Sega Sonic Rivals ULUS 10195, Sonic Rivals 10086660098 User Manual

ULUS 10195
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
NetBSD
The communications function of this product includes software developed by the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.co.jp/psp-license/pspnet.txt
Ejecting the disc
Storing the disc
“PlayStation ”, “PS” Family logo, a nd “PSP” are registe red trademarks and “ UMD” is trademark of So ny Co mput er Ent ert ain ment I nc. “M emor y Stic k Duo” a nd “M emo ry Sti ck PRO D uo” ar e trademarks of Sony Corporation.
Recording surface
TABLE OF CONTENTS
GETTING STARTED ....................................... 2
STARTING UP .................................................. 3
CONTROLS......................................................... 4
MAIN MENU ....................................................... 5
OPTIONS ............................................................. 6
PROLOGUE .........................................................7
CHARACTERS .................................................. 8
THE GAME SCREEN......................................10
GAME MODES...................................................11
RACING ESSENTIALS ..................................14
CREDITS.............................................................18
1
GETTING STARTED
GETTING STARTED
STARTING UP
POWER indicator
buttons
R buttonLCD screenL button
Directional buttons
MEMORY STICK DUO™ access indicator
WLAN access indicator
Analog stick Strap holder
Volume
HOLD indicator
Right speaker START button SELECT button
Disc cover DC OUT connectors
USB
connector
IR port OPEN latch
POWER/HOLD switch
buttons
STARTING UP
POWER indicator
buttons
R buttonLCD screenL button
Directional buttons
MEMORY STICK DUO™ access indicator
WLAN access indicator
Analog stick Strap holder Left speaker HOME button
Volume
HOLD indicator
Right speaker START button SELECT button Sound button Display button
2
3
RIGHT SIDE VIEW
FRONT VIEW
Set up your PSP® (PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. INSERT the Sonic™ Rivals disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP® system’s home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the s button of the PSP® to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
NOTICE: Do not eject a UMD™ while it is playing.
Memory Stick Duo™
Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo into the memory stick slot of your PSP. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games.
Note: A Memory Stick Duo™ or Memory Stick PRO Duo™ with at least 256 KB of free space is required for a “Save Game” file.
PSP® (PlayStation®Portable) system
configuration
Saving Profiles and Settings
Your profile and settings are automatically saved after changing settings and options and when you return to the Main Menu.
Auto Save
As you progress, a message will appear on screen indicat­ing your profile and settings are being saved. While this message is on screen, DO NOT remove the Memory Stick Duo™ or Memory Stick PRO Duo™ or turn off your handheld.
Loading Saved Game Settings
Your saved game settings will automatically be loaded when first booting up Sonic™ Rivals. You can also choose to manually load saved data at the Change Profile Menu by selecting LOAD PROFILE.
Wireless (WLAN) Features
Software titles that support Wi-Fi functionality allow you to communicate with other PSP (PlayStation Portable) systems, download data and compete against other players via connection to a wireless local area network (WLAN). You can adjust the network settings to allow connection to a wireless local area network (WLAN). There are two WLAN modes: Ad hoc and Infrastructure Mode. Note: Sonic™ Rivals supports Ad Hoc Mode. Please see the Multiplayer section of this manual for further details.
Ad Hoc Mode: Ad Hoc Mode is a wireless feature that allows two or more individual PSP (PlayStation Portable) systems to communicate directly with each other.
STARTING UP
CONTROLS
4
5
menu controls
Control Action
Select Menu Item directional buttons Change setting
Conrm / Accept selection
Previous screen Card collection summary Cycle through Card Pages Pause / Start game START
Change Outt
directional buttons Z / X s button a button d button
N or B
d button (at the Character Select Screen)
racing controls
Control Action
Move Character Duck Look up Jump Jump off Grind Homing Attack
Spin Dash
Attack Use Power-Up Air Boost Speed Boost Pause / Start game START
Note: Boost moves are context-sensitive maneuvers off of specific Boost props. To activate the most effective Boost move, you must press the corresponding button that appears on-screen. For more information on Boost­ing, see Boosts, pg. 16.
directional buttons Z / X or analog stick directional button V directional button C s button directional button V + s button s button then s button (while in air.)
directional button V (hold) + s button (tap) then release
a button d button s button (when icon appears on-screen) a button (when icon appears on-screen)
Main Menu
Press the START or s button at the Title Screen to go to the Main Menu. At the Main Menu, use the directional buttons C and V to highlight a selection and press the
s
button to confirm your choice.
Single-Player
Choose from a variety of Sonic™ Rivals single-player game modes: Story, Challenge, and Cup Circuit. For more information, see Single Player Mode, pg. 11.
wireless play
Challenge your friends and rivals using the PSP (PlayStation Portable) system’s wireless capabili­ties. Go head-to-head against your buddy through Ad Hoc Mode for a single race or select from a series of Cup Circuit challenges. When you’re done racing, select Card Trade, to swap unlocked Trading Cards. For more information, see Wireless Play, pg. 12.
View Collection
View the Trading Cards you’ve unlocked, traded and col­lected. For more information, see Card Collection, pg. 17.
Options
Change various game settings.
MAIN MENU
Loading...
+ 9 hidden pages