Sega Sonic Rush 10086670011 User Manual

Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectu­al property laws. “Back-up” or “archival” copies are not author­ized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, discon­nect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department.
The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectu­al property laws. Rev-D (L)
Thank you for purchasing Sonic Rush™. Please note that this software is designed for use with the Nintendo DS™ system. Be sure to read this instruction booklet thoroughly before you start playing.
TABLE OF CONTENTS
STORY & CHARACTERS . . . . . . . . . . . . 4
CONTROLS . . . . . . . . . . . . . . . . . . . . . 8
STARTING THE GAME . . . . . . . . . . . . 14
OPTIONS. . . . . . . . . . . . . . . . . . . . . . 15
GAMEPLAY . . . . . . . . . . . . . . . . . . . . 16
BATTLE PLAY. . . . . . . . . . . . . . . . . . . 27
TIME ATTACK . . . . . . . . . . . . . . . . . . 36
3
STORY & CHARACTERS
STORY & CHARACTERS
Dr. Eggman is up to his old tricks again.
And Sonic is right there to stop him!
“Hey Eggman! What have you got planned this time?”
“Hah! Do you think I’m going to tell you that?”
After an exchange of blows, Eggman hastily retreats leaving behind a mysterious Emerald, quite unlike the Chaos Emeralds.
As Sonic goes to pick it up, it is whisked from under his very nose.
“And that's the second one…”
Mutters the unfamiliar figure of a lady, before quickly vanishing.
“What was THAT about?”
Muses Sonic, as he takes off again on another exciting adventure.
Sonic the Hedgehog
Foot loose and fancy free, his only gripe is with evildoers. He’s sometimes quick to anger, but will always lend a helping hand when somebody's in trouble. There's no stopping the world's fastest supersonic hedgehog!
Blaze the Cat
As guardian of the Sol Emeralds, she's currently hot on the trail of Dr. Eggman who's made off with them. Blaze is normally calm and level­headed, but may be concealing her real feelings. Devoted to her position, she sometimes gets
bogged down by her own strict discipline, which may explain why she seems a little
withdrawn.
54
STORY & CHARACTERSSTORY & CHARACTERS
Dr. Eggman
An arrogant self-professed evil sci­entific genius, with a passion for robotics, and dreams of enslaving the world in his own Eggman-land utopia. His schemes are invariably foiled by Sonic, but he’s never let that detail stop him!
Eggman-Nega
His speech and manner is eerily polite for such a cold and calculating individual. On the surface he resem­bles Eggman, but on the inside?
Amy Rose
She calls herself Sonic's girlfriend, and chases him wherever he goes. She is cheerful and energetic, strong-willed and very active.
Miles "Tails" Prower
A gentle fox with two tails, he adores Sonic and follows him around like a kid brother. In this game, Tails will support Sonic.
Cream the Rabbit
A rabbit who takes her friend Cheese wherever she goes. She is polite and hardworking. She can also fly by flapping her ears. She meets Blaze and becomes friends, supporting her in this game.
Knuckles the Echidna
A powerful and spectac­ular echidna, he is always ready for a fight. Being so straight forward and earnest, he is easily fooled.
76
CONTROLS
L Button
+Control Pad Touch Screen
Top Screen
Power Button
R Button SELECT START X Button Y Button A Button B Button
microphone
CONTROLS
This game mainly uses the +Control Pad and the buttons to play. The stylus has a limited use in this game.
Menu Controls
All selectable items (Menus, Character Select, etc.) are displayed on the Touch Screen. Use the +Control Pad to select the Menu item and press the A Button, or simply touch the Menu item with the Nintendo DS™ Stylus to enter (or execute).
Some menus contain arrows displayed next to the menu item. If you use the stylus, touch either of the arrows to change the selection, and touch the Menu item to enter.
To cancel or go back one step, either press the B Button or touch the Return Icon (see right) displayed on the Touch Screen.
Touch Screen
Touch Screen
Normal Actions
Walk/Run & Brake
+Control Pad D/F
Press the +Control Pad D/F to walk, and keep holding in one direction to gain more speed. Quickly press the opposite direction to brake your dash.
Scroll Screen
+Control Pad A/S
Hold down the +Control Pad A/S while standing still to vertically scroll the screen and view what’s immediately above or underneath depending on which screen you are in. If your character is in the top screen, you may only scroll up, and vice versa.
Pause
START
Press START to pause the game. Depending on the mode and situation, pausing may bring up a Pause Menu. This will be explained separately. Note that pausing is not possible in Battle Play (p.27).
Top Screen
Touch Screen
98
Loading...
+ 14 hidden pages