ULUS 10195
LIMITED WARRANTY
SEGA of America, Inc. warrants to the original consumer purchaser that the game
disc or cartridge shall be free from defects in material and workmanship for a period
of 90-days from the original date of purchase. If a defect covered by this limited
warranty occurs during this 90-day warranty period, the defective game disc or
cartridge will be replaced free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering, or any other causes not related to defective materials or manufacturing
workmanship. This limited warranty does not apply to used software or to software
acquired through private transactions between individuals or purchased from online
auction sites. Please retain the original, or a photocopy, of your dated sales receipt to
establish the date of purchase for in-warranty replacement. For replacement, return
the product, with its original packaging and receipt, to the retailer from which the
software was originally purchased. In the event that you cannot obtain a replacement
from the retailer, please contact Sega to obtain support.
NetBSD
The communications function of this product includes software developed by the
NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please
see http://www.scei.co.jp/psp-license/pspnet.txt
Ejecting the disc
Storing the disc
“PlayStation ”, “PS” Family logo, a nd “PSP” are registe red trademarks and “ UMD” is trademark of
So ny Co mput er Ent ert ain ment I nc. “M emor y Stic k Duo” a nd “M emo ry Sti ck PRO D uo” ar e
trademarks of Sony Corporation.
Recording surface
TABLE OF CONTENTS
GETTING STARTED ....................................... 2
STARTING UP .................................................. 3
CONTROLS......................................................... 4
MAIN MENU ....................................................... 5
OPTIONS ............................................................. 6
PROLOGUE .........................................................7
CHARACTERS .................................................. 8
THE GAME SCREEN......................................10
GAME MODES...................................................11
RACING ESSENTIALS ..................................14
CREDITS.............................................................18
1
GETTING STARTED
GETTING STARTED
STARTING UP
POWER
indicator
buttons
R buttonLCD screenL button
Directional
buttons
MEMORY
STICK
DUO™
access
indicator
WLAN
access
indicator
Analog stick
Strap holder
Volume
HOLD
indicator
Right speaker
START button
SELECT button
Disc cover DC OUT connectors
USB
connector
IR port OPEN latch
POWER/HOLD switch
buttons
STARTING UP
POWER
indicator
buttons
R buttonLCD screenL button
Directional
buttons
MEMORY
STICK
DUO™
access
indicator
WLAN
access
indicator
Analog stick
Strap holder
Left speaker
HOME button
Volume
HOLD
indicator
Right speaker
START button
SELECT button
Sound button
Display button
RIGHT SIDE VIEW
FRONT VIEW
Set up your PSP® (PlayStation®Portable) system
according to the instructions in the manual supplied with
the system. Turn the system on. The power indicator lights
up in green and the home menu is displayed. Press the
OPEN latch to open the disc cover. INSERT the Sonic™
Rivals disc with the label facing away from the system,
slide until fully inserted and close the disc cover. From
the PSP® system’s home menu, select the Game icon
and then the UMD icon. A thumbnail for the software is
displayed. Select the thumbnail and press the s button
of the PSP® to start the software. Follow the on-screen
instructions and refer to this manual for information on
using the software.
NOTICE: Do not eject a UMD™ while it is playing.
Memory Stick Duo™
Warning! Keep Memory Stick Duo media out of reach
of small children, as the media could be swallowed by
accident.
To save game settings and progress, insert a Memory
Stick Duo into the memory stick slot of your PSP. You can
load saved game data from the same memory stick or any
Memory Stick Duo containing previously saved games.
Note: A Memory Stick Duo™ or Memory Stick PRO Duo™
with at least 256 KB of free space is required for a “Save
Game” file.
PSP® (PlayStation®Portable) system
configuration
Saving Profiles and Settings
Your profile and settings are automatically saved after
changing settings and options and when you return to the
Main Menu.
Auto Save
As you progress, a message will appear on screen indicating your profile and settings are being saved. While this
message is on screen, DO NOT remove the
Memory Stick Duo™ or Memory Stick PRO Duo™ or turn
off your handheld.
Loading Saved Game Settings
Your saved game settings will automatically be loaded
when first booting up Sonic™ Rivals. You can also choose
to manually load saved data at the Change Profile Menu by
selecting LOAD PROFILE.
Wireless (WLAN) Features
Software titles that support Wi-Fi functionality allow you to
communicate with other PSP (PlayStation Portable) systems,
download data and compete against other players via
connection to a wireless local area network (WLAN). You
can adjust the network settings to allow connection to a
wireless local area network (WLAN). There are two WLAN
modes: Ad hoc and Infrastructure Mode. Note: Sonic™
Rivals supports Ad Hoc Mode. Please see the Multiplayer
section of this manual for further details.
Ad Hoc Mode: Ad Hoc Mode is a wireless feature that allows
two or more individual PSP (PlayStation Portable) systems
to communicate directly with each other.
STARTING UP
CONTROLS
menu controls
Control Action
Select Menu Item directional buttons
Change setting
Conrm / Accept selection
Previous screen
Card collection summary
Cycle through Card Pages
Pause / Start game START
Change Outt
directional buttons Z / X
s button
a button
d button
N or B
d button (at the Character Select Screen)
racing controls
Control Action
Move Character
Duck
Look up
Jump
Jump off Grind
Homing Attack
Spin Dash
Attack
Use Power-Up
Air Boost
Speed Boost
Pause / Start game START
Note: Boost moves are context-sensitive maneuvers off
of specific Boost props. To activate the most effective
Boost move, you must press the corresponding button
that appears on-screen. For more information on Boosting, see Boosts, pg. 16.
directional buttons Z / X or analog stick
directional button V
directional button C
s button
directional button V + s button
s button then s button (while in air.)
directional button V (hold) + s button (tap) then
release
a button
d button
s button (when icon appears on-screen)
a button (when icon appears on-screen)
Main Menu
Press the START or s button at the Title Screen to go
to the Main Menu. At the Main Menu, use the directional
buttons C and V to highlight a selection and press the
s
button to confirm your choice.
Single-Player
Choose from a variety of Sonic™ Rivals single-player
game modes: Story, Challenge, and Cup Circuit. For
more information, see Single Player Mode, pg. 11.
wireless play
Challenge your friends and rivals using the
PSP (PlayStation Portable) system’s wireless capabilities. Go head-to-head against your buddy through Ad
Hoc Mode for a single race or select from a series of
Cup Circuit challenges. When you’re done racing, select
Card Trade, to swap unlocked Trading Cards. For more
information, see Wireless Play, pg. 12.
View Collection
View the Trading Cards you’ve unlocked, traded and collected. For more information, see Card Collection, pg. 17.
Options
Change various game settings.
MAIN MENU