7. Operation
7.1 Collaborative (PUCK) Control
7.1.1 PUCK Control
Each PUCK has 5 touch-sensitive keys that are represented by icons
illuminated from beneath the PUCK’s surface: 1, 2, 3, 4, and Off. The
icons are only visible when the PUCK is connected to an active video
source, such as a laptop, and represent switcher output states in relation
to themselves.
After the PUCK is connected to an active video source, its icons are
illuminated in white including the outer ring of the PUCK. Touching the
icons connects the PUCK’s video signal to one or more outputs. As soon
as a PUCK’s video signal is connected to an output, its icon turns green
along with the PUCK’s outer ring. In addition to the LED color changing,
the PUCK makes a "clicking" sound. The "clicking" sound notifies the
user that a selection has been made.
7.1.2 Preset Inputs
There are 3 AUX inputs (Inputs 9, 10, and 11) for video with audio.
These inputs can be used for a dedicated room PC, videoconferencing,
etc. These inputs are standard HDMI connections.
Output 1 is the default output for Inputs 9, 10, and 11. These inputs can
be configured to display their respective images to one or more of the 4
outputs in place of the walk up experience image.
PUCK inputs have priority over AUX inputs with Input 10 having priority
over Input 9, and Input 11 having priority over 10.
Input 11 is Input 10 plus one. That is, if Input 11 is assigned to Output 1,
when Input 10 is switched to Output 1, Input 11 is switched to Output 2 if
a signal is present on Input 11.
If Input 10 displays on Output 1 - Input 11 displays on Output 2.
If Input 10 displays on Output 2 - Input 11 displays on Output 3.
If Input 10 displays on Output 3 - Input 11 displays on Output 4.
If Input 10 displays on Output 4 - Input 11 is not displayed.
7.1.3 Priority Mode
The switcher can operate in collaborative or priority mode. The default is
collaborative mode, which gives PUCKs control of the system and with
Inputs 9 and 10 available for preset and data share. In priority mode, the
system operates normally until Inputs 9 or 10 are connected, at which
time, Inputs 9 and 10 override normal system operation.
In priority mode, the PUCKs are disabled and only the outer ring is
turned on and white if a signal is present; all other icons are off. The
image from Inputs 9 and 10 are displayed on all 4 outputs, with Input 10
having priority over Input 9. When the video inputs on 9 and 10 are
removed, the system returns to normal operation.
7.1.4 Data Sharing
Data sharing is available in single, dual, and triple monitor systems. It
allows for one or more available outputs to display the video from the last
PUCK selection, while allowing the other outputs to display their default
images; other PUCKs, Input 9, Input 10, or Input 11. The default for data
sharing is on Output 4, but can be configured for Output 2, 3, and/or 4
depending on the monitor system settings.
In a single monitor system, data sharing can be set to Outputs 2, 3,
and/or 4. In a dual monitor system, data sharing can be set for Outputs 3
and/or 4. In a triple monitor system, data sharing can be set to Output 4
only; there is no data sharing available in a quad monitor system.
Press one of the white icons on a PUCK, the icon turns green, and its
image is displayed to the selected output overriding whatever is currently
being displayed on the selected output. Press "Off" to remove the PUCK
image allowing either the HDMI inputs or the Walk up experience image
to display.
Data sharing remains active after pressing the green icon of the last
PUCK selection. The icon turns white, but the outer ring remains green
indicating that PUCK's image is displayed on the data sharing output.
The data sharing output remains active until it is overridden by another
PUCK selection or until "Off" is pressed on the PUCK.
Example 1: Single Monitor System
The system is configured for single monitor operation with
output 4 (default) set for data sharing. Input 9 is the room
PC preset for Output 1 (default), and Input 10 is the video
conferencing input set to Output 1 (default).
Icon 1 is selected on a PUCK, its icon turns green, and its
audio and video are directed to outputs 1-4. Press icon 1
again and the icon turns white but its image remains on
Output 4. Output 1 displays AUX Input 9 unless there is a
signal on Input 10, in which case AUX Input 10 is displayed.
Pressing "Off" in the center of the PUCK disables data
sharing and returns Output 4 to the Walk up experience
image.
Example 2: Dual Monitor System
The system is configured for dual monitor operation with
output 4 (default) set for data sharing. Input 9 is the room
PC preset for Output 1 (default), and Input 10 is the video
conferencing input preset for Output 1 (default).
Icon 1 is selected on a PUCK, its icon turns green, and its
audio and video are directed to outputs 1, 3, and 4 (data
share). Press icon 1 again and the icon turns white but its
image remains on Output 4. Output 1 displays AUX Input 9
unless there is a signal on Input 10, in which case AUX
Input 10 is displayed. Output 3 defaults to the Walk Up
experience image. Pressing "Off" in the center of the PUCK
disables data sharing and returns Output 4 to the Walk Up
experience image.
7.1.5 Check for an Inactive PUCK
No icons are illuminated when there is no video signal going into the
PUCK. However, press the center of the PUCK and the PUCK responds
with the "clicking" sound. This feature indicates the switcher recognizes
the PUCK and the PUCK is responding to basic commands.
7.1.6 Standby Mode
The media:scape automatically displays the Walk Up experience static
image when there are no video inputs to the PUCKs and starts the
standby mode timers: one for the PUCK inputs and one for the AUX
inputs.
After the PUCK timer expires, the switcher enters standby mode unless
there is an AUX input. If there is a signal on either AUX input, the
switcher does not shut down until the AUX standby timer expires.
In standby mode, the switcher reduces power requirements and turns off
external monitors to save power and extend their lifetime.