A very small percentage of people may experience a seizure
when exposed to certain visual images, including flashing lights
or patterns that may appear in video games. Even people who
have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic
seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or
shaking of arms or legs, disorientation, confusion, or momentary
loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or
striking nearby objects.
Immediately stop playing and consult a doctor if you experience
any of these symptoms. Parents should watch for or ask their
children about the above symptoms — children and teenagers
are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by
sitting farther from the television screen, using a smaller televi sion screen, playing in a well-lit room, and not playing when you
are drowsy or fatigued.
If you or any of your relatives have a history of seizures or
epilepsy, consult a doctor before playing.
Other Important Health and Safety Information The Xb ox
Instruction Manual contains important health and safety information that you should read and understand before using this software.
Thank you for purchasing Sonic Heroes™. Please note that this software is
designed only for use with the Xbox™. Be sure to read this instruction manual thoroughly before you start playing Sonic Heroes™. Also note that this
instruction manual cannot be re-issued, therefore please keep it in a safe
place.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially
front- or rear-projection types, can be damaged if any video
games, including Xbox games, are played on them. Static images
presented during the normal course of game play may “burn in”
to the screen, causing a permanent shadow of the static image
to appear at all times, even when video games are not being
played. Similar damage may occur from static images created
when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be
played safely on your set. If you are unable to find this informa tion in the owner’s manual, contact your television dealer or the
1
1. Set up your Xbox™ video game system by following the
instructions in the Xbox™ Instruction Manual.
2. Press the power button and the status indicator light will light
up.
3. Press the eject button and the disc tray will open.
4. Place the Sonic Heroes™ disc on the disc tray with the label
facing up and close the disc tray.
5. Follow the on-screen instructions and refer to this manual for
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive:
JInsert only Xbox™-compatible discs into the disc drive.
JNever use oddly shaped discs, such as star-shaped or heart-
shaped discs.
JDo not leave a disc in the Xbox™ console for extended periods
when not in use.
JDo not move the Xbox™ console while the power is on and a
disc is inserted.
JDo not apply labels, stickers, or other foreign objects to discs.
1. Insert the Xbox™ Controller into any controller port on the
front of the Xbox™ console. For multiple players, connect additional controllers to available controller ports.
2. Insert any expansion devices (for example, Xbox™ Memory
Unit) into controller expansion slots as appropriate.
3. Follow the on-screen instructions and refer to this manual for
more information about using Xbox™ Controller to play Sonic
Heroes™.
23
This tenacious trio of Sonic, Tails and Knuckles combines exhilarat ing high-speed action with medium difficulty playability.
Tails and Knuckles finally catch up with Sonic as he tours around
the globe, and pass him a letter from his arch-nemesis Dr. Eggman
threatening another outrageous revenge scheme. This time, the
deranged scientist announces that he has finally completed his
ultimate weapon, and in a matter of 3 days, he will be ready to
bring the world to its knees!
Unlike Tails, disturbed by the message and unsure what will happen, Knuckles relaxes confident there's nothing to worry about.
Sonic, however, shows a brief flicker of a smile and takes off again
into the distance.
With that familiar grin of confidence, Sonic says he wouldn't miss
this party for the world!
Age 16
An egotistical dreadlocked Echidna
from the Angel Island, and appointed guardian of the Master Emerald.
Sonic may be a drifter, but
Knuckles' home is firmly fixed in
the mountains. Wild, tough, stubborn and inflexible, Knuckles sees
himself as Sonic's rival, perhaps
because of his own dreams of a
free lifestyle. He's also known as a
treasure hunter, and possesses
Age 15
The world's fastest supersonic hedgehog
unrivalled in speed returns once more.
Always the drifter, Sonic goes wherever the wind takes him, and lives
life according to his own rules
rather than the standards of those
around him. He's basically easygoing, but when he gets fired up
over an injustice, his anger
explodes with surprising consequences. Always at the receiving
end of this aggression is arch-enemy
Dr. Eggman, whose fiendish ploys to
take over the world are constantly
being foiled by Sonic. Saving the
world is a nice distraction, but Sonic
is soon off to find his next adven ture.
Watch out for the patented Light
Dash maneuvre whereby Sonic hur-
4
Age 8
Don't let his docile appearance
deceive you. This cute twin-tailed
fox is an absolute mechamaniac with skills rivalling
those of Dr. Eggman.
Humble about his abilities, he
always does his best to help
out Sonic, who sees him as
something of a cute kid brother.
"Tails" can spin his tails like a rotor
blade enabling him to fly.
5
A villainous team of Shadow, Rouge and Omega. Skill and concentration is required to endure heavy battle.
Treasure hunter Rouge, who flies all over the world in search of pre cious jewels, one day hears that Dr. Eggman is accumulating a massive treasure collection. She immediately heads for Dr. Eggman’s
headquarters to liberate these riches, but discovers the base abandoned with all the valuables gone.
However, she comes across a stasis capsule that to her surprise
houses the figure of Shadow. Far from being deceased as everybody thought, he was indeed very much alive, but unconscious. In
order to release Shadow from the capsule, Rouge switches on the
facility's power, unintentionally reactivating the final E-Series
robot Omega. Shadow wakes to find his memory gone, unable to
recall why or how he went into stasis.
Omega, on the other hand, was rather upset about Dr. Eggman
shutting him down. Mistaking Shadow for one of Eggman’s robots,
he immediately starts to attack him.
Rouge steps in to break up the fighting, and reminding them both
that their enemy is Eggman, the three shook hands and the team
was formed.
Time of Creation unknown
The last and most powerful of Dr. Eggman's E-Series robots.
Decommissioned and left imprisoned at the base, Omega was
reactivated by mistake as Rouge released Shadow.
From that point, Omega decided to destroy all
of Dr. Eggman's machinery to
take revenge for his impris onment, and to prove once
and for all that he is the
strongest.
His wide arms contain all
manner of concealed
weapons and machinery making him a
powerful force to
be reckoned with.
Time of Creation unknown
Created by the renowned scientist
Professor Gerald at the peak of his
career, this black hedgehog is the
dark incarnation of Sonic, matching
him in both speed and abilities.
Shadow never ages, and can use a
technique known as "Chaos Control" to
distort time and space using the Chaos
Emeralds. Since his fall at Colony Arc
(Sonic Adventure 2 Battle) he was presumed dead, but has since been discovered by Rouge, alive and in suspended animation at Dr. Eggman's
base. He now suffers from amnesia
Age 17
Rouge is a professional treasure
hunter, forever in search of the
world's most precious stones, and
part time government spy.
Fearless, bewitching, and overflowing with feminine charm, Rouge is
dedicated to her work, and never
leaves a task empty handed. Her
external appearance suggests a
careless character, but she is actu ally calculating and manipulative,
basing her actions on potential gain
rather than abstract morality or
manners.
76
A delightful trio of Amy, Cream and Big. Shorter missions are suit able for younger players.
Amy, crazily in love with Sonic as always, is concerned that she
hasn't had any contact for over a month. Making little progress on
his trail, she is about to give up hope when she catches sight of
Sonic's picture in a newspaper.
In her excitement, Amy runs straight to the publishers to ask
where the picture was taken, and on her arrival, she meets a huge
familiar looking cat called Big and a cute rabbit named Cream. A
quick exchange of stories reveals that Big is looking for his best
friend Froggy, and Cream is looking for her friend Chao's twin
Chocola, both of whom had appeared in the picture with Sonic.
From this, they decide to continue their search together.
“You can't run forever Sonic! Mark my words we WILL be mar-
Age 12
An overly cheerful and a slight -
ly erratic girl that poor Sonic
just can't seem to shake off.
Amy uses her natural initiative
and positive attitude to pull
the team together, and her
weapon of choice, the Piko Piko
Hammer, helps her to maintain
authority. Despite her clearly
defined goal to one day marry
Sonic, he treats her as little
more than an annoyance. In his
heart he probably doesn't dis-
like her that much.
Age 18
A huge feline that lives with his best friend Froggy, peacefully in
the middle of the jungle. His hobby is fishing, and he always has
his favourite rod handy. Big is strong, but gentle, and very easy going as is reflect ed in his carefree
speech manner. He also
does his best to help his
friends. On this occasion,
his best friend Froggy
has gone missing, so
Big sets off to try and
rescue him.
Age 6
A cute little rabbit that takes her
tiny Chao "Cheese" with her wherever she goes, and at just 6
years old, is even younger than
Tails. Brought up like a princess,
she is a little naïve and simple
minded at times, often getting
herself wrapped up in other
people's problems. She
never forgets her manners,
and even offers a polite curtsey
before attacking Dr. Eggman, with
extreme prejudice.
By flapping her huge ears, Cream
can sustain flight. She also loves
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