Avolites Azure 2000 Operator's Manual

Azure 2000
Operator’s Manual
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Useful Avolites phone numbers:­Avolites England Sales and service* (+44) (0) 181 965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax (+44) (0) 181 965 0290 Email name@avolites.com Website http://www.avolites.com Distribution of Avolites products in USA:-
Avolites America Sales and service* (+1) 423 938 2057 Fax (+1) 423 938 2059
*Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version. The serial number can be found on the back of the desk and the software version is shown on the bottom line of the VGA display.
The latest version of this manual (in Microsoft Word 97) and Azure Software can be downloaded by modem from the Internet.
The small print : No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such the detail within this manual may not match the operation of the Azure 2000.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or inability to use the Azure 2000 even if Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
Reprint and revision history:
First produced December 1998 Issued with corrections Feb 99
A few minor amendments March 99
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This manual was written by Tim Mitchell, Sabre Technology Ltd Tel: 01482 831031
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TUTORIAL CONTENTS
1. WELCOME TO THE AZURE 2000 1
2. PATCHING 5
3. CONTROLLING DIMMERS AND FIXTURES 11
4. USING SHAPES 15
5. RECORDING AND PLAYING BACK MEMORIES 19
6. RECORDING AND PLAYING BACK CHASES 27
7. ENVIRONMENTS AND THE SCHEDULER 31
8. THE GRAPHICS TABLET 33
9. ADVANCED FEATURES 35
10. INTRODUCTION TO INTELLIGENT LIGHTING 37
REFERENCE MANUAL CONTENTS
1. SETTING UP THE CONSOLE 105
2. PATCHING 109
3. CONTROLLING DIMMERS AND FIXTURES 113
4. USING SHAPES 121
5. RECORDING AND PLAYING BACK MEMORIES 125
6. RECORDING AND PLAYING BACK CHASES 133
7. ENVIRONMENTS, THE SCHEDULER, SCRIPT FILES 139
8. USING THE GRAPHICS TABLET 145
9. ADVANCED FEATURES 149
10. THE PERSONALITY FILE SYSTEM 155
11. CONTACTS FOR FIXTURE MANUFACTURERS 166
12. GLOSSARY OF TERMS 168
13. BUTTON INDEX 174
14. INDEX 176
Pages in the Tutorial section have numbers below 100. Pages in the Reference manual have numbers above 100.
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INTRODUCTION
1. Welcome to the Azure 2000
This manual is designed to help you get the most out of your Azure 2000 console. We have divided it into two sections.
?? This first section is a tutorial which gives you a step by step guide of
how to carry out the most common functions of the Azure 2000. This section is printed on coloured paper.
?? The second section is a reference manual which tells you everything
there is to know about the Azure 2000.
To help you move between the two sections, we have made the chapter numbering the same, so if you are using the tutorial and you want more information, just look for the same chapter number in the reference manual.
At the back of the reference manual there is a Glossary, explaining some of the technical terms used in the manual, and an Index which can be used to find what you need in either section of the manual. There’s also a “button index” which you can use if you want to know what a particular button does.
1.1 Setting up the Azure 2000
Before you can use the Azure, you need to make a few connections to it. Ensure the power is off while making these connections.
Connect the mains inlet to an AC power supply. This can be any voltage between 90-250V and any frequency between 50-60Hz, which should be OK for most civilisations in the world.
Note: If your mains is in any way suspect, a power conditioner is a good
idea. A noisy or unreliable mains supply could possibly crash the console.
Power up the VGA display from another mains socket. Connect the VGA data lead to the VGA output on the back of the console. The Azure will work without a display but, needless to say, you won’t be able to see what it is doing.
Connect the DMX output(s) to your lighting fixtures or dimmers. The Azure has four DMX lines, two on each socket. If you need to use all four lines, chapter 1 in the reference manual tells you how to wire up the connectors. If you are using one or two lines, just use a standard DMX cable.
Plug in the desk light if you have one. Plug the graphics tablet, if you are using one, into the serial port on the
console. Turn on the power. The VGA screen should display the default menu. If this is the first time you have used the Azure, you might need to set the
real time clock. Chapter 9 of the reference manual tells you how to do this.
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1.2 Finding your way about on the Azure 2000
The controls on the Azure are grouped together so that all the controls you need to carry out each function are near to each other.
?? The System and menu buttons are used when you are setting up the
console, and to enter numeric values.
?? The menu softkeys are used to select one of the options from the
menus shown on the VGA display.
?? The fixture selection buttons allow you to select which fixtures or
dimmer channels you want to control, and also lets you set up the fixtures and select preset positions, colours, gobos and shapes.
?? The desk mode buttons set the operational mode of the console. ?? The playback buttons control memories and are ideal for strobe or
shutter chases; 40 buttons are available on each page.
?? The playback faders allow intensity control of a further 10 memories.
To the right of the playback buttons are 10 playback page buttons, giving a total of 500 playbacks.
?? The fixture control buttons and wheels allow you to control the
fixtures you have selected.
?? The environment and sequence control area is used for control of
chases, timed shows, and environments.
Playback faders
System and menu buttons
Fixture selection Desk mode
Fixture control
Playback buttons
Environment and sequence control
Menu softkeys
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The VGA display shows everything which is going on. There are various different screens you can display, by pressing the On Screen button in the area you want to look at. Each control area on the Azure has its own On Screen button. The picture below shows you a typical VGA display.
The bottom half of the display usually remains the same whatever the display mode. The softkey options are shown on the bottom left. The chase information is shown on the right. The current function of the two wheels is shown on the bottom right.
If the Azure has anything to tell you, it will display the message on the bottom line of the screen (where the software version number is on the above screen).
When you are selecting items from a list (such as shapes or colour values), the list appears in the bottom right hand corner of the screen.
The top part of the display varies depending on the display mode, which you can choose by pressing the various On Screen buttons on the Azure. The possible modes are System, Channel Output, Shape Output, Environment, Chase Times, and Memories.
Today’s date and time
Current operation (this is the Dimmer output page)
Name of menu Azure software
version & message window
Menu options (select these using the A-G menu softkeys)
Information about the desk
Function of
left wheel
Function of
right wheel
Current chase information
Current page of dimmers, groups etc.
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1.3 The What Am I button
The Azure has an on-line help system, which can be very useful if you want to know what a specific button does. To use it, just press the What Am I button (just to the left of the Avolites logo at the top of the console), followed by the button you want to know about. The VGA display will show you the help topic on that button. To go back to normal, press Exit or What Am I again.
1.4 What next?
The rest of this part of the manual is a tutorial. If you have never used an Avolites console before, by working through the rest of the tutorial section you should be able to get the Azure up and running, and be well on the way to programming and running a show with it.
The tutorial is organised in the order you’ll need to do things to get the console set up and working, so try to work through it in sequence.
If you are a seasoned Avolites user, you’ll find the Azure works much like its bigger brothers. You might find the tutorials useful, and if there is anything specific you need to know, just look in the appropriate part of the Reference Manual. The Reference section is in the same order as the Tutorial section, to make it easier to move between the two.
If you are new to intelligent lighting, or even new to lighting altogether, you might like to read chapter 10, “Introduction to intelligent lighting”. This explains the concepts behind digital control of lighting and will help you to understand what we are going on about in the rest of the manual. There is also a Glossary at the end of the Reference Manual which explains some of the obscure lighting words we have used in the manual.
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CHAPTER TWO
2. Patching
In this chapter: how to set up the Azure to control dimmers and fixtures.
?? clearing the Azure ?? patching dimmers ?? patching moving light fixtures ?? setting addresses on the fixtures ?? backing up the Azure to disk
So, you have your fixtures and dimmers all connected up with DMX cables and the Azure connected to the end of it. Now you need to allocate each fixture and dimmer channel to a fixture select button on the Azure, so that you can tell it which of the fixtures or dimmers you want to control at any time. The fixture select button is sometimes called a handle, because you use it to take control of the fixture.
You also need to tell the Azure what type of fixtures you are using. When you have entered this information, the Azure can tell you what addresses to set on your fixtures and dimmers to match the settings it is using.
This setup process is called Patching. You can patch up to 200 fixtures and 200 dimmer channels on the Azure.
There are 10 “pages” of 20 fixtures or dimmers. The Azure controls dimmers and fixtures slightly differently, so we will look
at each in turn. But first…
2.1 Clearing the Azure
Unless the Azure is brand new, it’s a good idea to clear the memory before you start a new setup. This ensures that you won’t get confused by any peculiar settings left by the previous user.
2.1.1 Clearing the Azure
? ? Press the Supervisor button ? ? Enter the PIN code if necessary ? ? Select option F “Wipeall”. ? ? Press F again to confirm.
The Azure is now pristine and new, and ready for you to start patching.
When you turn the Azure on, it always starts in Operate mode. All you can do in this mode is play back memories. To change anything, you need to be in Program mode.
The rest of this manual assumes you are in Program mode.
2.1.2 Setting program mode
? ? Press the Program button ? ? Enter the PIN code if necessary
Desk mode buttons
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2.2 Patching dimmers
Each dimmer channel you want to use is allocated to one of the fixture select buttons. Then, when you want to control the dimmer channel, you simply use the button to select it.
The simplest way to patch is to have some pages just for dimmer channels and other pages just for fixtures, so that’s the way we will start off.
Note: If your total number of dimmer
channels and fixtures is more than 200, you can mix them on the same page as well. This is called “overlay patching” and is described in the reference manual.
2.2.1 Patching dimmer channels
? ? Press Patch ? ? Press Dimmer ? ? Select Dimmer/Fixture page 1 ? ? The Azure will start at DMX address 001 (shown on the bottom line of
the display). You can change this using the numeric keypad.
? ? Press one of the fixture select buttons. The button you press will then
be used to control the dimmer at the DMX address shown.
? ? The Azure will update the DMX address to the next channel, so you
can press another button to patch the next dimmer.
If you have lots of dimmers to patch, there are some quicker ways. If you just want to patch dimmers 1-20 on to buttons 1-20, you can do it this way.
2.2.2 Patching a range of dimmers to buttons
? ? Enter Dimmer Patch mode and select the page you want to use ? ? Enter the DMX channel you want the range to start at, if it’s different
to the one the Azure is displaying
? ? Hold down the first button to be patched ? ? Press the last button ? ? Each button will be allocated sequentially to a dimmer channel
You can also patch more than one dimmer channel on the same button. This can be useful when you have several lights on different dimmer channels, but you always want to control them together. For example, if you have lit an area with several spots and you just want to use one button to control all the lights on that area, this is a good way to do that.
Fixture select buttons
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2.2.3 Patching several dimmers to the same button
? ? Enter Dimmer Patch mode and select the page you want to use ? ? Using the numeric keypad, enter the DMX address of the first dimmer
channel to be patched
? ? Press the button you want to use to patch the first dimmer ? ? Using the numeric keypad, enter the DMX address of the next dimmer
channel to be patched
? ? Press the button again
You can repeat this procedure to patch as many dimmers as you like on to one control button.
The display shows you which channels you have patched so far.
2.3 Patching moving light fixtures
Moving light fixtures are slightly different to dimmers because they have more attributes to control, such as pan, tilt, colour etc., where a dimmer channel just has intensity. When you patch a fixture, you will see on the display that it occupies a block of DMX channels rather than just one. However, the principle is still the same.
The Azure has personality files for most lighting fixtures in the known universe. If your console has 1999 software, they should be pre-loaded into the console. If not, you can use the personality disk which came with the console.
Note: To use the internal personality files, make sure there is no disk in
the disk drive.
2.3.1 Patching a fixture
? ? Make sure there is no disk in the disk drive ? ? Press Patch ? ? Press Fixture ? ? The display will show “Please wait … reading files” on the bottom line. ? ? A list of known manufacturers will appear after a pause. If not, insert
the personality disk and start again.
? ? Use the cursor arrows to select the manufacturer of your fixture. ? ? Press Enter. The display will show all available
fixtures for that manufacturer.
? ? Use the cursor arrows to select the correct
fixture.
? ? Press Enter. ? ? The Azure will ask “Automatically create
palettes?”.
? ? Press Softkey A for Yes. (This is explained later)
Cursor arrows
Numeric keypad
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? ? The Azure will offer you the first free DMX address. You can change
this using the numeric keypad if you want your first fixture at a different address.
? ? Select Dimmer/Fixture page 2 (or another unused page) ? ? Press Fixture Select button 1 to patch the fixture you have selected. ? ? The display will show the block of channels occupied by the fixture.
You can continue to patch this type of fixture at the next free DMX address by pressing the next fixture select button you want to use. You can also patch a range of fixtures by holding down the first button in the range and pressing the last button, as with dimmers.
If you have several different types of fixtures, you can change the type of fixture to be patched very easily.
2.3.2 To change the fixture type
? ? Press softkey A (“Select another fixture”) ? ? Choose a manufacturer ? ? Choose a fixture ? ? Patch as before
Note: The automatic palettes you can load contain a selection of position,
colour and gobo settings. You can call back settings from the palettes when programming rather than having to set up your own, allowing you to select, for example, “Yellow” or “Blue” instead of setting up the value using the wheels. You can’t load the automatic palettes later (though you can define your own).
2.4 Addressing your fixtures to match the Azure
Once you have told the Azure where to allocate all your dimmers and fixtures, you need to go round the actual lights and set the DMX address to match the Azure.
The Azure can tell you the DMX address it is using for each fixture, and in some cases can show you how to set the dip switches on the fixture. It’s usually easiest to write down the addresses for all the fixtures, then go and set them.
2.4.1 Displaying the DMX address for fixtures
? ? Press the On Screen button below the cursor arrows ? ? Select the page of fixtures you want to look at ? ? Press a fixture select button ? ? The screen will show the fixture type and DMX line and address (e.g.
A24 is address 24 on DMX line A).
? ? The dip switch settings may also be shown if the fixture personality
includes this information. Otherwise you will have to work it out.
? ? You can also select Softkey B, “Patch by Fixture” to display a list of the
fixtures and DMX addresses allocated to them.
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2.5 Changing what you have done
If you need to change the patching you have done, you can re-patch a fixture to a different DMX address. You can also patch a fixture onto a different select button, but this loses any programming for the fixture. How to change the patching is described in the reference manual.
2.6 Completing the patch
When you have patched all your dimmers and fixtures, press the Exit button on the numeric keypad to go back to normal mode. You have now completed the setting up of the lighting system, and it’s time to get to work on programming a show. But there’s one important thing to do first…
2.7 Backing up the Azure to disk
The Azure has a built in disk drive which allows you to save everything you have done. You should get into the habit of saving your show regularly to guard against that unexpected moment when the worst happens.
It only takes a minute or so to save the contents of the Azure to disk. You can then reload it if you mess up the show by accidentally changing something, or if some local hoodlum steals the console you can load the show into a replacement Azure or Pearl 2000.
2.7.1 Backing up the Azure to disk
? ? Press the Disk button in the top left hand corner of the Azure ? ? Insert a blank formatted 1.44M disk into the disk drive. ? ? Select softkey B, “Save show to disk”. ? ? The Azure will save your current show onto the disk. The VGA display
will tell you when the Azure has finished.
? ? If you need to reload the show, use softkey A, “Load show from disk”.
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Attribute buttons
CHAPTER THREE
3. Controlling dimmers and fixtures
In this chapter: how to control dimmers and fixtures manually.
?? selecting fixtures and dimmers ?? changing attributes ?? entering dimmer levels numerically ?? using and creating palettes ?? using and creating groups
Having patched all the dimmers and fixtures you want to use, you are ready to start operating them. This chapter explains how you do this.
3.1 Selecting what you want to control
The first thing you have to do is to select the fixtures or dimmer channels that you want to control. You can select fixtures or dimmers individually, or several at once.
3.1.1 Selecting fixtures or dimmers
? ? Press the Page button for the page of fixtures you want to use ? ? If there are both dimmers and fixtures on the page, press the Fixture
or Dimmer button to select which type you want.
? ? Press the buttons for the fixtures/dimmers you want to control. ? ? Fixtures/dimmers which are selected (you have control of) are shown
in dark blue on the VGA display.
? ? If you select a fixture/dimmer you don't want, press the button again
to deselect it.
? ? You can press “Locate Fixture” to position the selected fixtures at a
“home” position with the light on, so you can see where they are. Dimmer channels are set to 50%.
? ? You can select a range of fixtures by holding down the button for the
first fixture in the range, then pressing the button for the last fixture.
Note: When you press the page button, the fixture buttons will light up to
show you which buttons on that page are patched to fixtures or dimmers.
If you select a range of fixtures, or a group, the Last Fixture and Next Fixture buttons allow you to go through the fixtures in the range selecting them one at a time. The Highlight button will turn on the dimmer of the fixture that is currently selected. The Select All button selects the whole range of fixtures again.
3.2 Changing attributes of fixtures
Having selected the fixtures you want to control, you then need to select the attributes of that fixture that you want to change.
The attributes are selected using the buttons on the lower right of the Azure just above the wheels. The attributes you can control will vary depending on
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the type of fixture you are using. For dimmer channels, you can only change the intensity. For scans, you can control the pan, tilt, colour, gobo and other functions.
3.2.1 Controlling intensity
? ? Select some dimmer channels or fixtures ? ? Press the Dimmer attribute button ? ? Control the dimmer intensity using the left hand wheel ? ? The intensity value is shown on the VGA display
Note: Some fixtures don’t have an intensity function so this operation will
not have any effect. Lamp on/off is usually controlled by the Gobo function on these units.
Any other attribute can be controlled by pressing the appropriate button. The VGA display will show which functions the left and right wheels are going to control.
3.2.2 Controlling pan and tilt of a fixture
? ? Select some fixtures to control ? ? Press the Pan and Tilt attribute button. ? ? Control the pan using the left hand wheel and the tilt using the right
hand wheel.
? ? The pan and tilt values are shown on the bottom right hand of the VGA
display
Note: Once you have changed any attributes, all the fixtures will be
automatically deselected the next time you press a fixture select button.
3.3 Entering dimmer levels numerically
You can control dimmers using the numeric keypad as you would on a theatrical lighting desk. This method of setting dimmer levels can be faster when plotting a scene than using the select buttons and the wheels. You enter the dimmer number, then the “@” (at) key, then the level.
3.3.1 Entering dimmer levels
? ? On the numeric keypad, enter the dimmer channel number ? ? Press the @ button ? ? Enter the value to be set as 0 – 9. You can enter a decimal point and
another number if you want more accurate level control.
? ? Press @ again instead of a number (or Softkey D) for 100% ? ? The channel you entered will be set to the level you entered.
The softkeys offer you a few more options such as set to 100%, up by 5%, down by 5%. These options are shown on the VGA display.
You can also set multiple channels to the same level using the “thru”
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button. Enter first channel, “thru”, last channel, “@”, level.
3.3.2 Entering multiple dimmer levels
? ? On the numeric keypad, enter the first dimmer channel number of the
range
? ? Press the Thru button ? ? Enter the last dimmer channel number of the range ? ? Enter the value to be set as 0 – 10. You can enter a decimal point if
you want more accurate level control.
? ? The channels you entered will all be set to the level you entered.
You can also directly enter attribute values for fixtures. The reference manual tells you how.
3.4 Using palettes
When you are controlling attributes which are continuously variable such as pan, tilt, and colour, it can speed things up if you can instantly call back a position such as centre stage, or a particular colour like red, blue etc.
If you’ve got different types of fixtures, to get the same colour on each fixture might mean setting different values for each type of fixture.
The Azure has pages of preset values, called “palettes”, which you can use to store attribute settings which you use a lot. The Azure loads 10 pre-programmed positions, 10 colours and 10 gobos each on a separate page when you patch a fixture (unless you tell it not to).
This means that if for example you want all your fixtures to go Red, you just have to select “Red” from the colour page of the palette. The Azure knows the values to send to each fixture to get red light out of it.
3.4.1 Using palettes
? ? Select the fixtures you want to control ? ? Press the Palette button ? ? Select the page of palettes you want to use. The VGA display will show
the contents of each page.
? ? Press one of the fixture select buttons to use one of the palette values.
The value will be set to all the fixtures which are selected.
You can also store your own palette values of positions, colours and so on that you use regularly. The reference manual gives more information on how to do this.
When you use a palette value, the Azure remembers the palette entry you used rather than the actual values you used. This can be very handy when you are touring a show, if you use palette entries to program the show. When the venue is a different shape, you only need to redefine a few standard palette positions rather than having to reprogram the whole
Palette pages Palette values
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show. All the memories which used the palette positions will then use the new positions.
Note: The Azure may sometimes call palettes “focuses” or “preset
focuses”. This is the term used for a palette on other Avolites consoles. The meaning is the same.
3.5 Using groups
The Azure allows you to put fixtures or dimmer channels into groups. This can speed up the process of selecting fixtures or dimmers. If you have several different types of fixture, for example, you can make a group for each type of fixture. You can then select all the fixtures just by pressing one button.
3.5.1 Making a group
? ? Select the fixtures or dimmer channels you want to put into the group ? ? Press the Record button ? ? Press the Group button ? ? Select the page of groups you want to use. The VGA display will show
the contents of each page.
? ? Press one of the fixture select buttons to store the group on that
button.
Once you have created a group, you can then instantly select all the fixtures in the group simply by pressing Group, then a group button.
3.5.2 Selecting a group of fixtures
? ? Press the Group button ? ? Select the page of groups you want to use. The VGA display will show
the contents of each page.
? ? Press one of the fixture select buttons to select the group on that
button.
You can enter a name for groups you have created to help you remember which fixtures are in the group. The reference manual tells you how to do this.
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CHAPTER FOUR
4. Using shapes
In this chapter: how to use the shape generator
?? selecting a shape ?? positioning ?? setting size and speed ?? coarse and fine spread ?? also Fan mode
The Azure, in common with other Avolites consoles, has a shape generator. This allows you to quickly create exciting light shows using lots of movement and changes, with the minimum of programming.
There are a large number of pre-programmed shapes available, which can be used on the position, colour, gobo, dimmer, or iris of a fixture. You can control the size, speed and positioning of the shape, and how the shape is allocated across a range of fixtures. You can also define your own shapes.
To understand how shapes work and how they can be spread across multiple fixtures, it’s best to set up at least four fixtures next to each other. Once you have mastered the basics, you can try some more interesting arrangements.
4.1 How shapes work
A shape is a pre-programmed movement sequence which usually repeats over and over again. Typical shapes are circles, spirals, squares, etc. There are also random shapes, which do not repeat.
When you apply a shape, it works on the current settings of the fixture. So if you apply a circle to the pan and tilt attributes of a fixture, the centre of the circle will be at the current pan and tilt position. You can change the size of the circle, and the speed of the circle. By moving the pan and tilt position of the fixture, you can move the whole shape around the stage.
Shapes can be applied to other attributes of a fixture, not just pan and tilt. You can use them to create colour changes, gobo changes, iris changes and a variety of other attributes. Each shape is designed to modify one particular attribute.
4.2 Selecting a shape
Selecting a shape is very similar to selecting a value from a palette. When you choose a shape, it will be applied to all selected fixtures.
4.2.1 Selecting a shape
? ? Select the fixtures you want to apply the shape to ? ? Press Locate Fixtures to turn on the fixtures and
move them to a central position
? ? Press the Shape button
Shape pages Shapes
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? ? Select the page of shapes you want to use. The VGA display will show
the contents of each page of shapes.
? ? Press one of the fixture select buttons to select a shape. The shape will
be applied to all selected fixtures.
The shape will start based on the current setting of the attribute.
4.3 Changing the size and speed of a shape
It is easy to change the size and speed of a shape after it has first been selected.
4.3.1 Changing the size and speed of a shape
? ? Press the Size / Speed button just above the wheels ? ? Control the size of the shape using the left hand wheel ? ? Control the speed of the shape using the right hand wheel ? ? The size and speed is shown on the VGA display.
The minimum size is zero. Obviously, you won’t see the shape, and the fixture will resume its previous settings. The minimum speed is Stop. Again, you will not see the shape, though it will offset the positioning of the fixture.
4.4 Changing the positioning of a shape
A shape is based on the current settings of the fixture. For a pan/tilt shape, this means that the movements will be centred around the current position of the fixture. For a colour shape, the colour changes will be centred round the current colour of the fixture.
4.4.1 Changing the positioning of a shape
? ? Select the fixtures you want to change ? ? Select the attributes of the fixture you want to change ? ? Set the attributes using the wheels. It’s easiest to reduce the Size of
the shape to zero while you are setting the attributes, otherwise everything keeps moving and it is difficult to tell what is happening.
? ? Set the Size of the shape back to where you want it.
4.5 How a shape works across multiple fixtures
Shapes get more interesting (and look more impressive) when you apply them to multiple fixtures. The Azure lets you set how a shape is spread across several fixtures.
In the case of a circle, this can vary from all fixtures moving identically (a spread of 1), fixtures working in pairs (a spread of 2) through to all fixtures being distributed evenly through the shape, so the first fixture is just starting the shape as the last one finishes (an Even spread).
You can also set the Fine Spread value, which introduces a slight offset into the timing of the shape across each fixture.
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4.5.1 Changing the spread of a shape
? ? Press the Spread Fine/Coarse button ? ? Set the coarse spread using the right hand wheel. The minimum is 1
(all fixtures the same). The maximum is Even (the shape spread evenly across the fixtures).
? ? Set the fine spread using the left hand wheel.
To start with, you will find it easier to keep the Fine Spread set to zero, and work with the Coarse Spread setting, or everything will get confusing.
Note: The order in which you select the fixtures determines how the
shapes are applied; the “first” fixture is the one you select first and the “last” fixture is the one you select last.
4.6 Fan mode
Fan mode is not really anything to do with shapes, but we have put it in this chapter because it works in a similar way.
Fan mode automatically spreads out a selected range of fixtures to produce a fan of light beams. The first and last fixtures of the range are affected most, and the central fixtures are affected least. The amount of fan can be set using the wheels.
Note: As with shapes, the order in which you
select the fixtures sets how the fan effect works. The fixtures you select first and last will be the ones which change most.
The fan effect, while normally used on pan or tilt attributes, can be applied to any attribute.
4.6.1 Fanning out a range of fixtures
? ? Select the range of fixtures you want to fan ? ? Select the attribute to fan (pan, tilt, colour etc) ? ? Press the Fan button ? ? Set the amount of fan using the wheels ? ? The VGA display shows which attribute is being controlled by each
wheel
You will be able to see the effect of fan mode best if you have a row of at least 4 fixtures. If you have an odd number of fixtures, the central fixture will not move in fan mode.
Fan mode button
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CHAPTER FIVE
5. Recording and playing back memories
In this chapter: how to record memories into the playback buttons
?? explanation of HTP and LTP channels ?? how the programmer works ?? record by fixture or by channel ?? recording and playing back memories ?? memory pages ?? latch and flash mode ?? labelling and displaying memories ?? setting times for memories ?? cut, copy and paste ?? the include function ?? editing memories
So, you now know how to control your dimmers and fixtures, and how to use the shape generator. This chapter tells you how to record the wonderful effects you have created so that you can recall them at the touch of a button.
Before we get onto the details of recording memories, there are a couple of general things about how the Azure works. The first thing to understand is what happens when you play back more than one memory at a time, and the operation of HTP and LTP channels. It’s important to understand this before going on.
5.1 What are HTP and LTP channels?
The Azure treats channels which control intensity differently from other moving light control channels. When only one memory is turned on, there is no problem. But if two or more memories are turned on together, or if you fade out a memory, the Azure needs to know how to output the levels from the memories.
Dimmer or intensity channels work on the principle of “highest takes precedence” (HTP). This means that if an HTP channel is turned on in several memories, the highest level will be output. When you fade a memory, the HTP channels fade out.
Moving light channels work on the principle of “latest takes precedence” (LTP). This means that the latest change takes over from any other values, so the most recent memory to be turned on is the one which is output. When you fade in a memory, LTP channels do not usually fade, but come on at their full values, and stay there until another value is set.
The fixture personality file tells the Azure which channels of a fixture are HTP and which are LTP. Normally, only dimmer attributes are HTP, and everything else is LTP.
5.2 How the Azure works when programming
The Azure remembers which fixtures you have changed, and which you have not. Fixtures you have changed are stored in “the programmer”. When you record a memory, only the settings in the programmer (i.e. the ones you have changed) are stored in the memory.
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When you press Clear, all fixtures are cleared from the programmer. You should get into the habit of pressing Clear before you start to program a memory, or you can end up recording fixtures you don’t want. You also need to press Clear when you finish programming, because any functions in the programmer will override playbacks.
You can tell when there is something stored in the programmer because the Clear button will flash.
5.3 “Record by fixture” and “record by channel” modes
Normally the Azure records all the attributes of any fixture you change. However, the Azure also has a more selective mode of operation. You can choose the mode by pressing the Set User Preferences button.
?? Mode 1: Record by fixture. This is the normal mode of the Azure. It
means that when you record a memory, all attributes of every fixture that you have changed are recorded in the memory. So if you change only the position of a fixture, the colour, gobo, intensity and all other attributes of that fixture are recorded as well. This is useful because you know that when you recall the memory, it will look exactly as it did when you saved it. However, it can be slightly inflexible if you want to combine memories.
?? Mode 2: Record by channel. This means that only attributes you have
changed are recorded in the memory. So if you change the position of a fixture, only the position is recorded. When you recall the memory, the colour, gobo etc will remain as they were last set. This means you can set the position from one memory, and the colour from another memory, allowing more variety when you are running a show.
You can tell the attributes which are in the programmer by looking at the VGA display. Attributes in the programmer are shown with a light blue (cyan) background. Attributes not in the programmer are on the normal grey background.
Turning on a memory does not place the values from the memory in the programmer (the Include function lets you do this, see page 23). The Locate Fixture button does not place any values in the programmer either.
When you record a memory, HTP channels are always recorded at their current value. The programmer only works with LTP channels.
5.4 Recording a memory
So now that is all out in the open, let’s record a memory. The Azure has 10 pages of 50 memories. The bottom 10 memories of each page are replayed using the faders. The rest are replayed using buttons.
5.4.1 Recording a memory
? ? Press Clear to clear the programmer. This ensures that you are
starting with a clean slate.
? ? Set up a nice effect using the fixtures. You can include shapes in a
memory if you want. Remember! Only the fixtures you have changed will be recorded in the memory.
? ? Press Record Memory.
Clear button
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? ? Memories which are empty will flash. You can change the playback
page if you want.
? ? Press one of the flashing buttons to save the memory. (Buttons 1-10
will allocate the memory to a fader).
? ? Press Clear to clear the programmer.
5.5 Playing back a memory
Playing back a memory is very simple. Just press the button, or raise the fader. (Make sure there are no values in the programmer by pressing the Clear button, because anything in the programmer will override the playback).
5.5.1 Playing back a memory
? ? Select the playback page you want. ? ? Press the playback button, or raise the fader if it is one of the
playbacks in the 1-10 range.
? ? To stop the memory, press the button again or lower the fader.
You can turn on more than one memory at once, and the levels in each memory will combine using the HTP and LTP rules. However, you can only turn on one memory in each column (the picture shows one of the columns). If you have memory 14 turned on, and you turn on memory 24, then memory 14 will turn off. This applies even if you change pages. The faders work separately, so you can turn on up to 20 playbacks at once.
If you are using a fader, all the HTP (intensity) channels in the memory will fade up with the fader. The LTP (movement) channels will be set as soon as the fader leaves the zero position.
Pressing the DBO (Dead Black Out) button turns off all the HTP channels. You can turn off all active memories by holding down the DBO button and pressing Clear.
5.6 Changing playback pages
You can change pages to select another 50 memories simply by pressing one of the playback page buttons.
If any playbacks are turned on when you change page, they remain turned on. The light flashes on the playback button to tell you that the playback is active on another page.
There are 2 ways to turn off a playback on a different page to the current page. If you turn on a playback in the same column, the other playback will turn off. Or you can change page back to the original page.
Playbacks in one column
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5.7 Latch or flash mode
You can set each of the 11-50 playbacks to latch (push to turn on, push again to turn off) or to flash (playback is on only while the button is held down). Flash mode can be useful for strobing playbacks or audience blinders, or any playback you only want to run momentarily. The 1-10 buttons are always flash buttons.
5.7.1 Setting latch or flash
? ? Press the Menu button next to the DBO button. ? ? Press Softkey A (Latch or Flash). ? ? Press the 11-50 playback button you want to set. Buttons with lights
on are in Latch mode. Buttons with lights off are in flash mode.
? ? Press Exit when you have finished.
5.8 Labelling a memory and displaying memories
The Azure allows you to label all the memories. This can be very helpful when you are trying to remember where you put that amazing effect you created yesterday.
You can display the names of the memories on the VGA display by pressing the On Screen button next to the DBO button. The Azure displays a screen showing all the memories in the current page.
5.8.1 Labelling a memory
? ? Press the Input Legend button. ? ? Press the playback button you want to label. ? ? Enter the label using the letters on the playback buttons. You can also
plug in a standard PC keyboard.
? ? Press Enter to save the label. ? ? You can label another memory by pressing another button, or finish by
pressing Exit.
You can also label the playback pages, fixture groups and palettes using this method.
When you are using the playback on-screen function, the Azure highlights memories which are turned on in bright white text.
5.9 Setting fade times for a memory
You can set a fade in and fade out time independently for every memory. The fades only affect HTP (intensity) channels, and are set using softkey C for fade in and D for fade out. There is also a separate LTP timer which allows you to set movement times, set using softkey E.
5.9.1 Setting fade times for a memory
? ? Press the Set Time button.
Playback On Screen button
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? ? Press the playback button you want to set times for ? ? The VGA display shows you the times you can set. ? ? Use the cursor up-down buttons or softkeys A-F to move the cursor
bar over the times you want to set.
? ? Use the numeric keypad to enter the new time. Press Enter to save it. ? ? Press Exit when you have finished.
There are some other timing functions available as well, which you don’t need to worry about at the moment. They are described in the reference manual.
5.10 The Cut, Copy and Paste functions
The Cut, Copy and Paste functions work just like they do on a PC. They enable you to delete memories, copy them and move them to another position.
When you press Cut or Copy, then a playback button, that memory is copied to a temporary memory. If you pressed Cut, the original memory is deleted. If you pressed copy, it is not affected. You can then use Paste to place a copy of the memory on another playback. You can use Paste as many times as you like to make multiple copies of the memory.
5.10.1 Using Cut and Paste
? ? Press Cut. ? ? Press the playback button you want to cut. ? ? The memory is removed from the playback button and stored in a
temporary memory.
? ? Press Paste. ? ? Press the playback button you want to paste the copy to. ? ? The memory is stored on the new playback button. The label of the
memory is not copied.
Copy works in a similar way to cut, except that the original memory is retained.
5.10.2 Using Copy and Paste
? ? Press Copy. ? ? Press the playback button you want to copy. ? ? The memory is copied from the playback button and stored in a
temporary memory.
? ? Press Paste. ? ? Press the playback button you want to paste the copy to. ? ? A copy of the memory is stored on the new playback button. The copy
is not linked in any way to the original memory, so changing one will not affect the other.
5.11 The Include function
Sometimes it’s useful to be able to re-use some aspects of a memory you
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have already created in another memory. If you’ve created a really nice combination of colours, for example, you might want to use it again in another memory with different gobos and positions.
Normally when you play back a memory, the information is not loaded into the programmer, so you can’t use it to make another memory. The Include function lets you load selected parts of a memory into the programmer. You can then use these parts in a new memory.
The Include function loads selected attributes of selected fixtures into the programmer. So, for example, if you have a memory which contains position, colour and gobo information for 8 fixtures, you can use the include function to load only the colour information for 4 of the fixtures into the programmer. You could then “include” position information from another memory into the programmer, and build up a new memory using information from several existing memories.
5.11.1 Using Include
? ? Select the fixtures from which you want to take settings. ? ? Press the Include button. ? ? Select the Attributes you want to include. The Dimmer attribute will
include all other attributes.
? ? Press the playback button for the memory you want to include. ? ? The selected attributes of the selected fixtures will be loaded into the
programmer.
You can Include an entire memory by ensuring no fixtures are selected when you press Include.
If the memory you are including contains shapes, the shapes and all the fixtures they are applied to will be loaded, whether they are selected or not.
Include is also useful when you are programming chases, which is described in the next section.
5.12 Editing memories
You can edit any part of a memory you have already saved simply by making the changes and saving the new information on top of the memory.
5.12.1 Editing a memory
? ? Press Clear to empty the programmer. ? ? Turn on the memory you want to edit, so you can see what you are
doing.
? ? Select the fixtures you want to change, and make the changes. ? ? Press Record Memory. ? ? Press the playback button for the memory you are editing to save the
changes.
The changes you have made are saved into the memory. None of the other information in the memory is affected.
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