Sega PLAYSTATION 3 GAMES VIRTUA FIGHTER 5 User Manual

The Fourth World Fighting Tournament had come down to one final bout between Kage-Maru and Shun Di. But as Kage-Maru launched his final offensive, the glowing, silver form of Dural interrupted the match.
“Mother...” Kage-maru whispered, facing the transformed being that had once been Tsukikage. Knowing full well that it was too late to save his mother, Kage-Maru destroyed her with his own hands. But when he looked at her face, his expression froze. “This is...”
Concerned by Dural’s defeat, J6 captured Vanessa for the next step of the Dural program. But before they could turn her into the next Dural, she disappeared—apparently with inside help. But they had already transplanted her combat data into the production-model Dural, and thus J6 announced the Fifth World Fighting Tournament to test the abilities of the new V-Dural and to determine the identity of any traitors within J6.
What is J6?
Judgement 6, or J6, is made up of six global corporations. Together, they exert enormous influence over areas ranging from weapons development to international politics. J6’s goal is to complete their subtle form of world domination.
CONTENTS
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
STARTING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
ARCADE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
QUEST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
DOJO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
VF.TV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
CUSTOMIZE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
CHARACTER PROFILES & COMMANDS . . . . . . . . . . . . . . . . . . . . . . 20
Thank you for purchasing Virtua Fighter5. Please note that this software is designed for use with the PLAYSTATION®3 computer entertainment system. Be sure to read this software manual thor­oughly before you start playing.
1
GETTING STARTED
PLAYSTATION®3 system front
Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3
computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the 5 disc with the label facing up into the disc slot. Select the icon for the software title under [GAME] in the PLAYSTATION®3 system’s home menu, and then press the
Quitting a game: During gameplay, press and hold down the PS button on the wireless controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.
Hint
To remove a disc, touch the eject button after quitting the game.
gS button.
Virtua Fighter
GETTING STARTED
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or “pair” the controller with the PLAYSTATION 3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Button Assignments
Button to use
Directional buttons
gA button gS button gD button gF button
START button
SELECT button
Note: The button configurations during the match (kicks, punches, and guards) can be changed in the
Controller settings menu of the Options (p.18).
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. The data is dis­played under “Saved Game Utility” in the Game menu.
Menu/Select Screens During Match
Move Cursor
ZX: Change setting, where applicable)
( Cancel Enter
Not used Not used
Switch costume type during Character Select
Delete data during Character Select Screen (Customize Mode only)
Control character
Kick (K) Punch (P) Punch (P) Guard (G)
Display Pause Menu
Reset position (Dojo Mode only)
32
Command Display
The basic controls used during gameplay are dis­played on the right. Note that the controls listed assume the character is facing right. If a character is facing left, the right and left controls of the direc­tional buttons must be reversed. To input a diago­nal direction, press the two directional buttons sur­rounding the direction you wish to press.
Basic Controls & Actions
With the directional buttons, a character can advance, step back and crouch. Use lP (gS or gD button) to
lK (gA button) to kick, and lG (gF button) to guard. Also, by combining commands in various ways,
punch,
Dash/Back Dash
^6^6 / $4$4
Dash a short distance forward or backward. For forward dash, it's possible to hold down the directional button
^6^^) to make the
( character run.
Jump
Press and hold *8+lP (or lK)
The character can jump.
Throw
lP+lG
When your opponent is close, you can per­form a throw by enter-
lP+lG. There are
ing also additional throw commands for each character.
Hold the directional button in the direction indicated.
^
Tap the directional button in the direction indicated.
6
Press to punch.
P
Press to kick.
K
Press to guard.
G
Press two or more buttons simultaneously.
+
Crouching Dash / Crouching Back Dash
#3#3 or #3@2#3 / !1!1 or !1@2!1
Dash a short distance crouching forward or backward.
Note: Press @ to simply crouch.
ARM (All Range Move)
Walk any direction (except @@) and move in any direction you like.
If you press and hold any directional button
@, your char-
except acter will begin walk­ing. To command your character to walk towards the camera,
@2, and immedi-
tap ately press and hold
@@ again.
Throw Escape
lP+lG
Evade your oppo­nent's throw. For other throws that use and a direction, enter the last direction of the command simulta­neously.
lP+lG
Down Attack
*lP (while your opponent is down)
When your opponent has been knocked down to the ground, you can perform a fol­low-up attack. Some characters have addi­tional attacks as well.
Getting Up
lP or lG (while currently down)
When your character is knocked down, you can make him/her get up faster.
Defensive Move
@2 or *8 (release quickly)
You can dodge an attack by moving left or right.
Other Actions
Some actions can only be performed by specific characters. A sample can be found in the Command List on p.20. You can also view a complete list by opening the Pause Menu (p.7) and selecting
Reversals
Turn your opponent's attacks against them using these moves.
Charge Attack
Hold down the last button pressed to make a strong charged move.
Recovery
lP+lK+lG (when you are about to fall)
When you are just about to hit the ground, press to spring back up, and evade a Down Attack from your opponent.
Rising Attack
lK or @2lK (while knocked down)
When getting up, you can make your char­acter perform middle/low attacks.
Offensive Move
@2 or *8 (release quickly) P+K+G
Move quickly towards the left or right, mak­ing it easier to get behind the opponent.
Deflecting
Deflect the opponent's attack. If you deflect successfully, the opponent will stagger, (see below) giving you a chance to attack.
Stagger
Some attacks will make the opponent stagger, giving you an opening to attack. If you stag­ger, alternate the directional buttons
$4^6
lP+lK+lG
quickly to recover.
Command List.
54
STARTING THE GAME ARCADE
System Data
When you play Virtua Fighter™ 5 for the first time, you will be asked to create System Data on the HDD. This may take several minutes. The next time you start the game, you will be prompted to load the System Data.
The System Data will be saved (overwritten) when you return to the Main Menu from each mode. Please do NOT turn off the power of the PLAYSTATION®3 system, reset, or remove/insert the game disc during saving.
Main Menu
From the Title Screen, press the START button to display the Main Menu. The following selections are available.
ARCADE
QUEST
P.10
DOJO
P.13
VF.TV
P.15
CUSTOMIZE
P.16
OPTIONS
P.18
Fight against CPU controlled characters through seven stages with unlimited continues.
P. 7
Play against a human opponent. A second
VS.
controller is required.
P. 9
Play against your rivals at virtual arcades and tournaments to become the top VF player.
Improve your fighting skills.
View replays of VS. Mode saved onto the HDD, and promotional movies.
Create and customize your own character, using the prize gold and items you collected in Quest Mode.
Change various game options, and view Rankings.
Character Select Screen and Character Data
In this game, except for VF.TV and OPTIONS Modes, you must select a character or character data. Select either one of the character data you've created already, or select
using data
select one of the non-customized characters. If you select Create new data, you will create new data with a character of your choice, but customizing must be done later on in Customize Mode. Press and hold the START button while selecting a character to switch the costume type between Main and Sub(stitute).
Through Quest and Customize Modes, you can customize your character data with your own ring name and different appear­ances, and use them in Arcade, VS., and Dojo Modes.
(not available in Quest and Customize Modes) and
Play without
This is a mode where you play through seven stages against CPU controlled characters, as in the Arcade version. When selected, the Character Select screen will be displayed. Select a character (or character data) and start to fight!
Arcade Mode Screen
l1 Selected Character
The name and face of your selected character are displayed.
2 Health Bar Remaining
l
This decreases as your character takes dam­age. If it reaches zero, the character will be K.O.'d.
3 Player Information
l
The ring name of the player, the rank, and the emblem are displayed here (only when Player Data is in use).
l4 Rounds Won
Displays how many rounds have been won by each player. One lamp lights up in red each time a round is won.
5 Time Remaining
l
When the time reaches zero, the round is over. If the match is undecided, the player with the highest remaining health bar wins.
6 Stagger Mark
l
When staggering, the Stagger Mark is displayed on your player's side. Press the directional but­tons and other buttons in quick succession to
2
1
3
6
7
7 Score
l
8 Drink Count (Shun Di only)
l
When the character is Shun Di, the drink count is displayed here. Please also see p.31 for details.
7 Total Time Elapsed and Stage Count
l
Displays the total time elapsed since the game began and the current stage.
4
5
Pause Menu
Press the START button during the match to pause the game and open the Pause Menu.
n Return to the game
Close the Pause Menu to resume the match. Note that the pressing the START button again has the same effect.
Command list
n
Displays the Command list of the character in use. Use the directional buttons ZX to select between the command types, and
Controller settings
n
Change button assignments (p.18).
n Return to the Main Menu
Quit the match.
CV to scroll the list up/down.
8
9
76
Fight Rules
In each match, you must win a predetermined number of rounds for overall victory. When you win a match, you move on to the next stage and fight the next character. Here are the ways to win a round.
K.O.
Ring Out
Time Up
Draw
Sudden Death
When the game is at a match point for both characters and the round is a Draw, the game will continue in which both characters fight with almost no health remaining. If the game still cannot determine the winner and ends in a Draw, then the CPU (or the host player, in case of two-player game) wins the match.
Game Over & Continue
If you lose a match, the game ends, and the Continue screen will appear. Press the START button before the counter reaches zero to restart from the match you just lost.
Join in during the Game
During the gameplay, a second player can join in the game by pressing the START button on his/her controller. The message "Challenger Comes" will be displayed. After the challenger selects a character and a stage, the match begins. The match will be played according to VS. Mode rules (see next page). The winner of the match will continue on with the Arcade Mode.
Inflict damage to lower your opponent's health bar. If his/her health bar drops to zero, you win the round by a K.O.
Some stages have no walls, and some have low walls. Knock your opponent out of the ring, regardless of the health bar remaining, to win by Ring Out.
When the time runs out, if neither side is K.O.'d, the player with the most health remain­ing is the winner.
If both players have an identical amount of health remaining at Time Up, it's a draw. Both players are credited with a win for the round.
Sudden Death in
VS.
Two players play a match against each other.
This mode is for two players only. You will not be able to select this mode if you only have one con­troller connected to the PLAYSTATION®3 system.
After each player selects a character to use, the 2P side (or whoever lost on the previous match) has the option to select a stage to play on. Select stage.
The rules are the same as in Arcade Mode, except you only play one match. The player who paused the game has control in the Pause Menu (p.7); when selected, only the Controller settings for the player who paused will be displayed. After the match, a Result Screen with menu selections will be displayed. Use the directional buttons item, and press the
Fight again
n
Play a match again with the same characters and stage.
n Change stage
Play a match again with the same characters, but with a different stage (go to Stage Select screen).
Return to Character Select
n
Play a match again with different characters.
n View replay
View a replay of the match you just played. For the Pause Menu during replay, please see p.15.
Save replay
n
Save a replay of the match you just played onto the HDD. You can view the replays you have saved later in VF.TV (p.15).
Playing with Character Data
If you use a character data, your performances in the VS. Mode (or a match in Arcade Mode, when another player joins in) will be reflected. You will earn experience points for the ranking. You may also see an Item Battle. Please see p.12 for details.
RANDOM to let the game choose the
Command list and
gS button.
CV to select a menu
98
QUEST
Battle against different rivals at the arcades to win the local tournaments and get your chance to com­pete in the national tournament. Through the mode, improve your Ranking, and earn items to customize your character.
Character Select
In Quest Mode, you must use character data. On the Character Select Screen, select one of the existing character data or create a new one. The selection
Map Screen
From the Map Screen, you can go to any arcade in town or the Event Square. Select your destination using the directional but­tons, and press the
Home Menu
Home Menu can be accessed either by selecting your home or pressing the SELECT button.
n
Customize
Customize your character by purchasing items or adjust set­tings. See p.16 for details.
Status
n
View status of the game. You can also view a list of players you have defeated in the Quest Mode, and Emblems you have col­lected.
Quest settings
n
Adjust the Quest Mode difficulty and Commentary settings.
Save
n
Save the current game onto the HDD.
n Return to Character Select
Change character data.
n End Quest Mode
Return to the Main Menu.
Record Display
Your current record is displayed on the bottom half of the screen. It shows your ring name, your current rank (p.12), win/loss records, win ratio, the number of orbs you have (p.12) and the amount of Gold (G) you have.
gS button to enter.
Play without using data will not be available.
Entering an Arcade
Inside the arcade, there are three units, each with the current player's name. If a local tournament is in progress, tournament information will be displayed instead. Select either one of the three players to challenge, the local tournament (if in progress), or Arcade, simply press the
Event Arena
Whenever an announcement for an Official Tournament is made, go to the Event Arena. Select the indicated Official Tournament to participate. This can be selected only when one is being held, and until you clear it. If you have already cleared any of the Official Tournaments, select participate again at any time. You can also your character. Press the
Tournaments
There are two types of tournaments: Official Tournaments and Arcade-sponsored local tournaments. If you are placed within the top three, you earn a prize. Whenever you see an announcement for a tourna­ment, visit the location where it will be held.
l Official Tournaments
Official Tournaments are held in the Event Arena. You can clear these events by placing in the top three, and you can keep try­ing until you clear the tournament. Note: You can also re-enter a tournament you have already cleared by selecting it from unless the current tournament is cleared, no new tournaments will be held.
l Local Tournaments
These are Arcade-sponsored tournaments of smaller scale. In these tournaments, the rules (number of rounds needed to win a match) could be different from the norm. Although you only have one try at each, these are held on a regular basis at each of the arcades.
Virtua Fighter5 video game
Customize (p.16). To exit the
gA button.
List of official tournaments to
gA button to exit.
List of official tournaments, but
Customize (p.16)
1110
Official Ranking and Ranking Match
Every player has an Official Ranking, and experience points (l1) gained by winning matches. When a Ranking Match message is displayed before the match, you will be promoted a rank by winning the match.
At higher ranks, you may lose experience points by losing the match. You may see a Ranking Match where your loss will cause you to be demoted to a lower rank.
Note: The experience points can be earned in both the Arcade (when another player joins in) and VS. Modes. You must be
Item Battle
Occasionally, there will be an Item Battle, where you can win a prize. This could be an item, fight money (Gold), or an orb (see below). Note that a Ranking Match and Item Battle may occur at the same time.
Note: The Item Battle may occur in both the Arcade (when another player joins in) and VS. Modes. You must be using a character data in these modes.
Orbs and Orb Discs
As you create a character data, you are given an Orb Disc with seven seven holes, each of which can be filled by an orb you win as a prize. When all seven holes are filled, a special reward is given, and the Orb Disc will disappear. You can then buy another Orb Disc at the shop (p.17).
Orbs will not appear as a prize if you do not have an Orb Disc. You cannot hold more than one Orb Disc at a time. There is also a limit to the total number of Orb Discs you can buy.
DOJO
Hone your skills in the Dojo. There are two types of training available.
Dojo Menu
Command
Training
l1 Command in Training
The current Command name and button combina-
1
tion are displayed.
2 Command Display
l
3 Input Display
l
4 Hit Display
l
5 Time (Time Attack only)
l
Displays the Record Time (top) and Elapsed Time (bottom).
Training Menu
Press the START button to display the Training Menu
n Return to the game
Close the Training Menu and resume training.
Command list
n
Displays the Command list. Use the directional buttons ZX to select between the command types,
CV to select the command. If you select the command with the gS button, you will resume the
and training with the selected command as your new Command in training.
Display settings
n
Toggle On/Off the following displays on the screen.
Command Display Displays button presses and frame count in real time. Input Display Displays button presses. Hit display Displays the location of hit (HIGH/MIDDLE/LOW) upon contact.
n Reset positions
Resume training with initial positions. Note: pressing the SELECT button during the training has the same effect.
n Controller settings
Change button assignments (p.18).
n Time attack
How fast can you go through all available commands? Test your skills by selecting Time attack. If you wish to quit, open the Training Menu again and select
n Return to Character Select
Select to train with a different character.
n Return to the Dojo Menu
Exit Command Training.
Practice different fighting skills according to commands displayed. If you enter the command correctly, you will move on to the next skill.
1
2
3
4
End time attack.
5
12
13
Loading...
+ 15 hidden pages