• Le Manuel du Propriétaire - Pour les marqueurs avec ou sans
• Manual del Usuario - Para Marcadores con o sin
98 CUSTOM
BASIC
98 CUSTOM
WITH E-TRIGGER
TM
TM
MARKER LINE
TM
TM
98 CUSTOM
RESPONSE
98 CUSTOM
TM
TM
TM
CAMOUFLAGE
98 CUSTOM
TM
SILVER
98 CUSTOM PRO
TM
BASIC
98 CUSTOM PRO
TM
WITH E-TRIGGER
98 CUSTOM PRO
RESPONSE
TM
98 CUSTOM PRO
TM
TM
CAMOUFLAGE
TM
TP04300
Date 05-07
WARNING
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THIS IS NOT A TOY. MISUSE MAY CAUSE SERIOUS
INJURY OR DEATH. EYE, FACE AND EAR PROTECTION
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DESIGNED FOR PAINTBALL MUST BE WORN BY THE
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USER AND ANY PERSON WITHIN RANGE. WE
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RECOMMEND AT LEAST 18 YEARS OLD TO PURCHASE.
PERSONS UNDER 18 MUST HAVE ADULT SUPERVISION
I
WHEN USING THIS PRODUCT. READ THE OWNER’S
S
MANUAL BEFORE USING THIS PRODUCT.
H
WARNING
SAFETY IS YOUR RESPONSIBILITY
READ, FAMILIARIZE
YOURSELF AND ANY
OTHER USER OF THIS
MARKER WITH THE
SAFETY INSTRUCTIONS
IN THIS MANUAL.
FOLLOW THESE
INSTRUCTIONS WHEN
USING, WORKING ON,
TRANSPORTING OR
STORING THIS MARKER.
ALWAYS KEEP
TRIGGER SAFETY
IN SAFE MODE
UNLESS FIRING
AS DETAILED IN
INSTRUCTIONS
ON PAGE 4.
ALWAYS KEEP
BARREL SLEEVE
INSTALLED WHEN
NOT IN SHOOTING
SITUATION AS
DETAILED IN
INSTRUCTIONS
ON PAGE 2.
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AVERTISSEMENT
F
CE N’EST PAS UN JOUET. L’USAGE IMPROPRE PEUT
CAUSER LA BLESSURE SÉRIEUSE OU LA MORT. LA
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PROTECTION POUR LES YEUX, LE VISAGE ET LES
A
OREILLES CONSTRUITE POUR LA BALLE DE PEINT
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DOIT ÊTRE PORTÉE PAR L’UTILISATEUR ET N’IMPORTE
QUELLE PERSONNE DANS LE CHAMP DE TIR. NOUS
Ç
RECOMMENDONS QU’ ON A DIX – HUIT ANS AU MOINS
A
POUR L’ACHETER. LES PERSONNES SOUS L’ÂGE DE
I
DIX – HUIT ANS DOIVENT AVOIR LA SUPERVISION D’
S
UN ADULTE QUAND ON EMPLOIE CE PRODUIT. IL FAUT
LIRE TOUT DE CE MANUEL AVANT DE L’UTILISER.
ADVERTENCIA
E
ESTO NO ES UN JUGUETE. UN USO INAPROPIADO
PUEDE CAUSAR SERIAS HERIDAS O LA MUERTE.
S
OJOS, CARA Y OIDOS DEBEN SER PROTEGIDOS TODO
P
EL TIEMPO, CON LA PROTECCIÓN DISEÑADA PARA
A
PAINTBALL TANTO PARA JUGADORES COMO PARA
Ñ
CUALQUIER PERSONA QUE ESTE EN EL RADIO DE
ALCANCE. RECOMENDAMOS AL MENOS 18 AÑOS
O
PARA LA COMPRA Y USO. LAS PERSONAS MENORES
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DE 18 AÑOS DEBEN USAR ESTE PRODUCTO BAJO LA
SUPERVISIÓN DE UN ADULTO. ANTES DE USAR ESTE
PRODUCTO LEA EL MANUAL DEL USUARIO.
AVERTISSEMENT
IL FAUT LIRE, VOUS
FAMILIARISER ET
TOUS LES AUTRES
UTILISATEURS DE
CE MARQUEUR AVEC
LES INSTRUCTIONS
DE SÉCURITÉ DANS CE
MANUEL. SUIVEZ CES
INSTRUCTIONS QUAND
VOUS UTILISEZ,
TRAVAILLEZ SUR,
TRANSPORTEZ, OU
ENTREPOSEZ CE
MARQUEUR.
SÉCURITÉ EST VOTRE RESPONSABILITÉ
ADVERTENCIA
LA SEGURIDAD ES SU RESPONSABILIDAD
EL PROPIETARIO Y
TODA PERSONA QUE
VA A USAR ESTE
MARCADOR DEBE LEER Y
FAMILIARIZARCE
LAS INSTRUCCIONES DE
SEGURIDAD EN ESTE
MANUAL. SIGA LAS
INSTRUCCIONES DE
USO, MANTENIMIENTO,
TRANSPORTE Y
ALMACENAJE DE
ESTE MARCADOR.
CON
IL FAUT TOUJOURS
GARDER LA
DÉTENTE DANS UNE
MODE DE SÉCURITÉ
SAUF QUAND ON
TIRE COMME
DÉTAILLÉE DANS
LES INSTRUCTIONS
À LA PAGE 3.
MANTENGA SIEMPRE
EL SEGURO DEL
GATILLO ACTIVADO
A MENOS QUE SEA
NECESARIO HACER
DISPAROS.
SE VE EN LAS
INSTRUCCIONES
DE LA PÁGINA 3.
COMO
IL FAUT
TOUJOURS
GARDER LA
CHEMISE DU
CANON INSTALLÉE
QUAND ON NE
TIRE PAS COMME
DÉTAILLÉE DANS
LES INSTRUCTIONS
À LA PAGE 1.
MANTENGA
LA FUNDA
DE
SEGURIDAD
INSTALADA
CUANDO NO
ESTE
HACIENDO
DISPAROS
COMO SE
ILUSTRA EN
LA PÁGINA 1.
F
R
A
N
Ç
A
I
S
E
S
P
A
Ñ
O
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WARNING
E
THIS IS NOT A TOY. MISUSE MAY CAUSE SERIOUS
INJURY OR DEATH. EYE, FACE AND EAR PROTECTION
N
DESIGNED FOR PAINTBALL MUST BE WORN BY THE
G
USER AND ANY PERSON WITHIN RANGE. WE
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RECOMMEND AT LEAST 18 YEARS OLD TO PURCHASE.
PERSONS UNDER 18 MUST HAVE ADULT SUPERVISION
I
WHEN USING THIS PRODUCT. READ THE OWNER’S
S
MANUAL BEFORE USING THIS PRODUCT.
H
WARNING
BARREL SLEEVE INSTALLATION
• EXCEPT WHEN YOUR MARKER IS IN USE, ALWAYS MAKE
SURE THAT THE TRIGGER SAFETY IS IN SAFE MODE (SEE
INSTRUCTIONS ON PAGE 4), AND THE BARREL SLEEVE IS
PROPERLY INSTALLED ON YOUR MARKER AS SHOWN BELOW.
1) SLIDE BARREL INTO SLEEVE AND LOOP CORD OVER TOP
OF RECEIVER AND POSITION AT BACK OF GRIP AS SHOWN
BELOW.
ADJUSTOR
2) PINCH CORD LENGTH
ADJUSTOR BUTTON AND
HOLD TO BACK OF GRIP AS
YOU PULL CORD THROUGH IT UNTIL ADJUSTOR IS SNUG
AGAINST BACK OF GRIP, THEN RELEASE BUTTON.
3) CHECK TO BE SURE YOU LEAVE ENOUGH CORD
ELASTICITY TO PULL CORD/ADJUSTOR UP OVER TOP OF
MARKER TO REMOVE BARREL SLEEVE FOR FIRING.
4) AFTER CORD LENGTH IS
ADJUSTED, LOCK CORD
LENGTH BY TYING A KNOT IN
THE CORD AGAINST THE BACK
OF THE ADJUSTOR AS SHOWN.
CONGRATULATIONS on your purchase of a Tippmann® paintball marker.
We believe our 98 Custom
durable paintball markers available, and are proudly manufactured in the
USA. All T ippmann
model to our
give many years of dependable service if cared for properly. The
enabled models contain our exclusive new Anti-Chop Technology, a patent
pending design to help eliminate ball chopping and ensure consistent
performance. Using a new technology that has the front and rear bolt working
independently of each other,
ball accuracy with less barrel cleaning; and unlike other anti-chop systems,
our system maintains consistent ball velocity shot after shot and does not
have to be re-cocked if the anti-chop technology had to be engaged.
Please take time to read this manual thoroughly and become familiar
with your 98 CUSTOM
precautions before you attempt to load or fire this marker. If you have
a missing or broken part or need assistance, please contact Tippmann
Consumer Relations at 1-800-533-4831 for fast friendly service.
enabled 98 CustomTM and 98 Custom ProTM models will
This marker is classified as a dangerous weapon and is
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surrendered by Tippmann Sports, LLC with the understanding that
the purchaser assumes all liability resulting from unsafe handling
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or any action that constitutes a violation of any applicable laws or
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regulations. Tippmann Sports, LLC shall not be liable for personal
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injury, loss of property or life resulting from the use of this weapon
under any circumstances, including the intentional, reckless,
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negligent or accidental discharges.
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All information contained in this manual is subject to change without
H
notice. Tippmann Sports, LLC reserves the right to make changes
and improvements to products without incurring any obligation to
incorporate such improvements in products previously sold.
If you as a user do not accept liability, Tippmann Sports, LLC
requests you do not use a Tippmann Sports, LLC marker. By using
this paintball marker you release Tippmann Sports, LLC of any
and all liability associated with its use.
SAFETY IS YOUR RESPONSIBILITY!
WARNING
• EXCEPT WHEN YOUR MARKER
TRIGGER SAFETY ACTIVATION
IS IN USE, ALWAYS MAKE
SURE THAT THE BARREL SLEEVE
IS INSTALLED (SEE PAGE 2) AND
THE TRIGGER SAFETY
IS IN SAFE MODE WHICH
DISABLES THE TRIGGER.
• TO TURN ON THE SAFETY (SAFE MODE): PUSH THE SAFETY
IN AS SHOWN ABOVE.
• TO TURN SAFETY OFF (FIRE MODE): PUSH SAME BUTTON
ON OPPOSITE SIDE OF RECEIVER.
FAMILIARIZE YOURSELF WITH SAFETY...
The ownership of this weapon places upon you the total
responsibility for its safe and lawful use. You must observe the
same safety precautions as you would any firearm to assure the
safety of not only yourself but everyone around you. The user
should at all times use caution when using this marker. The sport
4
PUSH SAFE
Safety Is Your Responsibility
(continued on page 5)
Safety Is Your Responsibility (continued from page 4)
of Paintball will be viewed and judged upon your safe and
sportsmanlike conduct. Always remember that the game of
Paintball can only survive and grow if it remains SAFE!
• Do not load or fire this marker until you have completely read
this manual and are familiar with its safety features, mechanical
operation and handling characteristics.
• Handle this and any marker as if it were loaded at all times.
• Keep your finger off the trigger until ready to shoot.
• Do not look down the barrel of a paintball marker. Accidental
discharge into the eyes may cause permanent injury or death.
• Keep the marker on safe until ready to shoot (see page 4).
• Keep the barrel sleeve installed on marker when not shooting.
• Never point the marker at anything you do not intend to shoot.
• Never fire your marker at anything you do not intend to shoot
because there may be balls or foreign debris lodged in the
chamber, barrel and / or the marker valve.
• Do not shoot at fragile objects such as windows.
• Never fire your marker at personal property of others, the
paintball can stain the paint of automobiles and houses.
• Always keep the muzzle pointed down or in a safe direction,
even if you stumble or fall.
• Eye, face and ear protection designed specifically to stop paintballs
in the form of goggles and full face mask meeting ASTM Specification
F 1776 must be worn by the user and any person within range.
• Never shoot at a person who is not protected by eye, face
and ear protection designed for paintball.
• Pressurize and load the marker only when the marker will be
immediately used.
• NOTE: Before storing or disassembling be sure to remove
paintballs and air supply (see unloading and air supply removal
instructions on page 21). Install barrel sleeve (see page 2).
• Store the marker unloaded and degassed in a secure place.
• Do not field strip or otherwise disassemble this marker while
it is pressurized with air supply.
• Dress appropriately when playing the game of paintball. Avoid
exposing any skin when playing the game of paintball. Even
a light layer will absorb some of the impact and protect you
from the paintballs.
5
Safety Is Your Responsibility
(continued on page 6)
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Safety Is Your Responsibility (continued from page 5)
• Keep exposed skin away from escaping gas when installing
or removing air supply cylinder or if the marker or air supply is
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leaking. Compressed air, CO
very cold and can cause frostbite under certain conditions.
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• Use only .68 caliber paintballs, never load or fire any foreign objects.
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• Avoid alcoholic beverages before and during the use of this
marker. Handling markers while under the influence of drugs
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or alcohol is a criminal disregard for public safety.
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• Avoid shooting an opponent at point blank, 6 feet or less.
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• Familiarize yourself with instructions listed on air supply
2, and nitrogen gasses are
cylinder or adaptor. Contact the air supply cylinder or adaptor
manufacturer with any questions.
• Always measure your marker’s velocity before playing
paintball and never shoot at velocities in excess of 300 feet
per second (see instructions on page 7).
GETTING STARTED
❏
Eye protection designed for paintball use must be worn by the user
and any person within range.
STEP 1) Prepare Marker for Air Supply Cylinder Installation
• For Models: 98 Custom
E-Trigger
Instructions (on pages 8-13) before performing
• For 98 Custom
Custom Pro
TM
- You must first read and follow E-Trigger Operating
TM
TM
Response
STEP 2) Air Supply Cylinder Installation
• Do not pressurize a partially assembled paintball marker.
• First install barrel sleeve (see instructions on page 2).
• Next put trigger safety in Safe Mode
• Next you need to cock the marker by sliding the bolt handle all
the way back until it locks into place. Always keep marker in the
cocked position when air supply is attached to marker. This will
help prevent an accidental discharge.
• T o install the air supply cylinder, lubricate the cylinder valve o-ring with a
little gun oil then insert the cylinder valve end into the air supply adapter
at the back end of the marker grip. T wist the cylinder clockwise into
the marker until it stops. Adjust the butt plate if necessary. Your marker
is ready to fire once you switch to Fire Mode from Safe Mode. If the tank
is full and you do not hear the air supply engage, the pin valve could be
too short or the pin valve seal is damaged.
TM
With E-TriggerTM or Custom ProTM With
STEP 2.
, 98 Custom ResponseTM, Custom ProTM and
TM
go to STEP 2.
(see instructions on page 4).
6
Getting Started (continued on page 7)
Getting Started (continued from page 6)
STEP 3) Hopper Installation
• Barrel Sleeve must be installed (see page 2) and safety in
Safe Mode (see page 4) before filling the hopper.
• Make sure that the feed elbow and hopper are clean and
free of any sharp edges to keep paintballs feeding into the
marker smoothly.
• Install the hopper neck into the feed elbow of your marker
and tighten the hopper down with a 3/16” allen wrench.
NOTE: Do not overtighten or the elbow may break. With the barrel
sleeve installed and safety in Safe Mode, you are now ready to
load your hopper with paintballs. Fill hopper and only remove
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barrel sleeve and turn off the safety when ready to shoot.
STEP 4) Rate of Fire Adjustments and Troubleshooting
• For RESPONSE
Rate of Fire instructions (on page 13) before performing
• For E-TRIGGER
Instructions (on pages 8-13); before performing
• For 98 Custom
TM
markers - complete Tuning The Response Trigger
TM
markers - read and follow E-Trigger Operating
TM
and Custom Pro
TM
markers - Go to STEP 5.
STEP 5.
STEP 5.
STEP 5) Velocity Adjustment
Each time you play paintball,
the velocity of your paintball
marker should be checked
with a chronograph, an
Velocity
Adjustment
Screw
instrument for measuring
velocity, prior to playing
paintball to verify that the
marker’s velocity is set below
300 feet per second or less if
required by playing field.
5/32” Allen Wrench
To adjust the velocity use the 5/32” allen wrench included with
your marker. The velocity adjustment screw is located on left side
receiver. To adjust the velocity down, turn the screw inward or
clockwise
counterclockwise
NOTE: You must turn the velocity screw all the way in
. To turn the velocity up, turn the screw out or
. Do not remove velocity screw.
before
doing any disassembly.
STEP 6) Rear Sight Adjustment
If your paintball is hitting low, slide the rear sight back towards rear
of marker. Do the opposite if paintball is hitting high.
7
E-TRIGGERTM OPERATING INSTRUCTIONS
Read And Follow E-TriggerTM Operating Instructions Before Attempting To
Operate a Tippmann 98 Custom
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READ EACH STEP COMPLETELY BEFORE PERFORMING STEP:
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❏
Eye protection designed for paintball use must be worn by the user
and any person within range.
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INSTALL THE AIR SUPPLY AND LOAD THE HOPPER WITH
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PAINTBALLS ONLY AFTER YOU:
S
❏ ❏
❏
HAVE THE BARREL SLEEVE INSTALLED;
❏ ❏
❏ ❏
❏
HAVE THE SAFETY IN THE "SAFE" POSITION;
❏ ❏
H
❏ ❏
❏
HAVE SUCCESSFULLY INSTALLED THE BATTERY AND
❏ ❏
❏ ❏
❏
ARE FAMILIAR WITH THE E-TRIGGER
❏ ❏
STEP 2: AND STEP 3:).
(
STEP 1: Prepare the marker for safety before any programming:
E-TRIGGER
1) Prepare the marker for disassembly.
TM
Battery Installation or Replacement
TM
Line Marker With E-TriggerTM.
WARNING
TM
NORMAL OPERATION
❏
First follow the unloading and air
supply removal instructions on page 21 and never disassemble a marker
that is under pressure.
Carefully work battery out of receiver cutout bringing non-connected
❏
Remove left grip (2
end out first. As you remove battery from receiver, do
not rip wires off of internal components.
❏
Carefully
remove old battery from battery clip connector.
3) Install new battery .
❏
Attach 9v battery to
battery connector and be sure wires lay flat inside
the cutout area of receiver (as shown on page 23).
❏
Carefully tilt and insert your new battery, wire attached
end first, into receiver as shown.
❏
Reinstall left receiver
grip with 2 grip bolts. Battery installation is complete.
NOTE: The E-Trigger Low Battery Indicator feature: the “Ready To Fire” solid
Green LED will turn to blinking red when the battery is low and needs replaced.
STEP 2: NORMAL OPERATION:
❏ ❏
❏
1) To Turn ON the E-Trigger to normal operation - Ready To Fire:
❏ ❏
• Without holding the trigger: Use a small object
like an allen wrench to
❏
press and hold the power
button for 1/2 second and then release the power
button. The LED should light solid Orange for 2
seconds, flash Red once and then
light solid Green
Power
Button
LED
to show normal operation - “Ready To Fire” mode.
Your E-Trigger is now ready to fire in the SEMI-AUTO = 1 pull / release
of the trigger fires 1 time (Factory set Default Firing Mode).
NOTE: If pressing the power button failed to turn on the LED light, see
8
TM
E-Trigger
Operating Instructions
(continued on page 9)
TM
E-Trigger
Operating Instructions (continued from page 8)
troubleshooting on page 9.
❏ ❏
❏
2) T o turn OFF the E-T rigger electronics. ❏ Press and hold the power
❏ ❏
button for 2 seconds as the LED turns solid Red, then release the Power
Button and the LED will turn OFF. NOTE: The trigger electronics are set to
shut-off automatically after a prolonged period of inactivity (120 minutes).
❏❏
❏
3) To select a new firing mode:
❏❏
❏
1) T urn ON the E-Trigger to normal operation (solid Green LED - Ready
To Fire) as instructed in
❏
2) Press / hold the power button in one time for more than 1/4 but less
than 2 seconds and release the power button.
STEP 2: 1) on page 8.
❏
Count the LED Orange
flashes to identify your new setting, the LED light will return to solid Green Ready To Fire - in the new firing mode. You can program your marker for
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any one of 5 firing modes. The orange flashes = firing mode options are:
• 1 orange flash = SEMI-AUTO MODE – 1 pull/release of the trigger fires
1 time (default firing mode). (This adheres to the 2005 NPPL rules).
• 2 orange flashes = 3 SHOT RAMPING MODE – 3 trigger pulls are
required (semi-auto) and the consecutive trigger pulls will fire 3 shots
per pull as long as the trigger is pulled at least 5 times per second.
(This adheres to the 2005 PSP rules).
• 3 orange flashes = 3 SHOT FULL AUT O MODE – 3 trigger pulls are
required (semi-auto) after which the trigger can he held to achieve full auto
firing. (This adheres to the 2005 NXL rules).
• 4 orange flashes = AUT O RESPONSE MODE – Fires one shot for each
pull or release of the trigger. If the trigger is held for more than 1/4 of a
second,when the trigger is released no shot is fired.
• 5 orange flashes = TURBO MODE – Fires one shot for each pull of the
trigger until the time between trigger pulls is less than 1/4 of a second at
which point it will fire on each trigger pull
❏
Repeat step 2) until you have the firing mode you want.
and
trigger release.
• You are now ready to go back to page 6 and complete the GETTING
ST ARTED section steps:
STEP 2:, STEP 3:, STEP 4:, STEP 5: and STEP 6:.
NOTE: If marker does not fire see Troubleshooting on page 10.
❏
TOURNAMENT LOCK: Because the E-Trigger board requires a tool to
turn it on and off, no tournament lock is necessary for competition paintball.
E-TRIGGER TROUBLESHOOTING
❏
PROBLEM: The LED light does not light when you push the power button
and attempt to turn ON the E-Trigger in
1) Battery may be disconnected.
2) Battery may be bad -
❏
Replace battery .
STEP 2: Normal Operation.
❏
Check battery clip connection.
3) Internal wire may be disconnected. Do NOT disassemble a marker while
it is pressurized with air.
❏
Inspect wire connections inside the receiver:
follow disassembly / wire inspection and assembly instructions on pages
22-24 then continue on page 8 with
problem still exists, call Tippmann
STEP 2: Normal Operation. NOTE: If a
®
Service Department at 1-800-533-4831.
9
TM
E-Trigger
Operating Instructions
(continued on page 10)
TM
E-Trigger
Operating Instructions (continued from page 9)
E-TRIGGER TROUBLESHOOTING - Continued
❏
PROBLEM: Y ou have successfully installed the battery, turned on the E-
E
Trigger , installed the air supply and loaded the paintballs and the marker will
not fire.
❏
TM
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sufficient air supply is hooked up to the marker . If a problem still exists, call
Tippmann
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❏
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red Fire” solid Green LED will turn to blinking red when the battery is low and
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needs replaced.
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❏
making adjustments to the Dwell, Debounce and Rate Of Fire Cap modes. Read
H
and become familiar with detailed descriptions of problems you may have when
firing and instructions for troubleshooting, tuning and programming to correct
them in the Dwell, Debounce
Check to be sure safety is in "FIRE" position and
®
Service Department at 1-800-533-4831.
PROBLEM: the “Ready To Fire” solid Green LED has turned to blinking
❏
The E-Trigger has a Low Battery Indicator feature: the “Ready To
❏
Replace the battery .
PROBLEMS WHEN FIRING: You can fine tune how your marker fires by
TM
and Rate Of Fire sections on pages 10, 1 1,12 and 13.
STEP 3: How to program a new Dwell, Debounce
❏
make sure
TM
, Rate Of Fire
Cap or Firing mode setting In the TRIGGER PROGRAMMING
MODE. (Example: Shows how to select a new firing mode).
1) FIRST YOU MUST ENTER INTO THE “TRIGGER PROGRAMMING
MODE:” to access the Trigger Programming Menu:
power is turned off (page 9 step 2).
position.
❏
Pull the trigger and hold it in the back position - as you press
❏
Press the trigger safety to the FIRE
❏
Make sure the
and hold the power button for 1 second (the LED will light red) - then release
first the power button and then the trigger. The LED will stay solid red
indicating the marker is now in the “Trigger Programming Mode” - at Menu
Item number 1.
In the “Trigger Programming Mode”, there are 4 Menu Items, each
identifiable by its LED color which creates the “Programming Menu” sequence:
• Menu Item 1 - Solid Red LED = Dwell (programming mode).
• Menu Item 2 - Solid Green LED = Debounce (programming mode).
• Menu Item 3 - Flickering Green LED = Rate of Fire (ROF) Cap
(programming mode).
• Menu Item 4 - Alternating Green/Orange LED = Firing Mode
(programming mode).
2) TO SELECT A MENU ITEM:
❏
Pull and release the trigger to advance to the next menu item until you
get to the item you want to change. After last item, an additional trigger pull
will restart the menu item sequence. (EXAMPLE:
❏
To program a new Firing
Mode, advance to: Alternating Green/Orange LED=Firing Mode).
3) TO CHECK THE MENU ITEM’S CURRENT SETTING:
❏
Pull the trigger and hold it until the LED goes out and then release the
trigger. There will be a 2 second pause and then the LED will flash green -
❏
count the number of green flashes to determine the current setting.
EXAMPLE-Firing Mode settings (green LED flashes =):
• 3 LED flashes = 3 shot Full Auto (2005 NXL legal).
• 4 LED flashes = Auto Response.
• 5 LED flashes = Turbo.If you decide not to change the item’s setting,
❏
simply do not touch the
trigger at all for 5 seconds. The LED will then blink green/red alternately to
indicate there was no reprogramming, and then it will go back to the
programming menu and the menu item’s setting will not have changed.
❏
You can exit the programming mode by pressing the power button until
the LED turns solid red (
❏
then stop pressing button) and LED will turn off.
4) TO CHANGE A MENU ITEM’S SETTING:
Once the LED is done flashing the current setting, there is a 5 second time
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period to begin programming the new setting (Note: you do not have to wait
and count the flashes for the current setting, any trigger input immediately
bypasses the flashes and begins programming the new setting).
❏
Pull
and release the trigger the number of times equal to how you wish to program
the item. On each pull of the trigger, the LED will light up red (indicating that
the pull has been detected).
❏
Once you have pulled and released the trigger the number of times necessary
to set the function, wait a few seconds for Programming Verification.
PROGRAMMING VERIFICATION :
•
If the programming was successful: The LED will flash red/green/orange
in rapidsuccession (numerous times) to let you know that the new setting
has been saved. After this, the LED will return to the color representing
what the current programming menu item is.
❏
At this point, you can exit
the programming mode (see below) or you can program other features by
once again pulling and releasing the trigger to toggle between Dwell,
Debounce
™
, ROF Cap, and Firing Mode. (Dwell, Debounce
™
and Rate of
Fire Cap Programming is described in detail on pages 11, 12 and 13).
•
If the programming was unsuccessful, the LED will toggle green/red
alternately to indicate there was a programming error, and it will then return
to the programming menu. If this happens the setting will not have changed
and you will need to
❏
begin programming again at STEP 3: 2). (NOTE:
When adjusting the Firing Mode, if you pull and release the trigger more
than 5 times it will cause a programming error.)
•
To exit the Trigger Programming Mode: Turn of f the E-TriggerTM, ❏ press
and hold the power button until the LED first flickers red then becomes solid
red, and then release the button.
DWELL, DEBOUNCE
TM
and RATE OF FIRE (ROF) CAP MODES:
The firing mode controls how the marker fires regardless of these 3 mode
settings. Adjust these 3 mode features to fine tune your markers firing as follows.
DWELL troubleshooting and tuning / programming: Dwell is the amount
of time that the solenoid will be activated. This time is measured in
milliseconds (1/1000
th
of a second). The default dwell is 6.0ms. The lowest
1110
TM
E-Trigger
Operating Instructions
(continued on page 12)
TM
E-Trigger
Operating Instructions (continued from page 11)E-Trigger
allowable dwell time is 4.0ms and the longest allowable time is 50.0ms.
According to the solenoid manufacturer, the dwell should never be below
5.0ms for proper operation. Too short of a dwell time will not release the
E
sear mechanism. Too long of a dwell time will reduce battery life. T o adjust
TM
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the Dwell:
feature (= Solid Red LED),
G
and release the trigger. When LED comes back on -
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green flashes to determine the current setting and once the LED stops
flashing, you have 5 seconds to
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once for every FULL 1ms of time you want the dwell to be. On each pull of
S
the trigger, the LED will light up red (indicating that the pull has been detected).
Once you have pulled and released the trigger the number of times necessary
H
to set the function,
Programming Verification on page 11).
DEBOUNCE
❏
Perform STEP 3: 1) then ❏ select the Dwell programming
TM
troubleshooting and tuning/programming: Debounce
❏
pull and hold trigger until LED light goes out
❏
begin pulling and releasing the trigger
❏
wait a few seconds for Programming Verification (See
❏
count the number of
TM
is
the amount of time the trigger switch must be stable before checking for
another trigger pull. This time is measured in milliseconds. (The default
Debounce
the Debounce
response time by decreasing the Debounce
Debounce
programming feature (= Solid Green LED),
light goes out and
TM
setting is 20ms). If the marker has been double firing, increase
TM
time. To make your marker fire faster, reduce the trigger
TM
time: ❏ Perform STEP 3 1) then ❏ select the Debounce
❏ ❏
❏
release the trigger. When LED comes back on -
❏ ❏
TM
time. To adjust the
❏ ❏
❏
pull and hold trigger until LED
❏ ❏
❏❏
❏
❏❏
TM
count the number of green flashes to determine the current setting and once
❏ ❏
❏
the LED stops flashing, you have 5 seconds to begin
the trigger once for every FULL 1 ms of time you want the Debounce
pulling and releasing
❏ ❏
TM
to be.
On each pull of the trigger, the LED will light up red (indicating that the pull
has been detected). Once you have pulled and released the trigger the
❏ ❏
❏
number of times necessary to set the function,
wait a few seconds for
❏ ❏
Programming Verification (See Programming Verification on page 11).
THE RATE OF FIRE (ROF) CAP troubleshooting and tuning/
programming: (ROF) Cap sets the maximum cycle speed of the marker.
(The default ROF Cap is 15 bps). Setting this value too low will reduce the
usable speed of the marker. Setting this value too high can cause misfires
and “chops” if the hopper can not keep up. T o adjust the Rate of Fire cap :
❏
Perform STEP 3 1) then ❏ select the (ROF) programming feature
(=Flickering Green LED),
❏
release the trigger. When LED comes back on - ❏ count the number
and
❏
pull and hold trigger until LED light goes out
of green flashes to determine the current setting and once the LED stops
❏
flashing, you have 5 seconds to begin
pulling and releasing the trigger
once for every bps you want the Rate of Fire (ROF) cap to be. For example,
20 pulls/releases would be 20 bps. On each pull of the trigger, the LED will
light up red (indicating that the pull has been detected). Once you have
pulled and released the trigger the number of times necessary to set the
❏
function,
Programming Verification on page 11).
wait a few seconds for Programming Verification (See
TM
E-Trigger
12
Operating Instructions
(continued on page 13)
TM
Operating Instructions (continued from page 12)
To Perform A Complete E-Trigger Reset To the Default Settings:
With the E-Trigger turned off, press and hold the power button for 10 full
seconds as the LED turns on solid orange and at 10 seconds it turns solid
red. At this point, you release the power button and the LED will turn of f and
the board will be reset to the factory default settings. Your marker is now
ready for normal operation with the Factory Default Mode Settings: Firing
Mode = Semi-auto (1 pull/release of the trigger fires 1 time); Dwell = 6.0
ms; Debounce
NOTE: You can increase your 98 Custom
of fire by adding a Cyclone
The Cyclone
or 98 Custom ProTM With E-TriggerTM when used together. Order the
Cyclone
TUNING THE RESPONSE
TM
= 20 ms; Rate of Fire (ROF) Cap = 15 bps.
TM
TM
Adapter works well with the 98 Custom
TM
Adapter Kit PN. T205030.
Feeder Adapter to your marker.
TM
TM
or 98 Custom Pro
TRIGGER RATE OF FIRE
TM
TM
With E-Trigger
rate
TM
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With a screwdriver, turn the Flow Control Adjustor
clockwise
to slow the
rate of fire.
Tuning - Troubleshooting A:
If tuning the Response
TM
Trigger produces little or no response in the
counterclockwise to increase
rate of fire to the
desired speed.
rate of fire, reset the Flow Control as follows:
1) With marker properly unloaded (see page 21), begin adjusting rate of
fire by turning flow control clockwise
completely. Do not over tighten
or damage will occur . In a safe direction fire 2 to 4 shots. Trigger should
become very hard to pull or even unable to be pulled. If this occurs, the
response trigger system is functioning properly . Go to step 2. If it does not
occur, go to Troubleshooting B.
2) Now while firing in a safe direction with marker still unloaded, slowly turn the
flow control adjustor counterclockwise
until desired rate of fire is achieved.
Tuning - Troubleshooting B:
If the trigger remains easy to pull after adjusting the flow control, there may
be a leak in the system. Double check installation making sure all fittings
are tight and o-rings are properly seated. If you need to disassemble to
check that all fittings are tight and o-rings are properly seated (see Response
TM
parts on page 20), do not disassemble this marker while it is pressurized
with air, follow disassembly / assembly instructions on pages 22-23. If a
problem still exists, call Tippmann
NOTE: To disable the ResponseTM System:
unloading and air supply removal instructions on page 21 and never
disassemble a marker that is under pressure.
20-07) attached to the power tube/valve and replace it with
fitting (
the shut off plug (
TA05021).
®
Service Department at 1-800-533-4831.
❏ ❏
❏
First follow the
❏ ❏
❏ ❏
❏
Remove the banjo
❏ ❏
13
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Basic Parts List (WITHOUT )
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED
WITH AIR. DO NOT PRESSURIZE A PARTIALL Y ASSEMBLED MARKER.
I
WARNING
TIPPMANN
1-800-533-4831
www.tippmann.com
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®
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14
15
For 98 CustomTM ResponseTM parts or 98 CustomTM With E-Trigger
Basic Parts List
E
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TM
parts see page 20.
WARNING
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED
WITH AIR. DO NOT PRESSURIZE A PARTIALLY ASSEMBLED MARKER.
TIPPMANN
1-800-533-4831
www.tippmann.com
E
N
TM
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16
17
For Custom ProTM ResponseTM parts or Custom ProTM With E-TriggerTM parts see page 20.
Basic Parts List
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WARNING
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED
WITH AIR. DO NOT PRESSURIZE A PARTIALL Y ASSEMBLED MARKER.
TIPPMANN
1-800-533-4831
www.tippmann.com
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18
19
Model Specific Parts Not Shown on schematics (pages 14-19)
RESPONSETM Parts
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TA05021 Shut Off Plug
20-07 Banjo Fitting
02-87 1/16” Hose
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98 CustomTM
Model Basic ....................... Tippmann® 98 CUSTOMTM / 98 CUSTOM PRO
(with standard barrel & no tank) .. 19.63” / 48.86 cm
TM
(without tank) ....................................2.9 lbs. / 1.32 kg
TM
(without tank)............................. 3.1 lbs. / 1.41 kg
E-TRIGGERTM Parts
TA01135
Sear
02-88 Sear Spring
98-91 Armature Pin
TA99007
Sear Tripper
Assembly
Solenoid
-Armature
fits
inside bottom
of solenoid
TA05014 Magnet
TM
..................................8.5” / 21.59 cm
TM
TM
(with standard barrel & no tank) ....21” / 53.34 cm
................................. 11 ” / 28 cm
®
98 CUSTOMTM RESPONSE
®
98 CUSTOMTM WITH E-TRIGGER
®
CUSTOM PROTM RESPONSE
®
CUSTOM PROTM WITH E-TRIGGER
TM
TM
TM
TM
TM
2
20
Unloading Y our Marker
❏
Eye protection designed for paintball
use must be worn by the user and any person within range.
To unload your marker: 1) ❏ Install the barrel sleeve (see page 2).
❏
Empty and remove the hopper. 3) ❏ Go to a designated firing
2)
area and remove the barrel sleeve. 4)
❏
Point your marker in a safe
direction and fire several times to be sure there are no balls lodged in the
chamber and / or barrel. IMPORTANT: Do not uncock your marker as
uncocking your marker may push a ball into the chamber or down into the
❏
barrel in which case the ball will be hidden from view. 5)
❏
sleeve (see page 2). 6)
Air Supply Cylinder Removal
Visually inspect the chamber for paintballs.
❏
Eye protection designed for
Install the barrel
paintball use must be worn by the user and any person within range.
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To remove a charged air supply cylinder, turn the cylinder approximately 3/4
of a turn counterclockwise
or out. This allows the air supply pin valve to
close so that no air will enter the marker. Point the marker in a safe direction
and fire the remaining gas in the marker by pulling the trigger until the marker
stops firing. This may take 4-5 shots.
• If your marker keeps firing after you have turned the tank 3/4 of a turn, the
tank pin valve has not closed yet and you may have to turn the tank
counterclockwise
a little further.
• If you turn the tank 3/4 of a turn and it begins to leak before you pull the
trigger you have turned it too far and may have damaged the tank oring. Because of the variances in tank valve parts, each tank varies
slightly on exactly how far it should be turned. If this process does not
work the tank pin valve could be too long.
❏
NOTE: Before storing or disassembling be sure to follow
❏
Your Marker and
❏
Install barrel sleeve (see page 2).
Cleaning & Maintenance
Air Supply Cylinder Removal instructions (see above).
❏
To reduce the chance of accidental
Unloading
discharge: First follow unloading and air supply removal instructions above
and never disassemble a marker that is under pressure.
• Follow warnings listed on the air supply cylinder for handling and storage.
• Familiarize yourself with instructions listed on air supply cylinder or adaptor.
Contact the air supply cylinder or adaptor manufacturer with any questions.
• Do not use any petroleum based cleaning solvents.
• Do not use any cleaning solvents that come in aerosol cans. NOTE: Petroleum
based products and aerosol products can damage your markers’ o-rings.
❏
Eye protection must be worn during disassembly / assembly .
• To clean your paintball marker use a damp towel with water to wipe off
paint, oil, and debris. Use Tippmann
®
marker oil or other premium marker
oil to maintain your marker in good working condition. Re-oil with a few
drops to the front bolt o-ring and rear bolt o-ring. Oil the barrel o-ring and
air supply valve o-ring.
• To clean the barrel. Depress front sight and tip out feed elbow. Insert
metal tab of cable squeegee into breach, then pull squeegee through
barrel to remove debris.
21
Marker Disassembly
❏
First follow unloading and air supply removal instructions on page 21.
E
Do not pressurize a partially assembled paintball marker. Put the marker in
the uncocked position. If your marker is cocked, hold the bolt cocking handle
N
- then pull the trigger and release handle forward
G
❏
Eye protection must be worn during disassembly / assembly .
L
NOTE: The barrel
I
turn the velocity screw
S
Longest bolt goes
H
in front grip
when reassembling.
Shown with Custom Pro
barrel, double trigger,
double trigger guard,
drop forward tank adapter /
gas line.
NOTE: On 98 Custom marker, short
adapter boltgoes in front when reassembling.
To remove the left-side receiver, unscrew 6 receiver connection bolts
/. Then carefully lift the left-side receiver to access the internals.
NOTE: The Safety
reassembled the same way .
Once inside, pull the end cap out to remove the guide pin and drive spring.
These parts must be removed before the bolt handle will release. Disconnect
the linkage arm from the rear and front bolts. Slide the front bolt off the
power tube and check the o-ring. Clean and oil the o-ring or if damaged,
replace with a new one. Do the same with the rear bolt o-ring.
and adapter boltsmust be removed first. Next,
in until it stops.
TM
will stay on the left-side receiver and should be
Power tube and valve removal.
NOTE: Do not remove the gas line fitting unless it is leaking or
you need to replace the valve. If you should do so you will need
some teflon tape or paste to reinstall it.
• First, you need to complete Marker
Disassembly Instructions above.
• Removal: To release the power tube and
valve, unscrew the two valve lock bolts
on the outer right-side receiver.
• Installation: Apply red loctite #271 sealant to valve lock bolts threads
and do not over tighten bolts and strip threads when reinstalling.
Valve removal from power tube: If it is necessary to remove the valve,
Receiver Disassembly (continued on page 23)
22
to uncock the marker.
Valve Lock
Bolts
Receiver Disassembly (continued from page 22)
use a wrench to slowly unscrew the gas line fitting. Once the fitting is
out, the valve will slide out the back of the power tube.
NOTE: Check the external valve o-ring at this time. If the o-ring is
damaged your marker will not function correctly.
Reinstalling valve: Insert valve into power tube, align holes and add
teflon tape or paste to gas line fitting threads, slowly screw into valve
and snug with wrench.
Reassembling Receiver Halves:
1) ❏ Double check that the Trigger Assembly, Front Sight, Front Site
Pin, Front Sight Spring, Ball Latch, Front Bolt*, Linkage Arm*, Rear Bolt*/
Bolt Insert (A.C.T. markers have no bolt insert); Bolt Handle; Drive Spring*
& Guide Pin*, Buffer O-ring, End Cap, Rear Sight , 2 Tank Adapter Nuts,
(plus on A.C.T. markers - the Spring Cup*, Upper Spring (long)*, Upper
Spring (short)*, Spring Pin*, and Linkarm Pins*(2); are in place and
(*=oiled) (see schematics pages 14 -19 for details if needed).
❏
NOTE: For Markers with E-TriggerTM Only: go to steps 3 and 4).
2)
❏
Carefully install the left receiver half (make sure halves fit
flush).
❏
tighten the bolt
insert the long receiver bolt
receiver bolts
on 98 Custom markers short adapter bolt goes in front).
3)
Do not operate sear tripper
assembly uninstalled as
solenoid/armature
may pinch you.
❏
armature into position
in right receiver.
❏
computer board into slot.
❏
two pins of right receiver half.
❏
❏
areas to lay flat under armature pin
and battery and not be pinched
when receiver halves are reassembled.
❏
❏
❏
❏
Insert 5 short receiver boltsand for ease of installation,
❏
Double check E-TriggerTM Parts are Positioned for Reassembly:
1) Place solenoid /
2) Carefully align and insert
3) Place trigger switch on
4) Insert capacitor in slot.
5) Route wires in cutout
Visually inspect internal wires for disconnected wire end(s) or damage.
6) Insert armature pin into 2 slots so it moves freely.
7) Insert Magnet in slot below armature as shown.
Double check that all parts are in place as shown.
over the trigger first. ❏ Insert Front Grip and
/. ❏ Tighten two tank adapter bolts(NOTE:
to hold front grip . ❏ Tighten 6
E-TriggerTM Reassembly (continued on page 24)
23
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