Aerosoft FlightSim Commander 9 User Guide

Add-on for Microsoft
Flight Simulator
and FS2004!
9
Manual
FlightSim Commander 9
Manual: Sascha Felix, Volker Heine, Günter Zehnel
Installation: Andreas Mügge
Copyright: © 2010 / Aerosoft GmbH Flughafen Paderborn/Lippstadt D-33142 Büren, Germany
Tel: +49 (0) 29 55 / 76 03-10 Fax: +49 (0) 29 55 / 76 03-33
E-Mail: info@aerosoft.de Internet: www.aerosoft.de www.aerosoft.com
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FlightSim
Commander 9
Manual
Add-on for
Microsoft Flight Simulator X
and Flight Simulator 2004
FlightSim Commander 9
Content
Introduction ...............................................................8
Hardware and software requirements .................................. 10
Installation ............................................................................... 11
Getting started ........................................................12
Database Manager .................................................................. 13
Updating airport files ............................................................ 15
Map Window ............................................................21
Navigating around the map ................................................... 23
Mouse position ..................................................................... 23
Moving around the map ....................................................... 23
Compass .............................................................................. 23
Rubber band selection .......................................................... 24
Information label .................................................................. 24
Aircraft (always) on Map ....................................................... 25
Always on Top ...................................................................... 26
Zoom ................................................................................... 26
Buttons ..................................................................................... 28
Display buttons ..................................................................... 28
Function buttons .................................................................. 29
Intersections and airspaces..................................................... 30
Intersections and fixes .......................................................... 30
Airspaces .............................................................................. 30
AI traffic and TCAS .................................................................. 31
Tools ......................................................................................... 32
Select parking & taxiways ..................................................... 32
Runway approach path ........................................................ 33
Measuring distance and course ............................................. 34
Finding a map object ............................................................ 34
Transferring frequencies to Flight Simulator .......................... 35
Airport Information ................................................................ 36
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Flight planning ......................................................... 37
Basic techniques ...................................................................... 38
A simple flight plan: selecting
departure and arrival airports ................................................ 38
Adding waypoints to a flight plan ......................................... 40
Selecting waypoints manually ............................................... 42
AFIL (air filed) and ZZZZ flight plans ...................................... 44
SIDs, STARs and transitions .................................................... 47
Inserting SIDs, STARs, and transitions .................................... 47
A further comment on SIDs and STARs ................................. 50
Custom waypoints .................................................................. 51
Selecting custom waypoints .................................................. 51
Custom waypoints with precise location ............................... 52
Editing the flight plan table ................................................... 55
Deleting an old flight plan and creating a new one ............... 57
Printing flight plans .............................................................. 57
Advanced techniques .............................................................. 58
A sample flight plan from EDDH to ESSA .............................. 58
A mixed airway and VOR-to-VOR flight plan ......................... 60
A word of caution ................................................................ 61
Alternate airports .................................................................... 62
Creating a flight plan from an airway route ......................... 63
A closer look at the flight plan table ..................................... 65
Saving and loading flight plans ............................................. 69
Route segments ....................................................................... 71
User Waypoints ....................................................................... 74
Adding user waypoints ......................................................... 75
Deleting user waypoints ....................................................... 76
Editing user waypoints .......................................................... 76
User objects..............................................................77
Logbook .................................................................... 78
Aircraft Window .......................................................79
Editing aircraft parameters ..................................................... 79
Adding new aircraft ................................................................ 80
FlightSim Commander 9
Deleting existing aircraft ........................................................ 80
Aircraft parameters ................................................................. 80
Fuel Window ............................................................. 81
Approach Window ...................................................82
GPS and moving map ..............................................84
GPS Window ............................................................................ 84
The General Page ................................................................. 85
The Waypoint Page ............................................................... 85
Weather Page ....................................................................... 86
The Arrival Page .............................................88
The ILS Page ......................................................................... 89
The Runway Page ................................................................. 89
Switching waypoints manually ..................... 90
Operating modes .................................................................... 91
AutoHeading mode .............................................................. 91
GoTo mode .......................................................................... 91
Transmitting frequencies to Flight Simulator .......................... 91
Moving Map ............................................................................ 91
Distance arc .......................................................................... 92
Great Circle navigation ...........................................94
Holding Window ......................................................95
Blackbox and flight analysis ...................................98
Track and altitude .................................................................... 98
Flight recording and analysis ................................................. 99
Saving flight recordings for GoogleEarth© ......................... 100
VFR flights ..............................................................102
Checking control zones ......................................................... 102
Violating control zones ......................................................... 103
Sunrise and sunset ................................................................ 104
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NATracks and PACOTs ............................................105
Weather ..................................................................108
IVAO and VATSIM flights .......................................109
Fellow pilots‘ aircraft ............................................................ 112
A note on VATSIM and IVAO airspaces ................................ 112
Information on pilots and controllers .................................. 114
Connecting to the IVAO Teamspeak Server ......................... 117
Online friends ........................................................................ 118
Options Window ....................................................119
Colors ..................................................................................... 119
Color Themes ..................................................................... 120
Display ................................................................................... 121
Flight ...................................................................................... 122
Flight Plan .............................................................................. 124
Online ..................................................................................... 126
Hotkeys .................................................................................. 127
Downloads ............................................................................. 128
Appendix ................................................................129
Loading databases for FS2004 or FSX .................................. 129
Directly connecting to Flight Simulator ............................... 130
Multiplayer mode and online flights ................................... 131
Appendix Network ................................................132
Establishing a network connection with Peter Dowson’s
WideFS (WideServer+WideClient) ........................................ 132
Step 1: Setting up the server ............................................... 133
Step 2: Setting up the client ............................................... 136
Checking the result in FlightSim Commander...................... 138
Non-standard locations of scenery files .............................. 139
FlightSim Commander 9

Introduction

Welcome to FlightSim Commander 9, a flight planner, navigator, and scenery viewer for both Microsoft Flight Simulator 2004 and Flight Simulator X.
FlightSim Commander allows you to:
create flight plans automatically, manually, or both for any section of your route
• create flight plans along low altitude and high altitude airways
• create a database of your own custom waypoints
• insert Standard Instrument Departures (SIDs) and Standard
Arrival Routes (STARs), and transitions
• create and reload route segments for departure, arrival, and enroute
• display, update and choose for flight planning North Atlantic Tracks (NATracks) as well as Pacific Organized Tracks (PACOTs)
• look at airport layouts including runways, taxiways, and aprons
• show a Jeppesen-style vertical and horizontal approach chart
for runways of your destination airport
• display available missed approaches at your destination airport
• calculate fuel consumption and alternate airport
• look at a map displaying VORs, NDBs, ILS‘es, airports, runways,
MSA (minimum safe altitude), 12 types of airspaces as well as coastlines and national boundaries
• use a GPS display for easy navigation
• automatically transmit ILS frequencies to Flight Simulator
• set an autopilot for following the filed route or to go directly to
a chosen geographic location
• choose fly-by or fly-over for passing waypoints
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• track your flight on a real-time Moving Map display
• record flight data and inspect them afterwards
• display a recorded flight in GoogleEarth©
• define and fly holding patterns
• display both airborne and ground AI traffic
• get TCAS warnings for approaching AI aircraft
• keep a logbook in which major flight data on aircraft, fuel, and
route are automatically saved
• make a world-wide search to easily find any navaid, waypoint, airport, or airway
• check violations of control zones during VFR flights
• display a flight analysis including altitude and control zone
violation
• display active controllers and control areas for VATSIM and IVAO online pilots
• display weather from thousands of world-wide weather stations including sunrise and sunset times
This document offers an exhaustive description of all features and functions of FlightSim Commander. Beginners and first-time users may also want to check the Tutorial which specifies the major features of the program by way of a sample flight and can be downloaded from FlightSim Commander‘s website (www.fscommander.com).
FlightSim Commander 9

Hardware and software requirements

FlightSim Commander can be installed on any computer on which Microsoft Flight Simulator 2004 or Flight Simulator X runs successfully. We recommend at least a Pentium 2.0 GHz processor with 512MB memory.
The computer should have Windows XP (SP3), VISTA, Windows 7, or higher installed. You cannot run FlightSim Commander on Windows
98. Make sure that the font size on your system is set to normal:
control panel -> display -> appearance -> font size = normal and control panel -> display -> settings -> advanced -> general -> dpi settings = normal size (96dpi).
If you have the shareware version of FlightSim Commander, you also need a version of Peter Dowson‘s latest fsuipc.dll for connecting to FS 2004 and fsuipc4 for connection with FSX. For details check Peter‘s homepage at www.schiratti.com. If you own the boxed version distributed by Aerosoft, fsuipc is included.
Users who have chosen a 12-hour format for Date and Time will notice that the Sunset/Sunrise feature does not work properly at the dateline region.
This feature must be set to a 24-hour format. Proceed as follows:
1. Control Panel
2. Region and Language
3. Formats
4. Button Additional settings..
5. Time
6. Under Time formats make sure that for Short time and Long
time the letters indicating hours are in capital letters, i.e. HH:mm and HH:mm:ss. See also What the notations mean on the same page.
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Installation

You have to be logged in with administrator rights before you start the installation. Insert the CD into your CD drive. The installation pro­gramm will start automatically. Follow the instructions on the screen. After the program has been successfully installed, you can start clicking on appropriate icon.
Important: Before you run FlightSim Commander for the first time, you MUST run the Database Manager (FSCDbManager.exe) to create the necessary databases from your version of Flight Simulator. Please read the section on the Database Manager for further details.
Important: We strongly recommend NOT to install FlightSim Commander under C:\Program Files, because this may lead to a number of very unpleasant problems, especially under Vista and Windows 7. If your computer has more than one drive, we recommend to install FlightSim Commander on a drive other than C:\
Important: You should bear in mind that FlightSim Commander is a stand-alone program which will run at the same time as Flight Simulator when the two are connected. Therefore you need Windows‘ multitasking capability for simultaneously running more than one program. As a consequence, you cannot run Flight Simulator in full-screen mode (Alt-Enter) on a single monitor if you want Flight Simulator and FlightSim Commander to be connected to each other.
Important: If you employ a two-computer system with Flight Simulator running on one computer and FlightSim Commander on the other, you must use Peter Dowson’s WideFS module (see Peter’s homepage at www.schiratti.com for details). You must furthermore make sure that your network is set up properly. That is, your FlightSim Commander computer must have access to the Flight Simulator computer, in particular to the drive and directory where Flight Simulator is installed and also to the drive and directory where Flight Simulator saves its flight plans (standardly embedded under c:\..\my documents\Flight Simulator Files). Note furthermore that FlightSim Commander must be able to both read and write on those drives and directories. Please also read the chapter on updating the databases on a two-computer system in the chapter on the Database Manager. If you are not too familiar with the operation of networks, you might want to check the chapter Appendix Network at the end of this document.
FlightSim Commander 9

Getting started

Run the Database Manager (FSCDBManager.exe) first to create the necessary databases. For details, you should check the section on the Database Manager and read it carefully.
When you start FlightSim Commander afterwards, the following introductory window will appear:
At the bottom of the picture you will find the version and build number next to the copyright notice. The above screenshot comes from version
9.0. The currently loaded AIRAC cycle is dated FEB12-MAR 2009.
Notice that the data FlightSim Commander is using are stored in databases which will be automatically loaded when the program is started. The database currently being loaded is indicated in red letters at the top of the window.
Once all databases have been loaded, the picture will disappear and a new window will prompt you to select an airport at which you will fly.
Important: If you are using FlightSim Commander for both FS 2004 and FSX alternatively, the corresponding databases will be loaded depending on the option set in the Options Window.
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If Flight Simulator is already running at the time you start FlightSim Commander, you can also make a direct connection so that the map in FlightSim Commander will show the airport or area where your aircraft is located (for details see Directly connecting to Flight Simulator)

Database Manager

The Database Manager is a separate program which allows you to create and update the databases used by FlightSim Commander.
You must run the Database Manager (FSCDbManager.exe), before you use FlightSim Commander for the first time.
When you open the Database Manager the main window will look like in the following screenshot:
FlightSim Commander 9
Note that FlightSim Commander uses data which are partly extracted directly from Flight Simulator files and partly from real-world data­bases. The data read from Flight Simulator directly are airports, runways, ILS‘es, markers, taxiways, parking positions, and aprons.
All other data are provided by Navigraph (http://www2.navigraph.com/ www/fmsdata.asp) and concern VORs, NDBs, intersections, GPS fixes, airways, SIDs and STARs, Transitions, airspaces and minimum safe altitudes. Note that Navigraph provides monthly updates for these databases. The collection of currently valid data is called AIRAC Cycle followed by a date. The AIRAC cycle which you use appears at the right bottom corner of the introduction screen when the program is started.
After installation all databases from Navigraph are already present in the \Database directory, but the databases created from Flight Simulator directly (namely airport.fsc, taxi.fsc, poly.fsc as well as regions.fsc, country.fsc, state.fsc, and city.fsc) are still missing, since they depend on your specific configuration of Flight Simulator. Therefore you have to run the Database Manager first to create these files.
In principle, you will run the Database Manager only once to create the necessary databases; however, if you have made any modifications
to your airports with programs such as AFCAD, or if you have installed new airport sceneries, you should update the relevant FlightSim Commander file and run the Database Manager again.
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Updating airport files
Since FlightSim Commander can be used with both Flight Simulator 2004 and Flight Simulator X, first of all you have to decide for which version of Flight Simulator database files are to be updated.
Note that if you use both FS 2004 and FSX, you have to run the Database Manager twice, once for each version. You cannot update for both versions simultaneously. The order in which you update the two versions of Flight Simulator is irrelevant.
Running the Database Manager will produce a log file which provides a detailed record and analysis of all major data transfers and events that happen during the installation process. If something goes wrong with the Database Manager and you need help, please send us this log file (FSCDBM_FS09.log and/or FSCDBM_FS10.log respectively).
In order to create the necessary database files FlightSim Commander needs exactly two types of information:
7. drive and directory where your Flight Simulator is installed
8. drive and directory of your Scenery Library file (scenery.cfg)
For each of these two paths there is a separate drive/directory selection box in the Database Manager labeled Select Flight Simulator Path here and Select Scenery Library Path here respectively. In most cases all you need to do is to select the Flight Simulator path. Everything else occurs automatically.
Note, however, that Flight Simulator 2004 and Flight Simulator X behave somewhat differently with respect to the structure of the Scenery Library. Therefore in the following sections we will discuss the various configurations separately.
Updating airports for FS 2004 on a single computer
If you wish to update airports for FS 2004, all you need to do is to select the drive and directory where FS 2004 is installed in the left selection box.
FlightSim Commander 9
In the screenshot above FS 2004 is located on drive F:\ in the directory FS2004. Notice that the Scenery Library selection boxes on the right are automatically set to the same path and are grayed out, simply because you don‘t have to select anything in those boxes.
At the same time the button shows Update Airports from FS2004 and can now be pressed to begin the updating process.
Updating airports for FS 2004 in a network
If you run FlightSim Commander and Flight Simulator on two different computers set up in a network and connected with Peter Dowson‘s WideFS package, updating airports for FS 2004 is just as easy.
Simply select the network drive and directory where FS 2004 is installed in the left selection boxes. Everything else will be exactly as in a one-computer setup.
This screenshot is almost identical to the one in the preceding section except that the FS 2004 folder is discernibly on a network drive.
VERY IMPORTANT: Please remember that the FlightSim Commander computer must have access to the proper Flight Simulator drive and
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directory on the computer where Flight Simulator is installed. In other words, your network must be properly set up and the necessary drives and directories must be correctly mounted.
If you are not very much familiar with networks and their internal structure, please read the Appendix at the end of this document.
Updating airports for FSX on a single computer
Updating airports for Flight Simulator X is a bit more complex for reasons which unfortunately you need to understand.
In previous versions of Flight Simulator (including Flight Simulator
2004) the Scenery Library file scenery.cfg is located in the same directory in which Flight Simulator itself is installed.
For reasons that even defy reasonable speculation this is no longer the case for FSX. Instead, Microsoft has decided to place the Scenery Library file deep down into the Windows System drive which in most cases will be the C:\ drive. By default the Scenery Library file is placed in C:\Documents and Settings\All Users\Application Data\Microsoft\ Fsx\.
You will first select the Flight Simulator X path in the left selection box. At this point the Database Manager will automatically set the Scenery Library path in the right selection box.
FlightSim Commander 9
In the screenshot above you see in the left selection box that FSX has been installed in F:\FSX\. The right selection box has been automati­cally set to the Scenery Library path. There is nothing else you need to do; just press the Update button to launch the updating process.
If for some reason the default Scenery Library path does not exist (a few such cases have been reported), the two selection boxes will look like this:
As before the left selection box shows the path for FSX. The right selection box has been enabled and you are prompted to select path for scenery library in right drive and directory box. At the same time the Update button is still disabled because the Database Manager doesn‘t know yet where to find your Scenery Library file scenery.cfg.
Now you need to search manually for the correct Scenery Library path in the right selection box until the Update button becomes enabled.
Actually this latter case should almost never occur. However, some users have reported that in their system the folder Microsoft in the default Scenery Library path had a slightly different name, usually the word Microsoft followed by a series of numbers and/or letters. The possibility of selecting the Scenery Library path manually is thus a kind of last resort measure.
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Updating airports for FSX in a network
Updating airports for Flight Simulator X in a network is appallingly complex, again for some whimsical decisions made by Microsoft.
As described in the preceding section the Scenery Library file for FSX is not only deeply embedded in the C:\ drive; what is still worse, it is inside a partially hidden folder tree (Application Data) with extremely limited access rights. In plain language this means that there is absolutely no way of accessing the Scenery Library file from outside, i.e. from another computer in a network.
In order to maintain the possibility of using FlightSim Commander in a network with FSX, we decided on the following work-around.
The file scenery.cfg must be copied from the Scenery Library folder C:\….Microsoft\FSX\ into the directory in which FSX has been installed. Since we do not want to overwrite anything in the FSX folder, we copy the file scenery.cfg (the one in the Scenery Library folder) renamed as scenerycfg.fsc into the FSX folder.
In other words, if the Database Manager‘s left selection box is set to a FSX folder in a network, it searches this folder for the presence of the file scenerycfg.fsc. If that file is present, the button for the updating process is enabled as in the screenshot below.
If the file scenerycfg.fsc is not found in the FSX folder, the following configuration will appear prompting you to copy the file as described above.
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If you are familiar with copying files, you can copy the file manually as described above. However, we have added a little Scenery Library Network Tool (FSCFSXCFG.exe) which performs the copying process for you.
Note that this program MUST be placed in your FSX folder and must be started from there.
Simply press the OK button. You will be instructed when the copying process has been successfully completed.
VERY IMPORTANT: Please remember that the FlightSim Commander computer must have access to the proper Flight Simulator drive and directory on the computer where Flight Simulator is installed. In other words, your network must be properly set up and the necessary drives and directories must be correctly mounted.
If you are not very much familiar with networks and their internal structure, please read the Appendix at the end of this document.
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Map Window

The Map Window displays flight-relevant information on a geographic map. Before you reach the Map Window, you will have to select an airport which will then be located in the center of the map. If you have made a flight plan, the departure airport will appear in the center.
The map displays:
VORs airports routes
NDBs taxiways coastlines
ILS'es aprons state boundaries
intersections gates & parking positions major rivers & lakes
GPS fixes markers airspaces
jet airways control zones minimum safe altitudes
victor airways AI traffic
The colors of the displayed objects can be changed and set up in the Options Window.
Clock | Chart | Magnetic Var | Latitude/Longitude | Aircraft | FuelMouse Position
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Clock: by clicking on this label you can toggle
between UTC and local time.
Chart: if you click on this label with the left mouse
button, you zoom in, with the right mouse button you zoom out.
Latitude/Longitude: by clicking on this label you can toggle
between standard and decimal notation.
Flugzeug: clicking with the left mouse button on this
label opens the Aircraft Window; a right mouse click toggles the Aircraft on Map option (see also Navigating around the map).
Mausposition: this label has three functions: standardly the
latitude/longitude position of the mouse is displayed. Clicking on it once changes the display to inbound course and distance, clicking again changes the display to outbound course and distance. The two latter displays relate to the position of your own aircraft or to the center of the map depending on whether or not you are connected to Flight Simulator.
Taxiways and airport ramps are also displayed, but are only visible if the chart size is zoomed to 10NM or less. Taxiway designators appear when you zoom down to 2 miles or less.
If you zoom in to 10NM or less taxiway identifiers and runway identifiers are displayed next to the respective runway thresholds.
You can print the map by choosing Map -> Print Map on the menu bar.
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Navigating around the map

Mouse position

The rightmost label of the status bar shows the mouse position on the map in terms of latitude and longitude. If you click on that label the display changes to distance and course relative to the center of the map or, if you are connected to Flight Simulator, to the position of your own aircraft. This way you can quickly measure distances and headings by simply moving the mouse.

Moving around the map

You can move around the map by clicking with the mouse on any geographic point which will then become the center of the map. Alternatively, you can either choose Go to airport from the Window menu or press the button Go to airport, if you wish to move to the location of a specific airport.

Compass

When you press the button with the compass rose, a compass will appear on the map. If you are connected with Flight Simulator, the compass will also indicate the heading of your aircraft.
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Rubber band selection

To zoom in on a particular area of the map, you can use the rubber band function. While you hold the left mouse button pressed, use the mouse to draw a rectangle around an area of your choice. As you release the mouse button again, the map will zoom in on the area selected.

Information label

If you wish to obtain more detailed information on a particular navaid, airport, intersection, etc. move the mouse to the corresponding position and let it stay there for a second. A label will open displaying information on the object selected. If more than one object is located at a particular position, all objects will be named.
Airspaces have a fat dot in one of their corners. To identify a particular airspace and to obtain detailed information on it, hold the mouse pointer over this dot.
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Information labels can also be opened on AI aircraft. Move the mouse to the root of the small aircraft symbol indicating the aircraft’s heading. The label then displays the airport, city, and country of the aircraft’s departure and arrival.

Aircraft (always) on Map

When you are connected to Flight Simulator, the little aircraft symbol will move along the map following your geographic positions. By default the map display will switch to a new position as soon as the aircraft approaches any of the borders of the map. Therefore, the aircraft symbol will always be visible somewhere on the map.
As a consequence, you cannot have a part of the world displayed on the map that is very far away from your current geographic position; e.g. you‘re flying somewhere in Italy, but you want to see something in Sweden.
If you de-select the Aircraft on Map menu item, you can move to any part of the world via mouse clicks irrespective of where your aircraft is currently located.
Alternatively, you can also right-click the aircraft status label to toggle this option.
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Always on Top

When you are running FlightSim Commander connected with Flight Simulator, you are running, in fact, two programs at a time. Standardly, only the program that has focus will be visible on the screen, while the other is hidden behind the window with focus.
As a consequence, as Flight Simulator receives focus, the FlightSim Commander window will no longer be visible, because it hides behind the Flight Simulator window and can be called back only by pressing its representation on the task bar.
If you want to have the FlightSim Commander window always visible, i.e. on top of the Flight Simulator window, choose Map -> Always on top from the menu bar. You will probably use this option, if you are running both programs on the same computer and on one and the same monitor.
Important: You should also uncheck the option pause on task switch in Flight Simulator’s Option window which by default is checked. If this option is on, Flight Simulator will pause each and every time the focus is on FlightSim Commander. Obviously, this can be very annoying.

Zoom

You can zoom and unzoom the map by pressing Page and Page or + and - on your keyboard. For larger steps choose a value from the Zoom menu. As a further possibility you can left-click or right-click on the Chart status label.
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Zooming and unzooming by pressing Page and Page or + and - is a general convention in FlightSim Commander and applies to all other graphic displays of the program as well.
Alternatively, you can press the buttons with the magnifying glasses on the button bar on the left-hand side of the map. Using these buttons is preferable when you are connected to Flight Simulator because the focus is immediately returned to FS (for details see section GPS and Moving Map).
The Autozoom option in the Zoom Menu will automatically zoom down to 3 miles when you are on the ground and back to 50 miles when you are airborne. This may be helpful after departure and landing when you are busy controlling the aircraft. Autozoom is automatically canceled when you zoom in or out manually.
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Buttons

Display buttons

If you move the mouse to the left side of the map you see a series of buttons which allow you to toggle the display of the map. The buttons will disappear as soon as you move the mouse to any other area. Green letters on the buttons indicate that the option is on, red letters that the option is off.
toggles the display of Airports
toggles the display of VORs
toggles the display of NDBs
toggles the display of ILS'es
toggles the display of intersections
toggles the display of GPS fixes
toggles the display of user waypoints
toggles the display of high altitude (jet) airways
toggles the display of low altitude (victor) airways
toggles the display of ICAO codes
toggles the display of names
toggles the display of frequencies
toggles the display of control zones
toggles the display of CTA airspaces
toggles the display of FIR airspaces
toggles the display of minimum safe altitudes
toggles the display of the coastline map
toggles the display of AI aircraft
zooms the map
unzooms the map
shows the approach path for each runway
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Function buttons

Above the map and below the menu bar you find a series of graphic buttons which allow you to either open a window or make a flight plan selection
opens the Airport Information Window
go to a specific airport
opens the Aircraft Window
opens the Holding Window
opens the Fuel Window
displays the Compass
opens the Approach Window
selects parking position and taxiways
activates the measuring tool for distance and course
opens the Flight Plan Panel
The remaining buttons with worded labels are largely self-explanatory and will be dealt with in detail in the section on flight planning techniques.
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Intersections and airspaces

Intersections and fixes
Intersections can be displayed selectively. If the button Int is on, all intersections will be shown. If the button Int is off and the button Vic is on, then victor airways and only the intersections on these airways are shown. Similarly, if the button Int is off and the button Jet on, then jet airways and only the intersections on these airways are visible.
If a flight plan involves GPS fixes, these will also be displayed irrespective of whether or not the button Fix is on.
Note that we make a terminological distinction between intersections and GPS fixes. Intersections are waypoints on an airway, while GPS fixes are merely geographic locations defined in terms of latitude and longitude without having anything to do with airways.

Airspaces

FlightSim Commander can display 12 different types of airspaces which can be toggled on and off by choosing the corresponding entry in Map -> Airspaces. The display of control zones can also be toggled by pressing the button Ctrz in the vertical button bar. Likewise the buttons Air1 and Air2 toggle CTA and FIR airspaces respectively.
The airspaces that can be displayed are:
• Advisory Area (ADA)
• Air Defense Identification Zone (ADIZ)
• Air Route Traffic Control Center (ARTCC)
• Area Control Center (ACC)
• Buffer Zone (BZ)
• Control Area (CTA)
• Control Zone (CTLZ)
• Flight Information Region (FIR)
• Ocean Control Area (OCA)
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