Sony God of War User Manual

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Updating the PSP® (PlayStation®Portable) system
Updating the PSP® system software
This UMD™ includes the latest update data for the PSP® system. If a screen prompting you to update the system software is displayed when you start the UMD™, you must perform an update to start the software title contained on the UMD™.
Performing the update
When you insert the UMD™, an icon (as shown on the right) is displayed under [Game] in the home menu. Select the icon, and then follow the on-screen instructions to perform the update.
Before starting the update:
Fully charge the PSP
®
system battery.
Connect the AC adaptor to the system and plug it into an electrical outlet.
During an update:
Do not remove the AC adaptor, turn off the system or remove the UMD™. If an update is canceled before completion, the system software may become damaged, and the system may require servicing to repair or exchange.
Checking that the update was successful
After the update has been completed, select [System Settings] under [Settings] from the home menu, and then select [System Information]. If the System Software field displays the version number of the update, the update was successful.
For details on the update feature of the PSP
®
system, contact SCEA Consumer Services at
1-800-345-7669 or visit http://www.us.playstation.com/psp
PSP® Update ver X.XX
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA product that this software is free from defects in material and workmans hip for a period of ninety (90 ) days from the original date of purchase. SCEA agrees for a period of ninety (90) days to either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive instructions to obtain repair/replacement services.
This warranty shall not be applicable and shall be void if the defect in the SCEA product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
UNAUTHORIZED USE
Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a violation of applicable laws. Shared game code is licensed solely for wireless distribution through PSP systems for noncommercial purposes. All rights to make copies of any portion of the game for subsequent redistribution is retained by the copyright holder. Please contact SCEA at
1-800-345-7669, if you are unwilling to
accept the terms of this license.
PlayStation, PS Family logo, and PSP are registered trademarks and UMD is a trademark of Sony Computer Entertainment Inc. Memory Stick Duo and Memory Stick PRO Duo are trademarks of Sony Corporation.
UCUS 98653
God of War®: Chains of Olympus Tips and Hints
Game Hint Guide Information PlayStation Underground Game Guides
For free hints and tips visit us at www.us.playstation.com. Sign up and become a member of the PlayStation Underground and access free hints, tips, and cool moves for games produced by Sony Computer Entertainment America.
No hints will be given on our Consumer Service/Technical Support Line.
Consumer Service/Technical Support Line 1-800-345-7669
Call this number for technical support, installation or general questions regarding PSP® and its peripherals. Representatives are available Monday – Saturday 6AM – 8PM and Sunday 7AM – 6:30PM Pacific Standard Time.
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP
®
(PlayStation®Portable) system before use. Retain both this
software manual and the instruction manual for future reference.
Use and handling of UMD™
• This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP® system only. If the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for
use with the PSP
®
system marked with FOR SALE AND USE IN U.S. ONLY.Depending on the software, a Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software manual for full details.If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. • Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the disc.If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc.
Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction.SCE will not be held liable for damage resulting from the misuse of discs.
Ejecting the disc
Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc. Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc.
Recording surface
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms:
dizziness disorientation
altered vision seizures
eye or muscle twitches any involuntary movement or convulsion
loss of awareness
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
__________________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure
Use in a well-lit area and keep a safe distance from the screen.
Avoid prolonged use of the PSP
®
system. Take a 15-minute break during each hour of play.
Avoid playing when you are tired or need sleep.
__________________________________________________________________________________
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
__________________________________________________________________________________
Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. Set the PSP
®
system’s wireless network feature to off when using the PSP® system on trains or in
other crowded locations. If used near persons with pacemakers, the signal from the PSP
®
system’s wireless
network feature could interfere with the proper operation of the pacemaker.
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
Table of Contents
Getting Started .................................................... 2
Controls ............................................................... 3
Starting Up .......................................................... 5
The Game Screen ................................................ 6
Menu Screens .....................................................7
Items .................................................................... 8
Attacks and Moves ............................................ 10
Credits ............................................................... 14
Limited Warranty ............................................... 25
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Getting Started Controls
Set up your PSP® (PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. INSERT God of War®:Chains of Olympus disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP® system’s home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the S button of the PSP® system to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
NOTICE: Do not eject a UMD™ while it is playing.
Memory Stick Duo™
Warning! Keep Memory Stick Duo™ or Memory Stick PRO Duo™ media out of reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo with at least 544 KB of free space into the memory stick slot of your PSP® system. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games.
POWER indicator
buttons
R buttonLCD screenL button
Directional buttons
MEMORY STICK DUO™ access indicator
WLAN access indicator
Analog stick Strap holder Left speaker HOME button
Volume
HOLD indicator
Right speaker START button SELECT button Sound button Display button
Right side view PSP
®
(PlayStation®Portable) system configuration
Front view
Disc cover DC OUT connectors
USB
connector
IR port
OPEN latch
POWER/HOLD switch
buttons
GETTING STARTED STARTING UP
POWER indicator
buttons
R buttonLCD screenL button
Directional buttons
MEMORY STICK DUO™ access indicator
WLAN access indicator
Analog stick Strap holder Left speaker HOME button
Volume
HOLD indicator
Right speaker START button SELECT button Sound button Display button
®
(PlayStation®Portable) system configuration
Menu Controls
Navigate Through Menus ........................... N or B
Highlight Menu Item ........................... directional buttons
Select Menu Item ......................................................... S
Exit Menu Screens ..........................................> / <
Return to Higher Menu ................................................. A
On Ground Basics
Walk/Run/Climb/Swim .................................. analog stick
Evade ................................N + B with analog stick
Jump ............................................................................ S
Light Attack .................................................................. F
Heavy Attack ................................................................ D
Grab .............................................................................. A
Block ........................................................................ N
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Controls
Starting Up
On Ground Basics Continued
Use Magic ......................................B + F or D or A
Action/Interact .............................................................. A
Access Upgrade/Moves/Inventory Screen ................ >
Pause Game/Options Menu ...................................... <
On Ground Advanced
(Some of these moves require Kratos to upgrade his blades before they can be used.)
Orion’s Harpoon ................... A (when an enemy is in air)
Hyperion Ascension .............................................Hold D
Helios Reverse (requires Sun Shield) ................ Tap N
Plume of Prometheus ........................................F, F, D
Spirit of Hercules ...............................................D, D, D
Valor of Hercules ...............................................D, D, F
Cyclone of Chaos ............................................. N + F
In Air Basics
Double Jump ................................................... S then S
Horizontal Attack .......................................................... F
Vertical Attack .............................................................. D
Air Grab ........................................................................ A
(when Kratos and enemy are in air)
In Air Advanced
(Some moves require Kratos to upgrade his blades before they can be used.)
Cyclone of Chaos (Air) ...................................... N + F
Tartarus Rage (Air) ........................................... N + D
Rampage of the Furies (Air) ............................. N + A
Main Menu
NEW GAME: Select this option to begin a new God of War®: Chains of Olympus game. God of War®: Chains of Olympus offers four different difficulty configurations:
Mortal (Easy) Hero (Normal) Spartan (Hard) God (Very Hard)
NOTE: To access God difficulty mode, you must first beat the game on the Mortal, Hero, or Spartan difficulty level.
LOAD GAME: Choose this option to load a previously saved game. As you play the game, you will reach checkpoints that allow you to save your progress.
OPTIONS: Toggle subtitles and hints ON/OFF, and adjust the game’s sound and music volume. Press the directional buttons X and Z to set the volume levels higher or lower. You can also select DISPLAY CONTROLS, which allows you to view the control layout.
Note: To toggle subtitles on/off during cinematics press F
TREASURES: As Kratos progresses through the campaign mode and meets certain requirements, he will unlock various challenges and rewards in this menu. Check back often to see what has been unlocked!
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The Game Screen
Menu Screens
Blade Icon
Power Up Meter
Blade Icon
The Blade Icon contains two separate meters — Health and Magic.
Health Meter
Magic Meter
Power Up Meter
Health Meter
The Health Meter is refi lled by collecting Green Health Orbs from fallen enemies and glowing green chests.
Magic Meter
The Magic Meter is refi lled by collecting Blue Magic Orbs from fallen enemies and glowing blue chests.
Power Up Meter
The Power Up Meter shows how many Red Power Up Orbs are currently in Kratos’ possession. Red Power Up Orbs are used to power up Kratos’ Weapons and Magic.
Pause Menu
Pressing < during a game will pause the game and open the Pause Menu. From this menu, you can select CONTINUE to continue your game, OPTIONS to show or hide subtitles and hints, adjust volume, view game controls, RESTART FROM LAST CHECKPOINT will return Kratos to the most recent check point, or QUIT GAME to quit and return to the Title Menu.
Note: You can also press < from any of the menu items to return to the game
Menu Screens
Pressing > during gameplay pauses the game and gives you access to the Menu Screens (Power Up, Moves, and Items). Use between the screens, and press the directional buttons
C and V to highlight an option.
POWER UP: Kratos will acquire new Weapons and
Magic abilities, which then can be upgraded by using the Red Power Up Orbs he’s collected. Select a Weapon or Magic to be powered up and then hold down upgrade.
MOVES: Displays all of the current combos and moves
that have been unlocked and are available to Kratos. As Kratos gains new Magic and abilities, the Move list will grow substantially.
ITEMS: Throughout his journey, Kratos will acquire items
that aid him in the battlefi eld. Descriptions of these items and their purpose can be found here.
N and B to scroll
S to
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Items
Chests
Throughout his quest, Kratos will often fi nd chests — some of which are cleverly hidden within the environment. These chests hold useful items and orbs. To open a chest, stand in front of it and hold
Save Altar
Any time Kratos comes across a glowing pillar of light, step into the light and press your progress.
information such as unlocked items and available upgrades will be saved in conjunction to save points without notifying the user.
Note: A save game containing profi le
Special Items
In addition to Orbs, Kratos can fi nd Special Items that will greatly increase his powers. Of course, items such as these are not easy to come by. You can view the Special Items you’ve acquired by pressing
B to scroll to the Inventory Menu.
Gorgon Eyes
Collect fi ve Gorgon Eyes to increase Kratos’ Health Meter by one level.
A.
A to save
> and using N or
Phoenix Feathers
Collect fi ve Phoenix Feathers to increase Kratos’ Magic Meter by one level.
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Attacks and Moves Attacks and Moves
Combos
Kratos can unleash devastating attacks that can be linked together to create a string of combos, capable of infl icting massive damage. By striking, swinging, and even using the Blades of Chaos to catch and impale his enemies, he can execute both short-range and long­range attacks. Kratos can earn more red orbs for higher number combos.
Context Sensitive Attacks
Context Sensitive Attacks normally occur once an enemy has been damaged to a certain extent. Once this happens, a Press series of button presses and/or analog stick movements that appear on-screen. If done correctly, Kratos will take out the enemy with a devasting fi nishing move.
A button will appear over the enemy’s head.
A and then continue to time and execute the
Climbing
Kratos can climb certain surfaces and even fi ght while hanging on. To climb on a wall or other climbable surface, move the analog stick along the wall, press wall press also travel quickly along ceilings with his blades by pressing
S and hold the analog stick V. Kratos can
S.
Z, X, C, or V. To quickly jump
S. To quickly slide down a climbing
Swimming
In certain areas, it is necessary for Kratos to swim. Move the analog stick to guide Kratos through the water. He can also ascend, descend, and dash. To ascend, hold
D or S. Holding F will make him dive further
either down. Hold quickly speeding through water, is also handy for breaking underwater obstacles.
Note: Kratos cannot descend or ascend while swimming until obtaining Triton’s Lance.
B to dash. The swim dash, aside from
Moving Objects
Kratos can move certain objects from one place to another. To grab and move an object, approach it and press and hold Kratos can also kick moveable objects. To kick an object,
B to charge the kick, then release.
hold
A, then move it with the analog stick.
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Attack and Moves
Magic
Once granted, these special abilities will give Kratos temporary powers that will greatly increase his chances for survival. As Magic abilities are acquired, hold the button and press either appropriate Magic ability, provided there is suffi cient Magic in the Magic Meter. Using Magic will deplete the Magic Meter.
D, F, or A to execute the
Puzzles
Kratos will often be called upon to decipher numerous mind-bending puzzles. Kratos can and will need to interact with items in the environment to help him continue. Anytime you see a glowing white light or glossy sheen on an object or location, it is possible to interact with that object. This may involve attacking and destroying it, or using it by pressing
A.
B
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Credits
Credits
God of War ­Chains of Olympus
Developed by Ready at Dawn Studios™
Creative Director and Game Director
Ru Weerasuriya
Director of Production
Marc Turndorf
Lead Level Designer
Dana Jan
Programming Director
Garret Foster
Technical Director
Andrea Pessino
Lead Gameplay Programmer
Philip Nowell
Lead 3D Artist
Nathan Phail-Liff
Lead 2D Artist
Carlo Arellano
Lead Animator
Jerome de Menou
Lead Engine Programmer
Rachid El Guerrab
Gameplay Programmers
Jeremy Nikolai Derek Mulder Philip Nowell Garret Foster
Tools Programmers
David Neubelt Tony Martinez John Nguyen Ryan Mangin Rachid El Guerrab
Designers/ Implementers
Michael Birkhead Michael Deneen Max Walter
Design Consultant
Eric Williams/Short Short Super, LLC
Concept Artists
Carlo Arellano Justin Murray
In-Game Animators
Kevin Rucker Chuck Suong Jerome De Menou
Background Modelers
Brian Fletcher James Tran Dana Jan Anthony Vitale Joshua Primm Zach Gonzalez Melissa Neubelt
Texture Artists
Hisae ‘Jo’ Watanabe Justin Murray
Lighting Artist
John Enricco
Camera Artist
Chad Verrall
Foreground Modelers
Maxx Marshall Jarred Everson Anthony Vitale
UV Artists
Melissa Neubelt Joshua Primm
Technical Artists
Matt Oursbourn Nathan Phail-Liff
Cinematic Supervisor
Nicolas Riviere
Cinematic Animators
Matt Oursbourn Nicolas Riviere Chuck Suong
Rigging and Finishing Artist
Matt Oursbourn
Cinematic Ma tte Painters
Carlo Arellano Justin Murray
FX Artists
Nathan Phail-Liff Jerome de Menou Matt Oursbourn
Story by
Ru Weerasuriya David Jaffe
Game Written by
Marianne Krawczyk Ru Weerasuriya Cory Barlog
President
Didier Malenfant
Director of Finance & HR
Stacey Ytuarte
IS/Office Manager
Steve Fradley
Additional Design
Michael John/Method Games™
Gerald Vera Aldric Saucier
Additional Programming
Geoffrey Fulton
Additional Art
Pierre-Paul Gingras
God of War Babies
Sloane Raquel Ethan Fairuz
Special Thanks
All the spouses/ significant others and families of the team
Stephen Rubi n/ Law Offices of St ephen Rubin
Jim Charne/Law Offices of Jim Charne
Howard Shapiro/Mitchell Silberberg & Knupp
Kahni Bizub/ Wright Ford & Young
Phil Cohen/Lee & Associates
Additional testing: Matt and Mic helle
Mocarski Izi Kucuklevi Kenneth Pessino Robert Berger
Sony Computer Entertainment America
SCEA Santa Monica Studios
Product Development
Executive Producer
Shannon Studstill
Senior Producer
Eric Koch
Producer
Jeremy Ray
Associate Producer
Chad Cox
Production Test Lead
Scott Soltero
Onsite Production Tester
Monty Rimorin
Production Tester
Josh Harrison
Art Director
Stig Asmussen
Creative Director
Cory Barlog
Technical Director
Tim Moss
Cinematic Animators
Mehdi Yssef Artak Avakyan Jacqueline Corley James Che
Concept Art
Cecil Kim Andy Park Izzy Medrano
Character Modeling
Katon Callaway
Management
Director, Product Development
Allan Becker
Senior Vice President, Product Development, SCEA, part o f SCE Worldwide Studios
Shuhei Yoshida
Special Thanks
Doug Kelley Tanya Page Jonathan York David Thach Michael Dennis Greg Yip Travis Sher Darcy Ray
and the God of War team…
Ahlin, Mark Ancar, Maximilian
Vaughn Anderson, Kevin Anderson, Mark Arriaga, Raymond Arrington, Matt Ashcraft, Andy Ballo, Moumine
Barron, Cory Beaver, Christopher Begum, Saladin Cappiello, Matthew Caterson, Steve "Scat" Cheng, Michael Choi, Go Woon Coda, Paul Daniels, Derek Danielsson, Magnus Diamand, Ben Edwards, Paul Ericson, Christer Feldman, Ken Filippov, Vassily Gary, Nathan Gilley, Sean Greenspan, Richard Ha, Michael Hargraves, Rob Hawkins, Jonathan Ho, Tommy Hoffman, Naty Howard, Angie Huynh, Ken Jaffe, David Kavanagh, Gary Lawrence, Ariel Lu, Louis Luis, Giovanni Manzano, Sean Mcdade, Jason Mcdonald, Jason Meinerding, Ryan Miller IV, Thomas Miller, Jim Miller, Matthew Mines, Rita Minters, Jason Morgan, Ashley Mulhern, Wade Odero, Fabrice Orsak, Aaron Palamarchuk, John Papy, Todd Parker, Jeremy Peterson, Stephen Pihlajamaki, Timo Pinady, Charles
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Credits
Piperi, Todd Pixton, Tim Puhl, Adam Root, Adam Roy, Kenneth T. San Juan, Erik Santa Maria, Sonny Sbrogna, Chip Seeto, Scott Simon, Mark Soper, Bob Stein, Alexander Stephens, Nate Sutton, Christopher Taubel, Joel Turner, Dwayne Velazquez, Bruno Wade, Whitney Walden, Lewis Weissbaum, William Wen, Charlie Wilkins, Phil Wright, Jo Yang, Yumi SemoLogic Inc
PD Service Groups
Senior Director of Tools, Technology and Services
Buzz Burrowes
Director of Service Groups
David Murrant
Music
Director of Music
Chuck Doud
Senior Music Supervisor
Clint Bajakian
Music Supervisor
Jonathan Mayer
Associate Mu sic Supervisor
Joel Yarger
Music Production Associate
Michael Bricker Scott Hanau
Music Editing
Marc Senasac
Music and Licensing Manager
Jason Swan
Senior Music Licensing Coordinator
Justin Fields
Associate Mu sic Producer
Tammy Tsuyuki
Original Music by
Gerard K. Marino
Additional Music By
Ron Fish Chris Velasco Mike Reagan
Sound Design
Senior Manag er, Sound Group
Gene Semel
Sound Design Manager
Phillip Kovats
Lead Sound Designer
Brad Aldredge
Sound Designer/ Implementation
Emile Mika
Creatures and Additional Sound Design
David Farmer
Additional Sound Design
Paul Fox Steve Johnson
Dialog Manager
Greg deBeer
Senior Dialog Coordinator
Jacquie Shriver
Additional D ialog Support
Hope Dippel Eric Kuehnl
Audio Post Production Manager
Mike Johnson
Audio Post Production
Jeff Darby Derrick Espino Mike Johnson
Audio Post Production Mixer
Eric LeBlanc
Foley Recording
Warner Bros. Post Production
Foley Artists
John Roesch Alyson Moore
Foley Mixer
MaryJo Lang
Voice Over Recordin g and Editorial
Soundelux Design Music Group
Executive Creative Director
Scott Martin Gershin
Facility Manager
Janet Rankin
Voice Over Business Manager
William "Chip" Beaman
Voice Over Coordinator
Erica Mehallo
Voice Over Recordin g Engineers
Justin Langley Dutch Hill
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Credits Credits
Voice Over Editors
Mark Camperell Brad Beaumont Clint Richardson Chad Bedell
Casting & Recording Director
Keythe Farley
Asset Coordinator
Patrick Ginn
Production Assistant
Charlie Gondak
Voice Actors
TC Carson - Kratos
Debi Derrybe rry - Calliope
Marina Gordon - Persephone, Female Greek
Linda Hunt - Narrator
Brian Kimmet - Soldier 3 (walla)
Don Luce - Soldier 2 (walla)
Dwight Schultz - Charon, Helios, Male Greek, Fire Guard
Fred Tatasciore - Atlas, Persi an King, Soldier
Erin Torpey - Eos, Athena
Andrew Wheeler - Soldier 4 (walla)
Multimedia
Senior Manag er, Multimedia Group
Gary Barth
Senior Editor
Sean Thomas
Associate Producer
Corrine Lucas
Video Production Specialist
Ryan MacPhee
PD Services Group Support
Project Manager
Davina Mackey
Production Accountant
Laura Connors
Senior Administrator
Kathryn Tunis
Video Services
Manager of Video Services
Don Lacy
Video Services Supervisor
Jahil Nelson
Video Engineers
Brian Kellison Ron Ilano Paul Klinke Ryan Mudd Devon Read
Coordinator
Alycia Powers
Global Platform
Sr. Director, Global Platform
Ritchard Markelz
Director, First Party Quality Assu rance (FPQA)
Charles Connoy
Test Operations
Senior Manager
Tim Vanlaw
QA Test Supervisor
Cruz Garcia
Lead Quality Assurance Testers
Monty Rimorin Gabe Datte Greg Nichols
Senior Quali ty Assurance Testers
Devin Hill Chad Shoemaker
Quality Assu rance Tester
Jackie Sutherland
Lab Technicians
Vince Loughney Nathan Buxton
Contingent G ame Test Analysts
Andy Cabandong Antel Powell Charlemayne Celestino Christopher Hoyt Derek Pardoe Jeffrey Pasis Jobe DeHaas Jocelyn Sevier-Smith Jonah Witters Kevin Helton Noah Versluis Shankara Shankaran Tim Grimes Jin Bong Sonjalee Holland Charles Mack Jason Musbach Spencer Skoglund Bradley Stouse Craig Francis Gerardo Mendez Romie John Quinto Adam Paul Thomas Jonathan Neppl
Program Management Group
Senior Manager
Jim Wallace
Manager, Project Management
Eric Ippolito
Senior Project Coordinator
Justin Flores
Project Coordinator
Brent Gocke
Project Management Assistant
Elessa Vovan
Product Development Information Technology (PDIT)
Director
Adam Harris
PDIT Online Games
Senior Manag er, Online Games
Monique Fraser
PDIT Network Engineering Group
Senior Manag er, Network Engineering
Derrell Jenkins
PDIT Studio Applications
Senior Manager
Steven Kirk
PDIT Core Systems Infrastructure
Senior Manager
Tom Perrine
Tools & Technology Group
Director of Tools, Technology & Services
Buzz Burrowes
Tools & Technology Group Director
Edward Lerner
Audio Team Manager
Keith Charley
Engineers
Alan Gerrard Garin Hiebert Jim Sproul Joshua Breindel Laurent Betbeder Steve Merel
Product Marketing
Director, Software Product Marketing
Jeff Reese
Product Marketing Manager
Asad Qizilbash
Product Marketing Specialist
Kenneth Chan
Product Marketing Assistant
Christina Cavallero
Public Relations
Senior Corpo rate. Communicatio ns Manager
Kimberly Otzman
Analyst Rela tions Manager
Mariam Sughayer
Corporate Specialist
Abigail Murphy
Senior PR Manager
Ron Eagle
PR Specialist
Paul Murphy
Software PR Assistant
Jacqueline Efron
Promotions
Senior Director of Promotions
Ginger Kraus
Senior Promotions Managers
Donna Armentor Blair Elliott Paige
Mobile Marketing Manger
Andrew Adams
Associate Promotions Managers
Lauren Decker Anne Gherini Jill Grabenkort
Senior Promotions Assistants
Natalie Behrman Dan Ambrose
Channel Marketing & Events
Director, Channel Marketing and Events
Joby Hirschfeld
Senior Manag er, Channel Marketing
Bob Johnson
Channel Mark eting Manager
Michael Delacruz
Senior Chann el Marketing Specialist
Marie Manapat
Channel Mark eting Specialist
Kacey Fahey
Retail Manag er, Channel Marketing
Kip Roggendorf
Events Managers
Lori Chase Quinn Pham
Events Specialist
Mizpah Brown-Rich
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Credits
Senior Manag er, Creative Services
Jack Siler
Senior Creative Services Specialists
Joseph Chan JM Garcia Miguel Godinez Alicia Beam
Creative Services Specialists
Larissa Gamarra Annet Hsu Blanca Hernandez
Creative Assets Manager
Ted Jalbert
Video Assets Manager
Michael Brynteson
PlayStation Network
Senior Director, PLAYSTATION Network
Susan Nourai
Director, Operations
Eric Lempel
Senior Manag er, PLAYSTATION Store
Grace Chen
Senior Manager, Web & Loyalty Marketing
Josh Meighen
Project Managers
James Isaac Paul Purdy
Web Producer
Cyril Tano
Web Content Planning Manager
Dawson Vosburg
PMT Manager
Jen Woldman
Loyalty Asso ciate Manager
Chris Hagedorn
PS Store Coordinator
Rommel Hernandez
Senior Web Content Designer
Michael McIntire
Associate Co ntent Management Specialist
Nick Colberg
Associate Project Manager (Offical Game Site)
Trevor Ehle
Web Specialist
Sara Kwan
Asset Artist
Noel Silvia
Sr. Department Assistant, PLAYSTATION Network
Kristi Olivas
Legal and Business Affairs
Director
Lisa Lunger
Manager
Christine DeNezza
MUSIC LEGAL BUSINESS AFFAIRS
Brian Fukuji Mary Nappi
SPECIAL THANKS
We would like to thank each individ ual at Sony Computer Entertainment America for their contributions, support and dedication to the success of God of War: Chains of Olympus with special recognition to the Executive Management t eam including:
Kaz Hirai Jack Tretton Jim Bass Glenn Nash Steve Ross Riley Russell Peter Dille Scott Steinberg Phil Rosenberg Shuhei Yoshida Phil Harrison
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NotesNotes
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God of War is a registered trademark of Sony Computer Entertainment America Inc.
© 2008 Sony Computer Entertainment. “PlayStation”, “PLAYSTATION” and “PS” Family logo
are registered trademarks of Sony Computer Entertainment America Inc.
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