Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
Page 3
VISIT OUR WEBSITE!
Page 4
Page 5
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. NAME OF PARTS
2. ACCESSORIES
3. ASSEMBLY AND INSTALLATION
4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
5. CONTENTS OF GAME
6. EXPLANATION OF TEST AND DATA DISPLAY
6-1 SWITCH UNIT AND COIN METER
6-2 TEST MODE
6-3 MEMORY TEST
6-4 CALIBRATION TEST
6-5 FEEDBACK LEVER REACTION TEST
6-6 INPUT TEST
6-7 OUTPUT TEST
6-8 SOUND TEST
6-9 C.R.T. TEST
6-10 GAME ASSIGNMENTS
6-11 COIN ASSIGNMENTS
6-12 BOOKKEEPING
6-13 BACKUP DATA CLEAR
7. CONTROLLER
7-1 ADJUSTING/REPLACING THE VOLUME
7-2 GREASING
7-3 REPLACING THE SWITCH
Power maximum current:6.67 Amps (AC 120V 60 Hz AREA)
MONITOR:50” PROJECTION DISPLAY
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the STAR WARS TRILOGY DLX, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-802-1750
Fax650-802-1754
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
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General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
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Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
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1. NAME OF PARTS
GAME SPECIFICATIONS
DURING SHIPPING
PTV
BILLBOARD
REAR CABINET
WHEN ASSEMBLED
WIDTHDEPTHHEIGHT
all measurements are rounded up to the nearest 0.5”
43.5” X 69” X 30.5”
43.5” X 19.5” X 17”
40.5” X 54” X 55.5”
46.2” X 88.3” X 95.8”
4
WEIGHT
~950 LBS.
~442 LBS.
~40 LBS.
~376 LBS.
~855.5 LBS.
Page 10
2. ACCESSORIES
5
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6
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THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
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3. ASSEMBLING PRECAUTIONS
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 4-item sequence:
1
ASSEMBLING OF THE FRONT CABINET
WIRING CONNECTION BETWEEN PTV AND CABINETS
2
SECURING IN PLACE
3
4
POWER SUPPLY
ASSEMBLY CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
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ASSEMBLING OF PTV
1
Installing the Billboard by one person is difficult. Be sure to use
plural persons to perform the work safely and accurately.
To perform work safely and securely, be sure to prepare a step
which is in a stable and secure condition. Performing work without
using a step can cause a viloent falling down accident.
Support the Billboard by 2 persons, insert it to the Billboard Hooks as shown, and secure with 3
1
screws.
Take out the 2 screws to remove the Hole Lid from the backside of the Billboard.
2
3
Insert the Billboard’s wiring connector into the Terminal Board on the ceiling of the Projection
Display.
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WIRING CONNECTIONS BETWEEN PTV AND CABINETS
2
Be sure to connect connectors securely. Incomplete connector connection can cause electric shock accident.
Use care so as not to damage wirings. Damaged wiring can cause
electric shock or short circuit accident.
Install the ASSY TUBE to each cabinet joined as per [2] on the previous page. and perform wiring
connection on PTV.
The connectors on the side of the
1
ASSY TUBE wiring are all cap
type and those on the oppisite side
are all plug type. The cap side is on
the side of the Rear Cabinet.
2
Connect ASSY TUBE wiring to the
Front Cabinet connectors. Make
sure that corresponding connectors
of identical color and number of
pins are connected.
Connect the Front Cabinet side
3
Earth Wire to the ASSY TUBE
with nuts.
4
Secure the Box part of the Front
Cabinet by using the 4 screws. At
this time, use care so that wirings
are not caught and damaged.
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5
Secure the Box part of the ASSY TUBE to the Rear Cabinet connectors.
6
Secure the Rear Cabinet side Earth Wire to the ASSY TUBE with nuts.
7
Secure the Box part of the ASSY TUBE to the Rear Cabinet by using the 4 screws. At this
time, use care so that wirings are not caught and damaged.
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3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the floor surface.
Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 12 each of casters and adjuster (See Below). When the installation position is
determined, cause the adjusters to come into contact with the floor directly, make adjustments in
a manner so that the casters will be raised approximately 5mm. from the floor and make sure that
the machine position is level.
Move the machine to the installation
1
position.
Cause all of the leg adjusters to make
2
contact with the floor. By using a
wrench, make adjustments in the height
of the leg adjusters to ensure that the
machine's position is level.
After making adjustments, fasten the
3
leg adjuster nut upward and secure the
height of the leg adjuster .
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4
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main
SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power
ON.
1
Ensure that the Main SW is OFF.
2
The AC unit is located on the left
side of the Cabinet. The Ac unit
incorporates the Main SW, and
power cord.
CAUTIONS TO BE HEEDED WHEN TURNING THE POWER ON
First make sure that no one is in the periphery of the bike body and turn
the Main SW on. When the power is turned on, the bike body motion
starts automatically. The presence of a person(s) in the periphery of the
bike can cause an accident. Turning the AC Unit’s Main SW on will cause
the machine to start the POWER ON check automatically. In the POWER
ON check, the bike body banks left and right, then returns to the centering position and stops. During this check, do not touch the bike body. If
you do, the body reaction (at the time course-out or crashing) can not be
obtained correctly. The Advertise mode is displayed at the same time the
checking is finished. An ERROR display is indicated if irregularity is found
in the POWER ON check. In case of an irregular reaction during game,
turn power off and turn it back on again to finish the POWER ON check.
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5
In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory
(refer to Section 6).
In the test mode, perform the following test:
ASSEMBLING CHECK
Selecting the MEMORY TEST on the test
mode menu screen causes the on-board
memory to be tested automatically. The game
board is satisfactory if the display beside each
IC No. shows GOOD.
Selecting the INPUT TEST on the test mode
menu screen causes the screen (on which each
switch is tested) to be displayed. Press each
switch. For the coin switch test, insert a coin
into the coin inlet with the coin chute door
being open. If the display beside each switch
indicates "ON," the switch and wiring connections are satisfactory.
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In the TEST mode, selecting SOUND TEST
causes the screen, on which sound related BD
and wiring connections are tested, to be
displayed. be sure to check if the sound is
satisfactorily emitted from each of speaker and
the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T.
TEST allows the screen (on which the monitor
is tested) to be displayed. Although the monitor
adjustments have been made at the same time
of shipment from the factory, color deviation,
etc., may occur due to the effect caused by
geomagnitism, the location building’s steel
frames and other game machines in the periphery. By watching the test mode screen, make
judgement as to whether an adjustment is
needed. If it is neccessary, adjust the monitor
by refering to Section 9.
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4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Since this machine is a heavy structure of approximately 1000+lbs.
its leg adjusters should be retracted when moving the machine over
the floor. When moving the machine on the floor with slanted surfaces or step like differences, ensure that the PTV, Front Cabinet
and Rear Base are seperated. Lifting the Cabinet with those items as
is joined can cause the joint portions to be damaged.
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5. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactoriliy. Should there be any moves
different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation.
The left/right lamps inside the Control Panel light up during game only.
The EVENT/START button (red buton, one each on the left/right side of LEVER) lights up in particular screens
only.
1
After inserting one play worth of coin(s), press the EVENT/START button to start, and the STAGE SELECT screen
appears.
2
At the time of starting the game, only the 3 stages, i.e., “YAVIN,” “HOTH,” and “ENDOR FOREST” are displayed.
By moving the LEVER left/right, select one from among the 3 stages and pull the trigger to decide. (execute the
selection).
NOTE: The player’s flight machine used during game is predetermined per STAGE.
After the STAGE is determined, the still screen for loading the game data appears for several seconds (this cannot
3
be skipped). Next, Movie Demo based on that particular STAGE’s story setting appears for several seconds (this
can be skipped by using the EVENT button).
Move the SIGHT by moving the LEVER up/down and left/
4
right, aim at the target and press either the trigger with the
forefinger or the thumbs switch with thumb to attack (the
function of the trigger at the position corresponding to the
forefinger and that of the Thumb SW. at the position
corresponding to a thumb identical). It is not necessary to
operate the flight machine. In the stage where the player
fights while boarding the flight machine, he can continually shoot by keeping the trigger pressed.
The up/down movements of the SIGHT as against the up/
down movements of LEVER can be set oppisite each other
within the TEST mode.
During game, instruction on Special Mission/Action or hints on play may be displayed at the center of the screen.
5
The player can obtain good results by following the instruction.
During game, SPEECH sound may be emitted on the lower part of the screen. Although hints on play are included
sometimes, basically the SPEECH expressions are intended for presentation effects and do not affect game proceeding.
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If the LIFE GAUGE on the lower right side of the screen is depleted, on-screen movements stop and CONTINUE
6
YES or NO is questioned. to continue, insert the necessary number of coins, select YES by moving the LEVER left/
right, and then press the EVENT/START button. In case the count becomes 0 (zero), or if NO is selected and
EVENT /START button is pressed, continue play is not possible. If CONTINUE is not selected, the present on-stage
results are displayed, then the game is over.
(On the still screen for CONTINUE confirmation, the background of screen may become red sometimes, but this is
only for presentation effects shown momentarily at the time of being subject to damage and does not mean any
irregularity. The status will be restored to the normal background at the same time game restarts.
If all of the 3 STAGES shown at first in the STAGE SELECT screen are cleared, the 4th (FINAL) stage appears.
7
When all of the above stages are cleared, game results are shown and then credits-to-staff are displayed. Credits-tostaff can skipped by using the EVENT/START button.
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EVENT BUTTON
In a specific scene, the on-screen message may insruct you to press the EVENT button. Press
either the left/right EVENT buttons as these have the same function.
Even when no particular insruction is given, if a mark is indicated on the lower left side of the
screen, or when the Cabinet’s EVENT buton is lit, some sort of effects can be obtained (for
example, a covering fighter appears) by pressing the button. The type of the effects differs
depending on the specific scene and stage.
There will be no adverse effect on the proceeding of game play if the button is not pressed.
This feature is intended for enabling the player to enjoy playing the game better.
ATTRIBUTES BUTTON
The features of FORCE vary in 6 catagories depending on the actions taken during the game,
and influence the performance of score, attack, and defense. Taking actions favorable to friends
(by saving them for example) causes LIGHT LEVEL to vary from 1 up to 3. On the contrary,
doing things unfavorable to friends (by attacking them for example) causes DARK LEVEL to
vary from 1 up to 3. The conditions of variation are not displayed in details. The features are
intended to allow players to enjoy playing game fully in depth.
LIGHT SABER STAGE
In the LIGHT SABER STAGE (a breif stage in which the player uses a LIGHT SABER), keep
inputting the Lever in the direction of the on-screen arrow to proceed with game play.
This is completely a BONUS STAGE and there will be no game over in the middle of play.
The LIGHT SABER STAGE appears once when 2 of the 3 stages are cleared in a free sequential order, and once again when the remaining stage is cleared. (Not displaying at the time of
game start).
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6. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing
the machine initially or collecting cash, or when the machine does not function correctly,
perform checking in accordance with the explanations given in this section. The following
shows tests and modes that should be utilized as applicable.
TABLE 6 EXPLANATION OF TEST MODE
ITEMS DESCRIPTIONSECTIONS
When the machine is installed, perform the following:
INSTALLATION
OF MACHINE
MEMORY
PERIODIC
SERVICING
1. Check to see that each setting is as per standard setting made
at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of the lamps.
6 - 8, 6 - 9,
6 - 10
6 - 4
6 - 7
6 - 3
6 - 3
6 - 3
6 - 8, 6 - 9
6 - 4
6 - 7
CONTROL
SYSTEM
PROJECTOR
IC BOARD
DATA CHECK
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3.If the problem hasn’t been solved yet, check the CONTROL’s moves.
In the PROJECTOR ADJUSTMENT mode, check to see if the
PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc
20
6 - 4
7
7
9
6 - 3
6 - 5
6 - 11
Page 26
6 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function
of each switch is as follows:
SOUND VOLUME SPEAKER
1
Controls the speaker volume ofall of the machines
speakers.
SOUND VOLUME WOOFER
2
Controls the speaker volume only for
SEAT & BASE Woofer.
3
TEST BUTTON (TEST SW)
For the handling of the
TEST BUTTON,
refer to the section on test mode.
SERVICE BUTTON
4
(SERVICESW)
Gives credits without registering
on the coin meter.
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6 - 2 TEST MODE
In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENT the setting
changes are not effective unless the test mode is exited and the game mode returns
to the screen. The setting changes are ineffective if the power is turned off in the
test mode.
The TEST MODE allows the functioning of each part of the Cabinet to be checked, the monitor to
be adjusted, and the coins and game related various settings to be performed.
SELECTION OF TEST ITEMS
Press the TEST BUTTON to have the menu displayed on the screen.
Press the SERVICE BUTTON until the pointer is moved to the desired item to make a selection.
Bring the pointer to the desired item and press the TEST BUTTON to enter the selected item’s
test.
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6 -3 MEMORY TEST
6 - 4 CALIBRATION TEST
The MEMORY TEST mode is for checking the
on-BD memory IC functioning.
“GOOD” is displayed for normal ICs and
“BAD” is displayed for abnormal ICs
When the test is completed, if the
display is as shown left, it is
satisfactory.
After finishing the test, pressing the
TEST BUTTON allows the
MENU MODE to return on the
screen.
Selecting CALIBRATION TEST causes the
following screen to appear and allows the
CONTROLLER’s sight tobe set.
By pressing the SERVICE BUTTON,
move the arrow (>) to the desired test
item.
Press the TEST BUTTON to select test
item.
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FLIP LEVER
Used to intentionially reverse the movements of SIGHT up/down as against
LEVER up/down.
SETUP CALIBRATION
Refer to the following screen and explanations.
Move the arrow (>) to SETUP CALIBRATION and then press the TEST BUTTON
to display the following message: “To set
the Center position for the controller, leave
the controller centered and press the
service button.”
Leave the Lever centered, press the service
button CALIBRATION TEST (3), move
the Lever fully up/down & left/right, and
then press the service button (CALIBRATION(2)).
Select EXIT and press the TEST BUTTON
to returnt o the Menu Mode.
6 -5 FEEDBACK LEVER REACTION TEST
In this test, check the reaction of Controller
(lever).
CENTERING
This refers to the force to return the Lever
to the center.
FORCE X, FORCE Y
Allows for by-direction testing (up/down
and left/right)
Keep the Test Button pressed down to have
the Lever move automatically.
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6 - 6 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you
to watch the status of each switch.
On the screen, periodically check the status of each switch.
By pressing each switch, if the display
on the righthand side of the name of
each switch changes to ON from OFF,
the SW and the wiring connections are
satisfactory.
Open the COIN CHUTE DOOR and
insert a coin from the COIN ENRTY to
check the COIN CHUTE SW.
In the INPUT test, pressing the TEST
BUTTON causes the menu to return to
the screen.
6 - 7 OUTPUT TEST
Choose OUTPUT TEST to have the MONITOR screen shown left to appear. This screen allows
lamp status to be checked.Periodically check the lamp status in this mode.
Press the SERVICE BUTTON to move
the arrow to the desired lamp test item.
Press the TEST BUTTON. If the display
to the right of the lamp name changes to
ON from OFF, the lamp and wiring
connection are satisfactory.
Choose EXIT and press the TEST BUTTON to return to MENU mode (FIG. 6.2).
This enables sound used in the game to be
checked. Sound related memory and each
speaker are checked.
EFFECT:
Sound Effects during game.
VOICE:
Voice of annuocment and narration during
game.
B.G.M.:
Background music during game.
SPEAKER:
SE Speaker check.
Press the Service button and move the arrow to select the desired type.
Press the TEST button to have teh desired type of sound emitted.
Everytime the TEST button is pressed, the next sound is emitted.
To return to the MENU MODE, select EXIT and press the TEST button.
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6 - 9 C.R.T. TEST
Select C.R.T. TEST to cause the MONITOR to display the screen shown left,
allowing MONITOR adjustment status to
be checked.
Periodically check the MONITOR adjustment status on this screen.
The screen (1/2) enables color adjustment
check to be performed. The color bar of
each of the 4 colors, i.e.,red, green, blue,
and white, is the darkest at the extreme left
and becomes brighter towards the extreme
right.
Press the TEST BUTTON to shift to the
next page (2/2).
The screen (2/2) allows screen size and
distortion to be tested.
Check if the CROSSHATCH FRAME
LINE goes out of the screen and if the
crosshatch lines are distorted.
Press the TEST BUTTON to return to the
MENU mode.
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6 - 10 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
These FIGURES/These FIGURES/
These FIGURES/
These FIGURES/These FIGURES/
TABLES show theTABLES show the
TABLES show the
TABLES show theTABLES show the
factory recommendedfactory recommended
GAME DIFFICULTY
This game allows by-course difficulty level to be set in 4 levels.
Depending on the difficulty level
set, the intial time varies.
ADVERTISE SOUND
Setting of sound during Advertise.
ON(sound to be emitted),
OFF(sound not to be emitted).
CABINET TYPE
Setting of cabinet. Set to DELUXE
for this machine.
CONTROLLER REACTION
Sets the Controller’s vibration
strength and off for no vibration.
COUNTRY
Message language.
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6 - 11 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as
the basic numbers of coins and credits. This mode expresses “how many coins correspond to
how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
1
Press the SERVICE BUTTON to move the arrow to the desired item.
2
Choose the desired setting change item by using the TEST BUTTON.
3
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
COIN CHUTE TYPE
Sets the combination of the number of COIN
CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is
changed, be sure the setting is made in a manner
meeting the replaced coin chute.
COMMON:
Coins are accepted in common for both players.
INDIVIDUAL:
Each player uses a coin chute which accepts coins
independently.
CREDIT TO START
Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE
Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING
Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to
#27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 6.10a, 6.10b) #27
refers to FREE PLAY.
When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers
not displayed as indicated in TABLE 6.10b.
MANUAL SETTING
This allows credit increase setting as against coin insertion to be further set in the manner
finer than COIN/CREDIT SETTING (refer to TABLE 6.10c).
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TABLE 6.11a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
COIN CHUTE MULTIPLIER1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
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6 - 12 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the
present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.
COIN CHUTE#*:
Number of coins put in each Coin
Chute.
TOTAL COINS:
Total number of activations of Coin
Chutes.
COIN CREDITS:
Number of credits registered by
inserting coins.
SERVICE CREDITS:
Credits registered by the SERVICE
BUTTON.
6 - 13 BACKUP DATA CLEAR
TOTAL CREDITS:
Total number of credits (COIN
CREDITS+SERVICE CREDITS).
TOTAL TIME:
The total energized time.
Clears the contents of BOOKKEEPING
and high score player ranking entry.
When clearing, bring the arrow to “YES”
and when not clearing, to “NO”, by
using the SERVICE BUTTON, and push
the TEST BUTTON.
When the data has been cleared, “COMPLETED” will be displayed. Bring the
arrow to “NO” and press the TEST
BUTTON to cause the MENU mode to
return on to the screen.
Note that the contents of the game
setting and sighting adjustment are not
affected by BACKUP DATA CLEAR
operation.
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7. CONTROLLER
Before starting to work, ensure that the power SW is OFF. Failure to
observe this can cause electric shock and short circuit accident.
Use care so as not to damage wirings. Damaged wiring can cause
electric shock and short circuit hazards.
Do not touch undesignated places. Touching places other than those
specified can cause electric shock and short circuit accidents.
In the test mode, if the controller V.R. value movements are irregular, adjust or replace the V.R. in
the following procedure.
7 - 1 ADJUSTING/REPLACING THE VOLUME
Take out the 4 screws and remove the PANEL LID
LOWER
This work should be performed by the locations Maitenance Man
or Service Man. Performing work by those who do not have the
technical expertise can cause electric shock accident.
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ADJUSTING THE VOLUME
In the Test Mode, have the Volume value
1
indicating screen displayed.
2
Loosen the 2 screws which secure the Volume
Bracket to disengage the gear mesh.
3
Ensure the Volume value display is within the
range of 70~8F when Controller is positioned
straight upward.
4
Fasten the 2 screws and secure the Volume
Bracket.
5
After adjustment, be sure to perform Volme
setting screen in the TEST MODE.
REPLACING THE VOLUME
1
Turn the power off.
2
Disconnect the Connector.
3
Remove the Volume Bracket by taking out the 2 scres which secure the Volume Bracket.
4
Remove the Volume Gear from the Volume Shaft and replace Volume.
5
After replacement, adjust the Volume as per the above procedure.
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7 - 2 GREASING
Do not touch places other than those specified. Touching places
not specified can cause an electric shock or short circuit accident.
Be sure to use the designated grease. Using undesiganted grease
can cause parts damage.
Do not apply greasing to undesignated places. Failure to observe
this can cause malfunctioning or quality deterioration of parts.
Apply spray greasing once every 6 months to the 2 places shown in the figure below, where
the spring and gear are engaged. For spray grease, use NOK KLUBER L60 or GREASE MATE.
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7 - 3 REPLACING THE SWITCH
The Controller has some small parts. When dissassembling, be very
careful so as not to lose parts.
When the Trigger SW is pushed, if the INPUT TEST screen does not display “ON”, the switch
inside the GRIP may be malfunctioning and in this case, switch replacement is needed.
1
Remove the GRIP by first reffering to the
section on replacement/adjustment of pitch
volume.
2
Remove the screw and disassemble the GRIP
Replace the Switch.
3
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8. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jammed coin, put a normal coin in and check
to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
The coin selector should be cleaned
once every 3 months. When cleaning,
follow the procedure below:
Turn the power for the machine OFF.
1
Open the coin chute door.
Open the gate and dust off by using a
2
soft brush (made of wool, etc.).
3
Remove and clean smears by using a
soft cloth dipped in water or diluted
chemical detergent and then squeezed
dry.
Remove the CRADLE.
4
When removing the retaining ring(Ering), be very careful so as not to bend
the shaft.
5
Remove stain from the shaft and pillow
portions by wiping off with a soft cloth,
etc.
After wiping as per #5 above, further
6
apply a dry cloth, etc. to cause the coin
selector to dry completely.
GATE
FIG. 8a
CRADLE
FIG.8b
Never apply machine oil, etc. to
the coin selector
After cleaning the Coin Selecting,
Insert a regular coin in the normal
working status and ensure that
the Selector correctly functions
COIN INSERTION TEST
Once a month, when performing the COIN SW
TEST, simultaneously check the following:
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
Is the coin rejected when inserted while keeping
the REJECT BUTTON pressed down?
.
Insert a coin
while keeping
the Reject
Button pressed
down and check
if it is
rejected.
COIN METER
FIG. 8c
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OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON
COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL
NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE
THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING
VALIDATORS:
HOLE POSITION#1 MARS 2000 SERIES
(FORWARD-MOST POSITION)
HOLE POSITION#2 MARS 2000 SERIES
DBV45 (JCM)
HOLE POSITION #3 CURRENTLY NOT USED
HOLE POSITION #4 DSI01*
STAR WARS TRILOGY DLX STAR WARS TRILOGY DLX
STAR WARS TRILOGY DLX
STAR WARS TRILOGY DLX STAR WARS TRILOGY DLX
*The back flange on the chute can be removed for hole position #4.
If the flange is not removed, it may interfere with the back of the
cabinent.
The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000
series upstacker. A 2000 series stacker can be added by simply removing the top two entry door and
replacing it with a one entry door with a cut-out for a stacker. This one entry door can be ordered
through Coin Controls or one of Coin Controls authorized distributors. The Part # is 91-4000-01.
The Mars stacker can be obtained through an authorized Mars distributor.
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9. PROJECTOR
Since the projector screen is susceptible to damage, pay careful attention to its handling. When cleaning, freain from using water or volatile
chemicals.
Since the Projector has been adjusted at the time of shipment, avoid
making further adjustments without good reason.
Fine adjustments are stored inthe Projector. Pressing the Fine Adjustment SW (Convergence Adjustment) results in entering the Fine Adjustment mode, and this may cause the stored fine adjustment to
be changed. During work other than for adjustment, should you touch the Fine Adjustment SW by
mistake, immediatley tren power off by using the main SW and then turn it back on again. If any
distortion or color deviation is found in the test mode and adjustments are needed, use the specified
Adjustment Knob, or perform the adjustment by remote control. Note that there are two PROJECTOR makes (HITACHI and MITSUBISHI) and the adjustment method is different between the two.
When checking the Adjustment Control Knob, remove the PTV’s service door. For the HITACHI
PROJECTOR, open the cover in front of the control panel. For the MITSUBISHI PROJECTOR,
remove the cover.
The Projector is subject to color deviation due to Convergence deviation caused by the geomagnitism at the installation location and
peripheral magnetic field. After the installation of machine, and before commencing operation, check for Convergence deviation and if
deviated, make adjustments.
9 - 1 CLEANING THE SCREEN
When the screen surface
becomes dirty with dust, etc..,
clean it by using a soft cloth
such as gauze. When water and
volatile chemicals such as
benzene and thinnerspill onto
the screen surface, it may be
subject to damage, therefore,
do not use them. Also, since the
surfaces are susceptible to
damage, refrain from rubbing
with a hard material or using a
duster.
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9 - 3 MITSUBISHI PROJECTOR
Although Remote Control Buttons other than those specified below do not
function even if pressed during Convergence Adjustment, do not press them
during adjustment work so as to avoid causing malfunctioning.
Operate the Remote Control towards the PTV screen. If directed other than
to the PTV screen, the Remote Control does not function.
When adjusting MITSUBISHI PROJECTOR, use the Remote Control.
STATIC CONVERGENCE ADJUSTMENT
Red line Adjustment
Press SHIFT to superimpose
the red line on the green line.
Press the TEST KEY to have the red line adjust-
1
ment screen appear.
Superimpose the red cross on the green cross at
2
the center of the screen.
Move the red cross to the left, right, up, and down
respectively with the corresponding arrow keys of
the remote control.
When the red cross is superimposed on the green
cross, the green cross turns into yellow or white.
3
Press the R/B Key to have the blue line adjustment
screen appear. Each time R/B Key is pressed, the
red line and blue line will be alternated.
In the manner similar to #2 above, press each key
4
to superimpose the blue cross on the green cross.
When it is superimposed, the cross in the center
will become white.
Completion of Adjustment
42
5
Press the TEST KEY to exit from the adjsutment
mode.
During the STATIC CONBVERGENCE ADJUSTMENT MODE, if no action is taken within 5
minutes, the ADJUSTMENT MODE will be
exited automatically.
Page 48
1
Every time the PICTURE Key is pressed, the Adjustment mode proceeds
sequentially in order as above.
In each Adjustment mode, press the + or - key to make adjsutment. In each
2
Adjustment mode, unless the key input (value or image variation) is effectively
performed within approximately 6 seconds, the Adjustment mode is automatically cancelled and shifts to the normal image. When the horizontal width or
vertical width is adjusted, the convergence is automatically corrected (auto
adjuster functioning).
AUTO CONVERGENCE ADJUSTMENT
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9 - 3 TOSHIBA PROJECTOR
Do not touch places other than those specified. Touching places not
specified can cause an electric shock or short circuit accident.
TOSHIBA PROJECTOR has two different types, i.e., one equipped with the Control Panel
and the other without the Control Panel. When adjusting, be sure to confirm the type used.
TOSHIBA PROJECTOR CONTROL PANEL
STATIC CONVERGENCE ADJUSTMENT (With the Control Panel)
Do not press undesignated key. Pressing any undesignated key can
cause malfunction and adjustment fault. Should the key be pressed by
mistake, turn power off and turn it back on again.
During adjustment, should the screen image be abnormally disfigured
due to static electricity and other cuases, do not have adjustment
status stored, and be sure to turn power off.
Operate the Remote Control towards the PTV screen. If directed other
than to the PTV screen, the Remote Control does not function.
Unless the CONV ADJ SW is ON, remote control operation is not
1
acceptable. At the time of shipment, the SW is set to ON. If remote
control is not accepted, check status of this SW.
Direct the remote control towards the PTV screen and keep the Test
2
Key pressed down for approxiamtely 3 seconds. The adjustment
mode should appear on the screen and the screen turns into the green
test pattern.
On the screen, the cross pattern and the square frame line will be
projected. However, due to the TV mask, the up/down lines cannot be
seen.
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3
When intially installing the machine, or when the installation position is changed, check to see if the Test Pattern is
in the central, well balanced position. If deviated, adjust
the green position by using the Adjust Key “up/down/left/
right” in the manner so as to improve the balance (L&R,
and T&B are approximately equal as shown).
In the normal usage, with green as reference color, red
and blue are adjusted. Therefore, skip the above procedure.
4
Press the R Key of the remote control. The red pattern
together with the green pattern are displayed on the
screen. At this time, the frame color turns into red.
By operating the Adjust Key of the remote control “up/
5
down/left/right”, have the center red match with that of
green. When red color is superimposed on green color, it
seems to be yellow.
Press the B Key of remote control. The blue test pattern is
6
added to the display on the screen. At this time, the frame
color turns into blue.
7
By operating the Adjsut key of the remote control “up/
down/left/right”, have the center of the blue match with
that of yellow. When blue color is superimposed on
yellow color, it seems to be white.
By pressing the WRITING KEY, have the adjustment
8
status stored. After it has been stored, the Adjsutment
Mode is exited automatically, and the noraml mode
returns. If the Test Key is pressed down for approximately
3 seconds without having the adjustment status stored, pre
adjustment status will remain.
The R.G.B. Keys have screen display color change
9
functions. Pressing the key of the color presently shown
on the screen causes the color to disappear, therefore, for
adjustment, press the key again.
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ADJUSTMENT OF TOSHIBA PROJECTOR (THE TYPE WITHOUT CONTROL PANEL)
The Remote Control is used for adjustment of the type without Control Panel. When adjsuting the
Projector, direct the Remote Control’s light emitting portion towards the Projector Screen.
REMOTE CONTROL BUTTONS
AUTOMATIC COLOR MATCHING
The Projector may be subject to color deviations affected by earth magnetism, the building’s steel
frames, etc. When the Projector is intially installed of the Projector’s installation position is changed,
have the color matching performed automatically.
Keep pressing the p button (red) for approximately 3 seconds to have the ensuing movements performed automatically.
1
When the green cross pattern movements are finished, similar detection is performed sequentially in order of red and
then blue cross movements. After detecting by green, red and blue cross movements, the game mode returns with the
color deviation status being corrected
Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the P button (red) for approximately 3 seconds. Even after the above operation is repeated, if the error condition still exists, then display shifts to
PLEASE ADJ. In this Case, the auto color matching function can not be used. Contact the place of contact herein stated
or where the product was purchased from.
If the automatic color matching indicates an error, color matching can manually be performed. Refer to CONVERGENCE ADJUSTMENT (manual color matching).
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ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen picture quality has been adjusted at the time of shipment from the factory,
the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment
may be necessary. Changing the CONTRAST causes the light and shade of the on-screen images to
be changed.
When discontinuing the adjustment,
choose EXIT from the menu at the
stage of procedure “2” and press the
SET BUTTON.
To continue adjusting other menu
items, repeat procedure “2~4”
Unless the adjustment data is stored,
the data in the adjusted status will be
erased at the time the power is turned
off and the pre-adjustment status will
prevail when the power is turned ON
the next time.
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ADJUSTING THE ON-SCREEN BRIGHTNESS
Although the on-screen picture quality has been adjusted at the time of shipment from the factory,
the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment
may be necessary. Changing the BRIGHTNESS causes the light and shade of the on-screen images
to be changed.
When discontinuing the adjustment,
choose EXIT from the menu at the
stage of procedure “2” and press the
SET BUTTON.
To continue adjusting other menu
items, repeat procedure “2~4”
Unless the adjustment data is stored,
the data in the adjusted status will be
erased at the time the power is turned
off and the pre-adjustment status will
prevail when the power is turned ON
the next time.
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ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is
replaced, readjustment may be necessary.
When discontinuing the adjustment,
choose EXIT from the menu at the
stage of procedure ”2” and press the
SET BUTTON.
To continue adjusting other menu
items, repeat procedure “2~4”
Unless the adjustment data is stored,
the data in the adjusted status will be
erased at the time the power is turned
off and the pre-adjustment status will
prevail when the power is turned ON
the next time.
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ADJUSTING THE SCREEN SIZE
Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from the
factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced,
readjustment may be necessary.
When discontinuing the adjustment,
choose EXIT from the menu at the
stage of procedure and press the
SET BUTTON.
To continue adjusting other menu
items, repeat procedure “2~4”
Unless the adjustment data is stored,
the data in the adjusted status will be
erased at the time the power is turned
off and the pre-adjustment status will
prevail when the power is turned ON
the next time.
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CONVERGENCE ADJUSTMENT (manual color matching)
To avoid circuitry malfunctioning due to electrical load increase, never
utilize CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in
particular) for adjusting screen size changes.
There is no means to restore the Convergence Adjustment data once
stored, to its original state. To avoid changing the screen size by erroneously using convergence adjustment, do not perform the green Line
Convergence Adjustment.
As such, be sure to perform the adjustment work from this page onward
by the Technical staff and the location’s maintenance Personnel who are
well versed in such adjustment work. In the Static Convergence
Adjsutments, if satisfactory adjustments can not be performed, do not
make another convergence adjustment inadvetently. Contact the office
herein stated or where the product was purchased from.
To avoid making the adjustment work ineffective, do not press the RESET button during adjustment.
To discontinue adjustment work, keep pressing the TEST button for
approximately 3 seconds at the stage before storing the adjustment
data by pressing the WRITING button.
Should the screen be abnormally disturbed by noise due to static electricity, etc., turn the power off without storing the adjustment data.
Pressing the “up or down” PIC-ADJ button in the Convergence Adjustment
Mode status will display the Adjustment
Menu as this is the one applied at the
factory.
Adjusting this menu causes the
Customer’s adjsutment range to be
deviated.
Should the menu shown right be displayed by mistake, first choose EXIT by
using either “up or down” PIC-ADJ button and then press the SET button.
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STATIC CONVERGENCE ADJUSTMENT
In the static convergence adjustment, each of red and blue images is comprehensively moved to and
superimposed on the green color. If automatic color matching function is not sufficiently satisfactory,
perform this adjustment. Be sure to perform automatic color matching before starting the above
adjustment.
When either of “2” “4” COLOR SELECT
buttons (R,B) is pressed, if the color desired to
be adjusted disappears, press that particular
button again. For example, if the red color
needs to be adjusted again at the stage of “4”
the R button need to be pressed twice.
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POINT CONVERGENCE ADJUSTMENT
In the POINT CONVERGENCE adjustment, each of red, green, and blue images is partially moved
for color matching. The adjustment may be necessary when the Game Board is replaced or changed,
or screen size is changed. Be sure to perform automatic color matching before starting.
NOTE 1:
When the MODE button is pressed, the adjustment modes will circulate as follows:
NOTE 2:
When either of the COLOR SELECT buttons
(R, B) is pressed, if the desired color to be
adjusted is erased, press that particular button
again.
NOTE 3:
By repeatedly pressing the SELECT button,
only the Projector’s TEST pattern screen and
the screen superimposing the Game Board Test
pattern can be alternately displayed.
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LINE CONVERGENCE ADJUSTMENT
In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of column line (vertical) or
row line (horizontal) is comprehensively moved for color matching. It is convenient to utilize this
adjustment when color of the column line or row is uniformly deviated.
NOTE 1:
When the MODE button is repeatedly pressed,
the adjustment modes will circulate as follows:
NOTE 2:
When either of the COLOR SELECT buttons
(R, B) is pressed, if the desired color to be
adjusted is erased, press that particular button
again.
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10. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
When performing the work, be sure to turn power off. Working with
power on can cause an electric shock or short circuit accident.
The Flourescent Lamp, when it gets hot, can cause burns. Be very
careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to prepare a step which is in a
secure and stable condition. Not using a step or using an unstable step can
cause a violent falling down accident.
10 - 1 REPLACING THE FLUORESCENT BULB
Remove the Billboard Holder and pull out the Billboard to replace the Fluorescent Lamp, and
Lamps.
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Install SEAT SIDE COVER by securely pressing it against the cabinet.
Remove the Seat Side Cover by
1
taking out 6 screws which
secure Sash Rear.
Replace the Flourescent Lamp by
2
taking out the 2 screws from each
of REFLECTOR COVER UPPER
and REFLECTOR COVER
LOWER
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10 - 2 LAMP REPLACEMENT
BUTTON LAMP REPLACEMENT
1
By refering to the picture at right, remove
the Control Cover.
After removing the screw which secures the
2
Button Lmap, hold both sides of the switch
portion with fingers and pull it out from the
button’s base portion as shown. At this time,
be careful so as not to damage wiring
connected to the switch.
The Lamp is positioned at the end of switch
3
portion. Pull the lamp out straight without
turning it.
REPLACEMENT THE LAMP INSIDE THE CONTROL COVER
Do not touch the lamp immediatley after turning power off. Touching
the hot lamp can cause burns.
By refering to the picture
1
shown at right, remove the
Control Cover.
Remove the lamp by pressing
2
it lightly.
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11. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine and ensure safe operation.
When handling the controller, the player will be in direct contact with it. In order to always
allow the player to enjoy the game, be sure to clean it regularly.
Be sure to check once a year to see if Power Cords are damaged,
the plug is securley inserted, dust is accumulated between the
Socket Outlet and the Power Plug, etc. Using the product with
dust as is accumulated can cause a fire or electrical shock.
Periodically once a year, request the place of contact herin stated
or the Distributer, etc. where the product was purchased from, as
regards the interior cleaning. Using the product with dust as is
accumulated in the interior without cleaning can cause a fire or
accident. Note that cleaning the interior parts can be performed
on a pay-basis.
ITEMSDESCRIPTIONPERIODREFERENCE
CONTROL MECHACheck Volume Value and SWas required
Grease to gear portionWeekly6
Check Adj. Gear engagementMonthly6
COIN SELECTORCheck COIN SWMonthly6
COIN SELECTOR cleaningTrimonthly8
PROJECTORSCREEN cleaningWeekly9
Check adjustmentsMonthly3, 6, 9
GAME BDSetting checkmonthly6
INTERIORCleaningAnnuallysee above.
POWER PLUGInspection and cleaning
CABINET SURFACECleaningAs necessarysee below
CABINET
Ensure that adjusters are
in contact with the floor
As necessary
3
CLEANING CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or
diluted (with water) chemical detergent and squezzed dry. To avoid damaging surface finish,
do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives,
bleaching agent and chemical dustcloth.
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12. TROUBLESHOOTING
Should trouble occur, first check connector connections.
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In case fuse replacement other than those stated inthis manual
are neccessary, contact where you purchased the product from
for inquires regarding this manner.
Fuse replacement other than those specified can cause hazards
and are strictly forbidden.
In order to prevent an electric shock, be sure to turn power off
and unplug from the socket outlet before performing work by
touching the internal parts of the product.
Be careful so as not to damage wirings. Damaged wiring can
cause electric shock and short circuit hazards.
Be sure to use fuses meeting the specified rating. Using fuses
exceeding the specified rating can cause of the fire and electric
shock hazards.
After eliminating the cause of the blowing of fuse, replace the
fuse. Depending on the cause of fuse blowing, continued use with
fuse as is blown can cause generation of heat and fire hazard.
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13. GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before
performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an
electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product,
setting changes are made during the test mode. The Game BD need not be
operated. Use the Game BD, etc. as is with the same setting made at the
time of shipment. The electronic parts on the IC Board could be damaged
due to human static electricity.
13 - 1 GAME BOARD
When replacing or inspecting the Game BD, take out the Game BD by using the following
procedure:
1
Turn the AC unit’s Main SW OFF.
Remove the 2 Truss screws (black)
2
from the upper face of the Front
Cabinet, unlock with the Master Key
3
to open the Service Lid.
Take out the 2 screws shown to re-
4
move a total of 6 connectors.
Hold the catch of the Shield case Base
and pull out upward.
5
Take out the 3 screws to remove the
Case Lid from the Shield Case. The
Game Board can be viewed.
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6
Remove the 2 screws which secure the
wooden base on which the Shield Case
is mounted.
Withdraw the wooden base with the
7
Shield Case as is mounted. At this
time, use care so as not to damage the
wiring.
Take out the 3 screws, remove Case
8
Lid, and the Game Bd will appear.
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13 - 2 COMPOSITION OF GAME BOARD
GAME BD OCEAN HUNTER (833-13571)
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13 - 3 DRIVE BOARD
Use care so as not damage wirings. Dmaged wirings can cause
electric shock and short circuit accident.
Do not touch places other than those specified. Touching places
not designated can cause electric shock and short circuit hazards.
If an irregularoity occurs in the Drive Board, etc., the ERROR message is shown on
the 7-SEG display of the Drive Board. Take countermeasures in the manner corresponding to the ERROR message.
Among the ERROR display as per The tabel shown below, each of Er01 and 02 is
displayed at the time an irregularity is found during intialization setting movements
when power is turned on, and each of Er 20, 21, 22, and 23, is displayed at the time an
irregularity is found when power off and on again message being displayed on the
screen.
Among the ERROR display as per The Table shown below, each of Er 23, 24, and 25
is displayed when an irregularity is found during game play and ADVERTISE MODE.
When an irregularity is found, game proceeds without GRIP reaction.
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When GRIP irregularity is found, remove the BASE LID FRONT and the FRONT of the Front
Cabinet WITHOUT TURNING POWER OFF, and check the 7-SEG display on the Drive Bd. At this
time, if the power is turned off, each of Er 24, 25, 26, 27,28, and 29 which could have occurred
during operation may not be displayed. Wirings are connected inside the BASE LID FRONT. When
removing BASE LID FRONT, be very careful so as not to damage the wirings.
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14. DESIGN RELATED PARTS
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ITEM NO.PART NO.DESCRIPTION
1422-0707PLAY INSTR SH STW DX
2STW-3041-BSTICKER CONTROL PANEL L
3STW-3041-CSTICKER CONTROL PANEL R
4STW-3041-DSTICKER CONTROL PANEL C
5STW-3041-ESTICKER CONTROL PANEL F
6STW-2004CNTR SIDE PLATE L
7STW-2005CNTR SIDE PLATE R
8STW-3214-BSTICKER SEAT UPPER
9STW-3215-BSTICKER SEAT LOWER
10STW-3219-BSTICKER SEAT SIDE R
11STW-3220-BSTICKER SEAT SIDE L
12STW-3221STICKER SEAT BACK A
13STW-1006STICKER PT
14STW-0508BILLBOARD PLATE
15STW-3010STICKER PILLAR
16STW-3222STICKER SEAT BACK B
17STW-3102STICKER COIN BOX
18DYN-0011DENOMI PLATE W/O ORIGINAL
19421-7308~DENOMINATION SHEET 1 GAME
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15. PARTS LIST
TOP ASSY STAR WARS DX
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TOP ASSY STAR WARS DX
ITEM NO.PART NO.DESCRIPTION
1STW1-1000ASSY FRONT CABINET
2STW1-3000ASSY REAR CABINET
3STW1-0500ASSY BILLBOARD
4STW-0200ASSY TUBE
5DYN-0011DENOMI PLATE W/O ORIGINAL
6422-0707PLAY INSTR SH STW DX
7421-7308~DENOMINATION SHEET 1GAME~
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ASSY SHIELD CASE MAIN (STW-0100)
ITEM NO.PART NO.DESCRIPTION
1105-5245XSHIELD CASE MODEL3 NVS
2105-5242XSHIELD CASE LID MODEL3
3839-0951FILTER BD MODEL3 JPT
4833-13586GAME BD STW TRILOGY
1STW-0501BILLBOARD SIDE COVER L
2STW-0502BILLBOARD SIDE COVER R
3STW-0503BILLBOARD BOX
4SPG-0504REFLECTOR
5SPG-0505CENTER BRKT
6STW-0504UPPER SASH
7SPG-0507LOWER SASH
8STW-0506HOLE LID BILLBOARD
1STW-1020ASSY BACK LID
2STW1-1100ASSY FRONT BASE
3STW-4000ASSY MAIN BD STW DX
4STW-4100ASSY PWR SPLY STW DX
5STW-4300ASSY AUDIO STW DX
6STW-1002BASE LID FRONT
7STW-1003BASE LID REAR
8SPG-0001BILLBOARD HOOK
9DUT-1007BACK LID R
10200-5607FRESNEL LENS 50"
11200-5608LENTICULAR LENS 50"
12SRT-1004EDGE GUARD L
13SRT-1005EDGE GUARD R
14STW-1006STICKER PTV
15STW-1007PTV JOINT BRKT
16200-5601MONITOR GLASS 50"
1STW-1101-AFRONT BASE BLANK
2STW-1050AC UNIT STW
4SRT-1101-ANUT PLATE M/O
5STW-1102NUT PLATE FOR CASTER
6SRT-1104LEG BRKT R
7ARC-1006LEG BRKT
8117-5233PLATE LEG BRKT BLACK
9STW-3004L SIDE PILLAR BOX
10STW-3005SIDE PILLAR COVER
11STW-3006REAR MAT
12STW-3007CORNER EDGE COVER L
13STW-3008CORNER EDGE COVER R
14STW-3009FRONT BOARD
15STW-3010STICKER PILLAR
16STW-3011CNTRL BACK BRKT
17STW-3012SIDE PILLAR PROTECTOR
18STW-3219SEAT SIDE COVER R
19STW-3220SEAT SIDE COVER L
1STW1-3250ASSY REFLECTOR
2STW1-3260ASSY SEAT BACK BOX
3STW-3240ASSY CUSHION
4STW-3203WOOFER NET
5STW-3227SEAT BASE JP
6STW-3206SEAT FRAME L
7STW-3207SEAT FRAME R
8STW-3210SEAT SIDE COVER
9STW-3213SASH REAR
10STW-3214SEAT COVER UPPER
11STW-3215SEAT COVER LOWER
12STW-3216SEAT BACK
13STW-3217SEAT BACK COVER LOWER
16STW-3222STICKER SEAT BACK B