Yamaha AN1x User Manual

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Contents

PRECAUTIONS ............................................................
INTRODUCTION
How To Use This Manual Main Features The AN1x At A Glance The Making Of A Modern Classic What Is A Voice? AN1x Memory Structure
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ANALOG PHYSICAL
MODELING SYNTHESIS
AN1x Tone Generator
................................................10
GETTING STARTED
System Examples
Switching On The Power ................................................13
Playing The Demo Songs Basic Operation
AN1x Operating Modes.................................................14
Selecting Voices.............................................................14
Using The Controllers .....................................................15
CONTROL Knobs And Parameter Groups .........................16
AN1x Quick Tour
Exploring The Factory-set Voices......................................17
Selecting Scenes And Scene Morphing
Scene Memories............................................................19
Scene Control................................................................20
Scene Store Function......................................................21
Scene Load Function ......................................................22
Scene Swap Function .....................................................22
Selecting Layer Modes
Layer Modes .................................................................22
Portamento Play
Turning PORTAMENTO On And Off.................................24
Setting Portamento Time..................................................25
Selecting Portamento Modes ...........................................25
Selecting Parameter Groups Using The CONTROL Knobs
Assigning Parameters To Knobs .......................................27
Using The Panel Edit Matrix Editing Voices
Voice Edit Procedure......................................................29
Creating Original Voices................................................30
Store Operations Turning ARPEGGIO/SEQ On And off Using The Arpeggiator
Arpeggiator On/Off ......................................................33
Arpeggio Hold Function..................................................34
Arpeggio Pattern Types...................................................34
Arpeggio Subdivide.......................................................34
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Playing Arpeggiated Chords...........................................35
Arpeggio MIDI Output....................................................37
Using The Step Sequencer
Step Sequencer On/Off .................................................38
Step Sequencer Hold Modes...........................................38
Playing Step Sequencer Patterns......................................40
Step Sequencer Edit.......................................................44
Step Sequencer MIDI Output...........................................46
Using The Free EG
Free EG Parameters .......................................................47
Using The Control Features
Real-time Control............................................................49
Utility Control Assign Function.........................................50
Control Matrix...............................................................51
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FEATURE REFERENCE
Voice Select Knob Edit Knob Parameters
PEG/LFO......................................................................54
SYNC/FM ....................................................................58
VCO1 ..........................................................................61
VCO2 ..........................................................................63
VCF..............................................................................64
MIX/VCF ......................................................................66
VCA.............................................................................68
ASSIGN .......................................................................70
Panel Parameter Edit
Edit Procedure...............................................................71
Edit Parameters
VOICE SCENE SETUP ....................................................72
VOICE COMMON ........................................................77
VOICE FREE EG ............................................................81
VOICE ARPEGGIO/SEQ ................................................85
SEQ EDIT/SETUP...........................................................89
UTILITY SETUP................................................................92
Voice Recall Voice Initialize Store
Voice Store....................................................................98
Scene Store ...................................................................99
Factory Settings
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APPENDIX
Voice Creation Examples About MIDI Error Messages Troubleshooting Blank Chart Specifications Index
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PRECAUTIONS

PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Do not open the instrument or attempt to disassemble the internal parts or modify them in any way. The instrument contains no user­serviceable parts. If it should appear to be malfunctioning, discontinue use immediately and have it inspected by qualified Yamaha service personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet conditions, or place containers on it containing liquids which might spill into any openings.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power switch, disconnect the adaptor plug from the outlet, and have the instrument inspected by qualified Yamaha service personnel.
• Use the specified adaptor (PA-3B or equivalent, recommended by Yamaha) only. Using the wrong adaptor can result in damage to the instrument or overheating.
• Before cleaning the instrument, always remove the electric plug from the outlet. Never insert or remove an electric plug with wet hands.
• Check the electric plug periodically and remove any dirt or dust which may have accumulated on it.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or radiators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it.
• When removing the electric plug from an outlet, always hold the plug itself and not the cord.
• Do not connect the instrument to an electrical outlet using a multiple­connector. Doing so can result in lower sound quality, or possibly cause overheating in the outlet.
• Remove the adaptor plug from the outlet when the instrument is not to be used for extended periods of time, or during electrical storms.
• Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal components.
• Do not use the instrument near other electrical products such as televisions, radios, or speakers, since this might cause interference which can affect proper operation of the other products.
• Do not place the instrument in an unstable position where it might accidentally fall over.
• Before moving the instrument, remove all connected adaptor and other cables.
• When cleaning the instrument, use a soft, dr y cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths. Also, do not place vinyl or plastic objects on the instrument, since this might discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors.
• Do not operate the instrument for a long period of time at a high or uncomfortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician.
REPLACING THE BACKUP BATTERY
• This instrument contains a non rechargeable internal backup batter y which permits internal data to remain stored even when the power is off. When the backup battery needs replacing, the message "Battery Low" will display in the LCD. When this happens, immediately back up your data (using an external device such as the floppy disk-based Yamaha MIDI Data Filer MDF2), then have qualified Yamaha service personnel replace the backup battery.
• Do not attempt to replace the backup batter y yourself, in order to prevent the possible serious hazards. Always have qualified Yamaha service personnel replace the backup battery.
• Never place the backup batter y in a location that a child can reach, since a child might accidentally swallow the battery. If this should happen, consult a physician immediately.
SAVING USER DATA
• Save all data to an external device such as the Yamaha MIDI Data Filer MDF2, in order to help prevent the loss of important data due to a malfunction or user operating error.
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
The LCD screens and diagrams in this owner's manual are for instructional purposes only, and may be different from the ones on your instrument.
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Congratulations! And thank you for choosing Yamaha. You are now the proud owner of the AN1x Control Synthesizer, a fully-professional digital keyboard with powerful sound and versatile real-time control features. The AN1x is a modern music dynamo capable of faithfully delivering the warm, fat, punchy sounds of the legendary analog synths—with the same familiar oscillator, filter and other sound creation elements and intuitive, "hands on" style of operation—plus all the sophisticated flexibility you'd expect from a professional digital synthesizer.

How To Use This Manual

This owner’s manual provides your basic keys to unlocking the power of the AN1x Control Synthesizer. It is divided into the following sections:

INTRODUCTION Provides a brief rundown of the AN1x’s main

features and description of all front and rear panel controls along with information about the AN1x’s memory recommend you take a few minutes and read the INTRODUCTION section carefully before you get started in order to familiarize yourself with the basic features and capabilities of the AN1x.
ANALOG PHYSICAL MODELING SYNTHESIS Provides an
overview of the basic concept of the tone generation technology, plus descriptions of basic terminology and a signal flow block diagram, inside the instrument as you twiddle the knobs and set parameters.
in order to give you an understanding of what’s going on
structure
. We

Main Features

The AN1x Control Synthesizer is a truly innovative professional keyboard with enormously flexible sound and performance capabilities. Following is a brief rundown of the main features:
Analog Physical Modeling synthesis
The AN1x generates amazingly high quality synth sounds in much the same way as traditional legendary analog synthesizers—using voltage controlled oscillators and filters, low frequency oscillators, ring modulator and voltage controlled amplifiers—but with the additional benefits of digital multi-effects, MIDI control and much more.
128 voices and maximum 10 notes polyphony
The AN1x comes with an impressive array of 128 voices preprogrammed and ready to play, each of which can be edited and overwritten to store your own. Ten notes of polyphony provide for versatile SINGLE, DUAL and SPLIT play options.
Intuitive interface with "hands on" voice editing and multiple assignable real-time controllers
The AN1x's eight CONTROL knobs and panel Edit matrix give you direct and instant access to many parameters as you play. All controllers are assignable, including [PITCH] and [MODULATION] wheels and various foot pedals, plus the [RIBBON] controller with horizontal slide (X) and pressure (Z) control of filter, LFO, delay and more. The Control Matrix function permits easy assignment of up to 16 sets of "source" controllers (MW, FC, Key Touch, etc.) to destination parameters (VCA, Filter, LFO, etc.) for each Scene, all of which can be stored as voice data for each voice.
2 Scene memories for each voice, with real-time morphing between Scenes
Each voice has two Scenes, each of which can be selected by pressing a [SCENE] switch. This provides two distinct sounds within each voice available for instant recall as you play. You can press both [SCENE] switches to activate the "Scene Control" function, and roll the [MODULATION] wheel (or press a foot pedal or use any other continuous controller) to morph, or cross-fade between the sounds of Scene 1 and Scene 2 as you play.
Six types of Layers to choose from for each voice
SINGLE, UNISON, DUAL, DUAL UNISON, SPLIT, and SPLIT UNISON Layer modes give you a wide choice for control over how the two Scenes are configured to play in relation to each other for each voice.
GETTING STARTED Provides a basic overview of how to set up
your AN1x and quickly familiarize yourself with all its key features and operations. We recommend you actually be sitting in front of your AN1x as you read through the GETTING STARTED section, so you can try out each feature along the way to get a thorough understanding of how the AN1x works.
FEATURE REFERENCE Provides a comprehensive explanation of
all AN1x features. This is in essence a dictionary which you can refer to any time you need to know the details about any given feature.
APPENDIX Provides information related to MIDI, troubleshooting,
and more. A separate Data List book provides voice, Arpeggiator Type, Effect
Type and other lists and information.
Arpeggiator with 30 patterns and various play options, plus MIDI data output
The Arpeggiator lets you play perfect arpeggiated chords at the simple press of a key. You can have the Arpeggiator play only one or both Scenes, or play one Scene to the left of the Split Point while you play the other Scene normally to the right. You can choose from various types of arpeggio patterns, including Up, Down, and Up&Down across one or more octaves, plus various special patterns including Techno, House, Random, and more. The arpeggio pattern data can be output via MIDI on its own MIDI channel.
Easy-play/edit “Step Sequencer” with 128 Voice Patterns and 128 User Patterns
The Step Sequencer permits quick, easy creation of highly sophisticated looped patterns which can be triggered from the keyboard in a variety of ways. Each individual step event (Note, Velocity, Gate Time, and Control Change) can be accessed and edited by a specific CONTROL knob, over a maximum of 16 steps. There are a variety of handy Step Sequencer edit and play options, including “Play Effects” which give you detailed control over the “feel” of your sequence. Pattern event data can be output via MIDI on its own MIDI channel.
4-track “Free EG” records and plays real-time changes of knob positions for up to four different parameters
The 4-track Free EG lets you record real-time CONTROL knob movements, in order to “hand draw” filter, resonance, LFO and many other available parameters over time—and have them play back automatically by simply playing a voice. You can control up to four different parameters independently, each recorded into its own Free EG track. Ideal for those times when you wish you had an extra couple of pairs of hands, the Free EG lets you build up an incredibly complex, completely unique voice.
Programmable multi-effects and 3-band EQ for each voice
The AN1x has three types of programmable multi-effects plus EQ built into the voice architecture, which lets you customize the effects configuration for each voice. There are 8 Reverb effects, 5 Delay effects, 14 Variation effects (which includes Chorus, Auto Pan, Pitch Change, Compressor, Distortion effects and more), and a stereo 3-band Equalizer. An Effect Bypass function lets you bypass all effects or specific ones at the press of a switch.
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Front Panel
The AN1x At A
[SCENE] switches
Each of the AN1x's 128 voices has two Scene memories, each of which are instantly accessible by pressing the [SCENE 1] or [SCENE 2] switch. Each Scene can have its own distinct sound. Pressing both [SCENE] switches simultaneously activates the Scene Control function, which lets you "morph", or cross-fade between Scenes in real­time using the assignable [MODULATION] wheel, an assignable Foot Controller, or any other continuous controller.
[RIBBON] controller
The assignable [RIBBON] controller gives you horizontal slide (X) and pressure (Z) control of designated controllable parameters as you play, including filter cutoff, resonance, LFO, panpot, reverb, and more.
[PITCH] wheel
The [PITCH] wheel lets you bend the pitch up or down as you play. It is spring-loaded to automatically return to center position when you let go of it. You can use the Control Matrix to designate specific Pitch Bend parameters for the upper and lower bend ranges for each Scene.
[VOLUME] knob
This knob controls the AN1x’s overall volume level output from the PHONES and OUTPUT jacks. Turn the [VOLUME] between left-most (minimum) and right­most (maximum) positions to set the proper listening level whether using headphones or amplified speakers.
PEG Decay
Algorithm
Wave
Wave
VCO1
Attack
Level
Attack
VOLUME
SCENE
MODULATION
PITCH
Sync Pmod Sw
PW
CTRL
VCF Cutoff
Feedback
ASSIGN 1 ASSIGN 2
LFO1 Wave LFO1 Spd
PW
HPF
ASSIGN 5
KNOB PARAMETER GROUP switches
These switches determine which set of parameters are controlled by the CONTROL knobs. The switches are color coded in cross-reference to the parameter names as printed in the same color on the panel beside each knob. Whenever you select a voice, the [ASSIGN] switch is automatically selected, to give you instant access to your assigned CONTROL knob parameters.
PHONES
PEG Depth
Sync Pitch
Pitch Pitch
Decay
Decay
FM Depth
PWM Depth
PWM Depth
Reso nance
Volume
ASSIGN 6 ASSIGN 7 ASSIGN 8
L / MONO
VCO2
Sustain
Level
VCF Type
R
OUTPUT
Sync Pitch
PEG Sw
Depth
Fine
Sustain
ASSIGN 3
LFO1 Dly
FM Src1
PWM Src PWM Src
FEG Depth
Amod Depth
Fine
Ring Mod
Fmod Depth
DC IN POWER
Sync Pitch Src
Edge
Release
Release
ASSIGN 4
FM Src2
PmodDepth PmodDepth
Vel Sens
Vel Sens
Port Time
LFO2 Spd
Edge
Noise Level
Key Track
VOLUME
FOOT
CONTROLLER
FOOT
FOOT
SWITCH
KNOB PARAMETER GROUP
PEG/LFOSYNC/FM
VCO2
VCO1
MIX/VCF
VCF
ASSIGN
VCA
OUT
IN
MIDI
THRU
PROGRAM CHANGE
VWX
7YZ8
MNO
4
DEF
1
ABC
0
PQR
5
GHI
2
[MODULATION] wheel
The assignable [MODULATION] wheel lets you apply modulation or another designated controllable parameter as you play, or morph between Scenes when the Scene Control function is active (and the [MODULATION] wheel is designated as the source controller).
Rear Panel
MIDI OUTTHRU IN
FOOT
SWITCH
CONTROL knobs with push-switch (knob parameters)
The eight assignable CONTROL knobs are used for real-time control and edit of the various tone generator parameters, depending on which KNOB PARAMETER GROUP select switch is currently selected, plus instant access to each step event when the [EDIT ROTARY] switch is set to the SEQ EDIT/SETUP menu. Press a CONTROL knob (push-switch) to confirm the current parameter in the LCD. Turn a CONTROL knob left to decrease values or right to increase them. Make fine edit adjustments by turning a knob while pressing it. Since all CONTROL knobs are assignable, you can have each one access one of many different available parameters to give you maximum real-time control over specific aspects of your sound, including versatile control of external instruments via MIDI output.
1 MIDI terminals
ASSIGNABLE
FOOT
CONTROLLER
FOOT
VOLUME
POWER
ON OFF
OUTPUT PHONES
DC IN R L/MONO
MIDI [IN], [OUT] and [THRU] terminals let you connect external MIDI devices such as a MIDI keyboard, tone generator, sequencer or computer or others, using a MIDI cable. [IN] is for input of MIDI data, including data dumps from another AN1x or MIDI data storage device. [OUT] is for output of MIDI data, including data dumps to another AN1x or MIDI data storage device. [THRU] is for “daisy­chain” connection of additional MIDI instruments, as the MIDI data received at the AN1x’s [IN] terminal is passed along unchanged to the [THRU] terminal.
6
LCD
The back-lit LCD (Liquid Crystal Display) provides various types of information which clearly indicates the current operating status of the AN1x as you select voices, turn knobs and press switches.
[EDIT ROTARY] switch
The 6-position [EDIT ROTARY] switch lets you designate one of the six Edit menus, as printed on the panel to the right of each menu.
Parameter value [UP/DOWN] switches
These ten switches are used to access and edit specific parameters (as printed on the panel), depending on which Edit menu is currently selected with the [EDIT ROTARY] switch. Pressing the upper area of a parameter value [UP/DOWN] switch increments the parameter value or setting, and pressing the lower area decrements it. Simply pressing a switch once will display the parameter name and current value or setting in the LCD. Thereafter, pressing or holding the upper or lower area of the switch will change the value or setting accordingly.
Port
LoopType
Type/No
1-8/9-16
KbdTrans
LFO Rst
Vari EF/EQ
Param Data
Length
KbdMode Hold
Step Hold
Kbd Vel
Ctrl Matrix
Set No
Key Track
Pattern
Bank
MIDI
Tx Ch
Param Source
Track
Track No
SceneSw
No
Dly/Rev EF
Param
Param
MIDI
Ptn Tx Ch
BaseUnit
DeviceNo Local
YES/ENTERNO
OTHERS
Mode
Poly
Tempo Split Pnt
Track Common
Trigger
Common
LAYER
ARPEGGIO/SEQ
Arp/SEQ
Knob
Event
System
MstrTune
9
STU
6
JKL
3
DEMO
PORTAMENTO
STORE
PROGRAM CHANGE keypad
The PROGRAM CHANGE keypad is primarily used for selecting a voice or confirming the currently selected voice name and number. Other functions include selecting letters when naming a User voice, and confirming ([YES]) or canceling ([NO]) specific store and other operations.
Depth
Data
Scene Sw
Arpeggio
Subdivide
Length LoopType
Layer
Pan EF
Bypass
Track Job
Rec
Play EF
Swing
BulkDump
Separate Name
Cursor Char
Copy Undo
Velocity
Ctrl No
Ctrl
Device
Unison
Detune
GateTime
SEQ
Store
Ctrl No
VOICE
SCENE SETUP
VOICE
COMMON
VOICE
FREE EG
VOICE
ARPEGGIO/SEQ
SEQ
EDIT/ SETUP
UTILITY
SETUP
CTRL
PEG
VCO
VCO1
SYNC
MASTER
FM
VCO2
LFO2 LFO1
SLAVE
CONTROL SYNTHESIZER
ANALOG PHYSICAL MODELING
MIX/VCF
RING MOD
NOISE
FEEDBACK
VCA
VOLUME
VARI
AEG
[PORTAMENTO] switch
For turning the portamento function on and off.
[LAYER] switch
For selecting one of the six Layer modes.
[STORE] switch
For initiating Store operations.
EFFECT
EQ
DLY REV
Synthesis Block Diagram
The Analog Physical Modeling synthesis block diagram provides a handy visual reference or reminder of how the signal flows through the key blocks, or components of the AN1x's tone generation architecture, which is helpful when manipulating the various parameters during voice editing or real­time sound control.
Keyboard
The 61-key touch-sensitive keyboard features Initial (velocity) and After Touch (pressure) control.
[ARPEGGIO/SEQ] switch
For turning the Arpeggiator or Step Sequencer on and off.
DEMO
Pressing [PORTAMENTO] and [LAYER] simultaneously lets you access the Demonstration songs.
2 [FOOTSWITCH] jack
An optional Yamaha FC4 or FC5 Footswitch connected to the [FOOTSWITCH] jack can be used to control hold on/off, Portamento on/off and other discrete controllers.
3 [FOOT CONTROLLER] jack
An optional Yamaha FC7 foot controller connected to the [FOOT CONTROLLER] jack can be used for control of various continuous or discrete controllers, depending on controller assignment.
4 [FOOT VOLUME] jack
An optional Yamaha FC7 foot controller connected to the [FOOT VOLUME] jack can be used to regulate overall volume (or any other assigned continuous controller function.).
5 [POWER] switch
Press the [POWER] switch to turn the AN1x on and off.
6 [DC IN] terminal
Connect the supplied Yamaha PA-3B Power Adaptor to the [DC IN] terminal. (CAUTION: Do not attempt to use an AC adaptor other than the Yamaha PA-3B or equivalent, since the use of an incompatible adaptor may cause irreparable damage to the AN1x, and may even pose a serious shock hazard.)
7 OUTPUT jacks
The stereo OUTPUT jacks let you connect the AN1x to an external stereo amplifier/speaker system. When using a mono system, connect it to the [L/MONO] jack.
8 [PHONES] jack
The [PHONES] jack lets you connect a set of stereo headphones to the AN1x for private listening.
7

The Making Of A Modern Classic

The classic analog synth sound is back with a vengeance and more popular than ever. Vintage analog synthesizers are hot items, recirculating and finding their way into the arsenals of the world’s most innovative music makers, many of whom weren’t even born when the voltage controlled synthesizer was coming of age more than a quarter of a century ago.
Enter the Yamaha AN1x Control Synthesizer—a modern classic in its own right—complete with the VCO, VCF, and VCA blocks, or "modules" that give retro synths that famously fat, rich, warm sound, plus multiple knobs for controlling every nuance of the sound, and even an on-board Arpeggiator and Step Sequencer for generating pattern loops at the press of a key.
What’s much more, however, is that the AN1x incorporates features that vintage synths could only dream about—like three on­board programmable digital multi-effects units and a 3-band stereo EQ, a multiple controller-to-parameter assignment architecture, a 4-track Free EG for “hand drawing” real-time knob position movements of up to four different tone generator parameters, plus real-time morphing between two different sounds, and more—all of which can be customized for each of the 128 voices and stored as individual voice data.
The Histor y…
Why is the “analog sound” so popular in a digital age? What long and winding road had to be traveled—just to end up right back where we started from? Let’s take a quick look at how we got from there to here, and where here really is, anyway.
Electronic music synthesis has been around in one form or another since the beginning of the 20th Century. But it wasn’t until the early 1970s that developments in voltage controlled synthesis technology made the concept practical—and affordable.
As such, the voltage controlled synthesizer became less and less an experimental curiosity in the world’s great universities and sound labs and more and more a valid—and revolutionary—musical instrument in its own right. It quickly became a staple in professional recording studios, and its myriad sounds started gracing the ears of millions through popular recordings in literally all genres of music.
Then came the 1980s, and the introduction of wildly popular, affordable-for-the-masses, great-sounding and easy-to-use digital synths like the famous Yamaha DX7. What followed was the MIDI revolution, which drove the rapid development of ever-more-sophisticated multi­timbral digital synthesizers and tone generators, along with the overwhelming acceptance of digital sampling which has literally changed the way we create and listen to music. And all of which have gone hand-in­hand with the desktop music revolution.
Enter Analog Physical Modeling…
The classic analog synth never fell out of favor with the world's most innovative musicians. That's because it has a special punch, power, plus important elements of interactivity that digital synths and samplers have tended to lack by comparison.
And now, with the demand for that "classic analog sound" due to the global popularity of techno, trance, and other modern forms of dance music, it's hardly surprising that Yamaha—a company consistently at the very pinnacle of electronic musical instrument technology—would react to that demand and create a completely new performance-oriented "control synthesizer" that takes the company's original breakthroughs in physical modeling synthesis and uses it to digitally "model" the analog sound-generating components which gives voltage controlled synthesis its unique character and virtually unlimited range of sound.
And package it with a host of digital extras to bring the technology full circle with a completeness and utility never before possible.
In short, the AN1x is a logical—and timely— development in the evolution of electronic musical instrument history, based on the modern needs and demands of the world’s cutting-edge musicians. And once again, as is often the case with creations from Yamaha, music history will never be the same.
Most recently there has been the introduction of breakthrough physical modeling synthesis technology, which has been successfully applied to the accurate reproduction of acoustic instrument sounds through purely electronic means, as well as the creation of new “hybrid-type” acoustic-oriented sounds.
All the tools are in the box. The rest is up to you….
8

What Is A Voice?

Voice Data 128 User Voices
SCENE 1
Utility Setup Parameters
SYSTEM: MASTER TUNE, VELOCITY,
KEYBOARD TRANSPOSE
MIDI: TRANSMIT CHANNEL,
RECEIVE CHANNEL (each Scene), PATTERN TRANSMIT CHANNEL, DEVICE NUMBER, LOCAL, BULK DUMP, EFFECT BYPASS
CONTROL: ASSIGNABLE KNOB CONTROL
CHANGE NUMBERS, CONTROLLER CONTROL CHANGE NUMBERS
Layer Parameters
PAN, SEPARATE, DETUNE
Voice Common Parameters
TEMPO, SPLIT POINT, EFFECT, NAME
Pattern Parameters
ARPEGGIATOR or SEQUENCER, ARPEGGIATOR PATTERN NUMBER, VOICE PATTERN, KEYBOARD MODE, HOLD, SCENE SWITCH, SUBDIVIDE (Arpeggiator only), PLAY EFFECT (Arpeggiator = Velocity only)
Free EG Parameters
TRIGGER MODE, LOOP TYPE, LENGTH, KEY TRACK
SCENE 2
LAYER
(SINGLE/UNISON/
DUAL/DUAL UNISON/
SPLIT/SPLIT UNISON)
PORTAMENTO
(On/Off)
ARPEGGIO/SEQ
(On/Off)
Tone Generator Knob Parameters
PEG, LFO1, LFO2, VCO1, VCO2, SYNC, FM, MIXER (NOISE, RING MODULATOR), VCF (FEG), VCA (AEG)
Scene Setup Parameters
POLY/MONO/LEGATO, PORTAMENTO MODE, LFO RESET, CONTROL MATRIX (Assignments), VARIATION EFFECT DRY:WET
System Data
Step Sequencer
(User Pattern Bank)
No (1 ~ 128)
Over the years, the meaning of the term “voice”, when applied to synthesizers, has varied depending on manufacturers and models. In general, it means a sound, which in some synths is called a “patch”, and in others a “program”.
With the AN1x, a voice is a configuration of all tone generator and other parameter settings, including effects setups and data for a single Voice Pattern, but excluding system settings or the bank of Step Sequencer User Patterns. Therefore, each of the 128 voices in memory can have its own unique configuration of all main parameters.
LAYER mode setting and Layer parameters including Pan, Separation and Detune settings.
VOICE COMMON (i.e., parameters which affect both Scenes) settings including Tempo, Split Point, Effect configurations and voice Name.
Free EG parameter settings and track data and other settings.
ARPEGGIO/SEQ switch status and the various Arpeggiator and Step Sequencer parameter settings, including Play Effect settings, plus Step Sequencer Voice Pattern data.

AN1x Memor y Str ucture

The AN1x has a simple and straightforward memor y structure. There are only two main types of data: voice data and system data. There is also a separate memory for the Step Sequencer User Pattern bank.
Voice Data
Voice data is comprised of the various parameter settings which make up each of the 128 User voices, as follows:
Tone generator settings based on CONTROL knob positions for each KNOB PARAMETER GROUP parameter, PORTAMENTO switch status, Scene status and Scene-related parameters, including Control Matrix assignments, Mode settings and Variation Effect Dr y:Wet setting.
System Data
System data is made up of the various “global” parameter settings which remain in effect regardless of which voice is selected, as follows:
UTILITY SETUP parameters, including the settings for System tuning and keyboard transposition and velocity, MIDI-related parameters, and Control device and number assignments.
User Pattern Data
User Pattern data is made up of the Step Sequencer User Pattern bank which holds 128 User Patterns.
9

AN1x Tone Generator

VCO VCF VCA OUT
The amplifier determines the volume
The oscillator creates the source pitch
The filter determines the timbre
As the AN1x Tone Generator Block Diagram illustrates, the VCO module generates the basic signal, then passes it along the signal path to the MIX/VCF module, which processes the signal in a variety of ways before passing it on to the VCA module, which amplifies the signal before passing it along the signal path to the EFFECT module comprised of three multi-effects units and a stereo equalizer, after which the signal is output from the AN1x's stereo outputs. Along the way, various real-time and other controllers can be applied to each module in a variety of ways.
Oscillators, Filters And Amplifiers
What does it take to make a sound? And how does the AN1x generate sounds?
In the simplest of terms, there are three basic elements which make up a sound: pitch, or how low or high it is; tone, or what its overall quality, or timbre is like; and amplitude, or how loud the volume level is.
Synthesizers rely on three key electronic components to generate sounds and electronically imitate the soundwaves of familiar musical instruments, as well as create entirely unique sounds. In traditional analog synthesis, the source sound pitch is generated by an oscillator; its tone is created by a filter; and its volume is determined by an amplifier. With the AN1x, these three elements are termed the VCO (voltage controlled oscillator), the VCF (voltage controlled filter), and the VCA (voltage controlled amplifier).
The “signal path” starts at the VCO, flows to the VCF, then flows to the VCA. The signal is “processed” at each block, or “module” along the way to the final output.
1 VCO
The VCO module is where the original sound waveform gets generated. Although a single oscillator is enough to generate the basic sawtooth, pulse (square) or other waves required for different types of musical instrument sounds, the AN1x’s VCO module is much more complex.
First, there’s a VCO1 which includes an additional saw2 and mix wave, and which can be configured with one of three “sync algorithms” that syncs “master” and “slave” oscillators within the VCO1, and can be modulated by FM according to the algorithm. Thus, when the sync is on, the VCO1 is actually two oscillators in one, and three additional “inner” waves are available.
The VCO1 is always fixed as the FM carrier, but the carrier can either be the master or slave oscillator depending on the selected algorithm. The FM modulator can be selected from a second VCO (VCO2), the PEG, FEG, LFO1, LFO2 or others. The Pitch Envelope Generator (PEG) lets you determine how the pitch of the VCO changes over time, and the LFO can be used to modulate the VCO to create vibrato.
For more information, see as follows:
VCO1 — page 61 VCO2 — page 63 SYNC/FM — page 58 PEG/LFO — page 54
2 MIX/VCF
The MIX/VCF module is where the mixing of VCO1, VCO2, Ring Modulator, Noise and Feedback signals take place, which can then be filtered by the VCF High Pass Filter (HPF), Low Pass Filter (LPF), Band Pass Filter (BPF) and Band Eliminate Filter (BEF). You can determine the cutoff frequency of the VCF, as well as amount of Resonance, or emphasis around the frequency cutoff point. The Filter Envelope Generator (FEG) lets you determine how the timbre of the signal changes over time, and the LFO1 can be used to modulate the VCF to create wah.
For more information, see as follows:
MIX/VCF — page 66 VCF — page 64 HPF — page 67
10
LPF, HPF, BPF, BEF — page 67
VCO
VCO1
SYNC
MASTER
SLAVE
FM
VCO2
VCA
VOLUME
AEG
FEEDBACK
VARI
EQ
DLY REV
EFFECT
AN1x Tone Generator Block Diagram
MIX/VCF
MOD
RING
NOISE
FEG
MIX HPF
VCF
CTRL
PEG
LFO2 LFO1
FEG — page 31 PEG/LFO — page 54 RING MODULATOR — page 66 NOISE — page 66
current tempo setting. The 8 Reverb effects include various Hall, Room and Stage types and more. Delay and Reverb effects can be configured in a serial or parallel connection, and specified effects or all effects (excluding the EQ) can be bypassed at will. Controllers can be designated to control specific effect parameters.
3 VCA
The VCA module is where the overall output level of the signal gets determined, as well as the Feedback level which gets “fed back” to the mixer in the MIX/VCF module. The Amplitude Envelope Generator (AEG) lets you determine how the volume of the signal changes over time, and the LFO1 can be used to modulate the VCA to create tremolo.
For more information, see as follows:
VCA — page 68 VOLUME — page 69 FEEDBACK — page 69 AEG — page 32 PEG/LFO — page 54
4 EFFECT
The EFFECT module is where three different types of programmable effects, as well as programmable 3-band EQ, can be applied. The 14 Variation Effects include Chorus, Flanger, Phaser, Auto Pan, Rotary Speaker, Pitch Change, Aural Exciter, Compressor, Distortion, Overdrive, Amp Simulator and more. The 5 Delay effects include Delay LCR, Delay LR, Echo, and Tempo Delay, which automatically matches the delay time to the
For more information, see as follows:
Vari EF/EQ — page 77 Dly/Rev EF — page 79 EF Bypass — page 80
5 CONTROL
Specific parameters of the VCO, MIX/VCF, VCF, VCA and EFFECT modules, as well as the PEG, LFO1 and LFO2 can be controlled by many different types of real­time controllers, including [MODULATION] wheel, [RIBBON] controller X- or Z-axis, the eight assignable CONTROL knobs, a connected [FOOT CONTROLLER], keyboard After Touch, and more, including MIDI Control Change messages received at the MIDI [IN] terminal.
The AN1x’s Control Matrix and UTILITY SETUP Control Assign function work together flexibly to give you complete authority over which on-board or external controller controls which individual internal or external parameter.
For more information, see as follows:
Control Features — page 49 Control Matrix — pages 51, 73 Utility Control Assign — pages 50, 95
11
QY700
MIDI OUT
MIDI IN
MIDI IN
AN1x
MIDI OUT
Amp
Mixer
AN1x
Speaker Speaker
Headphones
12345678910111213141516LR
L R INPUT
R OUTPUT
L
R OUTPUTPHONES
L
FC4 FC7

System Examples

FOOT
VOLUME
FOOT
CONTROLLER
FOOT
SWITCH
ON OFF
DC IN R L/MONO
OUTPUT PHONES
POWER
ASSIGNABLE
MIDI OUTTHRU IN
PA-3B Adaptor
DC IN
There are many ways to incorporate the AN1x into a simple or expanded music system. Following are a few of the most common examples.
The AN1x By Itself
At the simplest level, all you need to do is connect stereo headphones to the [PHONES] jack located on the rear panel, and you’re ready to go. To use the AN1x as a stand-alone performance instrument, simply connect it to amplified speakers and optional FC Foot Controller and Footswitch pedals as shown in the diagram at right.
Setting Up Your AN1x
The AN1x Control Synthesizer is an ideal stand-alone performance­based electronic musical instrument as well as a powerful component in an expanded MIDI music system. Following are instructions for proper setup of the AN1x and connection to external devices.
1. After carefully taking your new AN1x out of the box, place it on a keyboard stand or on top of a sturdy table or desk.
To avoid possible damage to the speakers or other connected electronic devices, before switching on the power of any device, make sure the AN1x’s [VOLUME] level and the volume levels of the connected equipment are set to minimum positions.
The AN1x In A MIDI System
It’s easy to create a simple but powerful MIDI music system with only a few basic components. The illustration below shows how to connect the AN1x to a Yamaha QY700 Music Sequencer.
2. Next, connect the supplied Yamaha PA-3B (or
3. Before switching on the power, connect any
Do not attempt to use an AC adaptor other than the PA-3B (or equivalent). Use of an incompatible adaptor may result in irreparable damage to the AN1x, and could even pose a serious shock hazard.
Always be sure to disconnect the power adaptor from the electrical outlet when the AN1x is not in use.
equivalent) Adaptor to the AN1x’s [DC IN] connector located on the rear panel. Then connect the adaptor to the nearest electrical outlet.
peripheral devices such as amplified speakers, FC Foot Controller or Footswitch pedals, or external MIDI instruments.
You can have the AN1x’s Tempo setting control the external sequencer’s clock, or the sequencer’s clock control the speed of the AN1x’s Arpeggiator or Step Sequencer.
For details about assigning AN1x MIDI transmit and receive channels, see page 93. For details about assigning MIDI channels and other settings for the external sequencer or other devices which may be connected, consult the owner’s manual for each. For more information about MIDI, see the APPENDIX, page 109.
12
Connecting The AN1x To
VOLUME
MDR SEO JOB UTIL
MIDI
MIDI DATA FILTER
CURSOR
- FILE DATA +
REC PAUSE START/STOP
TEMPO
MDF2, etc.
AN1x
MIDI IN
MIDI OUT
MIDI IN
MIDI OUT
PROGRAM CHANGE
VWX
MNO
7
YZ
8
PQR
5
GHI
2
4
DEF
1
ABC
0
OTHERS
STU
9
6
JKL
3
YES/ENTERNO
DEMO
PORTAMENTO LAYER
A MIDI Data Storage Device
You can connect the AN1x to a MIDI data storage device, such as the Yamaha MDF2 MIDI Data Filer, in order to “bulk dump”, or save AN1x voice, Step Sequencer and other data to floppy disks. This lets you build up complete libraries of your favorite sounds, sequences and settings, which you can easily load back into the AN1x whenever you wish.
For information about how to perform Bulk Dump operations, see page 94.

Switching On The Power

Playing The Demo Songs

The AN1x comes preprogrammed with demonstration songs which provide dynamic examples of just how powerful the AN1x really is. To select and play a Demo, perform the following operation:
1. Press the [PORTAMENTO] and [LAYER] switches simultaneously. The word “DEMO” will appear in the LCD.
2. Press a PROGRAM CHANGE switch (0 - 9) to select one of the 10 Demo songs. After a brief moment the Demo song will begin, and continue playing until the end.
Once all connections have been properly made, you’re ready to switch on the power and start making music with your AN1x.
1. Set the AN1x’s [VOLUME] knob to minimum position.
2. Press the [POWER] switch, located on the rear panel.
After a brief greeting message which appears in the LCD, the AN1x will power up and be ready to go.
3. Gradually turn the [VOLUME] knob to the right while playing the keyboard until you achieve a comfortable listening level.
3. When the Demo is finished, simply press [-/NO] to return to normal operating status.
The Demo song will continue playing repeatedly until you stop it. You can stop the Demo song in the middle of play by pressing [-/NO].
13
PROGRAM CHANGE
VWX
MNO
7
YZ
8
PQR
5
GHI
2
4
DEF
1
ABC
0
OTHERS
STU
9
6
JKL
3
YES/ENTERNO

Basic Operation

You'll find the process of getting to know the AN1x to be fun and inspiring—especially if you keep a few fundamental things in mind as you select and play the voices, try out the various controls and experiment with the panel features for the first time. Following are some important aspects about basic operation of the AN1x which will help you keep things in their proper context from the very start.

AN1x Operating Modes

For the most part, except when performing a specific Store or MIDI bulk dump operation, the AN1x is basically always in Voice Play/Edit mode. This means that during play, as you turn the various CONTROL knobs, change the parameter values or settings using the Edit matrix [UP/DOWN] switches, select a Layer mode, etc., you are actually editing the voice. (The “EDIT” mark will appear in reverse type in the lower left area of the LCD the first time any voice data is changed.)

Selecting Voices

The AN1x comes with 128 voices already preprogrammed and ready to play. Not only are these voices first-rate and highly useful in their own right, they form a dynamic living example of the AN1x’s vast sonic range and power, as well as provide an excellent basis for study of how voices are constructed.
They are also great for use as a starting point for creating your own voices—by making slight or significant modifications to suit your needs or taste—which you can then store in the AN1x’s memory for instant recall at any time.
Of course, if you want to roll up your sleeves and get your hands on the VCO, VCF and VCA to build up an original voice from scratch, you can easily initialize a voice (i.e., reset each parameter value to its initial setting) and start from there. The AN1x even provides a few handy templates which save you time and all the tedious effort by making all the basic settings for certain types of sounds for you, so you can pick up from there and concentrate on just the fun and creative stuff. (See page 30).
However, these changes only remain in effect as long as the voice is selected, unless you store the newly edited voice using a Voice Store operation before selecting another voice. If you don’t store the changes, they will be lost when you select a different voice.
The AN1x is a very forgiving instrument, however. A Voice Recall function (see page 96) lets you retrieve the edited data. Plus, if you turn the power off before storing an edited voice, when you turn the power back on the edited parameter settings will still be retained in the voice edit buffer.
There are various other modes, but these are simply sub-modes of Voice Play/Edit mode (such as Step Sequencer mode for creating and editing Voice and User Patterns; see page 37), since virtually all panel settings—including Scene, Layer, Effects, Arpeggiator, Step Sequencer settings, and more—are stored as voice data for each voice (excluding system-related settings).
Voice Select Operation
Each of the 128 voices has a Program Number between 001 and 128. You select a voice using the PROGRAM CHANGE keypad. There are two ways to do so, as follows:
METHOD 1 Input a number between 1 and 128, then press [ENTER].
METHOD 2 Press [+] or [–] to increment or decrement through the voices sequentially.
14
Program Number, appears in the LCD.
The voice name, as well as voice Category and
Voice Categories
YES/ENTERNO
or
Press once
Indicates a voice has been edited but not stored.
Knob position settings 2
Knob position settings 1
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync
Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2 Level
FM Depth
FM Src1
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Src PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync
Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2 Level
FM Depth
FM Src1
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Src PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
CTRL
SCENE
MODULATION
Maximum
Minimum
PITCH
Bends the pitch up
Bends the pitch down
Voices can be organized into Categor y types and assigned a two-letter Category code during the voice Name operation. For a list of the available Category types, see page 81.
Scenes
Each voice has two “Scenes”, or two distinct sounds available for instant recall at the press of a [SCENE] switch. Since the specific Scene on/off status is stored as voice data, when you select a voice an LED beside one of the [SCENE] switches will light to indicate which Scene is active. (If both Scene LEDs light, the Scene Control on status has been stored as part of the voice, which means you can morph, or cross-fade between Scenes using the assignable [MODULATION] wheel or any other assigned continuous controller as you play.) For more information about Scenes, see page 19.

Using The Controllers

The AN1x has various on-board controllers which let you control specific parameters in real-time as you play. Besides keyboard Initial and After Touch, these include [PITCH] wheel, [MODULATION] wheel and [RIBBON] controller, as well as the eight assignable CONTROL knobs.
PITCH Wheel
The [PITCH] wheel lets you bend the pitch up or down by an assignable amount. The pitch bend “depth” (range) can be different for each Scene, as set in the Control Matrix.
Voice Name Display
As you edit a voice by turning the knobs or changing parameters in the Edit menu, the information in the screen changes accordingly. To display the voice name and number in the LCD at any time, press [-] or [+] once.
The pitch bend range can be different for each Scene in each voice. You can also use the [PITCH] wheel to control other parameters. For information, see page 51.
MODULATION Wheel
The [MODULATION] wheel lets you apply var ying amounts of modulation to the sound as you play, depending on assignment by the Utility Control Assign function (see page 50) or in the Control Matrix (see page 51).
You can also assign volume, pan or one of many other parameters to be controlled by the [MODULATION] wheel. For information, see page 95. The [MODULATION] wheel can also be used to “morph” between Scenes when the Scene Control function is activated. For information, see page 20.
Voice Recall
If you’re editing a voice, and inadvertently select another voice before performing a Voice Store operation, or simply change your mind, you can recall the most recently edited voice data using the Voice Recall function. For more information, see page 96.
15
RIBBON Controller
KNOB PARAMETER GROUP
PEG/LFOSYNC/FM
VCO1
VCO2
MIX/ VCF
VCF
VCA
ASSIGN
ASSIGN 4
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
Selected parameter group
Selected CONTROL knob parameter
X-axis
Minimum
Maximum
Z-axis
Apply pressure
DEMO
PORTAMENTO
STORE
ARPEGGIO/ SEQ
LAYER
KNOB PARAMETER GROUP
PEG/LFOSYNC/FM
VCO1
VCO2
MIX/ VCF
VCF
VCA
ASSIGN
ASSIGN 4
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
Knob Event
1-8/9-16
SEQ EDIT/ SETUPStep Hold
Pattern Bank
No
BaseUnit
Length LoopType Ctrl No
SEQ Store
The [RIBBON] controller lets you control two different assignable parameters as you play. You can control one parameter by sliding your finger along the X-axis, and another by applying pressure to the Z-axis. You can assign parameters to the [RIBBON] controller using the Utility Assign Control function (see page 50) or the Control Matrix (see page 51).
You can assign different parameters to the [RIBBON] controller for each voice. For information, see page 75.
To activate the Z-axis you must apply considerable pressure. A light touch will only apply to the X-axis.
When you release your finger from the [RIBBON] controller, the value may remain at the same position as at the time of release, or reset to the center position depending on the Control Matrix setting. (See page 73.)

CONTROL Knobs And Parameter Groups

Which parameter is edited by each CONTROL knob for each Scene depends on which KNOB PARAMETER GROUP switch is currently selected, indicated by a lit LED to the left of it. Pressing a CONTROL knob (push-switch) or turning a knob will cause its parameter name and value to display in the LCD.
When you set the [EDIT ROTARY] switch to the 5th position (SEQ EDIT/SETUP menu), the CONTROL knobs will be dedicated to the event parameters of the various steps (beats) of the Step Sequencer.
In this situation, no LED will be lit in the KNOB PARAMETER GROUP section, and the name of the current step event parameters will appear in the LCD when you turn or press a knob.
Simply pressing a KNOB PARAMETER GROUP switch will revert the status back to normal tone generator parameter control, as will selecting a different Edit menu with the [EDIT ROTARY] switch. As long as the [EDIT ROTARY] switch is still set to the SEQ EDIT/SETUP menu, however, you can press the selected KNOB PARAMETER GROUP switch again to revert to Step Sequencer control by the knobs (i.e., you can toggle back and forth between knob parameter control and step event data edit by pressing the switch.)
For more information about the KNOB PARAMETER GROUP switches, see page 16. For more information about the CONTROL knobs, see page 16. For information about the Step Sequencer, see page 37.
When you select a voice the [ASSIGN] switch will automatically be selected (unless the [EDIT ROTARY] switch is set to SEQ EDIT/SETUP), which lets you access the eight parameters assigned to the respective CONTROL knobs.
For more information about the Utility Control Assign function, see pages 50, 95.
Foot Controllers
The AN1x features [FOOT CONTROLLER], [FOOT VOLUME], and [FOOTSWITCH] jacks for connecting various foot pedals, each of which can be assigned to control one of many types of available on-board and external parameters.
For more information about assigning controllers, see page 49.
Layer Modes And Portamento
One of six Layer modes can be assigned to each voice by pressing the [LAYER] switch, and Portamento on/off status can be set by pressing the [PORTAMENTO] switch.
For more information about Layer modes, see page 22. For more information about portamento, see page 24.
16

AN1x Quick Tour

This area displays Arpeggiator/ Sequencer on/off and hold status
This area displays Layer mode status
This area displays Poly mode status
VOLUME
CTRL
SCENE
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2 Level
FM Depth
FM Src1
PHONES
L / MONO
OUTPUT
R
DC IN POWER
FOOT
VOLUME
FOOT
CONTROLLER
FOOT
SWITCH
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Src PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
IN
OUT MIDI
THRU
PROGRAM CHANGE
VWX
MNO
7YZ8
PQR
5
GHI
2
4
DEF
1
ABC
0
OTHERS
STU
9
6
JKL
3
YES/ENTERNO
DEMO
PORTAMENTO
STORE
ARPEGGIO/SEQ
LAYER
Mode Poly
Port
Tempo Split Pnt Track Common
Trigger
LoopType
Common Arp/SEQ
Type/No
Knob Event
1-8/9-16
System
MstrTune
KbdTrans
VOICE SCENE SETUP
VOICE COMMON
VOICE FREE EG
VOICE ARPEGGIO/SEQ
SEQ EDIT/SETUP
UTILITY SETUP
LFO Rst
Ctrl Matrix Set No
Vari EF/EQ Param Data
Length
Key Track
KbdMode Hold
Step Hold
Pattern Bank
Kbd Vel
MIDI Tx Ch
Param Source Vari EF
Dry:Wet
Dly/Rev EF Param
Param
Track Track No
SceneSw
MIDI Ptn Tx Ch
No
BaseUnit
Rx Ch
DeviceNo Local
BulkDump
Length LoopType
Arpeggio Subdivide
Play EF Swing
Scene Sw
Track Job Rec
Data
Depth
EF Bypass
Layer Pan
Separate
Unison Detune
Name Cursor Char
Copy Undo
Velocity
GateTime
Ctrl No
SEQ Store
Ctrl Device
Ctrl No
KNOB PARAMETER GROUP
PEG/LFOSYNC/FM
VCO1
VCO2
MIX/VCF
VCF
VCA
ASSIGN
This section provides a “hand’s on” journey through the key features you’ll access regularly as you select voices, tweak sounds and adjust settings for the various parameters.

Exploring The Factor y-set Voices

Taking the time to systematically explore various aspects of the 128 factory-set voices is an excellent way to get a thorough understanding of the AN1x’s sonic range and power. It’s also a natural way to quickly familiarize yourself with some of the fundamental operations you’ll use during performance as well as in voice, Arpeggiator, Step Sequencer and Free EG creation and editing sessions.
Try the simple operations which follow as you select and play each preset voice, and take note of what happens to the sound as you change the various settings. If, along the way, you stumble upon a sound you want to keep, simply perform a Voice Store operation (see page 98). If, however, you mess up a sound too much, there’s no need to worry: Just reselect the same voice to retrieve the original sound data and start over again! Unless you perform a Voice Store operation, no changes you make will be permanent. Even if you do decide to store a voice, you need not worry about losing any of the factor y-set voices permanently, because the entire bank can be recalled (see page 100).
1 Select a voice.
Use the PROGRAM CHANGE keypad to select a voice (1 - 128).
For information about selecting voices, see Basic Operation, page 14.
2 Check LCD status.
When you select a voice, first take a look at the information which appears in the LCD, such as Poly mode (“POLY”, “MONO”, “LEGATO”), Layer mode (“SINGLE”, “UNISON”, “DUAL”, “SPLIT”, etc.), and whether the Arpeggiator (“ARP”) or Sequencer (“SEQ”) is on. This reveals the fundamental nature of a voice at-a-glance.
3 Compare Scenes, and morph between Scenes
using Scene Control.
When you select a voice, the LED beside the [SCENE 1] or [SCENE 2] switch (or both LEDs) will be lit, indicating the Scene status which was stored as voice data. Press each switch to compare the difference between the sound of Scene 1 and Scene 2.
Press both [SCENE] switches simultaneously to activate the Scene Control function, then roll the [MODULATION] wheel for ward and back to morph, or cross-fade between Scenes as you play.
For more information about Scenes and Scene morphing, see page 19.
17
4 Turn the CONTROL knobs.
Press a KNOB PARAMETER GROUP switch and turn each CONTROL knob as you play each Scene to hear how it affects the sound. There are eight different groups of parameters assigned to the knobs at the factory. These let you edit the tone generator parameters as printed on the panel beside each knob. Notice how easy it is to edit and drastically change the voice.
For more information about using the CONTROL knobs, see page 26.
5 Compare Layer modes.
Press the [LAYER] switch to compare the difference of each of the six Layer modes as you play, one at a time.
8 Change arpeggio Tempo, Pattern Type,
Subdivision, and Hold status.
To speed up or slow down the Arpeggiator pattern (or sequence), set the [EDIT ROTARY] switch to the VOICE COMMON menu and press Tempo [UP/DOWN] until you achieve the desired rate.
For more information about Tempo, see page 77.
To tr y out the 30 different preset Arpeggiator pattern types, set the [EDIT ROTARY] switch to the VOICE ARPEGGIO/SEQ menu and press the Type/No [UP/DOWN] switch and step through each pattern.
For more information about the Type/No parameter, see page 34.
For more information about Layer modes, see page 22.
6 Change Poly mode setting.
To hear how the keyboard Poly setting affects how the voice can be played, set the [EDIT ROTARY] switch to the VOICE SCENE SETUP menu and press the Poly [UP/DOWN] switch to select POLY, MONO or LEGATO. Then play the keyboard.
For more information about Poly mode, see page 72.
7 Turn [ARPEGGIO/SEQ] on and off.
If the voice uses the Arpeggiator (“ARP” appears in the LCD) or Sequencer (“SEQ” appears in the LCD), press the [ARPEGGIO/SEQ] switch to turn it off and hear how the voice sounds without the pattern.
Pay attention to how the arpeggio or sequence is triggered—either across the entire length of the keyboard, or only to the left of the Split Point. In the case of the Step Sequencer, some voices are programmed to let you trigger a different pattern from each key to the left of the Split Point.
To hear how the timing resolution of a pattern changes with the 10 different Subdivide settings, set the [EDIT ROTARY] switch to the VOICE ARPEGGIO/SEQ menu and press Arpeggio Subdivide [UP/DOWN] to step through each.
For more information about Arpeggio Subdivide, see page 34.
9 Change Effects and adjust EQ.
To hear the different Variation and EQ effects and settings, set the [EDIT ROTARY] switch to the VOICE COMMON menu and press Vari EF/EQ Param [UP/DOWN] and Data [UP/DOWN] switches accordingly. Also press the Vari EF Dry:Wet [UP/DOWN] to change the balance between “dry” (normal) and “wet” (effected) signals.
For more information about Vari EF/EQ, see page 77.
To hear the different Delay and Reverb effects and settings, press Dly/Rev EF Param [UP/DOWN] and Data [UP/DOWN] switches accordingly.
For more information about Dly/Rev EF mode, see page 79.
Set the [EDIT ROTARY] switch to the VOICE ARPEGGIO/SEQ menu and press KbdMode [UP/DOWN] once to confirm the setting which determines how the pattern is triggered. Next, set the [EDIT ROTARY] switch to the VOICE SCENE SETUP menu and press Poly [UP/DOWN] and compare the way the different Poly mode settings affect the pattern as you play the keyboard.
If the voice does not use the Arpeggiator or Step Sequencer, press [ARPEGGIO/SEQ] to turn on the Arpeggiator or Step Sequencer and hear how notes and chords are affected.
For more information about the Arpeggiator, see page 33. For information about the Step Sequencer, see page 37.
To bypass specific or all effects and hear how the voice sounds in its pristine state, press EF Bypass [UP/DOWN] and change the status accordingly.
EF Bypass is a system parameter, and therefore will remain as you set it regardless of which voice is selected. For more information, see page 80.
18
Assignable Real-time Controllers
Knob position settings 2
Knob position settings 1
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync
Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2 Level
FM Depth
FM Src1
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Src PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync
Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2 Level
FM Depth
FM Src1
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Src PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
CTRL
SCENE
You can assign specific parameters to the assignable controller of your choice, including the eight CONTROL knobs, [MODULATION] wheel, [RIBBON] controller (X-axis and Z-axis) and keyboard After Touch, as well as (optional) [FOOT VOLUME], [FOOT CONTROLLER] and [FOOTSWITCH] pedals. Controller and parameter assignments are made using the Control Matrix (see page
73) and the Utility Control Assign function (see page 95).
For more information about controllers, see Using The Control Features, page
49.

Selecting Scenes And Scene Morphing

The AN1x’s Scene select and play functions offer an exciting range of sophisticated and convenient real-time sound control options that let you express yourself musically in completely unique ways. The [SCENE] switches let you select a Scene or activate the Scene Control function.
Parameters Stored In Each Scene
• All parameter group CONTROL knob position settings (except for the [ASSIGN] group).
• VOICE SCENE SETUP Menu Mode and Control Matrix (excluding common) parameter settings.
• VOICE COMMON menu Vari EF Dry:Wet settings.

Scene Memories

Each voice has two Scene memories, each of which can have a different edit using the CONTROL knobs. Either Scene can be recalled at any time during play by pressing [SCENE 1] or [SCENE 2]. An LED to the left of the selected switch will light to indicate the active Scene.
Due to the virtually unlimited number of results possible by selecting KNOB PARAMETER GROUP switches and turning the CONTROL knobs, each of the two Scenes can be as similar or radically different as you want. This gives you two specific sounds to choose from at any time within each of the 128 voices, at the simple press of a [SCENE] switch.
Scenes are especially handy for creating slight variations on the same sound for use during different parts of a song—say, one with fast attack that cuts through the mix during rhythmic phrases, and one with a slower attack that’s more suitable for a pad. And of course, if the two Scenes are completely different from each other—say one sound prepared for verse and chorus, and another for a solo break—it’s a lot simpler to switch back and forth between Scenes than it is to switch between voices, especially under the pressure of a live situation.
19
Scene Edit Buffers
Scene

Scene Control

Buffer
Tone
Generator
Scene
Control knobs
1-8
Scene Edit
Buffers
Tone
Generator
Scene
Scene
Control knobs
1-8
Scene Edit
Buffers
CTRL
SCENE
MODULATION
Scene 1 setting
Scene 1/2
equal balance
Minimum
Maximum
Halfway
MODULATION
Scene 2 setting
MODULATION
Scene 2 settings
Scene 1 settings
MODULATION
Scene 1
Scene 2
VOLUME
CTRL
SCENE
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2 Level
FM Depth
FM Src1
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Src PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
VOLUME
CTRL
SCENE
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2 Level
FM Depth
FM Src1
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Src PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
CTRL
SCENE
When you select a voice, the two Scenes are loaded into the Scene edit buffers. Since each Scene has its own buffer, you can “work” on each Scene separately. For example, if [SCENE 1] is selected and you edit its parameters by turning the knobs, this data will be maintained in Scene 1 even if you select [SCENE 2] and start editing it. When you switch back to Scene 1, it will recall your edited data (and not the original Scene 1 data stored with the voice).
There’s also a Scene Control buffer, where parameter changes by moving the [MODULATION] wheel (as well as CONTROL knob positions when Scene Control is active) take place. This sound can be stored in either Scene edit buffer at any time using the Scene Store operation.
Scene Control
The Scene Control function lets you “morph”, or cross-fade between the two Scenes by rolling the assignable [MODULATION] wheel, or using an assignable Foot Controller or any other continuous controller.
For information about assigning controllers, see page 95.
The procedure for activating the Scene Control function is as follows:
1. Press both [SCENE] switches simultaneously. The LEDs to the left of both switches will light to indicate that Scene Control is active.
2. Roll the [MODULATION] wheel forward and back (or use a Foot Controller, etc.) as you play.
Since Scene editing, as well as Scene Store, Load and Swap operations (see pages 21, 22), are taking place in the Scene edit buffers, you need not worry about losing your original Scene data as stored with the selected voice, unless you perform a Voice Store operation to the same voice location.
However, since the Scene buffer is volatile, you will lose your edited Scene data unless you perform a Voice Store operation before selecting another voice.
For information about performing a Voice Store operation, see page 98.
The minimum value of the [MODULATION] wheel (or Foot Controller, etc.) plays Scene 1; the maximum value plays Scene 2; any position between the two extremes (between a range of 0 and 127) will play a blend of both Scenes accordingly.
20
Depending on how different each Scene is, a considerable
Layer mode = SPLIT
Scene Control
Edit Buffer
SPLIT POINT
Scene 1
Scene 2
Layer mode = DUAL
Scene Control
Edit Buffer
Scene 1
Scene 2
CTRL
SCENE
STORE
number of parameters may get changed simultaneously as you do the cross-fade. As such, you have an enormous palette of sound textures available which you can apply in real-time as you play. Also, you can select KNOB PARAMETER GROUP switches and turn the CONTROL knobs to edit the data during the Scene Control. All parameter changes when both [SCENE] switches are activated take place in the Scene Control edit buffer.
As you morph between the two Scenes and turn the CONTROL knobs, you may create a killer sound you simply must save before risking losing it. Performing a Scene Store operation lets you store it to one of the Scenes right then and there.
Confirming Controller Assigned To Scene Control
You can confirm at any time which controller is assigned to perform Scene Control. Simply press and hold both [SCENE] switches, and the name of the currently assigned controller will display in the LCD.
For information about assigning a controller for Scene Control, see page 95.
During Scene Control, Control Matrix settings and some of the Switch parameters (e.g., VCF Type, LFO Wave, VCO Wave, etc.) will not change. For these parameters, the Scene 1 settings will remain in effect.
Scene Control In DUAL And SPLIT Modes
Depending on whether the Layer mode is set to DUAL or SPLIT, the Scene Control will morph in different ways.
In DUAL mode, the Scene Control will morph from the Scene 1 sound to the Scene 2 sound.
In SPLIT mode, the Scene Control will morph from the Scene 1 sound to the Scene 2 sound when the keyboard is played to the left of the Split Point only. When the keyboard is played to the right of the Split Point, only the Scene 2 sound will be played.

Scene Store Function

The Scene Store function lets you store the data in one Scene Edit buffer to the other, or the data created during Scene Control to either of the Scene edit buffers.
1. Hold [STORE] and press the [SCENE 1] or [SCENE 2] switch, depending on which one you want to store the current Scene setting into. “SURE?[Y/N]” flashes in the LCD.
2. Press [YES/ENTER] to execute the Scene Store operation, or [NO] to cancel it.
Since the Scene Store function stores the data to a Scene edit buffer, be sure to execute a Voice Store operation before selecting another voice.
For more information about Layer modes, see page 22.
21

Scene Load Function

CTRL
SCENE
STORE
DEMO
PORTAMENTO
STORE
ARPEGGIO/ SEQ
LAYER
The Scene Load function lets you load Scene data from a Scene in any voice to the corresponding Scene in the currently selected voice. This lets you, for example, load the Scene 1 parameters of one voice to Scene 1 of the currently selected voice, and load the Scene 2 parameters of another voice to Scene 2 of the currently selected voice.
1. Hold [SCENE 1] (or [SCENE 2]) and enter the number of the voice whose Scene data you want to copy. The selected voice number flashes in the LCD.
2. Press [YES/ENTER] to execute the Scene Load operation, or [NO] to cancel it.

Selecting Layer Modes

The LAYER switch is used for selecting a Layer mode from the six available. Every time you press the switch, a different Layer mode is selected. The selected Layer at the time of a Voice Store operation is saved as voice data.
Each Layer mode determines how Note On messages from either the AN1x’s keyboard or external MIDI devices (as received at the AN1x’s MIDI [IN] terminal) are handled. Depending on which Layer mode is selected, either one or both Scenes will be played, and the Scene Control function will behave in specific ways. The selected Layer also affects available polyphony, and determines multitimbral status.
Data which is loaded:
•All knob parameter settings (excluding [ASSIGN] group)
•VOICE SCENE SETUP Mode and Control Matrix parameters
•VOICE COMMON Vari EF Dry:Wet parameter

Scene Swap Function

The Scene Swap function lets you exchange the data in one Scene edit buffer with the other.
1. Hold [STORE] and press both [SCENE 1] and [SCENE 2] switches. “SURE?[Y/N]” flashes in the LCD.
2. Press [YES/ENTER] to execute the Scene Swap operation, or [NO] to cancel it.
Data which is exchanged:
•All knob parameter settings (excluding [ASSIGN] group)
•VOICE SCENE SETUP Mode and Control Matrix parameters
•VOICE COMMON Vari EF Dry:Wet parameter
•VOICE FREE EG Track SceneSw parameter
•VOICE ARPEGGIO/SEQ Common SceneSw parameter

Layer Modes

SINGLE
This is the normal play mode for a voice. The sound is determined by the data of the currently selected Scene. In this mode the AN1x plays with maximum 10 notes polyphony.
UNISON
This mode is great for getting those “fat” analog-type sounds of the legendary vintage synths. In Unison mode, the data of the currently selected Scene is multiplied. Polyphony is determined by the Poly mode setting (see page 72). For example, if Poly mode is set to “mono” or “legato”, then one Note On message will use five notes of polyphony; if it is set to “poly”, then one Note On message will use two notes of polyphony.
The Unison Detune function (see page 76) lets you decide the detuning for the Unison in order to fatten the sound.
22
DUAL
MIDI IN
AN1x
QY300
MUSIC SEQUENCER
MIDI OUT
External sequencer
Scene 1 range = MIDI ch. 1
Scene 2 range = MIDI ch. 2
Two incoming MIDI signals play each Scene independently across the entire keyboard according to Rx Ch settings.
MIDI IN
AN1x
QY300
MUSIC SEQUENCER
MIDI OUT
External sequencer
SPLIT POINT
Scene 2 range = MIDI ch. 1Scene 1 range = MIDI ch. 1
Two incoming MIDI signals play each scene independently over a range determined by the Split Point, according to Rx Ch settings.
Plays Scene 1 sound Plays Scene 2 sound
SPLIT POINT
This mode layers the two sounds of Scene 1 and Scene 2—i.e., it plays both Scenes simultaneously. In this mode, the AN1x is capable of multitimbral play (max. 2 sounds), where an external MIDI sequencer or device can play each Scene on separate MIDI channels, as set by the UTILITY SETUP Rx Ch (Receive Channel) parameter (see page 93).
SPLIT
In this mode, Scene 1 is assigned to the keys to the left of the variable Split Point (see page 77), and Scene 2 is assigned to the keys to the right.
To select a Scene for MIDI channel assignment, simply press a [SCENE] switch.
DUAL UNISON
In this mode, each Dual layer plays in Unison (one Note On message uses five notes of polyphony) when the Poly mode is set to “mono” or “legato”. If both Scenes are set to “poly”, the result is the same as DUAL mode. Multitimbral play from an external MIDI source (max. 2 sounds) is also possible, as set by the UTILITY SETUP Rx Ch (Receive Channel) parameter (see page 93).
In SPLIT mode the AN1x is capable of multitimbral play (max. 2 sounds).
SPLIT UNISON
In this mode, each Scene on each side of the variable Split Point plays in Unison (One Note On message uses five notes of polyphony) when Poly mode is set to “mono” or “legato”. If both Scenes are set to “poly”, the result is the same as SPLIT mode.
Multitimbral play from an external MIDI source (max. 2 sounds) is also possible, determined by the UTILITY SETUP Rx Ch (Receive Channel) settings.
23
Layer Parameters
DEMO
PORTAMENTO
STORE
ARPEGGIO/ SEQ
LAYER
C1 C2
C1 C2
Key pressed
Key pressed
Normal play
Portamento
Pitch glides from note to note
The AN1x features Layer parameters in the VOICE SCENE SETUP menu which let you detune the Unison or Dual layers when UNISON mode or DUAL mode is selected, or separate the panning between the two layers when UNISON mode, DUAL mode or SPLIT mode is selected. For more information, see page 76.

Por tamento Play

Portamento is an effect commonly used in singing or when playing a bowed instrument (glissando), where the sound is carried in a continuous glide from one note to the next, through all the intermediate pitches.
The portamento is applied not only to the AN1x’s voice as audio output from the internal tone generator, portamento data is also output from the MIDI [OUT] terminal, which means it can affect a voice of an external tone generator assigned to the same MIDI channel as the AN1x, or be recorded as Control Change data in an external MIDI sequencer.

Turning PORTAMENTO On And Off

Pressing the [PORTAMENTO] switch turns the portamento on or off. Portamento on/off status is stored as voice data.
Pressing [PORTAMENTO] outputs a Control Change message via the MIDI [OUT] terminal, which can be recorded as Control Change data in an external MIDI sequencer.
You can designate the assignable Footswitch to turn the portamento on and off by foot, using the UTILITY SETUP Control function (see page 95).
24

Setting Por tamento Time

Mode Poly
Port
VOICE
SCENE SETUPLFO Rst
Ctrl Matrix Set No
Param Source
Depth
Layer Pan
Separate
Unison Detune
ASSIGN 4
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
CTRL
PEG
LFO2 LFO1
VCO
VCO1
SYNC
MASTER
SLAVE
FM
VCO2
MIX/VCF
MOD
RING
NOISE
FEG
VCA
VOLUME
AEG
FEEDBACK
VARI
EQ
DLY REV
EFFECT
KNOB PARAMETER GROUP
PEG/LFOSYNC/FM
VCO1
VCO2
MIX/ VCF
VCF
VCA
ASSIGN
You can determine the Portamento time by pressing [PEG/LFO] and turning CONTROL knob 4.
When the [PORTAMENTO] switch is turned off, “– – –” will flash in the LCD.
For more information, see page 56.

Selecting Por tamento Modes

Selecting Parameter Groups

The KNOB PARAMETER GROUP switches determine which group of tone generator parameters you can edit by turning the CONTROL knobs. You can change the voice drastically by editing the various parameters. Simply press a switch to access a group of parameters. The selected switch will be indicated by a lit LED to the left of it.
There are various Portamento modes available depending on Poly mode setting. These are accessed by the VOICE SCENE SETUP menu.
For more information, see page 73.
The name of each parameter in the group is printed on the panel next to the knob by which it is edited, color coded and arranged in relation to each KNOB PARAMETER GROUP switch. A description of each parameter group, along with available parameters and settings available within each group, is provided in the REFERENCE section.
For details, see as follows:
1PEG/LFO — page 54 2SYNC/FM — page 58 3VCO1 — page 61 4VCO2 — page 63 5VCF — page 64 6MIX/VCF — page 66 7VCA — page 68
(ASSIGN — page 70)
For details about assigning parameters to CONTROL knobs, see page 95. For information about the AN1x’s tone generator, see page 10.
25
Using The
ASSIGN 4
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2 Level
FM Depth
FM Src1
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Sr c PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
Actual value (flashing)Current knob position
CONTROL Knobs
The eight CONTROL knobs give you direct access to dozens of tone generator parameters that let you coax literally an unlimited range of sounds from the AN1x in real-time. They also let you access and edit the individual events in each step of the Step Sequencer (when the [EDIT ROTARY] switch is set to the SEQ EDIT/SETUP menu).
The CONTROL knobs are assignable, so you can designate a specific parameter to be controlled by each knob. You can use the Control Matrix to designate each knob parameter for each Scene in each voice. Plus, you can use the UTILITY SETUP menu Control function to designate specific Control Change parameters to be controlled by each knob when the [ASSIGN] switch is selected, which not only is routed to the internal tone generator, but is output via the MIDI [OUT] terminal, and therefore can be used to simultaneously control an external MIDI device.
When you turn a knob to edit a parameter, its parameter name and value will automatically appear in the LCD, and the knob data graph will track knob movements accordingly. If you simply press a knob (push-switch) without turning it, the parameter name and value will appear in the LCD for visual confirmation, without changing its value.
If the [EDIT ROTARY] switch is set to positions 1 - 4 or position 6, when you select a voice the [ASSIGN] switch will automatically be selected (the LED beside it will light), which means the group of parameters assigned to the knobs by the UTILITY SETUP menu Control function can be edited or controlled by turning the CONTROL knobs. To access another group of knob parameters, simply press a KNOB PARAMETER GROUP switch.
For more information about the knob parameters, see page 54.
The Knob Data Graph
During tone generator or sequence event parameter editing, a horizontal 11-segment “knob data graph” appears in the lower area of the LCD. When you press a knob’s push-switch for data confirmation (before turning the knob), the data graph provides you with a visual reference of the parameter value in relation to the current physical position of the knob.
A flashing segment in the data graph indicates the actual value of the parameter, whereas shaded segments to the left or right of the flashing segment indicate the current physical position of the knob. As you turn the knob to the left or right, the data graph will move left or right in accordance with the knob movements.
Coarse/Fine Edit
You can edit CONTROL knob parameters in coarse or fine increments and decrements, depending on how you turn the knob. The knob data graph will display differently for each method.
Simply turning a knob will increase or decrease the parameter value in coarse (large) amounts. In this case, the flashing indicator in the knob data graph will be canceled. Turning a knob while pressing it will increase or decrease the parameter value in fine (small) amounts. In this case, the flashing indicator in the knob data graph will position as you turn the knob, and will remain flashing when you release the knob.
Turning a knob left decreases numeric values (or scrolls toward the top of a list of available parameters), and turning a knob right increases numeric values (or scrolls toward the bottom of a list of available parameters).
For information about assigning controllers, see page 95.
26

Assigning Parameters To Knobs

You can assign one of many available Control Change parameters to each knob. After pressing the [ASSIGN] switch, these parameters will be available for edit in real­time using the CONTROL knobs.
Knob assignments are made using the Control function (Device and Control Number) parameters located in the UTILITY SETUP menu. When you press [ASSIGN] and turn a CONTROL knob, the MIDI Control Change data is sent to both the internal tone generator as well as to MIDI [OUT], where it can control external devices. The Control function assignments are system parameter settings, which means they will remain as set and be available regardless of which voice is selected.
Step Sequencer Event Edit
If you set the [EDIT ROTARY] switch to the SEQ EDIT/SETUP menu (position 5), or if you select a voice when the [EDIT ROTARY] switch is already set there, no LED will be lit beside a KNOB PARAMETER GROUP switch, and turning a CONTROL knob will edit the selected event data of the Sequencer step assigned to that knob.
When you turn a knob to edit an event, the step event name and value (and step number) will automatically appear in the LCD, and the knob data graph will track knob movements accordingly. Also, if you simply press a knob (push-switch) without turning it, the information will display in the LCD for confirmation.
Pressing a KNOB PARAMETER GROUP switch will activate its group of tone generator parameters (its LED will light), and pressing the same switch again will return to Step Sequencer edit status. Setting the [EDIT ROTARY] switch to another position will also disengage Step Sequencer edit.
You can also assign various other parameters to the knobs using the Control Matrix located in the VOICE SCENE SETUP menu, which only affects parameters for the internal tone generator (as well as incoming MIDI messages). And since Control Matrix parameters are voice settings, they are stored as voice data, which means that each voice can have customized knob assignments for each Scene!
For details on how to assign Control function parameters to the CONTROL knobs, see page 95. For details on how to assign Control Matrix parameters to the CONTROL knobs, see page 73.
For a list of available parameters which can be assigned to each CONTROL knob, see the separate Data List book.
For more information about the Step Sequencer, see page 37.
27
Using The Panel
Mode Poly
Port
Tempo Split Pnt
Track Common Trigger
LoopType
Common Arp/SEQ
Type/No
Knob Event
1-8/9-16
System
MstrTune
KbdTrans
VOICE SCENE SETUP
VOICE COMMON
VOICE FREE EG
VOICE ARPEGGIO/ SEQ
SEQ EDIT/ SETUP
UTILITY SETUP
LFO Rst
Ctrl Matrix Set No
Vari EF/EQ Param Data
Length
Key Track
KbdMode Hold
Step Hold
Pattern Bank
Kbd Vel
MIDI Tx Ch
Param Source Vari EF
Dry:Wet
Dly/Rev EF Param
Param
Track Track No
SceneSw
MIDI Ptn Tx Ch
No
BaseUnit
Rx Ch
DeviceNo Local
BulkDump
Length LoopType
Arpeggio
Subdivide
Play EF Swing
Scene Sw
Track Job Rec
Data
Depth
EF Bypass
Layer Pan
Separate
Unison Detune
Name Cursor Char
Copy Undo
Velocity
GateTime
Ctrl No
SEQ Store
Ctrl Device
Ctrl No
Press this area to decrement settings (hold to scroll)
Select a menu (1 - 6)
Press once to display information in LCD
Press this area to increment settings (hold to scroll)
Mode Poly
Port
Tempo Split Pnt
Track Common Trigger
LoopType
Common Arp/SEQ
Type/No
Knob Event
1-8/9-16
System
MstrTune
KbdTrans
VOICE SCENE SETUP
VOICE COMMON
VOICE
FREE EG
VOICE ARPEGGIO/ SEQ
SEQ
EDIT/ SETUP UTILITY
SETUP
LFO Rst
Ctrl Matrix Set No
Vari EF/EQ Param Data
Length
Key Track
KbdMode Hold
Step Hold
Pattern Bank
Kbd Vel
MIDI Tx Ch
Param Source Vari EF
Dry:Wet
Dly/Rev EF Param
Param
Track Track No
SceneSw
MIDI Ptn Tx Ch
No
BaseUnit
Rx Ch
DeviceNo Local
BulkDump
Length LoopType
Arpeggio
Subdivide
Play EF Swing
Scene Sw
Track Job Rec
Data
Depth
EF Bypass
Layer Pan
Separate
Unison Detune
Name
Cursor Char
Copy Undo
Velocity
GateTime
Ctrl No
SEQ Store
Ctrl
Device
Ctrl No
3 Utility Menu
2 Step Sequencer Menu
1 Voice Menus
Edit Matrix
The AN1x’s panel matrix of Edit menus gives you quick and easy access to hundreds of parameter settings. All you have to do is set the [EDIT ROTARY] switch to one of the six menus and press the parameter value [UP/DOWN] switch located beneath the name of the parameter you want to edit.
Press the [UP/DOWN] switch once to display the name of the parameter and current value setting in the LCD. Press the upper or lower area of the switch repeatedly to increment or decrement through the settings, or hold the upper or lower area of the switch to scroll through the settings.
1 Voice Menus
The four Voice menus are primarily dedicated to parameters which affect the tone generator.
VOICE SCENE SETUP Includes Scene Mode and Control Matrix parameters plus Layer-related parameters for the voice.
VOICE COMMON Includes Tempo, Split Point, Effect and voice naming parameters which are common to both Scenes, and Variation Effect Dry:Wet balance parameter which can be set for each Scene.
VOICE FREE EG Includes Trigger and Length setting, Track and Parameter select, plus recording and other parameters related to the Free EG function.
VOICE ARPEGGIO/SEQ Includes common and specific parameters related to the Arpeggiator and Step Sequencer.
For a description of each parameter and available settings, see the REFERENCE section, page 72. For information about the Arpeggiator, see page 33.
2 Step Sequencer Menu
The SEQ EDIT/SETUP menu includes Knob event and sequence editing-related parameters, as well as Pattern Bank and Number select, and other parameters related to the Step Sequencer.
For a description of each parameter and available settings, see the REFERENCE section, page 89. For information about the Step Sequencer, see page 37.
3 Utility Menu
The UTILITY SETUP menu includes “global” parameters, including System tuning and keyboard transpose and velocity parameters, MIDI channel transmit, receive and other settings, and Control function assignment-related parameters.
For a description of each parameter and available settings, see the REFERENCE section, page 92. For more information about the Control function, see page
50.
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Editing Voices

Mode Poly
Port
VOICE SCENE SETUPLFO Rst
Ctrl Matrix Set No
Param Source
Depth
Layer Pan
Separate
Unison Detune
DEMO
PORTAMENTO
STORE
ARPEGGIO/ SEQ
LAYER
PROGRAM CHANGE
VWX
MNO
7
YZ
8
PQR
5
GHI
2
4
DEF
1
ABC
0
OTHERS
STU
9
6
JKL
3
YES/ENTERNO
Mode Poly
Port
Tempo Split Pnt
Track Common Trigger
LoopType
Common Arp/SEQ
Type/No
Knob Event
1-8/9-16
System
MstrTune
KbdTrans
VOICE SCENE SETUP
VOICE COMMON
VOICE FREE EG
VOICE ARPEGGIO/ SEQ
SEQ EDIT/ SETUP
UTILITY SETUP
LFO Rst
Ctrl Matrix Set No
Vari EF/EQ Param Data
Length
Key Track
KbdMode Hold
Step Hold
Pattern Bank
Kbd Vel
MIDI Tx Ch
Param Source
Vari EF
Dry:Wet
Dly/Rev EF Param
Param
Track Track No
SceneSw
MIDI Ptn Tx Ch
No
BaseUnit
Rx Ch
DeviceNo Local
BulkDump
Length LoopType
Arpeggio
Subdivide
Play EF Swing
Scene Sw
Track Job
Rec
Data
Depth
EF Bypass
Layer Pan
Separate
Unison Detune
Name Cursor Char
Copy Undo
Velocity
GateTime
Ctrl No
SEQ Store
Ctrl Device
Ctrl No
KNOB PARAMETER GROUP
PEG/LFOSYNC/FM
VCO1
VCO2
MIX/ VCF
VCF
VCA
ASSIGN
Algorithm
Wave
Attack
Attack
ASSIGN 1 ASSIGN 2
ASSIGN 3
ASSIGN 4
PEG Decay
Wave
VCO1
Fine
Fine
PEG Sw
FM Src2
LFO2 Spd
PmodDepth PmodDepth
Level
LFO1 Wave LFO1 Spd
LFO1 Dly
PW
ASSIGN 5
ASSIGN 6 ASSIGN 7 ASSIGN 8
VCF Cutoff
Sync Pmod Sw
Sync Pitch
Pitch Pitch
PEG Depth
Decay
Decay
VCO2
Level
FM Depth
FM Src1
Sync Pitch Depth
Sustain
Ring Mod
Sustain
Sync Pitch Src
Edge
Port Time
Edge
Release
Release
Noise Level
PW
HPF
Feedback
VCF
PWM Depth
PWM Sr c PWM Src
PWM Depth
Type
Reso nance
Volume
FEG Depth
Fmod Depth
Amod Depth
Vel Sens
Key Track
Vel Sens
If you’ve read through all the preceding sections, and especially if you’ve been trying out the various features along the way, you should have a pretty solid grounding in how the AN1x creates and enhances sound, as well as how the various controls work to manipulate the many features. This section provides an overview of the steps required for the procedure of editing a voice, along with the key procedures required to build up your own voices from scratch.

Voice Edit Procedure

The AN1x is so naturally intuitive, the procedure for editing a voice is extremely simple. There are only a few basic steps, as follows:
1. Select a voice using the PROGRAM CHANGE keypad.
3. Edit the various tone generator parameters for each Scene, using the KNOB PARAMETER GROUP switches and CONTROL knobs.
4. Depending on your needs, use the panel Edit matrix to designate effects configuration and settings, record real-time knob movements for one or more parameters using the 4-track Free EG function, designate Arpeggiator settings, create a Step Sequence, assign Control Matrix sets, and set any other voice parameters.
2. Set the status of Layer mode with the [LAYER] switch and Poly mode (located in the VOICE SCENE SETUP menu).
5. Store the voice data to a voice memory location (1 - 128) using the Voice Store operation (see page 98).
Parameters which you can edit at any time but which are not stored as voice data include system-related parameters accessible from the UTILITY SETUP menu, as well as Effect Bypass status (VOICE COMMON menu) and MIDI Pattern Transmit Channel (VOICE ARPEGGIO/SEQ menu). As such, they will remain as set regardless of which voice is selected.
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CREATING ORIGINAL
Saw Wave Pulse Wave
VOICES
Following is an overview of the key procedures required to build up your own voices from scratch. For step-by-step examples of how to create specific types of voices, including analog synth classics like Synth Bass and Synth Brass, as well as traditional Electronic Organ and Electric Piano voices and more, see page 101.
Tone Generator and Panel Parameter Editing
By editing the tone generator parameters you can determine the fundamental characteristics of the voice. These are accessed by pressing a KNOB PARAMETER GROUP switch and turning specific CONTROL knobs. There are four key steps in the process of editing the tone generator parameters, as follows:
1. VCO edit to select the fundamental waveform and determine the pitch
1. VCO Edit
Pressing the [VCO1] KNOB PARAMETER GROUP switch gives you access to the main voltage controlled oscillator parameters, which let you select the basic waveform and determine the fundamental pitch of the sound. Pressing the [VCO2] switch gives you access to the second oscillator, which contains the same set of parameters as VCO1, and lets you add extra dimension to the voice.
No sound will be produced if the VCO1 Level or VCO2 Level settings in the [MIX/VCF] group are too low.
Wave
By turning CONTROL knob 1 you can select the waveform for the VCO1 oscillator—from a list which includes sawtooth, square (pulse) and a variety of others—which determines the fundamental characteristics of the voice.
2. VCF edit to apply filtering and determine the tone, or timbre
3.
VCA edit to apply amplification to the voice
4. LFO edit to apply modulation to the VCO, VCF and VCA
Tone generator parameter editing affects the selected Scene (loaded in the Scene edit buffer) or the Scene Control sound (in the Scene Control buffer). For details, see page 20.
By editing the various panel Edit menu parameters you can determine a voice's keyboard and Scene related modes, configure effect types and settings, record Free EG tracks, create and assign Step Sequencer patterns or configure the Arpeggiator. (For details, see page
71.)
Certain panel parameters apply to individual Scenes or both Scenes equally for the voice. For details about each menu and available parameters, see page 72.
For details about the available waves, see page 61.
Pitch And Fine
By turning CONTROL knobs 2 (Pitch) and 3 (Fine) you can determine the fundamental pitch of the wave. Using both oscillators you can slightly “detune” the pitch of each with the Fine parameter to fatten the sound, or create intervals by setting different Pitch parameters for each.
For details about the Pitch and Fine parameters, see pages 61, 62.
Edge, Pulse Width And Pmod Depth
By turning CONTROL knob 4 you can adjust how sharp or smooth the "edge" of the wave is. CONTROL knob 5 lets you determine the width of the wave's pulse to control the amount of harmonics present. CONTROL knob 8 lets you adjust the Pitch Modulation Depth to create a vibrato effect. Other parameters let you apply modulation to the pulse width with the LFO1 and other waves.
For details about the Edge, Pulse Width and Pmod Depth parameters, see pages 62, 63.
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