ASUS MYPAL A600 User Manual

Avolites Pearl 2000 Operators Manual - page i
Avolites Rolacue
Pearl 2000
Operators Manual
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page ii
Useful Avolites phone numbers:­Avolites England Sales and service* (+44) (0) 181 965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax (+44) (0) 181 965 0290 Email name@avolites.com Website http://www.avolites.com Distribution of Avolites products in USA:-
Avolites America Sales and service* (+1) 423 938 2057 Fax (+1) 423 938 2059
*Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version. The serial number can be found on the back of the desk and the software version found by turning the key to SYSTEM and pressing button B [SOFTWARE I.D.]. The software version is then displayed on the prompt line of the LCD Screen.
The latest version of this manual (in Microsoft Word 97) and Pearl Software can be downloaded by modem from the Internet.
The small print : No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such the detail within this manual may not match the operation of the Pearl.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or inability to use the Pearl even if Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
Reprint and revision history:
First produced October 1996
Midi information updated March 1997
Fully updated for Pearl 2000 Software March 10 1998
Snapshot added 11/03/98
View shapes added 12/03/98
View Focus changed to allow View Shapes 12/03/98
Corrected to Lydias notes 16/03/98
RS corrected monitor as standard 12/10/99
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page iii
1. READ ME!! 12
1.1 How to use this manual 12
1.2 Am I using a Pearl 2000? 12
1.3 Turning on 13
1.3.1 The important stuff 13
1.3.2 Seeing the Screen 13
1.3.3 System software 13
1.3.4 Making backups 13
1.4 Overview of the desk 14
1.4.1 The Back Panel 14
1.4.2 The Preset Area 15
1.4.3 The Playback Area 15
1.4.4 The Control Area 16
1.4.5 The Screen buttons 17
1.5 The Key Switch Positions 18
1.5.1 System mode 18
1.5.2 Program mode 18
1.5.3 Run mode 18
1.6 The Programmer 18
1.6.1 Placing Channels in the Programmer 19
1.6.2 Clearing Channels from the Programmer 19
1.7 Clearing the Desk with a WIPEALL 19
1.7.1 To do a WIPEALL 19
1.8 Help and Hints 20
2. GETTING STARTED WITH CONVENTIONAL LIGHTS 21
2.1 Getting ready 21
2.2 Patching some Conventional lights 21
2.2.1 Quickly creating a 1 to 1 Dimmer patch 21
2.2.2 Patching individual Dimmers 22
2.3 Controlling Dimmer Channels 23
2.3.1 Raising a Preset Fader 23
2.3.2 Controlling Dimmers on Different Pages 23
2.4 Programming a first Memory 23
2.5 Programming a first Chase 24
2.5.1 Connecting a Chase 25
2.5.2 Adjusting the Speed and Crossfade of your Chase 25
2.5.3 Stopping and Starting your Chase 25
2.5.4 Changing the direction of a Chase 25
3. GETTING STARTED WITH INTELLIGENT FIXTURES 26
3.1 Getting ready 26
3.2 Using Intelligent Fixtures 26
3.3 Patching Intelligent Fixtures 26
3.4 Controlling Intelligent Fixtures 28
3.4.1 Controlling Intelligent Fixtures using Wheels 28
3.4.2 Selecting a Fixture 28
3.4.3 Selecting a series of Fixtures 28
3.4.4 Using the AVO button as a Select Shift key 28
3.4.5 How the Wheels control the Attributes 29
3.4.6 High resolution Pan and Tilt control of 16 – bit Fixtures 29
3.5 Using LOCATE FIXTURE 29
3.6 Programming a first Memory 30
3.7 Programming a first Chase 30
3.7.1 Connecting a Chase 31
3.7.2 Adjusting the Speed and Crossfade of your Chase 32
3.7.3 Stopping and Starting your Chase 32
3.7.4 Changing the direction of a Chase 32
4. MORE ABOUT INTELLIGENT FIXTURES AND MOVING LIGHTS 33
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page iv
4.1 What are HTP and LTP Channels? 33
4.2 How HTP and LTP Channels behave in the Programmer 33
4.3 How HTP and LTP Channels are recorded 33
4.4 INSTANT and FADING Channels 34
4.4.1 Setting an LTP Channel to be Instant or Fading 34
4.5 Inverted Channels 35
4.5.1 To Invert a channel 35
4.6 To swap Pan and Tilt 35
4.7 The Moving Light Menu 36
4.7.1 LOCATE FIXTURE 36
4.7.2 Align Fixtures 36
4.7.3 Record Group 37
4.7.4 Define the Stage and Tracking On / Off 37
4.7.5 Macros 37
4.7.6 Flip 37
4.8 The OFF button 37
4.8.1 Why we need an OFF function 38
4.8.2 To turn an individual Attribute OFF 38
4.8.3 To turn a Fixture OFF 38
4.8.4 Clearing Channels turned OFF 38
4.8.5 Turning Channels back ON again 39
4.9 Controlling Attributes by typing in values 39
4.10 Help and Hints 39
5. PATCHING 41
5.1 Before Patching 41
5.2 Viewing the Patch 41
5.2.1 Viewing the DMX patch 41
5.2.2 Viewing the Fixture Patch (Patch by Handles) 41
5.3 Selecting a DMX line 42
5.4 Patching terminology 42
5.4.1 Handles 42
5.5 Patching Conventional lights 42
5.6 Patching more than one Dimmer onto a Preset Channel 43
5.7 Patching Intelligent Fixtures. 43
5.8 Patching a combination of Intelligent Fixtures and Dimmer Channels 45
5.9 Quickly creating a 1 to 1 Dimmer patch 45
5.10 Fast patch 46
5.11 Patching Dimmer Channels in with Intelligent Fixtures 46
5.12 Changing the DMX address of patched Dimmers or Fixtures. 46
5.13 Changing the Handle of a Dimmer or Fixture 47
5.14 Deleting a DMX assignation 47
5.15 Deleting a Handle 48
5.16 Deleting an entire patch 48
5.17 Illegal Addresses 48
5.18 Setting a patch level 48
5.19 Setting a Dimmer curve 49
5.20 How many Fixtures or Dimmer Channels can I control? 49
5.20.1 Maximum numbers of Intelligent Fixtures? 49
5.20.2 Maximum numbers of Fixtures and Dimmers on the same desk 49
5.20.3 The maximum number of Dimmer Channels with no Intelligent Fixtures 49
5.20.4 Customising Personality Files to put Intelligent Fixture Attributes onto different Attribute Banks 50
5.21 DMX features 50
5.21.1 Assigning DMX lines to outputs 50
5.21.2 Reducing the number of DMX Channels 50
5.22 Finding ‘lost’ Fixtures 51
5.23 Help and Hints 52
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page v
6. PROGRAMMING MEMORIES 54
6.1 Recording Modes 54
6.1.1 Record by Instrument 54
6.1.2 Record by Channel 54
6.2 Programming a Memory 54
6.3 Using the TIMES menu 55
6.3.1 Fade In Time 55
6.3.2 Fade Out time 55
6.3.3 LTP Fade Time 55
6.3.4 Entering a Fade time 55
6.3.5 Memory Mode Softbutton 56
6.4 Memory Modes 56
6.4.1 Memory Mode 0 56
6.4.2 Memory Mode 1 57
6.4.3 Memory Mode 2 57
6.4.4 Changing Memory Modes 57
6.5 Using the ADD and SWOP buttons with Memory modes 58
6.6 How Playback Faders run timed Memories 58
6.7 Editing a Memory 58
6.8 Copying a Memory 59
6.9 Photocopying a Memory 59
6.10 Deleting a Memory 59
6.11 Viewing a Memory 59
6.12 Using the RECORD STAGE function 60
6.12.1 Using Record Stage to build a Memory 60
6.12.2 Recording HTP Channels as seen on stage into a Memory being edited 60
6.13 Recording and recalling Memories on the Graphics Tablet and Stage Remote 61
6.14 Help and Hints 61
7. PROGRAMMING CHASES 62
7.1 Recording Modes 62
7.1.1 Record by Instrument 62
7.1.2 Record by Channel 62
7.2 Programming a Chase 62
7.3 Connecting a Chase 63
7.4 Adjusting the Speed and Crossfade of your Chase 63
7.5 Stopping and Starting your Chase 63
7.6 Stepping through a Chase 64
7.7 Changing the direction of a Chase 64
7.8 Automatically connecting to a Chase 64
7.9 Putting Times into Chases 64
7.9.1 Global times Chases 64
7.9.2 Individual Step Times Chases 65
7.9.3 Building a Chase with Simple and Complex Steps.. 65
7.10 The EDIT TIMES menu 65
7.10.1 Wait In Time 65
7.10.2 Wait Out Time 65
7.10.3 Fade In Time 65
7.10.4 Fade Out time 65
7.10.5 LTP Fade Time 65
7.10.6 LTP Wait time 65
7.10.7 Link ON or OFF 66
7.10.8 Entering a Fade or Wait time 66
7.11 Using the ADD and SWOP buttons when replaying a Chase 66
7.12 Editing Global Chase Times 66
7.12.1 Editing Global Chase Times using the Wheels 66
7.12.2 Changing Global Chase times using the EDIT TIMES menu Wheels 66
7.12.3 LINKING a Chase 67
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page vi
7.13 Editing values in a Chase Step 67
7.13.1 To Edit a Chase Step using REC. STEP 67
7.13.2 Changing the current Step Time using LIVE TIME 68
7.13.3 Changing the next Step Time using NEXT TIME 68
7.13.4 LINKING an Individual Chase Step menu 69
7.13.5 Making an Individual Chase Step SIMPLE or COMPLEX 69
7.13.6 To REVIEW your changes 69
7.13.7 The SNAP BACK function 69
7.14 Editing Chases using UNFOLD 69
7.14.1 Checking the steps 69
7.14.2 The UNFOLD menu 69
7.14.3 RECORD 70
7.14.4 EDIT TIMES 70
7.14.5 DELETE 70
7.14.6 INSERT 70
7.14.7 Renumbering the UNFOLDED Chase 71
7.14.8 PREVIOUS 15 STEPS 71
7.14.9 NEXT 15 STEPS 71
7.14.10 Exiting UNFOLD 71
7.15 How Playback Faders run timed Chases 71
7.16 Copying a Chase 71
7.17 Photocopying a Chase 72
7.18 To jump to any Chase step 72
7.19 The Screen Chase control box 72
7.20 Clearing a Temporary Speed and Crossfade 73
7.21 Chase Speeds in BPM or Seconds 73
7.22 Setting the Chase Speed by tapping the beat 73
7.23 Deleting a Chase 73
7.24 Deleting a Chase Step 73
7.25 Inserting a Chase Step 74
7.26 Renumbering a Chase 74
7.27 Setting the Chase Parameters 74
7.27.1 Softbutton A - SAVE SPEED 75
7.27.2 Softbutton B - SAVE DIRECTION 75
7.27.3 Softbutton C - NORMAL / RANDOM 75
7.27.4 Softbutton D - STOP ON FINAL STEP? 75
7.27.5 Softbutton A - FADER STOPS /STARTS CHASE / FADER WILL RELOAD CHASE / FADER STOPS, GO TO START CHASE 75
7.27.6 Softbutton B - WAIT AND FADE ALL STEPS / SKIP FIRST WAIT TIME / SKIP FIRST WAIT AND FADE TIME 75
7.27.7 Softbutton C - MANUAL MODE ALLOWED / DISALLOWED 75
7.27.8 Softbutton D - SPEED WHEEL ALLOWED / DISALLOWED 76
7.28 Previewing Chase Steps 76
7.29 VIEWING a Connected Chase 76
7.30 Recording and recalling Chase Steps on the Graphics Tablet and Stage Remote 77
7.31 Help and Hints 77
7.31.1 DMX limitations on Chase Speeds 77
8. PRESET FOCUSES 79
8.1 FOCUSES - some definitions 79
8.2 What is a Preset Focus? 79
8.3 The Focus Mask 80
8.3.1 How the Focus Mask works 80
8.3.2 Default settings of the Focus Mask 80
8.3.3 To check the settings on the Focus Mask 81
8.3.4 Using the Focus Mask 81
8.4 Organising your Preset Focuses 82
8.5 Programming a Preset Focus 82
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page vii
8.6 Using a Preset Focus 83
8.7 Editing a Preset Focus 84
8.8 Deleting a Preset Focus 84
8.9 Shared Preset Focuses 85
8.9.1 Storing a Shared Preset Focus 85
8.9.2 Editing a Shared Preset Focus 85
8.10 The pre-programmed Preset Focuses 86
8.11 Replaying a Preset Focus over a time 86
8.12 VIEWING a Preset Focus 87
8.13 Switching OFF Attributes in Preset Focuses 87
8.14 Changing the Focus Mask 88
8.15 Help and hints 88
9. USEFUL FEATURES ON THE PEARL 90
9.1 More about the Screen - using VIEW 90
9.1.1 Resetting the Screen 90
9.1.2 To PREVIEW a Memory 90
9.1.3 Previewing Chase Steps 90
9.1.4 VIEWING a Connected Chase 90
9.1.5 To PREVIEW a Preset Focus 91
9.1.6 To PREVIEW a Fixture 91
9.1.7 To VIEW the current desk output 91
9.2 Description of the various Screens 91
9.2.1 Screen 1 - CHANNEL OUTPUT AS A PERCENTAGE 92
9.2.2 Screen 2 - CHANNEL OUTPUT, FULL RESOLUTION 92
9.2.3 Screen 3 - USER PREFERENCES 92
9.2.4 Screen 4 - DMX PATCH 92
9.2.5 Screen 5 - CHASE TIMES 92
9.2.6 Screen 6 – PREVIEW 92
9.2.7 Screen 7 - PLAYBACK STATUS 92
9.2.8 Screen 8 - SCRIPT FILE 92
9.2.9 Screen 9 - VIEW PATCH BY HANDLE 92
9.2.10 Screen 10 – ATTRIBUTES AND TABLES 93
9.2.11 Screen 11 - CHASE UNFOLD 93
9.2.12 Screen 12 – SCRIPT FILE PARAMETERS 93
9.3 Programming Groups 93
9.4 Using a Group 94
9.5 Using SNAPSHOT 94
9.5.1.1.1 The desk can store up to 50 Snapshots. 94
9.5.2 To take a Snapshot 94
9.5.3 To Load a previously recorded Snapshot into the Programmer. 95
9.5.4 To Delete a Snapshot 95
9.6 The CHANNEL button 95
9.6.1 To Select one Fixture 95
9.6.2 To Select a consecutive series of Fixtures 96
9.6.3 Using Groups with the CHANNEL button 96
9.6.4 To Select all Fixtures in the Programmer using the CHANNEL button 97
9.6.5 Manipulating Selected groups with the CHANNEL menu 97
9.6.6 To enter an intensity value from the keypad 97
9.6.6.1 To adjust a current intensity value by plus or minus 5% : 98
9.7 The INCLUDE button 98
9.7.1 Using INCLUDE to selectively recall Fixtures or Attributes 98
9.8 FAN mode 99
9.9 Reduction Faders 99
9.10 Programming in BLIND mode 100
9.10.1 Entering Blind Mode 100
9.10.2 Exiting Blind Mode 100
9.10.3 To alter a Memory without changing the look on stage 100
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page viii
9.11 Sound to Light 101
9.11.1 Setting the sound to light input level link 101
9.11.2 Programming for Sound to Light 101
9.11.3 Running the Sound to Light function 101
9.11.4 Stopping the sound to Light function 102
9.12 Help and Hints 102
10. THE SHAPE GENERATOR 103
10.1 Types of Shapes 103
10.1.1 Cyclic and Random Shapes 103
10.1.2 Relative and Absolute Shapes 103
10.2 To apply a Shape 103
10.3 EDITING Shapes 103
10.3.1 To EDIT a Shape 104
10.4 Recording a Shape in a Memory 105
10.5 Shapes and Memory Modes 106
10.6 Editing a Shape stored in a Memory 106
10.6.1 Using INCLUDE to Edit a Shape 106
10.7 Stop Shapes button 106
10.8 Viewing active Shapes 106
10.9 Help and Hints 107
10.9.1 Advanced Shape Programming using OFF 107
11. TRACKING MOVING LIGHTS 108
11.1 Using the Moving Light tracking system 108
11.2 Training Moving Lights for Tracking 108
11.2.1 Marking out the stage 108
11.2.2 Defining the stage 108
11.3 Using Tracking without a Graphics Tablet 109
11.4 Using Align Fixtures in Tracking mode 110
11.5 In order to use 4D Track you must have a Graphics Tablet 110
11.6 Help and Hints 110
12. THE USER SETTINGS MENU 111
12.1 Setting 1. CHASE PARAMETERS 111
12.2 Setting 2. FADER OFF AT XX 111
12.3 Setting 3. FADER ON AT XX 111
12.4 Setting 4. Run Modes 111
12.4.1 NORMAL RUN MODE 111
12.4.2 TAKEOVER RUN MODE 111
12.4.3 TWO PRESET MODE 111
12.5 Setting 5. Record Modes 111
12.5.1 Record by INSTRUMENT 111
12.5.2 Record by CHANNEL 111
12.6 Setting 6. Not used 112
12.7 Setting 7. Not Used 112
12.8 Setting 8. TC CHECK ENABLE / DISABLE 112
12.9 Setting 9. AUTOCONNECT 112
12.10 Setting 10. Remote Connected / G - Tablet 112
12.11 Setting 11. Not used 112
12.12 Setting 12. Not used 112
12.13 Setting 13. SPEED IN SECONDS / BPM 112
12.14 Setting 14. FRAME + (X) mcS 112
12.15 Setting 15 - MIDI Disabled / Master / Slave 112
12.16 Setting 16 - MIDI Channel = (X) 113
12.17 Setting 17 - XX bit wheel ctrl 113
12.18 Setting 18 – DMX Chans = XXX 113
12.19 Use 1.4Mb disks 113
12.20 USER SETTINGS on Softbuttons 113
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page ix
12.20.1 Softbutton A - FIXTURES OR MIMICS 113
12.20.2 Softbutton B - VALID RANGE 113
12.20.3 Softbutton C – SET FOCUS MASK 114
12.21 Helps and Hints 114
13. RUNNING YOUR SHOW 115
13.1 Run Modes 115
13.1.1 Normal Run mode 115
13.1.2 Take Over Run mode 116
13.2 Running in Two Preset Mode 116
13.3 The ADD and SWOP buttons in different Run Modes 117
13.3.1 Changing Run Modes 117
13.4 Help and Hints 118
14. DISK FUNCTIONS AND SOFTWARE 119
14.1 The Show Disk system 119
Accessing the Disk System 119
14.1.1 Formatting a disk 119
14.1.2 Saving your show to disk 120
14.1.3 Loading a show from disk 120
14.1.4 Setting the internal clock 120
14.2 The CATALOGUE function 121
14.3 Personality Disks 121
14.3.1 Personality Files 121
14.3.2 Old Personality files 121
14.4 Customising Personality Files 122
14.4.1 Editing Personality files 122
14.5 User Curves 122
14.6 Resetting the desk to factory settings with the WIPEALL link 122
14.6.1 Fitting a WIPEALL link on the Pearl 122
14.7 System Software 123
14.7.1 Finding your Software Version number 123
14.7.2 Testing your buttons and faders 123
14.7.3 Changing your System Software 123
14.8 Loading a new AVOS operating system 124
14.9 Help and Hints 125
14.9.1 Formatting a PC disk 126
15. THE GRAPHICS TABLET 127
15.1 Introduction to 4D TRACK and the Graphics Tablet 127
15.2 An overview of the Tablet 127
15.2.1 The Stage Area 127
15.2.2 The Colour Control Area 127
15.2.3 The Select buttons 127
15.2.4 The Fader 128
15.2.5 The Function button 128
15.2.6 The Mouse pad and Screen selects 128
15.3 Connecting up the Tablet 128
15.4 Using the Tablet 129
15.4.1 Selecting Fixtures with the Tablet 129
15.4.2 Showing which Fixtures are selected 129
15.5 Controlling Attributes from the Graphics Tablet 129
15.5.1 The Attribute Select Buttons 129
15.5.2 Working with Attribute Select buttons 129
15.5.3 Using the Fader with Attributes 130
15.5.4 Align Attribute 130
15.6 INSTANT ACCESS control features 130
15.6.1 The Tablet DIMMER button 130
15.6.2 Absolute and Nudge 130
15.6.3 The Stage Area 131
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page x
15.6.4 Using Absolute and Nudge in the Stage area 131
15.6.5 Using the Colour Control Area 131
15.6.6 To create a new colour with the Colour Control Area 131
15.6.7 To edit an existing colour 132
15.7 Preset Focuses on the Tablet 132
15.7.1 Storing Preset Focuses on the Tablet 132
15.7.2 Using Preset Focuses on the Tablet 132
15.7.3 DELETING a Preset Focus using the Tablet 132
15.7.4 Using Recall Focus on the Tablet 132
15.8 The ML (Moving Light) Functions 133
15.8.1 Locate Fixture 133
15.8.2 Flip 133
15.8.3 Select All 133
15.8.4 Clear Programmer, Release Fixture and DeLatch Fixtures 134
15.8.5 OFF 134
15.9 Other functions on the Tablet 134
15.9.1 Programming a GROUP on the Tablet 134
15.9.2 To use a Tablet GROUP 134
15.9.3 Record Memory 134
15.9.4 Record Step 134
15.9.5 Next Instrument 135
15.9.6 The çèéê buttons on the Tablet 135
15.10 Using tracking on the Tablet 135
15.11 The Graphics Tablet Attributes and Tables Screen 135
15.12 Future functions of the Graphics Tablet 136
15.12.1 Set Stage Height 136
15.12.2 The Screen 1, Screen 2 and Stage buttons and Mouse Pad on the Tablet 136
15.13 Using the Puck 136
15.14 Tablet Specifications 136
15.15 Help and Hints 136
16. THE STAGE REMOTE 138
16.1 Configuring the Stage Remote 138
16.2 To call a single DMX channel 138
16.3 AND, THRU, INSTD, NEXT and LAST 139
16.4 Using the Remote to recall a Memory 139
16.5 Using the Remote to recall and step through a Chase 139
16.6 DISABLING THE REMOTE 140
16.7 CHECK STATUS 140
17. THE SCRIPT FILE SYSTEM 141
17.1 Building a Script File 141
17.2 Selecting a Script File for Editing or Playback 142
17.3 Checking your Script File 142
17.4 Editing a Script File step 143
17.4.1 The Assign Action menu 143
17.4.2 The Assign Timecode menu 144
17.4.3 Defining a Group of steps 144
17.4.4 Assigning Timecode to a Group of steps 145
17.5 To delete a Script File Step 145
17.6 To insert a Script File step 145
17.7 Script File Parameters 146
17.7.1 To automatically execute a Script File on Power Up 146
17.7.2 To set a Script File to LOOP 146
17.8 Explanation of other Script File commands 146
17.8.1 Reset Timer 146
17.8.2 Reset Masters 146
17.9 Recalling your Script File 146
17.9.1 Selecting the Timecode source in Run mode 147
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page xi
17.9.2 Selecting the Script File to run 147
17.9.3 Running your Script File 147
17.9.4 To PAUSE a Script File in Run mode 147
17.9.5 To quit running Script Files 147
17.9.6 To run Script Files and use the Playback Faders manually at the same time148
17.10 Timecode Checking 148
17.11 Help and Hints 148
18. GLOSSARY OF TERMS 149
19. APPENDIX 1. DIFFERENCES BETWEEN PEARL 2000 AND PREVIOUS VERSIONS 155
20. APPENDIX 2. DIAGRAM OF THE PEARL 158
21. APPENDIX 3. DIAGRAM OF THE GRAPHICS TABLET 159
22. APPENDIX 4. INTELLIGENT FIXTURE MANUFACTURERS 160
23. APPENDIX 5. FUNCTIONS OF THE ADD BUTTON IN RUN MODES 161
23.1 161
24. APPENDIX 6. MIDI IMPLEMENTATION DETAILS 162
24.1 A short review of the MIDI packet 162
24.2 Pearl MIDI implementation 162
24.2.1 To set the current page 162
24.2.2 To set the level of a playback (on the current page) 163
24.2.3 To step on a chase etc. 163
24.3 MIDI Time Code 163
24.4 Midi Problems 164
24.5 Further reading 164
25. APPENDIX 7. USER-DEFINED DIMMER CURVES 165
26. APPENDIX 7. THE PERSONALITY FILE SYSTEM 166
26.1 What is and how do I write or change a Personality file? 166
26.2 Personality file naming conventions 166
26.3 PERSONALITY FILE KEYWORD ORDER 167
26.4 THE INSTRUMENT NAME 167
26.5 THE DEVICE TYPE 167
26.6 Fixture switch settings 168
26.7 MIRROR 170
26.8 THE DMX/PRESET LAYOUT 170
26.9 TEXT FIELD 172
26.10 The PRESET FOCUS table 172
26.11 MACROS 173
26.12 Example Personality File for the High End Cyberlight 174
27. CREDITS AND ACKNOWLEDGEMENTS 180
P2000MAN.DOC 19/10/99 17:59
1. Read Me!!
1.1 How to use this manual
The manual is designed to achieve two objectives; firstly to get the new user of the Pearl 2000 up and running very quickly, and secondly to provide a fast reference book for the more experienced operator. Pearl 2000 represents changes in both hardware and software from other preceding Pearl models, and a seasoned user of older models may want to skip straight to Appendix
1. Differences between Pearl 2000 and previous versions to acquaint themselves with the changes that they will encounter.
If you are using a Pearl for the first time and are keen to get going, save yourself the embarrassment of blowing the board up by reading section 1.2 of this chapter. Then go straight to either Chapter 2 Getting started with Conventional lights if you have only simple Dimmer-based lamps, or Chapter 3 Getting started with Intelligent Fixtures if you have other DMX Fixtures, or a combination of the two. These will tell you how to patch and control Dimmer Channels and Intelligent Fixtures, and build a simple Memory and Chase. In some cases, the first three chapters of this manual will be practically everything you ever need to read.
Avolites Pearl 2000 Operators Manual - page 12
The other chapters are designed to be completely self-contained for dipping in to or reading as a whole. The idea is that if you read the chapter on Chases, for example, this should tell you everything in the world that there is to know about a Chase, starting with the simple stuff and leading you on through the more complicated aspects. This means there is necessarily some material repeated from the ‘get you going’ chapters, so that the later sections remain self contained.
Where appropriate there is a help and hints problem solving section at the end of each chapter too.
Terms are defined in the glossary
1.2 Am I using a Pearl 2000?
New Pearl 2000’s have a ‘Pearl 2000’ legend on the front panel, but to establish if an older desk has been upgraded, you will need to check with your supplier to find out if the hardware has been changed to allow a VG monitor to be driven and facilitate the extra DMX outputs. You will also need to check the software version number to see if the software has been updated. (See 14.7.1 Finding your Software Version number). It is possible that the software has been upgraded without the hardware modifications, which makes no difference to the operation, except that you cannot run a monitor, you will not have all four DMX 512 outputs and certain labels on the buttons will be missing or wrong. You will find all these changes summarised in Appendix 1. Differences between Pearl 2000 and previous versions.
New Pearl 2000’s are now shipped with VGA output as standard, and although Pearl 2000 software will run without one, there are some new functions for which the VDU is required.
P2000MAN.DOC 19/10/99 17:59
1.3 Turning on
1.3.1 The important stuff
IF YOU DO NOT READ ANYTHING ELSE PLEASE READ THIS
SECTION.
(Please see Appendix 2. Diagram of the Pearl.) Before powering up the console ensure the mains voltage selector is set to
the correct voltage for your area.
Failure to do this WILL cause severe damage, probably destroying the power supply.
The voltage selector is below the power socket. The switch has two positions, 120V and 230V.
You should connect the VGA Screen to the VDU socket before turning on. There is a power outlet over the power socket.
If you intend to use a Graphics Tablet in this session, you should also connect this up now to the Serial port on the back of the desk and switch it on (blue POWER switch in depressed position). As it receives its power from the desk it will not activate until the desk is on, but this helps it to boot up correctly.
Avolites Pearl 2000 Operators Manual - page 13
Having checked the mains voltage is correctly selected, turn the console on using the On switch located near the power socket.
The console will come to life.
1.3.2 Seeing the Screen
You may need to adjust the LCD Contrast or the LCD Brightness controls in order to view information on the Screen. It is best to turn the Brightness control to full and turn the Contrast control from minimum upwards to achieve the best viewing angle for you. The brightness and contrast knobs can be found on the end of the lower bank of Preset Faders.
1.3.3 System software
The desk should be preloaded with a version of Pearl 2000. Software updates are released from time to time. These can be downloaded from the
Avolites Website at Avolites (address http://www.avolites.com), together with the relevant manuals. This manual refers to Software version Pearl 2000 or later.
Our Software is constantly being updated to provide new features and functions. We test software as far as is practical before releasing it, but bugs do occasionally get out. (If you think you have found a bug, don’t get mad, get on the phone!). Most bugs are of an irritating rather than a catastrophic nature.
1.3.4 Making backups
Your programming will usually be preserved in the desk and you should find your show intact from one day to the next. However, when the desk is performing particular recording functions, there is moment while data is being recorded and the files are open, when your show is vulnerable.
P2000MAN.DOC 19/10/99 17:59
A major glitch in the mains supply could cause the desk to lock up, which could corrupt your programming if it occurred at this time. This happens extremely rarely, but always at the worst possible time!
In every case make regular disk backups. (See Section 14.1.2 Saving your show to disk).
The less time you have for programming the more important it is to make backups.
Happy programming from everyone at Avolites.
1.4 Overview of the desk
1.4.1 The Back Panel
There are a number of different sockets and outputs on the rear of the desk. On the far left is the Power Socket where you will insert the mains lead for
the desk. Above this is the Power Outlet for powering the VGA Screen, and the Voltage Selector Switch, which enables the desk to run on either 110v or 240v. See the section above, 1.3.1 The important stuff for further details.
Avolites Pearl 2000 Operators Manual - page 14
Next to this is the Air Intake for the desk. It is important that this is never obstructed. Adjacent to this is the Mains Switch.
The DMX Outputs are a pair of DMX 512 sockets configured to control up to four DMX lines of 512 channels each.
If you are using a new Pearl 2000, which will have ‘Pearl 2000’ etched into the front panel, you can control four DMX 512 channels. In order to access channels 3 and 4, a splitter is required as the system utilises the two spare lines of a normal DMX cable. If you do not have the splitter, channels 1 and 2 only will be available in the normal way.
The outputs are wired as follows :
DMX output 1 : socket 1, pins 2 & 3 (normal DMX pin configuration) DMX output 2 : socket 2, pins 2 & 3 (normal DMX pin configuration) DMX output 3 : socket 1, pins 4 & 5 DMX output 4 : socket 2, pins 4 & 5
The splitter consists of a ‘Y’ split which runs pins 2 & 3 straight through onto pins 2 & 3 of one leg, and puts pins 4 & 5 onto pins 2 & 3 of the other leg to allow access to the extra channels. Splitters can easily be made or are available from Avolites Limited.
If you have previous model of the Pearl, it will only be able to provide one or two DMX 512 channels, depending on when it was bought and whether it has since been modified. An upgrade kit is available to allow original Pearls to access two DMX 512 channels. You will need to consult your supplier to find out if this upgrade has been performed on your particular desk. All Pearls have two DMX sockets, so this is no indicator of how many channels they are internally configured to drive.
The Software does not know how many DMX Lines the desk can drive, so check before you start to patch onto lines B – D.
P2000MAN.DOC 19/10/99 17:59
The Serial Port allows the desk to be connected to either the Graphics Tablet or the Stage Remote.
The MIDI In and MIDI Out sockets allow the desk to be linked to a suitable MIDI device for external control of the desk.
The RESET button is for a soft reset of the desk. In the unlikely event that your desk has crashed, pressing this button should bring it back to life. This does not clear the desk, and should not be confused with a WIPEALL. See section 1.7 Clearing the Desk with a WIPEALL.
The DMX In socket is for future use and is not implemented at present. The Sound To Light socket enables you to plug a microphone or other line
level signal into the desk for Sound To Light operation. Finally the VDU socket is where you plug in your external screen.
1.4.2 The Preset Area
This is the upper half of the desk, and includes the LCD Brightness and LCD Contrast controls (see Section 1.3.2 Seeing the Screen), the Sound to Light control (Section 9.11 Sound to Light ) and the Key. The latter
determines whether the desk is set to System, Program or Run. The different positions determine which functions of the desk are available to the user, and the Key is removable to allow the desk to be locked.
Avolites Pearl 2000 Operators Manual - page 15
There is a desklamp socket and a fairly self-evident three mode switch for it. The Pearl consists of 2 banks of Preset Faders, which can be used for up to
controlling sixty individual Channels in Single Preset or Wide mode or up to thirty individual Channels in Two Preset mode.
The level to which these Preset Faders can raise a channel is determined by Master Fader A in Single Preset mode and Master Faders A and B in Two Preset mode. Master Fader A sets the maximum level for the bottom row of Presets and Master Fader B sets it for the top row.
There are thirty Preset SWOP and Preset ADD buttons. You may know these as Flash buttons.
In Two Preset Mode, there is obviously a SWOP and an ADD button for each Channel. In Wide mode these are associated with Channels 1 to 30.
The Preset SWOP function solos a Preset Channel, killing all other Playback or Preset Channels. The Preset ADD buttons add the Channel to the output of the desk.
In Normal Run Mode the level to which these buttons output is controlled by the Swop Master Fader and the Add Master Fader
1.4.3 The Playback Area
Memories and Chases are recalled from fifteen Playbacks located under the Roller.
Each Roller Facet on the Roller is lettered A to J and there are three Roller Pages available allowing the Roller to be filled with three separate banks of
data per Roller Facet. There are three Roller Page buttons located to the left of the Roller.
P2000MAN.DOC 19/10/99 17:59
The Pearl has a maximum of 450 different Chases and Memories. Each Chase can contain any number of steps, subject to the availability of storage memory within the desk.
There are Playback SWOP and Playback ADD buttons associated with each of the Playback Faders. These operate in a similar manner to the Preset SWOP and Preset ADD buttons, and allow a Playback Channel to be recalled either solo, (killing all other Playback or Preset Channels), using the Playback SWOP button, or added to the desk output using the Playback ADD button.
In Normal Run Mode the level to which these buttons output is controlled by the SWOP Master Fader and the ADD Master Fader.
The Grand Master Fader always determines the output of the whole of the Playback and Preset Areas proportional to its level.
1.4.4 The Control Area
This area is used to control all the programming features of the desk. The Pearl has two Wheels marked A and B. These control various desk
functions described later.
Avolites Pearl 2000 Operators Manual - page 16
There is a vertical row of twelve blue buttons called Program Selects which are used for programming and also allow access to the most commonly used functions.
Eleven grey Attribute Bank buttons usually determine which Attribute of a moving light is currently under control. They allow access to or indicate the use of the relevant DMX Channels required to control the different functions of sophisticated Fixtures. Attribute Button 11 is a Shift key which allows access to another page of Attribute Banks. There are no Fixtures at present which use Attribute Banks 11 – 20, but there may be in future. The red Attribute Button 12 allows an intensity channel to have its overall output limited.
The Chase CONNECT, STOP and GO buttons allow chases to be played and edited.
Directly to the right of these is a block of twelve buttons. The Sequence Control section, which is the bottom row of buttons, gives
Run time control of Chases and allows programming and editing of Chases. The button which used to be called EDIT is now called REVIEW, and has a different function.
The row of four keys above this are buttons which may be blank if the hardware upgrades on the desk have not been done. These are for enhanced editing of Chases, and should be labelled left to right as follows : LIVE TIME, REC. STEP, NEXT TIME and SNAP BACK.
The top row of buttons are for changing Pages of Fixtures. Again, on an unmodified Pearl, the legend may be absent. These are used to effectively create four pages of Preset Faders so that you can patch and control more Fixtures and Dimmers than there are Preset Faders. This is an enhanced function that replaces the old method of patching extra dimmers onto unused Attribute Banks.
P2000MAN.DOC 19/10/99 17:59
We have used the ‘Hotel Room’ theory of numbering our Preset Faders ie. On Page 0 you find Preset Faders 1 – 60, on Page 1 you find Preset Faders 100 – 160 and so on.
For the sake of simplicity, where I have referred to Preset Faders 1 – 30
or 31 – 60, the information can generally be taken to apply also to Preset Faders 101 – 130 / 131 – 160, 201 – 230 / 231 – 260 and 301 – 330 / 331 – 360. The only difference is the current Page of Fixtures selected.
There is a Display, alongside which are the Softbuttons labelled A to H. These buttons refer to options presented along the right hand side of the LCD display. These will differ according to which Screen is currently being presented.
To the right of this is the Keypad. This features a Numeric Keypad, the Keypad Function Keys, the new Programming keys at the top of the Keypad, the four Cursor Keys at the bottom and the new AVO key.
1.4.5 The Screen buttons
The Numeric Keypad and Keypad Function Keys allow the programmer to enter data into the desk. Some buttons have changed in this section from previous versions of the Pearl. The top row of grey buttons should be labelled as follows from left to right : CHANNEL, FOCUS, INCLUDE and NEXT SCREEN. The button to the right of the number 3 on the keypad, which was previously unassigned, is now the AVO button.
Avolites Pearl 2000 Operators Manual - page 17
The CHANNEL button allows different ways of selecting Fixtures, and is a new feature. See section 9.6 The CHANNEL button. Note that the only way
to exit this menu is to press the Channel button again.
The FOCUS button allows numeric access to Preset Focus functions, and is also a new feature. See Section 8.5 Programming a Preset Focus.
The INCLUDE button is an old programming feature which has been moved from its previous location in the Program Select bank. See Section 9.7 The
INCLUDE button.
The NEXT SCREEN button enables the viewing of the 12 different Screens of information. Pressing it will take you on to the next Screen, or back to Screen 1 when you reach Screen 12. This replaces the old View Cursors.
The AVO button is currently used as a Shift key to enable the Selection of Dimmer Channels patched onto the upper bank of Preset Faders.
The Cursor Keys allow navigation around the Screens themselves. Typically the Up and Down Arrows move the cursor up and down items on a menu, and the Left and Right Arrows allow you to toggle between different options of a menu item.
EXIT allows you to quit a Screen and return to the next menu up if applicable. If you are stuck in a Screen, press EXIT.
P2000MAN.DOC 19/10/99 17:59
1.5 The Key Switch Positions
1.5.1 System mode
Turning the Key to System mode allows access to System Software, various diagnostic functions, the Script Files and the WIPEALL function (see Section
1.7.1 To do a WIPEALL). If you are upgrading your System Software or emptying a desk prior to programming a new show, you will use this section. It is not recommended to program in this mode, so do what you gotta do and get out!
1.5.2 Program mode
In Program mode, the System Software is protected, and it is not possible to completely wipe the desk. All the Programming and Editing functions are enabled, allowing you to build or change any aspect of a show.
1.5.3 Run mode
This is discussed further in Chapter 13 Running your show, but generally this disables any possibility of permanent change to the programmed show while allowing full access to the Playback functions.
Avolites Pearl 2000 Operators Manual - page 18
On the Pearl, the Key can be removed to lock the desk in any of the above modes. It can be useful to lock the desk into Run mode to prevent anyone messing about with the show.
1.6 The Programmer
This name is given to an internal part of the desk that contains information prior to recording. It always outputs at full, and even overrides the Grand Master.
Any information put in the Programmer always takes highest priority. As soon as you change any Attribute of any Fixture, the DMX channel controlling the Attribute (and thus the Attribute itself) will be held in the Programmer and dissociated from any other part of the desk trying to control it .
In practice, what this means is that as soon as you manually change, for example the colour of an Intellabeam, the only way that you can change the colour again, until you release the Fixture, is by selecting another colour manually for it. If you have a colour Chase running through all your Intellabeams on a Playback Fader, this one will not run the Chase until the Programmer is cleared. Once released from the Programmer, it will happily join in again with its friends!
Other Fixtures not in the Programmer will not be affected. Other Attributes of the Fixture not placed in the Programmer (eg. Pan and
Tilt) will not be affected. The lamp is released by pressing the CLEAR button, which empties the
Programmer. There may be several Channels in the Programmer at one time, and this
may not be obvious.
P2000MAN.DOC 19/10/99 17:59
If you change an Attribute of a Fixture, and deselect it to edit another Fixture, the first channel is still in the Programmer even though you are now using a different Instrument. You may even be in a different Attribute Bank. It will store in any Memories or Chase Steps you may make until you press CLEAR.
To avoid storing unwanted information when programming press the
CLEAR button before starting to build any Memories or Chases.
If a channel does not change in level when a Playback Fader is moved, it is probably under the control of the Programmer. Release it by pressing CLEAR.
See also Section 4.2 How HTP and LTP Channels behave in the Programmer.
1.6.1 Placing Channels in the Programmer
Channels are placed in the Programmer when ever they are edited by any means but not as a result of recalling Memories or Chases.
Recalling a Memory or a Chase on a Playback Fader does not put the Channels in the Programmer.
Avolites Pearl 2000 Operators Manual - page 19
This means that you cannot record new Memories or Chases using looks
straight from a Playback Fader (However see Section 9.7 The INCLUDE button).
1.6.2 Clearing Channels from the Programmer
Channels can be removed from the Programmer by :
Either
Pressing CLEAR or
Using the OFF Function. (See Section 4.8 The OFF button).
1.7 Clearing the Desk with a WIPEALL
A WIPEALL empties the Pearl of all previous programming, including the patch, but leaves the System Software intact.
A WIPEALL is recommended before starting to program any new show.
Make sure any important data is saved to disk before doing a WIPEALL or it will be lost forever!! (See Section 14.1.2 Saving your show to disk.)
1.7.1 To do a WIPEALL
Turn the Key to System. Puts you in SYSTEM MODE menu.
Press Softbutton A [SERVICE]. Puts you in the SERVICE menu.
Press Softbutton F [WIPEALL]. Asks you to press Softbutton F to confirm
WIPEALL or press EXIT to abort..
Press Softbutton F again. Console energises and restores you to SYSTEM MODE
menu.
P2000MAN.DOC 19/10/99 17:59
Turn Key to Program. Puts you in LIVE PROGRAM MODE menu.
Start programming!!
1.8 Help and Hints
Problem : I didn’t read the manual properly and I plugged the desk in with the wrong voltage selected. I think I’ve blown up my Power Supply. HELP!
Solution : If you can find an Electronics shop like Tandy in the UK or Radio Shack in the US, they should be able to sell you the Power Supply called a Baby AT for an ordinary PC. If you cannot get this, another PC power supply may well do the job. Although these may not actually fit inside the Pearl properly, they should have the correct connectors fitted to run the console until you can bring yourself to admit what you have done to Avolites and get a replacement!
Problem : I can’t seem to get a DMX output from the Pearl. Solution 1: Check that you have your DMX cable plugged into the correct
socket. Also check that you have not tried to patch Fixtures onto a DMX 512 output that the desk cannot drive. Solution 2: Check that you have not reduced the number of DMX Channels that the desk is outputting. (See section 5.21.2 Reducing the number of DMX Channels).
Avolites Pearl 2000 Operators Manual - page 20
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page 21
2. Getting started with Conventional lights
2.1 Getting ready
Congratulations. Presumably you have managed to power up correctly and avoided blowing up the desk. If you have not yet powered up, go back to Section 1.3.1 The important stuff and follow the instructions then come back and join us.
If you are programming a new show from the beginning, you should clear all the old junk out of the desk that the previous user left behind. To clear the desk, do a WIPEALL See the previous Section 1.7.1 To do a WIPEALL.
2.2 Patching some Conventional lights
Before you can control a Fixture or a Dimmer you must Patch it. The Patch function connects a desk Channel to an actual output Channel. We have used the ‘Hotel Room’ theory of numbering our Preset Faders ie. On Page 0 you find Preset Faders 1 – 60, on Page 1 you find Preset Faders 100 – 160 and so on.
2.2.1 Quickly creating a 1 to 1 Dimmer patch
Turn the Key to Program. Puts you in LIVE PROGRAM MODE.
Press the PATCH button on the blue Program Select bank. Puts you in the
PATCH DIMMER OR DEVICE menu.
The VGA Screen will automatically change to show which DMX addresses are in use.
Select the Page of Fixtures that you want to patch onto.
Selecting page 0 will allow you to patch Preset Faders 001 – 060. Selecting page 1 will allow you to patch Preset Faders 101 – 160 Selecting page 2 will allow you to patch Preset Faders 201 – 260. Selecting page 3 will allow you to patch Preset Faders 301 – 360
Press Softbutton A [DIMMER]. Screen asks you to enter a DMX number and
patch it to an ADD or SWOP button.
Press and hold down the grey Preset ADD button number 1. The Preset A
and B LED’s will flash once.
Whilst still holding this, press and release the grey Preset ADD button number 30. The Preset A and B LED’s will turn on whilst the desk is computing the
patch and will then go out.
Select another Page of Fixtures and repeat the process if required. You
can patch a maximum of 120 Dimmer Presets in this way.
Press EXIT or the PATCH button to leave the Patch functions.
This gives you the maximum number of Channels accessible in Two Preset Mode. That means that both sets of Preset Faders control each Dimmer Channel. You have patched them to DMX output 1, so you need to ensure that your DMX cable is in the DMX socket 1 on the back of the desk.
To run in Two Preset Mode, you need to set User Setting 4 to 2 PRESET. (See section 12.4 Setting 4. Run Modes).
P2000MAN.DOC 19/10/99 17:59
If you want to run the desk in Wide mode, repeating the above directions on the SWOP buttons will 1 to 1 patch Channels 31 - 60 onto the top set of Preset Faders, leaving the original 30 Channels patched on the bottom Preset Faders. You can repeat this on each of the four Pages of Fixtures, allowing you to patch up to 240 Dimmer Presets in this way.
2.2.2 Patching individual Dimmers
Turn the Key to Program. Puts you in LIVE PROGRAM MODE.
Press the PATCH button on the blue Program Select bank. Puts you in the
PATCH DIMMER OR DEVICE menu.
If you have the VGA option the VGA Screen will automatically change to show which DMX addresses are in use.
Select the Page of Fixtures that you want to patch onto.
Selecting page 0 will allow you to patch Preset Faders 001 – 060. Selecting page 1 will allow you to patch Preset Faders 101 – 160 Selecting page 2 will allow you to patch Preset Faders 201 – 260. Selecting page 3 will allow you to patch Preset Faders 301 – 360
Press Softbutton A [DIMMER]. Screen asks you to enter a DMX number and
patch it to an ADD or SWOP button.
Avolites Pearl 2000 Operators Manual - page 22
Using the Numeric Keypad type the number of the lowest DMX channel you are going to use. The Screen suggests the lowest DMX channel number
available (1), but you can type over this.
Press a grey Preset ADD button to patch a DMX address onto any of the Preset Faders 1 to 30 or a blue Preset SWOP button to patch a DMX address onto any of the Preset Faders 31 to 60. The DMX address
automatically increments each time you patch a channel. This allows you to easily patch sequential addresses. You can type over the incremented values if you need to.
You can patch any number of Dimmer DMX Channels onto any Preset
Fader.
Continue patching in this way until you have patched all the Dimmer Channels that you want to patch on this Page of Fixtures. If you are only
patching a sequential series of DMX Channels, this should simply involve pressing the ADD or SWOP buttons of the destination Preset Faders.
Select another Page of Fixtures and repeat the process if required. You can patch a maximum of 240 Dimmer Presets in this way.
Press the EXIT button or Softbutton F [QUIT THIS MENU] to leave the patch. Puts you in the PATCH DIMMER OR DEVICE menu.
Press EXIT or the PATCH button again. Puts you back in LIVE PROGRAM
MODE menu.
Do this as soon as you have finished patching since it is easy to leave
the desk in Patch and then to inadvertently patch a Dimmer or Fixture when meaning to recall a Preset Focus! (See Chapter Eight Preset
Focuses).
If you have anything more complicated to patch or you have made a
mistake, go to Chapter 5, Patching for further help.
P2000MAN.DOC 19/10/99 17:59
The Preset Fader on which you have patched a Dimmer Channel is called its
Handle.
Once patched Handles are immediately active and so can be used to bring up Channels straight away to check your patch.
2.3 Controlling Dimmer Channels
2.3.1 Raising a Preset Fader
Make sure all the Master Faders are at full.
Select the appropriate Page of Fixtures.
Raise and lower the Preset Faders.
The channel will output to the level of the Preset Fader.
2.3.2 Controlling Dimmers on Different Pages
You can use Fixtures from any pages to build your Memories and Chases. If the channel you want to control is on the same Preset Fader but a different page to another channel you are using, you will need to :
Avolites Pearl 2000 Operators Manual - page 23
Select the Page of Fixtures of the first channel you want to use.
Raise the Preset Fader of the first channel. The VDU will display the output
value.
Select the Page of Fixtures of the second channel.
Bring the Preset Fader down to zero, then back up to the desired value
of the second channel. The VDU will display the output value of the first channel
unchanged, and also the value of a new channel.
To change the value of a Channel on a different Page of Fixtures, it is
necessary to match the Preset Fader to the original value of the channel by raising or lowering the Preset Fader. The VDU display shows the value of the Channel and the Preset Fader separately until the values are matched and the Preset Fader takes control.
2.4 Programming a first Memory
Turn the Key to Program. Puts you in LIVE PROGRAM MODE menu.
Press CLEAR to empty the Programmer. (See Section 1.6 The
Programmer for more details.)
Make sure all the Master Faders are at full and all the Playback Faders are at zero.
Create the scene you wish to record by selecting the appropriate Pages of Fixtures and raising Preset Faders. See section 2.3.2 Controlling
Dimmers on Different Pages if required.
Turn the Roller to the Facet you wish to record onto.
Select Roller Page one, two or three. The Roller Page Buttons are
located to the left of the Roller.
Press the blue MEMORY button on the Program Select bank. Its LED will
light.
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page 24
Press the SWOP button of the Playback Channel you want to record the Memory onto. The Memory is now recorded. The LED on the Playback Channel will
light to indicate it has something recorded on it and the LED on the MEMORY button goes out.
You may wish to bring up the Playback Fader you have just programmed (If it was up you should take it down then put it up) and take down any preset faders that are up.
Press CLEAR to release Channels from the Programmer.
If the Playback Fader is not at zero, you must lower it to zero before you
raise it again to recall the Memory.
It is very important to get into the habit of pressing CLEAR, to ensure that you do not end up recording Channels into your next Memory or Chase that are not intended.
That’s it. You have just programmed a basic Memory. There are many other things you can do with a Memory, all of which are detailed in Chapter 6
Programming Memories.
Let’s try programming a simple Chase.
2.5 Programming a first Chase
Turn the Key to Program. Puts you in LIVE PROGRAM MODE menu.
Press CLEAR to empty the Programmer. (See Section 1.6 The
Programmer for more details.)
Make sure all the Master Faders are at full and all the Playback Faders are at zero.
Turn the Roller to the Facet you wish to record onto.
Select Roller Page one, two or three. The Roller Page Buttons are
located to the left of the Roller. There is no need to press ENTER.
Press the blue CHASE button on the Program Select bank. Its LED will light
up and you can see which Playback Faders are free because their SWOP button LED’s will flash.
Press the flashing SWOP button of the Playback Channel you want to record the Chase onto. All the other Playback Fader LED’s will stop flashing.
Create the scene you wish to record by selecting the appropriate Pages of Fixtures and raising Preset Faders to create the look you wish to use
for Step 1 of your Chase. See section 2.3.2 Controlling Dimmers on Different Pages if required.
Press the flashing SWOP button of the Playback Channel to record the Step. The prompt line on the Screen tells you your next step number.
Repeat the previous two directions for as many Steps as you wish to record. There is no limit to the number of Chase Steps provided that there is enough
storage memory left in the desk.
Press the CHASE button again. The Chase is now recorded. The LED on the
Playback Channel will light to indicate it has something recorded on it and the LED on the CHASE button goes out.
Press CLEAR to release Channels from the Programmer.
P2000MAN.DOC 19/10/99 17:59
If the Playback Fader is not at zero, you must lower it to zero before you
raise it again to recall the Memory.
It is very important to get into the habit of pressing CLEAR, to ensure that you do not end up recording Channels into your next Memory or Chase that are not intended.
2.5.1 Connecting a Chase
You can alter aspects of the Chase by CONNECTING it.
Turn the Roller to select the Roller Facet of the Chase you wish to Connect.
Raise the Chase Playback Fader above the Trigger Point. This is the point
at which the Chase will start to run
Press the blue CONNECT button in the Sequence Control area. The LED’s
of all the Chases on this page of the Roller will flash.
Press the SWOP button of the Chase you want to Connect. The Chase
LED’s stop flashing.
We say the Chase is now CONNECTED.
Avolites Pearl 2000 Operators Manual - page 25
2.5.2 Adjusting the Speed and Crossfade of your Chase
Connect the Chase. You can now control the Speed and Crossfade times of your Chase using the two Wheels.
2.5.3 Stopping and Starting your Chase
The STOP and GO buttons stop and start a Connected Chase. The STOP button steps through a Stopped Chase.
Note that when stepping through a Chase in this fashion, the steps will
be executed without any timing information that may be programmed in them.
2.5.4 Changing the direction of a Chase
You can change the direction of a Connected Chase by using the three Arrow Keys at the bottom of the Sequence Control area.
The Right and Left Arrows send the Chase Forwards and Backwards respectively, and the Double-Ended Arrow makes the Chase Bounce backwards and forwards, with the Right or Left Arrow indicating which direction it is currently going in.
A number of Chase Parameters are definable for each Chase. Details of these can be found in section 7.27 Setting the Chase Parameters.
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page 26
3. Getting started with Intelligent Fixtures
3.1 Getting ready
Congratulations. Presumably you have managed to power up correctly and avoided blowing up the desk. If you have not yet powered up, go back to Section 1.3.1 The important stuff and follow the instructions then come back and join us.
If you are programming a new show from the beginning, you should to clear all the old junk out of the desk that the previous user left behind. To clear the desk, do a WIPEALL. See 1.7.1 To do a WIPEALL.
3.2 Using Intelligent Fixtures
Pearl 2000 is designed to control Intelligent Fixtures and has many powerful features to allow fast programming combined with hands on control. This starts with the Patch system, which uses Personality Files to define how Intelligent Fixtures will be controlled by the console. These are stored on the
3.5 inch Personality Disks supplied with your desk.
Each different type of Fixture has a different Personality File built for it. Updates can be supplied from Avolites Ltd. or picked up from the Website (www.avolites.com), or they can easily be customised if you have access to a PC. See the Personality Disk Programmer’s Manual for more details.
3.3 Patching Intelligent Fixtures
In order to control an Intelligent Fixture, you first need to patch it. We have used the ‘Hotel Room’ theory of numbering our Preset Faders ie. On Page 0 you find Preset Faders 1 – 60, on Page 1 you find Preset Faders 100 – 160 and so on.
When patching Intelligent Fixtures using a Pearl, you can either enter the DMX addresses for Fixtures that have already been addressed, or let the desk generate an address for each Instrument, write it down and then go around and address your rig.
Either way, it is useful to write the addresses down. The desk will normally create addresses from DMX Channel 1 upwards. Each of the red Preset Faders and the associated SWOP and ADD buttons
can used to control an Intelligent Fixture. It is called its Handle. There are 30 handles on each of the four Pages of Fixtures, so you can control a maximum of 120 Intelligent Fixtures on a Pearl 2000. It is also possible to control up to 120 Dimmer Presets as well on the blue Preset Faders, provided you have sufficient DMX channels. See section 5.20 How many
Fixtures or Dimmer Channels can I control?
Turn the key to Program. Puts you in LIVE PROGRAM MODE menu.
Put the Personality Disk in the disk drive.
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page 27
Press the blue PATCH button on the Program Select bank. You are asked
to choose DIMMER or DEVICE.
If you have the VGA Screen option this will now display which DMX addresses are in use, and which Fixture type is using them.
Press Softbutton B [CHOOSE A FIXTURE]. The disk is now read and a list of
available Personalities is presented on Softbuttons A to E. More Fixtures can be listed by pressing Softbutton F [MORE]. Softbutton G [GO BACK] takes you back one page of Fixtures.
Select the Instrument you wish to patch from the list on the Softbuttons.
You will now be presented with a menu asking if you want to
automatically create Preset Focuses. Select Yes or No using the Softbuttons.
Automatically creating Preset Focuses allows you to quickly create a show when programming time is limited. In general the pre-programmed Preset Focuses are arranged as 10 colours, 10 gobos and 10 positions on Preset Focus buttons 1 to 30.
If you wish to totally customise how the Preset Focus buttons are used selecting NO will probably be best. You cannot load automatically generated Preset Focuses except when initially patching.
See Chapter 8 Preset Focuses for more details.
The disk is now read again and the Fixture is ready to patch. Screen shows
how the different Attributes of the Fixture are presented, and displays a DMX address at the top.
If you do not have the magnetic Attribute Bank label, it is worth copying this information onto the Attribute Bank select buttons. (Use tape to prevent damage.)
You can use the address suggested by the desk or you can enter a new address on the Numeric Keypad. (The advantage of using the provided address is that there is no risk of conflict with previously patched Fixtures or Dimmers.)
Select the Page of Fixtures that you want to patch onto.
Selecting page 0 will allow you to patch Handles 001 – 030. Selecting page 1 will allow you to patch Handles 101 – 130 Selecting page 2 will allow you to patch Handles 201 – 230. Selecting page 3 will allow you to patch Handles 301 – 330
Press a Preset Fader ADD button to patch the Fixture. That Fixture is now
patched onto this Handle. The Screen will now show the next free DMX address. Again you can use this or enter another address and patch more Fixtures by pressing Preset Fader ADD buttons.
If desired, you can select another Page of Fixtures and continue patching in the same way. You can use Preset Faders on the new page that you have used on a previous Page of Fixtures.
When you have finished patching all your Fixtures of that type, you can either press Softbutton A [SELECT ANOTHER DEVICE], to patch more devices of a different kind, or Softbutton F [QUIT] or EXIT.
Exit as soon as you have finished patching since it is easy to leave the
desk in patch and then to inadvertently patch a Dimmer or Fixture when meaning to recall a Preset Focus!
Don’t try to patch Intelligent Fixtures onto Preset Fader SWOP buttons.
These are only available for patching Dimmer Channels onto. (See Chapter 5 Patching.)
P2000MAN.DOC 19/10/99 17:59
Avolites Pearl 2000 Operators Manual - page 28
If you have anything more to patch or you have made a mistake, go to
Chapter 5 Patching for further help.
3.4 Controlling Intelligent Fixtures
Now you have patched your Intelligent Fixtures, you will want to be able to control them. The various Attributes of each Fixture are accessed via the Attribute Bank. You can then use the Wheels to set the level of an Attribute. Intensities can be controlled either using the Wheel A in the LAMPS Attribute Bank or the Preset Faders. The Preset Faders control intensities only.
On a Pearl 2000 fully loaded with 120 Intelligent Fixtures and 120 Dimmer Presets, the Intensities of the Dimmers will all be on the blue Preset Faders, and the Intensities of the Intelligent Fixtures will all be on the red Preset Faders. Thus, an Intellabeam patched onto Handle 14 will have its Intensity on Preset Fader 14.
3.4.1 Controlling Intelligent Fixtures using Wheels
To do this you need to connect the Wheels to the desired Handles.
3.4.2 Selecting a Fixture
Press the SWOP button of the Handle you have patched them on to. This will Select whatever Fixture or Dimmer Channel has its intensity patched onto the red Preset Faders on this Page of Fixtures. The LED on the button will light up. (If this does not happen, press Softbutton B [USER SETTINGS] followed by
Softbutton A [FIXTURES OR MIMICS] then EXIT.)
You have Selected this Fixture. You can Select further Fixtures by pressing more SWOP buttons.
The Fixture will now respond to the Wheels. You can choose an Attribute from the Attribute Bank and control these Channels.
3.4.3 Selecting a series of Fixtures
To select a group of adjacent Fixtures :
Press the Preset SWOP button of the first Fixture you want to select and hold it down.
Press the Preset SWOP button of the last Fixture you want to select.
Release the first Preset Swop selected, then the second. The LED’s of
all the buttons between the two will light up, indicating that they are Selected.
3.4.4 Using the AVO button as a Select Shift key
You can use the AVO button as a shift key to Select one or more adjacent Dimmer Presets on any of the blue Preset Faders, using the SWOP buttons method as above.
Hold down the AVO button while pressing the appropriate SWOP button.
You have Selected a Dimmer Channel patched onto the blue Preset Faders.
You can also Select a series of adjacent Dimmer Presets using the AVO button and the two SWOP button Selection method above.
P2000MAN.DOC 19/10/99 17:59
3.4.5 How the Wheels control the Attributes
The Pearl has two Wheels. The top Attribute on the Attribute Bank is controlled by the Right Hand
Wheel (Wheel B) and the bottom Attribute is controlled by the Left Hand Wheel (Wheel A).
For example, here is how an eight channel Intellabeam Moving Mirror light is controlled. I have assumed that the Fixture is Selected.
Wheels
Bank ‘A’ ‘B’
1 Dimmer ------­2 Iris Strobe 3 Tilt Pan 4 Colour ------­5 ------- -------
Avolites Pearl 2000 Operators Manual - page 29
6 Gobo ------­7 ------- ------­8 Speed -------
Choosing Attribute Bank 1 (LAMPS) and moving Wheel A will turn on the Dimmer Channel.
Choosing Attribute Bank 3 (PAN / TILT) and moving Wheel A will move the Tilt axis of the mirror. Wheel B will alter the Pan.
Selecting Attribute Bank 4 (COLOUR / COLOUR) and moving Wheel A will move the colour Wheel of the Fixture. Using Wheel B will not affect the Fixture as it only has one colour Wheel.
3.4.6 High resolution Pan and Tilt control of 16 – bit Fixtures
Pressing the Pan / Tilt Attribute button a second time toggles the Fine control of Pan and Tilt for Fixtures with 16 bit Pan and Tilt. The LED on the Pan / Tilt Attribute Bank flashes to show that it is operating in Fine mode. The mode will be retained when you change Attribute Banks.
3.5 Using LOCATE FIXTURE
Sometimes you want to quickly be able to find a Fixture. Some Fixtures have features that make it difficult to tell if the unit is working or not as you can’t see any light coming out. This may be for any number of reasons.
eg. The shutter is in, or the Fixture is in colour black. Locate Fixture puts the unit to Open White, no gobos or effects and with
the Pan and Tilt both at 50% to help you find it.
Locate Fixture does not place LTP Channels in the Programmer, you must still do this in the usual way. See Section 4.2 How HTP and LTP Channels
behave in the Programmer.
P2000MAN.DOC 19/10/99 17:59
To use Locate Fixture :
Put the Key to Program. Puts you in LIVE PROGRAM MODE menu.
Select the Fixtures you wish to Locate. Their LED’s light up.
Press Softbutton H - M.L. Menu. Accesses the Moving Light menu.
Press Softbutton A [LOCATE FIXTURE].
3.6 Programming a first Memory
When you are comfortable controlling Intelligent Fixtures, you are ready to build your first Memory.
Turn the Key to Program. Puts you in LIVE PROGRAM MODE menu.
Press CLEAR to clear the Programmer. (See 1.6 The Programmer for
more details.)
Make sure all the Master Faders are at full and all the Playback Faders are at zero.
Create the scene you wish to record by selecting the appropriate Pages of Fixtures and raising Preset Faders, and connecting the Wheels to
different Attributes to create LTP looks. Alternatively use a Preset Focus to create a look. See Chapter 8 Preset
Focuses.
Avolites Pearl 2000 Operators Manual - page 30
Turn the Roller to the Facet you wish to record onto.
Select Roller Page one, two or three. The Roller Page Buttons are
located to the left of the Roller. There is no need to press ENTER.
Press the blue MEMORY button on the Program Select bank. Its LED will
light up and you can see which Playback Faders are free because their SWOP button LED’s will flash.
Press the SWOP button of the Playback Channel you want to record the Memory onto. The Memory is now recorded. The LED on the Playback Channel will
light to indicate it has something recorded on it and the LED on the MEMORY button goes out.
Press CLEAR to release Channels from the Programmer.
If the Playback Fader is not at zero, you must lower it to zero before you
raise it again to recall the Memory.
It is very important to get into the habit of pressing CLEAR, to ensure that you do not end up recording Channels into your next Memory or Chase that are not intended.
That’s it. You have just programmed a basic Memory. There are many other things you can do with a Memory, all of which are detailed in Chapter 6
Programming Memories.
Let's try programming a simple Chase.
3.7 Programming a first Chase
Turn the Key to Program. Puts you in LIVE PROGRAM MODE menu.
P2000MAN.DOC 19/10/99 17:59
Loading...
+ 191 hidden pages