Ubisoft Tom Clancy's Splinter Cell Double Agent User Manual

TABLE OF CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . . . . 2
Solo Controls . . . . . . . . . . . . . . . . . . . . . . . 4
Introduction . . . . . . . . . . . . . . . . . . . . . . . . 5
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . 8
Single-Player Game . . . . . . . . . . . . . . . . . . . 8
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . 19
Warranty . . . . . . . . . . . . . . inside front cover
Technical Support . . . . . . . . . inside back cover
1
GETTING STARTED
System Requirements
Supported OS: Processor:
recommended). Game optimized for Dual-processor-enabled computers.
RAM:
1 GB
Video Card:
recommended) (see supported list*)
Sound Card:
containing Dolby
DirectX Version: DVD-ROM: Hard Drive Space Peripherals Supported: Multiplay: *Supported Video Cards at Time of Release
ATI®RADEON®X1600/X1800/X1900
®
NVIDIA Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. Additional chipsets may be
supported after release. For an up-to-date list of supported chipsets, video cards, and operating systems, please visit the FAQ for this game on our support website at: http://support.ubi.com.
NOTICE:
with some disc and virtual drives.
®
NVIDIA Interactive Content Encoder required for Dolby Digital audio.
Windows®XP (only)
3 Ghz Pentium®4 or AMD Athlon™ 3000 (3.5 Ghz Pentium 4 or Athlon 3500
DirectX®9.0c-compliant, Shader 3.0-enabled 128 MB video card (256 MB
DirectX®9.0c-compatible (EAX™ recommended). PC audio solution
®
Digital Live required for Dolby Digital audio.
9.0c or higher (9.0c included on disc)
4x DVD-ROM or faster
: 8 GB
Mouse, keyboard
Broadband connection with 128 kbps upstream or faster
GeForce™ 6600/6800/7300/7600/7800/7900
This game contains technology intended to prevent copying that may conflict
nForce™ or other motherboards/soundcards containing the Dolby®Digital
through each step of the setup and installation process of the game. Once you have created a directory for Splinter Cell Double Agent, the game is installed on your hard drive. The game automatically asks you if you want to install DirectX 9.0c (April update). You cannot play Splinter Cell Double Agent without DirectX 9.0c or higher on your computer. If you already have DirectX 9.0c or higher, simply check the No button and DirectX will not be installed. If you are not sure, click Yes, and the DirectX installer will perform its own verification.
3. After installing the game, select Ubisoft/Tom Clancy’s Splinter Cell Double Agent/Play Splinter Cell Double Agent from your computer’s Start menu, or double­click the Play Splinter Cell Double Agent shortcut on your desktop. Doing either starts the game.
Note:
The Splinter Cell Double Agent DVD must be in your DVD-ROM drive to start the game.
Uninstalling Splinter Cell Double Agent
To uninstall Tom Clancy’s Splinter Cell Double Agent, follow these simple steps:
• Select Ubisoft/Tom Clancy’s Splinter Cell Double Agent/Uninstall Splinter Cell Double Agent from your computer’s Start menu.
• If you uninstall Tom Clancy’s Splinter Cell Double Agent, all previously saved games will remain on your hard drive unless you answer Yes to the “Delete all configuration and saved game files?” question.
• You can also uninstall Tom Clancy’s Splinter Cell Double Agent by using the Add/Remove Programs control panel in Windows.
Installation
Installing Tom Clancy’s Splinter Cell Double Agent™
To install Tom Clancy’s Splinter Cell Double Agent, follow these simple steps:
1. Insert the Splinter Cell Double Agent DVD into your DVD-ROM drive. The Autorun menu should appear. If the Autorun menu does not automatically appear, double­click on the My Computer icon located on your desktop and then double-click on the icon that corresponds to your computer’s DVD-ROM drive. The Autorun menu should now appear.
2. Click on Install Splinter Cell Double Agent. The installation wizard now walks you
2
3
SOLO CONTROLS
INTRODUCTION
Keyboard Controls
s ¡ ∞
1 2 3 4 W,A,S,D Q R E
Left/right
q
Left/right
Ç Z X C
e
Menu/cancel OPSAT Quick Save Quick Load Zoom/scope Night vision Thermal vision Wave vision Move character/Navigation Contextual moves Reload Equip/use Jump Inventory Quick OPSAT Whistle Posture Action Action/confirm
Num Pad Controls
j,i,l,k 2,4,6,8 1 0/f ./y
Move character/Navigation Move character/Navigation End Posture Whistle
Mouse Controls
Move mouse Move camera, menus, and UI navigation Left mouse button Primary fire / knife kill Right mouse button Alternative fire / knock out Middle mouse button Equip/use (click), Zoom in/out, Accelerate/decelerate (roll)
4
Story
Once, Sam Fisher was an agent of Third Echelon, assigned to infiltrate strongholds belonging to enemies of National Security, gather information, and, where necessary, use his training to neutralize those enemies.
But times are changing. America’s enemies are looking at new options, finding ways to make themselves more deadly. In order to stay one step ahead of its targets, Third Echelon is also changing, although Colonel Irving Lambert and Assistant Director Williams may be trying to steer in two different directions. And while Sam Fisher’s foes are evolving and his allies are in flux, very soon Fisher’s own life is also going to undergo a dramatic and permanent change. And once that happens, nothing will ever be the same again.
With his life turned upside down, Sam Fisher is on a new mission unlike any he has ever been sent on before. Where he used to penetrate defenses and gather information from the outside, now he’s on the inside, working with those he’s sworn to destroy and finding enemies among his allies. He’s risking everything for the sake of the greater good, even if it costs him his identity – or his life.
Characters
Sam Fisher – Field Operative
Born: Classified Height: 5’10’’ Weight: 170 lbs
As a Splinter Cell, an agent of Third Echelon, the NSA’s most secret subgroup, Sam Fisher has been trained to secure his country’s defense by mounting a good offense. In addition to their weapons and hand-to-hand training, Splinter Cells use the latest high technology and espionage techniques to infiltrate sensitive locations, retrieve information, and execute operations the U.S. government cannot acknowledge.
Fisher has been on the front lines of espionage through several key decades of world history. He has not only survived but excelled in his field through hard work, insatiable curiosity, and brutal honesty. He has little time for polite niceties and even less for lies. He is quiet, instinctive, and observant, somebody who watches from the outside.
But in order to achieve the discipline necessary for his work, Fisher has had to bury certain parts of himself. He is a man of few words, a man with a strange and slightly dark sense of humor, a man with an adult daughter whom he loves but hardly knows. He is truly himself only when he is on the job – he has, in a sense, become what he does. This is where his world makes sense, where there are allies and enemies, and the difference has always been simple and clear...until now.
5
Colonel Irving Lambert
Born: 1961, Bat Cave, North Carolina Height: 6’2’’ Weight: 270 lbs
Lambert is the Third Echelon director in charge of all field operations, answering only to one man. He became involved in the intelligence community as a young man, rising quickly in rank and responsibility. Serving in the Persian Gulf before and during Desert Storm, he coordinated intelligence and ran double agents. He
moved on to Third Echelon, where he spearheaded the ambitious Splinter Cell program. Those missions scored several impressive successes, due in large part to the involvement of Lambert’s subordinate and friend Sam Fisher. Although still a popular and well-connected man in Washington, D.C., Lambert’s recent proposals for changes in National Security structures and procedures have turned him into a political hot potato – and a potential liability.
Emile Dufraisne
Born: 1956, Opelousas, Louisiana
Height: 5’9”
Weight: 160 lbs
The product of a wealthy, traditional upbringing, Emile Dufraisne
was always destined for great things. His belief that America
needs to change in a fundamental way moved him to create the
JBA, a group devoted to bringing about change through the
destruction of the current, decadent order. Some would call him a
terrorist, but Emile considers himself a patriot.
Enrica Villablanca
Born: 1977, Highland Beach, Florida
Height: 5’7”
Weight: 125 lbs
Once she was finished getting her doctorate, Enrica discovered she
didn’t really know what to do with her life. She did have very strong
ideas about societal problems, and when she went looking for
solutions to them she found the JBA. As the only woman in the
group, Enrica hides her uncertainty behind walls of professional
competence and disdain.
Carson Moss
Born: 1972, Tulsa, Oklahoma Height: 6’2” Weight: 245 lbs
Of all the JBA members, Moss has been with Emile the longest. Emile is also the only person Moss respects, and he uses his position as the JBA’s head of security to bully everyone else – except for Enrica. Although Emile once considered Moss to be perfectly reliable, recent security lapses have started to create a rift between them.
Jamie Washington
Born: 1979, Dothan, Alabama Height: 5’11” Weight: 165 lbs
Jamie is a study in contrasts. On the one hand, he’s generally cheerful and easy-going around the people he likes. Once he decides he likes someone, he’s a friend for life, unswervingly loyal. On the other hand, he’s a vicious, cruel man who enjoys inflicting violence on other people, especially those who can’t fight back.
Hisham Hamza
Born: 1979, Washington, D.C. Height: 5’9” Weight: 165 lbs
Relatively young for a man of his position, Hamza is part of a new initiative within the Department of Defense: The Interdepartmental Operative. Nominally a member of the CIA, Hamza’s capacity for quick learning made him an excellent early candidate to act as a field liaison between the CIA and the NSA. Although still youthful and arrogant, his versatility is likely to make him a great agent one day.
769
MAIN MENU
From the initial startup screen, you can select one of two modes, or view the game credits:
Single-player (Solo mode)
Multiplayer
Credits
Single-Player Menu
While in this menu, you will be able to choose from the following options:
Load Game:
on the Load Game screen will be those for the selected profile.
New Game:
game. When starting a new game, you can set your difficulty level to Easy, Normal, or Hard.
Training:
psychological review of Sam Fisher’s competence in the field.
Options:
Select and load a previously saved game. The only games displayed
Allows a player who has selected or created a profile to start a new
Review the basic concepts of Splinter Cell Double Agent, in the form of a
Adjust the video and control settings.
Multiplayer Menu
Play the Versus or Co-op Challenges mode over the Internet or a Local Area Network (LAN). For details, see page 19.
SINGLE-PLAYER GAME
Sam’s Actions and Movements
Some of Sam’s stealth moves are described below. Depending on your play style, you’ll find some very useful for different situations.
Basic Moves
Crouching
Press the posture key to crouch. Movement is slower, but quieter, and Sam is less visible while crouched.
Climbing
To climb a pipe, ladder, vertical cable, or fence, simply walk into it. Press the posture key to jump off. You can also slide down pipes and ladders by pressing
S
.
Close Attack
You can choose between lethal (primary attack key) attacks and non­lethal (secondary attack key) attacks when you’re close to the enemy.
Back to Wall
Click the contextual move key when standing or crouched to put Sam’s back to the wall. Sam is less visible with his back to a wall. Click contextual move key again to revert to a normal position.
Back-to-Wall Peeking
While in a back-to-wall position next to a corner, you can peek by pushing and holding the contextual move key in the direction of the corner. From this position, you can equip your pistol by pressing the equip/unequip key. If an enemy is approaching, you can also perform a corner grab (see instructions in next section).
Enter Vent
Press the action key when near a vent to move Sam into it.
Wall Hang
Jump by pressing the jump key to grab and hang from ledges above Sam’s head. Sam can move left and right as well as pull himself up if there is room. Press and hold the down directional key or press the posture key to let go of a ledge.
Hand-over-Hand
Jump by pressing the jump key to grab and hold a horizontal pipe. Bring Sam’s legs up to clear obstacles by pressing the jump key. Press posture key to let go of the pipe.
Zip Line
Jump by pressing the jump key to grab hold of a sloped wire or zip line. Sam will slide down automatically. Raise Sam’s legs by pressing the jump key. Press
Throw Object
Once Sam has an item in hand, press Eto get ready to throw. A reticle appears in the middle of the screen. Aim the reticle at the spot where you want to throw the object. Pressing the primary attack key will throw the object. Sam can throw grenades or objects he picks up in the environment.
Swimming
At select points in the game, Sam can swim underwater. The controls are different from when Sam is moving on land. Use the directional keys to move and the mouse to steer; press the jump key to ascend and to exit the water. Press
For an extra burst of speed, press
C
to let go.
.
E
to descend.
C
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