Avolites PEARL 2004 User Manual

Pearl 2000/2004
Operator’s Manual
Pearl 2004 Manual v1 - 27th August 2004
Useful Avolites phone numbers:­Avolites England Sales and service* (+44) (0) 20 8965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax (+44) (0) 20 8965 0290 Email name@avolites.com Website http://www.avolites.com Distribution of Avolites products in USA:-
Avolites America Sales and service* (+1) 423 938 2057 Fax (+1) 423 938 2059
*Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version. The serial number can be found on the back of the desk and the software version can be found by turning the key to “System” and reading the version from the top line of the display.
The latest version of this manual and Pearl Software can be downloaded from the Avolites website.
The small print : No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such the detail within this manual may not match the operation of the Pearl 2004.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or inability to use the Pearl even if Avolites Ltd. has been advised of the possibility o f such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
Avolites Ltd recognise that all trademarks within the manual are the property of their respective owners.
Pearl 2004 Manual v1 - 27th August 2004
Reprint and revision history:
First produced July 2004
This manual was written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
Pearl 2004 Manual v1 - 27th August 2004
TUTORIAL CONTENTS
1. WELCOME TO THE PEARL 1
2. PATCHING 7
3. CONTROLLING DIMMERS AND FIXTURES 15
4. PALETTES 19
5. SHAPES 24
6. MEMORIES 28
7. CHASES 36
8. THEATRE STACK 42
9. THE GRAPHICS TABLET 46
10. RUNNING YOUR SHOW 48
11. ADVANCED FEATURES 52
12. INTRODUCTION TO INTELLIGENT LIGHTING 54
13. INTRODUCTION TO AVOLITES CONSOLES 57
14. CHANGES IN THE LATEST PEARL SOFTWARE 61
REFERENCE MANUAL CONTENTS
1. SETTING UP THE CONSOLE 109
2. PATCHING 117
3. CONTROLLING DIMMERS AND FIXTURES 125
4. PALETTES 135
5. SHAPES 141
6. MEMORIES 147
7. CHASES 157
8. THEATRE STACK 168
9. THE GRAPHICS TABLET 175
10. RUNNING THE SHOW 180
11. AUTOMATED PLAYBACK (SCRIPT FILES) 184
12. SETUP 192
13. OTHER FEATURES 196
14. THE PERSONALITY FILE SYSTEM 206
15. GLOSSARY OF TERMS 218
16. INDEX 225
Pages in the Tutorial section have numbers below 100. Pages in the Reference manual have numbers above 100.
Pearl 2004 Manual v1 - 27th August 2004
Pearl 2004 Manual v1 - 27th August 2004
Pearl 2000/2004
Tutorial
Pearl 2004 Manual v1 - 27th August 2004
INTRODUCTION
1. Welcome to the Pearl
This manual is designed to help you get the most out of your Pearl console. We have divided it into two sections.
This first section is a tutorial which gives you a step by step guide of how to carry out the most common functions of the Pearl. If you are new to the console, working through this part will give you a good introduction.
The second section is a reference manual which tells you everything there is to know about the Pearl.
To help you move between the two sections, we have made the chapter numbering the same, so if you are using the tutorial and you want more information, just look for the same chapter number in the reference manual.
At the back of the reference manual there is a Glossary, explaining some of the technical terms used in the manual, and an Index which can be used to find what you need in either section of the manual.
1. Welcome to the Pearl - Page 1
This manual applies to both the Pearl 2000 and the Pearl 2004 consoles.
1.1 Setting up the Pearl
Before you can use the Pearl, you need to connect various things to it. Ensure the power is off while making these connections.
Important: Firstly check if your console has a voltage selector switch
on the back of the console next to the power socket. If it has, make sure it matches your mains power. You can set it to 230V or 120V.
If you plug in the power with the switch set wrongly, you will probably blow up the power supply. This would be a Bad Thing To Do a few hours before a show.
Connect the mains inlet to an AC power supply. If you are using the optional external VDU screen, connect a VGA
monitor (640x480 text mode) to the VDU output on the back of the console. You don’t have to use the VDU screen but it does show some additional information that is not shown on the console display.
Connect the DMX output(s) to your lighting fixtures or dimmers. The Pearl 2004 has four DMX output sockets. The Pearl 2000 has only two DMX sockets, but four DMX lines may be connected to them using a splitter cable. Chapter 1 in the reference manual has more details on DMX connections.
Plug in the desk light to the socket on the top left of the console. If you have a QWERTY keyboard, plug it into its socket. You do not have to connect a keyboard if you don’t want.
Turn on the power. The console display and VDU screen (if you are using one) should come alive.
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1.2 Finding your way about on the Pearl
Playback page
select roller
Preset handles
Mode select keyswitch
Master faders
Playback faders &
Main display
flash buttons
Control wheels
Menu softkeys
Fixture page buttons
Numeric keypad and controls
Command buttons
The Pearl might initially appear to have an alarming nu mber of sliders and buttons on it, but don’t be scared of it. The main controls are:
The Preset Faders are used to control individual dimmer channels and fixture intensities. The 2 buttons below the faders are used to select and flash fixtures. Each fader and buttons is called a “Handle”.
The Mode select keyswitch sets the operating mode of the console; Program for programming a show, Run for running the show and System for configuring the console.
The Page select roller lets you select different pages of playbacks, and you can write the playback names on the roller so you know what’s in them.
The Master faders control the overall output of the various parts of the console. You will normally have these set at Full.
The Playback faders and flash buttons are used to play back memories you have programmed, when you are running a show.
Attribute select buttons
The Main display is the nerve centre of the console and shows you
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1. Welcome to the Pearl - Page 3
what is going on. The display can show various screens of information.
The Control wheels are used to set control values on the fixtures, and to set chase speeds and fades.
The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: A [Chase Parameters]
The Numeric keypad and other control buttons are used to enter values and change controls on the console.
The Fixture Page buttons are below the keypad, which select 4 pages for the Preset Faders.
The blue Command buttons are used to carry out functions such as storing memories, copying, saving to disk, etc. These buttons have lights on to indicate when they are active.
The Attribute select buttons are used to select which attributes of a fixture (e.g. colour, gobo, pan, focus) are going to be controlled using the Control wheels. The buttons have lights on to show you which attributes are active. The bottom (red) button allows you to reduce the intensity of a fixture if it loses position during a show.
The VDU screen shows more information than the on-board displays. It is useful when setting up the console and programming shows. When entering text or numbers, what you are typing is shown only on the VDU screen. If you are short of space you can often manage without it when you are running a show.
Fixture output values
Memory contents
Today’s date and time
Pearl 2004 Manual v1 - 27th August 2004
Function of left wheel
Function of right wheel
Page 4 - 1. Welcome to the Pearl
The main part of the display shows the output of the console for one of the types of fixture you are using (you can show different things using the View button, see page 112). Across the bottom of the display, the current page of memories is shown. The “A B” at the right side of the screen shows which functions are currently assigned to the control wheels.
1.3 The Pearl simulator
You can download a free Pearl simulator from the Avolites websit e, which runs on a PC. This allows you to work on the Pearl even when you haven’t got the real console with you. You can patch the desk, and program shows using the Avolites Visualiser, then save the show to disk and load it into the real console. The simulator operates almost exactly like the real Pearl.
1.4 What you’ll need for the tutorial
The rest of the first part of this manual is a hands-on tutorial. If you have never used an Avolites console before, by working through the rest of the tutorial section you should be able to get the Pearl up and running, and be well on the way to programming and running a show with it.
The tutorial is organised in the order you’ll need to do things to get the console set up and working, so try to work through it in sequence. To make the most of it, you will need a few lights set up to play with; a couple of moving lights and a few dimmers would be best. If you can’t lay your hands on any real lights, you can use Avolites Visualiser to simulate some lights.
When you are preparing to start programming a new show, it’s handy to have the following things.
A lighting plan of your rig which you can scribble on
Some blank floppy disks to save your work
Some white or clear tape and a fine black marker pen to mark up
the console so you know what’s where
Paper & pen to make notes (or a laptop, depending on how technological you are)
Manuals or DMX tables for the fixtures you’re using
A supply of beverages of your choice
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1. Welcome to the Pearl - Page 5
If you are new to intelligent lighting, or even new to lighting altogether, read chapter 12, “Introduction to intelligent lighting”. This explains the concepts behind digital control of lighting and will h elp you to understand what we are going on about in the rest of the manual. There is also a Glossary at the end of the Reference Manual which explains some of the obscure lighting words we have used in the manual.
If you are used to older Pearl software, read chapter 14, “Changes in the latest Pearl software”, which gives you a quick rundown on the differences between the two consoles.
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Pearl 2004 Manual v1 - 27th August 2004
CHAPTER TWO
2. Patching
In this chapter: how to set up the Pearl to control dimmers and fixtures.
patching dimmers
patching moving light fixtures
setting addresses on the fixtures
So, you have your fixtures and dimmers all connected up with DMX cables and the Pearl connected to the end of it. (If you have a big rig, you might find it easier to learn the basics using a few dimmers and a few moving lights, and leave the rest of it till you’re an expert).
First you need to allocate each fixture or dimmer to a preset fader on the Pearl, so that you can tell it which of the fixtures or dimmers you want to control at any time.
The bottom fader and the buttons below it (the picture shows some) are called the handle for the dimmer or fixture, because you use it to take control of the fixture. The fader will control the intensity of the dimmer or fixture, the “Swop” button is used when programming to select the dimmer or fixture. In Run mode the Flash and Swop buttons function as flash buttons.
2. Patching - Page 7
a “handle”
You also need to tell the Pearl what type of fixture is allocated to each handle. When you have entered this information, the Pearl can tell you what DMX addresses to set on your fixtures and dimmers to match the settings it is using. If you prefer, you can set your fixtures and dimmers beforehand and tell the Pearl what DMX addresses it should be u s ing.
This setup process is called Patching. You can patch up to 240 fixtures and
dimmer channels on the Pearl. There are 4 “pages” of 60 handles, selected using the “Pages of Fixtures” buttons below the numeric keypad.
The Pearl controls dimmers and fixtures slightly differently, so we will look at each in turn.
2.1 Clearing the Pearl - Wipeall
It’s always a good idea to clear the Pearl’s memory before you start a new setup. This ensures that you won’t get confused by any peculiar settings left by the previous user.
Pages of Fixtures buttons
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Clearing the Pearl
Î Turn the mode keyswitch to “System” Î Select softkey A [Service] Î Select softkey F [Wipe]. Î Press F [“Wipeall], to confirm. The
memory will be wiped.
Î Turn the key to “Program” to prepare
for programming.
The Pearl is now pristine and new, with all options set to default, and all memories empty, ready for you to start your show.
2.2 Patching dimmers
Each dimmer channel you want to use has to be allocated to one of the handles. Then, when you want to control the dimmer channel, you just fade up the slider.
Patching dimmer channels
Î Make sure the key is set to “Program” Î Press Patch (one of the blue “command” buttons). Î Press A [Dimmer] Î The Pearl will start at DMX address 001 (shown on
the top line of the display). If your dimmer rack is at a different address, you can change this by typing in the new address on the numeric keypad.
Î Press the blue preset “Swop” button below preset
fader number 1. The fader and flash/swop buttons will become the “handle” used to control that dimmer channel.
Î The Pearl will update the DMX address to the next
free channel, so you can just press another button to patch the next dimmer.
Î Press Exit when you have finished patching.
Mode keyswitch
Swop button
You can now control the dimmer channel on handle 1 using the fader (the buttons do not operate as flash buttons in Program mode, only in Run mode).
If you have lots of dimmers to patch, there are some quicker ways. If you just want to patch 10 dimmers in sequence on to handles 21-30, you can do it this way:
Patching a range of dimmers to buttons
Î Enter Dimmer Patch mode Î Enter the DMX channel you want the range to start at, if it’s
different to the one the Pearl is displaying
Î Hold down the Swop button of the first handle to be patched
(handle 21)
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2. Patching - Page 9
Î Press the last Swop button (handle 30) Î Release the first Swop button, then the last Swop button Î Each handle will be patched in order to a dimmer channel. Î Press Exit when you have finished patching.
You can also patch more than one dimmer channel on the same handle. This can be useful when you have several lights on different dimmer channels, but you always want to control them together. For example, if you have lit an area with several spots and you just want them all to come up on one fader, this is a good way to do that. Multiple patches like this are displayed at the bottom of the VDU screen.
Patching several dimmers to the same button
Î Enter Dimmer Patch mode Î Using the numeric keypad, enter the DMX address of the first
dimmer channel to be patched
Î Press the Swop button for the handle you want to use (this patches
the first dimmer)
Î Using the numeric keypad, enter the DMX address of the next
dimmer channel to be patched (the Pearl will have automatically increased the address by 1)
Î Press the Swop button again Î Press Exit when you have finished patching
You can repeat this procedure to patch as many dimmers as you like on to one handle.
So far, you’ve patched onto the bottom bank of faders. You can also patch onto the top bank of faders. If you have 30 or less fixtures, it’s easiest to patch fixtures to the bottom faders, and your dimmers to the top faders, then you can have them all accessible without having to change the fixture page.
Patching to the top fader bank
Î Patch the dimmer as normal, but hold
down the AVO (shift) button while pressing the blue Swop button. The AVO
top faders
button is next to the numeric keypad
Î The dimmer channel will be patched to the top fader Î Press AVO with another Swop button to patch to another top fader
You can patch multiple dimmer channels to the top faders by holding down the AVO button, then holding the first swop button, then pressing the last button of the range to be patched. You might need to grow a third hand, or borrow someone else’s, to accomplish this.
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While you are in Patch mode, the VDU screen shows a DMX channel grid to tell you which channels you have patched so far and which are free. Dimmers and fixtures are identified by different letters, dimmers are always “a”.
You can also display the patch on the LCD screen by pressing View (on the numeric keypad) then C [DMX patch] (shows which handle each DMX channel is allocated to) or D [Fixture patch], which shows a list in handle order.
2.3 Patching moving light fixtures
Moving light fixtures are controlled slightly differently to dimmers; a dimmer only has one controllable attribute, intensit y. But a moving light fixture can have many attributes, such as pan, tilt, colour, gobo etc. When you patch a fixture, you will see on the VDU screen that it occupies a block of DMX channels rather than just one. However, the principle is still the same.
The Pearl has personality files for most lighting fixtur es in the known universe, and these are stored internally in the console. If you want to use a personality not available in the console, you can load it from a personality disk, a wide range of which can be downloaded from the Avolites website. See section 12 in the reference manual for det a ils of how to download personalities.
Note: To use the internal personality files, make sure there is no disk
in the disk drive.
Patching a fixture
Î Make sure there is no disk in the disk drive Î Press Patch Î Press B [Choose a fixture] Î The display will show “Please select an instrument” on the top line. Î A list of known fixtures will appear next to the softkeys after a
pause.
Î Use Softkeys F and G to go up and down the list and find the
correct fixture, then press the Softkey next to the fixture to select it.
Î The Pearl will load the fixture information (this may take a few
seconds). The display shows information about the fixture.
Î The Pearl will ask “Use preset palettes?”. Î Press A [Yes]. (This is explained later) Î The Pearl will offer you the first free DMX address (on the top line
of the display). You can change this using the numeric keypad if you want the fixture at a different address.
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2. Patching - Page 11
Î Press the Swop button on handle 11 to patch the fixture you have
selected to handle 11.
Î The display will show the block of channels occupied by the fixture. Î Patch more fixtures, or press Exit when you have finished.
You can continue to patch this type of fixture at the next free DMX address by pressing the next Swop button you want to use. You can also patch a range of fixtures by holding down the first button in the range and pressing the last button, as with dimmers.
You can patch fixtures to the top faders by holding down the AVO button, but if you do this you will need to hold down the AVO button to select them when programming as well, so it’s easiest to only patch dimmers to the top faders as you can control dimmers just with the fader.
If you want to patch a different type of fixture, you can change the type of fixture to be patched very easily.
To change the fixture type
Î Press A [Select another fixture] Î Choose the fixture type from the list on the softkeys Î Patch as before
Note: The “preset palettes” contain 9 position, 10 colour and 10 gobo
settings. You can call back these settings instantly from the palette buttons when you are programming. This allows you to select, for example, “Yellow” or “Blue” instead of setting up the value using the wheels. You can only load the preset palettes during patching.
The Pearl has four physical DMX output lines, identified as A, B, C, D. You can patch onto any of the four lines using E [Select a DMX line]. However, to keep it simple, stick to line A while you are learn ing.
2.4 Labelling the console
It’s a good idea to stick a strip of tape above the handle Swop buttons, and write on it what is patched on each handle, such as “Mac SL”, “Mac Centre” etc. This will help you greatly when programmin g as you try and remember where you patched everything.
2.5 Addressing lights to match the Pearl
When you are patching, it’s easiest to let the Pearl allocate all the DMX addresses, then go round to the actual dimmers and fixtures and set the addresses to match the Pearl’s settings. This makes sure that there are no overlaps or gaps in the DMX addresses.
You can also work out the DMX map yourself and tell the Pearl what DMX channels to use while you’re patching, but then you need to make sure yourself that nothing overlaps.
The Pearl can tell you the DMX address it is using for each f ix ture, and in some cases can show you how to set the dip switches on the fixture. Write down the addresses for all the fixtures, then go and set them.
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Displaying the DMX address for fixtures
Î Press the View button (next to the
numeric keys)
Î Press D [Fixture Patch] Î The display will show a list of the
handles to which you have patched fixtures or dimmers, with the DMX line and address (e.g. A24 is address 24 on DMX line A).
Î One handle on the list has an arrow next
to it. In the lower part of the screen, more information is shown for this fixture.
Î Use the Arrow keys to move the arrow
up and down the list, and show information for the other fixtures in the list.
Î You can also press View then C [DMX Patch] to display a list of
DMX channels and which fixture is patched at that address.
2.6 Changing what you have done
If you need to change the patching you have done, it’s possible to re­patch a fixture to a different DMX address using the Repatch Fixtures softkey. You can also move a fixture onto a different handle, and delete a fixture from a handle, but this loses any programming for the fixture. How to change the patching is described in detail in section 2 of th e reference manual on page 120.
2.7 Patch Utilities
You can invert the operation of channels and set various other fixture­specific options using the Patch Utilities softkey. Inverting pan and tilt channels can be useful to mirror fixtures on opposite sides of the stage, or to correct for hanging a fixture the wrong way round. Section 2 of the reference manual on page 121 describes how to set these options.
2.8 Completing the patch
When you have patched all your dimmers and fixtures, press the Exit button on the numeric keypad to go back to normal mode. You have now completed the setting up of the lighting system, and it’s time to get to work on programming a show. But there’s one important thing to do first…
2.9 Saving the contents of the Pearl to disk
The Pearl has a built in floppy disk drive which allows you to save everything you have done. You should get into the habit of saving your show regularly to guard against that unexpected moment when the worst happens.
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2. Patching - Page 13
The disk drive is in the front left hand corner of the console, beneath the master faders. If you’re using the console in its flightcase, you might need to lift it slightly to access the disk drive.
It only takes a minute or so to save the contents of the Pearl to disk. You can then reload it if you mess up the show by accidentally changing something, or if some helpful person steals the Pearl you can load your programming into a replacement console and the show can go on.
Disk button
Backing up the Pearl to disk
Î Press the Disk button in the bottom right hand corner of the Pearl Î Insert a blank formatted 1.44MB disk into the disk drive (anything
on the disk will be wiped).
Î Select B [Save show to disk]. Î The Pearl will ask for a filename for the show. Type this on the
QWERTY keyboard then press Enter. If you don’t have a keyboard connected you can just accept the default showname by pressing Enter.
Î The Pearl will ask if you want to make the show compatible with
Sep 2000 software. Press B [No].
Î The Pearl will save your current show onto the disk. The display will
tell you when the Pearl has finished.
Î The Pearl will not respond to any buttons or sliders while saving or
loading a show. The DMX output will be frozen in its last state.
Î If you need to reload the show, press Disk then A [Load show from
disk].
2.10 Examples
How do I patch a 6 channel DMX dimmer pack to faders 31-36?
Press Patch, then A [Dimmer]. Note the DMX address where the Pearl is going to patch (on the top line of the display). Hold down the AVO button. Press the blue Swop buttons for channels 1, 2, 3, 4, 5 and 6. Let go of the AVO button. Because you were holding down AVO, the dimmers are patched to the top set of faders, 31-36. Press Exit twice to leave Patch mode. Finally set your dimmer pack’s DMX address to match the Pearl (if you are not sure of the address, press View then D [Fixture patch], then use the Down Arrow button to scroll to show Handle 31; the display shows the DMX address where the handle is patched).
How do I patch a Mac600 to handle 10?
Press Patch, then B [Choose a fixture]. (Ensure there is no disk in the disk drive). Press F [More] until one of the softkey options is MMac600m4. Press the softkey for that option. Wait for the Pearl to
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load the personality. When the Pearl asks “Use preset palettes?” press A [Yes]. Note the DMX address where the Pearl is going to patch (on the top line of the display). Press Swop button 10 to patch the fixture. Press Exit twice to leave Patch mode. Finally set the Mac 600’s DMX address to match the Pearl (we have used the Mode 4 personality so it will also need to be in Mode 4).
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3. Controlling dimmers and fixtures - Page 15
CHAPTER THREE
3. Controlling dimmers and fixtures
In this chapter: how to control dimmers and fixtures manually.
controlling fixtures and dimmers
changing attributes
using and creating groups
align and fan functions
viewing the console output
Having patched all the dimmers and fixtures you want to use, you are ready to start operating them. This chapter explains how you do this.
To manually control fixtures and dimmers, you need to be in Program mode, so ensure the key is set to Program. There’s also a special Run mode which lets you “take over” fixtures during a show, which is described later.
3.1 Controlling dimmer channels
Controlling dimmer channels is simple – you just push up the fader of the handle where the dimmer is patched. Dimmers work just like a normal “preset” lighting desk on the Pearl. If you want to turn on lots of dimmer channels at the same time, you can also “select” the dimmers and use the Dimmer attribute button and control wheels as described below.
3.2 Controlling fixtures
Controlling fixtures is nearly as simple, except there are a few more functions to control than just intensity.
The first thing you have to do is to “select” the fixtures that you want to control. The Pearl then knows that any changes you make are only to be sent to these fixtures. You can select fixtures individually, or several at once.
Selecting fixtures or dimmers
Î Press the Swop buttons for the fixtures you want to control. (For
dimmers and fixtures on the top bank of faders, hold down the AVO button and press the Swop buttons below the faders you want)
Î The Swop button LEDs will light for the fixtures which are selected.
They are shown in dark blue on the VDU screen.
Î If you select a fixture you don't want, press its Swop button again
to deselect it.
Î You can select a range of fixtures by holding down the Swop button
for the first fixture in the range, then pressing the Swop button for the last fixture.
Î Press the ML Menu button then A [Locate Fixture] to position the
selected fixtures at a central position with the light on, so you can see where they are. Dimmer channels are set to 100%.
You can change the fixture page, if you need to, by pressing one of the other Fixture Page buttons.
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Page 16 - 3. Controlling dimmers and fixtures
You can select dimmers or fixtures patched to the top faders by holding down the AVO button and pressing the Swop button for the fader below.
3.3 Changing attributes of fixtures
Having selected the fixtures you want to control, you then need to select the attributes (pan, tilt, colour etc.) of that fixture that you want to change.
The attributes are selected using the buttons on the lower right corner of the Pearl and controlled using the wheels. The attributes you can cont rol will vary depending on the type of fixture you are using. For dimmer channels, you can only change the “Dimmer” attribute (intensity). For scans, you can control the pan, tilt, colour, gobo and other functions.
Controlling pan and tilt of a fixture
Î Select some fixtures using the Swop buttons Î Use the Locate Fixture function (press ML Menu
then Softkey A) to position the fixtures at a central position with the lamp on (you don’t have to do this, but it helps you see what’s happening)
Î Press the Pan/Tilt attribute button Î Control the tilt using the left hand wheel and the
pan using the right hand wheel. You should see the selected fixtures move.
Î The display area just above the wheels
shows you which attribute is being controlled by each wheel.
Attribute buttons
Any other attribute of the fixtures you selected can be controlled by pressing the appropriate button and turning the wh eels. The display will show which functions the left and right wheels are going to control. Very few fixture types have the full range of attributes; if the display doesn’t show a function when you select an attribute button, that function is not available on the fixtures you selected.
You can view the attribute settings on the LCD screen by pressing the View button then B [Fixture Attributes]. You can change which attribute you are viewing by pressing a different Attribute button.
If the fixture personality supports range tables and Intelligent Attribute Display is turned on (Hold AVO and press 1) then for some attributes, rather than showing a percentage value above the wheels, the current colour or gobo name will be displayed. This only happens on some fixtures.
You can use the Dimmer attribute to control the intensity channel of the fixture, or you can use the fader of the handle. The effect is the same.
Note: Once you have changed any attributes, all the fixtures will be
automatically deselected the next time you press a fixture select button.
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3.4 Using groups
If you’ve got several units of one fixture type, you often want to select them all at the same time. To avoid lots of swop-button-pressing, the Pearl allows you to put fixtures or dimmer channels into groups, which you can then use to select all the fixtures just by typing the group number. If you are using the graphics tablet you just press one button on the tablet and all the fixtures in the group are magically selected.
Making a group
Î Select the fixtures or dimmer channels you want to put into the
group
Î Press the ML Menu button, then E [Record Group]. Î Type the group number 1-200 on the numeric keypad and press
Enter.
Once you have created a group, you can then quickly select all the fixtures in the group:
Selecting a group of fixtures
3. Controlling dimmers and fixtures - Page 17
Î Type the group number on the keypad Î Press A [Recall Group]. Î The fixtures in the group are selected, all other fixtures are
deselected.
If you are using the graphics tablet, you can save and recall groups with one touch of the pen. This is described in more det a il in the Graphics Tablet chapter.
3.5 Copying settings from other fixtures – Align
If you’ve set a nice colour on one of your fixtures, and you want to copy it to all the other fixtures of the same type, the Pearl’s Align function can do that. You can also use it to make all pan and tilt positions the same for a range of units or to make dimmer levels the same.
Copying settings from other fixtures
Î Press an attribute button to select the attribute you want to copy Î Select the fixture or dimmer channel you want to copy from Î Select the fixtures or dimmer channels you want to copy to Î Press the ML Menu button, then D [Align <attribute name>]”. Î Or you can press C [Align Fixtures], to align all attributes.
3.6 Fan mode
Fan mode automatically spreads out a selected range of fixtures to produce a fan of light beams, like rays of sunlight. Th e first and last fixtures of the range are affected most, and the central fixtures are affected least. The amount of fan can be set using the wheels.
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Note: The order in which you select the fixtures sets how the fan effect
works. The fixtures you select first and last will be the ones which change most.
The fan effect, while normally used on pan or tilt attributes, can be applied to any attribute.
Fanning out a range of fixtures
Î Select the range of fixtures you want to fan Î Select the attribute to fan (pan, tilt, colour etc) Î Press the Fan button (one of the blue command buttons) Î Set the amount of fan using the wheels Î The display shows which attribute is being controlled by each wheel Î Press the Fan button again to exit Fan mode when you’ve finished
You will be able to see the effect of fan mode best if you have a row of at least 4 fixtures. If you have an odd number of fixtures, the central fixture will not move in fan mode.
Remember to turn off Fan mode when you have finished (by pressing the Fan button again), or you will get confused when the controls don’t do what you expect.
3.7 Examples
How do I fade up the dimmer on handles 31-36?
Just push up the faders 31-36 (make sure the Grand Master and A/B Master faders are up)
How do I make the mac 600 on handle 10 go blue and point at the cyclorama?
Select the fixture by pressing Swop button 10. Press ML Menu then A [Locate fixture] to turn on the mac600 and centre it. Press the “Cyan/Magenta” attribute button. Turn the A wheel anticlockwise to make the amount of Cyan change (you can turn B wheel anticlockwise to make the Magenta change which will give a darker blue). P ress the “Tilt-Pan” attribute button. Turn the A and B wheels (the mac600 should move) until it points in the direction you want.
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CHAPTER FOUR
4. Palettes
In this chapter: how to use palettes to set colours, gobos and positions.
Using palettes to set values
Creating your own palettes
Setting which attributes are recorded in a palette
Shared and individual palettes
When you are controlling your lighting, it would be nice to instantly call back a position such as centre stage, or a particular colour like red, blue etc, rather than having to set the value on the wheels every time.
The Pearl has pages of preset values, called “palettes”, which allow you to do this. The Pearl loads 10 colours, 10 gobos and 10 pre­programmed positions when you patch a fixture (unless you tell it not to when it asks “Use preset palettes?”). You can use these palettes as they are, modify them to your own settings, or save new settings.
Palettes have another big advantage. If for example you program a “centre stage spot” position as a palette, when you use this position in memories the Pearl remembers the palette you used, rather than the actual value. This means that if you move to another venue, you can just reprogram the “centre stage spot” palette entry and every memory using that position will automatically be updated. If you’d programmed all your memories directly using the wheels, you would need to go through and reposition every memory.
4. Palettes - Page 19
Palettes are also useful when you are programming using Visualiser and you don’t know exactly where the lights w ill point; you can program your memories using palette positions, then you just update a few palettes when you get the real lights in the real venue and the show programming is done.
4.1 Using palettes to set values
The easiest way to use a palette value is by the menu on the LCD screen. We’ll use the preset palettes which the Pearl loaded when you patched the fixtures to set some fixtures to Red.
Using palettes
Î Select the fixtures you want to control by
pressing their Swop buttons
Î Press the Focus button above the
numeric keypad
Î Select the page of palettes you want to
use by pressing one of the A-F softkeys (such as [Colour])
Î Press one of the A-E softkeys to use one
of the palette values (such as [Red]). The value will be set to all the fixtures which are selected. The lights should turn red.
Î To go back to the list of palette pages,
press G [Pages].
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Î Press Exit when you have finished with palettes, as other functions
don’t work while in Palette Select mode
You can also apply palettes 1-30 by pressing the grey Palette/Flash buttons below the preset faders. While you hold the button, the top line of the display shows the legend for the attribute (White, Green etc). When you release the button, the palette is applied. If you decide you don’t want to apply the palette, press the Focus button before you release the grey Flash button.
4.2 Creating your own palettes
You can easily save your own palettes, or modify existing ones. We’ll create a position palette.
Storing your own palette
Î Press Clear (next to the numeric keys) to clear all the changes you
have made so far
Î Select a couple of fixtures and press ML menu then A [Locate
fixture]
Î Press the “Tilt-Pan” attribute button. Î Position the fixtures using the wheels. Î Press the Store Palette button (one of the blue Command buttons) Î Type “21” (the palette number to be stored) on the keypad and
press Enter. The position of the fixtures is stored as a palette
You can also store a palette by pressing one of the grey Palette/Flash buttons below the presets. If you had pressed the grey button for preset 21, that would have been the same as what we did above.
4.3 What’s stored in a palette
Although you can store all attributes of a fixtu re in a single palette, it’s easiest to store some palettes which only affect colour, others which only affect position, and so on. This means when you recall a palette entry, you know which attributes of the fixture are going to change.
You do this using the Attribute buttons when saving the palette. In the example above, we had the “Tilt-Pan” attribute selected when storing the palette, so only the Tilt & Pan values were recorded.
Setting which attributes will be recorded in the palette
Î Press Clear to clear all the changes you have made so far Î Select a couple of fixtures and press ML menu then A [Locate
fixture]
Î Set a colour using the “colour” attribute button and wheels. Î Position the fixtures using the “tilt-pan” attribute button and
wheels.
Î Press the Store Palette button Î Press the Colour attribute button. The Colour button & the
Yellow/Cyan/Magenta buttons will light, showing that these attributes will be recorded.
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Î Type “101” on the keypad and press Enter to store the colour. Î Press Store Palette again. Î Press the Tilt-Pan attribute button. Î Type “22” on the keypad and press Enter to store the position.
If you press the “Dimmer” attribute button before st oring, this will store in the palette all the attributes which you h a ve changed. The lights on the attribute buttons come on to show you what will be stored.
There are ways of extracting only, say, colour information from palettes which have other attributes as well, which are described in the reference manual.
4.4 Shared and individual palettes
For some attributes, such as colour, you want to set the same control values to all the fixtures of the same type. So if you pick Red, you want the control value for “Red” to go to all fixtures.
For other attributes, like position, each fixture needs a different setting to get the light beams to point where you want.
4. Palettes - Page 21
If you only select one fixture when creating a palette, that palette is known as a “shared” palette, and the value will be available to all fixtures of that type. So to create a shared palette, you press Clear then select and modify only one fixture.
If you change more than one fixture, the Pearl creates an “individual” palette which stores a different value for each fixture. This is normally used for positioning palettes, and sometimes for image focusing. You can add positions for more fixtures to an individual palette just by saving the palette again with the new fixtures set.
Note: The Pearl may sometimes call palettes “focuses” or “preset
focuses”. This is the term previously used for a palette on Avolites consoles. The meaning is the same.
4.5 Examples
How do I make the Mac600 on handle 10 go Red using a palette?
Press the handle 10 Swop button to select the fixture. Press ML Menu then A [Locate Fixture] to turn it on so you can see what’s happening. Press Focus then A [Color] (If softkey G option is [Pages] then press that to show the list of palette pages). Press B [Red]. The fixture should change to Red. Press Exit once you’ve finished applying palettes.
How do I store a palette which makes my Mac 600’s point at the cyclorama?
Press Clear to clear any changes. Press the swop buttons for the Mac fixtures. Press ML menu then A [Locate fixture] to turn them on. Press the Tilt/Pan attribute button. Press the “Æ” button. The first fixture will be selected. Use the wheels to point the fixture where you want. Press the “Æ” button again and point the next fixture. When all fixtures are positioned, press Store Palette and type 21 on the keypad, then press Enter. The position only (because the Tilt/Pan button was selected) will
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be stored in palette 21.
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