input gainmicmicmicmicmicmicmic
var type-----Karaoke1Karaoke2
var type-----Amp Sim.Amp Sim.
input gainlinelinelinelinelinelineline
var type-----PhaserAuto Pan
var type-----
input gainmicmicmicmicmicmic
var typeKaraoke3EchoStage1ExciterPitch Change Pitch Change
var typeFlangerCelesteTouch WahTremoloPhaserPitch Change
input gainlinelinelinelinelineline
var typeTouch WahRotary Speaker SymphonicFlanger2Delay LCRPitch Change
var type
(Note 1) The input may be distorted depending on the guitar that you use. Make adjustments using either the A/D INPUT V OLUME or the volume of your guitar.
(Note 2) For AUDIO, A/D1 is panned to the left channel, and A/D2 is panned to the right channel.
(Note 3) The stereo setting can be selected only for A/D1.
A/D2
A/D1
A/D2
The A/D1 and A/D2 inputs are handled as the left and right channels respectively of a stereo signal.
1
Effect Program List
REVERB
No. MSBLSBEffect TypeFeatures
000H00HNO EFFECTEffect is off
101H00HHALL 1Reverb simulating the reverberance of a hall
201H01HHALL 2"
302H00HROOM 1Reverb simulating the reverberance of a room
402H01HROOM 2"
502H02HROOM 3"
603H00HSTAGE 1Reverb suitable for solo instruments
703H01HSTAGE 2"
804H00HPLATEReverb simulating a metal plate reverb device
910H00HWHITE ROOMUnique short reverb with a slight initial delay
10 11H00HTUNNELSimulation of a cylindrical space extending to left and right
11 12H00HCANYONSimulation of an imaginary sound space extending without limits
12 13H00HBASEMENTReverb with unique resonance after a slight initial delay
CHORUS
No. MSBLSBEffect TypeFeatures
000H00HNO EFFECTEffect is off
141H00HCHORUS 1Standard chorus effect. Gives the sound a natural spaciousness.
241H01HCHORUS 2"
341H02HCHORUS 3"
441H08HCHORUS 4"
542H00HCELESTE 1This effect uses a three-phase LFO to create modulation and spaciousness
642H01HCELESTE 2"
742H02HCELESTE 3"
842H08HCELESTE 4"
943H00HFLANGER 1An effect reminiscent of a jet airplane
10 43H01HFLANGER 2"
11 43H08HFLANGER 3"
12 44H00HSYMPHONICAdditional stages are added to the modulation of CELESTE
13 57H00HENSEMBLE DETUNE
14 48H00HPHASER 1Adds modulation by cyclically changing the phase
A chorus effect without modulation created by adding a slightly pitch-shifted sound
Effect is off
Reverb simulating the reverberance of a hall
Reverb simulating the reverberance of a room
Reverb suitable for solo instruments
Reverb simulating a metal plate reverb unit
Unique short reverb with a slight initial delay
Simulation of a cylindrical space extending to left and right
Simulation of an imaginary sound space extending without limits
Reverb with unique resonance after a slight initial delay
An effect which generates three delays: L, R and C (center)
An effect which generates two delays, L and R, and provides two feedback delays
Two delays (L and R) and independent feedback for L and R
This effect crosses the feedback of two delays
An effect which produces only the early reflections of reverb
Simulation of gated reverb
Simulation of gated reverb played backward
Echo for karaoke
Standard chorus effect. Adds natural spaciousness.
An effect which uses a 3-phase LFO to add modulation and spaciousness
An effect reminiscent of a jet airplane
Additional stages are added to the modulation of CELESTE
A chorus effect without modulation created by adding a slightly pitch-shifted
sound
An effect that blurs the location of the sound to add spatial width
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to
control the speed of rotation.
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to
control the speed of rotation.
An effect which cyclically modulates the volume
An effect which cyclically moves the sound left/right and front/back
Cyclically changes the phase to add modulation
Adds a hard-edged distortion. A noise gate is provided, making this suitable for
use with A/D input as well.
Since a compressor is provided in the initial stage, even distortion is produced
regardless of the input level.
Adds mild distortion. A noise gate is provided, making this suitable for use with
A/D input as well.
Simulates a guitar amp. A noise gate is provided, making this suitable for use with
A/D input as well.
Mono EQ with low, mid and high equalization
Stereo EQ with low and high equalization. Ideal for the drum part.
Cyclically changes the center frequency of a wah filter. Can be used with A C1 etc.
as a pedal wah.
The output of AUT O WAH is distorted by DIST ORTION. Can be used with AC1
etc. as a pedal wah.
The output of AUTO WAH is distorted by OVERDRIVE. Can be used with AC1
etc. as a pedal wah.
The level of the input will modify the center frequency of the wah filter. Can be
used with AC1 etc. as a pedal wah.
The output of TOUCH WAH is distorted by DISTORTION. Can be used with
AC1 etc. as a pedal wah.
The output of TOUCH WAH is distorted by OVERDRIVE. Can be used with
AC1 etc. as a pedal wah.
The level of the input will modify the center frequency of the wah filter. Can be
used with AC1 etc. as a pedal wah.
This effect changes the pitch of the input signal.
This effect adds new overtones to the input signal to make it stand out.
Limits the output when the input signal exceeds a specified level. Can also add a
sense of attack to the sound.
Gates the input when the input signal falls below a specified level. Ef fecti ve when
you wish to suppress noise from the A/D input.
Attenuates the vocal part of a recording on CD etc.
Bypass without applying an effect
Aural Exciter is a registered trademark of Aphex Corporation.
Bypass without applying an effect
Reverb simulating the reverberance of a hall
Reverb simulating the reverberance of a room
Reverb suitable for solo instruments
Reverb simulating a metal plate reverb unit
An effect which generates three delays: L, R and C (center)
An effect which generates two delays, L and R, and provides two feedback delays
Two delays (L and R) and independent feedback for L and R
This effect crosses the feedback of two delays
Echo for karaoke
Standard chorus effect. Adds natural spaciousness.
An effect which uses a 3-phase LFO to add modulation and spaciousness
An effect reminiscent of a jet airplane
Additional stages are added to the modulation of CELESTE
A chorus effect without modulation created by adding a slightly pitch-shifted
sound
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to
control the speed of rotation.
An effect which cyclically modulates the volume
An effect which cyclically moves the sound left/right and front/back
Cyclically changes the phase to create modulation
Adds a hard-edged distortion
Adds mild distortion
Simulates a guitar amp
Mono EQ with low, mid and high equalization
Stereo EQ with low and high equalization. Ideal for the drum part.
Cyclically changes the center frequency of a wah filter. Can be used with A C1 etc.
as a pedal wah.
The level of the input will modify the center frequency of the wah filter. Can be
used with AC1 etc. as a pedal wah.
The level of the input will modify the center frequency of the wah filter. Can be
used with AC1 etc. as a pedal wah.
This effect adds new overtones to the input signal to make it stand out.
Limits the output when the input signal exceeds a specified level. Can also add a
sense of attack to the sound.
Gates the input when the input signal falls below a specified level. Ef fectiv e when
you wish to suppress noise from the A/D input.
Aural Exciter is a registered trademark of Aphex Corporation.
Parameter nameEffect types in which the parameter existsExplanation of parameter
AM DepthTREMOLODepth of volume modulation
AMP TypeAMP SIMULATORSelect the amp type to be simulated
AttackCOMPRESSOR typeTime until when the compressor begins to take effect
Cch DelayDELAY L,C,RDelay length of center channel
Cch LevelDELAY L,C,RVolume of center channel
Crossover Frequency2W AY RO TAR Y SPEAKERCrossover frequency between the high frequency speaker and the low frequency speak er
Cutoff Frequency OffsetWAH typeFrequency offset value which will control the wah filter
Delay OffsetCHORUS typeOffset value of delay modulation
Delay TimeKARAOKE 1,2,3Interval between repeats of the karaoke echo
Delay2 LevelECHOVolume of the second delay
DensityREVERB type, EARLY REF typeDensity of the reflections. Higher values produce greater density.
DepthREVERB typeDepth of the room to be simulated
DetuneENSEMBLE DETUNEAmount of pitch shift
DiffusionREVERB type, EARLY REF type, PHASERControls the amount of spread
DriveDISTORTION typeThe degree of distortion
Drive High2WAY ROTARY SPEAKERDepth of the modulation caused by the rotation of the low frequency speaker
Drive Low2WAY ROTARY SPEAKERDepth of the modulation caused by the rotation of the high frequency speaker
Dry/WetAll typesBalance between dry sound and effect sound
Edge (Clip Curve)DISTORTION typeCurve of distortion character (sharp (127) distorts suddenly, and mild (0) distorts gradu-
EQ High FrequencyAll typesFrequency at which the EQ will boost/cut the high range
EQ High GainAll typesAmount of gain with which the EQ will boost/cut the high range
EQ Low FrequencyAll typesFrequency at which the EQ will boost/cut the low range
EQ Low GainAll typesAmount of gain with which the EQ will boost/cut the low range
EQ Mid FrequencyAll typesFrequency at which the EQ will boost/cut the mid range
EQ Mid GainAll typesAmount of gain with which the EQ will boost/cut the mid range
EQ Mid WidthAll typesWidth of the area at which the EQ will boost/cut the mid range
Er/Rev BalanceREVERB typeLevel balance between the early reflections and the reverb sound
F/R DepthAUTO PANDepth of front/back panning (valid when PAN Direction=Lturn, Rturn)
Feedback DelayDELAY L,C,RLength of feedback delay
Feedback Delay 1DELAY L, RLength of feedback delay 1
Feedback Delay 2DELAY L, RLength of feedback delay 2
Feedback LevelREVERB typeAmount of feedback for the initial delay
Fine 1PITCH CHANGE typeFine pitch setting for first unit
Fine 2PITCH CHANGE typeFine pitch setting for second unit
HeightREVERB typeHeight of the room to be simulated
High AdjustVOICE CANCELARAdjust the upper limit of the mid-range frequencies to be attenuated
High DampREVERB type, DELAY type, EARLY REF typeAdjust the decay of the high frequencies (smaller values will cause high frequencies to
HPF Cutoff
Initial DelayREVERB typeDelay time until the early reflections
Input ModeAll typesMono/stereo switch for the input
Input SelectCROSS DELAYSelect the input
L/R DepthAUTO PANDepth of left/right panning
L->R DelayCROSS DELAYDelay time from left (input) to right (output)
Lch DelayDELAY typeDelay length of the left channel
Lch Delay 1ECHOFirst delay length of the left channel
Lch Delay 2ECHOSecond delay length of the left channel
Lch Feedback LevelECHOFeedback amount of the left channel
Lch Init DelayENSEMBLE DETUNELength of left channel delay
LFO DepthCHORUS type, FLANGER type, SYMPHONIC typeFrequency of delay modulation
LFO FrequencyCHORUS type, FLANGER type, SYMPHONICFrequency of delay modulation
LFO Phase DifferencePHASER type, FLANGER typeL/R phase difference between modulation waveforms (At 0 deg (=64) there is no phase
LivenessEARLY REF typeER decay. Lower values produce faster decay.
Low AdjustVOICE CANCELARAdjust the lower limit of the mid-range that will be attenuated
Low/High2WAY ROTARY SPEAKERVolume balance between the high range speaker and the low range speaker
LPF CutoffAll typesFrequency at which the low pass filter will cut the high range
Mic L-R Angle2WAY ROTARY SPEAKERL/R angle of the mics which will pick up the output
Mix LevelAURAL EXCITERLevel of the effect sound which will be mixed into the dry sound
Output LevelAll typesOutput level
Output Level 1PITCH CHANGE typeOutput level of first unit
Output Level 2PITCH CHANGE typeOutput level of second unit
Output PhaseAMBIENCEExchange the L/R phase of the effect sound
Pan 1PITCH CHANGE typePAN of first unit
Pan 2PITCH CHANGE typePAN of second unit
PAN DirectionAUTO PANType of auto pan (L<->R is sine wave, L/R is square wave)
Phase Shift OffsetPHASER typeOffset value of phase modulation
PitchPITCH CHANGE typePitch setting in semitone steps
NOISE GATETime until when the gate begins to open
AMBIENCEDelay length
AURAL EXCITERThe degree to which the exciter effect is applied
ally)
DELAY type, EARLY REF type, PITCH CHANGE type Amount of feedback
KARAOKE typeSetting for delay repeats
CHORUS type, FLANGER typeLevel at which the delayed output is returned to the input (negative values invert the
PHASER typeLevel at which the output of the phaser is returned to the input (negati ve v alues in vert the
REVERB type, EARLY REF type, KARAOKE type, AURAL EXCITER
EARLY REF typeLength of delay until the ER (Gate Reverb) sounds
PITCH CHANGE typeDelay length
ROTARY SPEAKERModulation depth caused by speaker rotation
PHASER typeDepth of phase modulation
WAH typeDepth to which wah filter is controlled
ROTARY SPEAKERFrequency at which the speaker rotates
TREMOLOModulation frequency
AUTO PANAuto pan frequency
PHASER typeFrequency of phase modulation
WAH typeFrequency at which wah filter is controlled
phase)
phase)
decay more rapidly)
Frequency at which the high pass filter will cut the low range
difference.)
12
Explanation of effect parameters
PM DepthTREMOLODepth of delay modulation
R->L DelayCROSS DELAYDelay time from right (input) to left (output)
RatioCOMPRESSOR typeCompression ratio of the compressor
Rch DelayDELAY typeDelay length of the right channel
Rch Delay 1ECHOFirst delay length of the right channel
Rch Delay 2ECHOSecond delay length of the right channel
Rch Feedback LevelECHOFeedback amount of the right channel
Rch Init DelayENSEMBLE DETUNELength of right channel delay
ReleaseCOMPRESSOR typeTime until when the compressor effect is removed
ResonanceWAH typeBandwidth of the wah filter
Rev DelayREVERB typeDelay time from the early reflections until the reverb sound
Reverb TimeREVERB typeLength of reverb
Room SizeEARLY REF typeER will become longer as the size of the room (this value) increases
Rotor Speed2WAY ROTARY SPEAKERFrequency at which the speaker rotates
SensitiveWAH typeSensitivity with which the wah filter will respond to changes in the input
StagePHASER typeNumber of stages in the phase shifter
ThresholdCOMPRESSOR typeInput level at which the effect begins to apply
TypeEARLY REF typeSelect the type
Wall VaryREVERB typeCondition of the walls of the room being simulated (higher values produce more random
WidthREVERB typeWidth of the room being simulated
Note (The types such as “REVERB type” referred to in the above table include the following effects.)
These are messages which convey keyboard performance data.
Range of received notes = C-2 ...G8
Velocity range = 1...127 (Velocity is received only for note-on)
When the Multi Part parameter Rcv NOTE MESSAGE = OFF, that part is not received.
For Drum parts*, key-off is not received when the Drum Setup parameter Rcv NOTE
OFF = OFF.
For Drum parts, key-on is not received when the Drum Setup parameter Rcv NOTE ON
= OFF.
* Drum Part indicates that the Multi Part parameter PART MODE is DRUM or
DRUMS1...4.
1.2 Control Changes
These messages convey controller operations such as for volume and pan.
The function is distinguished by the control number (Ctrl#).
When the Multi Part parameter Rcv CONTROL CHANGE = OFF, that part will not
receive control changes.
1.2.1 Bank Select
These messages select the voice bank.
Control# ParameterData Range
0Bank Select MSB0,64, 126, 127
32Bank Select LSB0...127
Bank Select processing is suspended until a Program Change message is received, and
when a voice from a different voice bank is to be selected, Bank Select and a program
change message must be transmitted as a set, in the order of Bank Select MSB, LSB, and
Program Change.
Bank Select is not received when Sound Module Mode = C/M.
1.2.2 Modulation
In general this message controls the depth at which vibrato is applied, but the depth of the
following seven effects can be controlled.
The effect of these messages can be changed by the following parameters.
• Multi Part Parameter
1. MW PITCH CONTROL
2. MW FILTER CONTROL
3. MW AMPLITUDE CONTROL
4. MW LFO PMOD DEPTH
5. MW LFO FMOD DEPTH
6. MW LFO AMOD DEPTH
• Effectl Parameter
7. MW VARIATION CONTROL DEPTH
(Valid when Variation Effect is assigned to a part as an Insertion effect.)
With the initial settings, the LFO Pitch Modulation (PMOD) effect will apply.
Control# ParameterData Range
0Modulation0...127
When the Multi Part parameter Rcv MODULATION = OFF, that part will not receive
Modulation.
If the receiving channel is a drum part, effects 5 and 6 will not apply.
1.2.3 Portamento Time
This message controls the way in which portamento (see 1.2.9) is applied.
Control# ParameterData Range
5Portamento Time0...127
When Portamento = ON, this adjusts the speed of the pitch change.
A value of 0 is the shortest portamento time, and 127 is the longest portamento time.
If the receiving channel is a drum part, Portamento Time is not received.
1.2.4 Data Entry
This message sets the value of the parameter specified by RPN (see 1.2.22) or NRPN (see
1.2.21).
Control# ParameterData Range
6Data Entry MSB0...127
38Data Entry LSB0...127
1.2.5 Main Volume
This message control the volume of each part.
(Use it to adjust the volume balance of each part.)
Control# ParameterData Range
7Main Volume0...127
If the Multi Part parameter Rcv VOLUME = OFF, that part will not receive Main Volume.
0 is silence, 127 is maximum volume.
(Normal voice,SFX voice, SFX kit, Drum kit)
1.2.6 Panpot
This message controls the stereo location of the sound of each part.
Control# ParameterData Range
10Pan0...64...127
If the Multi Part parameter Rcv PAN = OFF, that part will not receive Panpot.
0 is left, 64 is center, 127 is right.
1.2.7 Expression
This message controls the dynamics of each part.
(Use it to create volume changes during a song.)
Control# ParameterData Range
11Expression0...127
If the Multi Part parameter Rcv EXPRESSION = OFF, that part will not recei ve Expression.
1.2.8 Hold1
This message controls sustain pedal on/off.
Control# ParameterData Range
64Holdl0...63,64...127
When ON, the currently-sounding notes will be sustained even after note-off is received.
If the Multi Part parameter Rcv HOLD1 = OFF, that part will not receive Hold1.
1.2.9 Portamento
This message controls portamento pedal on/off.
Control# ParameterData Range
64Portamento0...63,64...127
When ON, the pitch will smoothly change from one note to the next. The time over
which the pitch change occurs is adjusted by Portamento Time (see 1.2.3). If the Multi
Part parameter MONO/POLY MODE = MONO, turning Portamento = ON will also
cause the sound to be smoothly connected (legato).
If any of the following Multi Part parameter settings apply, that part will not receive
Portamento.
• Rcv PORTAMENTO = OFF
• PART MODE = DRUM, DRUMSI...4
1.2.10Sostenuto
This message controls sostenuto pedal on/off.
Control# ParameterData Range
66Sostenuto0...63,64...127
When sostenuto is turned on while a note is sounding, that note will continue sustaining
until sostenuto is turned off.
If the following Multi Part parameter setting applies, that part will not receive Sostenuto.
• Rcv SOSTENUTO = OFF
1.2.11Soft Pedal
This message controls soft pedal on/off.
Control# ParameterData Range
67Soft Pedal0...63,64...127
When ON, the sound will be softer.
If any of the following Multi Part parameter settings apply , that part will not recei ve Soft
Pedal.
• Rcv SOFT PEDAL = OFF
• PART MODE = DRUM, DRUMI...4
1.2.12Harmonic Content
This message adjusts the resonance of the filter that is specified by the sound.
Control# ParameterData Range
71Harmonic Content 0...64...127
Since this is a relative change parameter, it specifies an increase or decrease centered at
64.
Higher values will produce a more distinctive sound.
For some sounds, the effective range may be narrower than the settable range.
1.2.13Release Time
This message adjusts the EG Release Time specified by the sound.
Control# ParameterData Range
72Release Time0...64...127
(OFF , ON)
(OFF , ON)
(OFF , ON)
(OFF , ON)
(-64...0...+63)
(-64...0...+63)
16
MIDI Data Format
Since this is a relative change parameter, it specifies an increase or decrease centered at
64.
Higher values will lengthen the release which occurs after note-off.
1.2.14Attack Time
This message adjusts the EG Attack Time specified by the sound.
Control# ParameterData Range
73Attack Time0...64...127
Since this is a relative change parameter, it specifies an increase or decrease centered at
64.
Higher values will make the attack more gradual, and lower values will make the attack
more sharp.
1.2.15Brightness
This message adjusts the low pass filter cutoff frequency specified by the sound.
Control# ParameterData Range
74Brightness0...64...127
Since this is a relative change parameter, it specifies an increase or decrease centered at
64.
Lower values will produce a more mellow sound.
For some sounds, the effective range may be narrower than the settable range.
1.2.16Portamento Control
This message specifies the key source number for portamento (the key number from
which portamento will start). The portamento source key is specified as 0...127.
When Portamento Control is received, the currently sounding pitch will change at a speed
of Portamento Time 0 to the key of the next note-on that is recei ved on the same channel.
Control# ParameterData Range
84Portamento Control 0...127
This is received even if Rcv PORTAMENTO = OFF.
1.2.17Effect1 Depth (Reverb Send Level)
This message specifies the send level for the reverb effect.
Control# ParameterData Range
91Effect1 Depth0...127
Higher values will produce a deeper reverb. The result of the value will depend on the
state of the reverb effect.
1.2.18Effect3 Depth (Chorus Send Level)
This message specifies the send level for the chorus effect.
Control# ParameterData Range
93Effect3 Depth0...127
Higher values will produce more modulation and spaciousness. The result of the value
will depend on the state of the chorus effect.
This message specifies the send level for the variation effect.
Control# ParameterData Range
94Effect4 Depth0...127
However, this is not received if the Variation Effect parameter Variation Connection = 0
(Insertion).
1.2.20Data Increment / Decrement (for RPN)
This message increases or decreases the value of the parameter specified by RPN (see
1.2.22) in units of 1.
Control# ParameterData Range
96RPN Increment-97RPN Decrement--
The data byte is ignored.
1.2.21NRPN (Non-registered Parameter Number)
These messages are used to set parameters such as vibrato, filter, EG, or drum setup etc.
The parameter is specified by transmitting a NRPN MSB and NRPN LSB, and subsequently Data Entry (see 1.2.4) is used to set the value of the specified parameter.
Control# ParameterData Range
98NRPN LSB0...127
99NRPN MSB0...127
When the Multi Part parameter Rcv NRPN = OFF, NRPN for that part will not be received. The following NRPN messages can be received.
(-64...0...+63)
(-64...0...+63)
(C-2...G8)
NRPN Data Entry*1
MSB LSB MSB LSB Parameter name and range of values
01H 08H mm -- *2Vibrato Rate
01H 09H mm --Vibrato Depth
01H 0AH mm -- *3Vibrato Delay
01H 20H mm --Low Pass Filter Cutoff Frequency
01H 21H mm --Low Pass Filter Resonance
01H 24H mm --High Pass Filter Cutoff Frequency
01H 30H mm -- *4EQ Bass Gain
01H 31H mm -- *4EQ Treble Gain
01H 34H mm -- *4EQ Bass Frequency
01H 35H mm -- *4EQ Treble Frequency
01H 63H mm --EG Attack Time
01H 64H mm --EG Decay Time
01H 66H mm --EG Release Time
14H rr mm --Drum Low Pass Filter Cutoff Frequency
15H rr mm --Drum Low Pass Filter Resonance
16H rr mm --Drum EG Attack Rate
17H rr mm --Drum EG Decay Rate
18H rr mm --Drum Instrument Pitch Coarse
19H rr mm --Drum Instrument Pitch Fine
1AH rr mm --Drum Instrument Level
1CH rr mm --Drum Instrument Panpot
1DH rr mm --Drum Instrument Reverb Send Level
1EH rr mm --Drum Instrument Chorus Send Level
1FH rr mm --Drum Instrument Variation Send Level
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 04H - 28H (32...2.0k[Hz])
mm : 1CH - 3AH (500...16.0k[Hz])
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
rr : drum instrument note number
mm : 00H - 40H - 7FH (-64...0...+63)
rr : drum instrument note number
mm : 00H - 40H - 7FH (-64...0...+63)
rr : drum instrument note number
mm : 00H - 40H - 7FH (-64...0...+63)
rr : drum instrument note number
mm : 00H - 40H - 7FH (-64...0...+63)
Applies to both Decay 1 and 2
rr : drum instrument note number
mm : 00H - 40H - 7FH (-64...0...+63)
rr : drum instrument note number
mm : 00H - 40H - 7FH (-64...0...+63)
rr : drum instrument note number
mm : 00H - 7FH (0...maximum)
rr : drum instrument note number
mm : 00H,01H-40H-7FH (RND, L63...C...R63)
rr : drum instrument note number
mm : 00H - 7FH (0...maximum)
rr : drum instrument note number
mm : 00H - 7FH (0...maximum)
rr : drum instrument note number
mm : 00H - 7FH (0...maximum)
when Variation Connection = SYSTEM
mm : 00H, 01H-7FH(OFF,ON)
when Variation Connection = INSERTION
17
MIDI Data Format
24H rr mm --Drum High Pass Filter Cutoff Frequency
30H rr mm --Drum EQ Bass Gain
31H rr mm --Drum EQ Treble Gain
34H rr mm --Drum EQ Bass Frequency
35H rr mm --Drum EQ Treble Frequency
MSB 14H-35H (for drum) is received when the Multi Part parameter PART MODE =
DRUMS1...4.
*1 See 1.2.4
*2 ‘—’ indicates that the value is ignored.
*3 Adjusts the time at which the vibrato effect begins after a note is played. Lower
values will cause the effect to begin applying sooner, and higher values will cause
the effect to begin applying later.
This has no effect when Bank Select MSB=127 is selected.
*4 This has no effect when the Multi Part parameter PART MODE = DRUM or
DRUMS1...4.
1.2.22RPN (Registered Parameter Number)
These messages make part settings such as Pitch Bend Sensitivity and Tuning.
The RPN MSB and RPN LSB are transmitted to specify the parameter which is to be
controlled, and subsequently Data Entry (see 1.2.4) is used to set the value of the specified parameter.
Control# ParameterData Range
100RPN LSB0...127
101RPN MSB0...127
If the Multi Part parameter Rcv RPN = OFF, that part will not receive this message.
The following RPN messages can be received.
RPNData Entry *1
MSB LSB MSB LSB Parameter name and range of values
00H 00H mm -- *2Pitch Bend Sensitivity
00H 01H mm llFine Tuning
00H 02H mm --Coarse Tuning
7FH 7FH -- --RPN Null
*1 Refer to 1.2.4.
*2 ‘--’ indicates that the setting value is ignored.
1.2.23Assignable Controller
By specifying a control change number of 0...95 for a part, you can control the way in
which an effect is applied.
For each part, this instrument allows two control change numbers to be specified: AC1
and AC2.
The following parameters specify the effects that are controlled by AC1 and AC2.
• Multi Part Parameter
1. ACI,AC2 PITCH CONTROL
2. ACI,AC2 FILTER CONTROL
3. ACI,AC2 AMPLITUDE CONTROL
4. ACI,AC2 LFO PMOD DEPTH
5. ACI,AC2 LFO FMOD DEPTH
6. ACI,AC2 LFO AMOD DEPTH
• Effectl Parameter
7. ACI,AC2 VARIATION CONTROL DEPTH
(Valid when Variation Effect is assigned to a part as Insertion.)
The AC1 control change number is specified by the Multi Part parameter or A/D Part
parameter AC1 CONTROLLER NUMBER.
The AC2 control change number is specified by the Multi Part parameter or A/D Part
parameter AC2 CONTROLLER NUMBER.
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 00H - 40H - 7FH (-64...0...+63)
mm : 04H - 28H (32...2.0k[Hz])
mm : 1CH - 3AH (500...16.0k[Hz])
mm:00H - 18H (0...+24 semitones)
Set in semitone units up to two octaves
mm ll: 00H 00H-100 cents
::
mm ll: 40H 00H0 cents
::
mm ll: 7FH 7FH+100 cents
[Note] After mm ll: 00H 7FH (=-87.5) cents comes 01H
00H (=-87.4 cents)
mm:28H - 40H - 58H (-24...0...+24 semitones)
Puts the RPN and NRPN numbers in an un-set condition.
The internal setting values will not change.
1.3 Channel Mode messages
These messages specify the basic operation of each part.
1.3.1 All Sound Off
Silences all currently sounding notes on the corresponding channel.
However the status of channel messages such as Note-on or Hold On is preserved.
Control# ParameterData Range
120All Sound Off0
1.3.2 Reset All Controllers
The values of the following controllers will change.
ControllerValue
Pitch Bend Change+/-0 (center)
Channel Pressure0 (off)
Polyphonic Key Pressure 0 (off)
Modulation0 (off)
Expression127 (maximum)
Hold0 (off)
Portamento0 (off)
Sostenuto0 (off)
Soft Pedal0 (off)
Portamento ControlReset the Portamento Source Note Number that was re-
RPNNumber un-set, internal data will not change.
NRPNNumber un-set, internal data will not change.
The following data will not change
Program Change, Bank Select MSB/LSB, Volume, Pan, Effect Send Levels 1/3/4, and
the value of parameters which were set using RPN and NRPN.
Control# ParameterData Range
121Reset All Controllers 0
1.3.3 All Note Off
Turns off all notes which are currently “note-on” for the corresponding channel.
However if Hold1 or Sostenuto are ON, the notes will continue sounding until these are
turned off.
Control# ParameterData Range
123All Note Off0
1.3.4 Omni Off
Performs the same processing as when All Note Off is received.
Control# ParameterData Range
124Omni Off0
1.3.5 Omni On
Performs the same processing as when All Sound Off is received.
Control# ParameterData Range
125Omni On0
1.3.6 Mono
Performs the same processing as when All Sound Off is receiv ed, and if the v alue (mono
number) is within the range of 0...16, sets the corresponding channel to Mode4* (m=1).
Control# ParameterData Range
126Mono0...16
* Mode4 is when only the messages of the specified channel are received, and notes are
sounded monophonically.
1.3.7 Poly
Performs the same processing as when All Note Off is recei ved, and sets the corresponding channel to Mode3*.
Control# ParameterData Range
127Poly0
* Mode3 is when only the messages of the specified channel are received, and notes are
sounded polyphonically.
ceived
18
MIDI Data Format
1.4 Program Change
This message selects sounds.
This changes the program number of the receiving channel. If the voice bank is also to be
changed, transmit this message together with the Bank Select message (see 1.2.1).
If the Multi Part parameter Rcv PROGRAM CHANGE = OFF, that part will not receive
Program Change messages.
If Sound Module Mode = C/M, the Drum Part will not receive Program Change messages.
1.5 Pitch Bend
This message conveys pitch bend operations.
In general this message modifies the pitch of a part, but it can also control the depth of the
following seven effects.
The result of this message can be changed by the following parameters.
• Multi Part Parameter
1. BEND PITCH CONTROL
2. BEND FILTER CONTROL
3. BEND AMPLITUDE CONTROL
4. BEND LFO PMOD DEPTH
5. BEND LFO FMOD DEPTH
6. BEND LFO AMOD DEPTH
• Effectl Parameter
7. BEND VARIATION CONTROL DEPTH
(Valid when Variation Effect is assigned to a part as Insertion.)
By default this will function as Pitch Control.
If the receive channel is a drum part, effects 5 and 6 will not apply.
If the Multi Part parameter Rcv PITCH BEND CHANGE = OFF, that part will not receive Pitch Bend messages.
1.6 Channel Aftertouch
This message conveys the force with which the keyboard is pressed after notes are played
(for an entire MIDI channel).
The pressure can be controlled for each part. This message will create changes in the
currently-sounding notes.
The effect of this message can be specified by the following parameters.
• Multi Part Parameter
1. CAT PITCH CONTROL
2. CAT FILTER CONTROL
3. CAT AMOLITUDE CONTROL
4. CAT LFO PMOD DEPTH
5. CAT LFO FMOD DEPTH
6. CAT LFO AMOD DEPTH
• Effectl Parameter
7. CAT VARIATION CONTROL DEPTH
(Valid when Variation Effect is assigned to a part as Insertion.)
By default there will be no effect.
If the receive channel is a drum part, effects 5 and 6 will not apply.
If the Multi Part parameter Rcv CHANNEL AFTER TOUCH = OFF, that part will not
receive Channel Aftertouch messages.
1.7 Polyphonic Aftertouch
This message conveys the force with which a key is pressed after a note is played (for an
individual note).
The pressure can be controlled independently for each note. This message will create
changes in the currently-sounding note.
The effect of this message can be specified by the following Multi Part parameters.
1. PAT PITCH CONTROL
2. PAT FILTER CONTROL
3. PAT AMPLITUDE CONTROL
4. PAT LFO PMOD DEPTH
5. PAT LFO FMOD DEPTH
6. PAT LFO AMOD DEPTH
By default there will be no effect.
The effect will apply to note numbers 36...97.
In the case of the following Multi Part parameter settings, that part will not receive Polyphonic Aftertouch messages.
Rcv CHANNEL AFTER TOUCH = OFF
PART MODE = DRUM, DRUMSI...4
2. System Exclusive messages
2.1 Parameter change
This instrument uses the following parameter changes.
[ UNIVERSAL REALTIME MESSAGE ]
1) Master V olume
[ UNIVERSAL NON REALTIME MESSAGE ]
1) General MIDI System On
2) Identity Request (INQUIRY MESSAGE)
3) Identity Reply (INQUIRY MESSAGE)
[ XG PARAMETER CHANGE]
1) XG System on
2) XG System parameter change
3) Multi Effect1 parameter change
4) Multi EQ parameter change
5) Multi Effect2 parameter change
6) Display parameter change
7) Multi Part parameter change
8) AD Part parameter change
9) AD System parameter change
10)Drums Setup parameter change
[ MU80 NATIVE PARAMETER CHANGE]
1) System parameter change
2) Remote switch
[ MU90,MU90R NATIVE PARAMETER CHANGE]
1) Current Performance parameter change
[ Other ]
1) Master tuning
2) TG300 System parameter change
3) TG300 Multi Effect parameter change
4) TG300 Multi Part parameter change
2.1.1 Universal realtime messages
2.1.1.1 Master Volume
11110000 F0H= Exclusive status
01111111 7FH= Universal Real Time
01111111 7FH= ID of target device
00000100 04H= Sub-ID #1=Device Control Mes sage
00000001 01H= Sub-ID #2=Master Volume
* 0sssssss SSH= Volume LSB
0ttttttt TTH= Volume MSB
11110111 F7H= End of Exclusive
or
11110000 F0H= Exclusive status
01111111 7FH= Universal Real Time
0xxxnnnn XNH= Device Number, xxx = don’t care
00000100 04H= Sub-ID #1=Device Control Message
00000001 01H= Sub-ID #2=Master Volume
0sssssss SSH= Volume LSB
0ttttttt TTH= Volume MSB
11110111 F7H= End of Exclusive
When this is received, the Volume MSB will be reflected in the System parameter MASTER VOLUME.
* This indicates that SSH is the hexadecimal expression of the binary 0sssssss. The same
applies for other cases.
2.1.2 Universal non-realtime messages
2.1.2.1 General MIDI System On
11110000 F0H= Exclusive status
01111110 7EH= Universal Non-Real Time
01111111 7FH= ID of target device
00001001 09H= Sub-ID #1=General MIDI Message
00000001 01H= Sub-ID #2=General MIDI On
11110111 F7H= End of Exclusive
or
11110000 F0H= Exclusive status
01111110 7EH= Universal Non-Real Time
0xxxnnnn XNH= N:Device Number, X:don’t care
00001001 09H= Sub-ID #1=General MIDI Message
00000001 01H= Sub-ID #2=General MIDI On
11110111 F7H= End of Exclusive
When this message is received, the SOUND MODULE MODE will be set to XG, and all
settings except for MIDI Master Tuning will be reset to their default values.
However in the following cases this is not received.
• SOUND MODULE MODE = C/M
• When the XG Model System parameter (see table 2-2) Rcv GM EXCLUSIVE
MESSAGE=OFF.
Since approximately 50 ms is required to execute this message, an appropriate interval
must be left before the next message.
19
MIDI Data Format
2.1.2.2 Identity Request
11110000 F0H= Exclusive status
01111110 7EH= Universal Non-Real Time
0mmmmmmm MMH= Device Number
00000110 06H= Sub-ID #1=General Information
00000001 01H= Sub-ID #2=Identity Request
11110111 F7H= End of Exclusive
When this message is received, this instrument will transmit the following 2.1.2.3 Identity Reply message.
2.1.2.3 Identity Reply
11110000 F0H= Exclusive status
01111110 7EH= Universal Non-Real Time
0mmmmmmm MMH= Device Number
00000110 06H= Sub-ID #1=General Information
00000010 02H= Sub-ID #2=Identity Reply
01000011 43H= YAMAHA ID
00000000 00H= Device Family Code LSB
01000001 41H= Device Family Code MSB
01010010 52H= Device Number Code LSB
00000010 02H= Device Number Code MSB
00000000 00H
00000000 00H
00000000 00H
00000001 01H= Tone Generator Code=XG
11110111 F7H= End of Exclusive
When this instrument receives a 2.1.2.2 Identity Request message, it will transmit this
message.
2.1.3 XG Parameter Change
This message sets XG-related parameters. One parameter can be modified by each message. The message format is as follows.
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0001nnnn 1NHN:device Number
01001100 4CHModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
0sssssss SSHData
::
11110111 F7HEnd of Exclusive
For parameters with a data size of 2 or 4, the corresponding number of data bytes will be
transmitted.
2.1.3.1 XG System On
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0001nnnn 1NHN:device Number
01001100 4CHModel ID
00000000 00HAddress High
00000000 00HAddress Mid
01111110 7EHAddress Low
00000000 00HData
11110111 F7HEnd of Exclusive
When On is received, SOUND MODULE MODE will be set to XG.
Since approximately 50 ms is required to execute this message, an appropriate interval
must be left before the next message.
2.1.3.2 XG System parameter change
This message sets the XG SYSTEM block (see tables <1-1> and <1-2>).
2.1.3.3 Multi Effect1 parameter change
This message sets the MULTI EFFECT1 block (see tables <1-1> and <1-4>).
2.1.3.4 Multi EQ parameter change
This message sets the MULTI EQ block (see tables <1-1> and <1-5>).
2.1.3.5 Multi Effect2 parameter change
This message sets the MULTI EFFECT2 block (see tables <1-1> and <1-6>).
2.1.3.6 Display parameter change
This message sets the DISPLAY block (see tables <1-1> and <1-7>).
2.1.3.7 Multi Part parameter change
This message sets the MULTI PART block (see tables <1-1> and <1-8>).
2.1.3.8 AD Part parameter change
This message sets the AD PART block (see tables <1-1> and <1-9>).
MU90R ID #1
MU90R ID #2
MU90R ID #3
MU90R ID #4
2.1.3.9 AD Part parameter change
This message sets the AD SYSTEM block (see tables <1-1> and <1-10>).
2.1.3.10 Drums Setup parameter change
This message sets the DRUMS SETUP block (see tables <1-1> and <1-11>).
2.1.4 MU80 Native parameter changes
These messages set parameters unique to the MU80. One parameter can be modified by
each message. The message format is as follows.
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0001nnnn 1NHN:Device Number
01001001 49HModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
0vvvvvvv VVHData
::
11110111 F7HEnd of Exclusive
For parameters with a data size of 2 or 4, the corresponding number of data bytes will be
transmitted.
2.1.4.1 System parameter change
This message sets the SYSTEM block (see tables <2-1> and <2-2>).
2.1.4.2 Remote switch
This message sets the REMOTE SWITCH block (see tables <2-1> and <2-3>).
2.1.5 MU90/MU90R Native parameter changes
These messages set parameters unique to the MU90/MU90R. One parameter can be
modified by each message. The message format is as follows.
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0001nnnn 1NHN:Device Number
01011001 59HModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
0vvvvvvv VVHData
::
11110111 F7HEnd of Exclusive
For parameters with a data size of 2 or 4, the corresponding number of data bytes will be
transmitted.
2.1.5.1 Current Performance parameter change
This message sets the CURRENT PERFORMANCE block (see tables <3-1> and <32>).
2.1.6 Other parameter changes
2.1.6.1 Master Tuning
This message simultaneously modifies the pitch of all channels.
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0001nnnn 1NHN:device Number
00100111 27HModel ID
00110000 30HAddress High
00000000 00HAddress Mid
00000000 00HAddress Low
0mmmmmmm MMHMaster Tune MSB
0lllllll LLHMaster Tune LSB
0xxxxxxx XXHdon’t care
11110111 F7HEnd of Exclusive
Normally the XG SYSTEM parameter MASTER TUNE should be used (see table <12>).
2.2 Bulk Dump
This instrument uses the following bulk dumps.
[ XG BULK DUMP ]
1) XG System bulk dump
2) System Information bulk dump
3) Multi Effect1 bulk dump
4) Multi EQ bulk dump
5) Multi Effect2 bulk dump
6) Multi Part bulk dump
7) AD Part bulk dump
8) Drums Setup bulk dump
[ MU80 NATIVE BULK DUMP ]
1) System bulk dump
2) MU80, MU50 Internal Performance bulk dump
[ MU90,MU90R NATIVE BULK DUMP ]
1) Internal Performance bulk dump
20
MIDI Data Format
2.2.1 XG Bulk Dump
These messages set XG-related parameters. Unlike parameter changes, a single message
can set multiple parameters. The message format is as follows.
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0000nnnn 0NHN:Device Number
01001100 4CHModel ID
0sssssss SSHByteCountMSB
0ttttttt TTHByteCountLSB
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
0vvvvvvv VVHData
::
0kkkkkkk KKHCheck-sum
11110111 F7HEnd of Exclusive
Address and Byte Count are given in tables 1-n. Byte Count indicates the total size of the
data in tables 1-n.
Bulk Dump and Dump Request messages are received when the beginning of the block is
specified as the address.
“Block” indicates the unit size of the data string included in the total size in tables 1-n.
Check sum is the value which produces a lower 7 bits of 0 when the Start Address, Byte
Count, and the Check Sum itself are added.
2.2.1.1 XG System bulk dump
This message sets the XG SYSTEM block (see tables <1-1> and <1-2>).
2.2.1.2 System Information bulk dump
This message indicates the contents of the SYSTEM INFORMATION b lock (see tables
<1-1> and <1-3>).
This message is transmitted in response to a dump request, but will be ignored if it is
received.
2.2.1.3 Multi Effect1 bulk dump
This message sets the MULTI EFFECT1 block (see tables <1-1> and <1-4>).
2.2.1.4 Multi EQ bulk dump
This message sets the MULTI EQ block (see tables <1-1> and <1-5>).
2.2.1.5 Multi Effect2 bulk dump
This message sets the MULTI EFFECT2 block (see tables <1-1> and <1-6>).
2.2.1.6 Multi Part bulk dump
This message sets the MULTI PART block (see tables <1-1> and <1-8>).
2.2.1.7 A/D Part bulk dump
This message sets the A/D PART block (see tables <1-1> and <1-9>).
2.2.1.8 Drums Setup bulk dump
This message sets the DRUMS SETUP block (see tables <1-1> and <1-11>).
2.2.2 MU80 Native bulk dump
These messages set parameters unique to the MU80. Unlike parameter changes, a single
message can set multiple parameters.
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0000nnnn 0NHN:Device Number
01001001 49HModel ID
0sssssss SSHByteCountMSB
0ttttttt TTHByteCountLSB
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
0vvvvvvv VVHData
::
0kkkkkkk KKHCheck-sum
11110111 F7HEnd of Exclusive
The details are the same for 2.2.1 XG Bulk Dump. However for the address, byte count
and block, refer to tables 2-n.
2.2.2.1 System bulk dump
This message sets the SYSTEM block (see tables <2-1> and <2-2>).
2.2.2.2 MU80/MU50 Internal Performance bulk dump
This message is in MU80/MU50 data format.
It sets the INTERNAL PERFORMANCE block (see tables <2-1> and <2-4>).
2.2.3 MU90/MU90R Native bulk dump
This message sets parameters that are unique to the MU90/MU90R. Unlike parameter
changes, a single message can set multiple parameters.
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0000nnnn 0NHN:Device Number
01011001 59HModel ID
0sssssss SSHByteCountMSB
0ttttttt TTHByteCountLSB
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
0vvvvvvv VVHData
::
0kkkkkkk KKHCheck-sum
11110111 F7HEnd of Exclusive
The details are the same for 2.2.1 XG Bulk Dump. However for the address, byte count
and block, refer to tables 3-n.
2.2.3.1 Internal Performance bulk dump
This message sets the INTERNAL PERFORMANCE block (see tables <3-1> and <33>).
2.3 Parameter Request
These messages request that parameter values be transmitted.
The transmitted data will be in the format of parameter change messages (see 2.1.3 and
2.1.4).
2.3.1 XG parameter request
This message requests that XG parameter settings be transmitted.
The transmitted data will be in the format of an XG Parameter Change (see 2.1.3).
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0011nnnn 3NHN:device Number
01001100 4CHModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
11110111 F7HEnd of Exclusive
2.3.2 MU80 Native parameter request
This message requests that parameters unique to the MU80 be transmitted.
The transmitted data will be in the format of an XG Model Native Parameter Change (see
2.1.4).
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0011nnnn 3NHN:Device Number
01001001 49HModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
11110111 F7HEnd of Exclusive
2.3.3 MU90/MU90R Native parameter request
This message requests that parameters unique to the MU90/MU90R be transmitted.
The transmitted data will be in the format of a MU90/MU90R Native Parameter Change
(see 2.1.4).
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0011nnnn 3NHN:Device Number
01011001 59HModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
11110111 F7HEnd of Exclusive
2.4 Dump Request
These messages request that parameter values of the specified block be transmitted.
The transmitted data will be in bulk dump format.
2.4.1 XG dump request
This message requests that all parameter values of the specified block of XG parameters
be transmitted. The transmitted data will be in XG Bulk Dump format (see 2.2.1).
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0010nnnn 2NHN:device Number
01001100 4CHModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
11110111 F7HEnd of Exclusive
The address is valid if the beginning of the block is specified.
Transmission/reception of dump requests cannot be turned off by a MIDI switch other
than Exclusive = off.
21
MIDI Data Format
2.4.2 MU80 Native dump request
This message requests that all parameter values of the specified block of MU80 native
parameters be transmitted. The transmitted data will be in MU80 Native Bulk Dump
format (see 2.2.2).
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0010nnnn 2NHN:Device Number
01001001 49HModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
11110111 F7HEnd of Exclusive
Details are the same as 2.4.1 XG Bulk Dump Request.
2.4.2 MU90/MU90R Native dump request
This message requests that all parameter values of the specified block of MU90/MU90R
native parameters be transmitted. The transmitted data will be in MU90/MU90R Native
Bulk Dump format (see 2.2.3).
11110000 F0HExclusive status
01000011 43HYAMAHA ID
0010nnnn 2NHN:Device Number
01011001 59HModel ID
0ggggggg GGHAddress High
0mmmmmmm MMHAddress Mid
0lllllll LLHAddress Low
11110111 F7HEnd of Exclusive
Details are the same as 2.4.1 XG Bulk Dump Request.
3. Realtime messages
3.1 Active Sensing
a) Transmission
Not transmitted.
b) Reception
Once FE has been received, if no MIDI messages are received for an interval of approximately 300 msec, the same processing will be performed as when ALL SOUND
OFF, ALL NOTE OFF, and RESET ALL CONTROLLERS are received, and the instrument will return to a status of never having received FE.
22
MIDI Data Format
<Table 1-1>
Parameter Base Address
MODEL ID = 4C
ParameterDescription
XG SYSTEM000000System
INFORMATION010000System Information
EFFECT 1020100Effect1(Reverb,Chorus,Variation )
EFFECT 2030000Insertion Effect 1
DISPLAY060000Display Letter
MULTI PART080000Multi Part 1
MULTI PART0A0000Multi Part 1
(additional):
A/D PART100000A/D Part 1
A/D SYSTEM110000A/D System
DRUM300D00Drum Setup 1
Address
(H)(M)(L)
00007DDrum setup Reset
00007EXG System On
00007FAll Parameter Reset
AddressSize DataParameter DescriptionInitial value
(H)(H)(H)(H)
03 00 00200 - 7FINSERTION EFFECT1 TYPE MSBRefer to the Effect Program List49(=DISTORTION)
30200 - 7FINSERTION EFFECT1 PARAMETER1 MSBRefer to the Effect Parameter List00(depends on insertion effect1 type)
32200 - 7FINSERTION EFFECT1 PARAMETER2 MSB"00(")
34200 - 7FINSERTION EFFECT1 PARAMETER3 MSB"00(")
36200 - 7FINSERTION EFFECT1 PARAMETER4 MSB"00(")
38200 - 7FINSERTION EFFECT1 PARAMETER5 MSB"00(")
3A200 - 7FINSERTION EFFECT1 PARAMETER6 MSB"00(")
3C200 - 7FINSERTION EFFECT1 PARAMETER7 MSB"00(")
3E200 - 7FINSERTION EFFECT1 PARAMETER8 MSB"00(")
40200 - 7FINSERTION EFFECT1 PARAMETER9 MSB"00(")
42200 - 7FINSERTION EFFECT1 PARAMETER10 MSB"00(")
TOTAL SIZE 14
When using an EFFECT TYPE for which MSB is not required, the parameters of addresses 02-0B are received, and the parameters of addresses 30-42 are not received.
When using an EFFECT TYPE for which MSB is required, the parameters of addresses 30-42 are received, and the parameters of addresses 02-0B are not received.
For bulk transmission which includes EFFECT TYPE data, the parameters of addresses 02-0B will always be transmitted. Ho wever for an EFFECT TYPE which requires MSB, the
parameters of addresses 02-0B are not received when bulk data is received.
03 01 00200 - 7FINSERTION EFFECT2 TYPE MSBRefer to the Effect Program List49(=DISTORTION)
30200 - 7FINSERTION EFFECT2 PARAMETER1 MSBRefer to the Effect Parameter List00(depends on insertion effect2 type)
32200 - 7FINSERTION EFFECT2 PARAMETER2 MSB"00(")
34200 - 7FINSERTION EFFECT2 PARAMETER3 MSB"00(")
36200 - 7FINSERTION EFFECT2 PARAMETER4 MSB"00(")
38200 - 7FINSERTION EFFECT2 PARAMETER5 MSB"00(")
3A200 - 7FINSERTION EFFECT2 PARAMETER6 MSB"00(")
3C200 - 7FINSERTION EFFECT2 PARAMETER7 MSB"00(")
3E200 - 7FINSERTION EFFECT2 PARAMETER8 MSB"00(")
40200 - 7FINSERTION EFFECT2 PARAMETER9 MSB"00(")
42100 - 7FINSERTION EFFECT2 PARAMETER10 MSB"00(")
TOTAL SIZE 14
When using an EFFECT TYPE for which MSB is not required, the parameters of addresses 02-0B are received, and the parameters of addresses 30-42 are not received.
When using an EFFECT TYPE for which MSB is required, the parameters of addresses 30-42 are received, and the parameters of addresses 02-0B are not received.
For bulk transmission which includes EFFECT TYPE data, the parameters of addresses 02-0B will always be transmitted. Ho wever for an EFFECT TYPE which requires MSB, the
parameters of addresses 02-0B are not received when bulk data is received.
00 - 7FINSERTION EFFECT1 PARAMETER1 LSB"28(")
00 - 7FINSERTION EFFECT1 PARAMETER2 LSB"14(")
00 - 7FINSERTION EFFECT1 PARAMETER3 LSB"48(")
00 - 7FINSERTION EFFECT1 PARAMETER4 LSB"35(")
00 - 7FINSERTION EFFECT1 PARAMETER5 LSB"40(")
00 - 7FINSERTION EFFECT1 PARAMETER6 LSB"00(")
00 - 7FINSERTION EFFECT1 PARAMETER7 LSB"2B(")
00 - 7FINSERTION EFFECT1 PARAMETER8 LSB"4A(")
00 - 7FINSERTION EFFECT1 PARAMETER9 LSB"0A(")
00 - 7FINSERTION EFFECT1 PARAMETER10 LSB"7F(")
00 - 7FINSERTION EFFECT2 TYPE LSB"00
AD1, AD2(64, 65)
OFF(127)
00 - 7FINSERTION EFFECT2 PARAMETER1 LSB"28(")
00 - 7FINSERTION EFFECT2 PARAMETER2 LSB"14(")
00 - 7FINSERTION EFFECT2 PARAMETER3 LSB"48(")
00 - 7FINSERTION EFFECT2 PARAMETER4 LSB"35(")
00 - 7FINSERTION EFFECT2 PARAMETER5 LSB"40(")
00 - 7FINSERTION EFFECT2 PARAMETER6 LSB"00(")
00 - 7FINSERTION EFFECT2 PARAMETER7 LSB"2B(")
00 - 7FINSERTION EFFECT2 PARAMETER8 LSB"4A(")
00 - 7FINSERTION EFFECT2 PARAMETER9 LSB"0A(")
00 - 7FINSERTION EFFECT2 PARAMETER10 LSB"7F(")
26
MIDI Data Format
<Table 1-7>
MIDI Parameter Change table ( DISPLAY DATA )
AddressSize DataParameter DescriptionInitial value
(H)(H)(H)(H)
06 00 002020 - 7FDISPLAY LETTER Data132...127(ASCII CHARACTER)--
::::
1FDISPLAY LETTER Data3232...127(ASCII CHARACTER)--
TOTAL SIZE 20
07 00 003000 - 7FDISPLAY BITMAP Data1 *0...127--
::::
2FDISPLAY BITMAP Data480...127--
TOTAL SIZE 30
* How DISPLAY BITMAP data and the screen display are related
In the horizontal direction, seven pixels form one byte of data.
To display a pixel, set its data bit to 1. To turn off the pixel, set its data bit to 0.
This data is arranged in the screen as follows.
Bitmap data can also be received just for a specific pixel. In this case, the other pixels will display their pre vious status. Display Data parameter changes can transmit data continuously
from a desired location.
<Table 1-8>
MIDI Parameter Change table ( MULTI PART )
AddressSize DataParameter DescriptionInitial value
(H)(H)(H)(H)
08 nn 00100 - 40ELEMENT RESERVE0...64part10, 26=0
nn 01100 - 7FBANK SELECT MSB0...127part10,26=7F
nn 02100 - 7FBANK SELECT LSB0...12700
nn 03100 - 7FPROGRAM NUMBER1...12800
nn 04100-1F,7FRcv CHANNELA1...A16, B1...B16, OFFPart No.
nn 05100 - 01MONO/POLY MODEMONO , POLY01
nn 06100 - 02SAME NOTE NUMBERSINGLE, MULTI, INST(for DRUM)01
nn 07100 - 05PART MODENORMAL, DRUM, DRUMS1...4Part10=2, Part26=4
nn 08128 - 58NOTE SHIFT-24...0...+24[semitones]40
nn 09200 - 0FDETUNE-12.8...0...+12.7[Hz]08 00
nn 0A00 - 0F1st bit3-0→bit7-4
nn 0B100 - 7FVOLUME0...12764
nn 0C100 - 7FVELOCITY SENSE DEPTH0...12740
nn 0D100 - 7FVELOCITY SENSE OFFSET0...12740
nn 0E100 - 7FPANRND, L63...C...R6340
nn 0F100 - 7FNOTE LIMIT LOWC-2...G800
nn 10100 - 7FNOTE LIMIT HIGHC-2...G87F
nn 11100 - 7FDRY LEVEL0...1277F
nn 12100 - 7FCHORUS SEND0...12700
nn 13100 - 7FREVERB SEND0...12728
nn 14100 - 7FVARIATION SEND0...12700
nn 15100 - 7FVIBRATO RATE-64...0...+6340
nn 16100 - 7FVIBRATO DEPTH-64...0...+6340
nn 17100 - 7FVIBRATO DELAY-64...0...+6340
nn 18100 - 7FLOW PASS FILTER CUTOFF FREQUENCY-64...0...+6340
nn 19100 - 7FLOW PASS FILTER RESONANCE-64...0...+6340
nn 1A100 - 7FEG ATTACK TIME-64...0...+6340
nn 1B100 - 7FEG DECAY TIME-64...0...+6340
nn 1C100 - 7FEG RELEASE TIME-64...0...+6340
nn 1D128 - 58MW PITCH CONTROL-24...0...+24[semitones]40
nn 1E100 - 7FMW LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 1F100 - 7FMW AMPLITUDE CONTROL-100...0...+100[%]40
nn 20100 - 7FMW LFO PMOD DEPTH0...1270A
KEY ON ASSIGN
2nd bit3-0→bit3-0
other parts =2
other parts=0
other parts=0
27
MIDI Data Format
nn 21100 - 7FMW LFO FMOD DEPTH0...12700
nn 22100 - 7FMW LFO AMOD DEPTH0...12700
nn 23128 - 58BEND PITCH CONTROL-24...0...+24[semitones]42
nn 24100 - 7FBEND LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 25100 - 7FBEND AMPLITUDE CONTROL-100...0...+100[%]40
nn 26100 - 7FBEND LFO PMOD DEPTH0...12700
nn 27100 - 7FBEND LFO FMOD DEPTH0...12700
nn 28100 - 7FBEND LFO AMOD DEPTH0...12700
TOTAL SIZE 29
nn 30100 - 01Rcv PITCH BENDOFF, ON01
nn 31100 - 01Rcv CH AFTER TOUCH(CAT)OFF, ON01
nn 32100 - 01Rcv PROGRAM CHANGEOFF, ON01
nn 33100 - 01Rcv CONTROL CHANGEOFF, ON01
nn 34100 - 01Rcv POLY AFTER TOUCH(PAT)OFF, ON01
nn 35100 - 01Rcv NOTE MESSAGEOFF, ON01
nn 36100 - 01Rcv RPNOFF, ON01
nn 37100 - 01Rcv NRPNOFF, ONXGmode=01, GMmode=00
nn 38100 - 01Rcv MODURATIONOFF, ON01
nn 39100 - 01Rcv VOLUMEOFF, ON01
nn 3A100 - 01Rcv PANOFF, ON01
nn 3B100 - 01Rcv EXPRESSIONOFF, ON01
nn 3C100 - 01Rcv HOLD1OFF, ON01
nn 3D100 - 01Rcv PORTAMENTOOFF, ON01
nn 3E100 - 01Rcv SOSTENUTOOFF, ON01
nn 3F100 - 01Rcv SOFT PEDALOFF, ON01
nn 40100 - 01Rcv BANK SELECTOFF, ONXGmode=01, GMmode=00
nn 41100 - 7FSCALE TUNING C-64...0...+63[cent]40
nn 42100 - 7FSCALE TUNING C#-64...0...+63[cent]40
nn 43100 - 7FSCALE TUNING D-64...0...+63[cent]40
nn 44100 - 7FSCALE TUNING D#-64...0...+63[cent]40
nn 45100 - 7FSCALE TUNING E-64...0...+63[cent]40
nn 46100 - 7FSCALE TUNING F-64...0...+63[cent]40
nn 47100 - 7FSCALE TUNING F#-64...0...+63[cent]40
nn 48100 - 7FSCALE TUNING G-64...0...+63[cent]40
nn 49100 - 7FSCALE TUNING G#-64...0...+63[cent]40
nn 4A100 - 7FSCALE TUNING A-64...0...+63[cent]40
nn 4B100 - 7FSCALE TUNING A#-64...0...+63[cent]40
nn 4C100 - 7FSCALE TUNING B-64...0...+63[cent]40
nn 4D128 - 58CAT PITCH CONTROL-24...0...+24[semitones]40
nn 4E100 - 7FCAT LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 4F100 - 7FCAT AMPLITUDE CONTROL-100...0...+100[%]40
nn 50100 - 7FCAT LFO PMOD DEPTH0...12700
nn 51100 - 7FCAT LFO FMOD DEPTH0...12700
nn 52100 - 7FCAT LFO AMOD DEPTH0...12700
nn 53128 - 58PAT PITCH CONTROL-24...0...+24[semitones]40
nn 54100 - 7FPAT LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 55100 - 7FPAT AMPLITUDE CONTROL-100...0...+100[%]40
nn 56100 - 7FPAT LFO PMOD DEPTH0...12700
nn 57100 - 7FPAT LFO FMOD DEPTH0...12700
nn 58100 - 7FPAT LFO AMOD DEPTH0...12700
nn 59100 - 5FAC1 CONTROLLER NUMBER0...9510
nn 5A128 - 58AC1 PITCH CONTROL-24...0...+24[semitones]40
nn 5B100 - 7FAC1 LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 5C100 - 7FAC1 AMPLITUDE CONTROL-100...0...+100[%]40
nn 5D100 - 7FAC1 LFO PMOD DEPTH0...12700
nn 5E100 - 7FAC1 LFO FMOD DEPTH0...12700
nn 5F100 - 7FAC1 LFO AMOD DEPTH0...12700
nn 60100 - 5FAC2 CONTROLLER NUMBER0...9511
nn 61128 - 58AC2 PITCH CONTROL-24...0...+24[semitones]40
nn 62100 - 7FAC2 LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 63100 - 7FAC2 AMPLITUDE CONTROL-100...0...+100[%]40
nn 64100 - 7FAC2 LFO PMOD DEPTH0...12700
nn 65100 - 7FAC2 LFO FMOD DEPTH0...12700
nn 66100 - 7FAC2 LFO AMOD DEPTH0...12700
nn 67100 - 01PORTAMENTO SWITCHOFF, ON00
nn 68100 - 7FPORTAMENTO TIME0...12700
nn 69100 - 7FPITCH EG INITIAL LEVEL-64...0...+6340
nn 6A100 - 7FPITCH EG ATTACK TIME-64...0...+6340
nn 6B100 - 7FPITCH EG RELEASE LEVEL-64...0...+6340
nn 6C100 - 7FPITCH EG RELEASE TIME-64...0...+6340
nn 6D101 - 7FVELOCITY LIMIT LOW1...12701
nn 6E101 - 7FVELOCITY LIMIT HIGH1...1277F
TOTAL SIZE 3F
nn 701NOT USED-nn 711NOT USED-nn 72100 - 7FEQ BASS GAIN-12 - +12[dB]40
nn 73100 - 7FEQ TREBLE GAIN-12 - +12[dB]40
The MU90 will initialize all Drum Setup data in the following cases.
When XG SYSTEM ON is received
When GM SYSTEM ON is received
When DRUM SETUP RESET is received (in XG mode)
[Note]
When a program change is received by a part to which a Drum Setup is assigned, the assigned Drum Setup will be initialized.
If the same Drum Setup is assigned to two or more parts, changes in Drum Setup parameters (including program changes) will be reflected in all parts to which it is assigned.
31
MIDI Data Format
<Table 2-1>
Parameter Base Address
MODEL ID = 49
ParameterDescription
MU80 SYSTEM000000System
REMOTE SWITCH0A0000Remote Switch
MU80300000#1 Common
INTERNAL::
PERFORMANCE306300#100 Common
AddressSize DataParameter DescriptionInitial value
(H)(H)(H)(H)
30 pp 000C20 - 7FPERFORMANCE NAME32...127(ASCII CHARACTER)depends on performance number
n: performance part number(01-04)
pp:performance number(00-63)
For parameters marked by an *, only the data of n=1 is received as common data, and the data of n=2-4 is not received.
Bank Select LSBBank 0 E Bank 1 E Bank 3 E Bank 6 E Bank 8 E Bank 12 E Bank 14 E Bank 16 E Bank 17 E Bank 18 E Bank 19 E Bank 20 E Bank 24 E Bank 25 E Bank 26 E Bank 27 E
Bank Select LSBBank 0 E Bank 1 E Bank 3 E Bank 6 E Bank 8 E Bank 12 E Bank 14 E Bank 16 E Bank 17 E Bank 18 E Bank 19 E Bank 20 E Bank 24 E Bank 25 E Bank 26 E Bank 27 E
Bank Select LSBBank 28 E Bank 32 E Bank 33 E Bank 34 E Bank 35 E Bank 36 E Bank 37 E Bank 38 E Bank 39 E Bank 40 E Bank 41 E Bank 42 E Bank 43 E Bank 45 E Bank 64 E Bank 65 E
Bank Select LSBBank 28 E Bank 32 E Bank 33 E Bank 34 E Bank 35 E Bank 36 E Bank 37 E Bank 38 E Bank 39 E Bank 40 E Bank 41 E Bank 42 E Bank 43 E Babk 45 E Bank 64 E Bank 65 E
Instrument Group
(1-128)
Reed65
66
67
6869707172
Pipe73
747576
777879
2 Osc
Toy Lead
2
DoublSaw
80
82
Synth Lead81
Big Five
83
88
84
90
85
86
87
91
92
93
94
Synth Pad89
RndGlock
96
95
98
99
100
Synth Effects97
Sitar 2
2
DetSitar
1
MuteBnjo
111
110
112
114
115
116
117
118
101
103
104
102
106
107
108
109
Ethnic105
Percussive113
119
120
122
123
124
Sound Effects121
:Same as Bank 0
E: Number of elements
125
126
127
128
45
SFX VOICE
pgm#
(1-128)
1
2
CuttngNz
CttngNz2
2
1
DstCutNz
Str Slap
2
B.Slide
1
P.Scrape
213
Log Drum
2
Balimba
2
Balafon
215
216
Carillon
Santur
2
2
ChrchBel
Cimbalom
1
Fl.KClik
MU90 XG Voice List
2
1
1
2
2
2
Shower
Thunder
Wind
Stream
Bubble
Feed
236
125
Ukulele
226
127
Mandolin
PdlSteel
229
Mu.DstGt
SmthFrtl
2
SynFretl
239
Hammer
1
1
1
1
1
2
2
2
Dog
Horse
Tweet 2
Kitty
Growl
Haunted
Ghost
Maou
154
157
VoiceHmn
FluglHrn
256
pgm#
(1-128)
Bank Select LSBBank 66 E Bank 67 E Bank 68 E Bank 69 E Bank 70 E Bank 71 E Bank 72 E Bank 73 E Bank 96 E Bank 97 E Bank 98 E Bank 99 E Bank 100 E Bank 101 EBank Select LSBBank 0
Piano11
Instrument Group
EuroHit+
1
Euro Hit
2
6thHit +
1
6th Hit
2
1 StdiumO2 2 GospelOr 1 ClkGsplO 2 ChapelOr 217
StdiumOr
2
DrawOrg3
2
218
219
CheezOrg
ClikOrgn
22
33
44
55
66
77
88
99
1111
1010
1212
13
Chromatic
Percussion
FstRotar
1414
15
16
19
2020
2121
2222
18
Organ17
228
NaslGtSt
1
NasalGtr
1
132
MidTGtSt
2323
2424
26
27
Guitar25
GtrHrmo2
28
29
3030
3131
32
3434
Bass3333
1
HardReso
1
140
Fish
MetlBass
2
1
RubberBa
CS Light
40
4242
4343
4444
4545
4646
4747
3535
36
3737
3838
39
Strings4141
4848
5050
Ensemble4949
BassHit+
1
Bass Hit
2
BrStab80
2
DoublHit
5858
5959
5151
5252
5353
54
5555
6060
56
:Same as Bank 0:No Sound
E: Number of elementsE : Number of elements
6161
6262
6363
6464
Brass57
46
SFX VOICE
pgm#
(1-128)
1
Call
1
1
DoorSqek
DoorSlam
1
2
ScratchC
ScratchS
1
1
WindChim
Telphon2
1
1
Ignition
Squeal
1
1
Exhaust
Crash
MU90 XG Voice List
2
1
2
2
2
2
2
Siren
Train
JetPlane
Starship
Burst
Coaster
Submarin
1
Laugh
1
Scream
1
Punch
1
Heart
1
1
Footstep
Applaus2
1
2
MchinGun
LaserGun
2
2
Xplosion
Firework
172
BassClar
276
Kawala
282
Seq Ana.
299
Gamelmba
2
BellHarp
2
2102
Dharma
2101
2
Smokey
BelChoir
2
Puffy
2
Glisten
2
2106
Oud
2105
2
Tamboura
Gopichnt
2
2
Tambra
Rabab
2107
Tsugaru
2 Kanoon 2108
Taisho-k
2113
AsianBel
2
Rama Cym
2
S.Gamlan
2
2115
Gamelan
ThaiBell
2112
2
2
Hichriki
Altair
GlasPerc
1
2
2114
2
1116
1117
Pungi
Bonang
Atrigane
Tablas
Castanet
Gr.Cassa
1120
Rev Tom2
1
Rev Tom1
1
RevConBD
1
RevKick1
1
RevSnar2
1
RevSnar1
pgm#
(1-128)
Bank Select LSBBank 66 E Bank 67 E Bank 68 E Bank 69 E Bank 70 E Bank 71 E Bank 72 E Bank 73 E Bank 96 E Bank 97 E Bank 98 E Bank 99 E Bank 100 E Bank 101 EBank Select LSBBank 0
Reed6565
Instrument Group
AirBells
Night
2
2
2103
DigiBell
MilkyWay
298
98
2
VibeBell
2
2100
ChrstBel
Planet
2
2
LoudGlok
AtmosPad
99
100
101
Reso&Pan
2
2
ToHeaven
StarDust
2
2
Ritual
Creation
2
2
Ring Pad
SynPiano
102
103
2118
Rock Tom
111111
110110
104104
106
112
107
108
109109
Ethnic105
118
119119
114
115
116
117
120
122122
123123
124124
Percussive113
Sound Effects121121
:Same as Bank 0:No Sound
E: Number of elementsE : Number of elements
125125
126126
127127
128128
181
SyncLead
1
Pulse Ld
1
185
SineLead
7474
7575
76
7777
7878
6666
6767
6868
6969
7070
7171
72
7979
Pipe7373
SynPluck
8080
82
8383
8484
85
8686
Synth Lead81
291
292
Snow Pad
CosmicPd
2
2
SquarPad
CC Pad
2
2
296
297
Ana. Pad
Itopia
Celstial
Carib
Fairy
9393
9494
9595
8787
8888
9090
Synth Pad8989
96
91
92
Synth Effects97
47
MU90 TG300B Voice List
2
MelloGrP 1
1
1
GrndPnoK
BritPnoK
2
2
HnkyTnkK
VX El.P1 2
2
Chor.EP1
VX El.P2 2
2
Chor.EP2
Harpsi.K 1
2
1
Harpsi.3
Clavi K
1
Vibes K
2
Balimba
2
Balafon
1
MarimbaK
2
Carillon
2
2
ChrchBel
60sDrOr1 2 60sDrOr2 2 60sDrOr3 2
2
70sDrOr2
2
2
2
2
SloRotar
ChurOrg3
2
2
RotaryOr
ChurOrg2
2
AccordIt
2
2
NylonGt3
Nyln&Stl 2Mandolin
1
2
Ukulele
12StGtr
1
2
FunkGtr2
2
2
ChorusGt
PowerGt1 2 PowerGt2 2 Dst.5ths 2
AcoHarmo 1
2
FeedbGt2
2
1
GtFeedbk
1
MutePKBa
ResoSlap
MelloSB1 1 SmthSynB
1
SynBa2Dk
1
2
ResoBass
RubberBa
2
TechnoBa
1
2
FastResB
X WireBa
1
1
2
1
Slow Vln
2
Susp.Str
1
SlwTrStr
2
S.Strngs
2
ChoirStr
2
2
TremOrch
S.SlwStr
2
2
Orchstr2
WarmStr
2
2
HornOrch 2
BrssFall 1
AnaBrss1 2
AnaBrss2 2 AnVelBr2 2
DoublHit** 2LoFi Hit 2
2
2
MelChoir
BrssStab
2
2
2
2
1
S.Choir
SyVoice2
1
2
Quack Br
2
2
BrssSec2
2
1
GrandPno
pgm#
(1-128)
Bank Select LSBBank 0 E Bank 1 E Bank 2 E Bank 3 E Bank 4 E Bank 5 E Bank 6 E Bank 7 E Bank 8 E Bank 9 E Bank 10 E Bank 11 E Bank 16 E Bank 17 E Bank 18 E Bank 19 E
Bank Select LSBBank 0 E Bank 1 E Bank 2 E Bank 3 E Bank 4 E Bank 5 E Bank 6 E Bank 7 E Bank 8 E Bank 9 E Bank 10 E Bank 11 E Bank 16 E Bank 17 E Bank 18 E Bank 19 E
2Bright PianoBritePnoBright and crisp grand piano
3Electric Grand Piano El.GrandElectric grand piano (CP80)
4Honky-tonk Piano HnkyTonkRagtime-style piano
5Electric Piano 1E.Piano1Electric piano
6Electric Piano 2E.Piano2Electric piano with metallic resonance (DX)
7HarpsichordHarpsi.Harpsichord
8ClaviClaviClavi
18Percussive OrganPercOrgnElectronic organ with strong attack
19Rock OrganRockOrgnRock-style organ
20Church OrganChrchOrgPipe organ
21Reed OrganReedOrgnBright and light organ
22AccordionAcordionAccordion
23HamonicaHarmnicaHarmonica
24Tango AccordionTangoAcdTango accordion
34Finger BassFngrBassElectric bass (finger plucked)
35Pick BassPickBassElectric bass (played with a pick)
36Fretless BassFretlessFretless bass
37Slap Bass 1SlapBas1Slapped bass
38Slap Bass 2SlapBas2Slapped bass with soft attack
39Synth Bass 1SynBass1Synth bass with “sweep”
40Synth Bass 2SynBass2Synth bass
42ViolaViolaViola
43CelloCelloCello
44ContrabassContrabsContrabass
45Tremolo StringsTrem.StrStrings played with tremolo
46Pizzicato StringsPizz.StrStrings played pizzicato
47Orchestral HarpHarpHarp
48TimpaniTimpaniTimpani
82Sawtooth LeadSaw LdAnalog synth lead (sawtooth wave)
83Calliope LeadCaliopLdPan flute-type lead
84Chiff LeadChiff LdSynth brass-type lead
85Charang LeadCharanLdDistortion guitar-type lead
86Voice LeadVoice LdChorus lead
87Fifths LeadFifth LdSynth lead + perfect 4th below
88Bass & LeadBass&LdSynth bass + synth lead
90Warm PadWarm PadPad with gentle attack
91Poly Synth PadPolySyPdSynth brass-style pad
92Choir PadChoirPadChorus pad
93Bowed PadBowedPadGlass harp-style pad
94Metallic PadMetalPadPad with hard synth strings
95Halo PadHalo PadPad with breath noise
96Sweep PadSweepPadSweep pad with gentle attack
97RainRainWarm and transparent synth sound
98Sound TrackSoundTrkAnalog synth pad + perfect 4th above
99CrystalCrystalMusic box, bell
100AtmosphereAtmosphrHarp + strings
101BrightnessBrightSynth chorus with strong attack and rapid decay
102GoblinsGoblinsSweep sound with gentle attack + murmuring
103EchoesEchoesPad with definite attack + release echo
104Sci-FiSci-FiMetallic synth pad
1acoustic piano 1a.piano11 Acoustic Piano 1A-Piano12
2acoustic piano 2a.piano21 Acoustic Piano 2A-Piano22
3acoustic piano 3a.piano31 Acoustic Piano 3A-Piano32
4electric piano 1e.piano11 Acoustic Piano 4A-Piano42
5electric piano 2e.piano21 Acoustic Piano 5A-Piano51
6electric piano 3e.piano31 Acoustic Piano 6A-Piano61
7electric piano 4e.piano41 Acoustic Piano 7A-Piano71
8honky-tonk pianohnkytnk2 Electric Piano 1E-Piano12
9electric organ 1e.organ12 Electric Piano 2E-Piano22
10electric organ 2e.organ22 Electric Piano 3E-Piano32
11electric organ 3e.organ31 Acoustic Guitar 1A-Guitr11
12electric organ 4e.organ41 Acoustic Guitar 2A-Guitr22
13pipe organ 1pipeorg12 Acoustic Guitar 3A-Guitr32
14pipe organ 2pipeorg22 Electric Guitar 1E-Guitr12
15pipe organ 3pipeorg32 Electric Guitar 2E-Guitr21
16accordionacordion2 Slap Bass 1Slap-12
17harpsichord 1harpsi11 Slap Bass 2Slap-22
18harpsichord 2harpsi22 Slap Bass 3Slap-32
19harpsichord 3harpsi31 Slap Bass 4Slap-42
20clavi 1clavi11 Slap Bass 5Slap-52
21clavi 2clavi21 Slap Bass 6Slap-62
22clavi 3clavi31 Slap Bass 7Slap-72
23celesta 1celesta11 Slap Bass 8Slap-82
24celesta 2celesta21 Finger Bass 1Finger-11
25synth brass 1synbras12 Finger Bass 2Finger-22
26synth brass 2synbras22 Picked Bass 1Picked-11
27synth brass 3synbras32 Picked Bass 2Picked-22
28synth brass 4synbras42 Fretless BassFretlsBs1
29synth bass 1synbass11 Acoustic BassA-Bass2
30synth bass 2synbass21 Choir 1Choir-11
31synth bass 3synbass32 Choir 2Choir-21
32synth bass 4synbass41 Choir 3Choir-32
33new age padnewagepd2 Choir 4Choir-42
34synth harmosynharmo2 Strings 1Strngs-12
35choir padchoir pd2 Strings 2Strngs-22
36bowed padbowed pd2 Strings 3Strngs-32
37sound tracksoundtrk2 Strings 4Strngs-42
38atmosphereatmosphr2 Electric Organ 1E-Organ12
39synth warmsyn warm2 Electric Organ 2E-Organ22
40synth funnysynfunny1 Electric Organ 3E-Organ32
41synth echo 1synecho12 Electric Organ 4E-Organ42
42rainrain2 Electric Organ 5E-Organ52
43synth oboesynoboe2 Electric Organ 6E-Organ62
44synth echo 2synecho22 Electric Organ 7E-Organ72
45synth solosynsolo2 Electric Organ 8E-Organ82
46synth reed organsynrdorg2 Electric Organ 9E-Organ92
47synth bellsynbell1 Soft Trumpet 1SoftTP-11
48square leadsquareld2 Soft Trumpet 2SoftTP-21
49string section 1strsect12 Trumpet/Trombone 1 TP/TRB-11
50string section 2strsect22 Trumpet/Trombone 2 TP/TRB-21
51string section 3strsect32 Trumpet/Trombone 3 TP/TRB-31
52pizzicato stringspizz.str1 Trumpet/Trombone 4 TP/TRB-41
53violin 1violin 12 Trumpet/Trombone 5 TP/TRB-52
54violin 2violin 21 Trumpet/Trombone 6 TP/TRB-62
55cello 1cello 11 Sax 1Sax-11
56cello 2cello 21 Sax 2Sax-21
57contrabasscontrabs1 Sax 3Sax-31
58harp 1harp 11 Sax 4Sax-42
59harp 2harp 21 Brass 1Brass-11
60guitar 1guitar 11 Brass 2Brass-21
61guitar 2guitar 21 Brass 3Brass-32
62electric guitar 1elecgtr12 Brass 4Brass-42
63electric guitar 2elecgtr22 Brass 5Brass-52
64sitarsitar1 Orchestra HitOrch-Hit1
1FXHeavens DoorWarm effect sound. MW controls the filter.
2PFRich PianoA robust concert grand.
3BRSaw ClassicAnalog sawtooth brass. Delay effect.
4FXAnalog AgeWarm and transparent analog synth pad. Aftertouch controls the filter.
5PDBig AtmosDistinctive synth pad. MW controls the filter.
6KSTwo FlutishLeft hand is pad, right hand is pan flute.
7BASession BassVelocity switches between a fingered-plucked bass and slap bass.
8OR70s Organ ATOrgan of the 70’s. Aftertouch controls the rotary speed.
9SLTouch LineSawtooth with fuzz. Move the filter and use for techno sequences.
10SCRave MeccaDance sound for chording. MW controls the filter.
11ENSuperstringsWarm analog synth sound. MW controls the filter.
12PFEP StreetSolid electric piano. Deep chorus.
13LDFat LeadClassic saucy bass. Four oscillators.
14PDFancy PadPad with atmosphere. Aftertouch controls the filter.
15SCDikk TekkUse on hard sequence phrases. MW controls the filter.
16STLaser HarpSynth with deep phasing.
17GTGary GuitarGood old distortion guitar of yesterday.
18ORFull OrganBright electric organ. MW controls the filter.
19LDDyno LeadClassical analog synth. Portamento is effective.
20PFCP70 On StageThe well-known Yamaha electric grand.
21BRSuper BrassPowerful straight-ahead brass section. MW controls the filter.
22FXEthnographMemorable new-age sound collage.
23SLTecspirationAnalog techno sound with fuzz.
24COVox PopTight synth chorus. Use on rapid passages.
25PDDark PadDark synth pad. MW controls the filter.
26FXSparkle PadSparkling pad. MW creates a surprising change.
27BRJump-offClassic synth brass.
28OROverdrive OROrgan with overdrive.
29GTRicky GuitarClean electric guitar for lead parts.
30SCEuro HookThick analog sound for percussive sequences.
31RDGroovin’ BaritoneBaritone sax.
32FXAlien PeaceBeautiful digital synth that uses two completely different elements.
33KSHit HouseA novel split. Four brass shots.
34GT6-string GuitarSteel-stringed acoustic guitar.
35ENPhase StringsAnalog synth strings with phaser. MW controls the filter.
36KSMinstrelSplit with phased synth hi-hat and calliope lead.
37OREarly BirdOrgan with symphonic effect. Use for dance music.
38COOrchestral SuiteOrchestral combination of strings, horn and bell.
39SCFat HookThe ultimate synth for Euro-sound.
40KSR&B GigSplit with piano/strings and organ.
41ORDeep HarpClear harmonica. Great for solos.
42FXAlmost HeavenDistinctive bell pad.
43SLDigi BizzarIntense digital synth sound. For electronic music.
44OREuro AccordionAccordion with European flavor.
45EN2 Octaves StringsBright analog strings. Two-octave layer.
46PFNew House PianoPiano for the new music scene.
47ORCrisp OrganPercussive electric organ.
48GTRich Jazz GuitarRich-sounding guitar for jazz.
49BAFlangi BazeSimulation of a monophonic analog bass. MW controls the filter.
50KS1st ViolinSplit with string ensemble and solo violin.
51ENDeep ChoirMixed choir with long reverb.
52PFOld ClaviOld clavi with dynamic wah.
53SCDance ChordThick analog synth for chordal backing of dance music.
54FXWhite TrainSoporific pad. Aftertouch controls the filter.
55BRPower Synth BrassPowerful synth brass.
56BADeep PortThick synth bass with sustain. Portamento is applied.
57SCFloor TackSynth for dance music chord work. MW controls the filter.
58GTRich Nylon GuitarRich nylon-stringed acoustic guitar.
59ORSolemn OrganSolemn pipe organ.
60COPiano & StringsLayered acoustic piano and stereo strings.
61RDRich Bass ClarinetRichly expressive bass clarinet for soloists.
62BRSlap SwitchSlap bass with velocity switching.
63ENHi StringsHybrid strings, mixed acoustic and synth.
64PDSoft SweepSpacious pad. MW modifies the tone.
65ORDraw Organ MWDrawbar organ. MW changes the rotary speed.
66SLPorta Line MWSynth lead with a simple feeling. MW controls the filter.
67FXCryptA sound effect that uses portamento effectively. Raise MW for further changes.
68PFEasy SevenClassical-sounding FM electric piano. Layered with synth strings.
69KSGuitar & SaxSplit sound with soft-feeling guitar and breathy tenor sax.
70PFGut EPLayered sound with DX electric piano and acoustic guitar. MW brings in a pad.
71BASQ2003 WheelFuzz synth with strong filter modulation. MW controls the filter.
72PDEasterEthnic-style pad sound, also playable as lead.
73SCDance CompRhythm synth sound suitable for chord sequences.
74ETEthnic SeqSound with velocity split between kalimba and shamisen.
75BRTrombonistExpressive brass sound suitable for solos.
76FXOrionMysterious sound effect. MW controls the filter.
77BRRemix BrassSound with velocity split between strings/brass section and brass fall.
78PFSpecter EPAn electric piano where moving the MW allows you to play a variety of tonalities.
79SCTech Chord 1Dance sound with layered minor third and fifth. MW controls the filter.
80KSBass + Piano/BrassSplit sound between a velocity-split piano and brass, and bass.
81BASQ-BassSynth bass suitable for techno/dance sequences.
82ENRich StringsStrings in which velocity will change the attack and depth.
83BRHybrid BrassPunch brass which combines acoustic and synth.
84PFPhaze ClaviAnalog clavi. MW controls the phaser effect.
85SCToy SQAnalog sound for step-recording, with cross delay applied.
86SEMUtopiaFuturistic pad. Aftertouch controls the filter.
87PDFloat PadSoft-feeling pad. MW controls the filter.
88ORTiny PipeSmall pipe organ.
56
MU90 Performance List
Pgm#CategoryPerformance NameComment
89SCSweet WineSynth sound suitable for electronic music.
90PDPad SwellBright-feeling synth pad with filter change effect.
91FXAquarius 90Sound effect consisting of underwater sounds, voice, and struck glass.
92ETPerc ShamisenPercussive shamisen.
93PFClav-babeSynth clavi with distinctive auto-wah.
94PDSpace WallSynth pad with deep modulation.
95CPDoor BellMusic box with a bell-like sound.
96SCFAT*SQFat synth lead with just a touch of portamento.
97PFClavinovaLayered sound with piano, electric piano and strings.
98KSVolksmusikSplit sound between accordion and brass ensemble.
99KSJfunk JamminSplit sound between a solid electric piano and bass.
100KSAlpen EchoSplit sound between tuba and trumpet. MW controls the delay effect.
PF : piano CP : chromatic percussion OR : organ, accordion, harmonica GT : guitar BA : bass ST : strings EN : ensemble BR : brass
RD : reed PI : pipe LD : synth lead PD : synth pad FX : synth effects ET : ethnics PC : percussive SE : sound effects CO : combinations
KS : keyboard splits
57
MU90 Performance List
Internal Performance List (MSB=002, LSB=000)
Pgm#CategoryPerformance NameComment
1PFConcert GrandRich full concert grand piano that simulates even the resonances
2PFMIDI GrandLayered electric piano and piano. Raise MW for piano and pad.
3PF60s PianoOld stage electric piano with a bit of distortion effect.
4PFCP PadPad layer that brings out the character of the Yamaha CP80.
5PFPhase EPElectric piano with sharp phaser.
6PFRich DX EPElectric piano sound of the famous DX7.
7PDGrand PadGentle and dark synth pad. Two-octave layer.
8PDPicturesSynth pad with a layered 5th interval. MW controls the filter.
9PDMovie PadBig and rich string-type pad.
10PDAquamarinePad suggestive of underwater.
11PDPolypadClassic analog synth pad of yesterday.
12PDBlonk YCombination of analog sound and voice pad. Aftertouch controls the filter.
13PDDark PadDark pad suitable for pop.
14SCAnalog SQ 1Analog synth with decay, suitable for sequenced phrases.
15SCAnalog SQ 2Analog synth with short decay, suitable for sequenced phrases.
16SCRave ChordTypical chord synth, suitable for rave.
17SCShort SQAnalog synth with extremely short decay, suitable for sequenced phrases.
18SCFat PolyFat synth sound suitable for dance.
19ORBackyard OrganJazz-type organ suitable for accompaniment.
20OROld Days OrganPercussive organ. MW controls rotary speed.
21ORStereo Field OrganOrgan with a sense of stereo.
22ORDrawbars 1 ATDrawbar organ of the 70’s. Aftertouch controls the rotary speed.
23ORDrawbars 2 MWSentimental organ. MW controls rotary speed.
24ORFull ChurchChurch-style pipe organ.
25OROld Rock OrganElectric organ of the 60’s.
26ORProgressive OrganOrgan typical of progressive rock. MW has rotary speaker effect.
27Gt12-string FantasyTwelve-string guitar sound, with pad added to sustained notes.
28GTWah GuitarFunky electric guitar with auto-wah.
29GTArpeggio EGClean electric guitar suitable for playing arpeggios.
30GTRich 12-string Guitar Acoustic twelve-string guitar.
31GTPedal Steel WheelerPedal steel guitar. Try using the pitch bend wheel.
32GTChorus GuitarElectric guitar with chorus applied.
33BAHip BaisSynth bass with wah. MW controls the filter.
34BARezzy BassSynth bass with strong resonance, suitable for sequenced techno phrases.
35BAFuzzlineSynth bass with distortion. MW controls the filter.
36BABassline 1Synth bass suitable for dance or techno.
37BABassline 2Synth bass with short decay.
38ENPink Bass MWSynth bass with distortion and portamento.
39ENVienna StringsString ensemble with an acoustic feel.
40ENOrchestra PlusOrchestral sound with timpani on strongly played notes.
41ENSynth EnsembleString ensemble synth sound.
42ENMello StringsStrings sound using fabled instruments.
43ENOoh ChoirChorus with spaciousness produced by an effect.
44ENCompu VoxUse on sequenced phrases. MW controls the auto-pan speed.
45BRCutting BrassSharp brass section.
46BRTijuana BrassSoft brass section of the 60’s.
47BRCS80 MindBrass sound of the classic Yamaha CS80 synthesizer.
48BRFat EnsembleWarm analog synth-type pad.
49BRTech BrassSynth bass with distortion, suitable for techno.
50BRThin BrassClassic synth bass of yesterday.
51LDMono Wire LeadMild synth lead.
52LDVintage LeadOld-style analog solo synth.
53LDSticky LeadSynth lead characterized by velocity controlling the tonal change of the attack.
54LDSaww LeadPercussive synth lead with detuning.
55LDFat GlideFat-sounding synth lead.
56LDEarly LeadMild synth lead with attack. MW controls the filter.
57FXDreamerSweeped synth lead with gentle attack. MW controls the filter.
58FXSlow SweepSynth sound with slow filter change.
59FXFlowerLayered sound of harp and chorus.
60FXHigh LightSynth sound that layers a variety of sounds.
61PFDX LoverRich electric piano that blends great DX-type sounds.
62PFClav WesternOld-feeling clavi-type sound.
63PFTX802 EPFM-type electric piano. A versatile sound usable in a variety of styles.
64PFChorus DX EPDX electric piano with chorus.
65PFEP Velo SWOld-feeling electric piano where velocity changes the tone.
66CPCool VibesPercussive vibraphone with reverb.
67SCPoly SynThe great analog poly synth.
68SCTech Chord 2Dance sound with layered minor third and fifth. MW controls the filter.
69SCHi Pass SQ 1Synth sound using a high pass filter.
70SCEight OscisThick-sounding synth brass.
71SCHPF FlightLight-feeling synth lead suitable for sequenced phrases.
72SCAcid HookPercussive synth sound. Also usable as synth bass.
73SCFat CompVersatile comping sound that can be played either as brass or as lead.
74OR70s Rock OrganRock organ typical of the 70’s.
75ORClick Organ MWElectronic organ with key click sound. MW changes the rotary speed.
76ORNice OrganBright-feeling organ of the 80’s.
77ORSacral OrganFull digital organ. MW changes the rotary speed.
78ORBaroque FeelSolemn pipe organ with layered strings.
79ORPlain PipeSimple-feeling pipe organ.
80ORFrench AccordionAccordion with a French touch.
81ORLambada AccordionAccordion suitable for tango or lambada.
82BAVacuum BassThick bass with phaser.
83BAWater Phase BassThick bass with distinctive tonal changes controlled by velocity.
84BAFrankfurt BassSynth bass with deep resonance, suitable for sequenced phrases.
85KSPizza TimeSplit ensemble strings and pizzicato.
86RDSoft Sax SectionMild sax section with four saxes combined.
87ETBanjo ManBanjo sound suitable for Dixie style.
88ETKanoonicsKanoon (an instrument sounding similar to a koto) with a percussive feel.
58
MU90 Performance List
Pgm#CategoryPerformance NameComment
89SEDevil’s HouseSound effect evocative of the devil’s house. Play strongly around C3 for devil’s voice and screams.
90SEAlienA mysterious creature from space. Hear wailing with strong velocities.
91SESea ViewImagine that you are traveling through the ocean depths.
92KSPhat & FunkySplit sound with strings and wah guitar.
93COHorn & StringsVersatile strings sound with horn mixed in.
94COClavorgueA blend of clavi and organ.
95CO1950’s JazzSplit sound with golden oldie upright bass and piano
96COMari VoiceCombination of marimba and voice sounds.
97FXSweepy LinePercussive synth with a feeling of resonance.
98FXBlue & BlueTransparent pad.
99FXSpace LegendChorus-type pad with spacy feeling.
100FXZ-HolePad sound that draws you into an unknown world.
With the factory settings, the internal performances will be occupied by the above sounds.
PF : piano CP : chromatic percussion OR : organ, accordion, harmonica GT : guitar BA : bass ST : strings EN : ensemble BR : brass
RD : reed PI : pipe LD : synth lead PD : synth pad FX : synth effects ET : ethnics PC : percussive SE : sound effects CO : combinations
KS : keyboard splits
59
XG Drum Map
Bank MSB#127127127127127
Program#12349
Note# NoteKey
13 C# -13Surdo Mute1
14 D -13Surdo Open1Surdo Open V1 Surdo Open B1
15 D# -1Hi Q1Hi Q B1
16 E -1Whip Slap1Whip Slap B1
17 F -14Scratch H1Scratch H B1
18 F# -14Scratch L1Scratch L B1
19 G -1Finger Snap1Finger Snap B1
20 G# -1Click Noise1Click Noise B1
21 A -1Metronome Click1Metronome Click B1
22 A# -1Metronome Bell1Metronome Bell B1
23 B -1Seq Click L1Seq Click L B1
24 C 0Seq Click H1Seq Click H B1
25 C# 0Brush Tap1Brush Tap V1 Brush Tap B1
26 D 0 OBrush Swirl1Brush Swirl V1 Brush Swirl B1
27 D# 0Brush Slap1Brush Slap V1 Brush Slap B1
28 E 0 OBrush Tap Swirl1Brush Tap Swirl V1 Brush Tap Swirl B1
29 F 0 OSnare Roll1 Snare Roll 21 Snare Roll V1 Snare Roll B1
30 F# 0Castanet1Castanet B1
31 G 0Snare Soft1 Snare Soft 21 Snare Dry Soft 1 Snare Soft B1
32 G# 0Sticks1Sticks B1
33 A 0Kick Soft1Kick Dry Soft1 Kick Soft B1
34 A# 0Open Rim Shot1 Open Rim Shot H Short 1 Open Rim Shot Dry V 1 Open Rim Shot B1
35 B 0Kick Tight1 Kick Tight Short1 Kick Dry Tight1 Kick Tight B1
36 C 1Kick1 Kick Short 1 Kick Dry Mute1 Kick B1 Kick Room1
37 C# 1Side Stick1
38 D 1Snare1 Snare Short1 Snare Dry1 Snare B1 Snare Snappy1
39 D# 1Hand Clap1
40 E 1Snare Tight1 Snare Tight H1 Snare Dry Mute1 Snare Tight B1 Snare Tight Snappy1
41 F 1Floor Tom L1
42 F# 11Hi-Hat Closed1
43 G 1Floor Tom H1Floor Tom H Short1 Floor Tom H B1 Tom Room 21
44 G# 11Hi-Hat Pedal1
45 A 1Low Tom1Low Tom Short1 Low Tom B1 Tom Room 31
46 A# 11Hi-Hat Open1
47 B 1Mid Tom L1Mid Tom L Short1 Mid Tom L B1 Tom Room 41
48 C 2Mid Tom H1
49 C# 2Crash Cymbal 11
50 D 2High Tom1HIgh Tom Short1 High Tom B1 Tom Room 61
51 D# 2Ride Cymbal 11
52 E 2Chinese Cymbal1Chinese Cymbal V1 Chinese Cymbal B1
53 F 2Ride Cymbal Cup1Ride Cymbal Cup Short 1
54 F# 2Tambourine1Tambourine B1
55 G 2Splash Cymbal1Splash Cymbal V1 Splash Cymbal B1
56 G# 2Cowbell1Cowbell L1
57 A 2Crash Cymbal 21Crash Cymbal 2 V1 Crash Cymbal 2 B1
58 A# 2Vibraslap1Vibraslap B1
59 B 2Ride Cymbal 21Ride Cymbal 2 V1 Ride Cymbal 2 B1
off
Alternate
assign
Standard Kit
Standard Kit 2
E
Dry Kit
E
Surdo Mute V1 Surdo Mute B1
Side Stick Dry1 Side Stick B1
Floor Tom L Short1 Floor Tom L B1 Tom Room 11
Mid Tom H Short1 Mid Tom H B1 Tom Room 51
Crash Cymbal 1 V1 Crash Cymbal 1 B1
Ride Cymbal 1 V1 Ride Cymbal 1 B1
Brilliant Kit
E
Hand Clap B1
Hi-Hat Closed L B1
Hi-Hat Pedal B1
Hi-Hat Open B1
E
Room Kit
E
: Same as standard Kit
: No sound
60
XG Drum Map
Bank MSB#127127127127127
Program#1017182526
Note# NoteKey
13 C# -13Surdo Mute V1
14 D -13Surdo Open V1Surdo Open V1
15 D# -1
16 E -1
17 F -14
18 F# -14
19 G -1
20 G# -1
21 A -1
22 A# -1
23 B -1
24 C 0
25 C# 0Brush Tap V1Brush Tap V1
26 D 0 OBrush Swirl V1Brush Swirl V1
27 D# 0Brush Slap V1Brush Slap V1
28 E 0 OBrush Tap Swirl V1Brush Tap Swirl V1 Reverse Cymbal1 Riverse Cymbal1
29 F 0 OSnare Roll V1
30 F# 0Hi Q 21 Hi Q 21
31 G 0
32 G# 0
33 A 0Kick Tight 21 Kick Tight 31 Kick 31 Kick Tight 21
34 A# 0
35 B 0Kick Dark1 Kick 21 Kick 41 Kick Gate1 Kick Analog Short1
36 C 1Kick Room Gate1 Kick Gate1 Kick Gate 21 Kick Gate Heavy1 Kick Analog1
37 C# 1
38 D 1Snare Snappy 21 Snare Rock1 Snare Rock 21 Snare Noisy 21 Snare Analog1
39 D# 1
40 E 1Snare Tight Snappy 2 1 Snare Rock Rim1 Snare Rock Rim Q1 Snare Noisy 31 Snare Analog 21
41 F 1Tom Room 1 Q1 Tom Rock 11 Tom Rock 1 H1 Tom Electro 11 Tom Analog 11
42 F# 11Hi-Hat Closed Q1
43 G 1Room Tom 2 Q1 Tom Rock 21 Tom Rock 2 H1 Tom Electro 21 Tom Analog 21
44 G# 11Hi-Hat Pedal Q1
45 A 1Room Tom 3 Q1 Tom Rock 31 Tom Rock 3 L Short1 Tom Electro 31 Tom Analog 31
46 A# 11Hi-Hat Open L1
47 B 1Tom Room 4 Dark1 Tom Rock 41 Tom Rock 4 L Short 1 Tom Electro 41 Tom Analog 41
48 C 2Tom Room 5 L Dark1 Tom Rock 51 Tom Rock 5 L Short1 Tom Electro 51 Tom Analog 51
49 C# 2
50 D 2Tom Room 6 L Dark1 Tom Rock 61 Tom Rock 6 L Short1 Tom Electro 61 Tom Analog 61
51 D# 2Ride Cymbal 1 V1
52 E 2Chinese Cymbal V1Chinese Cymbal V1
53 F 2
54 F# 2
55 G 2Splash Cymbal V1Splash Cymbal V1
56 G# 2Cowbell Analog1
57 A 2Crash Cymbal 2 V1
58 A# 2
59 B 2Ride Cymbal 2 V1Ride Cymbal 2 V1
Bank MSB#127127127127127
Program#2728293033
Note# NoteKey
13 C# -13Surdo Mute V1
14 D -13Surdo Open V1Surdo Open V1 Surdo Open V1
15 D# -1
16 E -1
17 F -14
18 F# -14
19 G -1
20 G# -1
21 A -1
22 A# -1
23 B -1
24 C 0
25 C# 0Brush Tap V1Brush Tap V1 Brush Tap V1
26 D 0 OBrush Swirl V1Brush Swirl V1 Brush Swirl V1
27 D# 0Brush Slap V1Brush Slap V1 Brush Slap V1
28 E 0 OReverse Cymbal1 Reverse Cymbal1 Brush Tap Swirl V1 Brush Tap Swirl V1
29 F 0 OSnare Roll V1Snare Roll V1 Snare Roll V1
30 F# 0Hi Q 21 Hi Q 21
31 G 0Snare Analog 31 Snare Techno 31 Open Rim Shot 2 Soft 1 Rim Gate 21
32 G# 0
33 A 0Kick Techno Soft1 Kick Techno Q1 Kick Dry Soft 21 Kick Cough1
34 A# 0Open Rim Short Dry V 1 Rim Gate1 Open Rim Shot 21 Rim Gate 31
35 B 0Kick Techno Tight1 Kick Techno L1 Kick Dim1 Kick Zap1
36 C 1Kick Techno1 Kick Techno 21 Kick Boon1 Kick Dawn1 Kick Jazz1
37 C# 1Side Stick Analog1 Side Stick Analog1 Side Stick Dry1 Side Stick Dry1
38 D 1Snare Techno1 Snare Clap2 Snare Dry Mute1 Snare Tin1
39 D# 1
40 E 1Snare Techno 21 Snare Dry 21 Snare White1 Snare Can1
41 F 1Tom Analog 11 Tom Analog 11 Floor Tom L Short1 Floor Tom L Short1 Tom Jazz 11
42 F# 11Hi-Hat Closed Analog 1 Hi-Hat Closed 31 Hi-Hat Closed 2 H1 Hi-Hat Closed 2 Sloft 1
43 G 1Tom Analog 21 Tom Analog 21 Floor Tom H Short1 Floor Tom H Short1 Tom Jazz 21
44 G# 11Hi-Hat Closed Analog 2 1 Hi-Hat Closed Analog 2 1 Hi-Hat Pedal 2 H1 Hi-Hat Pedal 2 Soft1
45 A 1Tom Analog 31 Tom Analog 31 Low Tom Short1 Low Tom Short1 Tom Jazz 31
46 A# 11Hi-Hat Open Analog1 Hi-Hat Open 31 Hi-Hat Open 2 L1 Hi-Hat Open 2 Soft1
47 B 1Tom Analog 41 Tom Analog 41 Mid Tom L Short1 Mid Tom L Short1 Tom Jazz 41
48 C 2Tom Analog 51 Tom Analog 51 Mid Tom H Short1 Mid Tom H Short1 Tom Jazz 51
49 C# 2Crash Analog1 Crash Analog1 Crash Cymbal 1 V1 Crash Cymbal 1 V1
50 D 2Tom Analog 61 Tom Analog 61 High Tom Short1 High Tom Short1 Tom Jazz 61
51 D# 2Ride Cymbal 1 V1
52 E 2Chinese Cymbal V1Chinese Cymbal V1 Chinese Cymbal V1
53 F 2
54 F# 2
55 G 2Splash Cymbal V1Splash Cymbal V1 Splash Cymbal V1
56 G# 2Cowbell Analog1 Cowbell Analog1
57 A 2Crash Cymbal 2 V1Crash Cymbal 2 V1 Crash Cymbal 2 V1
58 A# 2
59 B 2Ride Cymbal 2 V1Ride Cymbal 2 V1 Ride Cymbal 2 V1
off
Alternate
assign
Analog Kit 2
E
Dance Kit
Hip Hop Kit
E
Surdo Mute V1 Surdo Mute V1
Ride Cymbal 1 V1 Ride Cymbal 1 V1
E
Jungle Kit
E
Jazz Kit
E
: Same as standard Kit
: No sound
62
XG Drum Map
Bank MSB#127127127126126
Program#34414912
Note# NoteKey
13 C# -13Surdo Mute V1
14 D -13Surdo Open V1
15 D# -1
16 E -1
17 F -14
18 F# -14
19 G -1
20 G# -1
21 A -1
22 A# -1
23 B -1
24 C 0
25 C# 0Brush Tap V1
26 D 0 OBrush Swirl V1
27 D# 0Brush Slap V1
28 E 0 OBrush Tap Swirl V1
29 F 0 OSnare Roll V1
30 F# 0
31 G 0Brush Slap 21
32 G# 0
33 A 0Kick Soft 21
34 A# 0
35 B 0Gran Cassa1
36 C 1Kick Jazz L1 Kick Small1 Gran Cassa Mute1 Cutting Noise1 Phone Call1
37 C# 1
38 D 1Snare H1 Brush Slap 31 Band Snare1 Distorted Cutting Noise 2 Door Slam1
39 D# 1
40 E 1Snare Tight L1 Brush Tap 21 Band Snare 21 Bass Slide2 Scratch H 32
41 F 1Tom Jazz 71 Tom Brush 11 Tom Jazz 11 Pick Scrape1 Wind Chime1
42 F# 11Hi-Hat Closed L1
43 G 1Tom Jazz 81 Tom Brush 21 Tom Jazz 21
44 G# 11Hi-Hat Pedal L1
45 A 1Tom Jazz 91 Tom Brush 31 Tom Jazz 31
46 A# 11Hi-Hat Open L1
47 B 1Tom Jazz 101 Tom Brush 41 Tom Jazz 41
48 C 2Tom Jazz 111 Tom Brush 51 Tom Jazz 51
49 C# 2Hand Cymbal1
50 D 2Tom Jazz 121 Tom Brush 61 Tom Jazz 61
51 D# 2Ride Cymbal 1 V1Hand Cymbal Short1
52 E 2Chinese Cymbal V1Flute Key Click1 Ignition1
53 F 2Ride Cymbal Cup L1
54 F# 2
55 G 2Splash Cymbal V1
56 G# 2
57 A 2Crash Cymbal 2 V1
58 A# 2
59 B 2Ride Cymbal 2 V1
off
Alternate
assign
Jazz Kit 2
E
Brush Kit
Symphony Kit
E
Hand Cymbal 21Train1
Hand Cymbal 2 Short 1Starship2
SFX Kit 1
E
Cutting Nose 22 Door Squeak1
String Slap1 Scratch Cut1
SFX Kit 2
E
Telephone Ring 21
Squeal1
Exhaust1
Crash1
Siren2
Jet Plane2
E
: Same as standard Kit
: No sound
63
XG Drum Map
Bank MSB#127127127127127
Program#12349
Note# NoteKey
60 C 3Bongo H1
61 C# 3Bong L1Bongo L V1 Bongo L B1
62 D 3Conga H Mute1Conga H Mute V1 Conga H Mute B1
63 D# 3Conga H Open1Conga H Open V1 Conga H Open B1
64 E 3Conga L1Conga L V1 Conga L B1
65 F 3Timbale H1Timbale H V1 Timbale H B1
66 F# 3Timbale L1Timbale L V1 Timbale L B1
67 G 3Agogo H1Agogo H V1 Agogo H B1
68 G# 3Agogo L1Agogo L V1 Agogo L B1
69 A 3Cabasa1Cabasa B1
70 A# 3Maracas1Maracas B1
71 B 3 OSamba Whistle H1Samba Whistle H V1 Samba Whistle H B1
72 C 4 OSamba Whistle L1Samba Whistle L V1 Samba Whistle L B1
73 C# 4Guiro Short1Guiro Short B1
74 D 4 OGuiro Long1Guiro Long B1
75 D# 4Claves1Claves B1
76 E 4Wood Block H1Wood Block H B1
77 F 4Wood Block L1Wood Block L B1
78 F# 4Cuica Mute1Cuica Mute V1 Cuica Mute B1
79 G 4Cuica Open1Cuica Open V1 Cuica Open B1
80 G# 42Triangle Mute1Triangle Mute B1
81 A 42Triangle Open1Triangle Open B1
82 A# 4Shaker1Shaker B1
83 B 4Jingle Bells1Jingle Bells B1
84 C 5Bell Tree1Bell Tree B1
85 C# 5
86 D 5
87 D# 5
88 E 5
89 F 5
90 F# 5
91 G 5
off
Alternate
assign
Standard Kit
Standard Kit 2
E
Dry Kit
E
Bongo H V1 Bongo H B1
Brilliant Kit
E
E
Room Kit
E
: Same as standard Kit
: No sound
64
XG Drum Map
Bank MSB#127127127127127
Program#1017182526
Note# NoteKey
60 C 3Bongo H V1
61 C# 3Bongo L V1Bongo L V1
62 D 3Conga H Mute V1Conga H Mute V1Conga Analog H1
63 D# 3Conga H Open V1
64 E 3Conga L V1
65 F 3Timbale H V1
66 F# 3Timbale L V1Timbale L V1
67 G 3Agogo H V1Agogo H V1
68 G# 3Agogo L V1Agogo L V1
69 A 3
70 A# 3Maracas 21
71 B 3 OSamba Whistle H V1
72 C 4 OSamba Whistle L V1Samba Whistle L V1
73 C# 4
74 D 4 O
75 D# 4Claves 21
76 E 4
77 F 4
78 F# 4Cuica Mute V1Cuica Mute V1 Scratch H 21 Scratch H 21
79 G 4Cuica Open V1
80 G# 42
81 A 42
82 A# 4
83 B 4
84 C 5
85 C# 5
86 D 5
87 D# 5
88 E 5
89 F 5
90 F# 5
91 G 5
off
Alternate
assign
Dark Room Kit
E
Rock Kit
Rock Kit 2
E
Bongo H V1
Conga H Open V1Conga Analog M1
Conga L V1Conga Analog L1
Timbale H V1
Samba Whistle H V1
Cuica Open V1 Scratch L 21 Scratch L 31
Electro Kit
E
E
Analog Kit
E
: Same as standard Kit
: No sound
65
XG Drum Map
Bank MSB#127127127127127
Program#2728293033
Note# NoteKey
60 C 3Bongo H V1
61 C# 3Bongo L V1Bongo L V1 Bongo L V1
62 D 3Conga Analog H1 Conga Analog H1 Conga H Mute V1 Conga H Mute V1
63 D# 3Conga Analog M1 Conga Analog M1 Conga H Open V1 Conga H Open V1
64 E 3Conga Analog L1 Conga Analog L1 Conga L V1 Conga L V1
65 F 3Timbale H V1Timbale H V1 Timbale H V1
66 F# 3Timbale L V1Timbale L V1 Timbale L V1
67 G 3Agogo H V1Agogo H V1 Agogo H V1
68 G# 3Agogo L V1Agogo L V1 Agogo L V1
69 A 3
70 A# 3Maracas 21 Maracas 21
71 B 3 OSamba Whistle H V1Samba Whistle H V1 Samba Whistle H V1
72 C 4 OSamba Whistle L V1Samba Whistle L V1 Samba Whistle L V1
73 C# 4
74 D 4 O
75 D# 4Claves 21 Claves 21
76 E 4
77 F 4
78 F# 4Scratch H 21 Scratch H 21 Cuica Mute V1 Cuica Mute V1
79 G 4Scratch L 31 Scratch L 31 Cuica Open V1 Cuica Open V1
80 G# 42
81 A 42
82 A# 4
83 B 4
84 C 5
85 C# 5
86 D 5
87 D# 5
88 E 5
89 F 5
90 F# 5
91 G 5
off
Alternate
assign
Analog Kit 2
E
Dance Kit
Hip Hop Kit
E
Bongo H V1 Bongo H V1
E
Jungle Kit
E
Jazz Kit
E
: Same as standard Kit
: No sound
66
XG Drum Map
Bank MSB#127127127126126
Program#34414912
Note# NoteKey
60 C 3Bongo H V1
61 C# 3Bongo L V1
62 D 3Conga H Mute V1
63 D# 3Conga H Open V1
64 E 3Conga L V1
65 F 3Timbale H V1
66 F# 3Timbale L V1
67 G 3Agogo H V1
68 G# 3Agogo L V1Shower2 Laugh1
69 A 3
70 A# 3
71 B 3 OSamba Whistle H V1
72 C 4 OSamba Whistle L V1
73 C# 4
74 D 4 O
75 D# 4
76 E 4
77 F 4
78 F# 4Cuica Mute V1
79 G 4Cuica Open V1
80 G# 42
81 A 42
82 A# 4
83 B 4
84 C 5Dog1 Machine Gun1
85 C# 5
86 D 5
87 D# 5
88 E 5
89 F 5Haunted2
90 F# 5Ghost2
91 G 5Maou2
Program#19172526
Note# NoteAlternate assign Standard Kit
25 C# 0Snare Roll TG1
26 D 0Finger Snap TG1
27 D# 0Hi Q TG1
28 E 0Whip Slap TG1
29 F 07Scratch H TG1
30 F# 07Scratch L TG1
31 G 0Sticks TG1
32 G# 0Click Noise TG1
33 A 0Metronome Click TG 1
34 A# 0Metronome Bell TG1
35 B 0Kick Tight1
36 C 1Kick1 Kick Room1 Kick Power1 Kick Electro TG1 Kick Analog1
37 C# 1Side Stick1
38 D 1Snare1
39 D# 1Hand Clap1
40 E 1Snare Tight1Snare Power 21
41 F 1Floor Tom L1 Tom Room 11 Tom Room 11 Tom Electro 11 Tom Analog 11
42 F# 11Hi-Hat Closed1
43 G 1Floor Tom H1 Tom Room 21 Tom Room 21 Tom Electro 21 Tom Analog 21
44 G# 11Hi-Hat Pedal1
45 A 1Low Tom1 Tom Room 31 Tom Room 31 Tom Electro 31 Tom Analog 31
46 A# 11Hi-Hat Open1
47 B 1Mid Tom L1 Tom Room 41 Tom Room 41 Tom Electro 41 Tom Analog 41
48 C 2Mid Tom H1 Tom Room 51 Tom Room 51 Tom Electro 51 Tom Analog 51
49 C# 2Crash Cymbal 11
50 D 2High Tom1 Tom Room 61 Tom Room 61 Tom Electro 61 Tom Analog 61
51 D# 2Ride Cymbal 11
52 E 2Chinese Cymbal1Reverse Cymbal TG1
53 F 2Ride Cymbal Cup1
54 F# 2Tambourine1
55 G 2Splash Cymbal1
56 G# 2Cowbell1Cowbell Analog1
57 A 2Crash Cymbal 21
58 A# 2Vibraslap1
59 B 2Ride Cymbal 21
60 C 3Bongo H1
61 C# 3Bongo L1
62 D 3Conga H Mute1Conga Analog H1
63 D# 3Conga H Open1
64 E 3Conga L1
65 F 3Timbale H1
66 F# 3Timbale L1
67 G 3Agogo H1
68 G# 3Agogo L1
69 A 3Cabasa1
E
Room Kit
Power Kit
E
Snare Power 1 Snare Electro TG1 Snare Analog1
Electro Kit
E
Analog Kit
E
Side Stick Analog1
Hi-Hat Closed Analog 1
Hi-Hat Closed Analog 2 1
Hi-Hat Open Analog1
Crash Analog1
Conga Analog M1
Conga Analog L1
E
: Same as standard Kit
: No sound
68
TG300B Drum Map
Program#33414957128
Note# NoteAlternate assign Jazz Kit
25 C# 0
26 D 0
27 D# 0Hi-Hat Closed Orchestra 1
28 E 0Hi-Hat Pedal Orchestra 1
29 F 07Hi-Hat Open Orchestra 1
30 F# 07Ride Cymbal 1 Orchestra 1
31 G 0
32 G# 0
33 A 0
34 A# 0
35 B 0Kick Tight Jazz TG1 Kick Tight Jazz TG1 Kick Orchestra1Kick Tight CM1
36 C 1Kick Jazz1 Kick Small1 Gran Cassa Orchestra 1
37 C# 1
38 D 1
39 D# 1
40 E 1
41 F 1Tom Jazz 11 Tom Jazz 11 Timpani F1 Scratch H TG1 Floor Tom L CM1
42 F# 11
43 G 1Tom Jazz 21 Tom Jazz 21 Timpani G1 Sticks TG1 Floor Tom H CM1
44 G# 11
45 A 1Tom Jazz 31 Tom Jazz 31 Timpani A1 Metronome Click TG 1 Low Tom CM1
46 A# 11
47 B 1Tom Jazz 41 Tom Jazz 41 Timpani B1 Guitar Fret Noise2 Mid Tom L CM1
48 C 2Tom Jazz 51 Tom Jazz 51 Timpani C1 Cutting Noise H1 Mid Tom H CM1
49 C# 2
50 D 2Tom Jazz 61 Tom Jazz 61 Timpani D1 String Slap1 High Tom CM1
51 D# 2
52 E 2
53 F 2Timpani F’1 Scream1
54 F# 2Punch1 Tambourine CM1
55 G 2
56 G# 2Footsteps1 Cowbell CM1
57 A 2
58 A# 2Applause1
59 B 2Hand Cymbal L TG1 Door Squeak1
60 C 3Door Slam1 Bongo H CM1
61 C# 3
62 D 3
63 D# 3
64 E 3
65 F 3
66 F# 3
67 G 3
68 G# 3
69 A 3
Brush Kit
E
Brush Tap TG1 Band Snare TG1Snare CM1
Brush Slap TG1 Castanet TG 21 Hi Q TG1 Hand Clap CM1
Brush Swirl TG1 Band Snare TG1 Whip Slap TG1 Snare Electro CM1
Orchestra Kit
E
Timpani F#1 Scratch L TG1 Hi-Hat Closed CM1
Timpani G#1 Click Noise TG1 Hi-Hat Open Short CM 1
Scratch Cut1 Bongo L CM1
Wind Chime1 Conga H Mute CM1
Ignition1 Conga H Open CM1
Squeal1 Conga L CM1
Exhaust1 Timbale H CM1
Crash1 Timbale L CM1
Siren1 Agogo H CM1
Train1 Agogo L CM1
Jet Plane2 Cabasa CM1
C/M Kit
E
Kick CM1
Side Stick CM1
E
: Same as standard Kit
: No sound
69
TG300B Drum Map
Program#19172526
Note# NoteAlternate assign Standard Kit
70 A# 3Maracas1
71 B 32Samba Whistle H TG 1
72 C 42Samba Whistle L TG1
73 C# 43Guiro Short TG1
74 D 43Guiro Long TG1
75 D# 4Claves1Claves 21
76 E 4Wood Block H1
77 F 4Wood Block L1
78 F# 44Cuica Mute TG1
79 G 44Cuica Open TG1
80 G# 45Triangle Mute TG1
81 A 45Triangle Open TG1
82 A# 4Shaker1
83 B 4Jingle Bells1
84 C 5Bell Tree1
85 C# 5Castanet TG1
86 D 56Surdo Mute TG1
87 D# 56Surdo Open TG1
88 E 5
89 F 5
90 F# 5
91 G 5
92 G# 5
93 A 5
94 A# 5
95 B 5
96 C 6
97 C# 6
98 D 6
99 D# 6
100 E 6
101 F 6
102 F# 6
103 G 6
104 G# 6
105 A 6
106 A# 6
107 B 6
108 C 7
E
Room Kit
E
Power Kit
Electro Kit
E
Analog Kit
E
Maracas 21
E
: Same as standard Kit
: No sound
70
TG300B Drum Map
Program#33414957128
Note# NoteAlternate assign Jazz Kit
70 A# 3
71 B 32
72 C 42
73 C# 43
74 D 43
75 D# 4Explosion2 Claves CM1
76 E 4
77 F 4
78 F# 44
79 G 44
80 G# 45
81 A 45
82 A# 4
83 B 4
84 C 5
85 C# 5
86 D 56
87 D# 56
88 E 5
89 F 5
90 F# 5
91 G 5
92 G# 5
93 A 5
94 A# 5
95 B 5
96 C 6
97 C# 6
98 D 6
99 D# 6
100 E 6
101 F 6
102 F# 6
103 G 6
104 G# 6
105 A 6
106 A# 6
107 B 6
108 C 7
E
Brush Kit
Orchestra Kit
E
Applause1Squeal1
SFX Set
E
Helicopter1 Maracas CM1
Starship2 Samba Whistle H TG CM 1
Gunshot1 Samba Whistle L TG CM 1
Machine Gun1 Vibraslap CM1
Laser Gun2