Tomy Verbot Instruction Manual

Page 1
TM
INSTR
:TION M
TABLE OF CONTENTS
IDENTIFICATION
OF
PARTS.
..
2
BATTERY
INSERTION
......................
:........
4
BATTERY REPLACEMENT
...........................
6
OPERATION
........................................
7
ARM ADJUSTMENT
.................................
12
HINTS, TIPS & REMINDERS
..........................
13
~HECKLIST
FOR CORRECTING DISORDERS
.........
14
.~RE
& MAINTENANCE
.............................
16
HOW
VERBOT RECOGNIZES YOUR VOiCE
........ -...
17
GAMES
.............................................
18
TOM~
No. 5401 (2)
Frequency:
49.860MHz
Page 2
1111:1"1
IlIIrl~llun
ur
I
Memory Light
(Indicates when
commands are
registered)
~emory
Buttons
..
II
I
..I11~~lIll!:ldj
~I~
IW
cor registering
)1
.\,J r
UI:
III
I'
commands)
ON/OFF Switch
2
-+m-Antenna
(Receiver)
ON/OFF Switch
ON/OFF Indicator Light
.,~
"
Antenna Cord. (Transmits)
Page 3
Page 4
BATTERY
INSERTION
You
will need: 1 9-volt Alkaline Battery
2
"C" size Alkaline Batteries
4
"AP\'
size Alkaline Batteries
Before loading the batteries, make sure that
all switches
are turned
OFF.
VOICE TRANSMITTER
Turn the Voice Transmitter around to the back.
Slide Battery Cover
Door open and take it off.
4
Insert one 9-volt Alkaline Battery as shown.
Slide Battery Cover Door back
into place and snap shut.
8tt)
Page 5
VERBOT
Turn Verbot upside down. Slide Battery Cover Door in the direction indicated and open.
BATTERY
INSERTION
INSERT BATTERIES:
1.
Place the 4 "AI\' size Alkaline Batteries into their indicated slots.
2. Fit the 2
"C" size Alkaline
Batteries into
place.
Close
Battery
Cover
Door
and SNAP shut.
5
Page 6
BATTERY
REPLACEMENT
When to replace the Batteries:
BATTERY
SYMPTOMS
VOICE
One 9-volt Alkaline
e The ON/OFF indicator light grows dim.
TRANSMITTER
® The Distance necessary to transmit commands
becomes shorter.
4
"AA" size Alkaline
• The ON/OFF indicator light grows dim.
VERBOT
• Verbol's memory light stays on and does not flash.
• Verbot continually functions improperly.
• Verbot moves of its own accord.
® Verbot does not respond to commands even after
repeated attempts.
I
2
"c"
size Alkaline
® Verbot's movements become slower.
The
"Cn batteries control Verbot's movement. The "AJ!\' batteries control Verbot's voice recognition function.
The 9-volt battery controls transmission of voice commands.
6
Page 7
-
BEFORE PROGRAMMING VERBOT, READ ALL OPERATING INSTRUCTIONS.
1.
Verbot is programmed by pressing Memory Buttons and entering commands. Under each Memory Button is a
small picture of Verbot's function. (See picture below,
FIG.
1)
You
will need to program a separate Command
Word (or words) for each Memory Button.
D
IlIbSTOPdIt
~~
Verbot stops
the motion
D
~
Eyes flash with I Hands grab
talking sound & arms lift
o
Arms descend
& hands let go
D 0
01,-----,
¢:I~l,l.
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Verbot moves I Moves I Verbot rotates
forward backward to left
Rotates
FIG.1
U~I:KAIIU~
Choose Command Words that are very short, 2
or
3
syllables at the most.
THE
GOLDEN RULE: COMMANDS MUST BE
AT LEAST .2 SECONDS LONG, BUT NOT LONGER THAN 1.2 SECONDS. IF
YOU
PROGRAM
A COMMAND LONGER THAN
1.2 SECONDS, VERBOT WILL
AUTOMATICALLY ERASE
IT.
Also, Command Words should sound very different from each other. For example, don't use
"Turn Left" as
one command, if you're going to use
"Turn Right" as another. They sound too much alike to Verbot, and he may confuse them. ("Rotate
Left" and "Turn Right"
would be good chOices.)
(Continued)
i
Page 8
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The following chart (FIG. 2) gives some suggested Command Words:
IilSTOpil
II!..~
~
STOP
BOY
I
HELLO
THERE
STAY
SMILE
HOLD IT!
HI
YA!
~
PICK
UP CARRY LIFT IT!
PUT DOWN
PLACE
DOWN
BOY!
~1.1,
I
,~c>
I/I'~O
TURN LEFT I RIGHT
ROTATE
LEFT RIGHT TURN
SWING LEFT CIRCLE RIGHT
GO STRAIGHT
I
BACKWARD
FORWARD REVERSE
JET
MOVIN', BACK-UP
FIG. 2
8
2.
Turn Verbot's switch to the "ON" position (FIG. 3). Carefully place Verbot
on
his back (FIG 4).
FIG.3
3. Turn the Voice Transmitter's switch to the "ON" position (FIG. 5).
f.!C23J\:
MICROPHONE
FIG.
5
@
ill
'
1/
OFF/ON III IIID
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Page 9
4.
Follow steps
A,
Band
C to program Verbot:
A.
Hold the first Memory Button (the "STOP" Button) down
(FIG. 6). The Memory Light will begin
flashing. While the Memory
Ught flashes, speak
into the Voice Transmitter's microphone
(FIG. 7).
Say the Command Word
(s)
that you want Verbot to
memorize (such
as
"STOP BOY!" or "STAY"). Keep
your voice
loud, speak clearly, and hold the Voice
Transmitter 3-6 inches from your mouth.
~
vr
IiiiiBnM
I
I"
I 'til
"V''IIII#'
1'tII
l1li
,."
,
B.
Once Verbot memorizes the word, the Memory Light
will stop flashing and stay on. If the Light ccntinues to flash, press the Memory Button down again and repeat the Command.
Once the Light stays on, the word is programmed. Release the Memory Button to
let the Light go off.
C.
Follow steps A and B with each of the remaining Memory Buttons.
YOU
WILL FIND BLANK PROGRAMMING
CHARTS
ON
THE BACK COVER OF THE
MANUAL.
FILL THEM
IN
TO
HELP
YOU
REMEMBER YOUR COMMAND WORDS.
(Continued)
9
Page 10
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5.
After you've programmed all 8 Memory Buttons, stand Verbot up for a
trial run. Speak into ths Microphone
in exactly the same tone, accent and wording that you used to program Verbot. The maximum range from Voice Transmitter to Verbot is approximately
12
feet.
(Make sure there are no
walls or obstacles between the
antennas.)
~
":'L
.
:"
..
:
•••
0 •
. "
10
6.
If
Verbot fails to respond to your Command after several
tries (or
if
he makes the wrong movements), here are some things to try: A.
Press the Memory Button again and re-program the
word
until he gets it.
B.
Make sure you are making the Command in the same tone, accent and wording as you did when programming Verbot.
C.
Make sure your Commands are different enough in sound and tone for Verbot to tell them apart.
D.
Remember or write down the Command Words that
you programmed into
Verbol.
E.
Decrease the distance between Verbot and the Voice
Transmitter .
Page 11
7. When you are finished playing with Verbot, remember to turn
BOTH Verbot AND the Voice Transmitter
"OFF."
(You
can not turn Verbot off by giving the Command
Word for
STOP-You
must turn both ON/OFF switches
to "OFF:')
REMEMBER: EVERY TIME YOU TURN VERBOT'S
SWITCH TO "OFF;' YOU ERASE
THE PROGRAMMING. Verbot is then ready to be programmed
all over again.
OPI:
RAT I ON
11
Page 12
Anlft
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I
Iftliiii.n
I
If the arms slip out of alignment, Verbot may not be able to
carry an object effectively
(FIG. 8).
~
-
CORRECT POSITION WRONG POSITION
Adjust the arms as follows: Give the Command Word to raise the arms.
If
the arms
come up to the position in
FIG.
9,
they are
in
proper position. (The palms of the hands should come together at this point.)
If the arms are too high
or
too low as in FIG. 10, adjust
them with your hands to the correct position
(FIG. 9).
~
D,
~._~
FIG. 8
~
f"\A
~
~
TOO LOW
12
FIG. 9 FIG.
10
1.
Do not allow Verbot to carry liquids
of
any kind. Verbot
may be damaged
if
he
gets wet. Keep the Voice
Transmitter away from liquids, too.
2. Do not lift Verbot
by
one arm. This will throw his arms
out
of
position,
or
may even damage him.
3. Do not overload Verbot with more weight than he can carry.
Page 13
nil!
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Anu
nCMlnUCK:si
..
Turning Verbot's switch to "OFF" erases all programmed words. Verbot must then be re-programmed.
• Verbot can only memorize short commands
of
.2 to 1.2
seconds in length.
longer
commands erase his memory.
..
Saying "STOP" (or giving a stop Command Word) will not turn Verbot off.
You
must turn Verbot's switch
and the Voice Transmitter's switch to
"OFF" to turn off
the power.
..
Do not allow Verbot to carry liquids which can spill. If Verbot or the Voice Transmitter gets wet, it will cause damage.
• The best place for playing with Verbot is indoors, on a flat surface (tiled floors, hardwood floors,
vinyl
floors, etc.).
• Avoid high resistance surfaces such as hi-pile carpeting, that may prevent Verbot from moving
smoothly.
Avoid inclines, hills or ramps.
• Do not play with Verbot on sandy or gravelly Avoid playing where there is a lot
of
dust.
..
Verbot's performance may be affected by interference from other sources such as cordless phones, and
large motorized appliances. If this happens, move to another location.
..
Two or more Verbots can not operate
in
the same location
at the same time. Their radio signals
will interfere with
each other's performance.
..
When giving a Command, you must use the same tone, accent and wording that you used to program Verbot's memory. Verbot
mayor
may not respond to the com-
mands of someone else.
..
Blowing into the microphone may cause Verbot to make
the wrong movements.
..
Take the microphone away from your mouth after you finish giving your command. Talking near the microphone may cause Verbot to make the wrong movements.
..
If Verbot walks into an obstacle, he will begin to emit a clicking sound. This is a safety feature that protects Verbot's inner mechanisms. This
clicking sound also
alerts
you that Verbot is 'stuck: Simply pick him up and aim him in another direction; or give him another command (like
"Backward" or "Stop").
13
Page 14
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COMPLAINT
CAUSE
CHECK
Verbot does not
1.
The Transmitter Switch is
OFF.
1.
Turn the switch ON.
accept programming.
(will not memorize
2.
There is Radio Frequency interference.
2.
Try it in a different place
or
at a
the word)
different time.
3. The Command is too short or too long.
3.
Limit the Command to a rlJaximum of
1.2
seconds, and longer than
.2
seconds.
4. The two antennas are touching
4.
Separate the two antennas.
each other.
5.
The batteries are running low.
5.
Replace the batteries with new ones. (Refer to section
on
Battery
Replacement) .
Verbot does not make
1.
It is the wrong
1.
Check your programming chart or
proper movements.
re-program the Command into
Verbol.
2.
There is Radio
interference.
2.
Try it in a different place
or
at a
different time.
3. The word is not recorded correctly.
3.
Enter the wording once again.
4. There is too much noise in the area. 4. Move to a quieter area.
5.
The batteries are low.
5.
Replace the batteries with new ones. (Refer to section on Battery Replacement).
14
Page 15
CHECKLIST
CORRECTING
DISORDERS
COMPLAINT
CAUSE
Verbot does not move.
1.
The switch (es) is turned
OFF.
2.
No words have been programmed into
Verbot.
3.
The transmitting distance is too
far.
4. The batteries are running
low.
Verbot can not carry
1.
The arms have slipped out of place.
an
object.
2.
The arms are positioned too high.
3. The arms are positioned too
low.
4. The object is too
If after consulting "Checklist for Correcting Disorders" a problem still exists, CALL US. Do not return the unless asked to do so. TOLL FREE
#
800
421-5597
CALIFORNIA RESIDENTS CALL
800
421-8496
CHECK
1.
Turn both switches ON.
2.
Program Verbot with the Memory Buttons.
3. Get
closer-transmitting
should be
within
an
unobstructed
12
foot radius.
4. Replace the batteries with new ones.
(Refer to section on Battery Replacement) .
1.
Refer to the section
on
Arm
Adjustment.
15
Page 16
CARE
&
MAINTENANCE
TAKING CARE OF VERBOT
Verbot has been made witll special components which require extra special care. Always keep the
following
precautions in mind:
1.
Do not drop or shake Verbot or the Voice Transmitter.
2.
Never take Verbot or the Voice Transmitter apart.
3. Keep them away from dust and moisture.
4.
Do not leave them for lengthy periods in direct sunlight,
or expose them to extreme temperatures.
5. Do not hold, bend or twist the antennas.
6.
When Verbot and/or the Voice Transmitter get dirty,
surface wash them with a damp cloth.
DO NOT USE
LIQUIDS OF ANY KIND
TO
CLEAN AS THIS MAY
CAUSE
DAMAGE.
16
RADIO FREQUENCY INTERFERENCE
Interference from other sources (indoors or outdoors) may have
an
effect on the performance and distance it takes to
effectively transmit a command to Verbot.
Interference
may be caused by a number of factors:
1.
Change in temperature.
2. Obstructions (walls, structures, etc.).
3.
Other waves in the vicinity (cordless telephones, personal computers, large motorized appliances, etc.).
These factors do not indicate that Verbot is out of order.
If you suspect that any of these conditions is present, take Verbot to a different location, and try again.
Page 17
nuw
YI:KIlUI
nl:"u\anl'&'l:~
TUUn
VU."1iB
When programming Verbat, your speech,
in
sound waves,
is
electronically analyzed. The sound waves are then
converted into digital signals. These digital
signals go into
Verbot's
"Memory:'
Later, when a command is given, Verbot decides whether
or not
it matches the sound waves of a command already
in its memory. When the sounds match, a
signal is then
sent to the mechanism for the appropriate action.
Verbot
will not operate correctly unless you pronounce the
commands exactly as they were entered into its
"Memory:'
Practice
mastering your word pronunciation or other unique
vocal sounds so that Verbot will respond only to you. Remember, you must re-program Verbot each time you
turn him on.
COMPARISON
DECISION
STOP
SMILE
PICK UP PUT DOWN FORWARD BACK
LEFT
RIGHT
17
Page 18
GAMES
ROBOT RELAY
For 1
or
more Players
You will need: Paper & Pencil
Small Toys
or
Objects
Timer, Clock or Watch
OBJECT:
To
move the objects in the fastest time.
Draw
large circles on two pieces of paper. Place them far
apart from each other on the floor. Place small toys or
objects in one
of
the circles. Have Verbot carry these
objects to the other circle. Time him.
To
make the
game
more interesting, set up some obstacles
for
Verbot to
go
around. Try to beat the clock,
or
another player.
~
18
LISTEN UP!
For 2 or more Players
You
will need: Paper & Pencil
OBJECT:
To
successfully imitate Command Words, and
get the fewest
pOints.
Have Player 1 program 8 Command Words, or sounds, into Verbot with lots of expression. Player 2 should listen carefully.
Player 2 must then imitate Player 1 exactly, to make Verbot
respond. Every unsuccessful
try
equals 1 point.
Reverse
roles. Let Player 2 be the Programmer and
Player
1,
the Imitator. The person who gets the fewest
points wins. CHALLENGE RULE: The Imitator may challenge the
Programmer to see if he (the Programmer) can
successfully
repeat the Command Word. If
he
can't, the Programmer must add a point to his score. If he can, the Imitator must take the point.
Page 19
VERBOT SCRAMBLE
For 2 or more Players You
will need: Pencil & Paper
Clock or Watch Blocks, Boxes, or
Paper Bags
OBJECT:
To
move Verbot through obstacle course in the
shortest amount of time. Together, the players think up a list of 8 Command Words.
Two
players will program Verbot together in the following
way:
Player 1 will read each word into the microphone,
without looking at the Memory Buttons.
Player 2 will push
the Memory Buttons.
Player 2 must mix up the order of
each Button pushed, so that
Player 1 does not know what
Command Word goes with which Button.
UAMI:"
Prepare
an
obstacle course
on
the floor with toy blocks,
boxes and/or paper bags.
Player 1 must try to maneuver Verbot through the course. He must discover which Command Words match the movements he needs. Time him.
When
Player 1 has finished guiding Verbot through the
obstacle course, write down his time. It is now Player 2's
turn to speak into the microphone.
Player 1 pushes the Memory Buttons. Player 2 must now discover the correct Command Words to maneuver
Verbot through the course.
The player to get through the course in the shortest
amount of time is the winner.
19
Page 20
Here are some Programming Charts to
fill
in to nelp you
remember your Command Words:
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20
©1984
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Corp.,
901
E.
233rd St.,
P.O.
Box 6252, Carson, CA 90749. Printed in Japan.
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