Tippmann 98 Custom User Manual

BACK COVER BLANK
®
98 CUSTOM
TIPPMANN
• Owner’s Manual - For Markers with or without
• Le Manuel du Propriétaire - Pour les marqueurs avec ou sans
98 CUSTOM BASIC
98 CUSTOM WITH E-TRIGGER
TM
TM
MARKER LINE
TM
TM
98 CUSTOM RESPONSE
98 CUSTOM
TM
TM
TM
CAMOUFLAGE
98 CUSTOM
TM
SILVER 98 CUSTOM PRO
TM
BASIC 98 CUSTOM PRO
TM
WITH E-TRIGGER
98 CUSTOM PRO RESPONSE
TM
98 CUSTOM PRO
TM
TM
CAMOUFLAGE
TM
TP04300
Date 05-07
WARNING
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THIS IS NOT A TOY. MISUSE MAY CAUSE SERIOUS INJURY OR DEATH. EYE, FACE AND EAR PROTECTION
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DESIGNED FOR PAINTBALL MUST BE WORN BY THE
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USER AND ANY PERSON WITHIN RANGE. WE
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RECOMMEND AT LEAST 18 YEARS OLD TO PURCHASE. PERSONS UNDER 18 MUST HAVE ADULT SUPERVISION
I
WHEN USING THIS PRODUCT. READ THE OWNER’S
S
MANUAL BEFORE USING THIS PRODUCT.
H
WARNING
SAFETY IS YOUR RESPONSIBILITY
READ, FAMILIARIZE YOURSELF AND ANY OTHER USER OF THIS MARKER WITH THE SAFETY INSTRUCTIONS IN THIS MANUAL. FOLLOW THESE INSTRUCTIONS WHEN USING, WORKING ON, TRANSPORTING OR STORING THIS MARKER.
ALWAYS KEEP TRIGGER SAFETY IN SAFE MODE UNLESS FIRING AS DETAILED IN INSTRUCTIONS ON PAGE 4.
ALWAYS KEEP BARREL SLEEVE INSTALLED WHEN NOT IN SHOOTING SITUATION AS DETAILED IN INSTRUCTIONS ON PAGE 2.
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I S H
AVERTISSEMENT
F
CE N’EST PAS UN JOUET. L’USAGE IMPROPRE PEUT CAUSER LA BLESSURE SÉRIEUSE OU LA MORT. LA
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PROTECTION POUR LES YEUX, LE VISAGE ET LES
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OREILLES CONSTRUITE POUR LA BALLE DE PEINT
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DOIT ÊTRE PORTÉE PAR L’UTILISATEUR ET N’IMPORTE QUELLE PERSONNE DANS LE CHAMP DE TIR. NOUS
Ç
RECOMMENDONS QU’ ON A DIX – HUIT ANS AU MOINS
A
POUR L’ACHETER. LES PERSONNES SOUS L’ÂGE DE
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DIX – HUIT ANS DOIVENT AVOIR LA SUPERVISION D’
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UN ADULTE QUAND ON EMPLOIE CE PRODUIT. IL FAUT LIRE TOUT DE CE MANUEL AVANT DE L’UTILISER.
ADVERTENCIA
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ESTO NO ES UN JUGUETE. UN USO INAPROPIADO PUEDE CAUSAR SERIAS HERIDAS O LA MUERTE.
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OJOS, CARA Y OIDOS DEBEN SER PROTEGIDOS TODO
P
EL TIEMPO, CON LA PROTECCIÓN DISEÑADA PARA
A
PAINTBALL TANTO PARA JUGADORES COMO PARA
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CUALQUIER PERSONA QUE ESTE EN EL RADIO DE ALCANCE. RECOMENDAMOS AL MENOS 18 AÑOS
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PARA LA COMPRA Y USO. LAS PERSONAS MENORES
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DE 18 AÑOS DEBEN USAR ESTE PRODUCTO BAJO LA SUPERVISIÓN DE UN ADULTO. ANTES DE USAR ESTE PRODUCTO LEA EL MANUAL DEL USUARIO.
AVERTISSEMENT
IL FAUT LIRE, VOUS FAMILIARISER ET TOUS LES AUTRES UTILISATEURS DE CE MARQUEUR AVEC LES INSTRUCTIONS DE SÉCURITÉ DANS CE MANUEL. SUIVEZ CES INSTRUCTIONS QUAND VOUS UTILISEZ, TRAVAILLEZ SUR, TRANSPORTEZ, OU ENTREPOSEZ CE MARQUEUR.
SÉCURITÉ EST VOTRE RESPONSABILITÉ
ADVERTENCIA
LA SEGURIDAD ES SU RESPONSABILIDAD
EL PROPIETARIO Y TODA PERSONA QUE VA A USAR ESTE MARCADOR DEBE LEER Y FAMILIARIZARCE LAS INSTRUCCIONES DE SEGURIDAD EN ESTE MANUAL. SIGA LAS INSTRUCCIONES DE USO, MANTENIMIENTO, TRANSPORTE Y ALMACENAJE DE ESTE MARCADOR.
CON
IL FAUT TOUJOURS GARDER LA DÉTENTE DANS UNE MODE DE SÉCURITÉ SAUF QUAND ON TIRE COMME DÉTAILLÉE DANS LES INSTRUCTIONS À LA PAGE 3.
MANTENGA SIEMPRE EL SEGURO DEL GATILLO ACTIVADO A MENOS QUE SEA NECESARIO HACER DISPAROS. SE VE EN LAS INSTRUCCIONES DE LA PÁGINA 3.
COMO
IL FAUT TOUJOURS GARDER LA CHEMISE DU CANON INSTALLÉE QUAND ON NE TIRE PAS COMME DÉTAILLÉE DANS LES INSTRUCTIONS À LA PAGE 1.
MANTENGA LA FUNDA DE
SEGURIDAD INSTALADA CUANDO NO ESTE
HACIENDO DISPAROS COMO SE ILUSTRA EN LA PÁGINA 1.
F R A N Ç A
I
S
E S P A Ñ O
L
WARNING
E
THIS IS NOT A TOY. MISUSE MAY CAUSE SERIOUS INJURY OR DEATH. EYE, FACE AND EAR PROTECTION
N
DESIGNED FOR PAINTBALL MUST BE WORN BY THE
G
USER AND ANY PERSON WITHIN RANGE. WE
L
RECOMMEND AT LEAST 18 YEARS OLD TO PURCHASE. PERSONS UNDER 18 MUST HAVE ADULT SUPERVISION
I
WHEN USING THIS PRODUCT. READ THE OWNER’S
S
MANUAL BEFORE USING THIS PRODUCT.
H
WARNING
BARREL SLEEVE INSTALLATION
• EXCEPT WHEN YOUR MARKER IS IN USE, ALWAYS MAKE SURE THAT THE TRIGGER SAFETY IS IN SAFE MODE (SEE INSTRUCTIONS ON PAGE 4), AND THE BARREL SLEEVE IS PROPERLY INSTALLED ON YOUR MARKER AS SHOWN BELOW.
1) SLIDE BARREL INTO SLEEVE AND LOOP CORD OVER TOP OF RECEIVER AND POSITION AT BACK OF GRIP AS SHOWN BELOW.
ADJUSTOR
2) PINCH CORD LENGTH ADJUSTOR BUTTON AND HOLD TO BACK OF GRIP AS YOU PULL CORD THROUGH IT UNTIL ADJUSTOR IS SNUG AGAINST BACK OF GRIP, THEN RELEASE BUTTON.
3) CHECK TO BE SURE YOU LEAVE ENOUGH CORD ELASTICITY TO PULL CORD/ADJUSTOR UP OVER TOP OF MARKER TO REMOVE BARREL SLEEVE FOR FIRING.
4) AFTER CORD LENGTH IS ADJUSTED, LOCK CORD LENGTH BY TYING A KNOT IN THE CORD AGAINST THE BACK OF THE ADJUSTOR AS SHOWN.
2
CORD
LENGTH BUTTON
®
TIPPMANN
2955 Adams Center Road, Fort Wayne, IN 46803 USA
P) 260-749-6022 • F) 260-749-6619 • www.tippmann.com
CONGRATULATIONS on your purchase of a Tippmann® paintball marker. We believe our 98 Custom durable paintball markers available, and are proudly manufactured in the USA. All T ippmann model to our give many years of dependable service if cared for properly. The enabled models contain our exclusive new Anti-Chop Technology, a patent pending design to help eliminate ball chopping and ensure consistent performance. Using a new technology that has the front and rear bolt working independently of each other, ball accuracy with less barrel cleaning; and unlike other anti-chop systems, our system maintains consistent ball velocity shot after shot and does not have to be re-cocked if the anti-chop technology had to be engaged.
Please take time to read this manual thoroughly and become familiar with your 98 CUSTOM precautions before you attempt to load or fire this marker. If you have a missing or broken part or need assistance, please contact Tippmann Consumer Relations at 1-800-533-4831 for fast friendly service.
enabled 98 CustomTM and 98 Custom ProTM models will
TM
line of markers to be the most accurate and
®
98 CustomTM line markers from the non- 98 Custom
virtually eliminates ball chopping and improves
TM
model’s parts, operation, and safety
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®
TABLE OF CONTENTS
Warning/Caution........................................................................................... 2
Warning/Caution Barrel Sleeve Installation ........................................... 2
Warning/Liability Statement....................................................................... 4
Safety is your Responsibility / Familiarize Yourself With Safety ...... 4
Safe Mode = Turning The Safety On (PUSH SAFE)............................ 4
Fire Mode = Turning The Safety Off (PUSH FIRE) .............................. 4
Getting Started ............................................................................................. 6
1. Prepare Marker for Air Supply Cylinder Installation................... 6
2. Air Supply Cylinder Installation ....................................................... 6
3. Hopper Installation............................................................................. 7
4. Rate of Fire Adjustments and Troubleshooting ........................... 7
5. Velocity Adjustment ............................................................................ 7
6. Rear Sight Adjustment....................................................................... 7
Schematics .................................................................................................. 14
Specifications ............................................................................................. 20
Unloading Your Marker ............................................................................. 21
Air Supply Cylinder Removal................................................................... 21
Cleaning & Maintenance .......................................................................... 21
Marker Disassembly / Assembly ............................................................. 22
Repairing Air Supply Leaks ..................................................................... 24
Storage......................................................................................................... 24
Warranty and Repair Policy ..................................................................... 25
Warranty or Repair Procedure................................................................ 25
Warranty Registration............................................................................... 25
3
Warning/Liability Statement
This marker is classified as a dangerous weapon and is
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surrendered by Tippmann Sports, LLC with the understanding that the purchaser assumes all liability resulting from unsafe handling
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or any action that constitutes a violation of any applicable laws or
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regulations. Tippmann Sports, LLC shall not be liable for personal
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injury, loss of property or life resulting from the use of this weapon under any circumstances, including the intentional, reckless,
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negligent or accidental discharges.
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All information contained in this manual is subject to change without
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notice. Tippmann Sports, LLC reserves the right to make changes and improvements to products without incurring any obligation to incorporate such improvements in products previously sold.
If you as a user do not accept liability, Tippmann Sports, LLC requests you do not use a Tippmann Sports, LLC marker. By using this paintball marker you release Tippmann Sports, LLC of any and all liability associated with its use.
SAFETY IS YOUR RESPONSIBILITY!
WARNING
• EXCEPT WHEN YOUR MARKER
TRIGGER SAFETY ACTIVATION
IS IN USE, ALWAYS MAKE SURE THAT THE BARREL SLEEVE IS INSTALLED (SEE PAGE 2) AND THE TRIGGER SAFETY IS IN SAFE MODE WHICH DISABLES THE TRIGGER.
• TO TURN ON THE SAFETY (SAFE MODE): PUSH THE SAFETY IN AS SHOWN ABOVE.
• TO TURN SAFETY OFF (FIRE MODE): PUSH SAME BUTTON ON OPPOSITE SIDE OF RECEIVER.
FAMILIARIZE YOURSELF WITH SAFETY...
The ownership of this weapon places upon you the total responsibility for its safe and lawful use. You must observe the same safety precautions as you would any firearm to assure the safety of not only yourself but everyone around you. The user should at all times use caution when using this marker. The sport
4
PUSH SAFE
Safety Is Your Responsibility
(continued on page 5)
Safety Is Your Responsibility (continued from page 4)
of Paintball will be viewed and judged upon your safe and sportsmanlike conduct. Always remember that the game of Paintball can only survive and grow if it remains SAFE!
• Do not load or fire this marker until you have completely read this manual and are familiar with its safety features, mechanical operation and handling characteristics.
• Handle this and any marker as if it were loaded at all times.
• Keep your finger off the trigger until ready to shoot.
• Do not look down the barrel of a paintball marker. Accidental discharge into the eyes may cause permanent injury or death.
• Keep the marker on safe until ready to shoot (see page 4).
• Keep the barrel sleeve installed on marker when not shooting.
• Never point the marker at anything you do not intend to shoot.
• Never fire your marker at anything you do not intend to shoot because there may be balls or foreign debris lodged in the chamber, barrel and / or the marker valve.
• Do not shoot at fragile objects such as windows.
• Never fire your marker at personal property of others, the paintball can stain the paint of automobiles and houses.
• Always keep the muzzle pointed down or in a safe direction, even if you stumble or fall.
• Eye, face and ear protection designed specifically to stop paintballs in the form of goggles and full face mask meeting ASTM Specification F 1776 must be worn by the user and any person within range.
• Never shoot at a person who is not protected by eye, face and ear protection designed for paintball.
• Pressurize and load the marker only when the marker will be immediately used.
• NOTE: Before storing or disassembling be sure to remove paintballs and air supply (see unloading and air supply removal instructions on page 21). Install barrel sleeve (see page 2).
• Store the marker unloaded and degassed in a secure place.
• Do not field strip or otherwise disassemble this marker while it is pressurized with air supply.
• Dress appropriately when playing the game of paintball. Avoid exposing any skin when playing the game of paintball. Even a light layer will absorb some of the impact and protect you from the paintballs.
5
Safety Is Your Responsibility
(continued on page 6)
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Safety Is Your Responsibility (continued from page 5)
• Keep exposed skin away from escaping gas when installing or removing air supply cylinder or if the marker or air supply is
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leaking. Compressed air, CO very cold and can cause frostbite under certain conditions.
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• Use only .68 caliber paintballs, never load or fire any foreign objects.
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• Avoid alcoholic beverages before and during the use of this marker. Handling markers while under the influence of drugs
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or alcohol is a criminal disregard for public safety.
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• Avoid shooting an opponent at point blank, 6 feet or less.
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• Familiarize yourself with instructions listed on air supply
2, and nitrogen gasses are
cylinder or adaptor. Contact the air supply cylinder or adaptor manufacturer with any questions.
• Always measure your marker’s velocity before playing paintball and never shoot at velocities in excess of 300 feet per second (see instructions on page 7).
GETTING STARTED
Eye protection designed for paintball use must be worn by the user
and any person within range.
STEP 1) Prepare Marker for Air Supply Cylinder Installation
• For Models: 98 Custom E-Trigger Instructions (on pages 8-13) before performing
• For 98 Custom Custom Pro
TM
- You must first read and follow E-Trigger Operating
TM
TM
Response
STEP 2) Air Supply Cylinder Installation
• Do not pressurize a partially assembled paintball marker.
• First install barrel sleeve (see instructions on page 2).
• Next put trigger safety in Safe Mode
• Next you need to cock the marker by sliding the bolt handle all the way back until it locks into place. Always keep marker in the cocked position when air supply is attached to marker. This will help prevent an accidental discharge.
• T o install the air supply cylinder, lubricate the cylinder valve o-ring with a little gun oil then insert the cylinder valve end into the air supply adapter at the back end of the marker grip. T wist the cylinder clockwise into the marker until it stops. Adjust the butt plate if necessary. Your marker is ready to fire once you switch to Fire Mode from Safe Mode. If the tank is full and you do not hear the air supply engage, the pin valve could be too short or the pin valve seal is damaged.
TM
With E-TriggerTM or Custom ProTM With
STEP 2.
, 98 Custom ResponseTM, Custom ProTM and
TM
go to STEP 2.
(see instructions on page 4).
6
Getting Started (continued on page 7)
Getting Started (continued from page 6)
STEP 3) Hopper Installation
• Barrel Sleeve must be installed (see page 2) and safety in Safe Mode (see page 4) before filling the hopper.
• Make sure that the feed elbow and hopper are clean and free of any sharp edges to keep paintballs feeding into the marker smoothly.
• Install the hopper neck into the feed elbow of your marker and tighten the hopper down with a 3/16” allen wrench.
NOTE: Do not overtighten or the elbow may break. With the barrel sleeve installed and safety in Safe Mode, you are now ready to load your hopper with paintballs. Fill hopper and only remove
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barrel sleeve and turn off the safety when ready to shoot.
STEP 4) Rate of Fire Adjustments and Troubleshooting
• For RESPONSE Rate of Fire instructions (on page 13) before performing
• For E-TRIGGER Instructions (on pages 8-13); before performing
• For 98 Custom
TM
markers - complete Tuning The Response Trigger
TM
markers - read and follow E-Trigger Operating
TM
and Custom Pro
TM
markers - Go to STEP 5.
STEP 5.
STEP 5.
STEP 5) Velocity Adjustment
Each time you play paintball, the velocity of your paintball marker should be checked with a chronograph, an
Velocity Adjustment Screw
instrument for measuring velocity, prior to playing paintball to verify that the marker’s velocity is set below 300 feet per second or less if required by playing field.
5/32” Allen Wrench
To adjust the velocity use the 5/32” allen wrench included with your marker. The velocity adjustment screw is located on left side receiver. To adjust the velocity down, turn the screw inward or clockwise counterclockwise NOTE: You must turn the velocity screw all the way in
. To turn the velocity up, turn the screw out or
. Do not remove velocity screw.
before
doing any disassembly.
STEP 6) Rear Sight Adjustment
If your paintball is hitting low, slide the rear sight back towards rear of marker. Do the opposite if paintball is hitting high.
7
E-TRIGGERTM OPERATING INSTRUCTIONS
Read And Follow E-TriggerTM Operating Instructions Before Attempting To Operate a Tippmann 98 Custom
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READ EACH STEP COMPLETELY BEFORE PERFORMING STEP:
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Eye protection designed for paintball use must be worn by the user
and any person within range.
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INSTALL THE AIR SUPPLY AND LOAD THE HOPPER WITH
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PAINTBALLS ONLY AFTER YOU:
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HAVE THE BARREL SLEEVE INSTALLED;
❏ ❏
HAVE THE SAFETY IN THE "SAFE" POSITION;
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HAVE SUCCESSFULLY INSTALLED THE BATTERY AND
❏ ❏
ARE FAMILIAR WITH THE E-TRIGGER
STEP 2: AND STEP 3:).
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STEP 1: Prepare the marker for safety before any programming:
E-TRIGGER
1) Prepare the marker for disassembly.
TM
Battery Installation or Replacement
TM
Line Marker With E-TriggerTM.
WARNING
TM
NORMAL OPERATION
First follow the unloading and air supply removal instructions on page 21 and never disassemble a marker that is under pressure.
2) Remove Battery Clip/old battery (from marker). bolts).
Carefully work battery out of receiver cutout bringing non-connected
Remove left grip (2
end out first. As you remove battery from receiver, do not rip wires off of internal components.
Carefully
remove old battery from battery clip connector.
3) Install new battery .
Attach 9v battery to battery connector and be sure wires lay flat inside the cutout area of receiver (as shown on page 23).
Carefully tilt and insert your new battery, wire attached
end first, into receiver as shown.
Reinstall left receiver
grip with 2 grip bolts. Battery installation is complete.
NOTE: The E-Trigger Low Battery Indicator feature: the “Ready To Fire solid Green LED will turn to blinking red when the battery is low and needs replaced.
STEP 2: NORMAL OPERATION:
1) To Turn ON the E-Trigger to normal operation - Ready To Fire:
• Without holding the trigger: Use a small object like an allen wrench to
press and hold the power button for 1/2 second and then release the power button. The LED should light solid Orange for 2 seconds, flash Red once and then
light solid Green
Power Button
LED
to show normal operation - “Ready To Fire” mode. Your E-Trigger is now ready to fire in the SEMI-AUTO = 1 pull / release
of the trigger fires 1 time (Factory set Default Firing Mode). NOTE: If pressing the power button failed to turn on the LED light, see
8
TM
E-Trigger
Operating Instructions
(continued on page 9)
TM
E-Trigger
Operating Instructions (continued from page 8)
troubleshooting on page 9.
2) T o turn OFF the E-T rigger electronics. ❏ Press and hold the power
button for 2 seconds as the LED turns solid Red, then release the Power Button and the LED will turn OFF. NOTE: The trigger electronics are set to shut-off automatically after a prolonged period of inactivity (120 minutes).
❏❏
3) To select a new firing mode:
❏❏ ❏
1) T urn ON the E-Trigger to normal operation (solid Green LED - Ready
To Fire) as instructed in
2) Press / hold the power button in one time for more than 1/4 but less
than 2 seconds and release the power button.
STEP 2: 1) on page 8.
Count the LED Orange flashes to identify your new setting, the LED light will return to solid Green ­Ready To Fire - in the new firing mode. You can program your marker for
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any one of 5 firing modes. The orange flashes = firing mode options are:
• 1 orange flash = SEMI-AUTO MODE – 1 pull/release of the trigger fires 1 time (default firing mode). (This adheres to the 2005 NPPL rules).
• 2 orange flashes = 3 SHOT RAMPING MODE – 3 trigger pulls are required (semi-auto) and the consecutive trigger pulls will fire 3 shots per pull as long as the trigger is pulled at least 5 times per second. (This adheres to the 2005 PSP rules).
• 3 orange flashes = 3 SHOT FULL AUT O MODE – 3 trigger pulls are required (semi-auto) after which the trigger can he held to achieve full auto firing. (This adheres to the 2005 NXL rules).
• 4 orange flashes = AUT O RESPONSE MODE – Fires one shot for each pull or release of the trigger. If the trigger is held for more than 1/4 of a second,when the trigger is released no shot is fired.
• 5 orange flashes = TURBO MODE – Fires one shot for each pull of the trigger until the time between trigger pulls is less than 1/4 of a second at which point it will fire on each trigger pull
Repeat step 2) until you have the firing mode you want.
and
trigger release.
• You are now ready to go back to page 6 and complete the GETTING ST ARTED section steps:
STEP 2:, STEP 3:, STEP 4:, STEP 5: and STEP 6:.
NOTE: If marker does not fire see Troubleshooting on page 10.
TOURNAMENT LOCK: Because the E-Trigger board requires a tool to
turn it on and off, no tournament lock is necessary for competition paintball.
E-TRIGGER TROUBLESHOOTING
PROBLEM: The LED light does not light when you push the power button
and attempt to turn ON the E-Trigger in
1) Battery may be disconnected.
2) Battery may be bad -
Replace battery .
STEP 2: Normal Operation.
Check battery clip connection.
3) Internal wire may be disconnected. Do NOT disassemble a marker while
it is pressurized with air.
Inspect wire connections inside the receiver: follow disassembly / wire inspection and assembly instructions on pages 22-24 then continue on page 8 with problem still exists, call Tippmann
STEP 2: Normal Operation. NOTE: If a
®
Service Department at 1-800-533-4831.
9
TM
E-Trigger
Operating Instructions
(continued on page 10)
TM
E-Trigger
Operating Instructions (continued from page 9)
E-TRIGGER TROUBLESHOOTING - Continued
PROBLEM: Y ou have successfully installed the battery, turned on the E-
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Trigger , installed the air supply and loaded the paintballs and the marker will not fire.
TM
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sufficient air supply is hooked up to the marker . If a problem still exists, call Tippmann
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red ­Fire solid Green LED will turn to blinking red when the battery is low and
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needs replaced.
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making adjustments to the Dwell, Debounce and Rate Of Fire Cap modes. Read
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and become familiar with detailed descriptions of problems you may have when firing and instructions for troubleshooting, tuning and programming to correct them in the Dwell, Debounce
Check to be sure safety is in "FIRE" position and
®
Service Department at 1-800-533-4831.
PROBLEM: the “Ready To Fire solid Green LED has turned to blinking
The E-Trigger has a Low Battery Indicator feature: the Ready To
Replace the battery .
PROBLEMS WHEN FIRING: You can fine tune how your marker fires by
TM
and Rate Of Fire sections on pages 10, 1 1,12 and 13.
STEP 3: How to program a new Dwell, Debounce
make sure
TM
, Rate Of Fire Cap or Firing mode setting In the TRIGGER PROGRAMMING MODE. (Example: Shows how to select a new firing mode).
1) FIRST YOU MUST ENTER INTO THE “TRIGGER PROGRAMMING MODE:” to access the Trigger Programming Menu:
power is turned off (page 9 step 2). position.
Pull the trigger and hold it in the back position - as you press
Press the trigger safety to the FIRE
Make sure the
and hold the power button for 1 second (the LED will light red) - then release first the power button and then the trigger. The LED will stay solid red indicating the marker is now in the Trigger Programming Mode - at Menu Item number 1. In the “Trigger Programming Mode”, there are 4 Menu Items, each identifiable by its LED color which creates the Programming Menu sequence:
Menu Item 1 - Solid Red LED = Dwell (programming mode).
Menu Item 2 - Solid Green LED = Debounce (programming mode).
Menu Item 3 - Flickering Green LED = Rate of Fire (ROF) Cap
(programming mode).
Menu Item 4 - Alternating Green/Orange LED = Firing Mode (programming mode).
2) TO SELECT A MENU ITEM:
Pull and release the trigger to advance to the next menu item until you get to the item you want to change. After last item, an additional trigger pull will restart the menu item sequence. (EXAMPLE:
To program a new Firing
Mode, advance to: Alternating Green/Orange LED=Firing Mode).
3) TO CHECK THE MENU ITEM’S CURRENT SETTING:
Pull the trigger and hold it until the LED goes out and then release the trigger. There will be a 2 second pause and then the LED will flash green -
count the number of green flashes to determine the current setting. EXAMPLE-Firing Mode settings (green LED flashes =):
1 LED flash = Semi-auto (2005 NPPL legal).
TM
E-Trigger
Operating Instructions
(continued on page 11)
TM
E-Trigger
Operating Instructions (continued from page 10)
2 LED flashes = 3 shot Ramping (2005 PSP legal).
3 LED flashes = 3 shot Full Auto (2005 NXL legal).
4 LED flashes = Auto Response.
5 LED flashes = Turbo. If you decide not to change the items setting,
simply do not touch the trigger at all for 5 seconds. The LED will then blink green/red alternately to indicate there was no reprogramming, and then it will go back to the programming menu and the menu items setting will not have changed.
You can exit the programming mode by pressing the power button until
the LED turns solid red (
then stop pressing button) and LED will turn off.
4) TO CHANGE A MENU ITEM’S SETTING:
Once the LED is done flashing the current setting, there is a 5 second time
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period to begin programming the new setting (Note: you do not have to wait and count the flashes for the current setting, any trigger input immediately bypasses the flashes and begins programming the new setting).
Pull and release the trigger the number of times equal to how you wish to program the item. On each pull of the trigger, the LED will light up red (indicating that the pull has been detected).
Once you have pulled and released the trigger the number of times necessary
to set the function, wait a few seconds for Programming Verification.
PROGRAMMING VERIFICATION :
If the programming was successful: The LED will flash red/green/orange in rapid succession (numerous times) to let you know that the new setting has been saved. After this, the LED will return to the color representing what the current programming menu item is.
At this point, you can exit the programming mode (see below) or you can program other features by once again pulling and releasing the trigger to toggle between Dwell, Debounce
, ROF Cap, and Firing Mode. (Dwell, Debounce
and Rate of
Fire Cap Programming is described in detail on pages 11, 12 and 13).
If the programming was unsuccessful, the LED will toggle green/red alternately to indicate there was a programming error, and it will then return to the programming menu. If this happens the setting will not have changed and you will need to
begin programming again at STEP 3: 2). (NOTE: When adjusting the Firing Mode, if you pull and release the trigger more than 5 times it will cause a programming error.)
To exit the Trigger Programming Mode: Turn of f the E-TriggerTM, ❏ press and hold the power button until the LED first flickers red then becomes solid red, and then release the button.
DWELL, DEBOUNCE
TM
and RATE OF FIRE (ROF) CAP MODES:
The firing mode controls how the marker fires regardless of these 3 mode settings. Adjust these 3 mode features to fine tune your markers firing as follows.
DWELL troubleshooting and tuning / programming: Dwell is the amount of time that the solenoid will be activated. This time is measured in milliseconds (1/1000
th
of a second). The default dwell is 6.0ms. The lowest
1110
TM
E-Trigger
Operating Instructions
(continued on page 12)
TM
E-Trigger
Operating Instructions (continued from page 11) E-Trigger
allowable dwell time is 4.0ms and the longest allowable time is 50.0ms. According to the solenoid manufacturer, the dwell should never be below
5.0ms for proper operation. Too short of a dwell time will not release the
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sear mechanism. Too long of a dwell time will reduce battery life. T o adjust
TM
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the Dwell: feature (= Solid Red LED),
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and release the trigger. When LED comes back on -
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green flashes to determine the current setting and once the LED stops flashing, you have 5 seconds to
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once for every FULL 1ms of time you want the dwell to be. On each pull of
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the trigger, the LED will light up red (indicating that the pull has been detected). Once you have pulled and released the trigger the number of times necessary
H
to set the function, Programming Verification on page 11).
DEBOUNCE
Perform STEP 3: 1) then ❏ select the Dwell programming
TM
troubleshooting and tuning/programming: Debounce
pull and hold trigger until LED light goes out
begin pulling and releasing the trigger
wait a few seconds for Programming Verification (See
count the number of
TM
is the amount of time the trigger switch must be stable before checking for another trigger pull. This time is measured in milliseconds. (The default Debounce the Debounce response time by decreasing the Debounce
Debounce
programming feature (= Solid Green LED), light goes out and
TM
setting is 20ms). If the marker has been double firing, increase
TM
time. To make your marker fire faster, reduce the trigger
TM
time: ❏ Perform STEP 3 1) then ❏ select the Debounce
release the trigger. When LED comes back on -
TM
time. To adjust the
pull and hold trigger until LED
❏❏
❏❏
TM
count the number of green flashes to determine the current setting and once
the LED stops flashing, you have 5 seconds to begin the trigger once for every FULL 1 ms of time you want the Debounce
pulling and releasing
TM
to be. On each pull of the trigger, the LED will light up red (indicating that the pull has been detected). Once you have pulled and released the trigger the
number of times necessary to set the function,
wait a few seconds for
Programming Verification (See Programming Verification on page 11).
THE RATE OF FIRE (ROF) CAP troubleshooting and tuning/ programming: (ROF) Cap sets the maximum cycle speed of the marker.
(The default ROF Cap is 15 bps). Setting this value too low will reduce the usable speed of the marker. Setting this value too high can cause misfires and chops if the hopper can not keep up. T o adjust the Rate of Fire cap :
Perform STEP 3 1) then ❏ select the (ROF) programming feature
(=Flickering Green LED),
release the trigger. When LED comes back on - ❏ count the number
and
pull and hold trigger until LED light goes out
of green flashes to determine the current setting and once the LED stops
flashing, you have 5 seconds to begin
pulling and releasing the trigger once for every bps you want the Rate of Fire (ROF) cap to be. For example, 20 pulls/releases would be 20 bps. On each pull of the trigger, the LED will light up red (indicating that the pull has been detected). Once you have pulled and released the trigger the number of times necessary to set the
function, Programming Verification on page 11).
wait a few seconds for Programming Verification (See
TM
E-Trigger
12
Operating Instructions
(continued on page 13)
TM
Operating Instructions (continued from page 12)
To Perform A Complete E-Trigger Reset To the Default Settings:
With the E-Trigger turned off, press and hold the power button for 10 full seconds as the LED turns on solid orange and at 10 seconds it turns solid red. At this point, you release the power button and the LED will turn of f and the board will be reset to the factory default settings. Your marker is now ready for normal operation with the Factory Default Mode Settings: Firing Mode = Semi-auto (1 pull/release of the trigger fires 1 time); Dwell = 6.0 ms; Debounce
NOTE: You can increase your 98 Custom of fire by adding a Cyclone
The Cyclone or 98 Custom ProTM With E-TriggerTM when used together. Order the Cyclone
TUNING THE RESPONSE
TM
= 20 ms; Rate of Fire (ROF) Cap = 15 bps.
TM
TM
Adapter works well with the 98 Custom
TM
Adapter Kit PN. T205030.
Feeder Adapter to your marker.
TM
TM
or 98 Custom Pro
TRIGGER RATE OF FIRE
TM
TM
With E-Trigger
rate
TM
E N G L
I S H
With a screwdriver, turn the Flow Control Adjustor
clockwise to slow the rate of fire.
Tuning - Troubleshooting A:
If tuning the Response
TM
Trigger produces little or no response in the
counterclockwise to increase
rate of fire to the
desired speed.
rate of fire, reset the Flow Control as follows:
1) With marker properly unloaded (see page 21), begin adjusting rate of fire by turning flow control clockwise
completely. Do not over tighten or damage will occur . In a safe direction fire 2 to 4 shots. Trigger should become very hard to pull or even unable to be pulled. If this occurs, the response trigger system is functioning properly . Go to step 2. If it does not occur, go to Troubleshooting B.
2) Now while firing in a safe direction with marker still unloaded, slowly turn the flow control adjustor counterclockwise
until desired rate of fire is achieved.
Tuning - Troubleshooting B:
If the trigger remains easy to pull after adjusting the flow control, there may be a leak in the system. Double check installation making sure all fittings are tight and o-rings are properly seated. If you need to disassemble to check that all fittings are tight and o-rings are properly seated (see Response
TM
parts on page 20), do not disassemble this marker while it is pressurized with air, follow disassembly / assembly instructions on pages 22-23. If a problem still exists, call Tippmann
NOTE: To disable the ResponseTM System: unloading and air supply removal instructions on page 21 and never disassemble a marker that is under pressure.
20-07) attached to the power tube/valve and replace it with
fitting ( the shut off plug (
TA05021).
®
Service Department at 1-800-533-4831.
First follow the
Remove the banjo
13
E N G
L
S H
Basic Parts List (WITHOUT )
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED WITH AIR. DO NOT PRESSURIZE A PARTIALL Y ASSEMBLED MARKER.
I
WARNING
TIPPMANN
1-800-533-4831
www.tippmann.com
E N
®
G
L
I S H
14
15
For 98 CustomTM ResponseTM parts or 98 CustomTM With E-Trigger
Basic Parts List
E N
G
L
I S H
TM
parts see page 20.
WARNING
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED WITH AIR. DO NOT PRESSURIZE A PARTIALLY ASSEMBLED MARKER.
TIPPMANN
1-800-533-4831
www.tippmann.com
E N
TM
G
L
I S H
16
17
For Custom ProTM ResponseTM parts or Custom ProTM With E-TriggerTM parts see page 20.
Basic Parts List
E N
G
L
I S H
WARNING
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED WITH AIR. DO NOT PRESSURIZE A PARTIALL Y ASSEMBLED MARKER.
TIPPMANN
1-800-533-4831
www.tippmann.com
E N
TM
G L
I S H
18
19
Model Specific Parts Not Shown on schematics (pages 14-19) RESPONSETM Parts
E N
G
TA05021 Shut Off Plug
20-07 Banjo Fitting
02-87 1/16 Hose
L
I S H
98 CustomTM
Model Basic ....................... Tippmann® 98 CUSTOMTM / 98 CUSTOM PRO
Caliber ............................................................................................................ .68
Action............................................... Semi-Automatic (open bolt blow-back)
Power/Air Supply ...................................... compressed air, nitrogen or CO
Hopper Capacity ....................................................................... 200 Paintballs
Ball Feed (Without Ball Feed (With
Cycle Rate ......................................................................... 8 shots per second
Standard Barrel Length 98 Custom Overall Length 98 Custom Weight 98 Custom Standard Barrel Length 98 Custom Pro Overall Length 98 Custom Pro Weight 98 Custom Pro
Effective Range............................................................. 150+ ft. / 46+ mètres
Velocity....... Always measure your markers velocity before playing paintball and
never shoot at velocities in excess of 300 feet per second (see instructions on page 7).
Model Specific........................... Tippmann
Cycle Rate........................................................................... 15 shots per second
Weight (without tank).............................................................. 2.85 lbs. / 1.29 kg
Model Specific................ Tippmann
Cycle Rate.................................................. Adjustable 10-30 shots per second
Weight (without tank).................................................................. 3 lbs. / 1.36 kg
Model Specific....................... Tippmann
Cycle Rate........................................................................... 15 shots per second
Weight (without tank)................................................................ 3.2 lbs. / 1.45 kg
Model Specific............ Tippmann
Cycle Rate.................................................. Adjustable 10-30 shots per second
Weight (without tank).................................................................. 3.3 lbs. / 1.5 kg
20-03 Flow Control
20-04 90 Degree Fitting
20-19 1/8 Hose
20-05 Cylinder Fitting
20-02N RT Cylinder
Line Specifications
) ......................................................................... Gravity
)................ Gravity / Tippmann® Anti-Chop Technology
TM
(with standard barrel & no tank) .. 19.63 / 48.86 cm
TM
(without tank) ....................................2.9 lbs. / 1.32 kg
TM
(without tank)............................. 3.1 lbs. / 1.41 kg
E-TRIGGERTM Parts
TA01135 Sear
02-88 Sear Spring
98-91 Armature Pin
TA99007 Sear Tripper Assembly
Solenoid
-Armature fits inside bottom of solenoid
TA05014 Magnet
TM
..................................8.5 / 21.59 cm
TM
TM
(with standard barrel & no tank) ....21 / 53.34 cm
................................. 11 / 28 cm
®
98 CUSTOMTM RESPONSE
®
98 CUSTOMTM WITH E-TRIGGER
®
CUSTOM PROTM RESPONSE
®
CUSTOM PROTM WITH E-TRIGGER
TM
TM
TM
TM
TM
2
20
Unloading Y our Marker
Eye protection designed for paintball use must be worn by the user and any person within range. To unload your marker: 1) ❏ Install the barrel sleeve (see page 2).
Empty and remove the hopper. 3) ❏ Go to a designated firing
2) area and remove the barrel sleeve. 4)
Point your marker in a safe direction and fire several times to be sure there are no balls lodged in the chamber and / or barrel. IMPORTANT: Do not uncock your marker as uncocking your marker may push a ball into the chamber or down into the
barrel in which case the ball will be hidden from view. 5)
sleeve (see page 2). 6)
Air Supply Cylinder Removal
Visually inspect the chamber for paintballs.
Eye protection designed for
Install the barrel
paintball use must be worn by the user and any person within range.
E N G L
I S H
To remove a charged air supply cylinder, turn the cylinder approximately 3/4 of a turn counterclockwise
or out. This allows the air supply pin valve to close so that no air will enter the marker. Point the marker in a safe direction and fire the remaining gas in the marker by pulling the trigger until the marker stops firing. This may take 4-5 shots.
If your marker keeps firing after you have turned the tank 3/4 of a turn, the
tank pin valve has not closed yet and you may have to turn the tank counterclockwise
a little further.
If you turn the tank 3/4 of a turn and it begins to leak before you pull the
trigger you have turned it too far and may have damaged the tank o­ring. Because of the variances in tank valve parts, each tank varies slightly on exactly how far it should be turned. If this process does not work the tank pin valve could be too long.
NOTE: Before storing or disassembling be sure to follow
Your Marker and
Install barrel sleeve (see page 2).
Cleaning & Maintenance
Air Supply Cylinder Removal instructions (see above).
To reduce the chance of accidental
Unloading
discharge: First follow unloading and air supply removal instructions above and never disassemble a marker that is under pressure.
Follow warnings listed on the air supply cylinder for handling and storage.
Familiarize yourself with instructions listed on air supply cylinder or adaptor.
Contact the air supply cylinder or adaptor manufacturer with any questions.
Do not use any petroleum based cleaning solvents.
Do not use any cleaning solvents that come in aerosol cans. NOTE: Petroleum
based products and aerosol products can damage your markers o-rings.
Eye protection must be worn during disassembly / assembly .
To clean your paintball marker use a damp towel with water to wipe off
paint, oil, and debris. Use Tippmann
®
marker oil or other premium marker oil to maintain your marker in good working condition. Re-oil with a few drops to the front bolt o-ring and rear bolt o-ring. Oil the barrel o-ring and air supply valve o-ring.
To clean the barrel. Depress front sight and tip out feed elbow. Insert metal tab of cable squeegee into breach, then pull squeegee through barrel to remove debris.
21
Marker Disassembly
First follow unloading and air supply removal instructions on page 21.
E
Do not pressurize a partially assembled paintball marker. Put the marker in the uncocked position. If your marker is cocked, hold the bolt cocking handle
N
- then pull the trigger and release handle forward
G
Eye protection must be worn during disassembly / assembly .
L
NOTE: The barrel
I
turn the velocity screw
S
Longest bolt goes
H
in front grip when reassembling.
Shown with Custom Pro barrel, double trigger, double trigger guard, drop forward tank adapter / gas line.
NOTE: On 98 Custom marker, short adapter bolt goes in front when reassembling.
To remove the left-side receiver , unscrew 6 receiver connection bolts
/ . Then carefully lift the left-side receiver to access the internals. NOTE: The Safety reassembled the same way .
Once inside, pull the end cap out to remove the guide pin and drive spring. These parts must be removed before the bolt handle will release. Disconnect the linkage arm from the rear and front bolts. Slide the front bolt off the power tube and check the o-ring. Clean and oil the o-ring or if damaged, replace with a new one. Do the same with the rear bolt o-ring.
and adapter bolts must be removed first. Next,
in until it stops.
TM
will stay on the left-side receiver and should be
Power tube and valve removal.
NOTE: Do not remove the gas line fitting unless it is leaking or you need to replace the valve. If you should do so you will need some teflon tape or paste to reinstall it.
First, you need to complete Marker
Disassembly Instructions above.
Removal: To release the power tube and
valve, unscrew the two valve lock bolts on the outer right-side receiver.
Installation: Apply red loctite #271 sealant to valve lock bolts threads
and do not over tighten bolts and strip threads when reinstalling.
Valve removal from power tube: If it is necessary to remove the valve,
Receiver Disassembly (continued on page 23)
22
to uncock the marker.
Valve Lock
Bolts
Receiver Disassembly (continued from page 22)
use a wrench to slowly unscrew the gas line fitting. Once the fitting is out, the valve will slide out the back of the power tube. NOTE: Check the external valve o-ring at this time. If the o-ring is damaged your marker will not function correctly.
Reinstalling valve: Insert valve into power tube, align holes and add teflon tape or paste to gas line fitting threads, slowly screw into valve and snug with wrench.
Reassembling Receiver Halves:
1) ❏ Double check that the Trigger Assembly, Front Sight, Front Site Pin, Front Sight Spring, Ball Latch, Front Bolt*, Linkage Arm*, Rear Bolt*/ Bolt Insert (A.C.T. markers have no bolt insert); Bolt Handle; Drive Spring* & Guide Pin*, Buffer O-ring, End Cap, Rear Sight , 2 Tank Adapter Nuts, (plus on A.C.T. markers - the Spring Cup*, Upper Spring (long)*, Upper Spring (short)*, Spring Pin*, and Linkarm Pins*(2); are in place and (*=oiled) (see schematics pages 14 -19 for details if needed).
NOTE: For Markers with E-TriggerTM Only: go to steps 3 and 4).
2)
Carefully install the left receiver half (make sure halves fit
flush).
tighten the bolt insert the long receiver bolt receiver bolts on 98 Custom markers short adapter bolt goes in front).
3)
Do not operate sear tripper assembly uninstalled as solenoid/armature may pinch you.
armature into position in right receiver.
computer board into slot.
two pins of right receiver half.
❏ ❏
areas to lay flat under armature pin and battery and not be pinched when receiver halves are reassembled.
❏ ❏ ❏ ❏
Insert 5 short receiver bolts and for ease of installation,
Double check E-TriggerTM Parts are Positioned for Reassembly:
1) Place solenoid /
2) Carefully align and insert
3) Place trigger switch on
4) Insert capacitor in slot.
5) Route wires in cutout
Visually inspect internal wires for disconnected wire end(s) or damage.
6) Insert armature pin into 2 slots so it moves freely.
7) Insert Magnet in slot below armature as shown. Double check that all parts are in place as shown.
over the trigger first. ❏ Insert Front Grip and
/ . ❏ Tighten two tank adapter bolts (NOTE:
to hold front grip . ❏ Tighten 6
E-TriggerTM Reassembly (continued on page 24)
23
E N G L
I S H
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