Sega Rippin Riders Instruction Manual

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Rippin’ Riders is a memory card compatible game [Visual Memory Unit (VMU)
sold separately]. In order to save a game file, the VMU you are using must have
at least 4 memory blocks of free space available.
Thank you for purchasing Rippin’ Riders™! Please note that this software is designed only for use with the Dreamcast console. Be sure to
read this instruction manual thoroughly before
A BOARDERS PARADISE - - - - - - - - - - - - - - - - - - - - -2 BEFORE STARTING A GAME - - - - - - - - - - - - - - - - - -3 STARTING A GAME - - - - - - - - - - - - - - - - - - - - - - - - -4 THE GAME DISPLAY - - - - - - - - - - - - - - - - - - - - - - - -5 CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -6 BOARD MANEUVERING TIPS - - - - - - - - - - - - - - - -8 BASIC TRICKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - -9 ADVANCED TRICKS - - - - - - - - - - - - - - - - - - - - - - - -10 EXPERT TRICKS - - - - - - - - - - - - - - - - - - - - - - - - - - -11 CHARACTER INTRODUCTIONS & SPECIALTY TRICKS - - - - - - - - - - - - - - - - - - - - - - - -12 GAME MODES - - - - - - - - - - - - - - - - - - - - - - - - - - - -14 THE RESULTS DISPLAY - - - - - - - - - - - - - - - - - - - - -17 OPTIONS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -19
contents
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Rippin’ Riders is a Visual Memory Unit (VMU) compatible game. Data saved to a game file includes option settings, time scores and other scoring results. To save game data connect a Dreamcast controller to any control port. Then, insert the memory card (VMU) to be used to save the game data into an expansion socket of the controller. With this game, a mini­mum of 4 blocks of free memory is required to save a game file. Additional free memory is required to save replay data.
When using the Jump Pack with the Dreamcast Controller to play Rippin’ Riders, always insert the Jump Pack into Expansion Socket 2 of the controller. When the Jump Pack is inserted into Expansion Socket 1 of the Dreamcast Controller, the Jump Pack does not lock into place and may fall out during game play or otherwise inhibit game operation.
BEFORE STARTING A GAME
Insert the VMU into Expansion Socket
1 and the Jump Pack into Expansion
Socket 2 of the controller.
Insert the VMU into an expansion
socket of the controller.
saving game files
using the Jump Pack
CAUTION
Never turn OFF the Dreamcast power, remove
the VMU or disconnect the controller while
game data is being saved.
2
A BOARDER’S PARADISE
Battle the elements, your board buddies and your own personal best in Rippin’ Riders! Compete as one of six main characters, each with their own unique style, speciality tricks and combos. Uncover hidden courses, boards and features as you keep rippin’ it up on your Sega Dreamcast!
Battle the elements, your board buddies and your own personal best in Rippin’ Riders! Compete as one of seven main characters, each with their own unique style, speciality tricks and combos. Uncover hidden courses, boards and features as you keep rippin’ it up on your Sega Dreamcast!
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THE GAME DISPLAY
An explanation of the basic game display is described below. However, note that the actual game display may vary slightly with each mode.
The current elapsed time.
The amount of extra time earned by performing tricks.
Whenever you successfully bust a trick, the trick name, trick point value and total number of points earned is displayed here.
The amount of allotted time remaining.
The current speed.
The current total number of trick points earned.
This item toggles between the RECORD and SECTION display. RECORD displays the top rank­ing score for TIME, TRICK and TOTAL. SECTION displays the time clocked (or the current time being clocked) for each of the three sections of the course.
record & section
trick points
trick total
extra time
total time
time
speed
STARTING A GAME
Once the title screen appears, press the Start Button to proceed to the mode selection menu.
Use the Analog Thumb Pad or Direction Pad (D-Pad)
to select a mode and press the Button to enter your selection. For details on the modes avail­able, see p. 14.
Shred these unique slopes, designed after courses no average boarder would dare try, within the allotted time while rack­ing up trick points as you go.
Catch some big air
and bust loads of tricks while
competing in this halfpipe mode.
Race against your favorite rival using this split screen fast­paced competition mode.
Use this mode to modify various game settings, per­form sound tests, view the rank­ings, etc. For details, see p. 19.
mode selection screen
title screen
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BASIC CONTROLS
REAR VIEW
To reset the Dreamcast and return to the title screen at any point during game play, simultaneously press and hold the , , , and Start Buttons.
Insert a memory
card (VMU)
Do a clockwise
stance change or
a mid-air grab
Insert a memory card (VMU) or a
Jump Pack
During Game Play
Do a counter-
clockwise stance
change
During Game Play
Expansion
Socket 1
Expansion
Socket 2
Trigger
Trigger
CAUTION
Never touch the Analog Thumb Pad or Triggers / while
turning the Dreamcast power ON. Doing so may disrupt the
controller initialization procedure and result in malfunction.
BASIC CONTROLS
OVERHEADVIEW
Rippin’ Riders is a one to two player game. Before turning the Dreamcast power ON, connect the Dreamcast Controllers and/or other peripheral equipment to the Control Ports of the Dreamcast.
*Select "KEY ASSIGN" from the options menu to modify the button assign-
ments for the controls.
Game Start
Button
Pause Button
During Game Play
Other Times
Edging Button
During Game Play
Cancel Button
Grab Button
During Game Play
Other Times
Enter Button
Jump Button
During Game Play
Other Times
Start Button
Button
Button
Button
the Dreamcast Controller
Guard Button
During Game Play
Button
Menu Selection
= Maneuver
the board
= Shift the
boarder’s weight
Other Times
During Game Play
Directional
Pad (D-Pad)
Analog
Thumb Pad
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