main controls
The Workspace windows on the touch screens contain touch
buttons for fixtures, palettes, groups, playbacks, macros and more.
You can also set fixture attributes and show information windows.
The System display area of the touch screen is the nerve centre of
the console and shows you what is going on. This part of the display
shows various screens of information depending on what you are
currently doing.
The Menu Softkeys (labelled A – G) are used to select control
options. The options for each key change depending on what the
console is doing. Softkey commands are shown in the manual with
square brackets like this: [Edit Times]
The Preset Playbacks at the top are used to patch fixtures, and
store and play back cues or chases. The Preset Page Select buttons in the centre of the faders let you change to a different
page.
Menu softkeys
The Macro Buttons store frequently used sequences of keypresses
which can be replayed with a single button press. Playbacks can also
be stored here. The display immediately above the buttons shows
legends for the buttons
The Playback faders are used to store and play back cues or
chases. The Playback Page Select buttons let you change to a
different page of playbacks. The touch screen above the faders shows
information about each playback.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
2. Setting up and using the console - Page 19
Control wheels Attribute information Attribute select buttons
Function buttons
Numeric keypad
Trackball
The Control wheels are used to set control values (attributes) for
the fixtures, and to set chase speeds and fades. The touch screen
above the wheels shows information about the attributes being
controlled.
The trackball controls pan and tilt of fixtures, and can also be used
to control the mouse pointer for the screens.
The Numeric keypad and other control buttons are used to enter
values and change controls on the console.
The Function buttons are used to carry out functions such as
storing cues, copying, patching, saving to disk, etc.
The Attribute select buttons are used to select which attributes of
a fixture (e.g. colour, gobo, pan, focus) are going to be controlled
using the Control wheels. The buttons have lights on to show you
which attributes are active. The bottom (red) button allows you to
locate fixtures, which sets them to a known start position while
programming.
The Wrist Rest across the front of the console lifts to reveal a handy
storage tray. On the left hand end is a USB socket for saving shows
and power/disk indicator lights. Near the right hand side is the power
switch.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Page 20 – 2. Setting up and using the console
The back panel
All the connections required for the console are found on the back
panel.
On the left hand side are connectors for eight DMX512 outputs, MIDI,
ethernet, and a DVI/USB connection for an external touch screen.
On the right hand side are DVI/USB connections for another external
touch screen (screen 3) and a general purpose USB connector.
Power is connected in the middle of the rear panel
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
2.2 Connecting up
2.2.1 Cautions
Radio transmitters may affect the operation of the
console and we recommend that they are not placed on,
above or behind the console. If you are wearing one it is
best placed in a back pocket or behind you when
attached to a belt.
2.2.2 Connecting mains power
You can safely connect the Sapphire Touch to any voltage from 80 to
260V.
The Sapphire Touch has an internal UPS (uninterruptible power
supply) to protect the console from unexpected loss of power or the
sound engineer pulling the wrong plug out. Th e UPS will protect you
from most power problems and give you chance to shut down the
console normally.
2. Setting up and using the console - Page 21
In case of power loss, the toolbars in the centre of the console will
turn orange and display how long you've got before the console shuts
down.
When the UPS battery runs low and the console is about to shut
down, the toolbars turn red.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Page 22 – 2. Setting up and using the console
If there is a problem with the UPS it can be disabled/bypassed using
a switch under the wrist rest on the left hand side.
2.2.3 Starting up and shutting down
The console runs a Windows-based operating system internally, so
you need to make sure it is shut down properly rather than just
turning off its power.
Start up the console by pressing and releasing the Power switch on
the right under the wrist rest at the front of the console. The console
displays should come alive. The console takes about 1 min 30
seconds to start up.
Shut down the console by pressing and releasing the Power switch
again. The console will perform a controlled shutdown. Wait until the
Power light has gone off (about 30 seconds) before you disconnect
power from the console.
To carry out a Forced Shutdown of the console, if the normal shut
down does not work, hold down the power switch for 5 seconds. You
will lose any changes to your show since the last save.
Do not use the power switch on the rear of the console
to switch off the console as this would not close down
the console properly and you will lose any changes to
your show.
2.2.4 Titan Healthcheck
When the Titan software starts up, it runs a small utility called Titan
Healthcheck which checks the file system and the installed firmware
and software for anything that might cause you problems. If any
problems are found, a warning screen is displayed which offers the
option to fix the problems.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
2. Setting up and using the console - Page 23
Only run fixes if you have plenty of time as some fixes can take up to
an hour to complete.
2.2.5 Connecting DMX lines
The console communicates with lighting fixtures using the DMX512
system. The console itself can output 16 universes of DMX (each 512
control channels). If you need to output more universes, it is
recommended to network the console to one or more Avolites
TitanNet processing nodes. This off-loads the DMX processing,
allowing the console to control up to 64 universes of DMX in total (see
section
The console has 8 DMX outputs on 5-pin XLR for direct connection to
fixtures and dimmers, and can send DMX over Ethernet and wireless
Ethernet systems to allow connection to remote DMX Ethernet nodes,
media servers, and so on.
When you patch a dimmer or fixture you tell
which of the 16 (or 64 with TitanNet) DMX universes it is on. Each
universe can be configured to come out of one or more of the
standard DMX outputs on the back of the console, or over an
Ethernet protocol (see section
By default, DMX Lines 1-8 are connected to the eight XLRs on the
console.
12.4.1 on page 220 for more details).
the Sapphire Touch
14 on page 234.)
The 5-pin XLR sockets on the console are wired like this:
Pin 1 Earth
Pin 2 Data Pin 3 Data +
Pin 4 Not used
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Page 24 – 2. Setting up and using the console
Pin 5 Not used
Each DMX line should pass through all the fixtures to be connected on
that line one after the other and have a DMX terminator fitted at the
end (120 ohm resistor between pins 2 and 3). You should not split
the DMX lines using passive splitters (Y-splits) as this can corrupt the
data.
2.2.6 Connecting the Sapphire Wing
The Sapphire Wing gives you another touch screen and 30 additional
motorised playback faders. It connects to the USB and DVI ports for
the left or right external monitor.
You can also connect the Tiger Touch Wing to the Sapphire Touch.
2.2.7 Connecting the Titan Mobile Wing
The Titan Mobile Wing adds 20 additional playback faders and 30
macro/executor buttons to the main console. It connects by a single
USB cable to the console.
It is designed to match the size of the Titan Mobile panel, but it can
also be used with the Tiger Touch, Quartz and Sapphire Touch
consoles.
If you want to see the legends and function information for the wing
controls, you can open the Wing View workspace window.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
2. Setting up and using the console - Page 25
2.3 Using the touch screens
The heart of the Sapphire Touch is its two large touch screens.
2.3.1 Workspace windows
The main area of the screens contain the workspace windows. These
contain buttons for selecting fixtures, groups, palettes, playbacks and
so on. Information windows such as Playback View and the integrated
Visualiser application can also appear as a workspace window.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Page 26 – 2. Setting up and using the console
Left touch screen
Workspace buttons
Workspace windows
Legends for playbacks
Legends for preset faders
Toolbar
Right touch screen
Legends for preset faders
Workspace windows
Menu buttons
Attribute roller Attribute banks Legends for macro/executor buttons
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
2. Setting up and using the console - Page 27
Up to 4 windows can be shown on each screen in a 2x2 grid making
eight in total, but if you need a larger view, you can make a window
twice as big, or maximise it to take up the whole screen. You can also
move windows to an external screen each of which can show a
further 4 windows. Some possible window sizes/positions are shown
below.
Quarter size
Double wide
Double height
Maximised
A drop down context menu is available at the top right of each window
which contains additional functions relating to that window.
Selecting and positioning workspace windows
You select which workspace windows you want to see using the
[Open Workspace Window] menu command on the root menu
You can also press the
Window] option while in another menu.
You can change the positions and sizes of the windows by using the
Window Control buttons above the trackball. The min/max button
swaps the active window between full screen and quarter size. The
size/position button moves the active window around the possible
positions. You make a window active by clicking/touching its header
bar.
You can move the active window to a different monitor by pressing
Avo and the Size/Position button, or
then [Move Screen].
Window shortcuts
Press
View then an Attribute Bank button to open the Palette window
for that attribute.
Press
Press
View then Patch to open the Patch View window.
View then a fixture select button to open the Fixture View
window showing patch details for that fixture.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
View button to access the [Open Workspace
View then [Window Options]
Page 28 – 2. Setting up and using the console
Press View then Connect to open the View Cue window.
Press
Press
View then Off to open the Active Playbacks window.
View then Macro to open the Macro window.
Workspace window options
You can change the window sizes and positions by clicking the
Cog/Setup button in the top right corner of the window. These
options also allow you to set the button size and the text size of the
window. The Screen options may vary depending on the setup of the
console and if you have any external monitors.
Saving workspaces
You can save different workspace setups to the Workspaces touch
buttons (down the left side of the left hand touch screen by pressing
View then [Record Workspace], then touching one of the Workspaces
buttons. This allows you to reconfigure the workspace at the touch of
a button.
Workspaces are saved with the show.
Setting up and recording workspaces is described in more detail in
section
12.1 on page 212.
Quick record
Some windows – Groups, Workspaces, Playbacks, and
all the Palette windows - have a Quick Record function.
Set up what you want to record, then touch or click the
button once. The button will light up red with a + sign.
At this point you can enter a legend. Touch or click again to store the
item.
The Quick Record function can be disabled using Key Profiles (see
section
12.2.1 on page 215).
Legends and picture legends
All touch buttons can have legends set to remind you what they do.
In addition, you can draw picture legends on the buttons. To do this,
select [Set Legend] then press [Picture]. A drawing space will open
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
2. Setting up and using the console - Page 29
on the touch screen for you to draw the legend. There is also a library
of pictures to choose from including popular gobo designs.
Trackball
The trackball on the right of the console can be used either to control
the mouse pointer on the touch screens and external monitors, or to
control fixtures.
To use in mouse mode, hold the Assign button below the trackball
and click the 'Left' mouse button. The trackball will then control the
mouse pointer and the ring will scroll windows up and down.
To use in console mode for controlling fixtures, press the Assign
button on its own. The trackball will control pan and tilt of selected
fixtures, and the ring controls fine tilt.
Touch Keyboard
At the bottom of each toolbar is the keyboard popup button wh ich will
open the touch keyboard.
Keyboard button
The touch keyboard can be switched between large and small size
using the Max/Min button and you close it using the large X button in
the top right hand corner. It can be set to pop up automatically when
text input is required, using the Man/Auto button. You can also move
it on the screen by touching and dragging the blank area of the
keyboard at the top.
The small version of the keyboard (pictured) does not have some of
the less frequently used buttons.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Page 30 – 2. Setting up and using the console
Manual/Auto Change size Close
2.3.2 The menu area of the touch screen
The right hand side of the right touch screen is used for the operating
menu display.
Down the right hand side of the screen, the functions of the A-G
menu softkeys are listed. If there are more functions than will fit on
one screen, [Previous] and [Next] buttons are provided to page
through the functions.
The vertical bar to the left of the softkeys shows you which menu you
are currently in. You can 'latch' the menu (so that you don’t have to
keep reselecting it) by pressing the Menu Latch button. The menu bar
turns red when latched.
TitanUniversal_Man_v9-0_ST.doc 09 March 2015
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