Switchable FROM High Resolution 31K
TO Standard (Low) Resolution 15.75K.
2 PLAYER GAME
(2) 8-Way Joystick per player
(2) Action Buttons per player
(1) Start Button per player
for a Horizontal Monitor
Kit come with one (1) JVS/JAMMA Interface Board
for two (2) Player Action.
SEGA ENTERPRISES, INC. USA
MANUAL NO. 999-1118
Page 2
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
Page 3
FIG. 1
Kit Overview
AC Power
Cable
(GRN/WHT
& BLK)
Volume/
Speaker/
Coin Meter
Cable
Transformer
Audio Board
Power Supply
JVS/JAMMA
Interface Board
Service Switches
JVS USB Port
VGA Output
GD-
ROM
8-Ways
PLAYER 1
Button Layout Overview
(See Templates on Page VII)
8-Ways
SW2
1P
SW1
Start Sw.
2P
PLAYER 2
1
SW2
SW1
Page 4
INSTALLATION INSTRUCTIONS
1) First. Remove all access panels from the game. Locate the original game Logic PCB’s & Power
Supply and remove from the Cabinet by first disconnecting all harnesses from the boards. (You need
only to splice in the Main Power (110v AC) into the 3-Pin Connector (GRN/WHT/BLK).)
2) Remove all existing game harnesses (we suggest using New Jamma Harnesses (NOT contained in thekit) to ensure reliability).
3) Locate the most convenient and open area of the cabinet to mount the Sports Jam GD-Rom System
Asm. Make sure this area is free and clear of all cable harnesses and grounds, cable clamps, etc. (SeeFIG. 1, inside cover).
Vacuum out or clean bottom of cabinet of dirt & miscellaneous parts (e.g.
screws, loose coins / tokens, etc.).
Remove all exterior decals and repair any cabinet damage. Repaint
cabinet if necessary. Remove the Monitor Plexi or if your game plexi has
Silk-screened artwork, you will need to strip it off.
4) Connect the JAMMA Harnesses to the JVS-JAMMA Interface Boards. Separate the wires from each
other (i.e. Control Panel, Video, Speaker, Power Supply). Run the various harnesses to the part of the
cabinet they go to ensuring they are dressed properly & secured to the cabinet. (See FIG. 4 Pg. iv).
Locate the Volume/Speaker/Coin Meter Cable and connect to your existing Diag. Switch Bracket or
use the new one included with the kit. (See FIG. 3, Pg. iii). Note: If you are using a VGA
Compatible Monitor you can run your VGA Cable directly to the monitor or connect it to your JVS
JAMMA Interface for RGB Conversion to your JAMMA Cables.
5) Remove Marquee from cabinet and cut to fit the new Sports Jam Marquee in place.
Sports Jam uses 1 Lever (Joystick) with 2 Multi-Function Switches
(Buttons) for controls and a Start Button per player. REPLACE old
Joysticks & Buttons with the NEW ones supplied in Kit.
6) First remove all Joystick and Button assemblies from the Control Panel. Remove Lexan and Control
Panel Overlay. Proceed to clean surface of the Control Panel by removing all adhesive and dirt. Fill
in or plug up existing button holes to set up a blank work area for your (1 - 2) templates (See PagesVII, COPY & CUT).
7) Carefully tape template on the Control Panel in configuration of 2 players; using a Center Punch,
mark your hole centers. With a 1c” Hole - Saw, proceed to drill out holes for the new Control Panel
configuration. Once drilling is complete, clean surface once again eliminating all wood chips and
dust.
8) Install the new Control Panel Overlay by carefully peeling off the paper backing and laying down on
the panel. Smooth it out, starting in the center and working your way to the edges (removing all of
the trapped air pockets). If necessary, cut the edges of the overlay excess and fold under panel.
9) Cut out the button and Joystick Holes. Install Joystick and buttons from kit into the Control Panel
and tighten down. Connect all game harness wires to switches and buttons.
2
Page 5
INSTALLATION INSTRUCTIONS
10) Proceed to place new decals on the sides of the cabinet. Locate a new monitor bezel, if needed, and
replace glass, if required (due scratches). Install Instruction Placard to the back of the Monitor Glass.
NOTE: As a precaution, disconnect the JAMMA Harness from the I/O Boards and turn power on. With a
Multi-Meter, measure the 5v and adjust if necessary to 5.15v DC. Measure the +12 to ensure the wires and
voltages are in the correct position. Turn power off. Plug in the JAMMA Harness once again to the I/O
Boards. The Attract Mode should appear on the screen.
Adjust the SIZE, CONTRAST, BRIGHTNESS, and COLORS on the
Monitor for optimum appearance. Adjust VERTICAL/HORIZONTAL
Hold to get a stable picture, if required.
Enter DIAGNOSTICS and adjust the Volume Level, test all Buttons &
Joystick for proper operation & wiring. Adjust Pricing. Coin-Up and
test out a game to ensure proper play functions are as they should be.
3
Page 6
To CN1 of
Amplifier Board
Pin 1
Pin 4
Pin 5
Sega Naomi System Switch
Bracket and Speaker
Installation Diagrams
(Figure 3)
JAMMA Pin 8
Yellow Wire from Extra
Harness (+5v)
YEL/RED
WHT/RED
GRN/RED
Volume
From CN2 of
Amplifier Board
From CN4 of
Amplifier Board
Test
_
+
Coin Meter
Service
GRY/RED
ORG/RED
GRY/BLUE
ORG/BLUE
JAMMA Pin R
JAMMA Pin 1
JAMMA Pin 15
Left
Speaker
Right
Speaker
4
Page 7
Sega Naomi System
JAMMA Harness Wiring
(JAMMA I/O BD)
(Figure 4)
Ground
Ground
+5v (Not Used)
+5v (Not Used)
(Not Used)
+12v (Not Used)
Key
Coin Meter 1
(Not Used)
(Not Used)
(Not Used)
Video Red
Video Blue
Video Ground
Test
Coin 1
1P Start
1
2
3
5
10
11
12
13
14
15
16
17
A
B
C
D
4
E
6
F
7
H
J
8
9
K
L
M
N
P
R
S
T
U
Ground
Ground
+5v (Not Used)
+5v (Not Used)
(Not Used)
+12v (Not Used)
Key
Coin Meter 2
(Not Used)
(Not Used)
(Not Used)
Video Green
Video Sync
Service
(Not Used)
Coin 2
2P Start
1P UP
1P Down
1P Left
1P Right
Attack 1P (1P SW1)
Grapple 1P (1P SW2)
Support 1P (1P SW3)
(Not Used)
(Not Used)
Ground
Ground
1
8
19
20
21
22
23
24
25
26
27
28
V
W
X
Y
Z
a
b
c
d
e
f
4
2P UP
2P Down
2P Left
2P Right
Attack 2P (2P SW1)
Grapple 2P (2P SW2)
Support 2P (2P SW3)
(Not Used)
(Not Used)
Ground
Ground
5
Page 8
PSW2
Sega Naomi System
Filter Board Information
Connector Description etc.
PSW1
DIPSW1
Service
Switch
Test
Switch
CN4
Preamp Level
Audio Out
1
2
4
Setting for High
Resolution 31KHZ
1 -4 off
CN3
VGA Level
Video Out
CN2CN1
Power Connectors
1
233
Setting for Standard
Resolution 15KHZ
1 on 2-4 off.
6
Page 9
BUTTON LAYOUT
CONFIGURATION
Below are Actual Size Templates for
PROPER ERGONOMIC PLACEMENT
of your Control Panel Buttons.
(Copy this page to cut templates at dotted lines.)
Cut Copied Page Only
7
Page 10
THIS PAGE INTENTIONALLY BLANK
8
Page 11
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
3. CONTENTS OF GAME .............................................................................................. 3
4. TEST MODE ................................................................................................................ 7
A.SYSTEM MENU
B.GAME TEST MODE
a.INPUT TEST
Switch input test is performed.
b.GAME ASSIGNMENTS
Various settings such as game difficulty, etc. can be set.
c.BOOKKEEPING
Allows for checking data such as the number of coins inserted,
operation time, game time, etc.
d.BACKUP DATA CLEAR
Clears the contents of BOOKKEEPING.
5. GAME BOARD ......................................................................................................... 14
Use of this product is unlikely to cause physical injuries or damages to
property. However, where special attention is required this is indicated by a
thick line, the word "IMPORTANT" and its sign in this manual.
STOP
IMPORTANT
STOP
IMPORTANT
Indicates that mishandling the product by disregarding this
display can cause the product's intrinsic performance not to be
obtained, resulting in malfunctioning.
When using the cabinet that shares the coin chute between 1P and
2P (such as the NAOMI CABINET, BLAST CITY, etc.), change
the setting of the COIN CHUTE TYPE item in the COIN
ASSIGNMENTS screen, from INDIVIDUAL to COMMON.
Using these cabinets with the setting of INDIVIDUAL disables to
play from the 2P side.
For more information about the COIN ASSIGNMENTS screen,
see the Naomi Service Manual.
When having connected the power for the first time, open the
SYSTEM MENU - GAME TEST MODE - INPUT TEST screen
and test the input devices; thereby make sure that they can
function normally.
This game is available only with the NAOMI GD-ROM system. It
is not available with other hardware.
This game cannot support the competitor connection kit of the
NAOMI CABINET. When connecting the wire to the control
panel, therefore, connect it only to a single I/O board.
9
Page 12
1. HANDLING PRECAUTIONS
To prevent electric shock or IC Board malfunctioning, be sure to
turn off the power for the cabinet when installing or removing the
IC Board.
Extraneous matter such as dust on the IC Board can cause the IC
Board to generate heat and result in a fire due to short circuit, etc.
Ensure the IC Board surfaces are always kept clean.
Use NAOMI for the cabinets compatible with JVS. Using
NAOMI for the cabinet other than those compatible with JVS can
cause generation of heat and a fire.
STOP
IMPORTANT
Be sure to connect the IC Board and connectors completely.
Insufficient insertion can damage IC Board, etc.
For the IC Board circuit inspection, only the use of Logic Tester is
permitted.
The use of ordinary testers is not permitted as these can damage
the IC Board.
Do not subject the IC Board to static electricity when installing the
IC Board in the cabinet or when connecting wire harness
connectors to the IC Board.
When soldering buttons, etc. to the wire harnesses, be sure to
remove the wire harnesses from the IC Board so as not to subject
the IC Board to heat.
Using NAOMI without the Shield Case can cause electric wave
trouble. Be sure to use NAOMI together with the accessory Shield
Case.
The monitor frequency corresponding to NAOMI is 15kHz or
31kHz.
NAOMI can not be used for the cabinet incorporating a monitor or
projector not corresponding to 15kHz or 31kHz.
Concerning the display of JAMMA VIDEO STANDARD:
JAMMA VIDEO STANDARD adopted by NAOMI is referred to as JVS. As
against this Standard, the conventional JAMMA STANDARD which employs
56P Edge Connectors adopted by ST-V, etc. is displayed as Old JAMMA
STANDARD.
The specific Manual attached to each game sometimes displays JVS as JV
STANDARD, New JAMMA STANDARD, or JAMMA 2 STANDARD
AGAINST OLD JAMMA STANDARD as JAMMA STANDARD, JS, etc.
The contents herein described are subject to change without notice.
10
Page 13
2. SPECIFICATIONS
1
ON-SCREEN DISPLAY
Monitor Position
HORIZONTAL
2
CONTROL PANEL
Synchronous Frequency
15/31 kHz
8WAYS
PLAYER 1PLAYER 2
3
Minimum DIMM Memory Capacity
SW2
1P2P
SW1
START SW
256 MB
8WAYS
SW2
SW1
11
Page 14
3. HOW TO PLAY THE GAME
Introduction to the Game
A player plays the most popular sports in the world (8 events and 12 games). The
player aims to take first money and thereby to be designated as a KING OF
SPORTS.
Stages toward a KING OF SPORTS
Following the 3 stages, a player ventures to play the events, one each on a stage.
Then the player moves to a final stage and chooses the best event out of the finished
3 events so as to be designated a KING OF SPORTS.
First Stage
Second Stage
Third Stage
Final Stage
Aims to be designated as a KING OF SPORTS.
(KING OF SPORTS)
Selects and plays an event.
Selects and plays an event.
Selects and plays an event.
Selects an event out of the finished
3 events and plays it.
12
Page 15
Games and Operation (1)
The player tries to
shoot, within a limited
time, from the 5
positions in the threepoint field.
The two players try to
compete for a
touchdown.
The player tries to hit a
home run into an
outfield stands.
The player tries to tee
off the ball nearest to
the pin.
The player tries to
score a goal with a
long shoot.
The two players try to
rally.
The player tries to
receive the ball back
into the target in the
displayed court.
The player tries to
score a goal with a
direct shoot.
13
Page 16
Games and Operation (2)
The player tries to
sprint around the track
two times for the
shortest time.
The player tries to
score a field goal.
The player tries to putt.
The player, as a goalie,
tries to save the shots
as many as possible.
Special Command
A special command is available to enable a player to select all the
games at the beginning (not one stage by one stage).
To activate the special command:
When a shutter is going to open after the coins have been inserted,
move the control stick upward, downward, rightward, and leftward,
and then press the SW1 and SW2 switches - all in this order.
14
Page 17
Instructions on the Screen
When in a 1-person play:
The game is over if the player fails to satisfy the clearing condition within a
specified time interval.
Indicates a
present stage.
Indicates a
clearing condition.
Indicates a remaining time.
Indicates points
of the game.
When in a 2-person play:
The player who has won the two matches is a winner.
If both the players have equal scores, the result of the game is decided with a
sudden death rule. (If the result can not be decided even with a sudden death rule,
the game is over.)
Indicates a first player.
Indicates the number of credits.
Indicates a
remaining time.
Indicates the
number of wins.
Indicates a total
of prize money.
Indicates a
second player.
Indicates a
present stage.
15
Page 18
4. TEST MODE
A. SYSTEM MENU
STOP
When settings are changed in SYSTEM ASSIGNMENTS, COIN
ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE,
be sure to exit from the test mode of SYSTEM MENU screen. The contents
IMPORTANT
of setting changes are stored in the IC on the BOARD when exiting from the
Test Mode. If the power is turned off in the Test Mode (before exiting), the
contents of setting changes are ineffective. In this case, the settings remain
unchanged.
This test mode mainly allows the IC Board to be checked for accurate functioning,
monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME
ASSIGNMENTS to be adjusted.
1) Connect the power, and press the test button. Then the following SYSTEM
MENU screen appears.
SYSTEM MENU
RAM TEST
JVS TEST
SOUND TEST
C.R.T. TEST
SYSTEM ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
CLOCK SETTING
DIMM BOARD TEST
GAME TEST MODE
[XXXXXXXXX ]
-> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
123
In the SYSTEM ASSIGNMENTS,
CABINET TYPE is set to 2 PLAYER(S),
MONITOR TYPE is set to HORIZONTAL,
and SERVICE TYPE is set to COMMON.
SEQUENCE SETTING of COIN ASSIGNMENTS functions as follows:
SEQUENCE 1: Number of credits required for game start
(initial value = 1 CREDIT).
SEQUENCE 2: Number of credits required for CONTINUE
(initial value = 1 CREDIT)
SEQUENCE 3 ~ 8: NOT USED.
123
MEANING OF DISPLAY IN BOOKKEEPING 2/2
P1 (P2) SEQ 1: Play frequency of Player 1 (Player 2)
P1 (P2) SEQ 2: Frequency of CONTINUE by Player 1 (Player 2).
P1 (P2) SEQ 3 ~ 8: NOT USED.
2) Press the service button to move the -> mark to any desired item, and press the
test button.
3) Press the service button to move the -> mark to GAME TEST MODE item, and
press the test button. Then the GAME TEST MENU screen appears that
enables to test the items specific to this game. For the details, see the following
pages.
4) After testing, select the EXIT and press the test button. The game advertising
screen reappears.
NOTE: For more information about the SYSTEM MENU screen, see the
GD-ROM Service Manual (No.: 420-6620-01).
16
Page 19
B. GAME TEST MODE
Press the service button to move the -> mark to any desired item, and press the
test button. Then the corresponding screen appears.
GAME TEST MENU
INPUT TEST
GAME ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
GAME TEST MENU Screen
After testing, select the EXIT and press the test button. Then the SYSTEM
MENU screen reappears.
17
Page 20
a. INPUT TEST
This screen tests the input devices. Make sure that each of the input devices can
change its indication from OFF to ON as you operate the corresponding device.
INPUT TEST
START1 : OFF START1 : OFF
SW_SHOT10 : OFF SW_SHOT20 : OFF
SW_SHOT11 : OFF SW_SHOT21 : OFF
SW_UP1 : OFF SW_UP2 : OFF
SW_DOWN1 : OFF SW_DOWN2 : OFF
SW_LEFT1 : OFF SW_LEFT2 : OFF
SW_RIGHT1 : OFF SW_RIGHT2 : OFF
TEST-SW : OFF SERVICE-SW : OFF
PRESS SERVICE BUTTON
AND
TEST BUTTON TO EXIT
INPUT TEST Screen
After testing, press the test button and the service button simultaneously. Then the
GAME TEST MENU screen reappears.
CONTROL PANEL
18
Page 21
b. GAME ASSIGNMENTS
This screen sets the game difficulty level.
Press the service button to move the -> mark to the GAME DIFFICULTY item,
and press the test button. Then the GAME DIFFICULTY item can change its
indication between VERY EASY, EASY, MEDIUM EASY, NORMAL, BIT
HARD, MEDIUM HARD, HARD, and VERY HARD.
GAME ASSIGNMENTS
GAME DIFFICULTY NORMAL
-> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
GAME ASSIGNMENTS Screen
After setting, select the EXIT and press the test button. Then the GAME TEST
MENU screen reappears.
19
Page 22
c. BOOKKEEPING
The following three BOOKKEEPING screens (PAGE 1/3, 2/3, and 3/3) display
the operating data.
BOOKKEEPING Screen (1/3)
BOOKKEEPING
GAME REPORT PAGE1/3
NUMBER OF GAMES 0
1P GAMES 0
2P GAMES 0
NUMBER OF CONTINUE 0
1P GAMES 0
2P GAMES 0
PLAY TIME 0D 0H 0M 0S
AVERAGE PLAY TIME 0D 0H 0M 0S
LONGEST PLAY TIME 0D 0H 0M 0S
SHORTEST PLAY TIME 0D 0H 0M 0S
PRESS TEST BUTTON TO CONTINUE
Press the test button to migrate to the BOOKKEEPING (PAGE 2/3) screen.
This screen (TIME HISTOGRAM) shows the number of the games per every
playing period. Use the data to set a difficulty level.
Press the test button. Then the GAME TEST MENU screen reappears.
21
Page 24
d. BACKUP DATA CLEAR
This screen enables to clear the bookkeeping data and the ranking data.
NOTES:
(1) This BACKUP DATA CLEAR screen cannot clear the game difficulty level
setting of the GAME ASSIGNMENT screen.
(2) This BACKUP DATA CLEAR screen cannot clear the coin and credit data.
To clear the coin and credit data, select and execute the BACKUP DATA CLEAR
item in the SYSTEM MENU screen.
BACKUP DATA CLEAR
YES(CLEAR)
-> NO (CANCEL)
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
BACKUP DATA CLEAR Screen
To clear the backup data:
Press the service button to move the -> mark to the YES (CLEAR) item, and press
the test button. When the system completes clearing, a 'COMPLETED' message
appears on the screen. Press the test button again to return to the GAME TEST
MENU screen.
Not to clear the backup data:
Press the service button to move the -> mark to the NO (CANCEL) item, and
press the test button. The system does not execute clearing, but returns to the
GAME TEST MENU screen.
22
Page 25
5. GAME BOARD
Do not expose the Game Board so as to avoid causing an accident
or malfunctioning.
Static electricity discharge can damage electronic parts on the IC
Board. Before starting work by opening the Shield Case Lid, be
sure to touch grounded metallic surfaces to discharge physically
charged static electricity.
When replacing the Game Board, refer to the CVT Manual and
Instruction Manual.
2
1
3
PART NO.DESCRIPTION
+
1
2
1
2
3
840-0051D-01ASSY CASE NAO PCI DIMM BD USA
840-0051D-02ASSY CASE NAO PCI DIMM BD EXP
840-0051D-03ASSY CASE NAO PCI DIMM BD KOR
840-0051D-04ASSY CASE NAO PCI DIMM BD AUS
840-0001A-01ASSY CASE NAOMI MAIN BD USA
840-0001A-02ASSY CASE NAOMI MAIN BD EXP
840-0001A-03ASSY CASE NAOMI MAIN BD KOR
840-0001A-04ASSY CASE NAOMI MAIN BD AUS
840-0001FASSY CASE NAO DIMM BD COM
610-0617GD-ROM DRIVE UNIT NAOMI
23
Page 26
1
2
422-00053B (STICKER 840-0053B)
Attached place
PART NO.DESCRIPTION
1
2
+
1
2
840-0001FASSY CASE NAO DIMM BD COM
KEY CHIP
840-0053BDIMM BD NAO SP JAM
24
Page 27
6. SOFT KIT
STOP
Handling the GD-ROM Disk
IMPORTANT
Do not contaminate the disks with your
fingerprints or dust particles. Contaminated
disks may lower audio and video quality.
When cleaning the disks, do not use volatile
chemicals (benzine, thinner, etc.), cleaning
sprays, and antistatic agents.
Do not use cracked, warped, or damaged
disks.
Do not attach papers or seals onto the disks;
Use clean cloth to wipe
the disk gently and into a
radial direction.
do not scratch the disks.
Do not use the disks with a sign of peeled seals, tapes, etc.
Observing these instructions, do not insert such a non-usable disk
into the GD-ROM drive. Otherwise the inserted disk can not be
ejected.
When cleaning a heavily contaminated disk, use clean cloth that
has been soaked in water and squeezed. Then remove moisture
with dry cloth.
When holding a disk, be careful not to contaminate it with your
fingerprints.
How to Hold a Disk
With both hands:
Put your thumbs and forefingers of both
hands on the disk's 4 circumference tips.
With one hand:
Insert your forefinger into a
central hole and at the same
time put your thumb and middle
finger on the disk's 2
circumference tips.
How to Handle the Key Chip
The key chip is a precision device. Handle it carefully because it
may be damaged by heat, shock, and static electricity.
Use the key chip with the GD-ROM disk of the corresponding
game that has been shipped together with the key chip.
25
Page 28
4
2
1
PART NO.DESCRIPTION
3
1
+
1
2
3
4
+
+
234
610-0630-0003GD SOFT KIT SP JAM ENG
GDS-0003 *NAOMI GDROM SP JAM
KEY CHIP
420-6621-0003ESERVICE MANUAL SP JAM ENG
253-5507DISK CASE WITH IC HOLDER
26
Page 29
400-5397
SW REGU FOR JVS
600-6743-050
600-7141-050
600-7155
P C
838-13683-91
3
2
1
120 Vac Input
[Extra]
5k pot
SPEAKER OUTPUTS
To PIN 8
of Jamma
To Extra
Yellow Wire
COIN COUNTER
JAMMA CONNECTIONS USED ARE:
° VIDEO OUT
° SWITCH INPUTS
° SWITCH GROUND RETURNS
° COIN COUNTER OUTPUT
NOTE: THERE ARE TO BE NO
CONNECTIONS MADE TO THE
JAMMA INTERFACE OTHER THAN
THE ABOVE FOREMENTIONED.
10
20
30
40
50
60
70
80
A
B
C
D
E
NAOMI KIT UNIVERSAL
WIRING DIAGRAM (1/1)
CN6
Phono
plugs
71
91
72
9
2
P C
80
1
2
50
3
0V
120V
TRANSFORMER
17V
0V
0V
17V
560-5407
838-13616
AUDIO POWER AMP 2CH
JST VH 4P
P C
GND
+5V
+12V
+3.3V
30
10
50
50
[GD ROM DRIVE]
10
30
50
50
3 425 6
1
P C
WHITE(U/P)
31
514150
50
MUST BE SET TO "IN"
JST VL
GND
GND
JST VL
GND
+5V
GND
+3.3V
14 GND
JP1
1 VCC
2 VCC
3 NC
4 1P SW6
5 1P SW7
6 1P SW8
7 NC
8 2P SW6
9 2P SW7
10 2P SW8
11 NC
12 NC
13 GND
TO USE INPUTS ON CN3
OUT
IN
1
30 10 5030 10 50
6
Page 30
VISIT OUR WEBSITE!
Page 31
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