Setting In and Out Points............................................................................................................ 27
CHAPTER 5: PLAYBACK, NAVIGATION, AND RECORD .............................. 29
5-1
Play ............................................................................................................................................... 29
5-2
5-3
5-4
5-5
5-6
5-7
5-8
5-9
5-10 Return View To Playhead........................................................................................................... 32
INDEX ................................................................................................................ 90
7
Chapter 1: Introduction
1-1 Introduction
Welcome to MX-View, the graphical user interface for the MX and MM series TASCAM
recorders.
This user manual will guide both new and experienced audio engineers in audio recording using
the MX-View graphical user interface. The experienced computer audio veterans may wish to take
the shortest route and avoid reading this entire manual. If you happen to fall into this category, we
encourage you to at least go through Chapter 2 Overview, which will briefly cover all the MXView windows and buttons, as well as some basic elements of recording, editing, trimming, and
virtual tracks. You will be surprised to find quite a few new MX-View features, quick keys and
ways of working that were previously unavailable. For those of you that are new to editing audio
on a computer, welcome! Please take the time to browse through the manual and familiarize
yourself with the various windows and buttons before proceeding. Hang on to your mouse as we
guide you through everything you’ll need to know about MX-View, from record and playback to
editing and backups and get ready for a new experience in audio engineering.
Before we get started, please note that this user manual will cover all aspects of the MX-View user
interface and is meant to complement the MX-2424 and MMR/MMP manuals. It does not explain
synchronization, digital I/O setup, or front panel operations. Please refer to your MX-2424 or
MMR/MMP manuals for this information.
1-2 Conventions and Symbols Used
The following conventions and symbols will be used throughout the manual:
→
The arrow symbol is used to denote a menu location. For example,
View Menu
Waveforms option.
Cmd Cmd denotes pressing the Command key on a Macintosh computer.
Ctrl Ctrl denotes pressing the Control key on a Microsoft Windows or Macintosh computer.
+ The plus symbol is used describe the act of holding down a quick key. Example: Cmd +
B denotes holding down the Cmd key and pressing the B key.
Q
The quick key symbol is used to note an alternate way of performing a function using a
The note symbol is an important notice that may be often overlooked
The Tip symbol notes an insightful and important tip to help you get the most out of your
recorder.
Note:
graphics. This is due in part by the use of the BeOS platform for screenshots, as well as some
recent changes, which have not yet been incorporated into this version of the manual.
→→→→
Waveforms
Some screenshots in the MX-View Manual may not reflect the most current software release
, directs you to the View pull down menu, then to the
.
8
Chapter 2: Ethernet Setup
Chapter 2 reviews the two basic Ethernet hardware configurations as well as System requirements. Please
refer to the MX-View software release notes for software installation instructions.
2-1 System Requirements
Please refer to the software release notes for system requirements.
2-2 MX-2424/MMR direct to Computer
A computer running MX-View can connect directly to an MX-2424/MMR using one
Category 5 Crossover Ethernet cable. Connect one end of the cable to the Ethernet port
on the recorder and the other end to the computer Ethernet port.
Crossover Ethernet Cable
2-3 MX-2424/MMR to Computer via Ethernet Hub
A single or group of MX-2424/MMR machines can be connected to an MX-View
computer via a 100-baseT Fast Ethernet hub. All cables in this configuration must be
standard Category 5 Ethernet “Patch” cables (also referred to as “Straight” cables).
Connect each machine to the hub, including the computer. The Uplink port on the hub
may be used only when connecting that specific hub to another hub.
Most Ethernet cable runs should not exceed 100 meters/328 feet.
Note:
Computer
9
Computer
Ethernet Hub
Ethernet Patch Cable
Ethernet Patch Cable
Ethernet Patch Cable
More complex network hardware configurations are possible, involving a number of MX-
Note:
View workstations, routers, hubs, and recorders. Please consult your facility network administrator
when setting up a complex network.
2-4 Setting IP Addresses
MX-2424 IP Settings
Access Menu 950 on the MX-2424 by pressing SETUP, the numerical key “0” then the
Down Arrow Key repeatedly. There will be an IP address displayed similar to this:
192.168.100.001. NOTE: Your number may be different but will follow the
XXX.XXX.XXX.YYY rule.
If your computer is already connected to a network, including a Cable/DSL modem, the
XXX.XXX.XXX portion of the IP address must match the corresponding portion of the
IP address that your computer is already assigned. The YYY portion of the MX-2424's IP
address must be a different, unique number than the computer's YYY portion. Make sure
this number is between 1 and 254.
Windows Computers:
On your computer’s desktop right click the Network Neighborhood icon and select
Properties. Highlight the TCP/IP icon that corresponds to the Ethernet card installed in
your computer and press Properties.
Ethernet Patch Cable
10
Select “Specify an IP address” and enter XXX.XXX.XXX portion from Menu 950 on the
MX-2424 into the IP Address field exactly as they are displayed on the MX-2424. Enter a
different value for the YYY portion of the IP address. Make sure this number is between
1 and 254.
Example: If Menu 950 displays 192.168.100.001 then the IP Address field on the
computer should display 192.168.100.YYY where YYY is anything between 002 and
254. On the computer, enter 255.255.255.000 as the value for Subnet Mask. Press OK
twice and restart the computer.
Macintosh Computers:
Open the TCI/IP control panel, which is accessible under the Apple menu in the Control
Panels folder. Set the Connect via option to “Ethernet” and the Configure option to
“Using Mac IP Manually”.
Enter the XXX.XXX.XXX portion from Menu 950 on the MX-2424 into the IP Address
field exactly as they are displayed on the MX-2424. Enter a different value for the YYY
portion of the IP address. Make sure this number is between 1 and 254.
Example: If Menu 950 displays 192.168.100.001 then the IP Address field on the
computer should display 192.168.100.YYY where YYY is anything between 002 and
254.
On the computer enter 255.255.255.000 as the value for
Subnet Mask. Close the TCP/IP control panel, saving changes and
restart the computer.
11
Chapter 3: Overview
Chapter 3 consists of two sections: MX-View Windows and a Quick-Start Guide. The Quick Start Guide
provides some quick tips on getting up and running, with examples of some common operations. The MXView Windows section previews the major MX-View windows, with brief descriptions to familiarize you
with MX-Views’ features.
MX-View Windows
3-1 Main MX-View Window
Active Track
Track Number
Input All: Places
all active tracks
into Input mode.
Record Arm All: Record
arms all active tracks.
Edit All: Places all
tracks into Edit. Useful
when editing all tracks.
In Point
Out Point
Location Marker
Selected audio
Time Ruler
Group
Inactive/ Virtual
Track
Virtual Track
Drag Handle
Track Edit
Track Menu
Event Name
Track Name
Show/Hide
Virtual Tracks
Input:
Solid Yellow – Input Armed.
Half Lit - Record Armed.
Record Arm:
Blinking Red - Record Armed.
Solid Red - Recording.
Playhead
Columns within the main MX-View
window have the ability to be hidden
or shown in order to provide more
screen real estate. To hide or show
columns, access the column window in
View Menu
columns you wish to display.
→→→→
Columns
and select the
Track
12
3-2 Transport Window
Reverse Play
Re-Wind
Locate to Head
Locate to Previous
Online
Locate to Next
T
Playhead Counter: Displays playhead
position. Clan be used to locate
playhead (section 4-8).
Stop
Loop
Play
Locate to Tail
By selecting the box for Show Transport Hints, under the Edit window's help menu, tool
iP
Auto (AutoRecord/Rehearse)
Fast Forward
tips are available for all the quick keys that aren't visible by looking in the menus.
Selector Tool: Primarily used to
select and edit audio regions.
Capture In and
Out points
Rehearse
In Point Register
Selection Length Register
Out Point Register
Record
Drag and Trim Tool: Used to select
and edit individual events, drag and
trim events as well as Volume and
Mute Automation.
Zoom Tool: Used to zoom in or
out on an audio region.
Scrub Tool and
Pencil Tool.
Available in
future upgrade.
Nudge Register
Pre-Roll Register
Post-Roll Register
Pre and Post-Roll Enable/Disable.
Click in box to enable.
3-3 Project/Track Window
Show/Hide
Projects
Show/Hide
Tracks
Icon: Note that Icon displays File
system type (in this case the Apple
Logo).
Disk: SCSI Disk ID
followed by available disk
space in parentheses
Track Name
Project Name: Double click
to open a project.
13
3-4 Overview Window
The Overview window displays the entire project and allows for quick view and
navigation to any location in a project. Selecting an area within the Overview window
causes the main MX-View window to view that selection. A single click in the window
moves the view in the main MX-View window to the clicked location. If the
→→→→
Menu
playhead will locate to the center of the new view.
Locate with View
Playback
option is selected and the MX-2424 is not in motion, the
Events (dark gray)
Main screen view (blue highlight)
3-5 Level Meters Window
The Meters window displays 24 meters indicating the amplitude of audio level, much like
on the MX-2424 front panel.
Peak hold
Signal Level
3-6 Menu Settings (N/A)
This feature will be available in a future update.
Signal Clip (0 dB)
Signal Present
(-50 db)
3-7 Location Markers Window (N/A)
This feature will be available in a future update.
3-8 Group Window (N/A)
This feature will be available in a future update.
14
3-9 Edit Bar
The Edit bar contains commonly used functions, divided into six sections (from left to
right): Track View, Basic Editing Functions, Clipboard Select, Edit Mode Select,
Advanced Editing Functions, and window open section.
Zoom In/Out
(Horizontal)
Copy Clear Open
Cut Paste Insert
Edit Sound
Events
Edit Mute
Automation
Undo
Vertical Zoom Out
Fade
Nudge Right
Machine Settings Window
Meters Window
Location Markers Window
Network Window
Increase/Decrease
Track Height
Multiple Clipboard
Selection
3-10 Machine Info Bar
The Machine Info bar contains important machine information including Project Name,
Sample Rate, Timecode Type, Control Mode, Bus status, Sample Reference, Disk
Encoding, Record Mode, and Record Disk (ID and Type). The Busy LED reflects the
front panel Busy LED and is helpful when the unit is in a machine room or out of direct
view. The pull-down menu can be switched between Bus Offset, Timecode Offset,
Timecode Reader, and Free space, using the register on the right.
Edit Volume
Automation
Redo
Vertical Zoom In
The Machine Info bar can be customized to
show or hide information segments. Select
View Menu
select the segments you wish to display.
Nudge Left
Mark
Transport Window
→→→→
Machine Info Segments
Overview Window
Groups Window
Project/Track Window
and
15
3-11 Network Window
The Network window shows machines you may connect to. It is especially useful for
those with multiple machines on a synchronized bus. Multiple machines may be selected
by holding down the Cmd key on Macintosh or the Ctrl key on Windows, and clicking
the desired machines to highlight them. Once selected, a main MX-View window with all
of the selected machines can be opened by pressing the space bar or by selecting
→→→→
Machine Name:
Double click to open
main MX-View window.
Menu
Edit
.
File
Quick Start Guide
3-12 Starting a New Project
To start a new project, first connect to the desired machine by accessing the Network
window. Double clicking on the desired machine name will launch the main MX-View
window. From the File menu, choose New Project. The following window will appear:
Machine Information
The Network Window can be customized to show or hide
columns. Select
Network window and select the columns you wish to
display.
Machine Menu
→→→→
Columns
in the
Enter the project name, and then choose the Record Disk SCSI ID, Sample Size, Sample
Rate and Timecode type. If you wish your session to be in Tapemode, click once on the
Tapemode check box. Click on OK to continue.You are now ready to record!
16
3-13 Basic Playback and Record
Recording:
Use the record arm buttons to select the tracks you wish to record onto.
To begin recording, click the record button in the Transport Window so that it is blinking,
followed by the Play button. The blinking record button and record arm buttons will turn
solid - you are now recording.
Record arm
Play and Record are both solid when in record
To stop the recording, press the spacebar or use the Stop button in the Transport window.
Disarm any record-armed tracks.
Playing Back Your Recording:
To move the playhead to the beginning of the project, click the Head button located in the
Transport window.
You may then click the play button or press the Spacebar key to begin playback of your
recorded audio.
The playhead can be moved anywhere in the main MX-View window with a single click
of the mouse, when in Selector Tool mode (
Playback, Record and Navigation is covered in detail in Chapter 5.
Locate to Head
).
3-14 Performing a Copy and Paste Edit
Selecting an area:
In order to select an area for edit the Edit Sound event icon must be selected (located in
the Edit bar). Note that the Edit Sound Event must be selected for all audio event editing.
Edit Sound Event
To select an area, use the Selector Tool in the Transport window (
Click and drag over the desired audio region so that it appears highlighted.
17
).
Highlighted region
selected for edit
Performing a Copy:
To Copy the highlighted region to the clipboard, click the Copy button in the Edit bar.
Copy Paste
Performing a Paste:
To Perform a Paste, you must first choose the location for which to paste onto. Using the
Selector Tool, click and drag where desired.
New location
for Paste
Click the Paste button to place contents from the clipboard at the desired location.
Audio event
pasted from
clipboard
18
You may Undo or Redo an edit by clicking on the Undo or Redo buttons, located in the
Edit bar.
Editing covered in detail in Chapter 6, with Advanced Editing covered in Chapter 7.
3-15 Trimming Audio
To Trim an Audio Event, first select the event using the Drag and Trim Tool (
located in the Transport window. The events’ trim handles will appear, offering you the
option to trim the volume, horizontal length, or fade. For the example below, the event’s
Horizontal trim handles will be used to extend the events left edge.
Selected Event
Fade Trim
Handles
To trim an event’s length move the mouse over the left Horizontal Trim handle so that it
appears like a double-sided arrow (
Undo Redo
Volume Trim
Handles
Horizontal
Trim Handles
↔↔↔↔
). Click and drag to the left to extend the event.
),
Trimming is covered in detail in sections 7-1 through 7-8.
19
3-16 Virtual Track Basics
There are three types of tracks used in MX-View: Loaded tracks, Virtual tracks, and
Unloaded tracks. This section reviews Loaded and Virtual tracks.
Loaded tracks
edit. These tracks are visible in the main MX-View window.
Virtual tracks
However, you cannot playback or record onto these tracks.
Creating a New Virtual Track:
To create a new Virtual track choose a track for which you wish to record an alternate
take. Access the Track drop down menu, as shown below, and select New Virtual Track.
Type in a new track name for the Virtual track and click on OK. The new Virtual track
will appear below.
are “active” tracks that you can play and record onto, as well as
are “inactive” tracks. They are visible tracks that can be edited.
Tracks Menu button
Track dropdown menu
Loading a Virtual Track
To switch playback and record abilities to a Virtual track, you must load, or “activate”,
the desired track. Clicking on the Active/Inactive track button, so that it appears lit, will
load, or activate, the track.
Virtual track 1 is inactive. Audio
within this track can be viewed
and edited, but cannot be played
back or recorded on to.
Clicking on the Active/Inactive
track button caused Virtual track 2
to become active, or loaded. Audio
from this track is audible and can
be recorded on to.
Virtual track 3 is inactive. Audio
within this track can be viewed
and edited, but cannot be played
back or recorded on to.
Virtual Track management is covered in detail in section 4-6 and Chapter 10.
20
Chapter 4: MX-View Fundamentals and Terminology
This chapter provides a general overview of projects, tracks, events, and waveforms as well as working
with windows. The last two sections in this chapter cover setting In and Out points and register entry.
4-1 Working with Windows
The Windows within MX-View allow you to customize how you wish to work. You can
hide or display MX-View windows, move them around or minimize and resize them.
MX-View windows can be opened by using either the open window buttons located on
the right section of the Edit bar, by choosing the desired window from the Windows pull
down menu, or by using the quick key short cuts.
Windows within MX-View do not all share the same properties. Windows with distinct
Note:
features will be pointed out.
Macintosh:
When working from a Macintosh platform, an MX-View window can be conveniently
moved around the screen by clicking and dragging the sides of the window. The MXView window can be resized by clicking and dragging the bottom right corner tab of the
window. The Macintosh OS 9 window has the following features:
Close Window
Zoom/Reset Window
Collapse/Hide
Window
Scroll Window Contents
Up and Down
Resize Window
Scroll Window Contents
Left and Right
(drag to resize)
Q
Close window on a Macintosh: Cmd +W
K
Microsoft Windows:
When working from a Microsoft Windows platform an MX-View window can be
conveniently moved around the screen by clicking and dragging the top bar of the
window. The MX-View window can also be resized by either clicking and dragging on
the sides or bottom of the window or by using the bottom right corner tab of the window.
The following Microsoft Windows 98 window has the following features:
Minimize
Window
Scroll Window Contents
Left and Right
21
Maximize/Restore
Window
Close Window
Scroll Window Contents
Up and Down
Resize Window
(drag to resize)
Q
Close window on Microsoft Windows: Ctrl +W
K
Windows can be opened via the Windows pull down menu in the main MX-View
window. MX-View windows can also be opened or closed using the following quick
keys:
Q
MX-View Window Quick Keys
K
Window Microsoft Windows Macintosh
Transport Ctrl + 1 Cmd + 1
Machine Settings Ctrl + 2 Cmd + 2
Overview Ctrl + 3 Cmd + 3
Meters Ctrl + 4 Cmd + 4
Markers Ctrl + 5 Cmd + 5
Groups Ctrl + 6 Cmd + 6
Project/Track Ctrl + 7 Cmd + 7
Import/Export Audio Ctrl + 8 Cmd + 8
Edit Ctrl + 9 Cmd + 9
Network Ctrl + 0 Cmd + 0
T
Microsoft Windows machines only: Ctrl+Tab or Ctrl+F6 will cycle you through the open
iP
windows on the screen that are not floating windows. For example, if you have the
Network window, Project/Track window, Meters window, and Edit window all open.
Ctrl+Tab will cycle you through them one at a time.
4-2 Docking windows
The Transport and Overview windows as well as Machine Info and Edit bars have the
ability to dock, meaning they can be attached to the main MX-View window, float above
it, or be hidden from view.
By default, when MX-View is launched, the Transport and Overview windows are visible
and are in a floating state above the main MX-View window. The Machine Info and Edit
bars are both docked above the time ruler in the main MX-View window.
Edit bar in
docked state
Hiding and Showing a Docking Window or Bar
When in a floating state, the Transport and Overview windows can be hidden from view
by simply closing the window (see section 4-1 on closing a window on a Macintosh or
Microsoft Windows PC). The window can be restored to view by either clicking on the
desired quick button in the Edit bar or by selecting the desired window under the
Machine Info
bar in docked
state
Main MXView window
22
Windows menu
(Windows Menu
→→→→
Transport
Windows Menu
and
The Edit and Machine Info bars can be hidden or shown by selecting
bar or
View Menu
→→→→
Machine Info bar
. When in a floating state, the Edit bar and
→→→→
Overview
ViewMenu
→→→→
).
Edit
Machine Info bar can also be hidden from view by closing the window as described in
section 4-1.
Edit and Info
bar are hidden
from view.
From Floating to Docking State
Each docking window or bar has a specific location in the main MX-View window where
it can dock. To dock a floating window or bar, click in any "empty" space within the
docking window or bar, or in its drag handle if applicable, and drag towards it’s docking
location. The window or bar will snap to its docking location.
From Docking State to Floating State
To transform a docking window or bar into its floating state, click in any "empty" space
within the docking window or bar, or in its drag handle if applicable, and drag away from
its docked location. Drag the Transport or Overview window towards the bottom of the
screen and the Machine and Edit bar towards the top of the screen. The window or bar
will be removed from the main MX-View window and will float above it. The floating
window or bar can then be positioned anywhere on the screen.
Edit bar in
floating state
Main MX-View
window
Machine Info bar
in floating state
T
Microsoft Windows machines only: Floating windows can be “re-docked” instantly by
iP
simply double-clicking the title bar of the floating window. A floating window can be
forced to remain floating by holding down the Ctrl key while releasing the mouse.
23
4-3 Expandable Windows
The Transport Window, Machine Info Bar, and Edit Bar can expand or reduce in size to
show more or less information. To reduce or increase the size of a window, it must be in
an undocked, floating state. Click the Reduce or Expand arrow buttons, shown below, to
expand or reduce the size of the window or bar.
Reduce
4-4 Window sets (N/A)
This feature will be available in a future upgrade.
T
Each time the MX-View application is closed, window positions are remembered by
iP
MX-View. When MX-View is launched again, windows are returned to their last
locations.
4-5 Working With Projects
Creating a New Project:
Project
. The New Project window will appear, prompting you to choose the desired
A new project can be created by selecting
project name (limited to 28 characters), record disk ID, sample size and rate, Timecode
type, and TapeMode or Non-destructive settings.
Expand
File Menu
Use the drop down boxes to
select the desired settings.
→→→→
New
24
Q
New Project: Ctrl+N on Microsoft Windows, Cmd+N on Macintosh
K
Opening Projects:
To open an existing project, select
Project/Track window.
Disk
Project
Track
File Menu
→→→→
Project/Track
. This will open the
Note that the Project/Track window may contain a number of machines with a number of
disks. Click on the desired machine and disk ID so that all projects on disk are visible. To
open an existing project, double click on the desired project icon. A list of Project/Track
window icons is available in Appendix D.
Q
Opening a Project: Ctrl + O on Microsoft Windows, Cmd + O on Macintosh
K
Closing Projects:
When a new or different project is opened, the current loaded project is automatically
closed. If you wish to close a project and power down the recorder, you must first
unmount all disk drives. Unmount is located in the Volumes menu of the Project/Track
window as well as on the recorder front panel. Following the unmount, you may turn off
the machine.
Projects are automatically saved to disk once you have pressed stop and the Busy and Disk
Note:
LEDs are no longer active
.
4-6 Working with Tracks
Three types of tracks exist in MX-View: Loaded Tracks, Virtual Tracks, and Unloaded
Tracks.
Loaded Track (Active Track)
A Loaded Track in MX-View is much like a track on a multi-track tape deck. You can
play back all loaded tracks simultaneously and record different instruments on different
tracks. Loaded tracks appear in the main MX-View window and are referred to as
“active” tracks, due to their record and playback ability. You can edit and organize
numerous audio events on each track.
Unmount all disks
25
The number of loaded Tracks MX-View allows for is limited by the recorder itself. So
the MX-2424 can never play/record more than 24 tracks back and the MMR-8 can never
play/record more than 8 tracks.
Virtual Track (Inactive Track)
Virtual Tracks appear in the main MX-View window, but cannot be played back or
recorded onto. They are quite useful when “comping” many takes onto one track as well
as for auditioning different takes. The MX-2424 can have up to 100 virtual tracks.
Virtual tracks, which are “inactive” tracks, can become active by clicking on the
Active/Inactive Track button, thus deactivating the previously loaded/active track.
V1 is inactive and cannot
be recorded onto or
played back. It can,
however, be edited.
V2 is active and can be
recorded onto or played back.
Inactive Virtual Track
Active/Loaded Track
Unloaded Track
Unloaded Tracks do not appear in the main MX-View screen. They are available in list
form in the Project/Track. Unloaded tracks must be loaded into the main MX-View
window if you wish to play them back. An MX-2424 can have up to 999 unloaded tracks
per project.
For more on Track management please refer to Chapter 10.
4-7 Events, Regions and Waveforms
An Event is a clip of audio that can be edited and moved around within loaded and virtual
tracks.
Audio events can be viewed as waveforms, which are a graphical representation of the
audio. Waveforms can be hidden or shown by checking or unchecking the Waveforms
option in
View Menu
→→→→
Waveforms
process.
An Audio Region can be an event, part of an event, or group of events that can be
selected for an edit.
Waveform(dark grey)
Event
. Waveforms are generated during the recording
26
4-8 Register Entry
Registers in MX-View can be used to view and alter Location values, In and Out Points,
Nudge settings, and Pre and Post-rolls, to name a few. The two ways of performing a
register entry are outlined below.
Highlighting the Entire Register:
1. Click and drag within the entire register so that it appears highlighted.
2. Enter the desired numbers, which will appear from right to left, as on the MX-2424
front panel. For the example below, the number sequence 12345612 was entered
(starting with 1).
3. Press the Enter key to commit to the entry and exit the register.
4. To exit the register without changing the current location press Esc.
Highlighting Number Pairs:
1. Single click over a pair of numbers so that they appear highlighted.
2. Press the Up and Down Arrow keys to increment/decrement the value, or enter a
two-digit number. For the following example, the Up Arrow key was pressed four
times:
3. Press the Left and Right Arrow keys to toggle to the next pair of numbers (i.e. jump
between hours, minutes, seconds, and frames). For the following example, the Right
Arrow key was pressed twice.
4. Press the Enter key to commit to the entry and exit the register.
5. To exit the register without changing the current location press Esc.
4-9 Setting In and Out Points
Setting In and Out points is essential to most operations in MX-View. In and Out points
can be set in several way.
In point
27
Out point
Capture In and Capture Out buttons in the Transport window:
Clicking on the Capture In button will place the In point at the current playhead position.
Similarly, clicking on the Capture Out button will place the Out point at the current
playhead position
Capture In point
In point register
Capture Out point
Out point register
Using the In and Out point Registers:
Click and enter the desired In or Out point location in these registers, as described in
section 4-8.
Highlighting an area or Event:
Using the Selector Tool, click and drag over the desired area. In and Out points will
appear at the outer edges of the highlighted area. Alternately, use Drag and Trim Tool
and click once on an event or (group of events). The events’ start and end times will turn
in to the In an Out points, respectively. For more on the Selector and Drag and Trim
Tools please refer to section 6-1.
Using Quick Keys:
Q
Microsoft Windows: Ctrl + × for Capture In, Ctrl + Ø for Capture Out.
K
Macintosh: Cmd +
×
for Capture In, Cmd + Ø for Capture Out.
In and Out points can also be dragged within the time ruler. This is done by clicking
on the desired In or Out point and dragging left or right to the desired location.
Dragging the
In point
28
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