Ubisoft Tom Clancy's Ghost Recon User Manual

SPECIAL
OPERATIONS
MANUAL
WARRANTY
Ubisoft, who owns and operates the Kudosoft brand, warrants to the original purchaser of Kudosoft products that the products will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. Kudosoft products are sold "as is," without any expressed or implied warranties of any kind, and Ubisoft is not liable for any losses or damages of any kind resulting from use of its products. Ubisoft agrees for a period of ninety (90) days to either replace defective product free of charge provided you return the defective item with dated proof of purchase to the store from which the product was originally purchased or repair or replace the defective product at its option free of charge, when accompanied with a proof of purchase and sent to our offices postage prepaid. This warranty is not applicable to normal wear and tear, and shall be void if the defect in the product is found to be as a result of abuse, unreasonable use, mistreatment, or neglect of the product.
Limitations
This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on, or obligate Ubisoft. Any implied warranties applicable to Kudosoft products, including warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will Ubisoft be liable for any special, incidental, or consequential damages resulting from possession, use, or malfunction of Kudosoft products. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages. So the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that vary from state to state.
Notice
Ubisoft reserves the right to make improvements in Kudosoft products at any time and without notice.
Refunds
Ubisoft cannot provide refunds or otherwise process returns for credit of any kind other than an identical product replacement. Any product refund request must occur at the place of purchase, as the individual retail outlets set their own refund policy. This policy covers identical product replacements only.
Product/Documentation Replacements
Please contact a Kudosoft Technical Support Representative directly before sending your product to us. In many cases, a replacement is not the best solution. Our Support Representatives will help you determine if a replacement is necessary or available. You will need to first acquire an RMA (Return Materials Authorization) number to process your return or replacement. Without an RMA number from a support representative, your replacement request will not be processed.
If we determine a return or replacement is necessary: Within the 90-Day Warranty Period:
Please return the product (media only) along with a copy of the original sales receipt, showing the date of purchase, a brief description of the difficulty you are experiencing including your name, address (no PO boxes), and phone number to the address below. If the product was damaged through misuse or accident (cracks, scratches), or if you do not have a dated sales receipt, then this 90-day warranty is rendered void and you will need to follow the instructions for returns after the 90-day warranty period.
After the 90-Day Warranty Period:
Please return the product (media only) along with a check or money order for the amount corresponding to your product (see replacement fees below) made payable to Ubisoft, a brief description of the difficulty you are experiencing, including your name, address (no PO boxes), RMA number, and phone number to the address below.
Replacement Fees
Our most recent replacement fee schedule is available online. Please visit www.kudosoftinteractive.com for an updated price list.
Warranty Address and Contact Information
Phone: 919-465-3570 Hours: 3pm–9pm (EST), M–F Address: Kudosoft Support
3200 Gateway Centre Blvd. Suite 100 Morrisville, NC 27560
Please use a traceable delivery method when sending products to Kudosoft.
TECHNICAL SUPPORT
Before contacting Kudosoft Interactive's Technical Support Department, please first read through this manual and the README file (on the game CD). Also browse through our FAQ listings at our website, www.kudosoftinteractive.com. Here you will find the most recently updated information since the game's release.
Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria.
Whenever you contact the Technical Support Department, please include the following information or have it available if you are calling:
• Complete product title (including version number).
• Exact error message reported (if applicable) and a brief description of the problem you're encountering.
• Processor speed and manufacturer.
• Amount of RAM.
• Operating system.
• Video card that you are using and amount of RAM it has.
• Maker and speed of your CD-ROM or DVD-ROM drive.
• Type of sound card you are using. Support Over the Internet: This is the best way to find answers to common issues seen with our games.
Our Frequently Asked Questions list is available 24 hours a day, 7 days a week and it contains the most up-to-date Technical Support information available, so please check here first for solutions to your problems: www.kudosoftinteractive.com.
Contact Us by Webmail: Due to high volumes of spam, viruses, and other non-support-related contacts we do not offer standard email support. However, we do provide something better, webmail. By taking your questions directly through our website we have completely eliminated all spam contacts, as a result we are able to respond to your questions much more quickly than we could through standard email. To send us a webmail simply log into our site at: www.kudosoftinteractive.com.
From this site, you will be able to enter the Kudosoft Solution Center where you can browse through our listings of Frequently Asked Questions (FAQ), search our database of known problems and solutions, and send in a request for personal assistance from a Technical Support Representative by using the online question form. Most webmail contacts are responded to within three business days.
Contact Us by Phone: You can also contact us by phone by calling 919-465-3570. Please note that this number is for technical assistance only. No gameplay hints or tips are given over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and have all of the necessary information listed above at hand.
Be advised that our Technical Support Representatives are available to help you Monday through Friday from
3 pm-9 pm Eastern Time.
While we do not charge for technical support, normal long-distance charges apply. To avoid long-distance charges, or to contact a support representative directly after these hours, please feel free to browse our Frequently Asked Questions lists or to send us a webmail. Webmail issues usually receive a response within three business days.
Contact Us by Standard Mail: If all else fails you can write to us at: Kudosoft Technical Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560
Return Policy: Please do not send any game returns directly to Kudosoft Interactive before contacting Technical Support. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product. If you have a damaged or scratched CD, please visit our FAQ listing for your game and get the latest replacement policy and pricing. We will not accept unsolicited returns/exchanges without prior approval and an RMA (Return Materials Authorization) number from a support representative.
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Quick Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Quickstart - Starting a New Campaign . . . . . 5
Quickstart - Joining a Multiplayer Game . . . . 5
Quickstart - Starting a Multiplayer Game. . . . 5
Minimum Specifications . . . . . . . . . . . . . . . . . . . . 6
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Uninstalling Ghost Recon . . . . . . . . . . . . . . . . . . . 7
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Training Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Playing the Training Missions . . . . . . . . . . 9
Do-Over . . . . . . . . . . . . . . . . . . . . . . . . . 9
The Training Missions are: . . . . . . . . . . . 10
T01- Obstacle Course . . . . . . . . . . . . . . . . 10
T02- Small Arms . . . . . . . . . . . . . . . . . . . 10
T03- Grenades . . . . . . . . . . . . . . . . . . . . . 10
T04- Heavy Weapons . . . . . . . . . . . . . . . . 10
T05- Machine Guns . . . . . . . . . . . . . . . . . . 10
T06- Demolitions . . . . . . . . . . . . . . . . . . . 10
T07- Command . . . . . . . . . . . . . . . . . . . . . 10
Don’t Go There . . . . . . . . . . . . . . . . . . . 10
Training Status . . . . . . . . . . . . . . . . . . . 10
Ending Training . . . . . . . . . . . . . . . . . . . 10
Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
New Campaign . . . . . . . . . . . . . . . . . . . . . 11
Deleting a Campaign . . . . . . . . . . . . . . . . . 11
Resuming a Campaign . . . . . . . . . . . . . . . . 12
Campaign Mission . . . . . . . . . . . . . . . . . 12
Select Saved Games . . . . . . . . . . . . . . . 12
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Cancel . . . . . . . . . . . . . . . . . . . . . . . . . 13
Reset to Defaults . . . . . . . . . . . . . . . . . 13
Accept . . . . . . . . . . . . . . . . . . . . . . . . . 13
Where You’re Coming From . . . . . . . . . . 13
Changing Options . . . . . . . . . . . . . . . . . . . 13
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . 14
Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Already Taken . . . . . . . . . . . . . . . . . . . . 14
Saving a Key Configuration . . . . . . . . . . . 14
Loading a Key Configuration . . . . . . . . . . 15
Mouse Look Reverse Y . . . . . . . . . . . . . . 15
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . 15
Chat Messages . . . . . . . . . . . . . . . . . . . 15
Server Name. . . . . . . . . . . . . . . . . . . . . 16
Allow Remote Access . . . . . . . . . . . . . . 16
Remote Access Password . . . . . . . . . . . 16
MotD . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Player Name . . . . . . . . . . . . . . . . . . . . . 16
Multiplayer - Main Menu Only . . . . . . . . . . . 16
Behind Firewall . . . . . . . . . . . . . . . . . . . 16
Choose Network Interface Card . . . . . . . 16
Join Port . . . . . . . . . . . . . . . . . . . . . . . 16
If It Ain’t Broke... . . . . . . . . . . . . . . . . . . 16
Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Resolutions. . . . . . . . . . . . . . . . . . . . . . 17
Textures . . . . . . . . . . . . . . . . . . . . . . . 17
Shadows. . . . . . . . . . . . . . . . . . . . . . . . 17
Why Change Shadows? . . . . . . . . . . . . . 17
Show Dead Bodies . . . . . . . . . . . . . . . . . 17
Compress Textures . . . . . . . . . . . . . . . . 17
Character Smoothing . . . . . . . . . . . . . . . 17
Maximum Bullet Holes . . . . . . . . . . . . . . 18
Gamma Setting . . . . . . . . . . . . . . . . . . . 18
Fast Changes . . . . . . . . . . . . . . . . . . . . 18
Effects Detail . . . . . . . . . . . . . . . . . . . . 18
Z-Buffer Depth . . . . . . . . . . . . . . . . . . . 18
Mods . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Master Switch . . . . . . . . . . . . . . . . . . . 19
Volume. . . . . . . . . . . . . . . . . . . . . . . . . 19
Quick Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Difficulty and Game Type . . . . . . . . . . . . 20
Load Saved Game . . . . . . . . . . . . . . . . . 20
Main Menu . . . . . . . . . . . . . . . . . . . . . . 20
Start . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Replays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Starting a Game . . . . . . . . . . . . . . . . . . . . . . . . . 21
Briefing . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Objective List . . . . . . . . . . . . . . . . . . . . 21
Default Objectives . . . . . . . . . . . . . . . . . 21
Briefing Text . . . . . . . . . . . . . . . . . . . . . 21
Mission Information . . . . . . . . . . . . . . . . 22
Screen Buttons . . . . . . . . . . . . . . . . . . . 22
Platoon Setup . . . . . . . . . . . . . . . . . . . . . . 22
Fireteam Designation . . . . . . . . . . . . . . . 22
Soldiers . . . . . . . . . . . . . . . . . . . . . . . . 23
Specialists . . . . . . . . . . . . . . . . . . . . . . 23
Statistics . . . . . . . . . . . . . . . . . . . . . . . 24
Unassigning Combat Points . . . . . . . . . . 24
1
CONTENTS
3
CONTENTS
2
CONTENTS
Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
The Right Tools for the Right Job . . . . . . 24
Screen Buttons . . . . . . . . . . . . . . . . . . . 25
Action Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Movement . . . . . . . . . . . . . . . . . . . . . . . . 26
Looking. . . . . . . . . . . . . . . . . . . . . . . . . 26
Walking . . . . . . . . . . . . . . . . . . . . . . . . 26
Stance . . . . . . . . . . . . . . . . . . . . . . . . . 26
Fireteam Stance . . . . . . . . . . . . . . . . . . 27
Running . . . . . . . . . . . . . . . . . . . . . . . . 27
Shuffling . . . . . . . . . . . . . . . . . . . . . . . . 27
Peeking . . . . . . . . . . . . . . . . . . . . . . . . 27
Switching Fireteams . . . . . . . . . . . . . . . 28
Actions . . . . . . . . . . . . . . . . . . . . . . . . . . 28
.50 Caliber Machine Guns . . . . . . . . . . . 28
Doors. . . . . . . . . . . . . . . . . . . . . . . . . . 28
Out of My Way . . . . . . . . . . . . . . . . . . . 28
Combat . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Firing . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Rate of Fire . . . . . . . . . . . . . . . . . . . . . 29
Switching Weapons . . . . . . . . . . . . . . . . 29
Changing Magazines . . . . . . . . . . . . . . . 29
Zoom In and Zoom Out . . . . . . . . . . . . . 29
Binoculars . . . . . . . . . . . . . . . . . . . . . . 30
Demolitions Charges . . . . . . . . . . . . . . . 30
Claymores . . . . . . . . . . . . . . . . . . . . . . 30
Sensors . . . . . . . . . . . . . . . . . . . . . . . . 30
The On-Screen Interface . . . . . . . . . . . . . . . . . . . 31
In-Game Screen Elements . . . . . . . . . . . . . 31
Friendly Troops . . . . . . . . . . . . . . . . . . . 31
Hostiles . . . . . . . . . . . . . . . . . . . . . . . . 31
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . 31
Terrain . . . . . . . . . . . . . . . . . . . . . . . . . 31
Refugees . . . . . . . . . . . . . . . . . . . . . . . 31
Rescuing Hostages . . . . . . . . . . . . . . . . 31
Interface Elements . . . . . . . . . . . . . . . . . . 32
Soldier Panel. . . . . . . . . . . . . . . . . . . . . 32
Threat Indicator. . . . . . . . . . . . . . . . . . . 32
Weapon Panel. . . . . . . . . . . . . . . . . . . . 33
No Clip Number? . . . . . . . . . . . . . . . . . . 33
Reticle . . . . . . . . . . . . . . . . . . . . . . . . . 33
Night Vision . . . . . . . . . . . . . . . . . . . . . 34
Messages. . . . . . . . . . . . . . . . . . . . . . . 34
The Command Interface . . . . . . . . . . . . . . . . . . . 35
The Command Map . . . . . . . . . . . . . . . . . . 35
Edit Server . . . . . . . . . . . . . . . . . . . . . . 45
Request Eject . . . . . . . . . . . . . . . . . . . . 45
Server Info . . . . . . . . . . . . . . . . . . . . . . 46
Exiting the Screen . . . . . . . . . . . . . . . . . 46
Server Setup . . . . . . . . . . . . . . . . . . . . . . 46
Map Selection . . . . . . . . . . . . . . . . . . . . 46
Team Selector. . . . . . . . . . . . . . . . . . . . 47
Game Details . . . . . . . . . . . . . . . . . . . . 47
Game Types . . . . . . . . . . . . . . . . . . . . . . . 47
Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Co-Op. . . . . . . . . . . . . . . . . . . . . . . . . . 47
Team . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Mission List . . . . . . . . . . . . . . . . . . . . . 48
Respawn . . . . . . . . . . . . . . . . . . . . . . . 48
Kit Restrictions . . . . . . . . . . . . . . . . . . . 48
Pregame Session Timeout . . . . . . . . . . . 49
Loading and Saving Game Settings . . . . . 49
OK . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Cancel . . . . . . . . . . . . . . . . . . . . . . . . . 49
Escape . . . . . . . . . . . . . . . . . . . . . . . . . 49
Message Window . . . . . . . . . . . . . . . . . 49
Remote Access. . . . . . . . . . . . . . . . . . . . . 49
Multiplayer Gameplay . . . . . . . . . . . . . . . . 50
After Action Review (AAR) Screen. . . . . . 50
Replays (AAR Screen) . . . . . . . . . . . . . . 50
Moving On . . . . . . . . . . . . . . . . . . . . . . 50
Soldier Classes . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Rifleman. . . . . . . . . . . . . . . . . . . . . . . . . . 51
Support . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Demolitions . . . . . . . . . . . . . . . . . . . . . . . 51
Sniper . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Specialist . . . . . . . . . . . . . . . . . . . . . . . . . 51
Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Hand-Held . . . . . . . . . . . . . . . . . . . . . . . . 52
M18 Claymore . . . . . . . . . . . . . . . . . . . 52
M2 Demolitions Charge . . . . . . . . . . . . . 52
AN/GVS-5 Binoculars . . . . . . . . . . . . . . . 52
AN/GSQ-187 Sensor . . . . . . . . . . . . . . . 52
M67 Hand Grenade . . . . . . . . . . . . . . . . 52
Assault Rifles . . . . . . . . . . . . . . . . . . . . . . 52
M24 . . . . . . . . . . . . . . . . . . . . . . . . . . 52
L96A1 . . . . . . . . . . . . . . . . . . . . . . . . . 52
SVD . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
M82A1 . . . . . . . . . . . . . . . . . . . . . . . . 53
M16A2 . . . . . . . . . . . . . . . . . . . . . . . . 53
M16/M203 . . . . . . . . . . . . . . . . . . . . . 53
OICW. . . . . . . . . . . . . . . . . . . . . . . . . . 53
Carbines . . . . . . . . . . . . . . . . . . . . . . . . . 53
M4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
SA-80 . . . . . . . . . . . . . . . . . . . . . . . . . 53
Sub-machineguns . . . . . . . . . . . . . . . . . . . 53
MP5 . . . . . . . . . . . . . . . . . . . . . . . . . . 53
MP5SD . . . . . . . . . . . . . . . . . . . . . . . . 53
Light Machineguns . . . . . . . . . . . . . . . . . . 54
M249 SAW . . . . . . . . . . . . . . . . . . . . . 54
MG3 . . . . . . . . . . . . . . . . . . . . . . . . . . 54
RPK74 . . . . . . . . . . . . . . . . . . . . . . . . . 54
Pistols . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
M9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
M9SD . . . . . . . . . . . . . . . . . . . . . . . . . 54
Anti-Tank . . . . . . . . . . . . . . . . . . . . . . . . . 54
M136 . . . . . . . . . . . . . . . . . . . . . . . . . 54
Careful Where You Point That Thing . . . . 54
Rules of Engagement . . . . . . . . . . . . . . . 35
RoE, Cover and Formations . . . . . . . . . . 36
Waypoints . . . . . . . . . . . . . . . . . . . . . . 37
Firing Arcs . . . . . . . . . . . . . . . . . . . . . . 37
Soldier Cards . . . . . . . . . . . . . . . . . . . . . . 38
Nothing to See Here . . . . . . . . . . . . . . . 38
Quick Save and Quick Load . . . . . . . . . . . . . 38
Quick Load . . . . . . . . . . . . . . . . . . . . . . 38
Quick Save . . . . . . . . . . . . . . . . . . . . . . 38
Mission Status . . . . . . . . . . . . . . . . . . . . . 39
Continue . . . . . . . . . . . . . . . . . . . . . . . . 39
Save Game . . . . . . . . . . . . . . . . . . . . . . 39
Options . . . . . . . . . . . . . . . . . . . . . . . . 39
Restart . . . . . . . . . . . . . . . . . . . . . . . . 39
Abort . . . . . . . . . . . . . . . . . . . . . . . . . . 39
End Mission . . . . . . . . . . . . . . . . . . . . . 39
Quit . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Finishing a Mission . . . . . . . . . . . . . . . . . . . . . . . 40
After Action Review (AAR) Screen . . . . . . . 40
Mission Info . . . . . . . . . . . . . . . . . . . . . 40
Objective Status . . . . . . . . . . . . . . . . . . 40
Platoon Status . . . . . . . . . . . . . . . . . . . 40
View Replay . . . . . . . . . . . . . . . . . . . . . 40
Save Replay . . . . . . . . . . . . . . . . . . . . . 40
Menu Button . . . . . . . . . . . . . . . . . . . . . 40
Forward Button . . . . . . . . . . . . . . . . . . . 40
Back Button . . . . . . . . . . . . . . . . . . . . . 41
Saving a Replay . . . . . . . . . . . . . . . . . . . 41
Multiplayer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Multiplayer Setup . . . . . . . . . . . . . . . . . . . 42
Create Game . . . . . . . . . . . . . . . . . . . . 42
Game List. . . . . . . . . . . . . . . . . . . . . . . 42
LAN Game List . . . . . . . . . . . . . . . . . . . 42
Joining a Game . . . . . . . . . . . . . . . . . . . 42
Internet Game List . . . . . . . . . . . . . . . . 43
Join Port . . . . . . . . . . . . . . . . . . . . . . . 43
Player Setup . . . . . . . . . . . . . . . . . . . . . . . 43
Persistent Settings . . . . . . . . . . . . . . . . 43
Soldier/Roster. . . . . . . . . . . . . . . . . . . . 44
Roster . . . . . . . . . . . . . . . . . . . . . . . . . 44
Observer Mode . . . . . . . . . . . . . . . . . . . 44
Soldier . . . . . . . . . . . . . . . . . . . . . . . . . 44
Game Information . . . . . . . . . . . . . . . . . 45
Warning . . . . . . . . . . . . . . . . . . . . . . . . 45
Message Window . . . . . . . . . . . . . . . . . 45
QUICKSTART
Quickstart - Starting a New Campaign
1. Insert the Ghost Recon CD into your computer and start the game.
2. When the Main Menu appears, click on Campaign.
3. At the Campaign Screen, click on New Campaign.
4. Type in a name for your new campaign.
5. Click on Start.
6. When you’re finished with the briefing, click on the right arrow button at the lower right of the screen.
7. Click Auto-Assign.
Click on the right arrow button at the lower right of the screen.
Quickstart - Joining a Multiplayer Game
1. Insert the Ghost Recon CD-ROM and start the game.
2. From the Main Menu, click on Options.
3. Click on the Multiplayer Tab.
4. Select the Player Name field.
5. Type in the name you want to be known as in the game.
6. Click Accept. This will take you back to the Main Menu.
7. Click on Multiplayer.
8. Select LAN or Internet.
9. Click on the name of the game you want to join.
10. Type in the password and/or port if necessary.
11. Select Join Game.
12. Add yourself to a platoon by clicking on a platoon tab, then clicking on a spot within that platoon.
13. Click on the Soldier tab.
14. Scroll through the available soldier types with the left and right arrows at the top of the screen. Stop when you find the soldier you want to play.
15. Scroll through the available kit types
The year is 2008, and the world teeters on the brink of war. Radical ultranationalists have seized power in Moscow - their goal, the reestablishment of the old Soviet empire. Ukraine, Belarus, Kazakhstan - one by one the nearby independent republics slip back into the Russian orbit. Russian tanks sit in the Caucasus Mountains and the Baltic forests, poised to strike to the south and east. The world holds its breath, and waits. For one small group of elite soldiers, the war has already begun: U.S. Special Forces
Group 5, First Battalion, D Company. Deployed on peacekeeping duty to the Republic of Georgia in the Caucasus, this handful of Green Berets represents the very tip of the spear - the first line of defense. Equipped with the latest battlefield technology, and trained in the latest techniques of covert warfare, they strike ­swiftly, silently, invisibly.
They call themselves “The Ghosts.”
In Ghost Recon®, you lead the Ghosts, an elite American infantry unit using the most advanced technology the United States has to offer, onto the front lines and into battle. The Ghosts are the spearhead of the United States Army’s quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your fireteam members, train them, kit them out, and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.
The game consists of a series of fifteen missions along a single storyline, which forms a campaign. While many of the gameplay elements of Ghost Recon may seem familiar if you have played Rainbow Six or Rogue Spear, it is an entirely new game in an entirely new setting. If you’ve played Rogue Spear or Rainbow Six, prepare yourself for the next step in squad-based tactical games. If you are new to this style of game, get ready for edge-of-your-seat action and challenging tactical gameplay.
And in either case, be ready to test your wits, your eye and your nerves against a terrifying new threat to world peace and security. The fate of the world just might depend on you.
No pressure.
INTRODUCTION
OVERVIEW
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for your soldier with the left and right arrows that bracket the kit names. Stop when you find the kit you want to use.
16. Click on the Ready box, and wait for the game to start.
Quickstart - Starting a Multiplayer Game
1. Insert the Ghost Recon CD-ROM into your computer and start the game.
2. Click on the Multiplayer Tab.
3. Select the Player Name field.
4. Type in the name you want to be known as in the game.
5. Click Accept. This will take you back to the Main Menu.
6. Click on Multiplayer.
7. Click on Create Game.
8. Add yourself to a platoon by clicking on a platoon tab, then clicking on a spot within that platoon.
9. Click on the Soldier tab.
10. Scroll through the available soldier types with the left and right arrows at the top of the screen. Stop when you find the soldier you want to play.
11. Scroll through the available kit types for your soldier with the left and right arrows that bracket the kit names. Stop when you find the kit you want to use.
12. Click on Edit Server.
13. Choose the game settings you want.
14. Click on OK.
15. Click on Ready, which will automatically start the game when all players indicate that they are ready. If you want to start the game regardless, click on the right arrow at the bottom right of the screen. This will start the game automatically. If you set an autostart in the Edit Server Screen, the game will also start automatically.
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In order to play Ghost Recon on your computer, your system must meet the following criteria:
• Supported OS: Windows® 98SE/ME/2000/XP (only)
Processor: 450 MHz Pentium®
2 or equivalent
• RAM: 128 MB
• Video Card: 16 MB DirectX®-compliant
3D card (see supported list*)
• Sound Card: DirectX 8.0 compliant
• DirectX Version: DirectX 8.0 or higher
(included on disc)
• CD-ROM: 4X or better
• Hard Drive Space: 1 GB
• Multiplayer: Properly configured TCP/IP
connection at 28.8 Kbps or better
*Supported Video Cards at Time of Release
ATI® Rage 128 and RADEON® chips Intel® 82810 or higher Matrox Parhelia™ NVIDIA® TNT2 and GeForce™ chips S3 Pro Savage and UniChrome
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MINIMUM SPECIFICATIONS
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To Install Ghost Recon, follow these simple steps:
1. Start your computer’s operating system,
2. Insert the Ghost Recon CD into your CD­ROM drive. The Autorun Menu should appear.
Note: If the Autorun Menu does not automatically appear, double click on the My Computer Icon located on your desktop, then double-click the icon that corresponds to your computer’s CD-ROM drive. The Autorun Menu should now appear.
3. Click the Install Ghost Recon button. The installation routine will now walk you through each step of the setup and installation process for the game.
Once you have created a directory for Ghost Recon, the game will automatically be installed on your hard drive. The game will automatically ask you if you want to install DirectX v. 8.0. You will not be able to play Ghost Recon without version 8.0 or higher on your computer. If you already have a version of DirectX that is v.8.0 or higher, simply click the no button, and it will not install DirectX.If you are not sure, click yes, and the DirectX installer will do its own verification.
4. After you have finished installing the game, you can select Ghost Recon from your computer’s Start menu or double-click on the Ghost Recon.EXE file in the installed directory. Doing either will start the game.
To uninstall Ghost Recon:
1. Start the operating system on your computer.
2. Insert the Ghost Recon CD into your CD-ROM drive.
3. When it appears, click the Uninstall Ghost Recon button. You will be asked if you really want to uninstall the game. If you are sure you want to remove Ghost Recon from your hard drive, click Yes. If you do not want to uninstall the game, click No, which will cancel the process.
If you uninstall Ghost Recon, any previously saved Campaigns and games will remain on your hard drive if you choose to save them during the uninstall process. Simply follow the uninstaller dialogs.
Note: You can also uninstall Ghost Recon by using the Add/Remove Programs control panel in Windows.
INSTALLATION
UNINSTALLING
GHOST RECON
Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will run this game. Additional chipsets may be supported after release. For an up-to-date list of supported chipsets, please visit the FAQ for this game on our website at http://kudosoftinteractive.com.
NOTICE: This game contains technology intended to prevent copying that may conflict with some CD-RW, DVD-RW, and virtual drives.
TRAINING MENU
The Training Menu provides you with a list of missions where you can hone your skills before starting a campaign. At the left of the screen is a list of training missions, numbered 1 through 7. Each also indicates which particular skill set it tests. The individual mission in the list can be selected by clicking on it with the mouse.
To the right is a window showing the selected mission. You can switch missions as much as you like while you are in the Training Menu. At the bottom of the screen are two buttons: Start and Main Menu. Selecting Main Menu takes you back to the Main Menu without starting a training mission. Selecting Start begins the currently selected training mission and sends you to the action screen for the actual training.
Playing the Training Missions
When you enter a training mission, you will see red lines on the ground of the training area. These are your paths, laying out what you’re supposed to do and where you’re supposed to go during each mission. In addition, you’ll hear voice cues as you move through training. These will tell you what you’re supposed to be learning at each site, and how you’re supposed to perform important tasks in the game.
When you first start Ghost Recon, you are presented with the Main Menu, which gives you the following 8 options:
• Training - This button takes you to the Training Menu, which allows you to practice the skills you’ll need to play Ghost Recon.
• Campaign - This button takes you to the single-player game and starts a campaign.
• Quick Mission - This button takes you to the Quick Mission Menu, which allows you to play a single mission on any difficulty level without starting a new campaign. You must unlock the missions in a campaign first, but once unlocked they are available thereafter.
• Multiplayer - This button takes you to the Multiplayer Menu.
• Replays - This button takes you to the Replays Menu, which allows you to view saved video replays of games.
• Options - This button takes you to the Options menu, where you can set gameplay, input, multiplayer, graphics and sound options.
• Credits - This button shows you the credits of everyone who worked on the game.
• Quit - This button allows you to quit the game.
MAIN MENU
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At certain points in the training missions, you’ll see squares outlined in red on the ground. In other spots, you’ll see yellow-and­black hazard markings. These are places where you’re supposed to stop and partake in particular training exercises.
During training, you will have unlimited ammunition. Individual magazines will run out, and individual weapons will need to be reloaded, but you have an infinite number of magazines with which to practice.
Do-Over
If you decide you’d like to repeat a training session, just step back out of the training area and then re-enter it. This will reload your ammunition, restock your kit, and reset all of the targets.
The entire set of training courses takes place in a single mission space. What this means is that when you finish one training mission, you can go forward to the next one without exiting the action screen. You can also follow the red line back to a previous training station and repeat that one as well. And as you have infinite ammunition in the training mission, you can repeat the scenarios as often as you’d like for as long as you’d like.
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CAMPAIGN
Selecting the Campaign button on the Main Menu takes you to the Campaign Screen. This screen allows you to start a new campaign, re-enter an existing one, or delete an old campaign you no longer wish to play.
At the upper left of the Campaign Screen is a list of your currently saved campaigns. If this is your first time playing Ghost Recon, or if you have no saved campaigns, this box is empty. Beneath it are three buttons. The first, New Campaign, allows you to start a new campaign from the beginning of the game. The second, Delete Campaign, allows you to remove a saved campaign from your current list. The third, Resume Campaign, lets you pick up a saved campaign and either advance it or replay missions you’ve already completed.
To the right is a box that shows scenes and maps from the next mission of the currently selected campaign. If you have no campaign selected, or are starting a new one, images from mission M01- Iron Dragon, appear instead. Underneath the images you will see the mission number and name, along with the currently selected difficulty level.
At the bottom of the screen is a button labeled Main Menu. Selecting this closes the Campaign Screen and takes you back to the game’s Main Menu.
New Campaign
To start a new campaign, click on the New Campaign button. This takes you to the New Campaign Screen.
At the upper left, you will see a text box. Type in the name of your new campaign here. It’s a good idea to make it distinctive, to avoid any later confusion between saved campaigns.
Below the text box are your difficulty ratings: Recruit, Veteran, and Elite. Select one of these to set the difficulty for your campaign. Recruit offers unlimited ammunition for some weapons, as well as less skilled opponents. Veteran is standard gameplay, and Elite sets you up to face extremely skilled, lethal hostiles. Note that you cannot change difficulty levels within a campaign. If you begin a campaign at Recruit, you will have to start a new one if you decide that you’re ready to tackle Veteran missions.
At the bottom left of the screen is a button labeled Cancel. This deletes your choices and takes you back to the previous (Campaign) screen.
At the lower right is a button marked Start. Clicking on this begins your campaign.
Deleting a Campaign
To delete a campaign, select it by clicking on it with your mouse, then click the Delete
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TRAINING MENU
Each mission starts you at a different insertion zone within the training complex. As you move from training mission to training mission, your soldier will be re-kitted so that he has the appropriate equipment at all times.
Through most of the training missions, you will have just one soldier. However, in some of the later missions you will command a fireteam or even the entire platoon.
The Training Missions are:
T01- Obstacle Course
This mission trains you in the various movement modes in Ghost Recon, including crawling, running, and peeking.
T02- Small Arms
The Small Arms training mission demonstrates the use of handguns and other small arms.
T03- Grenades
This mission teaches you how to use grenades, including the M203 grenade launcher.
T04- Heavy Weapons
The Heavy Weapons training mission teaches you how to use heavier guns effectively in combat, including anti-tank weapons.
T05- Machine Guns
This mission teaches the appropriate use of machine guns in combat.
T06- Demolitions
Demolitions shows you how to set demo
charges and use a claymore.
T07- Command
The Command training teaches you how to use the Command Interface properly and effectively.
Don’t Go There
There are some areas of the training site that don’t correspond to any training area, and don’t have a red line running through them. While you can certainly explore these areas by shooting the doors open, they’re not attached to any formal part of the training cycle, so don’t be surprised if nothing happens on this map - at least in single player mode.
Training Status
Pressing ESCAPE during a training mission brings up the Mission Status dialog. This differs from the regular Mission Status dialog only in that during a training mission, you have no objectives.
Ending Training
To exit Training, press ESCAPE, then choose Quit from the Mission Status Dialog. This will take you back to the Main Menu.
OPTIONS
campaign you’d like to play, then click on Resume Campaign. This will take you to the Campaign Mission Screen.
Campaign Mission
This screen lets you restart a mission from within a saved campaign. A list of missions containing saved games appears at the upper left. If you click on a mission with a saved game, the Load Saved Game button becomes active. Clicking on it takes you to the Select Saved Games Screen.
There are two other buttons on the Campaign Mission Screen. Clicking on the Cancel button, at the bottom of the screen, takes you back to the Campaign Screen. Clicking on Start starts the currently selected campaign from the point where you last left it.
Select Saved Games
This screen lets you see a list of saved games within that campaign. Note that you can go back and redo missions that you have already completed, or pick up already­completed missions from early on, in order to experiment with tactics or attempt to complete them with fewer casualties.
Clicking on a game from the list selects it. Clicking on Start begins that game. Clicking on the Back button at the bottom of the screen takes you to the Campaign Mission Screen.
CAMPAIGN
Campaign button. A dialog box asking if you wish to continue will appear. If you decide that you’d rather save the campaign after all, click No. If you do in fact want to delete the campaign, click on Yes. This will delete the campaign from your saved campaign list, and remove it from the list at the upper left of the screen. If you delete a campaign, any individual games you’ve saved as part of that campaign are deleted as well.
Saving a Game vs. Saving a Campaign
You can save up to five separate campaigns in Ghost Recon and as many games as you’d like within that particular campaign. In other words, if you’re in the middle of mission 6 and decide you want to take another crack at it later, you can save that game and move on within the campaign itself, returning to that particular version of mission 6 at your leisure. You can delete individually saved games without deleting the campaign as a whole, but you cannot delete the campaign without losing all of the saved games that go with it.
Resuming a Campaign
If you have saved campaigns, the Resume Campaign button will be available to select. (If not, it will be grayed out.) A list of your saved campaigns will appear in the box above the buttons. To resume one, select the
before the mission starts. It’s best to set all of the big options - control scheme, recording, etc. - before you start a campaign, and then to tweak the smaller ones to improve game performance to your liking once you’re actually playing.
Changing Options
As noted previously, the row of tabs across the screen indicates the various types of options that are available for you to change. The tabs are clickable, and selecting one brings up a screen with a list of options on it. The six subsections of options are:
• Gameplay - Options related to overall gameplay
• Input - Player controls both in the action phase and on the command map
• Multiplayer - Options related to multiplayer gaming
• Graphics - Screen resolution, level of detail and other options related to what’s on the screen
• Mods - Activating and de-activating mods
• Sound - Turning various sound effects on
and off, and setting volume levels.
The Options Screen is where you can change a wide variety of options on Ghost Recon to optimize your play experience.
You’ll find three buttons at the bottom of the Options Screen, as well as a row of tabs along the top. The buttons are labeled Cancel, Reset to Defaults and Accept, while the tabs let you access submenus where you can change specific types of Options.
Cancel
Clicking this button cancels any and all changes you’ve made on the Options Screen, and takes you back to the previous screen. If you accessed the Options Screen from the Main Menu, then you’ll be returned there. If you accessed it from the in-game menu, then you’ll be returned to wherever you brought up that menu.
Reset to Defaults
Selecting Reset to Defaults does not close the Options Screen. Instead, it simply returns all Options settings to their default state. This lets you start over if you feel you’ve made a mistake and aren’t sure how to correct it.
Accept
The Accept button accepts the changes you’ve made to the options and returns you to the screen from which you accessed the Options Screen.
Where You’re Coming From
You can access the Options Screen from a number of places within the game, ranging from the Main Menu to in the middle of a firefight. Depending on where you access it, certain Options may be locked against being changed. For example, you cannot turn the journal on to save a replay of your current mission halfway through - you need to do that
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