Gary Hanson and Aletha Paskett are math teachers in the Jordan Independent School District in Sandy,
Utah. They developed the
How to Use the TI-34
the
Activities
section of this guide.
Û
section and assisted in evaluating the appropriateness of the examples in
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Note
: Using calculators other than the TIN34 Û may produce results different from those described in these
materials.
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section is a collection of activities for
integrating the TI-34 Û into mathematics
instruction.
designed to help you teach students how to
use the calculator.
How To Use the TI-34
Û
. The
Activities
Activities
Û
is
Activities
The activities are designed to be teacherdirected. They are intended to help develop
mathematical concepts while incorporating
the TI-34 Û as a teaching tool. Each activity
is self-contained and includes the following:
• An overview of the mathematical purpose
of the activity.
• The mathematical concepts being
developed.
• The materials needed to perform the
activity.
• The detailed procedure, including step-by-
step TI-34 Û key presses.
Things to Keep in Mind
• While many of the examples on the
transparency masters may be used to
develop mathematical concepts, they
were not designed specifically for that
purpose.
• For maximum flexibility, each example and
activity is independent of the others.
Select the transparency master
appropriate for the key you are teaching,
or select the activity appropriate for the
mathematical concept you are teaching.
• If an example does not seem appropriate
for your curriculum or grade level, use it
to teach the function of a key (or keys),
and then provide examples of your own.
• To ensure that everyone starts at the
same point, have students reset the
calculator by pressing & and simultaneously or by pressing %,
selecting Y (yes), and then pressing
<
Conventions Used in this Guide
.
• A student activity sheet.
How to Use the TI.34
This section contains examples on
transparency masters. Chapters are
numbered and include the following:
• An introductory page describing the
calculator keys presented in the example,
the location of those keys on the
TI-34 Û, and any pertinent notes about
their functions.
• Transparency masters following the
introductory page provide examples of
practical applications of the key(s) being
discussed. The key(s) being discussed are
shown in black on the TI-34 Û keyboard.
symbol indicate that the key is a second,
or alternate, function.
For example:
• On the transparency masters, second
functions are shown as they appear on
the TI-34 Û keyboard.
b
How to Order Additional Teacher Guides
To place an order or to request additional
information about Texas Instruments (TI)
calculators, call our toll-free number:
1.800.TI.CARES (1.800.842.2737)
Or use our e-mail address:
ti-cares@ti.com
Or visit the TI calculator home page:
http://www.ti.com/calc
TI-34 Û: A Guide for Teachers
iv
About the TI.34
Ü
Two-Line Display
The first line (entry line) displays an entry of
up to 88 digits (47 digits for stat or stored
operations entry line). Entries begin on the
left; those with more than 11 digits scroll to
the right. Press ! and " to scroll the entry
line. Press % ! or % " to move the
cursor immediately to the beginning or end of
the entry.
The second line (result line) displays a result
of up to 10 digits, plus a decimal point, a
negative sign, a “
two-digit positive or negative exponent.
Results that exceed the digit limit are
displayed in scientific notation.
” indicator, and a
x10
Display Indicators
Refer to Appendix B for a list of the display
indicators.
Order of Operations
The TI-34 Û uses the Equation Operating
System (EOSé) to evaluate expressions. The
operation priorities are listed on the
transparency master in Chapter 4,
Operations and Parentheses
.
Order of
Menus
Certain TI-34 Û keys display menus:
z, % h, L, % t
u, % w, H, I
% k, =
Press ! or " to move the cursor and
underline a menu item. To return to the
previous screen without selecting the item,
press
• Press
• For menu items followed by an argument
-
or
value (for example,
while the item is underlined. The item and
the argument value are displayed on the
previous screen.
Previous Entries
After an expression is evaluated, use
and $ to scroll through previous entries,
which are stored in the TI-34 Û history. You
cannot retrieve previous entries while in
mode.
STAT
, % ‚ and %
. To select a menu item:
<
while the item is underlined,
), enter the value
nPr
# $
,
,
#
.
Error Messages
Because operations inside parentheses are
performed first, you can use D or E to
change the order of operations and,
therefore, change the result.
2nd Functions
Pressing
then accesses the function printed above the
next key pressed. For example, % b 25
Refer to Appendix C for a listing of the error
messages.
Last Answer (Ans)
The most recently calculated result is
stored to the variable
in memory, even after the TI-34 Û is turned
off. To recall the value of
E
• Press
screen), or
• Press any operation key (
so on) as the first part of an entry.
and the operator are both displayed.
TI-34 Û: A Guide for Teachers
%i
Ans. Ans
Ans
(
displays on the
Ans
is retained
:
T, U, F
, and
Ans
v
About the TI.34
Ü
(Continued)
Resetting the TI.34
Pressing & and
pressing %
then pressing
Resetting the calculator:
• Returns settings to their defaults:
Standard notation (floating decimal) and
degree mode.
• Clears memory variables, pending
operations, entries in history, statistical
data, constants (stored operations), and
(Last Answer).
Ans
: The examples on the transparency
Note
masters assume all default settings.
-
<
ÜÜ
simultaneously or
, selecting
resets the calculator.
(yes), and
Y
Automatic Power DownTM (APDTM)
If the TI-34 Û remains inactive for about
5 minutes, Automatic Power Down (APD)
turns it off automatically. Press & after
APD. The display, pending operations,
settings, and memory are retained.
Students use % ‚ on the TI-34 Û to change
numbers to different place values. Students
calculate batting averages using the TI-34 Û and
then round their answers to 3 decimal places.
Introduction
1. Have students practice rounding the following
numbers to 3 decimal places using pencil and
paper.
a. 2.356472.356
b. 15.363315.363
c. 0.026980.027
2. Have students round the following numbers to
4 decimal places using the TI-34 Ö.
a. 4.398654.3987
b. 72.96591272.9659
c. 0.295160.2952
d. 0.003950.0040
Activity
Present the following problem to students:
You are going to play Virtual Baseball. You need to
select 9 players from the list to be on your team.
Choose the players with the best batting averages.
Find the batting averages (number of hits/ number
of times at bat) rounded to 3 decimal places for each
player. Make a list of your players in order, from
highest to lowest.
<
4.3987
Materials
•TI-34 Û
• pencil
• student
activity
(page 4)
.
Math Concepts
• rounding
• place value
• division
• comparing and
ordering decimals
³ 1. Enter the first number and
press
4.39865
2. Press % ‚ to display
the menu that lets you set
the number of decimal
places.
You are going to play Virtual Baseball. You need to select 9 players from the list to
be on your team. Choose the players with the best batting averages.
Procedure
1. Find the batting averages (number of hits ¾ number of times at bat) rounded to
3 decimal places for each player.
PlayerNumber of HitsNumber of
Times at Bat
C. Ripken122368
Puckett119363
Molitor119364
Greenwell104334
Tartabull103311
2. Make a list of your players in order, from highest to lowest.
Player 1____________________Player 6____________________
Player 2____________________Player 7____________________
Player 3____________________Player 8____________________
You are a captain of a starship. You have been
assigned to go to Alpha Centauri and you have
5 years to get there. The distance from the sun to
Alpha Centauri is 2.5 x 10
from the earth to the sun is approximately
9.3 x 10
7
miles. Your ship can travel at the speed of
light. You know that light can travel a distance of
12
6 x 10
miles in 1 light year. Will you be able to
get to Alpha Centauri on time?
Procedure
13
miles. The distance
(Continued)
Ö
1. Using the TI-34
, find the total distance you
need to travel.
2.5
1013 + 9.3 Q 107 = 2.5000093 Q 1013 miles
Q
2. Next, find out how long it will take you to travel
the distance. (distance traveled P 1 light year)
2.5000093
1013 P 6 Q 1012 = 4.166682167
Q
years
3. Can you make the trip in the given time?
Yes
Extension
Now that you have been successful, you have been
asked to make another trip. The distance from the
Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
You are a captain of a starship. You have been assigned to go to Alpha
Centauri and you have 5 years to get there. The distance from the Sun to Alpha
Centauri is 2.5 x 10
approximately 9.3 x 10
know that light can travel a distance of 6 x 10
be able to get to Alpha Centauri on time?
13
miles. The distance from the Earth to the Sun is
7
miles. Your ship can travel at the speed of light. You
12
miles in 1 light year. Will you
Procedure
1. Using the TI-34 Ö, find the total distance that you need to travel.
2. Next, find out how long it will take you to travel the distance. (Distance
traveled P 1 light year)
3. Can you make the trip in the given time?
Extension
Now that you have been successful, you have been asked to make another
trip. The distance from the Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
Students practice solving sine, cosine, and tangent
ratios, and solve problems involving trigonometric
ratios.
Introduction
Introduce the trigonometric ratios to students.
hypotenuse
sin = opposite leg
cos = adjacent leg
tan = opposite leg
1. Have students find the trigonometric ratios for
the triangle using the above definitions. Round to
the nearest hundredth if necessary. (Use %‚
for rounding.)
a. sin C3
b. cos C4
c. tan C3
d. sin A4
e. cos A3
f.tan A4
¾
hypotenuse
¾
adjacent leg
¾
¾
¾
¾
¾
¾
¾
5 = 0.6
5 = 0.8
4 = 0.75
5 = 0.8
5 = 0.6
3 = 1.33
Math Concepts
• multiplication
• division
• trigonometric
ratios
Materials
• TI-34 Û
• pencil
• student activity
(page 12)
A
3
BC
4
³ To set 2 decimal places:
1. Press % ‚.
F0123456789
2. Press 2 to select 2
decimal places and press
.
<
2. Have students find the value of each ratio using
Ö
the TI-34
. Round to the nearest 10 thousandth.
a. sin 71°0.9455
b. tan 31°0.6009
c. cos 25°0.9063
3. Have students find the measure of each angle
Ö
using the TI-34
. Round to the nearest degree.
a. sin B = 0.456727 degrees
b. cos A = 0.675847 degrees
c. tan C = 5.8380 degrees
You need to build a ramp to your front door. The
distance from the ground to the bottom of the door
is 1.5 feet. You don’t want the angle of incline to be
more than 6 degrees. The distance from the street to
the door is 20 feet. Is there enough room to build the
ramp?
Procedure
1. Make a drawing of the problem.
1.5 ft.
20 ft.
A
2. Use the trigonometric ratio tan = opposite leg ¾
adjacent leg to find angle A.
Angle A is 4.3 degrees (rounded to the nearest
tenth). Yes, there is enough room to build the
ramp.
Extension
Present the following problem to students:
You want to start the ramp 15 feet away from the
door. Can you do that and still have the angle of
incline be less than 6 degrees?
b. cos A =0.6758_________________
c. tan C = 5.83_________________
EXAS INSTRUMENTS INCORPORATED
TI-34 Û: A Guide for Teachers
12
Trig Functions
Name ___________________________
Date___________________________
Problem
You need to build a ramp to your front door. The distance from the ground to the
bottom of the door is 1.5 feet. You don’t want the angle of incline to be more than
6 degrees. The distance from the street to the door is 20 feet. Is there enough
room to build the ramp?
Procedure
1. Make a drawing of the problem.
2. Use the trig ratio
your answer to the nearest tenth.)
3. Is there room to build the ramp?
tan = opposite leg
¾
adjacent leg
to find angle A. (Round
Extension
You want to start the ramp 15 feet away from the door. Can you do that and still
have the angle of incline be less than 6 degrees?
Students use the given test scores to find averages.
Introduction
Discuss finding averages with your students.
Activity
Present the following problem to students:
You and your friend are having a contest. Whoever
gets the highest average on their math tests for one
quarter wins. Your scores are 98, 89, 78, 98, and
100. Your friend’s scores are 89, 89, 97, 90, and
100. Who is the winner?
Procedure
1. Have students find the average of their scores
Ö
using the TI-34
frequency for 98 and 1 for all others.
. Remember to enter 2 as the
Math Concepts
• averages
³Be sure that the TI-34 Ö is
set to floating decimal before
you begin this activity. Press
% ‚8.
³ 1. Press %t< to
select
2. Press v and enter your
first score.
X1 = 98
Materials
• TI-34 Û
• pencil
• student activity
(page 16)
1-VAR
mode.
3. Press $ and enter 2 as
the frequency for 98.
FRQ = 2
4. Press $. Continue
entering your scores and
frequencies, pressing $
after each score and
frequency.
5. When finished, press
u " to select v, the
average. Write it down.
1. You and your friend are having a contest. Whoever gets the highest average on
their math tests for one quarter wins. Your scores are 98, 89, 78, 98, and 100.
Your friend’s scores are 89, 89, 97, 90, and 100. Who is the winner?
Your average_______________________
Your friend’s average _______________________
2. Your friend took a test on the day you were absent and scored 95. What score
do you need to get so that you are the winner?
Your friend’s new average _______________________
Your new score _______________________
Students use the statistics functions of the
TI-34 Û calculator to investigate the effect of
exercise on heart rate.
Introduction
Students may be placed in smaller groups for this
activity to minimize the amount of data to be
entered. Ask the students:
What do you think the average heart rate is for
•
someone your age?
What about after exercising?
•
Activity
Have students complete the following investigation
to check their estimations.
Math Concepts
• mean,
minimum,
maximum, and
range
Materials
• TI-34 Û
• stopwatch or
a watch with
a second hand
• student activity
(page 19)
1. Have the students check their resting heart rate
by timing their pulse for 1 minute. (You could
time them for 10 seconds and have them multiply
by 6, but this could be the most quiet minute of
your day!)
2. Collect data on the chart. Enter each student’s
heart rate and enter a mark in the frequency
column. As other students have the same heart
rate, add another tally mark in the frequency
column.
3. Enter the heart rate data into the TI-34
Ö
.
a. Enter the first heart rate on the chart as the
first
X
value, and the number of tallies for
that heart rate as the frequency.
b. You must press $ between entries. For
example, enter the first heart rate, and then
press $. Enter the first frequency, and then
press $.
For an example, we assume a class of 22
students, three having a heart rate of 60, five
with a rate of 61, six with 62, three with 63,
one with 64, and four with 65.
4. Check the statistics calculations. After
students display
Òx
(Sigma x), explain that
is the sum of all the heart rates. Ask:
How many heartbeats were there in one
minute? Is the average heart rate higher or
lower than you expected?
The numbers show the results of the example
described above. The results your students
obtain will vary depending on the size of the
class or group, and the heart rate readings.
5. Now we will see the effect of some exercise
on heart rate. Tell the students:
If at any point during this portion of the
activity you experience pain, weakness, or
shortness of breath, stop immediately.
Òx
5. Repeat steps 3 and 4.
22
n
.
should equal
¹
¹
1Press
2. Press " to Ï to see the
3. Press " " " to
u
the total number of students
sampled.
n Ï Sx Îx
average heart rate.
n Ï Sx Îx
62.27272727
2
Òx
x
Ò
¹
1370
x
Ò
.
6. Have the students run in place for 2 minutes
and then give them these instructions:
a. Time your pulse for 1 minute.
b. Record your heart rate as before.
c. Enter the data into the calculator.
d. Compare the average heart rate after
running with the resting heart rate.
7. Now have the students do jumping jacks for 2
minutes. Instruct them to time their pulse for 1
minute again and record as before. Have them
enter the data into the calculator again and
calculate the average heart rate after jumping
jacks. Compare to the other two averages.
8How fit is the class? If the class (or individual)
heart rate after jumping jacks is less than 90,
then you are in great shape. If it is higher than
125, then you are in poor shape.
9.
Instruct students to make a histogram of the 3
sets of data they collected. Ask students:
7. Use the following table to record your class or group data (jumping).
Heartbeats per minute
(jumping)
Date___________________________
Frequency
8. What is the class (group) average?
9. What is the total number of heartbeats for the minute?
10. How fit is the class?
Note:If the class (or individual) heart rate after jumping jacks is less than 90, then you are in great
shape. If it is higher than 125, then you are in poor shape.
Students use WNBA Statistics to explore the
relationship between 2 variables. They use the TI-34
to compute the regression equation and evaluate
some values.
Activity
Present the following problem to students:
Do you think WNBA (Women’s National Basketball
Association) playing time (in minutes per game)
is related to how many points a player scores? Do
you think it is related to how many rebounds they
get? Or is it related to their field-goal percentage?
Procedure
1. Put the calculator in
STAT
mode.
Math Concepts
• 2-variable
Û
statistics
1. Press % t and press
" to select
1-VAR 2-VAR
Materials
• TI-34 Û
• pencil
• student activity
(page 26)
2 -VAR
.
2. Enter the data for points per game and playing
time in minutes. Enter the points as the
X
-variable and playing time as the Y-variable.
2. Press <.
1. Press v.
X1=
2. Enter
Mapp’s points).
X1=10.1
3. Press $.
Y1=1
4. Enter
Mapp’s playing time).
Y1=21.7
5. Press $ to enter the data
for the second player.
6. Continue to enter data for
each player in the chart.
Press $ after entering
each number.
3. Calculate the statistical data. You may want to
fix the decimal to 2 places before doing the
statistical calculations.
Ask students:
What is the average points scored for the
•
players shown?
What is the average playing time?
•
What is the total number of points scored
•
per game for all the given players?
You may want to discuss the other statistical
variables and what they mean.
1. Press %‚.
F0123456789
2. Press " to 2.
F0123456789
3. Press <.
1. Press u.
n Ï Sx Îx й¹
2. Press " to Ï.
n Ï Sx Îx Ð
9.33
3. Press " " " to Ð.
n Ï Sx Îx Ð
21.59
4. Press " " " to Òx.
Sy Îy Òx
¹
112.00
4. The form of the equation is
y = ax + b
. Write
the equation for the line of best fit (round to
the nearest hundredth).
1.56x + 7.02
5. The closer the correlation coefficient value is
to 1 (or –1), the better the correlation
between the two variables. Write the
correlation coefficient.
r
= .91
6. Now calculate how many minutes you would
expect a player to play if she averages
15 points per game.
5. Press " until you get to a.
This is the slope of the line of
best fit.
b r
Òxy a
1.56
6. Press " to b. This is the
y-intercept of the line.
ÒXY a b
7. Press " to r. This is the
correlation coefficient.
7. Now calculate how many points you would
expect a player to score if she plays 35 minutes a
game.
8. Discuss the correlation as a class. Ask students:
Are there other factors affecting the players’
•
minutes per game besides points scored?
What about defense, rebounding, etc.?
•
Extension
Now have students use the calculator to investigate
the correlation of the other data in the chart such as
the relation of field-goal percentage to minutes per
game, or rebounds per game to minutes per game.
(Remember, since you have already entered the
minutes in
X
.)
Ask students:
Which two variables have the closest correlations?
(That is, which have the correlation coefficient
closest to 1 or –1?)
Do you think WNBA playing time (in minutes per game) is related to how many
points a player scores? Do you think it is related to how many rebounds they get?
Or is it related to their field goal percentage?
Procedure
Use the following table of data to explore the relationships of different pairs of
data. Begin by entering the points per game as the X variable and the minutes per
game as the Y variable.
Use the calculator to investigate the correlation of the other data in the chart
such as the relation of field-goal percentage to minutes per game, or rebounds
per game to minutes per game. (Remember, since you have already entered
the minutes in Y, you only need to enter the new data in X.)
1. What is the average field-goal percentage?
2. Write the equation for the line of best fit.
3. Write the correlation coefficient.
Date___________________________
4. What is the average number of rebounds per game?
5. Write the equation for the line of best fit.
6. What is the total number of rebounds per game for all the given players?
7. Write the equation for the line of best fit.
8. Write the correlation coefficient.
9. Which 2 variables have the closest correlation? (That is,
which have the correlation coefficient closest to 1 or L1?)
already displayed as a
fraction that needs to be
simplified, press }<,
and the simplified form will
be displayed.
³You may need to press }
< more than once to get
the fraction to its lowest
terms.
Ans¹¹Simp
TI-34 Û: A Guide for Teachers
18−−1/12
28
My Favorite Recipe—Fractions
Activity
Present the following problem to students:
You are about to make your favorite cookie recipe.
You check the bowls in the kitchen and the only one
you can find is a 5-quart bowl. Will you be able to
make the cookies in that bowl? Here is the recipe:
1
2
/4 cups brown sugar
1
2
/2 cups white sugar
1
1
/2 cups butter
3
/4 cups shortening
5 eggs
1 teaspoon salt
2 teaspoons baking powder
2 teaspoons baking soda
1 teaspoon vanilla
1
4
/3 cups flour
3
5
/8 cups oatmeal
What is the total volume of the recipe ingredients in
cups? In quarts?
(Continued)
Procedure
1. Before starting on the problem, have the students
look at the recipe to find ingredients where the
measurement is not given in cups, and prepare
them to convert these measurements into cups.
Teaspoon measures: total = 6 tsp. = 2 T. =
5 eggs = 1 ¼ C.
2. Using the TI-34 Ö, find the total volume of the
recipe ingredients in cups.
1
18
/
cups
12
3. Next, convert the total number of cups into
quarts.
25
4
/
48
4. Would the ingredients fit in the 5-quart bowl?
Yes
Extension
1
/8 C.
Ask the students to find other recipes at home and
add up the list of ingredients to determine how
large the bowl would need to be.
You are about to make your favorite cookie recipe. You check the bowls in the
kitchen, and the only one you can find is a 5-quart bowl. Will you be able to make
the cookies in that bowl?
The recipe is:
2 1/4 cups brown sugar
1
2
/2 cups white sugar
1
1
/2 cups butter
3
/4 cups shortening
5 eggs
1 teaspoon salt
2 teaspoons baking powder
2 teaspoons baking soda
1 teaspoon vanilla
1
4
/3 cups flour
3
5
/8 cups oatmeal
Procedure
1. Using pencil and paper, convert eggs and teaspoon measurements into
tablespoons and then into cups.
IngredientCup Measurement
a. 5 eggs_________________cups
b. Other ingredients_________________cups
Students will use the fraction capability of the
TI-34 Û calculator to determine if enough material is
available to make a given number of costumes. They
will also determine how much more is needed or how
much extra they have.
Introduction
Set up the activity by discussing the concepts of
multiplying mixed numbers by whole numbers, and
subtracting mixed numbers.
1. Have students practice multiplying mixed
numbers by whole numbers (and simplifying
where necessary):
3
a. 3
/5 x 725
b. 9 7/8 x 439
1
c. 4
d. 7 4/
7
/
x 520
5
x 323
2. Have students practice subtracting mixed
numbers.
5
a. 4
8
/
b. 9 7/8 - 6 3/
c. 5 5/6 - 3 1/
d. 8 1/3 - 7 4/
- 3 4/
5
4
9
7
33
/
40
1
3
2 13/
16
/
21
1
/
5
1
/
2
5
/
7
2
/
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/
8
18
Math Concepts
• multiplying
mixed numbers
by whole
numbers
• subtracting
mixed numbers
³Be sure that the calculator is
in mixed-number mode by
pressing % ~ and
pressing " or ! to select the
mixed number mode.
A
−−bÌÌc
³To enter the first problem,
3
press
<.
3−−3ÌÌ5¿¿7
³To simplify, press }
<.
Materials
• TI-34 Û
• pencil
• student activity
(page 34)
d/e
@ 3 > 5 V
25ËË1ÌÌ5
7
Activity
Present the following problem to students:
You are sewing costumes for a dance festival. Each
costume takes 2
23 yards to make 14 costumes. Do you have
enough?
If you do, do you have any extra? How much? Do
you need more? How much?
If the material cost $3.98 per yard, how much will
it cost to buy the additional material?
How many costumes could you make with the
material you have?
What if each costume only required 1
Would you have enough?
set your calculator for two
decimal places by pressing
%‚
TI-34 Û: A Guide for Teachers
2
.
32
Sewing Costumes—Fractions
Procedure
Ö
1. Using the TI-34
for the 14 costumes by multiplying the amount of
material needed for the costume by the number
of costumes needed.
2
33
/
yards
8
2. Next, simplify the result.
The total yardage needed is 33 ¼ yards, but you
only have 23 yards. You don’t have enough.
3. Find out how much more you need by
subtracting the yardage you have from the
yardage you need.
1
10
/
yards
4
4. Compute how much it will cost to buy the
additional material by multiplying the additional
amount by $3.98.
, find the total yardage needed
³Be sure your calculator is in
³ 1. Press 2@3>8V14
(Continued)
mixed number mode before
you begin.
<.
2ËË3ÌÌ8¿¿14
33ËË2ÌÌ8
2. To simplify, press }
<.
Ans
4Simp
33ËË1ÌÌ4
$40.80
5. Find out how many costumes you could make
with the material you have. After the students
make the calculations, ask them what the answer
means. Can they make nine or ten costumes?
9
6. Find out if you would have enough material for
all 14 costumes if each costume only required 1
2
/
3
yards by multiplying the two numbers.
You still don’t have enough.
Extension
Have the students determine how much material it
would take to make a shirt for everyone in the class.
You are sewing costumes for a dance festival. Each costume takes 2 3/8 yards
of material. You have 23 yards of material to make 14 costumes. Do you have
enough? If you do, do you have any extra? How much? Do you need more?
How much?
Procedure
1. Using the TI-34
costumes by multiplying the amount needed for each costume by the number
of costumes.
Total yardage needed for 14 costumes:
Do you have enough?
2. Find out how much more you need by subtracting the amount of material you
have from the total amount needed.
Ö, compute how many yards of material are needed for the
Additional amount of material needed:
3. If the material costs $3.98 per yard, find out how much it will cost to buy the
additional material. (Multiply the cost per yard by the additional yardage
needed.)
Cost to buy additional material: $
4. Determine how many costumes you could make with the material you have by
dividing the yardage you have by the amount needed for each costume.
Number of costumes with material on hand:
5. If each costume required only 1
material to make the 14 costumes. Do you have enough?
2
/3 yards, determine if you would have enough
Extension
If you wanted to make a shirt or other item, find out how much material it
would take, and figure out how much material would be needed to make
matching shirts for everyone in the class. How much would it cost to make
shirts for the class?
TI-34 Ü Basic Operations37
Editing the Display41
Basic Math44
Order of Operations48
Stored Operations51
Decimals and Decimal Places58
Memory60
Fractions65
Pi72
Powers, Roots, and Reciprocals 75
Probability82
Statistics89
Trigonometry95
Notation102
Logarithms/Antilogarithms104
Angle Settings and Conversions107
Polar Í Rectangular Conversions111
Math Menu113
These numbered paragraphs provide
explanations for the corresponding numbered
keys on the illustration below.
&
1.
2.
3.
4.
5.
6.! and " move the cursor left and right
turns on the calculator.
%
turns on the
accesses the function shown above the
next key you press.
% '
clears the display.
<
executes the command.
% i
calculated result and displays it as
Ans
to scroll the entry line. Press % ! or
% "
of the entry line.
turns off the calculator and
completes the operation or
recalls the most recently
.
to scroll to the beginning or end
indicator and
2nd
Press # and $ to move the cursor up
and down through previous entries.
Press % # or % $ to scroll to the
beginning or end of the history.
%
7.
• Press
to return to the previous screen
without resetting the calculator.
• Press
underlined to reset the calculator.
The message MEM CLEARED is
displayed.
Pressing & and
also resets the calculator immediately.
No menu or message is displayed.
displays the
Reset: N Y
<
when
<
when Y (yes) is
-
RESET
(no) is underlined
N
menu:
simultaneously
Notes
• The examples on the transparency
masters assume all default settings.
• Resetting the calculator:
− Returns settings to their defaults:
floating decimal (standard) notation
and degree mode.
− Clears memory variables, pending
operations, entries in history,
statistical data, constants and
(Last Answer)
2
3
1
6
4
5
• The entry line can contain up to 88
characters. When ¸ or ¹ appear in the
display, the entry line contains
additional characters to the left or
right. When º or » appear, additional
characters are above and below the
entry line.
• Press
Downé (APDé). The display, pending
operations, settings, and memory will be
retained.
Enter 46 - 23. Change 46 to 41.
Change 23 to 26 and complete
the operation. Enter 81 + 57 and
complete the operation. Scroll to
see your previous entries.
These numbered paragraphs provide
explanations for the corresponding numbered
keys on the illustration below.
% n
1.
operation.
m
2.
or o recalls and displays the
stored operation on the entry line.
%p
or
let you store an
1
Notes
• The examples on the transparency
masters assume all default settings.
• The TI-34
and
OP2
1.Press %
2. Enter the operation (any
combination of numbers,
operators, or menu items and
their arguments).
3. Press
to memory.
m
4.
the operation on the entry line.
The TI-34 Û automatically
calculates the result and displays
the counter on the left side of the
result line. (You do not have to
press
Û
stores two operations,
. To store an operation to
OP2
and recall it:
n
<
to save the operation
or o recalls and displays
<
.)
% p
or
.
5
OP1
OP1
or
You can set the TI-34 Û to
display only the counter and the
result (excluding the entry). Press
2
% n
until the = is highlighted (Ù).
Repeat to toggle this setting off.
These numbered paragraphs provide
explanations for the corresponding numbered
keys on the illustration below.
8
1.
enters a decimal point.
% ‚
2.
which lets you set the number of
decimal places.
F 0 1 2 3 4 5 6 7 8 9
Sets floating decimal
F
0-9
displays the following menu,
(standard) notation. This is
the default setting.
Sets the number of decimal
places.
Notes
• The examples on the transparency
masters assume all default settings.
% ‚ 8
•
returns to standard notation (floating
decimal).
• The
• The TI-34
FIX
results including the mantissa of
scientific notation results.
result to the number of decimal places
selected. For example, when the decimal
is set to 2 places, 0.147 becomes 0.15
when you press
rounds or pads resulting values with
trailing zeros to fit the selected setting.
For example, when the decimal is set to 5
places, 0.147 becomes 0.14700 when you
press
removes the setting and
setting affects all decimal
Û
automatically rounds the
<
. The TI-34 Û also
<
.
• All results are displayed to the FIX
setting until you clear the setting by
either pressing
(Floating) on the decimal notation menu.
Resetting the calculator also clears the
setting.
FIX
• After pressing
the number of decimal places in two
ways:
− Press
of decimal places you want, and then
press
− Press the number key that
corresponds to the number of
decimal places you want.
Mixed Number to Fraction,
Fraction to Mixed Number
Sam wants to make his birthday
cake. The recipe calls for 3½ cups
of flour. He has only a ½-cup
measuring cup. To find out how
many times Sam will use his
measuring cup, change the mixed
number to a fraction.
Change 2.25 to its fractional
equivalent. The display depends on
the mode, and you may need to
simplify more than once to reduce
the fraction to its lowest terms.
Use this formula to find how much
of a lawn would be covered by the
sprinkler. Round your answer to the
nearest whole number, and then
return to floating decimal mode.
Fold a piece of paper in half, in half
again, and so on until you cannot
physically fold it in half again. How
many sections would there be
after 10 folds? After 15 folds?
You have space for 2 books on
your bookshelf. You have 4 books
to put on the shelf. Use this
formula to find how many ways
you could place the 4 books in the
2 spaces.
Find the number of data points
(n), the mean (v), the sample
standard deviation (Sx), the
population standard deviation
(sx), the sum of the scores (Gx),