SEGA Rome: Total War - Alexander User Manual

INSTRUCTIONS
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TABLE OF CONTENTS
Welcome to R:TW Alexander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
What's New? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Factions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
A Helping Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Licence to use the game software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
WELCOME TO
ROME: TOTAL WAR™ ALEXANDER
Rome: Total War Alexander is a game of epic real-time warfare and empire
building, covering the period from 336 BC to 323 BC and the short but prodigious career of Alexander the Great of Macedon - arguably the greatest military leader in the history of mankind!
The tale is one of danger, courage, judgement and inspiration as you steer the tiny kingdom of Macedon to mastery of the warlike tribes on its borders and the unification of the squabbling Greek city-states, before turning your thoughts across the narrow waters of the Hellespont to Macedon's historical enemy - the mighty Persian Empire, seemingly impregnable under the rulership of King Darius!
Since Alexander conquered Persia and even fought his way down into India before his premature death at the age of 33, you will also be racing against the sands of time to achieve your goals before those sands run out!
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INSTALLATION
Your original installation of Rome: Total War will not be affected by installing Rome:
Total War
Alexander. All existing savegames will still work.
Please make sure your computer system uses Windows 98SE or a later Windows operating system.
Rome: Total War Alexander is not compatible with Windows 95
or earlier, or non-Windows operating systems.
Rome: Total War Alexander also
requires the latest DirectX 9 compatible drivers for your CD-ROM drive, sound card and video card to operate at its best. If you have any problems running the program, older sound or video drivers are the most likely cause.
Please also ensure that you have the latest Rome: Total War patch (patch 1.5/1.6) installed.
How to Install Rome: Total War Alexander
1 Before installing, close all other applications. 2 Insert
Rome: Total War Alexander CD into your CD-ROM drive. If you
have Autoplay enabled, the title screen will display shortly after inserting the CD into your drive. If Autoplay is not enabled, simply double click on My Computer and then double click on your CD-ROM Drive to launch the game installer. On the title screen click the Install button to begin the installation process and then follow the on-screen instructions.
3 After
Rome: Total War Alexander is installed your computer will install
Microsoft DirectX 9 drivers (if you do not already have them). When DirectX installation is complete, you may need to restart your computer for the new drivers to take effect. For more information on DirectX 9, see the relevant Help file.
4 Now you can run
Rome: Total War Alexander from the Start menu or by
clicking Play on the CD title screen.
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WHAT'S NEW?
If you've played Rome: Total War, there are a few small but significant changes in R:TW Alexander which you should be aware of:
• There are four new factions: Macedon, Persia, India and the Barbarians. Take a look at the Factions section to get an idea of their strengths and weaknesses.
• For the Alexander Campaign, your objective is simple: hold 30 provinces including Pella, Halicarnassus, Issus, Tyre, Rhacotis, Memphis, Babylon, Ecbatana, Nisa and Bactria, before the 100 turns are up. There is just the small matter of treacherous barbarians, financial pressures, mutinous citizens and countless thousands of doughty Persian warriors bent on your destruction to overcome!
• The campaign now revolves around turns, rather than the years of Rome: Total War. You have a hundred turns to fulfil the campaign objectives. Pah, easy! Sounds like a breeze? Think again! On the hardest difficulty settings, you'll find R:TW Alexander to be significantly more challenging than you may have come to expect.
• This is the age of heroic warfare where generals and kings meet face-to-face in the heart of the battle to decide their own destinies. Alexander commands a powerful heavy cavalry unit and is a charismatic commander who leads from the front, but the flipside of this is that should he fall in battle, it is quite literally game over! You will have to use him wisely in battle to prevent such a calamity.
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• You no longer have access to Diplomat units. There is more than a century of bad blood between Macedon and Persia, and the time for talk is over. Your goal is to conquer and assimilate the Persians, not to sign flowery treaties with them which they'd only break as and when it suited them, if you hadn't already! This peace will be won on the pointy end of a Xyston lance!
• There are six new Historical battles available for both single and multiplayer play. In single player these unlock sequentially so you’ll need to conquer each one in turn to unlock the next.
• The historical battles are also playable in the new Tournament mode. This mode links a set of battles in a best of 5 or 3 map match against a human opponent in multiplayer, or an AI opponent in single player. In multiplayer you have access to all the tournaments and maps from the start. To get the option to play a single player tournament, you first need win and therefore unlock, a suitable number of historical battles.
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FACTIONS
The Macedonians: a tiny kingdom surrounded by warlike tribes, her treasury in crisis and menaced by the mighty kingdom of Persia. Her armies combine heavy phalanx infantry with devastating heavy cavalry, though they lack missile troops in any significant quantities. Amongst their best troops are the Phalangist heavy infantry and the famous Companion cavalry.
The Persians: the superpower of the ancient world, Persia is a vast kingdom able to bring swarms of troops to any battlefield. She has coveted the Greek territories for centuries. Persian armies boast some excellent cavalry and plentiful bowmen and skirmishers, though they are reliant on mercenaries to provide a core of heavy infantry. Amongst their best units are the elite Immortal infantrymen and heavy cavalry from Bactria.
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The Indians: not a coherent state as yet, but her warlike kingdoms represent a formidable challenge to any invaders. Her armies traditionally comprise numerous strong bowmen, terrifying war elephants and charioteers, though they are severely limited in reliable infantry.
The Barbarians: awarded the title 'barbarian' simply for not being Greek or Persian, these tribal peoples will react aggressively to anyone foolish enough to attack them. Their armies include courageous warriors with a wealth of skirmishers and some damaging infantry, though they are a little light on horsemen. The sicklemen are their most dangerous unit, ideally suited for cutting into enemy formations.
A HELPING HAND
At the start of your reign, you will find that the pressures of raising an army have left your treasury in a perilous state. Conquest and booty should furnish the required funds! Massacring rebellious townsfolk in any settlements you capture serves the dual purpose of quelling the dissenting voices and providing increased loot to keep the wolves from the door.
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Alexander practiced an aggressive style of warfare - he was not a man for sheltering behind an infantry line and wearing the enemy down with missiles - and you will find it an effective tactic to emulate the great man's go-forward mentality on the battlefield. Developing an eye for a decisive opening will also serve you well.
Time is as much your enemy as any Persian horde and needs to be taken into account in every decision you make. Sitting in a fortified city beating back waves of Persian counter-attackers is a good way to keep your armies relatively intact, but will also probably mean that you end up running out of time eventually.
You must push on relentlessly, trusting in the courage of your men and your own skill to keep your enemies on the backfoot and prevent them from mustering a coordinated defense. To achieve this, you will often have to take calculated risks in the disposition of your forces, pushing on with small armies and leaving skeleton garrisons in your wake. If it's any consolation, Alexander did this for real - at Gaugamela his 'small' army of around 45,000 men defeated a Persian force estimated to be anything up to 1,000,000 men strong!
Try to scout out the road ahead and form an estimate of whereabouts you will need to be in ten turns time in order to stay on target to achieve your objective.
To reflect Alexander's difficulty in receiving reinforcements from home, you'll find yourself more reliant than previously on the services of mercenary troops. Don't be reluctant to make use of these soldiers of fortune as they will allow you to maintain the impetus of your conquest.
Good luck, and remember Alexander's words: "There is nothing impossible to him who will try."
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CREDITS
THE CREATIVE ASSEMBLY
Project Lead Ian Roxburgh The Team Melvyn Quek
James Whitston
Jeff Woods
Stephen Virgo
Alan Blair
Programming Scott Pitkethly
Charlie Dell
Lee Cowen
J. Guy Davidson
Tom Miles
Art Chris Waller
Peter Brophy
PR & Marketing Mark Sutherns
Richie Skinner
Testing Graham Axford
James Buckle
Gian Piras
IT Support Gareth Hailes
Simon Allan
Additional Support Luci Black
Joss Adley
Ross Manton
Dion Lay
Voice Production and Editing
Philip Morris at AllintheGame Ltd.
Voice Actor Brian Blessed Special thanks to Kevin McDowell
Phil Morris
The Total War team
Sega of America
Sega Europe Limited
A big thanks to all the moderators on the official forums, and all the fans that have helped make the online community as great as it is! And a huge thanks to our families and friends for their understanding and support.
SEGA EUROPE LIMITED
CEO of SEGA Europe / SEGA America
Naoya Tsurumi
President/COO of SEGA Europe Mike Hayes Development Director Gar y Dunn Head of Development – Europe Brandon Smith Producers Darius Sadeghian
Simon Mathews
Mike Brown
James Brown
Creative Director Matthew Woodley Director of European Marketing Gary Knight Head of Brand Marketing Helen Camilleri European PR Lynn Daniel
Kerry Martyn
Brand Manager Darren Williams International Brand Manager Ben Stevens Creative Services Tom Bingle
Keith Hodgetts Akane Hiraoka
Arnoud Tempelaere
Alison Warfield
Head of Online Marketing Justin Moodie Web Editor Romily Broad Senior Web Designer Bennie Booysen Head of Development Services Mark Le Breton QA Supervisor Marlon Grant
Stuart Arrowsmith
Master Tech. John Hegarty Lead Testers Denver Cockell
Rickard Kallden
Phongtep Boonpeng
Trevor Barnes
Testers Andrzej Lubas
Dominic Taggart Hercules Bekker
Hany Gohary
David George
Paul Rogers
Richard Williams
Benny Mallow
Brom Sulaiman
Marlon Andall
Jide Alabi
Titus Samkubam
Tony Langan
Localisation Team Marta Lois Gonzalez
Giuseppe Rizzo Daniela Kaynert Brigitte Nadesan
Language Test Team Leads Jean-Baptiste Bagot
Sven Wittmaack
Language Testers Antonio Catanese
Carole Kunzelmann
Javier Vidal Fimia
Jay Bannmüller
Operations Mark Simmons
Caroline Searle
Natalie Cooke
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NOTICE TO USER: PLEASE READ THIS LICENCE AGREEMENT CAREFULLY
PLEASE READ the following information carefully as it sets out the terms upon which you are allowed by Sega
Corporation of 1-2-12, Haneda, Ohta-ku, Tokyo, 144-8531 Japan and its associated companies (“Sega”) to use the Game Software incorporated in the game.
IF YOU DO NOT AGREE DO THESE TERMS your use of the Game Software will not be granted. Sega requests that you contact one of the customer service centers advertised in the information accompanying the Game Software. Please note that there may be a charge for the telephone call to the customer service centre.
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