The Fourth World Fighting Tournament had come down to one final bout between Kage-Maru and
Shun Di. But as Kage-Maru launched his final offensive, the glowing, silver form of Dural interrupted
the match.
“Mother...” Kage-maru whispered, facing the transformed being that had once been Tsukikage.
Knowing full well that it was too late to save his mother, Kage-Maru destroyed her with his own
hands. But when he looked at her face, his expression froze. “This is...”
Concerned by Dural’s defeat, J6 captured Vanessa for the next step of the Dural program. But before
they could turn her into the next Dural, she disappeared—apparently with inside help. But they had
already transplanted her combat data into the production-model Dural, and thus J6 announced the
Fifth World Fighting Tournament to test the abilities of the new V-Dural and to determine the identity
of any traitors within J6.
What is J6?
Judgement 6, or J6, is made up of six global corporations. Together, they exert enormous influence
over areas ranging from weapons development to international politics. J6’s goal is to complete their
subtle form of world domination.
Thank you for purchasing Virtua Fighter™ 5. Please note that this software is designed for use with
the PLAYSTATION®3 computer entertainment system. Be sure to read this software manual thoroughly before you start playing.
1
GETTING STARTED
PLAYSTATION®3 system front
Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3
computer entertainment system. The documentation contains information on setting up and using
your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the
5 disc with the label facing up into the disc slot. Select the icon for the software title under [GAME] in
the PLAYSTATION®3 system’s home menu, and then press the
Quitting a game: During gameplay, press and hold down the PS button on the wireless controller for at
least 2 seconds. Then select “Quit Game” from the screen that is displayed.
Hint
To remove a disc, touch the eject button after quitting the game.
gS button.
Virtua Fighter™
GETTING STARTED
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or “pair” the controller with the PLAYSTATION 3
system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Button Assignments
Button to use
Directional buttons
gA button
gS button
gD button
gF button
START button
SELECT button
Note: The button configurations during the match (kicks, punches, and guards) can be changed in the
Controller settings menu of the Options (p.18).
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu.
Menu/Select ScreensDuring Match
Move Cursor
ZX: Change setting, where applicable)
(
Cancel
Enter
Not used
Not used
Switch costume type during Character
Select
Delete data during Character Select
Screen (Customize Mode only)
Control character
Kick (K)
Punch (P)
Punch (P)
Guard (G)
Display Pause Menu
Reset position (Dojo Mode only)
32
Command Display
The basic controls used during gameplay are displayed on the right. Note that the controls listed
assume the character is facing right. If a character
is facing left, the right and left controls of the directional buttons must be reversed. To input a diagonal direction, press the two directional buttons surrounding the direction you wish to press.
Basic Controls & Actions
With the directional buttons, a character can advance, step back and crouch. Use lP (gS or gD button) to
lK (gA button) to kick, and lG (gF button) to guard. Also, by combining commands in various ways,
punch,
Dash/Back Dash
^6^6 / $4$4
Dash a short distance
forward or backward.
For forward dash, it's
possible to hold down
the directional button
^6^^) to make the
(
character run.
Jump
Press and hold *8+lP (or lK)
The character can
jump.
Throw
lP+lG
When your opponent
is close, you can perform a throw by enter-
lP+lG. There are
ing
also additional throw
commands for each
character.
Hold the directional button in the direction indicated.
^
Tap the directional button in the direction indicated.
6
Press to punch.
P
Press to kick.
K
Press to guard.
G
Press two or more buttons simultaneously.
+
Crouching Dash / Crouching Back Dash
#3#3 or #3@2#3 / !1!1 or !1@2!1
Dash a short distance
crouching forward or
backward.
Note: Press @ to simply
crouch.
ARM (All Range Move)
Walk any direction (except @@) and move in any direction you like.
If you press and hold
any directional button
@, your char-
except
acter will begin walking. To command your
character to walk
towards the camera,
@2, and immedi-
tap
ately press and hold
@@ again.
Throw Escape
lP+lG
Evade your opponent's throw. For other
throws that use
and a direction, enter
the last direction of
the command simultaneously.
lP+lG
Down Attack
*lP (while your opponent is down)
When your opponent
has been knocked
down to the ground,
you can perform a follow-up attack. Some
characters have additional attacks as well.
Getting Up
lP or lG (while currently down)
When your character
is knocked down, you
can make him/her get
up faster.
Defensive Move
@2 or *8 (release quickly)
You can dodge an
attack by moving left
or right.
Other Actions
Some actions can only be performed by specific characters. A sample can be found in the Command List
on p.20. You can also view a complete list by opening the Pause Menu (p.7) and selecting
Reversals
Turn your opponent's
attacks against them
using these moves.
Charge Attack
Hold down the last
button pressed to
make a strong
charged move.
Recovery
lP+lK+lG (when you are about to fall)
When you are just
about to hit the
ground, press
to spring back up, and
evade a Down Attack
from your opponent.
Rising Attack
lK or @2lK (while knocked down)
When getting up, you
can make your character perform
middle/low attacks.
Offensive Move
@2 or *8 (release quickly) P+K+G
Move quickly towards
the left or right, making it easier to get
behind the opponent.
Deflecting
Deflect the opponent's
attack. If you deflect
successfully, the
opponent will stagger,
(see below) giving you
a chance to attack.
Stagger
Some attacks will make
the opponent stagger,
giving you an opening
to attack. If you stagger, alternate the
directional buttons
$4^6
lP+lK+lG
quickly to recover.
Command List.
54
STARTING THE GAMEARCADE
System Data
When you play Virtua Fighter™ 5 for the first time, you will be asked to create System Data on the HDD.
This may take several minutes. The next time you start the game, you will be prompted to load the
System Data.
The System Data will be saved (overwritten) when you return to the Main Menu from each mode. Please
do NOT turn off the power of the PLAYSTATION®3 system, reset, or remove/insert the game disc during
saving.
Main Menu
From the Title Screen, press the START button to display the Main Menu. The following selections are
available.
ARCADE
QUEST
P.10
DOJO
P.13
VF.TV
P.15
CUSTOMIZE
P.16
OPTIONS
P.18
Fight against CPU controlled characters
through seven stages with unlimited continues.
P. 7
Play against a human opponent. A second
VS.
controller is required.
P. 9
Play against your rivals at virtual arcades and
tournaments to become the top VF player.
Improve your fighting skills.
View replays of VS. Mode saved onto the HDD, and promotional movies.
Create and customize your own character, using the prize gold and items you collected
in Quest Mode.
Change various game options, and view Rankings.
Character Select Screen and Character Data
In this game, except for VF.TV and OPTIONS Modes, you must
select a character or character data. Select either one of the
character data you've created already, or select
using data
select one of the non-customized characters. If you select
Create new data, you will create new data with a character of
your choice, but customizing must be done later on in
Customize Mode. Press and hold the START button while
selecting a character to switch the costume type between Main
and Sub(stitute).
Through Quest and Customize Modes, you can customize your
character data with your own ring name and different appearances, and use them in Arcade, VS., and Dojo Modes.
(not available in Quest and Customize Modes) and
Play without
This is a mode where you play through seven stages against CPU controlled characters, as in the
Arcade version. When selected, the Character Select screen will be displayed. Select a character (or
character data) and start to fight!
Arcade Mode Screen
l1 Selected Character
The name and face of your selected character
are displayed.
2 Health Bar Remaining
l
This decreases as your character takes damage. If it reaches zero, the character will be
K.O.'d.
3 Player Information
l
The ring name of the player, the rank, and the
emblem are displayed here (only when Player
Data is in use).
l4 Rounds Won
Displays how many rounds have been won by
each player. One lamp lights up in red each
time a round is won.
5 Time Remaining
l
When the time reaches zero, the round is over.
If the match is undecided, the player with the
highest remaining health bar wins.
6 Stagger Mark
l
When staggering, the Stagger Mark is displayed
on your player's side. Press the directional buttons and other buttons in quick succession to
2
1
3
6
7
7 Score
l
8 Drink Count (Shun Di only)
l
When the character is Shun Di, the drink count
is displayed here. Please also see p.31 for
details.
7 Total Time Elapsed and Stage Count
l
Displays the total time elapsed since the game
began and the current stage.
4
5
Pause Menu
Press the START button during the match to pause the game and open the Pause Menu.
n Return to the game
Close the Pause Menu to resume the match. Note that the pressing the START button again has the
same effect.
Command list
n
Displays the Command list of the character in use. Use the directional buttons ZX to select between
the command types, and
Controller settings
n
Change button assignments (p.18).
n Return to the Main Menu
Quit the match.
CV to scroll the list up/down.
8
9
76
Fight Rules
In each match, you must win a predetermined number of rounds for overall victory. When you win a
match, you move on to the next stage and fight the next character. Here are the ways to win a round.
K.O.
Ring Out
Time Up
Draw
Sudden Death
When the game is at a match point for both characters and the
round is a Draw, the game will continue in
which both characters fight with almost no health remaining. If
the game still cannot determine the winner and ends in a Draw,
then the CPU (or the host player, in case of two-player game)
wins the match.
Game Over & Continue
If you lose a match, the game ends, and the Continue screen
will appear. Press the START button before the counter reaches
zero to restart from the match you just lost.
Join in during the Game
During the gameplay, a second player can join in the game by
pressing the START button on his/her controller. The message
"Challenger Comes" will be displayed. After the challenger
selects a character and a stage, the match begins. The match
will be played according to VS. Mode rules (see next page). The
winner of the match will continue on with the Arcade Mode.
Inflict damage to lower your opponent's health bar. If his/her health bar drops to zero,
you win the round by a K.O.
Some stages have no walls, and some have low walls. Knock your opponent out of the
ring, regardless of the health bar remaining, to win by Ring Out.
When the time runs out, if neither side is K.O.'d, the player with the most health remaining is the winner.
If both players have an identical amount of health remaining at Time Up, it's a draw.
Both players are credited with a win for the round.
Sudden Death in
VS.
Two players play a match against each other.
This mode is for two players only. You will not be able to select this mode if you only have one controller connected to the PLAYSTATION®3 system.
After each player selects a character to use, the 2P side (or
whoever lost on the previous match) has the option to select a
stage to play on. Select
stage.
The rules are the same as in Arcade Mode, except you only play
one match. The player who paused the game has control in the
Pause Menu (p.7); when selected, only the
Controller settings for the player who paused will be displayed.
After the match, a Result Screen with menu selections will be
displayed. Use the directional buttons
item, and press the
Fight again
n
Play a match again with the same characters and stage.
n Change stage
Play a match again with the same characters, but with a different stage (go to Stage Select screen).
Return to Character Select
n
Play a match again with different characters.
n View replay
View a replay of the match you just played. For the Pause Menu during replay, please see p.15.
Save replay
n
Save a replay of the match you just played onto the HDD. You can view the replays you have saved later
in VF.TV (p.15).
Playing with Character Data
If you use a character data, your performances in the VS. Mode (or a match in Arcade Mode, when
another player joins in) will be reflected. You will earn experience points for the ranking. You may
also see an Item Battle. Please see p.12 for details.
RANDOM to let the game choose the
Command list and
gS button.
CV to select a menu
98
QUEST
Battle against different rivals at the arcades to win the local tournaments and get your chance to compete in the national tournament. Through the mode, improve your Ranking, and earn items to customize
your character.
Character Select
In Quest Mode, you must use character data. On the Character Select Screen, select one of the existing
character data or create a new one. The selection
Map Screen
From the Map Screen, you can go to any arcade in town or the
Event Square. Select your destination using the directional buttons, and press the
Home Menu
Home Menu can be accessed either by selecting your home or
pressing the SELECT button.
n
Customize
Customize your character by purchasing items or adjust settings. See p.16 for details.
Status
n
View status of the game. You can also view a list of players you
have defeated in the Quest Mode, and Emblems you have collected.
Quest settings
n
Adjust the Quest Mode difficulty and Commentary settings.
Save
n
Save the current game onto the HDD.
n Return to Character Select
Change character data.
n End Quest Mode
Return to the Main Menu.
Record Display
Your current record is displayed on the bottom half of the
screen. It shows your ring name, your current rank (p.12),
win/loss records, win ratio, the number of orbs you have (p.12)
and the amount of Gold (G) you have.
gS button to enter.
Play without using data will not be available.
Entering an Arcade
Inside the arcade, there are three
units, each with the current player's name. If a local tournament
is in progress, tournament information will be displayed instead.
Select either one of the three players to challenge, the local
tournament (if in progress), or
Arcade, simply press the
Event Arena
Whenever an announcement for an Official Tournament is made,
go to the Event Arena. Select the indicated Official Tournament
to participate. This can be selected only when one is being
held, and until you clear it. If you have already cleared any of
the Official Tournaments, select
participate again at any time. You can also
your character. Press the
Tournaments
There are two types of tournaments: Official Tournaments and Arcade-sponsored local tournaments. If
you are placed within the top three, you earn a prize. Whenever you see an announcement for a tournament, visit the location where it will be held.
l Official Tournaments
Official Tournaments are held in the Event Arena. You can clear
these events by placing in the top three, and you can keep trying until you clear the tournament.
Note: You can also re-enter a tournament you have already
cleared by selecting it from
unless the current tournament is cleared, no new tournaments
will be held.
l Local Tournaments
These are Arcade-sponsored tournaments of smaller scale. In
these tournaments, the rules (number of rounds needed to win a
match) could be different from the norm. Although you only
have one try at each, these are held on a regular basis at each
of the arcades.
Virtua Fighter™ 5 video game
Customize (p.16). To exit the
gA button.
List of official tournaments to
gA button to exit.
List of official tournaments, but
Customize (p.16)
1110
Official Ranking and Ranking Match
Every player has an Official Ranking, and experience points (l1)
gained by winning matches. When a Ranking Match message is
displayed before the match, you will be promoted a rank by
winning the match.
At higher ranks, you may lose experience points by losing the
match. You may see a Ranking Match where your loss will
cause you to be demoted to a lower rank.
Note: The experience points can be earned in both the Arcade
(when another player joins in) and VS. Modes. You must be
Item Battle
Occasionally, there will be an Item Battle, where you can win a
prize. This could be an item, fight money (Gold), or an orb (see
below). Note that a Ranking Match and Item Battle may occur
at the same time.
Note: The Item Battle may occur in both the Arcade (when
another player joins in) and VS. Modes. You must be using a
character data in these modes.
Orbs and Orb Discs
As you create a character data, you are given an Orb Disc with
seven seven holes, each of which can be filled by an orb you
win as a prize. When all seven holes are filled, a special reward
is given, and the Orb Disc will disappear. You can then buy
another Orb Disc at the shop (p.17).
Orbs will not appear as a prize if you do not have an Orb Disc.
You cannot hold more than one Orb Disc at a time. There is also
a limit to the total number of Orb Discs you can buy.
DOJO
Hone your skills in the Dojo. There are two types of training available.
Dojo Menu
Command
Training
l1 Command in Training
The current Command name and button combina-
1
tion are displayed.
2 Command Display
l
3 Input Display
l
4 Hit Display
l
5 Time (Time Attack only)
l
Displays the Record Time (top) and Elapsed Time
(bottom).
Training Menu
Press the START button to display the Training Menu
n Return to the game
Close the Training Menu and resume training.
Command list
n
Displays the Command list. Use the directional buttons ZX to select between the command types,
CV to select the command. If you select the command with the gS button, you will resume the
and
training with the selected command as your new Command in training.
Display settings
n
Toggle On/Off the following displays on the screen.
Command DisplayDisplays button presses and frame count in real time.
Input DisplayDisplays button presses.
Hit displayDisplays the location of hit (HIGH/MIDDLE/LOW) upon contact.
n Reset positions
Resume training with initial positions.
Note: pressing the SELECT button during the training has the same effect.
n Controller settings
Change button assignments (p.18).
n Time attack
How fast can you go through all available commands? Test your skills by selecting Time attack. If you
wish to quit, open the Training Menu again and select
n Return to Character Select
Select to train with a different character.
n Return to the Dojo Menu
Exit Command Training.
Practice different fighting skills according to commands displayed. If you enter the
command correctly, you will move on to the next skill.
1
2
3
4
End time attack.
5
12
13
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+ 15 hidden pages
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