Sega XBOX GAMES NFL 2K2 User Manual

Using the Xbox Video Game System. . . 2
Using the Xbox Controller . . . . . . . 3
Control Summary. . . . . . . . . . . . . . 4
Virtual Control . . . . . . . . . . . . . . . . 4
Menu Controls. . . . . . . . . . . . . . . . 4
General Gameplay Controls . . . . . . 4
On Offense. . . . . . . . . . . . . . . . . . . 6
Before the Snap. . . . . . . . . . . . . . . 6
No-Huddle Offense . . . . . . . . . . . . . 6
Run Types . . . . . . . . . . . . . . . . . . . 8
The Passing Game. . . . . . . . . . . . . 9
Quarterback Scramble . . . . . . . . . 10
Pass Types. . . . . . . . . . . . . . . . . . 11
Maximum Passing . . . . . . . . . . . . 11
The Receiving Game. . . . . . . . . . . 12
Catching a Pass . . . . . . . . . . . . . . 12
On Defense . . . . . . . . . . . . . . . . . 13
Before the Snap . . . . . . . . . . . . . . 13
After the Snap . . . . . . . . . . . . . . . 14
Defensive Line . . . . . . . . . . . . . . . 14
Defensive Strategy . . . . . . . . . . . . 15
Coverage Types . . . . . . . . . . . . . . 16
Special Teams . . . . . . . . . . . . . . . 17
Kicking the Ball . . . . . . . . . . . . . . 17
Receiving Punts and Kickoffs . . . . 17
Replay Controls . . . . . . . . . . . . . . 18
Main Menu. . . . . . . . . . . . . . . . . . 19
Options Menu . . . . . . . . . . . . . . . 19
Game Options Menu. . . . . . . . . . . 20
Exhibition Play. . . . . . . . . . . . . . . 21
Choosing Teams. . . . . . . . . . . . . . 21
Pause Menu . . . . . . . . . . . . . . . . . 21
Randy Moss Bio. . . . . . . . . . . . . . 22
Game Modes . . . . . . . . . . . . . . . . 24
Practice . . . . . . . . . . . . . . . . . . . . 24
Customize . . . . . . . . . . . . . . . . . . 26
Keys to the Game . . . . . . . . . . . . . 27
Team Ratings. . . . . . . . . . . . . . . . 28
Credits . . . . . . . . . . . . . . . . . . . . . 40
TABLE OF CONTENTS
TABLE OF CONTENTS
1
WARNING: READ BEFORE USING YOUR XBOX™ VIDEO GAME ENTERTAINMENT SYSTEM.
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms-children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information
The Xbox Instruction Manual contains important safety and health information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner's manual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
USING THE XBOX VIDEO GAME SYSTEM USING THE XBOX CONTROLLER
1. Set up your Xbox™ video game system by following the instructions in the Xbox Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the NFL2K2 disc on the disc tray with the label facing up and close the disc tray.
5. Follow on-screen instructions and refer to this manual for more information about playing NFL2K2.
Avoiding Damage to Discs or the Disc Drive
1. Connect the Xbox Controller to any controller port on the front of the Xbox console. For multiple players, connect additional controllers to available controller ports.
2. Insert any expansion devices (for example, Xbox Memory Units) into controller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller to play NFL2K2.
To avoid damage to discs or the disc drive
• Insert only Xbox-compatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped or heart-shaped discs.
• Do not leave a disc in the Xbox console for extended periods when not in use.
• Do not move the Xbox console while the power is on and a disc is inserted.
• Do not apply labels, stickers, or other foreign objects to discs.
Are you more than ready to take it to the opposition, but tired of trying to remember all those buttons? Well, for those of you who just want to get down to the business of playing football, allow Sega Sports to introduce you to your new best friend, Virtual Control. An analog-focused control system that will allow you to perform any of the game’s moves without ever moving your hands from a natural position on the thumbsticks, Virtual Control will get you closer to the field than ever before. Getting the most out of this advanced control mode will take some practice, so be sure to look at how this system works by examining Virtual Control commands, found in parentheses ( ) alongside their standard companions throughout this manual.
Button Action
left thumbstick Highlight menu options A Select / Scroll through the
highlighted selections Y Secondary select / Reverse scroll X Command Help Menu B Cancel Selection left thumbstick button Change Focus left trigger Cycles Through Options right trigger Cycles Through Options Black Cycles Through Options White Cycles Through Options
Button Action
Start (during gameplay) Pause Menu left thumbstick Highlight formations or play sets
CALLING PLAYS
Button Action
left / right triggers Toggle through formations A Select Formation or play B View Previous formations or play sets Y Flip play or formation
When you are playing a game with more than one person per team (e.g. two­on-two), either player on the team can select a play. If you are on offense, the first player to enter a play will be the quarterback. Be careful, though. Both players will be able to select the play at the same time, so you will want to designate who the playcaller will be.
CONTROL SUMMARY
CONTROL SUMMARY
4
5
Menu Controls
Coach’s Corner: Getting Help
If at any time you need help navigating through the menus, press X and a help screen will help you find the way.
Coach’s Corner: Bluff Mode
Hey, no cheating! When you are playing against another human opponent, the last thing you want them to know is what play you are calling. To keep the information secret, press the A button and keep it held down. You can then scroll through other pages of plays or formations to hide your play. When you release the A button, it will call the play you originally selected.
General Gameplay ControlsVirtual Control
Button Action
left thumbstick left/right Send eligible receiver in motion left / right triggers View receiver’s button assignments,
player names and fatigue levels.
A (right thumbstick button) Hurry players to the line of
scrimmage/snap ball Y (right thumbstick up) Call up the Audible Menu B (right thumbstick right) Fake snap signal
Time running out? Need to score quick? Want to try catching the defense off guard? Then try running the no-huddle offense. Press the Y (right thumbstick stick up) button immediately after completion of the play to quickly run the same play again. You can always call an audible once you've gotten your team set at the line, you just need to hurry them back to get the play off quickly.
In the NFL, you can’t say enough about the importance of a good running game. Not only does running the ball allow you to move your team down the field, control the clock, and wear down opposing defenses, but if you make a defense respect your running game, it can lead to good things through the air, as well. That said, you can see why grinding it out on the ground will be crucial to your success. Let’s take a look at NFL 2K2’s running controls:
Button Action
A (left thumbstick button) Speed Burst / Power Move left / right triggers (right thumbstick down left or down right) Juke Move Black / White (right thumbstick stick up left or up right) Stiff Arm Left or Stiff Arm Right X (right thumbstick button) Dive Y (right thumbstick up) Hurdle or High Step B (right thumbstick right) Spin Move Instant Energy Press and hold A (left thumbstick
button) while running to fill the player arrow completely, then press any special move button to perform a more powerful move.
ON OFFENSE
ON OFFENSE
THE RUNNING
GAME
THE RUNNING GAME
6
7
Before the Snap
No-Huddle Offense
Coach’s Corner: AI Play Calling
Stuck on what play to call? Then ask NFL 2K2 for assistance. During play calling, press the A Button once and either the offensive or defensive coordinator for your team will suggest a play. Press the A Button again to accept the selection.
Coach’s Corner: Spin City
NFL 2K2’s refined control system features spin moves never seen in video game football, however, it’s probably a bit different than you’re used to seeing. Just like the real thing, pressing the spin button will only prep you for contact. The ball carrier won’t actually attempt a spin until he initiates contact, so be sure to remember that when you’re trying to give defenders the shake. You’ll thank us later.
There are several ways to move the ball on the ground, and understanding your plays can be the key to making good things happen. Here are some key terms that should help get your motor running:
Draw: Find yourself up against a blitz-happy defensive front? Then chances are, a well-executed draw will hit ‘em where it hurts. These delayed run plays suck the defense in and wait ‘till the last possible second to explode out of the backfield. If they work, you’ll gain big. If they fail…better luck next play.
Dive: More of a power back’s specialty, these plays work best when you duck your head, protect the ball, and hit the hole directly in front of you as hard and as fast as possible.
Counter: These plays are designed to fool a defense into thinking a play is going one way, only to break out in the opposite direction. The better job your offense does of blocking and selling the fake, the more likely you are to rack up major yards on the carry.
Trap:As the name would imply, traps are designed to trick a linebacker into overcommitting to a particular place on the field. If you can get them where you want them, your running back will see more than enough daylight.
Pitch/Toss:The hallmark of speedy backs everywhere, the toss is something you’ve probably seen before. These plays are designed to get the ball to the outside of the field and take advantage of slower defenses.
As much as we all love an effective rushing attack, there’s something to be said for the versatility of the passing in the NFL. Not only can the best quarterbacks kill you with short passes that wear down the defense (much like the run), but nothing quite trashes the morale of the opposition like connecting on a long bomb for the quick six. If you want to learn how to effectively move the ball through the air, this is the place to start:
Button Action
Any button Pass to that receiver (double tap to fake)
THE PASSING
GAME
THE PASSING GAME
8
9
Coach’s Corner: In the Zone
The key to any good running game is following the play. To that end, if you want to avoid getting your face planted in turf, understanding zone runs is crucial. In any run play with the word “zone” in the title, the running back isn’t necessarily supposed to follow the play arrow. The idea is basically to let the line do its thing and for you to find the hole as you hit the line. So if you really want to tear it up, don’t be afraid to go your own way to find “the zone.”
Run Types
Coach’s Corner: Stand and Deliver
Can’t seem to connect with your favorite receiver? Well, that’s probably because you’re not giving your QB a fighting chance out there. NFL 2K2 rewards performers who play like the pros, so things like getting set before you throw, staying in the pocket, and avoiding those 30 yard drop backs will help get your completion percentage up to a respectable level.
Even the best offensive line is going to let a defender through every once in a while, so you’d better be ready to get out of the way. Hold down the right trigger and your QB becomes a runner so that you can scramble out of the way. Use the right trigger with the buttons below to pull off some power moves to evade would-be tacklers. Once you've crossed the line of scrimmage, you can't pass the ball anymore, so you can let go of the right trigger button and run the play like a normal running back would.
Button Action
Black / White Juke Move (right thumbstick down left or right thumbstick down right) right trigger + A (left thumbstick button) Speed Burst / Power Move right trigger + B (right thumbstick right) Spin Move right trigger + X (right thumbstick button) Slide / Dive right trigger + Y (right thumbstick up) Hurdle
*Note, These commands are for the QB behind the line of scrimmage.
10
If you expect to make a career out of directing the passing game, you’ve got to know the best way to put the ball in the air. Here are some of the basics… the intangibles will come with experience:
Normal Pass: If you’ve ever watched highlights on the evening news, you’ve seen it a million times. Drop back, find your receiver, and let ‘er rip!
Play Action: In this pass type, the QB attempts to convince the defense that a handoff has occurred, and from there, it is the running back’s job to continue the illusion. If he can get a safety or linebacker to bite on the fake, you can bet there will be a happy receiver somewhere on the field just waiting to be fed the ball.
Bootleg: A classic exercise in misdirection, the QB uses a bootleg to fake a handoff one way, then runs or “rolls out” to the opposite side. He then has the option of running or passing, depending on the type of coverage the fake (and the threat of his run) provides.
If you want total control over your offensive results, turn on Maximum Passing from the Controller Assignment Screen. With Maximum Passing activated, you can lead your receivers to thread the ball in front of, behind and around the defenders. To use Maximum Passing, press the left analog stick in the direction in which you want to adjust the throw. Press a little for a small adjustment; press harder for a bigger adjustment. For example, to lead the receiver, press up on the left thumbstick. To throw behind and to the left of a receiver, press down and left.
11
Coach’s Corner: Bombs, Lobs, and Bullets. Oh, My!
With Maximum Passing, you've got total control over getting the ball into the receiver’s hands. Tapping the pass button lobs the ball to the receiver – that’s good for letting a receiver run underneath it, but gives time for the defenders to close on the ball. Holding the pass button down longer (making sure to release it before the ball leaves the quarterback’s hand) will result in a normal throw. Finally, holding down the button past the ball’s release will result in a bullet pass – great for when you have to get it to the receiver quickly.
Quarterback Scramble
Coach’s Corner: Throwing on the Run
Sometimes the defense will bite on a QB scramble and the cornerbacks will come up to try and tackle him. But as long as you are behind the line of scrimmage, you can still pass the ball. So, if you see a cornerback leave his receiver, let go of the R1 button and pass the ball.
Pass Types
Maximum Passing
Coming down with that big catch can be about so much more than getting your hands on the ball. The best receivers run precise routes, have unshakable concentration, and have a knack for being in the right place at the right time. While we can’t help you with your timing on your post routes, we can get you started with these:
Button Action
B (right thumbstick right) Select receiver nearest the ball X (right thumbstick button) Dive for pass Y (right thumbstick up) Jump for pass
Note: When catching a pass, it is not necessary to press an action button, but doing so at the right time will increase your chances of successfully catching the ball.
THE RECEIVING
GAME
THE RECEIVING GAME
As important as it is to put points on the board, the road to many an NFL championship begins and ends with a solid defense. Stuffing the run, shutting down the pass, and causing turnovers are a big part of the equation, but learning how to handle yourself on the field has to start here:
Button Action
B Select a defender left thumbstick Re-position defender right / left triggers View players (with defensive back selected) right / left triggers Shift defensive line (with defensive
lineman selected) A (right thumbstick button) Hurry players to line of scrimmage X (right thumbstick left) (at line of scrimmage) Pump up the crowd Y (right thumbstick up) Call audible.
.
ON DEFENSE
ON DEFENSE
13
Catching a Pass
Before the Snap
Coach’s Corner: Hands Free
Would you rather be the strategist than the tactician? Afraid you’re about to get lit up? On defense you don't have to take control of the players – you can let the AI take care of it if you want. Just make sure you don't touch the controller (either moving the left analog stick or pressing a button) and the AI will do the rest. If you do touch the controller, it's up to you – you will be in control of one of the 11 players on defense.
12
Loading...
+ 17 hidden pages