Sega Quake,Quake III Arena User Manual

CYAN MAGENTA YELLOW BLACK
12884-Quake Manual rev.9 9/29/00 4:36 PM Page a
CYAN MAGENTA YELLOW BLACK
1
3
4
G l a d i a t o r s 4 We a p o n s 1 0 A rmor 1 2 H e a l t h 1 2 F l a g s 1 3 I t e m s 1 3 Power Ups 1 3 C a rried Items 1 4 M e d a l s 1 5 The Enviro n m e n t 1 6
1 8
Single Player 1 8
D i ff i c u l t y 1 8
M u l t i p l a y e r 1 9
C o n t roller Selection Scre e n 1 9 Game Ty p e s 2 0
I n t e rnet Game 2 1
Connecting Online 2 1
12884-Quake Manual rev.9 9/29/00 4:36 PM Page b
CYAN MAGENTA YELLOW BLACK
3
Untold centuries ago the Va d r i g a r, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amuse­ment. Vi rtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks.
As a gladiator in the Arena Eternal, you must not only survive, but also win each and every battle against ever more powerf u l opponents. Don’t worry about getting “fragged,” the Vadrigar won’t be cheated of their favorite sport by a little thing like death. Those who fall are instantly re s t o red to life and immediately thrust back into the battle, perhaps a little wiser for their m i s f o rt u n e s .
When the dust, blood, and gibs settle, all warriors will have earned the right to battle again, providing further entertainment for the Va d r i g a r . But only the warrior who has fragged the most foes will be lauded as the winner. The victorious gladiator advances to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Are n a .
In single-player mode, Quake III Arena is split into five tiers of four arenas each. In order to pro g ress to the next tier, a gladiator has to be victorious in all four arenas. Finishing second or third won’t do—you must emerge as the clear winner.
While the rules are a little diff e rent in multiplayer (network, online, and split screen) games, there is one important rule that sums up your life as a gladiator in the Arena Etern a l :
Frag Everything That Isn’t Yo u .
2
Available Game Are n a s 2 2
S e t u p 2 3
Player Settings 2 3 C o n t ro l s 2 4 Sound Options 2 8 VMU Options 2 8 Load Saved Game Data 2 8
2 9
12884-Quake Manual rev.9 9/29/00 4:36 PM Page 2
CYAN MAGENTA YELLOW BLACK
4 5
B i t t e rm a n( H u m a n ): This hero of the Strogg War may also be its most tragic victim. While a captive
on Stroggos, vile experiments transformed his flesh into something both far more and far less than h u m a n .
B o n e s (Human Skeleton): This fearsome foe showcases the powers of the Va d r i g a r,
for it has no true life of its own. But it begs the question: “Where do the gibs and blood come fro m ? ”
C a d a v re(Undead Human): Cadavre is a brutal murd e rer who couldn’t be executed.
The electric chair, gallows, and gas chamber only made him meaner.
C r a s h( H u m a n ): Once, she was Doom’s military instru c t o r . Now the Arena Etern a l
tests Crash’s mettle to the extreme - patience, that is. She is the trainer who intro­duces new warriors to the skills of battle.
D a e m i a( H u m a n ): The bounty hunter, Daemia, stopped caring long ago who or what was in
her sights. Enemies are enemies whether they’re human, alien, or demons from the pits of hell.
D o o m( H u m a n ): Long after everyone else on Phobos was dead, he kept fighting,
d e t e rmined to send out a warning to Earth before the demons could claim him.
4
The Arena Eternal is an extra-dimensional stru c t u re created by the Vadrigar and populated with the greatest warriors in all of time and space. In order to survive there, you’ll need to know a little bit about your enemies, weapons, and the e n v i ronment in which you’ll be fighting.
In addition to you, there are 32 computer- c o n t rolled gladiators residing in the arena. Each of them is a deadly warrior with his or her own personality and tactics. Some are tougher than others, as you’ll quickly learn in battle.
Anarki ( C y b ronic Human): Always seeking an edge, this cyber- b o a rd surfer paid with his humanity for
a seemingly endless array of cybronic implants.
A n g e l(Humanoid Robot): Although certainly not a classical beauty, Angel was
c reated by a sculptor to be his ideal companion. She quickly proved herself to be a cre a t u re of hate, not love—killing her maker in a berserk fury.
B i k e r( H u m a n ): Biker is crude and coarse: a bully who gets his kicks out of hammering helpless oppo-
nents. He may not be smart or brave, but he’s brutal as hell.
12884-Quake Manual rev.9 9/29/00 4:37 PM Page 4
CYAN MAGENTA YELLOW BLACK
6
G o rre( C y b ronic Human): Born in the breeder tank of a genetics lab
and nurt u r ed in a cybronics workshop, Gorre was created to be the ulti­mate warrior – at least in his own mind.
G ru n t( H u m a n ): A mentally shattered veteran of the invasion of
S t roggos, Private Nathan Grunt is still fighting a war that ended years ago.
H o s s m a n( H u m a n ): Easily mistaken for a big, clumsy
oaf, Hossman is a deadly opponent whose agility is a match for his fearsome strength.
H u n t e r( H u m a n ): When her village on Tau Ceti was decimated by the Sorg,
Hunter vowed to seek out and destroy the reptiloids wherever they might hide.
K e e l( C y b ronic Human): Lance Corporal Ben Keel died during the
Spiker Insurre c t i on—only to be revived as a humanoid battle machine by scientists experimenting with captured alien biotechnology.
K l e s k(Alien Chitinid): Half religious zealot, half gifted mystic and all bizarre alien,
Klesk cleanses his soul with the purifying fire of combat.
7
L u c y( H u m a n ): A former prison guard, Lucy crossed the line and
ended up on the other side of the bars where every hour was a battle for surv i v a l .
M a j o r( H u m a n ): A veteran of the Stroggos campaign, Major Wayland is haunted by the memories of
her fallen troops and the parasites that killed them. It may be that she believes she’s still fighting that long-concluded war.
M y n x( H u m a n ): Fashion model, master assassin, or adult entertainer: Which
is the real Mynx? She’s part viper, part black widow, and all woman.
O r b b(Alien Cybronic Constru c t ): Designed by the Vadrigar to monitor combat in
the arena, Orbb evolved beyond his specifications and became a deadly combatant.
P a t r i o t( C y b ronic Human Va m p i re ): A twisted combination of cybronic implants
and supernatural powers, Patriot is a throwback to the days of nationalism— b e f o re mankind found other enemies among the stars.
P h o b o s( H u m a n ): An experienced veteran, he led the invasion of the demon-
haunted tunnels of Phobos. There, he was betrayed by superiors who thought they could learn m o re from watching him die than by studying his re p o rt s .
12884-Quake Manual rev.9 9/29/00 4:38 PM Page 6
CYAN MAGENTA YELLOW BLACK
98
Ta n k j r( C y b ronic Human/Strogg Cro s s b re e d ): The spawn of a human Tank Commander
and an Iron Maiden of Stroggos, Tankjr is a sadistic bio-tech nightmare .
U r i e l( G a rg o y l e ): For untold eons, mankind has known and feare d
U r i e l ’s diabolical kind. The aura of evil and death hanging around this gladiator is enough to send a chill down the spine of any opponent.
Vi s o r( C y b ronic Human): Visor is an enigma who says nothing
about his past, letting his weapons do all his talking for him.
Wr a c k( H u m a n ): Wrack is a shell-shocked Slipgate War veteran
who relives countless battles through a haze of imagined glories, h a l f - re m e m b e red facts, and exaggerated personal abilities.
X a e ro(Mutated, Cybronic Human): The most dangerous enemy in the arena, Xaero
embraces honorable death. He longs for the day when he will meet the opponent who
f rees him from the shackles of life eternal—if such a warrior exists.
R a n g e r( H u m a n ): Originally a slipgate explore r, the man called Ranger has faced
and escaped certain death a thousand times on a thousand worlds. His experiences have left him more alien than human now.
R a z o r( H u m a n ): During a time of civil unrest on Earth, Razor and his
gang of vigilante followers enforced a rigid, brutal code of justice in the Pacific N o rthwest. Razor never admits defeat and shows no mercy in defense of ord e r.
S a rg e( H u m a n ): A grizzled combat veteran with plenty of scars to prove it,
S a rge is the master of modern warf a r e. He’s clever, determined, and deadly.
S l a s h( C y b ronic Human): A young force-blade punk from the streets of
Los Angeles, Slash became a test bed for the hottest cybronic implants, t u rning her into a barely-contained bundle of energ y.
S o r l a g(Reptiloid Alien): This merc e n a ry Sorg merchant long ago
resolved to do whatever it took to get ahead, no matter how many others had to die in order to line her coff e r s .
S t r i p e( H u m a n ): Raised on the mean streets of a post-apocalyptic city, Stripe avoided crime and
d rugs by being tougher than the gangs and pushers.
12884-Quake Manual rev.9 9/29/00 4:39 PM Page 8
CYAN MAGENTA YELLOW BLACK
11
Rocket Launcher: The rockets fired by this heavy weapon
have a large blast radius, enabling them to harm several t a rgets at once. Be careful when using this weapon, since i t ’s easy to include yourself in the explosion!
Lightning Gun: The most unusual weapon in the are n a ,
the lightning gun unleashes a powerful stroke of electrici­ty at its target. Despite its short range, nothing looks cool­er than the lightning gun!
Rail Gun: This highly accurate weapon uses a linear accel-
erator to throw a depleted uranium slug at an incre d i b l e rate of speed. The gun’s accelerator must re c h a rg e
between shots, causing a delay before it can be fire d
a g a i n .
B F G - 1 0 K: An evolution of the plasma gun, the BFG-10K is
the dream weapon of every gladiator in the arena. It hurls devastatingly powerful bursts of fusing plasma to mow down enemies.
10
Gladiators in the Arena Eternal have a wide variety of weapons available to them. At the start of every match (or after they’ve been fragged), all combatants are armed only with a machine gun and gauntlet. Depending on the are n a t h e y ’ re battling in, other weapons may be available. Ammunition for each weapon can usually be found in the same a rena. Collect a weapon (or its ammunition) by running through it.
G a u n t l e t: The gauntlet combines a whirling saw blade with a powerful electrical charge to create a
deadly close-combat weapon. Unlike the other weapons, the gauntlet needs no ammunition, so it’s always ready to go.
Machine Gun: Although not particularly powerful, this weapon
has a high rate of fire and can be used to blanket an area with a s u p p ressing hail of bullets.
S h o t g u n: One of the most common weapons scattered thro u g h o u t
the arenas, the shotgun delivers an instantly impacting shower of heavy pellets. Reloading causes a short delay between shots.
Plasma Gun: This powerful energy weapon unleashes a deadly
s t ream of plasma pulses that rapidly consume its energy supply.
G renade Launcher: The time-fused grenades fired by this weapon
a re incredibly powerful and have a wide blast radius.
12884-Quake Manual rev.9 9/29/00 4:39 PM Page 10
CYAN MAGENTA YELLOW BLACK
12
T h e re are three types of armor available in the Arena Eternal. At the start of a match, you won’t have any, so you’ll have to look for it. Although the normal maximum armor rating you can have is 100, some improvements allow you to increase it beyond this limit, up to a maximum of 200. Whenever your armor rating is above 100, it will gradually count down until it reaches that mark, even if you are n ’t taking damage. Your current armor rating is displayed to the right of your character’s face.
A rmor Shard: These fragments improve your armor rating by 5 points, increasing it even beyond
the normal maximum of 100 points.
Combat Arm o r: Donning a yellow combat armor vest improves your armor rating by 50 points.
Heavy Arm o r: A suit of red heavy armor will increase your armor rating by 100 points.
T h e re ’s no way around it: you’re going to get hurt or even fragged running around the arena. You can tell how badly wounded you are by looking at the Health score displayed below your character’s face. At the start of every event, all gladiators begin with health scores of 125 (which counts down to 100). During the course of play, it’s possible to i n c rease your health beyond this value, although it will gradually count down to 100. Cross-shaped health bonuses are s c a t t e red throughout most arenas. Restore your health by running through them.
Green: Each green cross you collect will add 5 points to your health (even beyond
your maximum!).
13
Ye l l o w: A yellow cross adds 25 points to your health, increasing it up to, but not
beyond your maximum rating of 100.
G o l d: Every gold health cross you pick up adds 50 points to your health, up to its
maximum rating of 100.
Red/Blue Flag: When competing in a Capture the Flag event, each team is
given a standard to guard. You score points by grabbing the enemy banner and carrying it back to your own base.
In addition to weapons, arm o r , and health bonuses, combatants will find many useful items scattered around the are n a . These can be picked up by running over them. There are two types of items: power-ups and carried items.
P o w e r-ups are items that take effect the instant you touch them. They remain in effect for a short time, which is counted down on your screen, and then expire .
Battle Suit: This golden shell protects the wearer from lava, slime, drowning, and other hostile
conditions (including splash damage from weapons). Be careful. Even a Battle Suit won’t pro­tect you from the Fog of Death or the Vo i d !
12884-Quake Manual rev.9 9/29/00 4:40 PM Page 12
CYAN MAGENTA YELLOW BLACK
14
F l i g h t: A Flight pack is a small anti-gravity generator allowing a gladiator to propel him or her-
self through the air with minimal eff o rt. Flight packs are only available in multiplayer games.
H a s t e: This tachyon accelerator creates a bubble of compressed time, greatly increasing the
g l a d i a t o r ’s movement speed and rate of fire .
I n v i s i b i l i t y: This unit bends light around its user, making a gladiator very difficult to see.
H o w e v e r, muzzle flashes and power-up glows are still fully visible.
M e g a H e a l t h: When you pick up a MegaHealth, your health is increased by 100 points (even
beyond your maximum).
Quad Damage: When you scoop up a Quad Damage, your weapons are superc h a rged for a
brief period of time.
R e g e n e r a t i o n: When you grab the Regeneration, your health will gradually increase until it
reaches 200 or the effect times out.
Some items are picked up and carried with your gladiator until you choose to activate them. It’s important to re m e m b e r that you can only have one item at a time. Before you can pick up another, you have to use the one you already have. Once activated, the effect is instantaneous.
15
M e d k i t: This battlefield medical kit contains a wide array of healing and pain-killing chemicals. When activated, its
computer brain diagnoses the user’s injuries and instantly re s t o res the gladiator to full health (100).
Te l e p o rt e r: A personal teleporter is a small unit with the ability to fold space around its user. When activat-
ed, it instantly transports the user to a random point in the are n a .
Medals measure and instantly re w a rd outstanding combat perf o rmance. When you (or another player) receive a verbal praise award, such as “Excellent!” a medal icon corresponding to the award is immediately displayed above the gladia­t o r ’s head for a few moments before fading away. Your medal awards are also displayed on-screen briefly. As the match goes on, and you earn additional medals, the game shows all earned medals of that type. At the end of the match, the totals for all awarded medals in that match are displayed. Between matches, you can see the grand totals for all medals a w a rded to you in Single Player Mode since the game began.
E x c e l l e n t– Aw a rded for making two frags within two seconds.
I m p re s s i v e– Aw a rded for two consecutive hits with the rail gun.
F r a g s– Aw a rded each time you make 100 frags.
A c c u r a c y– Aw a rded when your percentage of hits-to-shots is greater than 50%.
G a u n t l e t – Aw a rded each time you make a frag with the gauntlet.
P e rf e c t– Aw a rded when you are victorious in an arena without being fragged even once yourself.
12884-Quake Manual rev.9 9/29/00 4:40 PM Page 14
CYAN MAGENTA YELLOW BLACK
16
The various arenas created by the Vadrigar contain many features and hazards. Some are ord i n a ry things that hard l y merit mention, others are extremely deadly menaces capable of quickly fragging the reckless, and a few fall somewhere in the middle.
Acceleration Pads: Acceleration pads use a powerf u l
a rtificial gravitational field to impart lateral thrust to anyone stepping onto them. Think of them as high tech jump ramps.
Bounce Pads: Similar to acceleration pads, a bounce pad uses
a powerful pulse of anti-gravity particles to propel anyone who steps on it high into the air.
D o o r s: Doors in the arena come in many shapes and
sizes. Most open when you move near them. Others remain closed until a button or other trigger activates them. A standard door will open if it’s shot.
Fog of Death: These swirling crimson vapors are highly caustic and faintly radioactive.
They dissolve flesh and will quickly kill any gladiator, re g a rdless of armor or other p ro t e c t i o n .
17
F o g: Despite the fact that it looks spooky, norm a l
fog isn’t dangerous. Of course, it obscures your vision and can conceal enemies or hazard s .
G a t e s: A gate is a portal allowing gladiators to move
instantly from one part of the arena to another.
L a v a: In some arenas, gladiators will be forced to deal
with streams or pools of molten rock. Anyone foolish enough to step into lava without the protection of a Battle Suit (see Power-Ups) will suffer an amazing amount of damage.
Te l e p o rt e r s: A teleporter is similar to a gate, allowing gladiators to instantly travel fro m
one point in the arena to another. You can’t see where a teleporter leads, however, until you step into it.
Tr i g g e r s: Triggers often take the form of a button or pre s s u re plate. When activated, they cause
something to happen (usually nearby). Some triggers activate when touched, others must be fired on.
Vo i d s: Falling off certain platforms will cause you to plummet to your death. Other
locations contain Tubes that will teleport you to a safer place. To find out which places a re safe, try not to learn the hard way.
12884-Quake Manual rev.9 9/29/00 4:41 PM Page 16
CYAN MAGENTA YELLOW BLACK
18
Select one of several diff e rent choices by scrolling up or down the list of available game modes, load a saved game or user settings, or adjust your game settings.
Single Player– Work your way through the tiers to become the ultimate fragmaster
Multi Player– Battle it out with up to four players in Split Screen Mode or take on some artificial intelligence
in full screen action.
I n t e rnet Game– Opponents are every w h e re – connect online and play.
Load Game– Load your Single Player Mode saved game data from your VMU.
S e t u p– Adjust your player, controls, sound, and VMU settings.
Work your way through the tiers to become the ultimate fragmaster
Select one of five difficulty levels, depending on how much abuse you’re in the mood for.
19
I Can Wi n !: This level is meant for raw beginners and faint-hearted featherweights. You have a big advantage
over your opponents when playing at this level.
Bring It On: If you like touch football, this is the level for you. You’ll have an edge over your opponents here ,
making it almost impossible to get yourself really fragged.
H u rt Me!: When you’re ready to go into combat with tough opponents, move on to this level. You and your
opponents will be on even ground here, so they’re more than able to frag you when you get careless or cocky.
H a rd c o re: If you’re ready for the big leagues, this is the level for you. From start to finish, even a hard e n e d
gladiator will be fighting for his life here .
N i g h t m a re!: If you’re really looking for punishment, the Nightmare level will hand it out in spades. You pro b a-
bly won’t live long on this level, but you’ll go out in blaze of glory.
Battle it out with up to four players in Split Screen Mode or take on some artificial intelligence in full screen action.
When you select the Mulitplayer Option from the Mode Select Screen, the first thing you need to do is specify which users get to use which Dreamcast devices. Since you can plug up to four devices into your Dreamcast, it is very straightforw a r d to figure out how to play with four players because each user will have their own input device. In this case, each player should point their c o n t roller in the direction of the quarter of the screen they are going to play on and press the Accept button for their device.
19
12884-Quake Manual rev.9 9/29/00 4:41 PM Page 18
CYAN MAGENTA YELLOW BLACK
20
The Top Left Quarter of the Screen is the area for Player 1, the Top Right Quarter of the Screen is the area for Player 2, the Bottom Left Quarter of the screen is the area for Player 3, and the Bottom Right Quarter of the s c reen is the area for Player 4.
If there are more input devices than players, you will want to specify which device which player will use. Each player is allowed to use up to two devices simultaneously. If a user wants to use two devices simultaneously, they must be diff e rent types of Dreamcast Peripherals – for example: Dreamcast Mouse and Dreamcast Keyboard is ok, but two Dreamcast Controllers used by one player is not allowed. The four main devices that we re c o m m e n d a re Dreamcast Contro l l e r , Dreamcast Keyboard, Dreamcast Mouse, and the Madcatz Panther XL. To select the devices that each player wants to use, they should move the devices from the middle of the screen to their quar­ter of the screen and then press the Accept button on their device.
H e re are the Accept and Cancel buttons for the diff e rent Dreamcast input devices
DC Contro l l e r A button= Accept B button= Cancel DC Keyboard Enter Key= Accept Escape Key= Cancel DC Mouse Left Mouse Button= Accept Right Mouse Button= Cancel Panther XL Trigger Button= Accept Pinky Button= Cancel
Select what type of game you would like to play
F ree for All– This is the classic form of Deathmatch. It’s every man, woman, and
sinister alien being for him/her/itself as the players frag everything that moves to get the most points.
21
Team Deathmatch– It’s Red against Blue in a coordinated contest of carn a g e .
Two teams of players work to control the arena and score the most frags on their foes. If you kill a member of your own team, you will score a negative frag.
To u rn a m e n t– Players fight each other one-on-one, while future foes watch as
spectators. The watchers wait their turns to be the challenger who wrests contro l of the arena from the most recent victor.
C a p t u re the Flag– Slip into the other team’s home base, grab its flag, and
run home to score. What could be more simple? Now do it while dodging heavy a rt i l l e ry fire and you’ve got an idea of how this fast-moving team game feels. S c o re the most and win!
When you select Internet Game from the Mode Select Screen, you will bring up your Internet Service Pro v i d e r (ISP) settings. The following fields are listed:
Phone Number– the number to call your Internet Service Provider and go online U s e rn a m e– Your personal account name for your ISP P a s s w o rd– Your personal password for your account P r i m a ry DNS: The IP Address of your ISP’s Primary Domain Name Serv e r
20
12884-Quake Manual rev.9 9/29/00 4:42 PM Page 20
CYAN MAGENTA YELLOW BLACK
23
and then select the Fight Option. If you would like to get more information about a server or you would like to specify the IP Address of another
s e rv e r, highlight any serv e r , press the Enter Key or Tab Key on the Keyboard, the Left Mouse Button, the trigger on your Panther XL, or the A button on your Dreamcast Contro l l e r, and then select the "More" option.
When you enter the IP Address and Port Number of a server that does not appear in the Available Server List, be sure to separate the IP Address and Port Number for that server with a colon.
To Disconnect from your ISP, select the Exit Option, Press the Escape Key on the Keyboard, press the Right Mouse button, or the B Button on your Dreamcast Contro l l e r .
P l a y e r– Adjust the settings for the player you want to use.
Player name: Choose the name you want to be known by in the Are n a .
F X: When you fire the railgun, the slug leaves a streak of light in its wake. You can select the color of that light
trail and the flash it makes when it hits. Think of it as something of a signature .
H a n d i c a p: The default handicap rating for all players is 100. The value can be lowered for veteran gladiators
to level the playing field when inexerienced combatants are in the Arena. A handicap reduces the eff e c t i v e n e s s of your weapons, arm o r, and so on as well as lowering your maximum health value.
C ro s s h a i r: Toggle through and select the crosshair you would like to use in the game. The currently selected
c rosshair will appear on your player model.
Player Model/Skin– Select the character and appearance you want to re p r esent yourself.
22
S e c o n d a ry DNS: The IP Address of your ISP’s backup Domain Name Serv e r
* If you have forgotten, misplaced, or do not know any of the information listed above and cannot connect online, please contact your Internet Service Provider to get this inform a t i o n .
Once you have connected online, a list of available Quake III Arenas will appear. Each available arena has the follow­ing inform a t i o n :
M a p– This tells which map is currently being played on that serv e r . Some game servers will rotate between dif-
f e rent maps; other servers will stay on the same map game after game.
G a m e– Select between Free For All Deathmatch (Death), 1-On-1 To u rnament (To u rney), Team Deathmatch
( Team DM), and Capture the Flag (CTF).
P l a y e r s– This lists how many players are currently playing in that Arena and how many players can play in that
A rena simultaneously. The first number re p resents the total number of Humans, BOTS, and Spectators that are c u rrently in that Arena. The second number re p resents the maximum number of Clients (Humans, BOTS, and Spectators) simultaneously allowed in the Are n a .
S p e e d– The Dreamcast Version of Quake III Arena has a special meter to tell you how fast the connection is
between your Dreamcast and each Game Serv e r. The longer the graphic, the faster the response from the serv e r and the better the connection. Green is the best, Yellow is the next best, and a Red meter means that you can connect to the serv e r , but the perf o rmance will not be as good as a Server with a Green or Yellow Meter.
Whenever you highlight any serv e r, a picture of the current Map, the Server Name, IP Address, and Port Number for that specific server will appear. You can sort this list by highlighting the option and toggling left or right. Yo u can re f r esh the available server list by pressing the X Button on your Dreamcast Controller or the X Key on your D reamcast Keyboard .
If you have found a server you want to play on, highlight that serv e r , press the Enter Key or Tab Key on the K e y b o a rd, the Left Mouse Button, the trigger on your Panther XL, or the A Button on your Dreamcast Contro l l e r ,
12884-Quake Manual rev.9 9/29/00 4:42 PM Page 22
CYAN MAGENTA YELLOW BLACK
25
Step Left: This will cause you to sidestep to the left without changing the direction your gladiator is facing, a
maneuver commonly known as strafing.
Step Right: This will cause you to sidestep to the right without changing the direction your gladiator is facing, a
maneuver commonly known as strafing.
J u m p: This will cause your gladiator to leap into the air. If you are moving when you jump, you will leap in that dire c t i o n .
C ro u c h: This will cause your character to drop into a kneeling crouch. Use this to hide behind things or take cover.
Tu rn Left: This causes your gladiator to pivot left, changing his facing without moving forw a rd or backward s .
Tu rn Right: This causes your gladiator to pivot right, changing his facing without moving forw a rd or backward s .
S i d e s t e p: Using this button in conjunction with the turn left or turn right buttons will cause you to sidestep in
that direction instead of turn i n g .
Look Up: This will tilt your gladiator’s head back so you can see what is above him
Look Down: This will tilt your gladiator’s head down so you can see what is below him
Center Vi e w: If you’ve been looking around and you’ve lost your bearings, hit this key to center.
Zoom Vi e w: By activating the Zoom Vi e w, you’ll effectively have a telescopic view of the battlefield. This is
useful for sniper fire, but leaves you vulnerable to anyone close who might sneak up on you.
24
Customize the button assignments and key controls to your liking. Just about everyone has his or her favorite settings and the sub-menus (Movement, Looking, Weapons, Sensitivity, and Miscellaneous) will allow you to adjust almost every aspect of the contro l s .
We have included several default preset configurations that work well with the diff e rent Dreamcast peripherals. At the bottom of the screen, there are four preset settings and one custom setting.
P reset 1 (1): Dreamcast Controller default configuration number one P reset 2 (2): Keyboard and Mouse default configuration P reset 3 (3): Alternative Dreamcast Controller Setting default configuration number two P reset 4 (4): MadCatz Panther XL Peripheral (Trackball and Joystick – in one) default configuration Custom (C): User defined controls – you set up the controls so they can be saved to your specific set-
tings and liking.
Always Run: Toggling this button ON will make your gladiator run every w h e re in the game. This gets you
w h e re you’re going faster, but your enemies will be able to hear your footsteps.
Walk Forw a rd: This will move you forw a rd without changing the direction your gladiator is facing.
B a c k p e d a l: This will move you backwards without changing the direction your gladiator is facing.
12884-Quake Manual rev.9 9/29/00 4:42 PM Page 24
CYAN MAGENTA YELLOW BLACK
27
Panther XL moves from your view Left to Right.
Joystick Y: Adjust how sensitive the Analog Stick on the Dreamcast Controller or the Joystick on the
Panther XL moves your view Up and Down.
Left Trigger: Adjust how sensitive the movement is for the Left Trigger on the Dreamcast Controller.
Right Trigger: Adjust how sensitive the movement is for the Right Trigger on the Dreamcast Controller.
Mouse X: Adjust how quickly the Dreamcast Mouse or the trackball on the Panther XL moves fro m
Right to Left.
Mouse Y: Adjust how quickly the Dreamcast Mouse or the trackball on the Panther XL moves Up and Down.
Show Score s: This button shows the current scores for all players or teams in the game.
Use Item: If you have an item (like a Personal Te l e p o rter or MedKit), hitting this button activates it.
C h a t: This button allows you to type in text that will be displayed on every player’s scre e n .
To: Te a m: Hit this button to send a message only to your teammates.
To: Ta rg e t: Hit this button to send a private message to whomever happens to be in your sights at the moment.
26
I n v e rt Mouse: Changing this toggle reverses the direction in which your mouse moves your vertical view.
Adjust it to suit your own pre f e re n c e s .
Auto Center: Toggling this button ON will cause your Gladiator to always look straight ahead (instead of up or
down) whenever they are moving forw a rd or backwards. If you turn this button OFF, you can look up or down while you are moving in any dire c t i o n .
A t t a c k: This will make your Gladiator shoot a round of fire at your enemies. Hold it down and you’ll pummel
your target as quickly as the weapon can fire .
Next We a p o n: Scroll through available weapons in the order indicated below (see Ready We a p o n s ) .
P revious We a p o n: S c roll through available weapons in reverse ord e r .
Auto Switch: If this toggle is ON, you will automatically switch to whichever weapon you pick up.
Ready We a p o n s (Number Keys on the Keyboard by default):
1. Gauntlet 4. Grenade Launcher 7. Railgun
2. Machine Gun 5. Rocket Launcher 8. Plasma Gun
3. Shotgun 6. Lightning Gun 9. BFG-10K
Joystick X: Adjust how quickly the Analog Stick on the Dreamcast Controller or the Joystick on the
12884-Quake Manual rev.9 9/29/00 4:42 PM Page 26
CYAN MAGENTA YELLOW BLACK
29
id Software is:
P R O G R A M M I N G
John Carmack, Robert A. Duff y , Jim Dosé
A RT
Adrian Carmack, Kevin Cloud, Kenneth Scott, Seneca Menard
GAME DESIGNER
Graeme Devine
LEVEL DESIGN
Tim Willits, Christian Antkow, Paul Jaquays
C E O
Todd Hollenshead
DIRECTOR OF BUSINESS DEVELOPMENT
M a rty Stratton
OFFICE MANAGER and id MOM
Donna Jackson
DEVELOPMENT ASSISTA N T
Eric We b b
28
To: Attacker: Hit this button to send a private message to whomever is trying to frag you.
M e s s a g e s: Toggle this button ON to have messages from other players displayed on screen during gameplay.
Status Bar: Toggle this button ON to display your health, current score, amount of ammo and other gladia-
tor information during gameplay.
Adjust the Music Volume, Sound Effects Volume, and choose between Stereo or Mono Output.
Select the VMU you would like to use to load or save your Character and Control Settings. Highlight the save file you want to load and press the X Button on your Dreamcast Controller or the X Key on your Dre a m c a s t K e y b o a rd to load your settings. Press the Y Button on your Dreamcast Controller or the Y Key on your D reamcast Keyboard to save your current settings. If you save your settings in a space already being used, your previous data will be overwritten. Press the B Button on your Dreamcast Controller or the Escape Key on your Dreamcast Keyboard to re t u rn to the Setup Menu.
Leave the Setup Screen and re t u rn to the Mode Select Scre e n .
Select the VMU you would like to use to Load your Single Player saved game data. Highlight the saved game you want to load and Press the X Button on your Dreamcast Controller or the X Key on your Dre a m c a s t K e y b o a rd. Press the B Button on your Dreamcast Controller or the Escape Key on your Dreamcast Keyboard to exit this screen without loading your saved game data.
12884-Quake Manual rev.9 9/29/00 4:42 PM Page 28
CYAN MAGENTA YELLOW BLACK
3130
Bot AI by Jan Paul van Wa v e re n
Original Dreamcast Music by "Razor"
SEGA Dreamcast Version Developed by
( G reen Raster Productions Logo)
P ro g r a m m i n g
A a ron Seeler
A rt
Won Choi
Level Design
Kaai Cluney
Additional Design
William Joseph
Sega of America Dreamcast, Inc. Cre d i t s
Senior Pro d u c e r
Scott “Swirl” Hawkins
P roduct Manager
Rob “Rudnik” Alvare z
Associate Product Manager
C o rd “Noname” Smith
P roject Coord i n a t o r
Frank “Elusive” Vi l o r i a
Lead Te s t e r
Chris “Welderboy” Meyer
Assistant Lead Te s t e r s
Keehwan “KEES” Her and Jordan “Elvis” Romaidis
Te s t e r s
Michael Jao, Davidson Talag, Cory Sturtevant, Stephen Campbell, Jason Jensen, Mark Gonzalez, Adam Te rminello, Henry Pere z , A a ron Poser, Daniel Chang, Paul Jaro l i m e k - P ro n e r , Jumbo Duclayan, Tom Fong, Christina Mendez, Joseph Amper, Stefan Conde,
Ron Rodriguez, Steven Jee, and Nestor Pro t a c i o
SEGA of America Developer Technical Serv i c e s
Dylan “Ap0stle” Bro m l e y, John “MegaWuss“ Byrd, Judy “Lady J” Jette, Gary “Freak“ Lake, Carlton “Majinbuu“ Matthews, Neal
“Bungdabba” Robison, David “Bambi” Rudolph, “Corned Mike” Tu c k e r , Joe “The Vu l t u re” Vo t o u r
Special Thanks
Peter Moore, Shinobu Toyoda, Chris Gilbert, Bob Dales, Ali Daimee, Naohiko Hoshino, Serge Plagnol, Jose Aller, Jin Shimazaki,
Hisaki Nimiya, Kenichi Iwanaga, Masaharu Yoshii, John Goodale, Greg Thomas, Scott Patterson, Leonard Slootmaker,
John Golden, Charlie Bellfield, Kathleen Joyce, Bob Schonfisch, Angela Santos, Alex Villigran, Tina Mendez, Heather Hawkins,
K a ren Brown, Teri Higgins, Gwen Marker, Tom Dudley, Ken Davis, Lu Luna, Toshi Morita, Douglas Broadhurst, Wilco Ibes,
Sean Doidge, Arnold Feener, John Amirkhan, Todd Slepian, Polly Escalona, and Mark Fuentes
Sega.com Cre d i t s
Network Pro d u c e r
J e ff “hal9000”Hedges
S e rver/Network Engineering
Stephen “Azazyel” Willers, Eugene Archibald, Britt Morris, Sergey Gitman, and Jeff “hal9000” Hedges
12884-Quake Manual rev.9 9/29/00 4:42 PM Page 30
CYAN MAGENTA YELLOW BLACK
32
Lead Internet Software Analyst
D a rren “Smackaveli” Nagtalon
Assistant Lead Internet Software Analysts
Josh “MacrossJXS” Simpson and Paco “Trunks” Yo u n g e l
I n t e rnet Software Analysts
Nicolas Azizian, Samir Gupta, Lance Nelson, Malak Rida, Ryan Sindledecker, Cliff Wilhelm, and Eric Wi l h e l m
Special Thanks
J e rry Markota, Joey Berrios, Art Datangel, Jason Nolen, Olga Kaminskaya, Dow Truax, Doug Shrock, Takashi Kosaka,
Brad Watters, Lynn MacConnell, Brad Huang, Keitaro Shigemasa, Bee Low, Aiyu Li, Julia Miller, Skip McIlvaine, and Mike Bro w n i n g
Activision Cre d i t s
Executive Pro d u c e r
Jonathan Knight
Associate Pro d u c e r
Steve Rosenthal
D i rector Global Brand Management
Dusty We l c h
Brand Manager
Kevin Kraff
P roduction Testers
Joe Favazza, Patrick Bowman, Eddie Flores, Mike Stephan, Hans Waklins
Special Thanks
Bobby Kotick, Brian Kelly, Ron Doornink, Mitch Lasky, Michael Pole, George Rose
12884-Quake Manual rev.9 9/29/00 4:42 PM Page 32
Loading...