Before contacting Avolites for service enquiry please ensure that you
have the product serial number and the software version. The serial
number can be found on the back of the desk; the software version is
displayed on the menu prompt when the Quartz is switched to
System mode.
The l
atest version of this manual and console software can be
downloaded from the Avolites website.
The small print :
No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such
the detail within this manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or
consequential damages or loss whatsoever (including, without limitation, damages for
loss of profits, business interruption, or other pecuniary loss) arising out of the use or
inability to use the console even if Avolites Ltd. has been advised of the possibility of
such damages. Because some jurisdictions do not allow the exclusion or limitation of
liability for consequential or incidental damages, the above limitation may not apply to
you.
Avolites Ltd recognise that all trademarks within the manual are the property of their
respective owners.
TitanUniversal_Man_v10_QU.doc 15 March 2016
Reprint and revision history:
Titan Universal Manual v10: March 2016
Written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
with examples by Nic Morris
TitanUniversal_Man_v10_QU.doc 15 March 2016
Reference Manual Contents - Page 5
SECTIONS
1.
QUICK START 15
2. SETTING UP AND USING THE CONSOLE 19
3. PATCHING 49
4. CONTROLLING DIMMERS AND FIXTURES 71
5. PALETTES 97
6. SHAPES AND PIXEL MAPPER EFFECTS 111
7. CUES 149
8. CHASES 171
9. CUE LISTS 183
10. CAPTURE VISUALISER 205
11. RUNNING THE SHOW 211
12. REMOTE CONTROL 227
13. USER SETTINGS AND OTHER OPTIONS 233
14. FIXTURE PERSONALITIES 259
15. NETWORKING THE CONSOLE 263
16. USING DIFFERENT AVOLITES CONSOLES 273
17. RELEASE NOTES 275
18. TITAN COMMANDS QUICK REFERENCE 299
19. GLOSSARY OF WORDS 303
This icon shows important information which you should
know about to avoid damage to your console or loss of
important data.
This icon shows information which is useful to know.
This icon shows handy tips which will help you use the
console more efficiently.
This section is a quick guide on how to do most things on the Quartz .
Each section has a link to take you to the appropriate manual section
for more details.
Softkeys are shown in square brackets like [This].
1.1 Patching fixtures
Press Patch, [Dimmers] or [Fixtures].
For Fixtures, from the softkeys choose fixture manufacturer (type on
keyboard to filter the list) then fixture type, then fixture mode.
Set [DMX Line] and [Address]. Console will automatically set these if
you don’t change them.
Press buttons in the Fixtures window to patch the fixture. (Section
3.1.3, p51).
To patch a number of dimmers or fixtures at once, drag over buttons
to draw a selection box on the screen. Or, set [Quanti
menu.
1. Quick Start - Page 15
ty] in the patch
To change DMX address or line, use [Repatch Fixtures]. (Section 3.2,
p56).
View fixture patch
To see an overview screen of how the console is patched, press
Window Open then Patch (Section 3.2.1 , p56).
Setting fixture options
Press Patch, [Edi
t Fixtures], or use the Patch View screen.
1.2 Controlling fixtures
Select fixtures for control by pressing select buttons.
Press Locate to “home” selected fixtures with lamp on. (Section
4.1.2. p72). Hold locate and press attri
attribute from the locate (e.g. to locate without changing pan/tilt,
hold Locate and press Pan/Tilt).
Select attribute to control using attribute bank buttons (labelled
Intensity/Dimmer, Colour, Gobo etc), then turn the wheels to set
fixture. Display shows which attribute each wheel is controlling.
(Section 4.1.5, p75).
Open Attribute window onscreen (Window Open, Attribute Options) to
ect attributes from buttons and to control subfixtures of
sel
battens/arrays. (Section 4.1.6, p77).
bute button to remove that
Use Pal
recall, see next page.
Fixture Groups
Fixtures may be grouped for quick selection, press Group, [Record
Group], select fixtures for group, set legend using [Provide a legend],
press a handle to store. If the handle has a fader it becomes a master
TitanUniversal_Man_v10_QU.doc 15 March 2016
ettes to store often-used colours, positions etc. for instant
Page 16 – 1. Quick Start
fader for the group. Order of fixture selection is remembered for use
with shapes. (Section4.3.1, p92).
Shapes / effects
Titan can use preset shapes, patterns you create yoursel
shapes) or pixel mapped patterns.
Select fixtures. The order of fixture selection is used by shapes.
At top menu press [Shapes and Effects], [Shape Generator],
[Create]. Select attribute of shape then select a shape to run.
(Section 6.1.1, p112).
Or from the Shape Li
Wi
ndow], [Shape Library]) you can select a shape directly. Filter the
brary window (Window Open, [Open Workspace
list of shapes using the attribute buttons.
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase,
Spread and Offset] to configure the shape. Spread distributes the
shape across a number of fixtures.
Key frame shapes are similar to a chase but you can spread the
sequence across fixtures (Section 6.2, p116).
To use Pi
xel Mapper, save fixtures to a group, select the group. Use
Layout Editor to set the real-world layout of the fixtures. Then use
Effects Editor to create effects on the pixels. (Section 6.6, p127 ).
1.3 Programming cues and chases
Cues
Set up the look to be recorded.
f (key frame
Press Record.
Set [Record Mode] to Channel (saves only modified attributes),
Fixture (saves all attributes of fixtures which have been modified or
are selected), Stage (saves all attributes of all fixtures with nonzero
dimmer), or Quick Build (merges palettes and playbacks into the cue
when you select them).
To store, press blue Select button on playback fader, or press button
in Playbacks window. (Section 7.1.2, on p150).
Chases
Press Record twice (or Record then [Create Chase]) .
Press blue Select button on a playback fader, or press button in
Playbacks window.
Set up the l
ook for the first step, press playback select button to
store. Repeat until all steps stored. Quick Build mode can be used to
merge palettes and cues into chase steps.
Press Exit to finish storing chase steps. (Section 8.1.1, 171).
Timings
l times (cue times and fixture attribute times) are stored in the
Al
programmer and are saved when you store a cue.
To edit times in the programmer before saving, press the Times
button (previously labelled “Set” on Quartz/Titan Mobile/Sapphire
TitanUniversal_Man_v10_QU.doc 15 March 2016
1. Quick Start - Page 17
Touch/Tiger Touch and “Next Time” on Pearl Expert/Tiger Touch
mk1).
For chases, speed and fade can be set with wheels A and B when the
chase is running.
To edit times in a saved cue, at top level menu press [Edit Times]
then the select button for the playback. Timing options are set from
softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all
together, 0%=fixture waits for previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section
8.5, p176).
Cue Lists
Cues may be stored i
n a Cue List which allows a full show to be run
from a Go button. Chases can be included using Autoload. Cue lists
can run in tracking or non-tracking mode, set from [Playback
Options].
1.4 Programming palettes
Set up the attributes to be recorded. If attribute is the same for all
fixtures of one type (e.g. colour), only one fixture need be set up and
palette will be “shared”.
Press Record, Palette.
Use [Set Mask] to choose attributes to record/exclude. If you are
storing in a palette touch button the mask is automatically set.
Press a grey palette button to store, or touch a button in one of the
Colours/Positions/Gobos windows. (Section 5.1.2, p98).
o recall palette, select fixtures, select recall mask using Attribute
T
Bank buttons, press palette button.
To set a legend, press [Set Legend] then the palette’s button. Press
[Picture] to draw a picture legend.
Quick Record
Press an unused button in one of the windows – the button turns red
with a +. Press again to save the palette. The mask is automatically
set to match the window (e.g. Positions window is masked for only
position attributes).
Busking with palettes
To fade palettes when busking a show, select fixtures, type fade time
on the keypad then recall the palette (you have to do this each time).
If no fixtures selected, palette will recall to all applicable fixtures.
To set fixture overlap, type 0-100 then press [Set Overlap], then
recall the palette.
To set a fade time for all palettes, press Palette then [Master Time].
(Section 5.5, p108). Faded palettes do not go into the programmer so
don’t use fades when programming.
TitanUniversal_Man_v10_QU.doc 15 March 2016
Page 18 – 1. Quick Start
1.5 DMX / network setup
The console can output up to 12 universes of DMX (called DMX Lines)
which may be routed to the 4 XLR sockets or over Ethernet. The Pro
versions of Pearl Expert and Tiger Touch can output 16 Universes.
The Titan One dongle is limited to a single universe. By connecting
further Titan Processing Nodes to the network using TitanNet, you
can control up to 64 universes.
Multiple consoles can be linked by Ethernet to provide a multi-user
system, or to provide tracking backup (Section 11.6,p223).
tch to System mode by holding Avo and pressing Disk, press
Swi
[DMX Settings].
Select a Node on the left (where the DMX is going to), click the blue
arrow. On the right, select the DMX line it will be fed by. The ‘i’
buttons set properties for Nodes/Lines. (Section 5.5, p249).
To change the IP address of the console, press [Network Settings] in
System mode (Section 15.1.1, p263).
To change User Setti
ngs which let you personalise how the console
works, hold down Avo and select [User Settings] (Section.13.1.3,
p233).
TitanUniversal_Man_v10_QU.doc 15 March 2016
2. Setting up and using the console - Page 19
2. Setting up and using the console
Welcome to the Quartz from Avolites. This manual is a reference
guide to all the functions of the console.
We explain things in the order you’re most likely to use them, so we
start with how to set up the console, then look at patching lights,
controlling lights and how to program cues.
2.1 Guide to the Quartz
Desk lamp
socket
Power
switch
Attribute control wheels
Attribute
select buttons
Fixture selection
buttons
10 playback
faders
Front USB
Menu
buttons
Workspace,
macro and
executer
buttons
Window
buttons
Function
buttons
•
TitanUniversal_Man_v10_QU.doc 15 March 2016
Playback page
select buttons
Chase and cuelist
control buttons
Numeric
keypad and
controls
Fixture locate
Page 20 – 2. Setting up and using the console
•The Playback faders are used to store and play back cues or chases.
The Page Select buttons let you change to a different page of
playbacks. The bottom of the screen shows information about each
playback.
•The Attribute Control wheels are used to set control values
(attributes) for the fixtures, and to set chase speeds and fades. The
bottom right corner of the screen shows information about the
attributes being controlled.
•The Attribute select buttons are used to select which attributes of a
fixture (e.g. colour, gobo, position) are going to be controlled using the
Control wheels. The buttons have lights on to show you which
attributes are active. Attribute functions such as Fan and Shapes are
also controlled here.
•The Chase and Cuelist control buttons allow you to start and stop
chases and cuelists, and move about in the list.
•The Numeric keypad and other control buttons are used to enter
values and change controls on the system.
•The Function buttons are used to carry out functions such as storing
cues, copying, saving to disk, etc.
•The Workspaces, Macros and Executers buttons are programmable
buttons which can be used to store workspaces (screen layouts),
button macros or cues.
•The Workspace Window select buttons are used to set which
windows are shown on the screen.
The screen
Four workspace
windows
Context buttons
Menu softkeys System messages
Workspace
buttons
Attribute status
(IPCGBES)
Playback
information
The touch screen shows all the information required to operate the
console.
TitanUniversal_Man_v10_QU.doc 15 March 2016
Wheels display
2. Setting up and using the console - Page 21
•Up to four Workspace Windows may be shown on the screen. These
contain touch buttons to control fixture selection, palette selection,
groups, shapes, attributes, and so on. Visualiser may also be shown in
a window.
•The system Menu softkeys are down the top right hand side. You can
select these by touching or clicking them, or by using the physical
menu buttons on the right hand edge of the screen.
•System prompts are shown just to the left of the menu keys. Below
that are Context buttons which appear when relevant to the
operation you are doing.
•The Workspace Buttons allow you to quickly select and save
different workspace screen layouts.
•The Wheels display shows the current attributes available on the 3
wheels. The Attribute status display above that shows which
attributes are currently active or modified.
•The Playback information shows the legend and other information
about the playbacks on the 10 faders.
Connections panel
Headphone output Sound input
Mains power input
Ethernet
DVI for external
DMX outputs (4)
MIDI in socket
All the connections are on the rear panel. Most are self-explanatory. The
power switch on the rear panel is an isolator for the power supply and
should not be used to turn the console off. Use the switch on the front
panel to turn the console on and off.
USB
for
wing
•
TitanUniversal_Man_v10_QU.doc 15 March 2016
Page 22 – 2. Setting up and using the console
2.2 Connecting up
2.2.1 Cautions
Radio transmitters may affect the operation of the
console and we recommend that they are not placed on,
above or behind the console. If you are wearing one it is
best placed in a back pocket or behind you when
attached to a belt.
2.2.2 Connecting mains power
You can safely connect the Quartz to any voltage from 80 to 260V.
We recommend that you power the console via an external
uninterruptible power supply or UPS (available from computer
suppliers), otherwise when someone pulls out the wrong plug and
kills power to the console you can lose data (up to the last Autosave)
and the console may want to check its disk on startup which can
cause delays. The UPS will protect you from most power problems
and give you chance to shut down the console normally.
2.2.3 Starting up and shutting down
The console runs a Windows-based operating system internally, so
you need to make sure it is shut down properly rather than just
turning off its power.
Start up the console by pressing and releasing the Power switch at
the top right of the console. The console display should come alive.
The console takes about 1 min 30 seconds to start up.
Shut down the console by pressing and releasing the Power switch
again. The console will perform a controlled shutdown. Wait until the
Power light has gone off (about 30 seconds) before you disconnect
power from the console.
To carry out a Forced Shutdown of the console, if the normal shut
down does not work, hold down the power switch for 5 seconds. You
will lose any changes to your show since the last save.
If the console has a power switch on the rear, do not
use this to switch off the console as this would not close
down the software properly and you will lose any
changes to your show.
2.2.4 Titan Healthcheck
When the Titan software starts up, it runs a small utility called Titan
Healthcheck which checks the file system and the installed firmware
and software for anything that might cause you problems. If any
problems are found, a warning screen is displayed which offers the
option to fix the problems.
TitanUniversal_Man_v10_QU.doc 15 March 2016
2. Setting up and using the console - Page 23
Only run fixes if you have plenty of time as some fixes can take up to
an hour to complete.
2.2.5 Connecting DMX lines
The console communicates with lighting fixtures using the DMX512
system. The console itself can output 12 universes of DMX (each 512
control channels). If you need to output more universes, it is
recommended to network the console to one or more Avolites
TitanNet processing nodes. This off-loads the DMX processing,
allowing the console to control up to 64 universes of DMX in total (see
section 13.6.1 on page 249 for more details).
The consol
fixtures and dimmers, and can send DMX over Ethernet and wireless
Ethernet systems to allow connection to remote DMX Ethernet nodes,
media servers, and so on.
When you patch a dimmer or fixture you tell the Quartz which of the
12 (or 64 wi
configured to come out of one or more of the standard DMX outputs
on the back of the console, or over an Ethernet protocol (see section
15 on page 263.)
By defaul
console.
e has 4 DMX outputs on 5-pin XLR for direct connection to
th TitanNet) DMX universes it is on. Each universe can be
t, DMX Lines 1-4 are connected to the four XLRs on the
The 5-pin XLR sockets on the console are wired like this:
Pin 1 Earth
Pin 2 Data Pin 3 Data +
Pin 4 Not used
TitanUniversal_Man_v10_QU.doc 15 March 2016
Page 24 – 2. Setting up and using the console
Pin 5 Not used
Each DMX line should pass through all the fixtures to be connected on
that line one after the other and have a DMX terminator fitted at the
end (120 ohm resistor between pins 2 and 3). You should not split
the DMX lines using passive splitters (Y-splits) as this can corrupt the
data.
2.2.6 Connecting console wings
“Wings” are additional control surfaces which can be connected to the
console to provide more faders and buttons, and in some cases extra
touch screens.
Tiger Touch Wing
The Tiger Touch wing provides 30 additional handles each with an
associated legend display. The handles can be used as playbacks or
to patch fixtures/dimmers. Each row of 15 faders has its own
independent paging control.
The Tiger Touch Wing connects by USB to the main console. It also
needs a mains power connection. The Wing has a built in USB hub to
provide 2 further USB sockets for a keyboard etc.
The Tiger Touch Wing is designed to fit next to the Tiger Touch
console but can also be used with the Pearl Expert, the Quartz and
the Sapphire Touch.
Titan Mobile Wing
The Titan Mobile Wing adds 20 additional playback faders and 30
macro/executor buttons to the main console. It connects by a single
USB cable to the console.
It is designed to fit next to the Titan Mobile panel, but it can also be
used with the Tiger Touch, Quartz, Arena and Sapphire Touch
consoles.
If you want to see the legends and function information for the wing
controls, you can open the Wing View workspace window.
TitanUniversal_Man_v10_QU.doc 15 March 2016
2. Setting up and using the console - Page 25
Sapphire Touch Wing
The Sapphire Touch Wing gives you another touch screen and 30
additional motorised playback faders for the Sapphire Touch console.
Two wings may be used with the console, connected to the USB and
DVI ports for the left or right external monitor.
2.3 Using the touch screen and monitor
The heart of the Quartz is the touch screen and the extra parameter
screen.
TitanUniversal_Man_v10_QU.doc 15 March 2016
Page 26 – 2. Setting up and using the console
2.3.1 Workspace windows
The main area of the screen contains the workspace windows. These
contain buttons for selecting fixtures, groups, palettes, playbacks and
so on. Information windows such as Playback View and the integrated
Visualiser application can also appear as a workspace window.
standard window positions
Context menu buttons
Opening and positioning workspace windows
You select which workspace windows you want to see using the
[Open Workspace Window] menu command on the root menu. You
can also press the Window Open button to access the [Open
Workspace Window] option while in another menu and there are
shortcuts to open some windows as list
ed in the next section.
You can change the positions and sizes of the windows by using the
Window Control buttons above the numeric keypad or the Window
Options button (cog icon) at the top of each screen. The min/max
button swaps the active window between full screen and quarter size.
The size/position button moves the active window around the possible
positions. You make a window active by clicking/touching its header
bar.
You can move the active window to a different monitor by pressing
Avo and the Size/Position button, or Window Open then [Window
Options] then [Move Screen].
Shortcuts to open workspace windows
Press Window Open then an Attribute Bank button to open the Palette
ndow for that attribute.
wi
Press Window Open then Patch to open the Patch View window.
Press Window Open then a fixture select button to open the Fi
View window showing patch details for that fixture.
Press Window Open then Connect to open the View Cue window.
TitanUniversal_Man_v10_QU.doc 15 March 2016
xture
2. Setting up and using the console - Page 27
Press Window Open then Off to open the Active Playbacks window.
Press Window Open then Macro to open the Macro window.
Window setup buttons
At the top ri
ght of each window are three or four buttons which
access other functions for the window.
Context
menu
Window
options
Resize
window
Close
window
The Context Menu button is only shown on Sapphire Touch and Titan
One, and gives a drop down menu at the top of the window showing the
context menu buttons which relate to the current window.
On all other consoles the context menu buttons are automatically shown
below the prompt area on the top right of the main screen. The buttons
change to match the active window.
The Window Appearance Options button (cog icon) lets you select
the standard window sizes and positions. Buttons are also shown
allowing you to set the button size and the text size of the window.
The Appearance options may vary depending on which window it is,
the setup of the console and if you have any external monitors.
TitanUniversal_Man_v10_QU.doc 15 March 2016
Page 28 – 2. Setting up and using the console
Standard window
positions
screen selection
Appearance options
As well as the standard window sizes, you can set custom window
sizes and positions using the Window Layout button. See section
13.2.2 on page 234 for details.
Saving workspace layout
You can save di
fferent workspace layouts to the Workspaces touch
buttons (to the left of the menu) by pressing Window Open then
[Record Workspace], then touching one of the Workspaces buttons.
s allows you to reconfigure the workspace at the touch of a button.
Thi
Workspaces are saved with the show.
Setting up and recording workspaces is described in more detail in
section 13.1 on page 233.
Quick record
Some windows – Groups, Workspaces, Playbacks, and
all t
he Palette windows - have a Quick Record function.
Set up what you want to record, then touch or click an
empty button once. The button will light up red with a +
sign. At this point you can enter a legend. Touch or click again to
store the item.
The Quick Record function can be disabled using Key Profiles (see
section 13.4.1 on page 242).
TitanUniversal_Man_v10_QU.doc 15 March 2016
2. Setting up and using the console - Page 29
Legends and picture legends
All touch buttons can have legends set to remind you what they do.
In addition, you can draw picture legends on the buttons. To do this,
select [Set Legend] then press [Picture]. A drawing space will open
on the touch screen for you to draw the legend. There is also a library
of pictures to choose from including popular gobo designs.
Button Halo
You can set a custom coloured halo for fixture, group or palette
buttons. This can be really useful for identifying different types of
button at a glance. Select the [Halo] option on the Set Legends
menu.
If you set a halo on fixture buttons, the halo colour is also used in
other windows; fixture buttons can also have an automatic halo to
help identify different types of fixture. There is more information on
fixture halos in section 3.2.6 on page 60.
Button Layout
Buttons normal
ly resize automatically to suit the screen size and
resolution, however sometimes moving shows between different
consoles can make the number of rows and columns change, causing
buttons to move around. If you have set a particular layout you want
to keep (for example positioning fixtures to match the layout on
stage), open the Window Appearance menu using the Cog button and
set Button Size to [Button Size Set Rows & Columns]. You can then
set a fixed layout using the [Rows] and [Columns] buttons.
TitanUniversal_Man_v10_QU.doc 15 March 2016
Page 30 – 2. Setting up and using the console
Touch Keyboard
At the right hand end of the toolbar is the keyboard popup button
which will open the touch keyboard.
Keyboard button
The touch keyboard can be switched between large and small size
using the Max/Min button and you close it using the large X button in
the top right hand corner. It can be set to pop up automatically when
text input is required, using the Man/Auto button. You can also move
it on the screen by touching and dragging the blank area of the
keyboard at the top.
The small version of the keyboard (pictured) does not have some of
the less frequently used buttons.
Manual/Auto Change size Close
2.3.2 The menu area of the touch screen
The right hand side of the touch screen is used for the operating
menu display.
TitanUniversal_Man_v10_QU.doc 15 March 2016
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