Before contacting Avolites for service enquiry please ensure that you
have the product serial number and the software version. The serial
number can be found on the back of the desk; the software version is
displayed on the menu prompt when the Arena is switched to System
mode.
The l
atest version of this manual and console software can be
downloaded from the Avolites website.
The small print :
No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such
the detail within this manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or
consequential damages or loss whatsoever (including, without limitation, damages for
loss of profits, business interruption, or other pecuniary loss) arising out of the use or
inability to use the console even if Avolites Ltd. has been advised of the possibility of
such damages. Because some jurisdictions do not allow the exclusion or limitation of
liability for consequential or incidental damages, the above limitation may not apply to
you.
Avolites Ltd recognise that all trademarks within the manual are the property of their
respective owners.
Reprint and revision history:
Titan Universal Manual v9: March 2015
Revised for v9.1/Arena console: Oct 2015
Revised for Arena UPS: Oct 2015
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
with examples by Nic Morris
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Reference Manual Contents - Page 5
SECTIONS
1.
QUICK START 15
2. SETTING UP AND USING THE CONSOLE 19
3. PATCHING 50
4. CONTROLLING DIMMERS AND FIXTURES 70
5. PALETTES 94
6. SHAPES AND PIXEL MAPPER EFFECTS 107
7. CUES 145
8. CHASES 165
9. CUE LISTS 176
10. RUNNING THE SHOW 195
11. REMOTE CONTROL 209
12. USER SETTINGS AND OTHER OPTIONS 215
13. FIXTURE PERSONALITIES 233
14. NETWORKING THE CONSOLE 237
15. USING DIFFERENT AVOLITES CONSOLES 249
16. RELEASE NOTES 251
17. TITAN COMMANDS QUICK REFERENCE 271
18. GLOSSARY OF WORDS 275
This icon shows important information which you should
know about to avoid damage to your console or loss of
important data.
This icon shows information which is useful to know.
This icon shows handy tips which will help you use the
console more efficiently.
This section is a quick guide on how to do most things on the Arena .
Each section has a link to take you to the appropriate manual section
for more details.
Softkeys are shown in square brackets like [This].
1.1 Patching fixtures
Press Patch, [Dimmers] or [Fixtures].
For Fixtures, from the softkeys choose fixture manufacturer (type on
keyboard to filter the list) then fixture type, then fixture mode.
Set [DMX Line] and [Address]. Console will automatically set these if
you don’t change them.
Press buttons in the Fixtures window to patch the fixture. You can
also patch fixtures on the left hand playback faders using the blue
select buttons. (Section 3.1.3, p52).
1. Quick Start - Page 15
To patch a number of dimmers or fixtures at once, drag over buttons
to draw a selection box on the screen. Or, set [Quanti
menu.
To change DMX address or line, use [Repatch Fixtures]. (Section 3.2,
p57).
View fixture patch
To see an overview screen of how the console is patched, press Open
View then Patch (Section 3.2.1 , p57).
Setting fixture options
Press Patch, [Edi
t Fixtures], or use the Patch View screen.
1.2 Controlling fixtures
Select fixtures for control by pressing select buttons.
Press Locate to “home” selected fixtures with lamp on. If fixture is
patched on a handle with a fader, the fader controls the dimmer.
(Section 4.1.2. p71). Hold locate and press attribute button to
remove that attri
pan/tilt, hold Locate and press Pan/Tilt).
Select attribute to control using attribute bank buttons (labelled
Intensity/Dimmer, Colour, Gobo etc), then turn the wheels to set
fixture. Display shows which attribute each wheel is controlling.
(Section 4.1.5, p75).
bute from the locate (e.g. to locate without changing
ty] in the patch
Open Attribute window onscreen (Open View, Attribute Options) to
ect attributes from buttons. (Section 4.1.6, p76).
sel
Use Pal
recall, see next page.
Fixture Groups
Fixtures may be grouped for quick selection, press Group, [Record
Group], select fixtures for group, set legend using [Provide a legend],
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
ettes to store often-used colours, positions etc. for instant
Page 16 – 1. Quick Start
press a handle to store. If the handle has a fader it becomes a master
fader for the group. Order of fixture selection is remembered for use
with shapes. (Section4.1.13, p82).
Shapes / effects
Titan can use preset shapes, patterns you create yoursel
shapes) or pixel mapped patterns.
Select fixtures. The order of fixture selection is used by shapes.
At top menu press [Shapes and Effects], [Shape Generator],
[Create]. Select attribute of shape then select a shape to run.
(Section 6.1.1, p107).
Or from the Shape Li
Wi
ndow], [Shape Library]) you can select a shape directly. Filter the
brary window (Open View, [Open Workspace
list of shapes using the attribute buttons.
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase,
Spread and Offset] to configure the shape. Spread distributes the
shape across a number of fixtures.
Key frame shapes are similar to a chase but you can spread the
sequence across fixtures (Section 6.2, p111).
To use Pi
xel Mapper, save fixtures to a group, select the group. Use
Layout Editor to set the real-world layout of the fixtures. Then use
Effects Editor to create effects on the pixels. (Section 6.6,p122 ).
1.3 Programming cues and chases
Cues
Set up the look to be recorded.
f (key frame
Press Record.
Set [Record Mode] to Channel (saves only modified attributes),
Fixture (saves all attributes of fixtures which have been modified or
are selected), Stage (saves all attributes of all fixtures with nonzero
dimmer), or Quick Build (merges palettes and playbacks into the cue
when you select them).
To store, press blue Select button on playback fader, or press button
in Playbacks window. (Section 7.1.2, 146).
Chases
Press Record twice (or Record then [Create Chase]) .
Press blue Select button on a playback fader, or press button in
Playbacks window.
Set up the l
ook for the first step, press playback select button to
store. Repeat until all steps stored. Quick Build mode can be used to
merge palettes and cues into chase steps.
Press Exit to finish storing chase steps. (Section 8.1.1, 165).
Timings
l times (cue times and fixture attribute times) are stored in the
Al
programmer and are saved when you store a cue.
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
1. Quick Start - Page 17
To edit times in the programmer before saving, press the Times
button (previously labelled “Set” on Quartz/Titan Mobile/Sapphire
Touch/Tiger Touch and “Next Time” on Pearl Expert/Tiger Touch
mk1).
For chases, speed and fade can be set with wheels A and B when the
chase is running.
To edit times in a saved cue, at top level menu press [Edit Times]
then the select button for the playback. Timing options are set from
softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all
together, 0%=fixture waits for previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section
8.5, p170).
Cue Lists
Cues may be stored i
n a Cue List which allows a full show to be run
from a Go button. Chases can be included using Autoload. Cue lists
can run in tracking or non-tracking mode, set from [Playback
Options].
1.4 Programming palettes
Set up the attributes to be recorded. If attribute is the same for all
fixtures of one type (e.g. colour), only one fixture need be set up and
palette will be “shared”.
Press Record, Palette.
Use [Set Mask] to choose attributes to record/exclude. If you are
storing in a palette touch button the mask is automatically set.
Press a grey palette button to store, or touch a button in one of the
Colours/Positions/Gobos windows. (Section 5.1.2, p95).
o recall palette, select fixtures, select recall mask using Attribute
T
Bank buttons, press palette button.
To set a legend, press [Set Legend] then the palette’s button. Press
[Picture] to draw a picture legend.
Quick Record
Press an unused button in one of the windows – the button turns red
with a +. Press again to save the palette. The mask is automatically
set to match the window (e.g. Positions window is masked for only
position attributes).
Busking with palettes
To fade palettes when busking a show, select fixtures, type fade time
on the keypad then recall the palette (you have to do this each time).
If no fixtures selected, palette will recall to all applicable fixtures.
To set fixture overlap, type 0-100 then press [Set Overlap], then
recall the palette.
To set a fade time for all palettes, press Palette then [Master Time].
(Section 5.5, p105). Faded palettes do not go into the programmer so
don’t use fades when programming.
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Page 18 – 1. Quick Start
1.5 DMX / network setup
The console can output up to 12 universes of DMX (called DMX Lines)
which may be routed to the 8 XLR sockets or over Ethernet. The Pro
versions of Pearl Expert and Tiger Touch can output 16 Universes.
The Titan One dongle is limited to a single universe. By connecting
further Titan Processing Nodes to the network using TitanNet, you
can control up to 64 universes.
Multiple consoles can be linked by Ethernet to provide a multi-user
system, or to provide tracking backup (Section 10.6,p206).
tch to System mode by holding Avo and pressing Disk, press
Swi
[DMX Settings].
Select a Node on the left (where the DMX is going to), click the blue
arrow. On the right, select the DMX line it will be fed by. The ‘i’
buttons set properties for Nodes/Lines. (Section 5.5, p223).
To change the IP address of the console, press [Network Settings] in
System mode (Section 14.2.1, p239).
To change User Setti
ngs which let you personalise how the console
works, hold down Avo and select [User Settings] (Section.12.3.3,
p220).
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
2. Setting up and using the console - Page 19
2. Setting up and using the console
Welcome to the Arena from Avolites. This manual is a reference
guide to all the functions of the console.
We explain things in the order you’re most likely to use them, so we
start with how to set up the console, then look at patching lights,
controlling lights and how to program cues.
2.1 Guide to the Arena
The Arena has five main control areas:
Mini screen and macro
buttons
Additional playback
faders
Touch screen
Playback faders and
master
Programming and setup controls
The Touch screen contains fixture, palette and group select buttons.
It also shows legends for the playback faders and shows the current
menu page and softkey buttons on the top right of the screen.
The Playback faders select and control cues and programs. The
additional playback faders provide further positions for storing
cues, programs, fixtures and other elements.
The Mini screen gives you another touch screen and additional
masters or playbacks using four rotary encoders.The macro buttons
allow storage of frequent key sequences.
The Programming and setup controls configure and program the
console
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Page 20 – 2. Setting up and using the console
Page select
buttons for
additional
playbacks
Additional
plabacks
Workspace windows with
touch buttons
Playback legends
and info
Main playback
page select
buttons
DBO (blackout)
button
Attribute display
Main playback
faders
Master fader
System display
and menu softkeys
Control
wheels
Mini screen
Mode
switch
Chase/cuelist
control buttons
Rotary encoders
Function
buttons
Numeric
keypad and
controls
Macro buttons
Attribute
select buttons
The main controls
The Workspace windows on the touch screen contain touch buttons
for fixtures, palettes, groups, playbacks, macros and more. You can
also set fixture attributes and show information windows.
The System display and menu area of the touch screen is the
nerve centre of the console and shows you what is going on. This part
of the display shows various screens of information depending on
what you are currently doing.
The Menu Softkeys (labelled A – G) are used to select control
options. The display next to the buttons shows what each one will do.
The options for each key change depending on what the console is
doing. Softkey commands are shown in the manual with square
brackets like this: [Edit Times]
The Mini screen displays additional workspace windows. The four
rotary encoders act like normal handles and can be allocated as
masters or playbacks. Pressing the encoder is like pressing the blue
button on a handle.
The Macro Buttons store frequently used sequences of keypresses
which can be replayed with a single button press. Playbacks can also
be stored here.
The Master fader controls the overall output of the console. You will
normally have this set at Full. The DBO button allows you to
blackout the whole console.
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
2. Setting up and using the console - Page 21
The Playback faders are used to store and play back cues or
chases. The Page Select buttons let you change to a different page
of playbacks. The touch screen above the faders shows information
about each playback. The Additional playback faders in two banks
of 15 allow you to store more cues and chases, or store palettes,
groups, or fixtures. Each bank of 15 has separate page select buttons
and displays above the faders show what they are.
The Mode switch selects Programming, Run or System modes of
operation.
The Control wheels are used to set control values (attributes) for
the fixtures, and to set chase speeds and fades. The touch screen
above the wheels shows information about the attributes being
controlled. Press the Window Scroll Button to switch the wheels
into scroll mode – this is used to move a selection box around the
screen when editing.
The Numeric keypad and other control buttons are used to enter
values and change controls on the console.
The Function buttons are used to carry out functions such as
storing cues, copying, saving to disk, etc. These buttons have lights
on to indicate when they are active.
The Attribute select buttons are used to select which attributes of
a fixture (e.g. colour, gobo, pan, focus) are going to be controlled
using the Control wheels. The buttons have lights on to show you
which attributes are active. The bottom (red) button allows you to
locate fixtures, which sets them to a known start position while
programming.
The back panel (shown split into 3 parts)
USB and reset buttons
Monitor and network
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Page 22 – 2. Setting up and using the console
DMX and MIDI
All the connections required for the console are found on the back
panel. There are 8 DMX outputs on 5-pin XLR, MIDI in/out/thru on 5pin DIN, two desk lamp sockets, four Ethernet sockets from the
internal Ethernet switch, an Opticon Duo optical terminal for fibre
network, a DVI connector for external monitor, three USB sockets,
SMPTE input, audio input on 1/4 inch jack and remote trigger
terminal on 1/4 inch jack.
The Panel reset switch may be pressed to restart the front panel
electronics if something odd happens with the switches and faders.
The main processor will continue running but the DMX output will be
interrupted until the restart is completed.
The UPS battery disconnect switch cuts off the power to the console
when it is running on UPS, in the unlikely event of a complete lock up
that can't be recovered by holding down the power switch.
Using the battery disconnect switch will also power
down the inbuilt network switch (TNS). Be aware of this
if you are running from a backup console connected via
the network switch.
The Arena console has adjustable legs to angle the console for easier
operation. Lift the rear of the console and press the Leg Release
button at each side to set the leg to the desired height. Make sure
you support the rear of the console when adjusting the height.
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
2. Setting up and using the console - Page 23
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Page 24 – 2. Setting up and using the console
2.2 Connecting up
2.2.1 Cautions
Radio transmitters may affect the operation of the
console and we recommend that they are not placed on,
above or behind the console. If you are wearing one it is
best placed in a back pocket or behind you when
attached to a belt.
2.2.2 Connecting mains power
You can safely connect the Arena to any voltage from 80 to 260V.
The Arena is fitted with an internal UPS (uninterruptible power
supply) module. The UPS will protect you from most power problems
and give you chance to shut down the console normally. The internal
network switch is also powered by a separate UPS.
In case of power loss, the toolbar at the top of the screen will turn
orange and display how long you've got before the console shuts
down.
When the UPS battery runs low and the console is about to shut
down, the toolbar turns red.
The Network Switch inside the Arena has an independent UPS system
which allows the network switch to continue to run while the console
is power cycled. When the console is shut down the network switch
will continue to run for about 5 minutes.
This is important when a backup console is running the show through
the network switch in the Arena, as it allows the Arena to be power
cycled without losing the network link to the stage.
2.2.3 Starting up and shutting down
The console runs a Windows-based operating system internally, so
you need to make sure it is shut down properly rather than just
turning off its power.
Start up the console by pressing and releasing the Power switch
above the wheels. The console display should come alive. The console
takes about 1 min 30 seconds to start up.
Shut down the console by pressing and releasing the Power switch
again. The console will perform a controlled shutdown. Wait until the
Power light has gone off (about 30 seconds) before you disconnect
power from the console.
To carry out a Forced Shutdown of the console, if the normal shut
down does not work, hold down the power switch for 5 seconds. You
will lose any changes to your show since the last save.
Because of the UPS, you cannot just pull out the power to shut down
the console if it is not possible to shutdown the console by any of the
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
above means. In this case you should press the Battery Disconnect
switch on the rear panel. This will also shut down the network switch
so be careful if you are running a backup console via the switch.
When you shut down the Arena normally, the network switch will stay
on for about 5 minutes then power off. There is no harm in leaving it
to do this.
If the console has a power switch on the rear, do not
use this to switch off the console as this would not close
down the software properly and you will lose any
changes to your show.
2.2.4 Titan Healthcheck
When the Titan software starts up, it runs a small utility called Titan
Healthcheck which checks the file system and the installed firmware
and software for anything that might cause you problems. If any
problems are found, a warning screen is displayed which offers the
option to fix the problems.
2. Setting up and using the console - Page 25
Only run fixes if you have plenty of time as some fixes can take up to
an hour to complete.
2.2.5 Connecting DMX lines
The console communicates with lighting fixtures using the DMX512
system. The console itself can output 12 universes of DMX (each 512
control channels). If you need to output more universes, it is
recommended to network the console to one or more Avolites
TitanNet processing nodes. This off-loads the DMX processing,
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Page 26 – 2. Setting up and using the console
allowing the console to control up to 64 universes of DMX in total (see
section 12.4.1 on page 223 for more details).
The consol
e has 8 DMX outputs on 5-pin XLR for direct connection to
fixtures and dimmers, and can send DMX over Ethernet and wireless
Ethernet systems to allow connection to remote DMX Ethernet nodes,
media servers, and so on.
When you patch a dimmer or fixture you tell the Arena which of the
12 (or 64 wi
th TitanNet) DMX universes it is on. Each universe can be
configured to come out of one or more of the standard DMX outputs
on the back of the console, or over an Ethernet protocol (see section
14 on page 237.)
The Arena includes a built-in E
thernet switch and has an optical
network connection. See section 14 on page 283 for details of how to
network the Arena console.
By default, DMX Lines 1-8 are connected to the eight XLRs on the
console.
The 5-pin XLR sockets on the console are wired like this:
Pin 1 Earth
Pin 2 Data Pin 3 Data +
Pin 4 Not used
Pin 5 Not used
Each DMX line should pass through all the fixtures to be connected on
that line one after the other and have a DMX terminator fitted at the
end (120 ohm resistor between pins 2 and 3). You should not split
the DMX lines using passive splitters (Y-splits) as this can corrupt the
data.
2.2.6 Connecting the Titan Mobile Wing
The Titan Mobile Wing adds 20 additional playback faders and 30
macro/executor buttons to the main console. It connects by a single
USB cable to the console.
It is designed to match the size of the Titan Mobile panel, but it can
also be used with the Tiger Touch, Quartz, Arena and Sapphire Touch
consoles.
If you want to see the legends and function information for the wing
controls, you can open the Wing View workspace window.
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
2. Setting up and using the console - Page 27
2.3 Using the touch screens and monitor
The heart of the Arena is the main touch screen, but the Arena also
has a smaller Mini touch screen on the right hand side of the console
for additional workspace windows. The adjacent encoders can be set
as Masters or Playback handles.
2.3.1 Workspace windows
The main area of the screen contains the workspace windows. These
contain buttons for selecting fixtures, groups, palettes, playbacks and
so on. Information windows such as Playback View and the integrated
Visualiser application can also appear as a workspace window. The
Mini Screen can display additional workspace windows.
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Page 28 – 2. Setting up and using the console
4 window positions
Context buttons
Up to 4 windows can be shown on the screen in a 2x2 grid, but if you
need a larger view, you can make a window twice as big, or maximise
it to take up the whole screen. You can also move windows to an
external screen which can show a further 4 windows. Some possible
window sizes/positions are shown below.
Quarter size
Double wide
Double height
Maximised
Some windows have associated control buttons, these are positioned in
the 'context buttons' area on the top right of the screen.
Selecting and positioning workspace windows
You select which workspace windows you want to see using the
[Open Workspace Window] menu command on the root menu
You can also press the Open View button to access the [Open
Workspace Window] option w
hile in another menu.
You can change the positions and sizes of the windows by using the
Window Control buttons . The min/max button swaps the active
window between full screen and quarter size. The size/position button
moves the active window around the possible positions. You make a
window active by clicking/touching its header bar.
You can move the active window to a different monitor by pressing
Avo and the Size/Position button, or Open View then [Window
Options] then [Move Screen].
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
2. Setting up and using the console - Page 29
Window shortcuts
Press Open View then an Attribute Bank button to open the Palette
ndow for that attribute.
wi
Press Open View then Patch to open the Patch View window.
Press Open View then a fixture select button to open the Fixture View
wi
ndow showing patch details for that fixture.
Press Open View then Connect to open the View Cue window.
Press Open View then Off to open the Acti
ve Playbacks window.
Press Open View then Macro to open the Macro window.
Workspace window options
You can change the window sizes and positions by clicking the
Cog/Setup button i
n the top right corner of the window. These
options also allow you to set the button size and the text size of the
window. The Screen options may vary depending on the setup of the
console and if you have any external monitors. To open windows on
the small screen, select [Mini Screen].
The Display button below the rotary encoders toggles through four
fixed layouts for the Mini screen:
1-Workspace window(s) with encoder legends on the right
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
Page 30 – 2. Setting up and using the console
2-Workspace window(s) with macro button legends below
3-Fixed playbacks window - in this mode the first two rows of touch
buttons are the same as the macro buttons below. This window
cannot be moved to another screen, and other windows open on the
Mini screen will move to the main screen when this layout is set.
4-Workspace window(s) fill the full screen, no button/encoder legends
shown.
Saving workspaces
You can save different workspace setups to the Workspaces touch
buttons (to the left of the menu) by pressing Open View then [Record
Workspace], then touching one of the Workspaces buttons. This
lows you to reconfigure the workspace at the touch of a button.
al
Workspaces are saved with the show.
Setting up and recording workspaces is described in more detail in
section 12.1 on page 215.
TitanUniversal_Man_v9-1_AR.doc 02 October 2015
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