Yamaha S30 User Manual

Page 1
MUSIC SYNTHESIZER
MUSIC SYNTHESIZER
OWNER’S MANUAL
OWNER’S MANUAL
Page 2
SPECIAL MESSAGE SECTION
This product utilizes batteries or an external power supply (adapter). DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recommended by Yamaha.
WARNING: Do not place this product in a position where any­one could walk on, trip over ,or roll anything over power or con­necting cords of any kind. The use of an extension cord is not recommended! IF you must use an extension cord, the minimum wire size for a 25' cord (or less ) is 18 AWG. NOTE: The smaller the AWG number ,the larger the current handling capacity. For longer extension cords, consult a local electrician.
This product should be used only with the components supplied or; a cart, rack, or stand that is recommended by Yamaha. If a cart, etc., is used, please observe all safety markings and instructions that accompany the accessory product.
SPECIFICATIONS SUBJECT TO CHANGE:
The information contained in this manual is believed to be cor­rect at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units.
This product, either alone or in combination with an amplifier and headphones or speaker/s, may be capable of producing sound levels that could cause permanent hearing loss. DO NOT operate for long periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
IMPORTANT: The louder the sound, the shorter the time period before damage occurs.
Some Yamaha products may have benches and / or accessory mounting fixtures that are either supplied with the product or as optional accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any optional fixtures (where applicable) are well secured BEFORE using.
Benches supplied by Yamaha are designed for seating only. No other uses are recommended.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a function or effect works (when the unit is operating as designed) are not covered by the manufacturer’s warranty, and are therefore the owners responsibility. Please study this manu­al carefully and consult your dealer before requesting service.
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that are both user safe and environmentally friendly. We sincerely believe that our products and the production methods used to produce them, meet these goals. In keeping with both the letter and the spirit of the law, we want you to be aware of the following:
Battery Notice:
This product MAY contain a small non-rechargeable battery which (if applicable) is soldered in place. The average life span of this type of battery is approximately five years. When replace­ment becomes necessary, contact a qualified service represen­tative to perform the replacement.
This product may also use “household” type batteries. Some of these may be rechargeable. Make sure that the battery being charged is a rechargeable type and that the charger is intend­ed for the battery being charged.
When installing batteries, do not mix batteries with new, or with batteries of a different type. Batteries MUST be installed cor­rectly. Mismatches or incorrect installation may result in over­heating and battery case rupture.
Warning:
Do not attempt to disassemble, or incinerate any battery. Keep all batteries away from children. Dispose of used batteries promptly and as regulated by the laws in your area. Note: Check with any retailer of household type batteries in your area for bat­tery disposal information.
Disposal Notice:
NAME PLATE LOCATION:
The name plate is located on the bottom of the product. The model number, serial number, power requirements, etc., are located on this plate. You should record the model number, seri­al number, and the date of purchase in the spaces provided below and retain this manual as a permanent record of your pur­chase.
Model
Serial No.
Purchase Date
PLEASE KEEP THIS MANUAL
92-BP (bottom)
Page 3

PRECAUTIONS

PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
• Do not open the instrument or attempt to disassemble the internal parts or modify them in any way. The instrument contains no user-serviceable parts. If it should appear to be malfunctioning, discontinue use immediately and have it inspected by qualified Yamaha service personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet con­ditions, or place containers on it containing liquids which might spill into any openings.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power
switch, disconnect the adaptor plug from the outlet, and have the instrument inspected by qualified Yamaha service personnel.
• Use the specified adaptor (PA-5C or an equivalent recommended by Yamaha) only. Using the wrong adaptor can result in damage to the instrument or over­heating.
• Before cleaning the instrument, always remove the electric plug from the out­let. Never insert or remove an electric plug with wet hands.
• Check the electric plug periodically and remove any dirt or dust which may have accumulated on it.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or radi­ators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it.
• When removing the electric plug from the instrument or an outlet, always hold the plug itself and not the cord.
• Do not connect the instrument to an electrical outlet using a multiple-con­nector. Doing so can result in lower sound quality, or possibly cause over­heating in the outlet.
• Unplug the AC power adaptor when not using the instrument, or during elec­trical storms.
• Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all compo­nents, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume con­trols while playing the instrument to set the desired listening level.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal com­ponents.
• Do not use the instrument near other electrical products such as televisions, radios, or speakers, since this might cause interference which can affect prop­er operation of the other products.
• Do not place the instrument in an unstable position where it might acciden­tally fall over.
• Before moving the instrument, remove all connected adaptor and other cables.
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths. Also, do not place vinyl, plastic or rubber objects on the instrument, since this might discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors.
• Use only the stand specified for the instrument. When attaching the stand or rack, use the provided screws only. Failure to do so could cause damage to the internal components or result in the instrument falling over.
• Do not operate the instrument for a long period of time at a high or uncom­fortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician.
REPLACING THE BACKUP BATTERY
• This instrument contains a non rechargeable internal backup battery which permits internal data to remain stored even when the power is off. When the backup battery needs replacing, the message "Change internal battery" will display in the LCD. When this happens, immediately back up your data, then have qualified Yamaha service personnel replace the backup battery.
• Do not attempt to replace the backup battery yourself, in order to prevent the possible serious hazards. Always have qualified Yamaha service personnel replace the backup battery.
• Never place the backup battery in a location that a child can reach, since a child might accidentally swallow the battery. If this should happen, consult a physician immediately.
SAVING USER DATA
• Always save data to a Memory Card (SmartMedia) frequently, in order to help prevent the loss of important data due to a malfunction or user operating error.
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
(3)-6
Page 4
4
Introduction
Thank you for purchasing the Yamaha S30 Music Synthesizer. Your new S30 synthesizer incorporates the highly-acclaimed AWM2 synthesis engine, allowing the creation of super-realistic sounds. It supports optional Plug-in Boards that provide other synthesis engines of your choice, enabling the production of cutting edge synthesizer sounds. You can play all these sounds using the synthesizer’s automatic playback facilities such as the built-in Arpeggiator and Sequencer. The Quick Access feature lets you access various genres of sounds quickly and directly via the front panel.
Other features include Effects and Control Sets (for controlling various sound parameters in real time using different controllers.) These features make this synthesizer ideal for every kind of live performance or studio work. When editing a sound, you can use the [PAGE] knob to switch between screens and five other knobs plus the [D ATA] knob for changing parameter values. This mak es the pr ocess of editing sounds much easier and smoother. To make the most use of your synthesizer, you are encouraged to read through this manual. After reading the manual, please keep it in a convenient and safe place for future reference.
About This Manual
This manual is basically divided into two sections:
Basics Section (Page 6)
Explains how to get started with the synthesizer, its overall structure, and how to use its main features and functions.
Reference Section (Page 59)
Explains the parameters in the synthesizer’s various Modes.
Package Contents
• Owner’s Manual (this book)
• Data List
• PA-5C AC Adaptor*
• Installation Guide
• CD-ROM (TOOLS for S80/S30 & CS6x/CS6R)
*May not be included in your area. Please check with your Yamaha dealer.
The Included CD-ROM
Application software for your synthesizer included on this CD-ROM. The Voice Editor application lets you edit your synthesizer's sounds through a graphical user interface. The Card Filer application lets you exchange data between your synthesizer and computer. Details are given in the separate Installation Guide or the on-line manuals included with the software.
Never attempt to play back the track1, in which the application software is located, on an audio CD player. Doing so may result in damage to your hearing as well as to your CD player/audio speakers.
Copying of the commercially available music sequence data and/or digital audio files is strictry prohibited except for your personal use. The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different from
those on your instrument. The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of their respective companies.
Page 5
5
Basics Section
The Controls & Connectors................................6
Before Use ..........................................................9
Power Supply ..........................................................9
Connections ............................................................9
Powering Up..........................................................14
Basic Operations ..............................................16
Selecting a Mode ..................................................16
Selecting a Screen ................................................18
Entering Data........................................................19
Demo Playback ................................................21
Voices and Performances..................................22
Playing a Voice......................................................22
Playing a Performance ..........................................24
An Overview of the S30 ..................................26
Controller Section ................................................26
Sequencer Section ................................................26
Tone Generator Section ......................................27
Effects Section ......................................................29
About the Modes ..............................................30
Voices ................................................................31
An Overview of Voices/Waves ............................32
Waves ....................................................................33
Performances....................................................34
Ideal for Playing Live ......................................35
1 Arpeggiator........................................................36
2 Using Controllers ..............................................38
Voice Edit ..........................................................45
Effects ....................................................................50
Using as a Master Keyboard
(Performance Mode) ........................................52
Using as a Multitimbral Tone Generator
(Performance Mode) ........................................57
Reference Section
Voice Mode ........................................................59
Voice Play..............................................................59
Voice Edit..............................................................63
Voice Job Mode ..................................................100
Voice Store ..........................................................101
Performance Mode ........................................102
Performance Play ..............................................102
Performance Edit ..............................................106
Performance Job Mode ......................................123
Performance Store ..............................................124
Sequence Play Mode ......................................125
Utility Mode....................................................127
Utility Job Mode ................................................134
Card Mode ......................................................135
Appendix
About the Plug-in Boards (Optional) ............141
Display Messages............................................144
Troubleshooting ..............................................145
Specifications..................................................148
Index ..............................................................149

Table of Contents

Basics Section
Reference Section
Voice Mode
Performance Mode
Sequence Play Mode
Utility Mode
Card Mode
Appendix
Page 6
6
Basics
Section
Basics
Section
1PITCH bend wheel (Page 38)
Controls the pitch bend effect. You can also assign other functions to this controller.
2MODULATION wheel (Page 38)
Controls the modulation effect. You can also assign other parameters functions to this controller.
3[VOLUME] Slider (Page 15)
Adjusts the master volume. Move the slider upwards to raise the output level from the OUTPUT L/R jacks and the PHONES jack.
4Control Sliders (Page 56)
In Master Keyboard Mode, the sliders can be used to control various functions assigned to them (as Control Change messages). Each slider controls each of four Zones.
5[SHIFT] key (Page 18)
In Voice or Performance Play Mode, a screen for viewing or setting the Octave parameter and the MIDI Transmit channel (Page 18) is shown when you press the [SHIFT] key. In any of the Edit Modes, when pressing this key while turning the [PAGE] knob, a menu screen is displayed and you
can quickly switch between Edit Mode screens (Page
18). If while holding this key you turn one of Knobs [A] ~ [C], [1] ~ [2], [DATA] knob, or press either [INC/YES] or [DEC/NO] key, you can move the cursor without a parameter value being changed (Page 19).
6[PAGE] knob (Page 18)
Switches between screens in each Mode. Each Mode includes several screens.
7LCD (Liquid Crystal Display)
This is a backlit 2-line display.
8Knobs [A], [B], [C], [1] and [2] (Page 19)
In each Play Mode, these knobs mainly control the functions respectively assigned to them. In each Edit Mode, each knob is used to enter a value for the associated parameter shown in the display. Depending on the operation or the screen you are working in, these knobs will function differently. Knobs [A] to [C] can be assigned to system control functions (Pages 41, 129). Knobs [1] and [2] can be assigned control functions that affect Voices (Pages 42, 69).
CONTROL SLIDER
1 2 3 4
SHIFT
PART/ELEMENT
ASSIGNABLE NKOB
PAGE
DATA
EF BYPASS
MASTER KEYBOARD
EXIT ENTER
COMPARE
EDIT JOB
UTILITY CARD
DEC/NO INC/YES
A B C 1 2
VOLUME
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MODE
STANDBY
ON DC IN PHONES
OUTPUT OUTPUT
CARD
3.3V
L/MONO R FOOT
CONTROLLER
FOOT SWITCH
TO HOST
MIDI
OUTIN THRU
VOICE STORE
SEQ PLAY
PLAY/ STOP
PERFORM
PLGEXT
DRUMDRUM
QUICK
ACCESS
INTPRE2PRE1
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
C D E F G H
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
1 3 4 5 96 7 * (2 8 ) ^ &
!
@
º¡
#
$
%

The Controls & Connectors

Front Panel

Basics Section

Page 7
7
Basics
Section
9[DATA] knob (Page 20)
Use this to increase or decrease the value of the parameter at which the cursor is positioned.
)[EF BYPASS] key (Page 51)
Enables/dsiables the Effect Bypass. Press the key (its LED will light) to bypass the effects used with the current Voice or Performance. The bypassed effects (Reverb, Chorus, or Insertion) are specified in Utility Mode (Page 128).
![MASTER KEYBOARD] key (pages 52, 106)
The S30 keyboard can work as MIDI master keyboard in Performance mode. When the key is pressed and switched on (the LED will light), the keyboard can play and control multiple MIDI sound modules connected to the S30.
@[EXIT] key (Page 18)
The menus and screens of the S30 have a hierarchical structure. Press this key exit from the current screen and return to the previous level in the hierarchy.
#[ENTER] key (Pages 19, 20)
While selecting a Memory or Bank for Voice or Performance, press this key to determine such a memory location. Also, use this key to execute a Job or a Store operation.
$[DEC/NO] key (Page 19)
Use this to decrease the value of the parameter at which the cursor is positioned. Also use it to cancel a Job or a Store operation.
%[INC/YES] key (Page 19)
Use this to increase the value of the parameter at which the cursor is positioned. Also use it to execute a Job or a Store operation.
^MODE keys (Page 16)
Press these to keys to select Voice, Performance, Utility or other Modes.
&SEQ controls (Pages 21, 125)
Press the [SEQ PLAY] key to enter Sequence Play Mode. Here, you can play a MIDI file from Memory Card. Use the [PLAY/STOP] key to start or stop playback of the currently selected file.
*MEMORY keys (Pages 22, 24, 60, 104)
Using one of these keys, you can select a Voice or Performance Memory. Press the [ENTER] key to select the Memory. In Performance Mode, the [PLG] key can be used to select the Plug-in Part. The [PRE1] and [PRE2] keys select “Common” (for all Parts).
([QUICK ACCESS] key (Page 63)
When you press the [QUICK ACCESS] key (its LED will light), you can use BANK keys [A] to [H] to directly select Categories and PROGRAM keys [1] to [16] to quickly select Voices.
ºBANK [A] to [H] keys (Pages 60, 104)
Each key selects a Voice or Performance Bank. Each Bank contains sixteen Voices or Performances. In Voice Edit Mode, each of the BANK [A] to [D] keys selects a Voice’s Element (ELEMENT SELECT) while each of the BANK [E] to [H] keys turns the associated Voice’s Element on or off (ELEMENT ON/OFF) (Page 46). When you activate Master Keyboard Mode by pressing the [MASTER KEYBOARD] key, these key ([A] to [D]) can respectively select Zones 1 to 4 if the Master Keyboard Mode setting is 4 zone in Performance Edit Mode.
¡PROGRAM/PART [1] to [16] keys (Pages 60,
104)
Each key selects a Voice or Performance from the current Bank. In Voice Edit Mode, each PROGRAM/PART key selects an associated edit menu (Page 65). In Performance Mode, these keys select Parts [1] to [16], respectively.
Page 8
8
Basics
Section
Basics
Section
1CARD slot (Page 135)
Insert a Memory Card here to transfer various data to/from the instrument. Read carefully the precautions on use of a Memory Card (Page 135) before using a card.
2MIDI IN, OUT, and THRU connectors (Page 11)
MIDI IN receives MIDI messages from an external MIDI device. Use this connector to control the synthesizer from an external MIDI device. MIDI OUT sends out MIDI messages generated by the synthesizer, such as notes played on the keyboard or panel control/knob variations, to an external MIDI sound module or device. MIDI THRU just reflects the MIDI messages received at MIDI IN. Connect other MIDI devices here.
3HOST SELECT switch (Page 12)
Select the type of computer connected to the synthesizer via the TO HOST connector .
4TO HOST terminal
Connect a computer here using an optional serial computer cable (Page 12).
5FOOT SWITCH jack (Pages 13, 39)
Connect an optional Foot switch (FC4 or FC5) here. Using the foot switch, you can control of a range of on or off a specific function by foot, as assigned on the instrument. (Pages 43, 129)
6FOOT CONTROLLER jack (Pages 13, 39)
An optional foot controller (FC7, etc.) can be connected here. Using the foot controller, you can control tones, pitches, volumes or the like by foot.
7OUTPUT L/MONO and R jack (Page 10)
Line level audio signals are output via these phone jacks. For monophonic output, use just the L/MONO jack.
8PHONES jack (Page 10)
Connect a pair of headphones here.
9DC IN terminal (Page 9)
For connecting an appropriate AC power adaptor (PA-5C or an equivalent recommended by Yamaha) to supply power to the S30.
)STANDBY/ON switch (Page 14)
Use this to switch the synthesizer on or off.
Even when the switch is in the “STANDBY” position, electricity is still flowing to the instrument at a minimum level. When not using the S30 for an extended period of time, be sure to unplug the AC power adaptor from the wall AC outlet.
Rear Panel
3.3V
CARD
THRU OUT IN TO HOST
HOST SELECT
PC-1PC-2
MIDI Mac
FOOT
SWITCH
R
OUTPUT
L/MONO PHONES DC IN
STANDBY
ON
FOOT
CONTROLLER
MIDI
1 2 73 4 5 6 8 9 )
Page 9
9
Basics
Section

Before Use

This section explains how to connect to an AC power source, audio and MIDI devices, and a computer system. Only switch the synthesizer on after you have made all the necessary connections. It is recommended that you read this section before using the synthesizer.

Power Supply

1Make sure that the instrument’s STANDBY/ON switch is at the STANDBY(off) position. 2Connect the PA-5C’s DC plug to the S30’s DC IN terminal on the instrument’s rear panel. 3Connect the adaptor’s AC plug to the nearest electrical outlet.
Do not attempt to use an AC adaptor other than the Yamaha PA-5C or an equivalent recommended by Yamaha. The use of an incompatible adaptor may cause irreparable damage to the S30, and may even pose a serious shock hazard! ALWAYS UNPLUG THE AC ADAPTOR FROM THE AC POWER OUTLET WHEN THE S30 IS NOT IN USE.

Connections

Connecting to External Audio Equipment
Since the synthesizer has no built-in speakers, you need to monitor its sound output via external audio equipment. Alternatively, you could use a pair of headphones. There are several methods of connecting to external audio equipment, as described in the following illustrations.
Connecting Stereo Powered Speakers
A pair of powered speakers can accurately produce the instrument’s rich sounds with their own pan and effect settings. Connect your powered speakers to the OUTPUT L/MONO and R jacks on the rear panel.
When using just one powered speaker, connect it to the OUTPUT L/MONO jack on the rear panel.
2 DC IN
1 STANDBY
HOST SELECT
MIDI
PC-1PC-2
MIDI Mac
Rear panel
3.3V
CARD
THRU OUT IN TO HOST
OUTPUT
FOOT
FOOT
R
SWITCH
CONTROLLER
L/MONO PHONES DC IN
STANDBY
ON
3 To electrical output
Powered speaker (Left) Powered speaker (Right)
Headphones
PHONES
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
INPUT
OUTPUT L/MONO
INPUT
OUTPUT R
S30
Page 10
10
Basics
Section
Connecting to a Mixer
If you want to integrate the S30 into a larger system with other instruments and additional audio processing capabilities, connect it to a mixer, amplifier and stereo monitor system as shown below.
Connecting a pair of headphones does not affect audio output from the OUTPUT (L/MONO and R) jacks. You can monitor the same sounds via headphones and at the OUTPUT jacks.
Speaker
OUTPUT L
Amplifier
R
R
Headphones
PHONES
L
Mixer
12345678910111213141516LR
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
OUTPUT L /
MONO
R
S30
Page 11
11
Basics
Section
Connecting External MIDI Equipment
You can connect an external MIDI device using a MIDI cable (available separately) and control it from this synthesizer. You can also use an external MIDI keyboard or sequencer to control the synthesizer’s internal sounds. This section introduces several different applications of MIDI.
The HOST SELECT switch on the rear panel should be set to “MIDI.” Otherwise, MIDI information will not be transmitted from the synthesizer’s MIDI OUT connector.
Controlling from an External MIDI Keyboard
Controlling an External MIDI Keyboard
Recording and Playback using an External MIDI Sequencer
MIDI IN
MIDI OUTMIDI IN
MIDI OUT
External MIDI
sequencer
HOST SELECT
PC-2 PC-1
MIDI Mac
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI OUT
MIDI IN
HOST SELECT
PC-2 PC-1
MIDI Mac
External MIDI keyboard
or synthesizer
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI OUT
MIDI IN
External MIDI keyboard
or synthesizer
HOST SELECT
PC-2 PC-1
MIDI Mac
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
Page 12
12
Basics
Section
Controlling Another MIDI Device via MIDI THRU
With the above MIDI connections, you can send MIDI data from the MIDI OUT connector while MIDI data from the external sequencer can be sent to an external MIDI synthesizer via the MIDI THRU jack.
The MIDI cable should be no greater than 15 meters in length, and there should be no more than three devices in a MIDI chain (chained in series via each unit’s MIDI THRU). To connect more units, use a MIDI Thru Box for parallel connections. You may encounter errors if the MIDI cables are too long or if too many devices are chained together via their MIDI THRU connectors.
Connecting to a Personal Computer
When a computer is connected, it can be used to control the synthesizer and to transfer synthesizer data to/from computer via MIDI. With the included Voice Editor program, for instance, you can edit the synthesizer’s Voices. Using another program – Card Filer – you can transfer files between the computer and the Memory Card inserted in the synthesizer’s CARD slot. There are two ways to connect your synthesizer to a computer:
1: Serial connection (the computer’s serial port to the synthesizer’s TO HOST terminal) 2: MIDI connection (the computer’s MIDI interface or external MIDI interface to the
synthesizer’s MIDI IN and OUT)
Different computers require different connections, as follows.
1: Serial Port to TO HOST
IBM PC/AT
Macintosh
TO
HOST
Serial cable
HOST SELECT
PC-2 PC-1
MIDI Mac
Apple Macintosh
PS422
(Modem or
Printer port)
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
IBM PC/AT and compatibles
RS-232C
(DB9)
IBM
Personal System/V
PS/V
Personal System/V
TO
HOST
Serial cable
HOST SELECT
PC-2 PC-1
MIDI Mac
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
External MIDI
sequencer
MIDI OUT
MIDI IN
External MIDI
synthesizer
MIDI THRU
MIDI OUT
MIDI IN
HOST SELECT
PC-2 PC-1
MIDI Mac
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI IN
External MIDI synthesizer
S30
Page 13
13
Basics
Section
2: MIDI Interface to MIDI IN and OUT
Using the computer’s MIDI interface
Using an external MIDI interface
You will need to an appropriate MIDI application (sequencer, editor, etc.) for your computer platform.
Connecting Controllers
The S30 has controller jacks on the rear panel, including FOOT SWITCH and FOOT CONTROLLER. You can connect optional controllers like a Foot Switch (the FC4 or FC5) and Foot Controller (the FC7) to control tone, volume, pitch and other parameters.
Details about how to these controllers are given on Page 39.
3.3V
CARD
THRU OUT IN TO HOST
HOST SELECT
PC-1PC-2
MIDI Mac
FOOT
SWITCH
R
OUTPUT
L/MONO PHONES DC IN
STANDBY
ON
FOOT
CONTROLLER
MIDI
FOOT SWITCH
FOOT CONTROLLER
FC4 or FC5 FC7
HOST SELECT
PC-2 PC-1
MIDI Mac
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI IN
Serial cable
MIDI OUT
S30
PS/V
MIDI
IBM
OUT
MIDI
IN
Computer with MIDI interface
Personal System/V
Personal System/V
HOST SELECT
PC-2 PC-1
MIDI Mac
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI IN MIDI OUT
MIDI Interface
MIDI OUT
MIDI IN
Computer
S30
Page 14
14
Basics
Section

Powering Up

Power-on Procedure
When you have made all the necessary connections between your synthesizer and any other devices, make sure that all volume settings are turned down all the way to zero. Then turn on the every device in your setup in the order of MIDI masters (senders), MIDI slaves (receivers), then audio equipment (mixers, amplifiers, speakers, etc.). This ensures the smooth flow of signals from the first device to the last (first MIDI, then audio).
When powering down the setup, first turn down the volume for each audio devices, then switch off each device in the reverse order (first audio devices, then MIDI).
When the S30 as MIDI receiver:
Switching the S30 On
In order to avoid possible damage to the speakers or other connected electronic equipment, always switch on the power of the S30 before switching on the power of the amplified speakers or mixer and amplifier. Likewise, always switch off the power of the S30 after switching off the power of the amplified speakers or mixer and amplifier.
Even when the switch is in the “STANDBY” position, electricity is still flowing to the instrument at a minimum level. When not using the S30 for an extended period of time, be sure to unplug the AC power adaptor from the wall AC outlet.
Before you switch your synthesizer on or off, first turn down the volume of any audio equipment connected to it.
1Press the STANDBY/ON switch.
2A splash screen is displayed briefly. 3The Voice or Performance Play Mode screen appears next.
VCE Play) PRE1:001(A01)[Pf:StereoGrnd] EQLow-G EQMid-G EQHi-G ChoSend RevSend
PHONES DC IN
STANDBY
ON
POWER
ON!
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
1 2 3 4 5 6 7 8 9 10 1 1 12 13 14 15 16 L R
MIDI sender Audio equipment (first mixer, then amplifier)
S30
(MIDI receiver)
Page 15
15
Basics
Section
If you have a Memory Card inserted in the instrument’s CARD slot or an optional Plug-in Board installed, you may see other screens before the Voice or Performance Play Mode screen is displayed.
If a previously used Memory Card is inserted in the CARD slot, you will see a screen while files in EXT Memory are being loaded.
If a new Memory Card (one never used on the instrument) is inserted in the CARD slot, you will see a screen while a basic file is being created in EXT Memory.
If you have a Plug-in Board installed, you will see a screen that confirms the presence of the Plug-in Board.
The final screen after the power-on sequence may change depending on the Power On Mode setting available Utility Mode (Page 128).
4Turn up the amplifier’s volume as necessary. 5Adjust the synthesizer’s [VOLUME] slider to set an appropriate volume level.
About Memory Cards
You can save various kinds of data - Voice, Performance, Plug-in, Sequence Chain and so on - onto Memory Card. The built-in CARD slot can accept 3.3-volt Memory Cards (SmartMedia).
Before using a Memory Card, read through precautions on how to handle it (Page 135).
• Formatting a Memory Card
You cannot use a new Memory Card to save files immediately. The card must be formatted in Card Mode (Page 140) beforehand.
• Saving and Loading Data
You can save various kinds of data as files on a formatted Memory Card. Each file on the card can be loaded when required. You can save and load data such as System, Voice, Performance, Plug-in, Sequence Chain or the like. Since Sequence Chain data is held temporarily in the synthesizer’s buffer memory and will be lost once you switch it off, you need to save such data onto the Memory Card first. Details about formatting a Memory Card, saving and loading data, and the recognized file types are given on Page 136.
Page 16
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Basics
Section

Basic Operations

This section gives some basic explanations about operating the synthesizer.

Selecting a Mode

There are several operation Modes — Voice Play Mode, Performance Play Mode, etc. — each of which enables you to work efficiently with the synthesizer’s various functions.
An overview of each Mode is given on Page 30.
There are separate Play Modes for Voices and Performances. To enter each of these Modes, use the appropriate MODE key ([VOICE] for Voice Play Mode, [PERFORM] for Performance Play Mode). There are also separate Edit and Job Modes for Voices and Performances. To enter Edit or Job Mode, simply press the [EDIT] or [JOB] key while in each respective Play Mode. Similarly, pressing the [STORE] key in Voice or Performance Mode takes you into Store Mode where you can store Voices or Performances. Other Modes include Utility Mode where you can specify system settings, Card Mode where you can perform tasks related to the Memory Card, and Sequence Mode where you can play back MIDI song files or create a sequence chain. (Press the [UTILITY] key for Utility Mode, the [CARD] key for Card Mode and the [SEQ] key for Sequence Mode.)
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
6
43
82
75
1
Play Modes
1 Voice Play Mode (Page 59)
Press the [VOICE] key (its LED will light) to enter Voice Play Mode. To exit to another Mode, simply press the respective key for that Mode.
2 Performance Play Mode (Page 102)
Press the [PERFORM] key (its LED will light) to enter Performance Mode. To exit to another Mode, simply press the respective key for that Mode.
PFM Play) INT:001(A01) [--:Init Perf ] EQLow-G EQMid-G EQHi-G ------- -------
VCE Play) PRE1:001(A01) [Sq:Generation] EQLow-G EQMid-G EQHi-G FLT-Rez HPF
Edit Modes
When in each Play Mode, you can swiftly switch to each respective Edit Mode by simply pressing the [EDIT] key (its LED will light).
3 Voice Edit Mode (Page 63)
Press the [EDIT] key in Voice Play Mode. To exit to another Mode, simply press the respective key for that Mode or press the [EXIT] key to return to Voice Play Mode.
GEN Name) Ctgry a-Z 0-? Cursor C 1234 [Pf:Init Voice]
3 Performance Edit Mode (Page 106)
Press the [EDIT] key while in Performance Play Mode. To exit to another Mode, simply press the respective for that Mode or press the [EXIT] key to return to Performance Play Mode.
GEN Name) Ctgry a-Z 0-? Cursor Common [--:Init Perf ]
Page 17
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Basics
Section
Job Modes
When in each Play Mode, you can swiftly switch to each respective Job Mode by simply pressing the [JOB] key (its LED will light).
4 Voice Job Mode (Page 100)
Press the [JOB] key in Voice Play Mode. To exit to another Mode, simply press the respective key for that Mode or press the [EXIT] key to return to Voice Play Mode.
4 Performance Job Mode (Page 123)
Press the [JOB] key while in Performance Play Mode. To exit to another Mode, simply press the respective for that Mode or press the [EXIT] key to return to Performance Play Mode.
4 Utility Job Mode (Page 134)
Press the [JOB] key in Utility Mode. To exit to another Mode, press the respective key for that Mode or press the [EXIT] key to return to Utility Mode.
UTIL Factory Set) Job
PFM Initialize)  Job Current Perform
VCE Initialize)  Job Current Voice
Other Modes
5 Utility Mode (Page 127)
Press the [UTILITY] key (its LED will light) to enter Utility Mode. To exit to another Mode, simply press the respective key for that Mode.
6 Card Mode (Page 135)
Press the [CARD] key (its LED will light) to enter Card Mode. To exit to another Mode, simply press the respective key for that Mode.
7 Sequence Play Mode (Page 125)
Press the SEQ key (its LED will light) to enter Sequence Play Mode. To exit to another Mode, simply press the respective key for that Mode.
When MIDI system exclusive messages are received from an external MIDI device, the LED for the currently selected Play Mode (VOICE or PERFORM) will blink.
8 Store Modes (Pages 101, 124)
When in each Play or Edit Mode, you can swiftly switch to each respective Store Mode by simply pressing the [STORE] key. To exit to another Mode, simply press the respective key for that Mode or press the [EXIT] key to return to Play Mode.
VCE [Sq:Generation] > [Pf:Slamming ] Store INT:001(A01)
MSTR TG) Vol No teShift Tune Sys 127 +63 +102.3c
Save) Type File A-? Cursor Card all ***[NEWF ILE .S2A]
SEQ) File:[ ] Perf Chain00 001 ⁄= 120 M eas=001 INT:128
Page 18
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Basics
Section

Selecting a Screen

You can switch between screens using the [PAGE] knob and pressing [SHIFT], [PROGRAM/PART], [EXIT] and [ENTER] keys.
[PAGE] Knob
Usually, there are several screens and sub-screens in each Mode. Use the [PAGE] knob to switch between screens.
As shown below, the “¥” indicator is displayed to the left of the screen if there are more screens before and after that which you are currently viewing. At the first in a series of screens, you will see the “” indicator meaning that there are more screens to follow, but none before it. At the last screen, you will see the “µ” indicator meaning that there are no more screens to follow.
[SHIFT] Key
If you hold down the [SHIFT] key in Voice Play Mode, you can modify the parameters on screen as follows.
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
(Oct= +3) PRE1:128(H16) [Pf:GrandPiano] (Tch= 1)
LFO Depth) EL1234
Indicator
SHIFT PAGE A B
VCE Srch) PRE1: Memory
Next screenPrevious screen
Some Modes have more screens. In this case, you can use the [PAGE] knob while holding down the [SHIFT] key to switch to a specific screen. For example, if you use the [PAGE] knob while hoilding down the [SHIFT] key in Voice Edit Mode, the following screen is shown. Select a specific item using the cursor (), then release the [SHIFT] key to switch to the parameter screen for that item.
The [SHIFT] key also has other functions, as described in other sections in this manual.
PROGRAM/PART keys
In Voice Edit Mode, PROGRAM/PART keys can be used to select the items shown under the keys and to switch to their screens.
[EXIT] Key
Press the [EXIT] key to move up (exit) in the hierarchical structure and return to the previous screen.
The [EXIT] key also has other more functions, as described in other sections in this manual.
Cursor
GENíOther) Com:>GEN≥QED> ARP>CTL>LFO>EFF EL1234 Elem:>OSC>PCH> FLT>AMP>LFO>EQ
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
1 2 3 4 5 6 7 8
GENERAL QED ARPEGGIO CONTROL COM LFO EFFECT
9 10 11 12 13 14 15 16
OSC PITCH FILTER AMPLITUDE LFO EQ PLG
EF
MASTER KEYBOARD
BYPASS
EXIT ENTER
DEC/NO INC/YES
Page 19
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Basics
Section
[ENTER] Key
Normally, the [ENTER] key is used to apply parameter settings. In some cases, however, the following screen appears prompting you to press the [ENTER] key.
The [ENTER] key has other functions, as described in other sections in this manual.

Entering Data

You can use the knobs to directly alter their respective parameters on the screen. Alternatively, you can also move the cursor () to a parameter and set its value using the [INC/YES] and [DEC/NO] keys, or the [DATA] knob.
Knobs [A], [B], [C], [1] and [2]
Each parameter in a screen is normally associated with a knob ([A], [B], [C], [1] or [2]) below the display. When you use one of these knobs, the cursor () moves to its respective parameter and you can change its value. For instance, you can use Knob [B] at the following screen to change the Level setting. Turn the knob clockwise to increase the value and anti-clockwise to decrease it.
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
OSCíOut) Level Delay InsEF EL1234 ≥ 96 0 ins2
Moving the Cursor
By using a knob ([A], [B], [C], [1] or [2]) while holding down the [SHIFT] key, you can move the cursor () to the respective parameter on the screen without affecting its value.
[INC/YES] and [DEC/NO] Keys
You can use the [INC/YES] key to increment a parameter setting by one step, or the [DEC/NO] key to decrement it. If you hold down either key, the value is continuously changed.
You can also use these keys to answer “YES” or “NO” when a confirmation message is displayed.
Moving the Cursor
By pressing the [INC/YES] or [DEC/NO] key while holding down the [SHIFT] key, you can move the cursor between parameters on the screen without affecting their values.
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
DEC/NO INC/YES
OSCíOut) Level Delay InsEF EL1234 ≥ 96 0 ins2
DEC/NO INC/YES
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
OSCíOut) Level Delay InsEF EL1234 96 ≥ 0 ins2
EF
MASTER
BYPASS
KEYBOARD
EXIT ENTER
DEC/NO INC/YES
EFFíEF1) Ctgry Type [ENTER] C 1234 MOD Tremolo to Edit
Page 20
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Basics
Section
[DATA] Knob
Use this knob to change the value of the parameter at which the cursor is positioned. Turn the knob clockwise to increment the value one click (step) at a time, or turn it anti-clockwise decrement it.
Moving the Cursor
Turn the [DATA] knob clockwise or anti­clockwise while holding down the [SHIFT] key to move the cursor to a parameter in the screen without affecting its value.
[ENTER] Key
Use this key to apply a setting (when it is blinking, for example.). The [ENTER] key is also used when executing a Job or Store operation, as described in other sections of this manual.
DEC/NO INC/YES
EXIT ENTER
EF BYPASS
MASTER KEYBOARD
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
OSCíOut) Level Delay InsEF EL1234 ≥ 96 0 ins2
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
OSCíOut) Level Delay InsEF EL1234 ≥ 96 0 ins2
Types of Parameters (Absolute and Relative)
There are many ways to set parameters. Some parameters require you to directly enter numerical settings or alphabetic characters. With others, you can choose from a number of available settings. Furthermore, some types of parameters are “absolute” whereas others are “relative.”
For example, the absolute parameter in the following illustration can be set to either “Mono” or “Poly.” For other absolute parameters such as Volume, the setting can be any value between zero and 127. The Volume setting has a linear, on-to-one relationship with the actual volume, as shown in the graph on the left.
However, relative parameters do not follow the same relationship. The graph on the bottom shows the role of the Velocity Offset parameter. The value you have set here, known as an “offset,” is added to, or subtracted from, the actual value. With Velocity Offset, the specified offset value is added to, or subtracted from, the actual velocity of the notes you play on the keyboard. Sometimes, these types of relative parameters are set as a percentage.
127
Volume
1 Volume (absolute)
0
Volume
offset added -10
Actual velocity
offset added +10
2 Velocity offset (relative)
0
-64
Offset
+64
QEDíLevel) Vol Pan RevSend ChoSend C 1234 127 C 127 127
0~127
GEN Other) Mode Assign MicroTuning  C 1234 poly single 31:Indian
mono/poly
Page 21
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Basics
Section

Demo Playback

Several demo songs are supplied with this synthesizer. You can play them back as follows.
Make sure synthesizer is ready for playback. Details are given in the section “Before Use” on Page 9. At the “SEQ Demo” screen, any data in the instrument’s internal memory (System, Internal Voices or the like)
will be overwritten by the data for the demo song. Important data should be saved to Memory Card (Page 137) beforehand.
1Press the [SEQ PLAY] key to enter Sequence Play Mode. You will see the following screen.
There are two screens in Sequence Play Mode. Use the [PAGE] knob to switch to the screen shown above.
2Press the [INC/YES] key to enter the SEQ Demo screen.
To cancel demo playback, press the [DEC/NO] key.
3Press the [PLAY/STOP] key to start playback of the song. 4Press the [PLAY/STOP] key again to stop playback.
At the end of the song, playback is automatically looped back to the beginning. You can change the playback tempo using the Knob [C]. To use the song’s original tempo, select a tempo value
of “***.” Details about Sequence Play Mode (and demo playback from Memory Card), are given on Page 125.
SEQ Demo)<< Are you sure? [YES]/[NO] >> System,IntVoice will be changed.
Demo song name
SEQ Demo) Song:[DEMOSONG]  ≥ 001 ⁄= 120
Demo song number Playback tempo
Page 22
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Basics
Section

Voices and Performances

Playing a Voice

Based on an AWM2 synthesis engine, this synthesizer offers various kinds of preset Voices (256 Normal Voices and 8 Drum Voices). You can also create your original Voices and store them into the
instrument’s internal memory (INT) or an external Memory Card (EXT). The internal and external memory can each contain up to 128 Normal Voices and 2 Drum Voices. You can freely select and play Voices from both groups of memories, as explained in the following.
SHIFT
PART/ELEMENT
ASSIGNABLE NKOB
PAGE
DATA
EF BYPASS
MASTER KEYBOARD
EXIT ENTER
COMPARE
EDIT JOB
UTILITY CARD
DEC/NO INC/YES
A B C 1 2
MODE
VOICE STORE
SEQ PLAY
PLAY/ STOP
PERFORM
PLGEXT
DRUMDRUM
QUICK
ACCESS
INTPRE2PRE1
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
C D E F G H
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
1 [VOICE] key
2 MEMORY key
3 [DATA] knob
3 [DEC/NO] and [INC/YES] keys
1 Press the [VOICE] key
The [VOICE] key LED will light, showing that
you are now in Voice Play Mode. The following
appears in the display.
At this point, you can play the Voice (named on
the screen) via keyboard.
VCE Play) PRE1:001(A01)[Sq:Generation] EQLow-G EQMid-G EQHi-G FLT-Rez HPF
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
2 Press a MEMORY key to select a Voice Memory
There are five Voice Memories: PRE1 (Preset 1), PRE2 (Preset 2), INT (Internal), EXT (External), and PLG (Plug-in). Within each Voice Memory are several Banks (up to eight, A to H) in which the Voices are stored. The following illustration shows how Voices are stored in a Voice Memory.
The Drum Voices are held in separate areas of each Memory, and are accessed as follows.
• To access the Preset Drum Memories (PRE:DR1 ~ DR8):
Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key.
PLGEXT
DRUMDRUM
INTPRE2PRE1
PRE1 (Preset 1)
Bank A~H
1~16
Voice
1~16
Voice
1~16
Voice
1~16
Voice
1~16
Voice
EXT (External)
Bank A~H
PRE2 (Preset 2)
Bank A~H
PLG (Plug-in)
Bank A~D
INT (Internal)
Bank A~H
Page 23
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Basics
Section
Using the Quick Access
Using Quick Access, you can quickly select any of 12 types of Preset Voices and 4 types of Internal Voices (at their factory default settings) in each Bank according to their Categories. The procedure is as follows.
Details about the Voices that can be selected using Quick Access are given in the separate Data List.
1 Press the [QUICK ACCESS] key in Voice
Mode. Its LED will light and Quick Access will be enabled.
Press the key again or switch to another Mode to disable Quick Access.
When you enable Quick Access, the Voice you previously selected using Quick Access is selected again.
If you enable Quick Access while editing a Voice, the Voice is not changed until you select another Voice via Quick Access.
You cannot use the MEMORY keys while Quick Access is enabled.
2
Use BANK keys [A] to [H] to select the Category. There are eight Categories, as listed below. The Category names are printed below the respective BANK keys.
3
Use PROGRAM keys [1] to [16] to select the Voice within the specified Category. The name of the Voice is displayed.
For each BANK [A] to [H], Preset Voices are accessed using PROGRAM keys [1] to [12]. The remaining four keys (PROGRAM keys [13] to [16]) are used to access each of four internal Voices. Details about Voices are given in the separate Data List. By selectively assigning your own selected Voices to the PROGRAM keys [13] to [16] in each BANK, you can make use of the Quick Access feature to quickly switch between them.
• To access the User Drum Memories (INT:DR1/2, EXT:DR1/2):
Press the MEMORY [EXT] key while holding down the MEMORY [INT] key.
PRE1 and PRE2 (Preset 1 and 2) are stored in internal Read Only Memory (ROM) and contain preset Voices which are never overwritten. INT (internal) is stored in Random Access Memory (RAM) and contains the factory default Voices. These can be overwritten, but can be recalled from the original factory settings at any time if required.
EXT (external) is stored on a Memory Card inserted in the CARD slot. If there is no Memory Card inserted and you attempt to select an EXT Voice, “---
--” will be displayed and no sound will be produced. With a Memory Card inserted, you can select and play EXT Voices. PLG Voices can only be selected if a Plug-in Board is installed.
3 Select a Voice Number using the [DATA] knob or the [INC/YES] and [DEC/NO] keys
Turn the [DATA] knob clockwise or press the
[INC/YES] key to increment the Voice Number. Turn it anti-clockwise or press the [DEC/NO] key to decrement the Voice Number.
Now you can play a selected Voice when you play the keyboard.
Details about selecting Voices using the [DATA] knob or the [DEC/NO] and [INC/YES] keys are given on Page 61.
You can also select Voices using a combination of BANK and PROGRAM/PART keys, using the Quick Access feature, or using the Category Search feature. Details about selecting Voices are given on Pages 60, 62, 63.
PLGEXT
To access Preset Drum Voices (PRE:DR1 ~ DR8)
INTPRE2PRE1
DRUMDRUM
To access User Drum Voices (INT:DR1/2, EXT:DR1/2)
VCE Play) PRE1:128(H16) [Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
SHIFT PAGE
PART
/
ELEMENT
EF BYPASS
MASTER KEYBOARD
DATAA B C 1 2
VCE Quick) INT:017(H01)[Pf:GrandPiano] EQLow-G EQMid-G EQHi-G FLT-Frq ChoSend
QUICK
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
C D E F G H
ACCESS
1 2 3 4 5 6 7 8
EXIT ENTER
DEC/NO INC/YES
9 10 11 12 13 14 15 16
Page 24
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Basics
Section

Playing a Performance

In Performance Play Mode, you can select and play any of 128 internal and 64 external (Memory
Card) Performances.
A Performance is a set of Voices used with the built-in (or an external) sequencer. Performances also
let you set the synthesizer up for multitimbral operation.
Each Performance can contain up to 16 Parts assigned to different Voices, plus an extra Part for a
Plug-in Board. If the Layer Switch (Page 117) parameter is switched on for any Parts, those Parts can be play in unison. Also, you can assign multiple Parts to different MIDI channels so that they can be played or be controlled individually using the built-in (or an external) sequencer. Up to 128
Performances can be stored in the internal memory and up to 64 on Memory Card. These
Performance settings are available in Performance Edit Mode (Page 106). Here, we will show how to
get started with Performance Play after selecting a Performance.
SHIFT
PART/ELEMENT
ASSIGNABLE NKOB
PAGE
DATA
EF BYPASS
MASTER KEYBOARD
EXIT ENTER
COMPARE
EDIT JOB
UTILITY CARD
DEC/NO INC/YES
A B C 1 2
MODE
VOICE STORE
SEQ PLAY
PLAY/ STOP
PERFORM
PLGEXT
DRUMDRUM
QUICK
ACCESS
INTPRE2PRE1
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
C D E F G H
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
1 [PERFORM] key
2 MEMORY key
3 [DATA] knob
3 [DEC/NO] and [INC/YES] keys
1
Press the [PERFORM] key
The [PERFORM] key LED will light, showing
that you are now in Performance Play Mode. The
following appears in the display.
At this point, you can play the Performance
(named on the screen) via keyboard.
PFM Play) INT:001(A01)[--:Init Perf ] EQ Low EQ Mid EQ Hi -1 +0
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
2 Press a MEMORY key to select a Performance Memory
There are two Performance Memories: INT (internal) and EXT (External). INT consists of 128 Performances divided into eight Banks (A to H). EXT consists of 64 Performances divided into four Banks (A to D).
INT (internal) is stored in internal Random Access Memory (RAM) and contains factory default Performances. These can be overwritten but can recalled at any time.
EXT (external) is stored on a Memory Card (RAM) inserted in the CARD slot. If there is no Memory Card inserted and you attempt to select an EXT Performance, “-----” will be displayed and no sound will be produced. With a Memory Card inserted, you can select and play EXT Performances.
INT (Internal)
Bank A~H
1~16
Performance
INTPRE2PRE1
DRUMDRUM
EXT (External)
Bank A~D
1~16
Performance
PLGEXT
Page 25
25
Basics
Section
3 Select a Performance
Number using the [DATA]
knob or the [INC/YES]
and [DEC/NO] keys
Turn the [DATA] knob clockwise or press the
[INC/YES] key to increment the Performance
Number. Turn it anti-clockwise or press the
[DEC/NO] key to decrement the Performance
Number.
You can now play Parts in the Performance via the keyboard. If the Layer Switch (Page 117) parameter is switched on for any Parts, those Parts can be play in unison. Now try selecting other Performances.
Details about selecting Performances using the [DATA] knob or the [DEC/NO] and [INC/YES] keys are given on Page 61.
You can also select Performances using a combination of BANK and PROGRAM/PART keys, or using the Category Search feature. Details about selecting Performances are given on Page 104.
On selection, a Performance may take a few seconds to become ready since the settings for multiple Parts are applied.
With some of the Performance presets (INT), you can use Knob [2] to switch the Arpeggiator on/off. Details are given in the separate Performance List.
PFM Play) INT:001(A01) [--:Init Perf ] EQLow-G EQMid-G EQHi-G ------- -------
SHIFT PAGE
PART
/
ELEMENT
EF
MASTER KEYBOARD
BYPASS
EXIT ENTER
DEC/NO INC/YES
DATAA B C 1 2
Page 26
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Basics
Section

An Overview of the S30

In this section, an overview of the many features of the S30 is given.
The S30 hardware is made up of a number of sections, as shown in the following diagram.

Controller Section

This section consists of the keyboard, Pitch Bend and Modulation Wheels, Control Sliders, Assignable
knobs and so on. The keyboard itself doesn’t generate sounds, but instead sends note, velocity and
other information to the synthesizer’s tone generator section when you plays notes. The controllers
also send changes. Information from the keyboard and controllers can be transmitted to other
external MIDI devices through the MIDI OUT connector.

Sequencer Section

This section can be used to play back Standard MIDI Files held on Memory Card. The contents of
Tracks 1 to 16 correspond to MIDI channels and Parts in a Performance as shown in the following
illustration. The sequencer can play back songs with a different Voice assigned to each Part.
Sequencer
Tone Generator
(Performance Parts)
Track1 Piano Ch1 Track2 Bass Ch2 Track3
Strings
Piano
Bass
Strings
Percussion
Ch3
Track16
Percussion
Ch16
Ch1 Ch2 Ch3
Ch16
Controller Section
Tone Generator
Section
Effects Section
Sequencer
Section
Keyboard Controllers
Song File Playback
Arpeggiator
AWM2
Plug-in Board
Page 27
27
Basics
Section

Tone Generator Section

This section plays back sounds according to information received from the keyboard and controllers.
The following example illustrates the path taken by the signal from an Element in Voice Mode.
About the Tone Generator
The tone generator section in the S30 consists of AWM2 and Plug-in units.
AWM2 (Advanced Wave Memory 2) is a synthesis system based on the use of sampled waveforms,
and is used in many Yamaha synthesizers. For extra realism, each AWM2 Voice uses multiple samples
of a real instrument’s waveform. Furthermore, a wide variety of envelope generator, filter,
modulation, and other parameters can be applied to the basic waveform.
AWM2 is not just limited to general musical instruments (Normal Voices). It can also be used for setting up percussive instruments (Drum Voices). Details about Normal and Drum Voices are given on Page 32.
Plug-in Boards add more features to the system. When installed, they combine perfectly with the
synthesizer’s built-in tone generator section.
The following types of Plug-in Board are available, and can be in the synthesizer. These boards are
not simply a source of more Voices; they are also tone generators in their own right and extend the
system-level specifications such as maximum polyphony. You can play Plug-in Voices just like ordinary
internal Voices and use them as Parts in a Performance (Page 93).
This synthesizer is compatible with the Modular Synthesis Plug-in System (see next page). There are
three types of Modular Synthesis Plug-in System-compatible Plug-in Boards: Single Part, Multi-Part
and Effect Plug-in Board. By adding one of the following types of Plug-in Boards to your S30, you can
build your own system based on the sounds you require.
The PLG100-VH Effect Plug-in Board cannot be used with the S30.
Single Part Plug-in Boards
• Analog Physical Modeling Plug-in Board (PLG150-AN)
Using Analog Physical Modeling (AN) synthesis, the very latest digital technology is used to accurately reproduce the sound of analog synthesizers. With this board installed, you have real­time control over the playback of vintage synthesizer sounds as well as the very latest sounds heard in today’s club-oriented music.
• Piano Plug-in Board (PLG150-PF)
A massive 16MB of waveform memory is dedicated to the reproduction of piano sounds using AWM2 synthesis. This board offers 136 stereo sounds, including a number of acoustic and electric pianos, and up to 64-note polyphony.
Tone Generator Section
OSC
(Oscillator)
Outputs the waveform of each Element. Each Voice consists of up to four Elements.
Controls the pitch of each Element output from OSC.
FILTERPITCH
Changes the tonal quality of each Element output from PITCH.
AMP
(Amplitude)
Controls the output level (amplitude) of each Element output from FILTER. The signals are then sent at this level to the Effects Units.
To Effects Units
Page 28
28
Basics
Section
• Advanced DX/TX Plug-in Board (PLG150-DX)
The sounds of the DX7 are available on this Plug-in Board. Unlike with PCM-based solutions, this does not use sampled waveforms. Instead, it uses the actual FM sound generator engine of the DX­series synthesizers to give a completely faithful reproduction. Sounds are compatible with those of the DX7, and the board can even receive DX7 data via MIDI bulk dump.
• Virtual Acoustic Plug-in Board (PLG150-VL)
With Virtual Acoustic (VA) synthesis, the sounds of real instruments are modeled (simulated) in real time, giving a degree of realism that cannot be achieved using conventional PCM-based synthesis techniques. When playing these sounds using an optional MIDI Wind Controller (WX5), you can even capture some of the physical feel of woodwind instruments.
Multi-Part Plug-in Board
• XG Plug-in Board (PLG100-XG)
This Plug-in Board is a 16-part XG sound generator. You can play back XG/GM song files using the rich variety of sounds and effects on this board.
More Plug-in Boards will be available in future.
About MODULAR SYNTHESIS PLUG-IN SYSTEM
The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for Modular Synthesis-Plug-in-compatible synthesizers, tone generators and sound cards. This enables you to easily and effectively take advantage of the latest and most sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted advances in modern music production.
Maximum Polyphony
The maximum sonic polyphony is 64 for AWM2, plus the polyphony of the Plug-in Board (if
installed). The actual note polyphony will vary depending on the type of tone generator unit used,
the number of Elements in the Voice, and the note polyphony of the Plug-in Board.
In the case of AWM2 Voices, the polyphony figure of 64 is divided by the number of Elements in the
Voice. For instance, if a Voice consists of two Elements, the maximum note polyphony for the Voice is
32.
Page 29
29
Basics
Section

Effects Section

The effects can be used to change the sound of a Voice or Performance. There are two Insertion
Effect Units plus a Reverb Unit (with 12 types of reverb) and a Chorus Unit (with 23 types of chorus). Each of the Insertion Effect units offers a variety of effects, and the units themselves can be connected in parallel or in series.
In Voice/Performance Mode, different Effects settings can be assigned to each Voice/Performance, though the way they are connected (series or parallel) varies slightly. As shown in the following illustration, the two Insertion Effect units can be independently switched on or off for each Element in a Voice. So basically, the Insertion Effects can be set on a per Element basis. After being passed through the Insertion Effects, the signals from all individual Elements are mixed and sent to the Reverb and Chorus Units. These Reverb and Chorus Units apply effects to the sound as a whole before it is sent to the outputs, and are therefore known as System Effects.
In Performance Mode, the Insertion Effects can be set for two Parts: a Voice Part, plus a Plug-in Part. However, the System Effects (Reverb and Chorus) are not applied to Parts, but to the Performance as a whole.
Details about Effects are given on Page 50.
Voice Mode Performance Mode
Output
Element
1~4
Insertion
Effects
1
System Effects
Reverb
Output
Voice1~16
Element
1~4
Insertion
Effects
1/2
1
System Effects
Reverb
2
Chorus
Output
Plug-in Board
2
Insertion
Effects
1
Chorus
Page 30
30
Basics
Section

About the Modes

The S30 has various Modes which you can select according to the task you wish to perform.
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
Performance Mode
Performance Play Mode Performance Edit Mode Performance Job Mode
Utility Job Mode
Card Mode
Utility Mode
Sequence Play Mode
Voice Mode
Voice Play Mode Voice Edit Mode Voice Job Mode
Voice Mode (Page 59)
Voice Play Mode
Normal Voices and Drum Voices
can be played in this Mode. You
can select from Preset Voices
(256 Normal Voices plus 8
Drum Kits), Internal (User)
Voices (128 Normal Voices plus
2 Drum Kits) and External
(Memory Card) Voices (128
Normal Voices plus 2 Drum
Kits). That is a choice of 512
Normal Voices and 12 Drum
Kits. The choice is extended
further still if you have an
optional Plug-in Board installed.
The MIDI settings for Voices
are set in Utility Mode.
Voice Edit Mode
Normal Voices and Drum Voices
can be created and edited in this
Mode. You can save up to 128
edited Normal Voices and 2
edited Drum Kits as User Voices
in internal memory. You can
also store them to Memory Card
as external memory.
Voice Job Mode
In this Mode, you can copy and
initialize Voices, and perform
other such operations (Jobs) on
them.
Performance Mode (Page 102)
Performance Play Mode
This Mode is used when playing Performances. You can layer multiple Voices (Parts) to create rich sonic textures. You can also create multitimbral setups by assigning Parts to different MIDI channels. You can layer Plug-in Part, as well as AWM2-based Voices.
Performance Edit Mode
In this Mode, you can edit and create Performances. You can save up to 128 Performances to internal memory or up to 64 to external memory (Memory Card).
Performance Job Mode
In this Mode, you can copy and initialize Performances, and perform other such operations (Jobs) on them.
Sequence Play Mode (Page 125)
In this Mode, y ou can use the sequencer to play back Song files (Standard MIDI Files) held on Memory Card. The Songs can be played back individually or as a chain. By switching Performance, you can also change the sounds associated with each track in a Song.
Utility Mode (Page 127)
Select this Mode when setting parameters that apply to the synthesizer system as a whole. These include MIDI settings and synthesizer setup parameters.
Utility Job Mode
In this Mode, you can restore the synthesizer’s factory settings.
Card Mode (Page 135)
Insert a Memory Card into the CARD slot and you can save files to it, load files from it, and do various other things with the data on the card.
Page 31
31
Basics
Section

Voices

A Voice is a sound created from the many parameters set in the synthesizer. In Voice Play Mode, you can select and play any of these Voices. In Performance Play Mode, several different Voices (known as
Parts in this Mode) can be layered and played simultaneously via keyboard or a sequencer. Four
groups of Voices are available (Preset 1, Preset 2, Internal and External). Another Group Voices is
also available if an optional Plug-in Board has been installed.
1~16
Voice
1~16
Voice
1~16
Voice
1~16
Voice
Preset1
(128 Preset Voices)
Banks A~H
Preset2
(128 Preset Voices)
Banks A~H
Internal
(128 User Voice)
Banks A~H
External
(128 User Voice)
Banks A~H
(2 User Drum
Voices)
(2 User Drum
Voices)
256 Normal +
8 Drum Voice (Preset)
Controllers
Controllers Sequencer
Song play
Tone Generator
Voice
Tone Generator
Performance
Playing a Voice Playing a Performance
1~16
Voice
Plug-in
(64 Plug-in Voice)
Bank A~D
Performance Play Mode
Voice Play Mode
Part
Voice
1
PRE1: (A01)
2
PRE1: (A02)
3
PRE1:
(A03)
4
PRE2: (A01)
5
PRE2:
(A02)
6
PRE2:
(A03)
7
INT: (A01)
8
EXT:
(A01)
16
PRE1: (A16)
Plug-in
Part
Preset
(8 Preset Voices)
DR 1~8
Drum Voice
256 Normal +
4 Drum Voice (User)
PLG: (A01)
Page 32
32
Basics
Section

An Overview of Voices/Waves

Each Voice consists of up of up to four Elements. Each Element itself uses a high-quality waveform.
Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly
musical instrument-type sounds that can be played over the range of the keyboard. Drum Voices are
mainly percussion/drum sounds that are assigned to individual notes on the keyboard. A collection of
Drum Voice assignments is known as a Drum Kit.
If you have installed an optional Plug-in Board, there will be more Voices for you to choose from.
These Voices are known as Plug-in Voices, and will vary depending on the Plug-in Board you have
installed (Page 27).
The Note Limit settings (Page 75) will also affect the allocation of sounds. But basically, Normal
Voices (of up to four Elements) are playable across the whole keyboard range whereas with Drum
Voices, any of 73 different Waves can be assigned to each Drum Key on the keyboard.
A total of eight Drum Voices (DR1 to DR8) are available as presets. You can also create your own Drum Voices and save them to internal (User) memory or to external memoly (Memory Card), just as with Normal Voices.
Voice
Element 1~4
Element
Wave form
AWM2: 553 Preset waveforms
Normal Voice Drum Voice
Voice
Element 1~4
wave 1 wave 2 wave 3 wave 4 wave 5 wave 73
Page 33
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Basics
Section

Waves

W aves are waveforms used as Elements that make up a Voice. 553 high quality preset Waves are
available. As shown in the following illustration, when creating a Voice, you can select the Wave to be
used as an Element and then set its level, pitch, tone and other parameters.
wave 1~553
Element1 Element2 Element3 Element4
C-2 G8
Voice
Page 34
34
Basics
Section

Performances

A Performance consists of up to 17 Parts, each of which can a Normal Voice, Drum Voice or Plug-in
Part. By switching on the Layer Switch parameter for different Parts (up to four), you can play back
rich layered sounds in Performance Play Mode. You can also create splits so that different Parts are
assigned to different areas of the keyboard. If you assign a different MIDI channel number to each
Part, each track of a sequencer can play back a different Part.
In Performance Mode, several different Voices (Parts) can be layered to create rich textures. However, this can cause note response to become slower under some circumstances.
Performance
Part 1~16
Plug-in Part
Multiple
Layered Voices
Layer Switch set to “on”
Performance
Part 1~16
Plug-in Part
Song
Sequencer
MIDI CH
1~16
CH1
Different Voice For Each part
CH16
Page 35
35
Basics
Section

Ideal for Playing Live

Many features of this synthesizer make it ideal for live performances. These features are explained here.
The parameters for these features can be stored per Voice/Performance.
2 Using the Controllers (Page 38)
1 Using the Arpeggiator (Page 36)
A wide variety of arpeggio patterns can be created automatically by just holding down a set of notes on the keyboard. You can specify the sound and the note range within which the arpeggiator is active, then use your left hand to hold down the notes being arpeggiated while using your right hand to play a melody line.
Rear Panel
The Pitch Bend Wheel, Modulation Wheel and Control Sliders can be freely assigned to control various sound parameters in real time. By connecting an optional Foot Controller or Foot Switch, you can also use your feet to control parameters, to change Program Number, and so on (Page 43). Also, you can assign parameters to Knobs [A], [B], [C], [1] and [2] on the front panel below the LCD.
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
Page 36
36
Basics
Section

1 Arpeggiator

The arpeggiator is particularly suited to
dance/techno music genres. You can assign any
of 128 Arpeggio Types to each Voice,
Performance and adjust the tempo. You can also
set the Arpeggio Mode (the way in which the
arpeggio is played back when you press a note)
and Play Effects to create your own original
grooves. Arpeggio information can be
transmitted through the MIDI Out.
Selecting and Playing Back
an Arpeggio Type
You can choose from 128 different Arpeggio
Type presets. You can also freely vary the
Arpeggio Tempo to suit the song. The Note
Limit parameter can be used to define the
effective note range of the arpeggio.
Each parameter applies to, and is stored with,
each Voice or Performance. By playing notes on
the keyboard and listening to the arpeggio, you
can adjust these parameters by ear.
The arpeggiator’s parameters are available in
each Edit Mode. In the following Voice Mode
example, the Arpeggio Type is set for a Drum
Voice in Preset Drum 1.
To select the Preset Drum, press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key and press a PROGRAM key. Here, we will choose Preset Drum 1 so you should press the PROGRAM [1] key.
If the Arpeggiator switch is already enabled for the Voice/Performance, this means that the Arpeggiator will be ready for use whenever you select the Voice/Performance.
The on/off state of the Arpeggiator can be stored (Pages 101, 124) for each Voice/Performance.
Selecting the Arpeggio Type
1Press the [EDIT] key in Voice Play Mode. You
will enter Voice Edit Mode at the screen where you previously exited.
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
2Turn Knob [A] fully anti-clockwise until
Common is displayed on the bottom line. Voice Edit Mode consists of two different Edit scr eens: Common Edit (for parameters common to all Drum keys/Elements) and Drum k ey/Element Edit. The Arpeggiator parameters are found in the Common Edit screens that you ha ve now selected.
3Use the [PAGE] knob to switch to the ARP
Type (Arpeggio Type) screen.
If you use the [PAGE] knob while holding down the [SHIFT] key, a menu will be displayed. You can quickly jump to the ARP screen by using the [PAGE] knob to move the cursor to the ARP item in the menu, then releasing the [SHIFT] key(Page
65).
4Use Knob [B] to jump to the Type parameter.
Now use Knob [B], the [DATA] knob or the [INC/YES] and [DEC/NO] keys to select the desired Arpeggio Type. Let’s choose “BigBeat2” here.
Arpeggio Types are divided into the four following categories and applications are not just limited to drum patterns. You can also select Arpeggio Types for backing chords, basslines and so on.
When setting the Arpeggio Category to Ct (Control), you also need to set the Key Mode parameter (two screens ahead) to “direct.”
Sq (Sequence):
Creates a general arpeggio phrase. Mainly octave up/down phrases.
Ph (Phrase):
Creates more musical phrases than Sq. Starting with “Techno,” there are phrases for a wide variety of musical genres, and for creating backing tracks for guitar, piano and other instruments.
Dr (Drum Pattern):
Creates drum pattern-type phrases. Phrase genres covered include rock and dance. This Type is ideal for use with drum and percussion sounds.
Ct (Control):
Creates tonal changes. No note information is created. The Key Mode parameter in Arpeggio Mode must be set to “direct.”
Details about Arpeggio Types are given in the separate Data List.
GEN Name) Ctgry a-Z 0-? Cursor Common [Dr :Rock Kit ]
SHIFT PAGE
DATAA B C 1 2
PART
/
ELEMENT
SHIFT PAGE
ARPíType) Type Tempo Sw itch Hold Common GateCut2:Ct 92 off off
PART
/
ELEMENT
DATAA B C 1 2
Page 37
37
Basics
Section
Using the Arpeggiator
Use Knob [1] to set the Arpeggiator Switch
parameter to “on.”
You can hold down multiple notes to create complex arpeggio patterns.
When the arpeggiator is switched on, the notes
you play (and hold down) on the keyboard will
be arpeggiated using the currently selected Voice
or Performance, and according to the Arpeggio
Type, Tempo and Note Limit settings.
In Voice Mode, the currently selected Voice will
be arpeggiated. In Performance Mode, the Voices
of Parts for which both the Layer and arpeggiator
are switched on, are arpeggiated (Page 117).
Only notes within the Note Limit range will be arpeggiated. Therefore, if the notes you play are not arpeggiated, they may be outside this range. Details about the Note Limit settings are given later.
The Pitch Bend and Modulation Wheels can be used while the arpeggiator is running.
Now try selecting other Arpeggio Types and
arepggiating different Voices.
You can use a Foot Switch (optional) to switch the Arpeggiator on/off. Details about assigning parameters to the Foot Switch ar e given on Pages 43, 129.
Setting the Tempo
You can use Knob [C] to adjust the tempo between
25 and 300 BPM. This parameter setting is used by
the Arpeggiator. Use Knob [C] to jump to the
Tempo parameter. Now use Knob [C], the [DATA]
knob or the [INC/YES] and [DEC/NO] keys to set
the tempo. You can also set the tempo using the
[TEMPO] knob on the front panel.
Setting the Note Limit
Using the Note Limit parameter, let’s set up a
Normal Voice (say, Voice Program Number
098:G02 of Internal:champ) such that the
Arpeggiator is enabled in the lower part of the
keyboard but the upper part can be used to play
melody lines. You’ll need to have already set the
Arpeggio Type (say, MuteLine).
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
ARPíType) Type Tempo Switch Hold C_ 1234 BigBeat2:Ct≥ 127 on off
1The Note Limit parameters can be set in the
ARP Limit screen, which follows immediately after the ARP Type screen mentioned in step 3 (earlier). Use the [PAGE] knob to switch to the screen.
2Use Knob [2] to jump to the parameter for the
highest note in the range, and to set the note. Alternatively, you can set this parameter by pressing the note (say, E3) on the keyboard while holding down the [SHIFT] key. Similarly, the lowest note in the range can be set using Knob [1], or by pressing the note while holding down the [SHIFT] key.
Knobs [1] and [2] are used to set the Note Limits of the keyboard range within which the arpeggiator will play back. The cursor () immediately jumps to each respective parameter when Knobs [1] and [2] are used. Once the cursor is at the parameter, you can also use the [DATA] knob or the [INC/YES] and [DEC/NO] keys to enter settings.
Outside the Note Limit range, you can play the keyboard normally without the notes being arpeggiated. Therefore, you can use your left hand to play block chords used by the Arpeggiator and your right hand to play melody lines in the upper part of the keyboard.
Combined with the OSC Limit parameter of the Element Edit screen, the sound used in the lower part of the keyboard can be different from that in the upper part.
Following the example in this manual, if you select Voice Program Number 098(G02) of INT, Portamento is already set for this Voice. Use the PORTAMENTO knob and [ON/OFF] keys to change the portamento time and switch portamento on/off (Page 69).
ARPíType) Type Tempo Switch Hold Common≥BigBeat2:Dr 92 on off
SHIFT PAGE
/
ELEMENT
PART
DATAA B C 1 2
ARPíLimit) Note Limit C_ 1234 C -2 - G 8
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
ARPíLimit) Note Limit C_ 1234 C 1 - E 3
SHIFT PAGE
/
ELEMENT
PART
DATAA B C 1 2
Arpeggiator Range Area for Playing Melody
Arp Note HighArp Note Low
Page 38
38
Basics
Section
Using the Arpeggiator Hold
With Arpeggiator Hold switched on, the
arpeggiator will continue to play back, even after
you have released your fingers from the notes on
the keyboard. The same arpeggio pattern will be
played back until you press another set of notes
on the keyboard.
You can switch Arpeggiator Hold on/off by using
Knob [2] to change the Hold parameter of the
ARP Type screen.
Press the ARPEGGIO [HOLD] key for the Voice
you edited earlier (for which you set the Note
Limit parameter). With Arpeggio Hold switched
on, the Arpeggiator will continue to play back,
even after you have released your left hand from
the keyboard. This leaves your left hand free to
perform other tasks, such as adjusting the Sound
Control knobs.
ARPíType) Type Tempo Switch Hold Common BigBeat2:Dr≥ 127 on on
2

Using Controllers

The S30 is equipped with Pitch Bend and Modulation Wheels. Either of the S30 is equipped with front panel Knobs [A], [B], [C], [1] and [2], with which you can control many different parameters.
Pitch Bend Wheel
This wheel’s prime function is to control pitch. Roll the wheel upward/downward to bend the pitch upward/downward. The effect can also be reversed.
Pitch Bend Range can be set for each Voice. The wheel can also be assigned other parameters (Page
69). Even if a different parameter is assigned to the
wheel, Pitch Bend messages are still transmitted through the MIDI Out when it is being used.
Modulation Wheel
The more you roll this wheel upwards, the greater the modulation that is applied to the sound.
Modulation depth can also be set beforehand. Also, the wheel can be assigned different parameters, such as Volume or Pan (Page 69).
Pitch Up
Pitch Down
Pitch Bend
Wheel
Modulation
Wheel
Deeper
Pitch Bend
Wheel
Modulation
Wheel
Page 39
39
Basics
Section
Knobs [A]/[B]/[C]/[1]/[2]
In Voice/Performance Play Mode, Knobs [A], [B],
[C], [1] and [2] can be used as real-time
controllers. Knobs [A], [B] and [C] are assigned to
control the equalizer gain of, respectively, EQ
Low, EQ Mid and EQ Hi. With Knobs [1] and [2],
you are free to assign different parameters per
Voice.
If you turn any knob clockwise, the value
assigned to it is incremented. Conversely, the
value is decremented if you turn it the other way.
Common system parameters are assigned to Knobs [A],[B] and [C] (Pages 41, 129). Voice-specific parameters are assigned to Knobs [1] and [2] (Pages 42, 69).
A preset of suitable parameter settings is assigned to each Voice. By using each knobs [1] and [2], you are in effect adjusting these settings by a certain amount. If these parameters are already preset at their minimum or maximum settings, the settings cannot be exceeded.
In any Edit Mode , Knobs [A], [B], [C], [1] and [2] are used for entering parameter settings on screen (Page
19).
Control Sliders
In Performance Mode, if Master Keyboard Mode
is enabled, you can use the four Control Sliders
to control the functions assigned to each zone.
Details are given on Pages 56 and 122.
CONTROL SLIDER
1 2 3 4
VOLUME
Foot Controller
An optional Foot Controller (such as the FC7), connected to the FOOT CONTROLLER jack (Page 13) on the rear panel, can be assigned a number of controller parameters. By using a foot controller for parameter control, both your hands are left free to play the keyboard (or to operate other controllers). This is very convenient if you are playing live.
Foot Controller parameters can be set for each Voice.
Foot Switch
An optional Yamaha FC4 or FC5 Foot Switch connected to the rear panel FOOT SWITCH jack (Page 13) can be assigned to a range of parameters. It is suited for a switch-type (on/off) controls such as Portamento Switch, increment/decrement of a Voice or Performance Number, start/stop of the Sequencer, holding Arpeggiator on or off. The Foot Switch is not well suited for continuous control. You could also use it to switch to between different Voices or Performances
The parameter assigned to the Foot Switch is set in the CTRL Other screen of Utility Mode (Pages 43,
129).
VCE Play) PRE1:128(H16) [Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
Page 40
40
Basics
Section
By creating Control Sets, you can change sounds in a variety of ways.
For example, set the Src (Source) parameter of Control Set 1 to MW (Modulation Wheel) and the Dest (Destination) parameter to ELFO-PM (Element LFO Pitch Modulation Depth). Then set the Src parameter of Control Set 2 also to MW, but set the Dest parameter to ELM PAN (Element Pan). You will also need to specify the Element to be controlled and also the depth (amount) of control.
In this example, when you move the Modulation Wheel upward, the amount of Pitch Modulation increases accordingly, the Element is panned from left to right. So in other words, you can assign several Dest parameters to each Src controller.
Continuing from the example above, now create another Control Set where Src is set to FC (Foot Controller) and Dest is set to ELFO-PM (Element LFO Pitch Modulation Depth). Again, specify the Element to be controlled and also the depth of control.
Now, Pitch Modulation is assigned to both the Modulation Wheel and Foot Controller. In other words, you can also assign several Src controllers to each Dest parameter.
By assigning all six Control Sets, you will have a stunning degree of real-time control over the synthesizer’s sounds.
ELFO-PM
Dest
ELFO-PM
Dest
SET 1 SET 3
Src
MW
(Modulation Wheel)
Src FC
(Foot Controller)
You can control the pitch modulation effect using either of Modulation Wheel (MW) and Foot Controller (FC).
ELFO-PM
Dest Param
ELM PAN
Dest Param
SET 1 SET 2
Src Sw
MW
(Modulation Wheel)
Src Sw
MW
(Modulation Wheel)
Moving the Modulation Wheel changes the amount of Pitch Modulation plus the pan position.
Aftertouch
Aftertouch lets you, for example, add vibrato to a
sound by applying further pressure to a note on
the keyboard while it is being held down. This
allows real-time expression and control.
Aftertouch can be used to control a wide variety
of parameters (Page 69).
Control Sets
Aside from their default parameters, keyboard
aftertouch, the controllers and some of the knobs
on the front panel can be assigned with various
parameters, as explained on Page 38.
For example, you could assign Resonance to the
Modulation Wheel and set aftertouch to apply
vibrato. You are free to assign parameters to suit
the kind of sound being played.
These controller assignments are known as
Control Sets. As the following illustration shows,
you can assign up to six different Control Sets per
Voice. Within each Control Set, the controller is
known as the Source (Src) and the parameter
controlled by the Source is known as the
Destination (Dest).
There are various Dest parameters available; some
will apply to the Voice as a whole, while some will
be specific to each of its Elements. Details are
given in the Controls List of the separate Data
List.
Details about the available Dest parameter settings are given in the Destination Parameter List of the separate Data List.
The Element Switches (Page 70) will be disabled if the Dest parameter setting is not specific for Elements (i.e., for settings 00 to 33).
Voice
Control Sets
1~6
Src(Source)
Controller
PB,MW,etc
Dest(Destination)
Control Parameters
Depth
Depth of control
ON/OFF ON/OFF ON/OFF ON/OFF
Elements 2 3 4
1
Page 41
41
Basics
Section
Control Sets and External MIDI Control
In a Control Set, the controllers are assigned to the internal parameters of the synthesizer. However, some controllers were originally designed for a particular purpose, and send pre­defined MIDI Control Change messages when used, regardless of their Control Set allocations within the synthesizer.
For example, the Pitch Bend Wheel, Modulation Wheel and keyboard aftertouch were originally designed to control pitch bend, modulation and aftertouch. Therefore, when you use these controllers, pitch bend, modulation and aftertouch information is always sent to the MIDI Out.
Let’s say the Pan parameter is assigned to the Pitch Bend Wheel in a Control Set. Now, when you move the Pitch Bend Wheel, the internal tone generator of the synthesizer will pan the sound but at the same time, the original pre­defined Pitch Bend messages will still be sent to the MIDI Out.
The controllers can also send MIDI Control Change messages to control the parameters of external MIDI devices. These assignments are found in the VOICE (Vce) CTRL Assign1/2 screen of Utility Mode.
As Pitch Bend Wheel, Modulation Wheel and keyboard aftertouch is pre-defined with specific MIDI controls, you cannot assign MIDI Control Changes.
You can also set up a controller such that it sends one kind of Control message to the synthesizer’s internal tone generator yet another kind to the MIDI Out.
For example , in a Contr ol Set you could assign resonance to Assignable Knob [1]. Then, in the VOICE CTRL Assign2 scr een of Utility Mode , y ou could assign Control Change Number 1 (Modulation) to the same knob. No w, when you turn the knob, r esonance will be applied to the sound of the internal tone generator but at the same time, modulation information will be sent to the external MIDI device connected to the MIDI Out.
This aspect of the synthesizer makes it ideal for use as a master controller for controlling external MIDI devices. Add an optional Foot Controller for even more control.
Assigning Par ameters to Knobs [A], [B] and [C]
The following procedure explains how you can assign a desired parameter to Knob [A], [B] or [C]. You can assign any parameters that are common throughout the system (for all Play Modes) and any MIDI Control Change Numbers. In the example, Knob [A] will be set up to control Reverb Return.
1 Press the [UTILITY] key to enter Utility
Mode.
2 Use the [PAGE] knob to switch to the CTRL
KnobA (System Control Knob A) screen.
3 Use Knob [2] to select REV-Rtn (Reverb
Return).
Now you can use Knob [A] for on-the-fly control of the Reverb Return level in Voice/Performance Play Mode. Note that you can also send (by turning Knob [A]) or receive Control Change messages with the Controller Number set in the CC# parameter through MIDI In and Out.
For assignable parameters, refer to “System Controller Destination Parameters” in the separate Data List.
OUT IN
MIDI Control
Control Set
Pitch Bend
Wheel
Tone Generator
MIDI
M
ODE
STOREVOICE
PERFORM
CARD
SEQ PLAY
PLAY STOP
/
UTILITY
EDIT JOB
COMPARE
CTRL KnobA) CC# Dest Sys 01[ModWheel ] EQLow-G
SHIFT PAGE
DATAA B C 1 2
Pitch
LFO1 PAN
/
ELEMENT
PART
CTRL KnobA) CC# Dest Sys 01[ModWheel ] REV-Rtn
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
Page 42
42
Basics
Section
5 Use Knob [C] to assign PCH-Crs
(Pitch:Coarse) to the Dest (Destination) parameter.
6 Use Knob [1] and the [DATA] knob to
specify the Element to be controlled. Knob [1] moves the cursor (blinking) and the [DATA] knob displays the Element to be controlled.
7 Use Knob [2] to set the Depth parameter.
The larger the setting, the greater the depth of control.
8 Store the edited Voice (Page 101). Now you have Internal Voice 001 (A01)
assigned PCH-Crs (Pitch:Coarse) to Knob [1]. When you select and play this Voice in Voice Play Mode, you can control the pitch of the Voice if you turn Knob [1].
Details about the assignable control functions are given in the Control Set Destination Parameters in the separate Data List.
Assigning Parameters to Knobs [1] and [2]
The following procedure explains how you can assign a desired parameter to Knob [1] or [2]. You can assign controllers to each Voice (or Part in a Performance). Control Settings can be assigned as a Control Set, and a each Controller can be used to control multiple parameters (although this varies according to the type of Voice). Here we introduce an example of how to set up Control Set 1 for Internal Voice 001 (A01) by assigning PCH­Crs (Pitch: Coarse) to Knob [1].
You can also assign, separately, a different MIDI Control Change Number to the same knob in Voice Mode and Performance Mode. Details are given on Page 132.
1 Press the [VOICE] key to enter Voice Play
Mode.
2 Select Internal Voice 001 (A01) and press
the [EDIT] key to enter Voice Edit Mode.
3 Use the [PAGE] knob to switch to the CTL
Set1 (Control Set 1) screen.
4 Use Knob [B] to assign “KN1 (16)” (Knob
[1]) to the Src (Source) parameter.
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
CTLíSet1) Src Dest EL Sw Depth C 1234 KN1(16) FLT-Rez --34 +14
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
CTL Set1) Src Dest EL Sw Depth C 1234 MW(01) FLT-Rez --34 +14
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
CTLíSet1) Src Dest EL Sw Depth C 1234 KN1(16) PCH-Crs --34 +14
SHIFT PAGE
/
ELEMENT
PART
CTLíSet1) Src Dest EL Sw Depth C 1234 KN1(16) PCH-Crs 1--4 +14
SHIFT PAGE
/
ELEMENT
PART
DATAA B C 1 2
DATAA B C 1 2
CTLíSet1) Src Dest EL Sw Depth C 1234 KN1(16) PCH-Crs 1234 +34
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
Page 43
43
Basics
Section
Controlling Parameters by Foot Controller
By connecting an optional Foot Controller (such as the FC7) to the FOOT CONTROLLER jack on the rear panel of the synthesizer, you can control various parameters by foot without having to use your hands. In the following example, we introduce how to set up Foot Controller to work as Modulation Wheel.
1 Press the [UTILITY] key to enter Utility
Mode.
2 Use the [PAGE] knob to switch to the CTRL
Assign2 (Voice Control Assign 2) screen.
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
CTRL Assign2) FC RB Vce [ off ] 00 22
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
FC7
THRU OUT IN TO HOST
HOST SELECT
PC-1PC-2
MIDI Mac
FOOT
SWITCH
R
OUTPUT
L/MONO PHONES DC IN
STANDBY
ON
FOOT
CONTROLLER
MIDI
3 Use Knob [C] to select “01:ModWheel”
(Modulation Wheel).
In Voice Mode, the foot controller can now be used to control the same function as that assigned to the Modulation Wheel.
If the current Voice has a Control Set with a source (Src) assigned to Modulation Wheel (MW) and receives a Control Change message of Modulation Wheel, a destination (Dest) parameter for the source (MW) will be affected with that message.
The above procedure explains how to set up the Foot Control to control Modulation in Voice Mode. To create such a setup for Performance Mode, the appropriate settings are found at the CTL Assign2 screen in Performance Edit Mode.
Switching Between Programs by Foot Switch
By connecting an optional Foot Switch (such as the FC4 or FC5) to the FOOT SWITCH jack on the rear panel of the synthesizer, you can switch between Programs without having to use your hands. For example, if you consecutively arrange the Voices/Performances in memory, you can switch between them easily in a live performance. The following procedure explains exactly how to a about this.
THRU OUT IN TO HOST
HOST SELECT
PC-1PC-2
MIDI Mac
FOOT
SWITCH
R
OUTPUT
L/MONO PHONES DC IN
STANDBY
ON
FOOT
CONTROLLER
MIDI
FC4 or FC5
CTRL Assign2) FC RB Vce [ModWheel] 01 22
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
Page 44
44
Basics
Section
1 Press the [UTILITY] key to enter Utility
Mode.
2 Use the [PAGE] knob to switch to the CTRL
Other (System Control Other) screen.
3 Use Knob [B] to select “099:PC Inc”
(Program Change Increment).
In Voice/Performance Mode, the Foot Switch can now be used to switch between programs.
Alternatively, you can assign other functions such as Arpeggio Switch (On/Off), Sequencer (Play/Stop) and so on (Page 129).
Using Knob [1]/[2] To Control the Arpeggio
You can assign Arpeggiator ON/OFF and Hold functions to Knob [1]/[2] (Performance Mode). The following is an explanation of how to do this. In the example, we use Internal Performance 075 (E11), and assign Arpeggio Hold to Knob [1] and Arpeggio ON/OFF to Knob [2].
1 Press the [UTILITY] key to enter Utility
Mode.
2 Use the [PAGE] knob to switch to the MIDI
Arp screen.
3 Use Knob [B] to assign the Control Change
Number for Arpeggio ON/OFF, which is 90 here. Similarly, use Knob [C] and set the Control Change Number to 89 to assign Arpeggio Hold to Knob [1].
4 Press the [PERFORM] key to enter
Performance Mode.
5 Select Internal Performance 075 (E11), then
enter Performance Edit Mode by pressing the [EDIT] key.
6 Turn Knob [A] until “Common” is
displayed at the bottom left of the screen.
7 Use the [PAGE] knob to switch to the CTL
Assign1 screen.
8 Turn Knobs [1]/[2] to set their parameters
to the same values as the Control Change Numbers set in Step 3. That is, assign a value of 89 to Knob [1] and a value of 90 to Knob [2].
9 Store the edited Performance (Page 124). Now, for Internal Performance 075 (E11),
Arpeggio Hold is assigned to Knob [1] and Arpeggio ON/OFF to Knob [2]. If you select this Performance in Performance Play Mode, turning each knob left or right will switch its respective parameter off or on, respectively. (The Arpeggiator responds to notes below C3 on the keyboard.)
If you do not wish to control the Destination parameter of the Voice, enter Performance Edit Mode, switch to the RCV Sw2 screen of Performance Part Edit, then set the parameters for Knobs [1] and [2] to “off.”
In Performance Mode, to use the Arpeggiator for Parts which have their Layer parameter (Layer Switch) set to “on,” their Arp parameter (Arpeggio Switch) also has to be set to “on.” (Page 117)
M
ODE
STOREVOICE
PERFORM
CARD
SEQ PLAY
PLAY STOP
/
UTILITY
EDIT JOB
COMPARE
MIDI Arp) Switch Hold Out(Vce)Ch(Vce) Sys[ ] 90 89 off 16
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
CTRL Other) FS Sys 088[ ------ ]
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
CTRL Other) FS Sys 099[PC Inc ]
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
CTLíAssign1) BC Knob1 Knob2 Common [FootCtrl] 02 89 90
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
Page 45
45
Basics
Section
1 Selecting a Voice to Edit
Enter Voice Play Mode by pressing a VOICE key.
Select the Voice Number of the Voice you wish to edit (Page 60).
Before editing, first enter Voice Job Mode and copy the Voice you wish to edit to internal user memory. If you are creating a Voice from scratch, use the Initialize function to initialize a Voice in internal user memory. Details are given on Page 100.
2 Entering Voice Edit Mode
Voice creation/editing is carried out in Voice Edit Mode. To enter Voice Edit Mode, press the [EDIT] key while in Voice Play Mode.
Common Edit and Element Edit
Each Voice consists of up to four Elements (Page 32). The parameters common to all four Elements are known as Common Edit parameters. Voice Edit Mode consists of Common Edit screens, plus screens for each individual Element’s parameters.
In Voice Edit Mode, you can use Knob [A] to switch between Common settings and settings for Elements 1 to 4.
Common settings
Settings for Elements 1 to 4
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
OSC Wave) Number Ct gry  EL1234 001[Pf:Gran d 1 ]
Element 1~4 Indicator
GEN Other) Mode Assign M icroTuning  C 1234 poly single 3 1:Indian
Common Indicator
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE

Voice Edit

There are 256 Normal Voice presets and 8 Drum
Voice presets. You can edit these to create new
Voices, or build completely new Voices from
scratch. You can then store up to 128 of these
new/edited Normal Voices and up to 2
new/edited Drum Voices to internal user
memory or external Memory Card.
The following procedure gives a basic idea about
how to go about creating/editing Voices.
Of course, this is just one example; you are free
to set any parameters in any way you like.
Details about each parameter are given in the
Reference section of this manual.
All parameter settings are stored along with the Voice itself.
1In Voice Play Mode, select the Voice you wish
to edit.
2Enter Voice Edit Mode.
3In the Common Edit screens, set the
parameters common to all Elements in the Voice (volume, pitch, tone, etc.) You can also set parameters related to the Arpeggiator, Controllers, Effects, and so on.
4At the OSC (Oscillator) screens, select the
Waves used by the Elements in the Voice, plus the volume, pan, note range and other basic parameters.
5At the PCH (Pitch) and PEG (Pitch Envelope
Generator) screens, set the tuning and other pitch-related parameters used by the Elements. Also set the PEG parameters as necessary.
6At the FLT (Filter) and FEG (Filter Envelope
Generator) screens, adjust the parameters of the filters used by the Elements. Also set the FEG parameters as necessary.
7At the AMP (Amplitude) and AEG
(Amplitude Envelope Generator) screens, set the volume and other output level-related parameters used by the Elements. Also set the AEG parameters as necessary.
8At the LFO (Low Frequency Oscillator)
screens, set the modulation-related parameters used by the Elements.
9At the EQ (Equalizer) screens, adjust the
equalizer parameters affecting the tonal characteristics of the Elements.
)Store the edited Voice.
M
ODE
STOREVOICE
PERFORM
CARD
SEQ PLAY
PLAY STOP
/
UTILITY
EDIT JOB
COMPARE
Page 46
46
Basics
Section
Selecting Elements
In Voice Edit Mode, you can select the Element to edit by pressing the respective BANK key ([A] to [D]). When you select an Element, the cursor moves to the respective Element Number.
Example: When “Element 2” is selected
Switching Elements On/Off
In Voice Edit Mode, an Element can be switched off when you press the respective BANK key ([E] to [H]). This lets you temporarily mute other Elements in the Voice so that you can listen to the changes to the Element that you are editing. A muted (off) Element will be indicated as an asterisk (*) in the display as illustrated below.
Example: When Elements 2 and 3 are turned off
EQ Param)LoFreq LoGain HiFreq HiGain EL1**4 274.2Hz +12 2.82kHz +22
off off
PLGEXT
DRUMDRUM
QUICK
ACCESS
INTPRE2PRE1
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
C D E F G H
1 2 3 4
ELEMENT SELECT ELEMENT ON/OFF
EQ Param)LoFreq LoGain HiFreq HiGain EL12_34 274.2Hz +12 2.82kHz +22
Cursor
EXT
DRUMDRUM
QUICK
ACCESS
INTPRE2PRE1
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
C D E F G H
1 2 3 4
ELEMENT SELECT ELEMENT ON/OFF
PLG
COMMON
Element1
Element2
Element3
Element4
Switching Between Screens and Entering Settings
After selecting a Common Edit screen or a edit screen for an Element (1 to 4), use the [PAGE] knob to switch to other screens.
There are many parameters available within a screen. To make editing easier, the knobs below the LCD are assigned to each of the parameters in the screen.
Menu Screen
If you use the [PAGE] knob while holding down the [SHIFT] key, the settings menu will be displayed. Use the [PAGE] knob to move the cursor to an item and release the [SHIFT] key to jump to the screen for that item.
You can also use other knobs and keys to enter settings. The Compare featureallows you to compare the sound being edited against the sound prior to editing. Details are given on Pages 19, 64.
3 Common Edit Screens
Each Voice consists of up to four Elements. Here, the parameters common to all Elements are explained.
• GEN (Common General)
Here, you can set general parameters in Common Edit, such as the Voice Name.
GENíName) Ctgry a-Z 0-? Cursor C 1234 [Pf:Init Voice]
AMP Scale)Ofst1 Ofst2 Pfst3 Ofst4 EL12_34 + 0 + 0 - 21 - 35
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
AMP Scale)Ofst1 Ofst2 Pfst3 Ofst4 EL12_34 + 0 + 0 - 21 - 35
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
Cursor
GENíOther) Com:>GEN≥QED> ARP>CTL>LFO>EFF C 1234 Elem:>OSC>PCH> FLT>AMP>LFO>EQ
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
Page 47
47
Basics
Section
4 OSC (Oscillator) Screens
In these screens, you can mainly set the parameters controlling the waveforms on which the Voice is based. You can select the Wave used for the Element, the volume and note range of each Element and so on.
• OSC Wave
Select the waveform (Wave) used for each Element.
• OSC Out
• OSC Pan
Set the volume (output level) and stereo pan position of each Element. The following illustration shows the logic.
• OSC Limit
Set the note range for each Element (the range of notes on the keyboard over which the Element will sound) and also the velocity response (the range of note velocities within which the Element will sound). You can assign different settings for each Element. With these parameters, you can layer Elements and control their output. For example, you could set one Element to sound in an upper range of the keyboard, and another Element to sound in a lower range. Thus, even within the same Voice, you can have two different sounds for different areas of the keyboard or you can make the two Element ranges overlap so that their sounds are layered over a set range. Furthermore, you can set each Element to respond to different velocity ranges so that one Element sounds for lower note velocities, whereas another Element sounds for higher note velocities.
Mixer
Elements
Level
Pan(Stereo)
1 2 3 4
OSCíPan) Pan Alter Random Scale EL1234 C L64 63 +63
OSCíOut) Level Delay InsEF EL1234 96 0 ins2
OSCíWave) Number Ctgry  EL1234 001[Pf:Grand 1 ]
• QED (Common Quick Edit)
These parameters mostly control the volume and
tone of the Voice and you can easily change the
overall sound.
• ARP (Common Arpeggio)
By setting these parameters, you can control how
the Voice is arpeggiated. Details about how to
use the Arpeggiator are given on Page 36.
• CTL (Common Controller)
You can assign various functions to the
controllers on the front/rear panel. For example,
you can assign parameters to the Pitch Bend
Wheel and a Foot Controller so that you can
change the tone of the Voice in real time. Details
about various different uses are given on Page
38.
• LFO (Common Low Frequency Oscillator)
These are the LFO parameters. The LFO uses a
low frequency waveform to vary the
pitch/filter/amplitude characteristics, and can be
used to create vibrato, wah, tremolo and other
effect (Page 70).
• EFF (Common Effect)
These are the Effects parameters for the Voice.
There are two Insertion Effects plus two System
Effects (Reverb and Chorus).
EFFíInsEF) InsEF Connect C 1234 1=2
LFOíWave) Wave^ Speed KeyReset Phase C 1234 trpzd 63 on 270
CTLíSet1) Src Dest EL Sw Depth C 1234 FC(04) RevTime:EF1 1234 +63
ARPíType) Type Tempo Switch Hold C 1234 Up&Down1:Sq 120 on on
QEDíLevel) Vol Pan RevSend ChoSend C 1234 127 C 127 127
Page 48
48
Basics
Section
5 PCH (Pitch) and PEG (Pitch
EG) Screens
Set the basic pitch parameters for each Element.
You can detune Elements, apply Pitch Scaling
and so on. Also, by setting the PEG (Pitch
Envelope Generator), you can control how the
pitch changes over time.
• PEG (Pitch Envelope Generator)
Using the PEG, you can control the transition in
pitch from the moment a note is pressed on the
keyboard to the point at which it is released. As
illustrated below, the Pitch Envelope consists of five
Time (transition speed) parameters and five Level
(pitch) parameters. This is useful for creating
automatic changes in pitch. Furthermore, different
PEG parameters can be set for each Element.
Details about PEG parameters are given on Page 76.
OSCíLimit) Note Limit Vel Limit
6 FLT (Filter) and FEG (Filter EG) Screens
You can use the filter to change the tonal characteristics of each Element, by adjusting overtones (harmonic tones) included in the waveform from the Element. There are several types of filters, but its basic idea is similar. As illustrated below, the filter is used to pass overtones at specific frequencies and cut off (does not pass) others, to alter the harmonic factor of an original waveform. You can determine such frequencies by specifying a pointing or center frequency (cutoff frequency). With some filters, you can adjust signal levels at several frequency bands. You can also set the Filter Envelope Generator (FEG) for time variance of how the filter works, which results in a dynamic change in tonal characteristics. Here we introduce how FEG works.
Details about Filter Types are given on Page 78.
• FEG (Filter Envelope Generator)
Using the FEG, you can control the transition in tone from the moment a note is pressed on the keyboard to the point at which it is released. As illustrated below, the Filter Envelope consists of five Time (transition speed) parameters and five Level parameters (for the amount of filtering). When you press a note on the keyboard, the cutoff frequency will change according to these envelope settings. This is useful for creating automatic wah effects, for example. Furthermore, different FEG parameters can be set for each Element.
Details about FEG parameters are given on Page 80.
EL1234 C-2 - G 8 1 - 127
Velocity
Element 1
C-2
Element 3
Element 2
Element 4
G8
PEGíTime) Hold Attack Decay1 Decay2 EL1234 127 127 127 127
Release
Time
Release
Level
Time
Pitch
0
Hold Level
Hold Time
Attack
Time
Attack Level
Decay1
Time
Decay1
Level
Decay2
Time
Sustain
Level Key off
Level
Cutoff range Cutoff range
FEGíTime) Hold Attack Decay1 Decay2 EL1234 127 127 127 127
Range passed
Center frequency
Attack
Decay1
Level
Level
Sustain
Level Key off
Time
Release
Level
Hold Level
Level
0
Attack
Hold Time
Time
Decay1
Time
Decay2
Time
Release
Time
Time
Page 49
49
Basics
Section
7 AMP (Amplitude) and AEG
(Amplitude EG) Screens
Set the volume of each Element after the OSC
(Oscillator), PITCH and FILT (Filter) parameters
have been applied, and also the final overall
volume of the signal sent to the outputs.
The signal of each Element is sent at the
specified volume to the next Effect Unit.
Also, by setting the AEG (Amplitude Envelope
Generator), you can control how the volume
changes over time.
The final volume for all Elements is set in the Volume (Vol) parameter of the QED screen in Common Edit.
• Amplitude EG (Envelope Generator)
Using the AEG, you can control the transition in
volume from the moment a note is pressed on the
keyboard to the point at which it is released.
As illustrated below, the Amplitude Envelope
consists of five Time (transition speed)
parameters and five Level parameters (for the
amount of filtering). When you press a note on
the keyboard, the volume will change according
to these envelope settings. Furthermore,
different AEG parameters can be set for each
Element.
Details about AEG parameters are given on Page
83.
8 LFO (Low Frequency Oscillator) Screens
As its name suggests, the LFO creates waveforms of a low frequency. These waveforms can be used to vary the pitch, filter or amplitude of each Element to create effects such as vibrato, wah and tremolo, although the actual available LFO parameters will vary according to the type of Element.
9 EQ (Equalizer) Screens
Specific frequency bands for each Element can be attenuated or boosted using an equalizer. There are many types of equalizers available. Details are given on Page 86.
) Storing Edited Voices
Up to 128 new/edited Normal Voices and 2 new/edited Drum Voices can be stored to internal user memory or external Memory Card.
The maximum number of Plug-in Voices that can be stored to internal memory (PLG) is 64.
When storing a Voice, any existing data at the storage location will be lost. You should always back up important data to Memory Card, computer or some other storage medium beforehand.
Details about storing Voices are given on Page 101.
PEG FEG
Element 1~4
EffectAMPFILTPICTH
OSC
LFO AEG
AEGíTime) Attack Decay1 Decay2 EL1234 127 127 127
Attack Level
Decay1
Level
Sustain
Level Key off
Release
Level
LFOíWave) Wave^ Speed KeySync EL1234 tri 63 on
PEG FEG
Element
1~4
EffectAMPFILTPICTH
OSC
AEGLFO
Voice
Store
INT
Normal Voice
(128)
EXT
Normal Voice
(128)
Level
Init
Level
0
Attack
Decay1
Time
Time
Decay2
Time
Release
Time
Time
Drum Voice
(2)
Drum Voice
(2)
Page 50
50
Basics
Section

Effects

In the final stages of programming, you can set
the effects parameters to further change the
sound’s character. To generalize, System Effects
apply to the overall sound, whether it is a Voice,
a Performance, a Song, etc. Insertion Effects, on
the other hand, can be applied individually to
each Voice. This synthesizer has two System
Effect Units (Reverb and Chorus) plus two
Insertion Effect Units. When using a Plug-in
Board (PLG) installed on the instrument, you
can also use a separate Insertion Effect Unit that
is dedicated for the Plug-in Part.
Different effects settings can be set per Voice (in
Voice Mode) and per Performance (in
Performance Mode), though the connection
between the Effect Units will vary in each case.
Reverb Unit
The Reverb Unit includes a selection of 12
different reverb-type effects, including realistic
simulations of the natural reverberation found in
various halls and rooms. In Voice Mode, Reverb
settings can be set for each Voice. In
Performance Mode, the Reverb settings will apply
to the Performance as a whole.
Chorus Unit
The Chorus Unit includes a selection of 23
chorus-type effects, including a flanger and
others. Most of these effects are ideal for adding
thickness to the sound.
In Voice Mode, Chorus settings can be set for
each Voice. In Performance Mode, the Chorus
settings will apply to the Performance as a whole.
Insertion Effects
The Insertion Effect 1 Unit includes 24 effects
including chorus, flanger and auto-wah. The
Insertion Effect 2 Unit offers delays, reverbs,
rotary speaker, amp simulation and other effects,
providing a total of 92 effects. If a Plug-in Board
has been installed, up to 24 Insertion Effects for
the Plug-in Voices will also be available.
Details about each Effect Type are given in the Effect Type List in the separate Data List.
Effects in Voice Mode
In Voice Mode, you can set up the effect type and its value for each Effect Unit (Reverb, Chorus and Insertion Effects) and store them with each Voice. Furthermore, you can determine that each Element connects or bypasses the Insertion Effect Units. When you connect an Element to Insertion Effects, you can also specify the connecting way of two Units (series or parallel, as illustrated below). The combined signal from all Voice Elements — after application of the Insertion Effects — is sent to the Reverb and Chorus System Effect Units.
When you want to use Plug-in Voices from a Plug-in Board attached, you can also set up a dedicated Insertion Effect Unit for each Plug-in Voice. In this case, a Plug-in Voice signals processed with the Insertion Effect Unit will be then routed to Reverb and Chorus Units.
Effects in Performance Mode
In Performance Mode, you can use an Insertion Effects setting “borrowed” from ones respectively stored with Voices (Parts) . For a Plug-in Part, you can select and use an Insertion Effect setting “borrowed” from ones respectively stored with Plug-in Voices. For Reverb and Chorus, you can create new settings dedicated for an entire Performance, without “borrowing” existing Reverb and Chorus settings stored with a Voice.
In the following illustration, a mixer represents the logic behind how the different effects are applied to the sound in Performance Mode. Each Part (1 to 16) is fed to the mixer through either Insertion Effect 1 or Insertion Effect 2. The signals for all Parts are summed in the mixer and then the System Effects (Reverb and Chorus) are applied to the mix as a whole.
OFF
THRU
Element 1~4
Voice
Insertion Effects
Connection
EP1EP2 EP2EP1EP1:EP2
Plug-in Voice
1 2
1
2
2
1
1 2
Chorus
Insertion Effects
Reverb
Page 51
51
Basics
Section
Effect Bypass
You can temporarily switch effects off or on by pressing the [EF BYPASS] key. To use this function, you will need to specify the effect to be bypassed in the MSTR EF Bypass screen of Utility Mode (Page 128). You can also specify more than one effect.
When you press the [EF BYPASS] key, its LED will light and all Effects assigned to the currently selected Voice/Performance will be bypassed.
The Effect Bypass will also apply to Effects on Plug-in Boards other than the PLG100 series.
Mixer
Insertion
1/2
Effect
1 2 3 4 5 6 16
Part 1~16
System Effects
EF
MASTER
BYPASS
KEYBOARD
Reverb
Chorus
EXIT ENTER
DEC/NO INC/YES
Page 52
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Basics
Section
Using as a Master Keyboard
(Performance Mode)
1Press the [PERFORM] key, followed by the
[EDIT] key (each LED will light) to enter Performance Edit Mode. Then, press the [MASTER KEYBOARD] key to activate Master Keyboard Mode (its LED will light).
2Select “Common” using the Knob [A], then
open the General Master Keyboard (GEN M. Kbd) page using the [PAGE] knob.
Turning the [PAGE] knob while holding down the [SHIFT] key enables you to scroll though parameters in the Menu screens (page 106).
3Select “split” for the Mode parameter using
the Knob [B].
If Master Keyboard Mode is deactivated (without the [MASTER KEYBOARD] key pressed), the Mode parameter value will be shown in brackets (like “(split)”).
4Select the value (split point) for the Point
parameter using the Knob [2], which determines the key note that divide the k eyboard into two sections. Select “C3” for this example.
You can specify the split point by directly pressing a specific key on the keyboard while holding down the [SHIFT] key. In this example, press C3 while holding down the [SHIFT] key.
5Specify MIDI transmit channels respectively
for the lower and upper key ranges using the Knob [C] (lower) and the Knob [1] (upper). These settings can make MIDI-channel-based separate controls of the internal tone generator or an external MIDI devices from the keyboard, such as using different Voice tones in the lower and upper key ranges. Select “ch01” for “Lower” and “ch02” for “Upper” for this example.
You can also use the [PROGRAM/PART 1 to 16] keys to select MIDI channels for the Lower and Upper ranges. (Page 108)
6Select a Part for the lower range using the
Knob [A]. For this example, select “Part01”.
7Turn the [PAGE] knob and open the MIX Vce
(Mix Voice) page to select a Voice for Arpeggiator performance.
MIXíVce) Memory Number Ctgry Search Part01 PRE1:128(H16)[Pf:GrandPiano]
As previously explained, your Synthesizer
provides several convenient features that you can
make use of in a live show or the like. Here we
introduce some examples to combine those
features to meet your specific purposes.
The S30 has special settings in P erformance Mode so
that you can use the instrument as MIDI master
keyboard. You can activate the function (enable
those special settings) when you press the
[MASTER KEYBOARD] key on the panel (its LED
will light). Now your instrument can send
performance on the keyboard to an external tone
generator, as well as the internal tone generator,
according to the master keyboard settings in
Performance Mode. If you divide the keyboard into
several (up to four) key ranges and assign separate
MIDI transmit channels, the ke yboard can control
multiple parts (channels) from the internal tone
generator and external MIDI devices of those
channels at the same time .
There are three Master Keyboard Modes (how to
make key ranges) available: Split, 4 Zones, and Layer.
You can learn these Master Keyboar d Modes and
their functional differences in the following
examples.
Split
The illustration below shows an example of a Split
configuration. Split is a typical setting to divide a
keyboard into two key ranges (lower and upper) by splitting at a specific key note (split point). The following example is to split the keyboard at C3 note, enabling the lower range for automatic performance with Arpeggiator and the upper range for manual solo performance. You can make this configuration in the following steps.
Edit and prepare Voices for Arpeggiator and manual play in Voice Edit Mode before you set up a Split setting in the following procedure (page 63).
Split point
Lower Upper
(C3)
GENíM.Kbd) Mode Lower Upper Point Common split ch01 ch02 C 3
Ch1
Part1
Performance
by Arpeggiator
Ch2
Part2
Manual play
Page 53
53
Basics
Section
8Turn the [PAGE] knob and open the LYR
Mode (Layer Mode) page. Set “on” for “Arp” (Arpeggio switch). Select “1” for “RcvCh” (MIDI Receive Channel).
9Turn the [PAGE] knob and open the ARP
Type (Arpeggio Type) page. Set “on” for “Switch.”
In steps 6 to 9, you now complete settings for the lower range for Arpeggiator performance. It will play in a Voice assigned to Part 1 based on MIDI Receive channel 1.
Refer to page 67 for detailed settings of Arpeggiator.
You can copy (reuse) the arpeggio settings that belong to the Voice assigned to P art 1 (page 123).
)As in the same manner as in steps 6 to 8,
make settings for the upper range. So you can use the Knob A and select “Part02”, select a Voice for solo performance in the MIX Vce page, set “2” for “RcvCh” in the LYR Mode page. Now you are ready for solo performance within the upper range. You can play in a Voice assigned to Part 2 based on MIDI Receive channel 2.
If you set “on” to “Layer” in the LYR Mode page, the RcvCh setting will be ignored.
For unwanted Parts in Split play, set their MIDI
Receive channels (RcvCh) to other than those
used for the lower and upper Parts. In the example above, the “RcvCh” values for Part 3 to 16 must be set to any other than 1 and 2.
In Performance Edit Mode, you can make detailed settings for every Part. In case that a Part does not sound, make sure the volume setting for that Part. For more information, refer to page 115.
!Before exiting Performance Edit Mode, store
above settings in a Performance. For storing a Performance, refer to page 124. In Performance Play Mode, r ecall the Performance you have just stored. Simply pressing the [MASTER KEYBOARD] key activates or deactivates the Split configuration y ou made above.
4 Zones
The illustration below shows an example of a 4-
Zone configuration. A zone refers to a specific key
range on the keyboard. You can logically divide a
keyboard into up to four key ranges with separate
MIDI channels and other associated settings so that you can control multiple Parts at the same time. A Split setting can divides the entire keyboard into two absolute sections (key ranges). In a 4-zone setting, however, each section can overlap to one another. You can even set a section to cover or include other sections. In the following example, Zone 1 is set up for performance by the Arpeggiator , Zone 2 for bass sound, Zone 3 manual solo performance, and Zone 4 for playing an external MIDI tone generator. Also in this settings, Zones 3 and 4 overlap in the same range, and entire performance in four all zones is output from the MIDI OUT connector so that you can record that performance on an external MIDI sequencer. You can make this configuration in the following steps.
Before you set up a 4-Zone configuration in the following procedure, edit and prepare necessary Voices (for Arpeggiator and manual play) in their associated Edit Modes.
1Press the [PERFORM] key, followed by the
[EDIT] key (each LED will light) to enter Performance Edit Mode. Then, press the [MASTER KEYBOARD] key to activate Master Keyboard Mode (the LED will light).
2Select “Common” using the Knob [A], then
open the GEN M. Kbd (General Master Keyboard) screen using the [PAGE] knob.
Turning the [PAGE] knob while holding down the [SHIFT] key enables you to scroll though parameters in the Menu screens (page 106).
LYRíMode) Mode Arp Layer RcvCh Part01 poly on off 1
ARPíType) Type Tempo Switch Hold Part01 UpOct1:Sq 120 on off
ZONE4
ZONE2 ZONE3ZONE1
Ch1
Part1
Performance
with Arpeggiator
Recording entire performance
An external MIDI sequencer
Ch2
Part2
Bass Sound Performance
MIDI OUT
Ch4
Performance with
an external MIDI
tone generator
MIDI THRU
in Zones 1 to 4
MIDI IN
Ch3
Part3
Manual solo performance
Ch4
An external
MIDI tone generator
GENíM.Kbd) Mode Lower Upper Point Common split ch01 ch02 C 3
Page 54
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Basics
Section
3Select “4zone” for the Mode parameter using
the Knob [B].
If Master Keyboard Mode is deactivated (without the [MASTER KEYBOARD] key pressed), the Mode parameter value will be shown in brackets (like “(4zone)”).
4Select one of “Zone01” to “Zone04” using the
Knob [A]. As we have selected “4zone” for the Mode parameter, you can now select setting screens for four Zones. Select “Zone01” to get started with the settings.
You can also use the BANK [A] to [D] keys to respectively select “Zone01” to “Zone04.”
Selecting a Zone opens the MKB Transmit page. You may want to select a sub screen to set up a Zone using the [PAGE] knob. But you first specify basic items in the MKB Transmit page, such as MIDI transmit channel, enabling or disabling MIDI output to the internal tone generator and to the MIDI OUT connector.
5Set MIDI transmit channel (TrnsCh) to
“Ch01” using the Knob [C]. Set MIDI output to the internal tone generator (TG) and MIDI OUT (MIDI) both to “on.” These settings can differentiate each Zone from one another, to internally or externally output performance made in each Zone using a separate MIDI channel. Finally, you will separately control sound tones from four zones.
To do this, set “Ch01” to “Ch04” respectively to the “TrnsCh” parameters in the MKB Transmit pages for Zones 1 to 4. For the “TG” and “MIDI” parameters, set both “on” for Zones 1 to 3. For Zone 4, set “off” to “TG” and “on” to “MIDI.” You can switch between multiple MKB Transmit screens using the Knob [A]. Some of basic settings for four zones are now complete.
6Select “Zone01” again using the Knob [A].
Open the MKB Note screen using the [PAGE] knob. In this screen, you can specify a key range for a Zone.
In the MKB Note page, you can also find other parameters such as Note Limit, Transpose, etc. Refer to page 121 for more information about these parameters.
7Set “Note Limit” (zone key range) with the
lowest and highest notes using Knobs [1] (lowest) and [2] (highest). For “Zone01”, select “C-2” for the lowest note and “B1” for the highest.
8Use the Knob [A] to switch to the MKB Note
page for “Zone02”. As in the same manner in step 7, select “C2” for the lowest note and “B2” for the highest.
9Use again the Knob [A] to switch to the MKB
Note screen for “Zone03”. As in the same manner in step 7, select “C3” for the lowest note and “G8” for the highest.
)Use the Knob one more time [A] to switch to
the MKB Note page for “Zone04”. As in the same manner in step 7, select “C3” for the lowest note and “G8” for the highest. Note that this key range setting will make a overlapped range with Zone 3.
For detailed settings of a Zone, refer to page 121.
!Turn the Knob [A] and select a Part for a
Zone. In this example, we select Part 1 for Zone 1, Part 2 and Part 3 respectively for Zone 2 and Zone 3. We don’t select any internal Part for Zone 4 since Zone 4 is set only to output performance information via MIDI Out. First, select Part 1 (Part01) for Zone 1.
You can also use the [MEMORY] or PROGRAM/PART keys to select a Part for a Zone (page 104).
@Use the [PAGE] knob and open the MIX Vce
screen, to set up a Voice for performance using the Arpeggiator.
#Use the [PAGE] knob and open the Layer
Mode (LYR Mode) screen. Set the Arpeggiator Switch (Arp) to “on,” Layer Switch (Layer) to “off,” and MIDI receive channel (RcvCh) to “1.” Finally in the Arpeggio type (ARP Type) screen, set the Switch parameter to “on.”
Prepare basic Arpeggiator settings (Type, etc.) in Voice Edit Mode before you set up a Zone setting in Performance Edit Mode.
With settings made in steps ! to #, you can now play the Arpeggiator with a Voice assigned to “Part01” (Part 1) set to MIDI receive channel 1 (RcvCh) when you play in the key range of Zone 1.
MKBíTransmit) TrnsCh TG MIDI Zone01 Ch01 on on
MIXíVce) Memory Number Ctgry Search Part01 PRE1:128(H16)[Pf:GrandPiano]
LYRíMode) Mode Arp Layer RcvCh Part01 Poly on off 1
MKBíNote)Octave Transpose Note Limit Zone01 +1 +11 C-2 - G 8
Page 55
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Basics
Section
$As in the same manner in steps ! to #, set up
for Zone 2. Turn the Knob [A] and select “Part02”. Next go to the Mix Voice (MIX Vce) screen using the [PAGE] knob , and select a Voice for the bass sound. Then, use the [PAGE] knob to open the Layer Mode (LYR Mode) screen and set MIDI receive channel (RcvCh) to “2”. With settings made here, you can now play with the bass sound using a Voice assigned to “Part02” set to MIDI receive channel 2 (RcvCh) when you play in the key range of Zone 2.
%As in the same manner in steps ! to #, set
up for Zone 3. Turn the Knob [A] and select “Part03”. Next go to the Mix Voice (MIX Vce) page using the [PAGE] knob, and select a Voice for manual solo performance. Then, use the [PAGE] knob to open the Layer Mode (LYR Mode) page and set the MIDI receive channel (RcvCh) to “3”. With settings made here, you can now play solo using a Voice assigned to “Part03” set to MIDI receive channel 3 (RcvCh) when you play in the key range of Zone 3.
You don’t need to make further settings for Zone 4 since it is not intended for an internal Part and has already been set to output performance information via the MIDI OUT connector in steps 5 to ). The key range of Zone 4 matches to that of Zone 3 so that solo performance made in that range will be sent on MIDI channels 3 (from Zone 3) and 4 (from Zone 4) via [MIDI OUT] to an external MIDI device.
You can set additional Part settings in Performance Edit Mode. If you have a trouble possibly associated with these settings, such as no sound from a specific Part, confirm any Part settings related to volume, etc. Refer to page 115 for more information about Part settings.
^Before exiting Performance Edit Mode, store
above settings in a Performance. For storing a Performance, refer to page 124.
In Performance Play Mode, recall the Performance you have just stored. Simply pressing the [MASTER KEYBOARD] key activates or deactivates the 4-Zone configuration you made above.
Layer
The illustration below shows an example of a
Layer configuration. Layer refers to two separate
Parts with a overlapped key range, enabling to
play unison with these Parts. The following
example is to play unison with Voices selected
for Part 1 and Plug-in Part. You can make this
configuration in the following steps.
Before you set up a Layer configuration in the following procedure, edit and prepare necessary Voices for layers in associated Edit Modes.
Plug-in Voices are available only when you attach an optional Plug-in Board (page 98).
1Press the [PERFORM] key, followed by the
[EDIT] key (each LED will light) to enter Performance Edit Mode. Then, press the [MASTER KEYBOARD] key to activate Master Keyboard Mode (its LED will light).
2Select “Common” using the Knob [A], then
open the General Master Keyboard (GEN M. Kbd) screen using the [PAGE] knob.
Turning the [PAGE] knob while holding down the [SHIFT] key enables you to scroll though parameters in the Menu screens (Page 106).
3Select “layer” for the Mode parameter using
the Knob [B].
If Master Keyboard Mode is deactivated (without the [MASTER KEYBOARD] key pressed), the Mode parameter value will be shown in brackets (like “(layer)”).
4Use Knobs [C] and [1] to respectively set MIDI
transmit channels for the Lower and Upper parameters. Note that Lower and Upper refer to two Parts (Zones) to be layered together. These channel settings can create and send performance information on two separate channels to the internal tone generator and an external MIDI device via the MIDI OUT connector. Here we set “Ch01” for “Lower” and “Ch02” for “Upper.”
You can also use the PROGRAM/PART keys [1] to [16] to select MIDI channels for the Lower and Upper Parts (Page 108).
5Turn the Knob [A] and select a Part. First
select “Part01” for the Upper Part.
6Use the [PAGE] knob and open the Mix Voice
(MIX Vce) screen. Select a Voice for the Upper Part.
MIXíVce) Memory Number Ctgry Search Part01 PRE1:128(H16)[Pf:GrandPiano]
Layer (Upper)
Layer (Lower)
Part 1
Voice
Plug-in Part
Plug-in Voice
GENíM.Kbd) Mode Lower Upper Point Common split ch01 ch02 C 3
Page 56
56
Basics
Section
7Use the [PAGE] knob to open the Layer Mode
(LYR Mode) screen. Set the Layer Switch (Layer) to “off” and the MIDI Receiving Channel (RcvCh) to “1.”
If other Parts’ MIDI receive channels (RcvCh) are set to the same ones assigned to two Parts, those Parts will also sound when you play on the keyboard. This might be troublesome if you simply need two layered Parts. To mute unnecessary Parts while you play on the keyboard, set “RcvCh” for those Parts to “off.” You can only play Voices from layered Parts.
8As in the same manner in steps 5 to 7, set
up for the Upper Part. Select “PartPL” for the Lower Part, go to the Mix Voice (MIX Vce) page using the [PAGE] knob, and select another Voice (Plug-in Voice) for the Lower Part. Also, go to the Layer Mode (LYR Mode) page to set the Layer Switch (Layer) to “off” and the MIDI Receiving Channel (RcvCh) to “2.”
You can set additional Part settings in Performance Edit Mode. If you have a trouble possibly associated with these settings, such as no sound from a specific Part, confirm any Part settings related to volume, etc. Refer to page 115 for more information about Part settings.
9Before exiting Performance Edit Mode, store
above settings in a Performance. For storing a Performance, refer to page 124.
In Performance Play Mode, recall the Performance you have just saved. Simply pressing the [MASTER KEYBOARD] key activates or deactivates the Layer configuration you made above.
Besides the Layer/Zone configuration in Master Keyboard Modes, you can use the Layer Switch (Layer) for each Part to make a Layer configuration that consists of up to four Parts (Page 117).
About Note Limit (Key Range)
Note Limit setups are provided for setting Master Keyboard Mode, Part , and Voice. They are associated to one another as follows.
While using in Master Keyboard Mode , you can control the internal tone generator (or an external MIDI device) according to “Note Limit” in the MKB Note screen. If you limit a Zone’s key range to two octaves, it is as if you connect an external two-octaves keyboard contr oller to play with the tone generator. Meanwhile, the key range (playable range) of an entire Voice is determined by “Note Limit” in the LYR Limit screen (page 117) for a P art assigned with that Voice. Such a playable range of each Element of a Voice is determined by “Note Limit” in the OSC Limit screen (page 75) available in Voice Edit Mode.
About the Control Sliders
While Master Ke yboar d Mode is turned on, the Control Sliders [1] to [4] on the front panel are respectively linked to Zones 1 to 4. When these Sliders, for instance, are set to control volumes for their corresponding Zones, you can use them like a mixer’s channel faders to balance volumes of Zones. These Sliders can separately work so that you can assign a different control function to each of them (volume for Zone 1, pan for Zone 2, etc.). You can make such assignments in the MKB Assign screen (P age 122) in Performance Edit Mode.
CONTROL SLIDER
1 2 3 4
VOLUME
Zone1
2 3 4
Tone generator
Parts
Key range for each Zone
Key range for an assigned Voice
LYR Limit
Part
MKB Note
OSC Limit
Element 1 Element 2 Element 3 Element 4
LYRíMode) Mode Arp Layer RcvCh Part01 poly on off 1
Page 57
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Basics
Section
Using as a Multitimbral Tone
Generator (Performance Mode)
4 Next, use the [PAGE] knob to switch to the
Mix Level screen, then set the volume for the piano Part as well as, if necessary, its pan position, chorus and reverb Send levels. Details are given on Page 115.
5Continue using the [PAGE] knob and switch
to the LYR Mode (Layer Mode) screen. Set the Mode parameter to “poly” (polyphonic), the Layer parameter to “off,” and the RcvCh parameter (MIDI receive channel) to 2.
For Parts that do not require polyphony, the Mode parameter can be set to “mono” (monophonic).
By following steps 2 to 5 above, when you play back a song file in the sequencer, the piano track is transmitted through MIDI channel 2. The MIDI data is received by the synthesizer which then plays the Voice for the Part assigned to MIDI channel 2.
6Repeat steps 2 to 5 above, but set up Part 3
for bass and to receive on MIDI channel 3.
7Repeat steps 2 to 5 again, setting up Part 10
for drums and to receive on MIDI channel 10.
To avoid situations where the Voices of unused Parts are suddenly played back, you should set the MIDI receive channels for unused Parts to “off.”
There are many other Part-specific parameters in Performance Edit Mode. Details are given on Page 106.
8Before exiting Performance Edit Mode, you
need to store the settings for the Performance. Details about storing Performances are given on Page 124.
Now, when you select this Performance in Performance Play Mode, you can play back the song file on computer (sequencer) or internal sequencer, and the piano, bass and drum Parts will be played back according to each track’s MIDI channel.
Performance Mode lets you use your synthesizer as
a multitimbral tone generator for use with
computer-based music software or external
sequencers. If each track in a song file uses a
different MIDI channel, then the Parts in a
Performance can be each assigned to those MIDI
channels correspondingly. Therefore, you can play
back a song file on an external sequencer and have
different Voices playing on different tracks
simultaneously.
In the following example, we will create a
Performance suited to playing back a song file
consisting of three Parts: piano, bass and drums.
The piano track is assigned to MIDI channel 2,
the bass track to channel 3, and the drums to
channel 10.
The synthesizer’s internal sequencer can be used to play back the song file. The included XGworks lite computer sequencer software can also be used for this, though you need to make sure that the computer has been connected to your synthesizer correctly (Page 12).
1After pressing the [PERFORM] key, press the
[EDIT] key (the respective LEDs will light). You are now in Performance Edit Mode.
Before entering Performance Edit Mode, you need to select a Performance for editing. Also make sure that the [MASTER KEYBOARD] key LED is not lit.
2Use Knob [A] to select Parts. Here, you can
select Part 2 for the piano, Part 3 for bass and Part 10 for drums. First, we will select Part 02.
3Use the [PAGE] knob to switch to the MIX
Vce (Mix Voice) screen, then specify the Voice to be used as the piano Part.
MIXíVce) Memory Number Ctgry Search Part02 PRE1:128(H16)[Pf:GrandPiano]
Song File Performance
Track 1 Track 2 Track 3
(sequencer software)
Piano
Transmit Ch. 2
Bass
Transmit Ch. 3
Drums
Transmit Ch. 10
Personal System/V
PS/V
Personal System/V
IBM
Computer
or
Part 2 Part 3
Part 10
Sequence
player
S30
Piano-type Voice Bass-type Voice Drum Voice
Tone generator
Receive Ch. 2 Receive Ch. 3
Receive Ch. 10
section
LYRíMode) Mode Arp Layer RcvCh Part02 poly on off 2
Page 58
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Basics
Section
Performing Live while
Playing Back a Song File
While playing back the song file with the piano,
bass and drum Parts assigned earlier, you can set
up the Performance so that you can also play
another Part live.
This is the same as the Performance created
earlier, but with the addition of another Part for
live playback. Regarding settings, the important
points are as follows.
• In the Performance created earlier, Parts 2, 3 and 10 were being used. As an example, we will now assign another Part (Part 1) to a solo­type Voice.
• At the LYR Mode screen, set the Layer parameter for Part 1 to “on,” and make sure it is set to “off” for Parts 2, 3 and 10.
If you want to manually play multiple (up to four) Parts using some Voices from Parts 4 to 9, 11 to 16 and a Plug-in Part, set those Parts’ Layer Switch parameters to “on.”
• At the GEN MIDI screen, set the LayerCh (Layer Channel) parameter to BasicCh. The Voice for Part 1 can now be played live using the keyboard.
When you play a song file bearing the XG/GM logo (available in the market), you may want to install an optional XG Plug-in Board on the instrument, to enjoy a best playback quality with a wide variety of Voices and Effects. Note that you can install an additional XG Plug-in Board to double polyphonic notes and Effects. In such cases, you do not only enjoy the playback of a song, but also can mute a specific Part from the song file for a “minus-one” setting, which is convenient for practice of solo performance.
Playback using
Song File
Track 1 Track 2 Track 3
Piano
Bass
Drums
Transmit Ch. 2 Transmit Ch. 3
Transmit Ch. 10
Part 2 Part 3
Part 10
Solo-type Voice
Piano-type Voice
Bass-type Voice
Drum Voice Receive Ch. 10
Layer=on
Receive Ch. 2 Receive Ch. 3
Performance
Part 1
keyboard
Page 59
59

Voice Mode

Voice Play

This mode is used for playing individual voices stored as 256 on-board presets, as well as the Internal (User) Voices, External Voices on Memory Card, and Plug-in Board Voices (optional). This section explains how to select and play voices.
Details about the Voice types and the Voice Memories are given on Page 31.
Voice Play Mode Display
The LCD will display the following in Voice Play Mode. Voice Play Mode consists of 2 screens and the [PAGE] knob can be used to switch to the Voice Search screen.
The contents of each screen are as follows. See page 62 for details about the Voice search screen.
Details about how to enter Voice Play Mode are given on Page 16.
Voice Play Mode
2nd Screen : Voice Search
1.Screen Title
This shows that you are currently in Voice Play Mode.
2.Voice Memory/Number (Bank/Number) Display
Shows the Memory/Voice Program Number (001 to
128) or Bank ([A] to [H])/Program Number ([1] to [16]). For example, in the display shown above, “PRE1:128(H16)” means that the Memory is Preset 1, the voice Program Number is 128, the Bank is H and the Program Number within the Bank is 16.
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
VCE Srch) PRE1:128(H16)[Pf:GrandPiano] Memory Number Ctgry Search
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
VCE Play) PRE1:128(H1 6)[Pf:GrandPiano] EQ Low EQ Mid EQ H i Cutoff RevTime
1 2 3
4
Memory/Voice Program Number
PRE1 refers to Preset 1, PRE2 to Preset 2, PRE to Preset Drums, INT to Internal, EXT to External and PLG to Plug-in Board. All voice Program Numbers within each memory fall in the range 001 to 128. Drum Voices are DR1 to DR8.
Details about Voice Memories are given on Page 31.
Bank/Program Number
Voice Program Numbers 001 to 128 correspond with Banks A to H and Program Numbers 01 to 16. Therefore, you can cycle through Voice Program Numbers 001 to 128 sequentially, or you can select them randomly using a combination of BANK and PROGRAM keys. The relationship between Banks/Program Numbers and Voice Program Numbers is given below.
Voice
Program
Number
Bank
Program
Number
Voice
Program
Number
Bank
Program Number
001 A 1 065 E 1 002 A 2 066 E 2 003 A 3 067 E 3 004 A 4 068 E 4 005 A 5 069 E 5 006 A 6 070 E 6 007 A 7 071 E 7 008 A 8 072 E 8 009 A 9 073 E 9 010 A 10 074 E 10 011 A 11 075 E 11 012 A 12 076 E 12 013 A 13 077 E 13 014 A 14 078 E 14 015 A 15 079 E 15 016 A 16 080 E 16 017 B 1 081 F 1 018 B 2 082 F 2 019 B 3 083 F 3 020 B 4 084 F 4 021 B 5 085 F 5 022 B 6 086 F 6 023 B 7 087 F 7 024 B 8 088 F 8 025 B 9 089 F 9 026 B 10 090 F 10 027 B 11 091 F 11 028 B 12 092 F 12 029 B 13 093 F 13 030 B 14 094 F 14 031 B 15 095 F 15 032 B 16 096 F 16 033 C 1 097 G 1 034 C 2 098 G 2 035 C 3 099 G 3 036 C 4 100 G 4 037 C 5 101 G 5 038 C 6 102 G 6 039 C 7 103 G 7 040 C 8 104 G 8 041 C 9 105 G 9 042 C 10 106 G 10 043 C 11 107 G 11 044 C 12 108 G 12 045 C 13 109 G 13 046 C 14 110 G 14 047 C 15 111 G 15 048 C 16 112 G 16 049 D 1 113 H 1 050 D 2 114 H 2 051 D 3 115 H 3 052 D 4 116 H 4 053 D 5 117 H 5 054 D 6 118 H 6 055 D 7 119 H 7 056 D 8 120 H 8 057 D 9 121 H 9 058 D 10 122 H 10 059 D 11 123 H 11 060 D 12 124 H 12 061 D 13 125 H 13 062 D 14 126 H 14 063 D 15 127 H 15 064 D 16 128 H 16

Reference Section

Voice Mode
Page 60
60
Voice Mode
3.Voice Category/Name
Voice Category
The two characters to the left of the Voice Name denote the category of instrument or sound to which the voice belongs.
Details about Category names are given on Page 65.
Voice Name
This consists of up to 10 characters.
4.Knob Parameter Display
This shows the function assigned to each knob ([A] to [C] and [1]/[2]).
Knobs [1]/[2] may be assigned with several parameters (destinations) from multiple control sets. In this case, the display will show the parameter (destination) from a control set of the smallest number.
Knob Parameter Settings
In Voice Play Mode, each knob ([A] to [C] and [1]/[2]) can be used to adjust the parameter assigned to it. The parameter value is displayed briefly when you move each knob.
Details about assigning parameters to Knobs [A] to [C] are given on Page 41, 129. Details about assigning parameters to Knobs [1]/[2] are given on Page 42, 69.
Octave and MIDI Transmit Channel Settings
In Voice Play Mode, the Octave and MIDI Transmit Channel are shown when pressing the [SHIFT] key.
This lets you set the MIDI Transmit Channel by turning Knob [A] and holding down the [SHIFT] key. The settings for Voice Play Mode are transmitted on this MIDI channel.
The MIDI Transmit Channel can also be set in the MIDI Ch. screen of Utility Mode (Page 130).
Voice Program Selection
There are four ways in which you can choose a Voice.
• Using the BANK/PROGRAM keys
• Using the [DEC/NO] and [INC/YES] keys
• Using the [DATA] knob
• Using the Category Search
Using the BANK/PROGRAM Keys
1 Press a MEMORY key to select a Voice Memory.
The Voice Memory indicator in the LCD will blink.
Details about Voice Memories are given on Pages 22, 31.
2Press a BANK key ([A] to [H]) to select a Bank. The
Bank indicator in the LCD will blink.
If you press the [EXIT] key here, the Voice selection process is canceled and the original Voice is reinstated.
If the Bank has already been selected, this step is not required. Details about Banks are given on Pages 22, 31.
3Press a PROGRAM key ([1] to [16]) to select a
Program Number. Voices can be selected by setting the Memory, Bank
and Program Number as explained in the three steps given above. The LCD also displays the selected voice.
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
VCE Play) PRE1:128(H1 6)[Pf:GrandPiano] +63 EQ Mid EQ H i Cutoff RevTime
SHIFT PAGE
DATAA B C 1 2
INTPRE2PRE1
DRUMDRUM
VCE Play) PRE1:128(H16)[Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
INTPRE2PRE1
DRUMDRUM
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
1 2 3 4 5 6 7 8
C D E F G H
PLGEXT
PLGEXT
QUICK
ACCESS
/
ELEMENT
PART
Octave MIDI Transmit Channel
(Oct= +3) PRE1:128(H1 6)[Pf:GrandPiano] (Tch= 1)
SHIFT PAGE
/
ELEMENT
PART
9 10 11 12 13 14 15 16
VCE Play) PRE1:128(H16)[Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
DATAA B C 1 2
Page 61
61
Voice Mode
Using [INC/YES] and [DEC/NO] Keys
Press the [INC/YES] key to select the next Voice and the [DEC/NO] key to select the previous one.
The voice is selected by pressing just the [INC/YES] or [DEC/NO] key. This method is useful when selecting a Voice that is located near the currently selected Voice.
The method can also be used to switch to the next or previous Bank. For example, if the current Voice is A16, Voice B01 is selected by pressing the [INC/YES] key. Similarly, if the current Voice is H01, Voice G16 is selected by pressing the [DEC/NO] key.
Using the Data Knob
Turn the [DATA] knob clockwise to increment the currently selected Voice number, or anti-clockwise to decrement it.
The Voice is selected directly and sequentially. Just as with the [INC/YES] and [DEC/NO] keys, this
method can be used to switch to the next or previous Bank.
Selecting Drum Voices
The procedure for selecting a Drum Voice is different to that for selecting a Normal Voice.
Selecting Preset Drums (PRE:DR1~DR8)
• Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key (or vice versa) to select the Preset (PRE) Memory of the Drum Voice. Then press PROGRAM key [1] to [8] to select Drum Voice PRE:DR1 (Preset Drum 1) to DR8 (Preset Drum 8).
DATAC 1 2
Decrement
Number
Increment
Number
DEC/NO INC/YES
Previous Number Next Number
• Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key (or vice versa) to select the Preset (PRE) Memory of the Drum Voice. Then use the [INC/YES] or [DEC/NO] keys to select the Drum Voice.
• Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key (or vice versa) to select the Preset (PRE) Memory of the Drum Voice. Then use the [DATA] knob to select the Drum Voice.
Once you have selected one Drum Voice, you can easily switch to another by simply using PROGRAM keys [1] to [8], the [INC/YES] and [DEC/NO] keys or the [DATA] knob.
Selecting User Drums (INT:DR1/2 and EXT:DR1/2)
• Press the MEMORY [EXT] key while holding down the MEMORY [INT] key (or vice versa) to select the Internal/External (INT/EXT) Memory of the User Drum Voice. Then press PROGRAM keys [1] to [4] to select, respectively, User Drum Voice INT:DR1 (Internal Drum 1), INT:DR2 (Internal Drum 2), EXT:DR1 (External Drum 1) and EXT:DR2 (External Drum 2).
User Drum Voices on external memory must be loaded from Memory Card.
INTPRE2PRE1
DRUMDRUM
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
PLGEXT
EXT
INTPRE2PRE1
DRUMDRUM
DEC/NO INC/YES
PLG
EXT
SHIFT PAGE
INTPRE2PRE1
DRUMDRUM
VCE Play) PRE:001(A0 1)[Sq:Generation] EQLow-G EQMid-G EQHi- G FLT-Rez HPF
/
ELEMENT
PART
PLG
DATAA B C 1 2
Page 62
62
Voice Mode
• Press the MEMORY [EXT] key while holding down the MEMORY [INT] key (or vice versa) to select the Internal/External (INT/EXT) Memory of the User Drum Voice. Then use the [INC/YES] or [DEC/NO] keys to select the Drum Voice.
• Press the MEMORY [EXT] key while holding down the MEMORY [INT] key (or vice versa) to select the Internal/External (INT/EXT) Memory of the User Drum Voice. Then use the [DATA] knob to select the User Drum Voice.
Once you have one User Drum Voice, you can easily switch to another by simply using PROGRAM keys [1] to [8], the [INC/YES] and [DEC/NO] keys or the [DATA] knob.
Using the Voice Category Search
With the Voice Category Search, you can quickly find Voices within a specified Voice Category. For example, if you specify the “Pf” (piano) Voice Category and use the Voice Category Search, you can select from all the voices which fall into the “Pf” Voice Category.
To start the Voice Category Search, first turn the PAGE knob to switch to the Voice Search screen.
If a Plug-In board Voice is currently selected in Voice Play Mode, there is no Voice Search screen available.
EXT
1Turn Knob [B] to select a Voice Memory. 2Turn Knob 1 to select a Voice Category. The Voice
Category in the LCD will blink.
The different Voice Categories are listed on Page 65.
3Use Knob [2], the [INC/YES] and [DEC/NO] keys,
the [DATA] knob and Knob [C] to search for a Voice. The selected voices are called up using each knob and key. The functions of knobs and keys are given below.
Knob [2]:
Use this to switch between Voices in the selected Category. Turn the knob clockwise to increment the voice number and anti-clockwise to decrement it.
[DATA] knob (or [INC/YES] or [DEC/NO] key)
You can scroll through Voices in the specified Category across the Memories. Turning the [DATA] knob clockwise (or press the [INC/YES] key) jumps to the next Voice number in the same Category, in ascending order. Similarly, turning the [DATA] knob anti­clockwise (or press the [DEC/NO] key) jumps to the next Voice number in the same Category, in descending order. When you reach to the last (first) Voice in a Memory, you can select the first (last) Voice in that Category in the next (previous) Memory by continuously turning the knob clockwise (anti­clockwise) or pressing the [INC/YES] ([DEC/NO]) key.
Knob [C]:
Using the Knob [C], you can select a Voice one by one in the current Memory, likewise for normal Voice selection. Turning the knob clockwise jumps to the next Voice number. Turning the knob anti-clockwise jumps to the previous Voice number.
DEC/NO INC/YES
EXIT ENTER
EF BYPASS
MASTER KEYBOARD
Memory Number Ctgry Search
DATAB C 1 2
INTPRE2PRE1
DRUMDRUM
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
PLG
VCE Srch) PRE1:128(H16) [Pf:GrandPiano] Memory Number Ctgry Search
SHIFT PAGE
/
ELEMENT
PART
Select a
Voice Memory
Program Number
Select a
Set a
Voice Category
Search
DATAA B C 1 2
SHIFT PAGE
EXT
INTPRE2PRE1 PLG
DRUMDRUM
DEC/NO INC/YES
EXT
INTPRE2PRE1 PLG
DRUMDRUM
VCE Play) INT:001(A01 )[Sq:Generation] EQLow-G EQMid-G EQHi-G FLT-Rez HPF
PART
/
ELEMENT
VCE Srch) PRE1:128(H16) [Pf:GrandPiano] Memory Number Ctgry Search
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
DATAA B C 1 2
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63
Voice Mode
If the Voice within the selected Category cannot be found within the current Voice Memory, [------] is displayed in the LCD and you will not be able to use Knob [2]. Press the [ENTER] key to start searching in the next Memory.
Using the Quick Access
Using Quick Access, you can quickly select any of 12 types of Preset Voices and 4 types of Internal Voices (at their factory default settings) in each Bank according to their Categories. The procedure is as follows.
Details about the Voices that can be selected using Quick Access are given in the separate Data List.
1Press the [QUICK ACCESS] key in Voice Mode. Its
LED will light and Quick Access will be enabled.
Press the key again or switch to another Mode to disable Quick Access.
When you enable Quick Access, the Voice you previously selected using Quick Access is selected again.
If you enable Quick Access while editing a Voice, the Voice is not changed until you select another Voice via Quick Access.
You cannot use the MEMORY keys while Quick Access is enabled.
2
Use BANK keys [A] to [H] to select the Category. There are eight Categories, as listed below. The Category names are printed below the respective BANK keys.
3
Use PROGRAM keys [1] to [16] to select the Voice within the specified Category. The name of the Voice is displayed.
For each BANK [A] to [H], Preset Voices are accessed using PROGRAM keys [1] to [12]. The remaining four keys (PROGRAM keys [13] to [16]) are used to access each of four internal Voices. Details about Voices are given in the separate Data List. By selectively assigning your own selected Voices to the PROGRAM keys [13] to [16] in each BANK, you can make use of the Quick Access feature to quickly switch between them.

Voice Edit

There are three kinds of Voices: Normal Voices, Drum Voices and Plug-in Voices (if a Plug-in board has been installed). The following is an explanation of the parameters used to edit each kind of Voice.
Details about Voices are given on Page 31.
The following is displayed when you enter Voice Edit Mode. The displayed screens will vary according to the type of Voice being edited, but basically the [PAGE] knob is used to switch between screens and the parameters on each screen are altered using Knobs [A], [B], [C], [1] and [2]. The [DATA] knob and the [INC/YES] and [DEC/NO] keys can be used to alter parameters in small increments.
While holding down the [SHIFT] key, you can use Knobs [A], [B], [C], [1] or [2] to move the cursor to the respective parameter without changing it’s value. You can also move the cursor using the [DATA] knob or the [INC/YES] and [DEC/NO] keys while holding down the [SHIFT] key.
You need to select the Voice before entering Voice Edit Mode (Page 60). All parameters can be set and stored per Voice.
See page 16 on how to enter Voice Edit mode.
Common Edit and editing each Element
Voices can consist of up to four Elements (Page 32). Use Common Edit to edit the settings common to all four Elements. Voice Edit Mode can be divided into screens for Common Edit and those for editing each Element.
In Voice Edit Mode, Knob [A] is used to switch between the Common Edit screens and the screens for editing each Element.
Common Edit screens
Element 1~4 Edit Screens
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
OSC Wave) Numbe r Ctgry  EL1234 001[Pf :Grand 1 ]
Elements 1~4 Indicator
GEN Other) Mode Assig n MicroTuning  C 1234 poly singl e 31:Indian
Common Indicator
VCE Quick) INT:017(H01)[Pf:GrandPiano] EQLow-G EQMid-G EQHi-G FLT-Frq ChoSend
QUICK
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
C D E F G H
ACCESS
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
GEN Name) Ctgry a- Z 0-? Cursor C 1234 [Pf:Init Voice]
SHIFT PAGE
/
ELEMENT
Change pages Set the value
PART
Choose Common or
Elements 1 to 4
DATAA B C 1 2
Page 64
64
Voice Mode
The í Indicator
If you alter any parameters in Voice Edit Mode, the í indicator will be displayed in the top left of the screen. This gives a quick indication that the current voice has been modified but not yet stored.
Even if you exit to Voice Play Mode, the edited settings for the current Voice will not be lost so long as you do not select another Voice.
The í indicator will also be displayed in Voice Play Mode, and if any Assignable knobs are used.
The “Compare” Function
Use this to listen to the difference between the Voice with your edited settings and the same Voice prior to editing.
1 Press the [COMPARE (EDIT)] key while in Voice
Edit Mode. The í indicator at the top left of the screen will change to the î indicator and the Voice settings prior to editing will temporarily be reinstated for comparison purposes.
While the “Compare” function is enabled, editing will not be possible using knobs [A] to [C] or knob [1]/[2].
2 Press the [EDIT] key again to disable the
“Compare” function and restore the settings for your edited Voice.
The ELEMENT ON/OFF Function
Use this to mute individual Elements within a Voice. For example, you could mute all Elements other than that which you are editing. Thus, you can hear how the edited settings affect just that Element. Details are given on Page 46.
Element1
Voice Store
The edited settings for the current Voice will be lost if you select another Voice or Mode. To avoid losing important data, you should always use Voice Store to store your edited Voice. Details about the Voice Store procedure are given on Page 101.
Details about the Edit Recall function are given on Page 100.
When creating a new Voice from scratch, it can be useful, prior to editing, to clear the settings for the current Voice using the Initialize Voice function in Voice Job Mode (Page 100).
Normal Voice
When editing Normal Voices, there are 12 settings consisting of six Common Edit settings (common to all four Elements) and six Element-specific settings.
Voice Edit Mode
Common
Common General 65
GEN Name (General Name) 65 GEN Other (General Other) 66
Common Quick Edit 66
QED Level (Quick Edit Level) 66 QED EffectCtrl (Quick Edit Effect Control) 66 QED Filter (Quick Edit Filter) 67 QED EG (Quick Edit Envelope Generator) 67
Common Arpeggio 67
ARP Type (Arpeggio Type) 67 ARP Limit (Arpeggio Note Limit) 68 ARP Mode (Arpeggio Mode) 68 ARP PlayEF (Arpeggio Play Effect) 68
Common Controller 69
CTL Portamento 69 CTL Bend (Pitch Bend) 69 CTL Set1 (Control Set 1) 69 CTL Set2 (Control Set 2) 69 CTL Set3 (Control Set 3) 69 CTL Set4 (Control Set 4) 69 CTL Set5 (Control Set 5) 69 CTL Set6 (Control Set 6) 69
Common LFO (Low Frequency Oscillator) 70
LFO Wave 70 LFO Fade 72 LFO Dest1 (LFO Destination 1) 72 LFO Dest2 (LFO Destination 2) 72
Common Effect 73
EFF InsEF (Insertion Effect) 73 EFF EF1 (Insertion Effect 1) 73 EFF EF2 (Insertion Effect 2) 73 EFF Rev (Reverb) 74 EFF Cho (Chorus) 74
Element
Element OSC (Oscillator) 74
OSC Wave (Oscillator Wave) 74 OSC Out (Oscillator Out) 74 OSC Pan (Oscillator Pan) 75 OSC Limit (Oscillator Limit) 75
Element Pitch 75
PCH Tune (Pitch Tune) 75 PEG VelSens (PEG Velocity Sensitivity) 76 PEG Time 76 PEG Level 76 PEG Release 76 PCH Scale (Pitch Scale) 77
Element Filter 78
FLT Type (Filter Type) 78 FLT HPF (High Pass Filter) 80
Element2
COMMON
Element3
Element4
Edit indicator
GEN Name) Ctgry
Compare indicator
GENîName) Ctgry
Page 65
65
Voice Mode
Setting the Voice Name
1 Use Knob [2] to move the cursor to the position of
the first character. The selected character will blink.
2 Use Knob [C] to enter an alphabetic character or
Knob [1] to enter a numeric character/symbol.
3 Use Knob [2] to move the cursor to the position of
the next character.
4 Repeat Steps 2 and 3 until all the characters have
been set for your Voice Name. You can also use the [INC/YES] and [DEC/NO]
keys or the [DATA] knob to enter alphabetic and numeric characters as well as symbols.
5 Use Knob [B] to set the Category Name if
necessary. By setting the Category Name, it will be easier to
identify the Voice later. The Category Search function (Page 62) can also be used to search for it. If you do not wish to set a Category Name, the Category will be shown as two hyphens.
Settings for alphabetic and numeric characters and Category Names :
LCD
--
Pf Cp Or Gt Ba
St En Br Rd
Pi Ld
Category
Unassigned Piano Chromatic Percussion Organ Guitar Bass Strings/Orchestral Ensemble Brass Reed Pipe Synth Lead
LCD
Pd Fx
Et Pc Se Dr Sc Vo Co
Wv
Sq
Category
Synth Pad Synth Sound Effects Ethnic Percussive Sound Effects Drums Synth Comping Vocal Combination Material Wave Sequence
a b c d e f g h i j k l m n o p q r s
t u v w x y z B C D E F G H I J K L
M N O P Q R S T U V W X Y Z 1 2 3 4
5 6 7 8 9 ! " # $ % & ' ( ) * + , -
. / : ; < = > ? @ [ ¥ ] ^ _ ` { | }
A
0
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
GENíName) Ctgry a- Z 0-? Cursor C 1234 [Pf:Init Voice]
Choose numeric
characters and symbols
Choose alphabetic
characters
Move the cursor
position
Choose
a Category
Category Name Voice Name
Menu Display
You will see the following if you use the [PAGE] knob while holding down the [SHIFT] key. Use the [PAGE] knob to move the cursor to the parameter you wish to edit, then release the [SHIFT] key to jump to the screen you were previously at.
Selecting a Menu
On the S30 in Voice Edit Mode, you can directly select a Menu using the PROGRAM/PART keys, [1] to [6] and [9] to [15]. Each key has an associated Menu name shown below it.
Common General
You can set the Voice Name, Voice output settings and other general parameters in the Common Edit scr eens. The following two screens are available for general settings.
GEN Name (General Name) GEN Other (General Other)
GEN Name (General Name)
You can set a Voice Name consisting of up to 10 characters. You can also select the Category Name to the left of the Voice Name.
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
GENERAL QED ARPEGGIO CONTROL COM LFO EFFECT
OSC PITCH FILTER AMPLITUDE LFO EQ PLG
SHIFT PAGE
PART
/
ELEMENT
DATAA B C 1 2
GENíOther) Com:>GEN≥QE D>ARP>CTL>LFO>EFF C 1234 Elem:>OSC>PC H>FLT>AMP>LFO>EQ
Cursor
FLT Sens (Filter Sensitivity) 80 FEG VelSens (FEG Velocity Sensitivity) 80 FEG Time 81 FEG Level 81 FEG Release 81 FLT KeyFlw (Filter Key Follow) 81 FLT Scale (Filter Scale Break Point) 82 FLT Scale (Filter Scale Offset) 82
Element Amplitude 83
AEG VelSens (AEG Velocity Sensitivity) 83 AEG Time 83 AEG Level 83 AEG Release 83 AMP KeyFlw (AMP Key Follow) 84 AMP Scale (AMP Scale Break Point) 85 AMP Scale (AMP Scale Offset) 85
Element LFO (Low Frequency Oscillator) 85
LFO Wave 85 LFO Depth 86
Element EQ (Equalizer) 86
EQ Type 86 EQ Param (EQ Parameter) 86
Page 66
66
Voice Mode
GEN Other (General Other)
There are various parameters for Micro Tuning and for controlling how the generated sound is output.
Mode
Select monophonic or polyphonic playback. Select whether the Voice is played back monophonically (single notes only) or polyphonically (multiple simultaneous notes).
Settings: mono, poly
Assign
If you set Key Assign to “single,” the doubled playback of the same note is prevented. The synthesizer will terminate a note when the same note is received again. If you select “multi,” the synthesizer will consecutively assign each instance of the same received note to a separate channel, making multiple part tone generation possible.
Settings: single, multi
MicroTuning
Set the Micro Tuning (tuning system, or temperament) used for the Voice. Normally you would use “Equal T emper ament” but there are also 3 1 other tuning systems av ailable .
Settings: (see the following list)
Type Key Comments
Equal temperament
No.
00 The “compromise” tuning used for most of
the last 200 years of Western music, and found on most electronic keyboards. Each half step is exactly 1/12 of an octave, and music can be played in any key with equal ease. How ever, none of the intervals are perfectly in tune.
1/4 shifted28 This is the normal equal tempered scale
shifted up 50 cents.
Twenty– four equ ally spaced not es per octave. (Play twenty–four notes to move one octave.)
Werckmeister25
Kirnberger26
Vallotti & Young27
Pure major C~B01~12
Pure minor A~G# The same as Pure Major, but designed for
the minor scale.
Andreas Werckmeister, a contemporary of Bach, designed this tuning so that keyboard instruments could be played in any key. Each key has a unique character.
Francescantonio Vallotti and Thomas Young (both mid–1700s) divised this adjustment to the Pythagorean tuning in which the first six fifths are lower by the same amount.
Johan Philipp Kirnberber was also concerned with tempering the scale to allow performances in any key.
13~24
This tuning is designed so that most of the intervals (especially the major third and perfect fifth) in the major scale are pure. This means that other inte rvals will be correspondingly out of tune. You need to specify the key (C~B) you will be playing in.
1/4 tone29
Forty–eight equally spaced notes per octave. (Play forty–eight notes to move one octave.)
1/8 tone30
Indian C~B31 Usually observed in the Indian music (white
keys [C~B] only).
GENíOther) Mode Assign MicroTuning  C 1234 poly single 31:Indian
Common Quick Edit
Various parameters control the sonic properties of the Voice. There are four screens.
QED Level (Quick Edit Level) QED EffectCtrl (Quick Edit Effect) QED Filter (Quick Edit Filter) QED EG (Quick Edit Envelope Generator)
QED Level (Quick Edit Level)
These parameters control the output level (volume) and pan position of the Voice.
Vol (Volume)
Set the output level of the Voice.
Settings: 0 ~ 127
Pan
Set the stereo pan position of the Voice.
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)
RevSend (Reverb Send)
Set the Send level of the signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Reverb effect.
Settings: 0 ~ 127
ChoSend (Chorus Send)
Set the Send level of the signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Chorus effect.
Settings: 0 ~ 127
QED EffectCtrl (Quick Edit Effect)
Set the amount of Chorus applied to the entire Voice.
Chorus
Set an offset value for the parameters used by each type of Chorus.
Settings: -64 ~ 0 ~ +63
QEDíEffectCtrl) Chorus C 1234 +63
QEDíLevel) Vol Pan RevSend ChoSend C 1234 127 C 127 127
Page 67
67
Voice Mode
QED Filter (Quick Edit Filter)
These parameters control filters which affect the tonal quality of the Voice. If you are using LPF (Low Pass Filter) and HPF (High Pass Filter) combined together, the parameters in the QED Filter page only affects LPF.
Cutoff
Set the cutoff frequency. The frequency set here will be a center frequency for signals to be filtered when they pass through each filter.
Settings: -64 ~ 0~ +63
Reso (Resonance)
Set the amount of Resonance (harmonic boost) applied to the signal around the Cutoff frequency. This is a useful way of adding further character to the sound.
Settings: -64 ~ 0~ +63
QED EG (Quick Edit Envelope Generator)
These four parameters control the change in the output level of a Voice over the time that a note is played.
Attack
Set the transition time from the moment a key on the keyboard is pressed to the point at which the level of the Voice reaches its peak.
Settings: -64 ~ 0~ +63
Decay
Set the transition time from the point at which the level of the Voice reaches its peak to the point at which it levels off.
Settings: -64 ~ 0 ~ +63
Key on Key off
Attack
Time
Release
Time
Decay
Time
Time
Level
Sustain
Level
QEDíEG) Attack Decay Sustain Release C 1234 +63 +63 +63 +63
QEDíFilter) Cutoff Reso C 1234 +63 +63
Sustain
Set the level of the Voice maintained while the note on the keyboard is being held down.
Settings: -64 ~ 0 ~ +63
Release
Set the transition time from the point at which the note on the keyboard is released to the point at which the level of the Voice reaches zero.
Settings: -64 ~ 0~ +63
Common Arpeggio
The following four parameters control the behavior of the Arpeggiator.
ARP Type (Arpeggio Type) ARP Limit (Arpeggio Note Limit) ARP Mode (Arpeggio Mode) ARP PlayEF (Arpeggio Play Effect)
ARP Type (Arpeggio Type)
These are the basic parameters of the Arpeggiator.
Type
Set the Arpeggio Type.
Settings: (see the separate Data List)
Sq (Sequence):
Creates a general arpeggio phrase . Mainly octa v e up/down phr ases.
Ph (Phrase):
Creates more musical phrases than Sq. Starting with “Techno,” there are phrases for a wide variety of musical genres, and for creating backing tracks for guitar, piano and other instruments.
Dr (Drum Pattern):
Creates drum pattern-type phrases. Phrase genres covered include rock and dance. This Type is ideal for use with drum and percussion sounds.
Ct (Control):
Creates tonal changes. No note information is created. The Key Mode parameter in Arpeggio Mode must be set to “direct.”
Tempo
Set the Arpeggio Tempo.
Settings: 25 ~ 300
[MIDI] is displayed here and the parameter cannot be altered if MIDI sync is enabled (Page 131).
ARPíType) Type Tempo Switch Hold
C 1234 UpOct1:Sq 120 on on
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68
Voice Mode
Switch
Switch the Arpeggiator on or off.
Settings: off, on
Hold
Switch the Arpeggiator Hold on or off.
Settings: syncoff, off, on
Details about this are given on Page 38.
ARP Limit (Arpeggio Note Limit)
Note Limit
Set the lowest and highest notes in the Arpeggiator’s note range.
Settings: C-2 ~ G8 (lowest and highest set separately)
If you specify the highest note first and the lowest note second, for example “C5 to C4,” then the note range covered will be “C-2 to C4” and “C5 to G8.”
You can set the lowest and highest notes in the range by pressing notes on the keyboard while holding down the [SHIFT] key.
ARP Mode (Arpeggio Mode)
These parameters control the way in which notes are played back by the Arpeggiator.
Key Mode
Set how the Arpeggio is played back when keys on the keyboard are pressed. There are 3 modes.
Settings:
sort:
Plays back notes in ascending order from the lowest key pressed to the highest.
thru:
Plays back notes in the order in which the keys are pressed.
direct:
Plays back the notes exactly as you play them. If changes to Voice parameters (such as Pan or Cutoff frequency) are included in the Arpeggio sequence data, they will be applied and reproduced whenever the Arpeggio plays back.
If the Arpeggio Category is set to Ct, you will not hear any sounds unless you select “direct” here.
With the “sort” and “thru” settings, the order in which notes are played back will depend on the Arpeggio sequence data.
Vel Mode (Velocity Mode)
Set the playback velocity of the Arpeggio. There are 2 modes.
Settings:
original:
Preset velocities are used in the Arpeggio sequence.
thru:
Velocities of the notes you play are used in the Arpeggio sequence.
ARP PlayEF (Arpeggio Play Effects)
You can set Play Effects for the Arpeggio. Play Effects can be used to temporarily adjust the timing and velocity of MIDI notes, thus affecting the groove of the Arpeggio pattern.
Unit
Adjust the Arpeggio playback time. For example, if you set a value of 200%, the playback time will be doubled and the tempo halved. Alternatively, if you set a value of 50%, the playback time will be halved and the tempo doubled. Normal playback time is 100%.
Settings: 50%, 66%, 75%, 100%, 133%, 150%, 200%
Vel (Velocity)
Set the Velocity offset value (the strength at which the keyboard is played). This determines how the original Velocities are increased or decreased during Arpeggio playback. A setting of 100% means the original values are used. Settings below 100% will reduce the velocity of the Arpeggio notes, whereas settings above 100% will increase the velocities.
Settings: 0% ~ 200%
If the Velocity value falls below 1, it will be limited to 1. If it exceeds 127, it will be limited to 127.
Gate (Gate Time)
Set the Gate Time Rate value (the length of a note). This determines how the original Gate Times are increased or decreased during Arpeggio playback. A setting of 100% means the original values are used. Settings below 100% will shorten the gate times of the Arpeggio notes, whereas settings above 100% will lengthen them.
Settings: 0% ~ 200%
If the Gate Time value falls below 1, it will be limited to 1.
ARPíLimit) Note Limit C 1234 C-2 - G 8
ARPíMode) Key Mode Vel Mode C 1234 sort thru
ARPíPlayEF) Unit Vel Gate
C 1234 50% 200% 200%
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Voice Mode
Common Controller
There are eight Control Settings. You can set the Controller parameters for Portamento, the Pitch Bend Wheel, and for each Element in a Voice.
CTL Portamento CTL Bend (Pitch Bend) CTL Set1 (Control Set 1) CTL Set2 (Control Set 2) CTL Set3 (Control Set 3) CTL Set4 (Control Set 4) CTL Set5 (Control Set 5) CTL Set6 (Control Set 6)
CTL Portamento
Set the Portamento parameters. Portamento will create a smooth transition in pitch from the first note played to the next.
Switch
Switch Portamento on or off.
Settings: off, on
Time
Set the pitch transition time. Higher values mean longer transition times.
Settings: 0 ~ 127
Mode
Set the Portamento mode. The behavior of the Portamento varies depending on whether Mode in GEN Other is set to “mono” or “poly.”
Settings: fingered, fulltime
If the Mode in GEN Other is set to “mono”: fingered:
Portamento is only applied when you play legato (playing the next note before releasing the previous one).
fulltime:
Portamento is always applied.
If the Mode in GEN Other is set to “poly”:
This is the same as for “mono,” except that Portamento is applied to multiple notes.
CTL Bend (Pitch Bend)
You can set the amount by which the Pitch Bend Wheel changes the pitch of the Voice.
Lower
Set the amount (in semitones) by which the Voice pitch changes when the Pitch Bend Wheel is moved downwards. For example, a value of -12 means that the pitch of the Voice drops by up to an octave when
CTLíPitchBend) Lower Upper C 1234 -12 +12
CTLíPortamento) Switch Time Mode C 1234 on 127 fulltime
the Pitch Bend Wheel is moved downwards.
Settings: -48 ~ 0~ +24
Upper
Set the amount (in semitones) by which the Voice pitch changes when the Pitch Bend Wheel is moved upwards. For example, a value of +12 means that the pitch of the Voice rises by up to an octave when the Pitch Bend Wheel is moved upwards.
Settings: -48 ~ 0~ +24
CTL Set1 (Control Set 1) to CTL Set6 (Control Set 6)
The controllers and knobs on the front panel, the keyboard, and so on can be assigned a variety of uses. For example, keyboard aftertouch can be used to control vibrato and the Modulation Wheel could be used to control Resonance. They can even be used to control parameters within individual Elements. These control assignments are called “Control Sets.” You can assign up to six different Control Sets per Voice. Thus there are six screens, each for a separate controller: CTL Set1 to CTL Set6.
Src (Source)
Set the Controller used to control the function chosen in Dest. The following nine controllers are available.
Settings: PB (Pitch Bend Wheel), MW (Modulation
Wheel), AT (Aftertouch), FC (Foot Controller), FS (Foot Switch), RB (Ribbon Controller), BC (Breath Controller), KN1/2 (Knobs 1/2)
If SRC has been set to FC or FS, you cannot control the function assigned to Dest if you have set the following Control Change numbers.
FC: 7, 11 FS: 64, 65, 66
Control Change numbers can be set at the following screens:
FC: CTRL Assign2 screen in Utility Mode (Page 133) when playing a Voice CTRL Assign2 screen in Performance Edit Mode (Page
111) when playing a Performance FS:
CTRL Other screen in Utility Mode (Page 129)
CTLíSet1) Src Dest EL Sw Depth C 1234 FC(04) ELFOSpd 1234 +63
Controller
Keys
Modulation Wheel
Knobs
etc.
Control Set 1~6 Element
Set 1
1 2 3 4
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Voice Mode
Dest (Destination)
Set the parameter to be controlled by the Control Set in Src.
Settings: (see the separate “Controls” list)
ElemSw (Element Switch)
Select whether the Controller will affect each individual Element. Move the cursor (blinking) using Knob [1] and use the [DATA] knob or the [INC/YES] and [DEC/NO] keys to enable/disable the Elements which the Controller will affect. Affected Elements are shown b y number.
Settings: Elements 1 to 4 enabled (“1” to “4” displayed) or
disabled (“-” displayed)
This is disabled if the Dest parameter is set to 00 to 33.
Depth
Set the amount by which the parameter selected in Dest can be controlled.
Settings: -64 ~ 0 ~ +63
Example of Control Set Assignment
Using Control Sets 1 to 6, you can assign individual Src (Source) controllers to multiple Dest (Destination) parameters, or multiple Src controllers to individual Dest parameters.
Ex.1:Use a single Src controller to control multiple
Dest parameters.
Ex.2:Use multiple Src controllers to control a single
Dest parameter.
Details about Control Set Assignments are given in the Basics Section of this manual (Page 40).
Common LFO (Low Frequency Oscillator)
There are various settings for the LFO. The LFO is used to generate low frequency signals and can be used to create vibrato, wah, tremolo and other effects when applied to pitch/filter/amplitude/etc. parameters. For example, variations can be simultaneously applied to both pitch and filter parameters, and to parameters specific to individual Elements. The following four settings are available.
LFO Wave LFO Fade LFO Dest1 (LFO Destination 1) LFO Dest2 (LFO Destination 2)
LFO Wave
Wave
Select the LFO Wave. Depending on the Wave selected, you can create different kinds of modulated sounds. The following 12 LFO waveforms are available.
Settings: tri, tri+, saw up, saw dw, squ1/4, squ1/3, squ,
squ2/3, squ3/4, trpzd, S/H 1, S/H 2
tri
saw up
saw dw
squ
LFOíWave) Wave^ Speed KeyReset Phase C 1234 trpzd 63 on 270
SET1
Src
MW
(Modulation Wheel)MW(Modulation Wheel)
Dest
PAN
SET2
Src
Dest
LFO
Speed
Use the Modulation Wheel to change both the Pan and LFO speed parameters simultaneously.
SET1
Src
KN1
(Assignable Knob 1)
Dest
PAN
SET2
Src
KN2
(Assignable Knob 2)
Dest
PAN
Use either Assignable Knob [1] or [2] to change the pan parameter
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Voice Mode
trpzd
S/H 1
S/H 2
Speed
Set the speed of the LFO Wave modulation. Higher values mean faster modulation speeds.
Settings: 0 ~ 63, 16th (16th note), 16th/3 (16th note-
triplet), 16th. (16th dot-note), 8th (8th note), 8th/3 (8th note-triplet), 8th. (8th dot-note), 4th (4th note), 4th/3 (4th note-triplet), 4th. (4th dot­note), 2nd (half note), 2nd/3 (half note-triplet), 2nd. (half dot-note), 4thx4 (whole note), 4thx5 (5x4th notes), 4thx6 (6x4th notes), 4thx7 (7x4th notes), 4thx8 (8x4th notes)
Speed = Slow
Speed = Fast
The length of the note depends on the internal or external MIDI tempo setting.
KeyReset (Key on Reset)
Set whether the LFO is reset each time a note is pressed. The following three settings are available.
Settings: off, each-on, 1st-on
off
The LFO is self-running (no synchronization) and starts a waveform at any phase when you play on the keyboard.
each-on
The LFO resets with each note you play and starts a waveform at the phase specified by the Phase parameter (see below).
1st-on
The LFO resets with every note you play and starts the waveform at the phase specified by the Phase parameter (Show below). If you play a second note while the first note is being played (Note Off has not been received), the LFO does not reset to the specified phase (no synchronization) with the second note and after.
Phase
Set the phase at which the LFO Wave starts whenever a note is played. Phases of 0/90/120/180/240/270 degrees are available.
Settings: 0, 90, 120, 180, 240, 270
Time
Phase
Key on (Second Note)
Time
Key on (First Note)
Time
Key on (Second Note)Key on (First Note)
Key on
Time
Time
Time
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Voice Mode
LFO Fade
Delay
Set the delay time before the LFO comes into effect. A higher value means a longer delay time.
Settings: 0 ~ 127 Short delay
Long delay
FadeIn (Fade-In)
Set the time taken for the LFO effect to be faded in (after the Delay time has elapsed). A higher value means a slower fade-in.
Settings: 0 ~ 127 Low FadeIn value
Faster fade-in
High FadeIn value
Slower fade-in
FadeIn
Delay
Time
Key on
Max
FadeIn
Delay
Time
Key on
Max
Key on
Key on
LFOíFade) Delay FadeIn Hold FadeOut
C 1234 127 127 127 127
Hold
Set the length of time during which the LFO is held at its maximum level. A higher value means a longer Hold time.
Settings: 0 ~ 127
FadeOut (Fade-Out)
Set the time taken for the LFO effect to be faded out (after the Hold time has elapsed). A higher value means a slower fade-out.
Settings: 0 ~ 127 Low FadeOut value
Faster fade-out
High FadeOut value
Slower fade-out
LFO Dest1 (LFO Destination 1)
LFO Dest2 (LFO Destination 2)
You can assign parameters to be controlled by the LFO Wave and set the LFO Wave Depth (amplitude). Two Destinations can be assigned, and you can choose from several parameters per Destination.
LFOíDest1) Dest ElemSw Depth C 1234 AMD 1234 127
FadeOut
Time
Key on
Hold
Max
FadeOutHold
Max
Time
Key on
Hold
Time
Max
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Voice Mode
Ctgry (Effect Category)
Set the Category of the Effect. Select a desired Category and press the [ENTER] key. The first Effect Type in that Category will automatically be recalled.
Settings: Details are given in the Effect Types list of the
separate Data List.
Type (Effect Type)
Set the type of Effect. While the Category indicator is blinking in the display, you can press the [ENTER] key to recall the first Effect Type in that Category.
Settings: Details are given in the Effect Types list of the
separate Data List.
Dry/Wet
Set the mix level of the wet signal (which has been passed through the Effects Unit) and the dry signal (which has not been passed through the Effects Unit). This may be unavailable, depending on the selected Effect Type.
Settings: D63>W ~ D=W ~ D<W63
Effect Parameter Settings
These parameters are available when you press the [ENTER] key for certain Effect Types. Use the [PAGE] knob to switch between screens, and use the other knobs and the [INC/YES] and [DEC/NO] keys to set each parameter. When you press the [EXIT] key, you will be returned to the Effect Type selection screen.
The number of Parameters and the contents of each screen will vary depending on the selected Effect Type. Details are given in the Effect Type list of the separate Data List.
Dest (Destination)
Set the parameters which will be controlled (modulated) by the LFO Wave.
Settings: AMD, PMD, FMD, RESO (Resonance), PAN,
ELFOSpd (Element LFO Speed)
ElemSw (Element Switch)
Select whether to allow variations in the LFO Wave for each Element. Move the cursor (blinking) using Knob [1] and use the [DATA] knob or the [INC/YES] and [DEC/NO] keys to enable/disable LFO Wave variations for Elements 1 to 4. Enabled Elements are shown by number.
Settings: Elements 1 to 4 enabled (“1” to “4” displayed) or
disabled (“-” displayed)
Depth
Set the LFO Wave Depth (amplitude).
Settings: 0 ~ 127
Common Effect
You can set two types of Insertion Effects, plus two System Effects (Reverb and Chorus). The following five screens are available.
EFF InsEF (Insertion Effect) EFF EF1 (Insertion Effect 1) EFF EF2 (Insertion Effect 2) EFF Rev (Reverb) EFF Cho (Chorus)
EFF InsEF (Insertion Effect)
InsEF Connect (Insertion Effect Connect)
Set up the connection between Insertion Effects 1 and 2. If you change this setting, the symbol denoting the signal routing (to the left of the setting) also changes to reflect the new signal flow.
Signal routing symbols
Settings: 1=2 (parallel), 12 (Insertion Effect 1 to 2),
21 (Insertion Effect 2 to 1)
EFF EF1/2 (Insertion Effect 1/2)
You can select the Effect Category for Insertion Effect 1/2 with the Ctgry parameter and the Effect Type with the Type parameter. After selecting the Effect Type, you can set its parameters by pressing the [ENTER] key.
EFFíInsEF) InsEF Connect
C 1234 1=2
1=2 (parallel)
12 (serial)
21 (serial)
EFFíEF2) Ctgry Type Dry/Wet [ENTER] C 123- DLY:DelayLCR D<W63 to Edit
Effect Type selection screen
EFFíEF2) Ctgry Type Dry/Wet [ENTER] C 123- DLY:DelayLC R D<W63 to Edit
EXIT ENTER
Parameter settings screen
EFFíEF2) TimeL Time R TimeC Dry/Wet DelayLCR 333.3m 166.7 m 500.0m D<W63
SHIFT PAGE
/
ELEMENT
PART
DATAA B C 1 2
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Voice Mode
EFF Rev (Reverb)
You can select the Reverb Effect Type, then press the [ENTER] key to set its parameters.
Type (Reverb Effect Type)
Set the Reverb Effect Type.
Settings: Details are given in the Effect Types list of the
separate Data List.
Return
Set the Return level of the Reverb Effect.
Settings: 0 ~ 127
EFF Cho (Chorus)
You can select the Chorus Effect Type, then press the [ENTER] key to set its parameters.
Type (Chorus Effect Type)
Set the Chorus Effect Type.
Settings: Details are given in the Effect Types list of the
separate Data List.
toRev (To Reverb)
Set the Send level of the signal sent from the Chorus Effect to the Reverb Effect.
Settings: 0 ~ 127
Return
Set the Return level of the Chorus Effect.
Settings: 0 ~ 127
EFFíCho) Type toRev Return [ENTER]
C 1234 Chorus1 127 127 to Edit
EFFíRev) Type Return [ENTER]
C 1234 Basement 127 to Edit
Element OSC (Oscillator)
You can set the parameters for the Elements (Waves) which make up the Voice. Each Voice can consist of up to four Elements, and the following four screens are available for each.
OSC Wave (Oscillator Wave) OSC Out (Oscillator Out) OSC Pan (Oscillator Pan) OSC Limit (Oscillator Limit)
OSC Wave (Oscillator Wave)
You can use Knob [A] to select each Element and Knob [C] to assign a Wave to it.
Number (Wave Number)
Select the Wave Number. The Category and Wave Name are displayed to the right of the selected Wave Number. You can assign a different Wave Number to each of the Elements.
Settings: 000 (off) ~ 553 (Details about each Wave are
given in the separate Data List.)
Ctgry (Category)
Select the Category containing the Wave you wish to use. Specify a desired Category and press the [ENTER] key. The first Wave in that Category will automatically be selected.
Settings: Details about Wave Categories are given on Page 65.
OSC Out (Oscillator Out)
You can set the following output parameters for each Element of a Voice.
Level
Set the output level of each Element.
Settings: 0 ~ 127
Delay (Key On Delay)
Set the time (delay) between the moment you press a note on the keyboard and the point at which the sound is played. You can set different delay times for each Element.
Settings: 0 ~ 127 Short Delay
Key on
OSCíOut) Level Delay InsEF EL1234 96 0 ins2
OSCíWave) Number Ctgry  EL1234 001[Pf:Grand 1 ]
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Voice Mode
Long Delay
InsEF (Insertion Effect)
Set the Insertion Effect to which the output signal from each Element is sent. The Insertion Effect is bypassed if you select Thru.
Settings: thru, ins1 (Insertion Effect 1), ins2 (Insertion
Effect 2)
OSC Pan (Oscillator Pan)
You can set the following Pan parameters for each Element in the Voice.
Pan
Set the stereo Pan position for each Element (Wave). This will also be used as the basic Pan position for the Alternate, Random and Scale settings.
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)
Alter (Alternate)
Set the amount by which the sound is panned alternately left and right for each note you press. The Pan setting is used as the basic Pan position.
Settings: L64 ~ 0 ~ R63
Random
Set the amount by which the sound is panned randomly left and right for each note you press. The Pan setting is used as the basic Pan position.
Settings: 0 ~ 127
Scale
Set the amount by which the sound is panned left and right according to the position of the note on the keyboard. The Pan setting is used as the basic Pan position at note C3.
Settings: -64 ~ 0 ~ +63
OSCíPan) Pan Alter Random Scale
EL1234 C L64 63 +63
Key on
OSC Limit (Oscillator Limit)
You can set parameters controlling the note range of each Element and the velocity.
Note Limit
Set the lowest and highest notes of the keyboard range for each Element. Each Element will only sound for notes played within its specified range.
Settings: C-2 ~ G8 (for the lowest and highest notes)
If you specify the highest note first and the lowest note second, for example “C5 to C4,” then the note range covered will be “C-2 to C4” and “C5 to G8.”
You can set the lowest and highest notes in the range by pressing notes on the keyboard while holding down the [SHIFT] key.
Vel Limit (Velocity Limit)
Set the minimum and maximum values of the velocity range within which each Element will respond. Each Element will only sound for notes played within its specified velocity range.
Settings: 1 ~ 127 (for the minimum and maximum values)
If you specify the maximum value first and the minimum value second, for example “93 to 34,” then the velocity r ange covered will be “1 to 34” and “93 to 127.”
Element Pitch
You can set parameters governing the pitch of each Element. The Pitch Envelope Generator (PEG) controls the change in pitch from the moment a note is pressed on the keyboard to the point at which the sound has faded out completely. The following six screens are available.
PCH Tune (Pitch Tune) PEG VelSens (PEG Velocity Sensitivity) PEG Time (PEG Time) PEG Level (PEG Level) PEG Release (PEG Release) PCH Scale (Pitch Scale)
PCH Tune (Pitch Tune)
You can set the tuning parameters and the effectiveness of the Envelope Generator (EG) for each Element.
EGDepth
Set the amount of change applied by the PEG. A setting of zero means the original pitch is not changed.
Settings: -64 ~ 0 ~ +63
PCHíTune)EGDepth Coarse Fine Random EL1234 +63 + 0 + 0 +7
OSCíLimit) Note Limit Vel Limit EL1234 C-2 - G 8 1 - 127
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Voice Mode
Hold (Hold Time)
Set the Hold Time.
Settings: 0 ~ 127
Attack (Attack Time)
Set the Attack Time.
Settings: 0 ~ 127
Decay1 (Decay 1 Time)
Set the Decay 1 Time.
Settings: 0 ~ 127
Decay2 (Decay 2 Time)
Set the Decay 2 Time.
Settings: 0 ~ 127
PEG Level
You can set various Level parameters for the Pitch Envelope Generator (PEG). Combined with the PEG Time and PEG Release settings, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released (Page 77). You can set different values for each Element.
Hold (Hold Level)
Set the Hold Level.
Settings: -128 ~ 0 ~ +127
(-4800 cents ~ 0 ~ +4800 cents)
Attack (Attack Level)
Set the Attack Level.
Settings: -128 ~ 0 ~ +127
(-4800 cents ~ 0 ~ +4800 cents)
Decay1 (Decay 1 Level)
Set the Decay 1 Level.
Settings: -128 ~ 0 ~ +127
(-4800 cents ~ 0 ~ +4800 cents)
Sustain (Sustain Level)
Set the Sustain Level.
Settings: -128 ~ 0 ~ +127
(-4800 cents ~ 0 ~ +4800 cents)
PEG Release
You can set Release Time and Release Level parameters for the Pitch Envelope Generator (PEG). Combined with the PEG Time and PEG Level settings, these can be used control the change in sound from the moment a note is released. You can set different values for each Element.
PEGíRelease) Time Level EL1234 127 +127
PEGíLevel) Hold Attack Decay1 Sustain EL1234 +127 -128 +127 + 0
Coarse
Adjust the pitch of each Element in semitones.
Settings: -48 ~ 0 ~ +48
Fine
Fine-tune the pitch of each Element.
Settings: -64 ~ 0 ~ +63
Random
Set the amount by which the pitch of each Element is varied at random for each note you press. A setting of zero means the original pitch is not changed.
Settings: 0 ~ 127
PEG VelSens (PEG Velocity Sensitivity)
You can determine how the Pitch Envelope Generator (PEG) responds to note velocity.
Level
Set the velocity sensitivity of the PEG Level. Positive settings will cause the level to rise the harder you play the keyboard, and negative values will cause it to fall.
Settings: -64 ~ 0 ~ +63
Time-Segment
Set the velocity sensitivity of the PEG’s Time parameters. Use Knob [2] to select the Segment, then use Knob [1] to set its Time parameter. Positive Time settings will play back the specified Segment faster and negative values will play it back slower.
Settings (Time): -64 ~ 0 ~ +63Settings (Segment):
attack:Affects the Hold Time/Attack Time/Decay 1 Time all: Affects all PEG Time parameters
PEG Time
You can set various Time parameters for the Pitch Envelope Generator (PEG). Combined with the PEG Level and PEG Release settings, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released (Page 77). You can set different values for each Element.
PEGíTime) Hold Attack Decay1 Decay2
EL1234 127 127 127 127
PEGíVelSens) Level Time-Segment
EL1234 +63 +63 attack
Page 77
77
Voice Mode
Center (Center Key)
Set the basic pitch used by the Pitch parameter.
Settings: C-2 ~ G8
You can also set this parameter by pressing the respective note on the keyboard while holding down the [SHIFT] key.
EGTime
The EGTime parameter controls the PEG Times for each Element according to the positions of the notes on the keyboard. The Center parameter is used as the basic pitch for this parameter. A positive setting will cause the pitch of lower notes to change slower and that of higher notes to change faster. Negative values will have the opposite effect.
Settings: -64 ~ 0 ~ +63
Center (Center Key)
Set the basic pitch used by the EGTime parameter. When the Center Key note is played, the PEG behaves according to its actual settings. The pitch change characteristics for other notes will vary in proportion to the EGTime settings.
Settings: C-2 ~ G8
You can also set this parameter by pressing the respective note on the keyboard while holding down the [SHIFT] key.
Basic pitch
Higher range
Lower range
Basic pitch
Higher range
Lower range
+
Speed of PEG pitch change
Speed of PEG pitch change
Positive value
Negative value
+
Time (Release Time)
Set the Release Time.
Settings: 0 ~ 127
Level (Release Level)
Set the Release Level.
Settings:
-128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents)
Pitch Envelope Generator Settings
There are five Time settings (controlling the speed of changes to the sound) and five Level settings (controlling the pitch). The pitch of a note is held at the Hold Level for the length of time defined by the Hold Time. After the Hold Time has elapsed, the pitch changes in accordance with the Attack Time/Level, Decay 1/2 Time and the Decay 1 Level, then settles at the Sustain Level. When the note is released, the change in pitch is governed by the Release Time/Level settings. Velocity Sensitivity and other parameters can also be set if required.
PCH Scale (Pitch Scale)
You can set the Pitch Scaling for each Element. Pitch Scaling is used to vary the Element pitch, PEG Levels and PEG Times according to the positions of the notes on the keyboard.
Pitch
Adjust the sensitivity of the Pitch Scaling for each Element according to the position of the note on the keyboard. The Center parameter is used as the basic pitch for this parameter. A positive setting will cause the pitch of lower notes to change less and that of higher notes to change more. Negative values will have the opposite effect.
Settings: -200% ~ 0 ~ +200% (At +100%,
neighboring notes are pitched one semitone (100 cents) apart.)
PCHíKeyFlw)Pitch-Center EGTime--Center
EL1234 100% C 3 +7 C 3
0
Release
Level
Attack Level
Hold Level
Attack
Time
Hold Time
Decay1
Time
Decay2
Time
Release
Time
Decay1
Level
Sustain
Level Key off
Time
Pitch
Large
Small
Higher range
Lower range
Speed of pitch change
Center (Basic Pitch)
+
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Voice Mode
Element Filter
You can set Filter parameters to change the tonal characteristics of each Element. The following ten screens are available.
FLT Type (Filter Type) FLT HPF (High Pass Filter) FLT Sens (Filter Sensitivity) FEG VelSens (FEG Velocity Sensitivity) FEG Time FEG Level FEG Release FLT KeyFlw (Filter Key Follow) FLT Scale (Filter Scale Break Point) FLT Scale (Filter Scale Offset)
FLT Type (Filter Type)
Type
Set the Filter Type. Parameters will vary according to the Type.
Settings:
LPF12+HPF (Low Pass Filter 12dB/oct + High Pass Filter), LPF24D (Low Pass Filter 24dB/oct Digital), LPF24A (Low Pass Filter 24dB/oct Analog), LPF18 (Low Pass Filter 18dB/oct),
LPF18S (Low Pass Filter 18dB/oct Staggered), LPF6+HPF (Low Pass Filter 6dB/oct + High Pass Filter), HPF24D (High Pass Filter 24dB/oct Digital), HPF12 (High Pass Filter 12dB/oct), BPF6 (Band Pass Filter 6dB/oct), BPF12D (Band Pass Filter 12dB/oct Digital), BPFW (Band Pass Filter Wide), BEF6 (Band Elimination Filter 6dB/oct) THRU (Bypass)
Filters
To generalize, there are basically four types of filter: an LPF (Low P ass Filter), an HPF (High Pass Filter), a BPF (Band Pass Filter) and a BEF (Band Elimination Filter). Each available filter has a different frequenc y r esponse. There are also combinations of LPF and HPF.
• LPF (Low Pass Filter):
This only passes signals below the Cutoff frequency. Y ou can then use the Reso (Resonance) parameter to add further character to the sound. Six types of LPF are av ailable.
FrequencyCutoff
Level
-6db/oct
-12db/oct
-18db/oct
-24db/oct
FLTíType) Type Gain Cutoff Reso
EL1234 LPF12+HPF 255 255 31
LPF24D (Low Pass Filter 24dB/oct Digital)
A 4-pole (-24db/oct) dynamic LPF with a strong Resonance .
LPF24A (Low Pass Filter 24dB/oct Analog)
A 4-pole (-24db/oct) dynamic LPF with a character similar to those found on analog synthesizers.
LPF18 (Low Pass Filter 18dB/oct)
A 3-pole (-18db/oct) dynamic LPF.
LPF18S (Low Pass Filter 18dB/oct Staggered)
Also a 3-pole (-18db/oct) dynamic LPF, but with a shallower frequency curve.
LPF12 (Low Pass Filter 12dB/oct)
A 2-pole (-12db/oct) dynamic LPF, designed to be used in combination with an HPF (High Pass Filter).
LPF6 (Low Pass Filter 6dB/oct)
A 1-pole (-6db/oct) dynamic LPF with no Resonance, designed to be used in combination with an HPF (High Pass Filter).
Resonance
LPF18 LPF18S
Resonance
Resonance
Resonance
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Voice Mode
• HPF (High Pass Filter)
This only passes signals above the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound. Two types of HPF are available.
HPF24D (High Pass Filter 24dB/oct Digital),
A 4-pole (-24db/oct) dynamic HPF with a strong
Resonance.
HPF12(High Pass Filter 12dB/oct),
A 2-pole (-12db/oct) dynamic HPF.
• BPF (Band Pass Filter)
This only passes a band of signals around the Cutoff frequency. The width of this band can be varied. Three types of BPF are available.
Range passed
Frequency
Level
Cutoff range Cutoff range
Center frequency
Resonance
Resonance
FrequencyCutoff
Level
-
12db/oct
-
24db/oct
BPF6 (Band Pass Filter 6dB/oct)
The combination of a -6dB/oct HPF and LPF.
BPF12D (Band Pass Filter 12dB/oct Digital)
The combination of a -12dB/oct HPF and LPF.
BPFW (Band Pass Filter Wide)
Also the combination of a –12dB/oct HPF and LPF, but can have a wider frequenc y band than the BPF12D filter.
• BEF (Band Elimination Filter)
This attenuates a band of signals around the Cutoff frequency, but passes everything else.
BEF6 (Band Elimination Filter 6dB/oct)
• THRU
The filters are bypassed and the entire signal is unaffected.
Gain
Set the Gain (the amount of boost applied to the signal sent to the Filter Unit).
Settings: 0 ~ 255
Cutoff range
Frequency
Level
Range passed Range passed
Center frequency
Range passed
Frequency
Level
Cutoff range Cutoff range
width can be increased
Range passed
Frequency
Level
Cutoff Range Cutoff Range
-12db/oct
Range passed
Frequency
Level
Cutoff range Cutoff range
-6db/oct
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Voice Mode
Cutoff
Set the Cutoff frequency. This is used as the basic frequency for the selected Filter Type.
Settings: 0 ~ 255
Reso (Resonance)/Band/Width
This parameter’s function varies according to the selected Filter Type. If an LPF or HPF has been selected, this parameter is used to set the Resonance. For the BPF (excluding the BPFW) and the BEF, it is used to select the Band. For the BPFW, it is used to adjust the Width of the band.
With the LPF and HPF, the Reso parameter is used to set the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff frequency. This can be used in combination with the Cutoff frequency parameter to add further character to the sound.
With the BPF, the Band parameter is used to set the range (band) of signal frequencies passed by the filter. With the BEF, it is used to set the band of signal frequencies attenuated by the filter. In both cases, the Cutoff frequency is the center frequency of the band.
With the BPFW, the Width parameter is used to adjust the width of the band of signal frequencies passed by the filter.
Settings: 0 ~ 31
FLT HPF (High Pass Filter)
You can set the Key Follow parameters for the High Pass Filter. This screen is available only when you have one of the “LPF+HPF” settings for the Type parameter in the Filter Type (FLT Type) screen.
Cutoff
Set the center frequency of the Key Follow parameter.
Settings: 0 ~ 255
KeyFlw (Key Follow)
Set the Key Follow for the HPF Cutoff. This parameter varies the center frequency according to the position of the notes played on the keyboard. A positive setting will raise the center frequency for higher notes and lower it for lower notes. A negative setting will have the opposite effect.
Settings: -200% ~ 0 ~ +200%
FLTíHPF) Cutoff KeyFlw
EL1234 255 +200%
FLT Sens (Filter Sensitivity)
You can set Filter Sensitivity parameters for each Element.
EGDepth
Set the sensitivity of the Filter to note velocity. A positive setting will produce large filter changes for notes played harder, and a setting of zero will produce no filter changes at all. With a negative setting, the EG envelope will be inverted.
Settings: -64 ~ 0 ~ +63
VelCutoff (Velocity Cutoff)
Set the sensitivity of the Cutoff frequency to note velocity. A positive setting will raise the Cutoff frequency for notes played harder, and lower it for notes played more softly. A negative setting will have the opposite effect.
Settings: -64 ~ 0 ~ +63
VelReso (Velocity Resonance)
Set the sensitivity of the selected Resonance parameter to note velocity. A positive setting will produce large Resonance changes for notes played harder, and smaller changes for notes played more softly. A negative setting will have the opposite effect.
Settings: -64 ~ 0 ~ +63
FEG VelSens (FEG Velocity Sensitivity)
You can set parameters controlling the sensitivity of the Filter Envelope Generator (FEG) to note velocity.
Level
Set the sensitivity of the FEG’s Level (its effectiveness) to note velocity. A positive setting will cause larger tonal changes for notes played harder and smaller changes for notes played more softly. A negative setting will have the opposite effect.
Settings: -64 ~ 0 ~ +63
Time-Segment
Set the velocity sensitivity of the FEG’s Time parameters. Use Knob [2] to select the Segment, then use Knob [1] to set its Time parameter. Positive Time settings will play back the specified Segment faster and negative values will play it back slower.
Settings (Time): -64 ~ +63Settings (Segment):
attack:
Affects the Hold Time/Attack Time/Decay 1 Time
all:
Affects all FEG Time parameters
FEGíVelSens) Level Time-Segment EL1234 +63 +63 attack
FLTíSens)EGDepth VelCutoff VelReso EL1234 +63 +7 +7
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Voice Mode
FEG Release
You can set Release Time and Release Level parameters for the Filter Envelope Generator (FEG). Combined with the FEG Time and FEG Level settings, these can be used control the change in sound from the moment a note is released.
Time (Release Time)
Set the Release Time.
Settings: 0 ~ 127
Level (Release Level)
Set the Release Level.
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ 0 ~ +9600 cents)
Filter Envelope Generator Settings
There are five Time settings (controlling the speed of changes to the sound) and five Level settings (controlling the amount of filtering applied). The tone of a note is held at the Hold Level for the length of time defined by the Hold Time. After the Hold Time has elapsed, the tone changes in accordance with the Attack Time/Level, Decay 1/2 Time and the Decay 1 Level, then settles at the Sustain Level. When the note is released, the change in tone is governed by the Release Time/Level settings. Velocity Sensitivity and other parameters can also be set if required.
FLT KeyFlw (Filter Key Follow)
You can set Filter Key Follow parameters for each Element. This parameter controls the Filter Cutoff and FEG behavior according to the position of the notes played on the keyboard.
The availability of the Filter Key Follow parameter depends on the Break Point and Offset settings in the FLT Scale screen.
FLTíKeyFlw)Cutoff-Center EGTime--Center EL1234 +200% (C 3) 63 C 3
FEG Time
You can set various Time parameters for the Filter Envelope Generator (FEG). Combined with the FEG Level and FEG Release settings, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released. You can set different values for each Element.
Hold (Hold Time)
Set the Hold Time.
Settings: 0 ~ 127
Attack (Attack Time)
Set the Attack Time.
Settings: 0 ~ 127
Decay1 (Decay 1 Time)
Set the Decay 1 Time.
Settings: 0 ~ 127
Decay2 (Decay 2 Time)
Set the Decay 2 Time.
Settings: 0 ~ 127
FEG Level
You can set a Level parameter for the Filter Envelope Generator (FEG). Combined with the FEG Time and FEG Release settings, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released. You can set different values for each Element.
Hold (Hold Level)
Set the Hold Level.
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ +9600 cents)
Attack (Attack Level)
Set the Attack Level.
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ +9600 cents)
Decay1 (Decay 1 Level)
Set the Decay 1 Level.
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ +9600 cents)
Sustain (Sustain Level)
Set the Sustain Level.
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ +9600 cents)
FEGíLevel) Hold Attack Decay1 Sustain
EL1234 +127 -128 +127 + 0
FEGíTime) Hold Attack Decay1 Decay2
EL1234 127 127 127 127
FEGíRelease) Time Level EL1234 127 +127
Level
Attack Level
Decay1
Level
Sustain
Level Key off
Release
Level
Hold Level
0
Attack
Hold Time
Time
Decay1
Time
Decay2
Time
Release
Time
Time
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Voice Mode
FLT Scale (Filter Scale Break Point)
You can set four Filter Scaling Break Points for each Element. Filter Scaling controls the filter cutoff frequency according to the positions of the notes on the keyboard. There are four Break Points used to divide and assign different settings across the keyboard. The Levels (Offsets) at each of Break Point are set in the FLT Scale screen.
Details about Filter Scaling are given later in the section “Filter Scaling Settings.”
BP1/BP2/BP3/BP4 (Break Point 1/2/3/4)
Set the Break Points for each Element. BP1 to BP4 will be automatically be arranged in ascending order across the keyboard.
Settings: BP1 to BP4: C-2 ~ G8
FLT Scale (Filter Scale Offset)
Ofst1/Ofst2/Ofst3/Ofst4 (Offset 1/2/3/4)
Set the Filter Scaling Offset Levels. These Offsets are used by the Break Points (BP1/BP2/BP3/BP4).
Details about Filter Scaling are given below in the section “Filter Scaling Settings.”
Settings: Ofst1 to Ofst4: -128 ~ 0 ~ +127
Filter Scaling Settings
By way of example, you could set the Levels (Offsets) and Break Points (BP1 to BP4) as follows.
Here, the current Cutoff setting is 64. The Offsets are –4 at BP1 (set to note E1), +10 at BP2 (set to note B2), +17 at BP3 (set to note G4) and +4 at BP4 (set to A5). That is, the Cutoff frequencies at each Break Point are 60, 74, 81 and 68, respectively. For other notes, the Cutoff frequencies will be on the straight line connecting the two adjacent Break Points.
The Break Points are automatically arranged in ascending order across the keyboard. For example, BP2 cannot be set to a lower note than that of BP1.
The Break Point Levels are Offsets used to increase or decrease the current Cutoff setting at the specified notes. Regardless of the size of these Offsets, the minimum and maximum Cutoff limits (values of 0 and 127, respectively) cannot be exceeded.
A note set below the BP1 will become the BP1 Level. A note set above BP4 will become the BP4 Level.
Cutoff
Set the Filter Key Follow ratio (the amount by which the Filter Cutoff varies according to note position) for each Element. A Center Key setting of C3 is used as the basic setting by the Cutoff parameter. A positive setting will lower the Cutoff frequency for lower notes and raise it for higher notes. A negative setting will have the opposite effect.
Settings: -200% ~ 0 ~ +200%
Center (Center Key)
This shows that the basic Level is at note C3. At this note, the tone remains unchanged. For other notes, the tone varies according to the Level settings. The Center setting cannot be changed. This parameter is for information only.
EGTime
Set the Time Scale (the speed of change in the FEG over the range of the keyboard) for each Element. The basic speed of change for the FEG is at the note specified in the Center parameter. A positive setting will cause slower changes for lower notes and faster changes for higher notes. A negative setting will have the opposite effect.
Settings: -64 ~ 0 ~ +63
Center (Center Key)
Set the basic note used by the EGTime parameter. When the Center Key note is played, the FEG behaves according to its actual settings. The pitch change characteristics for other notes will vary in proportion to the EGTime settings.
Settings: C-2 ~ G8
You can also set this parameter by pressing the respective note on the keyboard while holding down the [SHIFT] key.
Basic Pitch
Higher range
Lower range
Basic Pitch
Higher range
Lower range
+
Speed of FEG level change
Speed of FEG level change
Positive value
Negative value
+
Speed of cutoff frequency change
+
Large
Small
FLTíScale) BP1 BP2 BP3 BP4 EL1234 C-2 C 3 C#5 G 8
-
Lower range
Center (Basic Pitch)
Higher range
FLTíScale)Ofst1 Ofst2 Ofst3 Ofst4 EL1234 + 0 +127 -128 + 0
FLTíScale) BP1 BP2 BP3 BP4 EL1234 E 1 B 2 G 4 A 5
FLTíScale)Ofst1 Ofst2 Ofst3 Ofst4 EL1234 - 4 + 10 + 17 + 4
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Voice Mode
Attack (Attack Time)
Set the Attack Time.
Settings: 0 ~ 127
Decay1 (Decay 1 Time)
Set the Decay 1 Time.
Settings: 0 ~ 127
Decay2 (Decay 2 Time)
Set the Decay 2 Time.
Settings: 0 ~ 127
AEG Level
You can set various Level parameters for the Amplitude Envelope Generator (AEG). Combined with the AEG Time and AEG Release settings, these can be used control the change in output level from the moment a note is pressed on the keyboard to the moment it is released. You can set different values for each Element.
Init (Initial Level)
Set the Initial Level. (The Level when a key is pressed.)
Settings: 0 ~ 127
Attack (Attack Level)
This shows the Attack Level. (Fixed at 127.)
Decay1 (Decay 1 Level)
Set the Decay 1 Level.
Settings: 0 ~ 127
Sustain (Sustain Level)
Set the Sustain Level.
Settings: 0 ~ 127
AEG Release
You can set Release Time and Release Level parameters for the Amplitude Envelope Generator (AEG). Combined with the AEG Time and AEG Level settings, these can be used control the change in output level from the moment a note is released. You can set different values for each Element.
Time (Release Time)
Set the Release Time.
Settings: 0 ~ 127
AEGíRelease) Time Level EL1234 127 (0)
AEGíLevel) Init Attack Decay1 Sustain EL1234 127 (127) 127 0
Element Amplitude
You can set Amplitude parameters to affect the output level of each Element. The following seven screens are available.
AEG VelSens (AEG Velocity Sensitivity) AEG Time AEG Level AEG Release AMP KeyFlw (AMP Key Follow) AMP Scale (AMP Scale Break Point) AMP Scale (AMP Scale Offset)
AEG VelSens (AEG Velocity Sensitivity)
You can set the sensitivity of the Amplitude Envelope Generator (AEG) to note velocity.
Level
Set the sensitivity of the AEG’s Level (its effectiveness) to note velocity. A positive setting will cause larger output level changes for notes played harder and smaller changes for notes played more softly. A negative setting will have the opposite effect.
Settings: -64 ~ 0 ~+63
Time-Segment
Set the velocity sensitivity of the AEG’s Time parameters. Use Knob [2] to select the Segment, then use Knob [1] to set its Time parameter. Positive Time settings will play back the specified Segment faster and negative values will play it back slower.
Settings (Time): -64 ~ 0 ~ +63Settings (Segment):
attack:
Affects the Hold Time/Attack Time/Decay 1 Time
all:
Affects all AEG Time parameters
AEG Time
You can set various Time parameters for the Amplitude Envelope Generator (AEG). Combined with the AEG Level and AEG Release settings, these can be used control the change in output level from the moment a note is pressed on the keyboard to the moment it is released. You can set different values for each Element.
AEGíTime) Attack Decay1 Decay2
EL1234 127 127 127
AEGíVelSens) Level Time-Segment
EL1234 +7 +63 attack
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Voice Mode
Level (Release Level)
This shows the Release Level. (Fixed at zero.)
Amplitude Envelope Generator Settings
There are four Time settings (controlling the speed of changes in output level) and five Level settings (controlling the output level). The output level changes from the Initial Level to the Attack Level (127) within the Attack Time. It then changes in accordance with the Decay 1/2 Time and the Decay 1 Level, and settles at the Sustain Level. When the note is released, the output level falls to the Release Level (zero) within the Release Time. Velocity Sensitivity and other parameters can also be set if required.
AMP KeyFlw (AMP Key Follow)
You can set Amplitude Key Follow parameters for each Element. This parameter controls the AEG behavior according to the positions of notes on the keyboard.
The availability of the Amplitude Key Follow parameter depends on the Break Point and Offset settings in the AEG Scale screen.
Level
Set the Amplitude Key Follow ratio (the amount by which the output level varies according to note position) for each Element. A Center setting of C3 is used as the basic setting. A positive setting will lower the output level for lower notes and raise it for higher notes. A negative setting will have the opposite effect.
Settings: -200% ~ 0 ~ +200%
AMPíKeyFlw)Level-Center EGTime--Center
EL1234 +200% (C 3) +63 C 3
Center (Center Key)
This shows that the basic Level is at note C3. At this note, the output level remains unchanged. For other notes, the output levels vary according to the Level settings. The Center setting cannot be changed.
EGTime
The EGTime parameter controls the AEG Times for each Element according to the positions of the notes on the keyboard. The Center parameter is used as the basic amplitude for this parameter. A positive setting will cause the amplitude of lower notes to change slower and that of higher notes to change faster. Negative values will have the opposite effect.
Settings: -64 ~ 0 ~ +63
Center (Center Key)
Set the basic pitch used by the EGTime parameter. When the Center note is played, the AEG behaves according to its actual settings. The amplitude change characteristics for other notes will vary in proportion to the EGTime settings.
Settings: C-2 ~ G8
You can also set this parameter by pressing the respective note on the keyboard while holding down the [SHIFT] key.
+
-
Speed of AEG level change
Speed of AEG level change
Positive value
Negative value
+
-
Center(Basic Pitch)
Higher range
Lower range
Center(Basic Pitch)
Higher range
Lower range
Release
Time
Release
Level
Time
Level
Attack
Decay1
Level
Decay2
Time
Sustain
Level Key off
Level
Init
Level
0
Attack
Decay1
Time
Time
Large
Small
Higher range
Lower range
Speed of AEG level change
Center(Basic Pitch)
+
-
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Voice Mode
AMP Scale (AMP Scaling Break Point)
You can set four Amplitude Scaling Break Points for each Element. Amplitude Scaling controls the amplitude according to the positions of the notes on the keyboard. There are four Break Points used to divide and assign different settings across the k eyboard. The Levels (Offsets) at each of Break Point are set in the AMP Scale screen.
Details about Amplitude Scaling are given later in the section “Amplitude Scaling Settings.”
The Levels of the Elements themselves are set in the OSC Out screen (Page 74).
BP1/BP2/BP3/BP4 (Break Point1/2/3/4)
Set the Break Points for each Element. BP1 to BP4 will automatically be arranged in ascending order across the keyboard.
Settings: BP1 to BP4: C-2 ~ G8
You can also set each Break Point by pressing the respective note on the keyboard while holding down the [SHIFT] key.
AMP Scale (AMP Scaling Offset)
Ofst1/Ofst2/Ofst3/Ofst4 (Offset 1/2/3/4)
Set the Amplitude Scaling Offset Levels. These Offsets are used by the Break Points (BP1/BP2/BP3/BP4).
Details about Amplitude Scaling are given later in the section “Amplitude Scaling Settings.”
Settings: Ofst1 to Ofst4: -128 ~ 0 ~ +127
Amplitude Scaling Settings
By way of example, you could set the Levels (Offsets) and Break Points (BP1 to 4) as follows.
Here, the current amplitude is 80. The Offsets are –4 at BP1 (set to note E1), +10 at BP2 (set to note B2), +17 at BP3 (set to note G4) and +4 at BP4 (set to A5). That is, the amplitudes at each Break Point are 76, 90, 97 and 84, respectively. For other notes, the amplitudes will be on the straight line connecting the two adjacent Break Points.
The Break Points are automatically arranged in ascending order across the keyboard. For example, BP2 cannot be set to a lower note than that of BP1.
The Break Point Levels are Offsets used to increase or decrease the current amplitude at the specified notes. Regardless of the size of these Offsets, the minimum and maximum amplitude limits (values of 0 and 127, respectively) cannot be breached.
A note set below the BP1 will become the BP1 Level. A note set above BP4 will become the BP4 Level.
Element LFO (Low Frequency Oscillator)
There are various settings for the LFO. The LFO is used to generate low frequency signals and can be used to create vibrato/wah/tremolo/etc. effects when applied to pitch/filter/amplitude parameters. Different LFO parameters can be set for each Element. The following two screens are available.
LFO Wave LFO Depth
LFO Wave
You can set various parameters controlling the LFO waveform. Select the waveform used by the LFO and set the speed of change.
Wave
Select the LFO waveform used to vary the sound. There are three waveforms available.
Settings: saw, tri, squ
saw (sawtooth wave)
tri (triangle wave)
squ (square wave)
LFOíWave) Wave^ Speed KeySync EL1234 tri 63 on
AMPíScale) BP1 BP2 BP3 BP4 EL1234 C-2 C 3 C#5 G 8
AMPíScale)Ofst1 Ofst2 Ofst3 Ofst4 EL1234 + 0 +127 -128 + 0
AMPíScale) BP1 BP2 BP3 BP4 EL1234 E 1 B 2 G 4 A 5
AMPíScale)Ofst1 Ofst2 Ofst3 Ofst4 EL1234 - 4 + 10 + 17 + 4
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Voice Mode
AMod (Amplitude Modulation Depth)
Set the amount (depth) by which the LFO waveform varies (modulates) the amplitude of the sound. A larger setting means a larger modulation depth.
Settings: 0 ~ 127
Element EQ (Equalizer)
You can set the following two Equalizer parameters for each Element.
EQ Type EQ Param (EQ Parameter)
EQ Type
Type
Select the Equalizer Type. Various Equalizers are available which can be used not just for altering existing sounds, but also in generating completely new sounds. Some items in the following EQ Param (EQ Parameter) screen may or may not be available, depending on the selected Equalizer Type
Settings: EQ L/H (EQ Low/High), P.EQ (Parametric EQ),
Boost6 (Boost 6dB), Boost12 (Boost 12dB), Boost18 (Boost 18dB), thru
The parameters for the Filter Type are as follows.
• EQ L/H (EQ Low/High)
This is a Shelving Equalizer which combines a High Frequency and Low Frequency Band to adjust the signal Level. If you select this Filter, the EQ Parameter screen will be available with the following parameters.
Frequency
-
+
0
Low Freq High Freq
EQíParam)LoFreq LoGain HiFreq HiGain EL1-3* 257.OHz +32 6.25kHz +32
EQíType) Type EL1-3* EQ L/H
Speed
Set the speed of the LFO waveform. A larger setting means a faster speed.
Settings: 0 ~ 63
Speed = Fast
Speed = Slow
KeySync
Switch Key Sync on or off. When switched on, the LFO waveform is reset every time a note is played.
Settings: off, on
LFO Depth
Set the amount by which the LFO waveform controls changes in Pitch/Filter/Amp settings.
PMod (Pitch Modulation Depth)
Set the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound. A larger setting means a larger modulation depth.
Settings: 0 ~ 127
FMod (Filter Modulation Depth)
Set the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency. A larger setting means a larger modulation depth.
Settings: 0 ~ 127
LFOíDepth) PMod FMod AMod
EL1234 127 127 127
Time
Key on
Time
Key on
Sync onSync off
Time
Time
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Voice Mode
LoFreq (Low Frequency)
Set the low frequency of the Shelving filter. Frequencies below this point are attenuated or boosted by the Low Gain parameter.
Settings: 50.1Hz ~ 2.00kHz
LoGain (Low Gain)
Set the amount by which the frequencies below the Low Frequency setting are attenuated or boosted.
Settings: -32 ~ 0 ~ +32
HiFreq (High Frequency)
Set the high frequency of the Shelving filter. Frequencies above this point are attenuated or boosted by the High Gain parameter.
Settings: 503.8Hz ~ 10.1kHz
HiGain (High Gain)
Set the amount by which the frequencies above the High Frequency setting are attenuated or boosted.
Settings: -32 ~ 0 ~ +32
• P.EQ (Parametric EQ)
The Parametric EQ is used to attenuate or boost signal levels around the Frequency setting by the amount specified in the Gain setting. 32 different Frequency Characteristics are available. The following parameters are available for this type of Equalizer.
EQ Param (EQ Parameter)
Freq (Frequency)
Set the center frequency. Frequencies around this point are attenuated/boosted by the Gain setting.
Settings: 139.7Hz ~ 12.9kHz
Gain
Set the Gain. This attenuates or boosts frequencies around the Frequency setting.
Settings: -32 ~ 0 ~ +32
Q (Frequency Characteristic)
Set the Q (Frequency Characteristic). 32 different Characteristics are available.
Settings: 0 ~ 31
-
+
0
Frequency
Gain
EQíParam) Freq Gain Q
EL1-3* 255 +32 31
• Boost6 (Boost 6dB)/Boost12 (Boost 12dB)/ Boost18 (Boost 18dB)
These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB, respectively. The EQ Parameters will be unavailable.
• thru
If you select this, the equalizers are bypassed and the entire signal is unaffected.
Drum Voices
With Drum Voices, different drum and percussion Waves or Normal Voices are assigned to notes across the keyboard (from C0 to C6) forming an entire drum kit. For editing Drum Voices, there are five Common Edit screens (affecting all the Drum Voices together) and the five Drum Key screens.
When you select a Drum Voice and enter Voice Edit Mode, you will see the Drum Voice Edit screen at which you were previously editing.
An overview of the Drum Voices is given on Page 32.
Most parameters have already been explained for Normal Voices. (The gray items in the tree diagram.) Those parameters not previously covered are explained here.
Details about the functions common to both Drum Voices and Normal Voices are given in the section “Normal Voices” (Page 64).
Voice Edit (Drum)
Drum Common
Drum Common General 65
GEN Name (General Name) 65
Drum Common Quick Edit 66
QED Level (Quick Edit Level) 66 QED EffectCtrl (Quick Edit Effect) 66 QED Filter (Quick Edit Filter) 67 QED EG (Quick Edit Envelope Generator) 88
Drum Common Arpeggio 67
ARP Type (Arpeggio Type) 67 ARP Limit (Arpeggio Note Limit) 68 ARP Mode (Arpeggio Mode) 68 ARP PlayEF (Arpeggio Play Effects) 68
Drum Common Controllers 69
CTL Bend (Pitch Bend) 69 CTL Set1 (Control Set 1) 69 CTL Set2 (Control Set 2) 69 CTL Set3 (Control Set 3) 69 CTL Set4 (Control Set 4) 69 CTL Set5 (Control Set 5) 69 CTL Set6 (Control Set 6) 69
Drum Common Effects 73
EFF InsEF (Insertion Effects) 73 EFF EF1 (Insertion Effect 1) 73 EFF EF2 (Insertion Effect 2) 73 EFF Rev (Reverb) 74 EFF Cho (Chorus) 74
Drum Key
Drum Key OSC (Oscillator) 89
OSC Wave (Oscillator Wave) 89 OSC Out (Oscillator Out) 90 OSC Pan (Oscillator Pan) 90 OSC Other (Oscillator Other) 90
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88
Voice Mode
Drum Common Edit and Drum Key Edit
Each Drum Voice consists of multiple Waves or Normal Voices assigned to notes across the keyboard (C0 to C6) (Page 32). You can use Drum Common Edit for settings that apply to all Drum Keys in the Drum Voice. For individual Waves or Normal Voices settings, Drum Key Edit consists of Edit screens for each Wave or Normal Voice. With Drum Voice Edit, you can use Knob [A] to switch between the Drum Common Edit and Drum Key Edit screens.
Menu Display
The following is displayed if you turn the [PAGE] knob while holding down the [SHIFT] key. The menus for the settings are shown below. Use the [PAGE] knob to move the cursor to the item you are looking for. Then release the [SHIFT] key to jump to the screen at which you were previously editing the item.
The [PROGRAM/PART] keys on the S30 can directly select Menus associated to them (Page 65).
Drum Key Pitch 91
Drum Common General
For Drum Voices, there is only the one type of Common General shown below. The parameters and settings are the same as for Normal Voices. Details are given on Page 65.
GEN Name (General Name)
Drum Common Quick Edit
The following four screens are available for Drum Voice output level and timbre parameters.
QED Level (Quick Edit Level) QED EffectCtrl (Quick Edit Effect) QED Filter (Quick Edit Filter) QED EG (Quick Edit Envelope Generator)
QED Level (Quick Edit Level)
Most parameters and settings have already been explained for Normal Voices. Details are given on Page 66.
QED EffectCtrl (Quick Edit Effect)
Most parameters and settings have already been explained for Normal Voices. Details are given on Page 66.
QED Filter (Quick Edit Filter)
Most parameters and settings have already been explained for Normal Voices. Details are given on Page 67.
QED EG (Quick Edit Envelope Generator)
The EG (Envelope Generator) can be used to set the transition in the Drum Voice output level over time. The EG has two parameters determining how the output level of the sound changes from the point at which a note is pressed to the point at which the sound has completely faded out.
Attack Decay
QEDíEG) Attack Decay  Common +63 +63
PCH Tune (Pitch Tune) 91
Drum Key Filter 91
FLT Cutoff (Filter Cutoff) 91
Drum Key Amplitude 91
AMP AEG (Amplitude Envelope Generator) 92 AMP VelSens (Amplitude Velocity Sensitivity) 92
Drum Key EQ (Equalizer) 86
EQ Type (EQ Type) 86 EQ Param (EQ Parameter) 86
Drum Common settings
VCE*Play) PRE1:128(H1 6)[Pf:GrandPiano]
QEDíEG) Attack Deca y  +63 EQ Mid EQ H i Cutoff RevTime
Common +63 +6 3
Common Indicatior
Drum Key settings
OSCíWave) Numbe r Ctgry Type Key=C 3 001[PF :Grand 1 ] wave
SHIFT PAGE
Drum Key Indicator
DATAA B C 1 2
/
ELEMENT
PART
Cursor
EFFíEF1) Com:>GEN≥QE D>ARP>CTL >EFF Common Key:>OSC>PC H>FLT>AMP >EQ
SHIFT PAGE DATAA B C 1 2
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Voice Mode
Attack
Set the Attack time (the time from the moment the note is pressed to the point at which the maximum sound output level is reached).
Settings: -64 ~ 0 ~ +63
Decay
Set the Decay time (the time from the point of maximum sound output level to the point at which it has completely faded out).
Settings: -64 ~ 0 ~ +63
Drum Common Arpeggio
The following four screens are available for Drum Voice arpeggio parameters. The parameters and settings are the same as for Normal Voices. Details are given on Page 67.
ARP Type (Arpeggio Type) ARP Limit (Arpeggio Note Limit) ARP Mode (Arpeggio Mode) ARP PlayEF (Arpeggio Play Effect)
Drum Common Controllers
Set your Control Settings here. Up to six controllers plus the Pitch Bend wheel can be assigned to each Drum Voice. The following seven screens are available. (The parameter names for all Control Set screens are the same.)
CTL Bend (Pitch Bend) CTL Set1 (Control Set 1) CTL Set2 (Control Set 2) CTL Set3 (Control Set 3) CTL Set4 (Control Set 4) CTL Set5 (Control Set 5) CTL Set6 (Control Set 6)
The parameters are the same as for Normal Voices. Details are given on Page 69. (The Elem Sw parameter is only available for Normal Voices.)
Drum Common Effects
For Drum Voice Effects, there are two Insertion Effects, plus System Effects (Reverb and Chorus). The following five screens are available. The parameters and settings are the same as for Normal Voices. Details are given on Page 73.
EFF InsEF (Insertion Effect) EFF EF1 (Insertion Effect 1) EFF EF2 (Insertion Effect 2) EFF Rev (Reverb) EFF Cho (Chorus)
Drum Key OSC (Oscillator)
You can change your Drum Voice waveform settings. Each Drum Voice can consist of up to 73 Drum Keys (Page 32), assigned to notes spread across the keyboard (C0 to C6). You can assign waveforms to Drum Keys and set their parameters. The following four screens are available.
OSC Wave (Oscillator Wave) OSC Out (Oscillator Out) OSC Pan (Oscillator Pan) OSC Other (Oscillator Other)
OSC Wave (Oscillator Wave)
Assign a Wave/Normal Voice to each Drum Key. Use Knob [A] (or press a note on the keyboard) to select the Drum Key, and use Knob [C] to select the Wave/Normal Voice assigned to it.
Mem (Memory)
This is displayed when you have selected “vce” (Normal Voice) as the Type parameter. Select the Voice Memory for the Normal Voice.
Settings: PRE1, PRE2, INT, EXT
You cannot select Plug-in Voices.
Number (Wave Number)
Select a Wave/Normal Voice Number. The Category and Name are shown to the right of the selected Wave/Normal Voice Number. The selection of Waves/Normal Voices varies according to the Type.
Settings: 000(off) ~ 553 for wave, 001~ 128 for Normal
Voice (Details about each Wave/Normal Voice are given in the separate Data List).
If you choose “off,” no Wave/Normal Voice will be assigned to the Drum Key.
Ctgry (Category)
Select the Category of the Wave/Normal Voice. If you switch to another Category, the first Wave/Normal Voice in that Category will be selected.
Settings: Details about the Categories are given as a list on
Page 65.
Type
Select Wave or Normal Voice as the Type. With the Number and Ctgry parameters (above), you can specify the waveform or Normal Voice used by the Type.
Settings: wave, vce (Normal Voice)
OSCíWave) Mem Number Ctgry Type Key=C 3 PRE1:001[PF:Grand 1 ] vce
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Voice Mode
OSC Out (Oscillator Out)
Set the Wave or Normal Voice output settings for each Drum Key.
Level
Set the output level for each Wave or Normal Voice. This can be used to adjust the output of each Drum Key.
Settings: 0 ~ 127
InsEF (Insertion Effect)
Select the Insertion Effect to which the output of each Drum Key will be sent. If Thru is selected, the Insertion Effects are bypassed.
Settings: thru, ins1 (Insertion Effect 1), ins2 (Insertion
Effect 2)
RevSend (Reverb Send)
Set the Send level of the Drum Key signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Reverb effect.
Settings: 0 ~ 127
This setting plus the Reverb Send level set in the QED Level screen (Page 66) are the final Reverb Send level settings.
Details about the Effects are given on Page 50.
ChoSend (Chorus Send)
Set the Send level of the Drum Key signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Chorus effect.
Settings: 0 ~ 127
This setting plus the Chorus Send level set in the QED Level screen (Page 66) are the final Chorus Send level settings.
For a Drum Key with the Insertion Effect set to other than Thru, the Chorus Send level will be determined by the QED Level screen.
Details about the Effects are given on Page 50.
OSC Pan (Oscillator Pan)
Assign Pan settings for each Drum Key in the Drum Voice. Different Pan types are available.
Pan
Set the Pan position for each sound in a Drum Voice (Drum Kit). This will also be used as the basic Pan position for the Alternate and Random settings.
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)
OSCíPan) Pan Alter Random
Key=C 3 C L63 63
Alter (Alternate)
Set the amount by which the sound is panned alternately left and right for each note you press. The Pan setting is used as the basic Pan position.
Settings: L64 (Left) ~ 0 (Center) ~ R63 (Right)
This parameter is only available if the Type parameter in the OSC Wave screen is set to “wave.” If set to “vce” (Normal Voice), this parameter is unavailable.
Random
Set the amount by which the sound is panned randomly left and right for each note you press. The Pan setting is used as the basic Pan position.
Settings: 0 ~ 127
This parameter is only available if the Type parameter in the OSC Wave screen is set to “wave.”
OSC Other (Oscillator Other)
You can set parameters which govern the sound of each Drum Key making up the Drum Voice.
Assign
Set Key Assign to “single” to prevent the doubled playback of the same received notes. Select “multi” to consecutively assign each instance of the same received note to a separate channel.
Settings: single, multi
When the Alternate Group (AltGrp) parameter is set to other than “off,” you cannot set this parameter (shown as “----”).
RcvNtOff (Receive Note Off)
Select whether MIDI Note Off messages are received by each Drum Key.
Settings: off, on
This parameter depends on the Type of Drum Key Wave chosen in the OSC Wave screen.
AltGrp (Alternate Group)
Set the Alternate Group to which the Wave is assigned. In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent Waves from playing back simultaneously by assigning them to the same Alternate Group. Up to 127 Alternate Groups can be defined. You can also select “off” here if you wish to allow the simultaneous playback of sounds.
Settings: off, 1 ~ 127
OSCíOut) Level InsEF RevSend ChoSend Key=C 3 127 thru 64 127
OSCíOther) Assign RcvNtOff AltGrp Key=C 3 single on off
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Voice Mode
Drum Key Pitch
Set the pitch of each Drum Key. The tunings and Pitch EG parameters can be set for each Drum Key.
PCH Tune (Pitch Tune)
Coarse
Adjust the pitch of each Drum Key Wave (or Normal Voice) in semitones.
Settings: -48 ~ +48
For a Normal Voice, this parameter adjusts the position of its note (not its pitch) relative to note C3. For example, let’s assume the original Voice consists of a two-Element piano-like sound up to note C3 and a two­Element string-like sound from note C#3 upwards. Adjusting this Coarse setting by +1 would not change the pitch of the piano-like sound to C#3. Instead, note C#3 of the original Voice (i.e., the string-like sound) would be used.
Fine
Fine-tune the pitch of each Drum Key Wave (or Normal Voice).
Settings: -64 ~ +63
VelSens (Velocity Sensitivity)
Set the velocity sensitivity of the pitch. Positive settings will cause the pitch to rise the harder you play the keyboard and negative settings will cause it to fall.
Settings: -64 ~ 0 ~ +63
This parameter is only available if the Type parameter in the OSC Wave screen is set to “wave.”
Drum Key Filter
You can apply filter settings to the Drum Voice. A Low Pass Filter and High Pass Filter can be applied per Wave to change its tonal characteristics.
This parameter is only available if the Type parameter in the OSC Wave screen is set to “wave.”
FLT Cutoff (Filter Cutoff)
LPF (Low Pass Filter)
Set the Cutoff frequency of the Low Pass Filter. Only frequencies below this point are passed. You can then use the Reso (Resonance) parameter to add further character to the sound.
Settings: 0 ~ 255
Details about the Low Pass Filter are given on Page 78.
VelSens (Velocity Sensitivity)
Set the velocity sensitivity of the Low Pass Filter Cutoff frequency. Positive settings will cause the cutoff frequency to rise the harder you play the keyboard and negative settings will cause it to fall.
Settings: -64 ~ 0 ~ +63
Reso (Resonance)
Set the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff frequency. This can be used in combination with the Cutoff frequency of the Low Pass Filter to add further character to the sound.
Settings: 0 ~ 31
Details about Resonance are given on Page 80.
HPF (High Pass Filter)
Set the Cutoff frequency of the High Pass Filter. Only frequencies above this point are passed.
Settings: 0 ~ 255
Details about the High Pass Filter are given on Page 79.
Drum Key Amplitude
You can set amplitude (output level) parameters for each Drum Key. The following two parameters are available.
This parameter is only available if the Type parameter in the OSC Wave screen is set to “wave.”
AMP AEG (Amplitude Envelope Generator) AMP VelSens (Amplitude Velocity Sensitivity)
PCHíTune) Coarse Fine VelSens Key=C 3 + 0 + 0 +63
FLTíCutoff) LPF VelSens Reso HPF Key=C 3 255 +63 31 0
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Voice Mode
AMP AEG (Amplitude Envelope Generator)
The Amplitude Envelope Generator controls the change in amplitude from the moment a note in pressed on the keyboard to the moment it is released. By setting the Attack Time, Decay 1 Time and the Decay 1/2 Level, you can determine how fast the sound reaches its peak amplitude and how it fades out. Parameters can be set for each Drum Key.
This parameter is only available if the Type parameter in the OSC Wave screen is set to “wave.”
Attack (Attack Time)
Set the Attack Time.
Settings: 0 ~ 127
Decay1 (Decay 1 Time)
Set the Decay Time.
Settings: 0 ~ 127
Level (Decay 1 Level)
Set the Decay 1 Level.
Settings: 0 ~ 127
Decay2 (Decay 2 Time)
Set the Decay 2 Time. If you select “hold,” the level amplitude will be held until you release the note.
Settings: 0 ~ 126, hold
AMP VelSens (Amplitude Velocity Sensitivity)
You can define how the amplitude (output level) varies according to the velocity of the received notes.
Level
Set the velocity sensitivity of the Amplitude Envelope Generator’s output level. Positive settings will cause the output level to rise the harder you play the keyboard and, conversely, negative values will cause it to fall.
Settings: -64 ~ 0 ~ +63
AMPíVelSens) Level
Key=C 3 +63
AMPíAEG) Attack Decay1---Level Decay2
Key=C 3 127 127 127 126
Amplitude Envelope Generator Settings
The Amplitude Envelope Generator has thr ee Time parameters and one Level par ameter. These govern the transitions between output lev els for the dur ation of a note. The A ttack Time is the time tak en for the sound to reach its peak output level fr om the moment a note is played on the ke yboar d. The Deca y 1/2 Time and the Decay 1 Level par ameters ar e used to set the beha vior of the remainder (between the sound’s peak output le vel and the point at which it fades to zero). Furthermore, you can set these parameters to be sensitive to note v elocity.
The Attack Level is fixed at its maximum value.
Decay2=hold
Drum Key EQ (Equalizer)
You can set Equalizer parameters for each Drum Key. The following two screens are available. These parameters are the same as for Normal Voices; details are given on Page 86.
EQ Type EQ Param (EQ Parameter)
This parameter is only available if the Type parameter in the OSC Wave screen is set to “wave.”
Level
Key on
Attack
Time
Attack
Level
Decay1
Time
Decay1
Level
Decay2
Time
Time
Level
Key on
Attack
Time
Attack
Level
Decay1
Time
Decay1
Level
Decay2
Time
Time
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Voice Mode
Plug-in Common Edit and Editing Each Element
There are two edit screens for a Plug-in Voice. One is for general Voice settings called Plug-in Common, and the other is for element settings called Plug-in Element. There is only one element available for a Plug-in Voice, but you can make access to parameters in Plug-in Common and Element screens, which are similar to ones for a normal Voice. In Plug-in Voice editing, you can switch between the Common and Element screens using the Knob [A].
Menu Display
When you use the [PAGE] knob while holding down the [SHIFT] key, you will see the following Menu Display. Then use the [PAGE] knob to move the cursor to the desired item and release the [SHIFT] key to jump to the Edit screen for the selected item.
The [PROGRAM/PART] keys on the S30 can directly select Menus associated to them (page 65).
( )
Plug-in Voices
The Voices held on Plug-in Board (Single Part) are known as Board Voices. A Plug-in Voice is a Board Voice that has been processed in the synthesizer in Voice Edit Mode. There are six Common Edit screens and four screens for editing the Element of a Plug-in Voice. You can save up to 64 edited Plug-in Voices in Banks A to D of Memory PLG. After selecting the Plug-in Voice you wish to edit (in Banks A to D of Memory PLG), when you enter Voice Edit Mode, you will see the Voice Edit Mode screen that you had exited from previously.
Monitoring Board Voices
You can monitor Board Voices without having to enter Edit Mode. Also, if you press the [EDIT] key while monitoring, you will enter Edit Mode with the oscillators of the Board Voice already assigned.
1 While holding down the [PLG] key, use Knob [C]
to select the Board Voice’s Bank. “PLG INT” is the Bank of the Plug-in Voice (Plug-in Internal) stored in Memory PLG.
2 Release the [PLG] key. Select the Board Voice
using the BANK/PROGRAM keys or [DATA] knob as in the same way to select a Voice from another memory.
If there is no Voice at the Program Number corresponding with the selected Bank, no sound will be produced.
To edit the Board Voices on the Plug-in Board, you need to use a computer and the included editor software.
Details about Plug-in Voices and Board Voices are given on Pages 27, 99.
Many parameters are the same as for Normal Voices (the gray items in the tree diagram). Only those items that differ are explained here.
Details about the other parameters are given in the Normal Voice explanation on Page 64.
Plug-in Voices
Plug-in Common
Plug-in Common General 65
GEN Name (General Name) 65 GEN Other (General Other) 94
Plug-in Common Quick Edit 66
QED Level (Quick Edit Level) 66 QED EffectCtrl (Quick Edit Effect) 66 QED Filter (Quick Edit Filter) 67 QED EG (Quick Edit Envelope Generator) 94
Plug-in Common Arpeggio 67
ARP Type (Arpeggio Type) 67 ARP Limit (Arpeggio Note Limit) 68 ARP Mode (Arpeggio Mode) 68 ARP PlayEF (Arpeggio Play Effect) 68
Plug-in Common Controller 95
CTL Pitch (Pitch Bend) 95 CTL Set1 (Control Set 1) 95 CTL Set2 (Control Set 2) 95 CTL MW Control (MW Control Depth) 95 CTL MW Modulation (MW Modulation Depth) 95 CTL AT Control (AT Control Depth) 95
CTL AT Modulation (AT Modulation Depth) 96 CTL AC Control (AC Control Depth) 96 CTL AC Modulation (AC Modulation Depth) 96
Plug-in Common LFO (Low Frequency Oscillator) 96
LFO Param (LFO Parameter) 96
Plug-in Common Effect 73
EFF InsEF1 (Insertion Effect) 73 EFF Rev (Reverb) 74 EFF Cho (Chorus) 74
Plug-in Element
Plug-in Element OSC (Oscillator) 97
OSC Assign (Oscillator Assign) 97 OSC Velocity (Oscillator Velocity) 97
Plug-in Element Pitch 97
PCH PEG (Pitch Envelope Generator) 98
Plug-in Element EQ (Equalizer) 98
EQ Param (EQ Parameter) 98
Plug-in Element Native 98
PLG-NATIVE (Plug-in Native) 98
Plug-in Common Edit Screens
VCE*Play) PRE1:128(H1 6)[Pf:GrandPiano]
GENíOther) Mode Assig n  +63 EQ Mid EQ H i Cutoff RevTime
Common poly singl e
Common Indicator
Plug-in Element Edit Screens
OSCíAssign) Ban k Number  Elem NORM/00 1 128[GndPiano]
SHIFT PAGE
Plug-in Element Indicator
/
ELEMENT
PART
DATAA B C 1 2
Cursor
NTVíPrm1) Com:>GEN≥QE D>ARP>CTL>LFO>EFF Common Elem:>OSC>PC H>EQ >PLG-NATIVE
SHIFT PAGE
/
ELEMENT
PART
DATAA B C 1 2
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Voice Mode
Plug-in Common General
The General parameters are shown in the following two screens.
GEN Name (General Name) GEN Other (General Other)
GEN Name (General Name)
The parameters and settings are the same as for Normal Voices. See Page 65 for further details.
GEN Other (General Other)
There are parameters available for Plug-in Board.
Mode
Select monophonic or polyphonic playback. Select whether the Voice is played back monophonically (single notes only) or polyphonically (multiple simultaneous notes).
Settings: mono, poly
Assign
If you set Key Assign to “single,” the doubled playback of the same note is prevented. The synthesizer will terminate a note when the same note is received again. If you select “multi,” the synthesizer will consecutively assign each instance of the same received note to a separate channel, making multiple part tone generation possible.
Settings: single, multi
Plug-in Common Quick Edit
The parameters here are primarily for Plug-in Voice volume and tone. The following four screens are available.
QED Level (Quick Edit Level) QED EffectCtrl (Quick Edit Effect) QED Filter (Quick Edit Filter) QED EG (Quick Edit Envelope Generator)
QED Level (Quick Edit Level)
The parameters and settings are the same as for Normal Voices. Details are given on Page 66.
QED EffectCtrl (Quick Edit Effect)
The parameters and settings are the same as for Normal Voices. Details are given on Page 66.
QED Filter (Quick Edit Filter)
The parameters and settings are the same as for Normal Voices. Details are given on Page 67.
GENíOther) Mode Assign  Common poly single
QED EG (Quick Edit Envelope Generator)
The EG (Envelope Generator) can be used to control the change in Plug-in Voice volume over time. There are three parameters for this EG, controlling the change in volume from the moment a note is pressed on the keyboard to the moment it is released, or to the point where it has faded to zero.
Attack
Set the Attack Time (the time taken for the volume to reach its peak after a note is pressed on the keyboard).
Settings: -64 ~ 0 ~ +63
Decay
Set the Decay Time (the time taken for the volume to change from its peak to a steady level).
Settings: -64 ~ 0 ~ +63
Release
Set the Release Time (the time taken for the volume to fade to zero after the note is released).
Settings: -64 ~ 0 ~ +63
Plug-in Common Arpeggio
In the following four screens, you can set parameters for the Arpeggiator used by the Plug-in Voice. The parameters are the same as for Normal Voices. Details are given on Page 67.
ARP Type (Arpeggio Type) ARP Limit (Arpeggio Note Limit) ARP Mode (Arpeggio Mode) ARP PlayEF (Arpeggio Play Effect)
Key on Key off
Attack
Time
Release
Time
Decay
Time
Time
Level
QEDíEG) Attack Decay Release Common +63 +63 +63
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Voice Mode
Plug-in Common Controller
You can set Pitch Bend Wheel, Modulation Wheel and other Controller parameters for the Plug-in Voices in the following nine screens.
CTL Pitch (Pitch Bend) CTL Set1 (Control Set 1) CTL Set2 (Control Set 2) CTL MW Control (MW Control Depth) CTL MW Modulation (MW Modulation Depth) CTL AT Control (AT Control Depth) CTL AT Modulation (AT Modulation Depth) CTL AC Control (AC Control Depth) CTL AC Modulation (AC Modulation Depth)
CTL Pitch (Pitch Bend)
You can set the Pitch Bend Range and Portamento for the Plug-in Voice here. Portamento creates a smooth transition from the pitch of the first note played to the pitch of the next.
Pitch Bend
Set the amount (in semitones) by which the pitch of the note is varied when you move the Pitch Bend Wheel up/down. For example, if you set a value of +12, the pitch will change up by up to an octave when you move the wheel up. Conversely, if you set a negative value, the pitch falls when you move the wheel down.
Settings: -24 ~ 0 ~ +24
Portamento
Switch Portamento on or off.
Settings: off, on
Time
Set the Portamento Time, which is the speed of the transition in pitch from the first note to the next.
Settings: 0 ~ 127
CTL Set1 (Control Set 1)
CTL Set2 (Control Set 2)
These parameters are the same as for Normal Voices. Details are given on Page 69 (The Elem SW parameter is only available for Normal Voices).
CTL MW Control (MW Control Depth)
Here, you can set the depth of control the Modulation Wheel has over the filter.
CTLíMW Control) Filter Common -64
CTLíPitch) Pitch Bend Portamento Time Common -24 on 127
Filter
Set the depth of control of the Modulation Wheel over the filter cutoff frequency.
Settings: -64 ~ 0 ~ +63
CTL MW Modulation (MW Modulation Depth)
Here, you can set the depth of control the Modulation Wheel has over the pitch, filter and amplitude modulation of the Plug-in Voice.
PMod (Pitch Modulation Depth)
Set the depth of control the Modulation Wheel has over the pitch modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
FMod (Filter Modulation Depth)
Set the depth of control the Modulation Wheel has over the filter cutoff modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
AMod (Amplitude Modulation Depth)
Set the depth of control the Modulation Wheel has over the amplitude modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
CTL AT Control (AT Control Depth)
Here, you can set the depth of control keyboard aftertouch has over the pitch and filter of the Plug-in Voice.
Pitch
Set the depth of control of keyboard aftertouch over the pitch. You can set a value (in semitones) of up to two octaves.
Settings: -24 ~ 0 ~ +24
Filter
Set the depth of control of keyboard aftertouch over the filter cutoff frequency.
Settings: -64 ~ 0 ~ +63
CTLíAT Control) Pitch Filter Common +24 -64
CTLíMW Modulation) PMod FMod AMod Common 127 127 127
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Voice Mode
CTL AT Modulation (AT Modulation Depth)
Here, you can set the depth of control that keyboard aftertouch has over the pitch, filter and amplitude modulation of the Plug-in Voice.
PMod (Pitch Modulation Depth)
Set the depth of control that keyboard aftertouch has over the filter pitch modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
FMod (Filter Modulation Depth)
Set the depth of control that keyboard aftertouch has over the filter cutoff modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
AMod (Amplitude Modulation Depth)
Set the depth of control that keyboard aftertouch has over the amplitude modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
CTL AC Control (AC Control Depth)
You can set the depth of control the Control Change messages (Assignable Control) have over the filter of the Plug-in Voice.
Source
Set the MIDI Control Change number used to control the filter.
Settings: 0 ~ 95
Filter
Set the depth of the filter cutoff frequency controlled by the Control Change set above.
Settings: -64 ~ 0 ~ +63
CTL AC Modulation (AC Modulation Depth)
Here, you can set the depth of control the Control Change messages (Assignable Control) have over the pitch, filter and amplitude of the Plug-in Voice.
CTLíAC Modulation) PMod FMod AMod Common 127 127 127
CTLíAC Control) Source Filter Common 04[FootCtrl] -64
CTLíAT Modulation) PMod FMod AMod Common 127 127 127
PMod (Pitch Modulation Depth)
Set the depth of control the Control Change messages (selected in the Source parameter) have over the pitch modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
FMod (Filter Modulation Depth)
Set the depth of control the Control Change messages (selected in the Source parameter) have over the filter cutoff modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
AMod (Amplitude Modulation Depth)
Set the depth of control the Control Change messages (selected in the Source parameter) have over the amplitude modulation. The larger the setting, the greater the depth of control.
Settings: 0 ~ 127
Plug-in Common LFO (Low Frequency Oscillator)
You can set the LFO parameters here. The LFO uses a low-frequency waveform to vary (modulate) the pitch of the sound. The vibrato effect, for example, makes use of the LFO.
LFO Param (LFO Parameter)
Speed
Set the speed of the LFO waveform. A positive setting will increase the speed and a negative setting will reduce it.
Settings: -64 ~ 0 ~ +63
Speed = Slow
Speed = Fast
Time
Time
LFO Param) Speed Delay PMod Common +63 -64 +63
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Voice Mode
OSC Assign (Oscillator Assign)
You can select the Board Voice that make up the Element in a Plug-in Voice. Use Knob [C] to select the Bank and Knob [1] to select the Board Voice.
Bank
Select the Board Voice Bank of the Plug-in Voice.
Settings: (Depends on the Plug-in Board. Refer to the
Owner’s Manual for your Plug-in Board.)
Number
Select the Board Voice Number. The Board Voice Name is displayed to the right of this number.
Settings: (Depends on the Plug-in Board. Refer to the
Owner’s Manual for your Plug-in Board.)
OSC Velocity (Oscillator Velocity)
Here, you can set the velocity and note shift for the Board Voice.
Depth
Set the velocity sensitivity of the Board Voice. If you set a larger value, the volume increase will be greater the harder you play the keyboard.
Settings: 0 ~ 127
Offset
Set an offset value for the velocity sensitivity of the Board Voice. When you press a note on the keyboard, this offset value is added to the note velocity.
Settings: 0 ~ 127
NoteSft (Note Shift)
Set the amount (in semitones) by which the pitch of the Board Voice is shifted. You can set a value of up to 2 octaves.
Settings: -24 ~ 0 ~ +24
Plug-in Element Pitch
You can set the Pitch Envelope Generator parameters for the Board Voice. The Pitch Envelope Generator controls the change in pitch from the moment a note is pressed on the keyboard to the moment it is released.
OSCíVelocity) Depth Offset NoteSft Elem 127 0 -24
OSCíAssign) Bank Number  Elem NORM/001 128[GndPiano]
Delay
Set the delay time between the moment you press a note on the keyboard and the moment the LFO comes into effect. As shown in the illustration, a positive setting will lengthen the delay and a negative setting will shorten it.
Settings: -64 ~ 0 ~ +63
Short Delay
Long Delay
PMod (Pitch Modulation Depth)
Set the amount by which the LFO waveform controls the pitch. A positive setting will increase the amount and a negative value will decrease it.
Settings: -64 ~ 0 ~ +63
Plug-in Common Effect
In the following three screens, you can set the parameters for the Insertion and System Effects used by the Plug-in Voice. The parameters are the same as for Normal Voices. The EFF EF1 (Insertion Effect) parameter is the same as the EFF EF1 (Insertion Effect
1) parameter of the Normal Voices. Details are given on Page 73.
EFF EF1 (Insertion Effect) EFF Rev (Reverb) EFF Cho (Chorus)
Plug-in Element OSC (Oscillator)
Here, you can set the Element-related parameters for the Plug-in Voice. In the following two screens, you can select the Element’s waveform, then it’s velocity parameters.
OSC Assign (Oscillator Assign) OSC Velocity (Oscillator Velocity)
Key on
Key on
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Voice Mode
PCH PEG (Pitch Envelope Generator)
InitLvl (Initial Level)
Set the Initial Level.
Settings: -64 ~ 0 ~ +63
Attack
Set the Attack Time.
Settings: -64 ~ 0 ~ +63
Release
Set the Release Time.
Settings: -64 ~ 0 ~ +63
Level
Set the Release Level.
Settings: -64 ~ 0 ~ +63
Pitch Envelope Generator Settings
You can set two time (speed) parameters and two level (pitch) parameters controlling the change in pitch from the moment you press a note on the keyboard to the moment you release it. When you press a note on the keyboard, the initial pitch is defined by the InitLvl parameter setting. The pitch then changes from the InitLvl value to the peak pitch within the time set in the Attack parameter. Thereafter, the pitch change is defined by the Release Time/Level settings.
Plug-in Element EQ (Equalizer)
You can set the equalizer settings for the Wave. This is a shelving equalizer with two bands; one for high frequencies and another for low frequencies.
0
Release
Level
Peak
Level
InitLvl
Attack
Time
Release
Time
Key off
Time
Pitch
PCHíPEG)InitLvl Attack Release---Level Elem +63 +63 +63 -64
EQ Param (EQ Parameter)
LoFreq (Low Frequency)
Set the shelving point for the low frequencies. The levels of signals below this frequency will be boosted/attenuated by the amount set in the LoGain parameter.
Settings: 32Hz ~ 2.0kHz
LoGain (Low Gain)
Set the amount by which signals below the LoFreq frequency will be boosted/attenuated.
Settings: -64 ~ 0 ~ +63
HiFreq (High Frequency)
Set the shelving point for the high frequencies. The levels of signals above this frequency will be boosted/attenuated by the amount set in the HiGain parameter.
Settings: 500Hz ~ 16.0kHz
HiGain (High Gain)
Set the amount by which signals above the HiFreq frequency will be boosted/attenuated.
Settings: -64 ~ 0 ~ +63
Plug-in Element Native
With a Plug-in Board installed, you have native and unique parameters to set up a Board Voice from the Plug-in Board.
PLG-NATIVE (Plug-in Native)
Native Part Parameters are displayed. Use the [PAGE] knob to switch to the screen for the desired parameter, then use Knob [C] and Knob [2] to enter the settings.
The parameters and number of screens will vary depending on the Plug-in Board. For details about each parameter and its functions, refer to the Owner’s Manual or the on-line help that came with your Plug-in Board.
Frequency
-
+
0
Low Freq High Freq
EQíParam)LoFreq LoGain HiFreq HiGain Elem 2.0k +12 16.0k -12
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99
Voice Mode
Editing Plug-in Board Voices
Plug-in Voices are based on Board Voices. However, the Board Voices themselves can be edited via computer, using the included editor software. Different editors are available for different Plug-in Boards.
When using the editor while the synthesizer is in Voice Mode, set the “Part No.” in the editor to “1.” Also, make sure the synthesizer’s Basic Receive channel is the same as that set in the editor’s MIDI channel.
Your edits made to a Board Voice will be retained in the Custom Bank until you turn off the instrument. Note that the Custom Bank is a temporary memory so that edits in the Bank will be erased when you turn off the instrument. Therefore, it may be necessary to save Board Voice data using a computer.
Details about how to use the editor are given in the on-line help.
When bulk-dumping Board Voice data, the edited Board Voices is received in the Custom Bank according to the Bank Select Message (MSB/LSB) unique to each Plug-in Board. Therefore, to play back these Board Voices, you need to select the appropriate Banks in the synthesizer.
1 In Voice Play Mode, select any Voice in a Plug-in
Memory (PLG).
2 The Board Voice you have edited can now be
played back if a Custom Bank has been selected at
this screen.
For details about Custom Banks, Bank Select Numbers (MSB/LSB) and Board Voices, refer to the Owner’s Manual or the on-line help that came with your Plug-in Board.
Once you have transmitted the edited Board Voice data to the synthesizer and saved it to Memory Card as a “plugin” file type, you can load the file without having to connect the computer.
If a Board Voice in the Custom Bank has been edited in Voice Edit Mode, you can store it as a Plug-in Voice in Memory Bank A to D of PLG. Up to 64 can be stored in PLG MEMORY.
However, only the Voice Edit parameters can be stored. The edited Board Voice parameters cannot be stored. Therefore, you will lose all Board Voice edits when you switch your synthesizer off.
To avoid this situation, you should save your Board Voice edits to Memory Card and then load the data as a Plug-in Voice.
After loading Board Voice data, if you select Plug-in Voice Memory (PLG) A to D, the stored sound (the edited Plug-in Voice based on the Board Voice) is loaded.
The “all” setting is not available when saving Board Voice data; it is saved as a “plugin” file type. If the file name is set such that the file loads automatically (Page 136), the Board Voice data can also be loaded up when the synthesizer is switched on.
It may take a while to save or load the Board Voice data using Memory Card.
Details about saving/loading data to/from Memory Card are given on Page 137.
The editor for the Plug-in Board is a plug-in program for XGworks(lite). You will need to be running Windows and XGworks(lite) in order to use it. XGworks lite is included on the CD-ROM included with this synthesizer.
S30
PS/V
M
IB
Computer
(Editor)
Bulk Dump/
Edit
Save
Plug-in Board
Custom Bank
Board
Voice
Plug-in Memory (PLG)
Plug-in
Voice
Page 100
100
Voice Mode
VCE Initialize
You can reset (initialize) all parameters of a Voice to their default settings. You can also selectively initialize certain parameters, such as Common settings, settings for each Element/Drum Key, and so on. Note that this does not return the Voice to its original state prior to editing. Instead, it is useful when building a completely new Voice from scratch.
Select type of parameter to Initialize
Use Knob [C], the [DATA] knob or the [DEC/NO] and [INC/YES] keys to select the parameter to be initialized. The parameters available for initialization will vary depending on the type of Voice currently selected (Normal/Drum/Plug-in).
Settings:
normal Voice:
Current Voice, Current Common, Current Element 1 ~ 4
Drum Voice:
Current Voice, Current Common (data common to all Drum Keys), Current Key C0 ~ C6 (Drum Key C0 ~ C6)
Plug-in Voice:
Current Voice, Current Common, Current Element
VCE Edit Recall
If you are editing a Voice but you do not store it before switching to another Voice, the edits you have made will be cleared. In such a situation, you can use the Recall function to reinstate the edits for the Voice.
VCE Copy
You can copy Common and Element/Drum Key parameter settings from any Voice to the Voice you are editing. This is useful if you are creating a Voice and wish to use some parameter settings from another Voice.
This function is not used for copying whole Voices from one location to another. It is used for copying parameter settings from an existing Voice to the current Voice you are editing.
VCE Copy) [Pf:GrandPiano] Current Job PRE1:128(H16) EL1 > EL1
1 2 3 4

Voice Job Mode

You can perform various operations (Jobs) in Voice Job Mode. For example, you can “Initialize” Voices (including those currently being edited) or “Recall” previous edits.
When you enter Voice Job Mode, you will first see the Initialize screen. The following four screens are available for each Voice Job.
Before entering Voice Job Mode and using the Initialize or Recall function, you must select the Voice you wish to operate on (Page 60).
1st screen: VCE Initialize 2nd screen: VCE Edit Recall 3rd screen: VCE Copy 4th screen: VCE Bulk Dump
Details about how to enter Voice Job Mode are given on Page 17.
Performing a Job
1In Voice Play Mode, select the Voice Number you
wish to perform the Job on.
2Press the [JOB] key to enter Voice Job Mode. 3Use the [PAGE] knob and switch to the screen
showing the Job you wish to perform.
4Use Knobs [B]/[C] and Knobs [1]/[2] to select the
parameter you wish to perform the Job on. (Alternatively, use the [DATA] knob and the [DEC/NO] and [INC/YES] keys.)
This step is not applicable for Recall and Bulk Dump Jobs.
5When you press the [ENTER] key, you will be
prompted for confirmation.
6Press the [INC/YES] k e y to confirm. The message
“Completed.” will be displayed when the Job has completed, and you will be returned to the original screen.
Press the [DEC/NO] key to cancel the Job.
For Jobs that take longer to process, you will see the message “Executing…” during processing. If you switch off the power to your synthesizer while this message is displayed, you risk corrupting your data.
7Press the [VOICE] key to exit Voice Job Mode and
return to Voice Play Mode.
VCE Initialize)  Job Current Voice
VCE Initialize)  Job Current Voice
VCE Edit Recall)  Job
VCE Initialize)  << Are You sure? [YES]/[NO] >>
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