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1.2 Product Overview
Waves H-Reverb is a pioneering algorithmic FIR r everb bas ed on Finite Impulse
Response technology and designed to provide lush, spacious, warm reverberation
effects. It presents a fresh approach to digital reverberation, fusing classic reverb
concepts together with innovative features never before seen in digital reverb effects.
H-Reverb’s features a collapsible interface. The collapsed view features the most
important reverb controls, while the expanded view features advanced controls for
complete control over every aspect of the effect’s sound and character.
H-Reverb’s preset library provides a vast collection of halls, rooms, plates and nonlinear
reverb presets created by top-tier sound engineers.
H-Reverb’s special engine combines the best of both worlds of reverb—that of synthetic
feedback-based reverbs, and that of IR convolution-based reverbs (more about this in
the Concepts and Terminology section).
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In addition to the basic reverb controls common to many reverb effects, H-Reverb
features extra features that offer enhanced control and further depth and dimension:
Input echoes replicate the input signal and mix either discretely to the output or into the
reverb for diffused sound. Output echoes generate more replicas of the actual reverb
and provide some enhancement to depth and dimension.
An Internal Dynamics section allows selecting between three dynamics modes:
Compression, Ducking, and DeEssing. Ducking lowers the reverb loudness while the
direct signal is apparent and blooms the reverb loudness to a higher level when the
direct signal is gone. The DeEssing mode lets you create bright reverb sounds by
controlling the hissing spray effect of sibilance in the reverb.
Modulation options include AM Depth and Rate, which are applied to the input of the
reverb and create a more airy and stereo-spread reverb; and FM Mix, which creates a
chorusing and flanging effect at the reverb output.
H-Reverb also features an input drive control to overdrive the input signal and get richer
harmonics in the reverb tail. H-Reverb applies analog modeling on the reverb output,
modeling the A-to-D components of a hardware unit.
1.3 Concepts and Terminol ogy
FIR vs. IIR Reverb: Finite Impulse Response (FIR) filters are fixed in length, whereas
Infinite Impulse Response (IIR) filters are based on a feedback loop and decay through a
recurring attenuation factor inside the feedback loop.
The IIR approach takes the same amount of calculation resources for short reverb times
as it does for long ones. The feedback loop creates a comb filter that requires the use of
further dispersion filters designed to break regularities, but some signature coloration
remains. Another limitation is that the decay of an IIR filter is linear, preventing the
creation of real-gated, reversed, and similar types of reverb.
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FIR reverbs consume more resources the longer the reverb time, but are free of any
inherent coloration and allow much more control over the time response.
Nearly all commercial synthetic parametric reverbs use IIR, i.e., feedback-looped reverb
tail generators. FIR is used in IR Convolution reverbs. In this case, a sampled impulse
response is the finite length filter convolving t he direct signal. H-Reverb uses synthetic
parametric controls to shape and color the reverb as desired, providing superior quality
and flexibility unavailable in IIR/feedback-based reverbs.
1.4 Components
WaveShell technology enables us to split Waves processors into smaller plugins, which
we call components. Having a choice of components for a particular processor gives
you the flexibility to choose the configuration best suited to your material.
H-Reverb has two sets of time components: regular H-Reverb components that allow up
to six seconds of reverb time, and “long” H-Reverb components that allow up to 12
seconds of reverb time. The main reason for having two components is to give you some
control over the amount of CPU consumption: the long components take up
approximately 30% more CPU, but we believe it’s only rarely that you will need more
than six seconds of reverb time.
Each set of time components includes several channel configuration components,
including mono, mono-to-stereo, and stereo. For those of you engaged in surround
sound production, we also offer mono and stereo to 5.0 or 5.1 multichannel formats, as
well as 5-to-5 and 5.1-to-5.1 to insert across full surround auxiliaries.
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Chapter 2 – Quick Start Guide
H-Reverb will launch showing its collapsed GUI, allowing quick access to the essential
reverb time, pre-delay, ER selection, and mix controls.
• Launch the Waves H-Reverb plugin on your reverb aux buss or track insert.
• Send a signal to the reverb aux and listen to it through the default preset.
• Cycle through presets using the next/previous preset arrow control at the top of
the toolbar.
• You can also click the load menu, where you will find a library of presets
categorized by application (Hall, Plate, Room, etc.), as well as presets by a
prestigious list of world-renowned sound engineers and producers.
• Once you find a nice preset, allow yourself to get a little creative and experiment
with the controls. Even when the GUI is collapsed, you can turn sections of the
advanced controls on and off using the toggle at the bottom of the GUI.
• This may be a good time to expand the GUI and see if s ome of the more
advanced controls might be working for you.
• There are quite a few advanced controls, so we’ve tried to lay them out in a way
that will help you use them without too much trouble. The more you use the
plugin, the more you will understand what each of the sections can do for you.
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Chapter 3 – Interface and Controls
3.1 Interface
3.2 Controls
3.2.1 Main Controls
Pre-Delay Mode
Free/Sync; Default: Free
The pre-delay precedes the reverb time with a pure delay. The pre-delay control has two
options: Free (which is the default) and Sync.
•Pre-Delay Free sets the pre-delay time in milliseconds and therefore does not
change with the tempo.
Range: 0–500 ms; Default: 24 ms; Reset: 0 ms
•Pre-Delay Sync sets the pre-delay time in note-length values and therefore changes
with the tempo.
Range: 1/2, 3/8, 1/3, 1/4, 3/16, 1/6, 1/8, 3/32, 1/12, 1/16, 3/64, 1/24, 1/32, 3/128,
1/48, 1/64, 3/256, 1/96, 1/128; Default: 3/256.
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