SEGA Sonic the Hedgehog User Manual

Page 1
SONIC THE HEDGEHOG
Xbox 360 (US)
MANUAL
Page 2
WARNING
Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms–children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
Sit farther from the television screen.
f
Use a smaller television screen.
f
Play in a well-lit room.
f
Do not play when you are drowsy or fatigued.
f
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Thank you for purchasing Sonic The Hedgehog™. Please note that this software is designed for use with the Xbox 360™ video game and entertainment system from Microsoft®. Be sure to read this software manual thoroughly before you start playing.
STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
BASIC CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
SINGLE PLAYER MODE . . . . . . . . . . . . . . . . . . . . . . . . 6
CHARACTER CONTROLS . . . . . . . . . . . . . . . . . . . . . . 12
MULTIPLAYER GAME . . . . . . . . . . . . . . . . . . . . . . . . . . 20
XBOX LIVE
®
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Page 3
STORY
BASIC CONTROLS
It all started in Soleanna, the beautiful city of water.
On the night of the Sun Festival, the young princess of Soleanna
was abducted by none other than the calculating Dr. Eggman
who was working under dark and sinister motives
to destroy the special kingdom.
Sonic dashed to Soleanna
to stop Dr. Eggman’s malicious plot and save the princess.
Yet suddenly, a mysterious white hedgehog named Silver
appeared before him. Believing Sonic to be the “Iblis Trigger,”
he interrupted Sonic’s daring rescue with his amazing powers.
Who is the Iblis Trigger, and why does he think it is Sonic?
And what is the Flames of Disaster that Dr. Eggman is eagerly after?
As Sonic speeds through the vast kingdom,
the mystery unravels.
SONIC THE HEDGEHOG
The world’s fastest hedgehog who is free spirited but hates knavish acts. He can be short tempered, but is available for those in need of help. In Soleanna, he will confront Dr. Eggman in order to save Princess Elise.
DR. EGGMAN
A master of robotic engineer­ing with an IQ of 300. Knowing about the princess’ secret powers, he attempts to capture her to unlock and use her powers for his self-
serving needs.
PRINCESS ELISE
Princess of Soleanna at the tender age of
17. She lost her father when she was younger, but she keeps her promise to him to never cry, no matter what. She fulfills her duty as the royal princess, but she has yet to see the mysterious pow­ers she possesses.
2
Reset Camera
Pan Camera (left)
Walk and Run
Not Used
Select Custom Actions (P.13)
Xbox Guide Button
Reset Camera
direction your character is facing.
Special Actions: Character-specific actions that require a special power source, and this power is displayed on the Action Gauge (P.7).
Vehicles: Shadow can ride the vehicles that are made available within the stages. See P.15 for details on how to operate the vehicles.
Attacks: Press the X Button once to perform a basic attack move. See P.12 (Character Controls) for other character-specific attacks.
Jump: Press the A Button to execute a simple jump. Holding down the button will allow your character to jump higher or further.
: Shift the camera position so your screen displays the
>>>>>
MENU CONTROLS
Special Actions
Pan Camera (right)
Vehicles
Attacks
Not Used
Jump
Pause Menu
Move Camera
<<<<<
BUTTONS MENU CONTROLS
Left Stick / D-pad Select Menu Items
A / START Button Enter Selection
B Button Back
3
Page 4
GETTING STARTED
GETTING STARTED
MAIN MENU
The Main Menu will appear once the saved game file is loaded. Use the left stick / D-pad 73 and select from the following menu options.
SINGLE PLAYER (P.6)
Aim to complete the stories of the three main characters – Sonic, Shadow and Silver.
Note: Sonic is the only character available at the start of the game.
Episode Select
Continue the adventure from where you made your last save.
Gold Medal Results
Checklist of the Gold Medals you’ve collected.
MULTIPLAYER (P.20)
Play the Act Stages with a partner, or battle against one another for the victory.
Ta g
A co-operative mode played by two players.
EXTRA
Replay any of the cut scenes and the soundtracks introduced during your previously cleared stages of the Single Player mode.
Trial Select
Replay any of the stages or missions you’ve already cleared.
Battle
A competition mode played by two players.
OPTIONS
Make changes to the following game settings from the Options Screen.
AUDIO SETTING
Adjust the volume level of the game music and sound effects.
SUBTITLE SETTING
Toggle the subtitles of the cut scenes ON / OFF.
SAVING & LOADING GAMES
Your progress in Single Player mode can be saved whenever you successfully clear any of the Action Stages (Act, Boss, and Mission). To save the game while you are exploring the Town Stage, access the Pause Menu (P.9) and select SAVE. The game can also be saved when any of the Stages in Tag mode (P.20) are completed.
Access your previously saved game on your storage device, immediately after pressing the START button at the Title screen. Note that the player must sign in using his/her Gamer Profile to access their storage device.
LANGUAGE SETTING
The in-game text of this game can be changed to any of the following languages from the System area of the Xbox Dashboard:
English French Italian German Spanish Japanese
OPTIONS (P.5)
Modify the various settings of this game.
DOLBY®DIGITAL
This game is presented in Dolby®Digital 5.1 surround sound. Connect your Xbox 360 console to a sound system with Dolby Digital technology using a digital optical cable. Connect the digital optical cable to the base of an Xbox 360 Component HD AV Cable, Xbox 360 VGA HD AV Cable, or Xbox 360 S­Video Cable. From the System area of the Xbox Dashboard, choose Console Settings, then select Audio Options, then Digital Output and finally select Dolby Digital 5.1 to experience the excitement of surround sound.
54
Page 5
SINGLE PLAYER MODE
SINGLE PLAYER MODE
EPISODE SELECT
The main story mode of the game.
CHARACTER SELECTION
Once you have progressed enough to access the other main characters (Shadow and Silver), you will be able to choose any of the available char­acters before you proceed in Episode mode. Note that Sonic is the only character available the first time you play.
GAME CONCEPT
Episode mode is comprised of two distinct areas. One is called the Town Stage where you are free to explore the city of Soleanna. The other area is the Action Stage where your character must successfully fulfill given objectives to advance their story.
ACT
TOWN STAGE
See P.8 for details
MISSION
SHOP
BOSS
Note: Act, Boss Stage and
Mission are collectively called the Action Stages.
TRIAL SELECT
Choose ACT TRIAL to replay the Act and Boss Stages you’ve completed, or select TOWN TRIAL to retry the town-based Missions you’ve already cleared. Note that your game progress (saved game) must be loaded in order to select the previously played Stages and Missions.
GAME DISPLAY
>>>>>
ACTION STAGE (ACT)
Score
Time
Rings
Lives
Note: The Life Gauge of enemies will appear right above their head if they require
more than a single attack to eliminate.
>>>>>
TOWN STAGE
Money
Lives
ACTION GAUGE
The Action Gauge indicates the amount of special power the character holds. This power is required to use Sonic’s Custom Actions (P.13), activate Shadow’s Chaos Boost (P.14), and use Silver’s telekinetic powers (P.16). Using such actions will deplete the Action Gauge, but all three characters can refill their power by collecting Chaos Drives and Light Cores (P.10). Note that Sonic’s and Silver’s gauges are also gradually restored by time.
The Level Indicator is the 3-light display located in the right portion of the Action Gauge. The number lit is the level of the currently selected Custom Action (Sonic), or Shadow’s Chaos Boost.
If you are playing as Sonic, there is another gauge below the Action Gauge which will display the maturity of the Custom Action’s Level.
<<<<<
Action Gauge
Level
Indicator
<<<<<
Radar
Map
Action Gauge
Level
Indicator
76
Page 6
SINGLE PLAYER MODE
SINGLE PLAYER MODE
TOWN STAGE
There are two main objectives during the Town Stage. One is to seek where the next Action Stage begins, and the other is to increase your character’s ability by purchasing enhancement items which will allow you to use the Power-Up moves (check P.12, 14, and 16 for their moves).
INFORMATION
Walk toward anyone with an icon above their head and press the X Button to hear what the folks in Soleanna have to say. Information from them will usually give you a better idea as to what you should do and where to go in the Town Stage.
EVENT
At various times during the game such as finding an Action Stage entrance, complet­ing an Action Stage, or meeting a special character, a cinematic presentation of the event will automatically play.
MISSION
You will encounter various missions while you are in the Town Stage. These may be in the form of a trial, a task, or a battle. Complete each Mission as it’s presented to advance your story.
BOSS STAGE
After clearing certain Action Stages, your character must battle the Boss to advance the story. Bosses are stronger than regular enemies and will require more skill to overcome.
Most Bosses will need to be attacked in a specific way, so find the most efficient attack by locating their weaknesses. The Boss will finally be defeated when their Life Gauge (displayed in the top right) is empty.
PAUSE MENU
Press the START button to pause the game and display the Pause Menu. During the pause, select CONTINUE to resume gameplay or QUIT to exist the game.
Additionally, the START OVER option will allow you to start over the current Stage/Mission from the beginning, with the cost of one life. During the Town Stage, there will also be an option to freely save your game progress to a designated storage device.
SHOP
Go to the Shop to purchase various items that will enhance your main character’s skills. Shop items are purchased with money you’ve earned mainly by clearing the Action Stages. Items sold will change according to your game progress, so browse in the nearest Shop if you have a chance.
Note: Some character moves must be purchased in order to advance
your story.
98
Page 7
SINGLE PLAYER MODE
SINGLE PLAYER MODE
ITEMS / OBJECTS
The following items and objects found throughout the environments can help your character in the Action Stages.
Hint Ring
Touch and receive helpful information to assist your gameplay.
Ring
Holding onto at least one Ring will protect the char­acter from most attacks. Collect 100 Rings to earn an extra life.
Spring
Allows you to bounce high up to access hard-to-reach areas.
Silver Medal
Collectable medals that are scattered all around Soleanna.
Chaos Drive & Light Core
Power sources that are released and absorbed by your character once the enemy is destroyed. These will replenish your character’s Action Gauge.
Item Box
Touch to receive one of a variety of Power-up Items (see P.11).
Point Marker
Touch it to save your progress in the Stage in case you need to use an extra life to fin­ish the Act Stage.
Dash Panel
Touch one of these to instantly increase your speed.
Gold Medal
Earned by completing each Mission / Stage and meeting a specific condition.
POWER-UP ITEMS
The following items are the Power-Ups you can receive by breaking open the Items Boxes within the Stages.
Rings
Ring (Money) count increases by 5, 10 or 20.
Shield
Protects your character from an attack.
Gauge Up
Replenishes the Action Gauge.
Invincible
Become invincible for a limited time.
High Speed
Increases running speed to the maximum.
1-Up
Earn an extra life.
SCORES AND RANKS
The Score of this game is increased by grabbing items such as Rings and destroying enemies. Points are also given when you successfully perform a series of great moves or quickly eliminate a group of enemies. On completion of an Action Stage, bonus points (based on Rings and time) will be added to your Total Score.
The Total Score you’ve earned in the Stage will determine the Rank (S, A, B, C, or D) you receive in the Result screen. The higher the Rank, the more money you are awarded.
GAME OVER
Switch
Touch this to operate doors, disable defens­es, and a variety of other uses.
Goal Ring
Marks the end of the Action Stages.
You will lose a life if your character takes damage while not carrying any Rings during the Action Stage. If your characters falls off a cliff, or drowns in the water areas, you will also lose a life. If you lose a life with no remaining lives, you will return to the Episode Select screen.
1110
Page 8
CHARACTER CONTROLS
Sonic The Hedgehog features three playable characters, each with their own unique moves and techniques, as detailed below. Six additional supporting characters (P.17) can also be controlled as they interact with the three main characters.
SONIC THE HEDGEHOG
Homing Attack
Automatically zoom in and strike nearby enemies. If no enemies are with­in range, use this move to make Sonic perform a “Jump Dash.”
Spin Dash
Hold the X Button to start Sonic spinning on the spot. Release the button and he will dash off in a burst of speed.
A Button during Jump
Hold X Button at standstill > Release
CHARACTER CONTROLS
CUSTOM ACTIONS
Purchasing Gems from the Shop will allow Sonic to perform various specialized actions by pressing the right trigger to leverage your gameplay. Custom Actions you’ve already gained can be freely selected during the Action Stage by using the D-pad. Note that Custom Actions require power on your Action Gauge, and cannot be used when the gauge is empty.
All Custom Actions are upgradable (up to Level 3) by collecting Chaos Drives (P.10) – leveling up the action will result in more power and/or better mileage from the Action Gauge. Also, leveling up a Custom Action occurs one at a time since only the selected action can absorb the power of the Chaos Drives.
Attack
Throw a powerful spinning kick at enemies straight ahead.
Light Dash
Send Sonic soaring through a pathway of Rings suspended in mid-air.
Bound Jump
While jumping over an enemy or breakable ground area, press the X Button to attack vertically downward before bouncing even higher. Press the X Button again to repeat this move.
Sliding Attack
Slide along a destructive path straight through multiple enemies ahead.
Custom Action
Hold down the right trigger to use the currently selected Custom Action for an extended period of time. You are allowed to continually use the action as long as there is enough energy left in the Action Gauge.
Note: Actions listed as a POWER-UP (check to the right of each action command)
are available once the enhancement items are purchased from the Shop (P.8).
X Button
X Button near a path of Rings
X Button during Jump
Hold X Button > Release
Right Trigger
POWER-UP
POWER-UP
POWER-UP
POWER-UP
SUPER-SPEED STAGES
There’s no stopping Sonic during the Super­Speed Stages. Guide him left and right through the fast-paced course, jumping over obstacles in his way to reach the goal in as short a time as possible, and in one piece. Note that attack moves are not used during these stages.
PRINCESS STAGES
In certain Stages, Sonic must escort the princess to a new destination. During this time, the princess’s hidden powers combine with Sonic’s allowing them to project an aura that can knock out enemies and provide firm footing on unstable terrain. Hold the right trig­ger to activate the aura until the Action Gauge runs out. Note that certain skills will not be available to Sonic during these stages.
1312
Page 9
CHARACTER CONTROLS
CHARACTER CONTROLS
SHADOW THE HEDGEHOG
The ultimate life form, created by Professor Gerald
On a mission from the Federal Government to rescue Rouge, Shadow encounters a mysterious enemy, Mephiles. During the course of battle, Shadow is hurled into the future.
Homing Attack
Chaos Attack
Spin Kick/Tornado
Throws a powerful spinning kick straight ahead. Press three times to cre­ate a tornado that sucks in surrounding enemies causing them damage.
Chaos Spear
Fire off electric bolts that shock and suspend the enemies.
Light Dash
A Button during Jump
A Button after hitting a Homing Attack (up to x5)
X Button
X Button during Jump
X Button near a path of Rings
POWER-UP
CHAOS BOOST
When Shadow is in possession of a Memory Shard and the Action Gauge is completely filled, Chaos Boost can be triggered by pressing the right trigger. During this time, Shadow gains more destructive power and is invincible to enemy attacks. Power-Up moves corresponding to the Memory Shards may be used during this time (see below actions). Chaos Boost ends when the Action Gauge reaches zero.
Chaos Snap
Instantly warps in front of the enemies (up to five) for a chain of attacks.
Chaos Lance
Fire red Chaos Spears to destroy enemies.
Chaos Blast
Wipe out everything within a 10-yard range. *Can be used multiple times.
Note: Actions listed as a POWER-UP (check to the right of each action command)
are available once the enhancement items are purchased from the Shop (P.8).
Hold A Button (Boost Lv.1)
X Button during Jump (Boost Lv.2)
Right Trigger (Boost Lv.3)
POWER-UP
POWER-UP
POWER-UP
VEHICLES
Shadow can freely commandeer any vehicles he finds around the game­field by pressing the Y Button. Sometimes this will be necessary to get to an area that otherwise cannot be reached. When operating a vehicle, the Vehicle Gauge displayed above the Action Gauge will show the vehicle’s durability (damage), and remaining ammunition.
BUGGY
A sturdy ground vehicle for city use as well as rougher terrain.
A Button Accelerate A Button x2 Turbo X Button Brake/Reverse Left Stick Steer Right Trigger Homing Missile
BIKE
Faster than the buggy, but more easily damaged.
A Button Accelerate A Button x2 Turbo X Button Brake/Reverse Left Stick 15 Steer Right Trigger Machine Gun
GLIDER
A light but agile aircraft.
A Button Accelerate A Button x2 Turbo Left Stick Steer, Adjust Pitch Right Trigger Homing Missile
HOVER CRAFT
Suitable for both aquatic and desert terrain.
A Button Accelerate A Button x2 Hover Jump X Button Brake/Reverse Left Stick Steer Right Trigger Machine Gun
1514
Page 10
CHARACTER CONTROLS
CHARACTER CONTROLS
SILVER THE HEDGEHOG
A hedgehog with telekinetic powers
The mysterious hedgehog, Silver, travels back in time to the present day to save the future from the destructive evil of the Iblis Trigger.
Levitate
Levitate and move freely in any direction until the gauge runs out. Note that objects cannot be levitated (Right Trigger) while Silver is levitating.
Psychokinesis
Raise surrounding objects off the ground. In some circumstances enemy projectiles can also be manipulated. Press the Right Trigger again to drop the items. Stand on an object and raise it will allow him to reach higher areas. Psychokinesis can also create a path by moving surrounding objects to access a new area by holding down the Right Trigger while standing on a marked hotspot.
Psycho Smash
Push away nearby objects. The longer you hold down the X Button, the further the object will travel. If used while manipulating objects, they will be hurled one-by-one.
Hold Smash
Hurl all levitating objects in the same direction at once.
Psychokinesis All
Use Silver’s psychokinetic power to manipulate everything.
Teleport Dash
Move quickly and avoid taking damage using Silver’s teleportation ability.
Psycho Shock
Paralyze the enemy and manipulate them like other inanimate objects.
Note: Actions listed as a POWER-UP (check to the right of each action command)
are available once the enhancement items are purchased from the Shop (P.8).
A Button > Hold A button
Right Trigger
X Button
Hold X Button > Release
Right Trigger > Right Trigger
A Button > A Button
Hold X Button while jumping > Release
POWER-UP
POWER-UP
POWER-UP
POWER-UP
SUPPORTING CAST
At various points in the story, supporting characters will appear. Once their role has been established in the Action Stage, the control will be switched from the main character to the supporting character. The follow­ing are the character-specific moves of the six supporting characters:
MILES “TAILS” PROWER
A friendly kid fox with two tails.
Fly
Press the A Button to fly and release it to float gently downward. Use the left stick to move in any direction. Fly until the gauge runs out.
Dummy Ring Bomb
Attack enemies in front by releasing a batch of exploding Rings.
Dummy Ring Snipe
Switch to first-person view and use the right stick to aim a shot. Release the X Button to fire.
Dummy Ring Blitz
Drop Dummy Rings diagonally in front of you for an air attack.
KNUCKLES THE ECHIDNA
A powerful and wild echidna who is a close friend of Sonic.
Glide
Gently glide forward and downward, and punch any enemies in your way.
Climb
Knuckles clings to vertical surfaces that he glides into, allowing him to climb.
Punch
Punch enemies straight ahead. Press three times for a combo punch move.
Screwdriver
A screwdriver punch. Blast through the toughest of the enemies.
A Button during Jump
X Button
Hold X Button
X Button while flying
A Button during Jump
Glide towards surface > Left Stick
X Button
Hold X Button > Release
Ground Shaker
Dive straight downward fists first, causing a disruptive ripple that dam­ages enemies and surroundings.
X Button during Jump
1716
Page 11
CHARACTER CONTROLS
CHARACTER CONTROLS
ROUGE THE BAT
Professional treasure hunter and part-time government spy.
Glide
Gently glide forward and downward.
Climb
Rouge clings to vertical surfaces she glides into, allowing her to climb.
Bomb
Place (X Button from standstill), launch (press X Button during jump) or scatter (hold X Button during jump) a variety of bombs and other explosives.
Bomb Snipe
Switch to first-person view and use the right stick to aim a shot. Release the X button to fire.
E-123 OMEGA
The last and most powerful of Dr. Eggman’s E-Series robots.
Hover
Hover a short distance above the ground until the gauge runs out. Use the left stick to move freely.
Omega Shot
Fire a spray of pellets at enemies ahead of you.
A Button during Jump
Fly towards surface > Left Stick
X Button
Hold X Button
A Button during Jump
X Button
AMY ROSE
An energetic girl that adores Sonic and plans to marry him someday.
Double Jump
Launch a second jump from mid-air to reach higher areas.
Hammer Attack
Attack enemies directly ahead with the Piko-Piko Hammer.
Invisibility
Become invisible to enemies for a short period of time. Note that she can still sustain injury during this time.
BLAZE THE CAT
A calm and level-headed feline that’s quick on her claws.
Accelerator Tornado
A lateral mid-air spin to reach higher areas and attack enemies as you land.
Fire Claw
Homing Attack on enemies ahead.
Spinning Claw
Spin along the ground in a ring of fire, destroying enemies in your path.
A Button during Jump
X Button from standstill
Hold X Button
A Button during Jump
X Button
Hold X Button > Release
Omega Launcher
Launch destructive fireballs from mid-air directly at surrounding enemies.
Lock-On Shot
Use the left stick to lock-on to a number of surrounding enemies, then release to attack with a Homing Laser.
X Button during Jump
Hold X Button > Release
1918
Page 12
MULTIPLAYER GAME
MULTIPLAYER GAME
TAG MODE
A two-player game where each player takes one of the main characters, and they work together to collect Chaos Emeralds. The Act Stages are designed in such a way that the two characters must assist one another to complete the missions. A second controller is required to play this mode.
STARTING THE GAME
Select the TAG STORY to begin a new game or to continue a game you’ve previously saved. Alternatively, select TAG TRIAL to retry Stages that have already been cleared in the Tag Story mode.
RINGS AND LIVES
Although each player collects their own Rings, the number of lives are shared by the two players. When one of the players loses a life, that player will restart from the nearest Point Marker that the team already passed. If a player loses a life and there are no remaining lives, the game is over for both players.
TEAMWORK
Critical areas where strategy and teamwork will be needed are waiting for you and your partner. In most cases, destroying nearby enemies or hitting the switch in the area will open the way to advance the Stage.
>>>>>
GAME DISPLAY
<<<<<
BATTLE MODE
A split-screen competition game played by two players. Use any techniques at your disposal to beat the opponent to the Goal Ring. A second controller is required to play this mode.
CHARACTER SELECT
Choose one of the main characters of the Single Player games.
RINGS
Attack your opponent to damage them, and pick up the Rings they drop. Players are repositioned to restart from where they last touched the Point Marker if they are damaged with no Rings.
Player 1
20
Player 2
21
Page 13
®
CREDITSXBOX LIVE
Play anyone and everyone, anytime and anywhere on Xbox Live®. Build your gamer card profile. Chat with your friends. Download content at Xbox Live Marketplace. Send and receive voice and video messages. Get connected and join the revolution.
Registration required to access online features. Internet connection required.Terms and condition are found at http://www.xbox.com/live. You must be 18 to subscribe to Xbox Live.
CONNECTING
Before you can use Xbox Live, connect your Xbox 360 console to a high­speed Internet connection and sign up to become an Xbox Live member. For more information about connecting, and to determine whether Xbox Live is available in your region, go to
www.xbox.com/live.
FAMILY SETTING
These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to
www.xbox.com/familysettings.
CONTENT DOWNLOAD
Additional content, including exclusive missions for Sonic The Hedgehog is scheduled to be released via the Xbox Live Marketplace. For more information about what’s available through the Xbox Live Marketplace, go to www.xbox.com/marketplace.
22
CHARACTER VOICES
Lacey Chabert as Princess Elise
Lisa Ortiz Bella Hudson Mike Pollock David Wills Dan Green Maddie Blaustein Kathleen Delaney Jason Griffith Pete Capella Amy Palant
SEGA OF AMERICA
CEO
Naoya Tsurumi
President/COO
Simon Jeffery
VP of Product Development
David Cobb
Technical Director
Jez Sherlock
VP, Marketing
Scott Steinberg
Director, Marketing
Don Mesa
Producer
Justin Lambros
Producer Assistant
Marta Khosraw
PR
Anne-Marie Stein, One PR Jeane Wong, One PR Dana Whitney, One PR
Creative Services
Jen Groeling Heather Lucchetti Bridget Oates Marco Garcia
Head of Operations
Tom Dudley
Online
Chris Olson Leri Greer Mike Dobbins
Mastering Lab
Rey Buzon Andrew Byrne Rhianna Kellom
QA Manager
Deni Skeens
QA Supervisor
Josh Morton
Senior Test Lead
Shawn Dobbins
Lead Tester
Lee Frohman
Assistant Lead
Chad Ginsburg
Testers
Chris Pierce Jesse LaGrange Andrew Thanyawatpokin Pete Koenig
Compliancy Test Lead
Stephen Akana
Compliancy Assistant Lead
Lawrence Mann
Compliancy Testers
Steve Flemming Joe Floyd Jason Mahar Eduardo Camacho
Special Thanks
Beejey Enriquez Kevin Frane Takashi Iizuka Jason Kuo Keith Palmer Yosuke Moriya Ben Harrison
4KIDS PRODUCTION
Voice Directors
Christopher Collet Julie Rath
Production Coordinator
Salvatore Oppedisano
23
Pro Tools Engineers
Suzy Goldish Paul Grassini Mike Knoblauch Alon Namdar Questar Welsh
BLINDLIGHT
C
asting Director
Dawn Heshey, C.S.A.
Voice Director
Lisa Schaffer
VO Producer
Alexandra Dorris
Production Coordinator
Dave Lieber
oduction Assistant
Pr
Wes Gleason
Recording Engineer
J. David Atherton
Developed by
See the in-game credit roll for the complete staff of this game.
Page 14
CREDITS
LICENSING INFORMATION:
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following:
The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHERDEALINGS IN THE SOFTWARE.
Lua 5.0 license Copyright
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit per­sons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONIN­FRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
©1994-2006 Lua.org, PUC-Rio.
WARRANTY
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unrea­sonable use, modification, tampering, or any other causes not related to defec­tive materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of pur­chase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was orig­inally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
Website: www.sega.com/support
f
E-mail: support@sega.com
f
Telephone: 1-800-USA-SEGA
f
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDEN­TAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADAONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
SEGA of America, Inc. 650 Townsend Street, Suite 650, San Francisco, CA 94103
SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Sonic The Hedgehog are either registered trademarks or trademarks of SEGA Corporation. © SEGA. All rights reserved. The typefaces contained herein are solely developed by DynaComware. This software uses specially-designed fonts created under license from Fontworks Japan, Inc. Fontworks Japan, Fontworks, and font names are trademarks or reg­istered trademarks of Fontworks Japan, Inc. Uses Havok, copyright © 1999-2006 Havok.com Inc (or its licensors). See www.havok.com for details. © 2003-2006 Kynapse, Kynogon is a registered trademark. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries.
2524
Page 15
REAR COVER
Loading...