Sega STAR WARS TRILOGY DELUXE TYPE User Manual

1st PRINTING DEC 98
DLX VERSION
OWNER’S MANUALOWNER’S MANUAL
OWNER’S MANUAL
OWNER’S MANUALOWNER’S MANUAL
SEGA ENTERPRISES, INC. USA
MANUAL NO. 4201-6424-01
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman­ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi­tions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne­glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam­ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
VISIT OUR WEBSITE!
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS
1. NAME OF PARTS
2. ACCESSORIES
3. ASSEMBLY AND INSTALLATION
4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
5. CONTENTS OF GAME
6. EXPLANATION OF TEST AND DATA DISPLAY 6-1 SWITCH UNIT AND COIN METER 6-2 TEST MODE 6-3 MEMORY TEST 6-4 CALIBRATION TEST 6-5 FEEDBACK LEVER REACTION TEST 6-6 INPUT TEST 6-7 OUTPUT TEST 6-8 SOUND TEST 6-9 C.R.T. TEST 6-10 GAME ASSIGNMENTS 6-11 COIN ASSIGNMENTS 6-12 BOOKKEEPING 6-13 BACKUP DATA CLEAR
7. CONTROLLER 7-1 ADJUSTING/REPLACING THE VOLUME 7-2 GREASING 7-3 REPLACING THE SWITCH
8. COIN SELECTOR
9. PROJECTOR 9-1 CLEANING THE SCREEN 9-2 MITSUBISHI PROJECTOR 9-3 TOSHIBA PROJECTOR
10. REPLACING THE FLUORESCENT LAMP, AND LAMPS 10-1 REPLACEMENT OF FLUORESCENT LAMP 10-2 REPLACEMENT OF LAMPS
11. PERIODIC INSPECTION TABLE
12. TROUBLESHOOTING
13. GAME BOARD 13-1 REMOVING THE GAME BOARD 13-2 COMPOSITION OF THE GAME BOARD 13-3 DRIVE BOARD
14. DESIGN RELATED PARTS
15. PARTS LIST
16. WIRING DIAGRAMS
1 2~3 4 5~7 8~15 16 17~19 20~33 21 22 23 23~24 24 25 25 26 27 28 29~32 33 33 34~37 34~35 36 37 38~40 41~54 41 42~43 44~54 55~58 55~57 58 59 60~61 62~66 62~63 64 65~66 67~68 69~101 XXX
SPECIFICATIONS
Installation space: 95.8 in.(D) x 46.2 in.(W)
Height: 88.3 in.
Weight: Approx. 855 lbs.
Power maximum current: 6.67 Amps (AC 120V 60 Hz AREA)
MONITOR: 50” PROJECTION DISPLAY
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the STAR WARS TRILOGY DLX, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, espe­cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA) Customer Service
45133 Industrial Drive Fremont, CA 94538 Phone 650-802-1750 Fax 650-802-1754 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday
1
General Precautions
Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over­load the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
1. NAME OF PARTS
GAME SPECIFICATIONS
DURING SHIPPING
PTV
BILLBOARD
REAR CABINET
WHEN ASSEMBLED
WIDTH DEPTHHEIGHT
all measurements are rounded up to the nearest 0.5”
43.5” X 69” X 30.5”
43.5” X 19.5” X 17”
40.5” X 54” X 55.5”
46.2” X 88.3” X 95.8”
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WEIGHT
~950 LBS.
~442 LBS.
~40 LBS.
~376 LBS. ~855.5 LBS.
2. ACCESSORIES
5
6
THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, THE OCEAN HUNTER,
STAR WARS TRILOGY
!!NEVER SHIP MODEL 3 GAME BOARDS
!!NEVER SHIP MODEL 3 GAME BOARDS
OUTSIDE OF CAGE!!
OUTSIDE OF CAGE!!
CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
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3. ASSEMBLING PRECAUTIONS
Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage.
When carrying out the assembly work, follow the procedure in the following 4-item sequence:
1
ASSEMBLING OF THE FRONT CABINET
WIRING CONNECTION BETWEEN PTV AND CABINETS
2
SECURING IN PLACE
3 4
POWER SUPPLY
ASSEMBLY CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.
8
ASSEMBLING OF PTV
1
Installing the Billboard by one person is difficult. Be sure to use plural persons to perform the work safely and accurately. To perform work safely and securely, be sure to prepare a step which is in a stable and secure condition. Performing work without using a step can cause a viloent falling down accident.
Support the Billboard by 2 persons, insert it to the Billboard Hooks as shown, and secure with 3
1
screws. Take out the 2 screws to remove the Hole Lid from the backside of the Billboard.
2
3
Insert the Billboard’s wiring connector into the Terminal Board on the ceiling of the Projection Display.
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WIRING CONNECTIONS BETWEEN PTV AND CABINETS
2
Be sure to connect connectors securely. Incomplete connector con­nection can cause electric shock accident. Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit accident.
Install the ASSY TUBE to each cabinet joined as per [2] on the previous page. and perform wiring connection on PTV.
The connectors on the side of the
1
ASSY TUBE wiring are all cap type and those on the oppisite side are all plug type. The cap side is on the side of the Rear Cabinet.
2
Connect ASSY TUBE wiring to the Front Cabinet connectors. Make sure that corresponding connectors of identical color and number of pins are connected.
Connect the Front Cabinet side
3
Earth Wire to the ASSY TUBE with nuts.
4
Secure the Box part of the Front Cabinet by using the 4 screws. At this time, use care so that wirings are not caught and damaged.
10
5
Secure the Box part of the ASSY TUBE to the Rear Cabinet connectors.
6
Secure the Rear Cabinet side Earth Wire to the ASSY TUBE with nuts.
7
Secure the Box part of the ASSY TUBE to the Rear Cabinet by using the 4 screws. At this time, use care so that wirings are not caught and damaged.
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3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the floor surface. Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident.
This machine has 12 each of casters and adjuster (See Below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation
1
position.
Cause all of the leg adjusters to make
2
contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level.
After making adjustments, fasten the
3
leg adjuster nut upward and secure the height of the leg adjuster .
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4
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power ON.
1
Ensure that the Main SW is OFF.
2
The AC unit is located on the left side of the Cabinet. The Ac unit incorporates the Main SW, and power cord.
CAUTIONS TO BE HEEDED WHEN TURNING THE POWER ON
First make sure that no one is in the periphery of the bike body and turn the Main SW on. When the power is turned on, the bike body motion starts automatically. The presence of a person(s) in the periphery of the bike can cause an accident. Turning the AC Units Main SW on will cause the machine to start the POWER ON check automatically. In the POWER ON check, the bike body banks left and right, then returns to the center­ing position and stops. During this check, do not touch the bike body. If you do, the body reaction (at the time course-out or crashing) can not be obtained correctly. The Advertise mode is displayed at the same time the checking is finished. An ERROR display is indicated if irregularity is found in the POWER ON check. In case of an irregular reaction during game, turn power off and turn it back on again to finish the POWER ON check.
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5
In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory (refer to Section 6). In the test mode, perform the following test:
ASSEMBLING CHECK
Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
Selecting the INPUT TEST on the test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. For the coin switch test, insert a coin into the coin inlet with the coin chute door being open. If the display beside each switch indicates "ON," the switch and wiring connec­tions are satisfactory.
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In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building’s steel frames and other game machines in the periph­ery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the monitor by refering to Section 9.
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4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or elec­tric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury.
Since this machine is a heavy structure of approximately 1000+lbs. its leg adjusters should be retracted when moving the machine over the floor. When moving the machine on the floor with slanted sur­faces or step like differences, ensure that the PTV, Front Cabinet and Rear Base are seperated. Lifting the Cabinet with those items as is joined can cause the joint portions to be damaged.
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5. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactoriliy. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. The left/right lamps inside the Control Panel light up during game only. The EVENT/START button (red buton, one each on the left/right side of LEVER) lights up in particular screens only.
1
After inserting one play worth of coin(s), press the EVENT/START button to start, and the STAGE SELECT screen appears.
2
At the time of starting the game, only the 3 stages, i.e., “YAVIN,” “HOTH,” and “ENDOR FOREST” are displayed. By moving the LEVER left/right, select one from among the 3 stages and pull the trigger to decide. (execute the selection).
NOTE: The player’s flight machine used during game is predetermined per STAGE.
After the STAGE is determined, the still screen for loading the game data appears for several seconds (this cannot
3
be skipped). Next, Movie Demo based on that particular STAGE’s story setting appears for several seconds (this can be skipped by using the EVENT button).
Move the SIGHT by moving the LEVER up/down and left/
4
right, aim at the target and press either the trigger with the forefinger or the thumbs switch with thumb to attack (the function of the trigger at the position corresponding to the forefinger and that of the Thumb SW. at the position corresponding to a thumb identical). It is not necessary to operate the flight machine. In the stage where the player fights while boarding the flight machine, he can continu­ally shoot by keeping the trigger pressed. The up/down movements of the SIGHT as against the up/ down movements of LEVER can be set oppisite each other within the TEST mode.
During game, instruction on Special Mission/Action or hints on play may be displayed at the center of the screen.
5
The player can obtain good results by following the instruction. During game, SPEECH sound may be emitted on the lower part of the screen. Although hints on play are included sometimes, basically the SPEECH expressions are intended for presentation effects and do not affect game proceed­ing.
17
If the LIFE GAUGE on the lower right side of the screen is depleted, on-screen movements stop and CONTINUE
6
YES or NO is questioned. to continue, insert the necessary number of coins, select YES by moving the LEVER left/ right, and then press the EVENT/START button. In case the count becomes 0 (zero), or if NO is selected and EVENT /START button is pressed, continue play is not possible. If CONTINUE is not selected, the present on-stage results are displayed, then the game is over. (On the still screen for CONTINUE confirmation, the background of screen may become red sometimes, but this is only for presentation effects shown momentarily at the time of being subject to damage and does not mean any irregularity. The status will be restored to the normal background at the same time game restarts.
If all of the 3 STAGES shown at first in the STAGE SELECT screen are cleared, the 4th (FINAL) stage appears.
7
When all of the above stages are cleared, game results are shown and then credits-to-staff are displayed. Credits-to­staff can skipped by using the EVENT/START button.
18
EVENT BUTTON
In a specific scene, the on-screen message may insruct you to press the EVENT button. Press either the left/right EVENT buttons as these have the same function. Even when no particular insruction is given, if a mark is indicated on the lower left side of the screen, or when the Cabinet’s EVENT buton is lit, some sort of effects can be obtained (for example, a covering fighter appears) by pressing the button. The type of the effects differs depending on the specific scene and stage. There will be no adverse effect on the proceeding of game play if the button is not pressed. This feature is intended for enabling the player to enjoy playing the game better.
ATTRIBUTES BUTTON
The features of FORCE vary in 6 catagories depending on the actions taken during the game, and influence the performance of score, attack, and defense. Taking actions favorable to friends (by saving them for example) causes LIGHT LEVEL to vary from 1 up to 3. On the contrary, doing things unfavorable to friends (by attacking them for example) causes DARK LEVEL to vary from 1 up to 3. The conditions of variation are not displayed in details. The features are intended to allow players to enjoy playing game fully in depth.
LIGHT SABER STAGE
In the LIGHT SABER STAGE (a breif stage in which the player uses a LIGHT SABER), keep inputting the Lever in the direction of the on-screen arrow to proceed with game play.
This is completely a BONUS STAGE and there will be no game over in the middle of play.
The LIGHT SABER STAGE appears once when 2 of the 3 stages are cleared in a free sequen­tial order, and once again when the remaining stage is cleared. (Not displaying at the time of game start).
19
6. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 6 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION SECTIONS
When the machine is installed, perform the following:
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
1. Check to see that each setting is as per standard setting made at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of the lamps.
6 - 8, 6 - 9, 6 - 10
6 - 4
6 - 7
6 - 3
6 - 3
6 - 3
6 - 8, 6 - 9
6 - 4
6 - 7
CONTROL SYSTEM
PROJECTOR
IC BOARD
DATA CHECK
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3.If the problem hasn’t been solved yet, check the CONTROL’s moves.
In the PROJECTOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc
20
6 - 4
7
7
9
6 - 3
6 - 5
6 - 11
6 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows:
SOUND VOLUME SPEAKER
1
Controls the speaker volume ofall of the machines speakers.
SOUND VOLUME WOOFER
2
Controls the speaker volume only for SEAT & BASE Woofer.
3
TEST BUTTON (TEST SW) For the handling of the TEST BUTTON, refer to the section on test mode.
SERVICE BUTTON
4
(SERVICESW) Gives credits without registering on the coin meter.
21
6 - 2 TEST MODE
In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENT the setting changes are not effective unless the test mode is exited and the game mode returns to the screen. The setting changes are ineffective if the power is turned off in the test mode.
The TEST MODE allows the functioning of each part of the Cabinet to be checked, the monitor to be adjusted, and the coins and game related various settings to be performed.
SELECTION OF TEST ITEMS
Press the TEST BUTTON to have the menu displayed on the screen.
Press the SERVICE BUTTON until the pointer is moved to the desired item to make a selection.
Bring the pointer to the desired item and press the TEST BUTTON to enter the selected item’s test.
22
6 -3 MEMORY TEST
6 - 4 CALIBRATION TEST
The MEMORY TEST mode is for checking the on-BD memory IC functioning. “GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs
When the test is completed, if the display is as shown left, it is satisfactory.
After finishing the test, pressing the TEST BUTTON allows the MENU MODE to return on the screen.
Selecting CALIBRATION TEST causes the following screen to appear and allows the CONTROLLER’s sight tobe set.
By pressing the SERVICE BUTTON, move the arrow (>) to the desired test item.
Press the TEST BUTTON to select test item.
23
FLIP LEVER Used to intentionially reverse the move­ments of SIGHT up/down as against LEVER up/down.
SETUP CALIBRATION Refer to the following screen and explana­tions.
Move the arrow (>) to SETUP CALIBRA­TION and then press the TEST BUTTON to display the following message: “To set the Center position for the controller, leave the controller centered and press the service button.” Leave the Lever centered, press the service button CALIBRATION TEST (3), move the Lever fully up/down & left/right, and then press the service button (CALIBRA­TION(2)). Select EXIT and press the TEST BUTTON to returnt o the Menu Mode.
6 -5 FEEDBACK LEVER REACTION TEST
In this test, check the reaction of Controller (lever).
CENTERING This refers to the force to return the Lever to the center.
FORCE X, FORCE Y Allows for by-direction testing (up/down and left/right) Keep the Test Button pressed down to have the Lever move automatically.
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6 - 6 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch. On the screen, periodically check the status of each switch.
By pressing each switch, if the display on the righthand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory.
Open the COIN CHUTE DOOR and insert a coin from the COIN ENRTY to check the COIN CHUTE SW.
In the INPUT test, pressing the TEST BUTTON causes the menu to return to the screen.
6 - 7 OUTPUT TEST
Choose OUTPUT TEST to have the MONITOR screen shown left to appear. This screen allows lamp status to be checked.Periodically check the lamp status in this mode.
Press the SERVICE BUTTON to move the arrow to the desired lamp test item.
Press the TEST BUTTON. If the display to the right of the lamp name changes to ON from OFF, the lamp and wiring connection are satisfactory.
Choose EXIT and press the TEST BUT­TON to return to MENU mode (FIG. 6.2).
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