The Fourth World Fighting Tournament had come down to one final bout between Kage-Maru and
Shun Di. But as Kage-Maru launched his final offensive, the glowing, silver form of Dural interrupted
the match.
“Mother...” Kage-maru whispered, facing the transformed being that had once been Tsukikage.
Knowing full well that it was too late to save his mother, Kage-Maru destroyed her with his own
hands. But when he looked at her face, his expression froze. “This is...”
Concerned by Dural’s defeat, J6 captured Vanessa for the next step of the Dural program. But before
they could turn her into the next Dural, she disappeared—apparently with inside help. But they had
already transplanted her combat data into the production-model Dural, and thus J6 announced the
Fifth World Fighting Tournament to test the abilities of the new V-Dural and to determine the identity
of any traitors within J6.
What is J6?
Judgement 6, or J6, is made up of six global corporations. Together, they exert enormous influence
over areas ranging from weapons development to international politics. J6’s goal is to complete their
subtle form of world domination.
Thank you for purchasing Virtua Fighter™ 5. Please note that this software is designed for use with
the PLAYSTATION®3 computer entertainment system. Be sure to read this software manual thoroughly before you start playing.
1
Page 2
GETTING STARTED
PLAYSTATION®3 system front
Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3
computer entertainment system. The documentation contains information on setting up and using
your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the
5 disc with the label facing up into the disc slot. Select the icon for the software title under [GAME] in
the PLAYSTATION®3 system’s home menu, and then press the
Quitting a game: During gameplay, press and hold down the PS button on the wireless controller for at
least 2 seconds. Then select “Quit Game” from the screen that is displayed.
Hint
To remove a disc, touch the eject button after quitting the game.
gS button.
Virtua Fighter™
GETTING STARTED
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or “pair” the controller with the PLAYSTATION 3
system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Button Assignments
Button to use
Directional buttons
gA button
gS button
gD button
gF button
START button
SELECT button
Note: The button configurations during the match (kicks, punches, and guards) can be changed in the
Controller settings menu of the Options (p.18).
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu.
Menu/Select ScreensDuring Match
Move Cursor
ZX: Change setting, where applicable)
(
Cancel
Enter
Not used
Not used
Switch costume type during Character
Select
Delete data during Character Select
Screen (Customize Mode only)
Control character
Kick (K)
Punch (P)
Punch (P)
Guard (G)
Display Pause Menu
Reset position (Dojo Mode only)
32
Page 3
Command Display
The basic controls used during gameplay are displayed on the right. Note that the controls listed
assume the character is facing right. If a character
is facing left, the right and left controls of the directional buttons must be reversed. To input a diagonal direction, press the two directional buttons surrounding the direction you wish to press.
Basic Controls & Actions
With the directional buttons, a character can advance, step back and crouch. Use lP (gS or gD button) to
lK (gA button) to kick, and lG (gF button) to guard. Also, by combining commands in various ways,
punch,
Dash/Back Dash
^6^6 / $4$4
Dash a short distance
forward or backward.
For forward dash, it's
possible to hold down
the directional button
^6^^) to make the
(
character run.
Jump
Press and hold *8+lP (or lK)
The character can
jump.
Throw
lP+lG
When your opponent
is close, you can perform a throw by enter-
lP+lG. There are
ing
also additional throw
commands for each
character.
Hold the directional button in the direction indicated.
^
Tap the directional button in the direction indicated.
6
Press to punch.
P
Press to kick.
K
Press to guard.
G
Press two or more buttons simultaneously.
+
Crouching Dash / Crouching Back Dash
#3#3 or #3@2#3 / !1!1 or !1@2!1
Dash a short distance
crouching forward or
backward.
Note: Press @ to simply
crouch.
ARM (All Range Move)
Walk any direction (except @@) and move in any direction you like.
If you press and hold
any directional button
@, your char-
except
acter will begin walking. To command your
character to walk
towards the camera,
@2, and immedi-
tap
ately press and hold
@@ again.
Throw Escape
lP+lG
Evade your opponent's throw. For other
throws that use
and a direction, enter
the last direction of
the command simultaneously.
lP+lG
Down Attack
*lP (while your opponent is down)
When your opponent
has been knocked
down to the ground,
you can perform a follow-up attack. Some
characters have additional attacks as well.
Getting Up
lP or lG (while currently down)
When your character
is knocked down, you
can make him/her get
up faster.
Defensive Move
@2 or *8 (release quickly)
You can dodge an
attack by moving left
or right.
Other Actions
Some actions can only be performed by specific characters. A sample can be found in the Command List
on p.20. You can also view a complete list by opening the Pause Menu (p.7) and selecting
Reversals
Turn your opponent's
attacks against them
using these moves.
Charge Attack
Hold down the last
button pressed to
make a strong
charged move.
Recovery
lP+lK+lG (when you are about to fall)
When you are just
about to hit the
ground, press
to spring back up, and
evade a Down Attack
from your opponent.
Rising Attack
lK or @2lK (while knocked down)
When getting up, you
can make your character perform
middle/low attacks.
Offensive Move
@2 or *8 (release quickly) P+K+G
Move quickly towards
the left or right, making it easier to get
behind the opponent.
Deflecting
Deflect the opponent's
attack. If you deflect
successfully, the
opponent will stagger,
(see below) giving you
a chance to attack.
Stagger
Some attacks will make
the opponent stagger,
giving you an opening
to attack. If you stagger, alternate the
directional buttons
$4^6
lP+lK+lG
quickly to recover.
Command List.
54
Page 4
STARTING THE GAMEARCADE
System Data
When you play Virtua Fighter™ 5 for the first time, you will be asked to create System Data on the HDD.
This may take several minutes. The next time you start the game, you will be prompted to load the
System Data.
The System Data will be saved (overwritten) when you return to the Main Menu from each mode. Please
do NOT turn off the power of the PLAYSTATION®3 system, reset, or remove/insert the game disc during
saving.
Main Menu
From the Title Screen, press the START button to display the Main Menu. The following selections are
available.
ARCADE
QUEST
P.10
DOJO
P.13
VF.TV
P.15
CUSTOMIZE
P.16
OPTIONS
P.18
Fight against CPU controlled characters
through seven stages with unlimited continues.
P. 7
Play against a human opponent. A second
VS.
controller is required.
P. 9
Play against your rivals at virtual arcades and
tournaments to become the top VF player.
Improve your fighting skills.
View replays of VS. Mode saved onto the HDD, and promotional movies.
Create and customize your own character, using the prize gold and items you collected
in Quest Mode.
Change various game options, and view Rankings.
Character Select Screen and Character Data
In this game, except for VF.TV and OPTIONS Modes, you must
select a character or character data. Select either one of the
character data you've created already, or select
using data
select one of the non-customized characters. If you select
Create new data, you will create new data with a character of
your choice, but customizing must be done later on in
Customize Mode. Press and hold the START button while
selecting a character to switch the costume type between Main
and Sub(stitute).
Through Quest and Customize Modes, you can customize your
character data with your own ring name and different appearances, and use them in Arcade, VS., and Dojo Modes.
(not available in Quest and Customize Modes) and
Play without
This is a mode where you play through seven stages against CPU controlled characters, as in the
Arcade version. When selected, the Character Select screen will be displayed. Select a character (or
character data) and start to fight!
Arcade Mode Screen
l1 Selected Character
The name and face of your selected character
are displayed.
2 Health Bar Remaining
l
This decreases as your character takes damage. If it reaches zero, the character will be
K.O.'d.
3 Player Information
l
The ring name of the player, the rank, and the
emblem are displayed here (only when Player
Data is in use).
l4 Rounds Won
Displays how many rounds have been won by
each player. One lamp lights up in red each
time a round is won.
5 Time Remaining
l
When the time reaches zero, the round is over.
If the match is undecided, the player with the
highest remaining health bar wins.
6 Stagger Mark
l
When staggering, the Stagger Mark is displayed
on your player's side. Press the directional buttons and other buttons in quick succession to
2
1
3
6
7
7 Score
l
8 Drink Count (Shun Di only)
l
When the character is Shun Di, the drink count
is displayed here. Please also see p.31 for
details.
7 Total Time Elapsed and Stage Count
l
Displays the total time elapsed since the game
began and the current stage.
4
5
Pause Menu
Press the START button during the match to pause the game and open the Pause Menu.
n Return to the game
Close the Pause Menu to resume the match. Note that the pressing the START button again has the
same effect.
Command list
n
Displays the Command list of the character in use. Use the directional buttons ZX to select between
the command types, and
Controller settings
n
Change button assignments (p.18).
n Return to the Main Menu
Quit the match.
CV to scroll the list up/down.
8
9
76
Page 5
Fight Rules
In each match, you must win a predetermined number of rounds for overall victory. When you win a
match, you move on to the next stage and fight the next character. Here are the ways to win a round.
K.O.
Ring Out
Time Up
Draw
Sudden Death
When the game is at a match point for both characters and the
round is a Draw, the game will continue in
which both characters fight with almost no health remaining. If
the game still cannot determine the winner and ends in a Draw,
then the CPU (or the host player, in case of two-player game)
wins the match.
Game Over & Continue
If you lose a match, the game ends, and the Continue screen
will appear. Press the START button before the counter reaches
zero to restart from the match you just lost.
Join in during the Game
During the gameplay, a second player can join in the game by
pressing the START button on his/her controller. The message
"Challenger Comes" will be displayed. After the challenger
selects a character and a stage, the match begins. The match
will be played according to VS. Mode rules (see next page). The
winner of the match will continue on with the Arcade Mode.
Inflict damage to lower your opponent's health bar. If his/her health bar drops to zero,
you win the round by a K.O.
Some stages have no walls, and some have low walls. Knock your opponent out of the
ring, regardless of the health bar remaining, to win by Ring Out.
When the time runs out, if neither side is K.O.'d, the player with the most health remaining is the winner.
If both players have an identical amount of health remaining at Time Up, it's a draw.
Both players are credited with a win for the round.
Sudden Death in
VS.
Two players play a match against each other.
This mode is for two players only. You will not be able to select this mode if you only have one controller connected to the PLAYSTATION®3 system.
After each player selects a character to use, the 2P side (or
whoever lost on the previous match) has the option to select a
stage to play on. Select
stage.
The rules are the same as in Arcade Mode, except you only play
one match. The player who paused the game has control in the
Pause Menu (p.7); when selected, only the
Controller settings for the player who paused will be displayed.
After the match, a Result Screen with menu selections will be
displayed. Use the directional buttons
item, and press the
Fight again
n
Play a match again with the same characters and stage.
n Change stage
Play a match again with the same characters, but with a different stage (go to Stage Select screen).
Return to Character Select
n
Play a match again with different characters.
n View replay
View a replay of the match you just played. For the Pause Menu during replay, please see p.15.
Save replay
n
Save a replay of the match you just played onto the HDD. You can view the replays you have saved later
in VF.TV (p.15).
Playing with Character Data
If you use a character data, your performances in the VS. Mode (or a match in Arcade Mode, when
another player joins in) will be reflected. You will earn experience points for the ranking. You may
also see an Item Battle. Please see p.12 for details.
RANDOM to let the game choose the
Command list and
gS button.
CV to select a menu
98
Page 6
QUEST
Battle against different rivals at the arcades to win the local tournaments and get your chance to compete in the national tournament. Through the mode, improve your Ranking, and earn items to customize
your character.
Character Select
In Quest Mode, you must use character data. On the Character Select Screen, select one of the existing
character data or create a new one. The selection
Map Screen
From the Map Screen, you can go to any arcade in town or the
Event Square. Select your destination using the directional buttons, and press the
Home Menu
Home Menu can be accessed either by selecting your home or
pressing the SELECT button.
n
Customize
Customize your character by purchasing items or adjust settings. See p.16 for details.
Status
n
View status of the game. You can also view a list of players you
have defeated in the Quest Mode, and Emblems you have collected.
Quest settings
n
Adjust the Quest Mode difficulty and Commentary settings.
Save
n
Save the current game onto the HDD.
n Return to Character Select
Change character data.
n End Quest Mode
Return to the Main Menu.
Record Display
Your current record is displayed on the bottom half of the
screen. It shows your ring name, your current rank (p.12),
win/loss records, win ratio, the number of orbs you have (p.12)
and the amount of Gold (G) you have.
gS button to enter.
Play without using data will not be available.
Entering an Arcade
Inside the arcade, there are three
units, each with the current player's name. If a local tournament
is in progress, tournament information will be displayed instead.
Select either one of the three players to challenge, the local
tournament (if in progress), or
Arcade, simply press the
Event Arena
Whenever an announcement for an Official Tournament is made,
go to the Event Arena. Select the indicated Official Tournament
to participate. This can be selected only when one is being
held, and until you clear it. If you have already cleared any of
the Official Tournaments, select
participate again at any time. You can also
your character. Press the
Tournaments
There are two types of tournaments: Official Tournaments and Arcade-sponsored local tournaments. If
you are placed within the top three, you earn a prize. Whenever you see an announcement for a tournament, visit the location where it will be held.
l Official Tournaments
Official Tournaments are held in the Event Arena. You can clear
these events by placing in the top three, and you can keep trying until you clear the tournament.
Note: You can also re-enter a tournament you have already
cleared by selecting it from
unless the current tournament is cleared, no new tournaments
will be held.
l Local Tournaments
These are Arcade-sponsored tournaments of smaller scale. In
these tournaments, the rules (number of rounds needed to win a
match) could be different from the norm. Although you only
have one try at each, these are held on a regular basis at each
of the arcades.
Virtua Fighter™ 5 video game
Customize (p.16). To exit the
gA button.
List of official tournaments to
gA button to exit.
List of official tournaments, but
Customize (p.16)
1110
Page 7
Official Ranking and Ranking Match
Every player has an Official Ranking, and experience points (l1)
gained by winning matches. When a Ranking Match message is
displayed before the match, you will be promoted a rank by
winning the match.
At higher ranks, you may lose experience points by losing the
match. You may see a Ranking Match where your loss will
cause you to be demoted to a lower rank.
Note: The experience points can be earned in both the Arcade
(when another player joins in) and VS. Modes. You must be
Item Battle
Occasionally, there will be an Item Battle, where you can win a
prize. This could be an item, fight money (Gold), or an orb (see
below). Note that a Ranking Match and Item Battle may occur
at the same time.
Note: The Item Battle may occur in both the Arcade (when
another player joins in) and VS. Modes. You must be using a
character data in these modes.
Orbs and Orb Discs
As you create a character data, you are given an Orb Disc with
seven seven holes, each of which can be filled by an orb you
win as a prize. When all seven holes are filled, a special reward
is given, and the Orb Disc will disappear. You can then buy
another Orb Disc at the shop (p.17).
Orbs will not appear as a prize if you do not have an Orb Disc.
You cannot hold more than one Orb Disc at a time. There is also
a limit to the total number of Orb Discs you can buy.
DOJO
Hone your skills in the Dojo. There are two types of training available.
Dojo Menu
Command
Training
l1 Command in Training
The current Command name and button combina-
1
tion are displayed.
2 Command Display
l
3 Input Display
l
4 Hit Display
l
5 Time (Time Attack only)
l
Displays the Record Time (top) and Elapsed Time
(bottom).
Training Menu
Press the START button to display the Training Menu
n Return to the game
Close the Training Menu and resume training.
Command list
n
Displays the Command list. Use the directional buttons ZX to select between the command types,
CV to select the command. If you select the command with the gS button, you will resume the
and
training with the selected command as your new Command in training.
Display settings
n
Toggle On/Off the following displays on the screen.
Command DisplayDisplays button presses and frame count in real time.
Input DisplayDisplays button presses.
Hit displayDisplays the location of hit (HIGH/MIDDLE/LOW) upon contact.
n Reset positions
Resume training with initial positions.
Note: pressing the SELECT button during the training has the same effect.
n Controller settings
Change button assignments (p.18).
n Time attack
How fast can you go through all available commands? Test your skills by selecting Time attack. If you
wish to quit, open the Training Menu again and select
n Return to Character Select
Select to train with a different character.
n Return to the Dojo Menu
Exit Command Training.
Practice different fighting skills according to commands displayed. If you enter the
command correctly, you will move on to the next skill.
1
2
3
4
End time attack.
5
12
13
Page 8
Free Training
l1 Number of Combo hits
The number of attacks hit in succession (combo).
2 Amount of Damage
l
Displays the amount of damage inflicted by an
attack, or total amount in Combo hits.
3 Sparring Partner's Health Bar
l
4 Command Display
l
5 Input Display
l
6 Hit Display
l
Select your character and sparring partner, and train freely in an advanced fighting
situations.
1
2
4
5
6
3
Training Menu
Press the START button to display the Training Menu
n
Return to the game
Close the Training Menu and resume training.
n CPU settings
Set up the actions and reactions of the CPU character in various ways for more advanced training. Note
that the Menu Items appearing in CPU settings change according to your setting selections.
Display settings
n
Toggle On/Off the following displays on the screen.
Command DisplayDisplays button presses and frame count in real time.
Input DisplayDisplays button presses.
Hit displayDisplays the location of hit (HIGH/MIDDLE/LOW) upon contact.
n Position settings
Change the default position against the sparring partner.
n Ring settings
Change the height of the walls around the ring (No walls/Half fence/High fence).
n Command list
Displays the Command list. Use the directional buttons ZX to select between the command types,
CV to view the commands.
and
n Controller settings
Change button assignments (p.18).
n Return to Character Select
Select to train with a different character.
n Return to the Dojo Menu
Exit Free Training.
VF.TV
View replays of VS. Mode matches and short movies of Virtua Fighter™ 5.
Replays
Use the directional buttons CV to select the replay data to
view, and press the
starts.
During the replay, press the START button to display the Pause
Menu.
n Return to Replay
Close the Pause Menu and resume the replay.
n Play from the beginning
View the current replay again from the beginning.
n Replay settings
Display commands and button inputs (separately for 1P and 2P sides) on the screen. For each selection,
use the directional buttons
button to return to the Pause Menu.
n Return to VF.TV Menu
Quit the replay and return to VF.TV Menu screen.
Exhibition
matches
Use the directional buttons
for the opponent. The recordings of the Exhibitions give you an
idea of how to fight against the opponent in various situations.
As in Replays, press the START button to display the Pause
Menu.
Movie Theater
View replays of the VS. Mode matches you have saved.
gS button. After confirmation, the replay
ZX to toggle the setting On/Off. Select End Adjustment and press the gS
View pre-recorded match-ups of the selected characters.
ZX to select a character, and CV
You can view demos and promotional movies of Virtua Fighter™ 5.
1514
Page 9
CUSTOMIZE
Here you can create and edit character data to be used in the Quest Mode (p.10). The edited characters
can also be used in Arcade, VS, and Dojo Modes.
Character Select
First, select an open slot to create new data, or select an existing character to edit. If you create new data, you must next
select a character to use.
Once the data is created, you cannot switch characters. To
delete existing data, select the data and press the SELECT
button.
Customize Menu
Costume settings
Item Edit
n
Select from four available costume types (see Main/Sub costume settings below), and customize the
First, select from four types of character appearances. Note that
some items can be equipped only with certain costume types.
Next, use the directional buttons ZX to select the area to edit
items, and press the
CV to select the item, and press the gS button to equip (or
Return to default to return style of the area to its default;
select
Remove to remove item in the area). The areas you can edit,
and the items the character can equip vary depending on the
selected character and the costume type.
Note: Rotate the view of your character, using the tQ/tE
buttons.
Each item has a certain amount of item points. The total item
points of the items equipped must not exceed the maximum
allowed. Also, only one item can be equipped in one area. Note
that some items in the different areas may not be equipped
together.
Change the appearance of the character.
gS button. Next, use the directional buttons
n Main/Sub costume settings
Out of four costume types, select one type for Main costume,
and another for Sub costume. Only these two can be selected
during the Character Select Screen.
Item shop
If you earn enough Gold, you can purchase items to customize
your character's appearances. First, use the directional buttons
ZX to select the body part and press the gS button. Next, use
the directional button
button to buy. Information for the selected item (usable types,
item points, etc.) is displayed at the left side of the screen, so
use this as a guide to make your purchase.
Change
ring name
Personal
comment settings
Software Keyboard
Ring name and Personal comment are entered using the software keyboard. Use the directional buttons to move the cursor
on the software keyboard, and press the
letter/symbol or function. Press the
Press the
keys are functions:
You can have an emblem appearing with your Ring name. Use the directional buttons ZX to select the
Emblem type. Next, select the emblem to appear. If you do not want the emblem to appear, select
Remove emblem.
End
customization
With the prize Gold you earned, you can buy items.
CV to select the item, and press the gS
Enter a unique ring name with up to 10 alphanumeric characters.
Edit a two-line PR comment that appears before the match.
gS button to enter a
gF button to undo changes. The left- and right-most
In Options, you can change various game settings, manage
saved data, or view rankings. Use the directional buttons
select an option to adjust, and
changes. In any menu with the following menu items, select
Return to defaults to return all values of the selected settings
menu to the default value; select
changes. Where applicable, press the
without changes).
Game settings
Difficulty
n
Adjust CPU skill level (from 5 levels).
n Round count
Adjust the number of rounds required to win the match.
n Time limit
Adjust the time limit for each round.
n Max. health bar: Player/CPU/1P/2P
Adjust the health bar for each player/CPU.
n Stage select
Allows you to select the stage (ring) to play on. The game
selects the stage randomly if this is set to Off.
Commentary
n
Toggles On/Off whether to have announcers commenting on the
Controller
settings
For each player, use the directional buttons of the respective
SIXAXIS™ wireless controller
ZX to select its function. Select Return to defaults to reset.
Screen settings
Display settings
n
Choose the display to appear either Sharp or Soft.
n X-axis
Adjust the display position (horizontal).
n Y-axis
Adjust the display position (vertical).
Note: The options X-axis and Y-axis are available only when
you are using the standard television set (TV Type 4:3).
ZX where applicable to make
End adjustment to exit with
gA button to cancel (exit
Make a variety of changes to gameplay settings in ARCADE and VS modes.
Edit controller button configurations/functions for each player.
CV to select the button, and
Make adjustments to the screen sharpness and position.
CV to
Sound settings
Volume: sound effects
n
Adjust the volume level for the sound effects.
n Volume: music
Adjust the volume level for the background music.
n Volume: commentary
Adjust the volume level for the commentary during the match.
Save data
n Save
Save the System Data on the HDD.
n Load
Load the System Data from the HDD.
n Autosave settings
Toggle On/Off the autosave feature. When this is set to Off, the
game will prompt to confirm whether to save (overwrite) the
System Data.
Delete saved data
n
Select and delete any game data on the HDD, including data
from other games. Use this utility to create free space, when
Rankings
Press the gS button to change between the categories. Press
the SELECT button to reset the rankings.
n SCORE RANKING
The top ten scorers in the Arcade Mode.
n TIME RANKING
The top ten clear times in the Arcade Mode.
WINNING STREAK RANKING
n
The top ten longest winning streaks in 2-player versus matches
of the Arcade Mode (second player joining in) or the VS. Mode.
For VS. Mode, you must be using the same character, selecting
Fight again or Change stage during the Result Screen to
either
Make adjustments to the volume of the following voices/sound effects used in the
game.
Manage saved data.
View rankings of the game from three categories.
1918
Page 11
CHARACTER PROFILES & COMMANDS
Akira Yuki
Akira left the Fourth World Fighting Tournament in the semifinals, defeated by Kage-Maru. With only disappointment to show for his ef
one day, as he continued his training deep in the mountains, Akira’s gaze dropped to a creek nearby. A
single leaf r
“The leaf spins because it rides the stream, not trying to resist the flow…”
With a new epiphany fresh in his mind, Akira resumed his training.
And now, as his training nears its close, an invitation for the fifth tournament arrives.
“Now, I should be able to hold my own—and more—against him.”
4P+K (vs. right high punch)
4P+K (vs. left high punch)
high kick)
4P+K (vs.
1P+K (vs. right mid punch)
1P+K (vs. left mid punch)
1P+K (vs. mid kick)
1P+K (vs. elbow)
1P+K (vs. right side kick)
1P+K (vs. left side kick)
1P+K (vs. knee)
somersault)
1P+K (vs.
lo
2P+K (vs.
2P+K (vs. low kick)
wn)
(opponent do
(opponent down) 8P
w punch)
3P
El Blaze
Unrivaled in the light-heavyweight division, El Blaze viewed Wolf's victories in the heavyweight division with envy and jealousy
Blaze decides to enter the Fifth World Fighting Tournament.
Normal Moves
Burnout Combo
Jab~High Kick
Jab~Low Kick
Shadow Fang
Shadow Storm Combo
Rising Back Spin Kick
Back Spin Low Kick
Inferno Savate
Rolling Low Knuckle
Sit Jab
Body Blow
Fake Roll
Venus
Venus Diversion
Shadow Spear
Shadow Lance
~Combo Rocket Discharge
Face Smash
Darkness Savate
~Combo Rocket Discharge
Head Smash Kick
Face Hit
Quick Savate
Death Scythe Slash
After losing both her parents at a young age, Eileen was raised by her grandfather, a martial arts master.
In addition to her grandfather's training, she also spent much time studying with a Beijing opera tr
One day, she happened to see a martial arts demonstration by Pai Chan, and was amazed by the beauty
of her movements. Since then, Eileen thinks of little else besides finding some way to appr
P+K (during Defensive Move)
P (during Offensive Move)
K (during Offensive Move)
236P+K
From Zenkuhon: P
rom Zenkuhon:
F
From Zenkuhon: P+G
214P+K
From Enkou Nyudou: P
From Enkou Nyudou: 2K
P+G
6P+G
6P+G6
6P+G2 (or 8) K
64P+G
63214P+G
3P+G
(opponent down) 3P
(opponent down) 8P
K
P
Pai Chan
Pai had entered the Fourth World Fighting Tournament out of concern for her sick father, Lau. But
befor
Pai searched for her father afterward, and found him just in time to save the weakened Lau from Lei-Fei’s
killing blow
for her father—she had to respect his desire to pursue ultimate strength for as long as he lived.
So when Pai learned that Lau was participating in the fifth tournament, she decided to enter as
well, telling herself that the only way she can show her love for her father is to be strong, both
emotionally and in combat.
4P+K (vs. high punch)
4P+K (vs. high kick)
4P+K (vs.
1P+K (vs. mid punch)
1P+K (vs.
1P+K (vs. mid elbow)
1P+K (vs. side kick)
1P+K (vs.
(opponent do
(opponent down) 8P
(opponent down) 8K+G
COMMAND
KP
high elbo
mid kick)
knee)
wn)
3P
6P+K+G
w)
2322
Page 13
Country: China Fighting Style: Shaolin Kung-Fu
Lei-Fei
Lei-Fei had received orders from his master to put an end to the Ko’en-ken style. But when he found Lau in
the fourth tour
nament, he saw for himself the amazing power of the style, and approached Lau after the
tournament as a promising student.
Impatient to lear
was unable to fight back, and survived only because of Pai’s sudden appearance.
Lei-Fei had failed in his mission to destroy Ko’en-ken, and had failed to learn Ko’en-ken for himself. His only
choice was to develop the strength required to defeat anyone who came after him. Lei-Fei used the
pressure to push himself to new heights. Now, Lei-Fei is ready to enter the fifth tournament
From Hai Shiki: PP
From Hai Shiki: PP+K
From Hai Shiki: K
From Hai Shiki: 2K
From Hai Shiki: P+K (can be charged)
rom Hai Shiki:
F
From Bokutai: PP
From Bokutai: 3K
From Bokutai: P+K
1P+K+G
From Nehan Shiki: PK
From Nehan Shiki: 2K
From Nehan Shiki: P+KPP
From Suirakan Shiki: P
From Suirakan Shiki: K
rom Koko Shiki:
F
From Koko Shiki: K
From Ura Nehan Shiki: PPP
From Ura Nehan Shiki: KK
From Ura Koko Shiki:
rom Ura K
F
P+G
66P+G
46P+G
41236P+G
From Soufu Kanji: 46P+G
From Sousai Haiken: 236P+G
64P+G
3P+G
33P+G
(opponent do
(opponent down) 8P
2
oko Shiki:
wn)
P
3K
P
K
Aoi Umenokouji
Aoi left the fourth tournament with only frustration and anger. She had to endure a slew of pick-up lines before
her match, and the match itself was a complete loss. Her opponent’
more than impressive, but his tendency to come on to any woman he saw only angered Aoi.
Even after the tour
that in the previous tournaments, and he had made a strong impression on her. Aoi found herself training harder
because she wanted to show him a thing or two.
Now that the invitation to the Fifth World Fighting Tournament has arrived, Aoi can barely contain her desire
to enter the tournament and see him again.
4P+K (vs.
4P+K (vs. left high punch)
4P+K (vs. right high kick)
4P+K (vs. left high kick)
1P+K (vs. right mid punch)
1P+K (vs. left mid punch)
1P+K (vs. right mid kick)
1P+K (vs. left mid kick)
2P+K (vs. low punch)
2P+K (vs. low kick)
From Tenchi In'you:
(vs. high punch/mid punch/elbow)
(opponent down) 3P
(opponent down) 8P
(opponent do
(opponent lying face up, feet toward you)
2 (or 3) P+G
COMMAND
2P+K+G
right high punch)
wn)
8K+G
2524
Page 14
Goh Hinogami
Goh found himself in an old, abandoned dojo. This was a former J6 training facility, where Goh had
spent much of his youth. As he lay on the ruined tatami mats, sunlight filter
ceiling to play across Goh’s face.
His or
ders had been to assassinate certain fighters taking part in the Fourth World Fighting
Tournament, but he had failed completely. He had explained to his superiors that Dural’s interruption
of the final match had disrupted his plans as well as the tournament itself, but the organization had
done little to hide its disappointment in him. He could not afford to fail again. The Fifth World
Fighting Tournament is his last chance to redeem himself.
MOVES
Normal Moves
Tsurane Shouda
Shouda~Kasumigoroshi
Rengoku
Yomi'okuri
Aragami
Urahiji
Soukyu
Sune Kudaki
Sune'uchi
Raika
Kirin
Inazuma (Migi Hibara) Geri
Tsukikage
Garyu
Kyousengeri (deflect)
Yamibaraigeri
Uchikurubushigeri
Ura Inazuma (Migi Hibara) Geri
Senryukeri
Jun'you
Fudousatsu Arata
Karura
Kotetsu
Kokuryusatsu Todome
From Tsukami: 2 or 8 (back side)
From Uhou Kuzushi:
2 (or 8) P+G (back side)
From Tsukami: 2 or 8 (front side)
rom Sahou K
F
2 (or 8) P+G (front side)
(opponent do
(opponent do
(opponent lying face up, feet toward you)
2 (or 3) P+G
(opponent lying face do
2 (or 3) P+G
COMMAND
P+G
uzushi:
uzushi:
wn)
3P
wn)
8P
6P+G
4P+G
wn,
feet to
ward you)
Kage-Maru
Kage-Maru had entered the fourth tournament to save the soul of his mother, Tsukikage, who had been
transformed into Dural by J6. He made it to the final r
intrusion of Dural.
Kage-Maru tried to r
Tsukikage and Dural with his own hands. Afterwards, however, he realized that the destroyed Dural he held in
his arms was not Tsukikage, but one of the production-model Durals.
After further investigation, Kage-Maru found that J6 had continued the Dural Project with a new model with
Vanessa’s abilities. Kage-Maru decides to enter the fifth tournament—to stop J6, and to save Tsukikage.
Sarah had entered the Fourth World Fighting Tournament in the hopes that surpassing her brother would allow
her to put her past behind her
him. In addition, Sarah was faced with the sudden disappearance of Vanessa, who had been protecting her.
Then one day
if she could destroy J6 first, she could both surpass her brother and prevent anyone else from becoming a
victim of the evil organization.
But Sarah knew too little of the power of J6. Her efforts to infiltrate J6 play neatly into their hands, and danger
threatens her once again...
Jacky could barely contain his anger against J6, the mysterious organization that was after his sister,
Sarah. He was goaded into entering the Fourth W
disappearance of Vanessa, who had been guarding his sister. Even in his races, the continuing series of
incidents, including sudden pull-outs by his sponsors and impr
indicate someone tampering with his racing career.
J6 was behind everything, and unless the organization itself was destroyed, there would be no end to
Jacky and Sarah’s troubles. With this new realization, Jacky was determined to put an end to J6.
With almost perfect timing, the invitation to the fifth tournament arrives.
~Side Slide Shuffle
Combo Back Knuckle Spin
Jab Double Straight
Punch High Kick
Middle Smash Sword
Double Back Knuckle
Spinning Arm Kick
Spinning Back Knuckle
From Slide Shuffle: P
From Slide Shuffle: K
From Slide Shuffle: 2KK
From Slide Shuffle: P+K
From Slide Shuffle: 33P
From Slide Shuffle:
33K, then P+G during hit
From Slide Shuffle:
P+G
6P+G2 (or 8)
66P+G
64P+G
3P+G
33P+G
ak Sao
Lever neutral (vs. high/mid punch)
From Pak Sao: P
(opponent down) 3K
(opponent do
COMMAND
wn)
8P
33K+G
2928
Page 16
Brad Burns
The Fourth World Fighting Tournament was like one big party to Brad—the joy of fighting against challenging
opponents, and the fact that many of them wer
But after the tournament ended, Brad’s life suddenly felt empty. There were still no opponents who could
challenge him in the kickboxing ring, and none of the women he had met at the tour
his calls.
Then one day, Brad received an invitation to the Fifth World Fighting Tournament. The invitation
also included the name of a female fighter that Brad didn’t recognize. “Hmm... Looks like I’ll have
to go meet her.”
P
Jaguar Tail
Over Step Middle
Body Blow
Quick Knee
Moves from Ducking
Ducking
Cross Upper
Ducking Knee Upper
~Catch (Neck Clinch)
Middle Spin Kick
ves from Long Ducking
Mo
Long Ducking
Double Dtee Sawk Lang Combination
Country: ItalyFighting Style: Kick Boxing
MOVES
PPPK
PPK
P6PK, then P+G during counter hit
PK
6PK
4PK
2P
@3P
3PP
33PP
1P
^K
KPK
6K
66K
4K
46K
@ (or 1) KK
@4K
3K, then P+G during counter hit
P+K
6P+K
66P+KP
wk Lang
2P+KPP6P
3P+KP
tion
K+G2K+G
4K+GK
46K+G
2K+G
P+K (during Defensive Move)
P (during Offensive Move)
K (during Offensive Move)
6P+K+G
rom Ducking:
F
rom Ducking:
F
K, then P+G during counter hit
From Ducking:
6P+K+G6
From Long Ducking: PPP
e beautiful women, was almost too much for Brad to take.
nament were returning
COMMAND
PP
K+G
MOVES
Double Knee Combo
Corkscrew Straight
Moves from Sway Back
Sway Back
Sway Back Jab
Sway Back Middle Kick
Ratchadamnoen
tion
Combina
Moves from Slipping Right
Slipping Right
Body Break
Piercing Knee
Waving Body~Smash Hook
Moves from Slipping Left
Slipping Left
Smash Hook
Hunting Middle Kick
~Catch (Neck Clinch)
Waving Body~Smash Hook
Moves from Phasing Turn
Phasing Turn
Chopping Blow
Grand Sweep Hook
Double Crusher
Moves from Neck Clinch
Elbow Slash
Gohk Kor Dtae Kao 3
Position Change Right
osition Change Left
P
Throws
Elbow Slash
Body Knee Crush
Neck Slash
w
Hold Elbo
Face Fang
Change
Reversals
Death Trap~Elbow
Down Attacks
Gambit
Hell Dive
From Long Ducking: KK
From Long Ducking: P+K
4P+K+G
From Sway Back: P
From Sway Back: K
From Sway Back:
P+KPK, then 3K during guard or hit
2 (or 8) P+K+G (front side)
From Slipping Right: P
From Slipping Right: K
From Slipping Right: P+KP
2 (or 8) P+K+G (back side)
From Slipping Left: P
From Slipping Left:
K, then P+G during hit
From Slipping Left: P+KP
2P+K+G2 (or 8P+K+G8)
From Phasing Turn: PP (can be charged)
From Phasing Turn: 2P
From Phasing Turn: P+K
From Neck Clinch: P
From Neck Clinch: K+G
From Neck Clinch: 2 or 8 (front side)
From Neck Clinch: 2 or 8 (back side)
P+G
46P+G
4P+G
3P+G
33P+G
1P+G
1P+K (vs.
kick, right mid full spin kick)
(opponent do
(opponent down) 8P
COMMAND
right mid kick, right side
wn)
3K
Shun Di
Shun had entered the Fourth World Fighting Tournament to look for his young student who had been
abducted by J6. Hoping that he would find useful information by fighting his way thr
Shun fought with uncharacteristic energy, and made it to the final round. But he was unable to find anything, and the tour
Shun returned to his quiet life of retirement, and when he was almost ready to give up, an invitation arrived
for the Fifth World Fighting Tournament, and the sender’s name was that of his missing student.
Shun enters the fifth tournament, determined to discover the truth behind his student’s mysterious
disappearance.
es him to feign drunkenness, often making drinking movements. Some
equir
enchu Rakuky
aku
COMMAND
2 (or 8) P+K+GPP
1 (or 7) P+K+GP
P+K (during Defensive Move)
P (during Offensive Move)
K (during Offensive Move)
2P+K
From Zabantetsu:
From Zabantetsu: 2K
63214P+K
From Tentouritsu:
From Tentouritsu: P+KG
From Tentouritsu: K+G
41236P+K
From Oushin: KPK
(10 or more drinks) From Oushin: KP2KK
From Choukarou:
From Choukarou: K
From Soukokukyu: PPK
From Soukokukyu:
From Soukokukyu: P+KP
(opponent behind) From Soukokukyu:
PK, then 4 just before hit
(opponent behind) From Soukokukyu: 2K
(opponent behind) F
P+G
6P+G2 (or 8)
(3 drinks or more) 46P+G
4P+G
(10 drinks or more) 2684 (or 8624) P+G
3P+G
(6 drinks or more) 43P+G
(opponent do
(opponent do
K
K
P
2K
rom Soukokukyu:
wn)
3P
wn)
8P
P+KP
3130
Page 17
Lau Chan
Lau was unable to win the Fourth World Fighting Tournament, but he found a worthy successor to his
Ko’en-ken style—Lei-Fei. Lei-Fei thirsted for str
however, Lei Fei suddenly turned on him, and the weakened Lau survived only because of Pai’s sudden
appearance. Lau r
everything. But with death fast approaching, there was nothing that he could do for his
daughter. True to the way he had lived his life, he disappeared.
One day, an invitation to the fifth tournament arrived at what he had thought was a secret hideaway.
He is now ready to face the last fight of his life.
Jeffry had entered the Fourth World Fighting Tournament to raise funds to buy a fishing research vessel
with high-end radar
had been captured by J6.
His rival, captur
one else can touch him! No one!” Driven by obsession, Jeffry tried to find out everything he could about J6,
but even after spending all of his prize money from the tournament, all he learned was that J6 was the
organization behind the tournament itself. Unsure of what to do next, Jeffry’s next move is decided
for him when he receives an invitation to the fifth tournament.
(opponent do
(opponent do
(opponent down) 8K+G
(opponent lying face up) 2P+G
(opponent lying face up) 3P+G
wn)
3K
8P
P+G
face up with feet in
3233
Page 18
Vanessa Lewis
When Vanessa learned that J6 was targeting Sarah, she volunteered to protect her, and infiltrated the
Fourth W
orld Fighting Tournament as a security officer. But midway through the tournament, Vanessa
suddenly lost contact with her team and disappeared.
After a few years passed with no leads on her wher
room in the Bryant home. When she came to, she could only remember events up to midway through the
fourth tournament. Her body, however, showed signs of conditioning and training beyond anything she
remembered. As Vanessa struggled with her lack of memories, she learned of the fifth tournament.
Hoping to find out what had happened, Vanessa decides to enter the tournament.
MOVES
Normal Moves (Defensive Style)
Shadow Combo High Kick
Feint Body
Crush Jaw
Back Knuckle Stream
Back Knuckle Toe Kick
~Hold Face Knee
Ducking Body Smash
Heavy Impact
Takeoff Elbow~Switch Knee Lift
Cut Upper
Defensive Elbow (deflect)
Front Sleeper~Hold Face Knee
Shadow Slicer
Parrying Combination
Stopping Low
Bone Crush Middle
Boomerang Hook
Low Spin Slicer
Intrude Hook
Set-up (Offensive Style)
Barrier Kick
Body Hook
Smash Toe Kick
Normal Moves (Offensive Style)
Quick Back Blo
Machine Gun Combination
Smash Straight
Smash Upper
Stride Combination
Long Barrel Blow
Assault Combination
Stinger Strike
th Scythe
Dea
Cluster Knee
Knee~Kick~Jab~Hook
Hunting Kick
Intruder Step
w~Switch Knee Lift
y Blo
Stealth Bod
HAWK Strike
Lightning Lancer
anessa has stances in Defensive and Of
Note: V
Defensive Style stance, and likewise for the Offensive Style moves.
Country: Unknown Fighting Style: Vale Tudo
COMMAND
PPPK
P3P
P (while rising from a crouch)
6PKK
6P3K,
then 6P+GK during counter hit
66PP
4P
@3PP+K+G
3P
1P
6K, then 6P+GK during counter hit
66K
46KP
2K
3K (can be charged)
3P+K
2K+G
G (hold G) 2 (or 8) P (front side)
P+K+G
P+K (during Defensive Move)
P (during Offensive Move)
K (during Offensive Move)
w
PPPP
PPPK
PKP
P (while rising from a crouch)
6PPK
66P
46PPPK
41236P (can be charged)
^K
K (while rising from a crouch)
6KKPP
66K2 (or 8) K
then
4K,
6 just before hit
3KPPP+K+G
9K
Tackle
66P+K
eabouts, Vanessa was suddenly found unconscious in a
When Dural appeared during the Fourth World Fighting Tournament, Wolf was on hand to watch the
final match. He saw a small mark on Dural’
his nightmares—a recurring dream of the apocalypse. Almost as if to confirm the connection, his
nightmar
es ended.
Wolf returned to his life as a professional wrestler, and received a challenge from El Blaze, and an
invitation to the Fifth World Fighting Tournament. Wolf hid a smile, knowing that he’d have something else to look forward to besides fighting Akira.
MOVES
Normal Moves
One Two Upper
Combo Elbow Butt
Hammer Kick
Dragonfish Blow
Rolling Back Elbow
Screw Lariat
Elbow Butt
Shoulder Attack
Emerald Flowsion
Emerald Flowsion Variant
Low Hammer
Vertical Smash
Reverse Sledgehammer
Arrow Knuckle
Comet Hook
Elbow Rush 3
European Elbow
Double High Kick
Knee Lift
Savate
Face Lift Kick
Drop Kick
Level Back Crush
Dragon Chop
Quick Shoulder
Half Nelson Suplex
Short Shoulder
Burning Hammer
t
Grizzly Laria
Regret Discharge
Pounding Elbow
ythe
th Sc
Dea
Toe Kick Side
Toe Kick Stunner
Kenka Kick
tch
Sidestep Ca
Country: CanadaFighting Style: Pro-Wrestling
s body that was very similar to a symbol he had seen in
(opponent down) 3P
(opponent down) 8P
(opponent lying face up)
(opponent lying face up, feet towards you)
3P+G
COMMAND
1P+G
41236P+G
high kick)
2P+G
3534
Page 19
Lion Rafale
At the end of the Fourth World Fighting Tournament, Lion returned home. He had not been able to win
the tour
well, and it seemed that his life would continue without incident.
But one day
threw himself into his training, trying to forget about his suspicions. Just when he could no
longer stand to keep quiet, an invitation arrived for the Fifth World Fighting Tournament.
Somewhat bothered by the timing of the invitation’s arrival, Lion decides to enter the
tournament, in part to learn about his father’s involvement with J6.
The following credits list the staff responsible for the localization and marketing for the North American
Virtua Fighter™ 5. See in-game credits for the complete list of the development staff.
release of
CEO
Naoya Tsurumi
President/COO
Simon Jeffery
Executive VP
Hitoshi Okuno
VP of Product Development
Dave Cobb
Producer
Justin Lambros
Associate Producer
Andy Alamano
Localization Consultant
Osamu Shibamiya
VP of Marketing
Scott Steinberg
VP of Sales
Sue Hughes
Director of Public Relations
Charles Scibetta
Director of Marketing
Rick Naylor
oduct Marketing Manager
Senior Pr
Erica Mason
Assistant Pr
Derr
Cr
Jen Gr
Pr
Heather Lucchetti
oduct Marketing Manager
ek Peel
eative Services Manager
oeling
oduction Specialist
Graphic Designer
Marco Garcia
Senior Copywriter/Editor
Bridget Oates
Development Services Manager
Deni Skeens
QA Supervisor
Josh Morton
Mastering Lab Technicians
Rhianna Kellom
Rey Buzon
Andrew Byrne
Test Lead
Nestor Protacio
Compliancy Test Lead
Stephen Akana
Compliancy Assistant Leads
Lawrence Mann
Joe Floyd
Compliancy Test
Rudolfo “Junior” Sison
Jason Mahar
eb Development
ector of W
Dir
Chris Olson
oducer
eb Pr
W
Marjorie Puruganan
Online Art Dir
Rodwin Pabello
Senior W
Ricky Viray
ector
eb Developer
3736
Page 20
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ou may not take any action which imposes an unreasonable or disproportionately large
ooms and similar user
e with, surreptitiously intercept or expropriate any system, data or per-
evocable, royalty-free, sublicenseable (through multiple tiers) right to exercise all
e that your private communications and other personally identifiable information will not be
, SEGA can disclose any information about you to private entities, law enfor
ced to disclose information to the gover
etion, believes necessary or appr
ACT YOUR RETAILER REGARDING ITS RETURN
-to-user areas (collectively, your "Content").
espect to your Content if they believe it may cr
ently known, associated with your Content.
nment or thir
opriate to investigate or r
TION AND ITS
eate liability for
eby grant to
ou her
d parties under
cement or other gov
esolve possi
accessing and r
agree that SEGA may communicate with you via email and any similar technology for any purpose relating to the
Game, the Software and any services or software which may in the future be provided by SEGA or on their behalf.
Y
ou are subject to the terms and conditions, privacy customs and policies of SEGA while on such web sites and
in connection with use of the Game, which terms and conditions, policies and customs are incorporated herein by
this reference. Since SEGA does not control other web sites and/or privacy policies of third parties, different rules
may apply to their use or disclosure of the personal information you disclose to others. Solely for the purpose of
patching and updating the Game, you hereby grant SEGA permission to (i) upload Game file information from the
Game directory and (ii) download Game files to you. You acknowledge that any and all character data may be
stored and may reside on SEGA’s servers, and any and all communications that you make within the Game
(including, but not limited to, messages solely directed at another player or group of players, if applicable) may
traverse through SEGA’s servers, may or may not be monitored by SEGA’s personnel and, accordingly, you have
no expectation of privacy in any such communications. You acknowledge and agree that SEGA may transfer such
information to the United States or other countries or may share such information with SEGA’s licensees and
agents in connection with the Game.
9. SEGA WARRANTS TO THE ORIGINAL CONSUMER PURCHASER OF THE GAME THAT THE RECORDING
MEDIUM ON WHICH THE GAME IS RECORDED SHALL BE FREE FROM DEFECTS IN MA
MANSHIP FOR A PERIOD OF NINETY (90) DA
WARRANTY”). IF A DEFECT COVERED BY THE LIMITED WARRANTY OCCURS DURING THIS NINETY (90) DAY
PERIOD, THE DEFECTIVE GAME SHALL BE REPLACED BY THE RET
THE GAME, FREE OF CHARGE. PLEASE RET
RECEIPT TO ESTABLISH THE DATE OF PURCHASE FOR IN-WARRANTY REPLACEMENT. FOR REPLACEMENT,
RETURN THE GAME, WITH ITS ORIGINAL PACKAGING AND RECEIPT, TO THE RETAILER FROM WHICH THE
SOFTWARE WAS ORIGINALLY PURCHASED. IN THE EVENT THAT YOU CANNOT OBTAIN A REPLACEMENT
FROM THE RETAILER, PLEASE CONTACT SEGA TO OBTAIN SUPPORT. THE PROVISIONS OF THE LIMITED
WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE,
ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE OF THE GAME, AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. SOME STATES AND JURISDICTIONS DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR THE EXCLUSION OF THE CONSEQUENTIAL OR
INCIDENTAL DAMAGES, AND IN SUCH STATES AND JURISDICTIONS, SEGA’S AND ITS LICENSORS’ LIABILITY
SHALL BE LIMITED TO THE MAXIMUM EXTENT PERMITTED BY LAW. YOU MAY HAVE OTHER RIGHTS THAT
VARY FROM STATE-TO-STATE OR FROM JURISDICTION-TO-JURISDICTION.
10. THE LIMITED WARRANTY DOES NOT APPLY IF THE DEFECTS HAVE BEEN CAUSED BY YOUR NEGLIGENCE, ACCIDENT, UNREASONABLE USE, MODIFICATION, TAMPERING, OR ANY OTHER CAUSES NOT
RELA
SHALL NOT BE HELD LIABLE FOR ANY DAMAGE, INJURY OR LOSS IF CAUSED AS A RESULT OF ANY OF
THESE REASONS. HOWEVER, SEGA AND ITS LICENSORS DO NOT SEEK TO EXCLUDE OR LIMIT THEIR LIABILITY FOR PERSONAL INJUR
APPLY TO A USED GAME OR TO A GAME ACQUIRED THROUGH PRIVATE TRANSACTIONS BETWEEN INDIVIDUALS OR PURCHASED FROM ONLINE AUCTION SITES. IN NO EVENT SHALL SEGA OR ITS LICENSORS BE
LIABLE FOR SPECIAL, INCIDENT
OR MALFUNCTION OF THE GAME, INCLUDING WITHOUT LIMITATION THE RISKS CONNECTED WITH LOST
PROFIT, DAMAGE TO PROPERTY, LOST DATA, LOSS OF GOODWILL, CONSOLE, COMPUTER OR HANDHELD
DEVICE FAILURE, ERRORS AND LOST BUSINESS OR OTHER INFORMATION AS A RESULT OF POSSESSION,
USE OR MALFUNCTION OF THE GAME, OR PERSONAL INJURIES, EVEN IF SEGA HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH LOSS OR DAMAGES. FUR
BE LIABLE FOR CONSEQUENTIAL OR INCIDENT
EXPRESS OR IMPLIED W
FOR THE GAME.
11. Y
access to your use and your playing of the Game. Without limiting the for
otherwise export or r
including, without limitation, the laws of the United States.
-
-
12. Y
ectors, employees, and agents harmless fr
dir
arising directly or indirectly from your acts or omissions to act in using the Game pursuant to the terms of this License.
eview of the system you load the Software onto for purposes of support and debugging. You
YS FROM THE ORIGINAL DATE OF PURCHASE (THE “LIMITED
AIN THE ORIGINAL OR PHOTOCOPY OF YOUR DATED SALES
TED TO DEFECTIVE MATERIALS OR MANUFACTURING WORKMANSHIP, AND SEGA AND ITS LICENSORS
Y ARISING FROM THEIR NEGLIGENCE. THE LIMITED W
AL, OR CONSEQUENTIAL DAMAGES RESUL
THERMORE, IN NO EVENT SHALL SEGA OR ITS LICENSORS
ARRANTIES. SEGA’S TOTAL LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID
ou shall comply with all applicable laws r
e-export the Software except in full compliance with all applicable laws and regulations,
ou agr
ee to indemnify
, defend and hold SEGA, its par
AL DAMAGES RESUL
ding your use of the Blu-ray disc and the Softwar
egar
om all claims, damages, costs and expenses (including legal expenses)
eement represents the complete agreement between you and SEGA concerning the License, in relation to the use of the Game, and supersedes all prior agreements and representations, warranties or understandings between you and SEGA (whether negligently or innocently made but excluding those made fraudulently),
r
egarding the same subject matter. SEGA reserves the right to amend this Agreement at any time, at its sole discretion. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be
reformed only to the extent necessary to make it enforceable, and the remaining provisions of this Agreement
shall remain in full force and not be affected. This Agreement shall be construed under California law as such law
is applied to agreements between California residents entered into and to be performed within California, except
as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal courts in San
Francisco, California.
Any conflicts between this Agreement and the PSN Terms of Service and User Agreement shall be resolved in
favor of the PSN Terms of Service and User Agreement.
If you have any questions concerning this Agreement, you may contact SEGA at 650 Townsend Street, Suite 650,
San Francisco, CA 94103, USA, Attn. Legal Department.
zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.3, July 18th, 2005
Copyright (C) 1995-2005 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held
liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to
alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but
is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original
software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly jloup@gzip.org
Mark Adler madler@alumni.caltech.edu
strlcpy
Copyright (c) 1998, Todd C. Miller
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the <ORGANIZATION> nor the names of its contributors may be used to endorse or promote
products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
ABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
MERCHANT
THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SER
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
40
VICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
LIMITED WARRANTY
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or
cartridge shall be free from defects in material and workmanship for a period of 90-days
from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of
charge. This limited warranty does not apply if the defects have been caused by negligence,
accident, unreasonable use, modification, tampering, or any other causes not related to
defective materials or manufacturing workmanship. This limited warranty does not apply to
used software or to software acquired through private transactions between individuals or
purchased from online auction sites. Please retain the original, or a photocopy, of your dated
sales receipt to establish the date of purchase for in-warranty replacement. For replacement,
return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the
retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance,
please contact SEGA at:
Website: www.sega.com/support
f
E-mail: support@sega.com
f
Telephone: 1-800-USA-SEGA
f
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO
90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET
FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY
EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY
ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW
LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION
MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL
RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
SEGA of America, Inc.
650 Townsend Street, Suite 650, San Francisco, CA 94103