VTech Little Smart PC Mouse User Manual

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®
PC MousePC Mouse
PC Mouse
USER'S MANUAL
TM
© VTECH
Printed in China
91-01131-000
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Dear Parent:
At VTech
®
we know that a child has the ability to do great things.
That’s why all of our electronic learning products are uniquely
designed to develop a child’s mind and allow them to learn to
the best of their ability. Whether it’s learning about letters,
numbers, geography or algebra, all VTech
®
learning products
incorporate advanced technologies and extensive curriculum to
encourage children of all ages to reach their potential.
When it comes to providing interactive products that enlighten,
entertain and develop minds, at VTech
every child.
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®
we see the potential in
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Introduction
Thank you for purchasing the VTECH® Little Smart PC MouseTM learn­ing toy . VTECH® is committed to providing the highest quality products to entertain and educate your child. If you have any questions or con­cerns, please call our Consumer Services Department at 1-800-521­2010 in the U.S., 1-800-267-7377 in Canada or 01235-546810 in the U.K.. A representative will be happy to help you.
The Little Smart PC MouseTM is a laptop learning toy with a real roller ball mouse. Your child will learn how to operate a mouse, can answer questions and practice how to move a real mouse! The Little Smart
PC MouseTM contains 25 fun-filled activities including letters, numbers,
art and games. There are over 200 words, each with an entertaining animation, to help your child learn independently in a fun and challeng­ing way .
Speaker
AC adaptor jack
LCD screen
V olume control switch
Contrast control switch
Keyboard
Roller ball mouse
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Removing the Mouse from Main Unit
Please follow the steps below when removing the mouse from the main unit. Please note that the mouse should not be detached completely from the unit. It has a retractable cord, and is intended to be used while attached to the unit.
1. Lift the mouse upwards and away from the main unit.
2. Lift the main unit on the right side and gently pull the mouse cord free from the cord clip.
3. Operate the mouse on the mouse pad that has been provided with the unit.
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Storing Mouse with Main Unit
1. Lift up the main unit and wrap the mouse cord underneath, attaching the mouse cord to the cord clip l ocated under the main unit.
2. Place the mouse back in the mouse slot.
General Description:
The Little Smart PC MouseTM learning toy is a compact electronic learn­ing unit that comes complete with a real computer mouse. It includes 25 fun activities that teach letters, numbers, art, music and much more.
LCD screen
One-player
Activity selec­tion icon
Repeat icon
Answer icon Enter icon
Level indicator
Cursor
mode icon
Number of chances left
Two-player mode icon
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Proper care:
1. Never try to dismantle the Little Smart PC MouseTM learning toy.
2. Be careful not to drop the Little Smart PC MouseTM learning toy.
3.
Do not let the Little Smart PC MouseTM learning toy become wet or damp.
4.
Keep the unit out of direct sunlight and away from direct sources of heat.
Power Source:
The Little Smart PC Mouse (UM-3/LR6) batteries or a standard 9V AC adaptor.
TM
learning toy operates either on 4 “AA”
Battery Notice:
Install batteries correctly observing the polarity ( + , - ) signs to avoid leakage.
Always replace a whole set of batteries at one time.
Do not use batteries of different types.
Remove exhausted or new batteries when unit will not be used for
an extended period of time.
Do not dispose of batteries in fire.
Do not attempt to recharge ordinary batteries.
• The supply terminals are not to be short-circuited.
WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES.
Note:
If the unit suddenly stops working or the screen becomes fuzzy, turn the
Little Smart PC Mouse
on. If the problem persists it may be caused by weak batteries. Please insert a new set of batteries.
TM
learning toy off for 15 seconds, then turn it back
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Battery Installation
1. To install batteries, make sure the
Little Smart PC Mouse
toy is turned Off.
2. Locate the battery cover on the back of the unit and open it.
TM
learning
3. Place 4 “AA” size (UM-3/LR6) bat-
+
teries, as illustrated.
-
+
-
4. Close the battery cover.
AC Adaptor Connection
1. Use a standard 9V 300mA AC adaptor.
2. Make sure the unit is turned Off.
3. Locate the adaptor jack on the left side of the unit.
4. Plug the adaptor into the unit’s adaptor jack.
5. Plug the other end of the adaptor into a wall outlet.
6. Turn the unit On.
---
Note:
Do not leave the adaptor plugged in for long periods of time if the unit will not be in use. If the unit suddenly stops working or the sound seems weak, it may be the result of the adaptor connection. Turn the unit off and disconnect the adaptor from the unit for 15 seconds. Then, recon­nect the adaptor and turn the unit on. If the problem persists, it may be the result of the wiring of the unit and the adaptor . Please call our Con­sumer Services Department at 1-800-521-2010 in the U.S., 1-800-267­7377 in Canada or 01235 546810 in the U.K..
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Auto Power Off
The Little Smart PC MouseTM learning toy will turn off automatically if the user does not press any key for about 15 minutes.
Character Introduction
Twenty five fun activities are divided into 5 groups. Each group of activities is hosted by a main character. Let’ s meet the characters now!
Hi, I'm the Mouse in charge of mouse
Little Mouse
Letters
Numbers
operations and activities. We'll have fun playing and learning how to use the mouse together!
Y ahoo! Nice to meet you. I'll help you in all the letter games.
Hello, let's learn about numbers! I'll be with you every step of the way!
Art
Games
I'm Art and I like drawing and music. Let's enjoy these games together!
My name is Games and my hobby is finding different kinds of games to play . W ould you like to play with me?
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How is the Little Smart PC Mouse used?
In this section let’s learn how to play with the Little Smart PC Mouse
TM
learning toy.
1. Press the key to turn on the unit.
2. The Little Smart PC MouseTM learning toy will show an opening
animation on the screen.
After the opening, an activity picture will be displayed on the screen. The Little Smart PC Mouse activity by saying “
Pick an activity
TM
learning toy will invite you to play an
”. An activity can be chosen in 3 differ-
ent ways: a. Press the letter key with the activity icon representing the activity to
be played;
b. Use the mouse to click on the left or right arrows displayed on the
screen until the activity to be played appears. Then click on the ENTER icon to confirm;
c. Press the left or right arrow keys on the keyboard to select an activity
and then press the ENTER key to confirm.
Activity picture which is same as the icon on keyboard
A tick represents the game has been played
Left and right arrow buttons to choose an activity
Keyboard Description and Function Keys
Now let’s learn about all the different keys on the keyboard and what the roller ball mouse can be used for.
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so
re
do
2
2
2
2
fa
me
la
ti
2
ACTIVITY
ENTER
ACTIVITY
PLAYER 1
W
S
E
N
R
A
ERASE
CLEAR
PAUSE
PLAYER 2
PLAY
Press this key to turn the unit off. Press this key to turn the unit on. Press the ACTIVITY key and then a letter key with an icon on
it to select the activity to be played.
2
Mouse Skills Munch It Up Learning Shapes Maze Challenge Matching Shapes
Counting Challenge Addition Subtraction Melody Maker
Music Box Letter Order Beginning Letters Magic Word Missing Letter
2
Odd One Out
2
2
Beginning Counting
2
Counting
ENTER
Press this key to confirm an answer selection.
Connect the Dots
Puzzle Pictures
Art Studio
Memory Challenge
Crazy Shape Puzzle
Which One’s Different?
Animal Sound Match
Look Alikes
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Press this key to have a special change appear on the screen, depending upon the activity being played.
When in the main menu, press this key to see any of the activities demonstrated. When playing one of the activities, press this key to see a particular activity demonstrated.
Press this key to select the level of play. There are 4 levels of play in all activities except the following : Mouse Skills,Melody Maker, Music Box and Art Studio.
Press this key to select either the one or two player mode except the following activity: Mouse Skills, Melody Maker , Music Box and Art Studio.
Press this key to have a question repeated, or to hear the activity name.
S
N
A
ERASE
CLEAR
PAUSE
PLAY
This key will give a hint about the answer in all activities except the following: Mouse Skills, Matching shapes, Missing Letter , Munch It Up , Melody Maker, Music Box, Art Studio and Crazy Shape Puzzle.
W
E
R
Press this key for the answer to a question. Press this key to erase an answer or a note in the melody that
has been created in Melody Maker activity. Press this key to clear the whole melody that has been created
in the Melody Maker activity. Press this key to insert a musical rest when using the Melody
Maker activity or to temporarily pause the music that is play­ing in the Music Box activity.
Press this key to play the music created in the Melody Maker activity or the music selected in Music Box activity.
and These keys are used in the 2 player mode.
PLAYER 1
PLAYER 2
Press these keys to control the cursor mouse, or alternatively press the on-screen directional buttons.
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do
...
Use these keys when inputting answers in number related activities or for creating melodies in the Melody Maker activity or selecting musics in Music Box activity.
[Alphabet keys] Use these keys when inputting answers in letter and
word related activities. They follow the same pattern as standard computers and typewriters.
[Left mouse button] This button acts as
Right mouse button
the enter button or it can be used to click on an on-screen object.
[Right mouse button] The function of this
button is the same as the CHANGE key .
Left mouse button
Activity Descriptions:
List of the 25 activities
Mouse operation Letter and Word Number
Mouse Skills Letter Order Beginning Counting Munch It Up Beginning Letters Counting Learning Shapes Magic Word Counting Challenge Maze Challenge Missing Letter Addition Matching Shapes Odd One Out Subtraction
Art and Music Games
Melody Maker Memory Challenge Music Box Crazy Shape Puzzle Connect the Dots Which One's Different Art Studio Animal Sound Match Puzzle Pictures Look Alikes
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1. Mouse Skills
This is an activity designed to teach mouse skills. There are 5 lessons in this activity. The unit demonstrates one of the mouse skills first, and all your child has to do is copy the demonstration and use the mouse to perform the same skill again. There will be an on screen guide to review how each movement should be made. The skills that are taught in the five lessons are as follows:
Lesson 1: learn how to move the mouse in 4 directions. Lesson 2: learn how to use the left mouse button. Lesson 3: learn how to use the right mouse button. Lesson 4: learn how to join up two points. Lesson 5: learn how to drag and drop.
In the demonstration, the unit will show the mouse skill being reviewed automatically. There will be a roller ball mouse graphic on the side to show the action that must be com­pleted.
After the demonstration, the player will be required to repeat the skill once. There will be a roller ball mouse graphic on the side of the screen to show the player what to do.
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2. Munch It Up
In this activity , the goal is to get the mouse home. On the way , the mouse has to eat as many pieces of cheese as he can while dodging the falling stones at the same time. Move the roller ball mouse or press the left or right arrow to move the mouse character. When the CHANGE key is pressed the screen will show how far the mouse is from its home as well as the total current score. Press the CHANGE key again to go back to the playing screen.
There are 2 kinds of objects, one is a piece of cheese and the other is a stone. The mouse has to munch up the cheese, but dodge the stone.
3. Learning Shapes
This activity teaches your child how to recognize and identify different shapes. A shape is displayed for a few seconds. Then an answer screen will appear and your child must move the cursor to the shape that is identical to the one previously displayed. Click the left mouse button to choose the answer . Press the CHANGE key to change the border graphic within the answer screen.
The mouse asks the player to find this shape.
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Player has to find out the correct shape in the answer screen.
4. Maze Challenge
In this activity, the goal is to help the mouse character escape from the maze. Move the mouse character by using the roller ball mouse or the cur­sor keys to find the way out of the maze as quickly as possible. Press the CHANGE key to see how close the mouse is to getting out of the maze. Press the CHANGE key again to go back to the playing screen. In this game, it is important to move as quickly as possible. The faster the mouse gets out of the maze, the higher the score is!
Player has to move the mouse to escape from the maze.
5. Matching Shapes
The goal of this game is to put 2 or more of the same shapes together in either a vertical or a horizontal way. Move the falling shapes left or right by using the mouse or the left/right arrow buttons. To make the shapes fall faster, click the left mouse button or press the ENTER key. Press the CHANGE key to see a status screen which displays the cur­rent score. Press the CHANGE key again to go back to the playing screen. There are a total of 50 shapes in each game.
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a shape is falling from the top
➞➞
When 2 of the same shape match, they will disappear.
6. Letter Order
The goal of this game is to input the missing letter(s) in the correct alpha­betical sequence. T wo letters will appear on the screen with (a) missing space(s) between them. The challenge is to fill in the letter(s) that are missing. An answer can also be selected by clicking the down arrow buttons below the blank spaces. Press the CHANGE key if you want to switch between lower case and
down arrow button
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upper case letters.Then, press the ENTER key to confirm the answer.
7. Beginning Letters
In this activity, an object will be shown on screen for a short time, after which a word missing the beginning letter and four possible answers will be displayed on an answer screen. Move the cursor onto the correct beginning letter and click the left mouse button (or press the ENTER key) to confirm. The correct answer can also be typed in. Press the CHANGE key if you want to switch between lower case and upper case letters.
A picture is displayed on the screen first.
The player has to choose the beginning letter of the picture shown before.
8. Magic Word
This is a matching game where the correct picture must be matched with the given word. A word is displayed on the screen and several pictures will be shown one by one above the word. When the displayed picture matches the word, click on the picture or the on-screen ENTER icon. Alternatively, press the ENTER key to select the picture when it appears on the screen. Press the CHANGE key to choose between lower case and upper case letters.
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When the picture matches the word, press ENTER or click the picture to confirm.
9. Missing Letter
In this game, the goal is to find the miss­ing letter in a word based on the graphic displayed on the screen. A picture and a word with one missing letter are dis­played. Type in the correct missing letter using the keyboard or by clicking the down arrow button to change the inputted letter. Press the ENTER key or the on-screen ENTER icon to confirm the answer. Press the CHANGE key to alternate between lower case and upper case letters.
10. Odd One Out
This is a game where the goal is to identify which object has something inside it that is different from the
down arrow button
Timer
others. Four objects with a character in side each of them will be displayed. Three of them belong to the same group (they will be either numbers or letters). The fourth character will be
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from the other group. The goal is to move the cursor to select the char­acter that is different from the others before the time runs out. Press the CHANGE key to change between lower case and upper case letters.
11. Beginning Counting
This is a forward and backward counting game that reviews number order. A number, or a series of numbers, will be shown on the screen. The goal is to remember this sequence and then use the on-screen direction buttons or the arrow keys to move left or right to bring the appropriate number to the middle of the screen, according to the sequence that you have just memorized. Click the right arrow button to increase the number displayed by one, click the left arrow button to decrease the number displayed by one. Find the correct number(s) in the correct sequence, and press the ENTER key or the on-screen ENTER icon to confirm. Press the CHANGE key to change the picture of the bubble.
Tell the player what the required number (number series) is.
Move the wheel until the required number is brought to the middle.
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12. Counting
Several objects will be displayed on the screen and the goal is to count how many there are. You can enter the cor­rect answer on the keyboard or click on the objects one by one to count up to the correct answer. When an object is clicked on, the appearance of the object changes to indicate that it has been counted. The number inside the answer space will increase as each object is clicked. This is a good way to have fun with beginning counting. Press the ENTER key to confirm the answer. Press the CHANGE key to alter the picture of the background.
13. Counting Challenge
The goal of this game is to count the number of specific objects that appear . First, the object to be counted will be displayed. Then a train with pictures of the object will appear. Add up the
Click the flowers or input the correct number.
Count the specific objects
identified object and type in the correct answer. For instance, if the original object is a flower , and then 8 flowers and 3 stars appear on the train, type in the number 8 to represent the number of flowers. This is to test both identifica­tion and number skills. Since the train will scroll across the screen, pressing the CHANGE key will scroll it along
specific object to be counted
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again if you missed it the first time! You can also review each section of the train by clicking the on-screen left or right arrow button.
14. Addition
The goal in this game is to type in the correct answer to an addition problem shown on the screen. The first thing that will appear is an addition problem using pictures. Press the CHANGE key to change how the question is asked. The question can be seen in picture form for younger children who are just learning how to add, or can be changed to number form for older children who need more of a challenge. Type in the answer using the keyboard.
Graphic expression V ertical expression
Horizontal expression
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15. Subtraction
The goal of this game is to type in the answer to a subtraction problem that will be shown on the screen. The first thing that will appear is a subtraction problem using pictures. Press the CHANGE key to change how the question is asked. The question can be seen in picture form for younger children who are just learning how to subtract, or can be changed to number form for older children who are ready for more of a chal­lenge. Type in the answer using the keyboard.
Graphic expression
Horizontal expression
V ertical expression
16. Melody Maker
Create a song in the Melody Maker. When playing back the song that has been composed, a musical instrument can be chosen. When cre­ating a musical composition, move the mouse to click the music notes on the screen or press the music note keys on the keyboard. Add a
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pause between the music notes by pressing the PAUSE button or clicking the P AUSE icon on the screen. Play back the created melody by press­ing the PLAY button or dlicking the PLAY icon on the screen. When playing the music, click the up or down arrow button to select the musical instrument. Press the CHANGE key to display a mixer screen where the speed of the tempo, melody and pitch of the music can be changed.
Menu for creating music
Menu for playing back the created music
Click the up or down arrow button to change musical instruments.
Mixer screen to change the music.
Click left/right arrow buttons to change the music
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17. Music Box
In this activity , select one of the 10 built­in songs by clicking the icons on the screen or by typing in the song number . Press the ENTER key to confirm the choice of song. When playing music, click the up or down arrow button to select a musical instrument. Press the change key to display a mixer screen where the speed of the tempo, melody and pitch of the music can be changed.
Menu to choose 10 built-in songs
18. Connect the Dots
In this activity , the goal is to form a picture by joining lines between the dots. A picture will be drawn by the computer . The picture will be formed by connecting dots with straight lines. The finished picture will be shown on the screen for a few seconds. Then some of the lines will disappear . To fill the line in click on one side of the missing line and then click on the other side. A line will form to fill in the missing space. If you choose the wrong dot, press the CHANGE key to cancel that selection and start again.
Show a picture formed by connecting dots with straight lines.
Lines disappear and the player has to link up the dots to form the picture again.
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19. Puzzle Pictures
The goal of this game is to rearrange the puzzle pieces to form a pic­ture. A picture of an object will be displayed, then the picture will be divided into 2 (3,4 or 6 in the higher levels) pieces and mixed up. Drag and drop the pieces into their correct position and arrange the picture to form the correct pattern again. Drag and Drop procedure:
a. Move the cursor onto one puzzle
piece;
b. Click the left mouse button to select
that piece (if it is the wrong piece press the CHANGE button to can­cel the selection). The cursor will become the selected piece, which can be moved using the mouse. The original position of the selected piece will become blank;
c. Move the selected piece onto the tar-
get position (a puzzle piece will be in that spot already);
d. Click the left mouse button to place
the selected piece on the target position. The piece that was in that position will move to the blank space.
20. Art Studio
This activity can be used to create pictures. The following functions can be used;
a. dot drawing in black; b. dot drawing in white;
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c. clip art - select a picture from the
word activity; d. clear the whole picture. An icon line will be displayed at the top
of the screen. To select a function move the cursor to the function and click on it. The function that is chosen will be underlined.When selecting clip art, the screen will show a menu. Press the up or down arrow button to make a clip art selection and press ENTER. The pic­ture will be added to the drawing area where it can be edited. Press the CHANGE key to change the black screen to white and vice versa.
Dot drawing in black
clip art
clear the whole picture
Dot drawing in white
21. Memory Challenge
This is a memory game. A picture of a person will appear for a few seconds, which should be remembered. Part(s) of the body will disap­pear. Move the cursor to click the left/right arrow button to choose the correct head, body and legs to match the person that wa s shown at the beginning of the game. Change a specific part of the body by putting the cursor on it and pressing the CHANGE key. For example, if the cursor is on the head and the CHANGE key is pressed a new head design will appear. After having selected the cor­rect parts, press the ENTER key or the on-screen ENTER icon to confirm. In level one, match the correct head only. In level two, match both the head and the body. In level three and four, match all 3 parts of the body.
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22. Crazy Shape Puzzle
In this activity, the goal is to form a pic­ture made up of tangrams. A picture made of tangrams is displayed on the screen and then one of the tangrams inside the object will flash. You have to choose the correct shape to fill in this space. Click the up/ down arrow buttons on the screen to see the various shapes. After you have selected the shape, press the ENTER key to confirm. Press the
Selected shape
CHANGE key to make the selected shape rotate.
23 Which One's Different
The goal of this game is to identify which object is different from the others. Four pictures will be shown on the screen, three of which are identical. Move the cursor to select the one that is different from the others before the time is up. Press the CHANGE key to make the objects on the screen move.
A picture formed by tangram
Timer
24. Animal Sound Match
The goal of this game is to match the animal with the sound that it makes. The sound of an unknown animal will be played. Then four animals will be dis­played. Move the cursor to select the animal that matches the sound. Press
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the CHANGE key to hear all the sounds of the animals that are d isplayed on the screen. There will be a time limit when choosing the answer. The time will be shortened in each of the higher levels.
25. Look Alikes
Several objects will appear on the screen. Move the cursor to select one pair of objects that look alike. When an object is selected, it will flash. Move the cursor to select the matching object. You can cancel the selection of the first object by pressing the CHANGE key.
In level 1, there are 3 pairs of graphics on the screen.
In level 2, there are 4 pairs of graphics. In level 3, there are 5 pairs of graphics. In level 4, there are 6 pairs of graphics.
Scoring
Activity Descriptions
1. Mouse Skills no scoring system
2. Munch It Up scoring system 2
3. Learning Shapes scoring system 1
4. Maze Challenge scoring system 4
5. Matching Shapes scoring system 3
6. Letter Order scoring system 1
7. Beginning Letters scoring system 1
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Activity Descriptions
8. Magic Word scoring system 1
9. Missing Letter scoring system 1
10.Odd One Out scoring system 1
11.Beginning Counting scoring system 1
12.Counting scoring system 1
13.Counting Challenge scoring system 1
14.Addition scoring system 1
15.Subtraction scoring system 1
16.Melody Maker no scoring system
17.Music Box no scoring system
18.Connect the Dots scoring system 1
19.Puzzle Pictures scoring system 1
20.Art Studio no scoring system
21.Memory Challenge scoring system 1
22.Crazy Shape Puzzle scoring system 5
23.Which One’s Different scoring system 1
24.Animal Sound Match scoring system 1
25.Look Alikes scoring system 1
Scoring system 1
1. One player Mode:
No. of questions per game = 5
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Beginning score = 0 points Correct answer on the first try = 20 points Correct answer on the second try = 10 points Correct answer on the third try = 5 points Incorrect answer = 0 points Use of the Answer key = 0 points Correct answer after the use of Hint key (once) = 10 points Correct answer after the use of Hint key (twice) = 5 points Maximum score for each game = 100 points
2. Two player Mode
No. of questions per game = 10 Beginning score = 100 points Correct answer for the first player = 10 points Incorrect answer for the first player = -10 points Out of Time for the first player = -10 points Correct answer for the second player = 5 points Incorrect answer for the second player = -5 points Out of Time for the second player = 0 points Maximum possible score for each game = 200 points In Puzzle Picture activity, the scoring for 2-player mode is same as that
in 1-player mode by playing individually.
Scoring system 2 - for activity 2: Munch It Up
No. of stones falling = 75 No. of pieces of cheese falling = 20
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Beginning score = 0 points Eating a piece of cheese = 10 points Being hit by a stone = -10 points Maximum possible score for each game = 200 points
Scoring system 3 - for activity 5: Matching Shapes
No. of objects per game = 50 objects Basically, 10 points will be given for each object that disappears. If you
can match more than one kind of object by one falling object, bonus points will be awarded.
Scoring system 4 - for activity 4: Maze Challenge
No. of mazes per game = 1 Time remaining is more than 10 seconds = 100 points Time remaining is between 5 seconds and 10 seconds = 80 points Time remaining is between zero and 5 seconds = 50 points Out of time = 0 points Use of Answer key = 0 points After the use of Hint key (once) = -10 points After the use of Hint key (twice) = -20 points
Scoring system 5 - for activity 22: Crazy Shape Puzzle
No. of questions per game = 4 (level 1)
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= 5 (level 2) = 6 (level 3) = 7 (level 4) Beginning score = 100 points Incorrect try = -5 points Use of the Answer key = -15 points Maximum points in each game = 100 points Minimum points in each game = 0 points The HINT key cannot be used in this activity.
Care and Maintenance
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and away from direct sources of
heat.
3. Remove the batteries when the unit will not be in use for along period
of time.
4. Do not drop the unit on hard surfaces or try to dismantle it.
5. Do not immerse the unit in water or get the unit wet.
Important Note
Creating and developing learning toys is accompanied by a responsi­bility that we at VTECH® take very seriously. We make every effort to ensure the accuracy of the information which forms the value of our products. However, errors sometimes can occur. It is important for you to know that we stand behind our products and encourage you to call our Consumer Services Department at 1-800-521-2010 in the U.S., 1-800-267-7377 in Canada, or 01235-546810 in the U.K. with any prob­lems and/ or suggestions that you might have. A service representative will be happy to help you.
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