This UMD™ includes the latest update data for the PSP® system. If a screen prompting you to update the system software is displayed when you start the UMD™, you must perform an update to start the software title contained on the UMD™.
Performing the update
When you insert the UMD™, an icon (as shown on the right) is displayed under [Game] in the home menu. Select the icon, and then follow the on-screen instructions to perform the update.
Before starting the update:
• Fully charge the PSP
®
system battery.
• Connect the AC adaptor to the system and plug it into an electrical outlet.
During an update:
• Do not remove the AC adaptor, turn off the system or remove the UMD™.If an update is canceled before completion, the system software may become damaged, and thesystem may require servicing to repair or exchange.
Checking that the update was successful
Aftertheupdatehasbeencompleted,select[SystemSettings]under[Settings]fromthehomemenu,andthenselect[SystemInformation]. IftheSystemSoftwarefielddisplaystheversionnumber of the update, the update was successful.
For details on the update feature of the PSP
®
system, contact SCEA Consumer Services at
1-800-345-7669 or visit http://www.us.playstation.com/psp
PSP® Update ver X.XX
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of thisSCEAproductthatthissoftwareisfreefromdefectsinmaterialandworkmanshipforaperiodofninety(90)daysfromtheoriginaldateofpurchase.SCEAagreesforaperiodof ninety (90) days to either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive instructions to obtain repair/replacement services.
ThiswarrantyshallnotbeapplicableandshallbevoidifthedefectintheSCEAproducthasarisenthroughabuse,unreasonableuse,mistreatmentorneglect.THISWARRANTY ISINLIEUOFALL OTHER WARRANTIES AND NOOTHER REPRESENTATIONSORCLAIMSOFANYNATURESHALLBEBINDINGONOROBLIGATESCEA.ANYIMPLIEDWARRANTIESAPPLICABLETOTHISSOFTWAREPRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
UNAUTHORIZED USE
Unauthorized copying, reproduction, rental, public performance or broadcast of this game isa violationofapplicable laws.Sharedgame codeislicensedsolelyforwireless distribution through PSP systems for noncommercial purposes. All rights to make copies of any portion of the game for subsequent redistribution is retained by the copyright holder. Please contact SCEA at
Game Hint Guide Information PlayStation Underground Game Guides
For free hints and tips visit us at www.us.playstation.com. Sign up and become a member of
the PlayStation Underground and access free hints, tips, and cool moves for games produced
by Sony Computer Entertainment America.
No hints will be given on our Consumer Service/Technical Support Line.
Consumer Service/Technical Support Line 1-800-345-7669
Call this number for technical support, installation or general questions regarding PSP®
and its peripherals. Representatives are available Monday – Saturday 6AM – 8PM and
Sunday 7AM – 6:30PM Pacific Standard Time.
For safe use of this product, carefully read the following section of this manual and the Precautions section of
the instruction manual supplied with the PSP
®
(PlayStation®Portable) system before use. Retain both this
software manual and the instruction manual for future reference.
Use and handling of UMD™
• This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP® system only. If
the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for
use with the PSP
®
system marked with FOR SALE AND USE IN U.S. ONLY. • Depending on the software, a
Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software
manual for full details. • If paused images are displayed on the screen for an extended period of time, a faint
image may be left permanently on the screen. • Do not leave the disc in direct sunlight, near a heat source, in
a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc
(recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt
to get on the disc. • Do not block the opening with paper or tape. Also, do not
write on the disc. • If the opening area does get dirty, wipe gently with a soft
cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do
not use solvents such as benzine, commercially-available cleaners not intended
for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc.
• Do not use cracked or deformed discs or discs that have been repaired with
adhesives as these may cause console damage or malfunction. • SCE will not be
held liable for damage resulting from the misuse of discs.
Ejecting the disc
Press the right side of the disc until it is in the position shown in the
drawing and then remove it. If excess force is applied this may result in
damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top side until it
clicks into place. If the disc is not stored properly, this may result in
damage to the disc. Store the disc in its case when not in use and keep in
a place out of the reach of children. If the disc is left out this may result in
warping or other damage to the disc.
Recording surface
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain
light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video
games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously
undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician
before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you
or your child experience any of the following health problems or symptoms:
• dizziness • disorientation
• altered vision • seizures
• eye or muscle twitches • any involuntary movement or convulsion
• loss of awareness
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea,
or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of
the body. If the condition persists, consult a doctor.
Set up your PSP® (PlayStation®Portable) system according to the
instructions in the manual supplied with the system. Turn the system
on. The power indicator lights up in green and the home menu is
displayed. Press the OPEN latch to open the disc cover. INSERT
God of War®:Chains of Olympus disc with the label facing away from
the system, slide until fully inserted and close the disc cover. From the
PSP® system’s home menu, select the Game icon and then the UMD
icon.
A thumbnail for the software is displayed. Select the thumbnail and
press the S button of the PSP® system to start the software. Follow
the on-screen instructions and refer to this manual for information
on using the software.
NOTICE:Do not eject a UMD™ while it is playing.
Memory Stick Duo™
Warning! Keep Memory Stick Duo™ or Memory Stick PRO Duo™ media out of
reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo with
at least 544 KB of free space into the memory stick slot of your PSP®
system. You can load saved game data from the same memory stick or
any Memory Stick Duo containing previously saved games.
POWERindicator
buttons
R buttonLCD screenL button
Directionalbuttons
MEMORYSTICKDUO™accessindicator
WLANaccess indicator
Analog stickStrap holderLeft speakerHOME button
Volume
HOLDindicator
Right speakerSTART buttonSELECT buttonSound buttonDisplay button
Right side viewPSP
®
(PlayStation®Portable)systemconfiguration
Front view
Disc coverDC OUT connectors
USB
connector
IR port
OPEN latch
POWER/HOLD switch
buttons
GETTING STARTEDSTARTING UP
POWER
indicator
buttons
R buttonLCD screenL button
Directional
buttons
MEMORY
STICK
DUO™
access
indicator
WLAN
access
indicator
Analog stick
Strap holder
Left speaker
HOME button
Volume
HOLD
indicator
Right speaker
START button
SELECT button
Sound button
Display button
®
(PlayStation®Portable) system configuration
Menu Controls
Navigate Through Menus ........................... N or B
Highlight Menu Item ........................... directional buttons
Select Menu Item ......................................................... S
Exit Menu Screens ..........................................> / <
Return to Higher Menu ................................................. A
On Ground Basics
Walk/Run/Climb/Swim .................................. analog stick
Evade ................................N + B with analog stick
Jump ............................................................................ S
Light Attack .................................................................. F
Heavy Attack ................................................................ D
Grab .............................................................................. A
Block ........................................................................ N
Page 4
4
5
Controls
Starting Up
On Ground Basics Continued
Use Magic ......................................B + F or D or A
Action/Interact .............................................................. A
Pause Game/Options Menu ...................................... <
On Ground Advanced
(Some of these moves require Kratos to upgrade his blades
before they can be used.)
Orion’s Harpoon ................... A (when an enemy is in air)
Hyperion Ascension .............................................Hold D
Helios Reverse (requires Sun Shield) ................ Tap N
Plume of Prometheus ........................................F, F, D
Spirit of Hercules ...............................................D, D, D
Valor of Hercules ...............................................D, D, F
Cyclone of Chaos ............................................. N + F
In Air Basics
Double Jump ................................................... S then S
Horizontal Attack .......................................................... F
Vertical Attack .............................................................. D
Air Grab ........................................................................ A
(when Kratos and enemy are in air)
In Air Advanced
(Some moves require Kratos to upgrade his blades before they
can be used.)
Cyclone of Chaos (Air) ...................................... N + F
Tartarus Rage (Air) ........................................... N + D
Rampage of the Furies (Air) ............................. N + A
Main Menu
NEW GAME: Select this option to begin a new God of
War®: Chains of Olympus game. God of War®: Chains of
Olympus offers four different difficulty configurations:
Mortal (Easy)
Hero (Normal)
Spartan (Hard)
God (Very Hard)
NOTE: To access God difficulty mode, you must first beat
the game on the Mortal, Hero, or Spartan difficulty level.
LOAD GAME: Choose this option to load a previously
saved game. As you play the game, you will reach
checkpoints that allow you to save your progress.
OPTIONS: Toggle subtitles and hints ON/OFF, and adjust
the game’s sound and music volume. Press the directional
buttons X and Z to set the volume levels higher or
lower. You can also select DISPLAY CONTROLS, which
allows you to view the control layout.
Note: To toggle subtitles on/off during cinematics press F
TREASURES: As Kratos progresses through the
campaign mode and meets certain requirements, he
will unlock various challenges and rewards in this menu.
Check back often to see what has been unlocked!
Page 5
6
7
The Game Screen
Menu Screens
Blade Icon
Power Up Meter
Blade Icon
The Blade Icon contains two separate meters —
Health and Magic.
Health Meter
Magic Meter
Power Up Meter
Health Meter
The Health Meter is refi lled by collecting Green Health
Orbs from fallen enemies and glowing green chests.
Magic Meter
The Magic Meter is refi lled by collecting Blue Magic Orbs
from fallen enemies and glowing blue chests.
Power Up Meter
The Power Up Meter shows how many Red Power Up
Orbs are currently in Kratos’ possession. Red Power Up
Orbs are used to power up Kratos’ Weapons and Magic.
Pause Menu
Pressing < during a game will pause the game and
open the Pause Menu. From this menu, you can select
CONTINUE to continue your game, OPTIONS to show or
hide subtitles and hints, adjust volume, view game
controls, RESTART FROM LAST CHECKPOINT will return
Kratos to the most recent check point, or QUIT GAME to
quit and return to the Title Menu.
Note: You can also press < from any of the menu items to
return to the game
Menu Screens
Pressing > during gameplay pauses the game and
gives you access to the Menu Screens (Power Up,
Moves, and Items). Use
between the screens, and press the directional buttons
C and V to highlight an option.
POWER UP: Kratos will acquire new Weapons and
Magic abilities, which then can be upgraded by using
the Red Power Up Orbs he’s collected. Select a Weapon
or Magic to be powered up and then hold down
upgrade.
MOVES: Displays all of the current combos and moves
that have been unlocked and are available to Kratos. As
Kratos gains new Magic and abilities, the Move list will
grow substantially.
ITEMS: Throughout his journey, Kratos will acquire items
that aid him in the battlefi eld. Descriptions of these items
and their purpose can be found here.
N and B to scroll
S to
Page 6
8
9
Items
Chests
Throughout his quest, Kratos
will often fi nd chests — some of
which are cleverly hidden within
the environment. These chests
hold useful items and orbs. To
open a chest, stand in front of it
and hold
Save Altar
Any time Kratos comes across a
glowing pillar of light, step into
the light and press
your progress.
information such as unlocked items and available upgrades will be
saved in conjunction to save points without notifying the user.
Note: A save game containing profi le
Special Items
In addition to Orbs, Kratos can fi nd Special Items that
will greatly increase his powers. Of course, items such as
these are not easy to come by. You can view the Special
Items you’ve acquired by pressing
B to scroll to the Inventory Menu.
Gorgon Eyes
Collect fi ve Gorgon Eyes to
increase Kratos’ Health Meter
by one level.
A.
A to save
> and using N or
Phoenix Feathers
Collect fi ve Phoenix Feathers to
increase Kratos’ Magic Meter by
one level.
Page 7
10
11
Attacks and MovesAttacks and Moves
Combos
Kratos can unleash devastating attacks that can be
linked together to create a string of combos, capable of
infl icting massive damage. By striking, swinging, and
even using the Blades of Chaos to catch and impale his
enemies, he can execute both short-range and longrange attacks. Kratos can earn more red orbs for higher
number combos.
Context Sensitive Attacks
Context Sensitive Attacks normally occur once an
enemy has been damaged to a certain extent. Once this
happens, a
Press
series of button presses and/or analog stick movements
that appear on-screen. If done correctly, Kratos will take
out the enemy with a devasting fi nishing move.
A button will appear over the enemy’s head.
A and then continue to time and execute the
Climbing
Kratos can climb certain surfaces and even fi ght while
hanging on. To climb on a wall or other climbable surface,
move the analog stick
along the wall, press
wall press
also travel quickly along ceilings with his blades by
pressing
S and hold the analog stick V. Kratos can
S.
Z, X, C, or V. To quickly jump
S. To quickly slide down a climbing
Swimming
In certain areas, it is necessary for Kratos to swim. Move
the analog stick to guide Kratos through the water. He
can also ascend, descend, and dash. To ascend, hold
D or S. Holding F will make him dive further
either
down. Hold
quickly speeding through water, is also handy for breaking
underwater obstacles.
Note: Kratos cannot descend or ascend while swimming until
obtaining Triton’s Lance.
B to dash. The swim dash, aside from
Moving Objects
Kratos can move certain objects from one place to
another. To grab and move an object, approach it and
press and hold
Kratos can also kick moveable objects. To kick an object,
B to charge the kick, then release.
hold
A, then move it with the analog stick.
Page 8
12
13
Attack and Moves
Magic
Once granted, these special abilities will give Kratos
temporary powers that will greatly increase his chances
for survival. As Magic abilities are acquired, hold the
button and press either
appropriate Magic ability, provided there is suffi cient
Magic in the Magic Meter. Using Magic will deplete the
Magic Meter.
D, F, or A to execute the
Puzzles
Kratos will often be called upon to decipher numerous
mind-bending puzzles. Kratos can and will need to
interact with items in the environment to help him
continue. Anytime you see a glowing white light or
glossy sheen on an object or location, it is possible to
interact with that object. This may involve attacking and
destroying it, or using it by pressing
A.
B
Page 9
14
15
Credits
Credits
God of War Chains of
Olympus
Developed by Ready
at Dawn Studios™
Creative Director and
Game Director
Ru Weerasuriya
Director of Production
Marc Turndorf
Lead Level Designer
Dana Jan
Programming Director
Garret Foster
Technical Director
Andrea Pessino
Lead Gameplay
Programmer
Philip Nowell
Lead 3D Artist
Nathan Phail-Liff
Lead 2D Artist
Carlo Arellano
Lead Animator
Jerome de Menou
Lead Engine
Programmer
Rachid El Guerrab
Gameplay
Programmers
Jeremy Nikolai
Derek Mulder
Philip Nowell
Garret Foster
Tools Programmers
David Neubelt
Tony Martinez
John Nguyen
Ryan Mangin
Rachid El Guerrab
Designers/
Implementers
Michael Birkhead
Michael Deneen
Max Walter
Design Consultant
Eric Williams/Short Short
Super, LLC
Concept Artists
Carlo Arellano
Justin Murray
In-Game Animators
Kevin Rucker
Chuck Suong
Jerome De Menou
Background Modelers
Brian Fletcher
James Tran
Dana Jan
Anthony Vitale
Joshua Primm
Zach Gonzalez
Melissa Neubelt
Texture Artists
Hisae ‘Jo’ Watanabe
Justin Murray
Lighting Artist
John Enricco
Camera Artist
Chad Verrall
Foreground Modelers
Maxx Marshall
Jarred Everson
Anthony Vitale
UV Artists
Melissa Neubelt
Joshua Primm
Technical Artists
Matt Oursbourn
Nathan Phail-Liff
Cinematic Supervisor
Nicolas Riviere
Cinematic Animators
Matt Oursbourn
Nicolas Riviere
Chuck Suong
Rigging and Finishing
Artist
Matt Oursbourn
Cinematic Ma tte
Painters
Carlo Arellano
Justin Murray
FX Artists
Nathan Phail-Liff
Jerome de Menou
Matt Oursbourn
Story by
Ru Weerasuriya
David Jaffe
Game Written by
Marianne Krawczyk
Ru Weerasuriya
Cory Barlog
President
Didier Malenfant
Director of Finance
& HR
Stacey Ytuarte
IS/Office Manager
Steve Fradley
Additional Design
Michael John/Method
Games™
Gerald Vera
Aldric Saucier
Additional
Programming
Geoffrey Fulton
Additional Art
Pierre-Paul Gingras
God of War Babies
Sloane
Raquel
Ethan
Fairuz
Special Thanks
All the spouses/
significant others and
families of the team
Stephen Rubi n/ Law
Offices of St ephen
Rubin
Jim Charne/Law Offices
of Jim Charne
Howard Shapiro/Mitchell
Silberberg & Knupp
Kahni Bizub/ Wright
Ford & Young
Phil Cohen/Lee &
Associates
Additional testing:
Matt and Mic helle
Mocarski
Izi Kucuklevi
Kenneth Pessino
Robert Berger
Sony Computer
Entertainment
America
SCEA Santa
Monica Studios
Product
Development
Executive Producer
Shannon Studstill
Senior Producer
Eric Koch
Producer
Jeremy Ray
Associate Producer
Chad Cox
Production Test Lead
Scott Soltero
Onsite Production
Tester
Monty Rimorin
Production Tester
Josh Harrison
Art Director
Stig Asmussen
Creative Director
Cory Barlog
Technical Director
Tim Moss
Cinematic Animators
Mehdi Yssef
Artak Avakyan
Jacqueline Corley
James Che
Concept Art
Cecil Kim
Andy Park
Izzy Medrano
Character Modeling
Katon Callaway
Management
Director, Product
Development
Allan Becker
Senior Vice President,
Product Development,
SCEA, part o f SCE
Worldwide Studios
Shuhei Yoshida
Special Thanks
Doug Kelley
Tanya Page
Jonathan York
David Thach
Michael Dennis
Greg Yip
Travis Sher
Darcy Ray
and the God of War
team…
Ahlin, Mark
Ancar, Maximilian
Vaughn
Anderson, Kevin
Anderson, Mark
Arriaga, Raymond
Arrington, Matt
Ashcraft, Andy
Ballo, Moumine
Barron, Cory
Beaver, Christopher
Begum, Saladin
Cappiello, Matthew
Caterson, Steve "Scat"
Cheng, Michael
Choi, Go Woon
Coda, Paul
Daniels, Derek
Danielsson, Magnus
Diamand, Ben
Edwards, Paul
Ericson, Christer
Feldman, Ken
Filippov, Vassily
Gary, Nathan
Gilley, Sean
Greenspan, Richard
Ha, Michael
Hargraves, Rob
Hawkins, Jonathan
Ho, Tommy
Hoffman, Naty
Howard, Angie
Huynh, Ken
Jaffe, David
Kavanagh, Gary
Lawrence, Ariel
Lu, Louis
Luis, Giovanni
Manzano, Sean
Mcdade, Jason
Mcdonald, Jason
Meinerding, Ryan
Miller IV, Thomas
Miller, Jim
Miller, Matthew
Mines, Rita
Minters, Jason
Morgan, Ashley
Mulhern, Wade
Odero, Fabrice
Orsak, Aaron
Palamarchuk, John
Papy, Todd
Parker, Jeremy
Peterson, Stephen
Pihlajamaki, Timo
Pinady, Charles
Page 10
16
17
Credits
Piperi, Todd
Pixton, Tim
Puhl, Adam
Root, Adam
Roy, Kenneth T.
San Juan, Erik
Santa Maria, Sonny
Sbrogna, Chip
Seeto, Scott
Simon, Mark
Soper, Bob
Stein, Alexander
Stephens, Nate
Sutton, Christopher
Taubel, Joel
Turner, Dwayne
Velazquez, Bruno
Wade, Whitney
Walden, Lewis
Weissbaum, William
Wen, Charlie
Wilkins, Phil
Wright, Jo
Yang, Yumi
SemoLogic Inc
PD Service
Groups
Senior Director of
Tools, Technology and
Services
Buzz Burrowes
Director of Service
Groups
David Murrant
Music
Director of Music
Chuck Doud
Senior Music
Supervisor
Clint Bajakian
Music Supervisor
Jonathan Mayer
Associate Mu sic
Supervisor
Joel Yarger
Music Production
Associate
Michael Bricker
Scott Hanau
Music Editing
Marc Senasac
Music and Licensing
Manager
Jason Swan
Senior Music
Licensing Coordinator
Justin Fields
Associate Mu sic
Producer
Tammy Tsuyuki
Original Music by
Gerard K. Marino
Additional Music By
Ron Fish
Chris Velasco
Mike Reagan
Sound Design
Senior Manag er,
Sound Group
Gene Semel
Sound Design
Manager
Phillip Kovats
Lead Sound Designer
Brad Aldredge
Sound Designer/
Implementation
Emile Mika
Creatures and
Additional Sound
Design
David Farmer
Additional Sound
Design
Paul Fox
Steve Johnson
Dialog Manager
Greg deBeer
Senior Dialog
Coordinator
Jacquie Shriver
Additional D ialog
Support
Hope Dippel
Eric Kuehnl
Audio Post Production
Manager
Mike Johnson
Audio Post Production
Jeff Darby
Derrick Espino
Mike Johnson
Audio Post
Production Mixer
Eric LeBlanc
Foley Recording
Warner Bros. Post
Production
Foley Artists
John Roesch
Alyson Moore
Foley Mixer
MaryJo Lang
Voice Over Recordin g
and Editorial
Soundelux Design Music
Group
Executive Creative
Director
Scott Martin Gershin
Facility Manager
Janet Rankin
Voice Over Business
Manager
William "Chip" Beaman
Voice Over
Coordinator
Erica Mehallo
Voice Over Recordin g
Engineers
Justin Langley
Dutch Hill
Page 11
18
19
CreditsCredits
Voice Over Editors
Mark Camperell
Brad Beaumont
Clint Richardson
Chad Bedell
Casting & Recording
Director
Keythe Farley
Asset Coordinator
Patrick Ginn
Production Assistant
Charlie Gondak
Voice Actors
TC Carson -
Kratos
Debi Derrybe rry -
Calliope
Marina Gordon -
Persephone, Female
Greek
Linda Hunt -
Narrator
Brian Kimmet -
Soldier 3 (walla)
Don Luce -
Soldier 2 (walla)
Dwight Schultz -
Charon, Helios, Male
Greek, Fire Guard
Fred Tatasciore -
Atlas, Persi an King,
Soldier
Erin Torpey -
Eos, Athena
Andrew Wheeler -
Soldier 4 (walla)
Multimedia
Senior Manag er,
Multimedia Group
Gary Barth
Senior Editor
Sean Thomas
Associate Producer
Corrine Lucas
Video Production
Specialist
Ryan MacPhee
PD Services
Group Support
Project Manager
Davina Mackey
Production
Accountant
Laura Connors
Senior Administrator
Kathryn Tunis
Video Services
Manager of Video
Services
Don Lacy
Video Services
Supervisor
Jahil Nelson
Video Engineers
Brian Kellison
Ron Ilano
Paul Klinke
Ryan Mudd
Devon Read
Coordinator
Alycia Powers
Global
Platform
Sr. Director, Global
Platform
Ritchard Markelz
Director, First Party
Quality Assu rance
(FPQA)
Charles Connoy
Test Operations
Senior Manager
Tim Vanlaw
QA Test Supervisor
Cruz Garcia
Lead Quality
Assurance Testers
Monty Rimorin
Gabe Datte
Greg Nichols
Senior Quali ty
Assurance Testers
Devin Hill
Chad Shoemaker
Quality Assu rance
Tester
Jackie Sutherland
Lab Technicians
Vince Loughney
Nathan Buxton
Contingent G ame
Test Analysts
Andy Cabandong
Antel Powell
Charlemayne Celestino
Christopher Hoyt
Derek Pardoe
Jeffrey Pasis
Jobe DeHaas
Jocelyn Sevier-Smith
Jonah Witters
Kevin Helton
Noah Versluis
Shankara Shankaran
Tim Grimes
Jin Bong
Sonjalee Holland
Charles Mack
Jason Musbach
Spencer Skoglund
Bradley Stouse
Craig Francis
Gerardo Mendez
Romie John Quinto
Adam Paul Thomas
Jonathan Neppl
Program
Management
Group
Senior Manager
Jim Wallace
Manager, Project
Management
Eric Ippolito
Senior Project
Coordinator
Justin Flores
Project Coordinator
Brent Gocke
Project Management
Assistant
Elessa Vovan
Product
Development
Information
Technology
(PDIT)
Director
Adam Harris
PDIT Online
Games
Senior Manag er,
Online Games
Monique Fraser
PDIT Network
Engineering
Group
Senior Manag er,
Network Engineering
Derrell Jenkins
PDIT Studio
Applications
Senior Manager
Steven Kirk
PDIT Core
Systems
Infrastructure
Senior Manager
Tom Perrine
Tools &
Technology
Group
Director of Tools,
Technology &
Services
Buzz Burrowes
Tools & Technology
Group Director
Edward Lerner
Audio Team Manager
Keith Charley
Engineers
Alan Gerrard
Garin Hiebert
Jim Sproul
Joshua Breindel
Laurent Betbeder
Steve Merel
Product
Marketing
Director, Software
Product Marketing
Jeff Reese
Product Marketing
Manager
Asad Qizilbash
Product Marketing
Specialist
Kenneth Chan
Product Marketing
Assistant
Christina Cavallero
Public
Relations
Senior Corpo rate.
Communicatio ns
Manager
Kimberly Otzman
Analyst Rela tions
Manager
Mariam Sughayer
Corporate Specialist
Abigail Murphy
Senior PR Manager
Ron Eagle
PR Specialist
Paul Murphy
Software PR
Assistant
Jacqueline Efron
Promotions
Senior Director of
Promotions
Ginger Kraus
Senior Promotions
Managers
Donna Armentor
Blair Elliott Paige
Mobile Marketing
Manger
Andrew Adams
Associate
Promotions
Managers
Lauren Decker
Anne Gherini
Jill Grabenkort
Senior Promotions
Assistants
Natalie Behrman
Dan Ambrose
Channel
Marketing &
Events
Director, Channel
Marketing and
Events
Joby Hirschfeld
Senior Manag er,
Channel Marketing
Bob Johnson
Channel Mark eting
Manager
Michael Delacruz
Senior Chann el
Marketing Specialist
Marie Manapat
Channel Mark eting
Specialist
Kacey Fahey
Retail Manag er,
Channel Marketing
Kip Roggendorf
Events Managers
Lori Chase
Quinn Pham
Events Specialist
Mizpah Brown-Rich
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21
Credits
Senior Manag er,
Creative Services
Jack Siler
Senior Creative
Services Specialists
Joseph Chan
JM Garcia
Miguel Godinez
Alicia Beam
Creative Services
Specialists
Larissa Gamarra
Annet Hsu
Blanca Hernandez
Creative Assets
Manager
Ted Jalbert
Video Assets Manager
Michael Brynteson
PlayStation
Network
Senior Director,
PLAYSTATION
Network
Susan Nourai
Director, Operations
Eric Lempel
Senior Manag er,
PLAYSTATION Store
Grace Chen
Senior Manager, Web
& Loyalty Marketing
Josh Meighen
Project Managers
James Isaac
Paul Purdy
Web Producer
Cyril Tano
Web Content Planning
Manager
Dawson Vosburg
PMT Manager
Jen Woldman
Loyalty Asso ciate
Manager
Chris Hagedorn
PS Store Coordinator
Rommel Hernandez
Senior Web Content
Designer
Michael McIntire
Associate Co ntent
Management
Specialist
Nick Colberg
Associate Project
Manager (Offical
Game Site)
Trevor Ehle
Web Specialist
Sara Kwan
Asset Artist
Noel Silvia
Sr. Department
Assistant,
PLAYSTATION
Network
Kristi Olivas
Legal and
Business
Affairs
Director
Lisa Lunger
Manager
Christine DeNezza
MUSIC LEGAL
BUSINESS AFFAIRS
Brian Fukuji
Mary Nappi
SPECIAL
THANKS
We would like to thank
each individ ual at
Sony Computer
Entertainment America
for their contributions,
support and dedication
to the success of God of
War: Chains of Olympus
with special recognition
to the Executive
Management t eam
including:
Kaz Hirai
Jack Tretton
Jim Bass
Glenn Nash
Steve Ross
Riley Russell
Peter Dille
Scott Steinberg
Phil Rosenberg
Shuhei Yoshida
Phil Harrison
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NotesNotes
Page 14
God of War is a registered trademark of Sony Computer Entertainment America Inc.