Sega PLAYSTATION 2 GAMES YAKUZA User Manual

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CONTENTS
Thank you for purchasing YAKUZA™. Please note that this software is designed only for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start playing.
GETTING STARTED . . . . . . . . . . . 2
STORY. . . . . . . . . . . . . . . . . . . . . . 4
STARTING THE GAME. . . . . . . . . 6
FLOW OF THE GAME . . . . . . . . . 8
ADVENTURE MODE. . . . . . . . . . 10
BATTLE MODE. . . . . . . . . . . . . . 18
EXPERIENCE POINTS . . . . . . . . 28
PAUSE MENU. . . . . . . . . . . . . . . 30
ENTERTAINMENT DISTRICT . . 34
ITEMS . . . . . . . . . . . . . . . . . . . . . 38
CHARACTERS . . . . . . . . . . . . . . 40
VOICE CAST. . . . . . . . . . . . . . . . 43
Although some actual store names and magazine titles appear in this
game, the story, the settings, and all characters and organizations appear­ing in this game are fictional.
CAUTION: THIS GAME CONTAINS INTENSE VIOLENCE AND STRONG LANGUAGE
WARNING: READ BEFORE USING YOUR PLA YST A TION®2 COMPUTER ENTERT AINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family , has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV , unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT :
The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYST A TION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint­ free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
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Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN but­ton and the disc tray will open. Place the YAKUZA™ disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appro­priate. Follow on-screen instructions and refer to this manual for informa­tion on using the software.
open button
on/standby/ reset button
IR receiver
USB connectors
disc cover
controller port 1 controller port 2
memory card slot 1
memory card slot 2
GETTING STARTED CONTROLLER
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
Yakuza is a one-player game compatible with the DUALSHOCK® and DUAL­SHOCK®2 analog controllers. Connect the controller to controller port 1.
Controls are set in ANALOG mode (mode indicator: ON) and cannot be switched to digital mode by using the ANALOG mode button. The LED display is always lit in red.
This game supports the vibration function present on the controller. This can be set ON/OFF from the Vibration option in the Options menu (p.7).
To save game settings and progress, insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 sys­tem. You can load saved game data from the same memory card or any memory card (8MB) (for PlayStation®2) containing previously saved games.
New game data will be created automatically the first time you play. A minimum of 135KB free space is required to create game data. Do not remove the memory card (8MB) (for PlayStation®2) while loading or sav­ing is in progress.
Saving is performed manually in this game. You can save your game progress at a hideout or at a Save Point (p.12). You will also be prompted to save at the end of each chapter.
Memory Card (8MB) (for PlayStation®2)
For other controls, please refer to p.10 for controls in the Adventure Mode and p.18 for controls in the Battle Mode.
gS button
Enter Selection (Confirm)
gD button
Cancel/Return
Left analog stick/directional buttons
Select Menu Items
MENU CONTROLS
START button
Open Pause Menu (p.30)
SELECT button
Pause without Pause Menu (p.11)
PAUSING THE GAME
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A Legendary Man and a Girl Worth Ten Billion Yen
Kamurocho — a town filled with ambition and violence. There was a legendary figure in the yakuza world known as "the Dragon
of the Dojima Family." For the sake of his best friend and the woman he loved, he accepted responsibility for the death of his boss. His name is Kazuma Kiryu.
Ten years later... Fate brings this man back to Kamurocho. What awaited him there was a
dangerous trap, set up by the members of the yakuza family that had a grudge against him. Mysterious incidents occur and drive Kazuma into a situation that he cannot escape.
STORY
One day he meets a young girl, who was sait to hold the key to ten bil­lion yen. Kazuma swears to protect the girl in order to redeem himself and put the pieces of his life back together.
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Start the game from the beginning. The Chapter One Title Screen will be dis­played, and the story will begin.
Load the Game Data, and continue the game. When this is selected, the game verifies the data, and a list of saved data will be displayed. Select data, and press the
S button to load.
Change various game settings. When the Options Screen is displayed, use the direc­tional buttons/left analog stick
C/V to
select the Menu Item, and press the
S but-
ton. The Options Menu Items can also be selected from Settings in the Pause Menu (p.30).
STARTING THE GAME
NEW GAME
LOAD GAME
OPTIONS
Difficulty
The Difficulty Level of the game. Please also see GAME OVER on p.8 for details on the Difficulty Level of this game.
Data
The Chapter where the game was saved.
Play time
The elapsed time of the game.
Saves
Indicates the number of saves made since the beginning.
Vibration
Toggles ON/OFF the vibration function of the game.
Screen Size
Selects the screen size between Wide (16:9) and Normal (4:3). By default, this is set to Normal.
Subtitles
Toggles ON/OFF the display of the captions. By default, this is set to ON.
Sound
Selects the sound output of the game from Stereo/Mono/Dolby Digital.
Skip Event
If this is set to ON, you can cut scenes by pressing the START button.
Color Bars
Displays Color Bars. Use this as a guide to manually adjust your TV settings.
Back
Return to the Title Screen.
This game also contains Dolby® Digital surround sound during select movie scenes. Connect your PlayStation®2 to a sound system with Dolby Digital surround sound using a digital optical cable. Your sound system will automatically detect Dolby Digital during select movie scenes, and Dolby Pro Logic® II during gameplay. If it does not, please refer to your sound system's instruction manual. You may need to enable Dolby Digital and/or Dolby Pro Logic II in the audio options menu of the game. The audio from the analog stereo cables of the PlayStation®2 may be disabled during Dolby Digital.
For Dolby Digital surround sound during select movie scenes:
When you start the game, the opening demo movie will be played, fol­lowed by the Title Screen. Press the START button to bring up the Title Menu. Choose from the following menu items.
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FLOW OF THE GAME
The game is divided into several chapters. In each chapter, your primary missions will be indicated; by accomplishing missions, the story advances. At the end of each chapter, you will battle against a boss. If you defeat the boss, you will move on to the next chapter.
To the Next Chapter
During the battle, if your HP Gauge is depleted, a Game Over Menu will be dis­played. Select Retry to retry the battle; Load data and Retry to load the saved data; Exit the game to return to the Title Screen. Also, if you retry the same battle, on every third time the game asks you whether to set the difficulty level to EASY. Select Yes and the game will be played in EASY for the rest of the game.
ADVENTURE MODE SCREEN
The name of the location will be dis­played here, usually when the screen switches.
Displayed whenever an action (Talk/ Check/Enter/etc. ) is available. The name of the action and the button icon will be displayed.
A map of the area is displayed here. The controls are the same as in Adventure Mode.
A map of the area is displayed here. It will also indicate your current destina­tion(s) if any (as an arrow if off the area). You can move the position of the display inside using the right analog stick. You can also click the right analog stick to zoom in or hide the Mini Map. For colors of the buildings and icons displayed on the Mini Map, please
refer to p.31.
Indicates your cur­rent Experience Points (p.28).
Indicates your physi­cal health (hit points). The game will be over if your HP gauge is depleted.
Indicates your men­tal spirit. When it reaches a given amount, you can use various HEAT Actions (p.23).
Displayed whenever an action (pick up item/hold enemy/ heat action/special action) is available. The name of the action and the but­ton icon will be dis­played.
Name of the enemy and his HP Gauge will be displayed here.
In Battle Mode, you can grab various objects off the ground and use them as weapons (see p.15). When you approach an object that can be picked up, a green marker will be displayed over it. Use them to your advantage. Also, there are some items, such as oil drums, that you cannot pick up, but you can kick to attack with.
BATTLE MODE SCREEN
GAME OVER
EXPERIENCE GAUGE
ACTION DISPLAY
ENEMY'S HP GAUGEMINI MAP
HP GAUGE
HEAT GAUGE
PLACE NAME
MINI MAP
ACTION DISPLAY
ITEMS THAT CAN BE USED AS WEAPONS
Sub-Scenario
• Help People/Quick Job
• Earn Reward/Gather Info
Battle Mode
• Battle Against Enemies
Story Events
(Indication of the Mission)
Adventure Mode
• Move Around
• Play in the Town
• Gather Information
• Purchase Items
Boss Battle
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ADVENTURE MODE
In Adventure Mode, the player will move towards the destination or gath­er information. Also, various events unfold, such as getting involved in an incident or accepting requests.
To move around in the area, use the left ana­log stick. Depending on the amount you push the left analog stick, the player will either walk or run. You may not, however, run inside the shops.
Press the
R button to close the camera in on the character, enlarging
the view. Also, during situations where the camera movement becomes free such as inside a shop, press the
W button to bring the camera
viewpoint to the direction the player is facing. In places where this is not possible, an icon will be displayed at the bottom right of the screen to indicate such.
When a green marker appears over a specific character on the screen, you can talk to him/her (or in some cases, listen to what peo­ple are saying).
Approach the person until the Action Display for TALK or HEAR is dis­played, then press the
S button.
Certain places in the town can be checked. When an Action Display for CHECK is dis­played, press the
S button. You can either pick
up an item or check the area.
There are many rumors spread in Kamurocho. Listen to various people. Some information may have nothing to do with your missions, but may come in handy in unexpected places.
1 Name of the Item 2 Price of the Item 3 Amount to Buy 4 Total Price for the Items to Buy 5 Total Amount of Items to Buy 6 Amount of Money You Have 7 Payment — Select to Buy Items 8 Cancel — Quit without Buying
Press the SELECT button to display the Pause Screen. If you select Quit, the game ends and returns to the Title Screen. Please note that in this case the game will not be saved.
MOVE (Left analog stick)
ZOOM/RESET CAMERA (
R button/W button)
TALK/HEAR (
S button)
CHECK (S button)
LISTEN TO RUMORS
Whenever you approach an entrance to a shop/building or a room, the Action Display for ENTER will be displayed. Press the
S button to
enter. Likewise, when you approach an exit, the Action Display for OUT will be displayed. Press the
S button to leave.
ENTER/OUT (S button)
You can buy items in shops, such as Kotobuki Drug and Don Quijote. Talk to the clerk — a list of merchandise will be dis­played. Move the cursor over to the item you wish to buy, and use the left analog stick
Z/X to select the amount. Items that
cannot be purchased will be displayed in red. After you select the amount for all items you are buying, select Payment (or simply press the
S button) to buy all of the
items at once.
BUYING ITEMS
QUITTING THE GAME
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There are three taxi stands in Kamurocho, and the taxi allows you to travel from one taxi stand to another. Just approach the taxicab until the Action Display for RIDE is displayed, then press the
S button. Tell the
driver your destination, and you'll be there in no time.
RIDE (S button)
Some shops, such as Ebisu Pawn, will buy items you no longer need. Talk to the clerk. After you make the selection to sell items, a list of items you have, including those in the Item Box (p.12), will be displayed. Select the item to sell and press the
S button.
SELLING ITEMS
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There are various shops, such as restaurants, a drugstore, a pawn shop, amusement facilities, and a hidden armory in Kamurocho. Some of these shops will be explained here.
The bar Serena can be used as your hideout. By spending time here, you can gradually recover your HP gauge. While in the hideout, the follow­ing actions can be taken:
To transfer items to or from the Item Box, select an item (or open space) from both item lists displayed on the screen. If an item is selected in both lists, they will replace each other. Note that weapons can be transferred only to the top row of your list, and other items to the remaining rows. Please also see ITEMS, under PAUSEMENU, on p.30.
Like Transfer Items at Hideout, you can store items. You can exchange items you stored at Hideout or through item boxes any time.
You can save your game progress at telephone boxes located throughout the town, or telephones inside build­ings. It's a good idea to save often, once you find a telephone.
There are many restaurants throughout the town. You can regain HP gauge by eating, so you should stop by if you have taken any damage from battles. Restaurants are eat-in only — no take-out service is available.
A fast food chain, specializing in Beef Bowl. The stores are always packed with people, located on the ever-crowded Tenkaichi St., and on Taihei Blvd. which crosses through the heart of Kamurocho. Though they only sell Beef Bowl, it comes in three sizes: Regular, Large, and Extra Large.
A coffee shop located on Nakamichi St. Though they sell mostly drinks, they also have "Mille Crepe Cake," a cake with several layers of fresh cream and thin pancakes. Our recommendation: "Coffee of the Day." You can enjoy several kinds of house-blended coffee which is changed on daily basis for ¥400.
An ice cream parlor located on Tenkaichi St.; very popular among young ladies. They sell single scoops of three different flavors (vanilla, strawberry, and chocolate), and a triple that includes all three. At ¥430, a triple is very economical compared to single which sells for ¥280.
A fast food shop located on Nakamichi St. that sells hamburgers. The prices are very reasonable with vari­ous food on the menu. They also have combos, which are more economical then ordering one-by­one.
A noodle shop that sells ramen, located on Pink Alley. Despite their bad reputation for taste, they are always crowded. They have three kinds of ramen, and each is quite filling. Rumor has it that people sometimes come with unusual requests.
HIDEOUT (SERENA)
RESTAURANTS
CONVENIENT SPOTS IN TOWN
ITEM BOX
TELEPHONE BOX/TELEPHONE (Save Point)
PLACES OF INTEREST IN KAMUROCHO
Akagyu
Good Cafe
Gelato Shop
Smile Burger
Kyushu No.1 Star
Transferring Items
To order food or drink, first talk to the clerk. Select food or drink from the menu, and press the
S button. You can only make one selection per order.
Save : Save your game. Select a location to save and press
the
S button. You may save game data in up to eight
slots.
Transfer Items : Store items you have in your possession in Item Box
(see below). You can exchange items you stored at other hideouts or through item boxes.
Replay : You can view cut scenes you have already seen in the
game.
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There are various stores in Kamurocho where you can buy items. The items vary between the stores, but you can carry these around. Some items are key to the story and can be found in the stores as well, so visit them often.
When moving around the town with Haruka, she may ask you to buy something as you pass in front of a store. If you buy it for her, the degree of her trust increases. When her trust in you reaches a given level, she will give you a special item.
There are several other mysterious shops in Kamurocho which are unknown to the public. They exist in dark alleys or in underground floors of the normal shops.
ITEM SHOPS
A drugstore located on Taihei St. They sell Staminan X, a supplement that recovers your HP and spirit, and Tauriner, which recovers your spir­it. Kamurocho is a dangerous town, so you should carry a few of these, just in case.
Kotobuki Drug
Convenience stores located throughout Kamurocho. Poppo has its stores on Tenkaichi St., Showa St. and Nakamichi Alley, while M Store has its store on Shichifuku St. They sell light meals such as oden (Japanese Stew set), rice balls, soft drinks and alcoholic drinks.
Poppo / M Store
A discount store located on Showa St. They sell a wide variety of items, from Staminan X and beverages, to perfumes, bags and necklaces. When they say they have the lowest prices in town, they mean it. Some items may be sold cheaper than at convenience stores or drug­stores.
Don Quijote
OTHER SHOPS
It is rumored to be a secret room behind a shop on N. Pink St. Apparently they do not do business with ordinary people, as you will not even get to see the merchandise if you do not know the password. They sell powerful weapons that you cannot obtain else­where. They will also buy weapons and armors that you do not need.
Hidden Armory
A pawn shop located on Nakamichi Alley. They will buy items you obtained, so it's a good idea to go there when you are short on money. They also sell items that are expensive but very reliable. If you have a few extra in your pocket, take a visit.
Ebisu Pawn
Some of the homeless in town make their living by gathering and selling strange items found on the streets. The items include those found elsewhere, and those with a strange story behind them. Will they be of any use to you? Find out for yourself.
Mysterious Goods Shop
The Super Lotto Stand is located on Taihei St., just next to Millennium Tower. But lotto always seems to be sold out. Will there be a day when you will be able to buy one? Or are they doing some other business?
Super Lotto Stand
On the street or inside buildings, you may at times find a key to a coin locker. The coin lockers are found next to the Super Lotto Stand. If you open the locker with the same number inscribed on the key, you will obtain the item found inside.
WHERE ARE THE KEYS TO THE COIN LOCKERS?
HARUKA'S REQUESTS
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Walking down the street, a lady approaches, asking for help. Looks like a drunkard is annoying her.
You chased the drunkard away. She shows her grati­tude by offering to buy you a drink.
You both enter the bar. Thanks to the incident, she has a good impression of you.
The two of you are getting along well. What's your next move...?
You find a lady who seems to be in trouble. Talk to her, and she asks you to drive away a very rude punk who has been harassing her bar lately.
You drove the punk away. Mission accomplished. You receive a handsome reward.
This is a town of desire. You can enjoy various kinds of entertainment, if you have enough money. Here are few of the things you can do with the money you have earned.
Go to a hostess bar and successfully charm the ladies, and they may send you text messages (see p.33). If you become really friendly with the ladies, you may be able to win their heart.
IF YOU MAKE FRIENDS WITH HOSTESSES...
SPENDING YOUR MONEY
Powering yourself up with the money you earned is fundamental. Go to Ebisu Pawn or Hidden Armory to buy weapons and items. Go to Kotobuki Drug and buy yourself Staminan X. You will feel more confident walking the dangerous streets at night.
Buy Items
Recover your HP gauge by eating. When you receive damage from battles, go to a nearby restaurant to recuperate. By eating, you will also earn experience points.
Eat
There are various recreational spots for adults on Senryo Ave. Go to Asian Massage Parlor and soothe your body and soul. Going to Show Pub may also be a pleasant change.
Get a Massage
How about going to a hostess bar and spending your time with the ladies? You can give expensive brand items as gifts.
Flirt with Hostesses
In Kamurocho, various incidents occur every day. You could easily get yourself involved in one without warning.
SUB-SCENARIOS
CAUGHT UP IN AN INCIDENT
HIRED TO DO A LITTLE JOB
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BATTLE MODE
In Battle Mode, you fight against enemies. Learn how to attack, guard, and use other techniques to defeat the enemies.
To move around in the area, use the left ana­log stick. Depending on the amount you push the left analog stick, the player will either walk or run. Always grasp where the enemies are, and position yourself advantageously.
MOVE (Left analog stick)
Take a defensive stance and guard yourself from enemy attacks. However, you can only guard against attacks from the front. Take care as you cannot guard against attacks from behind, or weapon attacks such as guns and daggers.
GUARD (Q button)
Press the W button to position the camera in the direction you are fac­ing. During the battle, there are places where you cannot reset the cam­era. In such cases, an icon will appear at the bottom right of the screen to indicate this.
RESET CAMERA (W button)
Move around (left analog stick) while pressing the E button to move facing the enemy.
SHIFTING (Ebutton + left analog stick)
During the Battle Mode, there are places where special actions, such as jumping from the top of a building to another, are possible. When you see an Action Display for JUMP, press the
S button.
SPECIAL ACTIONS (S button)
Attack the enemy with punches and kicks. Though each attack is not so powerful by itself, you can make three attacks in succes­sion. The number of successive attacks increases with your level of ability.
PUNCH/KICK (RUSH) (F button)
Attack the enemy with punches and kicks. It is more powerful than
F
button attacks, but you will be off guard before and after the attack. Also you cannot attack in succession. Careful timing is the key.
PUNCH/KICK (FINISHING BLOW) (D button)
You can make various combo attacks with the number of F button presses plus the
D button. Early in the game, you can only make a four-hit combo
(
FFFD). It is very effective for overpowering the enemy with rushes, then fin-
ishing him off.
COMBO ATTACKS
Distribute your Experience Points to raise your lev­els in different categories, and you will be able to learn various techniques. Some techniques increase the total number of combo hits. By raising levels, you will be able to use more varied actions. See Experience Points (p.28) for more.
POWER UP TO INCREASE YOUR TECHNIQUES
F button
F button
F button
D button
EXAMPLE
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While holding the enemy, press the
F
button to head butt (up to three times in succession), or
D
button to punch.
While holding the enemy, press the
A button
to throw them. This is very effective in a situ­ation where there are multiple enemies, as you will be able to damage other enemies if you throw enemies at them.
Attacking is performed with either
F button or
D button, depending on
the weapon, but basi­cally
F button is for
normal (and successive) attacks, and
D button is
for a finishing blow (or in case of guns, shoot at enemy). Some weapons allow a charged attack by hold­ing down the
D button.
When you approach an enemy, the Action Display for HOLD will be displayed. Press the
A button to grab and hold him. In this state,
you can move around, dragging him, using the left analog stick.
GRAB ENEMY (A button)
Some enemies, such as bosses, will escape from your hold. Also, in a situation where there are other enemies around, you will be forced to release if you take damage from another.
ACT SWIFTLY
GRABBING ATTACKS (gFbutton/gDbutton)
THROW ENEMY (gAbutton)
You cannot throw large enemies just by press­ing the
A button once. Press the A button
repeatedly. If you fail to throw him, you will be crushed by his weight, taking damage to yourself.
THROWING HEAVY ENEMIES
Each weapon has a fixed number of times it can be used. This will be indicated at the top right of the screen, and the number decreases as you use it. When this number reaches zero, the weapon breaks, becoming unusable. Thus, a higher number of uses may be one of the conditions for superior items.
NUMBER OF USES FOR WEAPONS
Press the
A button to throw the weapon you are
holding. You will be able to damage the enemy if it hits him. Since you are throwing the weapon away, you cannot throw successively, but you will be able to damage enemies who are out of your attacking range.
THROW WEAPON (gAbutton)
A green marker will be displayed above items that can be used as a weapon upon approaching them. When the Action Display for PICK appears, press the
A button to pick it
up.
PICK UP WEAPON (A button)
ATTACK USING WEAPON (gFbutton/gDbutton)
F button D button
F button D button
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Often the enemies attack in a straight line, so it should be fairly easy to dodge them if you keep your distance. At this point, use shifting to keep yourself facing the enemy. You can also counterattack the enemy when they are off guard.
Dodge the enemy attack, then shift diagonally forward. If you suc­ceed, you can attack the enemy from the back. This strategy is espe­cially effective against the bosses that guard often.
By using an item or attacking enemies, the HEAT Gauge accumulates.
Press the R button to taunt the enemy. While taunting, you will be off guard, but this lessens the amount of spirit that is reduced. If you master Taunt Grade 2 (p.26), it becomes more effective.
TAUNT (R button)
EFFECTIVE USES OF DODGING
If you raise your level enough to master "Ultimate Weapon" or "Hunt and Kill" (p.26), you will be able to perform HEAT Actions with weapon attacks or attacks on fallen enemy. Press the
D button during
the applicable situation.
HEAT ACTIONS FOR WEAPONS & DOWN ATTACKS
Approach the fallen enemy and press either the
F button or D button to stomp on him.
Stomp your enemy after the finishing blow (
D
button) or the throw.
STOMP ON FALLEN ENEMY (F button/D button)
Press the S button while shifting to make a quick evasive move. It is very effective for dodging enemy attacks.
DODGE (S button while Shifting)
The player has a HEAT Gauge that increases with successful hits. If it exceeds a given amount, you will enter HEAT Mode, allowing you to perform HEAT Actions. Note, however that the HEAT Gauge decreases when you take damage or after a given amount of time passes.
HEAT MODE
HEAT Actions can only be performed while in HEAT Mode. The actual actions vary according to the situa­tion, but each enables you to inflict great damage on the enemy.
HEAT ACTION (gDbutton)
Keeping the Enemy in Front
Taking the Enemy's Back
Grab the enemy. Look out for the enemy attacks. The HEAT Gauge decreases if you take damage.
Drag the enemy to the location where the Action Display for the SPECIAL appears.
Press the D button to perform HEAT Action, inflicting great damage to the enemy.
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Some enemies will guard to defend themselves from your attacks. In such cases, attack with
D
button. Although it will not damage the guarding enemy, it will break his guard and put him in a defenseless position.
Whenever an enemy approaches you, he may grapple you. When the Action Display for
S button appears, tap on the S button repeatedly. If
you succeed, you may escape and repel the enemy.
Some shops in Kamurocho sell items that can be used as weapons. Obtain and equip yourself with these. You can begin a fight with a weapon in your hand. Also, if you are equipped with armor, you will be a little safer.
Whether you have just finished a mission or are just walking on the streets of Kamurocho, fights occur. Prepare yourself by honing your fighting skills.
LESSONS ON FIGHTING SKILLS
USEFUL TECHNIQUES
Guarding yourself will not protect you from guns. Move around to look for your chances, or dodge when the enemy is about to fire at you. Also, look around you. You may find something to protect you from the bullets.
DODGE BULLETS
When You Are Grappled
You can only guard against attacks from the front. Against the bosses, who guard more often, utilize the dodging maneuver to slip across to the side or behind the enemy, then attack.
Use Finishing Attack to Break Guard
Take Enemy's Back
ALWAYS BE PREPARED FOR BATTLE
Equip Yourself
When you are drunk, it becomes easier to fill your HEAT gauge. On the other hand, it also becomes easier for you to get entangled in trouble on the street.
Drink to Raise HEAT Gauge
HONE YOUR TECHNIQUES
When you accumulate Experience Points from battles, access Power Up from the Pause Menu (p.32) to raise levels of different abilities. Depending on your level of ability, you can either raise your maximum HP or learn a new technique.
Raising Levels to Learn New Skills
You can recover your HP by returning to your hideout, using recovery items, visiting an Asian Massage Parlor, or eating in a restaurant. You will also gain Experience Points by eating. If you take damage from the battle, go to a nearby restaurant and eat.
Eat at Restaurants
S
button Repeatedly
Successful Escape
You Are Thrown...
WEAPONS ARMOR RECOVERY ITEMS
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SOUL
TECHNIQUES YOU LEARN
TECHNIQUES
LEVELS
NEEDED
DESCRIPTIONS
Dragon Heart
2
With the spirit of the dragon, when your HP is low, the time it takes to fill up the HEAT gauge is reduced.
Ultimate
Weapon
3
The weapon attack used by pressing D button becomes a HEAT action.
Rigid
Knowledge
4
Using an ancient technique, it becomes harder to be knocked down during HEAT Mode.
Iron Mind
5
It takes longer to deplete the HEAT gauge.
Hunt and Kill
6
When an enemy is down, press Dto initiate a HEAT action. When your HP is low, the HEAT action changes so that you hit them repeatedly while straddling them.
Taunt Grade 2
7
When you taunt an enemy, you feel a surge of adrenaline rush through your body. Every time you taunt, your HEAT gauge goes up.
Iron
Knowledge
8
With your energy focused, your guard against weapon attacks becomes harder to break.
Steel Mind
9
It takes even longer to deplete the HEAT gauge.
True Rigid
Knowledge
10
Using an ancient technique, it becomes even harder to be knocked down during HEAT Mode.
TECHNIQUES
LEVELS
NEEDED
DESCRIPTIONS
Charge Kick
2
Focus your energy when squatting down, to release a power­ful kick. You can even kick heavy objects.
Kick Combo
3
The fourth attack in the combo is a defense shattering high kick followed by a roaring strong kick.
Escape
Grade 2
3
Escape an enemy's hold by pressing S repeatedly, fewer times than Escape Grade 1.
Heat Hold
Combo
4
During HEAT Mode, this powerful grab attack starts off a 3 hit combo that includes a head butt, a knee kick and spectacular hook as the coup de grace.
Hold
Grade 2
5
It becomes harder for an enemy to get out of your hold.
Escape
Grade 3
6
Escape an enemy's hold by pressing S repeatedly, fewer times than Escape Grade 2.
Dropkick
7
With a running start, plunge your whole body into the air, feet first to deliver the unguarded enemy a powerful dropkick.
Heat Hold
Kick
8
During HEAT Mode, grab the enemy and deliver them a hate­filled kick.
Hold
Grade 3
8
It becomes even harder for the enemy to escape your hold.
TECHNIQUE
Giant Swing
9
During HEAT Mode, grab the enemy by their legs, spin them around and throw them.
Finishing Hold
10
During HEAT Mode, in addition to the finishing blow, you can grab and throw the enemy. The action varies depending on the number of times
F
is pressed.
BODY
TECHNIQUES
LEVELS NEEDED
DESCRIPTIONS
Heat Force
2
During HEAT Mode, all your attack power increases.
Strength
Reinforcement 1
2
The max capacity of your HP gauge increases.
Strength
Reinforcement 2
3
The max capacity of your HP gauge increases.
Dodge Grade 2
4
Your dodge distance increases. Instant evasion is possible accord­ing to the speed at which you start moving.
Strength
Reinforcement 3
4
The max capacity of your HP gauge increases.
Strength
Reinforcement 4
5
The max capacity of your HP gauge increases.
Quick Stand
5
By repeatedly pressing all 4 buttons and the left analog stick, the time it takes to recover from a down becomes shorter.
Strength
Reinforcement 5
6
The max capacity of your HP gauge increases.
Dodge Grade 3
7
Your dodge distance increases even more. Instant evasion is possi­ble according to the speed at which you start moving.
Strength
Reinforcement 6
7
The max capacity of your HP gauge increases.
Heat Force 2
8
During HEAT Mode, all your attack power increases even more.
Strength
Reinforcement 7
8
The max capacity of your HP gauge increases.
Strength
Reinforcement 8
9
The max capacity of your HP gauge increases.
Strength
Reinforcement 9
10
The max capacity of your HP gauge increases.
SP
TECHNIQUES DESCRIPTIONS
Komaki School
Battojutsu
Roundhouse
Kick
Komaki School
Reverse Strike
Komaki School
Dodge Attack
Komaki School
Ukemi
Komaki School
Parry
Komaki School Counter Attack
Komaki School
Ukenagashi
To learn SP Techniques, you must fulfill certain condition(s), in addition to the
required level in certain abilities.
By wandering around town, you will experience various encounters and you might be able to learn some of these moves...
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EXPERIENCE POINTS
Experience Points are required to increase Kazuma's level. Fighting, clearing sub-scenarios, eating, and various other kinds of experience will all have an effect on Kazuma's growth.
You can earn Experience Points by performing specific actions. Actions that award experience are divided into Adventure Modes and Battle Modes.
EARNING EXPERIENCE POINTS
ADVENTURE MODES
Eat at restaurants and clear sub-scenarios to gain Experience Points.
By eating at restaurants, you can not only revive your health but also gain Experience Points. With diligence, you can accumulate Experience Points surprisingly quickly.
1. Eating
Clear sub-scenarios to receive a reward and additional Experience Points. The amount of Experience Points awarded varies depending on the sub-scenario.
2. Sub-Scenario
BATTLE MODES
Increase your Experience Points by knocking out enemies and engaging HEAT Actions. Most of your Experience Points will
come from Battle
Modes, so make the most of each opportunity.
Experience Points are added when you win a fight. The more fights you win, the greater the Experience Points you can receive. If you need Experience Points in a hurry, a walk through Kamurocho should bring you plenty of action.
1. Knock Out Enemies
Experience Points increase when you employ HEAT Actions. Kazuma must be in HEAT Mode to engage a HEAT Action, and while these can't be used consecutively, there will be plen­ty of opportunities which you should try to take advantage of.
2.
Attack with HEAT Actions
Increase Kazuma's skills by selecting Power Up from the Pause menu (p.32). There are 3 meters that can be increased in exchange for Experience Points. Higher levels require a greater amount of Experience Points to attain.
CHARACTER GROWTH
A renowned martial artist living in Kamurocho. Pupils of the original Komaki style learn powerful fighting techniques. Try to find Komaki to increase Kazuma's skill set.
SOTARO KOMAKI
POWER-UP PROCESS
Gain the required Experience Points to Power-Up in both Adventure and Battle Modes.
1. Accumulate Experience Points
Select Power Up from the Pause menu, and choose a meter to allot Experience Points to. The meters are Soul, Technique and Body.
2. Choose Power Up Meter
When the required amount of Experience Points have been allotted to a given meter, Kazuma will Power-Up to the next level. If there are insufficient Experience Points to raise the level, the meter will return to zero, and no Experience Points will be allotted.
3. Reach the Required Level
New techniques are earned according to the meter, and are dis­played
here. You can view the List of Acquired Techniques
(p.32).
4. Power-Up!
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PAUSE MENU
Press the START button during gameplay to access the Pause menu. Here you can man­age items and increase Kazuma's power. Choose a menu item with the left analog stick and press the
S button to select, or the D
button to cancel.
Here you can use items, and equip/remove weapons. Kazuma can hold up to 3 weapons and 9 items.
ITEMS
1 Item Display: The highest row is for
weapons, and the lower rows are for regular items.
2 Equipped Weapon: The weapon
currently equipped is displayed here.
3 Attack: This level changes depend-
ing on the equipped weapon.
4 Defense: This level changes
depending on equipped defense item.
5 Equipment: When armor or a talis-
man is equipped the name is dis­played here.
Select the item list and press the E button to display a list of currently held Special Items. Use the left analog stick or directional buttons to select an item and press the
S
button to look at the item. Looking may not be available for some items.
SPECIAL ITEMS
To equip or use an item, select with the item cursor and press the
S button. To remove an
equipped item, either select a weapon from the Equipped panel, or a regular item from the item list panel, and press the
S button.
Using and Equipping Items
Select an item and press the
A button. Discarded items cannot be re-
attained.
Discarding Items
A map of Kamurocho. Press the Q or E button to switch between wide and magnified views. In magnified view, align the yellow cursor with a street or shop to display the name.
MAP
1 Current location and direction. 2 Name of current location. 3 The screen center. Align with roads or shops to display names. 4 Highlighted road or shop name.
WIDE VIEW MAGNIFIED VIEW
Coin
Locker
Taxi
Stand
Telephone
Box/
Telephone
(Save Point)
No Entry Current
Position
Color Guide to the Buildings
Red. . . . . . . . . . Objective for the mission
Green . . . . . . . . Objective for the sub-scenario
Purple. . . . . . . . Play Spot (Nightlife Entertainment)
Blue . . . . . . . . . Bar
Yellow. . . . . . . . Restaurant
Light Red. . . . . Item Stores
Light Blue . . . . Play Spot (Amusement)
White . . . . . . . . Places you must visit during the story.
1
2
3
4
1
2
5
4
3
Some items can be viewed. Select one of these items and press the S button to look at it.
Look at Items
Left analog stick/directional buttons
Move map during magnified view
gD button
Return
tQ/tE button
Switch between wide and magnified map views
MAP CONTROLS
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Use accumulated Experience Points to strengthen Kazuma's Soul, Technique and Body. Choose the meter you wish to enhance and hold the
S button or left analog stick/
directional button
X to allocate Experience
Points. When these reach the required level, Kazuma will increase in level.
POWER UP
Press the A button at the Power Up menu to display a list of acquired techniques. Use the left analog stick to select a technique and view details and controls.
List of Acquired Techniques
The main benefit of powering up is the acquisi­tion of new techniques. Attack techniques are very useful, but dodges, holds and escapes will also prove their value in battle.
BENEFITS OF POWERING UP
Lists incoming text messages on Kazuma's cell phone. Select a message with the left analog stick or directional buttons and press the
S button to
read. When finished, press the
D button to return
to the inbox.
TEXT MESSAGES (Available once a cell phone is acquired)
When you exchange mail addresses with another character, you may start to receive mail. When mail is received, the Text Message icon appears at the top left of the screen, and can be accessed via the Text Messages option.
RECEIVING MAIL
Change various game settings. See OPTIONS on p.7 for details.
SETTINGS
Displays details of your current Mission and any sub-scenarios encountered. This is a handy refer­ence when you need to check the Mission goal. The titles of sub-scenario missions are listed, and those that have been completed will display the mark. NOTE: Sub-scenarios that you fail or time-out will also be marked with ✔.
MISSIONS
PROFILES
Profiles of characters and organizations that appear in the story are displayed for your ref­erence. Select Profiles from the Pause menu and a list of organ­izations will be displayed. Choose one using the left ana­log stick or directional buttons and press the
S button to show
a list of affiliated characters. Align the cursor with a charac­ter to display their profile at the bottom of the screen.
ABILITIES
Affects Kazuma's spiritual growth, and causes the HEAT Gauge to deplete at a reduced rate.
Affects Kazuma's technical abilities, and allows the addition of new combo moves and counter throws.
Affects Kazuma's physical strength, and increases the Maximum HP Gauge and ability to dodge blows.
There is no Experience Points meter for this ability. By developing certain abilities and clearing certain events, Kazuma can acquire special new techniques.
SOUL
TECHNIQUE
BODY
SPECIAL
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CONTROLS
3534
ENTERTAINMENT DISTRICT
Around Kamurocho are a variety of arcades and casinos where you can enjoy mini-games. You can also acquire rare items and useful informa­tion.
CRANE MACHINES
Found at the amuse­ment arcade Club Sega. Operate the crane to pick up a toy.
The crane is controlled as a single sideways motion and a single forward motion. Holding down the
S
button will move the crane until you release the but­ton. Aim to position the crane directly above the toy you wish to pick up.
Operating the Crane
Successful batting is all in the timing. Watch the ball closely and swing the bat to hit it. You hit a home­run if the ball hits the yellow target mark at the top.
Timing Your Swing
BATTING CAGE
The Batting Cage is the large building in the northwest region of Kamurocho. A machine throws a ball to you, and you try to hit it out of the park. One try gets you 20 balls, and if you hit 10 homeruns you will receive a prize.
ODDS & EVENS
Played at a little known room in Kamurocho, a tradi­tional gathering place for thugs and hoodlums. Odds & Evens is a simple betting game where 2 dice are thrown, and players gamble over whether the resulting number will be odd or even. Betting is done with points rather than money.
SLOT MACHINES
Slot Machines can be found in Volcano near Theatre Avenue. Enter the shop, choose a machine, and press the
S button to try your luck.
First insert 3 medals for 1 play. Press the
A, S and F
buttons to stop each reel, and match 3 symbols to win. How much you win is dependent on the symbol dis­played.
Match the Symbols to Win
Medals won at the slot machines and points won at Odds & Evens cannot be exchanged for money. They can however be traded in for items, or held onto for the next time you play. Some items are rare and valuable, and may not be available elsewhere.
Exchanging Points for Prizes
Flow of Odds & Evens
DECIDE ODD OR EVEN
SET BET AMOUNT
ROLL THE DICE!
Throw the dice, and add up the total.
Use the directional buttons to set the betting amount. The maximum bet is 1000 points.
Press the
S button
to play.
AMUSEMENT SPOTS
gA button
Stop right reel
gS button
Stop center reel
gF button
Stop left reel
Directional button
V
Pull lever
Left analog stick
Change view
tE
button
Insert medal
tR
button
Max Bet
SELECT button
Menu
START button
View controls
CONTROLS
gS button
Move crane
Left analog stick
Change view
SELECT button
Menu
START button
View controls
CONTROLS
gS
button
Swing Bat
Left analog stick
Move
SELECT button
Menu
START button
View controls
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There's a secret underground casino in Kamurocho, only known about by those in the know. Here you can enjoy Roulette, Blackjack and Baccarat. Purchase chips, and proceed to the table of your choice.
CASINO
A ball is launched into the Roulette Wheel and players bet on the number it will land on. Depending on where you place your chips, your winnings can be between 2 and 36 times your original bet.
Roulette
Draw cards totaling closest to 21 to win. Exceed 21 and you will lose (bust). An Ace together with any single card over 10 is Blackjack.
Blackjack
Add the value of two cards to get as close to 9 as possible. Players bet chips on the player they think has the winning hand. The tens' unit of added up cards is ignored, e.g. cards totaling 15 would be counted as 5. When two players' cards tie, the bets are returned. You can place bets on a tie, but the odds of winning are low.
Baccarat
HOSTESS BAR
Private lounge bars where you pay to enjoy drinks and conversation with cute young ladies. Kamurocho has two hostess bars called Shine and Jewel. Both of these are very expensive, so make sure you have funds to spare.
First choose the lady you would like to speak with. Try to appeal to the lady's sensitivity by carefully choosing responses. If you become close, she may exchange email addresses with you, and later send useful infor­mation.
When Entering a Hostess Bar
MEB found along Shichifuku St. is the perfect spot for gathering information on the hostess bar area. When you decide to visit a hostess bar, drop by MEB first and listen to what they have to say about the different girls’ interests, likes and dislikes etc. to make the experience more profitable.
GATHERING INFORMATION AT MEB
ASIAN MASSAGE PARLOR
Various shops along Senryo Ave offer massages by beautiful Asian ladies. Their professional massage techniques are guaranteed to revive both body and soul.
When the massage starts, the gauge on the left will move up and down. Press the
S
button when it goes up, and A button when it goes down, aiming to keep the pointer at the center. You may just glimpse nirvana.
Enjoying a Massage
Stand :
Take no more cards.
Hit :
Take another card.
Double Down
:
Take one more card and double the wager.
Surrender :
Forfeit half the bet and give up the hand.
Split :
When the first two cards have the same value, use each as the first card in a new hand.
NIGHTLIFE ENTERTAINMENT
gA button
Increase
gS
button
Decrease
START button
View controls
CONTROLS
gS button
Select
gD
button
Cancel
SELECT button
Quit
START button
View controls
CONTROLS
Directional buttons
Change bet amount
tQ/tE
button
Move camera
gS button
Select
gD button
Cancel
SELECT button
Quit
START button
View controls
CONTROLS
Directional buttons
Change bet value
ttQ
button
Move results to left
ttE
button
Move results to right
gS button
Select
gD button
Cancel
SELECT button
Quit
START button
View controls
CONTROLS
Directional buttons
Change bet value and posi­tion
ttQ
button
Move table to left
ttE
button
Move table to right
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ITEMS
A variety of items ranging from weapons and armor to curiosities you don't know what to do with will become available as you progress through the story. A selection of these are introduced below.
A large variety of meals and snacks are available. Menus vary depending on the restaurant.
Restaurant Menu
ITEMS DESCRIPTIONS
Tauriner
You can sustain HEAT Mode for a short while.
Tauriner +
You can sustain HEAT Mode for a fair while.
Tauriner ++
You can sustain HEAT Mode for a long time.
Staminan X
Recovers HP and increases spirit slightly.
Staminan XX
Recovers HP and increases spirit moderately.
Staminan Royal
Recovers HP and increases spirit greatly.
Assorted Oden
Filling and tasty convenience store stew.
Clubhouse Sandwich
Not so filling, but good, even when cold.
Special Fried Noodles
Delicious hot or cold.
Makunouchi Bento
A perfect sized meal in a lunch box.
RECOVERY ITEMS
ITEMS DESCRIPTIONS
Crowbar
So-called nail claw. Extremely effective as a weapon.
Mace
Spray in somebody's eyes to temporarily obstruct their vision.
Brass Knuckles
A weapon you wear on your hand and use to punch.
Tactical Baton
A striking type weapon.
Tonfa
Can inflict heavier blows than bare hands.
Stun Gun
Renders the enemy powerless with a high power voltage.
Chinese Sword
A well known Chinese weapon.
Survival Knife
A perfect knife for combat.
Long Dagger
Long reach and advantageous in a fight.
Unengraved Sword
Gleams and has a good blade.
WEAPONS
ITEMS DESCRIPTIONS
Japanese Sake
Mass produced cheap sake.
Cat Food
Pet food for cats.
Dog Food
Dogs will come jumping over the fence for it.
Gold Plate
Expensive looking antique plate.
Macho Cologne
Contains male pheromones.
Italian Perfume
Alluring fragrance from Italy.
French Perfume
Delicate fragrance from France.
Goddess of Children Charm
Helps stop the enemy from surrounding you in battle.
OTHERS
FOOD
ITEMS DESCRIPTIONS
Cloth
Partially protects the stomach, which is a weak spot.
Chain Mail
Chains linked together to create armor.
Bulletproof Vest
Defensive equipment made from special materials.
ARMOR
ITEMS DESCRIPTIONS
Strawberry Single
Strawberry ice cream.
Chocolate Single
Chocolate ice cream.
Vanilla Single
Vanilla ice cream.
Beef Bowl (Regular)
Rice with a beef topping.
Beef Bowl (Large)
Rice with a beef topping.
Beef Bowl (Extra Large)
Rice with a beef topping.
Ramen
Tokyo style soy sauce noodle soup.
Char Siu Ramen
Noodle soup with stewed pork topping.
Hamburger
Synonymous with fast food.
Fish Burger
Slightly healthier burger made with fish.
BEVERAGES
ITEMS DESCRIPTIONS
Herradura Silver
High quality drink made from silver tequila.
Suntory Old
A deep and full bodied whiskey.
Skyy
A well respected Vodka, with a fashionable label.
Beefeater
The cornerstone of good gin, popular in martinis.
V.O
A fragrant and fruity brandy.
Lemon Hart Demerara
A powerful rum at 151 proof.
Hakushu Aged 10 Years
A dry whiskey well suited to Japanese dining.
V.S.O.P
A blend of four rich brandies.
Yamazaki Aged 12 Years
The original mellow Japanese single malt whiskey
Bowmore 40 Years Old
Vintage malt known as the "Queen of Islay."
Restaurant items must be consumed at the shop premises.
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Kazuma Kiryu
Former member of the Dojima Family, an affili­ate of the Tojo Clan. He was known as "the Dragon of the Dojima Family" because of the tattoo on his back. He grew up at the Sunflower Orphanage with his best friends, Nishiki and Yumi, but has served ten years in prison, taking blame for the crime Nishiki committed. And in 2005, after serving his term, he has returned to Kamurocho.
Haruka
A mysterious girl who appeared before Kazuma, after his release from prison. After a minor inci­dent, she begins to trust him, and will reveal her secret little by little. She appears to be search­ing for "Mizuki," a key figure in the incident...
Akira Nishiki
A member of the Dojima Family, an affiliate of the Tojo Clan. He grew up at the Sunflower Orphanage. He joined the Dojima Family at the same time as Kazuma. He has an inferiority complex against Kazuma. During the ten years since the incident, Nishiki changed greatly.
Yumi Sawamura
She grew up at the Sunflower Orphanage, like a little sister to Kazuma and Nishiki. After Kazuma and Nishiki joined the Dojima Family, she came to Kamurocho, working as a hostess at Serena. Her life was in order, until one incident shat­tered it all.
Reina
She runs Serena, a bar located on the second floor of a building on a busy street. She has known both Kazuma and Nishiki for ten years, and is also good friends with Yumi, whom she employs. Due to the incident, several friends have disappeared from her life. Even after ten years, she still awaits their return.
CHARACTERS
A number of characters appear in the story that has a connection to the incident which occurred ten years ago. And they will all be involved, in some way, with the strife over ten billion yen. Here are some of the char­acters that appear in the story.
Mako Date
Former Homicide Division detective. He realizes that Kazuma is defending someone in the case of Sohei Dojima's murder, and decides to look deeper into the case. But, because of his aggressiveness, he was disliked in the force, and was eventually transferred to Section 4, the Organized Crime Unit.
Shintaro Fuma
A Lieutenant of the Dojima Family, an affiliate of the Tojo Clan, and the captain of the Fuma Family. He has been providing the financial support for the Sunflower Orphanage, and is like a godfather to Kazuma and Nishiki. He also lead the two into the world of Yakuza. A stern and honorable person, he has been trusted and followed by many.
Futo Shimano
The captain of the Shimano Family, an affiliate of the Tojo Clan. Like his sworn brother Sohei Dojima, he is wild and violent, and has gotten on in the world by means of brute force. He has a grudge against Kazuma for the killing of Dojima, and has sworn revenge.
Goro Majima
A lieutenant of the Shimano Family, an affiliate of the Tojo Clan and the captain of the Majima Family. He is a cutthroat member of the notoriously violent Shimano Family. He is known to have no mercy and a quick temper, winning him the nickname "the Madman of the Shimano Family."
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Masa Sera
The third chairman of the Tojo Clan. Known as a phenomenon for reaching the rank of chair­man while just in his 40's. An intelligent man, he also has many young followers. After the mur­der of Sohei Dojima, he has rebuilt the almost­shattered organization, and is still in power after ten years.
Shinji Tanaka
A member of the Dojima Family, an affiliate of the Tojo Clan. He entered this world out of admiration towards the Dragon of the Dojima Family, becoming the faithful "younger brother" of Kazuma.
Kazuki
The young owner of "Stardust," the most popu­lar host club in town. He is indebted to Fuma, and will be more than happy to help Kazuma out.
Yuya
A host at Stardust, and right-hand man to Kazuki. He considers Kazuki his master, and is more than willing to lay his life on the line for the club.
Saya
A girl who makes Kazuma a suspicious propo­sition. A friend reveals to Kazuma that she is in fact the daughter of Date.
VOICE CAST
Kazuma
Darryl Kurrylo
Nishiki
Michael Rosenbaum
Yumi
Eliza Dushku
Shimano
Michael Madsen
Reina
Rachael Leigh Cook
Majima
Mark Hamill
Sera
Alan Dale
Kage
Dwight Schultz
Haruka
Debi Derryberry
Date
Bill Farmer
Fuma
Roger L Jackson
Jingu
Robin Atkin Downes
Shinji
Daniel Capellaro
Lau Ka Long
James Horan
Saya
Nan McNamara
Andre Sogliuzzo Andrew Bowen Brian Bloom Cam Clarke Chris Edgerly Collette Whitaker Dave Boat Dave Foquette Dave Wittenberg Fred Tatascoire Gary Anthony Williams
Gregg Berger John DiMaggio Kari Wahlgren Keith Ferguson Kim Mai Guest Nolan North Peter Lurie Quinton Flynn Skyler Stone Zane Lamprey
Additional Voices provided by:
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44
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects
in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited
warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge.
This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification,
tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does
not apply to used software or to software acquired through private transactions between individuals or purchased from online
auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for
in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which
the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega
to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE
CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF
THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW
LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL
DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH
SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
SEGA is registered in the U.S. Patent Trading Office. SEGA, the SEGA logo and YAKUZA are registered trademarks or trademarks of SEGA Corporation. © SEGA. All Rights Reserved. This game is licensed for use with PlayStation 2 only. Copying and/or trans­mission of this game is strictly prohibited. This software uses specially-designed fonts created under license from Fontworks Japan, Inc. Fontworks Japan, Fontworks, and font names are trademarks or registered trademarks of Fontworks Japan, Inc. The typefaces included herein are solely developed by DynaComware.
CREDITS
The following credits list the staff responsible for the localization and market­ing for the North American release of YAKUZA. See in-game credits for the complete list of the development staff.
Sega of America CEO Sega of America
Naoya Tsurumi
President/COO Sega of America
Simon Jeffery
VP of Product Development
David Cobb
Producer
Justin Lambros
Assistant Producer
Kevin Frane
Production Assistant
Beejey Enriquez
Senior Publishing Manager
Klayton Vorlick
QA Manager
Deni Skeens
QA Supervisor
Josh Morton
Build Mastering & Duplication
Rhianna Kellom
Sr. QA Lead
Shawn Dobbins
QA Lead Tester
Nestor Protacio
QA Assistant Lead Tester
Chris Rose
QA Testers
Anthony Banks Dennis Constantino Jesse Dunne Jasper Kaw Mark Flores Rey Buzon
Casting, Celebrity Acquisition, Voice Production by Blindlight
Casting Director
Dawn Hershey, CSA
Casting Associate
Dave Lieber
Voice Director
Jack Fletcher
Additional Voice Direction
Lisa Schaffer
Blindlight VO Producer
Alexandra Dorris
Recording & Editing
J. David Atherton Tal Miller
Vice President of Marketing
Scott Steinberg
Director of Marketing
Don Mesa
Marketing Product Manager
Yosuke Moriya
Creative Services Manager
Jen Groeling
Production Specialist
Heather Lucchetti
Associate PR Manager
Jennie Sue
Additional PR by One PR Studio
Dana Whitney Anne Marie Stein Jeane Wong Barbara Gamlen
Special Thanks
Erica Mason David Lee Lev Chapelsky Bridget Oates Don Scotti Tina Tanen
SEGA CORPORATION (Sega of Japan) General Supervisor/Producer
Toshihiro Nagoshi
Producer
Masayoshi Kikuchi
Director
Hiroyuki Sakamoto
Planning
Mariko Kawase
Chief 2D Designer
Yosuke Karasawa
2D Design
Miho Nakamura
Programming
Tamotsu Maeno Kouta Sato
Sound Director
Hidenori Shoji
Localization Manager
Yuka Yoshida
Manual Production
Yoshihiro Sakuta Hisakazu Nakagawa Makoto Nishino
Unicon Product Inc.
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