ubisoft SPLINTER CELL-CHAOS THEORY User Manual

-
Table
,ofCo*eBi
to
play
games'&
~ulti~iayer
mode,
mmite
your
to
I
~1%
an&~lk
to
them
fr~
mMma
mile
wu
day.
For
$srn~s&th
1
&kb&ab~~
ebnm
downlad
krtls
i~-&
new
h&+
~h,
wt3aph-i~
veMcb,
and
-re
to
pur
Xb$)(.Wle.
-w
Ehf~ewcan
useWmW,you
needtoemeci~r
XbwciSirsole
xo
a
Ngh-swed
or
hmdbarrd
in#&
mnnegion
and
sign
up
far
tlw
Xbu
tfw
mlm,
Ta
Uek~Wlna
If
X310jI
LM
Ismhble
in
Wqhn
kind
for
Inbrrnatb
a@vLendng
to
Xbm
Lk,
@
tB
ww3t~~Connect
sfw
Japan's
matlon
gf
an
IhWmaWn
Self-
Wm
IlmR
-
deemxi
a
dolath,d
fnkmdoml
law
anoF'lam's
wn
constikhn
'-
i-
lrtnlng
tensb-6
beiwen
lapn,
Ch-m:
and
Nwh
brm.
F&m
NC&I
Komn
and
atnese
Mwkdes
of
&bIw
aerce
the
I
KD&-sJ~M.
japan
US.
asslaam
m
GidGee
with
Am&&
ollgations
uh&wQstt~fe
9
of
the
PMvmr
ca-6n.
~ountingwidk
#there.db
the
1-
1ridfmtm
that
the
dwM-
Mi7
piMlame9e
Womy
an
the
HOW
l~~
wBbck
&16&y"
mw
h
been
caused
by
intdonal
InfaWm
mthsamk
As~~ntomolllllbandth~WlfW~a~theUSS
Olamcs
E.
Walsh
-
Wppld's
pmmfem
eIMtonic
and,
tnfarinkkbn
warfare
platfqm
-
ai?&:t#whes
hw
#.the
reg$+,
Thfrd
Bhel~n
gets
wtnd#f
a
srnell~hd~ingly
un&t@d
Imldmt
th=-end'
up
WIN
dabd
reP~~:ui@nrr...
Chslr
[
Rltwl
ech.lon
Team
Sam
FE8kr
-
Wkl
Opedm
Born:
1957
lwglt
alw
Wm
170
I&
W
6-
-
Third
&MWS
~ealpels
-
m-
the
latest
bl@4&mhgyand
espionag~bxk
nlques
.bo
Inflitrate
mnsltirrs
taatlons,
Meve
kfor-
matlon,
end
opW-
lhe
tlS4
gqu~rn-
ment
aannot
wknawkdge,
%her
R&,'bqbsn
qe
baht
nnw
of
lesgbonam
through
swem1
W
d-d-d
wdd
hlatory,
He
has
n~t
only
surrlved,
but
wdled
In
the
add
05-Wm&~thm$h:
haf(X.wlrrk+
tns~tthbb
curlosky,
and
bml
hev&y.
He
ba$
rile
ttme
Tor
wb
nW@
and
*en
less
for
I&.
I$
is
qulet,
MnctfW~
and
oksnt:
-
somebody
who
wtahes
PrOm
tHe
outside.
Theugh
ftrlb
am
Qf
h18
JtttS,
%her
undwtEurds
thaj
his.survlm1
has
ofkri'beeil
a
g$Rbcfiam
He
knows
ha
ts
humen
and
falllbk
anddmnotwareltPdle.
He~pls~~~astrn~amcl
stightlj
#ark
mrke
humor.
WwI
Irving
tamM
'W:
3962Ba~,SPuthCar0l'ina
-
Mdm
6'2'
wm
no
I~S
LamM
Is
the
nlrd
Echebn
dlrear
d
ans(varfng
to
the
Third
EChelm
dl-
He
15
In
cham
d
all
Third,Ect-#lon
iWld
opwstlm
mtm
taecamrr
IRWIW
in
inwtigpnce
as
a
flung
man
and
ma
qufckly
In
rank
and
rwpwslbilily.
Ha
I
m
In
the
Perstan
Gutf
for
the
mnhs
laadlng
up
b
Depert
mm,
dIm@gSIMNT@
nmnlngdou@le
aem
Om
the
war
began.
he
vJas
alrnlng
ht-s
and
arranglngfbr
tetwdon
cave*
&the
wd
rnrk
He
ha
popuiar
and
Whnn&&l
m,in
Mshit@m~'
D.C,
thmgh
mhlmallptr&ted
ahst
never
puMlety,aolurd&@d.
Anne
cithdaf
I
B9m:
%74,
W&a,
Mm&@tm
IMiW
ti'&"
w-
mlPss
AnwlMWW?
Is
a
mlla~
oolnpwtq
gm@d
bll~~m~hn~cfpln,
Hirfoh
€6
Yo
,p&I~aWhnol-
o&
and~cornawl~s
wmrLta
to6Wh
ths.
he:i
glm
confim
kt
her
dbilm
and
cap&e
OftiKkllng
the
bestdm~r'&
qs
[ems
n
me
Wd.
Grlnw6k?ir
A
wSeuw&me@on
'rsmaHgn;
her
mother
to
the
U.S.abm-hwn
Alcuwyi.
ifi
NotThern1M~Rd.
GirfmMr
Bragped
&&'St
Ms
&/iemih
the
mlthFi&.and
www
pmimmm
inj
amrmt
prim
mm.trn~.~m
fim
m~~theUS.NBvp:~emmrblWhhthe~fn~
late
nitm%
and
raw
gutcdtly
in
rank
as
the
ImhW
Wt%&
mare
and
mte
ImwmnHo
natim@l
simrity.
Mer's
ww
fkfd
runnm
lan
dm,
bgiworrstjr
m.
kk
&
fmatlcat
about
his
phnnlh&
Vm,
MU
m,
and
k
n%&@bm
wyU&
irf
every
bwafhlsjob.
We
ba
bitdafWshktwhenIt
m&Pio~wm
and
m-mmmwnd
mu14
Ifse-.from
memory
swy
Ofem
3bgarcLan
Bww
8t
8IPc
he,
mclubing,PCS
*t
aild'
tail&.
wrl
re&ed
a
SA.
In
pr;tlh@l
*CIW&
a
dqal
major
i~.kmry
from
the
Uniwm&
sf
'Chi-.
hesthen
jdneii
the
~arihe.G&s,
where
he
mined
as
a
c;wrlmvhlm?Mrrs
swlalw
and
mee
qu-mlyto
the
rankof~ptain.Heleftttle~ypUWfPTWIrfSA@a~~I
in&!lige~i
aenalpl.
#e
an
Wbnd
that
h&
&xPrkms
a&
&Mattha
en64
up
gmbg
hlm
med8U
&pmll9
pngerows
bmlL
-
end
bangrng
him
a
Iw
of
mmgnh.
Qtlher
Characbm
DOLqgb~~11d
m~n:
ma,
am~,
rn
l4i&ttb
w
wdgm
2DIIb
Sh&hnd
Wdent~llnda
of
dfspld
1-L
am
mb
btywm@w+
He
haswed
his,
dTW@uWM
military
wmr
and
wpwtdwl
vdtnld
lnttrtkdd
bWmo
&a
fuddahte
ad
led*
fo&
tv&&jary
&n-i&hP
trlk>eoemWrk
#Milt
We
Us
rwimry
a@.
3trsugI1
Ris
em-a
other
n#.or\al
weeern
mlWes,
have
allwikil3laplam
to
fill&
Impo&ntgap
In
the
modern cbefense
I
cqpQbl.*ur
PhtltwgB
RQh
394D,~%iw@k,.
Alabama
H*
69m
w-
&i3lb
kthw
%midg&f
qptah
07
h
Clam?
E;
Walsh
and
maf
ttleiNWa
WP~mmn-W,
on
WuMtDWnle
An
MmW,A
tlme'%kpd
d
Wets,
wYV$s
h$
mmmarttllng
far
%
shwttlm
when
Sam
was
a~MySEwan&t)le~hvo
have
fnrrinWned
aikWrel8UmW?IPmWl~yeaf%
Mmlral
WMO
own~
BMn:
&5!5,
HtMlmHkhim.mm,
&an
wgb$
519"
we$tiT:
i6iltra
Admiwl
Wmo~is
#.e
oornmmder
&
%W,
the
'newly
brmed
inform-
tlen
IhBrhre
am
af
lapam's
3&mfsfm8~h&~Qdarne
Is
&&
dew-
mlM,
@pd
@x$wI~
lgr,..
He
fs:
the
J~~ equlwlsnt
of
Third
WQ&~
IwinglamW
and
the
hAro
m&re
i~ll~~ly.
Mmhlrn
-1
fraB
s
~~ln
~IW~brrm&r~ry
ham
Gon#t@m
UnlwRp.
and
w&
an
.aMsa
trr
the
US.
HOW&:
Pramon
fallwvinggae
b&Wts
h
2W3.
He
mrt@
for
LIN
ta
hqlp
unlM
thesecm.dthe
M-
Mmebf~IWqtne
Gso@an
ImE'htetbn
~rbb,
QM
*en
abwmy
dZs;r&Mftom
W
flc~~$ru~~~hqgwseinaane.
Milm
NMCh
Bmg
Mo,
P-
d
BI~
Urtknwmc
Hem
BW
wiglit
mIbs
MI^
i~
--nt
d
db
VIP
,W.M~
1MW
H
Dv
Immatlml.WV
dttswi
aAd
derlkrau
h.hkmmemeear~&
dameanor,
Mih
isam
amdanelly
mean
drunk.
Hllgg
CB-
Brim
S72.
U
Salm'dw
59"
wdgm
I28lhe
44-
tada
baa
bm
a3&3u&W
over
t)le
yea~<wttR
P
numbr
,bf
gerdw,,
wd
rwOlutf~1~'cy
gW/rs
tn
South
id);&ml
7
Sam&
41cths
and
Mo,~~Ms
we
8
ae
MW:~
-SM$
~6-I
aw~rfmm
wd~.-~
an
rn
PF?~%YJ&
wll
fled
qw
m
,wfu~
fo=?
mr$ww*:
~~n't'be~vrp~
Ifhi
*art
6
marem
mu
mpe~W
BaslelMwesi
&mmw
Wwtj-qQ
bmn
t~
meh.
p-mertt
&%lM,
w!-
-4
iW@
~$WI
%S
Y&It&
whia
am~hed
Mwhg
F=
-
Pms$~~
button
and
push
*rwrd
mtm
low
0ObjeDtS
,W
'=
:-
ar-,
wtrj
omt+~or'mwgrF
~Lmrnm
CI'ww
.
pe
rvl~
6r
frf-
mply
y4a1k
R.
Pft%W
@
~@WV&JU~
dfM
C*Mtb&
fn
SplInB
ell
kh*
Tmmy,
yp~
mn
&-
lwpvgm
l&al
$II@
tri@r)
&a&
and:no&Mial
(kqggq
&&b
$hi
tat&$
Mx?te@nm~t.
Baakt0
wan
h!]qk
tdt
tt;rmwic~-wfrw~
*ndlworapmM
pa
'%fi*tgW,mit.
hrn
%
T&wMbI&s&
Rih
backtiia
wall,
-
Si&ntnyh&
iy
J~Z@$W~s@ab@@n~@&%*dh~~l~
a-
&m:13"hmd.
5am
ms
mw
'I&-
righe*
well
a-
twft
h1mMt;rp
ffw#~%
&mb'$w&m
@
Whri
td
h'@
af@
w$?.
RanlfWHsa@
Jmp&pmlr@the
6
hutkq~+
@&md
Ml&a
ho@mt
@&
Bf&&%lf?3
~+$uP&IE~W
&&&k
@
B-b
e
+Won,
1
A
T*Tie$WJ
,
Mm
mwe'whm
RWm
qngp
h@r%W
pip$
wl$hl
lk*
T&mhk
a
nary~lapr
trhamm
(ME),
press
the
tlm
wlh&w
md~$raWtf?e~d
im-.
gm
an
mavs
m
and
&mff
the
rbbe
Plm-the
@
htbn
to
kt&
of?
.
.
mi-
t;
=*~.qtllp&*m
*a@lpq
,
*-a-
-9*&wi
**,mw
:Ip
-mdV
Sam
wl
neapbMde~deWor~unmsciom
Mh
In
:OH&
to
pmtherrlftrrm~~~setect'm~i~
hngocanya~.
RmkstheO~butPonto
ptrtthehDdydown
sum,
wdrnphr
ptq
we
0
btrtlon
c
dmp
t
h
a-hurry.
Grrtb~~~&~kiM~~~bhh~~atsd
a-
sdkutit-g.vha
Grab
&haram
tnmmtion.
I
Hum
weld
Whlb
hldhg
an
anew,
flu
am,p*
ttre
0
buttQn'l
~rp
your
9&kern and
fin?
ffWr'mm@
wMls
Wig
the
mwby
pu
am
Mng
as
e
humarr&ItHd.
More
bat
you
m
mm
around
wW.%rn
Wwim
th&ano&
%me
PIP&
AmO
bwl~~~fM
usMul
hmmatran,
Mite
bldlhgafi
W&&ck
the
Intermgate
Intamom
td
make
hh8hih;
IM~&~@B~@V&J~
611
QfYfibflTlMwlm
dl1
hetp
you
om
.Wr
mkbm
Be
Sum&
Il;rtclrmgaws-mny
opponents
mpWYhl6l
Fqmd
Qpogeratlon
I
$me
In
WwMd
any
bll
used
WSam,,4&~may
k
I
Wvvhawln~W&j~~I.hlm.fbTowW~NW@Ww~
I
mb
hh.
drag
hlm
ta
the
ubm
prr
want
him
'b
me,
md&rmt
the
Rm?
Cwidate
Imlon.
!
I
warn'-
:'~CPniailunllSicffon
Box:
I
Abmrs
at
thew
of
;o~t
ween
whert
you
b
Ww
a
mmunSert
tlon.
a)
l-fl'mhi?
fhlsy*
Man
ym
an,
Infact
,sUnIn~drnrrxer#
I
W.
Mu:
Brn's'hW~.
4)
Qbjeidh
Mw
the
n&
goal
to
ma&
hi
your
mWlon
s)'d*hr;aspm,~~~r~~~tshrn~~mlr
7)~WWBalh
In%iWlrirW:hWam
tnmkiit~!W~U
W
&yth&m
amd1Sarn
IS,
aMraM
Wmm,
aaaW,.mb
and
&mo:
WagMMhb
-
nape
of
your
a&nts.d&bn.
Dlsp~p~~v
m~9mmo
flu
W
In
one
mg&rt&
as
wlta9
purd
ammo.
WW;
W@EteS@Oh*h$
bd&
WWt-da
yprtrnIlt@~
me;:
W:lnlW
Id,pw
mi&
mb*-dwband-
SE2U&
RMle
m
wok
&
*mtwb-pon,
me
,
I
w~appn
an
k
equlpW~
wkh
om
gf
four
*m,
'I
-2nK
Ilmmmcn
The
smrnunfwn
bprm
SEm
b
Sndard
N#FO
556
x
45
*
mmm,~~nmntaiaaaula
ss2ow-
TW&+~?
&wu&~vdfh
fwr-1-d
a@hee~,
&&wC~~r~
m*m&dQ.M
@slyEiU
~h&mw~I
L~lwatp.A&kmwtm
~~~~~amm~~~~~~~m,~whis~~~~~~
pw
2
ta-wMr~msat:
Thk
~ment8MSBrll
t0
$unch8dWnt
ddraa
@&
witb
ITS
m?ch=ac&-
~~~anstwotfistlt~or~~~~
=ws-
7ha
Sticky
SM~ketx
Mwws
an
elmml&&
wM
It
hBZtstElfm
ifjw~aS&lqShadwSRboa~idw&r.lhe
w~Wand
mhW
C
CU~~
WI@
it~fll;bBR%d
b
.
tk
etenW@.
A
Ww$p$#p3p
164EiU~
We'-*
wmmm-
that
OfrYle
mm-
-
&W+%!tne~
,
1-
-
~W~~~
W
$@I
~~~lpfOfV?ltKY.~~m'mm~~~
&Wsii~l~l*
*~~
hs.pm~~~d~w
*
v&&15
ih*-
m-thi:wR
Ti&mtfim
qfl
neb-
titat
wll
OCP:'Fhb~mkmnn~omWeS=tNmb~trrdb
able
eleetroniu
devioa
@r
a
short
period
of
Ume
wmmis
andb~w~~all
bkahWa~etheOtPatry-
WSWB
,p(pu
WdMd.
A
ti&t
mme
Me
oftlps-7
wrr
k&&
whehw
he
bePklY.a
properhq&%ffgreen
ltght
~ndlc~aswceMd
hit
Wlls
o
red
We
Indimsth@
the
W
h~d
h6
#act
an
the
tam-
d
obJ&
EEV'(WWorifcailj
Iy:Wd
Won]
Thl$
m
and
wpwtrne~
dmkealaw
Sam
t~
stan
an
areaand
rml
@Merent
prom
able
the
'ohm
k,th&
am.
Intermiw
objects
will
stand
Wfnsn
tZie
@her
oMeetE
whlle
vW&di?
W.
1-
dlsplw
8-
ob.
in
hiu~
other-
*
EEV
an
arsP
be
used
trrseoutatadkmee
wlth
Its
t~om
wpali-
w
+
While
Itl'EW+
yw
mn
mow
md,
M
at
my
slow
spW.
Wnlle
In
EW,
you
cantoggk
Wa2lwml,
ntghtvrshn,
md
WF;
HQU&
as
you
wwld
rn'rn?al~$
+
AY8khe
ae-d
zoom
'1-1,
the
El%'
an
morel
hr&sGtlans.
OUrer
EqrIlpmeltk
WM
MI-
TheWlmineIsanWmsMth~.deYiCeth&mn
batkheUtua&wt~r3(~~~~~To~andWsrp
aatrnin%~irrRW=~-mhfiUlRertIwdG1darrd
N4~difffetl~.y.ysu't~iDuua#fbrlhegtaenIl*
Lo&+Minp
Gameply
Sam
mNp
@*-the
W2w.m
md@@Bb
5W
p.Ni@ualtw
time,.
but
ibgukkmd
mnotbe
deWW.
Inbrmting
with
a
door
that
If&W!ile
L~kM
rirtWa43irtrr'Mt
zi&I%t#
#e'b~k
pf&~nglQnW
thk
hmf4r4m
Is
#a@@wd,
W
b&,Bfrrkfw
9flYW.
70
PTkk
B
MY
IQek,
%e
IefMaiirrbW
dWbl
W,emiUalbr
rum-
-
On@
t&
MtRQIk
f&
W~hd
+JQmiETeJ
kG+#pPtH~
P~uMZ~M&
&e&y
W-a
5%
sewn&.
and
wpin
uf.Whk,wifl
k
tibd
0np.all
the
df
a.
I@&
M
bm
me
lpck
ptFHlWW111
b2
ahf
and
pu
&i[t
Be
kik@
od,bFr&e+&rne$ay
h'krfbm.
M%b
end
-bf.@&
WOO+
Ml
hb
#@&Z@k
Om
the
OBJW-
ttuc
qQb
@,@e.@
mn,
€a%
orWue
wllL
kw&gn&
w
of
thtr3e
pWB1s
6t&&s:
~amekt?,
ktled,
w
Mpl&d.
MlWon
Scdbfics
Her&
pu
rn
chkk
specie
&W@
fiam
$ur
mksIorr.
Incl
wdini14Ke
hmbP
~f
kills,
~ivi
hqm
ljn@3@L.qut,
Mg&W,
@c.
fie,
a
sum
-re
will
be
dikplgwdbr
tblewl
yau
just
finished.
mk.
MI@
R'
Wd
hn
wr
smWpU.
Far
&PI&
Fy&,%3ll
a
civil
fail,
yo,u'llIw
lmpy
1?0t7its,
W
if
@usItir@Y
Kfq#
rn
P,%
n@hing
will
b&&ubWi&M.
Ikb
h&!~,Vre
to,@.
Collrle@d
U,pXibs
SWm
Ll&
Piay
gym
unbc
B
t)ow
PIBY
b&wm
w
xm
,pmq&
LinW
vk-
net-
wtuk
m~aT?iism&hd
dphayrkbal
F~~u~M%u~ox
con-
spre
u&rthe
same
rp,aT.
jn• awl
W*:W@!?W
4q@wr*&E
I
aWM
-Zsp-~ay
wjj$&&&
mr,e
I
@*
*
I
.:-~.*
@*T&jl*mi&'
*~~th~ksmjfl~dlqptay~&~tas
~~<~@~~
prom
Se*
Amr;
rnvdtqthg
pm*
I
mode,
flu'wIl[
be
$rqM%
the
Praflke
menu.
M-you
aij
&her
a
naw
nrb
filer
Qr
saleetthb
pMlfsfS&@u_
wtdl
toptaYfi.You
an
srla
de1w
WShq
pmim
I
-
XboxLhI#ainm-
- -
-
QuW
MBtEA:
Rnd
B8@W
Can
J&
~~lCklp
OpHM~~Rrk&~&~~~maet~mrteIn
dwa.
'
Create
MWam
Set
up
pn
Uve
game
SeSdm
&mI(~g
tha#garn@
@rahe&jrni&o~~,
mod4
dtffiallty,
bbngprage,
etc.).
Unm
tke!
sxth&s
hdv&m.51?1Wi,
wtib
mth8
@nh,&ting~m
1
by
mI+ng
Cmtkwe
md
then
mingm
Q
bmn
men
all
the
~WmarefW~,
laLlmh*pme
~~ng~on
the
hunch
aption
and
wmsingtbe
@
bum.
~AcCfsp~rWmdsUQtTaqo3an*rctmona
fdend,
selM
h7m
or
Mr
and
pk-&s.tnia
@
'mh
Then
seb34M
mlon
and
pmMe4t
twoma
implement
it
FlsyrHa:~~ur~~I~~To~hywtanaa%nons
A
I
[~"tormdthes~k~
-vvttenyDuaanmwwt
~lBnqWeGtw~In~~m~
8~~~~~~~~Uwnamedpr
wmt
~)~~-n'w~%t*t~~,&ww-*yrru
:-
re
&mfithttnlm.
fi
Ob-
hn:
kh~f~.~d4~
uwd
abjdw.
4
&
~WWU@@MMO
Y@u
h#k
h
QO?
ewiW
ygurWarmmcr.
3l~~.~~~tlslsm~"s
heamma
~)~rAdML~~enpewr~nls~br~~M~n
mQve
&a
gspp~lm&gM;an
lmh
WlraPOie41r.
ll)
Alad
Wksh
fh&mlnmk.on
the
HUB-
?he
~Wl~~32~l~~*.fi~~berofa~~~
FMWm
Mg@#d
during*,
nub$on*
&WphtltmswldBCI
-.@dad
tB@lmworn
&lk,arat.
UkOhatb-orn
Useel-p97wmm-Menm'ppamr
bW-
cwp\&lms
Wm
~~P.&8ckWh.r:W
Fi3"oyTrMir
@f
S~$Itrt@r
bll
GRas
**w'dtlu&m~mwpmgrtd
~t~~~'~~mbk~~~hereifi
the
Wl,
wttk
WteH@wn~
apr~Weonly
h
yleeiffc
lm=thm
ConmIuaI
~~*~
~CjsnW
Ww
mwa
eah
only
Ba
6M&
T~.$@I%pla&
Wn
xk
leal.
9amqWl
qos
@ra:X~I@14~&t1
~WWon
appam
h
We
lirtm&m
menu,
bwpiq~s
must
kri@te
~~ETI~W~C-
tim
(49
mI
am7
the
dths
&e
h&
&ht@lg;ti&he
Wou,
W-ep
Pw1
Rapp.e&hg
pl&w
c6WdliwW.mj&
m
Wu&g'&ib
mmd
iww@Is
mg
'aay!a
m
wTp@$afi
w
h%>w&pornL
1
f
Hang
lhw7eamm~
~he~~krvrgmropewwm~
riglt~iomousUPO'dWwt.2he
rope,TYte
&hwfiprran
w
hissecemdaryweam
by
wxtingkbr~twimwne-~mm
by
otlCking
the
aetlon
button
I@
WCml,
We
mn
ah
t
lgBt~UslttgtlWtWt~ta~intrlani~
CTOCTOuch
plum.
stand
onqrssl-'s'
&hOlJders
Tbe
piqar
InMngthe
mom
MU
iaW
p&Wn.
Thgn
the
other
mr
ESPrs
to
@
zlm
and
cgmpM@
zisemw*
bat
#ktwr
cawah
use
kk~~orn
whit8
Is
ah
hls
~~IIW'S
should@&.
sharemew
&h
Umm
onb'&~lWPl$@@
US&
Blcsm%~@
#@&
UW
(ZtRW
b@tX
mn.se@t&wp+WSImlJqb'the
IntsmMy
a@
&kkt!&
NttMl
'{a,
¨t6
vl&
h
ts
MmmaWs
~rnara
fwd.
Vhis
m'm
Is
avtSlra
ble
k'
sptRMrrl
@m&,
sfm
Nu
Pn
lat
tooK
&
wut
~mmaW'3
paddihu
amen,
Ha!
Team*
While
playing
h
mop
mode,
you
wpwbeamm
M'be
knock4
~nmbm.
Meall~g
\Vtll
allokl10u
to
wkm&
athe)
UP,
An
inkm&m
mu
wlll
eppwr
w#
yaw
Mmmk
~-tk
Ww-
tron
am
dl&
tfie
am
button
(0
bmfl.
Note
that,ih$
mn
only
k
W*W@M%ndYnulohIy
hkkwetHUt34
SeEOndsto
mch
yourmynmte,
or&?
NU
Ut
themlwhn.
So
b
m&ll
--4-
~~are~~yourteamm~,~u~n~
hhnm
Make
wm
yw're
wbl#ped
wlP
what
By
want
tg
share
so
that
the
~wfll~r.Than98reatheI~~~Cl~
c
Aamn
&
(B
bUtfM1).
A41
objects
maw
*ith a dattrtllmhwmkb
-
-
ry
an
w
stlared.
CoopemthHhly
GacEgets
Jmlpiw
Rle
Jammgr
an
padally
dedmte~nt~
c@bcts
Ora
Md
of
dm.to
we
the
Jammetmtw
#=mr
wm&o
weapon,
pdlff
hat
an
mnk-
qW
pdl
aM
hold
ttre
W
Hang
mr
(m
oa
th%'Rope)
CUck
bdd
teftsRlunkWk,+
rn
up:
"Up."
Clkkd
hold
k4t
tsmbtbk
3.
mm
dbwn:'Down."
Retmxa
taftth~**&'
'
Dul
R.ppdlm
!
CHEk
and
hold
t&
m&uk
*
I&
'~f'
Cllckanl676
~&qm~&
+
d.We
right:
"RW
ReWm
Wfk
Wume
%3bD:Ir
PuP;deActlon
FwsymhmI~
zlmn
*Wt
Mngttre
headset,
the
Wt
ptwr
btomW~%ppm~~anddrpktheAath~
Me
~~~the~~wl1l~ete~leeeblonbysele6&;g~ apwoptlate
m,
1m
H@it@
me
lletlon
bm.n
{the
-1.
The
symhn&tton
WWWI
tb
mpons
will
h8pm
sutontdwliy
md
-that
prt
or
tYie
pWe
%-mrnpfW
Ouat
R&al
Scanner
To
use
be
&
ha1
wnnw
one
nlayen~esn't
haw
B
R$ads@t,
;Pol
tw
#e
mrme#sEws
dwxW
&we.
cnbne
mmeplay
To
@
cirmdons
tlpwrmmmate
whik'he
is
uslngtk
cm-e
on
the
CmneC0prnunlcsitron;l~
Catapmcs
h
the
urn
pert
of
the
HUD.
Thet~,
~nek
and
move
the
la
ftthumlMM
In
.@e
desired
dmthnmto
seiidohe
4pmprteie
volwmmb.
m~drdhold~~+~up:~
CWk
and
hold
kit
#umW&+
->dm:
'Rrwad,"
CIIdcand
hdd
leffZhumila&ck
mwe
lefk
'WA
;Fhi
aU8ws
yw
to
5gve:HMdr
ptogress
whlk
wt~
plBY
Stmy
mgd+ You
can
than
,mdnm
the
smwgame~witt~
t?ie,samg
pmer
In
~WIW
me
mbn.
If
YM)
laurn
s;$~ver
~tM.Qpe
of
me
gam
an
'
an
ARGUS
PMC
rnercenyw
awmt
V~TU~B~
w-omce
PB
B
t3mpl.
Emf
the
T)WW
f
nmw.
&a
the
Mew
Account
amhn
teams
wr
&W
With
SpU-
wl
maas
I?m&
fl?
an
rink
-1
XW
~OIISO&
ta
maxtmumirffwr~n,~m'm&&m~
Cvlo,h
Wdp
iade),
either
Qmycrmmkgha
local~~
Wh
W
Sasatm8Yn
an
a&ngq@'W.
Ch-
the
game
you
wnl
Iq
me
We@
I&
@
-0
&EW-
YOUMI
b
rSrkmW
the.&am~
Wng
mom
vhmd
ttqlapn
am
&,
heme
Won
NIR
ark
Cr~b~S~ort:
~p$~saed~)n~~bu'~
&om
the
hpaad4
asthg@tmnWeWc;arta&w#ea'dvwW
ogRi6hs
bj
@mAng-&)@-W
Wm
?hs
Ow
PBW,
kk~~haw~~osen,youmn$o~W~wR
mg
morn
by
preggIngtr~e.~~W&n,
When
all
the
plape.are
mdy,
I
Impen
me
mms
w
pmim1ftg
wmlf
m
tbPe
Launc4.Mw
md
p&~~~~~
-81s
kTdort&
menu
cm&M
W@
fdlPwtw
Pptronsr
Qontwb
See
whim
frntt8?s
srea&nEd
ib
9vnich
W@IW
for
each
team,
N#
HUbr
cansult-@331@W@~3
.r@tirvg
to
the
JMB
dim
QR
me
&me
q.
ripe:
Gut
tics
or
t4tlihW
&anaWw~IaW
ablM&
tw
ahamcum
in
ea&team.
adget
DeW@
min
wml
mlb
on
themtmk
*W&lM~~~-Sknbind~wnetlrgPrlal~ps.
W~~W~~Bf~~(alm)~kra~~
2-
ObJeottve
CBlmt&~lilys~qtlmb&
&obji%W$lsft
wln.
3Ob~hph%i~hspfaystRe~rrgtimetwan
opjal*
to
*fig-,
4.
Ham
-
Ii@£@
the)
retcnaini*ttffle
fwa
ha&@
to
be
WrnPIWb
6.
Alarm
Wmer:
'DMkthd
mhld
bw
hhwa
&gemd
ahrm
*I
6,n~Rer~af~inthaBa~.~taySbW~~h8nd
ofthe
rn-
7.
EtW&
8a~
lndl-
the
mw&
avaihbkfartFm
sty
de&M
gun
or
the
dmufIa&W
fonly
&playa
WM
ma
@*Is
In
Wwm
mnde
w
whm
tfte
energy
t#rr
t
&llin@.
8.
StaW
Ilkwagw
~(sptw
messages
meiimpWm
has
baen
dW&
07
Imam
you
of
swial
WIG
s&t~ses,(sw
bullet
w
ahrm
marel.
9.
Ittteracthn
Mfmm
Way8
the
ClifWerrt
Mmotim
with
an
lo^
Game
swam:
mprays
@I
fher
~wme
mesa*
tobiww
tab.
ahrm
tr&md.
pbpr
WlW
hy
w,
a).
li.
Ufe
Eat
Disa@fhe
pWjer's
rgmalnlng
fi.
Z2.
@urrent
y~s@wth
ourmigadwt,
b
nwqe,
a@*
num
bar
d
mfts
af
tkrh
wlkbb.
~.~patkn~&~ple~whl~vou.oni~
ats
or
completer
mom
M.
Enhaw
Realrtyggls~l9p.lnf~rrp1sUon
am.mpce#!~
$
the:
objecthe,
the
dMm@e
b&-h
the
g@ef
a&
MTs
@o]euw,
and
b
oum
SWk
H*ae,
mldIf&$
~tiofkt
'
We
Bar:
WpW
pfwk.remd~,~.
A
ISlhm~nttlon~bUf-
D&p&&s
pur
mmu~..
me
numWr
.on
tne
I&
b
ttse
numpr
d
bU!W
Irryour
-@p,
The
num-
b*
on
&&rw
&I
tha
~wrnbwof
mmtgb~lt@A
6.
Tam Radar:
bMhw
the
pc&h
afthe
pWs
teammate,
theiri~~.al~mk,?$e
meda
&c.
7,tfin~mm~ining
tmute
-me;
me
vme
WmIMhg%r
qC9sgters
WCQrn~~*-mla$on,
&
CwrmaGbkphsthb
nu-
oP
Warn
WWu
lDs?ffR
reaches
0).
9.
D~~Capaun.~r%
WW
ttre
mining
mem
an
gluqfi*
to
bemp1i#u.
l&.'b*f$VbM,:
DJs&!+
@fie
rerV&tMETtrne?4'r
a81ha&ingW
be
=IM.
l%Am'nmb~wmaenmtimebmm~
irtam-.
A~Jswadm
Menw'm
the
QWtlt
I~m~t10m
wfth
qn
'~,Mei&
aJMmtWd
Real@Pk@qs
ihfiPmati@n
abwt
me
~lo~m
M
3Wf@bj&kor
the
Wr5,d
am.
m$
tk
ff
[stance
tKe~and~~~~wWalarm.
I&
WBE
Your
slmlng dm#.
We
Ircslde
R
glwyou
#te
1mm1pn
of
surmundtng~wunds
rJ8tlw
to
wur
witbn.
Small
amw"mIh€h&lme
(bgor#midm
thdWw~tud&
of
@eteEw
s6YW
2dSpiWm)riCor~~canmfngywrequl~statrrs.
Chmctw&.AbilIi&i
ShadWn&
SplW
AW€les
MM
ah
$pled
mmpvllr4.sq~~ImIbr
m.$am,h#&s
ebltftla
!=h
are
the
s-l
ablTt%%
if
tk
SMmetqies
[only
wlfabla
in
the
vemame
mex
I
Wanhlp
t
It
Is
abmlbl&
b
push
whst
a
m11.
TFJ
&Ws,
just,m~~&hwa~
i
*watt
end
pw.9
1NO
bmm.
Ths
t&d&
wll
dqmd
an
lrtoW
the
place
'Is
mw:
B
Rb
eibk
to
clhnb
a
We
hlgher
upthe
w8ll.W
All
prrsh
a@nstthewallu@naWe6t@@aMe
bcllngon.
lf
It
C
W~mib[eea
uhb.
spu
@m@t
wtt
$uW
a@t
tlre
wall
~'&fdrm
a
flip,
I
PwthO
bmn
WII
rp
bm
his
wkortbs
r@mi$mr
t~
I
kW
him
&run.
tf
W
d&itt'd~a'hthinathe
me&miamM!t
W
osn-
Asm~)a~aengraea~yg!~~hlm~.~
the
button
to
I-
the
am
when
wu're
closs?o a rwceimrv.
mes~~!~n~wrnm~m'b~~lls
bW&&bm&Whe
-
Wk
button.
~'Pm
wdmrU'%-
Sneak,
Wik,
ad'kun
Wm
you
push
?k
~&~~fl'sl~yo~t
blamwr
MU
~ntowslkstwdy.
~~~~~ttum~ckall~
way~~s
r-thsfldt
Nfl.
The
@
button
toggles
crouch~ng.
lump
pressing the
0
button
w~ll
make
your character
jump
strarght
up
In
the
alr. Press~ngthe
8
button
wh~le runnrng wlll
make
him jump
for-
ward.
Shoot
and
Reload
di~n by
rnovjng
the
onscreen
ret~cle
ustng
the
rrghtthvmbstich.
To
shoot,
pull the r~ght
triggef.
Manually
reload
your
weapon
by
yu~ckly
pressing
the
button
R~laading
Is
automat~c
when
your
current
tl~p
1s
empty.
Use
a
Gadget
To
use
a
gadget,
pull
the
left trleer.
Interact
You
can
Interact
wlth
certaln Items
in
the
universe
by
pressrng
the
@
button.
These
afl-tlons
lnGlude
turnlng
on/off
a
light
sw~tch.
usfng
an
elevator,
or
pickrng
up
an
object.
Pupil
Adaptation
Th~s ab~lrty
IS
a
versron
of
a
natural phenomenon: when
you
go
tnto
a
very dark room, lt
is
virtually
~mposs~ble to
make
out
the
slrghtest
shape.
After
a
few
seconds.
the
pup11 dilates, allowlng
more
ligbt
to
enter
the
eye, slightly rmproving
your
vlslon In
the
darkness.
So,
~f
the
mercenary
remalns
rnot~onless.
or
if
he
moves
very
slowly tlirough
a
dark
room, the
ambient
l~ght
wrll
gradually Increase. Th~s Increase
enebles
the
mercenary
to
dtscerl't certaln
shape's
and - why
not7
-
a
few
spres
too!
Charge/Weapon
Slam
(Berserk
Mode)
You
can
swlng your
weapon
around you to
knock
vour
opponenr
down
by
presslng
the
0
button.
When
movlng,
weapon
slamming
w~ll
make
your
character dash
forward to
perform
a
charge
in
the
spectf~ed
d~rect~on. Please
note
that rt
II
take
few
seconds
to
recover
your
full
spasd
after
a
charge.
Finish
Move
Once
a
spy
n
on
the
ground
you
can
fln~sh
h~m:
get
close
to
his
liead
and
press the
0
button. Your character wllljump
on
him.
Press
rhe
0
button
another tlme
to
ehmlnate
hrm.
Don
t
forget
that
you
can
'&!kin
Rlm
wh~le
In thrs pos~tion (press
the
Black
bu1ton)r
Ouick
Inventory
You
can
change
tl~e
gadget
you
are
using
by
pressing
and
holding
the
left
thumbstick.
There
are
two
the
button
corresponding
'to
the
gadget
you
warkt
to
pick
(in
thts
example,
press
i;ie
@
butcon
to
select
the
Sl~~ky
Camera).
Once
your
cho~ce
has
been
made,
the Inventory Interface
w~ll d~sappear.
While
the
~nventory
is
open,
move
the
h~ghlighted
square
over
the
gadget
you
want
to
select
uslng
the
rlght
thumbstrck.
Once
your
chDlce
has
been
made,
release
the
left
tthumbstlck. Th~s w~ll select
the
gadget
on
wklch
the
111ghllghted
Square
was
positioned
and
close
the
Inventow.
Arsenal
The
spy
rs
obliged
to
kil1
no
one
and'to
leave
no
trace.
To
meet
this obligation,
he
only
has
one
non-lethal
weapon:
the
Stcky
Shocker.
Th~s
weapon
ernrts
eIectr~cal
discharges
that put
the
person
they h~t Into
temporary
shock.
The
player
can
f~re limited
consecutive
discharges
before
h~s
weapon
1s cornptetely
discharged.
It
recharges autornat~cally,
rn
the
course of
time.
To
shoot,
you
must
hold
the
weapon
in
yoor
Iiand.
When
you
are
Rold~ng
it.
pull
ihe
right
trlger
to
fir^.
Your
weapon
has
a
secondary
funct~on
that
enables
~tto f~re
smoke
grenades
and
Sticky
Cameras,
among
other
th~ngs
(the
I~st
of
gadgek
IS
provided
n
the
Shadownet
Spres'
Equ~pment
section).
ARGUS
PMC
mercenaries
can
choase
among
tbree different
weapons.
For
each
weapon,
shoot
by
pulhng the right
trigger
and
reload
by
quickly
press~ng
the
0
button.
If you.f~nd yourself
short
d
ammunit~on,
you
can
reload
near
the
ammunitions
pack
that
you
w~ll f~nd
in
eacb
level.
Your
weapon
also
has
a
secondaryfunct~on that
enables
~t
to
frre
fragrnenta-
tton
grenades
and
flares,
among
otherthrngs.
Here
are
some
details
about
each
weapon:
Thls 1s
rhe
perfect
weapon
for
short-range
fights,
but
~t's
useless
for
long-drstance
shots.
You
have
50
bullets.
Submachine
Gun
This
all-sltuat~on
gun
has
a
high
f~rc
rate,
allowing
you
to
"sprinkle'
a
zone
with
bullets.
You
have
SIX
clips
of
60
bullets
each.
Th~s
weapon
operates w~th Rlgh-velocity
pro-
leci~les.
It
has
two
shhotlng
modes:
17
will
ilre
three
bulleTs
each
t~me you
pull
the
right
trig-
ger
(burst);
or
shoot
cont~nuousiy
(full-auto).
Press
and
hold
the
0
button
to change
the
flre
rate.
You
have
f~ve
cl~ps
w~th
25
bullets
each.
The
assautt
gun
is
the
only
weapon
wrth
Sntper
mode
To sh~ft Into
thls
speclat vlew
made,
press
the
right
thurnbst.jck
twice.
You
can
change
the
Zoom
mode
(there
are
three
possible
zoom
levels,
with
a
magnlflcatlon
ef
2,
4,
or
6)
uslng
up
and
down
on
the drrect~onal
pad.
To
focus
your attent~on for
greater
precr-
to
tile
left
of
your
ret~cle In
Zoom mode).
Please
note:
When
target~ng
someone
uslng snlper blnocuTars,
you
can
Intercept h~s communicatluns
Equipment
Shadownet
Spies'
Equipment
Enhanced
Reality
Thts
funct~on
n
s~rnilar
to
mllltary target~ngsvstems. It
eilables
you
10
locate
an
obbjectlve, provldrng a 2D
symbol
of
~ts
posltlon.
its
state,
and
rt~
d~stance
frorn
you.
Night
Vislon
Goggles
from
the
lower
end
of
the
Infrared
spectrum.
To
use night vfsion.
press
left
on
the
dlrect~onal
pad.
Thermal
Vision
Goggles
Thermal
vlslon
goggles
amplify
the
upper
part
of
the
ir-rfrared spectrum,
namely
hear.
fhrs
vislon
mode
d~splays
heat
sources
in
red
on
rhc
screen.
To
use
the
therma[ vlsion
gogoggles,
press
right
on
the
direct~onsl
pad.
t.
1
Binoculars
To
use
the
binoculars, press the r~ght thumbstick twice. Zoom In
and
out
rwng
up
and
down
on
the
directional
pad.
You
can also
use
your
vrsion
modes
or lock
on an
objectrve
to locate
it
more
eas~ly.
When
targeting
someone,
you
can
Intercept
his
comrnunicat~ons.
The follow~ng
gadgets
can
all
be
operated In
the
same
way:
select one
from
the
Inventory, then take
vour
weapon
In
Fur
hand,
arm
and
f~re
the
gadget
by
pulling the left trigger.
Spy
Bullets
These
are
double-purpose
bullets:
mark
an
enemy
hit
by
a
bullet (he appears
an
the radar);
or,
if the bullet hits
a
wall,
change
~t into
a
radar
device
(locating
any
enemy
entering
the
area
around the bullet).
When
an enemy
IS
tagged
yatl
can
hear
his cornmunlcatlons (press
the
Black
button).
Sticky
Cameras
'c4iC
Th~s miniature camera has
many
funct~ons (zoom. n~ght
Q
vlslon, thermal vlslon,
gas
jet). Press
up
on the
0-pad
when-
ever
you
want
to
get
a
vlew
from
the
last
Strcky
Cameras
you
placed.
Chaff
Grenade
Th~s grenade em~ts electromagnet~c part~cles
when
IT
explodes. These particles temporarily disrupt
and
neutral~ze
electronic dev~ces (surve~llance cameras, motion
detectors,
and laser mines,
as
well
as
the
mercenaries' v~sion).
Alarm
Snare
.t*(g
When
fired
near a detection
system
(camera,
presence
detector, laser),
~t
can
dece~ve the mercenarles.
Thrs
acces-
sory
can also
emlts a
series of nolses s~milar
to
those
made
by a spy (real~stic sequences of
sounds).
fool~ng
the
merce-
Flashbang
Grenade
&
Th~s grenade temporarily
blinds
the mercenarles when ~t
exolodes
in their
field
of vlslon.
Smoke
Grenade
Th~s
grenade
gives
off
a
cloud of
smoke
when
!t
explodes.
The
cloud
enables
Shadownet
spies
to
move
forward
w~rhout
be~ng
spotted
The
smoke
also
slows
dawn.
hampers.
and
neutral~zes
any
ARGUS
PMC
mercenarres
wthm
the
cl~~rd.
Thermoptic
Camouflage
Suit
Thrs
g2dget
uses
the
RPT
(retro-reflective
projectlot-
technol-
ogy)
It renders the
spy
invis~ble
for
some time. Note
thar
ri
won'r
be
poss~bfe
to
use
th~s
gadget
In
some
spec~frc
s~~ua-
t~ons,
such
as
In
the
ram,
wh~le
movrngfast,
or
while
uslng
your
weapon
Slnce
~t
uses
some
energy, durat~on
1s
liln~ted.
Heartbeat
Sensor
zone
where
you're almlng
your
gun
If
someone
1s
detected.
a
symbol w~lt
be
d~splayed
on
the
radar.
ARGUS
PMC
MercenariesTquipment
Enhanced
Reality
Ing
a
2D
symbol
of
thew pos~tlon.
the~r state,
and
the
drstance
betwean
you
and
these Items.
Flashlight
This flashltght can
be
used
to peer into
dark
places.
in
search
of
intruders
To
use
rt, press up
on
the
D-pad.
Laser
Sight
The
laser
sight
IS
a
laser
beam
that
makes
it
poss~bfe
to
identifya
character,
even
~f
he
IS
In
shadow.
To
act~vate
the
laser s~ght,
press
down
on
the
Dpad.
The
posltlon
of
a
spotted
enemy w~ll
be
trans-
ferred
on
your
teammate
s
radar
as
well.
EMF
(Electromagnetic
Field)
Vlsion
WltR
EMF vlsmn,
you
can
locare
Interference glven
ofi
by
elsctron~c
dev~ces.
[fan
object
with functioning
electron~cs
(the
spv
uslng
h~s
gogles
or
his
gun
for
example)
IS
mthm
the
field
Of
vluon,
~t
IS
plcked
up
by
EMF
vlslon
and
drspfayed
In whlte.
Motion
Vision
W~th matlon
vrslon,
you
can
"reveal" alr
turbulence
created
by
sprzs
or
8%
objects
In
motion.
Whenever
a
movlng
object
rs
located,
a
frame
p
:-@
[?Z
appears
around ~t,
making
it
easier
to
dlstrngu~sh.
If
the
object
dsap-
::c"x
.
.
.
.
..
..
-
. .
.
. .
-..
.
.
.:..
--
-
...
.
-.-.=..:,
,
..
-
-.
-
. -.-
,---
...
I...
.
,..
.
.. ;.
...
..
.
"
1
-"
,
.
CP#;~S
iton)
the
Llrccr
f~e'cl
of
vrjlon
(vi~r~lout
obstacles
bethveesi
tfie
$
iI.
object
and
the
player),
Ihc
frame
gradually
disappears.
The
following
gadgets
can
all
be
operated
rn
the
same
way:
select
one
e
~nventory,
aalrn.
and
fiw
or
place
the
gadget
by
pull~ng
the
left
Flares
The
flare
produces dynam~c light
that
is
fatrly
short-lived.
Fragmentation Grenade
The
fragmentation
grenade
is
a
deadly grenade
that,
when
exploding lnflicb
damage
on anyone
withtn
the
blast
rad~us.
To
throw a fmgmentat~on
grenade,
f~rst
select
~t
from
the
nvento-
ry.
Alrn and
throw
the
grenade
by
puillng
the
left
tr~gger.
Mines
(kaser/Proximity/PoIson)
You
possess
a
deadly
mlne
capable
of
ideflt~ty recogniV~on
(~t
only
detects
sp~es).
It
has
a
tr~ple
activatren
system.
You
can
choose
the
mode
of
artivatron
when
you
lay
the
mlne.
If
you
choose
Laser
M~ne, yoir lay
a
mine
that
is
actrva'ted
by
a
laser
beam
projected
by
the mine ~tself.
Any
spy who
cuts
through
the
beam
sets
oft
the
mlne. However.
~f
you
choose
Proxrm~ty
M~ne,
you
lay
a
mine
that
1s
activated
by
a
motion
detector.
Any
spy
who
passes
too
qu~ckly
through
the
detec-
tor's
range
w~ll
set
off
the
mlne.
If
you
choose
Poison
Mine
(th~s
mlne
doesn't blow
up,
but
poisons
the
spy
who
trlggers
it),
yuu
lay a mine
that
is
acirvated
by
a
laser
beam
project-
ed
by
the
mlne itself.
!
-A,:
. ..
.
To
lay
a
mrne.
posrt~on
yourself
In
front
of a wall
and
pull
the
KL:$
left
trigger.
If
you
give
a
short
pull,
you
mll lay a proximity
L..A*
>
-?-?
.
-
rnrrre.
If
you
k~eg
the left
trigger
pulled,
a
menu
appears
k+
:.
*,
'
. .
-.
from
whlch
you
can
choose
the mlne
you
wtsh
to
lay
(make
?
->
your choice
uslng
the
down
butlon
on
the
dired~onal
pad).
r
,
j
Release
the
left
trigger
to
lay
the
rnlne.
You
car1
remove
a
I
F:,
'I
rnlne
that
has
already
been
lstd
bv
gorng
near
~t
and
press-
F-,
'
rng
the
0
button.
V."
>
i
;I
1
L*
k:
<I
",:I
k%j
j
ET&\?
*d'!
Spy
Finder
This
dev~ce
is
a
double-act~vat~on
system.
You
can
choose
the
activzt~on
mode.
If
you
choose
Spy
Trap,
you
lay
a
devrce
that
is
actlvaied ~f
a
spy
cuts
through
the
laser
beam
emrt-
ted
by
the
trap. thereby
marktng
h~m
and
making h~m
visible
on the radars
of
both
mercenaries.
If
you
choose
Presence
Detector,
you
lay
a
dsv~ce
that w~ll detect
any
spy
rnov~ng
close
to
ti.
Each dev~ce
is
placed
against
a
wall,
In
the
same
way
a
mlne
rs
placed
(the
activation
system
cho~ce
is
srrn~lar
to
that
of
the
rn~ne).
You
can
llsten
to
an
enemy
tagged
hv
a
spy
trap
(press
the
Black
button).
Tazer
This
defense
system
Tires
a
strong
electrical
discharge
at
anyone nearby.
The
person
who
is
h~t
is
~rnmobll!zed
for
a
few
seconds.
To
use
the
tazer,
first
select ~t from
The
wen-
tory.
To
activate
iT,
gull
the
left
tugger.
If
someone
1s
near
you,
that
person
w~ll recelve
an
electr~c
shock.
Camera
Network
Browsing
Device
(CNBD)
Tfl~s
gadget
enables
a
mercenaryto
link
up
to
the
surveil-
lance
camera
network
In
the
lever
where
he
is
located.
Each
of
these
cameras
has
mercenary-detection tools
(vrsion
modes,
torch, lasers).
Be
careful: while consulting
ii
camera.
you
are a perfect
target.
Gas
Mask
Th~s
gadget
enables
the
mercenary
to
protect
himself
from
tox~c
gas
effects.
However.
the
filters
on
thts
mask
have
a
lrmited Itfespan,
so
the
gadget
should
be
used
~ntell~gently.
Backpack
The
backpack
1s a portable
source
of
gadgets
for
you
and
your
Team-
mate.
To
reload
from
your
backpack,
sefect ~t
and
pull the
lefttrrzer.
To
reload
from
your
teammate's
backpack,
face
h~rn
and
choose
Re5:I
rn
your
Interaction
menu.
Game
Levels
There
are
many,
var~ed
game
environments
and
they
are
-
above
all
-
'!i32
Interactive.
They
constitute
an
rntegral
part
of
The
game,
a%cr~ng
r
,
.,\>"
both
teams.
Every
act~on can
affect
the
game
level.
For
exanpie,
~f
.
,.
%
>k
one of
your
grenades
explodes near a ventilation
access
trap.
d
will
:;\z
>.
blow
It,
creatlng
a
new
sccess
for
the
sples.
:-.:t:
;.
./':
:.,
[
h-
'
Passive
Defenses
Tr~gger
mechanlsms
(motion
detectors,
surveillance
cameras,
lasers,
etc
)
are
located
withln
the
level.
If
an
intruder sets
off
one
~f
these
mechantsms,
he
act~vates
an
intruder
alarm
that
grves
his
positLon.
The
alarm
may
also
sectlon
off
the
zone
In wh~ch
the
spy
1s
to~aped
and lock most
of
the
objectlves.
In
both
cases,
the
intruder's
steaRhv
progress
rs
jeopardized.
These
mechanisms
can
Ge
seen
uslng ther-
mal
v~sion.
Thy
are
indestructible
but
rt
1s poss~ble to
neutralize
them
temporarily
uslng the St~cky Shocker or
the
Chaff
grenade.
Any
tern
neutral~zed
by
one
or
both
of
these
means
1s enc~rcled
by
electrlc
arcs
and
glves
off
smoke.
Please
note:
Dlsabltng
defenses
with
your
gun
or
a
chaff
grenade
wrll
prevent
glvlng
the
precise
location
of
the
Intrusion;
a
general
warnlng
message
w~ll
be
sent
to
mercenaries
("secur~ty
failure").
SurveiIfance
Cameras:
The
Surve~llance
Cameras
emit
sound
and
I~ght
(green
when
they
see
noth~ng:
red
when
the alarm
is
acti-
vated).
A
charaeer
rs
located
when
he
enters
the
camera's
cane
of
vision.
Motion
Detectors:
These
detectors
can
locate
any
spy
who
pene-
trates
their act~ve
zone.
The
~nd~cator l~ghts
on
the
housing
sre
green
~f
the
detector
has
located noth~ng
and
red
if
they have
detected
someth~ng.
Lasers:
Whenever
a
spy
cuts
through
the
laser
beam,
he
sets
off
the
associated
alarm.
An
alarm
stops
autornat~cally
after
a
rew
sec-
onds
~f nothjng
appears
to triger
the
alarm
once
again.
Please
note: a tr~ggered
laser
alarm
system
can
cause
temporary
isolation
of certain
areas.
Loading...