Gary Hanson and Aletha Paskett are math teachers in the Jordan Independent School District in Sandy,
Utah. They developed the
How to Use the TI-34
the
Activities
section of this guide.
Û
section and assisted in evaluating the appropriateness of the examples in
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materials.
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section is a collection of activities for
integrating the TI-34 Û into mathematics
instruction.
designed to help you teach students how to
use the calculator.
How To Use the TI-34
Û
. The
Activities
Activities
Û
is
Activities
The activities are designed to be teacherdirected. They are intended to help develop
mathematical concepts while incorporating
the TI-34 Û as a teaching tool. Each activity
is self-contained and includes the following:
• An overview of the mathematical purpose
of the activity.
• The mathematical concepts being
developed.
• The materials needed to perform the
activity.
• The detailed procedure, including step-by-
step TI-34 Û key presses.
Things to Keep in Mind
• While many of the examples on the
transparency masters may be used to
develop mathematical concepts, they
were not designed specifically for that
purpose.
• For maximum flexibility, each example and
activity is independent of the others.
Select the transparency master
appropriate for the key you are teaching,
or select the activity appropriate for the
mathematical concept you are teaching.
• If an example does not seem appropriate
for your curriculum or grade level, use it
to teach the function of a key (or keys),
and then provide examples of your own.
• To ensure that everyone starts at the
same point, have students reset the
calculator by pressing & and simultaneously or by pressing %,
selecting Y (yes), and then pressing
<
Conventions Used in this Guide
.
• A student activity sheet.
How to Use the TI.34
This section contains examples on
transparency masters. Chapters are
numbered and include the following:
• An introductory page describing the
calculator keys presented in the example,
the location of those keys on the
TI-34 Û, and any pertinent notes about
their functions.
• Transparency masters following the
introductory page provide examples of
practical applications of the key(s) being
discussed. The key(s) being discussed are
shown in black on the TI-34 Û keyboard.
symbol indicate that the key is a second,
or alternate, function.
For example:
• On the transparency masters, second
functions are shown as they appear on
the TI-34 Û keyboard.
b
How to Order Additional Teacher Guides
To place an order or to request additional
information about Texas Instruments (TI)
calculators, call our toll-free number:
1.800.TI.CARES (1.800.842.2737)
Or use our e-mail address:
ti-cares@ti.com
Or visit the TI calculator home page:
http://www.ti.com/calc
TI-34 Û: A Guide for Teachers
iv
About the TI.34
Ü
Two-Line Display
The first line (entry line) displays an entry of
up to 88 digits (47 digits for stat or stored
operations entry line). Entries begin on the
left; those with more than 11 digits scroll to
the right. Press ! and " to scroll the entry
line. Press % ! or % " to move the
cursor immediately to the beginning or end of
the entry.
The second line (result line) displays a result
of up to 10 digits, plus a decimal point, a
negative sign, a “
two-digit positive or negative exponent.
Results that exceed the digit limit are
displayed in scientific notation.
” indicator, and a
x10
Display Indicators
Refer to Appendix B for a list of the display
indicators.
Order of Operations
The TI-34 Û uses the Equation Operating
System (EOSé) to evaluate expressions. The
operation priorities are listed on the
transparency master in Chapter 4,
Operations and Parentheses
.
Order of
Menus
Certain TI-34 Û keys display menus:
z, % h, L, % t
u, % w, H, I
% k, =
Press ! or " to move the cursor and
underline a menu item. To return to the
previous screen without selecting the item,
press
• Press
• For menu items followed by an argument
-
or
value (for example,
while the item is underlined. The item and
the argument value are displayed on the
previous screen.
Previous Entries
After an expression is evaluated, use
and $ to scroll through previous entries,
which are stored in the TI-34 Û history. You
cannot retrieve previous entries while in
mode.
STAT
, % ‚ and %
. To select a menu item:
<
while the item is underlined,
), enter the value
nPr
# $
,
,
#
.
Error Messages
Because operations inside parentheses are
performed first, you can use D or E to
change the order of operations and,
therefore, change the result.
2nd Functions
Pressing
then accesses the function printed above the
next key pressed. For example, % b 25
Refer to Appendix C for a listing of the error
messages.
Last Answer (Ans)
The most recently calculated result is
stored to the variable
in memory, even after the TI-34 Û is turned
off. To recall the value of
E
• Press
screen), or
• Press any operation key (
so on) as the first part of an entry.
and the operator are both displayed.
TI-34 Û: A Guide for Teachers
%i
Ans. Ans
Ans
(
displays on the
Ans
is retained
:
T, U, F
, and
Ans
v
About the TI.34
Ü
(Continued)
Resetting the TI.34
Pressing & and
pressing %
then pressing
Resetting the calculator:
• Returns settings to their defaults:
Standard notation (floating decimal) and
degree mode.
• Clears memory variables, pending
operations, entries in history, statistical
data, constants (stored operations), and
(Last Answer).
Ans
: The examples on the transparency
Note
masters assume all default settings.
-
<
ÜÜ
simultaneously or
, selecting
resets the calculator.
(yes), and
Y
Automatic Power DownTM (APDTM)
If the TI-34 Û remains inactive for about
5 minutes, Automatic Power Down (APD)
turns it off automatically. Press & after
APD. The display, pending operations,
settings, and memory are retained.
Students use % ‚ on the TI-34 Û to change
numbers to different place values. Students
calculate batting averages using the TI-34 Û and
then round their answers to 3 decimal places.
Introduction
1. Have students practice rounding the following
numbers to 3 decimal places using pencil and
paper.
a. 2.356472.356
b. 15.363315.363
c. 0.026980.027
2. Have students round the following numbers to
4 decimal places using the TI-34 Ö.
a. 4.398654.3987
b. 72.96591272.9659
c. 0.295160.2952
d. 0.003950.0040
Activity
Present the following problem to students:
You are going to play Virtual Baseball. You need to
select 9 players from the list to be on your team.
Choose the players with the best batting averages.
Find the batting averages (number of hits/ number
of times at bat) rounded to 3 decimal places for each
player. Make a list of your players in order, from
highest to lowest.
<
4.3987
Materials
•TI-34 Û
• pencil
• student
activity
(page 4)
.
Math Concepts
• rounding
• place value
• division
• comparing and
ordering decimals
³ 1. Enter the first number and
press
4.39865
2. Press % ‚ to display
the menu that lets you set
the number of decimal
places.
You are going to play Virtual Baseball. You need to select 9 players from the list to
be on your team. Choose the players with the best batting averages.
Procedure
1. Find the batting averages (number of hits ¾ number of times at bat) rounded to
3 decimal places for each player.
PlayerNumber of HitsNumber of
Times at Bat
C. Ripken122368
Puckett119363
Molitor119364
Greenwell104334
Tartabull103311
2. Make a list of your players in order, from highest to lowest.
Player 1____________________Player 6____________________
Player 2____________________Player 7____________________
Player 3____________________Player 8____________________
You are a captain of a starship. You have been
assigned to go to Alpha Centauri and you have
5 years to get there. The distance from the sun to
Alpha Centauri is 2.5 x 10
from the earth to the sun is approximately
9.3 x 10
7
miles. Your ship can travel at the speed of
light. You know that light can travel a distance of
12
6 x 10
miles in 1 light year. Will you be able to
get to Alpha Centauri on time?
Procedure
13
miles. The distance
(Continued)
Ö
1. Using the TI-34
, find the total distance you
need to travel.
2.5
1013 + 9.3 Q 107 = 2.5000093 Q 1013 miles
Q
2. Next, find out how long it will take you to travel
the distance. (distance traveled P 1 light year)
2.5000093
1013 P 6 Q 1012 = 4.166682167
Q
years
3. Can you make the trip in the given time?
Yes
Extension
Now that you have been successful, you have been
asked to make another trip. The distance from the
Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
You are a captain of a starship. You have been assigned to go to Alpha
Centauri and you have 5 years to get there. The distance from the Sun to Alpha
Centauri is 2.5 x 10
approximately 9.3 x 10
know that light can travel a distance of 6 x 10
be able to get to Alpha Centauri on time?
13
miles. The distance from the Earth to the Sun is
7
miles. Your ship can travel at the speed of light. You
12
miles in 1 light year. Will you
Procedure
1. Using the TI-34 Ö, find the total distance that you need to travel.
2. Next, find out how long it will take you to travel the distance. (Distance
traveled P 1 light year)
3. Can you make the trip in the given time?
Extension
Now that you have been successful, you have been asked to make another
trip. The distance from the Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
Students practice solving sine, cosine, and tangent
ratios, and solve problems involving trigonometric
ratios.
Introduction
Introduce the trigonometric ratios to students.
hypotenuse
sin = opposite leg
cos = adjacent leg
tan = opposite leg
1. Have students find the trigonometric ratios for
the triangle using the above definitions. Round to
the nearest hundredth if necessary. (Use %‚
for rounding.)
a. sin C3
b. cos C4
c. tan C3
d. sin A4
e. cos A3
f.tan A4
¾
hypotenuse
¾
adjacent leg
¾
¾
¾
¾
¾
¾
¾
5 = 0.6
5 = 0.8
4 = 0.75
5 = 0.8
5 = 0.6
3 = 1.33
Math Concepts
• multiplication
• division
• trigonometric
ratios
Materials
• TI-34 Û
• pencil
• student activity
(page 12)
A
3
BC
4
³ To set 2 decimal places:
1. Press % ‚.
F0123456789
2. Press 2 to select 2
decimal places and press
.
<
2. Have students find the value of each ratio using
Ö
the TI-34
. Round to the nearest 10 thousandth.
a. sin 71°0.9455
b. tan 31°0.6009
c. cos 25°0.9063
3. Have students find the measure of each angle
Ö
using the TI-34
. Round to the nearest degree.
a. sin B = 0.456727 degrees
b. cos A = 0.675847 degrees
c. tan C = 5.8380 degrees
You need to build a ramp to your front door. The
distance from the ground to the bottom of the door
is 1.5 feet. You don’t want the angle of incline to be
more than 6 degrees. The distance from the street to
the door is 20 feet. Is there enough room to build the
ramp?
Procedure
1. Make a drawing of the problem.
1.5 ft.
20 ft.
A
2. Use the trigonometric ratio tan = opposite leg ¾
adjacent leg to find angle A.
Angle A is 4.3 degrees (rounded to the nearest
tenth). Yes, there is enough room to build the
ramp.
Extension
Present the following problem to students:
You want to start the ramp 15 feet away from the
door. Can you do that and still have the angle of
incline be less than 6 degrees?
b. cos A =0.6758_________________
c. tan C = 5.83_________________
EXAS INSTRUMENTS INCORPORATED
TI-34 Û: A Guide for Teachers
12
Trig Functions
Name ___________________________
Date___________________________
Problem
You need to build a ramp to your front door. The distance from the ground to the
bottom of the door is 1.5 feet. You don’t want the angle of incline to be more than
6 degrees. The distance from the street to the door is 20 feet. Is there enough
room to build the ramp?
Procedure
1. Make a drawing of the problem.
2. Use the trig ratio
your answer to the nearest tenth.)
3. Is there room to build the ramp?
tan = opposite leg
¾
adjacent leg
to find angle A. (Round
Extension
You want to start the ramp 15 feet away from the door. Can you do that and still
have the angle of incline be less than 6 degrees?
Students use the given test scores to find averages.
Introduction
Discuss finding averages with your students.
Activity
Present the following problem to students:
You and your friend are having a contest. Whoever
gets the highest average on their math tests for one
quarter wins. Your scores are 98, 89, 78, 98, and
100. Your friend’s scores are 89, 89, 97, 90, and
100. Who is the winner?
Procedure
1. Have students find the average of their scores
Ö
using the TI-34
frequency for 98 and 1 for all others.
. Remember to enter 2 as the
Math Concepts
• averages
³Be sure that the TI-34 Ö is
set to floating decimal before
you begin this activity. Press
% ‚8.
³ 1. Press %t< to
select
2. Press v and enter your
first score.
X1 = 98
Materials
• TI-34 Û
• pencil
• student activity
(page 16)
1-VAR
mode.
3. Press $ and enter 2 as
the frequency for 98.
FRQ = 2
4. Press $. Continue
entering your scores and
frequencies, pressing $
after each score and
frequency.
5. When finished, press
u " to select v, the
average. Write it down.
1. You and your friend are having a contest. Whoever gets the highest average on
their math tests for one quarter wins. Your scores are 98, 89, 78, 98, and 100.
Your friend’s scores are 89, 89, 97, 90, and 100. Who is the winner?
Your average_______________________
Your friend’s average _______________________
2. Your friend took a test on the day you were absent and scored 95. What score
do you need to get so that you are the winner?
Your friend’s new average _______________________
Your new score _______________________
Students use the statistics functions of the
TI-34 Û calculator to investigate the effect of
exercise on heart rate.
Introduction
Students may be placed in smaller groups for this
activity to minimize the amount of data to be
entered. Ask the students:
What do you think the average heart rate is for
•
someone your age?
What about after exercising?
•
Activity
Have students complete the following investigation
to check their estimations.
Math Concepts
• mean,
minimum,
maximum, and
range
Materials
• TI-34 Û
• stopwatch or
a watch with
a second hand
• student activity
(page 19)
1. Have the students check their resting heart rate
by timing their pulse for 1 minute. (You could
time them for 10 seconds and have them multiply
by 6, but this could be the most quiet minute of
your day!)
2. Collect data on the chart. Enter each student’s
heart rate and enter a mark in the frequency
column. As other students have the same heart
rate, add another tally mark in the frequency
column.
3. Enter the heart rate data into the TI-34
Ö
.
a. Enter the first heart rate on the chart as the
first
X
value, and the number of tallies for
that heart rate as the frequency.
b. You must press $ between entries. For
example, enter the first heart rate, and then
press $. Enter the first frequency, and then
press $.
For an example, we assume a class of 22
students, three having a heart rate of 60, five
with a rate of 61, six with 62, three with 63,
one with 64, and four with 65.
4. Check the statistics calculations. After
students display
Òx
(Sigma x), explain that
is the sum of all the heart rates. Ask:
How many heartbeats were there in one
minute? Is the average heart rate higher or
lower than you expected?
The numbers show the results of the example
described above. The results your students
obtain will vary depending on the size of the
class or group, and the heart rate readings.
5. Now we will see the effect of some exercise
on heart rate. Tell the students:
If at any point during this portion of the
activity you experience pain, weakness, or
shortness of breath, stop immediately.
Òx
5. Repeat steps 3 and 4.
22
n
.
should equal
¹
¹
1Press
2. Press " to Ï to see the
3. Press " " " to
u
the total number of students
sampled.
n Ï Sx Îx
average heart rate.
n Ï Sx Îx
62.27272727
2
Òx
x
Ò
¹
1370
x
Ò
.
6. Have the students run in place for 2 minutes
and then give them these instructions:
a. Time your pulse for 1 minute.
b. Record your heart rate as before.
c. Enter the data into the calculator.
d. Compare the average heart rate after
running with the resting heart rate.
7. Now have the students do jumping jacks for 2
minutes. Instruct them to time their pulse for 1
minute again and record as before. Have them
enter the data into the calculator again and
calculate the average heart rate after jumping
jacks. Compare to the other two averages.
8How fit is the class? If the class (or individual)
heart rate after jumping jacks is less than 90,
then you are in great shape. If it is higher than
125, then you are in poor shape.
9.
Instruct students to make a histogram of the 3
sets of data they collected. Ask students:
7. Use the following table to record your class or group data (jumping).
Heartbeats per minute
(jumping)
Date___________________________
Frequency
8. What is the class (group) average?
9. What is the total number of heartbeats for the minute?
10. How fit is the class?
Note:If the class (or individual) heart rate after jumping jacks is less than 90, then you are in great
shape. If it is higher than 125, then you are in poor shape.
Students use WNBA Statistics to explore the
relationship between 2 variables. They use the TI-34
to compute the regression equation and evaluate
some values.
Activity
Present the following problem to students:
Do you think WNBA (Women’s National Basketball
Association) playing time (in minutes per game)
is related to how many points a player scores? Do
you think it is related to how many rebounds they
get? Or is it related to their field-goal percentage?
Procedure
1. Put the calculator in
STAT
mode.
Math Concepts
• 2-variable
Û
statistics
1. Press % t and press
" to select
1-VAR 2-VAR
Materials
• TI-34 Û
• pencil
• student activity
(page 26)
2 -VAR
.
2. Enter the data for points per game and playing
time in minutes. Enter the points as the
X
-variable and playing time as the Y-variable.
2. Press <.
1. Press v.
X1=
2. Enter
Mapp’s points).
X1=10.1
3. Press $.
Y1=1
4. Enter
Mapp’s playing time).
Y1=21.7
5. Press $ to enter the data
for the second player.
6. Continue to enter data for
each player in the chart.
Press $ after entering
each number.
3. Calculate the statistical data. You may want to
fix the decimal to 2 places before doing the
statistical calculations.
Ask students:
What is the average points scored for the
•
players shown?
What is the average playing time?
•
What is the total number of points scored
•
per game for all the given players?
You may want to discuss the other statistical
variables and what they mean.
1. Press %‚.
F0123456789
2. Press " to 2.
F0123456789
3. Press <.
1. Press u.
n Ï Sx Îx й¹
2. Press " to Ï.
n Ï Sx Îx Ð
9.33
3. Press " " " to Ð.
n Ï Sx Îx Ð
21.59
4. Press " " " to Òx.
Sy Îy Òx
¹
112.00
4. The form of the equation is
y = ax + b
. Write
the equation for the line of best fit (round to
the nearest hundredth).
1.56x + 7.02
5. The closer the correlation coefficient value is
to 1 (or –1), the better the correlation
between the two variables. Write the
correlation coefficient.
r
= .91
6. Now calculate how many minutes you would
expect a player to play if she averages
15 points per game.
5. Press " until you get to a.
This is the slope of the line of
best fit.
b r
Òxy a
1.56
6. Press " to b. This is the
y-intercept of the line.
ÒXY a b
7. Press " to r. This is the
correlation coefficient.