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In translating/creating this document, certain technical words and/or phrases were
interpreted with the assistance of the technical literature listed below.
1.KenKyusha New Japanese-English Dictionary
1974 Edition
2.Nelson's Japanese-English Character Dictionary
2nd revised version
3.Microsoft Computer Dictionary
4.Japanese-English Computer Terms Dictionary
Nichigai Associates
4th version
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History
Version 1: (July 15, 1994)
• New creations for use in the SEGA Saturn Programming Box/Graphics Box
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Introduction
This manual describes the functions and usage of the SEGA Saturn Target Box
manufactured by SEGA Enterprises, Ltd. and applies to the SEGA Saturn Target Box
Programming Box and Graphics Box. Products and product specifications of the
SEGA Saturn Target Box may be changed without prior notice.
Language Description
The language used in this manual is described as follows.
Target Box
SEGA Saturn Target Box in this manual in shortened to just Target Box.
This system is used for developing SEGA Saturn game software.
This system has functions for efficient development, as well as the same functions
as the custom chip used in Saturn. The functions are divided as follows:
• Programming development environment function
• Graphics development environment function
Programming Box
This is the target box for SEGA Saturn program development. It supports a CD
drive, a virtual CD system interface connector, extended memory, etc.
Graphics Box
This is the target box for SEGA Saturn graphics development. Specifications are
nearly the same as the Programming Box; however, the following functions are not
supported:
• CD Drive
• Virtual CD System
•Extended memory
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Programming Development Environment
To emulate the SH-2 CPU on the main board, the main board can be connected to
EVA board and ICE.
The programming development environment is configured as described earlier.
Graphics Development Environment
The following functions are configured in the game graphics development
environment with multiple boards.
•VDP 1 function
• VDP 2 function
• DSP function
• System control function
Refer to the hardware manual for each function.
Sound Function
When loaded onto the main board, the sound function is an environment for
producing game sounds. The following functions can be used.
•SCSP function
•Sound board control CPU MC68EC000
A-Bus Board
The A-Bus board is for interfacing with the A-Bus in such cases as ROM cartridges,
etc. Cartridge connector, SCSI controller, and RS-232C controller are loaded.
Main Board
This board provides both a graphics development environment and program
development environment. Circuits for achieving graphics and program
development environment functions are loaded on this board. The main
board is connected with ICE, EVA board and CPU board.
ICE (In-Circuit Emulator)
The abbreviation for "In-Circuit Emulator". In this manual, this indicates E7000,
SH-2 POD and the emulator for emulating the main CPU SH-2 CPU of the Target
Box.
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POD
This unit is connected to the E7000 body with an interface cable. CPU is emulated by
inserting a PGA plug in front of the POD to the SH-2 CPU socket.
E7000
BODY
PGA (Pin Grid Array)
PODPGA plug
Main board
PGA comes from the grid-like array of male pins.
EVA Board (Evaluation Board)
This indicates SH-2 EVA board and the emulator for emulating main CPU (SH-2
CPU) of Target Box.
SH-2 Board
The SH-2 CPU, being the main control CPU, is mounted on this board. ICE (or the
EVA board) can be substituted for the SH-2 board.
The connector that links the SH-2 board to the main board uses the same connector
as is used for connecting the EVA board. The SH-2 board is normally loaded on the
slave side in the Programming Box and on the master side in the Graphics Box.
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TABLE OF CONTENTS
Introductioni
Language Descriptioni
List of Figuresvii
List of Tablesvii
Chapter 1 The Appearance1
1.1 The Appearance and Name of Each Section2
Front View 2
Right Side View 4
Rear View 5
Top View 6
2.3 Connecting the ICE12
Removing the Target Box Main Cover12
Removing the SH-2 Board14
ICE Connection14
Installing the Main Cover of the Target Box16
ICE Environment Settings17
2.4 Connecting the EVA Board18
Removing the Main Unit’s Cover on the Target Box18
Removing the SH-2 Board18
Connecting the EVA Board19
2.5 Connecting the PAD Cable21
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2.6 Power ON/OFF22
Connecting the AC Cable22
Power ON22
Power OFF22
Chapter 3 Description of Each Section23
3.1 Panel Switch24
SMPC Reset Switch24
Power ON Reset Switch24
Reset Switch25
Master/Slave EVA Board Reset Switch25
Summary of the Reset Relationships25
3.2 Graphics/Program Development Environment26
Connector Name26
AV-OUT Signal Connector Pin Number27
Environment Setting Switch27
SCSI ID Setting30
Increasing Extended Memory30
Installing Extended Memory31
Figure 2.1 Package Contents9
Figure 2.2 Removing the main cover on the Target Box11
Figure 2.3 ICE/EVA board/SH-2 Board plug port cover12
Figure 2.4 Location of PGA Socket for ICE Connection13
Figure 2.5 Pin position of ICE and PGA sockets14
Figure 2.6 Method for connecting ICE14
Figure 2.7 Rear View 15
Figure 2.8 Location of connector for EVA board connections 18
Figure 2.9 Location of connector for PAD 20
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(Chapter 3Description of Each Section)
Figure 3.1 Panel Switch Names23
Figure 3.2 Graphics Connector Name25
Figure 3.3 AV-Out Signal Connector Pin Number and Signal Name26
Figure 3.4 Switches for Setting Environments27
Figure 3.5 The Installation Location on Extended memory A-Bus board30
Figure 3.6 Installation of SIMM Memory31
List of Tables
(Chapter 3Description of Each Section)
Table 3.1 Summary of Reset Relationships24
Table 3.2 Environment Setting Switches SW1/SW228
Table 3.3 Table of Area Code Settings (SW1)28
Table 3.4 Table of Work Station Type Settings (SW2)28
Table 3.5 SCSI ID Settings 29
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1
Chapter 1 Appearance
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1.1 The Appearance and Name of Each Section..... .. . . . . . . . .. . . . . . . . . .. . . . . . . . .. . . . . . .2
Front View ........................................................................................2
Right Side View ...............................................................................4