Sega XBOX GAMES SONIC RIDERS User Manual

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Safety Information About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to cer­tain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undi­agnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confu­sion, or momentary loss of awareness. Seizures may also cause loss of conscious­ness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symp­toms. Parents should watch for or ask their children about the above symptoms–chil­dren and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and under­stand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-pro-
jection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
Thank you for purchasing SONIC RIDERS™. Please note that this software is designed for use with the Xbox® video game system from Microsoft®. Be sure to read this instruction manual thoroughly before you start playing.
CONTENTS
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Viewing the Game Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Extreme Gear Air System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Gimmicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Developing Your Racing Skills . . . . . . . . . . . . . . . . . . . . . . . . 18
Special Rule Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Finishing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
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PROLOGUE CHARACTERS
PROLOGUE CHARACTERS
At Midnight one evening in Metal City, Sonic and friends uncovered a valuable Chaos Emerald. As they stood admiring it, a mysterious trio on floating Extreme Gear airboards appeared out of nowhere and snatched the precious gem.
As they raced away, one of the three dropped their airboard and Sonic jumped aboard to pursue the thieves. But unaccus­tomed to riding, he lost his footing and they got away.
Sonic The Hedgehog
Sonic hates evil as much as he
loves freedom. Sonic can be short
tempered at times but will
always show a gentle side to
those in trouble. He’s nor-
mally carefree and easy
going, even when the going gets rough; but when it comes to a showdown he’s aggressive and focused like a hedgehog pos­sessed!
Later, as Sonic and friends gathered in Metal City Plaza, they were interrupted by Dr. Eggman speaking from a giant building monitor.
“I’ve put together a little extra something to spice things up! I call it the ‘EX
World Grand Prix!’ A tournament to see who’s
the best of the best with Extreme Gear!”
Sonic groaned with disdain.
“Eggman again! Just what is he up to this time?”
At that moment, the three mysterious Chaos Emerald thieves appeared as top ranking entrants on the monitor and Sonic’s attitude changed.
“The EX World Grand Prix, huh? Let’s do this!”
Sonic’s mind was made up. But just what is Eggman really planning? And who are the three mysterious characters?
Sonic has always been known as the world’s fastest, but inexperi­enced with Extreme Gear, he will have to fight to hold onto this reputation.
Jet the Hawk
Known as the “Legendary Wind Master,” Jet leads the Babylon Rogues, a talented group of thieves. Jet’s Extreme Gear skills are revered far and wide, earning him an impressive reputation.
He carries a mysterious “control box” said to have been passed down from the ancient Babylonians.
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CHARACTERS
CHARACTERS
Miles “Tails” Prower
His real name is “Miles Prower,” but his friends just call him “Tails.” He’s a little kid fox with two tails and a heart of gold. He loves tinkering with machinery and has made various devices to help Sonic. This time he’s pitching in as the team mechanic, fixing up the Extreme Gear.
Wave the Swallow
A superb mechanic, Wave takes care of all of the Babylon Rogues’ Extreme Gear. While she's capable of fixing many things, Extreme Gear is her specialty, and her knowledge and experience surpass both Tails and Eggman in this area.
Storm the Albatross
Storm is the muscle behind the Babylon Rogues’ nefarious schemes and Jet’s right-hand man. What he lacks in smarts, he makes up for in raw power. He has a quick temper, but is slow in movement. He tends to stutter when excited or flustered.
CHARACTERS
CHARACTERS
Knuckles the
Echidna
Born on Angel Island,
Knuckles spends his days
guarding a precious
stone called the Master Emerald; for reasons he himself doesn’t under­stand. His hard headed
demeanor makes him
gullible, and he has been
tricked by Eggman on
more than one occasion.
Bringing his inherent
aggression to the race, he
plans to show Eggman that
this time he means business!
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CONTROLLER STARTING THE GAME
CONTROLLER STARTING THE GAME
Sonic Riders™ is a game for one to four players. Connect the Xbox Controller to controller port 1 of the Xbox console for a one player game, and connect addi­tional controllers to controller ports 2 to 4 for multiplayer games.
This game supports the vibration function of the controller. This can be activated/deactivated from the OPTIONS menu (p.8).
Menu Controls
Left Thumbstick Change highlighted selection Directional pad (D-pad)
A button Enter Selection B button Cancel/Return to previous screen
Game Controls
left analog stick Move character/Perform Trick Action
C Move forward/Front flip (during Trick Action) V Move backward/Back flip (during Trick Action)
ZX Move sideways/Steer/Sideways spin (during Trick Action)
A button Jump/Grind B / X button Air Boost/Attack rival l / r trigger Brake/Air Slide (with 1 5)
l + r trigger Exit Turbulence/Tornado
START Pause/Skip event
When riding on Extr
eme Gear, no controller input is required to move forward.
Press the START button at the Title screen to access the Main Menu. The first time of each start-up, you will be prompted to load or create a Game Data. See "Managing Game Data" on p.8 for details.
From the Main Menu, select from the following:
GAME START Open the Mode Select menu, and choose a game to play.
EXTRA Play unlocked movies and audio clips, or browse the Gear
OPTIONS Change the vibration setting and manage Game Data.
See p.9 for details on Game Modes.
Gallery and Records.
EXTRA
View or listen to things you’ve unlocked here.
THEATER
Select a movie from the list and press the A but- ton to play. Press the playback to stop and return to the menu.
AUDIO ROOM
Select a music category from the left panel and a track from the right panel to play. Use the onscreen controls like a regular music player. Press
B button to pause, and again to return to the
the menu.
GEAR GALLERY
Use the Left Thumbstick or D-pad and the A button to browse the Extreme Gear you have obtained. Use the the page.
B or START button during
l and r triggers to change
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STARTING THE GAME
STARTING THE GAME
RECORDS
Use the Left Thumbstick or D-pad and the A but- ton to browse the race and lap records for each track. Use the through the game modes.
l and r triggers to move
OPTIONS
Make changes to the following settings:
Vibration Setting Set the vibration function ON/OFF. Game Data Choose which Game Data to use.
GAME MODES
GAME MODES
SONIC RIDERS™ features a wide variety of gameplay modes as detailed below. Use the Left Thumbstick or D-pad from the menu and press the A button to continue.
NORMAL RACE
Compete in one of the following race styles:
FREE RACE (1P-4P)
Compete against other players and CPU characters on a selected track.
TIME ATTACK (1P only)
Select a track and race against the clock.
WORLD GRAND PRIX (1P-2P)
Compete on 5 race tracks to become the overall champion.
73to select a game mode
MANAGING GAME DATA
The Game Data screen in Options and at start-up allows you to create, load and delete Game Data. 4 blocks of free memory are used to store 1 Game Data. 99 Game Data can be saved to the hard disk. In the event that there is insufficient memory, please go to the Xbox Dashboard.
Select a Game Data from those available, and details of your current progress will be displayed on the right side of the screen. Press the button to enter, then select Start to load, or Delete to erase the Game Data. If there is no Game Data on the hard disk, or you wish to create a new Game Data, select NEW GAME and then Start.
A
DOLBY DIGITAL DECODING
This game is presented in Dolby® Digital. Connect your Microsoft Xbox to a sound system with Dolby Digital technology using a digital optical cable with an Xbox Advanced A/V Pack or Xbox High Definition A/V Pack. Select "Dolby Digital" in the dashboard menu of the Xbox to experience the excitement of surround sound.
Dolby, Pro Logic, and the double-D symbol are trademarks
1
of Dolby Laboratories.
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STORY MODE (1P)
Enter races based on the storyline.
MISSION MODE (1P)
Clear given Missions one after another. This mode will be unlocked after certain
conditions have been met.
TAG MODE (1P-4P)
Team up with another player and share a single Air Tank (p.14) as you compete against another team on a selected track. See p.21 for more details.
SURVIVAL MODE (1P-4P)
Play until one player remains in the following modes:
RACE STAGE (p.21)
Pass through gates while carrying the Chaos Emerald to score and win!
BATTLE STAGE (p.22)
Fight off your rivals to survive.
SHOP
Purchase a range of Extreme Gear equipment with the accumulated Rings you collected (p.20).
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CHOOSING A TRACK AND CHARACTER
PLAYER ENTRY SCREEN
GAME MODESGAME MODES
GAME MODESGAME MODES
Depending on the game mode, you will be required to select a track and character for each player.
TRACK SELECT SCREEN
Use the Left Thumbstick or D-pad 15to choose a track and press the A button to select.
In some game modes, the following selections can also be made using the Left Thumbstick or D-
73and the button.
pad
RULE SETTINGS
Use the Left Thumbstick or D-pad 73to choose a setting, and 15to make changes. Available rule settings vary depending on the mode.
Total Laps Set the number of laps per race from 1–99. Announce Toggle running commentary ON/OFF. Ghost Toggle ghost display ON/OFF (see below). Level Toggle Level-Up feature ON/OFF. Item Toggle availability of Power-Up Items ON/OFF. Air pit Toggle availability of Air pits ON/OFF. Air Lost Characters should Run/Retire when their Air Tank is empty . Default Return all settings to default. Continue Apply settings and return to the Track Select screen.
CUP SELECT (World Grand Prix)
Use the Left Thumbstick or D-pad 73to choose the set of race tracks for your World Grand Prix.
GHOST DISPLAY
When playing in Time Attack Mode, the ghost image of a previous attempt will run with you for a competitive reference. This can be tog­gled ON/OFF in Rule Settings.
Use the Left Thumbstick or D-pad and the ton to select a character to race with. Additional players must first press the entry into the race. Each character can only be selected by a single player, and missing players are filled by CPU characters.
Once a character has been selected, use the Left Thumbstick or D-pad 15and the A button to select the Gear you wish to use. The first time you play, only one type of Gear will be available per character.
When all the competing players have made their selection, you will be prompted to begin. Press the START button to begin the race.
MISSION SELECT
In Mission Mode, the aim is to outshine the Babylon characters by performing sets of tricks and other Missions timed to coincide with their schedules. Use the Left Thumbstick or D-pad 73and the A button to choose a Babylon char­acter's schedule, and bring up the Mission Mode select screen.
At the Mission Mode select screen, you can use the Left Thumbstick or D-pad
1 5 to select a track, and 7 3 to select a Mission. Details of the Mission, reports and records from previous attempts will be detailed on the right panel. Press the press the
As certain conditions are met throughout the game, the number of available Missions will increase.
A button to receive a briefing and begin.
A button to confirm
Y button to view any collected Treasure. Finally,
A but-
Whenever you complete a Time Attack race, you will be given the option to save the new Ghost Data. Only one Ghost Data can be saved per course, and will require 10 free blocks of memory space. Ghost Data is loaded automatically each race. It may not be possible to save Ghost Data if the race exceeds 3 minutes.
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PLAYING THE GAME
PLAYING THE GAME
VIEWING THE GAME SCREENS
SINGLE PLAYER GAME SCREEN
Rings /
Rings required
to Level-Up
Current Level
Boost available
Race position
Current lap /
Total laps
Lap record
MULTI PLAYER GAME SCREEN
Player 1
Player 2
Current race time
Course map
Relative positions
of each character
Air Tank level /
Max level
Speed
Rear rival view
Course map
PLAYING THE GAME
PLAYING THE GAME
TAG MODE GAME SCREEN
TEAM 1
Player 1 Player 2
Player 3 Player 4
TEAM 2
Tag information
Distance Indicator
Fewer bars indicate a greater
distance between partners.
Relative team member
positions
Shared Air Tank
SURVIVAL RACE GAME SCREEN
Gate
Character map
Emerald
The player map shows the positions of each player relative to
the Emerald.
Possession Lamp
Indicates which
character has the
Emerald.
Player 1
Player 3
SURVIVAL BATTLE GAME SCREEN
Player 2
Course map
Player 4
Opponents’
Lives
Course map
Player’s Lives
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Guard items Attack items
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PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR AIR SYSTEM
Racing is performed on Extreme Gear Boards powered by Air stored in the Air Tank. At regular speeds, Air is consumed fairly slowly, but special moves such as Air Slide and Air Boost will consume Air at a much higher rate. Air can be replenished by picking up Air Items, performing Trick Actions, capi­talizing on your characters’ Special Skills, and rotating the Left Thumbstick during Automatic Trails.
If the Air Tank becomes empty, you will have to run to the nearest Air Pit to fill up, perform a trick, or pick up an Air Power-Up item.
AIR PIT
Air Pit terminals allow you to quickly fill your Air Tank, and are positioned at various points around the tracks. Simply ride/run over the Air Pit to refill the tank. When the tank is full, you will automatically leave in the correct direction to continue the race. If you’re in a rush, press the to leave the Air Pit immediately.
Note: Some tracks do not have Air Pits.
A button
CONTROLS
Steering Left Thumbstick 15
While riding your Extreme Gear, use the left analog stick 15to steer left and right around the track. Forward motion is automatic so no controller input is required.
Air Boost B / X button
Press the B / X button for an extra blast of speed. Air Boost also allows you to attack rivals ahead of you, temporarily disorientating them and costing them time. This technique consumes a considerable amount of Air, so try to use it sparingly.
PLAYING THE GAME
PLAYING THE GAME
Air Slide Steering + l / r trigger
Some turns are too tight to tackle at high speed. Pressing either the l / r trigger while steering into the corner will shoot a jet of Air out the side of your Gear to assist in maneuvering. Air is consumed more quickly when performing an Air Slide.
Brake l / r trigger
Press either the l / r trigger to brake quickly.
Tornado l + r trigger
If a character is too close behind you, you are then vul­nerable to being attacked, or overtaken. Press the and r triggers together to create a mini Tornado that will halt your rival in their tracks. Tornados cost you both speed and Air, so check conditions carefully to make sure other players can't take advantage.
l
Running Left Thumbstick
During the countdown at the start of the race, run toward the startline. You can boost your initial start by crossing the startline just after the countdown fin­ishes. Don’t cross it too soon or you will get electrified and brought to a standstill for a short period.
need to make your way on foot until you reach an Air Pit to fill up, per­form a trick, or pick up an Air Power-Up item.
During the race, if your Gear runs out of Air, you will
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PLAYING THE GAME
PLAYING THE GAME
GIMMICKS
Trick Zones
These can be found at various points on each track, and act as springboards allowing you to perform a variety of Trick Actions. To perform a simple Trick Action, press the Trick Zone. For a longer jump that allows greater combos, hold down the approach the Trick Zone and release as you pass over it. Correct timing is crucial. While in the air, use the Left Thumbstick to per­form spins in all directions.
Larger numbers of spins in a variety of directions will award you a higher Rank, which replenishes a greater amount of Air. When the Left Thumbstick is neutral, the character will automatically return to the upright position fac­ing forward ready to land. Fail to land correctly, and you’ll get a lower Rank and receive less Air.
There are two types of basic Trick Action as follows:
Back Flip
Hold the Left Thumbstick 3 as you release the A Button. Back Flips propel you high into the air making it possible to reach Shortcuts or bonus Items far above.
Front Flip
Hold the Left Thumbstick 7 as you release the A Button. Front Flips propel you further forward making it possible to reach distant Shortcuts.
twice to properly land on a rail.
A Button to jump as you ride over a
A Button to Charge as you
Grind Rails
Grinding allows you to travel at speeds faster than the standard riding speed. Approach a pipe or rail suitable for Grinding (grindable rails have a blue light at the front), and press the faces must be approached from above, so it may be necessary to first Jump ( ramped surface. So essentially you’ll need to Jump
A button to connect. Grind sur-
A button) or make use of a
PLAYING THE GAME
PLAYING THE GAME
Accelerators
Launch into an Accelerator and you will be propelled forward at a higher speed than normal, sometimes as a Shortcut bypassing part of the course. Use the Left Thumbstick to try to pass through as many Accelerators as you can for maximum speed and bonus Air.
Only Flight Type characters (p.18) can access Accelerators. This is also known as Air Riding.
Barricades
Some routes around the track are sealed off by obstacles such as barrels and stationary vehicles, that have to be smashed through to gain access. Smashing obstacles is as simple as riding straight into them. Try to break as many as you can in succession to receive maximum bonus Air.
Only Power Type characters (p.18) can access Barricaded areas.
Automatic Trails
Some sections of the race courses are automatically controlled and require no input from the player. However, in most cases, you can increase your speed and Air by rotating the Left Thumbstick clockwise as quickly as possible during these sections.
Shortcuts
Use of Trick Actions and Character Type Skills (p.18) such as Grinding, can sometimes allow you to access hidden shortcuts around the course. Make use of these shortcuts to keep you in the lead.
Only Speed Type characters (p.18) are able to Grind.
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PLAYING THE GAME
PLAYING THE GAME
Turbulence
Riding Gear at high speed sometimes leaves a trail of Turbulence behind which can be surfed by other char­acters. To surf a rival’s Turbulence, approach the trail from the rear or push into it from the side, and then duck left and right quickly to increase your speed. If you can reach the source of the Turbulence, you can overtake a rival putting you in the lead.
Depending on conditions, Trick Areas may appear in the Turbulence. If your positioning is correct when these Trick Areas appear, you will auto­matically perform Trick Actions that increase both speed and Air.
DEVELOPING YOUR RACING SKILLS
CHARACTER TYPES
There are three different Types of characters that excel in either Speed, Power or Flight. Depending on your Character Type, additional Skills are available which can earn you bonus Air, and which give you the winning advantage.
PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR
A range of Extreme Gear equipment is available for you to choose from. Each has its own characteristics in terms of speed, acceleration, cornering, durability, etc. Each character and Gear combination will have different strengths and weaknesses that you will need to take into consideration when refining your race style. Attributes for both characters and Gear are displayed as follows:
Dash Rate of acceleration. Limit Maximum speed that can be reached. Power Ability to maintain speed over rough terrain. Cornering Ability to handle tighter corners.
The more stars, the stronger the attribute.
In Normal Race Mode, some Gear may be unavailable for certain courses.
POWER-UP ITEMS
Item Boxes containing Power-Up Items can be found around each track. Simply touch an Item Box to receive the Item. Items are detailed as follows:
Rings
Gives bonus Rings in various amounts.
Air
Tops up your Air Tank by various amounts.
Speed Type
Ability to Grind along edged sur­faces such as rails and pipes.
Flight Type
Ability to launch off runways and fly through chains of Accelerators.
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Power Type
Ability to punch through obstacles such as cars and barrels, sometimes revealing a Shortcut.
Magnetic Barrier*
Draws in Rings like a mag­net.
High Speed*
Sudden boost in speed.
Explosion
Launches a bomb at players ahead knocking them off balance.
*Effects are for a limited time only.
Invincible Barrier*
Protection from all attacks and obstacles.
Speed Down*
Slows you down to a crawl.
Question Item
Contains a mystery Power­Up Item.
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PLAYING THE GAME
PLAYING THE GAME
LEVEL-UP
Try to collect Rings positioned around the tracks. When your Ring count reaches certain levels, you will Level-Up, increasing your parameters and abilities. If you are attacked or fall off the course, your Ring count will return to 0, and your Level will return to 1.
The Rings held at the end of each race are automatically accumulated and can later be exchanged for Gear at the Shop (see below).
SHOP
Purchase additional Extreme Gear with accumu­lated Rings.
When you enter the shop, select Exchange and press the or D-pad 73to browse the Gear. Details and parameters are displayed on the right panel. When you decide which type of Gear you wish to purchase and have enough Rings, press the then be selected from the Player Entry screen, and viewed from the Gear Gallery (p.7).
A button. Then use the Left Thumbstick
A button to Exchange. The Gear can
PLAYING THE GAME
PLAYING THE GAME
SPECIAL RULE MODES
TAG MODE
Tag Mode is selected from the Mode Select menu (p.9). The objective is to partner up with another player or CPU character and share a single Air Tank as you race against another team. Players 1 and 2 make up the first team, and players 3 and 4 make up the second. If either team member crosses the line first, that team wins. Controls are the same as for the regu­lar game modes. Shortcuts and Type Skills are not available.
During the race, it is important to keep an eye on your teammate's progress, for if you stray too far apart the player in front will be zapped and forced to wait until the other catches up. If you stay close together though, the Air Tank will be slowly topped up. The distance and relative positions of each member are easily grasped by referring to the Tag Information display at the center.
Hint: Why not make use of each other’s Turbulence to leapfrog your way into the lead!
SURVIVAL RACE STAGE
Survival Race Stage is selected via Survival Mode in the Mode Select menu (p.9). The objective is to carry the one and only Chaos Emerald through a set amount of Gates before the other characters do. Controls are the same as for the regular game modes. Shortcuts and Type Skills are not available.
PAUSE MENU
During gameplay in all modes, press the START button to pause the game and bring up the Pause menu. Here you can select from the fol­lowing options:
Retry Restart the current game from the beginning. Quit End the current game and return to the Mode Menu. Cancel Exit the Pause menu and continue the race.
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Check the character map display to see your position relative to the Chaos Emerald. If another character has the stone, you will need to attack them by touching them to retrieve it. Once it's in your possession, you’ll become the prime target, so watch your back!
Time is limited when the chaos Emerald is in your possession.
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PLAYING THE GAME
PLAYING THE GAME
SURVIVAL BATTLE STAGE
Survival Battle Stage is selected via Survival Mode in the Mode Select menu (p.9). The objective is to move around the special courses attacking the other characters until only one remains. Controls are the same as for the regular game modes.
Each character starts out with three lives, and will lose one each time he/she takes damage. When no lives remain, the character is out. Around the course are Power-Up Items to fill your Air Tank, increase your speed to max, increase your attack power, and increase your defenses. Check the course map to find the positions of items and other characters.
In the Space Theater stage, opponents can only be damaged by knock-
ing them into the electrified fences, or off the edge of the stage.
FINISHING THE GAME
At the end of a race, the race results are dis­played. First, the individual lap times will be dis­played together with the total race time. Shortly after, the total race times and positions for each character will be displayed.
Depending on the mode, pressing the brings up the following menu:
Restart Start a new race with the same settings and conditions. Replay Watch an action replay of the completed race. Back to menu Quit and return to the menu.
A button
CREDITS
CREDITS
The following credits list the staff responsible for the localization, market­ing, and manual production for Sonic Riders™. See the in-game credits for the complete list of the original development staff.
SEGA OF AMERICA, INC. CEO
Naoya Tsurumi
President / COO
Simon Jeffery
Senior VP of Product Development
Bill Petro
Localization Producer
Jason Kuo
Senior Test Lead
Shawn Dobbins
Test Lead
Lee Frohman
Assistant Test Lead
Joshua Pfeiffer Davidson Talag
VP of Marketing
Scott Steinberg
Sr. Brand Manager
Don Mesa
Assistant Product Manager
Yosuke Moriya
Creative Services Manager
Jen Groeling
Director of Web Development
Chris Olson
Online Art Director
Rodwin Pabello
Sr. Copywriter
Bridget Oates
Sr. PR Manager
Bret Blount
PR Manager
Erica Rogers
QA Manager
Deni Skeens
Testers
Stephen Akana Michael Baldwin Jared Bishop Dennis Constantino Steve Fleming Ryan Jones Patrick Joynt Rhianna Kellom J.J. Mc Kenna Frank Morales Shymal Raj James Shattuck Patrick Woo
Build Engineers
Curtis Chiu Rick Ribble
SEGA LOGISTICS SERVICE CO., LTD. Manual Production
Yoshihiro Sakuta Hisakazu Nakagawa Colin Restall
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LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
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SEGA of America 650 Townsend Street, Suite 650, San Francisco, CA 94103 SEGA is registered in the U.S. Patent and Trademark Office.SEGA, the SEGA logo, and Sonic Riders are registered trademarks of SEGA Corporation or its
© SEGA Corporation, 2006. All Rights Reserved. This game is licensed for use with Xbox only. Copying and/or transmission of this game is strictly
affiliates. prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Programmed in Japan. Made and printed in the USA. U.S. Patent Nos. 5,269,687 and 5,354,202 used under license from Midway Games West Inc.
Fonts used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and FONTWORKS logos are registered trade­marks or trademarks of FONTWORKS International Limited. Copyright 1994-2002 FONTWORKS International Limited. All rights reserved.
Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft.
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