Before playing this game, read the Xbox 360™ Instruction Manual and any
peripheral manuals for important safetly and health information. Keep all manuals
for future reference. For replacement manuals see www.xbox.com/support or call
Xbox Customer Support (see inside of back Cover).
Important Health Warning About Playing
Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may
have an undiagnosed condition that can cause these “photosensitive epileptic
seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from falling
down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms–children and teenagers are more likely than adults to experience
these seizures. The risk of photosensitive epileptic seizures may be reduced by
taking the following precautions:
Sit farther from the television screen.
f
Use a smaller television screen.
f
Play in a well-lit room.
f
Do not play when you are drowsy or fatigued.
f
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
Thank you for purchasing Sonic The Hedgehog™. Please note that this software is
designed for use with the Xbox 360™ video game and entertainment system from
Microsoft®. Be sure to read this software manual thoroughly before you start playing.
It all started in Soleanna, the beautiful city of water.
On the night of the Sun Festival, the young princess of Soleanna
was abducted by none other than the calculating Dr. Eggman
who was working under dark and sinister motives
to destroy the special kingdom.
Sonic dashed to Soleanna
to stop Dr. Eggman’s malicious plot and save the princess.
Yet suddenly, a mysterious white hedgehog named Silver
appeared before him. Believing Sonic to be the “Iblis Trigger,”
he interrupted Sonic’s daring rescue with his amazing powers.
Who is the Iblis Trigger, and why does he think it is Sonic?
And what is the Flames of Disaster that Dr. Eggman is eagerly after?
As Sonic speeds through the vast kingdom,
the mystery unravels.
SONIC THE HEDGEHOG
The world’s fastest hedgehog who
is free spirited but hates knavish
acts. He can be short tempered,
but is available for those in need of
help. In Soleanna, he will confront
Dr. Eggman in order to save
Princess Elise.
DR. EGGMAN
A master of robotic engineering with an IQ of 300.
Knowing about the princess’
secret powers, he attempts
to capture her to unlock and
use her powers for his self-
serving needs.
PRINCESS ELISE
Princess of Soleanna
at the tender age of
17. She lost her
father when she was
younger, but she
keeps her promise
to him to never cry,
no matter what.
She fulfills her
duty as the
royal princess, but
she has yet to see
the mysterious powers she possesses.
2
Reset Camera
Pan Camera (left)
Walk and Run
Not Used
Select Custom Actions (P.13)
Xbox Guide Button
Reset Camera
direction your character is facing.
Special Actions: Character-specific actions that require a special
power source, and this power is displayed on the Action Gauge (P.7).
Vehicles: Shadow can ride the vehicles that are made available
within the stages. See P.15 for details on how to operate the vehicles.
Attacks: Press the X Button once to perform a basic attack move.
See P.12 (Character Controls) for other character-specific attacks.
Jump: Press the A Button to execute a simple jump. Holding down
the button will allow your character to jump higher or further.
: Shift the camera position so your screen displays the
>>>>>
MENU CONTROLS
Special Actions
Pan Camera (right)
Vehicles
Attacks
Not Used
Jump
Pause
Menu
Move Camera
<<<<<
BUTTONSMENU CONTROLS
Left Stick / D-padSelect Menu Items
A / START ButtonEnter Selection
B ButtonBack
3
Page 4
GETTING STARTED
GETTING STARTED
MAIN MENU
The Main Menu will appear once the saved
game file is loaded. Use the left stick /
D-pad 73 and select from the following
menu options.
■ SINGLE PLAYER (P.6)
Aim to complete the stories of the three main characters – Sonic,
Shadow and Silver.
Note: Sonic is the only character available at the start of the game.
Episode Select
Continue the adventure from
where you made your last save.
Gold Medal Results
Checklist of the Gold Medals you’ve collected.
■ MULTIPLAYER (P.20)
Play the Act Stages with a partner, or battle against one another for
the victory.
Ta g
A co-operative mode played by
two players.
■ EXTRA
Replay any of the cut scenes and the soundtracks introduced during
your previously cleared stages of the Single Player mode.
Trial Select
Replay any of the stages or
missions you’ve already cleared.
Battle
A competition mode played by
two players.
OPTIONS
Make changes to the following game settings from the Options Screen.
■ AUDIO SETTING
Adjust the volume level of the game music and sound effects.
■ SUBTITLE SETTING
Toggle the subtitles of the cut scenes ON / OFF.
SAVING & LOADING GAMES
Your progress in Single Player mode can be saved whenever you
successfully clear any of the Action Stages (Act, Boss, and Mission).
To save the game while you are exploring the Town Stage, access the
Pause Menu (P.9) and select SAVE. The game can also be saved when
any of the Stages in Tag mode (P.20) are completed.
Access your previously saved game on your storage device, immediately
after pressing the START button at the Title screen. Note that the player
must sign in using his/her Gamer Profile to access their storage device.
LANGUAGE SETTING
The in-game text of this game can be changed to any of the following
languages from the System area of the Xbox Dashboard:
English French Italian German Spanish Japanese
■ OPTIONS (P.5)
Modify the various settings of this game.
DOLBY®DIGITAL
This game is presented in Dolby®Digital 5.1 surround sound. Connect your
Xbox 360 console to a sound system with Dolby Digital technology using a
digital optical cable. Connect the digital optical cable to the base of an Xbox
360 Component HD AV Cable, Xbox 360 VGA HD AV Cable, or Xbox 360 SVideo Cable. From the System area of the Xbox Dashboard, choose
Console Settings, then select Audio Options, then Digital Output and finally
select Dolby Digital 5.1 to experience the excitement of surround sound.
54
Page 5
SINGLE PLAYER MODE
SINGLE PLAYER MODE
EPISODE SELECT
The main story mode of the game.
■ CHARACTER SELECTION
Once you have progressed enough to access the other main characters
(Shadow and Silver), you will be able to choose any of the available characters before you proceed in Episode mode. Note that Sonic is the only
character available the first time you play.
■ GAME CONCEPT
Episode mode is comprised of two distinct areas. One is called the Town
Stage where you are free to explore the city of Soleanna. The other area
is the Action Stage where your character must successfully fulfill given
objectives to advance their story.
ACT
TOWN STAGE
See P.8 for details
MISSION
SHOP
BOSS
Note: Act, Boss Stage and
Mission are collectively
called the Action Stages.
TRIAL SELECT
Choose ACT TRIAL to replay the Act and Boss Stages you’ve completed,
or select TOWN TRIAL to retry the town-based Missions you’ve already
cleared. Note that your game progress (saved game) must be loaded in
order to select the previously played Stages and Missions.
GAME DISPLAY
>>>>>
ACTION STAGE (ACT)
Score
Time
Rings
Lives
Note: The Life Gauge of enemies will appear right above their head if they require
more than a single attack to eliminate.
>>>>>
TOWN STAGE
Money
Lives
■ ACTION GAUGE
The Action Gauge indicates the amount
of special power the character holds.
This power is required to use Sonic’s Custom Actions (P.13), activate
Shadow’s Chaos Boost (P.14), and use Silver’s telekinetic powers (P.16).
Using such actions will deplete the Action Gauge, but all three characters
can refill their power by collecting Chaos Drives and Light Cores (P.10).
Note that Sonic’s and Silver’s gauges are also gradually restored by time.
The Level Indicator is the 3-light display located in the right portion of the
Action Gauge. The number lit is the level of the currently selected
Custom Action (Sonic), or Shadow’s Chaos Boost.
If you are playing as Sonic, there is another gauge below the Action
Gauge which will display the maturity of the Custom Action’s Level.
<<<<<
Action
Gauge
Level
Indicator
<<<<<
Radar
Map
Action
Gauge
Level
Indicator
76
Page 6
SINGLE PLAYER MODE
SINGLE PLAYER MODE
TOWN STAGE
There are two main objectives during the Town Stage. One is to seek
where the next Action Stage begins, and the other is to increase your
character’s ability by purchasing enhancement items which will allow you
to use the Power-Up moves (check P.12, 14, and 16 for their moves).
■ INFORMATION
Walk toward anyone with an icon above
their head and press the X Button to hear
what the folks in Soleanna have to say.
Information from them will usually give
you a better idea as to what you should
do and where to go in the Town Stage.
■ EVENT
At various times during the game such as
finding an Action Stage entrance, completing an Action Stage, or meeting a special
character, a cinematic presentation of the
event will automatically play.
■ MISSION
You will encounter various missions while
you are in the Town Stage. These may be
in the form of a trial, a task, or a battle.
Complete each Mission as it’s presented
to advance your story.
BOSS STAGE
After clearing certain Action Stages, your
character must battle the Boss to advance
the story. Bosses are stronger than regular
enemies and will require more skill to
overcome.
Most Bosses will need to be attacked in a
specific way, so find the most efficient attack by locating their weaknesses.
The Boss will finally be defeated when their Life Gauge (displayed in the
top right) is empty.
PAUSE MENU
Press the START button to pause the game and display the Pause
Menu. During the pause, select CONTINUE to resume gameplay or
QUIT to exist the game.
Additionally, the START OVER option will allow you to start over the
current Stage/Mission from the beginning, with the cost of one life.
During the Town Stage, there will also be an option to freely save your
game progress to a designated storage device.
■ SHOP
Go to the Shop to purchase various items
that will enhance your main character’s
skills. Shop items are purchased with
money you’ve earned mainly by clearing
the Action Stages. Items sold will change
according to your game progress, so browse in the nearest Shop if
you have a chance.
Note: Some character moves must be purchased in order to advance
your story.
98
Page 7
SINGLE PLAYER MODE
SINGLE PLAYER MODE
ITEMS / OBJECTS
The following items and objects found throughout the environments can
help your character in the Action Stages.
Hint Ring
Touch and receive
helpful information to
assist your gameplay.
Ring
Holding onto at least one
Ring will protect the character from most attacks.
Collect 100 Rings to earn
an extra life.
Spring
Allows you to bounce
high up to access
hard-to-reach areas.
Silver Medal
Collectable medals
that are scattered all
around Soleanna.
Chaos Drive & Light Core
Power sources that are released and absorbed
by your character once the enemy is destroyed.
These will replenish your character’s Action
Gauge.
Item Box
Touch to receive one of
a variety of Power-up
Items (see P.11).
Point Marker
Touch it to save your
progress in the Stage
in case you need to
use an extra life to finish the Act Stage.
Dash Panel
Touch one of these to
instantly increase your
speed.
Gold Medal
Earned by completing
each Mission / Stage
and meeting a specific
condition.
POWER-UP ITEMS
The following items are the Power-Ups you can receive by breaking open
the Items Boxes within the Stages.
Rings
Ring (Money) count
increases by 5, 10 or 20.
Shield
Protects your character
from an attack.
Gauge Up
Replenishes the Action
Gauge.
Invincible
Become invincible for a
limited time.
High Speed
Increases running speed
to the maximum.
1-Up
Earn an extra life.
SCORES AND RANKS
The Score of this game is increased by grabbing items such as Rings
and destroying enemies. Points are also given when you successfully
perform a series of great moves or quickly eliminate a group of enemies.
On completion of an Action Stage, bonus points (based on Rings and
time) will be added to your Total Score.
The Total Score you’ve earned in the Stage
will determine the Rank (S, A, B, C, or D) you
receive in the Result screen. The higher the
Rank, the more money you are awarded.
GAME OVER
Switch
Touch this to operate
doors, disable defenses, and a variety of
other uses.
Goal Ring
Marks the end of the
Action Stages.
You will lose a life if your character takes damage while not carrying any
Rings during the Action Stage. If your characters falls off a cliff, or
drowns in the water areas, you will also lose a life. If you lose a life with
no remaining lives, you will return to the Episode Select screen.
1110
Page 8
CHARACTER CONTROLS
Sonic The Hedgehog features three playable characters, each with their
own unique moves and techniques, as detailed below. Six additional
supporting characters (P.17) can also be controlled as they interact with
the three main characters.
SONIC THE HEDGEHOG
Homing Attack
Automatically zoom in and strike nearby enemies. If no enemies are within range, use this move to make Sonic perform a “Jump Dash.”
Spin Dash
Hold the X Button to start Sonic spinning on the spot. Release the button
and he will dash off in a burst of speed.
A Button during Jump
Hold X Button at standstill > Release
CHARACTER CONTROLS
CUSTOM ACTIONS
Purchasing Gems from the Shop will allow
Sonic to perform various specialized actions
by pressing the right trigger to leverage your
gameplay. Custom Actions you’ve already
gained can be freely selected during the
Action Stage by using the D-pad. Note that
Custom Actions require power on your Action Gauge, and cannot be
used when the gauge is empty.
All Custom Actions are upgradable (up to Level 3) by collecting Chaos
Drives (P.10) – leveling up the action will result in more power and/or
better mileage from the Action Gauge. Also, leveling up a Custom Action
occurs one at a time since only the selected action can absorb the power
of the Chaos Drives.
Attack
Throw a powerful spinning kick at enemies straight ahead.
Light Dash
Send Sonic soaring through a pathway of Rings suspended in mid-air.
Bound Jump
While jumping over an enemy or breakable ground area, press the X Button
to attack vertically downward before bouncing even higher. Press the
X Button again to repeat this move.
Sliding Attack
Slide along a destructive path straight through multiple enemies ahead.
Custom Action
Hold down the right trigger to use the currently selected Custom Action
for an extended period of time. You are allowed to continually use the
action as long as there is enough energy left in the Action Gauge.
Note: Actions listed as a POWER-UP (check to the right of each action command)
are available once the enhancement items are purchased from the Shop (P.8).
X Button
X Button near a path of Rings
X Button during Jump
Hold X Button > Release
Right Trigger
POWER-UP
POWER-UP
POWER-UP
POWER-UP
SUPER-SPEED STAGES
There’s no stopping Sonic during the SuperSpeed Stages. Guide him left and right
through the fast-paced course, jumping over
obstacles in his way to reach the goal in as
short a time as possible, and in one piece.
Note that attack moves are not used during
these stages.
PRINCESS STAGES
In certain Stages, Sonic must escort the
princess to a new destination. During this
time, the princess’s hidden powers combine
with Sonic’s allowing them to project an aura
that can knock out enemies and provide firm
footing on unstable terrain. Hold the right trigger to activate the aura until the Action Gauge
runs out. Note that certain skills will not be
available to Sonic during these stages.
1312
Page 9
CHARACTER CONTROLS
CHARACTER CONTROLS
SHADOW THE HEDGEHOG
The ultimate life form, created by Professor Gerald
On a mission from the Federal Government to rescue Rouge,
Shadow encounters a mysterious enemy, Mephiles. During
the course of battle, Shadow is hurled into the future.
Homing Attack
Chaos Attack
Spin Kick/Tornado
Throws a powerful spinning kick straight ahead. Press three times to create a tornado that sucks in surrounding enemies causing them damage.
Chaos Spear
Fire off electric bolts that shock and suspend the enemies.
Light Dash
A Button during Jump
A Button after hitting a Homing Attack (up to x5)
X Button
X Button during Jump
X Button near a path of Rings
POWER-UP
CHAOS BOOST
When Shadow is in possession of a Memory Shard and the Action
Gauge is completely filled, Chaos Boost can be triggered by pressing the
right trigger. During this time, Shadow gains more destructive power and
is invincible to enemy attacks. Power-Up moves corresponding to the
Memory Shards may be used during this time (see below actions).
Chaos Boost ends when the Action Gauge reaches zero.
Chaos Snap
Instantly warps in front of the enemies (up to five) for a chain of attacks.
Chaos Lance
Fire red Chaos Spears to destroy enemies.
Chaos Blast
Wipe out everything within a 10-yard range. *Can be used multiple times.
Note: Actions listed as a POWER-UP (check to the right of each action command)
are available once the enhancement items are purchased from the Shop (P.8).
Hold A Button (Boost Lv.1)
X Button during Jump (Boost Lv.2)
Right Trigger (Boost Lv.3)
POWER-UP
POWER-UP
POWER-UP
VEHICLES
Shadow can freely commandeer any vehicles he finds around the gamefield by pressing the Y Button. Sometimes this will be necessary to get to
an area that otherwise cannot be reached. When operating a vehicle, the
Vehicle Gauge displayed above the Action Gauge will show the vehicle’s
durability (damage), and remaining ammunition.
BUGGY
A sturdy ground vehicle for city use as well as
rougher terrain.
A ButtonAccelerate
A Button x2Turbo
X ButtonBrake/Reverse
Left StickSteer
Right TriggerHoming Missile
BIKE
Faster than the buggy, but more easily
damaged.
A ButtonAccelerate
A Button x2Turbo
X ButtonBrake/Reverse
Left Stick 15Steer
Right TriggerMachine Gun
GLIDER
A light but agile aircraft.
A ButtonAccelerate
A Button x2Turbo
Left StickSteer, Adjust Pitch
Right TriggerHoming Missile
HOVER CRAFT
Suitable for both aquatic and desert terrain.
A ButtonAccelerate
A Button x2Hover Jump
X ButtonBrake/Reverse
Left StickSteer
Right TriggerMachine Gun
1514
Page 10
CHARACTER CONTROLS
CHARACTER CONTROLS
SILVER THE HEDGEHOG
A hedgehog with telekinetic powers
The mysterious hedgehog, Silver, travels back in time to the
present day to save the future from the destructive evil of the
Iblis Trigger.
Levitate
Levitate and move freely in any direction until the gauge runs out. Note
that objects cannot be levitated (Right Trigger) while Silver is levitating.
Psychokinesis
Raise surrounding objects off the ground. In some circumstances enemy
projectiles can also be manipulated. Press the Right Trigger again to
drop the items. Stand on an object and raise it will allow him to reach
higher areas. Psychokinesis can also create a path by moving surrounding
objects to access a new area by holding down the Right Trigger while
standing on a marked hotspot.
Psycho Smash
Push away nearby objects. The longer you hold down the X Button, the
further the object will travel. If used while manipulating objects, they will
be hurled one-by-one.
Hold Smash
Hurl all levitating objects in the same direction at once.
Psychokinesis All
Use Silver’s psychokinetic power to manipulate everything.
Teleport Dash
Move quickly and avoid taking damage using Silver’s teleportation ability.
Psycho Shock
Paralyze the enemy and manipulate them like other inanimate objects.
Note: Actions listed as a POWER-UP (check to the right of each action command)
are available once the enhancement items are purchased from the Shop (P.8).
A Button > Hold A button
Right Trigger
X Button
Hold X Button > Release
Right Trigger > Right Trigger
A Button > A Button
Hold X Button while jumping > Release
POWER-UP
POWER-UP
POWER-UP
POWER-UP
SUPPORTING CAST
At various points in the story, supporting characters will appear. Once
their role has been established in the Action Stage, the control will be
switched from the main character to the supporting character. The following are the character-specific moves of the six supporting characters:
MILES “TAILS” PROWER
A friendly kid fox with two tails.
Fly
Press the A Button to fly and release it to float gently downward. Use the
left stick to move in any direction. Fly until the gauge runs out.
Dummy Ring Bomb
Attack enemies in front by releasing a batch of exploding Rings.
Dummy Ring Snipe
Switch to first-person view and use the right stick to aim a shot. Release
the X Button to fire.
Dummy Ring Blitz
Drop Dummy Rings diagonally in front of you for an air attack.
KNUCKLES THE ECHIDNA
A powerful and wild echidna who is a close friend of Sonic.
Glide
Gently glide forward and downward, and punch any enemies in your way.
Climb
Knuckles clings to vertical surfaces that he glides into, allowing him to climb.
Punch
Punch enemies straight ahead. Press three times for a combo punch move.
Screwdriver
A screwdriver punch. Blast through the toughest of the enemies.
A Button during Jump
X Button
Hold X Button
X Button while flying
A Button during Jump
Glide towards surface > Left Stick
X Button
Hold X Button > Release
Ground Shaker
Dive straight downward fists first, causing a disruptive ripple that damages enemies and surroundings.
X Button during Jump
1716
Page 11
CHARACTER CONTROLS
CHARACTER CONTROLS
ROUGE THE BAT
Professional treasure hunter and part-time government spy.
Glide
Gently glide forward and downward.
Climb
Rouge clings to vertical surfaces she glides into, allowing her to climb.
Bomb
Place (X Button from standstill), launch (press X Button during jump)
or scatter (hold X Button during jump) a variety of bombs and
other explosives.
Bomb Snipe
Switch to first-person view and use the right stick to aim a shot. Release
the X button to fire.
E-123 OMEGA
The last and most powerful of Dr. Eggman’s E-Series robots.
Hover
Hover a short distance above the ground until the gauge runs out. Use
the left stick to move freely.
Omega Shot
Fire a spray of pellets at enemies ahead of you.
A Button during Jump
Fly towards surface > Left Stick
X Button
Hold X Button
A Button during Jump
X Button
AMY ROSE
An energetic girl that adores Sonic and plans to marry him someday.
Double Jump
Launch a second jump from mid-air to reach higher areas.
Hammer Attack
Attack enemies directly ahead with the Piko-Piko Hammer.
Invisibility
Become invisible to enemies for a short period of time. Note that she can
still sustain injury during this time.
BLAZE THE CAT
A calm and level-headed feline that’s quick on her claws.
Accelerator Tornado
A lateral mid-air spin to reach higher areas and attack enemies as you
land.
Fire Claw
Homing Attack on enemies ahead.
Spinning Claw
Spin along the ground in a ring of fire, destroying enemies in your path.
A Button during Jump
X Button from standstill
Hold X Button
A Button during Jump
X Button
Hold X Button > Release
Omega Launcher
Launch destructive fireballs from mid-air directly at surrounding enemies.
Lock-On Shot
Use the left stick to lock-on to a number of surrounding enemies, then
release to attack with a Homing Laser.
X Button during Jump
Hold X Button > Release
1918
Page 12
MULTIPLAYER GAME
MULTIPLAYER GAME
TAG MODE
A two-player game where each player takes one of the main characters,
and they work together to collect Chaos Emeralds. The Act Stages are
designed in such a way that the two characters must assist one another
to complete the missions. A second controller is required to play this
mode.
■ STARTING THE GAME
Select the TAG STORY to begin a new game or to continue a game
you’ve previously saved. Alternatively, select TAG TRIAL to retry
Stages that have already been cleared in the Tag Story mode.
■ RINGS AND LIVES
Although each player collects their own Rings, the number of lives are
shared by the two players. When one of the players loses a life, that
player will restart from the nearest Point Marker that the team already
passed. If a player loses a life and there are no remaining lives, the
game is over for both players.
■ TEAMWORK
Critical areas where strategy and teamwork will be needed are
waiting for you and your partner. In most cases, destroying nearby
enemies or hitting the switch in the area will open the way to
advance the Stage.
>>>>>
GAME DISPLAY
<<<<<
BATTLE MODE
A split-screen competition game played by two players. Use any
techniques at your disposal to beat the opponent to the Goal Ring.
A second controller is required to play this mode.
■ CHARACTER SELECT
Choose one of the main characters of the Single Player games.
■ RINGS
Attack your opponent to damage them, and pick up the Rings they
drop. Players are repositioned to restart from where they last touched
the Point Marker if they are damaged with no Rings.
Player 1
20
Player 2
21
Page 13
®
CREDITSXBOX LIVE
Play anyone and everyone, anytime and anywhere on Xbox Live®. Build
your gamer card profile. Chat with your friends. Download content at
Xbox Live Marketplace. Send and receive voice and video messages.
Get connected and join the revolution.
Registration required to access online features. Internet connection
required.Terms and condition are found at http://www.xbox.com/live.
You must be 18 to subscribe to Xbox Live.
CONNECTING
Before you can use Xbox Live, connect your Xbox 360 console to a highspeed Internet connection and sign up to become an Xbox Live member.
For more information about connecting, and to determine whether Xbox
Live is available in your region, go to
www.xbox.com/live.
FAMILY SETTING
These easy and flexible tools enable parents and caregivers to decide
which games young game players can access based on the content
rating. For more information, go to
www.xbox.com/familysettings.
CONTENT DOWNLOAD
Additional content, including exclusive missions for Sonic The Hedgehog
is scheduled to be released via the Xbox Live Marketplace. For more
information about what’s available through the Xbox Live Marketplace,
go to www.xbox.com/marketplace.
22
CHARACTER VOICES
Lacey Chabert as
Princess Elise
Lisa Ortiz
Bella Hudson
Mike Pollock
David Wills
Dan Green
Maddie Blaustein
Kathleen Delaney
Jason Griffith
Pete Capella
Amy Palant
SEGA OF AMERICA
CEO
Naoya Tsurumi
President/COO
Simon Jeffery
VP of Product Development
David Cobb
Technical Director
Jez Sherlock
VP, Marketing
Scott Steinberg
Director, Marketing
Don Mesa
Producer
Justin Lambros
Producer Assistant
Marta Khosraw
PR
Anne-Marie Stein, One PR
Jeane Wong, One PR
Dana Whitney, One PR
Creative Services
Jen Groeling
Heather Lucchetti
Bridget Oates
Marco Garcia
Head of Operations
Tom Dudley
Online
Chris Olson
Leri Greer
Mike Dobbins
Mastering Lab
Rey Buzon
Andrew Byrne
Rhianna Kellom
QA Manager
Deni Skeens
QA Supervisor
Josh Morton
Senior Test Lead
Shawn Dobbins
Lead Tester
Lee Frohman
Assistant Lead
Chad Ginsburg
Testers
Chris Pierce
Jesse LaGrange
Andrew Thanyawatpokin
Pete Koenig
Compliancy Test Lead
Stephen Akana
Compliancy Assistant Lead
Lawrence Mann
Compliancy Testers
Steve Flemming
Joe Floyd
Jason Mahar
Eduardo Camacho
Special Thanks
Beejey Enriquez
Kevin Frane
Takashi Iizuka
Jason Kuo
Keith Palmer
Yosuke Moriya
Ben Harrison
4KIDS PRODUCTION
Voice Directors
Christopher Collet
Julie Rath
Production Coordinator
Salvatore Oppedisano
23
Pro Tools Engineers
Suzy Goldish
Paul Grassini
Mike Knoblauch
Alon Namdar
Questar Welsh
BLINDLIGHT
C
asting Director
Dawn Heshey, C.S.A.
Voice Director
Lisa Schaffer
VO Producer
Alexandra Dorris
Production Coordinator
Dave Lieber
oduction Assistant
Pr
Wes Gleason
Recording Engineer
J. David Atherton
Developed by
See the in-game credit roll for
the complete staff of this
game.
Page 14
CREDITS
LICENSING INFORMATION:
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization obtaining
a copy of the software and accompanying documentation covered by this license (the
"Software") to use, reproduce, display, distribute, execute, and transmit the Software,
and to prepare derivative works of the Software, and to permit third-parties to whom
the Software is furnished to do so, all subject to the following:
The copyright notices in the Software and this entire statement, including the above
license grant, this restriction and the following disclaimer, must be included in all
copies of the Software, in whole or in part, and all derivative works of the Software,
unless such copies or derivative works are solely in the form of machine-executable
object code generated by a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR
ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR
OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHERDEALINGS IN THE SOFTWARE.
Lua 5.0 license
Copyright
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
SEGA of America, Inc. warrants to the original consumer purchaser that the
game disc or cartridge shall be free from defects in material and workmanship
for a period of 90-days from the original date of purchase. If a defect covered by
this limited warranty occurs during this 90-day warranty period, the defective
game disc or cartridge will be replaced free of charge. This limited warranty
does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not
apply to used software or to software acquired through private transactions
between individuals or purchased from online auction sites. Please retain the
original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its
original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the
retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance,
please contact SEGA at:
Website: www.sega.com/support
f
E-mail: support@sega.com
f
Telephone: 1-800-USA-SEGA
f
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE
SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL
SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR
IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY
ARE VALID IN THE UNITED STATES AND CANADAONLY. SOME STATES DO
NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS,
OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO
THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS
WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY
HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
SEGA of America, Inc.
650 Townsend Street, Suite 650, San Francisco, CA 94103