Sega PSP GAMES SUPER MONKEY BALL ADVENTURE User Manual

1
Thank you for purchasing Super Monkey Ball Adventure™.
Please note that this software is designed only for use with the
PSP®system. Be sure to read this instruction manual
thoroughly before you start the game.
MEMORY STICK DUO™ . . . . . . . . . . . . . . . . . . . . . . .2
STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
MENU CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . .3
BASIC GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . .3
WIRELESS (WLAN) FEATURES . . . . . . . . . . . . . . . . . .4
CONNECT TO PLAYSTATION
®
2 VIA USB . . . . . . . . . . .5
STORY MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Heads Up Display . . . . . . . . . . . . . . . . . . . . . . . .7
Puzzle Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Ball Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
PARTY GAMES . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Monkey Race . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Monkey Target . . . . . . . . . . . . . . . . . . . . . . . . . .12
Monkey Fight . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Monkey Cannon . . . . . . . . . . . . . . . . . . . . . . . . .14
Monkey Bounce . . . . . . . . . . . . . . . . . . . . . . . . .18
Monkey Tag . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Monkey Trumps . . . . . . . . . . . . . . . . . . . . . . . . .20
CHALLENGE MODE . . . . . . . . . . . . . . . . . . . . . . . . .22
OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
ISLAND DIAGRAMS . . . . . . . . . . . . . . . . . . . . . . . . .24
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
LIMITED WARRANTY . . . . . . . . . . . . . . . . . . . . . . . .31
CONTENTS
ULUS 10132
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For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP (PlayStation®Portable) entertainment system before use. Retain both this software manual and the instruction manual for future reference.
Health precautions
• When operating the unit, play in a well-lit room and keep a safe distance from the screen. • Avoid prolonged use of the system. Take a break of about 15 minutes during every hour of play. • Do not use the system when you are tired or short of sleep. • When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the system immediately if you experience any of the following symptoms. If the condition persists, consult a doctor. • Lightheadedness, nausea, or a sensation similar to motion sickness.
• Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
Use and handling precautions
• This disc is PSP™ (PlayStation PSP system only. If the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for use with the PSP™ system marked with FOR SALE AND USE IN U.S. ONLY. • Depending on the software, a Memory Stick™ Duo or Memory Stick™ PRO Duo (both sold separately) may be required. Refer to the software manual for full details. • Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. • Set the PSP™ system’s wireless network feature to off when using the PSP™ on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP™ system’s wireless network feature could interfere with the proper operation of the pacemaker. • If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. • Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc. • Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. • Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. • SCE will not be held liable for damage resulting from the misuse of discs.
“PlayStation” and the “PS” Family logo are registered trademarks and “PSP” and “UMD” are trademarks of Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are trademarks of Sony Corporation.
®
Portable) format software and is intended for use with the
Recorded surface
Ejecting the disc
Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc.
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3
Set up your PSP®(PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. INSERT Super Monkey Ball Adventure™ disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP
®
system’s home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the ? button of the PSP™ to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
NOTICE: Do not eject a UMD™ while it is playing.
GETTING STARTED
Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
To save System Data and progress, insert a Memory Stick Duo into the memory stick slot of your PSP. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games. Super Monkey Ball Adventure™ requires up to 768KB free space to save Game Data and System Data.
Note that Super Monkey Ball Adventure™ utilizes an Autosave system, so inserting a different Memory Stick Duo™ after the game has started may result in it being overwritten. Follow the on-screen prompts to save your Game Data. When Game Data is being saved, manually or automatically, a message will be displayed to notify that such action is taking place. Do not switch the power OFF or remove Memory Stick Duo™ while Game Data is being saved or loaded.
MEMORY STICK DUO™
STARTING UP
During the title screen, press the START button to display the mode select screen. Select from the following four options.
Story Mode (see page 6) Party Games (see page 10) Challenge Mode (see page 22) Options (see page 23)
MENU CONTROLS
Z/ X
OR Analog Stick : Choose menu items, change settings.
s
: Select.
a
: Cancel / go back.
Highlight the option you wish to change and use left and right to change the setting. Press sto proceed.
BASIC GAME CONTROLS
With the exception of certain party games, use the Analog Stick to move the monkey in a ball. Press the START button during Gameplay to pause the game and display the pause menu.
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5
Software titles that support Wireless (WLAN) functionality allow the user to communicate with other PSP
®
systems, download data and compete against other users via connection to a Wireless Local Area Network (WLAN).
AD HOC MODE
Ad Hoc Mode is a Wireless (WLAN) feature that allows two or more individual PSP
®
systems to communicate directly with
each other.
WIRELESS (WLAN) FEATURES
If you own both the PSP®system and PlayStation®2 computer entertainment system versions of the game, you can transfer a saved game across to the PlayStation
®
2 to play on the big screen or vice versa.
To use this option first ensure you have a Memory Card (8MB)(for PlayStation®2) inserted in the PlayStation®2, and a Memory Stick Duo™ inserted in the PSP
®
system.
Connect your PSP®system to your PlayStation®2 with a USB cable. Select Game Data on from the Options Menu on the PSP®system and select Send Game Data (to send Game Data to the PlayStation®2) or Receive Game Data (to save Game Data to the PSP®system). Then select which save file you wish to send on the PlayStation
®
2 or PSP®system. The game will then transfer the Game Data from one console to the other. Once the Game Data has been transferred, please select a save file to which the Game Data should be saved. Please note that the only data saved will be the individual save Game Data. All items unlocked in both of the systems will be merged.
CONNECT TO PLAYSTATION®2 VIA USB
PAUSE MENU:
At any time during the game you can press the START button and access the Pause Menu. The available items in the menu will change according to the game mode and situation you are in. Please refer to the Pause Menu section of each particular game mode for specifics. From the Pause Menu you can select the Options Menu that has the following options:
Sound:
Here you can change the output type and adjust the music and effects
levels.
Camera:
Here you can choose whether the camera tilts (on) or remains
horizontal (off).
STARTING UP
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7
6
CONTROLS:
Analog Stick: Movement. directional buttons /
<>
: Camera Control.
s
: Context Sensitive, activates Chant Mode. When in Chant Mode, pressing sagain will redial the previously called chant.
a
: Talk to characters.
f
: Brings up your Banana Counter and Joy Meter.
d
: Returns the monkey ball out of any Chant Mode and returns from the Puzzle Realm. START button: Pauses the game and goes to the Pause Menu.
From here you can select the following options:
World:
Here you can check your progress and view the area map.
View Chants:
This shows a list of all the ball abilities the user knows. It will
be gray and unselectable if the user has not learned any chants.
Options:
Change the game options here.
Load / Save Game:
This allows the user to load a previously saved game or
save their current progress.
Quit Game:
Exit to the Main Menu.
STORY MODE
Guide AiAi, MeeMee, GonGon and Baby on an epic quest across the five kingdoms of Monearth! Strange forces are afflicting each of the lands and you must discover what is at the heart of each unique problem. By spreading joy, defeating the Naysayers, and uniting the feuding kingdoms, you can allow true love to flourish and help the greatest wedding ever seen take place!
Each of the five kingdoms is split into two realms respectively known as the ‘Adventure Realm’ and the ‘Puzzle Realm’. In the Adventure Realm, you must solve tasks and unique challenges set by the characters of the Kingdom to increase the joy in the land. The Puzzle Realm can only be accessed through the Puzzle Gates located in the kingdoms of the Adventure Realm. Completing the Puzzle Gate Challenges unlocks doors that lead to other areas in each kingdom.
HEADS UP DISPLAY (HUD)
Bananas can be collected in the world and can be given as a donation or swapped with the shop keeper found throughout the
worlds. Cards of all the monkeys have been scattered around the kingdoms. Only certain characters will be able to find them. You never know, you may be able to challenge someone with them if you find them all. Joy is gathered by helping the inhabitants of each kingdom. If you get stuck in a task, use the radar and hint text to help you overcome whatever problems are in your way.
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BANANA COUNTER
ALTIMETER
RADAR & COUNTDOWN TIMER
SPEEDOMETER
HINT TEXT
JOY RAISED IN THIS KINGDOM
CONTEXT SENSITIVE ACTIONS
8
PUZZLE GATE
A puzzle gate is a mystical device invented to allow entry to only those with steady nerves. There are a number of fiendish puzzles to choose from. Complete most of them and the gate unlocks. Enter all of them if you want to collect every banana that's available to you.
To select a puzzle, roll your chosen monkey onto the pad and press sto be whisked away to the Puzzle Realm. Those puzzles still to be completed will have a bright flame alight in their center. The door will have glowing jewels on it, indicating how many puzzles still need to be completed for the gate to open.
BALL ABILITIES
The Super Monkey Ball is a magic device that can change its properties to suit its user’s needs and to help them accomplish tasks. If a monkey combines the correct incantations into a chant, the ball is temporarily given a new ability. To recite a chant you must stand perfectly still and press s. At this point four magical monkey words appear.
You select the desired word by moving the Analog Stick or relevant directional buttons in the direction it appears on screen.
s
: Redials the last chant used.
d
: Exits the chant mode.
If a correct chant is made, the letters will blink to show it has been successful. Once in a ball ability you can press dto return the ball to its
original properties. This same system can be used to travel between worlds. Once you have learned a chant it is available to be used anywhere at any time, you are not restricted to only using chants in the kingdom where they were learned. If you press the START button to pause the game you can look at a list of all chants in the Pause Menu that are available for you to use.
< AiAi
AiAi is the hero of the game, and keeps the Super Monkey Ball team together. He is courageous and daring and the brains of the operation.
GonGon >
GonGon’s strength complements AiAi’s brains. He is the brawn behind
the Super Monkey Ball team and will always help out a friend in need.
< Baby
The super intelligent time travelling baby from the future is wise well beyond his years. He rarely cries but when he does MeeMee can always quiet him down.
MeeMee >
MeeMee is AiAi’s childhood sweetheart. She tackles all problems in a
kind and sensitive way but is never one to shy away from a challenge.
Spinning Naysayer
Vulnerable when dizzy.
Wind Naysayer
Sometimes eats more than it can
swallow.
Fire Naysayer
Its own worst enemy.
Boxing Naysayer
Wait until it drops its guard.
CHARACTERS
ENEMIES
9
Naysayers represent all the misery that plagues each of the monkey kingdoms. While they cannot hurt people they are a huge annoyance. Each Naysayer must be beaten in different ways that the player needs to discover.
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PUZZLE GATE
PUZZLE PADS
SELECTED MAGIC WORDS
INDIVIDUAL MAGIC WORDS
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PARTY GAMES
Various Party Game Modes, Levels and Characters can be unlocked by purchasing them with bananas from Paipai who appears throughout the Adventure Realm.
MONKEY RACE 1-4 PLAYERS
A high speed race where the only rule is to win at all costs! Use the power­ups scattered across the track to boost your speed or hamper your opponent.
GAME MODES:
Single Race:
Race around a single track to win this event.
Grand Prix:
Beat your opponents over a number of events to end up at the top
of the leader board.
GAME SETUP:
You can choose from the following settings:
Number of laps:
This is the number of times you have to go round the track
before you finish (only applicable in Single Race).
Computer players:
This toggles computer opponents on and off.
Handicap:
This makes it easier to catch up when you are behind, and more
difficult to stay in front when you are leading.
Items:
This toggles items on and off.
POWER-UPS:
Banana Peel:
Drop a banana peel on the ground and other players
rolling over it will slip.
Bounce:
This causes you to bounce, sending out shockwaves
knocking your opponents away from you wherever you land.
Bowling Bomber:
Roll a bomb that will explode on contact with an
opponent.
Boxing Ball:
This will automatically punch all opponents that come
near.
Egg Ball:
Turn your opponent’s ball into an unwieldy egg-shape.
Hunter Missiles:
Fire missiles at all opponents in front of you. When being
tracked by a Hunter Missile the screen will display “Incoming Missile”.
Ice Cube:
Turns an opponent’s ball in to ice making it very hard to
control.
Polygon Ball:
Your opponent’s ball becomes polygonal for a limited
time.
Protection:
This will protect you from most attacks including Hunter
Missiles.
Speed Star:
Increase your speed for a limited time.
Tether Ball:
This will slingshot you past a nearby opponent within
range.
CONTROLS:
Analog Stick: Moves the monkey around the track.
a,s,d
and f: Use power-ups.
START button: Pauses the game and goes to the PauseMenu. From here you can select the following options:
Options:
Change the game options here.
Quit Game:
Exit to the Main Menu.
PARTY GAMES
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CURRENT LAP TIMES
LAPS CURRENT/ TOTAL
POSITION
OPPONENTS
POWER-UPS
COURSE MAP
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+ 11 hidden pages