When using this document, keep the following in mind:
1.This document may, wholly or partially, be subject to change without notice.
2.All rights are reserved: No one is permitted to reproduce or duplicate, in any
form, the whole or part of this document without SEGA’s permission.
3.SEGA will not be held responsible for any damage to the user that may result
from accidents or any other reasons during operation of the user’s equipment,
or programs according to this document.
4.Software, circuitry, and other examples described herein are meant merely to
indicate the characteristics and performance of SEGA’s products. SEGA
assumes no responsibility for any intellectual property claims or other
problems that may result from applications based on the examples describe
herein.
5.No license is granted by implication or otherwise under any patents or other
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you have not signed such a non-disclosure agreement, please contact SEGA
immediately and return this document to SEGA.
In translating/creating this document, certain technical words and/or phrases were
interpreted with the assistance of the technical literature listed below.
1.KenKyusha New Japanese-English Dictionary
1974 Edition
2.Nelson's Japanese-English Character Dictionary
2nd revised version
3.Microsoft Computer Dictionary
4.Japanese-English Computer Terms Dictionary
Nichigai Associates
4th version
History
Version 1:(September 7, 1994)
• New version to be used with the Sound Box
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Sega Enterprises, Ltd.
Preface
This manual describes the functions and uses of the SEGA SATURN Sound
Box made by SEGA Enterprises, Ltd. This manual has been adapted to the
SEGA SATURN Sound Box. The Sound Box product and product
specifications may change without notification. For more information about
specifications, inquiries can be made to the Support Centers listed in section
4.1
Terminology
Some of the terms used in this manual are explained below.
Sound Box
The abbreviated term for the SEGA SATURN sound box. It is the device or
mechanism for the SEGA SATURN Game Machine sound development. In
addition to having functions equal to those of the sound custom chip used in
the SEGA SATURN, sound development environment function has been
added to enable more efficient development.
Sound Development Environment
The environment for developing game sounds is loaded on to a sound board.
The functions below can be used in developing sounds.
• SCSP function
• Sound board control CPU MC68EC000
• On-board emulator function
• Sound development environment function
Sound Board
This board is for providing a sound development environment. A circuit for
realizing a sound development environment function is loaded on the board.
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(This page was blank in the original Japanese document.)
2.3 Power ON/OFF.........................................................8
Connecting the AC Cable .................................8
Power ON ............................................................8
Power OFF ...........................................................8
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2.1 Unpacking and Checking Accessories
First, remove all of the contents inside the box and check the list package
contents in Figure 2.1 to make sure that nothing is missing. Contact our
Customer Support Group if anything is damaged or missing. See chapter 4
"Customer Support Service" for more information.
SCSI ID Setting..............................................................13
How to Set the SCSI ID ...............................................14
9
3.1 Panel Switches
The panel switches have the following functions.
• Resets the sound board
• Sound debug mode setting
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Figure 3.1 Panel Switch Names
Reset Switch
This switch resets the entire sound board.
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Sound Monitor Switch
This switch determines whether the monitor program on the sound board is
used or not. The setting for using the monitor program is normally used.
Alive
This status allows the sound monitor program to be used. Pressing the reset
switch or turning on the power of the Sound Box with the sound monitor
switch set to Alive begins the operation of the sound board monitor program
and allows control of the sound board from the host machine (Macintosh, for
example) through the SCSI. This is the setting normally used.
Kill
This status prevents the sound monitor program from being used. Be aware
that in this status the Sound Box unit is not operational.
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3.2 Sound Development Environment Issues
Connector Names
Figure 3.2 explains names and simple functions of the sound development
relational connector (called sound connector below).
For connector positions, see rear view in chapter 1.
Figure 3.2 Sound Connector Names
1)MIDI Connector
A dual system, each with an IN, OUT, and THRU connectors.
2)OPT - IN
Enables the input of an optical digital audio signal.
3) Audio - OUT
Has two channels: Rch and Lch.
An amplifier is required to boost the output.
4)Sound Status Display LEDs
Various types of information are displayed via LEDs. See the sound
software manual for the display content.
5)Sound SCSI
This is a SCSI connector. This is used when connecting with a SCSI
interface of the host machine such as a Macintosh. This SCSI supports
SCSI-I. Because this is a terminal process, make sure that it is the final
connector in the SCSI daisy chain cable.
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SCSI ID Setting
When a host machine (PC/AT, Mac, etc.) is connected to the SCSI, the SCSI ID
must be set. The SCSI ID can use the numbers 1 through 6. The ID is changed
by the switch on the sound board to a setting not used by another SCSI device,
such as a hard disk drive, already connected. The switch is set to an ID of 6 at
the time of shipment. To change switches, first remove the Sound Box cover,
then make the desired setting.
ID SETTING SWITCH
MIDI CONNECTOR
SOUND BOARD
SW2
Figure 3.3 Sound SCSI ID set Switch Position
Table 3.1 Sound SCSI ID Settings
Switch No.12345678
ID No.
0OFFOFFOFF
SCSI CONNECTOR
ON
OFF
12345678
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1ONOFFOFF
2OFFONOFF
3ONONOFF
4
OFFOFFOFFOFFOFF
OFF OFFON
5ONOFFON
6OFFONON
7 ONONON
Note: Settings at the time of shipment are shown within the double lines
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How to Set the SCSI ID
Follow the steps below when changing the SCSI ID. You do not need to
follow these steps if using ID=6 setting.
1. Remove the Sound Box cover.
• Make sure the power of all peripheral devices connected to the Sound
Box is off.
• Remove the Sound Box cover. There are five screws. See Figure 3.4.
BODY COVER
Figure 3.4 Removing the Sound Box Cover
2. Set the SCSI ID.
•Set the ID switch on the sound board according to Figure 3.4 and
Table 3.1.
3. Install the Sound Box cover.
• Cover the casing with the main cover and secure with five screws. See
Figure 3.4. Refer to "Remove the Sound Box cover."
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Chapter 4Customer Support Service
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Chapter 4 Customer Support Service
4.1 Customer Support Service Information.......................16
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4.1 Customer Support Service Information
Inquiries about the SEGA SATURN Sound Box can be made to the following
centers.
1)SEGA Technical Inquiries
Company:SEGA Enterprises, Ltd.
Department:Technical Support
Address:275 Shoreline Dr./Redwood City/CA/94065
Fax:415-802-3963
Hours:10:00 am ~ 11:45 am, 12:45 pm ~ 7:00 pm
(Open Monday through Friday except on holidays.)
2)Sophia System Technical Inquiries
Company:Sophia Systems, Ltd.
Department:Technical Support Center
Address:6 - 2 Minami Kurogawa, Asabu-Ku