Sega SOUL SURFER User Manual

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1ST PRINTING JULY ‘02
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Owner’s Manual
SEGA ENTERPRISES, INC. USA
MANUAL NO. 999-1479
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VISIT OUR WEBSITE!
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BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety:
Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to under­stand the contents of the displays before reading the text.
Indicates that mishandling the prod­uct by disregarding this warning will cause a potentially hazardous
WARNING!
situation which can result in death or serious injury.
CAUTION!
Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and or material damage.
For the safe usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this display is attached to places where the Owner’s Manual and or Service Manual should be referred to.
Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have tech­nical expertise should perform the work to avoid hazardous situation, the instructions herein state that the serviceman should perform such work.
Be sure to turn off power before working on the machine.
To prevent electric shock, be sure to turn off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Ter­minal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, ensure that the Earth Wire is rmly connected to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a re when earth leakage occurs.
Be sure to use fuses which meet the specied rating. (only for the machines which use fuses). Using fuses exceeding the specied rating can cause a re and electric shock.
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Specication changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the ofce herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specications not designated by SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specications.
Before installing the product, check for Electrical Specications. SEGA products have a nameplate on which Electrical Specications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specications different from the designated Specications can cause a re and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous situ­ation are applied to places where accidents can be caused. Ensure that where the product is operated has sufcient lighting allowing the warnings to be read. If any label is peeled off, apply it again imme­diately. Please place an order with where the product was purchased from or the ofce herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen ickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the cus­tomers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the con­tents relating to this product are explained herein. Some commercially available equipment has func­tions and reactions not stated in this manual. Read this manual together with the specic Instruction Manual of such equipment.
Descriptions herein contained may be subject to improvement changes without notice.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to ensure that the product has been transported in a satis­factory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters, damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specied rating? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be rmly closed?
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TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
TABLE OF CONTENTS
INTRODUCTION OF THE OWNER'S MANUAL
1. HANDLING PRECAUTIONS.........................................................................................1
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ................................. 3
3. OPERATION ....................................................................................................................5
4. NAME OF PARTS.......................................................................................................... 11
5. ACCESSORIES..............................................................................................................12
6. ASSEMBLING AND INSTALLATION ........................................................................15
7. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE ..................... 36
8. GAME CONTENTS.......................................................................................................39
9. EXPLANATION OF TEST AND DATA DISPLAY ......................................................54
10. MAINTENANCE OF SURFBOARD MECHANISM UNIT ........................................ 68
10-1 ADJUSTMENT/REPLACEMENT OF THE SWING DIRECTION VOLUME.68
10-2 ADJUSTMENT/REPLACEMENT OF THE ROLL DIRECTION VOLUME ...74
10-3 PITCH DETECTION VOLUME REPLACEMENT........................................... 80
10-4 GREASING.......................................................................................................... 83
10-5 REPLACING THE BELLOWS ........................................................................... 86
11. PROJECTOR .................................................................................................................. 91
11-1 CLEANING THE SCREEN................................................................................. 91
11-2 PROJECTOR ADJUSTMENT ............................................................................. 92
12. COIN SELECTOR........................................................................................................102
13. REPLACING THE FLUORESCENT LAMP, AND LAMPS......................................106
14. PERIODIC INSPECTION TABLE ..............................................................................114
15. TROUBLESHOOTING................................................................................................ 115
16. GAME BOARD............................................................................................................ 117
16-1 REMOVING THE GAME BOARD .................................................................. 117
16-2 COMPOSITION OF GAME BOARD............................................................... 119
17. DESIGN RELATED PARTS ........................................................................................ 120
18. PARTS LIST ................................................................................................................. 121
19. WIRE COLOR CODE TABLE ....................................................................................186
20. WIRING DIAGRAM................................................................................................. XXX
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SPECIFICATIONS
Installation space : 54.3 in. (W) × 113.0 in(D) Height : 88.6 in. Weight : 1,115.5 lbs. Power, maximum current : 443 W 4.7 A (AC 120 V 60 Hz AREA) 444 W 2.6 A (AC 220 V 50 Hz AREA) 429 W 2.5 A (AC 220 V 60 Hz AREA) 440 W 2.5 A (AC 230 V 50 Hz AREA) 447 W 2.4 A (AC 240 V 50 Hz AREA) For TAIWAN Power, current : 450 W 5.3 A (MAX.) 280 W 3.4 A (MIN.) MONITOR : 50 TYPE PROJECTION DISPLAY
INTRODUCTION OF THE OWNER'S MANUAL
This Owner's Manual is intended to provide detailed descriptions together with all the neces­sary information covering the general operation of electronic assemblies, electromechanicals, servicing control, spare parts, etc. as regards the product, SOUL SURFER. This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufciently understanding the instructions. If the product fails to function satisfactorily, non-technical personnel should under no circumstances touch the internal system. Should any malfunctioning occur, turn the power off and unplug the AC Cable (Power Cord), and contact where the product was purchased from.
Use of this product is unlikely to cause physical injuries or damages to property. However, where special attention is required this is indicated by a thick line, the word "IMPORTANT" and its sign in this manual.
STOP
Indicates that mishandling the product by disregarding this display can cause the product's intrinsic performance not to be obtained, resulting in malfunctioning.
IMPORTANT!
SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A. Phone: (415) 701-6580 Facsimile: (415) 701-6594
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DEFINITION OF LOCATION'S MAINTENANCE MAN AND SERVICEMAN
LISTED
U
L
¤
5K92
AMUSEMENT MACHINE
Non-technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location's main-
WARNING!
Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the location's maintenance man or the serviceman. It is instructed herein that particularly hazardous work should be performed by the serviceman who has technical expertise and knowledge.
The location's maintenance man and serviceman are herein dened as follows:
"Location's Maintenance Man" :
Those who have experience in the maintenance of amusement equipment and vending machines, etc., and also participate in the servicing and control of the equipment through such routine work as equip­ment assembly and installation, servicing and inspections, replacement of units and consumables, etc. within the Amusement Facilities and or locations under the management of the Owner and Owner's Operators of the product.
tenance man or a serviceman to carry out, or work which is not explained in this manual. Failing to comply with this instruction can cause a severe accident such as electric shock.
Activities of Location's Maintenance Man :
Assembly & installation, servicing & inspections, and replacement of units & consumables as regards amusement equipment, vending machines, etc.
Serviceman : Those who participate in the designing, manufacturing, inspections and maintenance service of the equipment at an amusement equipment manufacturer. Those who have technical expertise equivalent to that of technical high school graduates as regards electricity, electronics and or mechanical engineering, and daily take part in the servicing & control and repair of amusement equipment.
Serviceman's Activities :
Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of amusement equipment and vending machines.
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1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cau­tionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn power off. Performing the work
without turning power off can cause an electric shock or short circuit. In the
WARNING!
case work should be performed in the status of power on, this manual always states to that effect.
To avoid electric shock or short circuit, do not plug in or unplug quickly.
To avoid electric shock, do not plug in or unplug with a wet hand.
Do not expose Power Cords and Earth Wires on the surface, (oor, passage,
etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage. Damaged cords and wires can cause electric shock or short circuit.
To avoid causing a re or electric shock, do not put things on or damage
Power Cords.
When or after installing the product, do not unnecessarily pull the power cord.
If damaged, the power cord can cause a re or electric shock.
In case the power cord is damaged, ask for replacement through where the
product was purchased from or the ofce herein stated. Using the cord as is damaged can cause re, electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can
cause an electric shock.
Be sure to use fuses meeting specied rating. Using fuses exceeding the
specied rating can cause a re or electric shock.
Completely make connector connections for IC BD and others. Insufcient
insertion can cause an electric shock.
Specication changes, removal of equipment, conversion and/or addition, not
designated by SEGA are not permitted.
• Failure to observe this may cause a re or an electric shock. Non-compliance with this instruction can have a bad inuence upon physical conditions of the players or the lookers-on, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specication changes not designated by SEGA.
Be sure to perform periodic maintenance inspections herein stated.
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STOP
IMPORTANT!
For the IC board circuit inspections, only the logic tester is allowed. The use
of a multiple-purpose tester is not permitted, so be careful in this regard.
The Projector is employed for this machine. The Projector's screen is
susceptible to damage, therefore, be very careful when cleaning the screen. For details, refer to PROJECTOR.
Some parts are the ones designed and manufactured not specically for
this game machine. The manufacturers may discontinue, or change the specications of, such general-purpose parts. If this is the case, Sega cannot repair or replace a failed game machine whether or not a warranty period has expired.
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2.
PRECAUTIONS CONCERNING INSTALLATION LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a re, electric shock,
WARNING!
injury and or malfunctioning.
Places subject to rain or water leakage, or places subject to high humidity in
the proximity of an indoor swimming pool and or shower, etc.
Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
Places lled with inammable gas or vicinity of highly inammable/volatile
chemicals or hazardous matter.
Dusty places.
Sloped surfaces.
Places subject to any type of violent impact.
Vicinity of anti-disaster facilities such as re exits and re extinguishers.
The operating (ambient) temperature range is from 5° to 30°.
LIMITATIONS OF USAGE REQUIREMENTS
Be sure to check the Electrical Specications.
Ensure that this product is compatible with the location's power supply, volt-
WARNING!
age and frequency requirements. A plate describing Electrical Specications is attached to the product. Non-compliance with the Electrical Specications can cause a re and electric
shock.
This product requires the Breaker and Earth Mechanisms as part of the loca-
tion facilities. Using them in a manner not independent can cause a re and
electric shock.
Ensure that the indoor wiring for the power supply is rated at 15 A or higher
(AC single phase 100 ~ 120 V area), and 10 A or higher (AC 220 ~ 240 V
area). Non-compliance with the Electrical Specications can cause a re and
electric shock.
Be sure to independently use the power supply equipped with the Earth Leak-
age Breaker. Using a power supply without the Earth Leakage Breaker can
cause an outbreak of re when earth leakage occurs.
Putting many loads on one electrical outlet can cause generation of heat and a
re resulting from overload.
When using an extension cord, ensure that the cord is rated at 15 A or higher
(AC 100 ~ 120 V area) and 10 A or higher (AC 220 ~ 240 V area). Using a
cord rated lower than the specied rating can cause a re and electric shock.
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OPERATION AREA
For the operation of this machine, secure a minimum area of 74.8 inches (W)
WARNING!
Be sure to provide sufcient space so as to allow this product's ventilation fan
SEGA shall not be held responsible for damage, compensation for damage to a
For transporting the machine into the location's building, the minimum necessary
STOP
IMPORTANT!
dimensions of the opening (of doors, etc.) are 55.1 inches (W) and
66.9 inches (H).
× 137.8 inches (D). In order to prevent injury resulting from the falling down accident during game play, be sure to secure the minimum area for operation.
to function efciently. To avoid machine malfunctioning and a re, do not place any obstacles near the ventilation opening.
third party, resulting from the failure to observe this instruction.
Electric current consumption
MAX. 4.7 A (AC 120 V 60 Hz) MAX. 2.6 A (AC 220 V 50 Hz) MAX. 2.5 A (AC 220 V 60 Hz) MAX. 2.5 A (AC 230 V 50 Hz) MAX. 2.4 A (AC 240 V 50 Hz)
FIG. 2
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3. OPERATION
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that
WARNING!
where the product is operated has sufcient lighting to allow any warnings to
be read. Operation under insufcient lighting can cause bodily contact with
each other, hitting accident, and or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor's ickering or deviation as
is. Failure to observe this can have a bad inuence upon the players' or the
customers' physical conditions.
It is suggested to ensure a space allowing the players who feel sick while
playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the
Cabinet can move and cause an accident.
Ensure that all of theAdjusters are in contactwith the oor.
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Perform a test run and conrm whether the surfboard is locks and unlocks
WARNING!
Be sure to take particular care to conduct the Sensor Mat input test. Failing
properly.
to conduct the test and operating the machine when the Sensor Mat is not in optimum condition may cause accidents.
Are there side window breaks or omissions?
Does the surfboard lock and unlock properly?
CAUTION!
Is the sensor of the Sensor Mat operating correctly?
Are the handrails loose?
Are there any tears in the bellows?
Do not put any heavy item on this product. Placing any heavy item on the
product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are damaged or
omitted.
To avoid electric shock, short circuit and or parts damage, do not put the fol-
lowing items on or in the periphery of the product.
Flower vases, owerpots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufcient space by considering the potentially crowded situation at the installation location. Insufcient installation space can cause making bodily contact with each other, hitting accidents, and or trouble between customers.
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PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
To avoid injury and accidents, those who fall under the following categories
are not allowed to play the game.
WARNING!
• Those who need assistance such as the use of an apparatus when walking.
• Those who have high blood pressure or a heart problem.
• Those who have experienced muscle convulsion or loss of consciousness when playing video game, etc.
• Those who have a trouble in the neck and or spinal cord.
• Intoxicated persons.
• Pregnant women or those who are in the likelihood of pregnancy.
• Persons susceptible to motion sickness.
• Persons whose act runs counter to the product's warning displays.
A player who has never been adversely affected by light stimulus might
experience dizziness or headache depending on his physical condition when playing the game. Especially, small children can be subject to those conditions. Caution guardians of small children to keep watch on their children during play.
Instruct those who feel sick during play to have a medical examination.
To avoid injury resulting from falling down and electric shock due to spilled
drinks, instruct the player not to place heavy items or drinks on the product.
To avoid electric shock and short circuit, do not allow customers to put hands
and ngers or extraneous matter in the openings of the product or small openings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately
stop the customer's leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to unplug
the power plug without a justiable reason.
Users can play the game if they are tall
enough to grip the handrails after boarding the surfboard.
Instruct users who are less than 51.2 inches
tall not to play the game. They may fall and injure themselves.
The height of the rear cabinet side wall is
approximately 47.25 inches. The height of the speakers is approximately 51.2 inches. Use this as a guide to visually determine a user's height.
7
51.2 in
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Be sure to instruct players not
WARNING!
To avoid injury from potential
to wear high-heeled shoes, as this increases the chances of an accident occurring. In addition, instruct players not to wear sneakers, sandals or other footwear that slips off easily when playing the game, as this increases the chances of an accident occurring.
falling down accidents, be sure to instruct that only one person is allowed to play at a time.
Do not allow players to put any
heavy item or beverages on the product. Falling down items can cause accidents and spilled beverages can cause electric shock.
Beverages
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CAUTION!
Instruct the player to hold on
rmly to the Safety Bar during game. Caution the customers who are most likely to cause injury by playing without holding the Safety Bar, for example.
To avoid injury, do not allow
persons other than the player to access to the Sensor Mat during game play.
A sensor may work for insurance
and the game may be interrupted.
Instruct the player to play by
standing on both feet. Standing on one leg to play can cause injury.
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CAUTION!
Regarding this product, the
weight of the player is limited to 330 lbs. To avoid machine damage and injury due to machine damage, playing by those who are as heavy as 330 lbs or heavier is strictly prohibited.
Weight 330 lbs or heavier
Immediately stop such violent acts as hitting and kicking the product. Such
violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down.
WARNING: HAZARD TO EPILEPTICS.
A very small portion of the population has a condition which may cause them
WARNING!
If you or anyone in your family has experienced symptoms linked to an epi-
We recommend that parents observe their children while they play video
to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of ashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition.
leptic condition (e.g., seizures or loss of awareness), immediately consult your physician before using any video games.
games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of aware­ness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.
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4. NAME OF PARTS
BILLBOARD
PTV 50” Type Projector
CONTROL PANEL
COIN CHUTE DOOR
CASHBOX DOOR
PTV BASE
AC UNIT
SURFBOARD
FRONT CABI
REAR CABI
SAFETY BAR
SENSOR MAT
FIG. 4 a OVERVIEW
ASSY TUBE
FIG. 4 b
TABLE 4 Dimensions and Weights
PHOTO 4 ASSY TUBE
Width × Depth × Height Weight
PTV (50 type Projector) 44.9 inches × 20.6 inches × 65.7 inches 220.0 lbs
PTV BASE (FRONT CABI) 46.9 inches × 40.1 inches × 30.9 inches 169.4 lbs
BILLBOARD 45.3 inches × 16.9 inches × 12.2 inches 37.4 lbs
REAR CABI 54.3 inches × 67.7 inches × 50.4 inches 638 lbs
When assembled 54.3 inches × 113 inches × 88.6 inches 1113.2 lbs
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5. ACCESSORIES
TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
When transporting the machine, make sure that the following parts are supplied.
TABLE 5 ACCESSORIES
DESCRIPTION OWNERS MANUAL Part No. (Qty.) 999-1479 (1) Note
Figures
Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase sepa­rately.
SERVICE MANUAL NAOMI2 ENG 420-6644-01 (1)
Instruction Manual for the Game Board.
TOSHIBA Remote Controller used for adjustment of the projector. See Section 11.
200-5536(1)
KEY MASTER 9301A(2)
For opening/closing
KEY (2)
For the CASHBOX DOOR
the doors
The Keys are inside the Coin Chute Door at the time of ship­ment from the factory.
CARTON BOX 601-11044 (1)
Used for transporting the Game Board. Refer to FIG. 5.
The Remote Controller is attached to the Projector at the time of shipment.
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1
2
3
HOW TO USE THE CARTON BOX
When transporting NAOMI 2 for repair/servicing, follow the instructions below.
STOP
The accessory carton box is needed when transporting NAOMI 2 for repair/servicing. Be sure to safely store the Carton Box.
IMPORTANT!
When sending for repair/servicing, remove all of the wire harnesses and cables from
the Filter BD in front.
When transporting NAOMI 2 Main BD for the repair/servicing, ensure that the ROM
BD used is in an as is installed status.
When sending the NAOMI 2 Main BD for repair/servicing, be sure to put it in the
accessory carton box together with the Shield Case.
When putting NAOMI 2 SHIELD CASE in the carton box, the Leg Bracket need not
be removed.
By paying careful attention to the following Figure and the direction shown by on-
Carton-Box printing, put the Shield Case in the Carton Box.
The projected portions of the packing material is intended for cushioning. Therefore,
do not bend the projected portions.
FILTER BOARD
Serial No. Display
Serial No. Display
FIG. 5
Projected portions of the packing material.
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The following Table 5b lists the parts that had been separately packed when the product was shipped from the factory but are necessary when you use the product. These parts will be mounted on the product when installing and assembling it.
TABLE 5 b
AC Cable (Power Cord)
600-6695-01 (1) USA
Used for installation, see 4 of Section 6.
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6. ASSEMBLING AND INSTALLATION
Perform assembly work by following the procedure herein stated. Failing to
comply with the instructions can cause electric shock hazard.
WARNING!
Perform assembling as per this manual. Since this is a complex machine, er-
roneous assembling can cause an electric shock, machine damage and or not functioning as per specied performance.
When assembling, be sure to use plural persons. Depending on the assembly
work, there are some cases in which working by one person alone can cause personal injury or parts damage.
Ensure that connectors are accurately connected. Incomplete connections can
cause electric shock hazard.
Be careful so as not to damage wirings. Damaged wiring can cause electric
shock and short circuit hazards.
Do not carelessly push the PTV. Pushing the PTV carelessly can cause the
PTV to fall down.
This work should be performed by the Location's Maintenance Man or Ser-
viceman. Performing work by non-technical personnel can cause a severe ac­cident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation.
Provide sufcient space so that assembling can be performed. Performing
work in places with narrow space or low ceiling may cause an accident and as­sembly work to be difcult.
To perform work safely and avoid serious accident such as the cabinet's falling
down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
CAUTION!
STOP
IMPORTANT!
When handling plastic parts, use care. Do not give a shock or apply exces-
sive load to the uorescent lamps and plastic parts. Failure to observe this can cause parts damage, resulting in injury due to fragments, cracks and broken pieces.
To perform work safely and securely, be sure to prepare a step which is in a
secure and stable condition. Performing work without using the step can cause violent falling down accidents.
Assemble the game machine where it will be operated. If there are steps between the place where the game is assembled and where it will be operated, it is necessary to disassemble and reassemble the game. Be sure to read the cautions in Section 7 before moving the game.
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When carrying out the assembly work, follow the procedure in the following 6-item sequence:
1
2
3
4
5
6
The master key (accessories) in addition to the tools such as a Phillips type screwdriver, Box nut screwdriver and wrench are required for the assembly work.
ASSEMBLING THE PTV (FRONT CABI)
WIRING CONNECTIONS BETWEEN THE CABINETS
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
POWER SUPPLY, AND EARTH CONNECTION
TURNING POWER ON
ASSEMBLING CHECK
Phillips type screwdriver (for M4,M5 screw)
Box nut screwdriver (For M4 hexagon nut)
WRENCH (for M16 hexagon bolt)
KEY MASTER
SOCKET WRENCH (for M6, M8 hexagon-head bolt)
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STEP
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1
ASSEMBLING THE PTV (FRONT CABI)
1
By using the specied screws, secure the 2 Mask Holders to the PTV ceiling.
2
Insert the TV Mask from the underside as shown and secure with a total of 6 screws.
FLAT HEAD SCREW (2 each) M4×12
PTV
MASK HOLDER
MASK
TRUSS SCREW (2) M5×25,at washer used,
chrome plated
SCREW (4) M5×20,w/at &
spring washers
3
In order to prevent accidents during assembly work, have all of the Adjusters of the PTV Base
FIG. 6. 1 a
make contact with the surfaces to secure the PTV Base.
For performing work, use 4 or more workers.
FIG. 6. 1 b
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4
Mount the assembled PTV on the PTV Base. After mounting the PTV, move it to the rear part of
the PTV Base. When performing this work, be sure to use 4 or more persons.
(FIG. 6. 1 b)
5
Install Panel Mount Bracket L and R to the front of the PTV by using 2 screws for each of them.
Connecting the 2 connectors to the connector panel
PANEL MOUNT BRACKET R
FRONT PANEL
TRUSS SCREW (4),black M5×20,at washer used.
FRONT LID
TRUSS SCREW (4),black M4×16
TRUSS SCREW (5),black M4×16
6
Connect the 2 connectors (1 for
power supply, 1 for video signal) of the wires already connected to the PTV Base, to the 2 connectors on the PTV connector panel. The connectors can be inserted only in the xed orientation. If you attempt to apply constrained force when inserting the connector, it may break. Fully make sure that it is in the correct orientation.
The reection signal connector
has the securing screws at the both ends. After connecting, fasten the screws tightly.
PANEL MOUNT BRACKET L
SCREW (2 each) M5×16,w/at & spring washers
HOLE LID
FIG. 6. 1 c
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PHOTO 6. 1 a
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7
Install the Front Panel to the front
of PTV. Use the 4 truss screws for securing.
TRUSS SCREW (4),black M5×20 at washer used.
8
Assemble the hole lid and the front
lid under the front lid.
When facing the PTV screen, the
hole lid is to the right and the front lid is to the left.
Five truss screws secure the hole
lid and four truss screws secure the front lid.
PHOTO 6. 1 b
FRONT LID
TRUSS SCREW (4),black M4×16
9
Have three or more persons use the platform when performing the following operations. Set the
PHOTO 6. 1 c
billboard on top of the PTV top panel.
10
While 2 people hold the Billboard by, a third person using a step should connect the Billboard
wire connector into the terminal board of the PTV top panel.
11
Insert the Billboard into the holder bracket, x to PTV with the 2 screws.
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For performing work, use 3 workers.
FIG. 6. 1 d
SCREW (2) black M5×16,w/at & spring washers
Connect the Connector.
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FIG. 6. 1 f
When performing work, be sure to use a step.
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FIG. 6. 1 e
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2
WIRING CONNECTIONS BETWEEN THE CABINETS
With the ASSY Tube installed to the Front and Rear Cabinets, perform the cabinet-to-cabinet wiring. The connectors can be inserted only into those with the same number of pins, respectively, and can be inserted only in the xed orientation. If you attempt to apply constrained force when inserting the connector, the connector or wiring may be damaged. Fully make sure that it is in the correct orientation.
Rear Cabinet Side
1
Bring the six wiring connectors and the
ground out from the rear cabinet. Be careful not to trip over the wires as this may cause injury.
2
There is a stud to secure the ground to the
Assy Tube lid. Tighten the hexagon nut to this stud with the circular ground line termi­nal, the at washer and the spring washer in that order.
GROUND LINE
HEXAGON NUT (1) M4,at & spring washers used.
3
Join the connector of the Assy Tube to the
connector of the Rear Cabinet. Join the con­nectors to those with the same number of pins.
TUBE LID
PHOTO 6. 2 a Secure the ground terminal.
Connect the 6 Connectors.
21
PHOTO 6. 2 b
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TRUSS SCREW (3),black M4×16
4
Install the Tube Lid of the Assy Tube to the
Rear Cabinet. Attach it using the 3 screws. Be careful not to pinch the wiring.
PHOTO 6. 2 c
5
Locate the Front and Rear Cabinets close to each other. If you apply too much force when joining
the connectors, the wiring may be damaged.
6
Draw out the 6 wiring connectors and the ground line from the Rear Cabinet.
7
There is a stud to secure the ground line to the Assy Tube Plate. Tighten the hexagon nut to this
stud with the circular ground line terminal, the at washer and the spring washer in that order.
GROUND LINE
HEXAGON NUT (1)M4,at & spring washers used.
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TUBE PLATE
22
PHOTO 6. 2 d
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8
Join the connector of the
Assy Tube to the connector of the Front Cabinet. Join the connectors to those with the same number of pins, respectively.
Connect the 6 Connectors.
TRUSS SCREW (4),black M4×16
PHOTO 6. 2 e
9
Install the Tube Lid of the Assy
Tube to the Front Cabinet. At­tach it using the 4 screws. Be careful not to pinch the wiring.
PHOTO 6. 2 f
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3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Make sure that all of the adjusters are in contact with the oor. If they are not, the cabinet can move and cause an accident.
WARNING!
Be careful to store the shipping beam as it is used when moving the rear cabinet with a forklift. Failure to assemble the shipping beam when using a forklift may result in damage or deformation of the parts.
CAUTION!
STOP
IMPORTANT!
This machine has 10 casters (4 for the Front Cabinet, 6 for the Rear Cabinet) and 10 adjusters (4 for the Front Cabinet, 6 for the Rear Cabinet). (FIG. 6. 3 a) When the installation position is determined, cause the adjusters to come into contact with the oor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the oor and make sure that the machine position is level.
1
Move the machine to the installation position. To ensure the safe operation of the product,
provide sufcient space by adequately keeping the product away from wall surfaces and other cabinets.
Remove the shipping beam from the rear cabinet. Remove the hexagon-head bolts (four in all).
2
Store the shipping beam for later use.
There is a particular order to follow when landing the rear cabinet adjuster.
HEXAGON-HEAD BOLT (4 in total), black M8×100, w/spring washer, at washer used.
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SHIPPING BEAM
24
PHOTO 6. 3 a
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3
Reinsert these four hexagon-head
bolts into their original holes.
Reinsert the hexagon-head bolt (2 each on both sides) into the original hole.
PHOTO 6. 3 b
4
Make sure all of the adjusters are in contact with the oor. By using a wrench, change height of
the adjusters to ensure that the machine's position is level. There is a particular order to follow when landing the rear cabinet adjuster: the two areas on the side of the front cabinet, then the two to the back and nally the two at the center. Be careful not to lower the two center adjusters too much.
Order for landing the Rear Cabinet Adjuster
ADJUSTER (10 in total)
CASTER (10 in total)
Connector for the Sensor Mat
FIG. 6. 3 a
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5
After making adjustments, fasten the adjuster nut upward and secure the height of the adjuster.
(FIG. 6.3b)
ADJUSTER
CASTER
FASTEN UPWARD.
Approx..75 inches
ADJUSTER
FIG. 6. 3 b ADJUSTER
6 inches
FIG. 6. 3 c Refer to this Fig. (Scale:1/100) for the layout of the place of installation.
6
Attach the two mat holder fronts
to the Sensor Mat. There are two attachment studs for the mat holder fronts. Pass these two studs through the back of the assembly holes. Next, attach and secure the at washers and hexagon nuts to the studs in that order. There are wires to the side of the Sensor Mat. Be careful not to pinch the wires when assembling the mat holder fronts. Pass these wires through the corner hole of the mat holder fronts.
5.1 inches
FIG. 6. 3 d Be sure to provide space as shown between the Air Vent and the wall surface. Provide space approximately 13cm between the Front Cabinet and the Rear Cabinet.
SENSOR MAT
FRONT CABI side
PHOTO 6. 3 c
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Pass the wire through the corner hole.
PHOTO 6. 3 d
7
Assemble the mat holder fronts in
the same way on the side of the Sensor Mat without wires.
MAT HOLDER FRONT
HEXAGON NUT (2 each) M4, at washer used.
8
Slide the Sensor Mat under the
surfboard and spread it between both walls of the rear cabinet.
27
PHOTO 6. 3 e
PHOTO 6. 3 f
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9
Attach the mat holder fronts to the
rear cabinet. Secure it to each one with two screws. Be careful not to pinch the wires at this time.
SCREW (2 each) M5×8, w/at & spring washers
PHOTO 6. 3 g
10
Connect the Sensor Mat wire connectors to the connectors to the undersurface of the rear cabinet.
(FIG. 6. 3 a)
11
Attach the wire cover lower that protects the Sensor Mat wires. Pass the wire cover lower
through the corner hole of the mat holder fronts and secure it with two screws. As before, be careful not to pinch the wires.
WIRE COVER LOWER
PHOTO 6. 3 h PHOTO 6. 3 i
SCREW (2) M4×8, w/at & spring washers
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Attach the mat wire cover to the mat holder fronts and secure it with two truss screws. Assemble
12
a mat wire cover in the same way on the side of the Sensor Mat without wires.
MAT WIRE COVER
TRUSS SCREW (2 each), black M4×16
PHOTO 6. 3 j
Place the rear of the mat holder so that it overlaps the back edge of the Sensor Mat.
13
MAT HOLDER REAR
29
PHOTO 6. 3 k
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Attach the Mat Bracket L and R to the left and right rear of the mat holder. Secure each with two
14
hexagon-head bolts. Assembling the mat brackets cause the rear of the mat holder to restrain the Sensor Mat. The left and right mat brackets are different. Conrm their assembly locations and directions before assembling.
HEXAGON-HEAD BOLT (2 each), black M6×30, w/spring washer, at washer used.
MAT BLACKET R
PHOTO 6. 3 l
MAT BLACKET L MAT BLACKET R
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FIG. 6. 3 e
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4
POWER SUPPLY, AND EARTH CONNECTION
Be sure to independently use the power supply socket outlet equipped with
WARNING!
Ensure that the "accurately grounded indoor earth terminal" and the earth wire
Ensure that the power cord and earth wire are not exposed on the surface (pas-
After wiring power cord on the oor, be sure to protect the power cord. Ex-
an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can cause a re when electric leakage occurs.
cable are available (except in the case where a power cord plug with earth is used). This product is equipped with the earth terminal. Connect the earth ter­minal and the indoor earth terminal with the prepared cable. If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product's functioning may not be stable.
sage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit acci­dents. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
posed power cord is susceptible to damage and causes an electric shock acci­dent.
The AC Unit is mounted on the side of the machine. The AC Unit has Main SW, Circuit Protector and the Inlet which connects the Power Cord.
1
Ensure that the Main SW is OFF.
MAIN SW
CIRCUIT PROTECTOR
Main SW off
INLET
AC Cable (Power Cord)
FIG. 6. 4 a AC unit
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2
*Note that the Earth Wire is incorporated in
the Power Cord for the Areas of AC 120V (USA) and AC 220 ~ 240V, and therefore, this procedure is not necessary.
3
Firmly insert the power plug into
the socket outlet.
Insert the opposite side of Power
Cord plug to the AC Unit's connector ("INLET").
4
Perform wiring for the Power Cord
and Earth Wire. Install protective covering for the Power Cord and Earth Wire.
Connect the Earth Wire to the Earth Terminal.
FIG. 6. 4 b *Earth Wire Connection <EXCEPT USA>
FIG. 6. 4 c Connecting Power Cord and Earth Wire <EXCEPT USA>
HOW TO USE THE CORD CLAMP
Wiring Cover
In case the Power Plug is apt to come out of place, secure the Power Cord to the periphery of the AC Unit with a Cord Clamp.
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5
TURNING POWER ON
Turn on the AC unit main switch to power on the machine. Once it is powered on, the Billboard uorescent lamp and the four Cold-Cathode Tubes to the left and right of the Rear Cabinet light up. After several seconds, the screen changes to the Advertise Screen, which is in the wait-for-guest mode (Advertise Mode). At the same time, the loudspeakers to the left and right of the Switch Panel and the super woofer located at the bottom of the PTV output voices. If No Voice Output has been set, no voices are output during the Advertise Mode.
Even after being powered off, this product retains data about the number of credits and ranking. It does not retain the Factional Number of Coins (i.e., the number of coins put into the slot does not reach one credit) or Bonus Adder Count data. Thus, if you power on the machine after powering it off when the available number of credits for playing a game has remained, powering on machine causes the Start button to blink.
The Surfboard is unlocked when a game starts. Thus, it cannot be moved to the left or right unless a coin is put into the slot and the Start button is pressed.
Billboard's uorescent lamp Always lit
On-screen images are outputted.
Sound is emitted.
Start button
Surfboard Lock
FIG. 6. 5
33
Cold-Cathode Tube On/Off
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6
ASSEMBLING CHECK
In the TEST MODE, ascertain that the assembly has been made correctly and IC BD. is satisfactory (refer to Section 9). In the test mode, perform the following test:
1 MEMORY TEST
Selecting the RAM TEST on the system test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
RAM TEST
IC 29 GOOD IC 35 GOOD IC 09 GOOD IC 10 GOOD IC 11 GOOD IC 12 GOOD IC 16 GOOD IC 18 GOOD IC 20 GOOD IC 22 GOOD IC 17 GOOD IC 19 GOOD IC 21 GOOD IC 23 GOOD IC106 GOOD IC107 GOOD IC108 GOOD IC109 GOOD IC111 GOOD IC113 GOOD IC115 GOOD IC117 GOOD IC112 GOOD IC114 GOOD IC116 GOOD IC118 GOOD
PRESS TEST BUTTON TO EXIT
2 C.R.T. TEST
In the system test mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have been made at the time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnetism, the location building's steel frames and other game machines in the periphery. By watching the test mode screen, make judgment as to whether an adjustment is needed. If it is necessary, adjust the monitor by referring to Section 11.
GAME ROM TEST [ЧЧЧЧЧЧЧЧЧЧ]
NO. TYPE RESULT BYTE WORD IC22 32M ---- ×× ×× IC1 64M GOOD ×× ×× IC2 64M GOOD ×× ×× IC3 64M GOOD ×× ×× IC4 64M GOOD ×× ×× IC5 64M GOOD ×× ×× IC6 64M GOOD ×× ×× IC7 64M GOOD ×× ×× IC8 64M GOOD ×× ×× IC9 64M GOOD ×× ×× IC10 64M GOOD ×× ×× : IC21 64M GOOD ×× ××
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2
1 32
RED
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
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C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
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3 SOUND TEST
SOUND TEST
RIGHT SPEAKER OFF LEFT SPEAKER OFF
-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
4 INPUT TEST
In the system test mode, selecting SOUND TEST causes the screen (on which sound re­lated BD and wiring connections are tested) to be displayed. Check if the sound is satisfactorily emitted from each speaker and the sound volume is appropriate.
INPUT TEST
START OFF LEFT BUTTON OFF RIGHT BUTTON OFF BOARD SWING 82H BOARD ROLL 83H BOARD PITCH 9AH SENSOR MAT OFF SERVICE OFF TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
5 OUTPUT TEST
OUTPUT TEST
START LAMP OFF BOARD LOCK OFF RIGHT UP LAMP OFF RIGHT DOWN LAMP OFF LEFT UP LAMP OFF LEFT DOWN LAMP OFF > EXIT
Selecting the INPUT TEST on the game test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. If the display beside each switch indicates "ON," the switch and wir­ing connections are satisfactory.
Select OUTPUT TEST from the Menu screen in the Game Test Mode to cause the screen (on which output unit such as lamps and wiring connections are tested) to appear. Ensure that the output unit functions satisfactorily.
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Perform the above inspections also at the time of monthly inspection.
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7.
PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to unplug the power plug. Moving the
machine with the plug as is inserted can damage the power cord and cause re
WARNING!
and electric shock hazards.
When moving the machine on the oor, retract the Adjusters and ensure
that Casters make contact with the oor. During transportation, pay careful attention so that Casters do not tread power cords and earth wires. Damaging the power cords can cause electric shock and short circuit hazards.
When lifting the cabinet, be sure to hold the grip portions or bottom part.
Lifting the cabinet by holding other portions can damage parts and installation portions due to the empty weight of the cabinet, and cause personal injury.
When transporting the product in places with step-like differences in grade,
disassemble into each unit before transporting. Lifting up the product in an attempt to cross the step-like differences in an as is assembled condition may damage the unit's joining portions and cause a personal injury resulting from damage.
When moving the PTV, do not push it from the rear side. Push it from
sideways. Pushing the PTV from the rear side can have the PTV fall down, causing personal injury etc. In case the oor has slanted surfaces or step-like differences, be sure to move the machine by 2 or more persons.
Do not insert the fork to places other than designated when using a Forklift to
transport the machine.
Failure to observe this could cause falling down and injury resulting from
falling down.
Be careful not to damage the Sensor Mat or the Sensor Mat wires when
moving the machine. The Sensor Mat plays an important role in preventing accidents. Operating the machine with a damaged Sensor Mat may cause an accident.
Be sure to remove the Sensor Mat and the Mat Holder Rear. Moving the
machine with these may result in damage of the parts.
CAUTION!
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Do not push the plastic made parts. Failure to observe this may damage parts
and cause injury due to fragments resulting from damage.
Be careful to store the shipping beam as it is used when moving the rear
cabinet with a forklift. Failure to assemble the shipping beam when using a forklift may result in damage or deformation of the parts.
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STOP
IMPORTANT!
When transporting the product in places with steps, disassemble into each unit
before transporting. Inclining the product in an as is assembled condition or placing the cabinet in places with steps can damage the unit's joining portions.
To protect surface, do not directly apply a rope to the surfaces of product. Use
protective materials to the places the rope is applied to.
Remove the Sensor Mat and the Mat Holder Rear when moving the machine.
On level surfaces, move the machine by causing the Casters to make contact with the surfaces.
FIG. 7 a
Do not push PTV from the back. Pushing the PTV from the back can cause the PTV to fall down. Push it from the side.
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When transporting the product in places with steps or step-like differences in grade, disassemble into each unit before transporting.
Remove the Sensor Mat and the Mat Holder Rear when moving the machine.
Do not hold or press these hatched parts to move the product.
GRIP
FIG. 7 b
Plastic made parts
Hold the grip to move.
Do not to damage the ASSY TUBE.
Hold the metal parts to move.
Remove the Sensor Mat and the Mat Holder Rear from the Rear Cabinet before moving the machine.
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FIG. 7 c
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8. GAME CONTENTS
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
The uorescent billboard lamp will always remain lighted while the game is on. The PTV screen will display demo screens and rankings while the machine is in advertising mode (waiting for customers), and the speakers to the left and right of the control panel as well as the super woofer below the PTV will output sound. The surfboard will remain in a xed state and cannot be moved left or right. The four rear cabinet cold-cathode tubes will continue to remain lighted. It can be set in the Game Test Mode whether the sound is emitted or not during the advertising mode.
When enough coins have been inserted for play, the Start Button at the center of the control panel will ash. Press the Start Button to begin the game. The surfboard will unlock when the character and course choices have been input. The unlock warning display will appear on the screen at that time. The four cold-cathode tubes will ash entertainingly when a player executes tricks (techniques).
If any object or person occupies the oor mat during a game, the surfboard will lock and cannot be moved left or right; the warning display will appear on the screen as well.
Billboard's uorescent lamp Always lit
On-screen images are outputted.
Sound is emitted.
Coin Inlet
Cold-Cathode Tube On/Off
REAR CABI
Start Button
Surfboard Lock
39
SENSOR MAT
FIG. 8
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Controls
Start Button (Includes: Input/Restart)
Select Button
Surfboard
Left/Right Swing
Basic Turns
Players swing the board left and right to turn. Turning power changes according to the amount of swing. By leaning into a roll during a turn, players can make sharper turns. In addition, players can rene their turns with the by controlling the amount of roll. (Left Swing + Right Roll = Right Turn, Right Swing + Left Roll = Left Turn) Players can execute a variety of techniques by stomping on the back of the board in accordance with the player's position in relation to a wave and by pairing it with left and right swing. (Please refer to the detailed explanation later in this text.) Press the Start Button while gliding to quit riding (surng) and restart.
Surfboard Movements
Left/Right Roll
Turn Assist
Back Pitch
Perform Action
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Selecting a Surfer and a Course
After inserting enough coins for one player, press the Start Button to start the game.
CHARACTER SELECT
7
HAWK
Select: & Conrm:
NAME : HAWK
STANCE : REGULAR
HOME : CALIFORNIA
SPONSOR :
Choose one of the four surfers. FOX is the only goofy-footed (left-handed) character. Move the cursor with the Select Button to select the character, and press the Start Button to input the choice. The number displayed to the upper right is the time limit for selection. Each surfer basically has the same abilities, but they have been provided with their own signature air trick techniques.
COURSE SELECT
Select: & Conrm:
Stage-1 Wave height:
2m
Stage-1
CALIFORNIA
Wave height: 2m
Conditions: Mixed break
12
EASY
Choose one of the two courses, EASY or HARD. Move the cursor with the Select Button to select the character, and press the Start Button to input the choice. The number displayed to the upper right is the time limit for selection.
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Courses
There are two courses (and some additional material). Each course is composed of four stages. Players can play a bonus stage (Staff Roll) after clearing the nal stage of the HARD course only.
Easy Course
❏”California” The shape of the waves hardly changes at all, making this an appropriate introductory stage for practicing turn tricks and air tricks. Multiple tubes (wave tunnels) will appear in the second half if the player avoids wiping out (rolling over).
❏”Polynesia” Tubes will envelop the player immediately after the start of this stage. This stage is appropriate for "Tube Riding", a synonym for surng. It requires some amount of swinging because there are some contorted parts in this stage.
❏”Japan” Players will need to accurately predict the waves, because their size and shape change drastically. Tubes come and go as well. Additionally, the gliding surface of the waves is short, so players must perform a U-turn and a turn trick if they have surfed until almost leveling out.
❏”Hawaii” King-sized waves assault players in this stage. Players have to stick to the gliding surface and continue entering the tube or they will be tossed to the outside of the tube from a serpentine.
Hard Course
❏”Australia” Tubes break one after another as if to swallow the player. However, tubes that allow trick to be performed easily are simple to enter, so the level of difculty for this stage is not very high.
❏”South Africa” Players can only surf in the regular direction (to the right) and wrecked ships block the player’s path. Players can continue to surf until time runs out if they do not wipe out. Accumulating combos is the secret to clearing this stage.
❏”Europe” Players can only surf in the goofy direction (to the left). The waves are considerably small, so players must carefully descend the entire wave in order to pull off high-level tricks. Extremely small tubes appear in this stage as well.
❏”Hawaii” Only king-sized tubes appear in this stage. The tube interiors are severely contorted and there are more obstacles. Players must adjust their speed minutely and accurately judge surng conditions in this stage.
❏”Secret” Some of the most gigantic waves appear during the game. Points for tricks executed during the staff roll are calculated just as in the game itself.
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Game Screen
Current Trick and Grade Time Remaining Points Required to Clear
A
Off The Lip
C Tube Ride A Off The Lip E Ollie A Air Take Off
32"
77
Points to Clear
5000
pts.
×
7 COMBO 1270
Stage Score
31541
Current Number of Con­secutive Combos
Current Trick Score (Multiplied by the number of combos)
Names of Performed Tricks and Grades (Only displayed during consecutive combo tricks)
Game Over Conditions
The goal is to obtain the required number of points before time runs out. The game will end if a player has not obtained the required number of points when Time Remaining drops to zero. A player has obtained the required number of points will move onto the next stage.
About the Combo System
The combo count increases by one for each technique executed. However, some techniques are exceptions. Combo points are multiplied by the number of combinations performed as they pile up, so players can earn more points and clear the stage more easily. However, the number of combos accumulated returns to zero if players stagger or fall from making contact with obstacles or wave walls.
Cumulative Stage Score
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Stage Result Screen
STAGE CLEAR
Stage Score
Total Score
S A B C D E
6236
12700
BEST COMBO
Your Rank
pts.
pts.
7
×
S
A screen displaying a player evaluation for the stage will appear after each stage has been completed. The ranking is based on:
The frequency of high grades and the number of Best Combos.
The higher the value of both scores, the higher the rank displayed in the "YOUR RANK" column. The six grade levels are E, D, C, B, A, and S, with S as the highest rank.
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Total Result Screen
RESULT
Total Score
Total Time
Cleared Stage
Your Rank
A screen displaying a total player evaluation for game play will appear after the game has been ended. The average rank of plays completed at that point will be displayed as "YOUR RANK". The six grade levels are E, D, C, B, A, and S, with S as the highest rank.
S
12700
pts.
4'00"00
4 / 4
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Name Entry
A display for entering three initials will be displayed at the following times:
1
When all of stages of a course have been cleared.
2
When a player has placed in the high scores of the game machine (up to the top 44 names)
3
When a player has beaten the high score of any of the four stages (or additional material) of each course
Players select letters to enter by scrolling through the character columns with the Select Button and enter one letter at a time with the Start Button. Conrm the three letters by lining up the cursor with END and pressing the Start Button. In the case of , the rank order will be displayed after a name has been entered.
Continue
Players whose time runs out in the middle of a stage in any course will be asked if they would like to continue; the countdown will be displayed as well. During the countdown, players can restart from the stage in which time ran out by inserting coins and pressing the Start Button. However, the number of points required to clear the stage will return to zero in such cases. Those players who do not wish to continue can accelerate the countdown by pressing the Select Button during the countdown. Please note that the continue setting can be disabled through selections made in Test Mode (see 9-3D).
1
Password
If a player has fullled the name entry requirements above, a password will be displayed at the bottom of the ranking screen after the player's name has been entered. The player can register the score in the world ranking by transmitting the password to the exclusive home page for this game. This screen will be displayed for twenty seconds or more, but can be skipped by pressing the Start Button. The exclusive home page is to open at the end of June. However, the continued operation and management of the site after the second year following the launch of the game has not yet been conrmed.
http://www.s-surfer.com
Please note that the password setting can be disabled through selections made in Test Mode (see 9-3D).
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Game Flow
Character Select
Course Select
Stage Preview Screen
Game
Stage Result Screen
Stage Result Screen
Name Entry
Ranking Screen
Password Screen
Game Over
Continue Screen
Stage Migration Screen
Staff Roll
Controller Explanation
EASY 1-3 stage only
Continue
Stage has been cleared
All HARD stages have been cleared
Stage has not been cleared
Do not continue
Conditions to the left have been fulfilled
Name Entry Requirements
1 When all of the courses have been cleared
for EASY or HARD.
2 When a player has placed in the high scores
of the local machine (up to the top 44 names)
3 When a player has beaten the high score of any
of the four stages (or additional material) of each course
*Steps listed in gray in the above diagram can be skipped with the Start Button.
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Executing Tricks
Takeoff Players can delay the timing of their takeoffs by stomping on the back of the board while the character is paddling (paddling to advance the surfboard). Points are awarded even if takeoff is delayed only a little, but the player will wipeout by delaying takeoff too much.
Executable Tricks
Late Takeoff (slightly delayed takeoff) (E Grade)
Air Takeoff (takeoff just before wiping out) (A Grade)
Air Tricks Players can execute air tricks by surng out the at part of the wave, then climbing the face of the wave, jumping off at the last minute and stomping hard on the back of the board. The steeper the incline of the wave face when the back of the board is stomped, the higher the grade of the trick performed. Points are awarded for a longer time the higher the player jumps. In addition, different tricks can be performed depending on whether the player is surng the wave on the left or the right. However, the trick grade and points remain the same regardless of whether the player is on the left or right. The characters' signature tricks can only be performed as air tricks.
Stomp on the board at the last minute
Surf all the way to the bottom of the wave...
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Executable Tricks (HAWK)
Surng to the right of the wave: “Kickip” (D Grade)
“Ollie Method” (C Grade)
“Mute Tailpoke” (B Grade)
“Varial Heelip Indy Grab” (A Grade)
“Ollie McTwist” (S Grade)
Surng to the left of the wave: “Varial” (D Grade)
“Ollie Indy Nosebone” (C Grade)
“Tweak” (B Grade)
“Heelip Indy Grab” (A Grade)
“McTwist” (S Grade)
Executable Tricks (VIPER)
Surng to the right of the wave: “Frontside Air” (D Grade)
“Indy” (C Grade)
“Lien” (B Grade)
“Rodeo Flip” (A Grade)
“Back Flip” (S Grade)
Surng to the left of the wave: “Backside Air” (D Grade)
“Melonchollie” (C Grade)
“Japan Air” (B Grade)
“Alley Rodeo Flip” (A Grade)
“Front Flip” (S Grade)
Executable Tricks (FOX)
Surng to the right of the wave: “Double Grab” (D Grade)
“Iguana” (C Grade)
“Method” (B Grade)
“Upperdeck” (A Grade)
“Wet Cat” (S Grade)
Surng to the left of the wave: “Alley Oop” (D Grade)
“Mute” (C Grade)
“Stalesh” (B Grade)
“Clippler” (A Grade)
“Corkscrew” (S Grade)
Executable Tricks (DAISY)
Surng to the right of the wave: “Alley Oop” (D Grade)
“Mute” (C Grade)
“Stalesh” (B Grade)
“Clippler” (A Grade)
“Corkscrew” (S Grade)
Surng to the left of the wave: “Double Grab” (D Grade)
“Iguana” (C Grade)
“Method” (B Grade)
“Upperdeck” (A Grade)
“Wet Cat” (S Grade)
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Turn Tricks Players can execute turn tricks by surng out the at part of the wave, then climbing the face of the wave, jumping off at the last minute and stomping hard on the back of the board while swinging to reverse direction. The trick can be performed by swinging without stomping on the back of the board only if the player enters the move at the very top of the wave. The more vertically the player ascends the incline when entering the move, the higher the trick grade. In addition, a much higher grade of trick can be performed if the player inputs the move at the white breaking crest of the wave.
Reverse swing + stomping the
back of the board (can be per­formed with swing only if at the last minute)
Ascend as vertically as possible
Surf all the way to the bottom of the wave...
Executable Tricks
1
Entering the move when the crest of the wave has not changed color:
(Slash Back) (C Grade)
(Layback Slash) (B Grade)
(Off The Top) (B Grade)
(Vertical Off The Top) (A Grade)
2
Entering the move when the crest of the wave has become white:
(Slash) (C Grade)
(Layback Slash) (B Grade)
(Off The Lip) (A Grade)
(Vertical Off The Lip) (S Grade)
The same tricks can be performed whether the player is surng to the left or right of the wave, but only the Layback Slash will change to the Hand Plant trick when surng to the left.
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Other Turn Tricks
■360 (D Grade) All turn tricks are performed by swinging the board to reverse direction an stomping on the back of the board, but players can execute the "360" trick by stomping on the back of the board with the swing entered in the forward direction.
Keep forward swing + stomping the back of the
board (swing is kept to the left in this case)
Surf all the way to the bottom of the wave...
■Round House Cutback (S Grade) Players can perform the Round House Cutback by surng in front of the wave, U-turning, and performing a turn trick again at the top of the wave. Turn tricks are entered only by stomping on the back of the board or can be executed by swinging in the reverse direction at the top of the wave.
Reverse swing + stomping on the back of the board (also
possible by simply stomping on the back of the board in this case)
U-turn in front of the wave...
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Other Special Tricks
■Ollie (E Grade) Stomp on the back of the board while surng the wave incline to perform and Ollie (jump).
■Reverse (E Grade) Players can perform a reverse and continue surng reversed by landing backward after an Ollie or other air trick. Players can return to the normal posture by swinging.
■Tube Ride (E to S Grade) Points will be awarded for a Tube Ride when a player enters a tube (wave tunnel). The longer a player is in the tube, the higher points, the grade, and the number of combos will rise. Players can decelerate by stomping on the back of the board.
■Floater (C to S Grade) Players can ride the top of a wave by surng to line up with the white crest of a wave just before it breaks and entering the move by stomping on the back of the board the moment they ride the wave. The points and grade attained will rise the longer the player rides the top of the wave. Players can descend the wave by swinging or stomping on the back of the board.
Surf the crest of the wave and a low angle and
stomp on the back of the board
Players can also perform a Floater by surng to where a wave has broken and riding the wave by jumping (performing an Ollie).
■Roll In (A Grade) Players can take a wave and drop with it (Roll In) by surng in line with a wave the moment it breaks and stomping on the back of the board.
Surf the crest of the wave and a
low angle and stomp on the back of the board the moment it breaks
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■Edge Ride (S Grade) Players can descend along with a wave edge (Edge Ride) by surng in parallel with the crest of a wave ahead and stopping on the back of the board the moment it breaks.
Stomp on the back of the board the
moment it breaks ahead
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9. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the ma­chine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. NAOMI 2 GAME BOARD is used for the product. The system of this game board allows another game to be played by replacing the ROM Board Case mounted on the NAOMI 2 CASE. As such, the Test Mode of this system consists of the System Test Mode for the system to execute SELF­TEST, COIN ASSIGNMENTS, etc. used in common for the machines employing the NAOMI 2 BOARD, and the Game Test Mode for the specic product to execute Input/Output test for the opera­tion equipment, difculty setting, etc.
The contents of settings changed in the TEST mode are stored when the test
STOP
IMPORTANT!
mode is nished from EXIT in the menu mode. If the power is turned off be­fore the TEST mode is nished, the contents of setting change become ineffec­tive.
Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does not
clear the BOOKKEEPING data in the GAME TEST mode.
Entering the TEST mode clears fractional number of coins less than one credit
and BONUS ADDER data.
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TABLE 9 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
CONTROL SYSTEM
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting made at the time of shipment.
2. In the INPUT TEST mode, check such input devices as each SW, V.R., etc.
3. In the OUTPUT TEST mode, check such output devices as lamps, motors, etc.
4. In the SELF-TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the control device.
4. In the OUTPUT TEST mode, check such output devices as lamps, motors, etc.
1. In the INPUT TEST mode, check such input devices as each SW, V.R., etc.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the control's moves.
REFERENCE SECTIONS
9-3D, E
9-3B
9-3C
SERVICE MANUAL
SERVICE MANUAL
SERVICE MANUAL 9-3D, E 9-3B 9-3C
9-3B
9-3E, 10 10
MONITOR
IC BOARD
DATA CHECK
In the MONITOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difculty level, etc.
SERVICE MANUAL 11
SERVICE MANUAL SERVICE MANUAL
SERVICE MANUAL 9-3F
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9 - 1 SWITCH UNIT AND COIN METER
SPEAKER
SERVICE
TEST
SUPER
WOOFER
1
2
3
4
STOP
IMPORTANT!
SWITCH UNIT
Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows:
Adjust the sound to the optimum volume, taking into consideration the envi-
ronmental requirements of the installation location.
If the COIN METER and the game board are electrically disconnected, game
play is not possible.
FIG. 9. 1 a SWITCH UNIT
COIN METER
1
SOUND VOLUM :Adjusts the sound volume of the left and right speakers on the control panel.
(SPEAKER)
2
WOOFER VOLUME :Adjust the sound output of the super woofer.
(SUPER WOOFER)
TEST BUTTON :For the handling of the TEST button, refer to the following pages.
3
(TEST)
SERVICE BUTTON :Gives credits without registering on the coin meter.
4
(SERVICE)
Open the Cashbox Door by using the key to have the Coin Meter appear underneath the Cashbox.
COIN METERS
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PHOTO . 9. 1 b COIN METER
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9 - 2 SYSTEM TEST MODE
The contents of settings changed in the TEST mode are stored when the test
STOP
IMPORTANT!
In the SYSTEM TEST MODE, IC BD functioning can be checked, the monitor adjusted, and the coin setting performed. Refer to NAOMI 2 SERIVCE MANUAL for the details. Note that the setting of the following items need to be performed in accordance with the instruction given.
mode is nished from EXIT in the menu mode. If the power is turned off be­fore the TEST mode is nished, the contents of setting change become ineffec­tive.
Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does not
clear the BOOKKEEPING data in the GAME TEST mode.
Entering the TEST mode clears fractional number of coins less than one credit
and BONUS ADDER data.
Perform setting as per specied in this manual for operation. If setting not
specied is performed for operation, proper function of this product may not be obtained.
• CABINET TYPE: 1PLAYER(S)
• MONITOR TYPE: HORIZONTAL
• SERVICE TYPE: COMMON
• COIN CHUTE TYPE: COMMON
The SEQUENCE SETTING items for COIN/CREDIT SETTING are as follows.
• SEQUENCE SETTING
• SEQUENCE 1: Number of credits required for starting game.
• SEQUENCE 2: Number of credits required for continuing the play.
• SEQUENCE 3 ~ 8: NOT USED
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9 - 3 GAME TEST MODE
STOP
When changing the game conguration, changes will not be enabled until the
IMPORTANT!
A. MENU MODE
Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen.
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item.
SYSTEM MENU
RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR CLOCK SETTING
Do not congure the game in ways not described in this text, as this may lead
Game Test Mode has been completed. Be sure to exit the Game Test Mode properly after conguration changes.
to game malfunctions.
GAME TEST MODE
INPUT TEST OUTPUT TEST GAME ASSIGNMENTS CALIBRATION BOOKKEEPING BACKUP DATA CLEAR > EXIT
ROM BOARD TEST GAME TEST MODE [*****************]
-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3aa SYSTEM TEST MENU Screen
After making changes, be sure to select EXIT and press the TEST Button in order to enable the new settings.
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3ab GAME TEST MENU Screen
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B. INPUT TEST
CAUTION!
Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. Make sure that the indicator for each of the input devices can be changed from OFF to ON as you operate the corresponding device.
Entering this mode unlocks the surfboard. It will automatically return to center
and move in the direction of the load. Be careful so as to avoid accidents such as falling from the surfboard or allowing it to hit your legs.
Take particular care to conduct the Sensor Mat input test. Failing to conduct the
test or operating the machine when the Sensor Mat is not in optimum condition may cause accidents.
INPUT TEST
START OFF LEFT BUTTON OFF RIGHT BUTTON OFF BOARD SWING 82H BOARD ROLL 83H BOARD PITCH 9AH SENSOR MAT OFF SERVICE OFF TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
FIG. 9. 3 b a INPUT TEST Screen
LEFT BUTTON
START
RIGHT BUTTON
FIG. 9. 3 b b
59
SENSOR MAT
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Input values related to the surfboard will change in real time. Conrm that the values change smoothly in response to motion of the board.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.
Recommended Display Values
●BOARD SWING  7 0 H ~ 9 0 H
●BOARD ROLL 7 0 H ~ 9 0 H
●BOARD PITCH 7 0 H ~ B 0 H
If the surfboard value is set within the above range when it is in the neutral position (it remains still when free), its design will not allow volume damage. If values outside the range of the display value appear or values do not change smoothly in response to the motion of the board, malfunctions or volume damage may result. Refer to Section 10 and make adjustments to the volume gear engagement, etc.
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BOARD SWING
FIG. 9. 3 b c
60
BOARD ROLL
BOARD PITCH
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C. OUTPUT TEST
Entering this mode unlocks the surfboard. It will automatically return to center and move in the direction of the load. Be careful so as to avoid accidents such as falling from the surfboard or allowing it to hit your legs.
CAUTION!
Select OUTPUT TEST to display the following screen and check the status of each lamp. This test should be used periodically to check that the lamps are functioning correctly.
OUTPUT TEST
START LAMP OFF BOARD LOCK OFF RIGHT UP LAMP OFF RIGHT DOWN LAMP OFF LEFT UP LAMP OFF LEFT DOWN LAMP OFF > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3 c a OUTPUT TEST Screen
Press SERVICE Button to move the cursor to the lamp item to be checked. Then press the TEST Button. The indicator to the right of the name of the currently selected item turns from "OFF" to "ON". If the lamp associated with the selected item lights up and the surfboard is locked when the indicator is ON, the functionality is normal.
Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen.
START LAMP
RIGHT UP LAMP
RIGHT DOWN LAMP
FIG. 9. 3 c b
LEFT UP LAMP
LEFT DOWN LAMP
61
BOARD LOCK
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D. GAME ASSIGNMENTS
Select GAME ASSIGNMENTS to display the current game settings and make changes.
GAME DIFFICULTY NORMAL URL ON CONTINUE ON DEFAULT CHARA HAWK DOLPHIN BOARD ON DEFAULT SETTING
> EXIT
SELECT WITH SERVICE BUTTON
FIG. 9. 3 d GAME ASSIGNMENTS Screen
GAME DIFFICULTY: This sets the level of difculty for the game. Choose from VERY EASY/EASY/NORMAL/HARD/VERY HARD. The higher the level of difculty, the greater the number of points required to clear the game. The default value is NORMAL.
GAME ASSIGNMENTS
AND
PRESS TEST BUTTON
URL: This sets the display of the game's ofcial web page to ON or OFF during the advertising screen. The default value is ON. In addition, when set to ON, the password for Internet ranking will be displayed at the bottom of the ranking screen after name entry, if the following conditions have been fullled:
• All course stages have been cleared.
• A player achieves a high score ranking on the machine played (valid for the top 44 names).
• A player has beaten the high score of at least one of the course stages.
CONTINUE: This enables or disables the continue function. If set to ON, players will be able to continue after failing to clear a stage. The default value is ON.
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DEFAULT CHARA: This sets the rst character to be used after the start of the game. Choose from HAWK/VIPER/FOX/DAISY. The default value is HAWK.
DOLPHIN BOARD: This enables or disables the use of the hidden character DOLPHIN RIDER. If set to ON, DOLPHIN RIDER can be selected by inputting a command at the character select screen. The default value is ON.
DEFAULT SETTING: The settings for all items in the GAME ASSIGNMENTS Menu can be returned to the default values by pressing the TEST Button to select this item.
Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test Mode.
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen.
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E. CALIBRATION
When entering this mode to adjust the volume settings, be aware that pressing the Service Button will unlock the surfboard. The board will automatically return to
CAUTION!
center and move in the direction of the load. Be careful so as to avoid accidents such as falling from the surfboard or allowing it to hit your legs.
STOP
IMPORTANT!
Select INPUT TEST to display the following screen. Use this mode to set the volume values for detecting surfboard motion (SWING, ROLL, PITCH).
CALIBRATION
BOARD SWING RIGHT C0 LEFT 40 CENTER 80 BOARD ROLL RIGHT C0 LEFT 40 CENTER 80 BOARD PITCH REAR 40 FRONT 80
Be sure to set the volume values in this mode after adjusting or exchanging the
volume.
Be sure to return the surfboard to the center position before conrming settings
by pressing the Service Button. Pressing the Service Button while the board is to left or right of center will result in inaccurate settings.
PRESS SERVICE BUTTON TO START CALIBRATION
PRESS TEST BUTTON TO EXIT
FIG. 9. 3 e a CALIBRATION Screen
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Volume Calibration
1
When setting volume calibration, rst press the SERVICE Button. The surfboard will unlock, so
be careful.
Part of the screen display will change as follows.
CALIBRATION
BOARD SWING RIGHT C0 LEFT 40 CENTER 80 BOARD ROLL RIGHT C0 LEFT 40 CENTER 80 BOARD PITCH REAR 40 FRONT 80
BEFORE DECIDING, SET THE BOARD IN THE CENTER/FLAT POSITION
PRESS SERVICE BUTTON TO DECIDE VALUE
PRESS TEST BUTTON TO EXIT
FIG. 9. 3 e b CALIBRATION Screen
2
At the above screen, swing the surfboard until it contacts the left and right stoppers. The left and
right swing input values will be displayed from top to bottom as RIGHT/ LEFT/ CENTER.
3
Tilt the surfboard left and right until it contacts the stoppers. The left and right roll input values will be displayed from top to bottom as RIGHT MAX / LEFT
MAX / CENTER.
4
Step on the back of the surfboard, moving it up and down until it contacts the stoppers. The rear pitch input values will be displayed from top to bottom as REAR MAX/ FRONT MAX.
5
Ensure that the swing/roll values input are equal for left and right directions. When the above settings have been completed, descend from the surfboard, return the surfboard
to center and press the SERVICE Button to set the calibration.
6
Press the TEST Button when settings have been completed to return to the Menu Screen.
BOARD ROLL
BOARD PITCH
FIG. 9. 3 e cBOARD SWING
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F. BOOKKEEPING
Select BOOKKEEPING to display the following screens of operating status data. Pressing the TEST button toggles between the rst (BOOKKEEPING 1/2) and second (BOOKKEEPING 2/2) screens.
FIG. 9. 3 f a BOOKKEEPING Screen (1/2)
BOOKKEEPING 1/2
NUMBER OF GAMES 2 PLAY TIME 0D 0H 0M 0S AVERAGE PLAY TIME 0H 0M 0S LONGEST PLAY TIME 0H 0M 0S SHORTEST PLAY TIME 0H 0M 0S
PRESS TEST BUTTON TO CONTINUE
NUMBER OF GAMES: Indicates the total number of plays.
PLAY TIME: Indicates the sum of the play time.
AVERAGE PLAY TIME: Total play time divided by number of games played.
LONGEST PLAY TIME: Indicates the longest game play time.
SHORTEST PLAY TIME: Indicates the shortest game play time.
Press the TEST Button to display the BOOKKEEPING 2/2 screen.
BOOKKEEPING 2/2
TIME HISTOGRAM 0M00S - 0M29S 0 0M30S - 0M59S 0 1M00S - 1M29S 0 1M30S - 1M59S 0 2M00S - 2M29S 0 2M30S - 2M59S 0 3M00S - 3M29S 0 3M30S - 3M59S 0 4M00S - 4M29S 0 4M30S - 4M59S 0 OVER 5M00S 0
FIG. 9. 3 f b BOOKKEEPING Screen (2/2)
TIME HISTOGRAM shows the number of plays and the respective play times. This histogram should be referred to when setting the Game Difculty.
Press the TEST Button to return to the Game Test Menu screen.
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PRESS TEST BUTTON TO EXIT
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G. BACKUP DATA CLEAR
Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING and Ranking Data.
BACKUP DATA CLEAR
YES(CLEAR)
> NO(CANCEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3 g BACKUP DATA CLEAR Screen
To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message "COMPLETED" will be displayed.
Press the TEST Button again to return to the Game Test Menu screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen without clearing the data.
Note that this operation does not affect the settings for GAME ASSIGNMENTS and VOLUME SETTINGS.
Using the BACKUP DATA CLEAR function from this screen will not affect coin/credit data. To clear coin/credit data, use the BACKUP DATA CLEAR function in SYSTEM TEST MODE.
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10. MAINTENANCE OF SURFBOARD MECHANISM UNIT
Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
WARNING!
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric shock hazard.
Do not perform work other than those specied in this Manual in order to
prevent accidents during performing work and operation after performing work. Performing work not specied in this Manual may require special training for this product. If performing work other than those stated in this manual is required for repair, contact the ofces herein stated in this manual or where you purchased the product from and ask for repair or inquire how to repair.
Take care not to get caught in the gears or the Mechanism Assembly. If
you encounter such an accident, you may be seriously injured (e.g., a bone factures, or of your body is cut).
Take care not to lose any fasteners or their related parts (e.g., screws, bolts,
washers). If a metallic fastener or its related part touches a conductive part, a short circuit or re may be caused.
Be especially careful when soldering. Failure to use a soldering iron carefully
may result in a re or burns.
Be extremely careful when heating the heat-shrinkable tube. Failure to do so
may result in a re or burns.
The surfboard controller input device (board mechanism) consists of one volume to detect SWING direction, one volume to detect ROLL direction and one volume to detect PITCH. Conrm the operation of the input device through the TEST MODE once a month. Substandard performance or the inability to correct problems through TEST MODE CALIBRATION indicates an abnormality in the controller input device. The adjustment of spare volumes and their method of replacement are explained in this manual. In addition, it is necessary to grease the constituent part of this product periodically.
10 - 1 ADJUSTMENT/REPLACEMENT OF THE SWING DIRECTION VOLUME
The surfboard SWING motion (turn) detector volume is located to the interior of the volume lid under the cache box door. The following tools are required for the operations below: an M4 screw Phillips screwdriver, a wrench with an opposite side distance of 1.5 millimeters, an adjustable spanner with an opposite side distance of 10 to 11 millimeters, nippers, cutters, a wire stripper, a soldering iron and an industrial dryer.
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ADJUSTING PROCEDURE
1
Turn of the power.
2
Remove the four screws that
secure the volume lid under the cache box door and remove the volume lid.
TRUSS SCREW (4), black M4×10
VOLUME LID
PHOTO 10. 1 a
3
There is a Metal Plate behind the Volume
Lid. Remove the four screws and remove the Metal Plate.
4
There is a SWING VR unit to
the interior of the volume lid. A connector is connected to the left side of the unit. Disconnect the connector and release the cord clamp that secures the wiring.
Disconnect the connector. Release the cord clamp.
PHOTO 10. 1 ab
PHOTO 10. 1 b
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PHOTO 10. 1 c
6
Remove the SWING VR unit. Be
careful not to damage the wiring at this time.
5
Loosen the two screws that secure the unit.
Be careful not to loosen them too much at this time. The screws may fall into the interior of the cabinet if removed.
SCREW (2), black M4×12, w/at & spring washers
7
Loosen the two screws that secure the
VR plate and adjust the gear engagement.
At this time, engage the gears so that the
D cut face of the volume axle and the SWING VR guide are arranged as shown in Figure 10.1a.
SWING VR GUIDE
PHOTO 10. 1 d
VR PLATE
SCREW (2) M4×8, w/at & spring washers
PHOTO 10. 1 e
90°
FIG. 10. 1
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D-CUT SIDE
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8
Tighten the two loosened screws after performing the adjustment.
9
Install the SWING VR unit in its
original position.
Install the VR guide so that it
straddles the interior shaft and secure it by tightening the two loosened screws.
SHAFT
PHOTO 10. 1 f
10
Connect the connector and secure the wiring with the cord clamp. At this time, be especially careful not to damage the wiring with the interior constituent parts.
11
Turn on the power and perform CALIBRATION in TEST MODE. (Refer to 9-3 E.)
12
Check the volume values. Be sure to conrm that they are within the recommended value range
and that they change smoothly in line with operation. (Refer to 9-3 B.)
REPLACING PROCEDURE
1
Perform "Adjustment" 1 through 5 as listed above and remove the SWING VR unit.
2
Loosen the two screws that secure the VR plate and remove the VR plate from the unit with the
gears and volumes attached.
3
Loosen the two hexagon socket
screws that secure the gears and remove the volume axle from the gears.
VR PLATE
HEXAGON SOCKET SCREW (2) M3×6
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PHOTO 10. 1 g
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4
Remove the hexagon nuts that secure the volumes to the VR plate and remove them from the VR
plate.
VOLUME 220-5484
PHOTO 10. 1 h
5
The wiring attached to the volumes
is used as is. Cut the connection areas with the nippers.
Remove the old heat-shrinkable
6
tube from the wiring.
7
Remove the coating from the
wire tips with the wire strippers. Expose about ve millimeters of conducting wire.
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Remove the coating.
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PHOTO 10. 1 i
PHOTO 10. 1 j
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8
Pass each of the included heat-
shrinkable tubes through to the wiring.
Insert the wire into heat-shrinkable tube.
9
Solder the wires to the terminal
posts of the volumes to be replaced. Check the wiring diagram and be careful not to solder the wrong wires.
PHOTO 10. 1 k
Solder the wires.
VOLUME 220-5484
10
Heat the heat-shrinkable tubes
with the industrial dryer and weld so that the heat-shrinkable tube covers the welding area.
Attach the volume to the VR plate
11
and secure the gears to the volume axles.
Attach the VR plate to the unit.
12
At this time, assemble it so that the gears engage as explained in "Adjustments" 6 and 7, listed above.
PHOTO 10. 1 l
Perform the operations listed
13
in "Adjustments" 8 through 11, listed above, assemble the replaced volume, and conrm that the replaced volume functions normally.
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PHOTO 10. 1 m
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10 - 2 ADJUSTMENT/REPLACEMENT OF THE ROLL DIRECTION VOLUME
The surfboard ROLL motion (tilt) detector volume is located to the interior of the bellows under the rear of the surfboard.
PITCH DETECTION VOLUME
The following tools are required for the operations below: an M4 screw Phillips screwdriver, a hexagonal wrench with an opposite side distance of 1.5 millimeters, an adjustable spanner with an opposite side distance of 10 to 11 millimeters, nippers, cutters, a wire stripper, a soldering iron and an industrial dryer.
ADJUSTING PROCEDURE
1
Turn of the power.
2
Loosen the screws at the rear of the
surfboard (one to the left and one to the right).
ROLL DIRECTION VOLUME
PHOTO 10. 2 a
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SCREW (1 each), black M4×12, w/at & spring washers
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PHOTO 10. 2 b
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3
Remove the one screw from the
lower rear surface of the surfboard.
SCREW (1), black M4×12, w/at & spring washers
4
Remove the catch from the bellows
and remove the tail lid from the surfboard.
PHOTO 10. 2 c
TAIL LID
5
Remove the three screws from
each of the bellows sashes and remove the sashes from the left and right of the surfboard.
PHOTO 10. 2 d
SCREW (3 each), black M4×8, w/at & spring washers
PHOTO 10. 2 e
75
BELLOWS SASH
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6
Lift the bellows to be able to see the ROLL VR unit. Loosen the two screws that secure the
ROLL VR unit and adjust the gear engagement. When the surfboard is level to the ground, engage the gears so that the D-cut face of the volume axle is arranged as shown in Figure 10.2.
D-CUT SIDE
FIG. 10. 2
PHOTO 10. 2 f
7
Tighten the two loosened screws after performing the adjustment.
8
Turn on the power and perform CALIBRATION in TEST MODE. (Refer to 9-3 E.)
9
Check the volume values. Be sure to conrm that they are within the recommended value range
and that they change smoothly in line with operation. (Refer to 9-3 B.)
10
Attach the bellows sashes and tail lids after checking.
SCREW (2), black M4×8, w/at & spring washers
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REPLACING PROCEDURE
1
Perform the operations listed in "Adjustments"
1 through 6, listed above.
2
Loosen the harness lug that secures the wiring
and remove the connector from the bottom right side of the surfboard.
CONNECTOR (1)
3
Remove the two screws and remove the ROLL
VR unit.
PHOTO 10. 2 g
77
SCREW (2), black M4×8, w/at & spring washers
PHOTO 10. 2 h
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4
Loosen the two hexagon socket
screws that secure the gears and remove the gears from the volume axle.
HEXGAON SOCKET SCREW (2) M3×6
5
Remove the hexagon nuts that
secure the volume to the VR bracket and remove it from the VR bracket.
PHOTO 10. 2 i
VOLUME 220-5484
PHOTO 10. 2 j
6
The wiring attached to the volumes is used as is. Cut the connection areas with the nippers.
7
Remove the old heat-shrinkable tube from the wiring.
8
Remove the coating from the wire tips with the wire strippers. Expose about ve millimeters of
conducting wire. ( See PHOTO 10. 1 j )
9
Pass each of the included heat-shrinkable tubes through to the wiring. ( See PHOTO 10. 1 k )
10
Solder the wires to the terminal posts of the volumes to be replaced. Check the wiring diagram
and be careful not to solder the wrong wires. ( See PHOTO 10. 1 l )
11
Heat the heat-shrinkable tubes with the industrial dryer and weld so that the heat-shrinkable tube
covers the welding area. ( See PHOTO 10. 1 m )
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12
Attach the volume to the VR bracket and secure the gears to the volume axles.
13
Install the ROLL VR unit. At this time, assemble it so that the gears engage as explained in
"Adjustments" 6 and 7, listed above. Secure the wiring with harness lugs after connecting the connector.
14
Perform the operations listed in "Adjustments" 8 and 9, listed above and conrm that the
replaced volume functions normally. In addition, be especially careful not to damage the wiring with the interior constituent parts.
15
After conrmation, attach the two bellows sashes and the tail lid.
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10 - 3 PITCH DETECTION VOLUME REPLACEMENT
The surfboard's PITCH detection volume is located to the interior of the bellows under the surfboard to the rear. The following tools are required for the operations below: an M4 screw Phillips screwdriver, a hexagonal wrench with an opposite side distance of 1.5 millimeters, an adjustable spanner with an opposite side distance of 10 to 11 millimeters, nippers, cutters, a wire stripper, a soldering iron and an industrial dryer. There is no gear engagement adjustment for the PITCH detection volume. Attach the VR guide to the volume axle at an angle such that the tips of the screws that secure the VR guide touch the volume axle D cut face. To avoid the possibility of damage to the volume or poor operation, attach them so that the VR guide moves smoothly in line with the movement of the constituent parts pin.
REPLACING PROCEDURE
1
Perform 10-2 operations 1 through 5.
2
Lift the bellows to be able to see the PITCH
VR unit. Loosen the harness lug that secures the wiring and remove the connector from the bottom right side of the surfboard.
Remove the two screws and
3
remove the PITCH VR unit.
SCREW (2), black M4×8, w/at & spring washers
CONNECTOR (1)
PHOTO 10. 3 a
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PHOTO 10. 3 b
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4
Loosen the two hexagon socket
screws that secure the VR guide and remove the VR guide from the volume axle.
HEXAGON SOCKET SCREW (2) M3×6
5
Remove the hexagon nuts that
secure the volume to the VR bracket and remove the VR bracket.
PHOTO 10. 3 c
VOLUME 220-5484
PHOTO 10. 3 d
6
The wiring attached to the volumes is used as is. Cut the connection areas with the nippers.
7
Remove the old heat-shrinkable tube from the wiring.
8
Remove the coating from the wire tips with the wire strippers. Expose about ve millimeters of
conducting wire. ( See PHOTO 10. 1 j )
9
Pass each of the included heat-shrinkable tubes through to the wiring. ( See PHOTO 10. 1 k )
Solder the wires to the terminal posts of the volumes to be replaced. Check the wiring diagram and
10
be careful not to solder the wrong wires. ( See PHOTO 10. 1 l )
Heat the heat-shrinkable tubes with the industrial dryer and weld so that the heat-shrinkable tube
11
covers the welding area. ( See PHOTO 10. 1 m )
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PHOTO 10. 3 e
PIN
12
PAttach the PITCH VR unit so that the pin is
inserted into the VR guide notch. Connect the connectors and secure the wiring with the two harness lugs.
13
Turn on the power and perform calibration in TEST MODE. (Refer to 9-3 E.) At this time, be especially careful that the VR guide rotates smoothly in line with operation and
that the interior constituent parts will not damage the wiring.
14
Check the volume values. Be sure to conrm that they are within the recommended value range
and that they change smoothly in line with operation. (Refer to 9-3 B.)
15
Attach the bellows sashes and tail lids after checking.
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10 - 4 GREASING
Grease is inammable and must never be close to re.
Grease may be apt to be erroneously used or drunk, and must not be placed in
WARNING!
Grease does harm to your body if you aspirate it. Do not perform any work
CAUTION!
If grease enters an eye, eye irritation may be caused. Take care to prevent it
Should grease enter an eye, rinse it in clean water and have your illness
If grease touches a human skin, skin irritation may be caused. Take care to
Should grease touch your skin, fully wash it using water and soap.
a location where children can access.
related to grease in a location where ventilation is insufcient.
from entering your eyes (for example, by wearing protective goggles).
diagnosed by a doctor.
prevent grease from touching your skin (for example, by wearing protective gloves).
STOP
IMPORTANT!
Use spray grease once every three months to grease up the gear mesh portion of the constituent parts and the sliding portion of the VR guide. Use "Grease Mate" (part number 090-0066) for the spray grease.
Refer to 10-1 and 10-2 and make the VR unit visible. Attach the extension tube to the spray grease nozzle and spray the indicated areas.
Be sure to use the designated type of grease. If a non-designated type grease is
used, components may break.
The period for greasing specied herein is a standard. Apply greasing to the
specied portions as occasion arises.
SWING VR UNIT
PHOTO 10. 4 a GEAR MESH PORTION, VR GUIDE SLIDING PORTION
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ROLL VR UNIT
Only loosen the 2 screws.
PITCH VR UNIT
PHOTO 10. 4 b GEAR MESH PORTION
PHOTO 10. 4 c VR GUIDE SLIDING PORTION
GREASING UP THE SWING MECHANISM
The rear cabinet must be moved in order to grease up the SWING mechanism for the surfboard lock. Be sure that there is enough space to move the rear cabinet.
1
Turn off the power.
2
Move the rear cabinet to a position where the rear cabinet back door can be removed. Perform
the operations in Section 6 3 8 through 14 in reverse and remove the Sensor Mat so as not to damage the Sensor Mat and Sensor Mat wires.
3
Lift the rear cabinet adjuster and land the casters. Revolve the ASSY tube part around its center.
Remove the seven truss screws and remove the back door. It is also acceptable to loosen only
4
two of the seven truss screws.
BACK DOOR
TRUSS SCREW (7), black M4×10
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PHOTO 10. 4 d
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Attach the extension tube to the spray grease nozzle and spray grease on the gear mesh portion.
5
PHOTO 10. 4 e
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10 - 5 REPLACING THE BELLOWS
Be sure to replace abnormal hazard preventive parts immediately. Failure to observe this may cause accidents.
WARNING!
The bellows beneath the surfboard is a part essential to the prevention of accidents. Be sure to inspect in before commencing operation and replace it immediately if torn. The following tools are required for the operations below: an M4 screw Phillips screwdriver, M6 and M8 hexagon-head bolts, and a nut socket wrench or spanner.
PROCEDURE
1
Turn off the power.
2
Remove the tail lid from the back
surface of the surfboard. (Refer to 10-2, 2 through 4.)
TAIL LID
3
Remove the bellows sashes from
the left and right of the surfboard. (Refer to 10-2, 5.)
PHOTO 10. 5 a
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BELLOWS SASHE
86
PHOTO 10. 5 b
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4
Remove the nose lid from the front of the surfboard. Remove the two screws.
SCREW (2), black M4×8, w/at & spring washers
NOSE LID
PHOTO 10. 5 c
5
Remove the eight hexagon nuts from the bottom of the surfboard. This is the pairing of the
PHOTO 10. 5 d
carriage bolts and hexagon nuts other than for the two areas to the front of the surfboard.
CARRIAGE BOLT (chrome plated) & HEXAGON NUT (6 each) M6×30, at washer used.
Tow carriage bolts are xed to the board cover.
PHOTO 10. 5 e
87
HEXAGON NUT (2) M6, at washer used.
PHOTO 10. 5 f
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6
Remove the surfboard by lifting it straight up.
SURFBOARD
PHOTO 10. 5 g
Remove each pair of hexagon-head bolts and remove the two board holders.
7
BOARD HOLDER
PHOTO 10. 5 h
HEXAGON-HEAD BOLT (2 each) M8×30, w/spring washer
PHOTO 10. 5 i
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8
Remove the ASSY board from the
SWING mechanism. The bellows are attached below the wooden board of the ASSY board.
ASSY BOARD
PHOTO 10. 5 j
BELLOWS
9
Remove each set of three screws
and remove the left and right bellows holder sides.
SCREW (3 each) M4×16, w/at & spring washers
PHOTO 10. 5 k
PHOTO 10. 5 l
BELLOWS HOLDER SIDE
89
PHOTO 10. 5 m
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Remove each pair of screws and remove the front and back bellows holders.
10
PHOTO 10. 5 n
SCREW (2 each) M4×16,
w/at & spring washers
BELLOWS HOLDER
Remove and replace the damaged
11
bellows. Attach the bellows "seam" to the wooden board so that comes to the front. Attach and secure the pair of bellows holder sides and the pair of bellows holders that were removed in the previous steps.
BELLOWS SSF-3405
PHOTO 10. 5 o
"SEAM"
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PHOTO 10. 5 p
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11. PROJECTOR
Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason.
WARNING!
STOP
IMPORTANT!
Projector adjustments are stored. Due to distortion or color deviation in the TEST mode, if an adjustment is necessary, use the Remote Control to make adjustments.
11 - 1 CLEANING THE SCREEN
The Projector is subject to color deviation due to Convergence deviation caused by the geomagnetism at the installation location and peripheral magnetic eld. After the installation of machine, and before commencing operation, check for Convergence deviation and if deviated, make adjustments.
Since the Projector screen is susceptible to damage, pay careful attention to its handling. When cleaning, refrain from using water or volatile chemicals.
CAUTION!
When the screen surface becomes dirty with dust, etc., clean it by using a soft cloth such as gauze. When water, and volatile chemicals such as benzine, thinner, etc., spill on the screen surface, it may be subject to damage, therefore, do not use them. Also, since the surfaces are susceptible to damage, refrain from rubbing them with a hard material or using a duster.
FIG. 11. 1
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
11 - 2 PROJECTOR ADJUSTMENT
WINNER LAMP
AC100-120V
~
AC100-120V
~
AC IN
RGB IN
COM
IMPEDANCE
INPUT LEVEL
HIGH
75
Ω
0.7V 1~3V
SETTING THE INTERFACE
In this product, set to INPUT LEVEL: 0.7V and IMPEDANCE: 75Ω. Failure
STOP
to observe this can cause CRT membrane to burn or Shutdown device to function resulting in power off.
IMPORTANT!
The Projector's Connector Panel contains the Interface setting SW.
REMOTE CONTROL BUTTONS
When adjusting the Projector, direct the Remote Control's light emitting portion towards the Projector Screen.
REMOTE CONTROL LIGHT EMITTING PORTION
MODE (mode selection)
TEST (adjust/normal shift)
R. G. B. (color selection)
POSITION (to select the position)
ADJUST (adjustment)
WRITING (storing the data)
P (automatic color matching)
SET (to decide the selection)
PIC - ADJ (item selection)
RESET
SELECT (pattern selection)
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
AUTOMATIC COLOR MATCHING
The Projector may be subject to color deviations affected by earth magnetism, the building steel frames, etc. When the Projector is initially installed or the Projector's installation position is changed, have the color matching performed automatically.
1
Keep pressing the P button (red) for approximately
3 seconds to have the ensuing movements performed automatically.
The Projector will shift to the color deviation correction mode from the game mode, with the green cross pattern appearing on the screen.
The cross pattern moves up/down and right/left to start the movement of searching the correct screen position and inclination.
When the green cross pattern movements are nished, similar detection is performed sequentially in order of red and then blue cross movements. After detecting by green, red and blue cross movements, the game mode returns with the color deviation status being corrected.
Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the P
button (red) for approximately 3 seconds. Even after the above operation is repeated, if the error condition still exists, then the display shifts to PLEASE ADJ. In this case, the auto color matching function can not be used. Contact the place of contact herein stated or where the product was purchased from.
If the automatic color matching indicates an error, color matching can manually be performed.
Refer to CONVERGENCE ADJUSTMENT (manual color matching).
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