Ubisoft 1701 A.D. User Manual

Installation Installation
MINIMUM SYSTEM REQUIREMENTS
Please ensure that your computer meets the minimum system requirements of this game which are specified below and on the packaging.
Operating system: Windows® 2000/XP• CPU: Intel Pentium 4® 2.2 GHz or equivalent processor• RAM: 512 MB or better• Graphics card: Direct 3D-compatible with a minimum of 64 MB Video RAM and at least • compatible with Pixel Shader 1.1 Hard disk space: at least 3.5 GB free• DVD-ROM drive 4X speed• Sound card: DirectX® 9.0c compatible• DirectX® 9.0c• Network: TCP/IP compatible• Internet: Broadband Internet Connection required• Mouse and keyboard•
Start Windows®.1. Close all programs and applications which are running in the background (including virus 2. scanners). In order to install 1701 A.D. on your computer, insert the DVD into the DVD-ROM disk 3. drive and wait until the Autostart menu appears. Note: If the Autostart menu does not appear automatically, click on the START button in 4. the Windows® taskbar and select RUN. Enter “D:\1701.exe” in the dialog box and then click on OK. e Autostart menu appears. If your DVD-ROM disk drive should have a different drive letter than “D”, please change the letter in the dialog box accordingly. en click on INSTALL and subsequently – after you have read the general installation 5. information – on CONTINUE. If you have not yet installed DirectX® 9.0c, the installation program automatically requests 6. you to install DirectX® 9.0c. Please hereby follow the instructions on the screen and subse­quently restart the computer.
e latest DirectX® version or at least DirectX® 9.0c must be installed on your PC in order to guarantee the fault-free functioning of 1701 A.D. You can find further information on DirectX® on the official website at http://www.microsoft. com/directx.
UNINSTALLATION/REINSTALLATION OF THE GAME
If problems occur during playing, the game was not installed correctly or if you just want to uninstall 1701 A.D., click on START in the Windows® taskbar and select UNINSTALL in the 1701 A.D. program directory in order to correctly uninstall the game.
Proceed according to the instructions in the Installation section in order to reinstall the game after it has been uninstalled.
PLAYING
Close down all open programs and background applications (including virus scanners).1. Insert the 1701A.D. game DVD in your DVD-ROM drive. e Autostart menu 2. should appear. Click here on PLAY and set sail. If this is your first time playing 1701A.D., enter the serial number which can be found on 3. the back page of this manual and set sail.
NOTE: If the Autostart menu does not start automatically, you can access 1701 A.D. either via the Windows® “Start Menu”(default is: START/Programs/1701 A.D.).
NOTE: e original game DVD must be inserted in your DVD-ROM disk drive while you are playing 1701 A.D.
NOTE: To install 1701 A.D. e Sunken Dragon, follow the same installation instructions while using e Sunken Dragon DVD-ROM.
WHAT IS DirectX®?
DirectX® is an integral part of Windows® 2000 and XP which enables Windows® to access certain interfaces of your PC very quickly and thus allows newer games to be run optimally. New technologies such as the latest 3D-graphic cards are also optimally supported by DirectX®.
Contents Contents
Introduction.. . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. 7
1. ANNOpedia. . .. .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. . 8
2. Game Screen.. . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. . 8
3. THE MENUS .. .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. . 9
3.1 Creating a profile . . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . 9
3.2 Start menu . . .. .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. . 9
3.3 Profile management... .. .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. 9
3.4 Options .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . 10
Graphics . . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . 10
Sound . . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. 10
Interface .. . .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. . 10
Keyboard layout . . .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. . 10
High score list .. . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. . 10
Credits.. . .. . . .. . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. . 10
4. GAME MODES . . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. 11
4.1 Introduction .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. 11
4.2 Single player . . .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. . 11
Continuous play .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. . 11
Scenarios . . .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. 12
Playground . .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . 12
4.3 Multi-player mode .. .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. 12
5. OPERATION .. . .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. 13
5.1 Game screen .. .. .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . . 13
5.2 Keyboard layout . . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. 14
Changeable key commands . . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . . 14
Permanent key commands . . .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . 14
6. DISCOVERING . . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. 15
7. POPULATING . .. .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. 15
7.1 First steps .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. . 15
7.2 Population level .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. 16
7.3 Inhabitants’ requirements .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. . 16
7.4 Civilization levels . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. 16
Table: Civilization Levels........ . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. 17
7.5 Taxes .. . .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .17
8. BUILDINGS .. . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. 18
8.1 Constructing buildings . .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. . 18
Effective area . .. .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. 18
Building costs .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. 18
Operating costs .. . .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. . 19
Activation . . .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . . 19
Alignment . . .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . 19
Enhancing .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. 19
Demolishing .. .. .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . . 19
Closing down .. . .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. . 20
Workload .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. . 20
8.2 Building types . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . 20
Roads and paths . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . 20
Public buildings . . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . 21
Market buildings . . .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . . 21
Production buildings . . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. 21
Research buildings .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . . 21
Further building types . .. .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . . 21
9. SHIPS . . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . . 22
9.1 Building and repairing ships . . .. .. .. . .. .. .. . .. .. .. .. . .. .. .. . 22
9.2 Ship’s actions . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. 22
Moving .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. . 22
Loading or unloading of goods or troops .. . .. .. .. .. . .. .. .. .. 22
Grouping .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. . 23
Attacking . . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. 24
Escorting . . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. 24
9.3 Ship types . .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. 24
10. TRADING . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. 25
10.1 Discovering trade partners .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . 25
10.2 Passive trading . . .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. . 25
10.3 Active trading . . .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. . 25
10.4 Trading routes .. . .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . 26
10.5 e courier ship .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. . 27
10.6 Balance .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. . 27
11. DIPLOMACY . . .. .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. 28
11.1 Diplomacy screen . .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . 28
11.2 Contracts . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. . 28
Peace treaty... . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .28
Trade agreement .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. . 29
Alliance pact . . .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . 29
Declaration of war . .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . 29
11.3 Tribute .. . .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . 29
11.4 Foreign cultures .. . .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . 30
11.5 Fraternization .. . .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. . 30
11.6 e pirates . . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. . 30
11.7 Secret diplomacy . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .30
12. RESEARCH . . .. .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. 31
13. BATTLE .. .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . 31
13.1 Controlling troops . . .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. 31
Training troops . . .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . 31
Moving troops . . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . . 32
Starting an attack .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. 32
14. EVENTS .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. 33
14.1 Guests of honor . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. 33
14.2 Disasters.. . .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . . 33
1701 A.D. THE SUNKEN DRAGON MANUAL.. .. .. .. . .. .. .. . 34
Technical Support.. . .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .47
Credits.. . .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. . 48
Software License.. . .. .. . .. .. .. .. . .. .. .. . .. .. .. .. . .. .. .. .. . .. .. 52
Copyrights. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. .. . .. .. .. . .. .. .. .59
IntroductionContents
1701 A.D.
It was a glorious time for discoverers and conquerors in the days when the power of a nation was dependant on a mighty fleet of ships and the glory of a queen was proportionate to the extent and continuous expansion of her sovereign territory. Back then, a handful of brave seafaring men raised anchor and set sail – underway to transcend the boundaries or their known horizons and discover new worlds.
Some may have branded these intrepid explorers as fools, but with a trusty ship and a Queen’s blessing they confounded all sceptics with noble dreams of freedom, prosperity and immortality. ey followed the westerly winds and sailed with the dolphins until they finally reached fertile land. Many busy hands set to work immediately and founded a profitable and large settlement – from almost nothing. ey dedicated all their commitments and hopes to the founding of new colonies, boldly confounding all adversities and set-backs in order to create a new home in far-away lands and to prove all doubters wrong.
e adventurers finally created a new and influential colony in the New World hallmarked by profitable trade, wise diplomatic maneuvering and continual attention to the needs of the people.
It wasn’t easy, and it wasn’t always safe, but to those who lived by the spirit of discovery and the will of progress, it was most certainly worth it.
is is their story …
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ANNOpedia e Menus
1. ANNOpedia
You can reference the ANNOpedia in game help function for comprehensive information in addition to this handbook. is can be accessed at all times via the game menu (open with the Esc key) or even quicker via the F1 key. Everything you’ll ever need to know about 1701 A.D., can be found here.
2. Game Screen
is is a short overview of the main elements of the game screen for those of you who can’t wait.
e Info bar informs you about your account, the number of inhabitants and the stocks in the settlement’s stores.
e Fertility display tells you which plants and raw materials you can harvest on this island.
e Direct help function shows you an introduc­tion to the functions currently being used.
e other players can interact with you via the
Portrait window.
3. THE MENUS
Before you start your adventure in the 1701 A.D. world, you should take the opportunity to adapt the game to your desired graphic display and to configure the operation.
Note: Your PC will be analyzed when the game is first started and a corresponding graphic profile will be created automatically by the program.
3.1 Creating a Profile
When you play 1701 A.D. for the first time, you will be asked to create a player profile. To do this, please select the portrait and colour with which you want to appear in the game and enter your player name. From then on the Start Menu will be shown first whenever you start the game.
3.2 Start Menu
Once this menu is displayed you can Start the introduction in order to familiarise yourself with the game or start a game straight away in Single player or Multiplayer mode. More information on this can be found in the Game modes chapter.
In addition to this, you can also continue a game you have saved via the
Load game dialog and create a new player profile via Profile Manage­ment. e menu option Leave game brings you back to your Windows®
desktop.
e News Bar reports on current developments in the 1701 A.D. game world.
e Central Button Area contains the minimap and access to the Building and Diplomacy menus, Strategic map, Research menu, Special actions, Options menu and Logbook.
e Object menu shows information on selected objects. Here you can start actions such as building and passive trading.
e Preview window informs you on the currently selected object. You can also control troops here.
3.3 Profile Management
You can create a new game character and give it a player portrait in Profile management. Your actions will be announced to the other player in the multi­player mode via this portrait.
e ANNOholic profile is the default setting. Click on the Create profile button and enter a new name. Eight different player colours are avail­able with which your settlements and units are depicted in the game. You confirm your selection with a click on Create profile. You can also Delete a Profile here.
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e Menus Game Modes
3.4 Options
You can adjust the game using many settings to match the power and specific features of your computer via Options. In addition to this you can adapt the control of the building process and the behaviour of the camera.
Graphics
e game graphics can be set to the levels Low, Medium, High and Very High. You can also individually adjust the various graphic options. Please confirm your selection with OK.
Note: e setting options available can vary from this table depending on the system config­uration of your PC.
Sound
Here you can influence the volume in general and continuously adjust the sound settings for the subsections of the overall sound backdrop.
Interface
You can adjust the displays and the operation to match your personal preferences.
Here you can additionally switch on or off (or reset) the Direct help function, continuously adjust the Scroll speed and set the Autosave interval so automatic saving happens every 60 or 30 minutes or not at all.
Tip: If you prefer the traditional control for building, as was used in both previous versions, switch the Simplified Building option off.
Tip: Activating the right-click menu makes an effective method of accessing the most important menus and building options in 1701 A.D. available to you.
Keyboard layout
Here you can adapt the changeable keyboard layouts to suit your personal preferences. An overview of the changeable and non-changeable keyboard layouts can be found in Chapter 5 Operation.
High score list
e high score list contains all the points that you have scored with your profile up to date. All medals already won are also displayed next to the players’ names.
4. GAME MODES
1701 A.D. features a single player mode with a number of variations. Additionally you can explore the 1701 A.D. world together with other 1701 A.D. players and measure yourself against them in the multiplayer mode via a LAN or the Internet.
4.1 Introduction
e four tutorial modules introduce the game principle, the operation and the most important game elements. It is highly recommended to complete all four tutorials before beginning the game.
When you have completed the introduction, you can select the Practice game option in the next menu. e introductory map is kept open for you in a Practice game. e goals of the introduction are defined as game goals and you can choose your own path to accomplish them.
Note: In addition to the introductory game, 1701 A.D. also features the DIRECT HELP feature in the normal game. A corresponding icon appears at the top of the screen for every new action and a text window is opened when this icon is left-clicked. You can activate or deactivate Direct Help in the Interface options.
4.2 Single player
e Single player mode in 1701 A.D. features the Continuous play mode which really is at the core of 1701 A.D. Whilst the adventure comes to an end sometime in the other game modes, the continuous play mode offers unlimited playing fun. Alternatively 1701 A.D. offers you ready-made scenarios in which you can experience a story and face various chal­lenges in order to give the adventure a happy end.
Continuous play
You can create games that suit your taste in the Start Menu of the Continuous play mode. From the size of the game map to the level of Start capital, and the degree of difficulty to the conditions for victory – here you can determine in detail how you want to experience your 1701 A.D. game.
Note: Medals are rewards which you get when you reach certain game targets. You can win bronze, silver or gold medals according to the level of difficulty of the game.
Credits
is menu displays the names of the people who were involved in developing this game.
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Game Modes Operation
Scenarios
e Scenarios present you with special tasks in the 1701 A.D. world. e game procedure is similar to the Continuous play mode, but the game world and assigned mission Scenario are predefined in the form of a story. Each Scenario has a prescribed end and is linked to a points award that is defined according to certain criteria. e goal is therefore to successfully complete the Scenario with the highest amount of points.
Select a Scenario from the list at the bottom of the screen; a description of the tasks is shown in the upper half of the screen. e stars next to the Scenarios indicate the degree of difficulty with which this Scenario is rated.
Playground
e Playground mode allows you to build up your settlement as you wish without having to consider pirates, subjects and other subtleties. Build a town according to your own taste. You are provided with an island and all building options are open to you right from the beginning. No queen will discipline you if your castle is just a bit too magnificent and no subject will demonstrate if you don’t want to build a weaving mill.
4.3 Multi-player mode
Up to four players can simultaneously immerse themselves in a world of discovery and conquest in 1701 A.D.’s Multi-player mode. You can start a multi-player game in three ways:
All players who are connected via a network can play with or • against each other via the Local Network option. If you select the • Internet option, you will be linked to the GameSpy® Network which will connect you with other 1701 A.D. game enthusiasts anywhere in the world. Last but not least you can make contact with other players with a • Direct connection via an Internet connection. In order to do this, you will need the IP address of the server on which you want to play.
Just as in the Single player game, settings are possible in Multi-player mode for regulating victory conditions, the game world and computer opponents. In addition to the random maps, and special Multi-player maps, there is also a cooperative mode in which you can build up a settlement together with a fellow player.
NOTE: One DVD per PC with its own respective serial number is required for Multi-player games.
5. Operation
Once you have decided on a game mode, adjusted your personal settings and started a game, 1701 A.D. can be almost completely operated with a mouse and available shortcuts for many commands and menus.
You can open all menus, select and build all buildings and mark all units with your left mouse button. You can also select several units or ships in one go by keeping the left mouse button depressed and dragging a frame around the desired group.
Clicking back into the game or pressing the Escape button closes all menus. If no menus are open, the game options are displayed when the Escape key is pressed.
Tool tips give you helpful hints throughout the entire game. Whether it is a building with angry inhabitants, an enterprise with production problems or a menu item in the Continuous play options, if you leave the mouse pointer positioned over the object for a moment, a trans­parent window containing a help text is displayed.
All menu elements are also equipped with Tool tips.
5.1 Game screen
e game screen shows you everything that is happening in the island world of 1701 A.D. You can zoom in or out using the mouse wheel or alternatively use the F2-F4 keys or Page Up and Page Down. You can rotate the game screen in a clockwise or counter-clockwise direction using the Y and X keys. You can also do this by moving the mouse to the left or right whilst keeping the mouse wheel depressed.
TIP: e right-click menu – When you need to move quickly with regard to the control in 1701 A.D., you are well advised to use this option: if it is acti­vated, a radial menu is opened containing the most important menu points and buildings. When you click on one of the symbols, either the respective menu is opened or you can build the respective building directly. You can activate the right-click menu in the Options under Interface.
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Operation Discovering
5.2 Keyboard layout
Changeable key commands
Open Annopedia F1 Rotate camera clockwise y
Close-up camera F2 Rotate camera counter-clockwise x
Medium camera F3 Zoom in Page up
Long-range camera F4 Zoom out Page down
Strategic map F5 Align camera to the North Home
Diplomacy menu F6 Rotate building clockwise . (period)
Research menu F7 Rotate building counter-clockwise , (comma)
Logbook F8 Change building model (only house) c
Special action menu F9 Delete buildings and units Del
Quicksave F10 Enhance house u
Quickload F12 Jump to current event Space bar
Pause p Open construction menu b
Screenshot Print Screen Pipette mode n
Increase playing speed + Demolition mode v
Reduce playing speed - Check through ships Tab
Scroll forward Arrow up Check through warehouses k
Scroll back Arrow down Exchange troops t
Scroll left Arrow left Multiplayer chat Enter
Scroll right Arrow right Message to ally Backspace
Postcard view Scroll Lock Activate/lock camera End
Permanent key commands
ese key commands cannot be changed.
Open Options menu Escape or Alt + o
End game (with safety query) Alt + F4 or Alt + q
Set production status for all buildings of this type on the island
Do not automatically store raw materials in warehouse Shift or Ctrl + Build warehouse (ship)
Camera to warehouse without selecting Shift + Warehouse symbol in central menu
Select warehouse without camera jump Ctrl + Warehouse symbol in central menu
Camera to ship without selecting Shift + Ship symbol in central menu
Select ship without camera jump Ctrl + Ship symbol in central menu
Save selected units/buildings under numbers 0-9 Ctrl + 0-9
Select units/buildings saved to numbers 0-9 0-9
Shift + Left-click on Closing down production
6. DISCOVERING
Before you begin populating an island, you should first undertake an exploratory journey. Explore a number of islands with your ship in order to get a better picture of their compo­sition and their natural resources before you decide where you want to settle.
Note: If you have chosen the Game setting Easy and have activated the Start with warehouse option, you will already begin on an island chosen randomly.
TIP: e free trader offers various maps of the island world for sale. You can buy small, medium and large island maps or uncover the entire map.
7. POPULATING
Once you have found a suitable island, you can begin with building your settlement. Your main focus should thereby be on fulfilling the needs of your people as your settlement will only grow and flourish if this is the case.
7.1 First steps
At the beginning of a game you are always equipped with the materials that you require to start off with. If you have selected the option Start with warehouse, tools, wood and food are already contained in storage; if you start on the high seas, the goods can be found in the hold of your ship and are automatically unloaded as soon as you build a warehouse. e next steps see you build roads, production chains, houses and public buildings so that your population can flourish and prosper.
In order to build a warehouse, sail as close as possible to a sandy spot on the coast. e Build warehouse symbol should appear in the action menu of your ship. Click on it and locate the building which appears at your mouse pointer on the coast with
a left-click. Please note that only one warehouse can be built per island.
TIP: If you keep the Shift key pressed when building a warehouse, no further building material will be transferred into the warehouse. You can use your remaining building material on another island for another warehouse.
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Populating Populating
7.2 Population level
Differing numbers of inhabitants can be accommodated in the houses according to the civilisation level: for example only eight people can live in a pioneer’s house whereas 20 inhabitants can live in a citizen’s house. e inhabitants will start to move out and leave the island if they are unhappy but if they are happy, more and more inhabitants move in until each house has reached its inhabitant limit.
Tip: Do not delay in building houses so that as many inhabitants as possible move in. For the more inhabitants you have, the more income you receive in taxes.
If the preconditions for a progression to the next level have been met, your inhabitants will automatically enhance the houses provided they have sufficient building materials. As your population develops itself further there is also the possibility of upgrading existing buildings, e.g. the market building or the warehouse, to a higher level.
Note: You can deny access to building material for the population by clicking on the building material symbol in the house menu. As soon as a house is ready to progress to the next level, a green arrow above it starts to flash. You thus have control over the building material and population growth.
7.3 Inhabitants’ requirements
Your inhabitants will require more and more goods as the population level increases in order to remain satis­fied and to be able to progress to next higher civili­sation level. You can obtain these goods by building production chains and by trading. Your population also has social needs which can be satisfied by building corresponding public buildings. For this to be the case, the houses must be located within the effective area of these buildings.
In order to find out more information on your inhabitants’ requirements, click on one of the houses. You can now see the goods and buildings which the inhabitants of this house require for long-term settling and for progression to the next civilization level.
You can also gain an overview of the mood of the entire population via a click on the village centre. A menu is then displayed which shows you the number of inhab­itants and also the mood of the population according to their respective civilization levels (via the respective portrait) as well as the requirements of the individual levels.
7.4 Civilization levels
Each civilization level reflects the cultural and economic level of development of your popula­tion. ere are five civilization levels in 1701 A.D., which each include new buildings and production possibilities for you. Your inhabitants do not progress to the next civilization level until their requirements have been satisfied. However the higher the inhabitant’s level, the more difficult it is to satisfy their needs in order to retain the current civilization level or progress to a higher level.
Table: Civilization levels:
Civilization level Requirements: Goods Requirements: Buildings
Pioneers Food Village Centre
Settlers Cloth Chapel
Citizens Alcohol & Tobacco School
Merchants Lamp oil & Chocolates eatre
Aristocrats Colonial Goods Senate
Tip: You should secure the supply of goods which are relevant for level retention and progress as soon as possible in order to prevent shortages in supplying your population in advance.
7.5 Taxes
Taxes are your most important source of income. You have the possibility of determining the level of taxes which the inhabitants of your islands have to pay via the so-called “tax load”. You can find the tax load in every house menu and your setting there is valid for the entire popula­tion at the civilization level of the currently selected house.
You can control the level of taxation with the depressed mouse key. e color of the tax load shows you the effects a tax rise or tax drop would have on the satisfaction of the popula­tion. High taxes are marked in red shading and may annoy your inhabitants so much that many types of demonstrations of resentment may result. Low taxes are marked in green shading and are of course much better accepted by your population.
Note: e maximum satisfaction of your inhabitants must be guaranteed in order for them to progress to the next highest civilization level. In order to realize this you must adjust the taxes so that the inhab­itants experience the highest level of satisfaction in addition to fulfilling their requirements.
Note: New houses will always be set to the Pioneer level.
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Buildings Buildings
8. BUILDINGS
Construction belongs to your most important tasks as a founder of settlements in the 1701 A.D. world. You can select buildings and locate them in the game world via the construction menu. You can access the construction menu with a click on the building symbol in the Central button area.
8.1. Constructing buildings
Buildings are split into three categories within each level:
Public buildings and roads (on the left).1. Production buildings (in the centre).2. Buildings, which have yet to be made 3. available via research (on the right).
Select the desired building with a left­click and it is then transferred to the mouse-pointer and is ready to be built. You can now locate it in the game world with a second left-click. If you want to build another building, click on the corresponding symbol in the construction menu again and repeat the process. e construction menu can be closed with the Escape key, a left-click on the game world or on the button.
Effective area
e effective area is the sphere of action of buildings and units. It is displayed as soon as you have selected the building and it is attached to your mouse pointer. e size and function of the effective area varies according to the building type.
Tip: You can achieve the most effective expansion of your settlement area by locating new market buildings in such a way that the effective areas of these market buildings only slightly overlap. e effec­tive area of the new market building is displayed in green as long as the contact to the current effective area is maintained.
Building costs
e construction of buildings costs money and building materials. You can find out how much you will need to pay for a certain object if you keep the mouse located over a building button in the construction menu. e costs and building materials available for the respective building are displayed in green text with missing materials in red.
Operating costs
Specified buildings incur running costs. ese include fortresses, educational buildings, farms and plantations. You can monitor operating costs in the preview window via a click on the respective building.
If you shut down a building you therefore also reduce your operating costs. Please note that only manufacturing chains can be closed down. Schools, churches or the fire brigade also incur operating costs but cannot be closed down after they have been built.
Activation
Buildings are activated based on respective civilization level and number of inhabitants. Buildings which have not yet been activated are displayed in grey shading in the construction menu. is means that you cannot yet construct this building.
If you locate the mouse pointer over one of the grey-marked building fields in the construction menu, the required number of inhabitants for its construction will be displayed. Some build­ings are only activated if they have already been researched in a research building.
Alignment
Buildings automatically rotate themselves to the correct building position when the building location has been selected, but you can also rotate and align the position of the building manu­ally in 90° steps via the Period and Comma keys.
Tip: You can select from one of the five different inhabitant houses of the Pioneers by pressing the V key.
Enhancing
Some buildings, for example the market building and the warehouse, can be enhanced if you have progressed to higher civilization levels since it was built. e
storage capacity of the entire island is thereby increased and in the case of the ware­house, also the number of tradeable goods. In order to do this, click on the button at the top edge of the preview window.
Demolishing
You can make room for new buildings or remove enterprises from the game world that you no longer require with the Demolish function. Activate the demolish mode via a left-click on the Demolish button (hatchet) on the Minimap. A small hatchet is displayed at the mouse pointer. Left-clicking on a building causes it to collapse and it disappears forever from the game world. A (quick) right-click will interrupt this action.
Alternatively you can also select the Demolition mode in the preview window via a
click on the skull symbol. Depending on the degree of difficulty you will be refunded
all, half or no building costs at all.
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