Sony Ericsson V600 User Manual

V600

The Stylish 3G Phone
August 2005
White Paper V600

Preface

Purpose of this document

This White Paper will be published in several revisions as the phone is developed. Therefore, some of the headings and tables below contain limited information. Additional information and facts will be forthcom­ing in later revisions.
The aim of this White Paper is to give the reader an understanding of technology and its main applications, as well as the main functions and features of the phone.
Note: This document contains general descriptions for this specific Sony Ericsson mobile phone.
People who can benefit from this document include:
• Operators
• Service providers
• Software developers
• Support engineers
• Application developers

Sony Ericsson Developer World

On www.SonyEricsson.com/developer, developers will find documentation and tools such as phone White Papers, Developers Guidelines for different technologies, SDKs and relevant APIs. The web site also con­tains discussion forums monitored by the Sony Ericsson Developer Support team, an extensive Knowl­edge Base, Tips & Tricks, example code and news.
Sony Ericsson also offers technical support services to professional developers. For more information about these professional services, visit the Sony Ericsson Developer World web site.
2 August 2005

Document history

Change history
2005-04-08 Version R1A First edition
2005-05-16 Version R2A Second edition
2005-05-27 Version R3A Third edition
2005-08-15 Version R4A Fourth edition
White Paper V600
This White Paper is published by:
Sony Ericsson Mobile Communications AB, SE-221 88 Lund, Sweden
Phone: +46 46 19 40 00 Fax: +46 46 19 41 00 www.SonyEricsson.com/
© Sony Ericsson Mobile Communications AB,
2005. All rights reserved. You are hereby granted a license to download and/or print a copy of this document. Any rights not expressly granted herein are reserved.
Second edition (August 2005) Publication number: EN/LZT 108 7763 R4A
This document is published by Sony Ericsson Mobile Communications AB, without any warranty*. Improvements and changes to this text necessitated by typographical errors, inaccuracies of current information or improvements to programs and/or equipment, may be made by Sony Ericsson Mobile Communications AB at any time and without notice. Such changes will, however, be incorporated into new editions of this document. Printed versions are to be regarded as temporary reference copies only.
*All implied warranties, including without limitation the implied warranties of merchantability or fitness for a particular purpose, are excluded. In no event shall Sony Ericsson or its licensors be liable for incidental or consequential damages of any nature, including but not limited to lost profits or commercial loss, arising out of the use of the information in this document.
3 August 2005
White Paper V600

Contents

Product overview ........................................................................................................5
Key functions and features .......................................................................................6
Design features ......................................................................................................9
More in-phone functions ...........................................................................................9
Technologies in detail ...............................................................................................13
3G ............................................................................................................................14
Using 3G scenarios .............................................................................................14
Multiple sessions .................................................................................................15
Gradual change and development of 3G ............................................................15
How 3G works .....................................................................................................16
Handover/service continuity ................................................................................16
Handover in the V600 ..........................................................................................18
GPRS .......................................................................................................................18
Standards, architecture and protocol ..................................................................19
Imaging and Entertainment .....................................................................................21
1.3 Megapixel camera ......................................................................................... 21
Media player ........................................................................................................22
DRM .....................................................................................................................24
Streaming ............................................................................................................26
Gaming ................................................................................................................27
SMIL ....................................................................................................................27
Messaging ...............................................................................................................28
Messenger ...........................................................................................................28
MMS ....................................................................................................................29
Connectivity ............................................................................................................31
Positioning ...........................................................................................................31
Bluetooth .............................................................................................................31
IrDA ......................................................................................................................33
Synchronization and data transfer ..........................................................................34
SyncML – an open standard for synchronization ................................................34
Remote synchronization ......................................................................................35
Local synchronization ..........................................................................................35
Object exchange – ‘Send’ ...................................................................................36
Device Management ............................................................................................37
Java .........................................................................................................................38
Java 2 Micro Edition (J2ME) ................................................................................38
Java 3D ................................................................................................................38
Facts and figures ......................................................................................................39
Technical specifications ..........................................................................................40
Terminology and abbreviations ...............................................................................62
Related information .................................................................................................66
Documents ..........................................................................................................66
Links ....................................................................................................................67
Trademarks and acknowledgements ..................................................................67
4 August 2005
White Paper V600

Product overview

This product is a small mass-market 3G phone of slim design and impressive functionality. Speed and multitasking make this phone suitable for business usage. Video call is the future of mobile communica­tions and this phone has it.
Encased in a slim, futuristic design, this phone offers easy access to 3G services by the use of direct but­tons for video calling and Internet. The high speed offered through 3G facilitates multitasking. You can talk and browse the web, talk and send messages, pictures or video clips, talk and download music or stream videos - these are all examples of multitasking.
The dual front design with a 1.3 megapixel camera offers imaging that includes taking pictures and record video clips horizontally. Easy-to-use imaging communication provides a dedicated camera button to mini­mize the number of steps for taking and sending a picture or video clip.
It further contains advanced messaging and connectivity technology, with a rich offering of multimedia and entertainment functions. With the USB cable you can easily transfer files between your phone and computer. The phone also supports a full range of accessories to further achieve flexibility.
A powerful gaming solution for Advanced Java 3D™ with cutting-edge graphics, multi-player games and a large 1.8 inch 262k TFD colour screen lets the user get the most out of the phone when technology meets design and creates a friendly user atmosphere.
Note: To be able to give updated information about the implemented technology and functionality of this product as soon as possible, this White Paper will be released in updated revisions.
5 August 2005

Key functions and features

White Paper V600
The V600 is a triple mode (UMTS and GSM-GPRS) mobile phone. It supports handover (GSM–UMTS, UMTS–GSM) and simultaneous sessions (one voice and one packet data session or two packet data sessions).
The evolution of mobile communications towards 3G will greatly increase the scope for new applica­tions and services such as video telephony and remote access to corporate networks. 3G brings multimedia into mobile phones, and it is in this area that Sony Ericsson can show its vast experience in consumer electronics and entertainment – music, pictures and games – as well as its mobile technol­ogy leadership.
3G
3G is going to be the catalyst for a whole new set of mobile services, enabling you to access advanced services anywhere, anytime. You will be freed from the confines of cables, fixed access points and low connection speeds and you will have access to entertainment and on-demand services to a much greater extent than before.
Screen
An eye-catching feature of this phone is the large colour screen. It measures 176 pixels wide and 220 pixels high (176 x 220) in portrait mode and has 262,000 colours, allowing high-quality colour imag­ing.
Sound
You can listen to sound in the phone via the speaker (earpiece), the loudspeaker, the high-qual­ity stereo headset or other compatible accessories.
System
This phone supports UMTS (Global System for Mobile Communications), GSM + EGSM 900/DCS 1800/PCS 1900, GPRS (General Packet Radio Service), Multislot class 10 (4+2) and HSCSD (Highspeed Circuit Switched Data).
Improved battery capacity
The phone has top class talk- and standby time. Battery description: 3.6V, 900mAh, Lithium lon. Standby time: Up to 370 hours (GSM) and up to 290 hours (UMTS). Talk time: Up to 8 hours 15 minutes (GSM) and up to 2 hours 10 minutes (UMTS). Video talk time: Up to 1 hour 40 minutes.
Activity menu
Get direct access to new events, bookmarks and shortcuts. By using the activity menu (press the joystick up in standby) the user can easily handle missed calls, new text, MMS, task reminders, shortcuts and get quick access to favourite Internet bookmarks. It is also possible to get a direct over­view of applications that are running in the back­ground, for example the media player or the FM radio.
Video telephony
With the speed of UMTS, the V600, and video call functionality, you can now share the latest news face-to-face with your family or friends. The video call key at the front of the phone is an easy way of starting a video call. During a video call, you can switch cameras from the front camera to the back camera. When using the back camera, you hold the phone horizontally and you can share what you are seeing with the video call recipient. Apart from the person you are talking to, you can choose to see either yourself in the phone display or an alternative picture from My Items. The alternative picture can be customized.
1.3 Megapixel camera
With the 1.3 Megapixel camera, you always have the camera with you. Take a picture and send it away as part of a multimedia mes-
sage or as an email attachment.
Video clips
You can record your own video clips and send them to your friends or transfer to your compu­ter.
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White Paper V600
Digital zoom
The camera has up to 4x zoom (depending on selected image size) and 32x playback zoom.
Picture light
The camera has a built in high quality light to improve taking pic­tures in darker environments.
Video call
The CIF camera which is placed above the phone display and also the back camera allow you to par­ticipate in a video call with a friend.
Sony Ericsson’s constant ambition of making prod­ucts easier to use, has had a great outcome: QuickShare™.
QuickShare is the fastest, easiest and smartest ever way to share images. With just a few clicks, moments can be captured with the integrated cam­era and be shared with friends!
But there is more to QuickShare than sending images with a picture or email message. Quick­Share is about ease of use of all the imaging fea­tures of the product. Images can be shared phone to phone, with Bluetooth, across the room or between a phone and other paired devices such as PDAs, PCs or printers. For example, it would be possible to print a picture directly from the phone using a Bluetooth enabled printer.
Full graphic 262k colour screen
The large 1.8 inch colour screen, 176 x 220 pixels, enhances viewing, facilitating high-quality multimedia and entertainment.
User Interface (UI)
From standby, the phone features a user interface built on the “desktop” concept, which is
widely used in many computer operating systems. From here, navigation between different main functions in the phone is done by selecting one of the 3D icons which is represented.
Media player
The Media player converts the phone into a portable MP3, MPEG4, Real®8 and H263 player.
Play music and video clips, streamed or downloaded. The folder system ena­bles you, for example, to organize your favourite songs into groups and create simple playlists. A Play and pause function has been added. Mega Bass™ is built in for powerful low frequencies and bass reflex enclosures.
Radio
The new RDS (Radio Data Sys­tem) FM radio is built-in and offers instant and easy access to FM radio channels. The user also has
the possibility of using it as an alarm clock signal.
The radio can be listened to with the portable handsfree accessory (Stereo Headset) or via the internal speaker. With the radio, up to 20 favourite channels can be stored with the preset function. The portable handsfree needs to be connected at all times when listening to the radio, since it works as an antenna.
The RDS function brings you information directly in the display which is sent out by the currently tuned in radio station.
Streaming and downloading
You can view videos and listen to music that you find on a web site by streaming them to your phone. By streaming media such as audio and video clips, multimedia is available in real time with minimal downloading or waiting time. This means that you can start to listen to the music or view a video clip before the complete file is downloaded to the phone. Media such as audio files, video clips or slide shows can be played back at any time.
USB connectivity
A USB (Universal Serial Bus) cable is included in the kit. The idea of the USB is to allow an easy con­nection of the mobile phone to a computer. The user needs to install the USB cable drivers from a CD, and can then use the drag-and-drop function­ality in the computer to transfer files between the phone and the computer.
7 August 2005
White Paper V600
MMS
Reacting to the enormous popularity of mobile phone messaging, Sony Ericsson has
incorporated the latest messaging standard, along with a colour display for an enhanced imaging experience.
With MMS, there are many interesting applications to subscribe to, for example, stock information, movie trailers and weather reports. On vacation, you can send a digital postcard with stylized text, digital pictures of the location, and authentic sound clips, to friends and family back home.
Java 2 Micro Edition™
Download extra content with Java™, for example, new information- and enter­tainment-based applications. This gives users a chance to personalize the func­tions and features in their phones, and developers the opportunity to create new applications.
Gaming
Gaming is already a very popular feature in mobile phones, and with Advanced Java, users can add
new games and skill levels to further enhance the entertainment value of Sony Ericsson phones.
supported via a radio link. Unlike infrared, Bluetooth is not dependent on line-of-sight communication.
Several devices can be connected to the phone using Bluetooth up to 10 metres away. For exam­ple, the phone can be answered with a Bluetooth headset, when it rings and the user can send images to another phone at the same time. Several mobile phones can take part in a Bluetooth sup­ported game and the phone and a computer can exchange data such as images, video clips, busi­ness e-cards, music files and calendar data.
Copyright protection – DRM
DRM (Digital Rights Management) features the rights and copy protection of downloaded content (audio, pictures, music tones, video, entertainment features such as games etc.).
Content-based services have great market poten­tial. Sony Ericsson supports OMA Phase 1 DRM mechanisms as a key enabler for content-based services, with active participation in evolving standardization work within OMA (Open Mobile Alliance). Furthermore, any additional market requirements for DRM will be monitored.
3D Games
Java 3D gaming software intro­duces and supports cutting-edge 3D graphics. Audio developments
such as 72 tones polyphonic sound and force feedback provide a much richer experience. With operator support, there is the possibility for multi player games to play against friends. The large 1.8 inch TFD screen adds to a lasting gaming experience. Downloading graphic intensive games, matching up to the size of the built-in memory, is also possible.
Bluetooth™ wireless technology
Using built-in Bluetooth wireless technology, communication with other Bluetooth devices is
8 August 2005

Design features

White Paper V600
Display and keypad areas
The 1.8 inch display area accommodates relatively large keys on the keypad area.
The keys are aligned in a vertically grouped form.
The display and key areas are designed with a sophisticated metal look.
Ergonomics and balance
The phone strives for a perfect balance in your hand. Ergonomics link together with design.
Front
A video call key is situated at the left side of the phone. The easiest way of initiating a video call is by pressing the video call key.
The Internet button is situated at the right side of the phone. This button gives you direct 3G access to Vodafone live!.
The circular background form around the naviga­tion key is designed to complement the circular form of the camera on the camera front.
Battery cover
The battery cover is designed to be removed by sliding the two catches on the side of the phone and lifting the cover away.
Camera
The active lens cover protects and gives the back of the phone a digital camera look. Just turn the cover and begin to explore the true meaning of imaging with your phone. The picture light helps to improve taking pictures in a dark environment.

More in-phone functions

Navigation key
The 4-directional + select key is designed to easily navigate the menu system. In a menu, it can be pressed to select a feature. It can
also be used as a joystick with games.
Improved User Interface
Selection keys and the key assignment give a very efficient interaction design with full flexibility to handle all the new features and applications. Sony Ericsson has focused on user-centred design and
extensive usability testing to solidify the new UI paradigm. This ensures visibility in actions and sys­tem status and consistency between applications and similar actions. The large, high-resolution col­our screen is easily managed with the navigational key.
This phone also supports a brand-new horizontal camera user interface.
9 August 2005
White Paper V600
Setup wizard
The setup wizard makes it possible for the user to quickly and easily prepare the phone for use.
At the first start-up, the setup wizard starts and helps the user with a couple of core settings whilst giving hints about the functionality of some impor­tant keys.
The setup wizard includes:
• setting the language
• setting time and time format
• setting date and date format
• the possibility to import contacts from a SIM
card
• hints about keys such as the Back and C keys.
Tips and tricks
Tips and tricks inform the user about what features the phone provides and how to effectively use the phone. The user will, for example, learn how to mute an incoming call, how to turn T9 on or off and how to enter Contacts in a quick way. By viewing the Tips and tricks which can be found in the Set­tings menu, you can enhance the usage of your phone.
In phone promotion video
When the setup wizard is completed a short video clip which shows a couple of the different functions in the phone will follow directly. The user can choose to either view it directly or to view it later. The video clip contains helpful information on how to get started with the phone. It is by default stored in My Items in Videos.
PIM (Personal Information Management)
The user can stay up to date with his or hers every­day events by synchronizing the phone contacts, calendar appointments and tasks in the phone with similar programs in a computer. The USB cable which comes with the phone, the built in Infrared or Bluetooth feature can be used together with the synchronization software which is available on the CD in the kit.
MusicDJ™
Polyphonic sounds and the MIDI format has revolutionized the sound quality of ringtones in mobile phones.
By using the MusicDJ™ the user can play, compose, edit and send melodies. The built-in sound synthesizer uses wave tables, real instrument sounds, with 72 voices polyphony. The new composer has an improved graphical user interface to simplify melody handling. All new and edited melodies are stored in MIDI format.
VideoDJ™
Create a movie by mixing video clips, pictures, sound and text which has already been created or
stored in the phone. The video formats that can be edited are 3GP files of QCIF size, coded in H263. You can add JPG image files and AMR sound files. The finished result can be sent by using email, MMS, Bluetooth or infrared.
File management
My Items is a file manager similar to that found on many computers. In My Items, the user has an overview of the contents of the phone as well as how much memory is allocated to each function and feature. Folders can be created, renamed, deleted and files can be moved between them.
From My Items, the user can view picture and slide shows, as well as play music and video.
Moving images
In line with more advanced file management, the V600 supports Macromedia® Flash Lite™ 1.1 images as well as SVG-Tiny animations.
The Macromedia Flash Lite player is pre-installed in the phone, allowing users to take advantage of the features of Flash images. Flash images can be embedded as moving objects on a Web page or they can be available as stand-alone Web pages. It is possible to interact with flash images using the navigation key. Flash images can be included in an MMS message. The pre-defined Pictures folder in My items, enables users to logically organize their images.
10 August 2005
White Paper V600
SVG-Tiny is a subset of the SVG standard and has been developed for use with PDAs and mobile phones. An SVG animation is a text file, based on XML, that contains specific illustration tags and attributes that define how the animation should be presented. The V600 decodes the tags and the ani­mation is presented in the phone. SVG animation can be included in MMS messages. The user can also attach an SVG image to contacts in the phonebook.
GPRS (General Packet Radio Service)
GPRS uses Internet-style packet-based technol­ogy. GPRS gives the benefits of a permanently available connection to the mobile Internet, but only uses the radio link for the length of time it takes to transfer data. GPRS offers the user the speed needed for satisfactory mobile Internet usa­bility. The phone supports GPRS Multislot Class 10 (4+2).
WAP 2.0 supporting XHTML™ MP
1.2
The WAP browser supports the markup languages of WAP 2.0 – XHTML Mobile and XHTML Basic. These two subsets of the Web standard XHTML are supported by all major Web browsers. An XHTML page can be viewed in both the WAP browser and in any standard Web browser. All of the basic XHTML features are supported, including text, images, links, check boxes, radio buttons, text areas, headings, horizontal rules and lists.
sheets. By adding a style sheet to the document the developer can control the presentation of the document, the colours, fonts, and layout.
On the Web, the de facto standard style sheet lan­guage is Cascading Style Sheets, specified by the W3C and implemented in Internet Explorer, Net­scape, and Opera. For mobile phones, the OMA has identified a subset of CSS and extended it with OMA specific style rules. The CSS subset and the OMA extensions are called Wireless CSS (WCSS).
The WAP browser supports WCSS 1.1.
Messenger (Wireless Village)
To ensure inter operability of mobile instant mes­saging and presence services, Sony Ericsson, Eric­sson, Motorola and Nokia have created the Wireless Village Solution, an open standard. The protocol is bearer-independent and can be imple­mented in different networks. The Wireless Village Instant Messaging and Presence Service (IMPS) includes three primary features:
Presence
Presence information of other Wireless Village users is received and displayed to indicate their willingness to communicate. The user’s own pres­ence information is also sent for others to view. If the user is interested in another person’s presence status, he or she can search for this person. If the person is found, the user may subscribe to his/her presence information. The presence information is displayed in a contact list.
In addition to XHTML, the WAP browser supports WML. The user can navigate between WML and XHTML pages. WAP 2.0 also supports cookies, often used by Web sites to store site-specific infor­mation in the browser between visits to the site. Cookies are often used by e-commerce sites (in shopping carts and wish lists for example), and to save the user from entering the same information more than once.
Cascading Style Sheets (CSS)
Before style sheets were introduced on the Web, developers had little control over the presentation of their Web pages. An XHTML document specifies the structure of the content, which part is a para­graph, which part is a heading, and so on. It does not specify how it shall be presented. Browsers use a default presentation for documents without style
Instant messaging
Instant messaging means “point-to-point messag­ing” between Wireless Village users. An instant message history of the communication is logged in a file, which can be read off line. This is a sub-set file of the whole communication and is limited by memory.
Groups
The user may join a chatroom and chat with the other participants/members.
Email
With inbox, outbox, save draft and
reply options, there are all the
functions needed for effective
11 August 2005
email communication in a powerful mobile phone. Constantly connected to a POP3, SMTP or IMAP4 email server anywhere on the Internet, the phone stores messages dynamically, depending on avail­able memory, and updates the inbox automatically and over the air. Check email anywhere. Reply to email on the move. Friends, family and business contacts know that when they send email, it can be received, read and acted on immediately. Pictures can be included in outgoing emails and attach­ments that are received. Hyperlinks in emails are supported.
Personalization
With themes it is possible to change many settings in the phone, for example colours, images and ringtones, making it more personal. The phone comes with a number of preloaded themes and pictures, and more can be downloaded and exchanged – sports, movie, seasonal and other themes will be available on Sony Ericsson or oper­ator sites. Other personalizable features are the start-up screen and the screen saver. Specific pic­tures and ringtones can also be set for each sepa­rate name in the contacts.
White Paper V600
12 August 2005
White Paper V600

Technologies in detail

This chapter offers a detailed description of the technologies available in this product. Encompassing a broad and rich range of functionality, they facilitate basic functions such as calling as well as the cutting­edge developments found in entertainment, imaging and connectivity.
13 August 2005
3G
White Paper V600
Mobile telephony allowed us to talk on the move. The Internet turned raw data into helpful services that people found easy to use in their everyday lives. Now, these two technologies are converging to create third-generation mobile services.
In simple terms, 3G (third-generation) services combine high speed radio access with IP (Internet Protocol)-based services. This does not just mean fast mobile connection to the Web, it means totally new ways to communicate, access information, conduct business, learn and be entertained. It promises liberation from slow, cumbersome equip­ment and immovable points of access.
Increased 3G data rates, together with extended multimedia and entertainment content, will enhance the use of mobile Internet in a revolution­ary way. Gaming will increase the user benefits even more.

Using 3G scenarios

The step towards IP is vital. IP is packet-based, allowing users to be “online” at all times, having to pay only for the sent or received data. The connec­tionless nature of IP also makes access a lot faster: file downloads take less time and we can be con­nected to a network within a few seconds.
3G introduces wideband radio communications, with incredible access speeds. Compared with today’s mobile networks, 3G will significantly boost network capacity, much needed in densely popu­lated areas – thus operators will be able to support more users, as well as offer more sophisticated services.
This phone is a dual mode phone. Thus the user will be able to use his or her V600 without having to think about which system is being used – the handover between the two systems is going to be seamless.
3G will change our working habits and social lives in many ways. The services that 3G has to offer will help us to manage our personal information, sim­plify tasks such as grocery shopping, make better use of our time, and offer services that are just fun to use. People can easily share a moment with their friends, family and work in other geographical sites in a video call. 3G will also help new, flexible work­ing practices, such as working from home and remote access to corporate networks outside tradi­tional working hours. Operators will be able to develop innumerable new service opportunities to attract and retain new customers:
• Your train is delayed so you are late for a meet­ing. By initiating a video call with the people at the meeting, you can still attend, and even see the sketches made at the meeting.
• Parents see their child walk for the first time, and know that the grandparents would love to see this. They initiate a video call to the grand­parents’ computer. The grandparents are thrilled with joy, and the child can hear their encourag­ing voices and see their happy faces.
• Business people can use the time they spend travelling, fixing things that are usually hard to get time for, for example to log on to their bank account, check the balance and pay a few bills ­all through their 3G device.
• On vacation, people can make reservations when they get to their destination by using their 3G handset to obtain up-to-date information, including hotel vacancies. Having booked a room, they can use their phone to view video clips of local tourist attractions and talk to someone from the local tourist information bureau at the same time.
• A maintenance engineer, repairing some equip­ment at a client’s premises, has a problem. Using his 3G mobile phone, he can contact his department and then download a demonstra­tion video that guides him through the repair process.
• People can also share a moment with their friends and family in other geographical sites by capturing the moment with the video recorder and then sending them the video clip in an MMS message.
14 August 2005

Multiple sessions

White Paper V600
With regard to simultaneous connectivity, multiple sessions, Sony Ericsson supports the 3GPP™ (3rd Generation Partnership Project) specification 3GPP TS 22.101 which states that 3GPP specifications shall enable the user of a single terminal to estab­lish and maintain several connections simultane­ously. It shall efficiently cater for applications which have variable requirements relating to specific QoS (Quality of Service) parameters (for example throughput) whilst meeting other targets.
Examples of use cases in 3G mode
• One voice and one packet data session:
Photo: A voice call is connected, a photo is taken with the integrated camera and sent, either via MMS or via email.
• Two simultaneous packet data sessions:
Streaming: A WAP browsing session is ongoing, an audio or video clip streaming session is started, for example, from a hyperlink.

Gradual change and development of 3G

The third-generation is a technology shift taking mobile telephony to a higher level. The term describes a new generation of wireless systems that offer services and functions far beyond the era when mobile phones were used for voice calls only.
When taking GSM customers into the world of 3G, operators will not have to switch their networks from one system to another. The move from 2G to 3G optimizes the existing infrastructure, enabling it to co-exist with the new WCDMA system.
GSM equipment – enhanced with GPRS – and its functions will continue to exist within the 3G sys­tem. Old and new technology will complement each other and form a highly flexible network sys­tem, with a capacity that gives new meaning to mobility.
Even when WCDMA is fully expanded, GSM-based parts of the network will continue to play a crucial role in serving the operators’ needs for capacity. All spectrum assets will be valuable, as there will be a substantial increase in both the number of sub­scribers and the volume of traffic in the networks. With a seamless solution, operators will have a flexible network where the systems interact according to current demand.
User experience
For the consumers, using a network consisting of GSM, GPRS and WCDMA parts will be a seamless experience. GPRS allows qualified mobile Internet applications, while the introduction of WCDMA brings a whole new set of user services, using the full potential of wideband data transport.
GSM and WCDMA development
Building the network
The combining of GSM with GPRS, and the intro­duction of WCDMA technology in a new spectrum, can be done gradually. The new wideband technol­ogy can be deployed in parallel with the enhance­ment of the existing spectrum, re-using parts of the GSM infrastructure.
15 August 2005

How 3G works

White Paper V600
3G brings together two powerful forces: wideband radio communications and IP-based services. Together, these enable advanced multimedia serv­ices.
Making 3G a reality depends on technology devel­opments in different areas. These include amend­ments to the radio interface to support wideband communications, as well as amendments in the core network. Supporting technologies such as WAP, Bluetooth, Java, MMS and streaming, are also important.
GPRS
Short for General Packet Radio Service, GPRS is a standard for wireless communications.
GPRS provides packet data, rather than circuit switched data. This means that as a user you pay for data sent and received, and not for time spent online. There is, more or less, a permanent connec­tion at all times.
GPRS is implemented by adding new packet data nodes and upgrading existing nodes, to provide a routing path for packet data between the mobile terminal and a gateway node. The gateway node will provide interworking with external packet data networks for access to the Internet and intranets.
WCDMA
WCDMA (Wideband Code Division Multiple Access) is a wideband radio technique that pro­vides far higher data rates than other radio tech­niques available today, up to 384 kbps, and highly efficient use of radio spectrum.
The higher bandwidth that WCDMA provides will deliver the full potential of 3G. For example, WCDMA allows simultaneous access to several voice, video and data services.
WCDMA is fully compliant with IMT-2000 (Interna­tional Mobile Telecommunications-2000) and is the air interface technology for standards in the 2 GHz band (the IMT-2000 core band), known as UMTS (Universal Mobile Telecommunication System) in Europe and ARIB (Association of Radio Industry Businesses) in Japan.
UMTS
UMTS and WCDMA are often used as synonyms. The European Telecommunications Standard Insti­tute (ETSI) chose the name UMTS to define the system when positioned in the 2.1 GHz band, which will be the case in Europe and other parts of the world where this frequency is available. In the Americas though, WCDMA will have to use other parts of the frequency band.
Benefits
• Faster data speeds and “permanent connec­tion” mobility.
• Instantaneous connection set-up.
• Connection to an abundance of data sources around the world, through support for multiple protocols, including IP.

Handover/service continuity

The scope of this text includes service require­ments for handover maintaining continuity of serv­ice to a wireless terminal, as it moves between the radio coverage area, or “cells”, associated with dif­ferent base station sites. This functionality is called “handover”. It is a key requirement to allow for dual
UMTS is part of the International Telecommunica­tions Union’s IMT-2000 vision of a global family of 3G mobile communications systems. UMTS includes WCDMA radio access technologies together with a core network specification based on the GSM/MAP (Mobile Application Part) stand­ard. Please visit the 3GPP site for more information at www.3gpp.org
or multi-mode terminals to handover traffic from UTRAN to other radio systems such as GERAN and vice versa.
This part describes the general principles for serv­ice continuity within UMTS Radio Access Network, within GSM/GPRS and between UMTS Radio
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16 August 2005
White Paper V600
Access Network and other radio systems such as GSM/GPRS. As a principle, the requirements on service continuity characteristics should be according to the target network on which the serv­ice is maintained.
Service continuity
Service continuity should support the following scenarios:
• Continuity of active circuit switched services when moving within UMTS Radio Access Net­work, within GSM/GPRS and between UMTS Radio Access Network and GSM/GPRS cover­age areas.
• Continuity of active and packet switched ses­sions when moving within UMTS Radio Access Network, within GSM/GPRS and between UMTS Radio Access Network and GSM/GPRS coverage areas.
General operational considerations
Mechanisms defined to support service continuity between different radio systems or radio access modes should effectively cope with a number of coverage scenarios:
• Limited coverage in a “sea” of coverage pro­vided by another radio system or radio access mode.
• Selective operation at a geographical boundary, with extensive UMTS Radio Access Network coverage on one side, and extensive coverage from another radio system on the other side.
• Geographically co-located areas of UMTS Radio Access Network coverage and another radio system.
The duration of the discontinuity experienced by packet switched and circuit switched real time services should be shorter than that in the hando­ver of voice calls over GSM/GPRS.
Requirements on multiple bearer services handover from UMTS Radio Access Network to GSM/ GPRS
Consideration must be given to services that may involve multiple bearer services (and simultaneous sessions). The mapping between UMTS Radio Access Network bearer services and GSM/GPRS bearer services depends on many factors such as data rate, delay constraints, error rate etc. In the event that certain UMTS Radio Access Network bearer services cannot be handed over to GSM/ GPRS, the handover of some of the bearers to maintain the service should not be precluded.
In the case where a user equipped with a dual mode terminal is in UMTS Radio Access Network coverage, and has multiple PDP contexts activated (for instance to support multimedia), then it is pref­erable to handover one PDP context, rather than dropping all of them.
As a first priority only the PDP contexts which have an associated QoS that can be supported by the GSM/GPRS should be candidates for handover.
If there are still multiple PDP contexts as “handover candidates”, then the operator should choose which PDP is maintained. When roaming, the serv­ing network should make this decision. The opera­tor may choose to either:
• Drop all of the PDP contexts.
• Choose one based upon criteria such as dura­tion, amount of traffic transferred, etc.
Performance requirements
Temporary degradation of service caused by handover
During intra-UMTS Radio Access Network hando­ver or handover from UMTS Radio Access Network to GSM/GPRS, degradation of service should be no greater than during intra-GSM/GPRS handover.
17 August 2005

Handover in the V600

White Paper V600
This phone is compliant with the 3GPP R99 December 2002 release.
GSM to UMTS
The product supports circuit switched voice handover from GSM to UMTS.

GPRS

The introduction of GPRS was a big step in the evolution of the GSM networks for enhancing the capabilities of data communication. Data traffic has increased (over both wired and wireless networks), with the growth in demand for Internet access and services paralleling that of mobile communications.
We can now see that the demand for high-speed Internet access is the key driver for coming genera­tions of wireless multimedia and entertainment services, and GPRS is important as a stepping stone when we enter the 3G network era. GPRS has allowed innovative services to be created and granted access to new and previously inaccessible market segments, which will be further developed with 3G.
GPRS is able to take advantage of the global cov­erage of existing GSM networks. Applications developed for GPRS have been deployed on a large scale and have thus reaped the associated benefits.
With GPRS, the V600 sends data in “packets” at a very high speed. The phone remains connected to the network at all times, using transmission capac­ity only when data is sent or received.
Instead of occupying an entire voice channel for the duration of a data session, the V600 sends and receives data in small packets, as needed, much like IP on the Internet. Thanks to this, the phone is always online, using transmission capacity only when data is sent or received. The V600 is compat­ible with GPRS R99.
UMTS to GSM/GPRS
The product supports packet switched data handover and circuit switched voice handover from UMTS to GSM/GPRS.
The GSM system limits the ability to use all eight time slots, so the V600 uses up to four time slots for receiving data, and up to one slot for transmit­ting.
Information about the identity of the phone and the characteristics of the connection are described in the PDP (Packet Data Protocol) context. This infor­mation is stored both in the phone and in the mobile network, so that each phone is identified and “visible” to the system.
Using GPRS with the V600 has many advantages, for example:
• Constant connection Keep an open connection to an email system or the company network, staying online to receive and send messages at all times. All connection settings can be managed by using the data connections feature.
• High speed Gain access automatically to increased band­width when downloading large files, images etc.
• Cost efficient Use transmission capacity only when needed, thus reducing costs.
• WAP over GPRS Access the Internet via WAP at high speed and with a constant connection.
• Email over GPRS Remain connected to an email system while reading and preparing messages, (which are then sent at high speed).
18 August 2005
White Paper V600
• Data communication Transfer data and access the Internet or an intranet with a computer, PDA or handheld device connected via Bluetooth, infrared or cable.
• Data and voice Maintain a data connection when conducting a voice call.
• Provide settings Receive GPRS configuration settings from the provider OTA (over the air), making manual con­figuration unnecessary.
• User-controlled settings Take advantage of full user control in the data connections menu, establishing multiple descriptions and accessing advanced settings for GPRS.

Standards, architecture and protocol

The architecture, protocols and codecs for PSS (Packet Switched Streaming) follow the 3GPP specifica­tions to ensure interoperability between business solutions. Sony Ericsson fully supports the 3GPP stand-
ard, but will also meet the market requirements of supplementary formats and codecs.
Sony Ericsson Applications
Establishment
Capability
Exchange
Session
Control
Session
Description
Scene
Decoder
Speech
Decoder
Packet based network interface
3GPP L2
Synchronization
Spatial layout
Audio
Text
Vector Graphics
Decoder
Decoder
Image
Decoder
Video
Figure 1. Functional components of a PSS client
19 August 2005
White Paper V600
Figure 1 shows the functional components of a PSS client. The functional components can be divided into control, scene description, media codecs and the transport of media and control data. TS 26.233 “Transparent end-to end packet switched streaming service (PSS); General descrip­tion” defines the simple and extended PSS.
The control-related elements are session establish­ment, capability exchange and session control.
• Session establishment refers to methods of invoking a PSS session from a browser or directly by entering an URL in the user interface of the terminal.
The PSS includes media codecs for video, still images, vector graphics, text, audio, and speech.
• Capability exchange enables choice or adapta­tion of media streams depending on different terminal capabilities.
• Session control deals with the set-up of the individual media streams between a PSS client and one or several PSS servers. It also enables control of the individual media streams by the user. It may involve VCR-like presentation con­trol functions like start, pause, fast forward and stop when presenting media.
The scene description consists of spatial layout and a description of the temporal relation between different media that is included in the media pres­entation. The first gives the layout of different media components on the screen and the latter controls the synchronization of the different media.
Scene description
Video Audio
Speech
Presentation description
Still images
Bitmap graphics
Vector graphics
Presentation
description
Text
Payload formats
HTTP
RTSP
RTP
UDP
TCP UDP
IP
Figure 2. Overview of the protocol stack
Figure 2 describes the media transport protocol stack. Transport of media and control data consists of the encapsulation of the coded media and control data in a transport protocol. This is shown in figure 1 as the “packet based network interface” and displayed in more detail in the protocol stack of figure 2.
20 August 2005

Imaging and Entertainment

1.3 Megapixel camera

White Paper V600
With the integrated 1.3 Megapixel camera with dig­ital zoom, the user can take pictures and video clips and save them in the phone memory. The user can send them as an attachment in an email or via MMS. The pictures or video clips can also be sent via Bluetooth, infrared or cable.
A large viewfinder is presented in the display and QuickShare™ offers a minimal number of steps that take you to the send options as follows:
• 3 steps for camera: start, capture and send.
• 3 steps for video: start, capture and send.
Using the camera or video
The camera and video is started via the active lens cover, via the camera button or via the phone menu system.
Shoot modes
There is a number of different shoot modes for dif­ferent user scenarios:
Burst mode
A useful function when taking photos of objects that move quickly in the scene: it rapidly takes 4 pictures in a row automatically.
Image formats
The camera is able to take pictures in the following resolutions:
• Small - QQVGA (160x120 pixels)
• Medium - VGA (640x480 pixels)
• Large - 1.3 Megapixel (1280x1024 pixels)
Megapixel pictures
Megapixel pictures can be used when a larger viewing area is required, for example, when uploading a picture to a computer.
Video format
Video clips can be recorded, played and sent using the following codec:
Frames
A shoot mode that lets you apply funny pre-drawn picture frames to your images.
Panorama pictures
The camera can create panorama pictures by stitching together several different pictures into one large picture. This is done with the help of a unique image processing technique.
This feature is very user friendly. The user simply takes a picture and then moves the camera slightly sideways and then takes a new picture. This can be repeated several times until the user selects to save the panorama where all the different pictures are stitched together.
• 3GPP (H.263 and AMR)
More camera features
The camera has full automatic exposure control that selects the optimal exposure time needed to get an excellent picture. When operating the view­finder, the camera adjusts the exposure time.
The lighting conditions found indoors and outdoors may differ significantly. This may give rise to false colours in photographs. To compensate for this, the Megapixel camera is equipped with automatic white balance. This feature automatically adjusts for different lighting environments in order to pro­duce images with correct colours under most con­ditions.
The camera also has a high quality light to improve taking pictures in darker environments.
21 August 2005
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