Avolites Quartz Users Manual

Avolites Quartz
Operator’s Manual
Version 10
TitanUniversal_Man_v10_QU.doc 15 March 2016
Useful Avolites phone numbers:-
Avolites England
Sales and service* (+44) (0) 20 8965 8522
Service out of hours* (+44) (0) 7831 178 888
Fax (+44) (0) 20 8965 0290
Email support@avolites.com
Website http://www.avolites.com
Before contacting Avolites for service enquiry please ensure that you have the product serial number and the software version. The serial number can be found on the back of the desk; the software version is displayed on the menu prompt when the Quartz is switched to System mode.
The l
atest version of this manual and console software can be
downloaded from the Avolites website.
The small print : No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such the detail within this manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or inability to use the console even if Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
Avolites Ltd recognise that all trademarks within the manual are the property of their respective owners.
TitanUniversal_Man_v10_QU.doc 15 March 2016
Reprint and revision history:
Titan Universal Manual v10: March 2016
Written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
with examples by Nic Morris
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Reference Manual Contents - Page 5
SECTIONS
1.
QUICK START 15
2. SETTING UP AND USING THE CONSOLE 19
3. PATCHING 49
4. CONTROLLING DIMMERS AND FIXTURES 71
5. PALETTES 97
6. SHAPES AND PIXEL MAPPER EFFECTS 111
7. CUES 149
8. CHASES 171
9. CUE LISTS 183
10. CAPTURE VISUALISER 205
11. RUNNING THE SHOW 211
12. REMOTE CONTROL 227
13. USER SETTINGS AND OTHER OPTIONS 233
14. FIXTURE PERSONALITIES 259
15. NETWORKING THE CONSOLE 263
16. USING DIFFERENT AVOLITES CONSOLES 273
17. RELEASE NOTES 275
18. TITAN COMMANDS QUICK REFERENCE 299
19. GLOSSARY OF WORDS 303
This icon shows important information which you should know about to avoid damage to your console or loss of important data.
This icon shows information which is useful to know.
This icon shows handy tips which will help you use the console more efficiently.
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Reference Manual Contents - Page 7
CONTENTS
1. Quick Start 15
1.1 Patching fixtures ................................................................... 15
1.2 Controlling fixtures ................................................................ 15
1.3 Programming cues and chases................................................. 16
1.4 Programming palettes ............................................................ 17
1.5 DMX / network setup ............................................................. 18
2. Setting up and using the console 19
2.1 Guide to the Quartz ............................................................... 19
2.2 Connecting up....................................................................... 22
2.2.1 Cautions ............................................................................................ 22
2.2.2 Connecting mains power ...................................................................... 22
2.2.3 Starting up and shutting down.............................................................. 22
2.2.4 Titan Healthcheck ............................................................................... 22
2.2.5 Connecting DMX lines .......................................................................... 23
2.2.6 Connecting console wings .................................................................... 24
2.3 Using the touch screen and monitor ......................................... 25
2.3.1 Workspace windows ............................................................................ 26
2.3.2 The menu area of the touch screen ....................................................... 30
2.3.3 The toolbar ........................................................................................ 32
2.3.4 The Heads-Up Display (HUD)................................................................ 33
2.3.5 Visualiser ........................................................................................... 34
2.3.6 Key profiles........................................................................................ 34
2.3.7 Undo/Redo......................................................................................... 34
2.3.8 Key macro buttons.............................................................................. 35
2.3.9 Locking the console............................................................................. 36
2.3.10 Keyboard shortcuts ........................................................................... 36
2.4 Multi-user operation............................................................... 38
2.4.1 Users ................................................................................................ 38
2.4.2 Handle Worlds .................................................................................... 38
2.4.3 Linking to other TitanNet sessions ......................................................... 39
2.5 Titan Simulator ..................................................................... 40
2.5.1 Installing Titan Simulator ..................................................................... 41
2.5.2 Running Titan Simulator ...................................................................... 41
2.5.3 Using Virtual Panel with a console ......................................................... 42
2.6 Loading and saving shows ...................................................... 42
2.6.1 Saving the show ................................................................................. 42
2.6.2 Loading a show................................................................................... 43
2.6.3 Importing parts of other shows............................................................. 44
2.6.4 Autosave ........................................................................................... 46
2.6.5 Backing up existing show files to USB pen drive...................................... 46
2.7 Clearing the console............................................................... 46
2.8 Creating reports .................................................................... 46
3. Patching 49
3.1 Patching new fixtures or dimmers ............................................ 49
3.1.1 Fixture select buttons and handles ........................................................ 49
3.1.2 Patching dimmers ............................................................................... 50
3.1.3 Patching moving light fixtures............................................................... 51
3.1.4 Capture Visualiser Auto Patch ............................................................... 54
3.1.5 Patching fixtures with multiple cells (sub fixtures) ................................... 54
3.1.6 Patching by RDM................................................................................. 55
3.1.7 Finding a lost fixture............................................................................ 55
3.2 Changing the patch................................................................ 56
3.2.1 Patch View ......................................................................................... 56
3.2.2 View detailed fixture information........................................................... 57
3.2.3 Changing DMX addressing using Patch View ........................................... 58
3.2.4 Changing DMX address using Patch menu .............................................. 58
3.2.5 Setting legends................................................................................... 59
3.2.6 Fixture button halo.............................................................................. 60
3.2.7 DMX view window ............................................................................... 61
3.2.8 Fixture Exchange ................................................................................ 62
3.2.9 Exchange Mapping .............................................................................. 63
3.2.10 Update personalities .......................................................................... 65
3.3 Copying, moving and deleting fixtures ...................................... 65
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3.3.1 Copying or moving a patched fixture ..................................................... 65
3.3.2 Using copied fixtures ........................................................................... 66
3.3.3 Deleting a patched fixture .................................................................... 66
3.4 Advanced options .................................................................. 67
3.4.1 Swap pan and tilt................................................................................ 67
3.4.2 Invert attributes ................................................................................. 67
3.4.3 Attribute limits.................................................................................... 68
3.4.4 Fixture Offset ..................................................................................... 68
3.4.5 Fixture / Attribute curves ..................................................................... 69
3.4.6 Freeze fixtures or attributes ................................................................. 69
3.4.7 Editing the personality ......................................................................... 70
4. Controlling dimmers and fixtures 71
4.1 Using the select buttons and wheels......................................... 71
4.1.1 Selecting fixtures and dimmers for control ............................................. 71
4.1.2 Setting fixtures to a start position (Locate)............................................. 72
4.1.3 Clearing selection................................................................................ 73
4.1.4 Fixtures with multiple cells/subfixtures .................................................. 74
4.1.5 Changing attributes using the wheels .................................................... 75
4.1.6 Setting attributes on the touch screen ................................................... 77
4.1.7 Setting attributes from the softkeys ...................................................... 80
4.1.8 Adjusting attributes with the @ buttons ................................................. 80
4.1.9 Selecting fixtures and dimmers by number (Channel) .............................. 81
4.1.10 Selecting using a pattern.................................................................... 82
4.1.11 Selecting fixtures which are in a palette or playback .............................. 82
4.1.12 Attribute groups – IPCGBES-FX........................................................... 83
4.1.13 Stepping through selected fixtures one at a time................................... 83
4.1.14 Highlighting the selected fixture with Prev/Next .................................... 84
4.1.15 Flash selected fixtures to full .............................................................. 84
4.1.16 Turn off unselected fixtures ................................................................ 84
4.1.17 Align fixtures .................................................................................... 84
4.1.18 Flip.................................................................................................. 85
4.1.19 Fan mode......................................................................................... 85
4.1.20 Setting fixture/attribute times............................................................. 88
4.2 Viewing and editing fixture values............................................ 89
4.2.1 The Channel Grid window..................................................................... 89
4.2.2 Intensity window ................................................................................ 90
4.3 Fixture groups....................................................................... 92
4.3.1 Using fixture groups ............................................................................ 92
4.3.2 Fixture Order and Fixture Layout in groups............................................. 93
4.4 Advanced options .................................................................. 95
4.4.1 The ML Menu button........................................................................... 95
4.4.2 Lamping fixtures on and off.................................................................. 95
5. Palettes 97
5.1 Creating palettes ................................................................... 98
5.1.1 Which attributes are stored in palettes................................................... 98
5.1.2 Storing a palette ................................................................................. 98
5.1.3 Nested palettes..................................................................................101
5.1.4 Quick record......................................................................................101
5.1.5 Setting legends for palettes................................................................. 102
5.1.6 Creating an effects palette (shape or pixel mapper)................................103
5.1.7 Creating a time palette .......................................................................103
5.2 Recalling palettes ................................................................ 104
5.2.1 Recalling a palette value .....................................................................104
5.2.2 Palette pages ....................................................................................104
5.2.3 Only showing relevant palettes ............................................................105
5.2.4 Quick palettes with no fixtures selected ................................................105
5.2.5 Setting palettes to all fixtures in a playback ..........................................105
5.3 Editing palettes ................................................................... 105
5.3.1 Viewing and editing the content of palettes ...........................................105
5.3.2 Changing the content of palettes..........................................................106
5.3.3 Updating palettes used in a playback....................................................106
5.4 Copying, moving and deleting palettes ................................... 107
5.4.1 Copying or moving a palette................................................................107
5.4.2 Deleting palettes................................................................................107
5.5 Timing with palettes............................................................. 108
5.5.1 Palettes with saved times....................................................................108
5.5.2 Manually overriding palette times.........................................................108
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5.5.3 Manual fixture overlap when recalling palettes .......................................108
5.5.4 Master Time for palettes .....................................................................109
6. Shapes and Pixel Mapper effects 111
6.1 Shape generator.................................................................. 111
6.1.1 Selecting a shape...............................................................................112
6.1.2 Changing size and speed of a shape .....................................................113
6.1.3 Changing the phase of a shape across multiple fixtures...........................114
6.1.4 Shape direction .................................................................................115
6.1.5 Using shapes in cues ..........................................................................115
6.2 Key frame shapes................................................................ 116
6.2.1 Creating a key frame shape.................................................................116
6.2.2 Changing shape parameters in the Effect Editor .....................................117
6.2.3 Saving a key frame shape to a cue.......................................................120
6.3 Pixel mapper....................................................................... 121
6.3.1 Creating Pixel Mapper effects...............................................................121
6.3.2 Pixel mapper Layer Masters.................................................................124
6.4 Editing shapes and effects .................................................... 125
6.4.1 Editing shapes and effects in cues ........................................................125
6.4.2 Selecting a running shape to edit .........................................................125
6.4.3 Resynchronise shapes ........................................................................125
6.4.4 Changing fixture order in a shape ........................................................126
6.4.5 Removing or adding fixtures................................................................126
6.4.6 Reversing a shape..............................................................................126
6.4.7 Deleting shapes .................................................................................126
6.5 Advanced options ................................................................ 126
6.5.1 Fading shape size and speed ............................................................... 126
6.6 Pixel Mapper examples ......................................................... 127
6.6.1 Randomising effects ...........................................................................127
6.6.2 Overlaying effects ..............................................................................130
6.6.3 Creative use of fixture layouts .............................................................133
6.6.4 Other Layout Editor tools ....................................................................137
6.6.5 Playback Order and Priorities...............................................................138
6.6.6 Displacement and Layer Properties.......................................................142
6.6.7 Spawn and Pre-Spool .........................................................................145
7. Cues 149
7.1 Creating a cue..................................................................... 149
7.1.1 How the Quartz works when programming ...........................................149
7.1.2 Creating a cue ................................................................................... 150
7.1.3 Quick Build cues ................................................................................150
7.1.4 Using shapes/effects in cues................................................................151
7.1.5 Blind mode........................................................................................151
7.1.6 Recording cue with a mask..................................................................151
7.1.7 Convert cue to chase or cue list ...........................................................151
7.2 Using a cue......................................................................... 152
7.2.1 HTP and LTP......................................................................................152
7.2.2 Playing back a cue .............................................................................152
7.2.3 Changing playback pages....................................................................153
7.2.4 Viewing active playbacks ....................................................................153
7.2.5 Speed and Size Masters ......................................................................154
7.2.6 Releasing running playbacks................................................................155
7.2.7 Releasing a whole page of playbacks ....................................................155
7.2.8 Release mask - releasing individual attributes........................................155
7.2.9 Programming the Release / Power On state...........................................156
7.2.10 Turning off individual fixtures ............................................................156
7.3 Editing cues ........................................................................ 157
7.3.1 Editing a cue by merging ....................................................................157
7.3.2 Updating stored values and palettes used in a cue .................................157
7.3.3 Playback and Cue view .......................................................................158
7.3.4 Using parts of existing cues - the Include function..................................160
7.3.5 Removing attributes from cues using “Off” ............................................160
7.4 Copying, moving, linking and deleting .................................... 161
7.4.1 Copying or moving a cue ....................................................................161
7.4.2 Deleting a cue ...................................................................................162
7.5 Cue timing.......................................................................... 162
7.5.1 Setting fade times and Overlap for a cue ..............................................162
7.5.2 Changing fixture order........................................................................164
7.5.3 Setting attribute fade times for a cue ...................................................165
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7.5.4 Editing times in the programmer.......................................................... 166
7.6 Playback options ................................................................. 166
7.6.1 Playback options - Playback ................................................................167
7.6.2 Playback options - Handle ...................................................................168
7.6.3 Playback options - Fader .....................................................................168
7.6.4 Playback options - Effects ...................................................................169
7.6.5 Playback options - Release .................................................................. 169
8. Chases 171
8.1 Creating a chase ................................................................. 171
8.1.1 Programming a chase .........................................................................171
8.1.2 Creating a chase with Quick Build ........................................................172
8.2 Playback ............................................................................ 172
8.2.1 Playing back a chase ..........................................................................172
8.2.2 Connecting a chase for control.............................................................173
8.2.3 Setting speed and crossfade for a chase ...............................................173
8.2.4 Manually controlling the steps of a chase ..............................................174
8.2.5 Changing chase direction ....................................................................174
8.2.6 Jumping to a step ..............................................................................174
8.3 Editing a chase.................................................................... 175
8.3.1 Opening a chase for editing.................................................................175
8.3.2 Editing a chase using Unfold................................................................175
8.4 Copying, moving, linking and deleting .................................... 176
8.4.1 Copying or moving a chase .................................................................176
8.4.2 Deleting a chase ................................................................................176
8.4.3 Deleting a step from a chase ...............................................................176
8.5 Chase timing....................................................................... 176
8.5.1 Global timings for chases ....................................................................176
8.5.2 Individual cue times in chases .............................................................178
8.5.3 Setting attribute fade times for a cue in a chase ....................................179
8.6 Chase options ..................................................................... 179
8.6.1 Chase options - Playback ....................................................................180
8.6.2 Chase options – Handle ......................................................................180
8.6.3 Chase Options – Effects ......................................................................181
8.6.4 Chase Options - Release .....................................................................181
8.6.5 Renumber All Cues............................................................................. 181
9. Cue Lists 183
9.1 Creating a cue list................................................................ 183
9.1.1 Programming a cue list .......................................................................183
9.1.2 Changing legends for cues in a cue list .................................................185
9.1.3 Shape tracking in cue lists...................................................................185
9.1.4 Autoloading a playback within a cue list ................................................186
9.1.5 Running a key macro from a cue list.....................................................187
9.1.6 Keyboard shortcuts/syntax for cue lists.................................................187
9.2 Cue List playback ................................................................ 187
9.2.1 Running a cue list ..............................................................................187
9.2.2 Killing a cue list .................................................................................189
9.2.3 Tracking ...........................................................................................189
9.2.4 Move In Dark (MID) functions..............................................................190
9.3 Editing cue lists ................................................................... 191
9.3.1 Playback View window ........................................................................191
9.3.2 Editing values in Cue View window .......................................................191
9.3.3 Moving and copying cues .................................................................... 191
9.3.4 Editing a cue list using Unfold ..............................................................192
9.3.5 Using Update to change tracked cues ...................................................193
9.3.6 Editing a cue list which is running ........................................................193
9.3.7 Editing a cue list while recording .......................................................... 194
9.3.8 Updating values in a range of cues .......................................................194
9.3.9 Disabling a cue ..................................................................................195
9.4 Copying, moving, linking and deleting .................................... 195
9.4.1 Copying or moving a cue list ...............................................................195
9.4.2 Deleting a cue list ..............................................................................195
9.4.3 Deleting a cue from a cue list ..............................................................195
9.5 Cue list timing..................................................................... 195
9.5.1 Time and fade options for Cue Lists......................................................195
9.5.2 Cue linking & Link Offset.....................................................................196
9.5.3 Individual attribute fade times ............................................................. 197
9.5.4 Fixture overlap ..................................................................................198
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9.5.5 Running a cue list to timecode .............................................................199
9.6 Cue list options ................................................................... 200
9.6.1 Cue List options - Playback..................................................................200
9.6.2 Cue list options – Handle ....................................................................201
9.6.3 Cue list options - Fader....................................................................... 201
9.6.4 Cue list options – Effects..................................................................... 201
9.6.5 Cue list options - Release....................................................................201
9.6.6 Renumber all cues .............................................................................202
9.6.7 Cue Options ......................................................................................202
10. Capture visualiser 205
10.1 Setting up the rig ................................................................ 205
10.1.1 Setting up the stage and rigging ........................................................205
10.1.2 Setting up fixtures............................................................................206
10.1.3 Setting up cameras (views) ...............................................................207
10.1.4 Capture Appearance options .............................................................. 208
10.2 Visualising using Capture...................................................... 209
10.2.1 Fixture selection...............................................................................209
10.2.2 Camera views ..................................................................................209
10.3 Capture Show files............................................................... 209
10.3.1 Exporting shows...............................................................................209
10.3.2 Importing shows ..............................................................................210
10.3.3 Clearing the capture show .................................................................210
11. Running the show 211
11.1 Playback controls................................................................. 211
11.1.1 Back up the show............................................................................. 211
11.1.2 Label the console .............................................................................211
11.1.3 Master faders ..................................................................................211
11.1.4 Speed and Size Masters ....................................................................211
11.1.5 Group Masters .................................................................................212
11.1.6 Flash and swop buttons ....................................................................213
11.1.7 Playback priority .............................................................................. 213
11.1.8 Locking a playback onto the same handle on every page....................... 213
11.1.9 Viewing active playbacks................................................................... 214
11.1.10 Blind mode ....................................................................................214
11.1.11 Busking with palettes......................................................................215
11.2 Using multiple on-screen workspaces ..................................... 216
11.2.1 View menu ......................................................................................216
11.3 Organising the console ......................................................... 216
11.3.1 Using the Move function....................................................................216
11.4 Set List window................................................................... 216
11.4.1 Creating a Set List............................................................................217
11.4.2 Configuring tracks ............................................................................217
11.4.3 Track Workspace and Macro links .......................................................218
11.4.4 Playback control Macros ....................................................................218
11.5 MIDI, DMX or audio triggering ............................................... 219
11.5.1 Connecting remote trigger sources .....................................................219
11.5.2 Setting up remote triggering..............................................................219
11.5.3 Classic Pearl MIDI triggers.................................................................221
11.5.4 MIDI show control ............................................................................222
11.5.5 Audio control (sound to light) ............................................................222
11.6 Linking consoles for multi-user or backup................................ 223
11.6.1 Setting up consoles for multi-user ......................................................223
11.6.2 Setting up consoles for backup ..........................................................223
12. Remote control 227
12.1 Setting up the remote .......................................................... 227
12.1.1 Using an existing network .................................................................228
12.1.2 Network setup using a dedicated access point...................................... 228
12.2 Operating the remote........................................................... 229
12.2.1 Keypad ...........................................................................................229
12.2.2 Controlling fixtures ........................................................................... 230
12.2.3 Recording groups and palettes ...........................................................231
13. User Settings and other options 233
13.1 The System menu ............................................................... 233
13.1.1 TitanNet Security .............................................................................233
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13.1.2 Network Settings .............................................................................233
13.1.3 User Settings...................................................................................233
13.1.4 Key Profiles .....................................................................................233
13.1.5 Wipe...............................................................................................233
13.1.6 DMX settings ...................................................................................234
13.1.7 DMX Merge Settings .........................................................................234
13.1.8 Triggers ..........................................................................................234
13.1.9 Display Setup ..................................................................................234
13.1.10 Assign mastering............................................................................ 234
13.2 Configuring workspaces........................................................ 234
13.2.1 Opening workspace windows .............................................................234
13.2.2 Selecting and positioning workspace windows ...................................... 234
13.2.3 Controlling button layout...................................................................237
13.2.4 Saving workspaces...........................................................................237
13.2.5 Compatibility windows for Pearl Expert shows ......................................238
13.2.6 Configuring an external monitor .........................................................239
13.3 Show Library window ........................................................... 240
13.3.1 Show Library tab..............................................................................240
13.3.2 Mapping shows for import ................................................................. 241
13.3.3 Users tab ........................................................................................ 241
13.3.4 Key profiles display ..........................................................................241
13.4 Key Profiles ........................................................................ 242
13.4.1 Creating and editing key profiles ........................................................242
13.4.2 Selecting a Key Profile ......................................................................244
13.4.3 Individual Key profiles for playbacks ...................................................244
13.5 User Settings ...................................................................... 244
13.5.1 General...........................................................................................244
13.5.2 Handles ..........................................................................................245
13.5.3 Key Profiles .....................................................................................245
13.5.4 Patching..........................................................................................245
13.5.5 Times .............................................................................................246
13.5.6 Formatting ......................................................................................246
13.5.7 Palettes ..........................................................................................246
13.5.8 Release...........................................................................................247
13.5.9 Clear .............................................................................................. 247
13.5.10 Effects ..........................................................................................247
13.5.11 LEDs.............................................................................................247
13.5.12 Timecode ......................................................................................248
13.5.13 Wheels..........................................................................................248
13.6 DMX output mapping ........................................................... 248
13.6.1 Configuring DMX outputs...................................................................249
13.6.2 TitanNet Overview............................................................................250
13.6.3 DMX merge .....................................................................................251
13.7 Curves ............................................................................... 251
13.8 Upgrading the software ........................................................ 255
13.9 Recovering/reinstalling the system......................................... 256
13.9.1 Booting from USB recovery stick ........................................................256
13.9.2 Installation Instructions ....................................................................256
13.9.3 Software licensing ............................................................................257
14. Fixture Personalities 259
14.1.1 Downloading fixture personalities from Avolites....................................259
14.1.2 Updating the personality library on the console ....................................260
14.1.3 User/custom personalities .................................................................260
14.1.4 Requesting a new fixture personality ..................................................261
14.1.5 Reporting a personality bug to Avolites ...............................................261
14.1.6 In an emergency.............................................................................. 261
15. Networking the console 263
15.1 Controlling fixtures over a network......................................... 263
15.1.1 Setting the console’s IP address.........................................................263
15.1.2 Setting up DMX outputs ....................................................................264
15.1.3 A simple Art-Net system ...................................................................264
15.1.4 Setting up an Art-Net system.............................................................265
15.1.5 Additional Art-Net Resources .............................................................267
15.2 Connecting to a simulator with ACDI ...................................... 267
15.2.1 ACDI ..............................................................................................267
15.3 Module Setup...................................................................... 268
15.4 Using Active Fixtures with CITP ............................................. 269
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15.4.1 Example CITP setup .........................................................................269
15.5 All about IP addressing......................................................... 269
15.5.1 Setting your IP address.....................................................................270
15.5.2 Subnet Masks ..................................................................................270
15.5.3 Choosing an IP address and Subnet Mask............................................270
15.5.4 Automatically assigning IP addresses (DHCP).......................................271
15.5.5 Private IP address ranges..................................................................271
16. Using different Avolites consoles 273
16.1 The console controls ............................................................ 273
16.2 Programming features in Titan .............................................. 273
17. Release notes 275
17.1 Version 10.0 ....................................................................... 275
17.1.1 Upgrade procedure........................................................................... 275
17.1.2 New Features in v10.0 ......................................................................276
17.1.3 Improvements in v10.0.....................................................................293
17.1.4 Changes in v10.0 .............................................................................294
17.1.5 Bugs fixed in v10.0 ..........................................................................295
18. Titan Commands quick reference 299
18.1.1 Fixtures ..........................................................................................299
18.1.2 Select If..........................................................................................300
18.1.3 Record............................................................................................300
18.1.4 Copy, Move .....................................................................................301
18.1.5 Delete.............................................................................................301
18.1.6 Include ...........................................................................................301
18.1.7 Times .............................................................................................301
18.1.8 Cue Lists.........................................................................................302
19. Glossary of words 303
INDEX 309
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1. Quick Start
This section is a quick guide on how to do most things on the Quartz . Each section has a link to take you to the appropriate manual section for more details.
Softkeys are shown in square brackets like [This].

1.1 Patching fixtures

Press Patch, [Dimmers] or [Fixtures].
For Fixtures, from the softkeys choose fixture manufacturer (type on keyboard to filter the list) then fixture type, then fixture mode.
Set [DMX Line] and [Address]. Console will automatically set these if you don’t change them.
Press buttons in the Fixtures window to patch the fixture. (Section
3.1.3, p51).
To patch a number of dimmers or fixtures at once, drag over buttons to draw a selection box on the screen. Or, set [Quanti menu.
1. Quick Start - Page 15
ty] in the patch
To change DMX address or line, use [Repatch Fixtures]. (Section 3.2, p56).
View fixture patch
To see an overview screen of how the console is patched, press Window Open then Patch (Section 3.2.1 , p56).
Setting fixture options
Press Patch, [Edi
t Fixtures], or use the Patch View screen.

1.2 Controlling fixtures

Select fixtures for control by pressing select buttons.
Press Locate to “home” selected fixtures with lamp on. (Section
4.1.2. p72). Hold locate and press attri attribute from the locate (e.g. to locate without changing pan/tilt, hold Locate and press Pan/Tilt).
Select attribute to control using attribute bank buttons (labelled Intensity/Dimmer, Colour, Gobo etc), then turn the wheels to set fixture. Display shows which attribute each wheel is controlling. (Section 4.1.5, p75).
Open Attribute window onscreen (Window Open, Attribute Options) to
ect attributes from buttons and to control subfixtures of
sel battens/arrays. (Section 4.1.6, p77).
bute button to remove that
Use Pal recall, see next page.
Fixture Groups
Fixtures may be grouped for quick selection, press Group, [Record Group], select fixtures for group, set legend using [Provide a legend], press a handle to store. If the handle has a fader it becomes a master
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ettes to store often-used colours, positions etc. for instant
Page 16 – 1. Quick Start
fader for the group. Order of fixture selection is remembered for use with shapes. (Section4.3.1, p92).
Shapes / effects
Titan can use preset shapes, patterns you create yoursel shapes) or pixel mapped patterns.
Select fixtures. The order of fixture selection is used by shapes.
At top menu press [Shapes and Effects], [Shape Generator], [Create]. Select attribute of shape then select a shape to run. (Section 6.1.1, p112).
Or from the Shape Li Wi
ndow], [Shape Library]) you can select a shape directly. Filter the
brary window (Window Open, [Open Workspace
list of shapes using the attribute buttons.
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase, Spread and Offset] to configure the shape. Spread distributes the shape across a number of fixtures.
Key frame shapes are similar to a chase but you can spread the sequence across fixtures (Section 6.2, p116).
To use Pi
xel Mapper, save fixtures to a group, select the group. Use Layout Editor to set the real-world layout of the fixtures. Then use Effects Editor to create effects on the pixels. (Section 6.6, p127 ).

1.3 Programming cues and chases

Cues
Set up the look to be recorded.
f (key frame
Press Record.
Set [Record Mode] to Channel (saves only modified attributes), Fixture (saves all attributes of fixtures which have been modified or are selected), Stage (saves all attributes of all fixtures with nonzero dimmer), or Quick Build (merges palettes and playbacks into the cue when you select them).
To store, press blue Select button on playback fader, or press button in Playbacks window. (Section 7.1.2, on p150).
Chases
Press Record twice (or Record then [Create Chase]) .
Press blue Select button on a playback fader, or press button in Playbacks window.
Set up the l
ook for the first step, press playback select button to store. Repeat until all steps stored. Quick Build mode can be used to merge palettes and cues into chase steps.
Press Exit to finish storing chase steps. (Section 8.1.1, 171).
Timings
l times (cue times and fixture attribute times) are stored in the
Al programmer and are saved when you store a cue.
To edit times in the programmer before saving, press the Times button (previously labelled “Set” on Quartz/Titan Mobile/Sapphire
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1. Quick Start - Page 17
Touch/Tiger Touch and “Next Time” on Pearl Expert/Tiger Touch mk1).
For chases, speed and fade can be set with wheels A and B when the chase is running.
To edit times in a saved cue, at top level menu press [Edit Times] then the select button for the playback. Timing options are set from softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section
8.5, p176).
Cue Lists
Cues may be stored i
n a Cue List which allows a full show to be run from a Go button. Chases can be included using Autoload. Cue lists can run in tracking or non-tracking mode, set from [Playback Options].

1.4 Programming palettes

Set up the attributes to be recorded. If attribute is the same for all fixtures of one type (e.g. colour), only one fixture need be set up and palette will be “shared”.
Press Record, Palette.
Use [Set Mask] to choose attributes to record/exclude. If you are storing in a palette touch button the mask is automatically set.
Press a grey palette button to store, or touch a button in one of the Colours/Positions/Gobos windows. (Section 5.1.2, p98).
o recall palette, select fixtures, select recall mask using Attribute
T Bank buttons, press palette button.
To set a legend, press [Set Legend] then the palette’s button. Press [Picture] to draw a picture legend.
Quick Record
Press an unused button in one of the windows – the button turns red with a +. Press again to save the palette. The mask is automatically set to match the window (e.g. Positions window is masked for only position attributes).
Busking with palettes
To fade palettes when busking a show, select fixtures, type fade time on the keypad then recall the palette (you have to do this each time). If no fixtures selected, palette will recall to all applicable fixtures.
To set fixture overlap, type 0-100 then press [Set Overlap], then recall the palette.
To set a fade time for all palettes, press Palette then [Master Time]. (Section 5.5, p108). Faded palettes do not go into the programmer so don’t use fades when programming.
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1.5 DMX / network setup

The console can output up to 12 universes of DMX (called DMX Lines) which may be routed to the 4 XLR sockets or over Ethernet. The Pro versions of Pearl Expert and Tiger Touch can output 16 Universes. The Titan One dongle is limited to a single universe. By connecting further Titan Processing Nodes to the network using TitanNet, you can control up to 64 universes.
Multiple consoles can be linked by Ethernet to provide a multi-user system, or to provide tracking backup (Section 11.6,p223).
tch to System mode by holding Avo and pressing Disk, press
Swi [DMX Settings].
Select a Node on the left (where the DMX is going to), click the blue arrow. On the right, select the DMX line it will be fed by. The ‘i’ buttons set properties for Nodes/Lines. (Section 5.5, p249).
To change the IP address of the console, press [Network Settings] in System mode (Section 15.1.1, p263).
To change User Setti
ngs which let you personalise how the console works, hold down Avo and select [User Settings] (Section.13.1.3, p233).
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2. Setting up and using the console - Page 19
2. Setting up and using the console
Welcome to the Quartz from Avolites. This manual is a reference guide to all the functions of the console.
We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.

2.1 Guide to the Quartz

Desk lamp socket
Power switch
Attribute control wheels
Attribute select buttons
Fixture selection buttons
10 playback
faders
Front USB
Menu buttons
Workspace, macro and executer buttons
Window buttons
Function buttons
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Playback page select buttons
Chase and cuelist control buttons
Numeric keypad and controls
Fixture locate
Page 20 – 2. Setting up and using the console
The Playback faders are used to store and play back cues or chases. The Page Select buttons let you change to a different page of
playbacks. The bottom of the screen shows information about each playback.
The Attribute Control wheels are used to set control values
(attributes) for the fixtures, and to set chase speeds and fades. The bottom right corner of the screen shows information about the attributes being controlled.
The Attribute select buttons are used to select which attributes of a
fixture (e.g. colour, gobo, position) are going to be controlled using the Control wheels. The buttons have lights on to show you which attributes are active. Attribute functions such as Fan and Shapes are also controlled here.
The Chase and Cuelist control buttons allow you to start and stop
chases and cuelists, and move about in the list.
The Numeric keypad and other control buttons are used to enter
values and change controls on the system.
The Function buttons are used to carry out functions such as storing
cues, copying, saving to disk, etc.
The Workspaces, Macros and Executers buttons are programmable
buttons which can be used to store workspaces (screen layouts), button macros or cues.
The Workspace Window select buttons are used to set which
windows are shown on the screen.
The screen
Four workspace windows
Context buttons
Menu softkeys System messages
Workspace buttons
Attribute status (IPCGBES)
Playback information
The touch screen shows all the information required to operate the console.
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Wheels display
2. Setting up and using the console - Page 21
Up to four Workspace Windows may be shown on the screen. These
contain touch buttons to control fixture selection, palette selection, groups, shapes, attributes, and so on. Visualiser may also be shown in a window.
The system Menu softkeys are down the top right hand side. You can
select these by touching or clicking them, or by using the physical menu buttons on the right hand edge of the screen.
System prompts are shown just to the left of the menu keys. Below that are Context buttons which appear when relevant to the
operation you are doing.
The Workspace Buttons allow you to quickly select and save
different workspace screen layouts.
The Wheels display shows the current attributes available on the 3 wheels. The Attribute status display above that shows which
attributes are currently active or modified.
The Playback information shows the legend and other information
about the playbacks on the 10 faders.
Connections panel
Headphone output Sound input
Mains power input
Ethernet
DVI for external
DMX outputs (4)
MIDI in socket
All the connections are on the rear panel. Most are self-explanatory. The power switch on the rear panel is an isolator for the power supply and should not be used to turn the console off. Use the switch on the front panel to turn the console on and off.
USB for wing
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Page 22 – 2. Setting up and using the console

2.2 Connecting up

2.2.1 Cautions

Radio transmitters may affect the operation of the console and we recommend that they are not placed on, above or behind the console. If you are wearing one it is best placed in a back pocket or behind you when attached to a belt.

2.2.2 Connecting mains power

You can safely connect the Quartz to any voltage from 80 to 260V.
We recommend that you power the console via an external uninterruptible power supply or UPS (available from computer suppliers), otherwise when someone pulls out the wrong plug and kills power to the console you can lose data (up to the last Autosave) and the console may want to check its disk on startup which can cause delays. The UPS will protect you from most power problems and give you chance to shut down the console normally.

2.2.3 Starting up and shutting down

The console runs a Windows-based operating system internally, so you need to make sure it is shut down properly rather than just turning off its power.
Start up the console by pressing and releasing the Power switch at
the top right of the console. The console display should come alive. The console takes about 1 min 30 seconds to start up.
Shut down the console by pressing and releasing the Power switch
again. The console will perform a controlled shutdown. Wait until the Power light has gone off (about 30 seconds) before you disconnect power from the console.
To carry out a Forced Shutdown of the console, if the normal shut
down does not work, hold down the power switch for 5 seconds. You will lose any changes to your show since the last save.
If the console has a power switch on the rear, do not use this to switch off the console as this would not close down the software properly and you will lose any changes to your show.

2.2.4 Titan Healthcheck

When the Titan software starts up, it runs a small utility called Titan Healthcheck which checks the file system and the installed firmware and software for anything that might cause you problems. If any problems are found, a warning screen is displayed which offers the option to fix the problems.
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2. Setting up and using the console - Page 23
Only run fixes if you have plenty of time as some fixes can take up to an hour to complete.

2.2.5 Connecting DMX lines

The console communicates with lighting fixtures using the DMX512 system. The console itself can output 12 universes of DMX (each 512 control channels). If you need to output more universes, it is recommended to network the console to one or more Avolites TitanNet processing nodes. This off-loads the DMX processing, allowing the console to control up to 64 universes of DMX in total (see section 13.6.1 on page 249 for more details).
The consol fixtures and dimmers, and can send DMX over Ethernet and wireless Ethernet systems to allow connection to remote DMX Ethernet nodes, media servers, and so on.
When you patch a dimmer or fixture you tell the Quartz which of the 12 (or 64 wi configured to come out of one or more of the standard DMX outputs on the back of the console, or over an Ethernet protocol (see section 15 on page 263.)
By defaul console.
e has 4 DMX outputs on 5-pin XLR for direct connection to
th TitanNet) DMX universes it is on. Each universe can be
t, DMX Lines 1-4 are connected to the four XLRs on the
The 5-pin XLR sockets on the console are wired like this:
Pin 1 Earth Pin 2 Data ­Pin 3 Data + Pin 4 Not used
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Page 24 – 2. Setting up and using the console
Pin 5 Not used
Each DMX line should pass through all the fixtures to be connected on that line one after the other and have a DMX terminator fitted at the end (120 ohm resistor between pins 2 and 3). You should not split the DMX lines using passive splitters (Y-splits) as this can corrupt the data.

2.2.6 Connecting console wings

“Wings” are additional control surfaces which can be connected to the console to provide more faders and buttons, and in some cases extra touch screens.
Tiger Touch Wing
The Tiger Touch wing provides 30 additional handles each with an associated legend display. The handles can be used as playbacks or to patch fixtures/dimmers. Each row of 15 faders has its own independent paging control.
The Tiger Touch Wing connects by USB to the main console. It also needs a mains power connection. The Wing has a built in USB hub to provide 2 further USB sockets for a keyboard etc.
The Tiger Touch Wing is designed to fit next to the Tiger Touch console but can also be used with the Pearl Expert, the Quartz and the Sapphire Touch.
Titan Mobile Wing
The Titan Mobile Wing adds 20 additional playback faders and 30 macro/executor buttons to the main console. It connects by a single USB cable to the console.
It is designed to fit next to the Titan Mobile panel, but it can also be used with the Tiger Touch, Quartz, Arena and Sapphire Touch consoles.
If you want to see the legends and function information for the wing controls, you can open the Wing View workspace window.
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2. Setting up and using the console - Page 25
Sapphire Touch Wing
The Sapphire Touch Wing gives you another touch screen and 30 additional motorised playback faders for the Sapphire Touch console. Two wings may be used with the console, connected to the USB and DVI ports for the left or right external monitor.

2.3 Using the touch screen and monitor

The heart of the Quartz is the touch screen and the extra parameter screen.
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Page 26 – 2. Setting up and using the console

2.3.1 Workspace windows

The main area of the screen contains the workspace windows. These contain buttons for selecting fixtures, groups, palettes, playbacks and so on. Information windows such as Playback View and the integrated Visualiser application can also appear as a workspace window.
standard window positions
Context menu buttons
Opening and positioning workspace windows
You select which workspace windows you want to see using the [Open Workspace Window] menu command on the root menu. You can also press the Window Open button to access the [Open Workspace Window] option while in another menu and there are shortcuts to open some windows as list
ed in the next section.
You can change the positions and sizes of the windows by using the Window Control buttons above the numeric keypad or the Window Options button (cog icon) at the top of each screen. The min/max button swaps the active window between full screen and quarter size. The size/position button moves the active window around the possible positions. You make a window active by clicking/touching its header bar.
You can move the active window to a different monitor by pressing Avo and the Size/Position button, or Window Open then [Window
Options] then [Move Screen].
Shortcuts to open workspace windows
Press Window Open then an Attribute Bank button to open the Palette
ndow for that attribute.
wi
Press Window Open then Patch to open the Patch View window.
Press Window Open then a fixture select button to open the Fi View window showing patch details for that fixture.
Press Window Open then Connect to open the View Cue window.
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xture
2. Setting up and using the console - Page 27
Press Window Open then Off to open the Active Playbacks window.
Press Window Open then Macro to open the Macro window.
Window setup buttons
At the top ri
ght of each window are three or four buttons which
access other functions for the window.
Context menu
Window options
Resize window
Close window
The Context Menu button is only shown on Sapphire Touch and Titan
One, and gives a drop down menu at the top of the window showing the context menu buttons which relate to the current window.
On all other consoles the context menu buttons are automatically shown below the prompt area on the top right of the main screen. The buttons change to match the active window.
The Window Appearance Options button (cog icon) lets you select
the standard window sizes and positions. Buttons are also shown allowing you to set the button size and the text size of the window. The Appearance options may vary depending on which window it is, the setup of the console and if you have any external monitors.
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Page 28 – 2. Setting up and using the console
Standard window positions
screen selection
Appearance options
As well as the standard window sizes, you can set custom window
sizes and positions using the Window Layout button. See section
13.2.2 on page 234 for details.
Saving workspace layout
You can save di
fferent workspace layouts to the Workspaces touch buttons (to the left of the menu) by pressing Window Open then [Record Workspace], then touching one of the Workspaces buttons.
s allows you to reconfigure the workspace at the touch of a button.
Thi
Workspaces are saved with the show.
Setting up and recording workspaces is described in more detail in section 13.1 on page 233.
Quick record
Some windows – Groups, Workspaces, Playbacks, and all t
he Palette windows - have a Quick Record function. Set up what you want to record, then touch or click an empty button once. The button will light up red with a + sign. At this point you can enter a legend. Touch or click again to store the item.
The Quick Record function can be disabled using Key Profiles (see section 13.4.1 on page 242).
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2. Setting up and using the console - Page 29
Legends and picture legends
All touch buttons can have legends set to remind you what they do. In addition, you can draw picture legends on the buttons. To do this, select [Set Legend] then press [Picture]. A drawing space will open on the touch screen for you to draw the legend. There is also a library of pictures to choose from including popular gobo designs.
Button Halo
You can set a custom coloured halo for fixture, group or palette buttons. This can be really useful for identifying different types of button at a glance. Select the [Halo] option on the Set Legends menu.
If you set a halo on fixture buttons, the halo colour is also used in other windows; fixture buttons can also have an automatic halo to help identify different types of fixture. There is more information on fixture halos in section 3.2.6 on page 60.
Button Layout
Buttons normal
ly resize automatically to suit the screen size and resolution, however sometimes moving shows between different consoles can make the number of rows and columns change, causing buttons to move around. If you have set a particular layout you want to keep (for example positioning fixtures to match the layout on stage), open the Window Appearance menu using the Cog button and set Button Size to [Button Size Set Rows & Columns]. You can then set a fixed layout using the [Rows] and [Columns] buttons.
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Page 30 – 2. Setting up and using the console
Touch Keyboard
At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard.
Keyboard button
The touch keyboard can be switched between large and small size using the Max/Min button and you close it using the large X button in the top right hand corner. It can be set to pop up automatically when text input is required, using the Man/Auto button. You can also move it on the screen by touching and dragging the blank area of the keyboard at the top.
The small version of the keyboard (pictured) does not have some of the less frequently used buttons.
Manual/Auto Change size Close

2.3.2 The menu area of the touch screen

The right hand side of the touch screen is used for the operating menu display.
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