Sega XBOX GAMES SPIKEOUT User Manual

SPIKEOUT (XBOX)
MANUAL FRONT COVER
Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheaded­ness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, play­ing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, con­sult a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
Thank you for purchasing SPIKEOUT™ Battle Street for the Xbox® video game system from Microsoft®. Be sure to read this instruction manual thoroughly before you start playing this game.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of gameplay may “burn in” to the screen, causing a per­manent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public perform­ance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
TABLE OF CONTENTS
CONTROLS. . . . . . . . . . . . . . . . . . . . . . . . . . 2
STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
GETTING STARTED . . . . . . . . . . . . . . . . . . . . 5
LIVE™. . . . . . . . . . . . . . . . . . . . . . . . 6
XBOX
SYSTEM LINK/CREATING SESSION . . . . . . . 7
GAME FLOW. . . . . . . . . . . . . . . . . . . . . . . . . 8
TRAINING MODE. . . . . . . . . . . . . . . . . . . . . . 9
GAME SCREENS. . . . . . . . . . . . . . . . . . . . . 10
BATTLE TIPS . . . . . . . . . . . . . . . . . . . . . . . 12
OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . 13
CHARACTERS. . . . . . . . . . . . . . . . . . . . . . . 14
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . 18
1
The instructions in this game manual are based on the default controller configurations – be changed from
Insert the Xbox Controller S into any controller port. For a single console split-screen game, connect additional controllers to available controller ports. Insert any expansion devices (such as the Xbox Communicator Unit) into the controller’s expansion slots as appropriate.
Options (P.13).
A Type.The button assignments can
DEFAULT GAME CONTROLS
Left Thumbstick
Directional pad
A button / l trigger
Y button / r trigger
B button
Move / Dash (Click Left Thumbstick or enter the same direction twice)
Shift Move
Charge (Charge Attack – P.12)
Jump
MENU CONTROLS
Left Thumbstick
Directional pad
button
A
button
B
Check the footer of the menu screens for any menu-specific button assignments.
Move menu cursor
Enter / Confirm
Exit (Back) / Cancel
X button
X+Y/r
X+B
Y/r+B
Dash,X+Y
X+Y+B
Move towards enemy
Grapple,Y/r
Grapple, Left Thumbstick +X
Back Hold,B,X
Front Grapple,X+Y+B
Y x 3
X x 3 to 6
X x 3,Y x 3
X x 3,Charge Y (C2)
X+B,Charge Y (C2)
Front Grapple
,X x2,
Jump Throw
Beat (Punch or Kick)
Sweep Attack
Homing Attack
Jump Attack
Dash Attack
Special Attack (Items – P.12)
Grapple
Back Hold
Throw (Grapple from the front,
side, or back position)
Jump Throw
Special Throw
Charge Combo
Beat Combo
Beat / Charge Combo
Beat / Lift Combo
Homing / Lift Combo
Grapple Beat / Jump Throw Combo
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Ten years have passed since Team Spike eliminated Team Inferno from the streets of Diesel Town in the final showdown of a legendary gang war. Bad blood remains between the two teams and now the big boss, Michael, returns with a fiery new team of Inferno fighters that can’t wait to settle the score. Due to the absence of the heroic Spike, his son, Spike Jr., must step up to battle his father’s nemesis and try to live up to his father’s great name.
CONNECTING
TAKE SPIKEOUT BEYOND THE BOX
Xbox Live is a high-speed Internet (cable or DSL) gaming community where you can create a permanent gamer identity, setup a Friends List – find and invite your online friends, and talk to them in real-time as you play. This game will automatically sign in to Xbox ly set up with a valid account ID (Gamertag). To change your Gamertag, sign out via the Xbox the list of accounts you have registered.
Live Menu; then, sign back into Xbox Live to open
Live if your system is proper-
CONNECTING
Before you can use Xbox Live™, you need to connect your Xbox console to a high-speed or broadband Internet connection and sign up for the
Live service. To determine if Xbox Live is available in your region and
Xbox for information about connecting to Xbox
Live, see www.xbox.com/connect.
PLAYER PROFILES
The Player Selection List will appear every time you enter the game from the Title screen. If you are playing for the first time, you will need to create a Player Name for your profile where the game progress and settings are stored. Please refer to the Xbox Dashboard (select
MEMORY
insufficient memory to create a user profile.
) in the event that there is
MAIN MENU
Press the START button at the Title screen to enter the Main Menu screen. Use the directional pad mode and press the
A
STORY
Enter a single player offline game and clear each stage to advance the story.
BATTLE STREET
Up to four players can play offline or via network (Xbox Live or System Link Play) in this cooperative multiplayer mode.
to choose a
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button to confirm.
54
TRAINING
Practice each action and improve your fighting skills.
OPTIONS
Change various game settings.
XBOX LIVE OPTIONS
Change Xbox Live user settings. To access the Xbox Live Menu (P.6), you must sign in to Xbox
Live.
BATTLE STREET – XBOX LIVE
Select Xbox Live from the Battle Street Menu and choose from the following options to host, join, or search a multi­player online session. If you are not signed in to Xbox Sign in List will pop up before you can enter Xbox register a new ID.
Live – select an account ID or
Live, the
QUICK MATCH
Find and play in immediately available sessions.
OPTIMATCH
Set your preferences and search for sessions.
CREATE MATCH
Set your preferences and make a new session.
XBOX LIVE MENU
You can access the Xbox screen ( during the game as long as you are logged in to Xbox
button), and from the Pause Menu (START button)
Y
FRIENDS LIST
List of Friends who you can invite or join for a session.
PLAYERS LIST
List of players you meet in the session.
OPTIONS
Change your online status, voice effects, and output method of other player’s voice.
Live Menu from virtually any menu
Live.
You can connect two Xbox consoles together using the Xbox System Link Cable, or up to four consoles using an Ethernet hub and standard Ethernet cables. Refer to your Xbox Instruction Manual for details on how to properly set up the network.
BATTLE STREET – SYSTEM LINK PLAY
First, select System Link Play from the Battle Street menu and
search for a game to join in or create your own game. If you choose to search a session, you will enter the game by selecting your host. If you choose to create a session, you will need to first define the rules on the Session Setting screen (see below).
Edit the Session Settings to create / host a Battle Street session.
STAGE
Select ALL STAGES to clear and play all the Stages, or play only in a single Stage.
TYPE OF GAME
Select Arcade rules or Customization.
OPTIONS (only for Customization)
Adjust the Difficulty, and toggle game preferences such as Time Limit, Continues, and ability to inflict friendly damage.
PLAYER LEVEL (only for Xbox Live)
Select the level of the players invited to your session.This set­ting is for information purposes only.
LANGUAGE (only for Xbox Live)
Select the language you will be using to communicate during the session. This setting is for information purposes only.
ALLOW QUICK MATCH TO FIND GAME SESSION (only for Xbox Live)
Allow other players to find your session via Quick Match.
FRIEND SLOTS (only for Xbox Live)
Number of player slots reserved exclusively for your Friend(s).
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Play the role of the main character of the Stage (Story Mode) or select a character for the Battle Street Mode. A movie scene will play before each Stage to establish the plot of the Story Mode.
I. Battle / Area Boss
Defeat the entire crew or the Boss(es) in the Area to move on to the next Area. You are warned whenever a Boss makes an appearance – keep an eye on your foe’s health gauge, especially while you’re battling the Boss.
II. Gate & Bonus
Break down the Gate that leads to the next Area. Receive bonus points and life based on your performance (time and enemies defeated) when you break the Area Gate. For some Areas there will be more than one path to take, so look for an alternative entrance and explore all the possible routes.
III. Stage Boss
Advance to the final Area and defeat the last Boss of the Stage to clear the Stage. Your gameplay results and progress (Story Mode) will be automatically saved whenever you clear a Stage. The game will move on to the next Stage if you are playing the Story Mode or an ALL STAGES Battle Street session.
UNLOCKABLES:
Additional characters will be available for Training and Battle Street Modes based on your progress in the Story Mode. When you clear a Stage in the Story Mode, the Stage you cleared will also be made available in the Battle Street Mode.
IV. New Player of the Session
To join a Battle Street session that is already in play, you will need to wait in the Lobby until your team breaks down the next Gate. Display the Gamertag ID or Player Name above of your teammate’s char­acter(s) by pressing the BACK button.
V. Game Over / Continue
The game is over when the Life Gauge is empty or when the Time Limit runs out. The host of the session can customize the rules of Battle Street sessions by changing the the Time Limit option OFF via the Session Settings (P.7). For a multiplayer network session, the game will end when the host decides to quit the session.
Select a character and hone your street fighting skills. The follow­ing options are available from the Pause Menu.
CONTINUE GAME
Return to the current training.
CHANGE POSITION
Reset the location of your training.
DISPLAY BUTTON INPUT
Displays all your button input on the game screen.
CPU SETTING
Change the CPU training partner and/or their fighting level.
RETURN TO CHARACTER SELECTION
Change your player character for the training.
QUIT GAME
Exit the training and return to the Main Menu.
Continue option ON and/or
98
111
222
333
444
555
666
777
999
000
GAME DISPLAY
888
1 PLAYER CHARACTER ICON 2 TOTAL POINTS 3 LIFE GAUGE
The game is over when this gauge is completely depleted.
4 SPECIAL ATTACK ICONS
One attack per icon.
5 K.O. COUNTER
Number of enemies defeated.
6 TIME LIMIT
The game is over when the time reaches zero.
7 ENEMY CHARACTER
Name and Life Gauge of the attacked enemy – Points, attack and combo results appears as you damage the enemy.
8 TEAMMATE(S) NOTE: Some displays will be unavailable depending on the mode
or type of session you are playing.
9 CHARGE GAUGE
Charge up for an explosive power attack (P.12).
0 RADAR MAP
Check the position of your character (in blue triangle) and enemies (in red). “S” is starting point of the Area and “G” is the Gate of the Area. *Black button to zoom in/ out, and hold down to hide the map.
PAUSE MENU
Press the START button during the game to call up the Pause Menu. During a multiplayer network session, the Pause Menu will appear, but the game will continue to run.
CONTINUE GAME
Return to the current game.
RETURN TO LOBBY
Exit and return to the Lobby with all your friends. *Available only to the host of the session.
QUIT GAME
Exit the game.
OPTIONS
Access the Options Menu(P.13).
XBOX LIVE MENU
Access the Xbox Live Menu (P.13). This menu is available when you are signed in to Xbox Live.
SPLIT-SCREEN (BATTLE STREET)
Connect additional controllers to the console for a cooperative split-screen game in a Stand Alone Battle Street game. Each player must select a different Player Name to join the game.
PLAYER 1’s
SCREEN
PLAYER 2’s
SCREEN
LOBBY (BATTLE STREET HOST)
Create a session from the Xbox Live or the System Link Menu to enter the Lobby screen as a host and set up your session.
SESSION SETTINGS
GAMERTAG
CHARACTER NAME
HOST MENU
START THE GAME
Start the game when every­body is ready!
CHANGE SESSION SETTINGS
Change the stage or rules of the game.
CHARACTER SELECTION
Change your player character.
KICK OUT PLAYER
Reject a player from your game.
VOICE ICONS
Voice ON *Xbox Communicator
Voice MUTED
Voice via TV
10
11
CHARGE ATTACK (CHARGE GAUGE)
Hold down the Ybutton (orrtrigger) to charge up the attack level on the Charge Gauge and release the button to unleash a Charge Attack.You are allowed to punch / kick the enemies using
button while charging the Charge Gauge.
the
X
LEVEL C3
Stun Attack
LEVEL C1
Normal Attack
Once the Charge Gauge is up to Level C4, use the attack before the charge countdown runs down to zero.
LEVEL C2
Lift Attack
LEVEL C4
Super Charge Attack
COOPERATIVE ATTACK
Take advantage of the Cooperative Attack when playing a multiplayer game. Grab your partner, then simultaneously press the form a spinning attack to knock down gangs of nearby enemies.
, and Ybuttons to per-
B, X
ITEMS
LIFE UP
Recharge your Life Gauge. *Item comes in three sizes.
SPECIAL ATTACK
Gain one additional Special Attack.
WEAPONS
Hold down the Left Thumbstick 3and press the Xand Ybut­tons to pick up any objects (weapons) the enemy drops. Attack the enemies with the equipped weapon using the Xor Ybutton or press both the that you cannot carry over your equipped weapon to the next Area.
and Ybuttons to throw the weapon. Note
X
Access the Options and adjust the fol­lowing game settings. The settings are automatically saved when you exit the Options screen.
CONTROLLER SETUP
Rearrange the button assignments and toggle ON / OFF the Vibration set-
ting.
SCREEN SETUP
Adjust the display positions and brightness of the game screen.
SOUND SETUP
Adjust the sound level of the music and sound effects.
PLAYER DATA
Check your records, fighting stats, and other game information.
CREDITS
Display the complete staff credits of the game.
FOR DOLBY®DIGITAL DECODING
This game is presented in Dolby Digital. Connect your Xbox to a sound system with Dolby Digital technology using a digital optical cable with an Xbox Advanced A/V Pack or Xbox High Definition A/V Pack. Select Dolby Digital in the Dashboard menu of the Xbox to experience the excitement of surround sound.
SCOREBOARD
You can view records and rankings of the Battle Street Mode from the Scoreboard. Highlight Street Menu and press the Xbutton to check the Scoreboards of the respective game mode.
Use the tional pad track your own records by pressing the Abutton.
Note that you must be signed in to Xbox Scoreboards, and only the games played by the qualify for the Stand Alone Scoreboards.
triggers to switch the Scoreboard and the direc-
lr
to scroll through each Scoreboard. You can also
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Xbox Live or Stand Alone in the Battle
Live to access the
Arcade rules will
1312
SPIKE Jr.
SPIKE Jr.
Age: 15 Height: 5’10” Weight: 167 lbs Hair: Black (dyed blond) Eyes: Blue Style: Boxing
MIN HUA
MIN HUA
Age: 15 Height: 5’4” Weight: 103 lbs Hair: Dark Brown Eyes: Black Style: Ba Ji Quan
Struggling to accept the vio­lent lifestyle his legendary father chose, Spike Jr. was sent away to board­ing school to experi­ence a new kind of life. But due to a recent outbreak of gang fighting, remi­niscent of a decade earlier, Junior was forced to return home to reunite Team Spike. Now the homeboy is back, determined to make a name for himself and even surpass his own father.
A cheerful and curious girl, attend-
ing the same boarding school as
Spike Jr., Min Hua was drawn by his
unusually mature nature and could
always be seen around him. One
day, she received a letter on Junior's
behalf. But as soon as Junior read
the letter, he immediately took off.
Not knowing exactly where Junior
was heading, she knew she had to
follow him.
14
15
JACKAL
JACKAL
Age: 28 Height: 5’11” Weight: 172 lbs Hair: Blond Eyes: Blue Style: Boxing / Street Fight
FIONA
FIONA
Age: 23 Height: 5’8” Weight: 125 lbs Hair: Platinum Blonde Eyes: Blue Style: Tae Kwon Do-like kicks
A natural-born street fighter with
skills and confidence. Jackal con-
tinues to blame himself for the
death of his brother who lost
his life during street
battle. Since then, he’s
done his best to avoid
gang conflicts; that is,
until he met Spike Jr.
in Diesel Town, who reminded him of his
brother.
An agent trained by the Potentates
Foundation who faithfully executes
any given order. Fiona has been
assigned the task of uncovering
the secret headquarters of the AMBER organization, currently under construction somewhere
in Diesel Town. After hearing
about Michael's attack, she felt the sudden crisis would
create the ideal distraction
for her to carry out her mis-
sion undetected.
1716
Producer
Toshihiro Nagoshi
Director
Mitsunori Fujimoto
Sub Director
Sakae Osumi
Planning Director
Daisuke Aoki
Planner
Kunito Kondo Ayuko Tanaka Naoki Nomura
Program Director
Hiroshi Waki
Programmer
Shinichiro Shibusawa Masaki Kobayashi Yoshikazu Takahashi Hirofumi Kono Ryosuke Nakano Hideaki Maruyama Kaori Takinami Masafumi Taketoshi Seiichi Yamaguchi Ken Shinoda
Design Director
Akihiro Yamada
Designer
Atsushi Hakamada Tomofumi Yamaguchi Mitsuru Kawasaki Nobuyuki Kuroki Akane Yamada Masatomo Kihara Tetsuya Ito
Daisuke Kanauchi Takashige Ohnishi Sawa Nomura
Yumi Tachikawa Kiyoshi Tada Shinobu Naganuma
Character Design
Hiroaki Hashimoto
Logo Design
NAO Q
Sound Producer
Hironobu Inagaki
Sound Director
Kenji Kojima
Music
Shinji “Sampling Masters MEGA”
Hosoe
Ayako “Sampling Masters AYA”
Saso
Sound Effect
Yasumasa Yamada Yasuo Yamate
Main Cast
SPIKE Jr. – Bill Townsley MIN HUA – Laura Bailey JACKEL – Jim Foronda FIONA – Stephanie Young SPIKE – King Hollis WHITE – Bruce DuBose LINDA – Collen Clinkenbeard TENSHIN – Christopher R. Sabat MICHAEL – Rick Spiegel HONG LONG – Jayna Wallach KAEDE – Georgia Foy VOID – Christopher R. Sabat Narration – Christopher R.Sabat
Additional Voices
Eric Vale Chris Rager Dameon Clarke Wendy Powell
Cynthia Cranz Meredith McCoy Josh Martin Andy Chandler Justin Cook Bob Carter
RECORDING UNIT
Producer / Voice Director
Christopher Sabat
Assistant Voice Director
Eric Vale
Associate Producer
Rawly Pickens
Script Supervisor
Andrew Rye
Script Adaptation
Eric Vale
Editor
Roy Machado
Project Lead / Lead Editor
Rene Coronado
Sound Editor
Carlos Gonzalez
Studio Engineer
Jeremiah Gray
#1st MOVIE UNIT
Producer
Takeshi Ito
Director
Tomokazu Takahashi
CG Artists
Masahito Imamura Noriaki Hashimoto Kouhei Kajisa
Takaaki Kise
#2nd MOVIE UNIT
Producer
Wilson Mui
Modeling
Ji Chung Keun Kim Ki Bin Jung Sung Gun
Lighting & Shading
Park Min Kyu
Texting
Lee Jong Min
Animation & VFX
Nam Jae Choon Wang Sung Jang Lim Jang Wook Jung Byung Won Jang Gi Ju
Compositing
Lee Bo Ran
Supervisors
Hiroyuki Kawano Naohiro Warama Tetsuya Kaku Kota Matsumoto Yutaka Ito Hisashi Endo Takashi Atsu Hitoshi Ota Yasuhiro Suzuki Eisuke Ito Kazuhiro Izaki Junichi Yamada Daisuke Sato Kazuki Hosokawa Tomokazu Honma Yukio Oda Osamu Ogata Kiyoteru Fujiki Kenei Unoki Yutaka Tsubakihara
1918
SEGA OF JAPAN
Marketing Manager
Kouki Akiyama
Localization Support
Eiko Akiyama
Public Relations
Osamu Sato
Publicity Design
Yamanaka Akira
SEGA LOGISTICS SERVICE
Quality Assurance
Junichi Shimizu Akira Nishikawa Akira Terasawa
Tomoki Matsuura
Hidaka Ogasawara Ken Nishimoto Kazuhiko Morii Chihiro Tanikawa
Creative Design
Yoshihiro Sakuta
Hisakazu Nakagawa
Satoru Ishigami Tetsuya Honda Yoshitake Ohta
SEGA OF AMERICA
President
Hide Irie
VP of Marketing
Scott Steinberg
Product Marketing Manager
Yosuke Moriya
Public Relations Manager
Bret Blount
Associate Public Relations
Ethan Einhorn
Senior Media Manager
Teri Higgins
Creative Services
Chris Mowry
Director of Web Development
Chris Olson
Senior Content Writer
Bridget Oates
Director of Product Development
Osamu Shibamiya
Localization Producer
Jason Kuo
Project Test Lead
Demetrius Griffin
Build Engineer
Rick Ribble
Package Design Production
Price Design
Special Thanks
Dimps Corporation IXI Co., Ltd. DAG, Inc. Digital Media Lab., Inc. NAOHISA’S FACTORY SUPER SWEEP Co., Ltd. Ayane Hompo, Ltd. Otoza-Otogura, Inc. OkraTron 5000, Inc. Dallas Audio Post Group Microsoft Advanced Technology
Group POLE TO WIN Co., Ltd. SEGA Logistics Service Co., Ltd.
© SEGA CORPORATION, 2005
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