Sega PLAYSTATION 2 GAMES AERO ELITE User Manual

Front Cover
1
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint­ free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
GETTING STARTED . . . . . . . . . . . . . 2
CONTROLLER . . . . . . . . . . . . . . . . . 3
GAME START . . . . . . . . . . . . . . . . . . 5
MAIN MENU . . . . . . . . . . . . . . . . . . . 7
HEADS UP DISPLAY . . . . . . . . . . . . 8
BASIC OPERATION . . . . . . . . . . . . .13
SCRAMBLE . . . . . . . . . . . . . . . . . . . .19
ARCADE MODE . . . . . . . . . . . . . . . .22
TRAINING . . . . . . . . . . . . . . . . . . . . . 23
AERO MEET 2002 . . . . . . . . . . . . . .27
FREE FLIGHT . . . . . . . . . . . . . . . . . .29
VS BATTLE . . . . . . . . . . . . . . . . . . . . 32
SUB MENU . . . . . . . . . . . . . . . . . . . .34
FAQ . . . . . . . . . . . . . . . . . . . . . . . . . .41
APPENDIX . . . . . . . . . . . . . . . . . . . .43
CONTENTS
CONTENTS
Thank you for purchasing AERO ELITE™. Please note that this software is designed only for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start playing AERO ELITE™. Also note that this instruction manual cannot be re-issued, therefore please keep it in a safe place.
2
GETTING STARTED
3
CONTROLLER
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the AERO ELITE™ disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
This game can be played by 1 or 2 players using the DUALSHOCK®2 analog controller. In 2 player VS BATTLE mode, connect the controller to controller port 1 first. The key assignments for the DUALSHOCK®2 analog controller can be configured from OPTIONS:KEY CONFIG (see p.38). All explanations assume default configuration.
MEMORY CARD slot 1
MEMORY CARD slot 2
USB connector S400 i.LINK connector controller port 1 controller port 2
disc tray
RESET button
(OPEN) button
button
button
button
button
directional buttons
left analog stick (L3 button
when pushed down)
SELECT button ANALOG mode button START button right analog stick (R3 button
when pushed down)
L2 button
L1 button
R2 button
R1 button
Directional buttons : Select menu item
A button : Enter Selection S button : Enter Selection D button : Cancel F button : Skip
START : Start/Enter Selection SELECT : Not used
AERO ELITE™ supports MEMORY CARD slots 1 and 2. Refer to p.6 in this manual for details on loading and saving games. Insertion or removal of the memory card (8MB) (for PlayStation®2) after switching on the console may cause data to be overwritten or lost. At least 81KB or more of free space is required to save game data in this game.
Memory Card (8MB) (for PlayStation®2)
DUALSHOCK®2 Analog Controller Configurations
Menu Controls
5
GAME START
There are two difficulty levels you can select when you begin this game. Each difficulty level is comprised of a number of settings that can later be customized in OPTIONS (see p.36). The difficulty levels are as follows.
Difficulty Settings
STANDARD
ADVANCED
Flight mode that emphasizes piloting. Allows flight without stalls or G force effects. Ideal for beginners.
Flight mode with an emphasis on realism. Enables players to maximize aircraft engine functions. Suited for higher level players.
4
CONTROLLER
Directional buttons C : Airbrakes
V : Landing Gear
Z : Landing Gear Brake A button : Throttle Up S button : Throttle Down D button : Fire Weapon/Take Photograph/Fuel Dump F button : Pilot View/Select Target Q button : Rudder Left E button : Rudder Right W button : Select Weapon R button : Issue Command to Wingman
Left analog stick C : Lower nose (descend)
V : Raise nose (climb)
ZX : Left/Right Roll
Right analog stick : Adjust View START button : Pause Menu SELECT button : Switch View
When difficulty is set to STANDARD, Weapon Select and Landing Gear
Brake functions are performed automatically. Control settings can be customized in OPTIONS:KEY CONFIG (see p.38).
Pressing Throttle Up after engine output has been set at maximum will
engage the afterburners.
When the MAIN POWER is switched on, the controllers will be
calibrated automatically. Avoid pressing keys or moving the sticks at this stage to prevent malfunction.
2 player games will require a second controller (sold separately).This game does not support controllers other than the DUALSHOCK®2
analog controller.
This game supports the vibration function present on the
DUALSHOCK®2 analog controller. This can be set ON/OFF in OPTIONS (see p.36).
Flight Controls
1. From the Title Screen press the START button to show the Game Select Menu. The first time you play you will need to select NEW GAME.
2. Select the Difficulty level.
3. Enter your call sign (name).
4. Select OK from the Call Sign Confirmation Screen, and the MAIN MENU will be displayed.
When Playing for the First Time
At the beginning of a new game you will need to choose the name that you will be referred to as (call sign). The maximum length of your call sign is eight characters. It may be comprised of capital letters, numbers and punctuation marks.
Name Entry
7
MAIN MENU
6
After you have selected a difficulty level and entered your call sign, the MAIN MENU will be displayed. Here you can select from 5 items in the Main-Mode and 4 in the Sub-Menu. The different flying modes include flight training, practice missions and 2 player challenges and are selected from the Main-Mode. To customize settings or watch replays, you should select from the Sub-Menu. Abrief description of each item is detailed below.
ARCADE MODE
page 22
Make a sortie and challenge missions in sequence. ARCADE MODE games cannot be saved.
TRAINING
page 23
Aim to become an ace pilot and take up the challenge of pilot training.
AERO MEET 2002
page 27
Enter a competition and test your aviation skills.
FREE FLIGHT
page 29
Choose an aircraft, location, position and objective and fly without further instructions.
VS BATTLE
page 32
2-player battle in split screen mode. VS BATTLE requires a second DUALSHOCK®2 analog controller.
GAME START
System Data
Replay Data
81KB 75-773KB (varies depending on data)
Weapons Data more than 75KB
DATA TYPE
MINIMUM SPACEREQUIRED
Select CONTINUE to return to the game in progress.
Select LOAD GAME from the Game Select Menu to continue playing a game previously saved. The LOAD GAME item is only displayed when saved data has been detected.
Starting Previously Saved Games
MAIN MODE
ALERT HANGAR
page 34
A hangar that dispatches fighters for scramble attacks at short notice. Due to the urgent nature of scramble missions, aircraft settings should be configured here in advance. This item becomes available as you progress through the game.
REPLAY ROOM
page 34
View or edit replays and manage replay data.
DAT ABANK
page 35
Check player flight history and change your emblem.
OPTIONS
page 36
Change game environment settings and manage game data.
SUB MENU
To save game data, select OPTIONS: SAVE/LOAD (see p.40). The settings will be
saved into a system data file.
A memory card (8MB) (for PlayStation®2) is required to save game data.
Saving Game Data
Memory Requirements
98
HEADS UP DISPLAY
HEADS UP DISPLAY
Airborne Target Terrestrial Target Shoot Cue (missile launch possible)
The HUD instrument panel displays essential information about the aircraft’s state and position, and should be referred to frequently to ensure smooth flight.
Fixed Wing Aircraft HUD
1 Weapons: Weapons installed and
quantity remaining. When a camera is installed, CMR and the shots remaining will be displayed.
2 Damage Indicator: Shows status
and location of areas damaged. Green = no damage. Yellow = light damage. Red = heavy damage
3 AOA gauge: Angle Of Attack.
Indicates the angle of the aircraft’s axis compared to its traveling direction. This is displayed when the landing gear is extended.
4 Airspeed Indicator: Displays the
axial airspeed as measured in knots.
5 Fuel gauge: Decreases as the
aircraft is used. The rate that it decreases is related to the way the aircraft is flown.
6 Tachometer: Measured in
percentage. 60% is idling speed. A/B is displayed when afterburners are engaged.
7
Heading scale: Displays the current bearing. 36 is due north, 09 is due east, 18 is due south and 27 is due west.
8 Pitch Scale: Shows the aircraft’s
angle with the earth.
9 Whiskey Mark: Indicates the axis of
the aircraft.
0 Velocity Vector: Shows the forward
vector of the aircraft.
q Altimeter: Measures current altitude
by external air pressure and indicated in feet.
w Flaps (Automatic): Increases lift at
lower speeds. Displayed when engaged. Airbrakes: Reduces speed during flight. Displayed when engaged. Landing gear: Displayed when engaged.
e Terrain Clearance: Shows distance
from land when less than 1500 feet and landing gear is engaged.
r Statoscope: Shows rate of climb/
descent indicated in thousands of feet per minute. Displayed when landing gear is extended.
t Mach Speed
G: Acceleration (see p.17)
1 7
2
3
8 q
5
4
6 t w
9
0
r
e
When an enemy aircraft is close by but out of view, its position is indicated onscreen by a red or yellow target arrow. Holding down the
F button will
show the target as seen from the cockpit.
Pilot View/T ar get View
Enemies that have been locked on to by the radar will be displayed in a Container. When more than one target has been locked on to, the one presently selected will be displayed in a larger Container.
Target Container
Simple HUD
During replay, or when the HUD has been set to SIMPLE in OPTIONS:VIEW (see p.38), a simplified HUD will be displayed at all
times (cockpit and outside HUD are set separately). The simplified display shows only the most essential instruments in the bottom left hand corner of the screen.
1 Fuel gauge 2 Tachometer 3 Damage 4 Airspeed (knots) 5 Altimeter (feet) 6 G 7 Weapons 8 Airbrake 9 Landing gear
1 2 3
8 9
7
5
4 6
SHOOT
ALERT
Selected weapon can be fired. Enemy missiles locked on.
MISSILE Enemy missiles launched.
GUN Enemy machine guns fired.
OVER SPEED Flying too fast. Engine output reduces.
OVER AREA Outside permitted airspace.
RELEASE Bomb released.
STALLWARNING
Aircraft likely to stall.
Warning Indicator
Warning Indicator
1110
HEADS UP DISPLAY
1 Target Outside Range indicator.
Blue/Purple: Friendly aircraft. Green: Landmark (terrestrial targets).
2 Shows when enemies are outside the radar operating range. 3 White Circle: Displayed when target can be seen from
Pilot View (see p.9).
4 White: Missile 5 Yellow/Red: Airborne Target
Green dot: Balloon/Terrestrial Target
The area spanning 30 degrees behind your aircraft is a radar blind spot. Rear
targets at altitudes higher than your own aircraft will be displayed as normal
.
Purple is also used to represent enemy aircraft in ARCADE MODE only.
HEADS UP DISPLAY
Target Distance
Displayed using color and number. Red: Within gun range White: Outside gun range
Steering Dot
Target’s projected position. When inside the Steering Circle, MRM missiles stand a greater chance of hitting.
Steering Circle
Reticle
The round gun sight displayed when using the machine gun.
Peeper
The center point of the reticle and projected impact point. Fire when lined up with targets.
Reach Count
Estimated time before a launched MRM missile reaches its target.
Seeker
SRM Missile tracking point. Locks on when it overlaps a target. The color changes from orange to yellow when the target is within missile range.
Terrestrial T arget indicator bar
Impact Point
Projected point of impact. Release the bomb when this overlaps the target.
Weapons Disable
Displayed at certain roll angles and G levels to indicate that weapons cannot be fired.
Refer to p.16 for weapons details.
Display During Attack Radar
1
2
3
3 4
5
1
5
Returning to base
When in range of the runway or aircraft carrier, a symbol and approach path will be displayed. This is not shown when enemy aircraft are within range.
Rotary Wing HUD
1 Heading Scale 2 Pitch Scale: Displays the forward
and backward tilt of the aircraft.
3 Velocity Vector 4 Axis Symbol 5 Airspeed Indicator 6 Altimeter 7 Statoscope
8 G: Acceleration (See p.17). 9 Collective Indicator: In NORMAL
this will read 50% with the throttle released.
0 Fuel Gauge q Engine Torque Meter: Condition of
rotor torque in relation to engine torque.
w Terrain Clearance.
1
2
3
5
4
7
w
8
q
0
9
6
13
BASIC OPERATION
12
A rate of 400-450 knots is appropriate when turning a fighter. Attempting this at
higher speeds will cause the aircraft to stall and may result in a black out (see p.17). Maintaining control of the aircraft will become impossible.
Speed decreases while ascending and turning, and increases while descending.
Careful adjustments to the throttle are necessary to maintain consistent speed.
HEADS UP DISPLAY
Nozzle Angle Display
Changing the nozzle angle on the VTOL capable AV-8B aircraft also changes the direction of thrust. On the HUD, the nozzle angle and nozzle control mode are displayed.
0
45
Directly rear Diagonally below and to the rear
90 Directly below
ANGLE
DIRECTION OF THRUST
Take-off Thrust Indicator
With the C-1, thrust can be temporarily increased to assist takeoff (Takeoff Thrust). The letters T.O are displayed above the tachometer to confirm this setting.
Cargo Door Open Indicator
When transporting machinery or carrying airdrop containers, the Cargo Door Open Indicator will flash while the doors are open.
The following information is only displayed on aircraft with the appropriate functions.
Special Function Display
Learn how to control a fixed wing craft. For fuller details and an opportunity to practice basic aviation techniques and a variety of maneuvers, aim to complete the TRAINING as detailed on p.23.
Fixed Wing Craft Basic Operation
The aircraft’s pitch is controlled by the left analog stick VC. Pulling the stick backwards (
V) will raise the nose, and pushing the stick
forward (C) will lower it.
Controlling Pitch
The left analog stick also controls steering. Drop the stick in the direction you wish to turn and bank the aircraft 30-45 degrees. Center the stick when at the necessary angle. Pulling back gently on the stick will cause the aircraft to turn naturally. Minor adjustments to course can be performed with the rudder by pressing the
Q and E buttons, which is also used
to control direction when taxiing.
Changing Direction
Speed is measured in knots (nautical miles per hour). Press the A button to increase engine output and raise the speed. When the output is at 100%, press the
A button to engage the
afterburners if present. Press the S button to reduce engine output and lower speed. The airbrakes should also be employed when landing by pressing the directional button
C.
Controlling Speed
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