If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and
may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored
in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe
Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end
user license agreement.
The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe
Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational
content contained in this guide.
Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized
incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required
from the copyright owner.
Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization.
This work is licensed under the Creative Commons Attribution Non-Commercial 3.0 License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Adobe, the Adobe logo, Director, and Shockwave, are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or
other countries.
Mac OS is a trademark of Apple Inc., registered in the United States and other countries. Windows is either a registered trademark or a trademark of Microsoft
Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners.
Bitstream is a trademark or a registered trademark of Bitstream Inc.
This product contains either BSAFE and/or TIPEM software by RSA Security, Inc.
This product includes software developed by the Apache Software Foundation (http://www.apache.org).
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. mp3 Surround audio coding technology licensed from Fraunhofer IIS,
Agere Systems and Thomson. mp3PRO audio coding technologies licensed from Coding Technologies, Fraunhofer IIS and Thomson Multimedia.
PhysX is a trademark or registered trademark of NVIDIA Corporation in the United States and/or other countries.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA.
Notice to U.S. Government End Users. The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of
“Commercial Computer Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202,
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Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable
equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment
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60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
Index ...............................................................................................................477
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Chapter 1: Getting started
If you haven’t installed your new software, begin by reading some information on installation and other preliminaries.
Before you begin working with your software, take a few moments to read an overview of Adobe® Help and of the many
resources available to users. You have access to instructional videos, plug-ins, templates, user communities, seminars,
tutorials, RSS feeds, and much more.
Installation
Requirements
❖ To review complete system requirements and recommendations for your Adobe® software, see the Read Me file on
the installation disc.
Install the software
1 Close any other Adobe applications open on your computer.
2 Insert the installation disc into your disc drive, and follow the onscreen instructions.
Note: For more information, see the Read Me file on the installation disc.
1
Activate the software
If you have a single-user retail license for your Adobe software, you will be asked to activate your software; this is a
simple, anonymous process that you must complete within 30 days of starting the software.
For more information on product activation, see the Read Me file on your installation CD, or visit the Adobe website
www.adobe.com/go/activation.
at
1 If the Activation dialog box isn't already open, choose Help > Activate.
2 Follow the onscreen instructions.
Note: If you want to install the software on a different computer, you must first deactivate it on your computer. Choose
Help > Deactivate.
Register
Register your product to receive complimentary installation support, notifications of updates, and other services.
❖ To register, follow the onscreen instructions in the Registration dialog box, which appears after you install and
activate the software.
If you postpone registration, you can register at any time by choosing Help > Registration.
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Read Me
The installation disc contains the Read Me file for your software. (This file is also copied to the application folder
during product installation.) Open the file to read important information about topics such as the following:
• System requirements
• Installation (including uninstalling the software)
• Activation and registration
• Font installation
• Troubleshooting
• Customer support
• Legal notices
Adobe Help
Adobe Help resources
Documentation for your Adobe software is available in a variety of formats.
2
In-product and Web Help
In-product Help provides access to all documentation and instructional content available at the time the software
ships. It is available through the Help menu in your Adobe software.
Web Help includes all the content from in-product Help, plus updates and links to additional instructional content
available on the web. Find Web Help for your product in the Adobe Help Resource Center, at
www.adobe.com/go/documentation.
Think of Help, both in the product and on the web, as a hub for accessing additional content and communities of users.
The most complete and up-to-date version of Help is always on the web.
Adobe PDF documentation
The in-product Help is also available as an Adobe PDF that is optimized for printing. Other documents, such as
installation guides and white papers, may also be provided as PDFs.
All PDF documentation is available through the Adobe Help Resource Center at www.adobe.com/go/documentation.
To see the PDF documentation included with your software, look in the Documents folder on the installation or
content DVD.
Resources
Extras
You have access to a wide variety of resources that will help you make the most of your Adobe software. Some of these
resources are installed on your computer during the setup process; additional helpful samples and documents are
included on the installation or content disc. Unique extras are also offered online by the Adobe Exchange community
www.adobe.com/go/exchange.
at
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Installed resources
During software installation, a number of resources are placed in your application folder. To view those files, navigate
to the application folder on your computer.
• Mac OS®: [startup drive]/Applications/[Adobe application]
Samples Sample files include more complicated designs and are a great way to see new features in action. These files
demonstrate the range of creative possibilities available to you.
DVD content
The installation or content DVD included with your product contains additional resources for use with your software.
Adobe Exchange
For more free content, visit www.adobe.com/go/exchange, an online community where users download and share
thousands of free actions, extensions, plug-ins, and other content for use with Adobe products.
Adobe Design Center
Adobe Design Center offers articles, inspiration, and instruction from industry experts, top designers, and Adobe
publishing partners. New content is added monthly.
3
You can find hundreds of tutorials for design products and learn tips and techniques through videos, HTML tutorials,
and sample book chapters.
New ideas are the heart of Think Tank, Dialog Box, and Gallery:
• Think Tank articles consider how today’s designers engage with technology and what their experiences mean for
design, design tools, and society.
• In Dialog Box, experts share new ideas in motion graphics and digital design.
• The Gallery showcases how artists communicate design in motion.
Visit Adobe Design Center at www.adobe.com/designcenter.
Adobe Developer Center
Adobe Developer Center provides samples, tutorials, articles, and community resources for developers who build rich
Internet applications, websites, mobile content, and other projects using Adobe products. The Developer Center also
contains resources for developers who develop plug-ins for Adobe products.
In addition to sample code and tutorials, you'll find RSS feeds, online seminars, SDKs, scripting guides, and other
technical resources.
Visit Adobe Developer Center at www.adobe.com/go/developer.
Customer support
Visit the Adobe Support website (www.adobe.com/go/support) to find troubleshooting information for your product
and to learn about free and paid technical support options. Follow the Training link for access to Adobe Press books,
a variety of training resources, Adobe software certification programs, and more.
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Downloads
Visit www.adobe.com/go/downloads to find free updates, tryouts, and other useful software. In addition, the
Adobe Store (www.adobe.com/go/store) provides access to thousands of plug-ins from third-party developers,
helping you to automate tasks, customize workflows, create specialized professional effects, and more.
Samples
Samples (.dir Files) that demonstrate various features in Director are included as part of the product DVD under the
Goodies section. The following samples are also installed in the Director installation directory under /Adobe Director
11/Configuration/Tutorials/
• The 3dSave_w3dTextureEditor.dir file demonstrates 3D textures. Load any w3d file, modify the texture properties,
and save it using the
• The Rigid Body Proxy Shapes.dir file demonstrates 3D Physics. The various rigid body shapes that can be created
are demonstrated in this sample.
createRigidBody() Creates #dynamic and #static rigid bodies.
createProxyTemplate() Creates a proxy template ( a pre-computed proxy that can be saved and used later ) based
on the model resource.
addProxyTemplate() Adds the created proxy to a specified 3d world that you can use later.
savew3d(filename) method .
4
loadProxyTemplate() Loads the proxy that was saved earlier in the 3d world; returns a handler for the proxy loaded
from the 3d world.
createRigidbodyFromProxy() Creates #dynamic and #static concave rigid bodies from the proxy templates.
The movie also demonstrates visualizing the created proxy using rb.properties of the rigid body.
• The resources that you require for the following tutorials are available in the Proudct Resources section at
Adobe Labs gives you the opportunity to experience and evaluate new and emerging technologies and products from
Adobe.
At Adobe Labs, you have access to resources such as these:
• Prerelease software and technologies
• Code samples and best practices to accelerate your learning
• Early versions of product and technical documentation
• Forums, wiki-based content, and other collaborative resources to help you interact with like-minded developers
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Adobe Labs fosters a collaborative software development process. In this environment, customers quickly become
productive with new products and technologies. Adobe Labs is also a forum for early feedback, which the Adobe
development teams use to create software that meets the needs and expectations of the community.
Visit Adobe Labs at www.adobe.com/go/labs.
User communities
User communities feature forums, blogs, and other avenues for users to share technologies, tools, and information.
Users can ask questions and find out how others are getting the most out of their software. User-to-user forums are
available in English, French, German, and Japanese; blogs are posted in a wide range of languages.
To participate in forums or blogs, visit www.adobe.com/communities.
What's new
Adobe® Director® 11.5.8 software and Adobe Shockwave® Player help you create and publish compelling interactive
experiences for the Internet, Mac OS® and Windows® platforms, DVDs, and CDs.
5
Top new features of Adobe Director 11.5.8
Character Controller capabilities Make your games with a finer control of characters and rigid bodies and make all of
them interact with each other. For more information, see Character Controller methods.
Cloth simulation capabilities Start using the cloth simulation techniques to incorporate flags and banners in your
game. For more information, see Cloth methods.
Cross domain policy enhancements Cross-domain policy changes have been made in Adobe Director to support
media-based cross-domain checks for the Flash cast members.
A new flash cast member property cdpCheckMode has been made available, which can be set to either
#useMediaPolicy (to use the Flash player's cross-domain checks) or #useSWPolicy (to use the Shockwave player's
cross-domain checks).
For more information, see Cross-domain policy.
3D Hardware Anti-aliasing In Adobe Director, for hardware anti-aliasing support in Shockwave 3D asset,
antiAliasingMode property can be set for anti-aliasing the 3D Sprites. For more information, see antiAliasingMode.
Improvements in audio compression Audio compression properties have been added in the Publish dialog settings.
The supported format for audio compression is:
• Wav files 8-bit, 16-bit with (22050, 44100, or 48000) Hz frequency-mono or stereo.
Support for Flash Player 10/ActionScript 3 movies You can import all your Flash ActionScript 3 swf files into Adobe
Director as cast members. The following new APIs have been introduced:
• newProxyCallback()
• stage (Flash Sprite property)
Support for Flex/FlashBuilder The swf files produced from Flex Builder 3 and Flash Builder 4 can be imported into
Adobe Director as cast members.
Mac 64-bit support for Shockwave Players Safari 4.x is available as a universal binary application, which has support
for x86_64. Snow Leopard (10.6.x) has native support for 64-bit applications. Hence, when you launch an application,
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Getting started
the application is launched in an x86_64 mode if the application has support for that mode. Adobe Director now
supports running the Shockwave player in a 64-bit Safari browser.
Top new features of Adobe Director 11.5
Enriched audio capabilities Make your games sound as real as they look with 5.1-channel surround sound, real-time
mixing, audio effects, and DSP filters. For more information, see “Audio mixers and sound objects” on page 240.
Enhanced video capabilities Enhance your user’s multimedia experience using H.264-video integration that provides
full-screen, high-definition video in multimedia applications and games. For more information, see
Video” on page 252.
New 3D importer for SketchUp Rapidly create rich 3D environments using the many ready-made 3D models available
through Google SketchUp. For more information, see
Streaming support Stream audio and video over the Internet using RTMP support. For more information, see
“Google SketchUp models” on page 375.
“Streaming members” on page 253.
New data type Access and manipulate binary data using the ByteArray data type. For more information, see the
What’s New With Director Scripting section of the Scripting Dictionary.
Enhanced physics engine Support for dynamic concave rigid bodies. For more information, see “Dynamic concave
rigid bodies” on page 419.
“Using Digital
6
Enhanced productivity Support for multiple undo/redo operations. For more information, see “Undo multiple
actions” on page 8.
Cross domain policy For more information, see “Cross-domain policy” on page 474.
Enhancements to the text engine
• Open Type Font (OTF) embedding support on Macintosh OS.
• Class-based kerning support.
• Hinting support at a member level. For more information, see “Font hinting” on page 180.
Enhancements to platform and browser support
• Macintosh OSX 10.5 (authoring and runtime) support.
• Firefox 3.0 support.
For more information, see the Read Me file.
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Chapter 2: Workspace
Introduction
The Adobe® Director® workspace is designed to make the most efficient use of the space on your screen. Windows, also
called panels, can be organized into tabbed panel groups, and panel groups can be docked together. To make the most
of the features in Director, you should take a few minutes to understand how to navigate and customize your
workspace.
As you get to know the workspace, you will also learn about the features that Director has to offer. For example,
learning about the Script window and the Message window can help those who are new to scripting in Director. If you
have not scripted in Director before and would like to start, be sure to read about the Script window and the Message
window.
Before you begin working in Director for the first time, you should also understand the movie metaphor that Director
is based on. By understanding this metaphor, you can more easily recognize components of your workspace, such as
the Stage and Cast window.
7
User Interface enhancements
The following enhancements have been made to the user interface in Director 11.
• Tabbed layout in the center docking channel. Document windows appear as separate tabs in the center docking
channel. Stage, Score, and all media editors are the default document windows. The Stage and Score windows can
be docked together by pressing Ctrl and then dropping the Score window over the Stage window.
• Floating and unfloating windows. The Float and Unfloat options in the Options menu enable you to float or
unfloat a tool window.
Floating windows are tool windows that can be grouped with other tool windows but cannot be grouped with any
document windows.
Unfloated tool windows are document windows that layer with, and can be docked with other unfloated tool
windows.
• Message and Cast Windows as tool windows. By default, the Message and Cast windows appear as tool windows.
As floating windows, they can be also be docked in the docking channels. You can convert them to document
windows by using the Unfloat option.
• The Stage and Score panels can be docked together. The location of the Score in relation to the Stage can now be
customized. The splitter bar can be used to resize the Stage and Score. The Score can also be undocked from the
Stage and placed in separate windows (when not in maximized tab view mode) or tabs (in maximized tab view
mode). To place them in separate tabs, exit the maximized tabbed view, undock the Stage and Score, and return to
the maximized tabbed view.
• Media editors are no longer grouped. New media editors appear as separate tabs in the maximized tabbed view.
Windows users can add new tabs for a media editor by clicking the Plus button.
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• Exiting and re-entering the tabbed view. Windows®’ users can exit the tabbed document mode by clicking the
Restore button. Mac® users can use the Break Apart Tabbed Documents option in the Window menu to enter into
the untabbed mode, where all the tabs from the tabbed document window are split up into separate windows. To
re-enter the tabbed mode, Windows users click the maximize box on any document window, and Mac users use
the Tab Documents Together option in the Window menu. If the Score and Stage are docked together in the
maximized tabbed view, they will continue to be docked even after you exit that mode.
• The debugger is now a separate window from the script window. When you open the debugger window and click
the Stage in the maximized tabbed view, the debugger window is relocated to the back of the Stage. It can be brought
to front by using the shortcut Ctrl+F11 or Cmd+F11.
• Collapsing a panel. To collapse a panel, you have to click the title of the panel, unlike in previous versions where
clicking on any portion of the title bar collapsed the panel.
• MIAWs are not present in tabs and remain as separate document windows like the debugger. Only MIAWS created
as tool MIAWS can be docked in the docking channels.
• MIAWS behind the Stage can be brought to front using the open() lingo function for MIAWS.
Undo multiple actions
8
Director lets you undo multiple actions in the following windows:
• Script window
• Field window
• Text window
• Paint window
For all other windows, only one level of undo is supported.
Undo actions
Do one of the following:
• Click Edit > Undo Text. Repeat this step as many times as necessary.
• (Windows) Use the Ctrl+Z keyboard shortcut as many times as necessary.
(Mac) Use the Command+Z keyboard shortcut.
Redo undid actions
To reverse the undo operation on one or more actions, do the following:
• Click Edit > Redo Text. Repeat this step as many times as necessary.
• (Windows) Use the Ctrl+Y keyboard shortcut as many times as necessary.
(Mac) Use the Command+Shift+Z keyboard shortcut.
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Set undo preferences
Optionally, specify the number of recent actions that you want to be available for the undo operation. The default value
is 25. Do the following:
1 Click Edit > Preferences > General.
2 In the General Preferences dialog box, enter a number in Levels Of Undo.
3 Click OK.
Understanding the Director metaphor
The Director user interface is designed around a movie metaphor. Each project you create can be thought of as a movie,
with a cast of characters, a Score, a Stage where the action takes place, and a director (you, the author). Each media
element that appears in your movie (sound, video, images, text, buttons, and so on) can be thought of as a member of
the movie’s cast. In Director, the Cast window is where you view the list of media elements that appear in your movie.
As with a real movie, each Director movie has a Score. However, the Score of a Director movie contains more than just
music. The Score window in Director contains information about when and where each of the cast members appears
on the Stage. The Score describes the action that happens in the movie.
9
The action in a Director movie takes place in a window called the Stage. To create a Director movie, you add cast
members (media elements) to the Cast window by creating them in Director or importing them. Next, you place them
on the Stage as sprites. A sprite is simply a copy of a cast member that appears on the Stage. Then you refine the actions
of the sprites by editing them on the Stage or in the Score.
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10
A
B
C
The Cast window, the Stage, and the Score in Director
A. Score B. Stage C. Cast
Navigating the Director workspace
When you first start Director, several windows open in the default workspace. The Tool palette and the Stage are standalone windows. Other windows are docked together. For example, the Score and the Cast window are docked together
by default. In the right docking channel, you can find the Property inspector, along with a group of windows called
Design and another group of windows called Code.
Getting to know the workspace
When creating and editing a basic movie, you typically work in four of the windows that appear in the default
workspace: the Stage, the Score, the Cast window, and the Property inspector. From the Cast window, you import,
create, and edit the cast members (media elements) of your movie. In the Property inspector, you control the
properties of the cast members. With the Score and the Stage, you control how, where, when, and for how long those
media elements appear in your movie.
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11
The default Director workspace (Windows platform)
Manipulating the default workspace
The default workspace is designed for most people who are new to using Director. You can manipulate the default
workspace to suit your needs. For example, you can display additional windows as you need them or hide windows to
keep your workspace clean and easy to work with. You can also control how windows display their contents by
changing window preferences.
Display or hide a window
1 Open the Window menu.
2 Select one of the window names. A check mark or bullet mark next to a window name indicates that the window is
currently displayed.
For information on customizing your workspace further, see “Customizing your workspace” on page 23.
Change window preferences
1 Select Edit > Preferences.
2 Select one of the following commands: General, Score, Sprite, Cast, Paint, Editors, or Script.
These commands all open dialog boxes that allow you to modify the behavior of windows. The General command
controls windows in general. Other commands control a specific window or set of windows. (The Network
command is also available, but it does not control window preferences. Rather, it controls Internet connection
settings.)
Getting to know window types
There are two types of windows in Director: document windows and tool windows. You typically use document
windows to create or edit content; you use tool windows to view or modify properties of that content.
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For example, the Paint window is a document window that allows you to create and edit images. In contrast, the
Property inspector is a tool window that allows you to change the properties of an image that you created in the Paint
window, and to change properties of other content.
Both types of windows are available from the Window menu.
Document windows include the following:
• Stage
• Score
• Cast
• Various media editors (for example, Text, QuickTime®, and DVD)
Tool windows include the following:
• Property inspector
• Tool palette
• Text inspector
• Control panel
12
Using the Stage
The Stage is the part of a movie that your users will see. You use the Stage to determine where media elements (cast
members) should appear onscreen. When you determine where you want the cast member to appear, you place a copy
of that cast member, called a sprite, on the Stage.
During authoring, you can define the properties of the Stage, such as its size and color. For example, as you work on
your movie, you can make the Stage either larger or smaller than its original size. You can also scale the coordinates
for the sprites on the Stage, so that they continue to fill the entire screen. Guides, grids, and Align and Tweak windows
are available to align sprites on the Stage.
Moving around on the Stage
A large-sized Stage sometimes does not fit in your workspace. If you can see only part of your Stage at one time, you
can move to a different part of the Stage whenever you need to.
1 If the Stage is not already displayed, select Window > Stage.
2 Do one of the following:
• From the Tool palette, select the Hand tool.
• Press and hold the Spacebar.
3 Place the hand on the Stage, and click and drag to move the Stage.
Increasing or decreasing your view of the Stage
You can author in Director on a zoomed Stage—one that is either larger or smaller than the normal size of the movie.
The Stage’s title bar indicates the Stage size, expressed as a percentage of the normal Stage size.
When you change the size of the Stage, any guides or grids used to assist with alignment also scale to the zoomed size,
and you can manipulate sprites in the same way that you would on a Stage that is not zoomed.
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Zoom in on the Stage
1 From the Tool palette, select the Magnifying Glass tool.
2 Click the Stage until it reaches the desired size.
Zoom out from the Stage
1 From the Tool palette, select the Magnifying Glass tool.
2
Press and hold the Alt key (Windows) or the Option key (Mac), and then click the Stage until it reaches the desired size.
Using the offstage canvas
The Stage includes an offstage canvas area within the Stage window but outside of the active movie area. This canvas
area is useful for assembling your sprites, either before or after they appear on the Stage.
The offstage canvas is also useful as a way to preload content. For example, you can place sprites on the offstage canvas.
There, they are loaded into memory and are ready to play immediately when needed in a subsequent frame of the
movie.
13
A
B
The offstage canvas and the onstage canvas
A. Offstage canvas B. Onstage canvas
Using the Score
Like the Stage, the Score provides a view of your movie. The Stage provides a graphical view. The Score provides a view
of the movie’s timeline. The Stage displays the point in time that is selected within the Score.
The Score organizes and controls a movie’s content over time in rows called channels. The Score includes many Sprite
channels for the movie’s sprites. Sprite channels are numbered and control when sprites appear in the movie.
Additionally, the Score includes effects channels that control the movie’s tempo, sound, color palettes, transitions, and
scripted behaviors.
The Score displays channels in the order shown in the following figure. Only the Sprite channels are displayed by
default.
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A
B
C
D
E
F
G
Effects and sprite channels in the Score
A. Markers channel B. Tempo channel C. Palette channel D. Transition channel E. Sound channels F. Behavior channel G. Sprite channels
The rows of the Score contain channels. The columns of the Score contain frames. A frame in a movie represents a
single point in time, which is similar in theory to a frame in a celluloid film. Frame numbers are listed above the
columns in the Score.
A red vertical line, called the playhead, moves across the frames in the Score to indicate which point in time is currently
displayed on the Stage. You can also click any frame in the Score to move the playhead to that frame, and you can drag
the playhead backward or forward through frames.
14
Navigating the Score
The first channel in the Score is the marker channel. It contains markers that identify important points in time, such
as the beginning of a new scene. Markers help you make quick jumps to specific frames in a movie. If you need to jump
to a frame that is not marked with a marker, you can also move the playhead.
Create a new marker
1 If the Score is not already displayed, select Window > Score.
2 Display the frame that you want to mark with a marker.
3 Directly above the frame that you want to mark, click the white bar in the Marker channel.
4 Select the New Marker text, and type a new name for the marker.
A new marker on a frame in the Score
Jump to a marker in the Score
1 On the Marker channel, open the Markers menu.
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Markers menu
2 Select the name of the marker that you want to jump to.
Jump to a frame in the Score
❖ Click the frame that you want to jump to.
15
Showing and hiding the effects channels
The effects channels—like tempo, transition, and sound—can be either displayed or hidden. When you begin working
with Director, you may want to have the effects channels shown at all times. As you become comfortable with Director,
you can hide the effects channels until you need to use them. Settings on the effects channels remain in place even when
the channels are hidden from view.
❖ Click the Hide/Show Effects Channels button in the upper-right corner of the Score to change the display.
Hide/Show Effects Channels button
Setting the number of sprite channels
Although the Score can include as many as 1000 sprite channels, most movies use as few as possible to improve
performance in the authoring environment and during playback. Sprites in higher channels appear on the Stage in
front of sprites in lower channels. You use the Property inspector’s Movie tab to control the number of channels in the
Score for the current movie.
1 Make sure that the Score is the active window.
2 In the Property inspector, select the Movie tab.
3 On the Movie tab, in the Channels text box, enter a number from 1 to 1000.
The numbered sprite channels in the Score increase or decrease, according to the number in the Channels text box.
Turning channels on and off
To hide the contents of any channel on the Stage, or to disable the contents if they are not visible sprites, use the button
to the left of the channel. When you turn off an effects channel, the channel’s data has no effect on the movie. You
should turn off Score channels when testing performance or working on complex overlapping animations.
Last updated 9/8/2010
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Turn off a Score channel
❖ Click the gray button to the left of the channel. A darkened button indicates that the channel is off.
A
B
A. This channel is on B. This channel is off
Turn multiple Score channels off and on
1 Press and hold the Alt key (Windows) or the Option key (Mac).
2
Click a channel that is on to turn all of the other channels off, or click a channel that is off to turn the other channels on.
Changing your view of the Score
To narrow or widen the Score, you change the zoom percentage. Zooming in widens each frame, which lets you see
more data in a frame. Zooming out shows more frames in less space and is useful when moving large blocks of Score
data.
1 On the right side of the Score, click the Zoom Menu button.
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Zoom Menu button
2 Select a size from the Zoom menu. Sizes are displayed as a percentage of full size.
Using the Control panel
The Control panel governs how movies play back in the authoring environment. You can jump to specific frames
within the movie, control how many frames per second play on the Stage, and change the volume at which sounds play.
You can also use the Control panel to start, stop, and rewind movies on the Stage.
Displaying the Control panel
Part of the Control panel, called the Control toolbar, is docked to the bottom of the Stage for easy access. To use all of
the buttons on the Control panel, you can also display the full Control panel as a floating window.
Display or hide the Control panel
❖ Select Window > Control Panel.
Display or hide the Control toolbar
❖ Select View > Control Toolbar.
Last updated 9/8/2010
USING DIRECTOR 11.5
Workspace
Controlling movie playback
As you build a movie, you may want to check your progress periodically by watching the movie on the Stage. You can
use the Control panel for this purpose.
Start, stop, or rewind a movie
1 If the Control panel is not already displayed, select Window > Control Panel.
2 On the Control panel, click the Rewind, Stop, or Play button. These three buttons appear on the far left side of the
Control panel.
Change the volume at which sounds play
❖ On the Control panel, click the Volume button, and then select a volume level from the menu.
A
B
Movie playback options in the floating Control panel
A. Volume button B. Rewind, Stop, and Play buttons
Navigating frames in a movie
As you build a movie, you sometimes need to check individual frames or examine transitions from one frame to the
next. The Control panel allows you to check these details.
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Step through a movie one frame at a time
❖ On the Control panel, click the Step Forward button.
Go to a specific frame in a movie
❖ Enter a frame number in the frame counter, and press Enter (Windows) or Return (Mac).
BA
Frame navigation options in the floating Control panel
A. Step Forward button B. Frame counter
Using the Cast window
The Cast window contains the cast members of your movie. You can use the Cast window to create or import new cast
members, to view existing cast members, and to control the properties of each cast member.
As you work in Director, expect to use two types of cast members:
• Cast members can be the media elements of your movie, such as sounds, text, graphics, animation, and video. These
cast members are placed on the Stage as sprites.
• Some cast members may appear in the Score but not on the Stage. These cast members include scripts, palettes,
fonts, and transitions, which you can use in the effects channels on the Score.
Last updated 9/8/2010
USING DIRECTOR 11.5
Workspace
In the Cast window, you can create or import new cast members to appear as sprites on the Stage. Creating a Director
movie consists largely of defining sprites’ properties, where they appear, when they appear in the movie, and how they
behave. Different sprites can be created from a single cast member. Each sprite can have its own values for different
properties, and most changes to these properties do not affect the cast member. Most changes to a cast member,
however, will change the sprites created from that cast member.
The Cast window filled with cast members
Create a new cast member
1 If the Cast window is not already displayed, select Window > Cast.
2 On the Tool palette, select a text, drawing, or control button.
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Text, drawing, and control buttons
3 Click the Stage to place the new cast member in the Cast window.
Import a cast member from an existing media file
1 If the Cast window is not already in thumbnail view, click the Cast View Style button.
Cast View Style button
2 In thumbnail view in the Cast window, right-click an empty cast member, and select Import.
3 Navigate to a media file, select the file, and click the Import button.
Last updated 9/8/2010
USING DIRECTOR 11.5
Workspace
Using the Property inspector
Every cast member and sprite in a movie has properties. You can view and change these properties by using the
Property inspector. In addition to cast members and sprites, the entire movie also has a set of properties. The Property
inspector displays a Movie tab, where you can view and change these properties.
Controlling your view of the Property inspector
Like other windows in Director, the Property inspector allows you to control its appearance. You can choose between
a list view and a graphical view. You can also save space by showing only the most frequently used options in the
Property inspector, or you can show the full set of options.
Switch between a list view and a graphical view
1 If the Property inspector is not already displayed, select Window > Property Inspector.
2 Near the top of the Property inspector, click the List View Mode button.
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List View Mode button
Show more or less information in the Property inspector
❖ Click the expander arrow in the Property inspector.
Expander arrow
Last updated 9/8/2010
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