Sega XBOX GAMES SONIC HEROES User Manual

FRONT COVER
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiag­nosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including light­headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of conscious­ness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms — children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller televi ­sion screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information The Xb ox Instruction Manual contains important health and safety informa­tion that you should read and understand before using this soft­ware.
Thank you for purchasing Sonic Heroes™. Please note that this software is designed only for use with the Xbox™. Be sure to read this instruction man­ual thoroughly before you start playing Sonic Heroes™. Also note that this instruction manual cannot be re-issued, therefore please keep it in a safe place.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your tele­vision owner’s manual to determine if video games can be played safely on your set. If you are unable to find this informa ­tion in the owner’s manual, contact your television dealer or the
1
1. Set up your Xbox™ video game system by following the instructions in the Xbox™ Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the Sonic Heroes™ disc on the disc tray with the label facing up and close the disc tray.
5. Follow the on-screen instructions and refer to this manual for
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive: J Insert only Xbox™-compatible discs into the disc drive.
J Never use oddly shaped discs, such as star-shaped or heart-
shaped discs.
J Do not leave a disc in the Xbox™ console for extended periods
when not in use.
J Do not move the Xbox™ console while the power is on and a
disc is inserted.
J Do not apply labels, stickers, or other foreign objects to discs.
1. Insert the Xbox™ Controller into any controller port on the front of the Xbox™ console. For multiple players, connect addi­tional controllers to available controller ports.
2. Insert any expansion devices (for example, Xbox™ Memory Unit) into controller expansion slots as appropriate.
3. Follow the on-screen instructions and refer to this manual for more information about using Xbox™ Controller to play Sonic Heroes™.
2 3
This tenacious trio of Sonic, Tails and Knuckles combines exhilarat ­ing high-speed action with medium difficulty playability.
Tails and Knuckles finally catch up with Sonic as he tours around the globe, and pass him a letter from his arch-nemesis Dr. Eggman threatening another outrageous revenge scheme. This time, the deranged scientist announces that he has finally completed his ultimate weapon, and in a matter of 3 days, he will be ready to bring the world to its knees!
Unlike Tails, disturbed by the message and unsure what will hap­pen, Knuckles relaxes confident there's nothing to worry about. Sonic, however, shows a brief flicker of a smile and takes off again into the distance.
With that familiar grin of confidence, Sonic says he wouldn't miss this party for the world!
Age 16
An egotistical dreadlocked Echidna from the Angel Island, and appoint­ed guardian of the Master Emerald. Sonic may be a drifter, but Knuckles' home is firmly fixed in the mountains. Wild, tough, stub­born and inflexible, Knuckles sees himself as Sonic's rival, perhaps because of his own dreams of a free lifestyle. He's also known as a treasure hunter, and possesses
Age 15
The world's fastest supersonic hedgehog unrivalled in speed returns once more. Always the drifter, Sonic goes wher­ever the wind takes him, and lives life according to his own rules rather than the standards of those around him. He's basically easygo­ing, but when he gets fired up over an injustice, his anger explodes with surprising conse­quences. Always at the receiving end of this aggression is arch-enemy Dr. Eggman, whose fiendish ploys to take over the world are constantly being foiled by Sonic. Saving the world is a nice distraction, but Sonic is soon off to find his next adven ­ture.
Watch out for the patented Light Dash maneuvre whereby Sonic hur-
4
Age 8
Don't let his docile appearance deceive you. This cute twin-tailed fox is an absolute mecha­maniac with skills rivalling those of Dr. Eggman. Humble about his abilities, he always does his best to help out Sonic, who sees him as something of a cute kid brother.
"Tails" can spin his tails like a rotor blade enabling him to fly.
5
A villainous team of Shadow, Rouge and Omega. Skill and concen­tration is required to endure heavy battle.
Treasure hunter Rouge, who flies all over the world in search of pre ­cious jewels, one day hears that Dr. Eggman is accumulating a mas­sive treasure collection. She immediately heads for Dr. Eggman’s headquarters to liberate these riches, but discovers the base aban­doned with all the valuables gone.
However, she comes across a stasis capsule that to her surprise houses the figure of Shadow. Far from being deceased as every­body thought, he was indeed very much alive, but unconscious. In order to release Shadow from the capsule, Rouge switches on the facility's power, unintentionally reactivating the final E-Series robot Omega. Shadow wakes to find his memory gone, unable to recall why or how he went into stasis.
Omega, on the other hand, was rather upset about Dr. Eggman shutting him down. Mistaking Shadow for one of Eggman’s robots, he immediately starts to attack him.
Rouge steps in to break up the fighting, and reminding them both that their enemy is Eggman, the three shook hands and the team was formed.
Time of Creation unknown
The last and most powerful of Dr. Eggman's E-Series robots. Decommissioned and left imprisoned at the base, Omega was reactivated by mistake as Rouge released Shadow. From that point, Omega decided to destroy all of Dr. Eggman's machinery to take revenge for his impris ­onment, and to prove once and for all that he is the strongest.
His wide arms contain all manner of concealed weapons and machin­ery making him a powerful force to be reckoned with.
Time of Creation unknown
Created by the renowned scientist Professor Gerald at the peak of his career, this black hedgehog is the dark incarnation of Sonic, matching him in both speed and abilities. Shadow never ages, and can use a technique known as "Chaos Control" to distort time and space using the Chaos Emeralds. Since his fall at Colony Arc (Sonic Adventure 2 Battle) he was pre­sumed dead, but has since been dis­covered by Rouge, alive and in sus­pended animation at Dr. Eggman's base. He now suffers from amnesia
Age 17
Rouge is a professional treasure hunter, forever in search of the world's most precious stones, and part time government spy. Fearless, bewitching, and overflow­ing with feminine charm, Rouge is dedicated to her work, and never leaves a task empty handed. Her external appearance suggests a careless character, but she is actu ­ally calculating and manipulative, basing her actions on potential gain rather than abstract morality or manners.
76
A delightful trio of Amy, Cream and Big. Shorter missions are suit ­able for younger players.
Amy, crazily in love with Sonic as always, is concerned that she hasn't had any contact for over a month. Making little progress on his trail, she is about to give up hope when she catches sight of Sonic's picture in a newspaper.
In her excitement, Amy runs straight to the publishers to ask where the picture was taken, and on her arrival, she meets a huge familiar looking cat called Big and a cute rabbit named Cream. A quick exchange of stories reveals that Big is looking for his best friend Froggy, and Cream is looking for her friend Chao's twin Chocola, both of whom had appeared in the picture with Sonic. From this, they decide to continue their search together.
“You can't run forever Sonic! Mark my words we WILL be mar-
Age 12
An overly cheerful and a slight -
ly erratic girl that poor Sonic
just can't seem to shake off.
Amy uses her natural initiative
and positive attitude to pull
the team together, and her
weapon of choice, the Piko Piko
Hammer, helps her to maintain
authority. Despite her clearly
defined goal to one day marry
Sonic, he treats her as little
more than an annoyance. In his
heart he probably doesn't dis-
like her that much.
Age 18
A huge feline that lives with his best friend Froggy, peacefully in the middle of the jungle. His hobby is fishing, and he always has his favourite rod handy. Big is strong, but gentle, and very easy ­going as is reflect ­ed in his carefree speech manner. He also does his best to help his friends. On this occasion, his best friend Froggy has gone missing, so Big sets off to try and rescue him.
Age 6
A cute little rabbit that takes her tiny Chao "Cheese" with her wher­ever she goes, and at just 6 years old, is even younger than Tails. Brought up like a princess, she is a little naïve and simple minded at times, often getting herself wrapped up in other people's problems. She never forgets her manners, and even offers a polite curtsey before attacking Dr. Eggman, with extreme prejudice.
By flapping her huge ears, Cream can sustain flight. She also loves
98
Loading...
+ 12 hidden pages